#1┃mirage-league
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I mean it is pretty obvious that it is hit based.
Ah, I must have missed that.
Isn't it going to be good for Heist if you're standing on top of your Rogue while they do their lockpicking / lazer disarming / rikkita-rakkita sneaky thing?
No.
During those times there shouldnt really be a lot of enemies attacking you
Area control skills are a big jebait
No one will go out of their way to use those skills unless Flame Wall adds a shitton of damage or that bubble giving you like 50% damage reduction
Good point! You're supposed to get to the artifact (or at least close to it) without triggering the alarm. 
its more for escaping me thinks
You wanna yeet straight out of there
Void Sphere and Flame Wall look like they have potential, if only as supplemental damage.
pop facerun and just git out
like, the former easily covers arenas for Cortex, Atziri, Shaper or Elder
And the latter, depending on values, could be good for the added fire.
Why would you bring Void Sphere into a boss fight?
As always, we shall wait for numbers
Cause it's fire and forget?
Its a gemlink that most builds cant free up?
Like I said, we're going to have to wait for numbers
Sigil is literally a dps increase for my build no strings attached
Absolutely free
Frost shield looks amazing as well for high-es builds
I wonder if there's a max amount of es you can charge a shield with
I wanna see 20k es guardians tank die beam just with the shield
wonder if the void sphere will count as corpses being consumed
also wonder how crazy i can make unleash archmage arc with the sigil of power
kinda a pain to find reasonable builds in poe.ninja with everyone in mirror tier gear
That is assuming it takes a % of es rather than a flat value.
Just keep in mind it works like a guard skill where it has a "life pool"
the way its worded implys it healing based on your mana amount as it drains it, not sure how much its base vs regen is though
also kinda curious how effective the sigil of power will actualy be after ive re read it, added lightning dmg ontop of the crazy added lightning arch mage allready gives may not be that good
or atleast less effective
I really like the idea of these skills.
Ice shield sounds really sun
fun
Does flame wall stack if you shoot through multiple flames
prolly not
So, uh, I'm somewhat new to this whole league thing. We're expecting patch notes sometime this week, right?
next week
ah, ok. League ends monday the 14, patch notes sometime next week, and Heist starts Friday the 18th?
and so for 4 days we all just, uh, sleep? plan? snack?
play other games
other what now?
Standard is an ok game tbf.
Im playing path of (tentative) building
Clear your standard stash tabs
I hated whole heist thingy. Bud dam "Ice shield" looks so gorgeous, all the time didn't like point that am Necromancer with 50+ minions army, but have to fly around like ninja chicken. Now it Finnaly looks i can stand still! and look on war like real general ^_^ cant wait for this GG .
im not even gonna laod standard haha
too many tabs now
@modest yoke your assuming that necros aren't smashed hard ;\
im also hoping
as i main necros for league starts
Lets hope so :), but i would play necro even if they smash him, its "Life style" 😄
flame wall also looks nice, but when there are projectiles from enemies that can oneshot you through fire wall that will not be much thing I guess :?)
yeah maybe its two ways that woudl be bad
i dont care
as long as spectremancer viable
I wonder if there will be new mobs for spectres
ill muscle my way into it again and gather money for a 3.12 league meta build
probably
frost shield doesn't look too small, and if the damage reduction is big enough it'll be really good for boss fights
its like the same size as elder's expanding circle center
maybe a tad smaller
I like how when people talk about 'minion nerfs' they actually talk about necromancer nerfs
Really want to se their skeleton archers in action 😆
I just wanna use firewall with spell cascade
Kinda sad about the long cooldown on the Void Sphere, was thinking to make a build that uses that skill for map clearing...
Maybe possible with second wind + CDR?
Yeah, assuming you aren't too concerned with clear speed it might be doable.
It is something that needs gem info and/or actual play testing to really know
True.
If ball lightning is untouched, then i might go miner as league starter and use the new sigil of power.
If you shoot ball lighting through the fire wall it should gain the bonus damage, right? 
i think so
i have a question if you can not die or dissconect to scape the heist can you just portal out of it
since it does phys/chaos ; it'll be interesting to see if we can scale as second deeps skill maybe
Anyone know if an enemy that dies to the explosion of Impending Doom, can it also trigger the Occultist Curse Explosion, or is the curse already "worn off" by then?
Actually, does anyone know if hexes are also curses? Will hexes even trigger occultist explosions?
if you're going occulist you're probably gonna already have a different curse on the enemy
unless you're letting it expire and not replacing it while other curses have a shorter duration
I'm just wondering, for theory crafting purposes.
I'm looking for a single-button playstyle. Normally I play bane pop with this setup. But I want to try out the new hex + doom setup as an alternative.
Who knows, maybe this is the league I start as a Jugg, just so I don't lose loot.
Curses increase in effect as they expire next league, right?
So does that mean curses on yourself from Soul Mantle or Shackles are going to increase in effect the longer they're on you? That would really suck for Soul Mantle, because having 100% reduced curse effect wouldn't protect you anymore.
Or is the increased effect only from selfcast?
I believe only Hexes increase in strength.
Hexes are selfcast curses? Or are all curses renamed to hexes now?
it only increases if you have doom and i think that what effect increase means is that the effects of curses are stronger
like temporal chains slows you more every second until it disapears
Launch page says: "Many curses are now classified as Hexes and now use the 'Doom' mechanic. Self-cast Hexes build up Doom the longer they're active.
