#1┃mirage-league
1 messages · Page 288 of 1
I am baffled by the lack of ascendancy changes to improve non-Hierophant totem builds
why is my ballista ascendancy still on the opposite side of the tree from bows
I mean
this may be stupid question but
do you 100% need to scale totem passives for totem builds?
I mean they still benefit from other nodes right
it's idiotic to pick anything other than Hierophant if you want to play Ballistas exclusively
you get 40% more damage and all of the sustain required from a single ascendancy node
the fact that it's in the completely wrong area of the tree doesn't matter because of that nonsense, and the fact that no other ascendancy even seems to acknowledge the playstyle exists
||though tbh if I'm reading the minds of the GGG devs correctly, then at least one ascendency in PoE2 will probably be ballista focused, which is why they're not putting too much focus in the earlier ascendencies||
they could still throw the playstyle a bone, give chieftain +1 totem or something
they'll probably get something silly like "ranged attack skills become ballista totem skills instead" as an ascendency node
ooh they're doubling the accuracy jugg gets from strength
but they're halving the flat accuracy he gets normally
berzerkers buffed
oh they doubled the life leech you get from totems as chieftain
raider just gets perma onslaught now?
I don't even know why they did that
they could have reduced that number from 1% to 0.1% and it still would have functioned exactly the same
ascendancy reveals: everything is nerfed, panic
raider got buffed tho
raider's buffs also apply to totems thanks to perma onslaught
totem builds already get permanent onslaught, there's a cluster notable that just grants onslaught if you've summoned a totem recently
oh huh
Does anyone have a guess on the distance of "near" in terms of being near mirage totems?
anywhere from 25 units to 120 units, going off of existing uses of the term nearby
god forbid raider have damage in its ascendancy 
also @odd patrol @wary stratus the definition of "nearby" on ascendancy notables 60 units
Ascendancy stuff is good as hell
ascendancy stuff in general or the omegalul ascendancy reveal where they nerfed nearly everything?
"simplified" = "so we deleted lines off of ascendancies, nbd"
60 units is the default, that number is not guaranteed considering that info is from 2016
60 units would be a ridiculous distance to be required to move to drop another mirage archer
I see 60 units as understandable, if it is they prob just don't want you stacking all of them and insta-melting a boss
even if you could drop all of them directly on top of each other I don't see how that's "insta-melting" anything
3 mirage archers with that keystone and the MA support gem is around 30% more DPS than using a 40% more support gem
nothing gamebreaking by any means
In the example of toxic rain the single target is already quite good with investment and adding more mirage archers would just further increase that damage
each MA is 27.6% of your DPS
MA support gem is a clearing and boss dps uptime buff regardless
that's not how it works lol
you have to compare 1 mirage archer to the DPS you'd gain by using the next best support gem
and in most cases that's a 40% more support gem
some builds it's higher
and the dps you lose from dodging content and the clear you might lose depending on the skill you're using.
which is.. like I said
a boss dps uptime buff and a clearing buff
not a raw dps buff.
if you're spending two ascendancy nodes on it, it should absolutely be a raw DPS buff
if you're forced to move 120+ units every 4 seconds just to keep your mirage archers rolling it seems questionable considering how good the other deadeye nodes are
hence why I think 60 spread distance for it is unreasonably far
can we just agree "fuck GGG for making Nearby a keyword rather than putting a range number on it"?
Pretty true, nearby has like 50 different definitions
it's just one of those stupid things GGG has conditioned its playerbase to accept
nearby: means whatever the fuck we want it to
balance: synonym for nerf
pretty much, I was immensely irritated with the hierophant changes when I first saw them
nobody uses that shit dude, and nobody will
it's a terrible support gem
only viable for stuff like wither totem
That's true
hiero gets more more damage per totem, he'll be fine.
all the hierophant changes did, for me at least
were double my expected mana costs, and gimp my DPS while mapping
in exchange for marginally higher boss DPS
Darkflame with Avatar of Fire, what do you think??
I'm annoyed by that, but I'll manage
I'm more pissed off by the lack of buffs to non-hierophant totem builds
the fact that I have to manually place twice as many totems?
fair enough for rip hiero ballista
bruh support gems can do more things than give more dps you know?
I'm not giving up a 50% more damage support gem just to reduce my mana costs by 50%
multiple totem support is +2 totems with a 21% less damage penalty, my worst support gem is 54.5% more damage and I already have 8 totems
on top of a +50% totem placement speed free from ascendancy
I didn't say anything about clear speed, I said clear DPS
are you running ballista?
yes
3.14 totem league?
I mean it's still problematic for non-ballista builds
arguably even moreso because their placement time is significantly slower for spell totem
they just have slightly less total totems to drop
multiple totem is a lot easier to swallow for spell totem
also I don't know of any spell totem build that their 6th link is anywhere near that strong anyway
overall I feel like spell totem hiero got negligible nerfs or stayed the same.
but that is part of my annoyance
most spell totem builds already have shit 6th gem options
I'll be extremely surprised if anyone is actually using multiple totem support on anything other than like, staff totem builds
so more pressure in that link is pretty whatever
I'll be extremly surprised if anyone is actually using totems
I mean.. better area coverage for encounters is nice.
