#1┃mirage-league

1 messages · Page 288 of 1

ocean narwhal
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slayer buffs

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bleedsplosions kind of nerfed

wary stratus
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I am baffled by the lack of ascendancy changes to improve non-Hierophant totem builds

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why is my ballista ascendancy still on the opposite side of the tree from bows

ocean narwhal
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I mean

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this may be stupid question but

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do you 100% need to scale totem passives for totem builds?

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I mean they still benefit from other nodes right

wary stratus
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it's idiotic to pick anything other than Hierophant if you want to play Ballistas exclusively

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you get 40% more damage and all of the sustain required from a single ascendancy node

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the fact that it's in the completely wrong area of the tree doesn't matter because of that nonsense, and the fact that no other ascendancy even seems to acknowledge the playstyle exists

ocean narwhal
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||though tbh if I'm reading the minds of the GGG devs correctly, then at least one ascendency in PoE2 will probably be ballista focused, which is why they're not putting too much focus in the earlier ascendencies||

wary stratus
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they could still throw the playstyle a bone, give chieftain +1 totem or something

ocean narwhal
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they'll probably get something silly like "ranged attack skills become ballista totem skills instead" as an ascendency node

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ooh they're doubling the accuracy jugg gets from strength

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but they're halving the flat accuracy he gets normally

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berzerkers buffed

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oh they doubled the life leech you get from totems as chieftain

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raider just gets perma onslaught now?

wary stratus
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I don't even know why they did that

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they could have reduced that number from 1% to 0.1% and it still would have functioned exactly the same

covert nacelle
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ascendancy reveals: everything is nerfed, panic

ocean narwhal
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raider got buffed tho

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raider's buffs also apply to totems thanks to perma onslaught

wary stratus
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totem builds already get permanent onslaught, there's a cluster notable that just grants onslaught if you've summoned a totem recently

ocean narwhal
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oh huh

odd patrol
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Does anyone have a guess on the distance of "near" in terms of being near mirage totems?

wary stratus
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anywhere from 25 units to 120 units, going off of existing uses of the term nearby

covert nacelle
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god forbid raider have damage in its ascendancy templarLul

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also @odd patrol @wary stratus the definition of "nearby" on ascendancy notables 60 units

violet nymph
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Ascendancy stuff is good as hell

covert nacelle
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ascendancy stuff in general or the omegalul ascendancy reveal where they nerfed nearly everything?

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"simplified" = "so we deleted lines off of ascendancies, nbd"

wary stratus
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60 units is the default, that number is not guaranteed considering that info is from 2016

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60 units would be a ridiculous distance to be required to move to drop another mirage archer

odd patrol
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I see 60 units as understandable, if it is they prob just don't want you stacking all of them and insta-melting a boss

wary stratus
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even if you could drop all of them directly on top of each other I don't see how that's "insta-melting" anything

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3 mirage archers with that keystone and the MA support gem is around 30% more DPS than using a 40% more support gem

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nothing gamebreaking by any means

odd patrol
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In the example of toxic rain the single target is already quite good with investment and adding more mirage archers would just further increase that damage

wary stratus
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each MA is 27.6% of your DPS

covert nacelle
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MA support gem is a clearing and boss dps uptime buff regardless

wary stratus
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that's not how it works lol

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you have to compare 1 mirage archer to the DPS you'd gain by using the next best support gem

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and in most cases that's a 40% more support gem

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some builds it's higher

covert nacelle
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and the dps you lose from dodging content and the clear you might lose depending on the skill you're using.

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which is.. like I said

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a boss dps uptime buff and a clearing buff

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not a raw dps buff.

wary stratus
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if you're spending two ascendancy nodes on it, it should absolutely be a raw DPS buff

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if you're forced to move 120+ units every 4 seconds just to keep your mirage archers rolling it seems questionable considering how good the other deadeye nodes are

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hence why I think 60 spread distance for it is unreasonably far

covert nacelle
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can we just agree "fuck GGG for making Nearby a keyword rather than putting a range number on it"?

odd patrol
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Pretty true, nearby has like 50 different definitions

wary stratus
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it's just one of those stupid things GGG has conditioned its playerbase to accept

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nearby: means whatever the fuck we want it to

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balance: synonym for nerf

covert nacelle
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anyway, rip almost all ascendancies omegalul

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except berserker

wary stratus
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pretty much, I was immensely irritated with the hierophant changes when I first saw them

covert nacelle
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oh no, you have to use multitotem.

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what will humanity do.

wary stratus
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nobody uses that shit dude, and nobody will

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it's a terrible support gem

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only viable for stuff like wither totem

odd patrol
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That's true

covert nacelle
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hiero gets more more damage per totem, he'll be fine.

wary stratus
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all the hierophant changes did, for me at least

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were double my expected mana costs, and gimp my DPS while mapping

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in exchange for marginally higher boss DPS

stone pine
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Darkflame with Avatar of Fire, what do you think??

wary stratus
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I'm annoyed by that, but I'll manage

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I'm more pissed off by the lack of buffs to non-hierophant totem builds

covert nacelle
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uh.. what in the fuck doubled your mana costs

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well w/e.

wary stratus
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the fact that I have to manually place twice as many totems?

covert nacelle
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fair enough for rip hiero ballista

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bruh support gems can do more things than give more dps you know?

wary stratus
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I'm not giving up a 50% more damage support gem just to reduce my mana costs by 50%

covert nacelle
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LOL

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how about increasing the clear speed you were complaining about

wary stratus
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multiple totem support is +2 totems with a 21% less damage penalty, my worst support gem is 54.5% more damage and I already have 8 totems

covert nacelle
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on top of a +50% totem placement speed free from ascendancy

wary stratus
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I didn't say anything about clear speed, I said clear DPS

covert nacelle
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are you running ballista?

wary stratus
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yes

covert nacelle
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well there you go

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rip ballista.

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wasn't talking bout that, separate issue.

odd patrol
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3.14 totem league?

wary stratus
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I mean it's still problematic for non-ballista builds

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arguably even moreso because their placement time is significantly slower for spell totem

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they just have slightly less total totems to drop

eager terrace
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multiple totem is a lot easier to swallow for spell totem

covert nacelle
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slightly less total totems to drop makes multitotem better

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ye

eager terrace
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also I don't know of any spell totem build that their 6th link is anywhere near that strong anyway

covert nacelle
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overall I feel like spell totem hiero got negligible nerfs or stayed the same.

eager terrace
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but that is part of my annoyance

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most spell totem builds already have shit 6th gem options

wary stratus
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I'll be extremely surprised if anyone is actually using multiple totem support on anything other than like, staff totem builds

eager terrace
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so more pressure in that link is pretty whatever

odd patrol
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I'll be extremly surprised if anyone is actually using totems

covert nacelle
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I mean.. better area coverage for encounters is nice.

eager terrace
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I think I'm more annoyed by the reveal today that they did not move the 10% attack / cast speed into the minors

covert nacelle
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that made me a bit sad.

eager terrace
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and just left them with 20% placement speed still

covert nacelle
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hey, free +50% placement speed

eager terrace
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if you really want to push more spell totems into multiple totems that stat is completely washed out on hiero now

covert nacelle
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but compared to everyone else hiero got off easyy

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wait. how?