So, hexes increase over time, on a 1 link. The impending doom support causes the explosion at the end, depending on amount of doom stacks.
So long as Soul Mantle isn't changed, it should only cast curses on you, not hexes.
Looks like the increased effect is only from self-cast.
And even if it did, I doubt they will count as "self-cast" and gain doom stacks.
I'm fairly certain that Soul Mantle is safe from the hex / doom buff.
Well, self-cast curse in shackles should still doom you.
That might actually be pretty fun with a long duration TC
That is only if TC is a hex, and not a curse.
The wording makes me believe that not all curses will become hexes.
It's really a silly divination card name given how predictable the end result is. Just one of six jewels.
I am totally seeing a punishment aura cyclone build <~<
Explosion is based on overkill damage
Cyclone explosions will deal almost no damage
That orbital beam spell is very interesting
So it does whatever damage type the enemy is weakest to
That should mean that it can cycle EE just by itself 
oh, based on overkill damage
hmm

i guess that stacks well with big single hits that also make use of herald of ash
finally, a build that can waveclear with heavy strike!
also works well with super single target nuke spells
Like this new beam
@wild arch Hexblast is always Chaos damage, it just deals damage "based on" the lowest resist.
That doesn't clear up anything
its chaos damage thats calculated based on lowest res
so... its basically all elemental
but wont proc things that specifiy "fire damage"
or "cold damage"
or "elemental damage"

Yeah, that.
Also I'm gonna go out on a limb and say that the ele ailment is based on the resist it targets too.
So if enemy cold res is lowest it has a chance to freeze etc.
probably
i wonder if it will still trigger poison
or if the damage coding will consider it "cold" for the calculation
or something weird
Which is freaking awesome! Time for EE + Frostbite into Hexblast to freeze the screen!
what would you use for the EE?
Lowers enemy res.
Storm Brand.
i guess throw on a ring for adding ele damage or something lol
Or Tempest Shield with Glancing Blows if they don't nerf it.
Then would inquisitor's ignore ele res on crit technically apply to this since most enemies have more than 0% chaos res
i wonder how low level some of these gems will be
Or a CWDT setup maybe.
it sucks a lot of them probably are 28+
The mark change concerns me tho
Marks are gonna suck for 99% of builds I bet.
Gluttony is probably my favourite unique
That's a lot of sustain lost against more than 1 enemy
i really wish
marks would allow spell damage
i hate how they have always been on attack
They are reworking them, so there is a tiny sliver of hope that they will do something good with them.
(or at least have been since i remember. I heard they did not used to be)
They mentioned a keystone
Maybe it'll let them apply to spells or something
Cwdt firestorm with poacher's sounds scary
My big questions are how Hexblast will work with multiple curses, the base damage, how much Doom will be needed and stuff like that.
oh yeah, multi-curse would make hexblast interesting
since you can run 4-5 curses
but they need to be self-cast for hexblast right?
Yup
so that sounds like a pain lol
Like, if I can Bane an enemy with four curses, will that provide more damage than self casting one curse so I get Doom stacks?
im curious what they are planning with Bane as well
Curse piano build
I smell an occultist change coming! smells like victory.
I doubt that'll work
what about Doed's skin? I wonder how that'll get changed...
Well Bane says it "triggers" so currently it won't work and Bex said in the reddit thread that it would NOT grant Doom so.
Is that the curse totem?
effigy thing yeah
Why would it change
ah, so bane is gonna be pretty meh then wont it?
if all the curses end up replicating what bane does anyway lol
It's just a totem with 6 curse auras
Most likely, unless each curse gives a base damage before Doom.
will it synergize with hexes more or marks.
If the skill is just, Hex is present = blast and Doom stacks = damage then only self casting will work at all.
Are they gonna limit it to hex auras
probably
i wonder if they will lower the level of curse gems overall
so we can play with them earlier
But if it's each Hex = damage with Doom stacks = more damage than it's possible that a certain number of curses are as good or even better than letting Doom stack, at least for clear.
Will need to wait for gem info and most likely even testing it myself.
I think it only explodes if there's any doom at all
bane has an issue of not being good end end game. still needs some love, i think
"If the target is cursed with a hex, it consumes that hex and causes a shockwave around that enemy."
So more hexes = faster doom stacking
Sounds like it just needs a Hex.
wait so what about multi hex + hexblast w/ unleash (i think its unleash that does the rapid casting)
Most likely only the first one will do anything
So if the gem says something like "Adds xxx to xxx chaos damage for each Hex consumed" and "Deals xx more chaos damage per stack of Doom" then stacking Hexes with triggers might be a thing.
well it says it consumes that hex, so you might be able to multi trigger hexes
unless it consumes all hexes
also curious if hexblast is single target or an AoE, for when there is a pack of hexed monsters
Yeah that's also possible, that it only consumes one Hex at a time.
The explosion will probably do no damage at base
As in if you just cast it without letting any doom build up nothing will happen
Everything about this gimmick just screams slow and clunky gameplay
The Hex consuming is either single target or tiny area with the shockwave being bigger.
I'm thinking single target consume but AoE damage.
That's what it looked like
Yeah there seems to only be one shockwave even with several enemies super close to eachother.
Yeah for sure.
"If the target is cursed with a hex,"
So single target but the damage is area.
Kinda like Detonate Dead, single corpse targeted but area damage.
Yes
Well I'm very interested, I wonder if it would be at all possible to use it for an ignite build? 😄
Is it really that hard for them to make a normal chaos spell
Yes.