I think I'm more annoyed by the reveal today that they did not move the 10% attack / cast speed into the minors
that made me a bit sad.
and just left them with 20% placement speed still
hey, free +50% placement speed
if you really want to push more spell totems into multiple totems that stat is completely washed out on hiero now
I'm saying it is too saturated
you're going to get 140% out of the ascendancy instead of 90 and then another 20% from mult totems qual
Personally I think it'd be cool if there were other minion viable ascendencies that aren't necromancer
that cast speed should have been preserved, it better justifies the exchange between pursuit's old stacking and the increase on the % per totem mult on ritual
eh. I like the extra placement speed, reduces the damage delay while mapping which makes it safer.
guardian is minion viable ig
dominating blow eh
I wasn't expecting so many nerfs
ikr
everything got shat on
especially poison assassin rip in pasta
I'm legit lost on what to play rn
For blackflame ring will both chaos damage and fire damage modifiers affect your ignite dmg
you "deal" fire damage, they "take" chaos damage. it's different from regular conversion apparently
so you can't scale increased chaos or chaos multi, but you can use wither totems.
Weird so scale as if doing fire damage. How would infused channeling work
should work normally
So if i scourge arrow with all hits ignite elementalist and blackflame will it scale the chaos damage taken lol
So reallty the chaos damage is only good because enemies have less chaos res? The ring does reduce duration of ignite too
I think it's a meme.
wither totems is the only upside. you can get way more lowered fire res off of stuff like EE and Combustion
Yeah i see
Ignite scourge arrow still might be good maybe. Increases ailment damage per stage
unless the gem stuff is weird and cool and patch notes has something interesting, I'm honestly very uninspired by the currently leaked build changes.
also, scourge arrow has a really small base, idk if it'd be good (or at the very least not sure if there's a point when Divine Ire exists)
or Burning Arrow
Didnt know the damage of the skill affected the ignite dmg lol
ignite is based on the base damage of the hit that causes it
all the multipliers are based off of that hit.
sort f
the burning debuff isnt as much damage as a full ignite but its pretty good
88% more damage w ignite is pog
nope
honestly this is the problem with "all damage can ignite" and other stuff like that. all the synergy is from fire damage anyway lol
(except one particular interaction that makes me want to play it despite everything)
ah, yeah its a stacking debuff i see now

I'm really interested in what the t0 mod for hunter conflux is. My guess is either 100% uptime on the conflux it is upgraded from, or it is elemental conflux for 3 seconds every 8
I hope it's the first
What particular interaction @covert nacelle
Obliteration explosions can ignite, and Fan the Flames will prolif that ignite. Meaning everything explodes and burns.
Also if its based on damage of hit are there any not fire skills with high damage on hit that might be good
none that compare with just straight Fireball with it's 88% More ignite damage and 240% added damage effectiveness.
Fireball is just the best.
Divine Ire is okay
penance brand is dogshit
im gonna do the bladefall / bladeblast chieftain build i think
seems like a good league start. ignite side of things
ignite is so strong lvling
it is
So does something like archmage fireball scale the ignite on the total damage of the hit or just the fire part
they overlap
i know
...???
i think it might be initial hit based actually
I'm positive it's not ignite based
with -res
i was thinkig it was cause bf uses the combustion support
but realizing that's just for the lower fire res
yea
that build might actually be buffed
a teeny bit
have to wait till tomorrow to see what they do to skill gems
im interested to see what might happen with fanaticism on inquisitors
if there will be a perfect attack/spell combo or something
so with that obliteration interaction you were talking about, the base damage would be good because its 25% of their max life?
so the ignite would be 12.5% of their life per second?
it's good because it would self-prolif through everything, and yes
interesting
are there no attack skills + strong weapon that will beat the damage of fireball once they are converted
or archmage pairings even
Hey! QQ regarding ritual mechanic chat! When I'm doing the ritual content and go through 3~4 of them per map, will every item that pop up be purchasable via deffering at the end of it all?(Assuming I want that 1 item from the beginning)
scaling skills with mana + sigil of power + archmage for one big hit would still be weaker?
like can you choose any item to defer?
you probably won't have enough tribute to defer all of them
remember that defer is just for the next map
you don't need to defer between rituals in the same map
@warm lodge the thing is, even for archmage, fireball is best because the added effectiveness and more damage apply to archmage
ah I see. And i suppose if there was already a lightning skill people would be running it with stormfire
I bet a lot of people are going to be trying to buy kills for the maven 3,4,5,6 boss fights to get skill tree passives
the person buying opens the map...
