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violet nymph
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So hit

timid geyser
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I mean it is pretty obvious that it is hit based.

violet nymph
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They said it triggers on hit effects well

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Literally

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In the post

wild arch
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^

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Either way

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Those skills look doodoo

zealous monolith
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Ah, I must have missed that.

wild arch
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I'm all for slowing down the game

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But standing still inside tiny zones is a bit much

somber wolf
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Isn't it going to be good for Heist if you're standing on top of your Rogue while they do their lockpicking / lazer disarming / rikkita-rakkita sneaky thing?

primal whale
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No.

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During those times there shouldnt really be a lot of enemies attacking you

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Area control skills are a big jebait

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No one will go out of their way to use those skills unless Flame Wall adds a shitton of damage or that bubble giving you like 50% damage reduction

somber wolf
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Good point! You're supposed to get to the artifact (or at least close to it) without triggering the alarm. scionHeist

spice cipher
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its more for escaping me thinks

primal whale
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You wanna yeet straight out of there

zealous monolith
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Void Sphere and Flame Wall look like they have potential, if only as supplemental damage.

primal whale
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pop facerun and just git out

zealous monolith
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like, the former easily covers arenas for Cortex, Atziri, Shaper or Elder

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And the latter, depending on values, could be good for the added fire.

primal whale
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Why would you bring Void Sphere into a boss fight?

zealous monolith
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As always, we shall wait for numbers

primal whale
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Its literally designed to clear corpses

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damage will be rather limited

zealous monolith
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Cause it's fire and forget?

primal whale
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Its a gemlink that most builds cant free up?

zealous monolith
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Like I said, we're going to have to wait for numbers

violet nymph
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Sigil is literally a dps increase for my build no strings attached

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Absolutely free

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Frost shield looks amazing as well for high-es builds

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I wonder if there's a max amount of es you can charge a shield with

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I wanna see 20k es guardians tank die beam just with the shield

fathom bolt
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wonder if the void sphere will count as corpses being consumed

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also wonder how crazy i can make unleash archmage arc with the sigil of power

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kinda a pain to find reasonable builds in poe.ninja with everyone in mirror tier gear

timid geyser
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That is assuming it takes a % of es rather than a flat value.

violet nymph
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It takes flat

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But also

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I bet you could increase the level a bunch

timid geyser
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Just keep in mind it works like a guard skill where it has a "life pool"

fathom bolt
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the way its worded implys it healing based on your mana amount as it drains it, not sure how much its base vs regen is though

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also kinda curious how effective the sigil of power will actualy be after ive re read it, added lightning dmg ontop of the crazy added lightning arch mage allready gives may not be that good

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or atleast less effective

lucid stone
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I really like the idea of these skills.

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Ice shield sounds really sun

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fun

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Does flame wall stack if you shoot through multiple flames

warm lodge
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prolly not

ocean narwhal
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You know what'd be silly?

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ball lightning interacting with wall of fire

restive swallow
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So, uh, I'm somewhat new to this whole league thing. We're expecting patch notes sometime this week, right?

tender tusk
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next week

restive swallow
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ah, ok. League ends monday the 14, patch notes sometime next week, and Heist starts Friday the 18th?

tender tusk
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yep

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varying slightly by timezone ofc

restive swallow
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and so for 4 days we all just, uh, sleep? plan? snack?

tender tusk
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play other games

restive swallow
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other what now?

void wing
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Standard is an ok game tbf.

slender temple
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Im playing path of (tentative) building

gloomy bay
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Clear your standard stash tabs

modest yoke
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I hated whole heist thingy. Bud dam "Ice shield" looks so gorgeous, all the time didn't like point that am Necromancer with 50+ minions army, but have to fly around like ninja chicken. Now it Finnaly looks i can stand still! and look on war like real general ^_^ cant wait for this GG .

slender temple
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im not even gonna laod standard haha

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too many tabs now

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@modest yoke your assuming that necros aren't smashed hard ;\

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im also hoping

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as i main necros for league starts

modest yoke
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Lets hope so :), but i would play necro even if they smash him, its "Life style" 😄

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flame wall also looks nice, but when there are projectiles from enemies that can oneshot you through fire wall that will not be much thing I guess :?)

slender temple
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yeah maybe its two ways that woudl be bad

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i dont care

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as long as spectremancer viable

modest yoke
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I wonder if there will be new mobs for spectres

slender temple
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ill muscle my way into it again and gather money for a 3.12 league meta build

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probably

spiral light
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frost shield doesn't look too small, and if the damage reduction is big enough it'll be really good for boss fights

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its like the same size as elder's expanding circle center

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maybe a tad smaller

wild arch
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I like how when people talk about 'minion nerfs' they actually talk about necromancer nerfs

storm crown
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Really want to se their skeleton archers in action 😆

placid bone
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I just wanna use firewall with spell cascade

wraith basin
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Kinda sad about the long cooldown on the Void Sphere, was thinking to make a build that uses that skill for map clearing...

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Maybe possible with second wind + CDR?

timid geyser
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Yeah, assuming you aren't too concerned with clear speed it might be doable.

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It is something that needs gem info and/or actual play testing to really know

wraith basin
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True.

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If ball lightning is untouched, then i might go miner as league starter and use the new sigil of power.

autumn snow
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Cd is away too high for clearing

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Even if you have whole screen aoe

velvet palm
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it should be about 10s with no cdr

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have fun clearing with that

wild arch
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If you shoot ball lighting through the fire wall it should gain the bonus damage, right? marauderthinking

bleak forge
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i think so

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i have a question if you can not die or dissconect to scape the heist can you just portal out of it

dusty umbra
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since it does phys/chaos ; it'll be interesting to see if we can scale as second deeps skill maybe

obsidian heron
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Anyone know if an enemy that dies to the explosion of Impending Doom, can it also trigger the Occultist Curse Explosion, or is the curse already "worn off" by then?

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Actually, does anyone know if hexes are also curses? Will hexes even trigger occultist explosions?

spiral light
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if you're going occulist you're probably gonna already have a different curse on the enemy

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unless you're letting it expire and not replacing it while other curses have a shorter duration

obsidian heron
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I'm just wondering, for theory crafting purposes.

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I'm looking for a single-button playstyle. Normally I play bane pop with this setup. But I want to try out the new hex + doom setup as an alternative.

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Who knows, maybe this is the league I start as a Jugg, just so I don't lose loot.

lucid stone
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Curses increase in effect as they expire next league, right?

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So does that mean curses on yourself from Soul Mantle or Shackles are going to increase in effect the longer they're on you? That would really suck for Soul Mantle, because having 100% reduced curse effect wouldn't protect you anymore.

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Or is the increased effect only from selfcast?

obsidian heron
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I believe only Hexes increase in strength.

lucid stone
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Hexes are selfcast curses? Or are all curses renamed to hexes now?

bleak forge
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it only increases if you have doom and i think that what effect increase means is that the effects of curses are stronger

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like temporal chains slows you more every second until it disapears

obsidian heron
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Launch page says: "Many curses are now classified as Hexes and now use the 'Doom' mechanic. Self-cast Hexes build up Doom the longer they're active.

compact junco
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they will also still be curses

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but doom stacks only when you self cast it yea

obsidian heron
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So, hexes increase over time, on a 1 link. The impending doom support causes the explosion at the end, depending on amount of doom stacks.

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So long as Soul Mantle isn't changed, it should only cast curses on you, not hexes.

lucid stone
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Looks like the increased effect is only from self-cast.

obsidian heron
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And even if it did, I doubt they will count as "self-cast" and gain doom stacks.