Why do they all need to be damage over time or with complicated gimmicks
But hey, at least we have curse hit spells that aren't minion based now. 😛
Chaos flameblast looks hype, but I'm still not sure if it's worth it
I think it will be a pretty big investment just to end up being about as good as a much cheaper poison build using BV or w/e.
Who said anything about poison
Well it gives chance to poison along with the chaos conversion.
We finally have an option for big chaos hits
True.
But the 2 consuming darks are sub optimal weapons
But you will be playing Flameblast, which I've never enjoyed so for me it's a big nope.
Trickster could make it work
Power and frenzy charges from channelling
And fire as extra chaos damage
For sure Trickster sounds like the best for it.
mark ring nerf
Then again trickster can make anything work
welp, looks like another cyclone nerf lmao
Well Marks are better on bosses now because they ignore boss curse protection.
So if you didn't need them for clear they are better, otherwise worse.
So mostly worse, since they were often used for gaining charges during clearing.
how many "melee" skills actually scaled well into high tier stuff anyways without exponentially more funds
because iirc it was basically cyclone and uhh
maybe blade vortex? though i can't remember if that was a meme
it's just funny because i can't tell what they're trying to go for re: fight design
Lacarate and Earthshatter are both crazy good, used by the best racers in the world during the recent end game races, which included killing Uber Elder and A8 Sirus.
well, big chaos hits will be nice
but yeah, the chaos DoT has always bugged me
since it is so strong till awk 8 or there abouts
then suddenly falls off into basically uselessness
Yeah they kinda cap at like 3mil dps, not the best for A8 stuff.
and even then, that is a tough cap to hit
Yup.
i was running like a level 25 bane with all the fixings, and also ED+cont
and yeah lol
Yeah I've never been huge on pure dot builds.
they should address that so all "main" skills are end game viable
like obviously no one is killing the final bosses with something like leap slam (normally)
Prefer Ignite and Bleed since they tend to be more split between hit and dot.
I think the larger problem isn't even bosses
it's that because of enemy design right now if you aren't vaporizing shit before it can do anything
there's a significant chance of you getting asploded
Namelock melee will never be top tier without the gear to one-shot the boss, so out of reach for 99.9999% of players.
because there's so much visual noise that the one rare or w/e that kills you is one you couldn't read the tags on
fair
before you exploded to it
Yeah.
or on death effects
like, i went through a few builds on harvest
once it doesnt kill fast enough, its worse then dealing with reflect
or other shenanigans
started with molten strike jugg, which had obvious problems with rares and whatnot getting random silly damage spikes or reflect
switched to cyclone, which on the... 5ex i had by that point worked up to like a7 before the same thing started happening
shit that I couldn't read fast enough to figure out what it did when it came on screen would kill me
granted, melee is easier now with crafting from harvest
so then I switched to ED trickster and was like
"wow, is this what it feels like to not be in danger most of the time"
my favorite was still triple curse bane w/ gloves
so you can basically super debuff things and still do good damage
Molten strike with flame wall
because anything that forces you to engage things on the same screen carries the risk of instant death
:^)
Yeah, and having enemies be the most dangerous post death is the thing I dislike the most in PoE.
don't get me wrong i'd love to see them slow the game down in general, but the process of getting there right now is like
it's going to be a very unfun few leagues I feel like before we get POE2
in terms of build wonkiness
because the new stuff they're designing (like the new CC skills) seem like they'd be great
...if you had more than one or two 6-links
on your entire build
Well Harvest has been my favourite league since Breach, will be the first league since then where I reach 36 challenges. So I'm expecting Heist to not be anywhere near that.
which are usually already spoken for
and yeah
so far i'm not too excited for heist
Being able to craft my own gear has been heaven. Going back to buying 99% of everything I use will suck.
harvest had problems for sure, but people talking shit about the population miss that it wasn't because of progression so much as the harvest mechanics themselves were ass for the first couple of weeks
getting seeds was horrible, the farmville mechanics were horrible
And I expect Heist to have the same problem as most other league mechanics, where anything other than turbo speed insta screen wide clear with build in corpse removal will suck.
^that too
compounded with mark rings getting nerfed killing a few builds
that made that possible
PS: Fuck Legion I hate it.
so does contagion have a maximum spread range btw?
i noticed when used in leigion it doesnt one shot the whole legion lol
that said, Neuro, my favorite was delerium
since i ran a super stupid build and it worked!
yeah, it has a max range
you have to dash or move to keep up with it to get a whole legion unless they're packed into a super small area
Delerium was weird for me, I got a HH in my first temple, sold it and could build whatever I wanted pretty much for the whole league. Loved a lot of it, hated all the on death crap.
Simulacrum rocks though.
So yeah, fav leagues are probably Harvest, Breach and maybe Metamorph.
Oh well, it's 4am, time for sleep.
surprised they're leaning into all this conversion still when added ele been dead for like 7 years
ele conversion isn't dead.
Ele dead? U must have not played poe for years
Added ele stat stick was just 3-4years ago
So does anyone know if GGG have addressed what happens with curse on hit rings for the mark skills, and how they'll be addressing life leech, charge generation, and the builds that were reliant on them?
they have not
since Sniper's Mark will get its own reveal, I expect another separate post for Mark mechanics and balance, possibly explained in the balance manifesto
if they make one this time
Yeah... I hope so because it really kinda makes more sense to make the hexes single target and the marks aoe
Lowered elemental resist? Yeah that'll be great for a boss or tanky rare
How does Hexblast work with ignoring ele res?