that's what i'm saying.. people will buy carry
ye then specific that lol
yeah people will do that
i thought you buy a maven boss to kill
the loots might even be worth paying for carry
lol, i typed it word for word 🙂 but ok
wts carry 
people been doing that since sirus how is it different now
it's not different.. it just occurs way more. 32 per player
technically 40 counting the 10 boss fight
yo imagine scamming the carry for cheaper price
just fight 10 phases boss
put 10 phases boss there tell him to carry for you without telling him it all phases bosses
doesnt matter, and might be better in some cases
i mean it take longer time
cuz unlikely u'll be dmging all 10 bossess at the same time
so just dmg the others when some go in phases
some sirus a8 carrier mostly care about speed
to go for the next customer
if you put 10 phases boss there already make their efficiency way worse
I think the bosses release staggered, but if the first one isn't dead quick, the next one will come out, etc etc
literally trolling them
@untold dragon i like your pfp btw
but ye i think phases boss make thing slower
heh 
for people that actually selling the service
imagine trolling them like that
it funny
and you pay the same price as other people
just put innocence reef boss kitava
lord grey

idk how chimera work but why not put him there too
i actually gonna do it just for lul
No, you fight vanilla bosses in the 3,4,5,6 fight. The 10 fight is a craftable map, so you can go nuts on that one.. even 100% delirium I bet 😄
Lots of people are targeting the beyond/delirium end game farming nodes on atlas passives. Seems like you should def spend first 2-4 points on things that occur every map, not 10-20% of the time only.
That torment one with the up to 20 rares are already possessed has to be the first 2 points you spend in that region. You can respec out of it later, but man... especially in SSF that node will be absurd.
un nerf spectres
How does the Battlemage mechanic work ? If you have a weapon with 300-500 phys dmg then it gives this same amount of phys spell dmg ?
yes
Well that must be broken xd
eh
there's an opportunity cost
you really wanna use a 2h weapon and you don't get +gems and spell damage from your weapon
I would use 1hand with good phys and then convert that to some element
look at doryanis
~140-250 phys dmg + it has good ele dmg bonus
also damage effectiveness is a thing
essence crafting will make for some very good battlemage weapons
yeah essence crafting for tri ele weapons will be super good
if you can get good flat damage on a weapon with an essence spell damage mod
it's basically the only way to do it
will be good
just go rebuke :x
Yeah and you can go around the Fantacism by using shield charge
rebuke is worse than a 30c rare weapon
battlemage is good
but not as good as you think it is
i'm thinking about stormwall cyclone cwc blade vortex
or just stormwall bf/bb
leap slam faster attacks fortify ecoms
etc
why not just go coc with stormwall
because crit chance hard
i guess i could get that one node lol
and staves have some of the best crit nodes in the game
and stack strength/int
even with 60% crit chance it's about the same
and you can get way more than 60%
200str/int is very reasonable, so that's 24% with just your weapon and that node
sorry, i'm used to assassins talking about their 100% crit build and needing to shave .0002 attack speed off their build so they can play with maximum efficiency
lol
yeah counterweight and serpent stance are the two best weapon crit nodes in the game
i wish we had this stuff in pob
too lazy to put it in there myself
don't know really, gonna wait and see what some other people do
i might do double 6l with clear setup being cyclone coc BV
and singletarget being bfbb
and now i realize that's an awful idea cause i'd have absolutely 0 sockets lol
i mean... stormwall is gonna be f u c k i n g cheap so
might just get 2 of them 6-linked lol
gem swapping is out and body armor swapping is in
I just want to be able to make multi elemental cyclone work (not funneling into one element btw)
like it cycles from one element to another like every 4 seconds or something?
No like cyclone but the cyclone deals all elemental damages
oohhh
The skill cyclone but it deals all elemental damages cold lightning and fire
that might be a little hard to scale
youwould have to spec into generic ele damage
i think
And I'm hoping with additions of sone of these new gems like the one that adds stacks per elemental damage done will help it
it seems like it would be interesting
And the point isn't to focus one damage type then some others the point is all damage types to be focused semi evenly which is the difficult part
and yeah i tried going elementalist cause of the generic all ele damage increases but i couldn't even solo campaign with it
hmm maybe with the changes you might be able to? you should be able to since you can do a lot of the story with little to no investment, it might be hard to do it since getting the base flat ele damage might be hard
yeah me and a couple of friends theorycrafted the end game tree and it's a jewel socket tree only really taking the health nodes along the way
would you use the 6 abyss socket chest?
for all that flat damage
use a pseudo 5-6 link helm or gloves?
for the cyclone
was thinking of loreweave for the just all around bonuses and 33% all ele damage isn't so bad
i might be wrong but the flat damage could be better
i'll prolly wait til after the new season releases to tinker with it again
yeah i think it would be safe to wait for the patch notes for any other passive tree changes and the gem buffs
i do like the fact tho that they're trying to implement multi elementing more
i never really liked the idea of multi elementing just to sink all that damage anyways into one element
yeah i dont like getting an element just to convert it to another
i'm not saying it shouldn't be a thing btw just it shouldn't be the main thing to multi element fot
true true
look into Fate of the Vaal item
that would be your option
fate of the vaal and voidforge = ez trinity
voidforge is 2h
and i guess you probably would not want rebuke but something with really high pdps
trinity does not work like that
you need to do the damage in sequence
your highest damage does not gain resonance
so if you have 50-50-50 damage you gain 0 resonance
alternate elemental damage type
then how was it working in the video where the character was using ball lightning unleash and magma orb and gaining perfect resonance even though the damage numbers and rate of hitting is entirely different for those two skills
both fate and void is gain all as 1 random element, so it will rotate
elemental hit ?