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I'm fairly certain that Soul Mantle is safe from the hex / doom buff.

lucid stone
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Well, self-cast curse in shackles should still doom you.

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That might actually be pretty fun with a long duration TC

obsidian heron
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That is only if TC is a hex, and not a curse.

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The wording makes me believe that not all curses will become hexes.

sharp iron
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It's really a silly divination card name given how predictable the end result is. Just one of six jewels.

velvet palm
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nono

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you see, you expect something nice

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BAM garbage

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unexpected

valid isle
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I am totally seeing a punishment aura cyclone build <~<

wild arch
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Explosion is based on overkill damage

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Cyclone explosions will deal almost no damage

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That orbital beam spell is very interesting

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So it does whatever damage type the enemy is weakest to

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That should mean that it can cycle EE just by itself marauderthinking

valid isle
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oh, based on overkill damage

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hmm

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i guess that stacks well with big single hits that also make use of herald of ash

wild arch
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Yeah that sounds good

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Pretty much any slam will be happy with it

valid isle
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finally, a build that can waveclear with heavy strike!

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also works well with super single target nuke spells

wild arch
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Like this new beam

bleak tinsel
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@wild arch Hexblast is always Chaos damage, it just deals damage "based on" the lowest resist.

wild arch
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That doesn't clear up anything

valid isle
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its chaos damage thats calculated based on lowest res

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so... its basically all elemental

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but wont proc things that specifiy "fire damage"

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or "cold damage"

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or "elemental damage"

wild arch
bleak tinsel
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Yeah, that.

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Also I'm gonna go out on a limb and say that the ele ailment is based on the resist it targets too.

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So if enemy cold res is lowest it has a chance to freeze etc.

valid isle
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probably

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i wonder if it will still trigger poison

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or if the damage coding will consider it "cold" for the calculation

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or something weird

bleak tinsel
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Which is freaking awesome! Time for EE + Frostbite into Hexblast to freeze the screen!

valid isle
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what would you use for the EE?

bleak tinsel
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Lowers enemy res.

valid isle
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no, like

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what would you use to trigger EE

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since chaos damage doesnt

bleak tinsel
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Storm Brand.

valid isle
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i guess throw on a ring for adding ele damage or something lol

bleak tinsel
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Or Tempest Shield with Glancing Blows if they don't nerf it.

wild arch
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Then would inquisitor's ignore ele res on crit technically apply to this since most enemies have more than 0% chaos res

valid isle
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i wonder how low level some of these gems will be

bleak tinsel
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Or a CWDT setup maybe.

valid isle
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it sucks a lot of them probably are 28+

bleak tinsel
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Yeah.

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I'm hoping for 12 but probs 28.

wild arch
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The mark change concerns me tho

bleak tinsel
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Marks are gonna suck for 99% of builds I bet.

wild arch
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Gluttony is probably my favourite unique

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That's a lot of sustain lost against more than 1 enemy

valid isle
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i really wish

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marks would allow spell damage

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i hate how they have always been on attack

bleak tinsel
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They are reworking them, so there is a tiny sliver of hope that they will do something good with them.

valid isle
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(or at least have been since i remember. I heard they did not used to be)

wild arch
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They mentioned a keystone

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Maybe it'll let them apply to spells or something

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Cwdt firestorm with poacher's sounds scary

valid isle
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when is heist launching?

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about a week?

bleak tinsel
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My big questions are how Hexblast will work with multiple curses, the base damage, how much Doom will be needed and stuff like that.

valid isle
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oh yeah, multi-curse would make hexblast interesting

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since you can run 4-5 curses

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but they need to be self-cast for hexblast right?

wild arch
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Yup

valid isle
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so that sounds like a pain lol

bleak tinsel
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Like, if I can Bane an enemy with four curses, will that provide more damage than self casting one curse so I get Doom stacks?

valid isle
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im curious what they are planning with Bane as well

wild arch
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Curse piano build

shy belfry
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I smell an occultist change coming! smells like victory.

valid isle
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if Bane is considered "self cast" for curses

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6l bane with 5 curses could be silly af

wild arch
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I doubt that'll work

shy belfry
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what about Doed's skin? I wonder how that'll get changed...

bleak tinsel
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Well Bane says it "triggers" so currently it won't work and Bex said in the reddit thread that it would NOT grant Doom so.

wild arch
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Is that the curse totem?

shy belfry
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effigy thing yeah

wild arch
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Why would it change

valid isle
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ah, so bane is gonna be pretty meh then wont it?

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if all the curses end up replicating what bane does anyway lol

wild arch
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It's just a totem with 6 curse auras

bleak tinsel
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Most likely, unless each curse gives a base damage before Doom.

shy belfry
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will it synergize with hexes more or marks.

wild arch
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Now that you mention it

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What's happening to blasphemy

bleak tinsel
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If the skill is just, Hex is present = blast and Doom stacks = damage then only self casting will work at all.

wild arch
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Are they gonna limit it to hex auras

valid isle
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probably

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i wonder if they will lower the level of curse gems overall

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so we can play with them earlier

bleak tinsel
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But if it's each Hex = damage with Doom stacks = more damage than it's possible that a certain number of curses are as good or even better than letting Doom stack, at least for clear.

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Will need to wait for gem info and most likely even testing it myself.

valid isle
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mhmm

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ill be sad though if doomstacking is so good that bane becomes crap lol

wild arch
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I think it only explodes if there's any doom at all

valid isle
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bane has an issue of not being good end end game. still needs some love, i think

bleak tinsel
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"If the target is cursed with a hex, it consumes that hex and causes a shockwave around that enemy."

wild arch
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So more hexes = faster doom stacking

bleak tinsel
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Sounds like it just needs a Hex.

valid isle
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wait so what about multi hex + hexblast w/ unleash (i think its unleash that does the rapid casting)

wild arch
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Most likely only the first one will do anything

bleak tinsel
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So if the gem says something like "Adds xxx to xxx chaos damage for each Hex consumed" and "Deals xx more chaos damage per stack of Doom" then stacking Hexes with triggers might be a thing.

valid isle
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well it says it consumes that hex, so you might be able to multi trigger hexes

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unless it consumes all hexes

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also curious if hexblast is single target or an AoE, for when there is a pack of hexed monsters

bleak tinsel
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Yeah that's also possible, that it only consumes one Hex at a time.

wild arch
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The explosion will probably do no damage at base

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As in if you just cast it without letting any doom build up nothing will happen

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Everything about this gimmick just screams slow and clunky gameplay

bleak tinsel
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The Hex consuming is either single target or tiny area with the shockwave being bigger.

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I'm thinking single target consume but AoE damage.

wild arch
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That's what it looked like

bleak tinsel
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Yeah there seems to only be one shockwave even with several enemies super close to eachother.

wild arch
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Just read it again

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Hexblast is a single target spell

bleak tinsel
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Yeah for sure.

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"If the target is cursed with a hex,"

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So single target but the damage is area.

