#1┃mirage-league
1 messages · Page 245 of 1
Do we already know, if we can give a crafted weapon more than 1 harvest modifier?
from the interview, yes
it's not a special class of "harvest mod" but just like regular exalt mod
Are there harvest specific modifiers, or is it just the normal ones?
Damn, so much to think about
so u can keep using the harvest craft
F Corpse Pact brands, we barely knew ya. Was counting the days 0 people would mention it in front of staff :p
I've discussed unearth brands with a few people. Then you manually cast VD or detonate dead.
People talked, Dev spotted it, Mechanic no-fun-allowed xD
Hope it’s still strong enough to be acceptable for its investment
Where was this? Sorry, must have missed something.
It looks like Viper was testing it
I mean I hope if they do cap it they do it at something that was resonable attainable with VD previously before automation through arcanist brand
like 400% or something
im thinking more like 200 cap
ew
At least 300%
So you can hit the double CoC breakpoint with an exquisite blade cyclone
most spell build barely hit about 150 increased cast speed (with a decent investment), getting double that with a single ascendancy node just doesnt make alot of sense to me imo
especially there's no real cost for the ramp with arcanist brand
Maybe a good nerf would be to up the amount of cast speed but change it to proc off of skill use rather than per corpse consumed
So you don't get 9 procs from VD
i'd love to play a channeling skill with that cast speed
also, with 400% inc cast speed , u're generating and exploding 200 corpses a second
dk how the server would like that
Eh people do that right now and it works fine
sry, 77/sec, not 200 (that's the total amount recently from ramp)
actually it's 100/sec, looking at the wrong row on spreadsheet ~
I mean we don't really know that do we?
We don't know the activation rate of arcanist brand
Yeah we don’t. Your approximations are Armageddon and Storm brand - 0.6 and 0.7
(Not respectively)
Even if it were 1, a prenerf loop would have some really neat interactions.
All they have to do is make spell cascade not work with arcanist ;D
💦
I feel like making spell cascade not work with arcanist wouldn't make much sense, and that would also be a massive nerf to bladefall arcanist
Sorry @loud lotus , i @'d viper so we would get a good balance change to it rather than an in-league mega-nerf when it breaks servers and PCs
on the Corpse Pact stuff
I waited leagues for something like this T_T
it wasnt gonna last a week
ah well we'll see if we get WOrb or Glacial Hammer balance changes ;D
everyone plays VD
Better a playable version of it than a literally unplayable one (because the servers crash)
Yeah im hoping they allow it to hit Spellslinger levels
can confirm, if nothing was done it would have been literally unplayable
trying not to kill the build, don't worry
^ This is why you inform the company before they have to knee-jerk
yayyy
wrt "trying not to kill the build, don't worry"
It's also useable as a cast speed engine for some truly glorious builds that haven't seen the light of day for a while -- PIZZASTICKS!!!!!
very nostalgic
Imagine if the 2000% stayed how that would be abused for the speed engine alone
2000% cast speed fireballs
mana cost would have been the soft cap
flood the screen with sparks
lol spark eyah
gotta shunt it to another NOT handcast mechanic, as has been the norm. xD
what else scales on cast speed?
mana cost. xD
Stormbind might have been useable 😛
btw, it's attack and cast speed
so you could have done some attack speed nonsense too
I think CoC would be slower than hand casting
Big actual boon to that hiero node though
Ah yeah but with enough attack speed LGoH becomes Vaalpacty while giving fortify
honestly just flicker strike
waiting for the day spellswords become a thing to make melee viable 🙂
okay, bad word to use. 'competitive as a whole'
I want elemental melee to be comparable to physical
I also wish this game had a good "Melee Mage" archetype. The self-buff and stuff with sticks kind
disintegrator bladevortex 
Mjolnir and Cospri's are your closest bets. 😄
I did flicker cospri's one league, felt appropriately melee
Sire of Shards was created by supporter viperesque.
hah! was looking at added proj sources for another meme build
If support attach to arcanist and the spell, will both get that support or only the brand?