Which skill with mirebough can cause alot of damage without much invest into damage nodes? (I want to max block gladiator with it for meme reasons)
well let's see
mirebough is a trap staff
sooooo
good question
max block gladiator trap is not really something i'd say is easy to get a lot of damage out of lol
Toxic rain?
you could also go something cold, like GC
because you can convert it easy
Can you save a reward for a later map or can you inly deffer it to another ritual in the same map ?
you can defer to next map
always next map
Until it pops up again and can afford it so
Oh okay and you can defer multiple time ?
yes
Alght thanks
yeah got it
Actually on that subject, how would 50/50 split on Trinity Support work if your total damage is odd and enemy had 0 resistance (Most likely from inevitable judgment)?
Underground Kingdom increases the chance of abyssal depths and lich both by 100% but what is the base chance 🧐
hmm, based on the wording on trinity,if u are able to get exactly the same dmg on 2 dmg type, u should be getting all 3 resonance
I want to say ~10%
So you'll have a 20% - 1/5 in chance to encounter an abyssal depths? Knice
Will you be able to do rituals from zone 1
not twilight strand, but anywhere starting from coast
we dont know the drop rate
Get tabula in the fetid pool
With some wanderlust and lifesprigs
GGG hasnt noticed its tidal islandv2
I want to try frost bomb elementalist, reflect immune, hits inflict shock with hits, global range outside boss fight
Second wind, something else blah blah will figure
My plan of playing gladiator is basically: Get Anvil, ????, kill uber argus with counters for flexes
you could possibly do something with Trinity and Frost Bomb
unliekly
with trinty you need to rotate damage
so unless you play 2 skills frost bomb alone is not enough
yeah, you link a fire skill and a lightning skill to trinity
and then throw the frost bomb
for jacked up frost bomb damage
and even then it might not work if it considers the damage only from one source of skill not multiple
i am not sure what you think trinity does
i am not sure what you think trinity does
cant believe GGG releasing a support gem that only works with like two abilities
(inherently)
Trinity: Faceroll 3 skills with different damage types to enter super saiyan, Am i following it right?
The reddit says 50 but I don't know where they got that
one skill with lightning and fire or cold, one skill with the other
ggg said so
My brain totally skipped trynity thing waiting for patch notes to catch up
oh god how close are we to patch notes
i'm skipping straight to skill buffs
i'm gonna scream in this channel while #1┃general moves at 3094850938459 miles a second
Seems like it has to scale up from 30, right?
You using "and" AND "or" at same time apply even more confusion to me lol
so like lightnig + fire for one ability and cold for the other
so the variance in lightning damage will cause the top dmg type to vary
nope
no?
@wary island So i can't commit myself and apply all 3 damage types to same ability with my magical cra(p)fting abilities?
if you have 50 fire 50 light 10 frost, you gain frost resonance and no fire or lightning
so it's a 2s duration
you gain 25 per cast
you use a skill. its highest damage is fire. when you hit enemies with it, you gain cold/lightning resonance. you hit with another skill, its highest damage is cold. when you hit enemies with it, you gain lightning/fire resonance, so now you're maxed on all 3
oh shit
you need 3 casts on one skill and 3 other other at the bare minium for 6 casts / 2s
Jesus give me patch notes so i choose between balista, skeletons or frost bomb...
frost bomb build?
yup
umm no
we already got frost bomb changes
you gain 25 per cast up to 75 for 2s
25x2 = 50
@tawny plover sounds like suicide without awakened spell cascade lol
nugiyen has a clip with frost bomb + pledge of hands
Frost bomb will have more damage and more radius while elementalist will have more radius outside boss battles, reflect immune and i can make frost bombs shock for free
ehhhh if you want to do big ailment you are better off with DI
yeah it sounds like it will clear the same as a selfcast discharge build @empty swan
though frost bomb will make for a nice burst of damage
might be fun
frost bomb might be really really good in heists
that's with awakened spell cascade
pop a door, throw it in, big damage and more HoI explosions
yup
i cant see it being good without that
What is support which make it spawn more than 1 bomb per cast? I'm really behind on casting knowledge...
well normal cascade does it in a line
spell echo, greater spell echo can do it
cascade is line, a.cascade is +
spell cascade, nugi uses awakened spell cascade in the clip
if you want to try to do a 6l frost bomb please use pledge of hands
yeah you can tell by the line it's - for cascade and + for awakened , it has 2 additional instances
Let's crash stonk market for pledge of hands
in standard LUL
you can throw in second wind, too, with frost bomb
might be necessary for CD reduction
will be a big damage hit tho
maybe less duration too
i dont think less duration will be good
the damage effectives is basically a 50 more damage
because it went from 200% to 300%
but I don't know, it might still be just a meme
Bomb do damage only after duration run out which is 2 seconds
https://pathofexile.gamepedia.com/Less_Duration_Support and it's 1s now
Less Duration SupportSupport, DurationIcon: dMana Multiplier: 120%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupport...
if the damage being delayed is an issue you should just use another skill imo
1s for a "bomb" is ok
like archmage support
just adds some variety
might be good, I wouldn't go for it as league starter tho
less duration is knocking down the damage potential. maybe if you need a swap for clearing. but that seems meh
anyway its a poe2 skill
but anything that has arena AOE should be good for ritual imo
not worth messing around with at the moment
if you cover the arena with a bomb...
