#1┃mirage-league
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"we've removed all straight damage supports"
FLASK?????
the nerfs are real
HE SAID FLASK!
that would be cool
"we've removed skill links"
he said flask piano
difficult act 1 easy rest of the game huh
Why work so much on poe1 when poe2 is coming
because theyre going to keep supporting poe1
OOHOHOHOHo
flask changes
oh boy
flask rework oh shit
you can choose which one you do after poe2 comes out
Flask rework!
someone hold me
that glove lmao
wow
wow. i really will have to watch this somehow lol
that Asmongold
flask nerfs 
auto flask use
auto flasks woah
Oh yes auto flasks
auto flask is good
NIIIIIIIIICE
random...
just need 1 button to use all flaks why they don't implement that
interesting....remove bleed on bleed
I did not expect auto flasks of all things
instead of having fingers on 4 keys
WHY THE FUCK ARE CONDITIONS RANDOM POE lol
RNG conditions LUL
i somehow feel flask piano is still superior to the 2 alternatives
Wait flasks rework??
is the flask throw a spell or an attack
Oh nice
because unleash flask throw is gonna be my choice
A decade ago jesus
no flasks for u
support nerfs
no more support gems LUL
no more aura bots
this is gonna be a wild league
this is what the game needed tbh
^
So much damage gone
when we started hitting 1 billion damage per second, this game got silly.
Honestly, they could have released only the flask changes and it would be a 10/10 league
oh man they werent kidding when they said they're gonna shake things up
squishing the difference between 500k dps and 500 million dps builds is good
Get triggered out of here
is this the worst patch?
no ultimatum was
not happy the sound of difficulty being increased. it's already annoying enough after they had buffed all the monsters health -.-
this is poe reboot
Ohhhhh
git gud
Oh shit triggered mana cost
Wait
Rip triggered
why i started with ultimatum
HGAHAHAHAHA triggered spells are fucking gone
not gone
Okay wait what triggered and support gems are removed?
Get out of here triggered. No one likes you
CoC is pretty much dead
just use Mana gain on hit and no problem
well, its more no "CoC with 99% mana reservation"
What are the spell changes
next week
No someone said supports are gone Wdum by that
since people used to do LL CoC with like 99% of everything reserved lol
yeah this new league is gonna be omega interesting
Please no royale
POEBR ?!!
battle royale?
or is this just the announcement of an announcement
he already said they're releasing the battle royale
Today!
TODAY!?
POG im gonna be getting the rhoa dinner
right after the Q&A
Oh shoot, it's coming today
OH SHIT new skill tree
how do items work from royale? they are only for your royale character I assume
so complex
wow that is one new skill tree
I NEED THAT LEFT SIDE PASSIVE FOR REAL POE
attracting the fortnite & league of legends community in 1 smooth step
Escape From Wraeclast
PILLAGE
45min
Rhoa dinner!
QOL!??!?
pog every weekend
90 dollar sets
that Aesir set
dope mtx that I'm never gonna have
not buying anymore supporter packs, already regret every last one i bought if they are serious about making the game go backwards in fun by increasing the difficulty back to beta days.
those portals man
that portal!!
the valkyrie portal looks good
idk dude I love the game getting harder
that Aesir portal is insane
shiiit that portal
Yea I'm all for going back to beta
i mean, in all honesty, this game has needed a difficulty buff.
my last build one shot the whole screen per right click.
every build one shots the whole screen per right click
sure some builds can but not all builds can
and it was an off-element discharge ignite build. I mean come on.
yea the "double of blue, triple of yellow" wasnt nearly enough
every league has been like a steady 10% power creep
wtf, now that they fixed the flask system, what should I spam in the twich chat?
toucan?`
Chris said that the support gem nerf alone would curb player power by about 40% right?
20 to 40% DPS loss or something
Expedition balance in a nutshell
spam "drops"
Wisdom and Portal scrolls, guys spam about it in twitch chat, thats the next fix we want!
and keep in mind, 20% to 40% is still a ton of damage on the high end of the damage chart.
some builds can get into the 10s of shapers per second lol
speedrunners are malding at the harder game
Shit dude so most builds from 3.14 and before are useless now
wonder what Jousis will come up with after this
Finally, some meta shakeup! Playing nearly the same meta was getting really boring for the third league now.
I'm sure a lot of stuff will be the same but this pretty much does make every build guide pre-3.15 require updating
For some builds with a lower power ceiling like ED/C, this nerf could be make or break
everyone so negative lol the most predictive community ever
No poe2 announcements, sad
Twitch chat was like immediately fucking annoying
What do you mean negative? These changes are the bees' knees!
where can we even ask the questions, only in life stream chat?
more on twitch and stuff i mean
does someone usually transcribe the ziggyd interview with Chris?
Twitch Chat and PoE Reddit are the worst thing about Path of Exile.
poe2 2022 02.02. 22:22:22 watch it happen
!remind me 2022 02.02 22:22:22
pls let this league start not be like last
please i was so salty in ultimatum launch
the slam totem and the lightning rain thing looked so cool to me
im gonna ask my job to have work during the launch so i can atleast make money while the servers are melting
i think the reaper looks incredibly cool
maybe ill start a new skill like a complete pepega
did they say where they drop from?
is there any way to make minions larger? the reaper would be awesome with like +100% character size
wow, i want to try every new skill lol
slam totems are gonna be awesome considering slams already are awesome
i want to try Flask throw if it works with unleash
hopefully they dont use warcries like normal slams
LUL the expedition site only has 1 new gem
Scroll down
I'm a bit spooked by the flask changes
oh ma gawd
sheesh
100 arrows o:
Didnt watch the stream what league did u guys think this new league is most similar too
how do you shoot 100 arrows in 2 seconds
do i go back to 4k life gang lmao
why?
u need like 50 arrows per second
put your faith in raider
with all these new gems im excited to see alt qualities and enchantments
quillrain raider lol
Raider + quillrain exactly
relying on flasks for freeze/stun prevention with drastically reduced flask charges seems super sketchy, and I'm concerned that they're going to nerf stuff like mender's wellspring too
I am worried about how endgame stuff made with pre Expedition nerfs will be now
Does that affect Spellslinger?
shield crush description sounds like Lacerate
I'm just happy about the autoflasks
did they say what the flask skill scales off of?
it scales off your flasks
lacerate gladiator seems like a good league start with behead support
and it's fire damage
does it affected by attack speed?
probably
but we will have to wait for the manifesto
because you could do one with nothing flask throwing
but if you auto your flask on removing if you get the "debuff" and not piano it, it will be used a lot less. Or you make the set up where it auto used if its full, so every time you gain a charge.
oh i see, its just flat elemental damage
that could get pretty crazy with Witch's elementalist ignite.
