#1┃mirage-league
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I drowned in the Hidden's mess preLabEnchant back in Ritual, then was able to get by once I geared up once more
that feels good
Dont hit the Mirror version of Atziri, Dodge the Flame Blasts and Storm Calls, kill minions so she doesnt heal, Dodge her Spears.
... Dont have curses on hit else you get reflect damage...
Bosses with engaging mechanics that punish you when you make a mistake, that have clear cut mechanics > new endgame bosses, but thats just me.
I think Shaper comes in close second too, Shaper doesnt feel like a DPS race either.
I havent played a ton of Grim Dawn but the small amount of it i did play i enjoyed a lot because their boss fights are well done.
Seems like GGG wants to shift towards more skill based boss engagements like when they originally released atziri which i dig.
I dont like the DPS fights like pretty much most maven fights like the hidden are.
Those kinds of fights also really kill "build diversity". At least with other fights if youre damage isnt obscene you can still kill it over time. If you dont kill the first two bosses in hidden before the other two spawn its a cluster fuck.
mana coc build exist. could do it just fine i'd bet
yeah, i suppose. But it just wont do as much damage unless you invest even more currency than they already need.
especially with all the new changes
Does archmage work with triggers now
yes
I personally hope they are overexaggerating how bad the nerfs will be. The entire Balance section of that reveal killed any and all hype I had, and honestly put me into a pretty big depression. Making me feel like my time invested in the game was pointless and Wishing it was possible to refund the $600 I spent this year on it.
well, its not going to be that bad i imagine. There will probably be ways around most of it
I mean, this is them pushing the game closer to poe2's pacing. if they don't do this, the shock to poe2 is not going to be good
its just that this league is more of a test to see what the community will say about it and what they need to change after this.
I worry that all unarmed stuff is going to specify unarmed melee, so it will be useless for explosive flask
True, i hope we get more Shapers and Sirus compared to invites on a countdown
and yeah. Poe 2 is gonna be ruthless, they want poe 2 to be a little slower and more strategic. Atleast from what i can gather
it's a terrible and inaccurate test then. It won't feel the same if we don't have the gem options and other QoL features. I guess they can see the part of the community that reject sharp difficulty curves at least. But some of this stuff wouldn't be too bad if we had some of the poe 2 stuff to come along with it.
well at the very least try the league right? what can hurt by doing so. I think that its both 2 steps forward in the right direction and a step in the opposite but i can understand it from thier Pov
I can agree things need nerfed, but I think monsters need a bit nerfed too. The ceiling is way too high and the floor is way too low. They keep addressing the ceiling but ignoring the floor.
yeah. I feel that.
i wouldn't say it's even a test. i think this is just them straight up pushing things in the direction they want.
as it stands there is probably a ton of gems, gear, and passives they could delete and nobody would be the wiser.
ehhhhh
Well they did give updated flasks
Bad rework or not, i did predict that they're moving everything forward bit by bit to prevent the massive shock PoE2 would do
The power curve would sadly drop more and more I think, but I do hope they will help us bridge the gap to endgame better as they continue to nerf things
i dont think it would be a good idea to remove gems but maybe Reworking a large portion of the passive tree could be cool,
not saying they need to delete them, it's just its all so awfully worse then the ceiling that nobody notices the items
i can tell you right now, this league has been the highest build diversity in quite some time. so i highly doubt that
i think the flask update is cool
Help us do Maven and Uncharted with past power levels and stuff
If they want us back to 1.0.0 power levels, i kinda doubt mirror tier 1.0.0 can do Maven or someshit
ehhh once I get enough alch orbs I usually filter out uniques, I feel like that shouldn't be a thing. there shouldn't ever be a time where you want to filter out a unique item.
i'm going to tell you how it is. thats just factually incorrect. not all uniques are created equally. and not all uniques are even created for end game use.
Some are just levelling aids arent they
oh god no, atziri used to be difficult for example 😛
some are leveling aides but there is plenty of high level stuff that just isn't worth picking up except for the alch or alteration shards.
like i said, not all of them are created to be strong. some are memes, some just exist because someone wanted it in the game.
do remember people paid for uniques to be added to the game in a way they wanted.
yeah, that is an issue. getting a unique that is high end and is bad. is just really silly game design. Should feel excited not disappointed lol
Delete starforge time
filters exist to remove that disappointment
I used to speculate that the Abyss Liches were once members of the Vaal civilization. But seeing the designs in Exbidition and the ways the Kalguur forebeareres and "unknown fate" are described, I'm beginning to think that they were actually Kalgurr.
Exactly, if right now, say a player struggles with Sirus A8 but can do Breachlords alright
If they make it that the same type of player will struggle Breachlords... How much godly gear will you need for Sirus? Maven?
filter doesn't really address the issue, the power gap between these items are so far off that it's better to just filter them out is a little wrong imho. there of course needs to be a floor, but the level of the floor should be a little more controlled and part of that is due to bad itemization.
also i want to add, a lot of "bad" uniques just fell out of favor because mechanically they aren't important anymore.
and no. bad uniques also exist to keep the good uniques valuable. since there are so many sources of random uniques.
number of sources don't really effect things so much when the weight of them can be controlled. headhunter for example has multiple options of achieving the item. Still very valuable, the ways to achieve it is just more rare. you don't need item bloat and bad itemization to make things valuable.
PoE is balanced around % chance to get good items across all of it's stuff. you can tell just simply by rarity of items existing in different tiers.
the more common it is, the worse on average it is.
the thing is, most of the "bad" uniques fall into that super common category
that is an entire different issue. A problem that the current diablo suffers from as well. Uniques don't feel very great when they rain from the skies. Rarity being addressed and making the loot actually more valuable would just feel better. at least imho
no. but i think the already rare ones could use a touchup
if it was rarer they could still be more valuable even compared to other uniques if the stats where made to be more comparable to the more valuable ones
there's also that "fun" tier of rare-but-still-bad uniques
typically ones which were obsoleted by game changes, or which were nerfed beyond usability -- mjolner and skyforth come to mind as examples
mjolner has had builds around it in recent times thanks to inquis changes
since you already need str and int to use it. and inquis now gets crit for you. it's actually had a use again.
fair, I'm sure you can think of other examples though
always found headhunter to be more in the fun catagory. I understand what your saying and those items do have a place
yeah, the point being mechanical changes will always play a part in this. and maintaining all uniques at an equal power level also is just not practical manpower wise.
oh, I mean "fun" in a completely ironic sense. the problem is that some uniques simply have no place right now
Ah thought you just meant increase rarity without a stat change
Thanks for clarification
like they are already push to try and keep things relatively up to date but manpower wise it's a waste to balance literally every unique every time there is a change to the game.
not at all, I would like to see both rarity and stat increases. At the very least put some resist and life on some of the bad uniques to make them a little better.
heck there is plenty of uniques that would be almost useful if they just had some life and resist on them
well i said almost 😛 Rares are always going to outclass things unless they get nerfed to the ground
wasn't personally a fan of all the added influences being a thing. made me wonder what the point of uniques even was other then a few specific build required ones
it's because GGG has a different design philosophy than what you want ngl.
ngl i don't think they even have a design philosophy so much as a giant spinwheel making choices for them.