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tf?

eager terrace
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I'm saying it is too saturated

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you're going to get 140% out of the ascendancy instead of 90 and then another 20% from mult totems qual

ocean narwhal
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Personally I think it'd be cool if there were other minion viable ascendencies that aren't necromancer

eager terrace
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that cast speed should have been preserved, it better justifies the exchange between pursuit's old stacking and the increase on the % per totem mult on ritual

ocean narwhal
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I wonder if PoE2 will deliver on that front

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other than beastmaster ranger

covert nacelle
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eh. I like the extra placement speed, reduces the damage delay while mapping which makes it safer.

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guardian is minion viable ig

ocean narwhal
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dominating blow eh

covert nacelle
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berserker got straight buffs

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feelsgoodman ig

wooden cloud
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I wasn't expecting so many nerfs

covert nacelle
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ikr

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everything got shat on

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especially poison assassin rip in pasta

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I'm legit lost on what to play rn

warm lodge
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For blackflame ring will both chaos damage and fire damage modifiers affect your ignite dmg

covert nacelle
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you "deal" fire damage, they "take" chaos damage. it's different from regular conversion apparently

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so you can't scale increased chaos or chaos multi, but you can use wither totems.

warm lodge
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Weird so scale as if doing fire damage. How would infused channeling work

covert nacelle
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should work normally

warm lodge
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So if i scourge arrow with all hits ignite elementalist and blackflame will it scale the chaos damage taken lol

covert nacelle
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nope

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cz scourge arrow doesn't have a fire tag

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actually

warm lodge
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It has chaos tag

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But thats dealt not taken i guess?

covert nacelle
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yep

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I was double checking it didn't have "damage over time" tag

warm lodge
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So reallty the chaos damage is only good because enemies have less chaos res? The ring does reduce duration of ignite too

covert nacelle
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I think it's a meme.

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wither totems is the only upside. you can get way more lowered fire res off of stuff like EE and Combustion

warm lodge
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Yeah i see

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Ignite scourge arrow still might be good maybe. Increases ailment damage per stage

covert nacelle
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unless the gem stuff is weird and cool and patch notes has something interesting, I'm honestly very uninspired by the currently leaked build changes.

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also, scourge arrow has a really small base, idk if it'd be good (or at the very least not sure if there's a point when Divine Ire exists)

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or Burning Arrow

warm lodge
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Didnt know the damage of the skill affected the ignite dmg lol

covert nacelle
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ignite is based on the base damage of the hit that causes it

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all the multipliers are based off of that hit.

native arrow
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burning arrow allows multiple stacks of ignite too

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i think 6

covert nacelle
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sort f

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the burning debuff isnt as much damage as a full ignite but its pretty good

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88% more damage w ignite is pog

native arrow
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i thinkight it allowed multiple hits to stack ignites

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*thought

covert nacelle
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nope

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honestly this is the problem with "all damage can ignite" and other stuff like that. all the synergy is from fire damage anyway lol

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(except one particular interaction that makes me want to play it despite everything)

native arrow
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ah, yeah its a stacking debuff i see now

cunning blade
lucid stone
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I'm really interested in what the t0 mod for hunter conflux is. My guess is either 100% uptime on the conflux it is upgraded from, or it is elemental conflux for 3 seconds every 8

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I hope it's the first

warm lodge
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What particular interaction @covert nacelle

covert nacelle
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Obliteration explosions can ignite, and Fan the Flames will prolif that ignite. Meaning everything explodes and burns.

warm lodge
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Also if its based on damage of hit are there any not fire skills with high damage on hit that might be good

native arrow
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so, occultist obliteration ignite pop

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BV?

covert nacelle
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none that compare with just straight Fireball with it's 88% More ignite damage and 240% added damage effectiveness.

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Fireball is just the best.

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Divine Ire is okay

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penance brand is dogshit

native arrow
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im gonna do the bladefall / bladeblast chieftain build i think

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seems like a good league start. ignite side of things

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ignite is so strong lvling

covert nacelle
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I don't think ignite BFBB is a thing

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too many small hits

native arrow
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it is

warm lodge
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So does something like archmage fireball scale the ignite on the total damage of the hit or just the fire part

native arrow
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they overlap

covert nacelle
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the total damage.

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ignites don't stack.

native arrow
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i know

covert nacelle
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...???

native arrow
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i think it might be initial hit based actually

covert nacelle
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I'm positive it's not ignite based

native arrow
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rather than scaling ignite

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it's just flat fire

covert nacelle
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it's just fire conversion

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yea

native arrow
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with -res

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i was thinkig it was cause bf uses the combustion support

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but realizing that's just for the lower fire res

covert nacelle
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nah it's just for the -res ye

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and BB is the big damage dealer

native arrow
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yea

covert nacelle
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that build might actually be buffed

native arrow
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with fire pen too i think

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yep

covert nacelle
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a teeny bit

native arrow
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have to wait till tomorrow to see what they do to skill gems

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im interested to see what might happen with fanaticism on inquisitors

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if there will be a perfect attack/spell combo or something

warm lodge
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so with that obliteration interaction you were talking about, the base damage would be good because its 25% of their max life?

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so the ignite would be 12.5% of their life per second?

covert nacelle
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it's good because it would self-prolif through everything, and yes

warm lodge
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interesting

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are there no attack skills + strong weapon that will beat the damage of fireball once they are converted

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or archmage pairings even

haughty island
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Hey! QQ regarding ritual mechanic chat! When I'm doing the ritual content and go through 3~4 of them per map, will every item that pop up be purchasable via deffering at the end of it all?(Assuming I want that 1 item from the beginning)

warm lodge
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scaling skills with mana + sigil of power + archmage for one big hit would still be weaker?

eager terrace
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like can you choose any item to defer?

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you probably won't have enough tribute to defer all of them

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remember that defer is just for the next map

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you don't need to defer between rituals in the same map

covert nacelle
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@warm lodge the thing is, even for archmage, fireball is best because the added effectiveness and more damage apply to archmage

warm lodge
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ah I see. And i suppose if there was already a lightning skill people would be running it with stormfire

untold dragon
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I bet a lot of people are going to be trying to buy kills for the maven 3,4,5,6 boss fights to get skill tree passives

rigid idol
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not really

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it the host that get the passive

untold dragon
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the person buying opens the map...

rigid idol
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????