I'm surprised there's no "flurry" weapon Unleash equivalent
u can use the tri-element support gem with it though which is cool
tons of damage, highest damage type is fire, 30% more ignite + witches 25% more ignite.
will get big.
the reaper is so cool
Elementalist ignite Explosive concoction might be cool
im going to league start with that reaper
although how do you scale projectiles for it
the reaper looks good and bad at the same time. (From game power perspective)
only attack speed, but you cant keep up flasks with so much attack speed im guessing
assuming it wont work with snipers mark
you probably dont need it.
you already have double ignite more% without even using a support gem.
bruh im so excited about storm rain no way i dont start with it
isnt dying sun a ruby flask?
@rotund surge you can't exactly have a "stun avoidance" flask trigger on stun, that defeats the purpose, so it's just a straight nerf to mitigating stuns with that suffix
I'm excited/nervous about playing through the newly tuned act 1
pathfinder obvious for charge regen but elementalist would be better for huge ignites
act 1 🙀 act 2 ez clap
fair point. maybe Scion? lol
elementalist/pathfinder.
but then u lose elementalists "all dmg ignites"
True.
i love that power creep is being addressed, but as someone who barely makes it to sirus A0, i'm worried I'll never see endgame
hillock out for blood again
they said, even thought they did not specific for stun, that you don't get an immunity any longer from Flask if they don't remove the negative effect. Meaning, having permanent up time is now not only useless but bad.
if u enjoy the game why do u need to see endgame
its only there for the people who like the grind
any word on inventory management/looting QOL?
.. the suffix I'm talking about isn't immunity though, it's 50% avoidance
it only functions similar to immunity with a lot of flask effect and/or avoidance to stuns elsewhere
i'm pretty sure slam is still lgoing to be good. i mean they gave slam totem
and you literally can't remove stuns reactively, they don't last long enough
makes no sense
its automated, so it might be possible now
no, I mean the flask charges would be impossible to sustain even if they made it happen
im happy to see triggered skills harder to use
blade trap seems kinda lame
burning 20 flask charges every time a mob hits you for >20% of your health is a real great way to stay at 0 flask charges forever
although DW Vulconus blade trap might be cool
blade trap poison maybe?
scaling blade trap and any other trap will be impossible though since the other traps are spells
and u cant use trap support with any other dagger/claw skill i think
I don*t think it works like that. Its basically still working like the current flask after the flask removed a aliment. Because it still gives immunity for the entire running duration, if it removed an aliment.
again, I'm not sure you understand what flask modifier I'm talking about
that new melee support skill
well, your example was Burning
50% Chance to avoid being Stunned during Flask Effect <- this is not immunity, and it does not "remove stuns on use"
Im fucking pumped
my example was stuns
i thoguht Voltaxic Burst would be channeling but no
although, Charged Dash CwC Voltaxic burst could be cool thematically
Voltaxic Burst seems kinda weird, was there a limit to the amount you can cast in the video?
ups, I miss read it. Because it said "burning 20 flask ....." my bad. Sure, for avoidance Flask, you either press it with hand or make the automation that press it when the flask is full.
2,5sec duration, its like a stormcall that appears on you
any word on looting/inventory management QOL?
im gonna go to #1┃build-planning to discuss the new skills
The flask changes look like they're actually making flasks worse tbh
thats the point
thats the point
No as in, just as annoying but less powerful
thats not the point
the idea is if they are less powerful then they arent mandatory
don't think its more annoying
Tbh I'd rather have them all just auto trigger
People running 4-5 unique flasks with full immunity to ailments and stun needs to die. Its dumb and broken. Having to think a little bit to use your flasks is a good change.
Ah well, hitting my flask macro every few seconds never really bothered me anyway
Theres an orb that will auto trigger now under certain circumstances.
you can make all your flasks auto trigger
The flask thing is interesting
only because the best way to deal with most mechanics is to be immune
flasks needed nerfs to power for a long time.
Looking at you Bottled Faith.
dead, because stun kills channeling skills
but the new strike skill support (forget what it called, seems nice
only support strike skill
You can only run 4-5 unqiue flasks because power creep of ailment immunity, terrible design to ever add in soo much immunity. Back in the day you needed flasks for removal.
oh, no auto-triggered life flask. lame
its going to be really miserable if they don't turn down damage
Thats why flask power got to where it is now. Everyone just runs 4-5 unique flasks because you can get immunity to everything too easily.
monster damage
aliments is destroying player chars left and right. They are brutal. You just need immunity.
Ailments dont destroy you lol
flaskfinder = strategic use?! flaskfinder is literally flask spam 24/7
Flaskfinder and flask belts are going to be very good
Im glad i took time out of the last few days to craft some flask belts to test.
They do, once you build a super tanky char enter a map and don't use your flasks, you can see how hard these dots hit
"Dots"
the biggest issue is that they're buffing monsters while nerfing a very integral part of players defenses in flasks
me me me
Rotgut + Lion + Silver urn + faith + Bubbling staunching
26% quality on all, Spam till no tomorrow while playing cyclone
99% of players can out regen corrupting blood without even needing to pop bleed immunity on flasks
corrupting blood is a "are you paying attention at all" check
You only die to it if youre watching netflix on your 1 button cyclone build
@acoustic lark that's the goal. they want to increase difficulty in multiple ways
yeah but we already have one-shots in the game and i only see it becoming more common
Well have to see where monsters are at theyll adjust it accordingly
People are saying wards arent good but i think theyre gonna be pretty good.
I felt pretty stoopid for noticing the fact heist can be played continuously on level 70 and above for the blueprints reveal
wards aren't good because they'll get procced on a small hit and go on a FIVE SECOND COOLDOWN
most 1 shots though are from players taking on quad damage maps and such that are super rippy
If youve ever used the Aegis uniques that grant elemental or phys aegis the damage absorption is pretty nice
stoopid me to keep regret my level because its too hard to game
I used Ghastly Theatre on my trapper.
Really nice item to fill in for hits with regen on dodge/ev builds
heist affinity oh ma gawd
I believe there are still some unused oil combinations. What if they added the Royale-exclusive notable passives in the main game as ones you can obtain through anointment?
lots of things can cause that much inventory
oh they fix the loot fountain with nerfing the drops
Wait is there no penalty for an auto trigger flask vs non auto trigger flask
Auto trigger flasks can trigger at times when you don't want them to
@last river idk, the penalty seems to be that they will trigger whenever the condition is met regardless of usefulness
Oh nm, I actually like the changes then. I hope there's a "trigger as soon as duration expires" mod
watch the trigger orbs be like 40c each
I think that's what they're wanting to avoid
Can't logg in at poe, you guys can?