No. I'm going to be honest. the game wouldn't be made nearly as well as it is. if that was the case. and if you think otherwise, i'll be honest. you are plain out not intelligent.
Dev work on this scale is a lot more complicated than you think. and they've also specifically stated they have a design philosophy they work around. and it can be seen with all the stuff relating to poe2.
i'll be fair most of the feeling comes because they are always in a rush. but most their plans always feel half cocked and not always fully planned out
part of that especially nowdays, it in part caused by split teams, and having to find half measures to get them to poe2
while also making adjustments towards poe2
congrats to GGG for killing poe slowly since harvest removal
They very much have a design philosophy revolving around nostalgia and memories of when games took hundreds of hours to make any progress and were generally miserable to play. But they have the rose colored glasses that make them remember them as being more fun than they actually are.
3.15 going to have 200 players league launch and drop to the last 50 streamers when players cant progress past white maps
uhuh. sure. i'll ping you when launch queue is 20k+
Ulti was one of the worst leagues with the most players league start, ya right GGG
Doomsday much
Nah
just a realist
@ me when you are stuck white maps along with oither players who play since game is now unplayable with nerfs : D
Ill be relaxing in last epoch
3.15 will be fine, but I personally don't plan to continue supporting them simply because I don't agree with their design choices. I don't like the complete flip on things and will say so with my wallet, and occasionally words.
❤️
How about i ping you when i get to A8 sirus.
Not a realist, just a conspiracy theorist
Sure
as usual
reminderbots would be so nice rn
when a8 is added instead of hillock
but as GGG compensation, +1 chaos res act 1
pretty poggers!
Huh?
he's lost it.
meh the changes are probably less than you think just like other stuff in the pass they exaggerated
They had a stronk
🎣
I think chris and ziggy just like to mock people and stress them out. You could see it on their face the entire stream they was getting enjoyment out of knowing people wouldn't like it
even at 40% nerf to end game builds, it's not going to make getting out of white maps impossible.
you just can't do it on trash gear anymore.
i mean sure but at the same time your damage lowered so much that you will basically feel like you're on a 4l the entire time unless ur going some op build
Badger took Chris's face as being very tense for most of it
I mean, i made it to t16's on coc with a 5l. which is only a 3 link of damage. and a 2l of damage.
maybe, just not what I saw. I saw lots of smirks and laughter everytime they mentioned people not liking the idea.
How would it do on a 4l tho
I mean, yellow maps most likely
raised floor would make the game more fun, I get why the ceiling is getting reduced but they can't ever seem to do it without hurting the average player. I get the need for nerfing the top though, they are effecting the economy too much. But it shouldn't come at the expense of the floor which is already struggling sense the life buffs several patches ago.
which still, is fine. the point is to make it more effort to hit those higher tiers of maps. and we aren't losing a full gem's worth of gem stats. we are losing a lot of power from flasks more than gems i'd bet. considering flasks are much more powerful.
And as the usual GGG fix it's now nerfed 5 different ways at the same time.
and i did that only with 1 damage flask, which means my build is hurt less than most
remember, the 40% is from all the nerfs.
the less you use the things they are nerfing, the less pain your build is getting hit.
The mana cost will likely also be a huge nerf.
well
i was discussing in guild discord and
we are ok with it but have one and only one concern
the corrupted implicits
and crafted hex/mark on hit
the mana cost thing, that's a big yikes to cheap coc builds. you gotta do other things.
will they cost mana?!??!
those aren't triggers
not in the traditional sense no
they apply the curse as an effect on damage
This is the first step in a net power loss for future leagues onward imo until they get everything to a stable level that is fine with their vision and is not going to cause massive player losses
You hit, it casts curse, that's a trigger
this is them ripping off a massive bandaid
How i understood/see things, this isn't even the entire bandaid 
Which scares me since I started in Heist but
I've been playing since betrayal. and honestly i'm 100% ok with these changes.
I fear for new players. If the changes are an afterthought to high tier players but brand new players can't progress past act 1 that is going to make new player retention plummet even more than it already has.
i think everyone panicking too much
the thing is, player count has been on the up-trend for several leagues
i bet the act1 changes will be just fine
in fact might be a buff imho
if enemies move faster means i can gather them quick and kill them faster
and get xp and progression faster
zombie sprinters i am coming for you
League start numbers are going up, they are getting more and more reach with advertising. Player retention is going down last I saw.
I'm not too worried with act1 changes, I'm worried about the implications of damage nerfs on endgame and budget builds people
yup
and alot of jank builds just hit a wall
and literally the next league people adjusted
yep
retention is pretty much the same as it's always been tbh
Deli?
yes
best league ever is a strong phrase lul
tehy aren't gonna top that for a while
certainly didnt have the best balance thats for fucking sure
you mean slide show players
delirium definitely had its share of issues lul
I haven't been with the 3.8 - 3.9 - 3.10 changes (3.12 person here) so I can't comment on that
Just gotta wait and see how much this compares to that one ig
deli took my old pc down to crash town over and over, when prior to that, i was fine.
3.13 was kind of awesome
u ask anybody trying to figure out what was or wasnt going to get nerfed in about week 2 whether they thought ppl were going to rate delirium highly lul
Though once again, i could see it drop more and more in 3.16 onwards
when everybody screaming because harold got nerfed mid league
people still making aurastackers
30 ex gets you 3500 es and 15m dps . its not great but its still accessible
i like that ppl are still making aura stacker in 3.14
on tuesday we get the patch notes
its an incentive for me to play trade league
July 19 - Ultimatum League Ends at 3pm (PDT).
July 19 - 3.15 Private Leagues Are Now Available.
July 19 - 3.15 Balance Manifesto.
July 20 - Patch Notes, Item Filter and Passive Tree Information```
then we'll see wahts what
16 and 17 tho
tbf, that 3500 es is also hella quick recharge wise
since theres always this percentage of people with more money than brainpower
its the greatest
legit? I'm on Flask system preview
I can't imagine there's more to show that you can't see by hopping in a game or two
ive never done or heard of battle royal mode til now but i was gone 4 years soo no surprise there lol
they didnt tell us anythign coming tommorrow right
Ward and Flasks maybe
we know how ward works
I think the PVP mode we had back in the day was called cutthroat ?
How to scale ward beyond just the gear
i just hope if the pvp stuff sticks around they don't start balancing the game around it too. I hate it when games do that crap. pvp is fun, but don't let it effect the real game.
Eh, they didn't exactly tell us on Ritual's stream what the two [redacted] were, we had to ask them nonstop
what was it they didnt tell us
Deep dive on Ward and Flasks, then manifesto to show us what is nerfing
Mmm Atlas Passives and... fuck i can't recall
Wards gonna be underrated imo, thats just my opinion though.
i don't understand ward. just seems like weak ES to me.
I used the 1000 Absorption Ghastly Theatre shield all league on my Trapper.
wonder why they gave dodge builds another layer
I wouldnt think of it as ES.
cuz their defenses were kind of dodgy
ES absorbs damage on 1 to 1 ratio right? Isn't that what ward is?
yep
its like a 2nd ES pool
that isnt affected by all the ES stuff
unless you use that new hat
Yes, but it doesnt absorb damage.