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Kinda like Detonate Dead, single corpse targeted but area damage.

wild arch
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Yes

bleak tinsel
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Well I'm very interested, I wonder if it would be at all possible to use it for an ignite build? 😄

wild arch
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Is it really that hard for them to make a normal chaos spell

bleak tinsel
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Yes.

wild arch
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Why do they all need to be damage over time or with complicated gimmicks

bleak tinsel
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But hey, at least we have curse hit spells that aren't minion based now. 😛

wild arch
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Chaos flameblast looks hype, but I'm still not sure if it's worth it

bleak tinsel
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I think it will be a pretty big investment just to end up being about as good as a much cheaper poison build using BV or w/e.

wild arch
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Who said anything about poison

bleak tinsel
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Well it gives chance to poison along with the chaos conversion.

wild arch
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We finally have an option for big chaos hits

bleak tinsel
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True.

wild arch
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But the 2 consuming darks are sub optimal weapons

bleak tinsel
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But you will be playing Flameblast, which I've never enjoyed so for me it's a big nope.

wild arch
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Trickster could make it work

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Power and frenzy charges from channelling

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And fire as extra chaos damage

bleak tinsel
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For sure Trickster sounds like the best for it.

wraith mantle
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mark ring nerf

wild arch
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Then again trickster can make anything work

wraith mantle
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welp, looks like another cyclone nerf lmao

bleak tinsel
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Well Marks are better on bosses now because they ignore boss curse protection.

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So if you didn't need them for clear they are better, otherwise worse.

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So mostly worse, since they were often used for gaining charges during clearing.

wraith mantle
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how many "melee" skills actually scaled well into high tier stuff anyways without exponentially more funds

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because iirc it was basically cyclone and uhh

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maybe blade vortex? though i can't remember if that was a meme

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it's just funny because i can't tell what they're trying to go for re: fight design

bleak tinsel
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Lacarate and Earthshatter are both crazy good, used by the best racers in the world during the recent end game races, which included killing Uber Elder and A8 Sirus.

valid isle
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well, big chaos hits will be nice

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but yeah, the chaos DoT has always bugged me

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since it is so strong till awk 8 or there abouts

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then suddenly falls off into basically uselessness

bleak tinsel
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Yeah they kinda cap at like 3mil dps, not the best for A8 stuff.

valid isle
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and even then, that is a tough cap to hit

bleak tinsel
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Yup.

valid isle
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i was running like a level 25 bane with all the fixings, and also ED+cont

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and yeah lol

bleak tinsel
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Yeah I've never been huge on pure dot builds.

valid isle
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they should address that so all "main" skills are end game viable

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like obviously no one is killing the final bosses with something like leap slam (normally)

bleak tinsel
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Prefer Ignite and Bleed since they tend to be more split between hit and dot.

wraith mantle
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I think the larger problem isn't even bosses

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it's that because of enemy design right now if you aren't vaporizing shit before it can do anything

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there's a significant chance of you getting asploded

bleak tinsel
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Namelock melee will never be top tier without the gear to one-shot the boss, so out of reach for 99.9999% of players.

wraith mantle
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because there's so much visual noise that the one rare or w/e that kills you is one you couldn't read the tags on

valid isle
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fair

wraith mantle
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before you exploded to it

bleak tinsel
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Yeah.

wraith mantle
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or on death effects

valid isle
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like chaos DoT has some big safety values, like no reflect

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but yeah

wraith mantle
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like, i went through a few builds on harvest

valid isle
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once it doesnt kill fast enough, its worse then dealing with reflect

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or other shenanigans

wraith mantle
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started with molten strike jugg, which had obvious problems with rares and whatnot getting random silly damage spikes or reflect

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switched to cyclone, which on the... 5ex i had by that point worked up to like a7 before the same thing started happening

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shit that I couldn't read fast enough to figure out what it did when it came on screen would kill me

valid isle
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granted, melee is easier now with crafting from harvest

wraith mantle
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so then I switched to ED trickster and was like

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"wow, is this what it feels like to not be in danger most of the time"

valid isle
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my favorite was still triple curse bane w/ gloves

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so you can basically super debuff things and still do good damage

wraith mantle
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and it feels like that's what the game tries to push lol

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maximum safe builds

ocean narwhal
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Molten strike with flame wall

wraith mantle
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because anything that forces you to engage things on the same screen carries the risk of instant death

ocean narwhal
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:^)

wraith mantle
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which is

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very dumb

bleak tinsel
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Yeah, and having enemies be the most dangerous post death is the thing I dislike the most in PoE.

wraith mantle
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don't get me wrong i'd love to see them slow the game down in general, but the process of getting there right now is like

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it's going to be a very unfun few leagues I feel like before we get POE2

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in terms of build wonkiness

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because the new stuff they're designing (like the new CC skills) seem like they'd be great

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...if you had more than one or two 6-links

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on your entire build

bleak tinsel
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Well Harvest has been my favourite league since Breach, will be the first league since then where I reach 36 challenges. So I'm expecting Heist to not be anywhere near that.

wraith mantle
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which are usually already spoken for

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and yeah

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so far i'm not too excited for heist

bleak tinsel
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Being able to craft my own gear has been heaven. Going back to buying 99% of everything I use will suck.

wraith mantle
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harvest had problems for sure, but people talking shit about the population miss that it wasn't because of progression so much as the harvest mechanics themselves were ass for the first couple of weeks

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getting seeds was horrible, the farmville mechanics were horrible

bleak tinsel
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And I expect Heist to have the same problem as most other league mechanics, where anything other than turbo speed insta screen wide clear with build in corpse removal will suck.

wraith mantle
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^that too

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compounded with mark rings getting nerfed killing a few builds

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that made that possible

bleak tinsel
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PS: Fuck Legion I hate it.

valid isle
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so does contagion have a maximum spread range btw?

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i noticed when used in leigion it doesnt one shot the whole legion lol

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that said, Neuro, my favorite was delerium

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since i ran a super stupid build and it worked!

wraith mantle
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yeah, it has a max range

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you have to dash or move to keep up with it to get a whole legion unless they're packed into a super small area

bleak tinsel
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Delerium was weird for me, I got a HH in my first temple, sold it and could build whatever I wanted pretty much for the whole league. Loved a lot of it, hated all the on death crap.

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Simulacrum rocks though.

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So yeah, fav leagues are probably Harvest, Breach and maybe Metamorph.

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Oh well, it's 4am, time for sleep.

chilly hare
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surprised they're leaning into all this conversion still when added ele been dead for like 7 years

timid geyser
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ele conversion isn't dead.

coral garden
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Ele dead? U must have not played poe for years

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Added ele stat stick was just 3-4years ago

idle trellis
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So does anyone know if GGG have addressed what happens with curse on hit rings for the mark skills, and how they'll be addressing life leech, charge generation, and the builds that were reliant on them?

unreal orchid
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they have not

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since Sniper's Mark will get its own reveal, I expect another separate post for Mark mechanics and balance, possibly explained in the balance manifesto

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if they make one this time

idle trellis
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Yeah... I hope so because it really kinda makes more sense to make the hexes single target and the marks aoe

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Lowered elemental resist? Yeah that'll be great for a boss or tanky rare

lucid stone
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How does Hexblast work with ignoring ele res?

idle trellis
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But instead it's like charge generation and on hit/kill effects? They'd make a ton more sense being for packs

glad tusk
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Is doom per hex or per enemy? If max doom is 20, and have 2 hexes on an enemy, is the total doom 40? Or no info yet

native sonnet
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should be per the hex on enemy itself, like impale

glad tusk
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Wonder if doomblast would trigger off total doom or the doom its supported hex accrues only

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Would be pretty pog if it was total doom

unreal orchid
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yeah, I'm hoping it'll be possible to get something like a 6-8 hex boom

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for clearing 1 curse would be enough, but for bosses you'd get that juicy extra damage from playing piano

wheat olive
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'

lucid stone
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Do we know what the new curse keystone does?

unreal orchid
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I don't think so, but probably +1 marks on an enemy

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possible with a drawback

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ah nvm it' self-cast

native sonnet
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guessing something along like less curse duration + more/faster doom effect

unreal orchid
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it'd be great to get doom in a reasonable time so that it's actually an option for clear

native sonnet
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just stack 99% reduced duration

unreal orchid
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no I mean for doom, not for the curse duration