Seems dumb that ggg won't embrace perma-flasks. I don't mind much tho, changing my macro isn't much work
im guessing voltaxic burst is gonna be a CWC skill attatched to cyclone huh? I cant see this ever being selfcasted
melee buffs, this is a buff
i made top 25 in battle royale, i killed 3 people. was fun
Ah man I really want to try Reaper. Only one unit to track AND it's responsive to your commands? Sounds awesome
But it also sounds super slow if you dont plan the build extremely well so I'll let someone else decide if its good or bad first lol
Im sure you can giga chad the reaper.
Based on how summoner currently plays what they showed was probably no where near how strong it is in actuality in a compelte build
tell that to the ignite stacks on me that kill me in less than a second if I don't notice it in time.
What do you guys think about all the nerfs ? Do you like em >
no. horrible execution. they are needed but the approach is wrong
Which can be completely circumvented by using a rare with ignite immunity
Yeah i'm really excited overall, we'll see how it is while playing
God forbid you have to choose between itemization and a flask! LUL
And dying to ignite stacks is the equiv to dying to CB
i think reaper is going to be great with a totem that summons skeletons.
That way your reaper can keep eating them and refilling its health
but I thought your argument was that ailment's don't destroy you? now you're saying that you can avoid them destroying you if you pick up certain gear
They dont if you pay attention
I dont use ailment immunity on my builds and i never die to ailments
so we come back to ailments destroying you unless you notice them immediately or just make a build that is immune to everything. what was your argument again?
My arguement is git gud if youre dying to dumb shit thats your fault ?
dumb shit when a single mob in a pack of 50 manages to scrape me once and applies an ailment that kills me in less than a second, and the only warning is that your health starts draining?
Were really sitting here saying "wow ailments are dangerous" when they can be entirely circumvented by using 1 of two braincells to pay attention
And of all things ignite
the problem is insane enemy damage with no other counterplay than immunity
UHHH LEECH ? REGEN ? MAX RES ? ETC ? And im pretty sure very few monsters in the game can stack ignite.
They follow the same rules as a single ignite, biggest one stays im pretty sure
yes, health is a thing. What's that ignite eating 4.5k life at 75% fire res in less than a second?
from an completely invisible attack
OH NO I STOOD IN AZTOOBIS FLAMEBLAST AND GOT IGNITED!
Invisible attack, what even.
Sounds like youre making shit up TBH
yes, in a pack of 50 other mobs and 100 different effects stacking on top of each other
shock, freeze, and bleed are the ones that kill you 90% of the time
shock is a bit sneaky because you never notice it directly until you take a way bigger hit than you thought
ik, that's why I was using ignite as an example
because it can deal stupid amount of damage too and does so sneakily
It really doesnt
ignite's a lot easier to mitigate though
and it's the most tame of ailments
tin foil needs to take a chill pill. so angry and aggressive
i don't think i've ever ran ignite immunity and haven't died to it
If you wanted to complain about any ailment in the game, the only ailment should be the chaos degen when hit from the rogue exile in a hard map.
Which isnt removable at all
all I can hope is that they don't yeet cannot be frozen crafted mod
or cannot be chilled on aisling slam
good thing about ignite is that health flask is usually enough to outpace it if you get hit so you dont need immunity to it
Im sure all crafting mods are staying, theyre going to make itemization very important.
the other ailments however are painful
new god pair of boots might be elevated tailwind+ailment avoidance and cannot be chilled/frozen/life
hunter/shaper boots
I crafted a lot of pieces, i ended up using my ailments chest over my -mana chest for my cyclone build.
yay, sirus level gear to avoid being debuffed to death
tbh i really hope they don't hit trinity too hard
Going to take getting used to not having immunity on flasks and such though but thats a good change to prevent pre-flasking
Preflasking really just made all encounters just take no thought at all
it's not like encounters are still going to take any thought
Pop all flasks with immunities before engaging packs > kill pack > repeat. Though they already say even after redcing flask charges gained you still get a pretty good amount.
maybe that wouldn't be an issue if everything didnt one-shot you
people will migrate towards the meta builds harder+builds that force the least interaction possible with monsters
ranged builds, minion builds, dot proliferation builds, cyclone still existing
i mean i don't see how damage nerfs + monster buffs will improve diversity
it doesn't lol
it doesn't lol
shit skills will still be shit
they didnt even do anything to shit skills, they just made everything else worse
shit skills will be even more shit early on and cost even more to get going
Depends on the full changes but the nerfs they did definitely shake up the top skills.
also, who the fuck wants to spend more time in the fucking campaign?
the main thing they eviscerated were coc/cwc builds
They didnt talk about the buffs at all so im curious about the buffs.
like, rest in pieces coc ice nova
i really wanted to do coc ice nova this league
but apparently not. might go minion build because ill melt otherwise due to nerfs
Imo i think if you craft -mana gear you should be okay to still use triggered skills
They just made auto-cast less convienent.
if they'd brought loot decluttering at the same time now that i think about it
I think they said theyre improving loot though by reducing drops. New system this league seems pretty good.
Soo more rares, less blues, better weighted items dropped to compensate
i wonder if people would be bitching less/less afraid since it'd be easier to get like... a passable pdps weapon
that isn't terminus est/hegemony's era until a8
Meh, you can use really shit weapons though and clear A9
how is it easier to get a passable pdps weapon
Like Bloodseekers crushes endgame and youd never think that aside from instant leech carrying it to stack damage.
if you're doing less damage, you're killing less monsters and dropping less loot
i haven't heard anything about loot decluttering
decluttering would mean shit with better rolls would be dropping (heist stuff, if you've done enchanted armaments)
also more opportunities to get one-shot because the packs exist longer
yeah they aren't implementing it yet, that's why I mentioned if they had implemented it/if it was ready for deployment in 3.15 people might bitch less
they haven't applied the loot-with-better-rolls into the campaign
POE is going full Dark Souls
I like dark souls.
dark souls challange is fun, poe challange isnt
OHHHH ELDEN RING.
with dark souls you know every time what killed you and what you did wrong
in poe you are annihilated in one frame and you don't even know what did it
OOOOOOOOOOOOOH
and its going to be worse with buffed monsters and nerfed flask defenses
yeah, thats why i was saying flasks are dogshit now
they literally "fixed" the flasks by making them even worse
they spent all that time to talk about flask piano only to make flask piano even more important
They are tired of being called a Diablo spin-off. Now going full one hit mode
i'm a little mad about the basalt flask nerf
The basalt nerf sucks
like, it was flat armor on granite flask vs raw phys reduction on basalt
now it's ??? on granite, 20% more armor on basalt which is just objectively worse for everyone that isn't an armor stacker :V
and probably still worse for armor stackers since 15% phys reduction is huge
Basalt = kekw
What the heck is explosive concoction
Grenades
Im curious on how thatll scale since its an unarmed skill gem i think thats what they said
Soo if it has facebreaker-like scaling it could be insanely fun
hollow palm flaski boi
wait, does hollow palm work with the flask skill?
fuck, i was thinking on making a hollow palmer this league but the thing will be expensive as fuck at this rate
no way people are gonna try that unless a streamer/YTer makes it first
why did ggg think it was a good idea to put headhunter on a gem?
conc path totem?
because melee needs something to make it fun
i always loved melee and that is definetly my league starter
yoo who is hyped for that new chaos spell
I wonder if you can mine flasks.