So if you had ES and ward it takes from ward first.
Its essentially raw EHP
someone pointed out it doesn't work with degens and floor effects
yeah those aren't hits
so it's just another layer of ES... seems a little redundant to me
ward is like the aegis skills
Try out one of the Aegis shields and youll see what i mean
yeah
but global damage
the hat has some CDR on it
The Aegis is on a 10 second CD too and it feels like its always up on a dodge/ev char
except the aegises absorb, like, 1000 damage
eh don't mind me, I'm just depressed so prolly little extra grumpy about the changes lol
Yeah i mean well just have to see how ward scales really.
It could be shit but it could be very good.
5 seconds is also half the refresh timer comparatively to the aegis shell buffs to and the modifier to the duration can be affected
the values we saw in the reveal looked really bad, but maybe there's better ones out there
it's probably good, I just don't understand how it's different from ES, why have that when you could just scale ES higher. scaling both would split your investment, unless you hit some sort of soft cap on ES I suppose
So even if the amounts are a bit lower those secondary modifier values could make it very good
well some of them were crafting bases
you have to assume the ward bases will have ward % +# mods
available
If you have no block/dodge/ev, you're never seeing ward again during a messy encounter like ritual/ultimatums 
if you could get 5000 ward with 1-2 seconds CD
it becomes non negligble
im sure someone will do it
You have to not get hit for the recharge right
the wards shown are on low level items.
and there was that interesting unique helm that made ES modifiers apply to ward
besides the helmet which isnt quality
now what is the interaction with agnostic
The level 68 one is at 137 no qual.
could make for an extra defense layer for a MoM build for free with that new hat
So, like i mentioned it's like the aegis skills. it's meant to help reduce the incoming damage by a secondary layer so you get more time for your other layers to recover.
With all the nerfs going around MoM and Agnostic is probably on the list of things getting a big bat coming
But the other unique hat is definitely good for hybird gear where ES cant regen.
So turning that into ward instead will be interesting.
why bother doing blanket nerfs if you don't nerf. Agnostic, MoM, and ED/Cont 😛
So its definitely feasible to run hybird EV/ES gear and life+dodge/ev based. Turn that ES into Ward to tank huge hits instead since most the time when fighting while life with ES the ES cant regen
unless youre using something like ghostreaver
is the BR gateway-based
and auras, tbh aurabots need hit hard. group play takes on too significant of a role for damage increases. If they balance around that, auras should be the first thing to nerf
like only players from the same gateway can enter into a lobby
i want to get the pvp reward but i really want to keep playing ultimatum lol
i need to get some more corruption chambers and shit to finish out the league on a high note.
How do you feel about ward?
@prisma lagoon its server based
So yeah you can only get people from the gateway you are logged in
"We've also made massive balance changes to make Path of Exile more challenging, including a full rework of the flask system" oop
definitely not nerf everything player and buff monsters
eh
there's also significant QoL issues they refuse to address in any meaningful sense so that's hardly a problem in comparison
ward just looks like energy shield tbh
The design philosophy that GGG has is kind of bizarre
Like ok, I agree, power creep was bad and the game was turning into zoom zoom clearspeed flask pianoing
But like a lot of content is reliant on doing loads of maps to have even a small chance of gaining access to the content you want.
It's this weird meta of "going too fast is bad" but also the only way to see a lot of the content reasonably is to clear maps as fast as possible.
Terrible take: make the game more complicated but also make it harder to play
The issue arises where the core zappy blasty stabby gameplay meets the map management metagame
Maximizing the latter involves making the former quick and easy
If they're trying to make the game slower, they should reduce the number of one shot abilities certain mechanics and enemies have
basically that yeah
Reacting to a lot of endgame content isn't doable with player skill alone, you have to plan out how you deal with them in advance
Be that flask pianoing or no
I find it funny how Chris says "we love the creativity of our players, so we're putting more restrictions on said creativity"
Restrictions themselves aren't necessarily a problem
Idk, it just seems like over-nerfing things
I'm going to say it again. This is just them pushing the game closer to the state that PoE2 is going to be in meta wise.
it's why it feels like over-nerfing. because they are pushing towards a different goalpost then balancing for things as they have been.
I wouldn't mind a super slow and different meta game, but only if that's POE 2
But if you slow down the base gameplay, you're slowing down the map gameplay too. Which already seems balanced for faster clearspeeds.
I've just gotten so used to zip zap, zoom zoom in the current POE that this seems very drastic
do remember poe1 and poe2 are going to be sharing the same endgame
which is why this change is such a drastic nerf. they are pushing it to the goal of poe2's focus. pushing poe1 and poe2 to the same endpoint
They're going to have to revamp the mapping system entirely if they intend to keep things slower
I just hope GGG's definition of fun is at the very least similar to the average player's definition of fun
hope it doesn't mean 300h time investments when they're finally done with the power drop leagues
You're not gonna keep your game alive just by catering to the spreadsheet warriors
Even if the game presents itself as "the hardcore ARPG"
Spreadsheets make the world go round
There's a lot of optimizations you can do for maps though to be fair. Like why do all maps have to be equal in size and risk? You could easily split them into Lesser/Greater maps and have them interact in weird ways
I'm just saying, the average player is someone who comes home from work, tired and wants to have some fun playing a game they're familiar with.
If they wanna completely demolish the base and start from scratch, there's always the option of a sequel
Like have a map with two bosses in different arenas, or have optional objectives and alt win conditions which influence the next map to be dropped so that it's easier to target farm
But I get that POE 2 will be a "transition" rather than a completely separate game
I think you miss the fact that the game has always been predicated on the fact that there are sweeping, drastic changes every league. and it's just this time the scope is wider than usual.
and they are doing the sequal. that's exactly what poe2 is. They are just also bringing along poe1 with it.
instead of having to rebuild everything they are only rebuilding the things that need to be rebuilt.
They're testing how far they can undo the powercreep, while updating everything up to speed
Expect the next leagues to be no different
I think the way in which the Devs see "fun" being delivered through their game is much more about solving the challenges of a genuinely difficult game world, hence why PoE has always been a game that casual players don't get far in
but yeah tldr my take is that if you make the base game slower -> it's going to be slower to farm maps, so it makes sense that you'd have to do less maps to access more content in order to keep that balanced
sure, but give the changes made now time to settle first. to see how much less needs to be done.
get a better loot filter. also, they are actually working on this. it's something they've been working on for poe2
It's in preparation for PoE2: It's gonna be slower but given new life, they're slowly moving us down to the level they want us to be in
More and more systems will be revamped, like Ritual: Mechanics, Ultimatum: Heists, Expedition: Flasks
Loot (and hopefully crafting) will be done one day I hope
instead of a literal game performance issue
They've explicitly stated they are working on improving the quality of loot across the board. also removing a ton of shit bases etc.