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so you just buy a carry then

untold dragon
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that's what i'm saying.. people will buy carry

rigid idol
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ye then specific that lol

slender temple
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yeah people will do that

rigid idol
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i thought you buy a maven boss to kill

slender temple
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the loots might even be worth paying for carry

untold dragon
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lol, i typed it word for word 🙂 but ok

native sonnet
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wts carry templarHeist

rigid idol
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people been doing that since sirus how is it different now

slender temple
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ill do carries

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i wanna make something with dps this league

untold dragon
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it's not different.. it just occurs way more. 32 per player

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technically 40 counting the 10 boss fight

rigid idol
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yo imagine scamming the carry for cheaper price

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just fight 10 phases boss

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put 10 phases boss there tell him to carry for you without telling him it all phases bosses

native sonnet
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doesnt matter, and might be better in some cases

rigid idol
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i mean it take longer time

native sonnet
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cuz unlikely u'll be dmging all 10 bossess at the same time

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so just dmg the others when some go in phases

rigid idol
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some sirus a8 carrier mostly care about speed

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to go for the next customer

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if you put 10 phases boss there already make their efficiency way worse

untold dragon
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I think the bosses release staggered, but if the first one isn't dead quick, the next one will come out, etc etc

rigid idol
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literally trolling them

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@untold dragon i like your pfp btw

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but ye i think phases boss make thing slower

untold dragon
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heh templarthumbsup

rigid idol
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for people that actually selling the service

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imagine trolling them like that

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it funny

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and you pay the same price as other people

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just put innocence reef boss kitava

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lord grey

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idk how chimera work but why not put him there too

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i actually gonna do it just for lul

untold dragon
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No, you fight vanilla bosses in the 3,4,5,6 fight. The 10 fight is a craftable map, so you can go nuts on that one.. even 100% delirium I bet 😄

untold dragon
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Lots of people are targeting the beyond/delirium end game farming nodes on atlas passives. Seems like you should def spend first 2-4 points on things that occur every map, not 10-20% of the time only.

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That torment one with the up to 20 rares are already possessed has to be the first 2 points you spend in that region. You can respec out of it later, but man... especially in SSF that node will be absurd.

cerulean halo
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un nerf spectres

final prism
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How does the Battlemage mechanic work ? If you have a weapon with 300-500 phys dmg then it gives this same amount of phys spell dmg ?

tender tusk
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yes

final prism
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Well that must be broken xd

tender tusk
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eh

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there's an opportunity cost

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you really wanna use a 2h weapon and you don't get +gems and spell damage from your weapon

final prism
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I would use 1hand with good phys and then convert that to some element

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look at doryanis

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~140-250 phys dmg + it has good ele dmg bonus

native sonnet
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also damage effectiveness is a thing

violet nymph
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essence crafting will make for some very good battlemage weapons

tender tusk
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yeah essence crafting for tri ele weapons will be super good

violet nymph
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if you can get good flat damage on a weapon with an essence spell damage mod

tender tusk
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it's basically the only way to do it

violet nymph
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will be good

native sonnet
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just go rebuke :x

final prism
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Yeah and you can go around the Fantacism by using shield charge

tender tusk
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rebuke is worse than a 30c rare weapon

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battlemage is good

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but not as good as you think it is

violet nymph
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i'm thinking about stormwall cyclone cwc blade vortex

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or just stormwall bf/bb

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leap slam faster attacks fortify ecoms

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etc

tender tusk
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why not just go coc with stormwall

violet nymph
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because crit chance hard

tender tusk
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no it's not

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you're inquis

violet nymph
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i guess i could get that one node lol

tender tusk
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and staves have some of the best crit nodes in the game

violet nymph
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and stack strength/int

tender tusk
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like look at this

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you're telling me you're gonna pass this

violet nymph
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fair enough

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i was gonna get crit

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but like

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not do coc

tender tusk
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even with 60% crit chance it's about the same

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and you can get way more than 60%

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200str/int is very reasonable, so that's 24% with just your weapon and that node

violet nymph
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sorry, i'm used to assassins talking about their 100% crit build and needing to shave .0002 attack speed off their build so they can play with maximum efficiency

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lol

tender tusk
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this too

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stave nodes are fucked

violet nymph
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yeah counterweight and serpent stance are the two best weapon crit nodes in the game

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i wish we had this stuff in pob

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too lazy to put it in there myself

final prism
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What skill could be good with all this ?

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Some bladefall blade blast build maybe ?

tender tusk
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don't know really, gonna wait and see what some other people do

violet nymph
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i might do double 6l with clear setup being cyclone coc BV

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and singletarget being bfbb

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and now i realize that's an awful idea cause i'd have absolutely 0 sockets lol

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i mean... stormwall is gonna be f u c k i n g cheap so

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might just get 2 of them 6-linked lol

weak summit
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gem swapping is out and body armor swapping is in

honest ivy
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I just want to be able to make multi elemental cyclone work (not funneling into one element btw)

weak summit
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like it cycles from one element to another like every 4 seconds or something?

honest ivy
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No like cyclone but the cyclone deals all elemental damages

weak summit
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oohhh

honest ivy
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The skill cyclone but it deals all elemental damages cold lightning and fire

weak summit
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that might be a little hard to scale

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youwould have to spec into generic ele damage

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i think

honest ivy
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And I'm hoping with additions of sone of these new gems like the one that adds stacks per elemental damage done will help it

weak summit
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it seems like it would be interesting

honest ivy
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And the point isn't to focus one damage type then some others the point is all damage types to be focused semi evenly which is the difficult part

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and yeah i tried going elementalist cause of the generic all ele damage increases but i couldn't even solo campaign with it

weak summit
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hmm maybe with the changes you might be able to? you should be able to since you can do a lot of the story with little to no investment, it might be hard to do it since getting the base flat ele damage might be hard

honest ivy
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yeah me and a couple of friends theorycrafted the end game tree and it's a jewel socket tree only really taking the health nodes along the way

weak summit
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would you use the 6 abyss socket chest?

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for all that flat damage

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use a pseudo 5-6 link helm or gloves?

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for the cyclone

honest ivy
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was thinking of loreweave for the just all around bonuses and 33% all ele damage isn't so bad

weak summit
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i might be wrong but the flat damage could be better

honest ivy
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i'll prolly wait til after the new season releases to tinker with it again

weak summit
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yeah i think it would be safe to wait for the patch notes for any other passive tree changes and the gem buffs

honest ivy
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i do like the fact tho that they're trying to implement multi elementing more

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i never really liked the idea of multi elementing just to sink all that damage anyways into one element

weak summit
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yeah i dont like getting an element just to convert it to another

honest ivy
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i'm not saying it shouldn't be a thing btw just it shouldn't be the main thing to multi element fot

weak summit
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true true

tawny plover
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that would be your option

weak summit
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thats actually really good

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maybe use rebuke of the vaal also for the flat damage?

violet nymph
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fate of the vaal and voidforge = ez trinity

weak summit
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voidforge is 2h

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and i guess you probably would not want rebuke but something with really high pdps

tawny plover
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you need to do the damage in sequence

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your highest damage does not gain resonance

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so if you have 50-50-50 damage you gain 0 resonance

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alternate elemental damage type

violet nymph
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then how was it working in the video where the character was using ball lightning unleash and magma orb and gaining perfect resonance even though the damage numbers and rate of hitting is entirely different for those two skills

native sonnet
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both fate and void is gain all as 1 random element, so it will rotate

violet nymph
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^^

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doomfletch's prism obviously wouldn't work

tawny plover
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I mean it's gained vs converted

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but 300% voidforge should work I guess

crude quail
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elemental hit ?

tawny plover
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ele hit for sure