But instead it's like charge generation and on hit/kill effects? They'd make a ton more sense being for packs
Is doom per hex or per enemy? If max doom is 20, and have 2 hexes on an enemy, is the total doom 40? Or no info yet
should be per the hex on enemy itself, like impale
Wonder if doomblast would trigger off total doom or the doom its supported hex accrues only
Would be pretty pog if it was total doom
yeah, I'm hoping it'll be possible to get something like a 6-8 hex boom
for clearing 1 curse would be enough, but for bosses you'd get that juicy extra damage from playing piano
'
Do we know what the new curse keystone does?
I don't think so, but probably +1 marks on an enemy
possible with a drawback
ah nvm it' self-cast
guessing something along like less curse duration + more/faster doom effect
it'd be great to get doom in a reasonable time so that it's actually an option for clear
just stack 99% reduced duration
no I mean for doom, not for the curse duration
you might be able to make it expire, but if it has just 10% of its max doom value and does 0 damage, it's pointless
hmm, u mentioned clear, so i assumed u meant doomblast instead of doom mechanic
I meant scaling either Hexblast or Impending Doom with doom
as in getting the full benefits (or at least a large portion) in half a second rather than 3 or 4
yeah i wonder how much the doom scaling will be for those skills
and if it does enough dmg without doom
Blazing salvo pls be the new version of pre-nerf pyroblast
I would very much like Doom Blast to have ailment scaling like flameblast
Hmm
Am I reading hexblast correctly
It does an aoe explosion if the target is hexed
And doom only boosts it
So if you want to scale ailments you want to doom enemies
Or just run blasphemy and machinegun them with hits
I want to know what happens when you ignore res with hexblast. owo
Just pure damage then
I wonder if hexblast would be any fun with ylfeban's trickery.
Don't remember what that is
But I doubt anything will be more fun than occultist with frostbite and ele weakness
Random curse on hit
you can't support the curses applied by that helmet, right?
I have been trying so hard to just get an Annul fire or Annul attack mod using Harvest crafts, and am having no luck. Are there any ways to make it easier to get those?
I'm honestly considering trying to use Catalysts + Orb of Annulment to try and remove the mod now.
How is that related to the next league where harvest won't exist? 
Because the Harvest Discussion channel got renamed into this
No, you can't support the curses, and they're level 1
will be possible to proc Elemental equilibrium with any new curse ?
Curses don't hit so they can't proc EE
new one hits
how ?
Add any amount of elemental damage to them.
I'm assuming added damage to spells works unless for some reason they are considered secondary damage
oh hmm
Me and my friend starting our first heist https://cdn.discordapp.com/attachments/599913887873105942/753514818836758659/Funny-burglary-fail.gif
Unless they deal secondary damage. In that case you'd need some sort of generic added damage like the herald rings apply.
@young knoll Professionals already, I see
I just realized that I actually have a good amount of generic damage modifiers from my Crown of the Inward Eye and high mana supply. I probably should get some secondary damage in my build, like from an exploady chest.
I love the flavor of the replica uniques
It really seems like they tried to make a correct replica, but just keep screwing one key thing up and making something like a Chinese knockoff that is technically just as good.
My archmage build I'm using right now has about +200% mana from my passive skill tree and Inward Eye. So that chest would be an effective +1500 mana.
That's +750 effective HP during the times when Arcane Cloak is active (since it spends half of your mana). Although the modifiers it gives to damage would be far harder to calculate since you scale off of mana in some many different, individual ways.
That's a lot of archmage damage 
I know it will be, but it's just hard to calculate archmage damage numbers.
Big numbers = big unga 
And then there's always the big downside of no gem sockets. I think I'm going to stick to Shroud of the Lightless for that reason.
You could use a staff to still have a six-link though
Pledge of hands sounds pretty good for archmage
Regarding the 6 abyss socket shroud. Is that fine for us to play doom fletch? Since if we spam the abyss jewel quite nice?
Assuming you can get 6 well rolled abyss jewels
and tbh post nerf abyss jewel numbers for flat phys just feel really bad.
Well. If I'm just aiming for max life roll and Cric multi is that can be a thing? Haha. Since it was short of roughly 300 life comparing to kaoms heart
I mean without harvest all I can say is good luck, and if you are stacking flat damage from the jewels why use doomfletch?
I was thinking just chaos spam on abyss and use rare bow better
Maybe playing bv with that 60 % more crit multi on chest
As long your okay with t2/3 life rolls that should be okay hitting t1 life though is insanely hard.
Or just use it as a comfy chest
~200 Life up to 60% all res &up to 96 of an Attribute of your choice
dude, crackling lance seems awesome
so many fun builds this season it feels like
crackling lance traps/mines could be a blast
shattering steel looks great too
lancing still feels awful
splitting is amazing
Are there any steel skills that can be used by bows? That sounds fun to have a ranged build that actually uses ammo.
they are all "melee" i believe
Mmm. Okay.
that said, gladiator impale build will probably work fantastically
with the new skills, i mean
I think bows are the only playstyle that can't really have a mechanic that feels like ammo you build up overtime. Charges when you use Discharge or Seals when you use Unleash support can also feel like ammo for spellcasters.
yeah
unleash for bows would be interesting
but bows are also the king of AoE
so it might be too cheese lol
I would rather have a Steel bow skill, so you can see your ammo be displayed as you look at your character.
we might see that in PoE2
That'd be nice
hey that is too large
I wonder if Pinpoint/Intensity work with bow skills
you could argue that intensify should support all area skills, but it doesn't
hmmm, does the new skill gems comes with alt qual version too?
i believe so, yes
god I wish this were legit
hax
one day
1 second of that = lifetime debt of bandwitdh overcharge
Champion impale barrage seems fine 😏😏😏
Will spell cascade increase the storm limit for reworked firestorm?