I have a good filter, but one incursion that drops 100 trash white items makes the game render those 100 trash white items
Like there's only one solution to one of the bigger problems you encounter in endgame
finding "new content" is the problem and the only solution is to optimize your build so that you go faster
That's a boring solution tbh
part of why they drop so many trash white items, is so there is a chance to have the good bases drop as well. part of why they are trying to cull item base types for poe2
I hope so
but also part of why the bad bases drop is cuz some of them are useful.
like the low tier bows for spellcrafters to make spell bows with
I sound like the ashes of a broken record, but I would rather have a boss drop 2 to 3 decent items worth picking up and keeping/selling, rather than 20 white items, 10 blue, 5 rare and maybe 1 unique that isn't dogshit
dead game :sadge:
dead game 
Well, we'll likely never go that far. but it'll be better than it is now. cuz at least base types will be interesting
who ever wanted campaign being harder and longer
But u know to some extent I agree with loot issue, and at the same time idk cos
Loot filters
I rarely ever see bad bases anwiays
So
Idk wtf thats gona help with
when they finally change bases to be actually interesting, and fewer of them, the performance issues will be solved. that's my big issue with the huge piles of useless trash items.
Thats true, I forget that the game does actual render the ingame models of trash loot even if i filter them off
Well, let's hope this league will actually be fun and not require a spreadsheet the moment you get into the coast
I mean, it's another risk/reward mechanic. They really like those this year. and seeing where the line they can push players to is.
I don't mind going on the wiki or tradesites, but I'm not gonna open MS Excel to play a video game
I think the people who use spreadsheets to optimise currency or whatever are also having fun while doing it .--.
^ as someone who is friends with that kind of guy. he def is having fun with it
Also, there are very highly detailed guides for a huge number of builds, where all the calls are done for readers already like
I mean, i enjoy it as well. but not for PoE. cuz poe is just too complex for me to want to work with.
I like complex in my games, I get bored without it :/
I mean, that's why u play poe, atleadt why I play it
same, but it's too much for me to do spreadsheets on.
Poe is semi complex. Poe allows complexity but you can also clear the entire game with minimal complexity.
Yes but my problem is that if thats the goal, I would look elsewhere
There are other games that do low complexity, way better
have they released the patch notes for skill gems nerfs?
sry i skilled ultimatum so. im kinda late to the party
nope. that's Tuesday
aite thanks
I guess it's kind of like facebreakers in a way
There is no arpg that has as much content as poe.
Like getting a face breakers is relatively common
what are arpg are you talking about?
but getting a non-trash one is rare
Not necessarily Arpg, I meant in general, but for example Last epoch, it has less complexity, smoother gameplay
But not as much content. In its own way poe is a game you play occasional, for 1, 2 or 3 weeks it has massive content and them most people quit again for months. And you can play the entire game with a non-complex to build char.
Well, for my own self, if PoE did not offer all the customisation it does, and the intricacy and creativity, I personally wouldn't play it, I'd look elsewhere
The monster destroying gameplay is not very well done in this game, its too fast, too many screen clutter, horrible performance at times
Really bad considering its 2021 tbh, for me, the creativity the game offers and to some extent the stories of the leagues and chara is why I play it
But they are trying to improve combat, thats where the nerfs are supposed to lead to
Like again the problem is the interaction between the mapping system and the core gameplay
They can try, but if they fail, I will continue to play, because PoE is more than gameplay at its core, it has achieved its success with fairly abyssmal gameplay
That was the point of my comment originally, that I i didnt get ppl who complained that poe too hard/complex etc
how many hours play time do you got?
Cos there ain't much else to it, for me anyhow
zoom zooms make super optimized builds to clear maps, so stuff like 1 shot mechanics and extremely dangerous traps and stuff were implemented to match their skill level
soooo, will the lightning beams between arrows in storm rain be hits? i guess so but not sure
Idk, I started in Alva league, I play every league since
I did get a lvl 100 char this league though, with Dark Pact of all skills kek
Hits yeah they should be
But idk if they would count as “projectile” hits for snipers mark
yeah pretty sure they wont be proj
I don't think poe is complex, it just feels like that because it is bloated. There are tones of system stacked on each other, but I don't think they are complex in itself.
making the game feel like it's dangerous, like it was back in the beta, is fair enough. I can see the value of that
Well, maybe poe is entangled but not complicated. Maybe thats the better wording.
but I hope they keep in mind that you were also grinding a whole lot less maps and content.
It depends how u approach it, game is almost alive with its active economy, massive amounts of customisation. You can spend days planning things, weeks even
PoE scares people away with its passive tree alone, it's hella complicated
Nah not complicated, in the sense that the maths is simple
Its adding and subtracting, and multiplying
And some % maths
yeah
But it just has so many options that it allows u to express creativity, more so than any other game
Well, maybe Sims has more xd
Idk
but then you realize that a new player doesn't have any experience with those numbers.
To be honest that problem comes from the idea that alot of players haven't much experience with numbers period XD, imo
and is likely taken aback when they're told to either follow a build guide for their first time through, or be prepared to throw their first few characters away
Poe is like diving through muddy water, you get confused because you can't see very far, but the truth is you just needed to dive straight down to reach the ground.
I wish
do we reckon forbidden rite can pierce, fork or chain
Is that the popcorn skill
Dunno but it most likelly can shotgun
yeah its the popcorn skill
ok
yeah that's what i was thinking
also. i want to be dumb and try using eye of winter in coc
@copper kernel btw, will you guys creat a channel for poe royal?
thanks
good point
PoE Royale actually has huuuuuuge potential, like, unreal potential, its so good, but has lots of issues too
I really hope they invest into it moving forwards
if they make it less of a race to get a gem at the start maybe
Mh, I wonder if the new skill Absolution is a minion gem
wonder no more https://i.imgur.com/4aUQ43W.png
Thats a leak right? Wonder if its worth to use it on Necro
it's directly from the official website
I'm blind, I did not realise you can scroll down, lol
scrolling down.. okay makes sense
On one hand the Reaper skills looks and reads cool on the other hand it reads like a skill that is super annoying to use
just saw this on reddit and i thought that it's so relevant
If the game becomes so slow that you can mitigate dmg because of skill and not purely based on gear, I'm okay with dying fast.
😄
I just found something while rewatching the stream that made me quite happy
the info on the league info megathread about triggered skills is actually slightly wrong
"Triggered Skills Will require their cost - some triggers have higher cost modifiers." <- this is specifically for support gem triggers only, not all triggers
https://www.twitch.tv/videos/1087702093?t=1h29m05s idk who to ping to update the megathread
somebody will read this eventually I'm sure
Anyone has any ideas for forbidden rite? CI?