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but he wanted to make cycloner

empty swan
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Which skill with mirebough can cause alot of damage without much invest into damage nodes? (I want to max block gladiator with it for meme reasons)

violet nymph
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well let's see

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mirebough is a trap staff

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sooooo

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good question

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max block gladiator trap is not really something i'd say is easy to get a lot of damage out of lol

tawny plover
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you could also go something cold, like GC

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because you can convert it easy

tranquil wedge
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Can you save a reward for a later map or can you inly deffer it to another ritual in the same map ?

tawny plover
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always next map

tranquil wedge
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Until it pops up again and can afford it so

tawny plover
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it's always pops up next map

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If you defer it, its 100% next map

tranquil wedge
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Oh okay and you can defer multiple time ?

tawny plover
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yes

tranquil wedge
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Alght thanks

tawny plover
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but it decays if you dont defer

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so it probably gains stacks, on each deferall

tranquil wedge
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yeah got it

tender tusk
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stormwall is a budget option

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pretty reasonable

tawny ravine
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Actually on that subject, how would 50/50 split on Trinity Support work if your total damage is odd and enemy had 0 resistance (Most likely from inevitable judgment)?

final umbra
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Underground Kingdom increases the chance of abyssal depths and lich both by 100% but what is the base chance 🧐

native sonnet
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hmm, based on the wording on trinity,if u are able to get exactly the same dmg on 2 dmg type, u should be getting all 3 resonance

final umbra
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So you'll have a 20% - 1/5 in chance to encounter an abyssal depths? Knice

fringe umbra
#

Will you be able to do rituals from zone 1

native sonnet
#

not twilight strand, but anywhere starting from coast

fringe umbra
#

So wont it be super easy to get tabula

#

or how it work?

native sonnet
#

we dont know the drop rate

hasty perch
#

Get tabula in the fetid pool

#

With some wanderlust and lifesprigs

#

GGG hasnt noticed its tidal islandv2

empty swan
#

I want to try frost bomb elementalist, reflect immune, hits inflict shock with hits, global range outside boss fight

hasty perch
#

frostbomb has a CD

#

might be hard as main skill tbh

empty swan
#

Second wind, something else blah blah will figure

#

My plan of playing gladiator is basically: Get Anvil, ????, kill uber argus with counters for flexes

sour mountain
#

you could possibly do something with Trinity and Frost Bomb

tawny plover
#

with trinty you need to rotate damage

#

so unless you play 2 skills frost bomb alone is not enough

sour mountain
#

yeah, you link a fire skill and a lightning skill to trinity

#

and then throw the frost bomb

#

for jacked up frost bomb damage

tawny plover
#

and even then it might not work if it considers the damage only from one source of skill not multiple

sour mountain
#

i am not sure what you think trinity does

tawny plover
#

i am not sure what you think trinity does

wary island
#

cant believe GGG releasing a support gem that only works with like two abilities

#

(inherently)

empty swan
#

Trinity: Faceroll 3 skills with different damage types to enter super saiyan, Am i following it right?

sour mountain
#

have they actually said what the resonance cap is

#

you only need 2 skills, minus

violet nymph
#

resonance cap is 50

#

that was confirmed

raw slate
#

The reddit says 50 but I don't know where they got that

wary island
#

one skill with lightning and fire or cold, one skill with the other

violet nymph
#

ggg said so

empty swan
#

My brain totally skipped trynity thing waiting for patch notes to catch up

violet nymph
#

oh god how close are we to patch notes

#

i'm skipping straight to skill buffs

#

i'm gonna scream in this channel while #1┃general moves at 3094850938459 miles a second

raw slate
#

Seems like it has to scale up from 30, right?

empty swan
wary island
#

so the variance in lightning damage will cause the top dmg type to vary

wary island
#

no?

empty swan
#

@wary island So i can't commit myself and apply all 3 damage types to same ability with my magical cra(p)fting abilities?

tawny plover
#

if you have 50 fire 50 light 10 frost, you gain frost resonance and no fire or lightning

#

so it's a 2s duration

#

you gain 25 per cast

violet nymph
#

you use a skill. its highest damage is fire. when you hit enemies with it, you gain cold/lightning resonance. you hit with another skill, its highest damage is cold. when you hit enemies with it, you gain lightning/fire resonance, so now you're maxed on all 3

wary island
#

oh shit

tawny plover
#

you need 3 casts on one skill and 3 other other at the bare minium for 6 casts / 2s

empty swan
#

Jesus give me patch notes so i choose between balista, skeletons or frost bomb...

wary island
#

frost bomb build?

sour mountain
#

oh, no

#

from what i'm reading you gain 25 per second for 2 seconds

tawny plover
#

yup

sour mountain
#

so you gain 50

#

or more, based on skill effect duration

tawny plover
#

umm no

sour mountain
#

25 per second

#

2 seconds

violet nymph
tawny plover
#

you gain 25 per cast up to 75 for 2s

sour mountain
#

25x2 = 50

wary island
#

@tawny plover sounds like suicide without awakened spell cascade lol

tawny plover
empty swan
#

Frost bomb will have more damage and more radius while elementalist will have more radius outside boss battles, reflect immune and i can make frost bombs shock for free

sour mountain
#

ehhhh if you want to do big ailment you are better off with DI

violet nymph
#

yeah it sounds like it will clear the same as a selfcast discharge build @empty swan

sour mountain
#

though frost bomb will make for a nice burst of damage

violet nymph
#

might be fun

sour mountain
#

frost bomb might be really really good in heists

wary island
#

that's with awakened spell cascade

sour mountain
#

pop a door, throw it in, big damage and more HoI explosions

tawny plover
#

yup

wary island
#

i cant see it being good without that

empty swan
tawny plover
#

well normal cascade does it in a line

sour mountain
#

spell echo, greater spell echo can do it
cascade is line, a.cascade is +

tawny plover
sour mountain
#

if you want to try to do a 6l frost bomb please use pledge of hands

tawny plover
#

yeah you can tell by the line it's - for cascade and + for awakened , it has 2 additional instances

empty swan
#

Let's crash stonk market for pledge of hands

tawny plover
#

in standard LUL

wary island
#

nooo i need one

#

lol

sour mountain
#

you can throw in second wind, too, with frost bomb

#

might be necessary for CD reduction

#

will be a big damage hit tho

tawny plover
#

maybe less duration too

sour mountain
#

i dont think less duration will be good

tawny plover
#

the damage effectives is basically a 50 more damage

#

because it went from 200% to 300%

#

but I don't know, it might still be just a meme

empty swan
#

Bomb do damage only after duration run out which is 2 seconds

tawny plover
# empty swan Bomb do damage only after duration run out which is 2 seconds
Path of Exile Wiki

Less Duration SupportSupport, DurationIcon: dMana Multiplier: 120%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupport...

sour mountain
#

if the damage being delayed is an issue you should just use another skill imo

tawny plover
#

1s for a "bomb" is ok

#

like archmage support

#

just adds some variety

#

might be good, I wouldn't go for it as league starter tho

sour mountain
#

less duration is knocking down the damage potential. maybe if you need a swap for clearing. but that seems meh

tawny plover
#

even 2s isnt that bad

#

cuz you walk and gun

#

maybe chain reaction with mines

sour mountain
#

anyway its a poe2 skill

tawny plover
#

but anything that has arena AOE should be good for ritual imo

sour mountain
#

not worth messing around with at the moment

tawny plover
#

if you cover the arena with a bomb...