I missed the part about the flasks. What did they change?
I am liking that battlemage helm but noncrit sounds painful
New gem that gives rare monster buffs is going to be big fun. Obviously no where near as strong as headhunter still and headhunter is still lucrative to get.
i mean having a gem that gives HH buffs is a blessing eitherway
I think they said you only get 1 monster buff for 20 seconds i think ? ill have to rewatch it
ppl said the behead buffs didnt stack?
I'm new to new league starts. how long does it take for Path of building to get updated?
no they dont
can only have 1 behead buff at a time, each lasts 20s and gets rewritten
@mint sinew not long. youll be able to update the game on july 23rd
its gonna be a few GB
interesting, i wonder what would happen if you had two behead gems
he said PoB
But yeah, i think behead is gonna be my go to.
oh shit my bad.
behead is gonna be sick for leveling
Support gems dont stack so the behead gem would follow that rule
i mean on different skills
It probably counts as 1 global buff effect
itll probably work like arcane surge, highest level one counts
yea fair
but you could definitely use inspired learning with it.
i like the idea of explosive concotion as an ignite elementalist
we need them skill gem numbers ASAP
lots of base dmg supplied with extra ignite dmg
Actually makes inspired learning kinda lucrative to run too because you might want to actually get skill effect duration on the tree/gear to get a perm monster buff
seems to work well with EE
btw str stacking absolution is gonna be amazing
Imo i think the most ridiculous of the skill gems they gave us is 100% probably going to be the mana explosion one and the chaos turret one.
Those are the two i think are gonna probably outshine all the others but the others are certainly very fun looking.
Though the shotgun glacial one is probably going to be the boss killer with the shard shotguns.
the frozen orb?
either way though im pretty fucking hyped now.
im probably gonna start storm rain quill rain raider
Yeah that frozen orb thingy that shoots projectiles and explodes and shoots a large amount of projs.
Kinda funny how shotguns back now.
The shield and orb
i like how they built the new skills w/ ascendancy flavor in mind
ambush looks fun and sooo assassin-y
do gems get alt quality right when they get introduced?
yes
yeah I've been waiting forever to see the ice orb thing in an arpg - it seems like such a natural thing to include, I'm amazed they did so many other seemingly more complicated skills before this one
charged dash, for example - crazy cool skill, very unique design - and also way more weird than just projectile that shoots other projectiles
im really psyched about all these new skills 😄
The trapper skill is going to be interesting too
oh shit
has the page up with the gems now
Bit sad the Raider inspired gem is a bow only one
armour/ev stacking shield crush
do people actually use ballistas on deadeye? i only see juggs that stack accuracy
ah nevermind its only on shield let me see whats feasible to craft on shield.
whos hyped
who is ready to stack gold flasks
that shield crush damage range is pretty nice
thats 665-931 at level 1
with a 2k armour shield.
Im checking the news, have to say the design of new expansion looks cool, bosses, skills you can clearly see a new DA trying to get more on more align for POE2
Curious to see how those skills are gonna work, some looks to bring some fresh gameplay
its barely ok tbh, shields struggle to scale as well as weapon-based skills
SST has some ludicrous base damage and is pretty well known for not having any single target
u get x2
assuming the mechanics dont randomly suck or something, its written on the gem
its 3 waves point blank
its literally written on the gem that u can get maximum x2
in any case it does hit harder than SST so i have some level of interest
Obviously need patch notes but it seems like the coc change is not bad for ice spear
isn't multistrike with ambush just going to be a better flicker strike?
what exactly is the coc change, is it just that each triggered spell will cost mana or is there more to it
there's nothing limiting you from just flicking around with it
u mean other than the 5 second base cooldown
theres a 5 base cd
oh did it have a cd? darn
wait what CoC is gonna cost mana ? ...
doesnt sound healthy
Assuming you could get enough cd reduction you could bring it down to spammable levels
oh wow clearly doesnt sound healthy
i do have to say that this had better mean indigon is going to be fed into a fucking woodchipper
outside of the global CD similar to dash
i have no doubt people will find a way to deal with the mana cost for CoC. it's not dead by any means
RIP COC
maybe be it defenetly sound silly
Theyll just craft -mana rings, amulet, chest and be fine.
archmage coc icespear may be ok
yeah it seemed like eveyr cast of the skill spent mana
with shiton of mana regen
you could also just get mana gain on hit
Yeah mana cost for level 20 fireball for example is 20 mana.
So 1 elevated chest or some jewelry can negate it
chest doesnt work its attack only
^
jewelry would work but a linked fireball costs a lot more than 20 mana
ahh yeah that is right.
Well reduced mana cost too.
Soo - mana jewelry and get reduced mana cost on tree/items
wouldn't CI make you immune to self damage with forbidden rite?
funny the new league seems like a little bit of everything, blight, perandus, heist, delve, ultimatum, ritual
you can't use skills that take life if you have ci already
current example would be righteous fire
No it works
Would a reaper build go cold convert or impale phys?
Forbidden rite doesnt take life it just damages u
Looks kind of zdps if u do that tho
Assuming the % scaling doesnt increase with levels (it might, but i expect it to be like dark pact where the % is constant and the base increases) then at 10k es its 500 base chaos damage plus whatever the flat is
Which is probably worse than the hit component of ED
Summon Reaper Elementalist that feeds on your golems to auto resummon?
Maybe go absolution? It doesn't seem to sacrafice minions that fast
My first thought with it was mahuxotls but idk how hard that will be to get in 3.15 with no taskmanager
Also go with a zombie meat shield for taunt/buffs
Soo what happens if you use blade trap, that has weapons like this that i made
use a dagger with higher phys lol
base stats probably
its a skill gem
Oh man, maybe Rebuke of the Vaal could be used there.
it leverages whatever applicable support gems work with it
i don't think the supports would affect it
Doesnt it say claw and dagger
the supports granted by the weapon would only affect the trap if you socketed the trap gem in the weapon
so if u socket it in ur weapon then u get brutality but not ancestral call and probably not multistrike
if u socket it in anything else then u get none of the support gems
the trap is just another skill gem so all normal rules apply
Ill have to test that as soon as it come out.