That worries me too... They're cutting back on player power but if they don't also adjust monster power (which also went up to address the player power creep) the game won't just be about players being 20-40% weaker
So my thought was a possible hybrid inquis for it.
it was designed for occultist after all, getting some good use out of that 60% chaos res from withering presence
yeah
if it wasn't the skill would be really awful, lol
How much damage gets reduced if I have 75% chaos resist?
down to 10% life if i'm not mistaken
10% life
Ooof still kinda rough
it's pain
that's why i said hybrid inquis
cuz you'd be able to get some fat damage, while having hella regen
I don't really enjoy the idea of getting 75% chaos resist in general without occ
I know it can be done but it's a pain
corrupted soul splitting the damage across life and es sounds pretty solid too
why would you split it up when you are going to take damage on both life and es
also corrupted soul wouldn't work
at least not for the life stuff
cuz it goes straight to life
you'd need some item to make ES intercept it, shavs
it's showcased with shavs
actually you could probably play it with ivory tower too
might even be better since mana recovery is plentiful
send all of the self-damage to mana and suddenly it's just a mana cost, lol
wouldn't be surprised if that's one of the better approaches actually
I really like the design on it, true self damage and not just "health sacrifice" like on dark pact is so interesting to build around
Stack life and grab divine flesh for that +10% max chaos res
does anyone know if new league more clearspeed focused like delirium / ritual or more boss-focused like metamorph?
the actual league mechanic looks vaguely similar to blight/heist in my opinion, you can probably form your own opinion from the trailer though
It's a hybrid
fk, i hated heist
If you put your bombs close to rares and stuff then it'll be more boss focused
you basically just pick a path to blow up bombs, and then mobs spawn along that path, that's the tl;dr
you can see what mobs will spawn in advance pretty much, you just have to pick a path
It's less you picking paths and more picking locations themselves for the bombs
Like I can imagine you can just leave your bombs beside chests and rewards vs being forced to take a mix
I got a build idea.
So there's a Replica unique flask that gives you Eldritch Battery during it's flask effect. And now there's Manabond which deals more damage the more mama you're missing.
So you can spend all of your mama and then activate the flask to be able to cast the spell while you have zero mana, and thus have Manabond at a higher power level then normally possible.
so you have to spend time outside of clearing the map to place bombs and stuff?
like heists waiting for the NPCs to clear the door or whatever?
well, walking and planning where to place your limited bombs yeah
just use indigon / archmage ; you don't really need to hit 0 mana because last few % of mana that are unspent will give barely any increase to base dmg
for manabond
1000/10000 or 1/10000 available mana is only bit of an increase in base dmg of that skill (depending on how it'll scale into lvl 20)
need to see lvl 20 version of it tho
That'll really slowdown map clearspeeds...
anyone knows if u can block the boneshatter phys to yourself? 🤔
You can avoid it entirely by not playing the skill 
if u cna block the dmg, its gonna be huge for skills like reckoning etc. But i dunno if that dmg is blockable
i dont see anything that would indicate u cant
it's an attack that hits u, so attack block should theoretically work, and it isnt reflected damage so it should proc reckoning and life on block etc as well
although if it procs life on block its dumb as fuck
is getting in group play hard? 😄
Trypanon CoC shall rise
I hope they change the wording on archmage
It used to not being able to support triggered skills but thats because they cost no mana
might be something to do with arcane tag
just keep playing builds, for some time, that relay on the same layers of defence and you will see that its not that complicated
It's hard to gauge when you've finally landed on something doable
that's mostly due to your mindset at this point imo
I've modified stuff I played a tad but the one time I tried something on my own it was a flop 😆
Granted it was dumb for me to not put it thru #1┃build-planning or #build-fixing to figure out if it even was viable in theory
Good builds are difficult to figure out if you're new, but experimentation is key
I don't agree with that statement and at the same time agree. Because it depends on what you mean with "finally landed something doable". When I first hit a build where I thought "I can do the entire game with this build" I knew when I landed that build. If you are talking about incremental improvements than I agree.
I might try Kinetic blast miner this league but I dunno
I did a miner back in ritual
the new storm arrow will be cool
i think it would work well as mines too
since its not aoe bound like toxic rain
oh looks like i misunderstood the skill
the lightning does bounce between arrowa
and it is aoe
do each arrow shoot 1 beam then or can they shoot all 4 if there are enough arrows nearby
says on the skill: "Fires a Beam of Lightning to another arrow near it"
many of the new spells will be interesting to try with mines
yeah that makes it sound pretty bad, still need to see the spread on the arrows if they drop where u aim or around it
Ok so puling from my 3.13 failure - I wanted to make CrackLance a thing, slapped MoM on it if I'm not mistaken and Sigil of Power and FortifyShieldCharge
It was not doing hot lmao
It's nice to slap PoBs around but time to relevel a character or get the gear (or figure out what layers work) is pain for someone of limited time 😅
it only fires one arrow at a time, so you need to bind it with multiple pro and then its the "normal" spread
normal as in toxic rain or normal as in blast rain
because i think all the rain skills behave differently with projectiles
toxic rain normal i guess
reaper doesnt seem to indicate how it benefits beyond healing from consuming other minions
it does say 'empowers' in the description too i think
I think they said that it gains attack speed
i saw the immunity thing that is in new league and that seems like reflect elemen on a elemen build.
doesnt seem aal that good.
i get that you want to make a new league but dont kill it.
having new mechanics but this one seems like a bad one.
@fallen marsh if you or another subreddit mod is able to update the 3.15 megathread, the current info about triggered spell costs is oversimplified to the point of being wrong currently and it's causing confusion. https://www.youtube.com/watch?v=mT_aoGoMm50&t=1918s
In this livestream, we announced our July 2021 expansion, Path of Exile: Expedition where you will join the Kalguuran expedition, excavate their lost relics and undead using chains of explosives, then barter, deal and gamble these relics with their merchants. We also revealed the long-awaited return of Path of Exile: Royale!
Find out more abou...
one thing I found a bit offputting during the stream was the comment chris made about how the chinese version of the game only has the trade market and they "really want our trade system instead" -- that's just not true and it's really, really easy to verify
I can understand if they don't want to do the same thing here, but the system absolutely exists already in Tencent's version of the game
Chris: "It's also worth noting that for those who look at the console or chinese versions, they have the trade market and say 'we really want that' bear in mind that those players are looking at the system on the Path of Exile trade site and saying 'we really want that one instead', so there are pros and cons to both systems, and we do not intend to merge the two together to make an instant trade kind of thing"
https://www.twitch.tv/videos/1087700072?t=2h36m30s
See:
https://poe.game.qq.com/trade
https://www.huya.com/g/427
https://puu.sh/HWMpG/375a9eab45.png
腾讯游戏《流放之路》是由发烧级暗黑死忠粉历时十年研发的MMOARPG。继承了暗黑系列玩法的精髓,并在此基础上进行了自由度和深度的扩展。《流放之路》被誉为“暗黑2的真正继承者”。
They wanted our trade search site I think
they literally have it dude, lol
I linked their trade website
they also have the in-game trading system used on consoles
Ah 😅
well thats... pretty ass then
Do they think ours is fully automatic
I have no idea what chinese players think global players have in PoE for trading
I do know that in the past they only had the console trading style system, and complained a lot about it
leading to tencent implementing both systems
I was surprised to hear it too. As a new player I just assumed there was no auction house because there are 10^50 item combos or whatever
correct me if I'm wrong but doesn't china have to pay for stash tabs every league (or something like that)?
would much rather keep what we have instead of that
They do
goodlord
Chinese poe sounds like a fucking nightmare
chinese games very commonly have pay aspects that we would just outright hate lol
i've never understood how it stays sustainable
They have good things tho, like way better website, better for new players, auto loot pets(kind of), better mtx, (if someones likes gacha :p),
Because its in their culture
How so 😮
ah
Its like iphones, its about status
if poe was a p2w i would not have touched it 
some skills lags less with mtx so it kinda is p2w 🙂
Just watched announcement
I wanted to see Sirius for the first time in this league, but I guess it won't work out
DONT LOSE HOPE, I BELIVE
Yes, maybe bellatrix didn´t kill him, we don´t really know how the veil works
I'm fairly confident that everyone who plays on weekly basis can reach Sirus during 3months
blade trap looks good but it scales off of weapon damage, wondering if i can be league starts viable
The nerfs are good because they can lead to better game play (no promisse that it will happen just that it could) but the problem is that they incrementally nerf stuff and not do it in one big swoop.