might actually be ok for triggering trinity for archmage tho lol
the issue is that you need to be tanky too
is the Orb keyword new
otherwise you could just go for discharge with 80 aoe
Bomb radius buff + elementalist's +60% AoE outside unique fights + vortex or idk
Orb is tag yes
Slam everything, regret later
the orb tag is new? i was just thinking trinity void sphere
but that will probably get the orb tag
it might
bonk is sooo good tho
I'm down to a few builds for 3.13, bonk is one of them, animate weapon 2nd, int wander 3rd
i'm prob going for animate weapons tho
Historically Chris never liked the players oneshoting stuff
49% less duration from 20lvl support (20lvl 20% -59%), 20% less from alternate quality, 15% less from anoint so frost bomb go BOOM
oh fuck oh fuck oh fuck
100% resistance pathfinders, don't forget those
anomalous reave works with trinity
someone made this ms paint build
and said they were going reave
do you maintain your trinity while swapping weapons tho
If we ever get any support which turns movement speed into damage new raider will become SSS tier
are you thinking what im thinking b1
doomfletch alt weapon just to trigger trinity
doomfletch doesn't work with trinity
why not
that gives physical damage as extra damage of each element instead of a random element
yup
doomfletch is like
the voidforge and vaal should work tho
im not sure if it actually benefits from skill duration
if it does it'll be easier
if it doesnt itll suck
2 hits
and yeah if a skill hits more than once you get more resonance
which is why the video showed a character using Rolling Magma and Ball Lightning
well you'd want to keep it at 75 right
which makes a wand barrage more interesting
75 right?
still have no idea how trinity and resonance works
if its 75 that means its 45% more damage at level 1
im not saying its not 75, but i dont think it is
if you do shoot a second barrage at 50 resonance you'll stay at 50 for 2 seconds and then you'll bleed resonance for 5
so you can maintain the ele pen for at least 7
or more realistically i think you just pick one element and cast Arc every few seconds
if i play frost blade raider for the 5th time i'll just do that
put it on a ice golem with chain? or lightning golem
AOE overlap skills like ball lightning?
u gonna flamedash into mobs to proc it? =/
Orb of storms?
yes, sieg
Orb of storm with power charge and trinity
trinity does nto affect orbs
F
alternatively; if you are using frost bombs to cause exposure you could CTF it
what is CTF?
cold to fire
capture the flag
if you are anal about 100% resonance uptime you can use second wind for last link
otherwise probably faster casting
but; i think trinity flamedash is the winner
trinity, flamedash, second wind, enduring cry is a good linkset
how would you use it in the new arenas tho
lets say 6 boss fight
you flame dash into 1-2
thats fine, so long as it hits something, itll get your lightning and cold resonance
i think it'll be a pain in the ass when you're doing a fight like kitava and you have to dash across his chest to try to get it
i think it's gonna mess with your positioning
because you'd always want to dash into something
thats especially a problem with frost blades but you can always FD back
idk how badly it'll ruin your positioning
maven's arena will probably be fine because i'm pretty sure you'll be able to flamedash into a location that you can start swinging from immediately and still get projectiles bouncing
unless there are fewer targets in which case... what's the problem you've already cleared the hump of the fight
it's only really an issue if you can't maintain your resonance because of the positioning, but i'm not sure how much of an issue that is in practice since every flame dash gives you something like 7 seconds at >25 resonance which seems to be the important point
scorching ray taking 2 seconds by default instead of 4 to reach max stages is gonna be a damn godsend
i have never played scorching ray, but it sounds nice
cast speed was always the bottleneck for how good the spell felt
so now the spell will feel good
or at least way better
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Life: 5,651 (191%) | Reg: 1,823/s (32.3%)
Net Regen: 844/s
Mana: 106/679 (0%) | Reg: 26/s (3.8%)
Resistances: :fire: 77(+96) :snowflake: 76(+39) :zap: 76(+39) :skull: 20
Attributes: Str: 370 Int: 162 Dex: 70
Keystones: Call to Arms, Elemental Equilibrium, Elemental Overload
Endurance: 9/9
Scorching Ray + Burning Damage + Infused Channelling + Elemental Focus + Efficacy + Controlled Destruction
Player: Leeching
Enemy: Ash, Boss: Sirus, EE (Light)
Playerskill: Infused Channeling
Playercharge: EC
Playerrecently: # warcries recently: 1
Pastebin | Web Tree | Web PoB
Created in Path of Building.
this is a scorching ray/flame wall build that just uses righteous fire as more damage and some tiny clear instead of being the main source of clear
and now that scorching ray has double cast speed that will be far more viable
Well now i know i am not going ballista build for sure lol, now to choose between frost nuke and skeleton mages
cremation is a skill now
Well these were some underwhelming skill changes
I'm wondering about Kinetic blast
It's not in the patch notes
but
Kinetic Blast and Storm Call have brand new effects.
is in the minor changes list
unless it's literally just visual effects
3.13.1 be like - Fixed game crash caused by use of kinetic blast and storm call skills
just visual effects imo
So wait we lose damage on our ascendancies and gain nothing in our skills?
yeah, we regain harvest though
I really expected some more meaningful buffs though with the way they worded it
Anyone think the harvest crafts were nerfed at all, like the remove a fire and add another fire
Or any other of that type
bex said they only removed inc lifeforce since it´s not needed any more
Oh Ok
Conqueror-Influenced maps may now experience an invasion by Sirus himself.