You could definitely put in some binos for that trap
Binos on that seems fun
im curious to see how aurabots will turn out in 3.15
behead support ??? wait what lol and you can refresh things on boss with it, i guess its not that usefull for some situation like sirus or so but god for mapping !
until traps get a rework i'm not playing a trap build
You get skill effect duration LLD
behead support looks super fun
Imo traps are fine but when they changed mines to be throwable it was a "Bruh" moment.
ppl alrdy give up jewel slots for inspired learning
Mines are better in all ways than traps now that theyre throwable lol
yeah and looks solid also i mean 30% more damage at level 1
you only get 1 set of buffs. seems kinda whatever
behead doesn't have the duration tag
Buff effect*
so you can't change the duration with skill gems at least. i'm not sure about passive nodes
Wait I thought reduced freeze effect was useless
its just a inspired learning for the cost of half a support gem herro
40% reduced freeze effect means you're still frozen
ppl pay money and jewel sockets for that shit
yes, just for less time lol
no, u can still act while frozen
its writtent grant one of their buff, like when you kill but is it only one in total ? and if yes maybe the total amount rise with gem level, or else yeah its a bit useless
its just a 60% action speed slow instead of a 100% action speed slow
Its 1 buff for 20 seconds which can be extended with buff effect thats what chris said.
yeah from my understanding its only 1 buff at a time
oh, forget it so, its trash useless
oh rly if its one at a time its trash
i think defiance banners is gonna be cracked on aurabot
I mean it depends on the amount of rares and what you steal.
the wording is identical to inspired learning so i dont see why it would be different
Like there doesnt seem to be prioritization so if you had soul eater and kill something else you dont keep soul eater.
@languid lake doubt it, u have dread banner alrdy
like with gem level if you could go for at least 4-5 of them it would have been ok, but if its only one no matter what, i dont even get the points especialy as it will change when slay another rare so its not reliable
yeah the difference is you already give a ton of flat but carries don't really have evasion unless they are bow
oh right it could be gem level related for the total buffs.
and a penance brander isn't going to evasion side of tree. so it'll depend on the numbers
Voltaxic burst has nova tag, but since it casts a buff on u and the explosion is from the buff expiring, i presume that means it wont work with astral projector?
alt quality dread banner is pretty busted alrdy
yeah it is. which is why we need to see numbers and alt qual for the banner
Oh heres the big thing though on that gem!
if its like 60% increased at 20 thats 200% evasion AND armour which will stack* with alt qual determination
20% chance to refresh the buff when you hit a rare or unique.
Behead could be a good secondary skill for buff then use alternate skill for clear..
i dont see why voltaxic burst wouldnt work with projector
Soo thats virtually 100 % uptime
the problem i have with it is the damage looks dogggggggggshit
aaaaah fresh league, its fun too see people theorizing with build and interaction of new things 🙂
Also besides the whole stealing buffs and stuff thing, it gives +2 to melee range and a more multiplier.
its half a support gem of more multi
Cuz casting the spell put a buff on u, as opposed to casting an explosion/nova like icenova/discharge
So its a good replacement to not having to play impale imo
so ur giving up a solid chunk of damage to play with 1 buff at a time which is basically terrible
Dual Ichimonji Behead steal buff weapon swap
Depends no the buff you steal.
if it does stack buffs from rares im totally in ofc
i have played several times with inspired learning, which is a million times better assuming this support gem doesnt stack
i would give up half a support gem for inspired learning. i would not come close to giving up half a support gem for literally one inspired learning buff
I'm confused in terms of if there's an in map/act content from the league
like ok the behead support might be interesting still as strike skill are limited in support gem and specific, so we need to see the full damage with gem level, like it could be a decent buff damage support with this extra bonus of stealing a buff, but only one buff still looks whatever if its reallt limited to one
Well see when we can use it.
presumably its 30-49% more dmg when enemy is on low life, which is the same as half a support gem
They only gave us level 1 so it could increase the amount of buffs as well with gem level.
yes, it could
oh yeah and i forgot you only got the damage buff when enemies are on low life so thats a pretty huge downside
do the arrows last forever until they chain 4 times?
still thats interesting, at least pretty much all gem we saw so far looks pretty original, thats a good sign, as if they ended bad, they still can buff them later on but at least the core effect has the merit of beeing here
Wonder if were gonna see the return of Daggers with that Ambush skill inherently exerting the attacks.
That could give a meaty bleed.
i'd imagine the arrow lasts until it's shot out 4 beams,
And since it chains every .5sec, so 2seconds practically
so i would need 50 arrows/sec to maintain all 100
but it inherently doesnt have any + arrows
“Might” get 1 at lvl 10/20, we could pray
Buy yeah kinda awkward for a skill that rely on pulsing with itself to not have extra arrow/ work without support/2 shots otherwise
wow reaper minion ! looks cool, im actualy eager to know more about this league, both league mecanics and all those new gem looks interesting !
@midnight phoenix it could just go up with gem levels. how many buffsu can get
ye thats possible, im not sure what my over/under is on the number of max buffs at level 20 before i would consider it
at 5 i would definitely rather use inspired learning
10 i think sounds where i would actively want it
wait wait wait battlemage cry, the spell that is triggered from the attack, is it need to be linked the the attack or to the battlemage cry ? looks to the battle mage cry to me which is exeptionaly fun, interesting and looks promising for some combo or so !!! hope it works like that
Didnt chris said it would replace it? So 1?
yeah herro is suggesting that maybe the cap increases with gem level
that was my hope as well, if its stays at 1 buff its trash but if it scale with gem level at least 5 buffs looks interesting enough to consider it for a mapping set up
explosive concoction looks nice with hollow palm? cause its an attack
thats added phys
wait what its an attack ? lol i didnt noticed, but will it work ? that mean you need to be unumconbered thats huge downside and its a projectile and aoe tag, dont know if it will work
the explosive concoction skill is an unarmed attack
it depends on how far u can throw the flasks
and it sounds like it's only really viable when using with the 3 elemental flasks
So I have a weird bit of speculation. I think that one of the uniques you'll be able to obtain in Exbidition is a Kalguur Timeless Jewel.
With the five Timeless jewels we have now, there's one that gives massive bonuses to Strength, and one that massive bonuses to Dexterity, but none that give bonuses to Intelligence. This gives the impression of an incomplete set.