Was anything said about whether or not spellslinger would fall under the trigger skill adjustments coming with 3.15?
Its a trigger
So there s no reason it s exempted
Slinger kinda dead for campain tbh
Yeah, I guess that's logical. Just pretty rough to pay mana costs if you're reserving a lot of mana
Only good part is you can now link arcane surge and inspiration to it directly
1h per week go
Back to the drawing board, I guess. But will probably just wait for patch notes before theory crafting something
It really does, I love the spell trigger.
and the fact it gives u battlemage
you can leapslam and activate a spell
new auto bomber builds 😮
Yeah its a warcry, so it has a cd.
Could use it with the instant battlecry keystone and use utility spells
I plan to use it with dom blow triggering absolution. Seems a match made in heaven.
oh shit what about like immortal call
theres gonna be some cool stuff
that new banner looks strong af too
Could see some ice crash ice nova with the unique cold axe
Or even indigon shenanigans
To boost attack damage to silly levels
Between battlemage s flat and indigon %
ya that would be nice
helix is gonna be nutty in indoor maps
its like spectral throw and spark had a baby
and that baby is phys damage with high multiplier.
should be more news the coming days too, dont think theyve posted anything yet today however
All we got scheduled today is" 👀 "
I'm assuming that is royale
what are the flask changes?
nerfs
Is it me or is forbidden rite going to have quite low damage even with 10k es?
no
Ahh, I see. Thank you
I hope it's ascendancy changes
If its the flask nerfs detailed, it would be kind of a let down for me
Now that i remember, Fighting Sirus with the flask nerfs would suck.
was thinking about doing poison with that new blade trap skill, the trap damage nodes wouldn't scale the poison applied right?
Yeah, i do mean the chaose blood thing since i more or less get hit by it/clipped by latency.
I usually dont even use my normal flasks on sirus
Later on the league when i got several of the less rare ones i often just go 2 forbidden taste and 3 blood
Just to always have something to get back to max health because damage flasks feel pointless on sirus
@lean heath i thought the eyes emoji was royale over the weekend
i dunno if there is an announcement
I wonder if there's something with CWDT and forbidden rite. I'm assuming you can also resist the self-damage otherwise it seems kind of trash.
Soulrend?
low level cwdt ED high level cwdt contagion. idk if that works.
i was thinking u pair spells that hit a lot with it
get a bunch of life gain on hit with spells
help to mitigate some of the self damage, also you can use cwdt to autocurse
just 6 link it and throw in 5 extra skills. no mana, es, or life but all the mobs are dead
So how will the expedition mechanic work in maps? Will we have explosives too?
through a portal like harvest maybe?
There are those books where you go to expeditions. Kinda like Blight maps
but what about acts and maps? Will we have something in there. Like a mini expedition with a set number of explosives?
I still don't know
ah yeah.
has to interact with acts and maps somehow. I didn't see anything related, or don't remember
anybody else glad they made more risk reward gems?
For non-hc thats cool, but i think hc will become a bit more challenging or maybe just forced into some choices.
well yeah i highly doubt they'll be used in HC but it is nice to have for normal
i also like how they made the spellcaster one be far less effective with ES
Forbidden Rite looks good but idk about handling the self damage with Occultist. Both CI and Agnostic tanks kind of defeat the purpose. I still like the idea of just abusing cwdt though.
I guess it depends on what gets nerfed. I'm definitely excited to see though.
what are this 👀 emojis in this week schedule? did we get anything new today?
pretty sure it's poe royal
it was revealed yesterday though
revealed yesterday but they said it'd only be around for the weekend
are there dwarves or is the npc kneeling?
heavy bones holding them down
The new league should start in royale and only the winner gets to town Act1
did they release any news yet ?
or maybe the free mystery box when spending points was the 👀 along with the 50 point sale ?
LOL im just assuming but thatd make sense i guess.
That and royale
sadness if thats really what it is D:
since that was technically all yesterday lol
one BR game with everyone in the league and the winner gets a tabby
👀 was as cryptic as it gets. maybe was just a filler, maybe a teaser
so it's just their eyes watching us play royal 
maybe GGG is spying into our souls, and draining our lifeforce to fuel the new expansion
they always do it like this tbh
just slowly enough
some more years and we'll be like: wait only 20% nerfs? I expected much more
wow this patch looks like hot garbage. hmm should I play knockoff frozen orb or knockoff blessed hammer or just get D2:R?
def skip poe and get d2r
i think its cute that they think nerfing all damage support gems will make people pick something else instead of just slow down atlas clear
you want them to slow down progression? or slow down map clear speed
as long as they keep adding more stretch goals to end game i think clear speed should increase appropriately
No they're going to slowly tone it down i think
i get that but they didn't do anything to help us finish end game in a reasonable amount of time. it takes way longer to complete everything now than it did a few patches ago
I just hope that if they make us take 30 minutes for a map, atlas prog would be shortened to reflect that new time per map
Sadly yeah
This is the first of many 'un power creep' leagues, so hopefully once it gets too long they'll reflect that in watchstone/maven systems :/
yeah i really don't mind going slower, game already makes my hand hurt. but it's the only way to play where there are thousands of objectives and you work for a living...
I'm a college student yeah, I also don't have the time needed if they multiply the time to finish things by triple/quadruple the amount or whatnot
I want to put time in, but I have a limit to how much I can give
sometimes i feel like GGG watches streamers and considers that the average player
kinda
if everything takes more time we'll probably get nowhere
streamers won't care
crafting is officially only for the rich now too so they'll be fully geared and won't even notice the nerfs
Someone told me that if Darkee can do it in 24h, I can do it in the league's 3 months - yes this is true
But if they nerf things down to the point Darkee needs what a week or two nonstop to finish, what does that mean for us 

we have to stop eating and drinking, some streamer must have given that tip already
This isn't their 3.15 plans yes, but it's more or less their plans for when the "un-power creep" leagues end
I've been crafting in ssf without issue and I m far from playing as much as a streamer
in patch 3.16 you'll need a diaper and IV to get 36 challenges
Its more about knowledge than being for the rich
yeah SSF is definitely the exception. i was just referring to trade league where its not worth it
also in SSF good luck finishing
depends on what craft. I can't craft double elevated full t1 something
I mean if someone in ssf can there s no excuse for trade players
its not about excuse, it's about trading for it being less investment
Its not that they can t craft without being rich it s that they dont want to
Man phone keyboard
and yes ofc. I don't want to invest 70% time crafting vs 70% time playing
I do have to learn self crafting more yes
But ssf doesnt add anything
i don't think you're getting my point: in trade league the things you COULD craft are cheaper to buy with the currency you would use to craft
I'd just be more inclined to play a meta build in ssf, which I don't wanna play.