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you might be able to make it expire, but if it has just 10% of its max doom value and does 0 damage, it's pointless

native sonnet
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hmm, u mentioned clear, so i assumed u meant doomblast instead of doom mechanic

unreal orchid
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I meant scaling either Hexblast or Impending Doom with doom

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as in getting the full benefits (or at least a large portion) in half a second rather than 3 or 4

native sonnet
#

yeah i wonder how much the doom scaling will be for those skills

#

and if it does enough dmg without doom

violet nymph
#

Blazing salvo pls be the new version of pre-nerf pyroblast

rocky nebula
#

Does this mean Death's Oath will be better?

ember lodge
#

I would very much like Doom Blast to have ailment scaling like flameblast

wild arch
#

Hmm

#

Am I reading hexblast correctly

#

It does an aoe explosion if the target is hexed

#

And doom only boosts it

#

So if you want to scale ailments you want to doom enemies

#

Or just run blasphemy and machinegun them with hits

lucid stone
#

I want to know what happens when you ignore res with hexblast. owo

wild arch
#

Just pure damage then

lucid stone
#

I wonder if hexblast would be any fun with ylfeban's trickery.

wild arch
#

Don't remember what that is

#

But I doubt anything will be more fun than occultist with frostbite and ele weakness

lucid stone
#

Random curse on hit

normal kraken
#

you can't support the curses applied by that helmet, right?

sharp iron
#

I have been trying so hard to just get an Annul fire or Annul attack mod using Harvest crafts, and am having no luck. Are there any ways to make it easier to get those?

#

I'm honestly considering trying to use Catalysts + Orb of Annulment to try and remove the mod now.

wild arch
#

How is that related to the next league where harvest won't exist? marauderthinking

sharp iron
#

Because the Harvest Discussion channel got renamed into this

lucid stone
#

No, you can't support the curses, and they're level 1

crude steppe
#

Rip bane

#

I love bane builds and am upset to see this go

modest yoke
#

will be possible to proc Elemental equilibrium with any new curse ?

timid geyser
#

Curses don't hit so they can't proc EE

modest yoke
#

new one hits

timid geyser
#

The hexblast/impending doom aren't curses.

#

But yes they can proc ee

modest yoke
#

how ?

timid geyser
#

Add any amount of elemental damage to them.

#

I'm assuming added damage to spells works unless for some reason they are considered secondary damage

modest yoke
#

oh hmm

young knoll
timid geyser
#

Unless they deal secondary damage. In that case you'd need some sort of generic added damage like the herald rings apply.

barren crescent
#

@young knoll Professionals already, I see

sharp iron
#

I just realized that I actually have a good amount of generic damage modifiers from my Crown of the Inward Eye and high mana supply. I probably should get some secondary damage in my build, like from an exploady chest.

valid isle
#

oh snap

#

that replica kaoms

#

+500 mana chaosthinking

sharp iron
#

I love the flavor of the replica uniques

#

It really seems like they tried to make a correct replica, but just keep screwing one key thing up and making something like a Chinese knockoff that is technically just as good.

#

My archmage build I'm using right now has about +200% mana from my passive skill tree and Inward Eye. So that chest would be an effective +1500 mana.

That's +750 effective HP during the times when Arcane Cloak is active (since it spends half of your mana). Although the modifiers it gives to damage would be far harder to calculate since you scale off of mana in some many different, individual ways.

wild arch
#

That's a lot of archmage damage templarLul

sharp iron
#

I know it will be, but it's just hard to calculate archmage damage numbers.

wild arch
#

Big numbers = big unga marauder

sharp iron
#

And then there's always the big downside of no gem sockets. I think I'm going to stick to Shroud of the Lightless for that reason.

#

You could use a staff to still have a six-link though

wild arch
#

Pledge of hands sounds pretty good for archmage

patent kraken
#

Regarding the 6 abyss socket shroud. Is that fine for us to play doom fletch? Since if we spam the abyss jewel quite nice?

timid geyser
#

Assuming you can get 6 well rolled abyss jewels

#

and tbh post nerf abyss jewel numbers for flat phys just feel really bad.

patent kraken
#

Well. If I'm just aiming for max life roll and Cric multi is that can be a thing? Haha. Since it was short of roughly 300 life comparing to kaoms heart

timid geyser
#

I mean without harvest all I can say is good luck, and if you are stacking flat damage from the jewels why use doomfletch?

patent kraken
#

I was thinking just chaos spam on abyss and use rare bow better

#

Maybe playing bv with that 60 % more crit multi on chest

timid geyser
#

As long your okay with t2/3 life rolls that should be okay hitting t1 life though is insanely hard.

primal whale
#

Or just use it as a comfy chest

#

~200 Life up to 60% all res &up to 96 of an Attribute of your choice

valid isle
#

dude, crackling lance seems awesome

#

so many fun builds this season it feels like

#

crackling lance traps/mines could be a blast

#

shattering steel looks great too

#

lancing still feels awful

#

splitting is amazing

sharp iron
#

Are there any steel skills that can be used by bows? That sounds fun to have a ranged build that actually uses ammo.

valid isle
#

they are all "melee" i believe

sharp iron
#

Mmm. Okay.

valid isle
#

that said, gladiator impale build will probably work fantastically

#

with the new skills, i mean

sharp iron
#

I think bows are the only playstyle that can't really have a mechanic that feels like ammo you build up overtime. Charges when you use Discharge or Seals when you use Unleash support can also feel like ammo for spellcasters.

valid isle
#

yeah

sharp iron
#

That's annoying

#

I guess if I could create 1 skill in PoE it would be that

valid isle
#

unleash for bows would be interesting

#

but bows are also the king of AoE

#

so it might be too cheese lol

sharp iron
#

I would rather have a Steel bow skill, so you can see your ammo be displayed as you look at your character.

valid isle
#

we might see that in PoE2

sharp iron
#

That'd be nice

woeful halo
#

hey that is too large

zealous monolith
#

I wonder if Pinpoint/Intensity work with bow skills

unreal orchid
#

sounds unlikely

#

intensify only supports spells

swift pagoda
#

pinpoint will by the wording

#

pinpoint should support all projectile skills

unreal orchid
#

you could argue that intensify should support all area skills, but it doesn't

native sonnet
#

hmmm, does the new skill gems comes with alt qual version too?

valid isle
#

i believe so, yes

violet nymph
slender temple
#

hax

glad tusk
#

one day

native sonnet
#

1 second of that = lifetime debt of bandwitdh overcharge

patent kraken
#

Champion impale barrage seems fine 😏😏😏

frigid venture
#

Will spell cascade increase the storm limit for reworked firestorm?

unreal orchid
#

no reason why it would

#

it doesn't increase ball limit for VD

frigid venture
#

So you reach storm cap much faster and face damage penalty? Wow

unreal orchid
#

I don't think duration stacking for firestorm will be a thing anymore; you could use spell cascade for more big meteors though

frigid venture
#

I hope icestorm gets to scale storm limit with int, like it currently does with duration

#

Or else one part of whispering ice's damage scaling will be meaningless

unreal orchid
#

well, they're reworking it, so they might adjust it so that int scales duration less and damage more

#

so you wouldn't be able to reach the limit for Icestorm as easily while keeping the same damage

wild arch
#

I'm torn between lance and firestorm templarSad

#

Why did they have to release both in the same league

unreal orchid
#

I feel like I'll have to play at least 5 characters to make sure I play all those spells before they're nerfed