However, the Kalguur are a new culture being introduced into Path of Exile lore, and the Faithguard unique helm has flavor text stating "The priests of Kalguur worshipped knowledge, not gods". So I believe they're actually the perfect candidates to have an Intelligence timeless jewel added for them.
@midnight phoenix after listening to him announce the skill it sounds like only 1 mod .
Additionally, it would be strange to add Ward passive notables if it's a stat only obtainable late into the game. But with a new Timeless jewel, that could be used to add Ward stats to notables on your tree.
there might be a jewel to convert ES in a radius to Ward passives
Wait
If they revealed the 19 gems
What on earth are the two 👀
Uniques? Unearth mods? A1 revamps?
There was a unique for it, helm i think?
Anyone have any build ideas using the voltaxic burst gem?
poe royale
i got 1 win in the royale but don't know how i get my rhoa
check hideout decorations.
also because it's an unarmed attack with base crit
no need to use rigwald's
but hollow palm just gives it attack speed, and you lose shield and gloves for that
probably not worth it
Explosive is gonna be fun, honestly.
it's like any other hollow palm build, you forget about the skill text, scale phys damage
Check the schedule, something is due tomorrow and the day after that are hidden
only difference is slam skills are near 200% damage effectiveness while this is 100% and ranged, and you can crit
either that or you can scale it like elemental hit and stack gem levels, though it'll be hard without a mainhand weapon
I'd recommend you do it in a chat that isn't in slowmode if you just want to talk
And for what purpose
Just asking would help with that
Sounds like those sus scams ngl
feels bad man, I just realized the triggered skills cost mana thing means asenath's chant is awful now
triggering a single curse through asenath's is like 114 mana per second lmao
god forbid I want to trigger other spells in those other 3 sockets
Eye of winter sounds a lot like d2's frozen orb
wtb clarification on "Triggered Skills will require their cost", pls, anyone, somebody tell me asenath's chant gets like a 90% cost reduction or something
mandatory mana flask despite using lifetap on my main skill feels bad man
lol
Will be interesting to see how curse on hit works as well, if you have a curse on hit wave of conviction in Asenaths Chant, does it cost for each cast and each hit? Or is it the curse and WoC 4x a second
you can't support a skill with two triggers, it disables the skill
curse on hit doesnt count i dont think
curse on hit and asenath's chant are both triggers
Im pretty sure theyre specifically talking about instances where spells are triggered explicitly.
cast on crit, cast when damage taken are triggers too
Soo spell slinger, COC, etc.
what's your point? they never said anything about casting, they said triggered spells will require you to pay the cost of the spell
Yes and thats not "triggered"
yes it is lol
if you don't believe me try linking wave of conviction with curse on hit and a curse in asenath's chant
it won't work, the curse will be disabled
oh my bad youre talking about instances of cast on hit with gem, though wed have to see. I thought you meant curse on hit on gloves/etc
hextouch, cast on crit, cast when stunned, cast when damage taken, cast on melee kill, cast on death, cast while channelling, riposte, reckoning, vengeance, and bane, are all triggers
I don't know if they're going to make you pay the spell cost for like, corrupted curse on hit gloves, but they might, it is technically a triggered spell
Yeah thats what i originally thought you were referring to
cause its one of those weird terminology things poe does
bane is also not a trigger, it just straight applies the curse, same as curse on hit
.. it literally functions exactly like every other trigger
linking a curse to bane prevents self-casting that curse, and if you try to cwdt bane and a curse, it will only ever cwdt bane, not the curse, again -- because it's linked to two triggers and disabled
you guys are making triggers sound way more complicated than they actually are, if it's triggering a spell without you directly casting it, it's a trigger, it's really that simple
even fucking arcanist brand is a trigger
I know that one by heart because I was super sad when I couldn't cwdt - arcanist's brand - a bunch of other spells
it doesn't matter if they're "exactly the same or not" the point was that they're all triggers and you can't link a spell to multiple triggers without that spell being disabled completely
I'd be surprised if bane is in that pool
I think it's gonna be things like CoC
And not Bane, Mirage, Arcanist
Vixen's would and should cost
Im probably gonna just play something generic and fun like a strike skill. Well see though.
Totems and traps seem pretty lucrative this league.
Trinity Concoction
TBH though, i really want to run a strike skill and probably will.
Might do a Dual Striker.
hopefully some of these items they show on what id assume are bosses drop.
Me need shiny axe.
i like that colour of green
Anyone buy the new packs yet ? I got the Aesir.

i wanna see the aesir weapon in game
before i decide anything
The new packs look ok, but eh
Might just get one of the $60 ultimatum packs, I’m lacking mtx lol
whatever
i have 6 months to decide 😄
fingers crossed GGG doesn't rip my build a new one with patch notes, just finished fixing the problems the info today introduced, lol
same here lothrik
laughs in totem slams
hanging on by a thread
i had to fix curse immunity 😄 sinc ewe can't get it from flasks anymore
I'm getting curse immunity through chains of emancipation, and ailment removal through.. essence extraction of all things x_x
poor man's freeze immunity
i moved exposure to a cluster and swapped woc totem with HFT
only need curse immunity in hectic places anyways
or bosses
You guys run immunities?
yeah
i like to be immune to all things
have you ever leveled to 100 just regular mapping
honestly rage vortex chains of emancipation was already sounding good, then i heard the warding change. now it's even better.
thats how i get to 100 😄
No, I’m way too casual for that
What are you thinking of starting @slender temple
you can be casual. you just have to stop dying
Highest level I’ve hit is 92
cuz it's likely got a use flask on gaining a curse enchant
gonna do brands again if they survive the patchnotes
you?
I really hope GGG doesn't nerf chains of emancipation, I have a backup plan if they do, but no solution whatsoever for curses, I'm basically just screwed then
Nooooo clue
Never! Dying just happens 😄
Just gonna decide while in queue like I always do
I wanna know what levels the new gems will be 👀
i did hc to 90 lastl week ffor achivement and i actually learned somethings about the act bosses i never thought about it improved my knowlege and skill i think
honestly i hope they don't touch it cuz i want a good source of rage for rage vortex
awnyways for this league i gather that its like heist in that we will get in-area currency dropst aht we have to travel somewhere else to use right?
the fact that they introduced a skill like that gives me hope
it's like blight it seems
so there is inmap content that drops loot?
ye
Hoping the slam totem support is a decently low level so I can get it straight away
level 8

levle 8
Nice, 100% starting slam totems then
conc path totems gonna be interesting btw
Leap slam totems lmfao
the final frontier of mathil's movement skill totem builds
leap slam totems will be terrible
Like, imagine just 5 totems slamming down on mobs, incredible
Quite possibly, but it’ll be funny
conc ground on other hand gives you 6% regen reduced enemy crits and they will make better movement sounds
@slender temple what are you starting dps as? I think ill do a miner if I decide to duo
Think I’ll probably do ground slam
whatever gems i have until i can use storm brand then storm brand until i can buy a random medium with holy conquest then its penance brand
I'm going to be doing rage vortex
will be alot of deaths im sure until i get there 😛
I don't think penance is that great early tbh
if they have removed holy conquest or penance is ultimately non viable im going to make a summoner.