Words, what do they mean
No nemisis? Did I hear a thousand headhunter skulls cry out in a symphony of pain?
Headhunter is beast craftable from unique belt recipe, just wait
Or were they clacking their Jaws in laughter
At least perandus is available but, aren't rusty scarabs infinitely cheaper?
they are, it's not worth 4c
it's the same value as a polished
and it's a worse version than ritual right
since ritual has kinda the same mechanic as perandus
with a large item pool
Thirst for Blood? What's that do?
new maps are called
Frozen Cabin
Forking River
Silo
Dry Sea
Stagnation
Forbidden Woods
Grave Trough
Cold River
Crimson Township
Bramble Valley
Foundry
silo and foundry are gonna suck dick
probably gonna be something like the armoury map
🤷
'tis be mine twoeth pennies
i'm most excited for forking river, forbidden woods, grave trough, and bramble valley
tilesets
also forbidden woods and grave trough might have the doctor lol
but i only just thought of that
Foundry - where HHs are forged
i really hope the build i want to start with has good dps as a starter
HH forged in Einharland
"Divergent Zealotry now causes you and nearby allies to regenerate 0.005% of life per second per 1% gem quality (from 0.02% per 1% gem quality)."

lol
i might play a doom blast build this league
given they literally like
doubled its damage
like look at this shit
occultist has more chaos damage now instead of chaos dot multi
so that's like
a build
how do you properly cause doom blast to go off as a 3-curse occultist though?
im excited for all new tilesets
i completed the map grind the last 3 leagues so some new maps is welcome
also i dont haev a problem with any of the existing layouts
hexblast does trigger it
is it better to scale doom with the doom speed nodes on the tree or with doomsday keystone
doomsday sucks butt
its hard to recommend hexblast as a build tbh, its clunky, dmg is conditional etc
there's a ton more than i expected tbh
thinking about some kind of grey spire occultist thing
uhh
duh
grey spire isn't exactly a common unique lol
i'm starting divine ire/hydrosphere elementalist
hexblast ignite right
do we know if the rituals will show up before maps?
they'll show up from the start like all league mechanics
So, expansion focuses bossing, and ritual focuses not bossing... Cool cool cool.
Enter new zone, clicky on ritual, kill first wave cuz easy extra density, keep moving.
we don't really know what rituals include right? May be like breach, where mostly it's rando mobs, but sometimes "bosses" show up?
We will never know exactly until the league releases
just replying to the person ahead of me about bossing. Ritual could be a bossing-heavy league if they decided to gate them that way. Or it's just a ton of medium-danger trash mobs. /shrug 🙂
wow, a game forces you to be decent at multiple playstyles
is there any info on what happens if you die in a ritual? Is it lost, or can you re-enter?
I think u lose some itens that require all rituals to be completed for u to buy. And u lose tribute because u didn’t kill all mobs
aye, from the FAQ it's failed when u(all party/players) leave (the area)
u h hh h h h hh
how many blades
can you generally expect
to detonate
and hit a boss
because i'm pobbing stormwall bladefall blade blast
and the numbers seem like
off
depends on aoe
this is base aoe
if double the aoe , all of them should hit
and if you use conc effect on blade fall
you lower the aoe where the blades can spawn
so you dont need large aoe on blade blast
so the answer is, it depends xD
fyi. whole screen is 80 radii
i'd lower the aoe on blade fall with that aoe
put a conc effect, and youll be solid
yeah i did
so they should have same AOE i think
at the very worst
if they have same AOE, and you have really bad RNG
you do 50% LESS damage
oof
but that's highly unlikely
problem is that all the aoe i get applies to both bladefall and blade blast
except for support gem aoe
i have intensify linked to blade blast
since it has better aoe than increased aoe support
CoC or selfcast?
selfcast
you also want to drop some blades, detonate, and keep dropping blades so they get detonated too
yeah like a miner
so 46 BF, 31 BB, that means in the worst case scenario (all the blades fall right on the edge of BF) you have 32.6086956521739 LESS damage
and how many blades should i be looking at in pob lol
i'd say an average of 15 LESS is accurate
not that it matter since it only shows 1/3/6/10/40/50
i'm not sure on the exact numbers on bladefall
anyway i think my dps will be just fine lol
yeah looks good
how are bow builds looking?
same as they were
the only real nerfs were to auras and spectres
spectres have now lost 12 levels in 3 years
any new tidbits about ritual league released/
how do you visualize aoe like that
owo
so you cant really use 10 blades as an indicator of dps
since thats just doing average hit * blades * cast rate
you kinda have to hand do the math
@violet nymph
Mm
i guesstimate
about half the blades land in aoe to hit your average boss
and with spell cascade you get 15 blades per bladefall
so about 8 per bladefall
then your best guess at how many rotations you can get in one second for your dps
for my planned expensive-geared BFBB elementalist
im looking at around
270-345k per blade
and using bladefall unleash
i can get somewhere around 3 casts and one bladefall detonation in per second
which hits the full cap of 40 blades
so about 20*270-345k per second conservatively
5.4-6.9m dps
did they increase health of everything again?