#

assuming they don't turn out to arrive with shit damage in the first place

glad tusk
#

Am i reading this right? If you have no shards, you cant use the steel skills

#

So every time you enter a map you have to call of steel first

unreal orchid
#

after that you'll probably use it regularly to speed up impale

native sonnet
#

u dont have to, u can just generate from impaling enemies

wild arch
#

If you're not impaling consistently they're gonna be just basic attacks

unreal orchid
#

well if you onehit everything, you're not gonna need more shareds than Call of Steel generates

#

and if you don't onehit everything you'll impale and get shards from that

wild arch
#

That new steel skill looks like shield throw that scales off your weapon

#

I.e. shield throw but good

unreal orchid
#

so I think that should work out, but it's just a little more clunky with needing two skills; idk if call of steel is instant or not

wild arch
#

Does intensify work in CWC?

unreal orchid
#

no only self cast

wild arch
#

So lance in CWC will stay a wide spread marauderthinking

violet nymph
#

the call of steel also pulls from dead bodies so even if you are oneshotting you'll always have enough

wild arch
#

I love crackling lance but man that name sounds weak

unreal orchid
#

I was wondering when that was going to be brought up xD

wild arch
#

Thunder lance sounds better

#

Imagine the Metal Slug announcer saying it

wet harbor
#

ROCKET LAWNCHAIR

latent wagon
#

lancing still feels awful
@valid isle
Looks mediocre, at best. Do not sure about effectiveness

frigid venture
#

did GGG say anything about icestorm or show how the new one works? Firestorm was changed from small raining fireballs to giant meteor followed by small fireballs but what about icestorm?

copper kernel
#

it was mentioned in the same post

frigid venture
#

yes. I read this already, but they didn't show it in the video and they didn't go into specifics in the post either.

unreal orchid
#

icestorm is just numerically tweaked to be less performance intensive while keeping the dps

#

well, whether it'll keep the full dps or not remains to be seen

frigid venture
#

So icestorm is still just the small icicles raining down without the giant first-hit like firestorm does?

unreal orchid
#

yup

#

well, the shards might be slightly larger

#

the impact area is greater and there will be fewer shards

frigid venture
#

And they didn't mention whether it still creates its own chilled ground

dull pewter
#

Thia league dont look fun :-( thats 2 in a row rip

bold basalt
#

looks fun to me

#

at least there's not base building micromanagement in this one

bronze cave
#

Could somebody explain what is different now for GC apart from the full conversion?

#

Its kind of hard to see for me what "a fixed cascade spread" means

unreal orchid
#

it means that your overlap won't get worse if you scale AoE

#

because the centres of the areas will be at a fixed distance from each other

bronze cave
#

oh i see, so prevously the skill would go out farther from the cast point if aoe was scaled, but the bursts would lose overlap?

#

And since now the last pulse is doing the most damage, you want to stand in a certain distance from a boss to hit it with exactly that area

unreal orchid
#

well my understanding is that it was scaled proportionally, so they didn't lose overlap in terms of percentage, but the overlapping zones were closer to another with lower AoE, so you could get 3 overlaps instead of 2

#

because enemies aren't points but circles

bronze cave
#

i see, thanks

#

So basically it will be a bit trickier for GC mines to get the full damage potential, since its harder to hit that final burst when a boss moves

unreal orchid
#

with enough AoE investment, you should be able to overlap all bursts now

shy belfry
#

is anyone thinking about the steel skills? I haven't done a build with any yet so I'm thinking this could be the one.

bold basalt
#

they look pretty meh

#

but might be good ranged oprtion for champion

shy belfry
#

i've literally never played champ so perfect timing.

wild arch
#

Thinking about firestorm chieftain marauderthinking

#

The wording on pinpoint support is a bit weird

#

It says you ramp up intensify while losing projectiles and increasing damage, but does it still apply the aoe reduction?

unreal orchid
#

that's from intensify

#

if you don't support the skill with intensify you'll only get fewer projectiles

violet nymph
#

there aren't too many projectile skills that work with normal intensify anyway

wild arch
#

Just thinking about how that new salvo skill would work if you reduced it all the way down to one projectile templarLul

barren crescent
#

magmaorb with 0 chain

marsh oracle
#

Pinpoint gonna not reduce projectiles I think

#

Wish it would would be interesting

#

The video they stay at 3 proj the whole time

wild arch
#

Becaus that's the default intensify number

autumn snow
#

@marsh oracle it does

wild arch
#

It adds 3 projectiles and then takes 1 away for each intensify stack

autumn snow
#

it's -1 projectile per intensity

#

max intensity is 3

#

he has 6 projectiles

wild arch
#

Max base*

marsh oracle
#

oo so you get the +1 then lose a projectile

wild arch
#

You can get more intensity from cluster jewels

spiral cipher
#

whos ready for contraband thread?

autumn snow
#

@wild arch that's legacy

#

it has been removed

wild arch
#

When

autumn snow
#

this league

#

you can only get that notable from tree now

#

cluster no longer generate it

wild arch
#

Oh

#

That sucks :/

autumn snow
tender tusk
#

you can only get it in standard

spiral cipher
#

deep cuts being gone

#

is weird

#

I get it was the epitome of "Better when stacked" but it kinda needed to be

wanton rivet
#

that new weapon enchant is super good ;o

quasi crest
#

Do the Beastiary crafts transfer to standard when league ends ?

frigid holly
#

Regarding the teased new enchantment shown on a tornado wand: https://www.pathofexile.com/forum/view-thread/2932419
Which of the followign is a correct interpretation (focussing on the effect on the 30% fire damage mod):

  1. The 30% operates as if it were 8% amplified (so its actually 32.4%)
  2. The 30% gets the 8% added to it (so the wand has 38% net increase to fire damage)
  3. The 30% figure already includes the impact of the 8%
silver kettle
#

@frigid holly 3. The base value and amplification would only be shown separately if you held alt, like how catalysts currently function. It's also worth noting that most stats in PoE can't store decimals, so if it were 1 the number would be 32% not 32.4%

frigid holly
#

right, ok. Thanks

marsh oracle
#

+1.08 levels to skill gem

silver kettle
#

If there's ever a way to get enough increased mod effect to tick up +levels stats, oh boy

fleet mantle
#

@silver kettle Are these enchantments local or global, or does it vary per enchant?

sharp iron
#

Harvest ends on th3 14th, right?

devout osprey
#

ye

sharp iron
#

Thanks

violet nymph
#

@fleet mantle local

sharp iron
#

Do you think PoE Ninja will every have to re-organize it's layout as new item types get introduced? Like having types be depicted in a two-wide column instead of all on a one-dimensional column?

ocean narwhal
#

I shed a tear for the pob devs who have to program 900 more alternate gems into their databases

#

I think a cool thing about the rewards this league offers is that all of the rewards can theoretically be given out while leveling

#

because they're power limited by item level, with the exception of alt quality gems

#

you're not gonna want an enchanted base chest at endgame if the item level is too low after all

vital void
#

replica artifice looks pretty good.

last river
#

What are the use cases?

#

I'm struggling to come up with any

#

It's only one socket so you probably must be an assassin, the effects are dependent on hit size(another big problem with one socket), and you need to find a way to trigger it

#

Honestly any build that can make use of this would be better served just taking secrets of suffering

#

And you're losing your freeze too

#

Hold on

#

YOKE

#

If you can find a way to inflict all three in any amount, you can get 15% increased damage taken on enemy

wild arch
#

Elemental hit

#

Which also gains 10% more per ailment

last river
#

Hmm. What skill would be best with it?