You will lack boss damage by a lot
Rage vortex seems interesting
Summoners isn't bad.
i can't make a hard plan until i see the patch notes
If the reaper doesn’t suck ass, I might try it
Rage vortex is 100% looking good with chains to keep your rage up.
Yeah pretty much what I'm waiting for. It'll decide a lot for me
also aurabot might not be ok either gotta see if they nerf that too
then we dunno
A single jacked minion just sounds like fun
aurabot will probably be fine even with nerfs but will be more expensive to get to previous levels. if thats even possible
New banner looks nutty
it is intersting
but it wont apply to the weilder right? its allies only?
if so then alt dread banenr still the best for aura
it's for you too.
you sure?
you are a nearby ally
of nearby allies
Yeah it probably won't work but still interesting. Also I wonder if the reduced damage will scale as well
kingmaker says nearby allies but hte weilder doesnt get fortify
I want to see lvl 20 numbers. Cause if it goes up a bit then it could add a ton of defense to your carry
Especially with divergent determination
cuz if it affected you too. you could make a pretty defensive aurabot
there will be 1-3 alt versions btw
so let's see waht those are 😄 we gettin 38-57 new gems not 19 if you think abou tit
even if its 60%increased ev/armor even witj like 200% aura effect its not that much inc
are you sure about that?
div determination at 52% qual with grace level 24
will get you alot of armour
im not guessing btw
yea but defiance banner is not doing the majority of teh work
its a nice little addition no doubt
I wonder if the "maximum 100 arrows in the ground" cap on storm rain is shared across mirage archers / ballistas or unique per entity
well its moot because its pointless if it doesnt also affect the aurabot . dread banner still better you can get ~17% reduced damage taken with 52% qual and lots of aura effect
thats also tentative
could be nerfed
gonna look like a pod of dolphins or something 😂
spent hours discussing stuff in our guild discord but we basically at the point of . "we need those patch notes" to really get into the real stuff.
@obtuse fox the difference is that 200-300% increases evasion is pretty huge on builds that have 0% of that
going to assume that it's shared. because it'll be like blades
Penance brand doesn't go anywhere near range and you don't get a lot of %
yes.. buff penance brand
.>
if it's shared that's super unfortunate, because it means mirage archer is useless for the skill, way too easy to hit the cap
man its so nice that forbidden rites self damage is not like darkpacts
you can actually mitigate it, should be pretty interesting
Are you shoehorned into CI/Shavs?
not at all
hopefully not, but neat eitherway
hybrid inquis could get away with neither
it'd also get a lot more damage out of it
you should also be able to power some nice cwdt shenanigans with it
it has a mana cost of it's own as well
and remember cwdt now requires you to use mana as well
im guessing a 1 link cwdt wont be too many intensive but will have to wait for patchnotes
i wanna see more of the league itself
im gonna pretend the new gems dont exist until you guys all test them :p
fair
rage vortex does seem really good at 60 rage, it gives 60% more damage and +6 radius.
and has 250% as and 40% damage effectiveness. (but with 60% more should put it over cyclone for effect)
seroiusly tho i think there is alot of stuff there. looking at the logbooks on the expedition page
also curious what the 1 buff hh gem will work on
minions ? 😄
doubt it
Anyone else hoping bone shatter will scale up the trauma damage on higher levels
I’m thinking of using it as an engine for cwdt necro
so are people hyped for this new expansion or nah, cause i went onto the youtube and it has like 500 dislikes XD, why so much hate? curious
I'm hyped
it doesnt say "this doesnt work on minions"
true but gotta use strike based minions
skeletons?
oh wait are poeple mad they are nerfing everything
could be interesting on skeletons cuz you have a ton of skellies and 1 skel wont be doing all the kills
Yes. i'm not tho. cuz this is something they need to do to keep the game healthy in the long run. especially since poe2 is going to be harder than poe is right now with how they planned to have it. so pulling poe in that direction of 2, is important in the long run.
so you could get auras from it
viper is lurking here he can answer but i guess he can't yet 😛
Mmmm intresting, guess they are slowing down the early game, cause i dont know much of a differnce it will make with builds that are aorund like 500 ex, im assuming itll still blow up maps and be impossible to kill
Dominating strike?
no but some of them might have strike skills
Strike your enemies (actually is just default attack - text)
they are slowing down the whole game. cuz just the nerfing of flasks slows everyone down literally. while also reducing player power across the board. now yes, stuff that's like 30+ex will likely still be running through stuff like butter.
look you only need like 15-20 million solo dps to feel like the game is easy . it was possible to reach 100s of milllions so the endgame nerf wont be bad if you build towards it as usual
do remember minion gems are a bit weird.
impale support works on them, even tho they aren't a melee skill. it applies to the minion attacks they preform
yeah
poedb usually has some tags but as we learned from [redacted] before he told us they are weird and sometimes poedb lies
testing is easy tho
just look and see if a skeleton gains a buff :p
I just want boneshatter to hit like 16+ damage taken per trauma at level 20
Leaping totems will be meta
hard pass.
nah it will be conc path totem imho
😂 😂 😂
GGG have to recognise they are geniuses, evil geniuses but still !
Im watching the video of tha nnouncement and like i didnt understand everyone talking about new currency or so now i get it... lol
So everyone for months complained about currency, splinter, clics, wrist injuries and shit and what does GGG in response to that ?
Create a freaking whole league that revolve around 20 new currency in a forme of splinters... 😂 what a bunch of genius bastards
well now we dont have to press flasks
I guess its the ultimate ultimatum bargain we get from trial master before he leave lol
flask or splinters your choice exile
thing with splinters is
you can trade them
what's keeping players from piano-ing 3 dps flasks like before?