Not always the casz
no not 100% but generally yes
yeah sadly
If people craft for profit then its more about knowledge than trade
unless you are really off the beaten path with your build. i doubt you're going to find cobra lash specific items on poe.trade
Just as reference for future me, any tips on generic life (or es) + resist rares, do you just alc or essence spam and hope?
They don't craft for profit. They just trade their "failed" crafts
this
cause I'm fine if there's only 5 affixes I can use
sell your shit for way more than investment and try again with new base
because it works for someone else's build
yep
Yes, so I see no issue
Its not about being rich but knowledgeable in whats good to craft and sells
Yeah that's most likely the most important part.
you're satisfied with those failed crafts and apparently can kill A8 with them
i guess you're just elite
😂
Did it on ssf so yes
if you're happy with it then you are the winner in the end
On some builds it worked quite well tbh
You don't need blinged out gear for Sirus
depends I guess
Yes
Maven and her invites though
It just changes the difficulty
I thought it would be enough for Maven herself. Nooope
But sirus most things can deal with it if you dont screw up
Obviously easier to grab a miner and deactivate the brain tho

Khar, thoughts on people wanting lower affix tiers to vanish as ilvl goes up? It helps encourage self crafting as its less "bricky" and makes Un-ID'ing rares better
close your eyes and 
+6 life 
Yeah ofc
I don't want it to just be T1-T3 life for example, but why do they want us to still see T8 life
That's one hope I have for loot/crafting overhauls in the future
Maybe changing the weights a bit
Yeah just a little tuning on that part.
or make it reversable... oops that's harvest

Some ppl said they didn't even craft because Ultimatum gave out great rolled items
Hmm weights evolving as ilvl goes out, dats true
Also I'd like to file a complaint to GGG for naming it expedition league
Because its clearly BOOM league
i like rares i just want a little customization for my weird builds that ppl dont craft for
explosition
yeah that would be nice
A shame there's probs copyright issues, I d have loved having boom dude from disney as a npc for it
change.org: GGG must change to BOOM league
If it works it works 

atlantis?
omg
Yes
Yas
Who played with this change, and said YEP THAT'S OK!? Mabye I'm just jadded/salty or w.e but let me know what you guys think.
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curse map mods can't be cleansed
you can't even stay uncursed - the mobs were spamming it the moment he stepped out of the curse area
i hope they add a sextant mod or something to avoid rerolling
yeah that's why I'm a little scared
Anyone else been having issues with monsters t-posing since the last patch ?
about to update my graphics driver but didnt start happening til last patch and when i started using the new pack cosmetics.
Will storm rain be able to shotgun
Well not really shotgun
I meant like multiple beams being able to damage
If it's like only 1 beam can damage per pulse it looks pretty stupid
atziri shield gonan be more valuable i guess peopel will try to work it into builds?
yeah probably spike even more in price
did he not realize they're also adding auto-triggered flasks? Like, I get perm-curses from map mods being an issue but if your flask is automatically purging the curses cast on you, I'd figure it'd be fine
That doesnt solve this
If the curse has a lingering AOE, if you purge it the moment yoj get cursed,well youre still inside
If the curse is not a lingering field, its fine
But then again, with the speed at which they recurse you - this just goes back to needing to be zoom zoom meta
the recurse is instant. and warding doesn't have a duration now. which is the problem. it should be like the other options for burning, freeze and the others.
you think they will do it like the storm prophecies?
so you see a ring on ground and can avoid or jump into it
not enough ground effects that are cancerous enough? Why want more? And some maps outright are basically 24/7 chilled ground.
hehe cant even see chilled ground on iceberg map
Oh thanks.
Gameplay clip on the vid looked the same, maybe its a future thing
hpoe so i saw the tripolar bear vid and i laughed my ass off
hes like look everytime the curse is removed its back immediately
oof
where there any new announcement yesterday? In the timeline they only posted these emoji eyes
why did they used the stupid emoji
maybe because they couldn't post Royal
If I didn't read the hype for emojis here, I wouldn't have thought that they mean anything
If it was July 15-17 👀, it would have been more easily understood it meant royale imo
New gems looking spicy....
Hopefully with flask changes u still can get a decent enough uptime on curse flasks, or rip temp chain maps 
That curse is like already every 3rd reroll of a map
Or they change how those affixes work. Someone mentioned they could work like tempests, for example.
Remains to be seen whether that will happen.
I don't think so 
I mean, I guess the point is to make the game "harder" so fuck you, now here's 3 more map affixes that are "avoid at all costs" because you can't counter them
If they make the game really harder I don't have a problem, but what I saw is: u will be doing less DMG while mobs get better at oneshotting u


Well gotta see how it plays out in the end
If it fails, it's gonna fail horribly and mapping will suck like hell 
the only thing that bugs me about the flask rework are cursed maps
no fucking way am i ever running a temp chains map ever again
i think they said they were modifying cursed maps in some way
but i'm not sure what that means
that would be nice. theres so much info i missed from the qna because i can't stand ziggyd
im w/ you tho i aint running chains vuln or elemental weakness lol
unless they're seriously nerfed
Putrid Cloister let´s gooooo
do flask modifiers apply to explosive concoction? eg if I have 34% or more "reduced flask charges used" from a belt suffix + a Chemist's prefix on the flask, will explosive concoction consume 2 charges instead of 3 on use?
i think that's unknown atm
guys, does this make sense? https://www.reddit.com/r/pathofexile/comments/om80if/am_i_paranoid_or_this_really_makes_sense/
Maybe they are not back in Wraeclast trying to find what happened to their fellow Kalguurans, but seeking some way to liberate their spirits or something like that
What a twist
could the dwarf be the rocky thing?
makes sense no?
u know... dwarves... rocks..
July 16 - 👀
what was this?
Who knows what's gonna be meta
Prolly ED 
Since they said, they gonna nerf a lot of stuff 
I'm tentatively starting edc
I wanna starter absolution + reaper or so
absolution doesnt seem to %chance to cast on uniques on hit so bossing might be hard, or im reading wrong
Reaper looks really cool, but also really underwhelming and weak
maybe you need a worm jar
Not sure what you mean, it says 25% chance to summon on hitting a unique?
wdym
im blind
Reading is known to not be a strong suite of poe players
i was actively looking for it

blue fonts are garbage to read
I wanna see the cooldown for reaper eating other minions
and how long the buffs last it gets from that
Ye
I wanna see how the changes to shield throw are going to be that they briefly mentioned. Hopefully something to buff it's single target 😦 That's been the only reason I haven't played it too far. But I'm also looking at Forbidden Rite too - wondering if it might be something worth using Hydrosphere on top of boss for?? Depending on if it will throw one at it as well or not and cause the aoe damage
I'm wondering the same thing
probably just referred to royale being there for the weekend
And we misinterpreted that as "there are 2 additional announcements"
It would still feel so much better if they came out and said that
or updated the post of the announcement timeline/structure
Yeah, i'm assuming nothing interesting is happening until we get balance manifesto in ~50 hours
(unless you're into challenge rewards)
Be nice if you could use multiple hard hitting skills like a sword and board.
thatll never happen probably though with this game.
funni 
I wonder how decent reaper's clearspeed is. 🤔
I want to do some jank build with Reaper + Uul-Netol axe + Rallying Cry
Looked pretty slow, but showcase is always slow... So maybe double the speed of the video?