#

Socketed inside the ring I mean

wild arch
#

Get 3 spectres for each element? vanity

last river
#

pls no

wild arch
#

Nothing decent comes to mind

last river
#

Maybe just oos with sources of added damage?

wild arch
#

Since you can't use any supports

last river
#

Is there a minimum damage threshold to inflict ailments?

wild arch
#

Kinda..?

#

The formula was changed a bit not long ago and I'm not sure anymore

weak rain
#

yeah it seems that for elemental hit it is straigth 30% more single target damage if you can apply all 3 in some way

#

storm brand with added flatt i guess

#

so you fire and forget

last river
#

Yeah I guess brands would be the way

weak rain
#

i always use the base item with storm brand for ignite builds

#

it's just so strong

wanton rivet
#

Smart

marsh oracle
#

Vortex + brittle ground Pog

wary stratus
#

brittle is the equivalent to freeze, not chill lol

marsh oracle
#

Well that's not fair

#

xd

weak rain
#

actually if i'm gonna get a secret of suffering jewel in ssf i'm gonna give tri element ele hit a tyr

sharp iron
#

I think I know how to use that ring. Play a cold Elementalist and socket Power Drain in it.

If you encounter a boss you can't freeze, you use your Power drain a few times to make it Brittle and give you lots of Power charges. Now you have greatly increased your chance to crit against that one enemy that you can kill it quickly with your large amount of crits.

velvet palm
#

What jewel? marauder

violet nymph
#

power siphon you mean

midnight phoenix
#

those good old 0 link power siphon hits applying big brittles im sure

ocean narwhal
#

wew more secrets of suffering shenanigans

weak rain
#

those good old 0 link power siphon hits applying big brittles im sure
@midnight phoenix i'm screaming

sharp iron
#

Skill gem connected to five supports = "six link"

Skill gem connected to three supports = "four link"

Skill gem connected to one support = "two link"

Skill gem connected to no supports = "zero link"

autumn snow
#

What

violet nymph
#

@sharp iron the point is that what you want to do doesn't really work

#

The only thing you could really put in that ring is a minion of some kind

#

And somehow get them to hit hard

#

There isn't really any way to scale unlinked gems besides global level mods

sharp iron
#

Oh, I didn't know Brittle cared about how much damage is dealt. I thought it was the same value no matter what.

#

Yeah I guess you would need a minion then, because those get buffed by your auras.

lucid stone
#

Oooh that malachais artifice is nice

#

You can have a brittle minion now

last river
#

I think trying to make use of the ailments themselves is a lost cause

#

Ele hit and yoke of suffering are the reasons to use this item

#

If this item actually is worth using anyway

#

It's 15% increased damage taken and 33% more damage with ele hit if you can get all three though

ocean narwhal
#

Wait a minute

#

that's a replica ring

#

does this mean that replica loreweave exists

unreal orchid
#

probably not, and if it did, we wouldn't get it from vendoring replica rings

sharp iron
#

Guys, I think we missed some lore with the replica uniques. If you look, most of the flavor texts on them don't have a name attributed to the quote. But the replica Malachi's Artifice does have a name attached to the quote, and implies it is someone overlooking the experimentation.

I think "Qotra" is going to be a character we'll be seeing in the Heist storyline.

ocean narwhal
#

Some sort of

#

Path of Exile SCP facility

sharp iron
#

Like Qotra is someone that will be directly named in a Blueprint description as who we're stealing from. Or maybe even a boss.

#

No wait, there really isn't any indication that bosses could appear in Heists.

ocean narwhal
#

That's true, but I suspect there may be unique blueprints and contracts

#

for endgame heist content

#

"The Administrators Office" or something like that

slender temple
#

i asked earlier what culture is qotra from

#

what kind of naming convention is it

#

is it vaal?

#

i was joking after the first reveal taht we are getting Altziri

signal frigate
#

do replica unique flasks exist?

devout osprey
#

yeah

#

the zealoths oath one

tribal drum
#

Hi pals,
Was thinking about using ancestral bond for totems and flame wall to boost its damage. Do you know, will burning damage from the wall apply or not?

devout osprey
#

i think so, but we will know once the gems are out

tribal drum
#

nice, thanks!

bold basalt
#

unlinked or 1linked?

ocean narwhal
#

Flame wall works with projectiles iirc

#

and ancestral bond isn't a projectile

torpid sonnet
#

No, ancestral bond is a keystone

rocky nebula
#

holy flame totem has projectiles though

wild arch
#

That hammer base looks so good but the implicit is just disappointing

wild arch
#

Wew

velvet palm
#

you mean the opposite

wild arch
#

Replica foible is nice

velvet palm
#

that implicit is dope, but the fact it's a hammer is shit

#

replica foible is garbage

ocean narwhal
#

Wait a feckin' second

#

That flavour text...

#

Type Delta Test subject

#

Type D Test subject

#

Class D test subject

#

This is a goddamn SCP facility

silver kettle
#

👀

slender temple
#

DONT LOOK AWAY FROM THE STATUE

#

not even for a moment

velvet palm
#

statue scp einharNoBestiary

#

site 13 scp templarthumbsup

ocean narwhal
#

Imma bet that one of the things you'll want to steal will turn into a boss when you reach its vault

devout osprey
#

like a giant vase you fight

slender temple
#

was there an SCP movie last year

#

i guess xfiles was kind of like scp

#

id love actual scp tv series

lucid stone
#

Hold on its a paua amulet with a marble amulet implicit

#

PoE SCP sounds kinda cool tbh. It's like another Syndicate.

void wing
#

Hold on its a paua amulet with a marble amulet implicit
Yea this was surprising.

sharp iron
#

Do you think we'll get any Replica Unique fishing rods?

wild arch
#

[This comment has been removed for disclosing fishing secrets]

sharp iron
#

Aww

#

It'd be funny to see what the flavor text would be on that one. "The experiment is technically a success but... why? What do we have to gain from this?"

ember lodge
#

[This experiment has been terminated by the order of the O5 council]

sharp iron
#

Suspicious

verbal gorge
#

does this sentence mean that call of steel is not an actual skill gem, or is it just not usable without a steel skill?

radiant lance
#

Makes it sound like it's not a gem, but rather a skill that appears when you meet the condition (kinda like focus) ? But I could be wrong

verbal gorge
#

kind of weird that you cant though

unreal orchid
#

it would just end up with mandatory utility stuff

#

so I'd consider the unsupported one the end result

#

well except you don't get the second charge from second wind I guess, but the cooldown seemed short

mild dune
#

league mechanic looks neat

bitter ledge
#

Is there any info on the frequency of the tokens?

near thunder
#

No but they said the bulk will come from selling artifacts from heists

timid geyser
#

They stack up to something like 50k so that should give you an idea that you should expect to get a lot.

bitter ledge
#

RIP my idea of vendoring tokens for wisdom scrolls 😭

unreal orchid
#

they stack up to 10000 in your inventory and 50000 in your stash

#

so you can vendor them for wisdom scrolls!

signal frigate
#

ez wisdome scrolls

marsh oracle
#

I saw this clip where zizaran went to crackling lance and shattering steel over and over and then ask chat "what do you feel like playing next league" and I LOLd

verbal gorge
#

exactly my reaction

wild arch
#

Crackling lance is just the best spell ever tbh

#

It's everything I ever wanted divine ire to be

golden heath
#

so is there gonna be a 4 day period with no league server?

wild arch
#

Always has been templarLul

golden heath
#

ah, started in delirium and quit like halfway through so wasnt sure

kindred dagger
#

Im using this league to do a professional reconversion, ima get into bank robery irl !

ember lodge
#

spellslinger crackling lance is gonna feel so good

kindred dagger
#

seems Lanceling hyping everyone

#

i cant understand, spell looks cool, but carefull, seems triggering the spell is bad