sour mountain
#

might actually be ok for triggering trinity for archmage tho lol

tawny plover
#

the issue is that you need to be tanky too

sour mountain
#

is the Orb keyword new

tawny plover
#

otherwise you could just go for discharge with 80 aoe

empty swan
#

Bomb radius buff + elementalist's +60% AoE outside unique fights + vortex or idk

tawny plover
#

Orb is tag yes

empty swan
#

Slam everything, regret later

sour mountain
#

the orb tag is new? i was just thinking trinity void sphere

#

but that will probably get the orb tag

tawny plover
#

it might

#

bonk is sooo good tho

#

I'm down to a few builds for 3.13, bonk is one of them, animate weapon 2nd, int wander 3rd

#

i'm prob going for animate weapons tho

#

Historically Chris never liked the players oneshoting stuff

empty swan
#

49% less duration from 20lvl support (20lvl 20% -59%), 20% less from alternate quality, 15% less from anoint so frost bomb go BOOM

tawny plover
#

like 1000% facebreaker builds

#

got insta nerf

#

rip one punch man

violet nymph
#

oh fuck oh fuck oh fuck

empty swan
#

100% resistance pathfinders, don't forget those

violet nymph
#

anomalous reave works with trinity

#

and said they were going reave

sour mountain
#

do you maintain your trinity while swapping weapons tho

empty swan
#

If we ever get any support which turns movement speed into damage new raider will become SSS tier

sour mountain
#

are you thinking what im thinking b1

#

doomfletch alt weapon just to trigger trinity

violet nymph
#

doomfletch doesn't work with trinity

sour mountain
#

why not

violet nymph
#

that gives physical damage as extra damage of each element instead of a random element

sour mountain
#

thats doomfletch prism

#

not doomfletch

tawny plover
#

yup

violet nymph
#

doomfletch is like

tawny plover
#

the voidforge and vaal should work tho

violet nymph
#

i mean, i guess if you just want to trigger it

#

doubt it would be good though

sour mountain
#

yes, thats the idea

#

switch between doomfletch prism and doomfletch

violet nymph
#

realize that resonance lasts for 2 seconds

#

so you have to swap every 2 seconds

sour mountain
#

im not sure if it actually benefits from skill duration

#

if it does it'll be easier

#

if it doesnt itll suck

tawny plover
#

you need 3 casts /2s

#

twice

violet nymph
#

well 2 casts

#

you don't need 1 of each element

sour mountain
#

2 hits

violet nymph
#

and yeah if a skill hits more than once you get more resonance

#

which is why the video showed a character using Rolling Magma and Ball Lightning

tawny plover
#

well you'd want to keep it at 75 right

sour mountain
#

which makes a wand barrage more interesting

violet nymph
#

75???

#

resonance cap is 50

tawny plover
#

75 right?

empty swan
#

still have no idea how trinity and resonance works

sour mountain
#

if its 75 that means its 45% more damage at level 1

#

im not saying its not 75, but i dont think it is

violet nymph
#

it's literally 50

#

ggg said so

sour mountain
#

if you do shoot a second barrage at 50 resonance you'll stay at 50 for 2 seconds and then you'll bleed resonance for 5

#

so you can maintain the ele pen for at least 7

violet nymph
#

from Q&A

sour mountain
#

or more realistically i think you just pick one element and cast Arc every few seconds

#

if i play frost blade raider for the 5th time i'll just do that

tawny plover
sour mountain
#

does not affect minions

#

also i changed my mind, im putting it on flame dash

tawny plover
#

AOE overlap skills like ball lightning?

native sonnet
#

u gonna flamedash into mobs to proc it? =/

tawny plover
#

Orb of storms?

sour mountain
#

yes, sieg

tawny plover
#

Orb of storm with power charge and trinity

sour mountain
#

trinity does nto affect orbs

tawny plover
#

F

sour mountain
#

alternatively; if you are using frost bombs to cause exposure you could CTF it

empty swan
#

what is CTF?

sour mountain
#

cold to fire

mortal folio
#

capture the flag

sour mountain
#

if you are anal about 100% resonance uptime you can use second wind for last link

#

otherwise probably faster casting

#

but; i think trinity flamedash is the winner

#

trinity, flamedash, second wind, enduring cry is a good linkset

tawny plover
#

how would you use it in the new arenas tho

#

lets say 6 boss fight

#

you flame dash into 1-2

sour mountain
#

thats fine, so long as it hits something, itll get your lightning and cold resonance

#

i think it'll be a pain in the ass when you're doing a fight like kitava and you have to dash across his chest to try to get it

tawny plover
#

i think it's gonna mess with your positioning

#

because you'd always want to dash into something

sour mountain
#

thats especially a problem with frost blades but you can always FD back

tawny plover
#

2 casts...

#

on a 10 a/s char that's maybe 20% less dps

sour mountain
#

idk how badly it'll ruin your positioning

#

maven's arena will probably be fine because i'm pretty sure you'll be able to flamedash into a location that you can start swinging from immediately and still get projectiles bouncing
unless there are fewer targets in which case... what's the problem you've already cleared the hump of the fight
it's only really an issue if you can't maintain your resonance because of the positioning, but i'm not sure how much of an issue that is in practice since every flame dash gives you something like 7 seconds at >25 resonance which seems to be the important point

violet nymph
#

scorching ray taking 2 seconds by default instead of 4 to reach max stages is gonna be a damn godsend

sour mountain
#

i have never played scorching ray, but it sounds nice

violet nymph
#

cast speed was always the bottleneck for how good the spell felt

#

so now the spell will feel good

#

or at least way better

rigid lakeBOT
#
Scorching Ray - Chieftain (Lvl: 94) by: Lucien
Defenses

Life: 5,651 (191%) | Reg: 1,823/s (32.3%)
Net Regen: 844/s
Mana: 106/679 (0%) | Reg: 26/s (3.8%)
Resistances: :fire: 77(+96) :snowflake: 76(+39) :zap: 76(+39) :skull: 20

Secondary Defense

Attributes: Str: 370 Int: 162 Dex: 70
Keystones: Call to Arms, Elemental Equilibrium, Elemental Overload

Charges

Endurance: 9/9

Skill

Scorching Ray + Burning Damage + Infused Channelling + Elemental Focus + Efficacy + Controlled Destruction

Configuration

Player: Leeching
Enemy: Ash, Boss: Sirus, EE (Light)
Playerskill: Infused Channeling
Playercharge: EC
Playerrecently: # warcries recently: 1

Info:
violet nymph
#

this is a scorching ray/flame wall build that just uses righteous fire as more damage and some tiny clear instead of being the main source of clear

#

and now that scorching ray has double cast speed that will be far more viable

empty swan
#

Well now i know i am not going ballista build for sure lol, now to choose between frost nuke and skeleton mages

violet nymph
bronze cave
#

Well these were some underwhelming skill changes

ocean narwhal
#

I'm wondering about Kinetic blast

#

It's not in the patch notes

#

but

Kinetic Blast and Storm Call have brand new effects.
is in the minor changes list

#

unless it's literally just visual effects

empty swan
#

3.13.1 be like - Fixed game crash caused by use of kinetic blast and storm call skills

tawny plover
#

just visual effects imo

odd patrol
#

So wait we lose damage on our ascendancies and gain nothing in our skills?

bronze cave
#

yeah, we regain harvest though

#

I really expected some more meaningful buffs though with the way they worded it

limber spire
#

so they fixed static strike's duration?