Added lightning dmg, arcanist and arc
Arcanist doesn't do any damage, it just triggers linked spells at the rate of its activation frequency
So we need scale the spell dmg not the brand dmg?
yeah Arcanist brand doesn't do any damage by itself
uhhh think of it as a totem IN THIS CASE only. spell totem = just a conduit
how do folks think that works with spells that are directed
erm, i dont think that's a good example, cuz "totem dmg" scales the spell casted by the totem
whereas in this case "brand damage" does not - but note that the wording on the trees are getting reworded according to mark
wallach, for projectiles it will target the other nearby enemies, but 1 of the proj will always hit the target the brand is on
ah was that in a video or something
from mark on reddit
cool thanks
ah, yes
yeah the rewording is gonna be a pain
i tend to use only shaman's dominion cluster though so I guess im good
i think spellslinger is the easy way to compare/similar mechanic
the brand damage part will depend on what goes on the clusters 😮
like, are clusters supposed to only buff the "OG" brands and not Arcanist? etc
Be stupid if "brand damage" doesn't affect arcanist because you need to go into brand damage clusters to get more brands
think of most them are getting reworded
They're gonna make Arcanist only good for debuffs and bladefall before launch lol
there there you can still crit scale em
Hold up
General's cry?
Triggering linked attacks?
With corpses?
Aukuna's will corpses?
yep, it should work
They aren't minions, and you would probably go zerker for CDR
Okay. I'm still gonna try it tho
That way I get it out of the way before people catch on if it turns out to be good
Depending on How Low the cooldown can go it could be burstier but less dps than another mult
And it would work better for... TWO HANDERS!
I think it highly depends on how "corpse power" is determined. Even if they arent minions the shock&chill and corpse pact may be enough to make Necro worth it
It's certainly worth experimenting. But it would be a brave choice to leaguestart warcry Necro
I leaguestarted bleed hollow palm this league
Infernal cry looks cool, do we get to make a singer berzerker now?
Just so i know can the whole Harvest crafting mechanic can be saved for later crafting with the lifeforce?
lifeforce can be saved - for growing t2+ seeds,not for future crafting
crafting cannot be saved
yall think arcanist brand + ED/C will be a thing?
Yeah
Can we use 2 arcanist brand with different link
Swap weapon will work i guess
So pretty much i have to plan ahead what i want to craft with the correct seed correct?
yeah basically
We don't know weighting yet (hopefully they get datamined) but you basically always want to have a base ready to exalt slam, and maybe annul too.
I dunno if you wanna go that far if you wanna have fun with it and not just worry constantly.
And here I was looking forward to abyssal cry keeping its chaos identity 
Why
every skill is now infernal blow
What do you mean why, faust
You could barely scale existing abyssal cry which is certainly easier as fire based thing
Nah waiting for notes as usual
Mhm so like me waiting for actual numbers too
The new fire warcry has that combustion thing
Which sounds like damage over time that you can scale
@void wing rather prep a bit than hit an exalt I don't have a good use for and have to waste time selling or just condense it
Was it that hard to leave it chaos?
There's already barely any chaos stuff as is, and now they're taking away a skill
It was super trash tho
AND THIS WAS THE PERFECT OPPORTUNITY TO MAKE IT GOOD
i was really hoping one of the brands was a chaos based one.
At least general's cry seems interesting
indeed
Since it says the clones use the skill once instead of just attacking once they are most likely allowed to multistrike
@twin tusk I suppose the accessibility of the rarer crafts will dictate how much prep is worth.
ima wait to see how others use it first or if it works properly.
I'm expecting the exalt to be quite rare
I was arguing with a guy who said it would be common
And then found out by common he meant that the average player will get 3-4 in a league
It definitely won't be common.
Ele hit trypanon general 
is 3-4 common?
Depends how much you play.
3-4 in the whole league is less than I expect to get
But I wouldn't call that common.
The one thing I'm worried about is that the rarity of these crafts will be balanced around their absolute power, which place them at super rare but practically not very useful.
Because you need to factor in the fact that these are time sensitive crafts, cannot be stored and also rng.
Which if it ends up being the case you're either risking big time for service trades or it not being as strong as the hype.
I just really hate service trades I think.