nope, more than that iirc
blades don't have to land to explode, they can explode in the air AFAIK
right but i mean they have to be in a spot where the aoe will hit the boss regardless xD
Just need to weave a second skill
I have great idea, raider, onslaught nodes near point blank (60% onslaught effect), daresso's defiance (60-100% onslaught effect), trinity elemental hit
Hi strangers. I'm struggling with a decision between Traps and Mines this league. Any strong feelings? I don't mind the Mine mechanic in general just want to know the stronger one. Leaning towards mines just not sure what the recent changes mean for it.
Does anyone know if there is a limit to the resummon from the reworked Liege of the Primordial?
I'm not sure if it works if you change location while golem is dead (leave map for example), but it should keep reviving them after 4 seconds endlessly
I think so, but it sounds way too strong when you read it out loud.
Golem damage per summoned golem removed, so fair trade i guess
I guess, but for casters it's just a free aura.
mines are imo stronger
throw on the preserverience belt, get perma onslaught with fortify. fun times
If it was fortify while you have onslaught 
if only lol
time to get HH first ritual in the coast and save it up for like 60 levels oh yeaaaa
I doubt league specific uniques will be in rituals, but I know bestiary craft can yield HHs
they teased a screenshot of HH in ritual
and league specific uniques have been in new league mechanics for quite some time now
They did? I was focused on 4 ex in ritual exchange honestly lol
I do believe they mentioned it was possible to get HH from the exchange.
legacy uniques will be available from it, im curious whether beast uniques will be available
hypothetically, will farming coast and mud flats rituals give a decent chance at a tabula early? With the ability to re-roll and the fact that they can contain uniques, its gotta be a decent chance right?
Jeez, just saw a sample Ritual tribute item selection. It's got variety
why waste time tho
With the new atlas trees, would farming legion early league (first few days) be a decent way to make a profit? Planning an ice nova inqu/hiero, so clear is pretty good
now for a random thought/question: Are the tribute costs based on the area level and some rng ? kind of like how cadiro sells the same stuff at vastly different prices depending on if you find him in an act area vs t16 map
if you can full clear legions, sure
timeless jewels will make you a lot of currency too
Okay I won't
psst: double corrupt it for 7 - 7.5l 
and bladefall/blade blast is also going to be ridiculous
and meta
i really hope stormwall doesn't suddenly become meta this league cause of inquis
cause it's absolutely ridiculous for bf/bb
brain rattler bf/bb with phys to lightning support might be crazy too
or storm burst? lol
not that anyone plays storm burst
Listen
White Wind battlemage
assume 25% attack dodge, 200% increased cold damage, and also adding lots of cold flat through battlemage
except you have no shield
idk man
brain rattler looks good but youre missing out on alot of other stuff
x3 shock, 20% lightning pen, a bit of damage... Looks good
Wasn't there an item revealed for Ritual league/Echos of the Atlas that dealt damage to yourself when you used it?
I thought I remember that being revealed, and people immedietly saying "Salutations" as a reference to that guy who makes Cast When Damage Taken spellcast loops.
the gloves that give %mp as phys dmg and also deal %phys dmg to u?
Maybe
It as some item that allowed you to deal damage to yourself
That must have been it, yeah
Wait so how will Harvest work now again?
We pick one of two seeds to grow/kill, and you get one craft effect? or
You get two plots to pick from with fully grown plants
And a rand craft when you best the fight
And you can only store a max of ten crafts now
Basically it's been gutted
Gl making anything good
just one random craft? 😦
White sockets were omegalul rare during harvest.
Did anyone ever use the flask enchantments? I always felt bad about the idea of non-permanent enchants
Does every influence mod have a t0 version?
Like the totem mod on shaper shields and the conflux mod on hunter helms?
@lucid stone yeah that's what im personally wondering
how many elevated mods we will have/will they be shared among some of mod groups maybe
I hope each mod gets a t0.
my guess its going to be mod-group specific not mod specific somewhat
My personal hope is that shaper totem mod gets another +1 totem or that the ballista mod on shaper boots gets a +1 ballista
like all conversaion from phy to X -> same elevated mod
all conversion phys taken as X -> same elevated mod
All max res mods -< same elevated mod etc
imagine if the totem t0 returns the thing they removed from hiero
oh ohyeah just the 4 gears
do we know hydrosphere and trinity quests/vendors?
great, ty
you get all the crafts in one plot
and you can save 10 for later
this is incorrect you can get 22 crafts, maybe more
and you can use the atlas tree to open more harvest patches
each patch has 23 crafts in the content reveal
Lex proxima
the one on the left means that you can have 2 patches harvested
and the one on the right means that you have 1 in 10 chance to harvest the same patch twice
@maiden coral ^
Isn't the one on the right in a 1 in 10 chance that you can harvest 2 patches (or 3 patches with the one on the left)
it says unchosen crop
2 patches and 10% at 3rd might be right
or you harvest the first one, it doesnt wilt, harvest 2nd it wilts, and harvest 1st again

I'd wish the wording was clearer
you get X pairs of plots per grove encounter
normally you pick one from each pair to use
unchosen crop node means 10% chance to get to use both
does the additional harvest mean extra "pair" to choose from, or the pair become "trio" to choose from ?
extra pair I believe
viper was it you that fixed pin point for minons? 🤔 😏
no, I'm not a programmer. it was Openarl actually.