#

ggg seems to have made it more a selfcast

wild arch
#

Yeah

#

I bet the base damage is gonna be absolute garbage on it

#

But the build in intensify scaling is gonna be high to balance it out

native sonnet
#

u dont get the intensity charges/scaling if u r triggering it

#

The skill has powerful single target damage capacity when handcast, while having reliable area coverage when used with triggers, totems, traps or mines.

kindred dagger
#

yeah i dont talk about numbers but directly about gameplay

sharp iron
#

Been awhile since we've seen an alt-quality reveal

silver kettle
#

Mark1 has been very busy so I didn't want to bother him with more sign-offs for them

native sonnet
#

viper, im guessing trinket does count as equipment/equipped item (for the purpose of like eternity shroud) right?

silver kettle
#

No it doesn't

#

That would be a great way to brick eternity shroud

native sonnet
#

oh nice

#

i thought it would count and 1 would just-have-to unequiped the trinket when they want the full dps bonus with shroud lol

proven cosmos
#

unlimited powaaaaa

cunning blade
#

templarthumbsup another spell to cwc with lightning tendrils now

kindred dagger
#

lol, i personaly dont mind much but its fun they put a more fun and unique reward for one time with the cat, im sure GGG scored a lots of point toward the comunity with this !

I personaly like the fact that there is a pack of mtx with the 3 helmet that change and give some item for one time, i appreciate the effort

wild arch
#

Since discharge damage is tripled and there's no trigger penalty anymore, maybe it could be an amazing cwdt setup for ez charge generators

#

Like a sort of a blast shield

unreal orchid
#

well, the threshold jewel that will lower the cooldown to where it works with trigger skills will probably impose a high penalty again

#

I won't get excited about discharge until I see its cooldown and damage with and without the jewel

wild arch
#

Are gem reveals in 2 or 3 days?

unreal orchid
#

depending on how you count

#

the next post will be the balance manifesto, the day after that will be patch notes, and the day after that will be 20/20 gems

#

so if you count 1 day from now to the balance manifesto, it's 3 days, if not it's 2

high scaffold
#

cant wait for people to run out of inventory space when running heist and complain about item not having its own stash vanity

unreal orchid
#

what items?

#

markers can stack up to 50000 in stash, you don't need to save the artifacts since they're just for vendoring anyway

high scaffold
#

the things that ur rogue wear

unreal orchid
#

and I don't think most people will collect 900 gems

#

ah that... you think you'll really need to micromanage to the point that you'll need more than a stash tab?

#

it'll just be "is this better than what I currently have equipped?" and if it is, equip it and vendor the old one

#

at most you'll have 4 spare items per rogue, so 36, none of which are larger than 2x2

high scaffold
#

idk man... u dont know which one is better than which from one look... so u probably gonna hoard it all vanity

#

my speculation that is

unreal orchid
#

can't fault the league mechanic for that I think lol

high scaffold
#

true that... but i can still see it coming whatYouDidThere

#

maybe im being too pessimistic marauderthinking

unreal orchid
#

well I mean, that argument has very little to do with me

#

so maybe I'm being too apathetic towards newer players with less stash space

peak terrace
#

u guys stopped tlakin aboutthis half an ahour ago but my two cents -> it will require space if u are omega min maxin and are swappin items between heists and what not

#

other than that imo it be sth like: is this better? idk rly -vendor it then

#

for most pplthat is

unreal orchid
#

it'll depend on how many different stats there will be on them, and how useful those will be in different situations

#

also, unlike trinkets those will be craftable I think

peak terrace
#

even then most ppl would go o man i dont wanna rebuild/regear/swap my mercenary

#

im just not gonna run this contract then

#

fk it

high scaffold
#

true that templarLul

signal frigate
#

should i use orb of storms and sigil of power or does it depend on the lightning skill?

peak terrace
#

@signal frigate sigil gives a bonus when u are on top of it

#

with oos u usually place it and run around no?

sterile fulcrum
#

when’s patch notes ?

copper kernel
unreal orchid
#

in roughly 64 hours if I calculated correctly

#

+-3 or something

sterile fulcrum
#

ty I looked on forums for a bit couldn’t find

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Tuesday

#

So tomorrow zarem

unreal orchid
#

oh right

#

that was for gem info

#

so roughly 36-40 hours from now

#

I certainly want to read the patch notes, but the gem info is even more important to me because of how good the new gems look

frigid holly
#

Regarding HexBlast:

  1. The hit of the spell itself (not the secondary explosion) does not require the target to already have a hex on it right?
  2. The damage dealt is chaos damage, but it is defended against by the weakest resistance out of all the target's chaos and elemental resists. So is it correct to say that it will be scaled by chaos damage multipliers (NOT elemental ones even if it is defended by an elemental resist)?

I'm sort of wondering about a Crackling Lance build (should be usable clear without worrying about secondary abilities), that uses curse-on-hit conductivity (using on-hit so no doom), and then adds in HexBlast (and Sigil of Power) for bosses. Would require scaling both chaos and lightning damage though, so maybe not enough synergy?

void wing
#

2 sounds right.

#

About the crackling I dunno, we don't know the numbers on both and they don't share much scaling from what we can tell (apart from lightning res and spell damage?)

unreal orchid
#

Hexblast sounds like you'd either spam it with Vixen's Entrapment or use it with doom from self-cast. I don't think there's much of a point to using another skill with curse on hit..

#

And Crackling Lance didn't look like it had great clear from what I could tell

#

regarding Hexblast's interaction with enemy resistances, there are various speculations, including some theories that it might deal added damage of that element instead of calculating its resistance against chaos damage based on it

#

in that case, it would synergise well with an elemental spell build

#

we can't say much about it until we get the gem info in two and a half days

arctic prism
#

Crack lance looks like a red herring. Look real cool, but scaling "looked" mediocre. Could have just been a bad case of gear/spec in the vid demo though.

north dragon
#

im sure it will work

unreal orchid
#

the video had a ton of aoe scaling

#

don't expect to have that on the outset

grim parrot
#

any idea when the supporter packs are revealed?

cunning blade
#

in about -1 week

grim parrot
#

??

#

damn how did i miss that

#

looks gud

#

now lets see waht challenges bring

#

not that ill ever get above 20/40

#

but curious

cunning blade
#

challenges are also revealed

grim parrot
#

arent they supposed to be revealed tonight

cunning blade
#

u mean challenges or challenge rewards

devout osprey
#

challenge rewards are revealed

cunning blade
#

cuz rewards were out over 12h ago

grim parrot
#

i cant find anything on the rewards

copper kernel
grim parrot
#

or atleast i couldnt find it when i just searched for challenge

cunning blade
devout crest
#

will be the esoro max block gladiator be viable in the next league?

wild arch
#

Depends on what they say later tonight in the manifesto

grim parrot
#

probably yes

#

think vd, necro and spellslinger are going to take a hit tho

unreal orchid
#

I really hope they don't hit spellslinger

#

just because VD is op

grim parrot
#

chaos spellslinger is kinda wack too

wild arch
#

They're definitely breaking necro's kneecaps

grim parrot
#

theres now also lightning spellslinger

unreal orchid
#

it's faster, but it has much less damage

grim parrot
#

and cold

#

havent seen fire spellslinger tho

unreal orchid
#

and I don't think the others have enough damage to justify the nerf...