Well since you can't really use other minons unless you're constantly resummoning (and you get the less damage thing) I don't know how you're supposed to use the Reaper
As a build on its own I mean
Maybe you can make him go zoom zoom just by controlling him.
If u always get like a second delay on the comand it's gonna be shit tbh
Or rather its gonna feel really bad
I'll just wait for a mathil reaper build cause he's 100% gonna play it 😋
No way he doesn't
CoC Voltaxic Burst sounds a bit silly if there's no cap on how many you can have on you
Reaper looks like its relocate thing has a cooldown of like 4 seconds :/
Bah
Are you still able to have an empty main hand while still having a weapon in the offhand by equipping an item that has too high stats to use in your main hand?
Ooh, Forbidden rite says 'take' damage, so that means it can trigger CWDT :3
so, i'll be honest, you might just go shield crush for bossing. SST as your clear skill.
remember you've gotta pay your mana costs. so CwC might be better since it's less often
makse sense. teh fat guy one was first clue. also they re use assets all the time why make 4 new boss models that only 0.0001% of the players wil see like 5 times in a league
Plot twist
Whats sst?
Spectral shield throw
Was kinda thinking that. Only thing i'm thinking about, is would I go glad bleed? Or would I be able to actually run something else and have SST steel feel good for clear without bleedsplosions. Because you'd have to compromise on scaling on one of them, or just go the middle ground of scaling "only" phys (not melee phys or proj phys specific etc)
That's kinda what i'm looking into rn. i think the answer is accuracy stacker ngl.
Wait for patch notes I guess, the said they changed SST to make it work better together in an offensive shield build
so with a amour shield instead of a ES shield and enough accuracy you can have 100% crit, and have 28mil dps on spectral if you haven't killed recently. shield crush should be sitting at about 35-40mil range without shotgunning.
Ya, i mean that's all well and good, but it feels infinitely worse to have to throw at the same pack 3 times due to no explosion clear. That's my thought process right now - especially if I league start it and really rely on the fast clear to get a good start on farming etc.
So my biggest concerns are if it will be worth it or not
i mean, 16 throws per second kinda makes that not really a problem
Also, downside to accuracy stack (unless heavily nerfed/changed in effectiveness which drives other builds away from it enough) is that it can be very expensive as a starter.
I mean, i never intended to start it.
also, if clear is that big of a factor, just use herald of ice instead of skitterbots. it'll blast the packs since you have 100% crit
Ya, we'll see what happens. Really depends on the tuning and if they changed anything about SST mechanically to "feel" better I guess. I highly doubt much will change mechanically, but ya
I mean on non-bleed you just use shaper mace for booms.
I'm leaning pretty heavily towards occultist Forbidden Rite if the shield skills don't look appealing enough after the "changes"
the mace in your pob is already stacked, no room for that.
Oh yeah, not that build
My thought process was "man acc stack kinda crazy. Wonder if it works on SST"
I came to the conclusion of yes, but not good enough to justify my time actually playing the build.
i've modified it some, to account for shield crush, and shield crush should be hitting close to 40mil before shotgunning.
and shotgunning is just 2x damage
Also depending on changes to mana builds. Mana stacking SST could be pretty solid consideration
Which should work perfectly fine with shield crush
Biggest issue with that build is you need to use HoI or something else if you want explodie.
Honestly, when you are looking at builds with that much damage, cutting something for clear doesn't feel that bad.
i recommend the vanishing dye
works for every gear slot
top 3 mtx for every slot
Trying to find something good to match my Aesir set. Deep ones goes decently with it but ill have to look through all arts.
Mjolner goes perfect with it as well.
I guess i should wait for the 20th though
Cause theyll probably do a huge MTX sale for all MTX like last time.
Save some points by being patient to buy some of the things im looking at.
get something with blue glow so that it looks like the advertisement
do you gusy think its safe to assume that the reaper won't eat party members minions?
Pretty safe yeah. The rage that would happen over accidentally murdering peoples Animated Guardians while performing a trade would probably be too much for GGG to handle
Though it would be funny...
well not just AG but imagine if someone wnats to troll you. and it works even outside party.
you would have to change hide outs to re-summon your utility spectres. but changing hide outs means the desecrate table is gone so you either have a mule with spectres on 2nd account (unlikely) or you have it on same account (likely) whichi means you gotta waste 1 map to hold the instance of hide out open while you swap to your mule and back to get the spectres into the desecrate table
what a pain that would be
it woul dbe ok if tehy ate party member minions in combat areas . .maybe but hten you could still experience trolling in pickup groups
so i hope its not possible
what precedent has been set for that to be possible
dunno this is new territory
i can't think of a single case where this kind of interaction would be possible
carrion golem only responds to your summons, etc
so, fellas - is earthquake slayer a thing?
dont see why not, it used to be.
Biggest difference between zerker and slayer is damage vs sustain/QOL really. Atleast thats how it was last i played zerker.
Which was a long time ago.
Basically More Damage VS AOE/Leech+Reflect immunity now ya ?
Just looked at zerker, changed a lot in the last 4 years lol but basically just more damage
looks like they baked in some damage mitigation though to make the downside not as harsh
Expedition killed poe for me. I can’t wait to take 3 more hours to beat the campaign and for everything to be weak. Plus, mediocre-at-best league mechanic
Poe is supposed to be about clearing entire screens in a single click
But the significantly slower pace..
ugh
literally nothing changed
ahve you read the patch notes? because i havent . game might still be ok
if ur upset that u will have less flasks now, or that act 1 mobs are slightly scarier, u probably dont get far anyway
pay 5 ex and oneshot red maps, nothing changed
no I’m not saying that lol
campaign isnt even a damage race you are just walking to the next zone
And yes ur right I don’t get far
how much dps did your endgame build do in 3.14?
I followed a guide like a noob and Idk how much dps
w8 for patch notes and roll a strong league starter ur familiar with, i really dont think the game will be significantly changed
got a pob or profile link?
because i bet you are fine
all you need is a few million dps to do almost all content solo
Mine only did 800k DoT at best but I wouldn't call it endgame. It could kill A8 and Maven (if I practiced her more) but sorting out upgrades above that was beyond me
some stuff like wave 20 simu, deep delve and sirus might be a bit painful but everything else is np
you don't need millions of dps you can cruise through red maps and take on some bosses with <1 mil
If I now have to do red maps with with 600k DoT DPS and weaker defenses it's going to suck
t16 maps die just fine with 500k dps yeah