So you reach storm cap much faster and face damage penalty? Wow
I don't think duration stacking for firestorm will be a thing anymore; you could use spell cascade for more big meteors though
I hope icestorm gets to scale storm limit with int, like it currently does with duration
Or else one part of whispering ice's damage scaling will be meaningless
well, they're reworking it, so they might adjust it so that int scales duration less and damage more
so you wouldn't be able to reach the limit for Icestorm as easily while keeping the same damage
I'm torn between lance and firestorm 
Why did they have to release both in the same league
I feel like I'll have to play at least 5 characters to make sure I play all those spells before they're nerfed
assuming they don't turn out to arrive with shit damage in the first place
Am i reading this right? If you have no shards, you cant use the steel skills
So every time you enter a map you have to call of steel first
after that you'll probably use it regularly to speed up impale
u dont have to, u can just generate from impaling enemies
If you're not impaling consistently they're gonna be just basic attacks
well if you onehit everything, you're not gonna need more shareds than Call of Steel generates
and if you don't onehit everything you'll impale and get shards from that
That new steel skill looks like shield throw that scales off your weapon
I.e. shield throw but good
so I think that should work out, but it's just a little more clunky with needing two skills; idk if call of steel is instant or not
Does intensify work in CWC?
no only self cast
So lance in CWC will stay a wide spread 
the call of steel also pulls from dead bodies so even if you are oneshotting you'll always have enough
I love crackling lance but man that name sounds weak
I was wondering when that was going to be brought up xD
ROCKET LAWNCHAIR
lancing still feels awful
@valid isle
Looks mediocre, at best. Do not sure about effectiveness
did GGG say anything about icestorm or show how the new one works? Firestorm was changed from small raining fireballs to giant meteor followed by small fireballs but what about icestorm?
it was mentioned in the same post
yes. I read this already, but they didn't show it in the video and they didn't go into specifics in the post either.
icestorm is just numerically tweaked to be less performance intensive while keeping the dps
well, whether it'll keep the full dps or not remains to be seen
So icestorm is still just the small icicles raining down without the giant first-hit like firestorm does?
yup
well, the shards might be slightly larger
the impact area is greater and there will be fewer shards
And they didn't mention whether it still creates its own chilled ground
Thia league dont look fun :-( thats 2 in a row rip
Could somebody explain what is different now for GC apart from the full conversion?
Its kind of hard to see for me what "a fixed cascade spread" means
it means that your overlap won't get worse if you scale AoE
because the centres of the areas will be at a fixed distance from each other
oh i see, so prevously the skill would go out farther from the cast point if aoe was scaled, but the bursts would lose overlap?
And since now the last pulse is doing the most damage, you want to stand in a certain distance from a boss to hit it with exactly that area
well my understanding is that it was scaled proportionally, so they didn't lose overlap in terms of percentage, but the overlapping zones were closer to another with lower AoE, so you could get 3 overlaps instead of 2
because enemies aren't points but circles
i see, thanks
So basically it will be a bit trickier for GC mines to get the full damage potential, since its harder to hit that final burst when a boss moves
with enough AoE investment, you should be able to overlap all bursts now
is anyone thinking about the steel skills? I haven't done a build with any yet so I'm thinking this could be the one.
i've literally never played champ so perfect timing.
Thinking about firestorm chieftain 
The wording on pinpoint support is a bit weird
It says you ramp up intensify while losing projectiles and increasing damage, but does it still apply the aoe reduction?
that's from intensify
if you don't support the skill with intensify you'll only get fewer projectiles
there aren't too many projectile skills that work with normal intensify anyway
Just thinking about how that new salvo skill would work if you reduced it all the way down to one projectile 
magmaorb with 0 chain
Pinpoint gonna not reduce projectiles I think
Wish it would would be interesting
The video they stay at 3 proj the whole time
Becaus that's the default intensify number
@marsh oracle it does
It adds 3 projectiles and then takes 1 away for each intensify stack
Max base*
oo so you get the +1 then lose a projectile
You can get more intensity from cluster jewels
whos ready for contraband thread?
When
this league
you can only get that notable from tree now
cluster no longer generate it
you can only get it in standard
deep cuts being gone
is weird
I get it was the epitome of "Better when stacked" but it kinda needed to be
that new weapon enchant is super good ;o
Do the Beastiary crafts transfer to standard when league ends ?
Regarding the teased new enchantment shown on a tornado wand: https://www.pathofexile.com/forum/view-thread/2932419
Which of the followign is a correct interpretation (focussing on the effect on the 30% fire damage mod):
- The 30% operates as if it were 8% amplified (so its actually 32.4%)
- The 30% gets the 8% added to it (so the wand has 38% net increase to fire damage)
- The 30% figure already includes the impact of the 8%
@frigid holly 3. The base value and amplification would only be shown separately if you held alt, like how catalysts currently function. It's also worth noting that most stats in PoE can't store decimals, so if it were 1 the number would be 32% not 32.4%
right, ok. Thanks
+1.08 levels to skill gem
If there's ever a way to get enough increased mod effect to tick up +levels stats, oh boy
@silver kettle Are these enchantments local or global, or does it vary per enchant?