Do you think new rallying cry will be worth investing into for phys minions like Stone golems or something with a weapon like this? (Pob bullshit but asking about the concept) https://gyazo.com/9859e567baf468b6bb783976918c02f1
I think the best use for that warcry is a self focused dom blow and purity build
It basically turns you into a carrion golem
Do the minions from dom blow scale with the hit or are they scaled independently of the hit
Wdym
Like if you have more damage on hit from the rallying cry will that more damage go to the summoned minions
From how I understand it, your minions gain some flat damage from your main hand weapon and you gain a % damage increase based on how many minions you have nearby
Yeah
But because I get damage from minions
My dom blow gets more damage
But does my dom blow getting better hits make the summoned ones do more damage because of that
No you won't double dip if that's what you mean
Hm ok ty
Adding another ability to keep track of in a minion build doesn't sound that great
This really sounds like a warcry for player focused builds that just have some minions on the side
also flat damage is very very useless for most minions
Maybe some arakaali stat stick shenanigans could work
Or some sort of chains of command build
Laughs in dancing duo
if its just with any weapon, would it double dip with blink arrow
Double dip how?
blink arrow has your weapon and then you also give 20% (or w/e is the number) of that wep to your BA again
oh, you?
i thought it shares portion of your weapon damage with your allies
Yes
You give flat to minions, minions give % to you
There is no double dipping
It's just damage that doesn't apply to minions
well the weapon strength will apply twice to blink arrow (or 1.2 time, or w/e is the percentage)
How
yes, i am not saying it will give them the buff twice, but that it amplifies the weapon scaling because of the portion of weapon being applied to them again (with the original full weapon that they use)
Depends on your definition of decent
Waaaait a minute
General's cry doesn't consume corpses
It just scales off them like enemies
You can just run around and spam it to create armies that attack for you
If you find a way to spam it with its cd sure
did they revealed the cooldowns somewhere?
like you cant rely on that vid because it can have bunch of warcry nodes
Enduring cry on the wiki is 4 seconds
that is current
They haven't said anything about the cd being increased
well in that vid its def larger than 4seconds at least
and all warcries atm have same cd
rallying is also longer than 4s
those cds look all the same to me actually in that vid, so i would assume that if anything, enduring will have increased CD
(and that is possibly already with some CD recovery)
they even show end cry in the vid and it is at least from 00:45 to 00:51
what is at least 6 seconds
(what again might be just reduced by berserker node, who knows)
being able to use different warcries independently is nuts
you could do that now too. kind of. rallying lasted like 25+ seconds
most likely
i ask for one simple reason
but i can already see spamming more than 2 warcries being annoying af
with the cast time & stuff
ancestral cry with the new keystone... is literally exactly what i asked for a while back basically
"ancestral call should be a keystone"
granted it's just an extra socket somewhere else now
but still
i'm fucking hyped
strike skills are like
a thing now officially
with that i would probs just go instant warcry as you would have to spam it all the time
the keystone being where it is is super annoying tho
like not everyone wants to path there. and with that strike warcry, e.g strike ass or pf poison builds (what are not that uncommon) would probs want it too
it's where iron grip used to be right
yea
and iron grip is now where the ballista nodes are in duelist
which imo is 👍
so that placement for the new keystone imo is fine, it just means it will see a whole lot more use in impale strike builds than elemental
its very restricted for specific builds for no reason imo
lots of this pathing
i think it makes sense to be over there
close to all the big sword/axe/mace wheels
it basically just means that duelist/marauder/templar will use it a whole lot more than shadow/ranger
though to be honest if i were playing pf viper strike i'd path there
it'd be a bit awkward sure
but worth
yes that is what i am saying, strike skills exist outside of duelist and marauder. and i wouldnt, its like 10+ points
Not like iron grip was remotely useful before it's not even worse
Looks scuffed
i spent like a minute on it lol
hollow palm technique strike builds just got way nuttier lol
i'm going to play hollow palm infernal blow chieftain at some point next league
But you have chieftain warcry now so you can use an actual ascendancy
yeah...
that being said having ancestral cry and the keystone makes the chieftain warcry difficult to use
Eh
the new keystone means they are removing the instant cry notable?
yes
ok
DW viper strike general's sounds kinda decent
Each ghost applying 2 (or 6 if multistrike works) poisons might be decent
EQ
I wonder can you just clear leap slamming around and general crying
fucking summoner builds op
i would assume it would be pretty inconsitent but doable
mmmh weird, im checking but wasnt there a helmet that trigger ALL socketed warcry in ? as warcry are getting a rework that could be massive
Helmets have a few ways to trigger socketed spells.
There is a shield that triggers warcries.
https://pathofexile.gamepedia.com/The_Eternal_Apple
no i know the apple but it only trigger ONE, im pretty sure i saw something that trigger ALL socketed warcry but maybe i just mixed different item
Ice crash occultist general 
Stacking curse strength on ele weakness and frostbite should work nicely
think this is very interesting
We also changed the mechanics of 'nearby enemies' to care about the power of these enemies. In the old system, five small monsters would provide five times the Warcry benefit compared to a single unique boss. This felt wrong. The new system now counts magic, rare and unique enemies proportionate to their power so that your Warcry scales more effectively with the content you're facing. Currently this works by counting normal monsters as one, magic monsters as two, rare as ten and unique as twenty.