#

neato

odd patrol
#

Anyone think the harvest crafts were nerfed at all, like the remove a fire and add another fire

#

Or any other of that type

light adder
#

bex said they only removed inc lifeforce since it´s not needed any more

odd patrol
#

Oh Ok

dusty umbra
#

Conqueror-Influenced maps may now experience an invasion by Sirus himself.

empty swan
#

Words, what do they mean

tender lake
#

No nemisis? Did I hear a thousand headhunter skulls cry out in a symphony of pain?

empty swan
#

Headhunter is beast craftable from unique belt recipe, just wait

tender lake
#

Or were they clacking their Jaws in laughter

#

At least perandus is available but, aren't rusty scarabs infinitely cheaper?

tawny plover
#

it's the same value as a polished

#

and it's a worse version than ritual right

#

since ritual has kinda the same mechanic as perandus

#

with a large item pool

lucid stone
#

Thirst for Blood? What's that do?

violet nymph
#

new maps are called

Frozen Cabin
Forking River
Silo
Dry Sea
Stagnation
Forbidden Woods
Grave Trough
Cold River
Crimson Township
Bramble Valley
Foundry

velvet palm
#

silo and foundry are gonna suck dick

#

probably gonna be something like the armoury map

violet nymph
#

🤷

velvet palm
#

'tis be mine twoeth pennies

violet nymph
#

i'm most excited for forking river, forbidden woods, grave trough, and bramble valley

silver kettle
#

on the basis of what?

#

just out of curiosity

violet nymph
#

tilesets

#

also forbidden woods and grave trough might have the doctor lol

#

but i only just thought of that

native sonnet
#

Foundry - where HHs are forged

violet nymph
#

i really hope the build i want to start with has good dps as a starter

empty swan
#

HH forged in Einharland

tawny plover
#

Scamdiro will have it

#

He put all his unsold items inside the Ritual Treasure box

grave valve
#

"Divergent Zealotry now causes you and nearby allies to regenerate 0.005% of life per second per 1% gem quality (from 0.02% per 1% gem quality)."

templarLul

violet nymph
#

lol

#

i might play a doom blast build this league

#

given they literally like

#

doubled its damage

#

occultist has more chaos damage now instead of chaos dot multi

#

so that's like

#

a build

violet nymph
#

how do you properly cause doom blast to go off as a 3-curse occultist though?

slender temple
#

im excited for all new tilesets

#

i completed the map grind the last 3 leagues so some new maps is welcome

#

also i dont haev a problem with any of the existing layouts

mint bloom
#

hexblast does trigger it

ocean narwhal
#

oooh a bunch of new base types

#

I'm a big fan of new base types

violet nymph
#

is it better to scale doom with the doom speed nodes on the tree or with doomsday keystone

spice cipher
#

doomsday sucks butt

#

its hard to recommend hexblast as a build tbh, its clunky, dmg is conditional etc

maiden coral
violet nymph
#

thinking about some kind of grey spire occultist thing

spice cipher
#

do it as a meme second or third build

#

not starter

#

DO NOT START WITH IT

#

pls

violet nymph
#

uhh

#

duh

#

grey spire isn't exactly a common unique lol

#

i'm starting divine ire/hydrosphere elementalist

ocean narwhal
#

hexblast starter is doable

#

mathil did one

spice cipher
#

doable yes i did it

#

good? no

#

infuriating? yes

ocean narwhal
#

hexblast ignite right

barren crescent
#

Ignite Hexblast was doing rounds

#

not super strong, but playable strong

haughty jay
#

do we know if the rituals will show up before maps?

tender tusk
#

they'll show up from the start like all league mechanics

solar condor
#

So, expansion focuses bossing, and ritual focuses not bossing... Cool cool cool.

#

Enter new zone, clicky on ritual, kill first wave cuz easy extra density, keep moving.

crude scarab
#

we don't really know what rituals include right? May be like breach, where mostly it's rando mobs, but sometimes "bosses" show up?

dawn spade
crude scarab
#

just replying to the person ahead of me about bossing. Ritual could be a bossing-heavy league if they decided to gate them that way. Or it's just a ton of medium-danger trash mobs. /shrug 🙂

bold basalt
#

wow, a game forces you to be decent at multiple playstyles

crude scarab
#

is there any info on what happens if you die in a ritual? Is it lost, or can you re-enter?

hollow scarab
#

I think u lose some itens that require all rituals to be completed for u to buy. And u lose tribute because u didn’t kill all mobs

bold basalt
#

i think you can't restart it

#

it's finished and you get tributes based on your kills

native sonnet
#

aye, from the FAQ it's failed when u(all party/players) leave (the area)

violet nymph
#

u h hh h h h hh

#

how many blades

#

can you generally expect

#

to detonate

#

and hit a boss

#

because i'm pobbing stormwall bladefall blade blast

#

and the numbers seem like

#

off

tawny plover
#

if double the aoe , all of them should hit

#

and if you use conc effect on blade fall

#

you lower the aoe where the blades can spawn

#

so you dont need large aoe on blade blast

#

so the answer is, it depends xD

#

fyi. whole screen is 80 radii

violet nymph
tawny plover
#

i'd lower the aoe on blade fall with that aoe

#

put a conc effect, and youll be solid

violet nymph
#

yeah i did

tawny plover
#

so they should have same AOE i think

#

at the very worst

#

if they have same AOE, and you have really bad RNG

#

you do 50% LESS damage

violet nymph
#

oof

tawny plover
#

but that's highly unlikely

violet nymph
#

problem is that all the aoe i get applies to both bladefall and blade blast

#

except for support gem aoe

#

i have intensify linked to blade blast

#

since it has better aoe than increased aoe support

tawny plover
#

CoC or selfcast?

violet nymph
#

selfcast

tawny plover
#

I would just use inc aoe

#

far more reliable

violet nymph
#

with conc effect

bold basalt
#

you also want to drop some blades, detonate, and keep dropping blades so they get detonated too

violet nymph
#

yeah like a miner

tawny plover
#

so 46 BF, 31 BB, that means in the worst case scenario (all the blades fall right on the edge of BF) you have 32.6086956521739 LESS damage

violet nymph
#

and how many blades should i be looking at in pob lol

tawny plover
#

i'd say an average of 15 LESS is accurate

violet nymph
#

not that it matter since it only shows 1/3/6/10/40/50

tawny plover
#

i'm not sure on the exact numbers on bladefall

violet nymph
tawny plover
#

yeah looks good

tight nimbus
#

how are bow builds looking?