Harvest ends on th3 14th, right?
ye
Thanks
@fleet mantle local
Do you think PoE Ninja will every have to re-organize it's layout as new item types get introduced? Like having types be depicted in a two-wide column instead of all on a one-dimensional column?
I shed a tear for the pob devs who have to program 900 more alternate gems into their databases
I think a cool thing about the rewards this league offers is that all of the rewards can theoretically be given out while leveling
because they're power limited by item level, with the exception of alt quality gems
you're not gonna want an enchanted base chest at endgame if the item level is too low after all
replica artifice looks pretty good.
What are the use cases?
I'm struggling to come up with any
It's only one socket so you probably must be an assassin, the effects are dependent on hit size(another big problem with one socket), and you need to find a way to trigger it
Honestly any build that can make use of this would be better served just taking secrets of suffering
And you're losing your freeze too
Hold on
YOKE
If you can find a way to inflict all three in any amount, you can get 15% increased damage taken on enemy
Get 3 spectres for each element? 
pls no
Nothing decent comes to mind
Maybe just oos with sources of added damage?
Since you can't use any supports
Is there a minimum damage threshold to inflict ailments?
yeah it seems that for elemental hit it is straigth 30% more single target damage if you can apply all 3 in some way
storm brand with added flatt i guess
so you fire and forget
Yeah I guess brands would be the way
Smart
Vortex + brittle ground Pog
brittle is the equivalent to freeze, not chill lol
actually if i'm gonna get a secret of suffering jewel in ssf i'm gonna give tri element ele hit a tyr
I think I know how to use that ring. Play a cold Elementalist and socket Power Drain in it.
If you encounter a boss you can't freeze, you use your Power drain a few times to make it Brittle and give you lots of Power charges. Now you have greatly increased your chance to crit against that one enemy that you can kill it quickly with your large amount of crits.
What jewel? 
power siphon you mean
those good old 0 link power siphon hits applying big brittles im sure
wew more secrets of suffering shenanigans
those good old 0 link power siphon hits applying big brittles im sure
@midnight phoenix i'm screaming
Skill gem connected to five supports = "six link"
Skill gem connected to three supports = "four link"
Skill gem connected to one support = "two link"
Skill gem connected to no supports = "zero link"
What
@sharp iron the point is that what you want to do doesn't really work
The only thing you could really put in that ring is a minion of some kind
And somehow get them to hit hard
There isn't really any way to scale unlinked gems besides global level mods
Oh, I didn't know Brittle cared about how much damage is dealt. I thought it was the same value no matter what.
Yeah I guess you would need a minion then, because those get buffed by your auras.
I think trying to make use of the ailments themselves is a lost cause
Ele hit and yoke of suffering are the reasons to use this item
If this item actually is worth using anyway
It's 15% increased damage taken and 33% more damage with ele hit if you can get all three though
Wait a minute
that's a replica ring
does this mean that replica loreweave exists
probably not, and if it did, we wouldn't get it from vendoring replica rings
Guys, I think we missed some lore with the replica uniques. If you look, most of the flavor texts on them don't have a name attributed to the quote. But the replica Malachi's Artifice does have a name attached to the quote, and implies it is someone overlooking the experimentation.
I think "Qotra" is going to be a character we'll be seeing in the Heist storyline.
Like Qotra is someone that will be directly named in a Blueprint description as who we're stealing from. Or maybe even a boss.
No wait, there really isn't any indication that bosses could appear in Heists.
That's true, but I suspect there may be unique blueprints and contracts
for endgame heist content
"The Administrators Office" or something like that
i asked earlier what culture is qotra from
what kind of naming convention is it
is it vaal?
i was joking after the first reveal taht we are getting Altziri
do replica unique flasks exist?
Hi pals,
Was thinking about using ancestral bond for totems and flame wall to boost its damage. Do you know, will burning damage from the wall apply or not?
i think so, but we will know once the gems are out
nice, thanks!
unlinked or 1linked?
No, ancestral bond is a keystone
holy flame totem has projectiles though
That hammer base looks so good but the implicit is just disappointing
Wew
you mean the opposite
Replica foible is nice
Wait a feckin' second
That flavour text...
Type Delta Test subject
Type D Test subject
Class D test subject
This is a goddamn SCP facility
👀
Imma bet that one of the things you'll want to steal will turn into a boss when you reach its vault
like a giant vase you fight
was there an SCP movie last year
i guess xfiles was kind of like scp
id love actual scp tv series
Hold on its a paua amulet with a marble amulet implicit
PoE SCP sounds kinda cool tbh. It's like another Syndicate.
Hold on its a paua amulet with a marble amulet implicit
Yea this was surprising.
Do you think we'll get any Replica Unique fishing rods?
[This comment has been removed for disclosing fishing secrets]
Aww
It'd be funny to see what the flavor text would be on that one. "The experiment is technically a success but... why? What do we have to gain from this?"
[This experiment has been terminated by the order of the O5 council]
Suspicious
does this sentence mean that call of steel is not an actual skill gem, or is it just not usable without a steel skill?
Makes it sound like it's not a gem, but rather a skill that appears when you meet the condition (kinda like focus) ? But I could be wrong
hmm, seems correct since the icon has no supports
kind of weird that you cant though
it would just end up with mandatory utility stuff
so I'd consider the unsupported one the end result
well except you don't get the second charge from second wind I guess, but the cooldown seemed short
league mechanic looks neat
Is there any info on the frequency of the tokens?