#

unless they increase the cooldown and the damage or something

grim parrot
#

you going to start with spellslinger?

unreal orchid
#

which would make clear worse

#

no, I just don't think it's OP compared to self-cast or CoC

#

and it feels like a lot of builds would die if they just nerfed it

wild arch
#

Selfcast op

grim parrot
#

mines and necro still broken

#

wonder when their reign will come to an end

wild arch
#

Right after they remove cyclone and obliterate the shit out of lacerate

grim parrot
#

is lacerate still good tho?

wild arch
#

Idk

grim parrot
#

i tried it in delirium and it was kinda poopoo even with a perfect rolled soul taker

wild arch
#

Just nerf it to be sure

grim parrot
#

what about bleed bow, now were talking gladiator anyway

wild arch
#

Ah yes the 0 budget everything clearer

#

It's fine

#

Better nerf melee tho

grim parrot
#

does it actually clear everything on 0 budget? ive heard single target is atrocious without elder mod

wild arch
#

Too busy afk farming with minions to notice

grim parrot
#

havent played the game for almost 2 months now

wild arch
#

Memes aside, I just play viper strike and oneshot everything so idk about anything

#

Memes aside, I just play viper strike and oneshot everything so idk about anything

#

But you know

#

Melee has to stop for a microsecond to attack once so it's completely useless

grim parrot
#

you only play viper strike?

wild arch
#

Nah I like starting new leagues with it

grim parrot
#

flaskfinder i suppose

wild arch
#

Farming currency at a relaxing pace to later do meme builds

#

Assassin

#

I really like elusive

grim parrot
#

is it actually good? ive tried a poison flaskfinder 3 times and it was turbo garbo i felt

#

2x scourge and 1x pest/viper

wild arch
#

I mean

#

Define good

#

Is clearing all content with a 4 link that has ancestral call and melee splash good?

grim parrot
#

decent damage and survivability, not folding over after a hit and killing a conq within a minute

#

wait wat

#

youre playing a poison skill with AC and melee splash

wild arch
#

Yeah

#

Viper strike assassin doesn't need anything else

#

You'll eventually kill anything with infinitely stacking poison

grim parrot
#

i cannot find anything about it on the tubes, only for flaskfinder

wild arch
#

Well yeah

#

Flaskfinder is definitely better

#

Faster*

grim parrot
#

i tried it, was zdps in t15s onward with double poison claws

wild arch
#

I can't help with optimization

grim parrot
#

is elusive really worth taking assassin over flaskfinder

wild arch
#

Most likely not

#

I just like it

#

And I'm just abusing infinite poisons against bosses

grim parrot
#

gonna need a shitton of attack speed to stack em up quick

wild arch
#

Just throw down firestorm totems

#

This is getting nerfed tho sadly

grim parrot
#

whats the firestorm gotta do with it

wild arch
#

Get any amount of chaos damage to make it poison

#

Viper strike's threshold does 2% increased damage per poison

grim parrot
#

so the totems apply poison with firestorm

#

wack

wild arch
#

Yup

#

Place the totems

#

Run a circle around the boss

#

Oneshot it

grim parrot
#

firestorm getting reworked now

wild arch
#

Yeah

grim parrot
#

gotta find a new way to cheese templarLul

wild arch
#

Ball lighting works to an extent

grim parrot
#

13 hits per second

#

if specced into aoe

#

and slower proj

#

i dunno what i want to league start with

#

hard to choose

wild arch
#

Spells are always good

grim parrot
#

question is what

#

harvest i league started bl miner and gave up since i did no damage and had no clear without a tremor rod

#

first week they were 150c for unlinked

ocean narwhal
#

if you're talking about fire damage spellpoison

#

wouldn't you use Volkuur's?

wild arch
#

Nah just any amount of flat chaos from gear is enough

ocean narwhal
#

...Blazing salvo volkuurs?

wild arch
#

Doesn't sound like salvo shotguns

grim parrot
#

flat chaos on gear kinda hard to get i think, just add chaos support

ocean narwhal
#

I dunno, I hear it overlaps

grim parrot
#

i wish frost blades wasnt garbage

wild arch
#

I kinda got a build idea for hexblast

#

But it all depends on how hard it scales with doom

#

If all else fails, cwdt discharge trickster is still an option vanity

grim parrot
#

dont really see interesting spell builds

wild arch
#

Archmage unleash is always fun

ocean narwhal
#

Volkuur's guidance + Herald of Ice + Icefang Orbit

wild arch
#

Could be neat with crackling lance

ocean narwhal
#

poisoned dudes proc herald of ice, which can poison

grim parrot
#

league starting a new skill is kind of iffy

wild arch
#

I did arch unleash ball lighting

ocean narwhal
#

I was going to go archmage too but it seems super popular these days and I prefer to go off meta

wild arch
#

The damage on a full survivability and mana tree was wack

ocean narwhal
#

maybe wander deadeye

grim parrot
#

ive never tried anything with archmage or unleash

#

got a video on it to show off?

wild arch
#

There should be loads of archmage storm brand videos

#

But that got gutted

grim parrot
#

what happened

wild arch
#

It was too op

#

So they nerfed all brands

grim parrot
#

wasnt storm brand already gutted before the new brands?

wild arch
#

The op thing was archmage with infinite sustain

grim parrot
#

cause of mom with enduring mana flask?

wild arch
#

I mean mana sustain for archmage

grim parrot
#

how?

wild arch
#

It makes the spell cost % of your max mana and deal damage equal to the cost

#

So you make extremely expensive and op brands

#

And spam recall for infinite duration

grim parrot
#

hm seems kinda janky

#

cant find any guide on it anyway

#

i need to follow guides or itll brick instantly

#

got anything else?

wild arch
#

Guardian minions still haven't been nerfed

grim parrot
#

dom blow?

wild arch
#

Yeah

marsh oracle
#

I wonder if enduring mana flasks will make it out alive OwO

grim parrot
#

why wouldnt they

marsh oracle
#

2 stronk

#

I better be quiet in case ggg is listening

grim parrot
#

hm theres only 1 guide for dom blow and its ghazzys

#

if only i found a kickass toxic rain gudie

#

really easy starter according to everyone

velvet palm
#

enduring mana flasks are op? dude, they're borderline the only way spells function

grim parrot
#

if they get removed some builds are just wiped out of the game

wild arch
#

Yeah toxic rain is solid

velvet palm
#

probably most builds actually

#

if they're removing enduring flasks they're re-introducing mana leech for spells, or are introducing some new mana recovery

grim parrot
#

i mean even toxic rain would suffer if enduring mana is gone

#

atleast early

#

when you cannot get the mana cost crafts

#

franken i cant choose between toxic rain or a spell tbh

velvet palm
#

both

#

toxic rain mines

grim parrot
#

kek

#

i mean miner folds after taking a hit

velvet palm
#

fyi TR mines are broken

grim parrot
#

broken how

velvet palm
#

insane damage

#

TR damage scales directly off of amount of TRs triggered and mines spam them

grim parrot
#

blastchain you mean?

velvet palm
#

the fact you throw multiple mines fast, without any particular investment

grim parrot
#

frontloading all your damage is nice as well

#

though out of limited experience minefield support feels fucking shite to play with and swift assemby is just not worth losing the damage for

#

ive tried miners like 4 or so times and bricked most of the time. granted i havent played TR mines yet

velvet palm
#

you don't need minefield

#

you do use swift assembly tho

grim parrot
#

swift assembly feels pretty jank

#

maybe im just shit at the game

velvet palm
#

:^)

grim parrot
#

cant git gud either

#

sad

#

if i play something it needs decent defence tho

#

for reason said above

#

tr mines does look interesting

velvet palm
#

I kinda dropped them early because I really didn't feel like mines, but besides that - they're really good

grim parrot
#

again cant find a guide on it which is a bummer