tawny plover
#

same as they were

#

the only real nerfs were to auras and spectres

#

spectres have now lost 12 levels in 3 years

tawny plover
#

any new tidbits about ritual league released/

final umbra
#

how do you visualize aoe like that

vast gazelle
#

owo

#

so you cant really use 10 blades as an indicator of dps

#

since thats just doing average hit * blades * cast rate

#

you kinda have to hand do the math

#

@violet nymph

violet nymph
#

Mm

vast gazelle
#

i guesstimate

#

about half the blades land in aoe to hit your average boss

#

and with spell cascade you get 15 blades per bladefall

#

so about 8 per bladefall

#

then your best guess at how many rotations you can get in one second for your dps

#

for my planned expensive-geared BFBB elementalist

#

im looking at around

#

270-345k per blade

#

and using bladefall unleash

#

i can get somewhere around 3 casts and one bladefall detonation in per second

#

which hits the full cap of 40 blades

#

so about 20*270-345k per second conservatively

#

5.4-6.9m dps

abstract bronze
#

did they increase health of everything again?

vast gazelle
#

dont believe so

#

thank gods

ocean narwhal
#

only about one arrow in a RoA cast hits bosses right

#

er use*

native sonnet
#

nope, more than that iirc

tawny plover
vast gazelle
sour mountain
#

Ooh the trinity elepen scales

#

That's really good

violet nymph
#

jesus trinity is insane

#

50% more and 20% elepen

sour mountain
#

Just need to weave a second skill

empty swan
#

I have great idea, raider, onslaught nodes near point blank (60% onslaught effect), daresso's defiance (60-100% onslaught effect), trinity elemental hit

winged ingot
#

Hi strangers. I'm struggling with a decision between Traps and Mines this league. Any strong feelings? I don't mind the Mine mechanic in general just want to know the stronger one. Leaning towards mines just not sure what the recent changes mean for it.

void elbow
#

Does anyone know if there is a limit to the resummon from the reworked Liege of the Primordial?

empty swan
#

I'm not sure if it works if you change location while golem is dead (leave map for example), but it should keep reviving them after 4 seconds endlessly

void elbow
#

I think so, but it sounds way too strong when you read it out loud.

empty swan
#

Golem damage per summoned golem removed, so fair trade i guess

void elbow
#

I guess, but for casters it's just a free aura.

valid isle
empty swan
valid isle
#

if only lol

upper apex
#

time to get HH first ritual in the coast and save it up for like 60 levels oh yeaaaa

empty swan
#

I doubt league specific uniques will be in rituals, but I know bestiary craft can yield HHs

native sonnet
#

they teased a screenshot of HH in ritual

#

and league specific uniques have been in new league mechanics for quite some time now

empty swan
#

They did? I was focused on 4 ex in ritual exchange honestly lol

autumn tiger
#

I do believe they mentioned it was possible to get HH from the exchange.

sour mountain
#

legacy uniques will be available from it, im curious whether beast uniques will be available

verbal crest
#

hypothetically, will farming coast and mud flats rituals give a decent chance at a tabula early? With the ability to re-roll and the fact that they can contain uniques, its gotta be a decent chance right?

inner pulsar
#

Jeez, just saw a sample Ritual tribute item selection. It's got variety

spice cipher
#

why waste time tho

wooden cloud
#

With the new atlas trees, would farming legion early league (first few days) be a decent way to make a profit? Planning an ice nova inqu/hiero, so clear is pretty good

slender temple
#

now for a random thought/question: Are the tribute costs based on the area level and some rng ? kind of like how cadiro sells the same stuff at vastly different prices depending on if you find him in an act area vs t16 map

mint bloom
#

if you can full clear legions, sure

#

timeless jewels will make you a lot of currency too

violet nymph
#

divine ire battlemage

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(don't tell anyone 🙂)

silver kettle
#

Okay I won't

violet nymph
#

lol

#

divine ire is gonna be really popular this league lol

native sonnet
#

psst: double corrupt it for 7 - 7.5l templarthumbsup

violet nymph
#

and bladefall/blade blast is also going to be ridiculous

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and meta

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i really hope stormwall doesn't suddenly become meta this league cause of inquis

#

cause it's absolutely ridiculous for bf/bb

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brain rattler bf/bb with phys to lightning support might be crazy too

#

or storm burst? lol

#

not that anyone plays storm burst

formal crypt
#

Listen

#

White Wind battlemage

#

assume 25% attack dodge, 200% increased cold damage, and also adding lots of cold flat through battlemage

#

except you have no shield

fallen tulip
#

brain rattler looks good but youre missing out on alot of other stuff

swift terrace
#

x3 shock, 20% lightning pen, a bit of damage... Looks good

sharp iron
#

Wasn't there an item revealed for Ritual league/Echos of the Atlas that dealt damage to yourself when you used it?

#

I thought I remember that being revealed, and people immedietly saying "Salutations" as a reference to that guy who makes Cast When Damage Taken spellcast loops.

native sonnet
#

the gloves that give %mp as phys dmg and also deal %phys dmg to u?

sharp iron
#

Maybe

native sonnet
sharp iron
#

It as some item that allowed you to deal damage to yourself

#

That must have been it, yeah

cobalt falcon
#

I thought its damage you only

#

Self hit to get overwhelm

maiden coral
#

Wait so how will Harvest work now again?

#

We pick one of two seeds to grow/kill, and you get one craft effect? or

slender temple
#

You get two plots to pick from with fully grown plants

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And a rand craft when you best the fight

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And you can only store a max of ten crafts now

#

Basically it's been gutted

#

Gl making anything good

maiden coral
#

just one random craft? 😦

slender temple
#

I'll use it for fixing rares

#

Yeah

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Rares im using

maiden coral
#

So it takes from one of these or

#

Yeah that's gonna be my plan as well

slender temple
#

I'll save any juicy ones like white sockets

#

And sell those

void wing
#

White sockets were omegalul rare during harvest.

lucid stone
#

Did anyone ever use the flask enchantments? I always felt bad about the idea of non-permanent enchants

lucid stone
#

Does every influence mod have a t0 version?
Like the totem mod on shaper shields and the conflux mod on hunter helms?

dusty umbra
#

@lucid stone yeah that's what im personally wondering

#

how many elevated mods we will have/will they be shared among some of mod groups maybe

lucid stone
#

I hope each mod gets a t0.

dusty umbra
#

my guess its going to be mod-group specific not mod specific somewhat

lucid stone
#

My personal hope is that shaper totem mod gets another +1 totem or that the ballista mod on shaper boots gets a +1 ballista

dusty umbra
#

like all conversaion from phy to X -> same elevated mod
all conversion phys taken as X -> same elevated mod

#

All max res mods -< same elevated mod etc

maiden coral
#

imagine if the totem t0 returns the thing they removed from hiero

maiden coral
#

oh ohyeah just the 4 gears

wooden cloud
#

oh that's interesting

#

even more min-max potential

normal kraken
#

do we know hydrosphere and trinity quests/vendors?