No but they said the bulk will come from selling artifacts from heists
They stack up to something like 50k so that should give you an idea that you should expect to get a lot.
RIP my idea of vendoring tokens for wisdom scrolls 😭
they stack up to 10000 in your inventory and 50000 in your stash
so you can vendor them for wisdom scrolls!
ez wisdome scrolls
I saw this clip where zizaran went to crackling lance and shattering steel over and over and then ask chat "what do you feel like playing next league" and I LOLd
exactly my reaction
Crackling lance is just the best spell ever tbh
It's everything I ever wanted divine ire to be
so is there gonna be a 4 day period with no league server?
Always has been 
ah, started in delirium and quit like halfway through so wasnt sure
Im using this league to do a professional reconversion, ima get into bank robery irl !
spellslinger crackling lance is gonna feel so good
seems Lanceling hyping everyone
i cant understand, spell looks cool, but carefull, seems triggering the spell is bad
ggg seems to have made it more a selfcast
Yeah
I bet the base damage is gonna be absolute garbage on it
But the build in intensify scaling is gonna be high to balance it out
u dont get the intensity charges/scaling if u r triggering it
The skill has powerful single target damage capacity when handcast, while having reliable area coverage when used with triggers, totems, traps or mines.
yeah i dont talk about numbers but directly about gameplay
Been awhile since we've seen an alt-quality reveal
Mark1 has been very busy so I didn't want to bother him with more sign-offs for them
viper, im guessing trinket does count as equipment/equipped item (for the purpose of like eternity shroud) right?
oh nice
i thought it would count and 1 would just-have-to unequiped the trinket when they want the full dps bonus with shroud lol
unlimited powaaaaa
another spell to cwc with lightning tendrils now
lol, i personaly dont mind much but its fun they put a more fun and unique reward for one time with the cat, im sure GGG scored a lots of point toward the comunity with this !
I personaly like the fact that there is a pack of mtx with the 3 helmet that change and give some item for one time, i appreciate the effort
Since discharge damage is tripled and there's no trigger penalty anymore, maybe it could be an amazing cwdt setup for ez charge generators
Like a sort of a blast shield
well, the threshold jewel that will lower the cooldown to where it works with trigger skills will probably impose a high penalty again
I won't get excited about discharge until I see its cooldown and damage with and without the jewel
Are gem reveals in 2 or 3 days?
depending on how you count
the next post will be the balance manifesto, the day after that will be patch notes, and the day after that will be 20/20 gems
so if you count 1 day from now to the balance manifesto, it's 3 days, if not it's 2
cant wait for people to run out of inventory space when running heist and complain about item not having its own stash 
what items?
markers can stack up to 50000 in stash, you don't need to save the artifacts since they're just for vendoring anyway
the things that ur rogue wear
and I don't think most people will collect 900 gems
ah that... you think you'll really need to micromanage to the point that you'll need more than a stash tab?
it'll just be "is this better than what I currently have equipped?" and if it is, equip it and vendor the old one
at most you'll have 4 spare items per rogue, so 36, none of which are larger than 2x2
idk man... u dont know which one is better than which from one look... so u probably gonna hoard it all 
my speculation that is
can't fault the league mechanic for that I think lol
well I mean, that argument has very little to do with me
so maybe I'm being too apathetic towards newer players with less stash space
u guys stopped tlakin aboutthis half an ahour ago but my two cents -> it will require space if u are omega min maxin and are swappin items between heists and what not
other than that imo it be sth like: is this better? idk rly -vendor it then
for most pplthat is
it'll depend on how many different stats there will be on them, and how useful those will be in different situations
also, unlike trinkets those will be craftable I think
even then most ppl would go o man i dont wanna rebuild/regear/swap my mercenary
im just not gonna run this contract then
fk it
true that 
should i use orb of storms and sigil of power or does it depend on the lightning skill?
@signal frigate sigil gives a bonus when u are on top of it
with oos u usually place it and run around no?
when’s patch notes ?
schedule in #old-game-news
oh right
that was for gem info
so roughly 36-40 hours from now
I certainly want to read the patch notes, but the gem info is even more important to me because of how good the new gems look
Regarding HexBlast:
- The hit of the spell itself (not the secondary explosion) does not require the target to already have a hex on it right?
- The damage dealt is chaos damage, but it is defended against by the weakest resistance out of all the target's chaos and elemental resists. So is it correct to say that it will be scaled by chaos damage multipliers (NOT elemental ones even if it is defended by an elemental resist)?
I'm sort of wondering about a Crackling Lance build (should be usable clear without worrying about secondary abilities), that uses curse-on-hit conductivity (using on-hit so no doom), and then adds in HexBlast (and Sigil of Power) for bosses. Would require scaling both chaos and lightning damage though, so maybe not enough synergy?
2 sounds right.
About the crackling I dunno, we don't know the numbers on both and they don't share much scaling from what we can tell (apart from lightning res and spell damage?)
Hexblast sounds like you'd either spam it with Vixen's Entrapment or use it with doom from self-cast. I don't think there's much of a point to using another skill with curse on hit..
And Crackling Lance didn't look like it had great clear from what I could tell
regarding Hexblast's interaction with enemy resistances, there are various speculations, including some theories that it might deal added damage of that element instead of calculating its resistance against chaos damage based on it
in that case, it would synergise well with an elemental spell build
we can't say much about it until we get the gem info in two and a half days
Crack lance looks like a red herring. Look real cool, but scaling "looked" mediocre. Could have just been a bad case of gear/spec in the vid demo though.
im sure it will work
any idea when the supporter packs are revealed?