Are you able to use three primordial eminence to activate the anima stone? Im curious about using a golem respawn abuse to allow the reaper to consume them and then they respawn 4 sec later, and using their stacking General damage buff to scale the reaper.
unless we can orb a bottled faith to trigger when you use a skill
nothing for what i know
dunno man. they said less flask recharge. but in thick pack size maps will it matter?
also won't matter against bosses
unless they increase charges per use or lower flask max charges
you get flask recharge on bosses
very little
@drifting bough i saw some people talking about this allready, reaper minion + golem elementalist is gonna be a thing, or at least people will try to make it a thing
usually you just use every flask twice, 12s is plenty
I just want flasks to be passive “if you’ve x recently” items so my wrists wouldn’t hurt
AI will make or break the reaper build
yeah i imagined so, it should work if they dont nerf the golem side of the elementalist. Also im still curious if using three primordial eminence jewels activates the anima stone.
and knowing GGG, it's probably broken
I believe chris said they nerfed flask charges gained from killing mobs in maps by three quarters, so 75% nerf, the charges you gain from damaging bosses are unchanged
maybe they could have just made them auto without an item or allowed us to legally use macros. Instead of nerfing everything
Good thing it comes with a built in focus.
They litterally showed a "power" (fun) graph, and said we gotta bring that down
players are having too much fun
@drifting bough i dont think it does, it hink you need the 3 different type to activate the stone
damn, aight. I can make it work.
every other minion already prioritizes anything we attack, the problem is summoners don't want to constantly have to tell their minions what to do
im ok with nerf just means more challnge to reach 95% of same power 😄
gets a straw and starts sucking the fun out
oh boy I cant wait for the end game to be more grindy than it already was, no word on them fixing the stupid lengthy conqueror system, ugh
support gem nerf is justified, ele focus, brutality, controlled destruction, melee phys, etc are boring
hopefully they'll do a pass at utility gems soon enough too
problem is, if everything is nerfs, then everything just becomes less fun
wellllll
im pretty sure there will be a solid chunk of buffs
wdym we get 18 new nerfed skills to play with
19*
@drifting boughmmmh im trying to read but on anima stone nothing seems to prevent from going with the same jewel X3 so maybe it would work, i guess generaly people use the 3 jewel because on golem build its usefull especialy to have buff effect and golem agressive, but with reaper as main it shouldnt be much needed.
also, only making act 1 harder for this first pass? What is the point of that
woooooo, slightly slower leveling... if that?
Anima stone is limited to 1 if I recall
to inconvenience you for 30 minutes per league
like if they are going to balance anything, make it the map+ content.?
yeah im thinking just stacking the effect of the one stone would allow you to have more damage and defence. But if i have to swap and use two others no biggie.
I just dont get their logic man, we need QOL league, not nerf league 2.0
anima stone yes, but he was asking if to proc the effect of anima stone we can use 3 time the same primordial jewel or if we are forced to use at least one of each type
I get my anima stone going with 2x of the same
ok, yeah on the anima stone it doesnt specify 3 different primordial so i guess its ok
3 wouldn’t be a problem
maybe faster leveling if they made it harder by adding pack size
Ok im sorry, I get where ggg is coming from because its really hard to play to both sides. There are the poeple like us who are fairly causal and dont play 24/7 but they also have to try and make the game more difficult without making it impossible for players who dont play SUPER Often. However i think that they could have just added a difficulty increase bar that also increases drops. That would have worked to an extent.
awsome! Time to hyper stack buff effect increase 🙂
thats what maps are
you can juice maps from zero to demon lord level
the act / story is just tutorial you get introduced to each map type and some basic stuff like exploding enemies, lava / poison ground
The year is 2029, an asteroid is hurtling towards earth. In Wraeclast 3.0, upon entering any zone the land is filled to the brim with packs of monsters. Anytime you leap, monsters die and loot flies out. Being an Exile has never been so good.
Yes and no. Maps are a part of the general content. And running the same maps over and over even for a casual player can get... Dull. Its better to add a system where players can all experience the same content just maybe not in the same difficulty. As much as i hate to say it, That is something Diablo 3 does a little better on. All the players can experience the same content just at different difficulty levels depending on how good you are and how juiced your build is. Also alot of the Side content is overly difficult as well for new players.
Doing a pass over the acts on the next leagyes before PoE2, as well as their map versions
So idk uh... Beach, Cells, Atoll, etc are gonna get buffed
I feel you, but curious on how far endgame wise youve gone and how many hours/days a league youve been able to put recently
Not as much as i would have liked. I was going to play alot more recently, but ended up getting sucked into real life matters
adn i try to stay up to date with as much as possible.
i mean i dont disagree with what your saying but you arent really specific
I started playing in Ultimatum league launch and kinda suck shit still. I got this lvl 94 character who can spawn Sirus but I can’t even scratch him. That’s with 15 hours a week? Doesn’t feel too easy for me lol
the campaign of poe is . to me. alot more interstsing than mapping and if you quit after beating kitava thats fine imho. mapping only has a few dribbles of story but alot more power to be gained from pushing farther and farther and playing the game of trading
But I’m relatively new I know
that said i do like to zoom the story cuz ive done it 50 times but at league start sometimes i read a whole conversation
well, i suppose i mean as the game itself is hard to get into. That much is obvious. With how complicated it is and all. for new players that can feel... Horrible. I like this game alot. and i plan to play it a shit ton more this league. if i can.
End game bosses are all brain dead DPS fights pretty much.
For example The Hidden is literally "can you kill the first two bosses before the other two spawn".
the feared is. can you killi atziri before the flame blasts brick the arena 😛
and them increasing difficulty isnt really a bad thing but it does force new players to take it even slower than usual and alot of the time when that is the case, unless you REALLY like grindy games its hard to get into. Im not saying they shouldnt increase difficulty as much as im saying they dont need to do so to the same extent.
I wouldnt worry too much about killing Sirus or not, fight isnt that well designed.
Same, had to pass up the first half of the league and catch up on 36/40
Didnt feel good i had to buy my way thru some
Hopefully time needed to reach wouldnt be upped by a magnitude
i buy my way throguh maven cuz i have trouble noticing the cues at the end
conversely i have 0 issues with sirus
yeah, but i will now have more time to play so im hoping i can make the reaper work. AS much as i wanted to do a CoC build wityh that new ice skill im afraid that prob wont happen.
just make a build that tanks the memory game
Personally im much more impressed by builds that can run all modifiers in hard rolled maps. Endgame bosses can be easily cheesed with damage. A random yellow in a hard rolled map has a higher chance of killing you than most end game bosses.
link me one and ill do it this league haha
as a 2nd char
probably wont be easy to make
ascendant PF or PF is what most people use for it because flask effect stacking gets you stupid eHP
But if the day ever comes where boss damage output isnt obscene and the entire fight isnt a "who kills who first" thing where the boss fight mechanics are good then i will give more credit to boss killing builds.
I get that they want to make the climb harder, but i am worried with stronger gear becoming more pricey just cause you need that power of gear to stay competent
I tank the memory game on my transcendence aurabot