native sonnet
normal kraken
#

great, ty

tawny plover
#

and you can save 10 for later

tawny plover
#

and you can use the atlas tree to open more harvest patches

#

each patch has 23 crafts in the content reveal

#

the one on the left means that you can have 2 patches harvested

#

and the one on the right means that you have 1 in 10 chance to harvest the same patch twice

#

@maiden coral ^

mint bloom
#

Isn't the one on the right in a 1 in 10 chance that you can harvest 2 patches (or 3 patches with the one on the left)

#

it says unchosen crop

tawny plover
#

2 patches and 10% at 3rd might be right

#

or you harvest the first one, it doesnt wilt, harvest 2nd it wilts, and harvest 1st again

#

I'd wish the wording was clearer

silver kettle
#

you get X pairs of plots per grove encounter

#

normally you pick one from each pair to use

#

unchosen crop node means 10% chance to get to use both

native sonnet
#

does the additional harvest mean extra "pair" to choose from, or the pair become "trio" to choose from ?

silver kettle
#

extra pair I believe

storm crown
#

viper was it you that fixed pin point for minons? 🤔 😏

silver kettle
#

no, I'm not a programmer. it was Openarl actually.

#

I don't understand the specifics, but it was a horrible intractable problem that required a clever solution 🤷

storm crown
#

to bad he managed to fix it 😭

#

😆

native sonnet
#

now, can he fix the harbinger portal so we can buy/use them whatYouDidThere

silver kettle
#

oh wait I brain farted. thought you were talking about pinpoint with cremation

#

pinpoint with minions was also a horrible intractable problem, but with a very simple (if hacky) fix that pinpoint now just doesn't support skills that create minions

storm crown
#

loved the interaction and a freshness of support gems for minions, especially ranged

#

it was a strange interaction indeed

#

spectres, skeleton mages and phantoms

dusty umbra
#

@silver kettle sounds about right hacky solutions / hardcode that is pain in ass years later 😄

storm crown
#

1 of many reasons syndicate operatives was so insane

#

skeletonmages, ranged spectres and phantoms uses projectiles

#

each minion had its own intensity stacks

charred wind
#

how many times you can activate a ritual ? multiple or just once ?

silver kettle
#

you can activate each ritual once, but there are multiple rituals per zone

charred wind
#

so you take the reward or you use the ritual vessel right ?
the ritual vessel takes all the monsters from that fight and you can use it on a map
right ? or is it different ?

native sonnet
#

u can take the reward and use the vessel, its not 1 or the other

#

and yes u use the captured vessels with map

charred wind
#

so you can take the reward and use the vessel ?

native sonnet
#

from what we've seen yes, nothing that suggest u have to give up ur rewards to capture the vessel

#

other than the "cost" of purchasing the vessel frags from the rewards

charred wind
#

if you take the vessel in a map, and the map has 3 rituals, do all the rituals get that increase of monsters from the vessel ?

native sonnet
#

i could be misremembering, but i thought they said the 2nd ritual include mobs from 1st, and so forth

#

which would be yes

charred wind
#

if you have an item in the ritual rewards and you differ the item and then you re-roll the rewards, will the item differed appear again or will appear in the next area or will it appear at the next ritual ?

native sonnet
#

i asked that question 2 times, no answer yet =/

charred wind
#

darn

#

Each successive Ritual in an area is harder and offers better rewards. so that mean that if you if you finish a ritual all the remaining rituals in that area have increase monster quantity and rewards ?

#

do we know how many rituals are in an area ?

native sonnet
#

4 max

empty swan
#

Ritual shop changes per ritual or per area?

silver kettle
#

per area, although some items will start with their details hidden and only be revealed when you finish all the rituals in an area

#

you'll still be able to see that they exist before then though

brittle canyon
#

When the say to lock in an ritual item, are they talking that it persists across other rituals in the same area or can you defer to the next map/area as well?

native sonnet
#

next area

#

all the rituals in the area have the same inventory , so there's no need to defer it within the area

brittle canyon
#

Thank you for clarifying. templarthumbsup

charred wind
#

each ritual has its on reward points or do they increase if you dont spend them until you get to the last one ?

tawny plover
#

so first ritual is tier 1, then you clear 2nd you get to tier 2 etc

tawny plover
empty swan
#

He asks about how far ritual whatever you use for shop carry over

tawny plover
#

if you re-roll in the same map it won't be there

#

rituals are tied into the map/zone creation

#

so nothing should affect them once in the map

empty swan
#

Ritual shop C U R R E N C Y

tawny plover
#

same map

#

*up to4 rituals with same shared currency which you lose if you don't use it

charred wind
#

did anyone understand this guy ?

#

what is asked was if the rituals share the reward points in that area?

native sonnet
#

yes its cumulative in the area

tawny plover
#

same map *up to 4 rituals with same \shared currency which you lose if you don't use it

#

what didn;t you understand from that?

empty swan
#

i guess he skipped that message while reading

charred wind
#

so if they stack up that means its best to use them at the last ritual and not waste it in the first ones and lose time when you can see all the items at the last one

tawny plover
#

yeah if you clear all the rituals you will see all the rewards

#

so you use the currency at the end, or you might not be able to afford the higher tier rewards

sour mountain
#

yeah only spend stuff at the very last ritual, unless you know you won't be able to beat the next ritual and should just stop where you are

inner pulsar
#

what ilvl is headhunter? cause you know there's gonna be at least one person who gets it in the earliest ritual possible.

charred wind
#

they say that :" Each successive Ritual in an area is harder and offers better rewards." is it quantity of monsters or do they get more dmg and reduced dmg taken or what do they get ?

spice cipher
#

Prolly all 3

#

Knowing ggg

native sonnet
#

and/or ritual mechanic

#

dont forget the shrine does stuff too

#

totally expecting some random unavoidable effects or DD that 1 shot HC ppl

spice cipher
#

Pls not dd

#

DD is unfair af

native sonnet
#

og delirium balls that u cant pop that track u in that enclosed arena templarLul

spice cipher
#

No let’s not relive that

tawny plover
#

or 44

#

around there

inner pulsar
#

so if its available before maps you can get it as early as act 4-5

#

that sounds... fun

tawny plover
#

act 5 sure

sour mountain
#

the ritual totem itself has attack skills so it might have more difficult skills as you get higher

tawny plover
#

and it's gonna be 1,000,000 tribute

#

which you defer until you hit red maps

inner pulsar
#

and that's if you have enough tribute to defer it the first time

open ridge
#

is ritual gonna be early

sour mountain
#

inb4 headhunter only drops from like... t17

open ridge
#

like a1+?

tawny plover
sour mountain
#

yes, rituals will start from Beach

open ridge
#

alright sick so we can farm uniques if we want early

inner pulsar
#

o? i thought it was a % cost of the item to defer

tawny plover
#

you just need to finish 1 ritual I believe

sour mountain
#

yes i think ritual is a great way to get your early league Tabula or Nomic

tawny plover
#

no % cost, you just need the reward screen

inner pulsar
#

That's true, Tabula has one of the lowest unique Ilvl

sour mountain
#

i really like nomic's because movespeed

tawny plover
#

my strat is to do 1 ritual every zone from ledge onwards