I don't understand the specifics, but it was a horrible intractable problem that required a clever solution 🤷
now, can he fix the harbinger portal so we can buy/use them 
oh wait I brain farted. thought you were talking about pinpoint with cremation
pinpoint with minions was also a horrible intractable problem, but with a very simple (if hacky) fix that pinpoint now just doesn't support skills that create minions
loved the interaction and a freshness of support gems for minions, especially ranged
it was a strange interaction indeed
spectres, skeleton mages and phantoms
@silver kettle sounds about right hacky solutions / hardcode that is pain in ass years later 😄
1 of many reasons syndicate operatives was so insane
skeletonmages, ranged spectres and phantoms uses projectiles
each minion had its own intensity stacks
how many times you can activate a ritual ? multiple or just once ?
you can activate each ritual once, but there are multiple rituals per zone
so you take the reward or you use the ritual vessel right ?
the ritual vessel takes all the monsters from that fight and you can use it on a map
right ? or is it different ?
u can take the reward and use the vessel, its not 1 or the other
and yes u use the captured vessels with map
so you can take the reward and use the vessel ?
from what we've seen yes, nothing that suggest u have to give up ur rewards to capture the vessel
other than the "cost" of purchasing the vessel frags from the rewards
if you take the vessel in a map, and the map has 3 rituals, do all the rituals get that increase of monsters from the vessel ?
i could be misremembering, but i thought they said the 2nd ritual include mobs from 1st, and so forth
which would be yes
if you have an item in the ritual rewards and you differ the item and then you re-roll the rewards, will the item differed appear again or will appear in the next area or will it appear at the next ritual ?
i asked that question 2 times, no answer yet =/
darn
Each successive Ritual in an area is harder and offers better rewards. so that mean that if you if you finish a ritual all the remaining rituals in that area have increase monster quantity and rewards ?
do we know how many rituals are in an area ?
4 max
Ritual shop changes per ritual or per area?
per area, although some items will start with their details hidden and only be revealed when you finish all the rituals in an area
you'll still be able to see that they exist before then though
When the say to lock in an ritual item, are they talking that it persists across other rituals in the same area or can you defer to the next map/area as well?
next area
all the rituals in the area have the same inventory , so there's no need to defer it within the area
Thank you for clarifying. 
each ritual has its on reward points or do they increase if you dont spend them until you get to the last one ?
you get better rewards. You have up to 4 rituals, and each ritual unlocks a higher tier
so first ritual is tier 1, then you clear 2nd you get to tier 2 etc
Differed items appear in the next map
He asks about how far ritual whatever you use for shop carry over
if you re-roll in the same map it won't be there
rituals are tied into the map/zone creation
so nothing should affect them once in the map
Ritual shop C U R R E N C Y
same map
*up to4 rituals with same shared currency which you lose if you don't use it
did anyone understand this guy ?
what is asked was if the rituals share the reward points in that area?
yes its cumulative in the area
same map *up to 4 rituals with same \shared currency which you lose if you don't use it
what didn;t you understand from that?
i guess he skipped that message while reading
so if they stack up that means its best to use them at the last ritual and not waste it in the first ones and lose time when you can see all the items at the last one
yeah if you clear all the rituals you will see all the rewards
so you use the currency at the end, or you might not be able to afford the higher tier rewards
yeah only spend stuff at the very last ritual, unless you know you won't be able to beat the next ritual and should just stop where you are
what ilvl is headhunter? cause you know there's gonna be at least one person who gets it in the earliest ritual possible.
they say that :" Each successive Ritual in an area is harder and offers better rewards." is it quantity of monsters or do they get more dmg and reduced dmg taken or what do they get ?
and/or ritual mechanic
dont forget the shrine does stuff too
totally expecting some random unavoidable effects or DD that 1 shot HC ppl
og delirium balls that u cant pop that track u in that enclosed arena 
No let’s not relive that
HH is ilevel 40 I believe
or 44
around there
so if its available before maps you can get it as early as act 4-5
that sounds... fun
act 5 sure
the ritual totem itself has attack skills so it might have more difficult skills as you get higher
and that's if you have enough tribute to defer it the first time
is ritual gonna be early
inb4 headhunter only drops from like... t17
like a1+?
you can defer even if you have 1
yes, rituals will start from Beach
alright sick so we can farm uniques if we want early
o? i thought it was a % cost of the item to defer
you just need to finish 1 ritual I believe
yes i think ritual is a great way to get your early league Tabula or Nomic
no % cost, you just need the reward screen
That's true, Tabula has one of the lowest unique Ilvl
i really like nomic's because movespeed
my strat is to do 1 ritual every zone from ledge onwards