??
damn how did i miss that
looks gud
now lets see waht challenges bring
not that ill ever get above 20/40
but curious
arent they supposed to be revealed tonight
u mean challenges or challenge rewards
challenge rewards are revealed
i cant find anything on the rewards
or atleast i couldnt find it when i just searched for challenge

will be the esoro max block gladiator be viable in the next league?
Depends on what they say later tonight in the manifesto
chaos spellslinger is kinda wack too
They're definitely breaking necro's kneecaps
theres now also lightning spellslinger
it's faster, but it has much less damage
and I don't think the others have enough damage to justify the nerf...
unless they increase the cooldown and the damage or something
you going to start with spellslinger?
which would make clear worse
no, I just don't think it's OP compared to self-cast or CoC
and it feels like a lot of builds would die if they just nerfed it
Right after they remove cyclone and obliterate the shit out of lacerate
is lacerate still good tho?
Idk
i tried it in delirium and it was kinda poopoo even with a perfect rolled soul taker
Just nerf it to be sure
what about bleed bow, now were talking gladiator anyway
does it actually clear everything on 0 budget? ive heard single target is atrocious without elder mod
havent played the game for almost 2 months now
Memes aside, I just play viper strike and oneshot everything so idk about anything
Memes aside, I just play viper strike and oneshot everything so idk about anything
But you know
Melee has to stop for a microsecond to attack once so it's completely useless
you only play viper strike?
Nah I like starting new leagues with it
flaskfinder i suppose
Farming currency at a relaxing pace to later do meme builds
Assassin
I really like elusive
is it actually good? ive tried a poison flaskfinder 3 times and it was turbo garbo i felt
2x scourge and 1x pest/viper
I mean
Define good
Is clearing all content with a 4 link that has ancestral call and melee splash good?
decent damage and survivability, not folding over after a hit and killing a conq within a minute
wait wat
youre playing a poison skill with AC and melee splash
Yeah
Viper strike assassin doesn't need anything else
You'll eventually kill anything with infinitely stacking poison
i cannot find anything about it on the tubes, only for flaskfinder
i tried it, was zdps in t15s onward with double poison claws
I can't help with optimization
is elusive really worth taking assassin over flaskfinder
gonna need a shitton of attack speed to stack em up quick
whats the firestorm gotta do with it
Get any amount of chaos damage to make it poison
Viper strike's threshold does 2% increased damage per poison
firestorm getting reworked now
gotta find a new way to cheese 
Ball lighting works to an extent
13 hits per second
if specced into aoe
and slower proj
i dunno what i want to league start with
hard to choose
Spells are always good
question is what
harvest i league started bl miner and gave up since i did no damage and had no clear without a tremor rod
first week they were 150c for unlinked
Nah just any amount of flat chaos from gear is enough
...Blazing salvo volkuurs?
Doesn't sound like salvo shotguns
flat chaos on gear kinda hard to get i think, just add chaos support
I dunno, I hear it overlaps
i wish frost blades wasnt garbage
I kinda got a build idea for hexblast
But it all depends on how hard it scales with doom
If all else fails, cwdt discharge trickster is still an option 
dont really see interesting spell builds
Archmage unleash is always fun
Volkuur's guidance + Herald of Ice + Icefang Orbit
Could be neat with crackling lance
poisoned dudes proc herald of ice, which can poison
league starting a new skill is kind of iffy
I did arch unleash ball lighting
I was going to go archmage too but it seems super popular these days and I prefer to go off meta
The damage on a full survivability and mana tree was wack
maybe wander deadeye
what happened
wasnt storm brand already gutted before the new brands?
The op thing was archmage with infinite sustain
cause of mom with enduring mana flask?
I mean mana sustain for archmage
how?
It makes the spell cost % of your max mana and deal damage equal to the cost
So you make extremely expensive and op brands
And spam recall for infinite duration
hm seems kinda janky
cant find any guide on it anyway
i need to follow guides or itll brick instantly
got anything else?
Guardian minions still haven't been nerfed
dom blow?
Yeah
I wonder if enduring mana flasks will make it out alive OwO
why wouldnt they
hm theres only 1 guide for dom blow and its ghazzys
if only i found a kickass toxic rain gudie
really easy starter according to everyone
enduring mana flasks are op? dude, they're borderline the only way spells function
if they get removed some builds are just wiped out of the game
Yeah toxic rain is solid
probably most builds actually
if they're removing enduring flasks they're re-introducing mana leech for spells, or are introducing some new mana recovery
i mean even toxic rain would suffer if enduring mana is gone
atleast early
when you cannot get the mana cost crafts
franken i cant choose between toxic rain or a spell tbh
fyi TR mines are broken
broken how
insane damage
TR damage scales directly off of amount of TRs triggered and mines spam them
blastchain you mean?
the fact you throw multiple mines fast, without any particular investment
frontloading all your damage is nice as well
though out of limited experience minefield support feels fucking shite to play with and swift assemby is just not worth losing the damage for
ive tried miners like 4 or so times and bricked most of the time. granted i havent played TR mines yet
:^)
cant git gud either
sad
if i play something it needs decent defence tho
for reason said above
tr mines does look interesting
I kinda dropped them early because I really didn't feel like mines, but besides that - they're really good
again cant find a guide on it which is a bummer