Trigger socketed spells wont work on warcries, warcries arent spells
pretty sure the eternal apple is the only way to trigger warcries
and imo theres a decent chance it will get reworked
https://www.pathofexile.com/forum/view-thread/2870970 Just pinning this here in case it gets buried in #old-game-news
Do we have confirmation that Exert is counted per-warcry? (what I want to know is if the Exert effects of multiple warcries can be stacked)
It seems that way from a look at the UI in the teaser video, but they're never shown using two warcries one after the other
if it works this way, that could actually be a great buff for slow two-handers (store a bunch of damage through sequential warcries, then unleash it with three slow hits)
I don't think there's a single one I'm not interested in lol
they're all very intriguing
intimidating is a bit more vanilla but if my question above is true, then it will be key to squeezing a lot of damage out of two handers
also it seems like other than ancestral and general, they should all apply to bows, which is interesting
enduring update looks sweet as well
General cry can go from cool to pretty broken depending on how it handles cooldowns/triggers
yeah thats true, but we will see in patch notes
First of War + Shockwave EQ
if it triggers on each separate corpse, it's going to be crazy
maybe General's Cry could be a way to cast animate weapons 🤔
Animate weapon isn't a melee attack tho
Maybe 2handed molten strike to squeeze the most out of single attacks
Or better yet lead sprinkler & apple on chieftain
the coolest thing about general's cry is that it lets you play 2 melee skills simultaneously basically
wonder if anyone gonna be making a planner like this for harvest
People have already done it
I GOT IT
Impale EQ general
Clap bosses with instant full impale stacks
does this mean the warcry gonna be like turning on aura and won't affect other skills? like if im cycloning i can also cast warcry?
link cyclone to general warcries and you have free saviour 
wait wut?
"It's a Skill/Support hybrid which melee attack skills can be linked to. This Warcry summons ghostly mirage warriors from corpses near you. These ghosts use one of the linked skills once before dissipating. "
general's cry
wow
not sure how that would work with cyclone
wut if i combine this with saviour? lol
🤷
probably not, just wanted to be funny ^^
It's just gonna tap it once
the CwC cyclone desecrate with Generals warcry on a 6 link
will mirage also trigger cwc/coc?
No
that wut im guessing
Saviour might actually be accessible this time at least
Depending on how rare the cards are
more rare than the sword
cause double corrupt
it will have almost no impact on availability
probably rare drop from a8 sirus
In that case big impale general it is
Wonder what's gonna happen to that al-dhih or whatever claw
trigger infernal cry
"warcry skills' cooldown time is 2 seconds" is a ridiculous mod
Using it for fire ele hit sounds nuts
i almost want to write a build that invests heavily in getting damage using one of them
Was there any other way of applying ash besides chieftain and xoph's?
dang the warcry video doesn't have general's cry
oh shit i didn't realize al dhih was made into a legion unique lmao
It was WHAT?
its current version with the warcry buff effect and cooldown mod only existed since legion
and it was made into a legion content only unique
as a maraketh unique
rip anointing instant warcry
yeah but now you get to use like 5 warcries all at once
new flask piano basically lol
not with the new keystone
Then don't take it
i'm saying if you're not using it
People seem to be ignoring the warcry support
yeah that would make using multiple warcries even better
Terminus Est + coc desecrate + flicker strike + instant cast general's cry?
sure
that would work
but since you're using terminus est
no reason not to have general's cry in its own set of links
yea that's wut i mean, sorry
I feel like the best general's cry looks like marohi EQ, but also need to see how/if you can snapshot general's cry
u think the mirage bros also generate frenzy charge from the weapon?
no
dang, why that wont work
not minions and they die after 1 attack
"These ghosts use one of the linked skills once before dissipating. "
so they'd do one attack of flicker and disappear
oh they only use it once
There's also the BIG matter of whether or not multistrike works with it
ahhh
I feel like multistrike won't work, but then again it might
If it does work then maybe Ice Crash is BiS
Or sweep
It's highly suspicious how they worded it 'after one skill use' instead of attack
earthquake counts as a melee skill
There's also the question of "do bladestorms from generals linger after generals disappear"
yea if they only hit once i would go for those big hitting attacks or things can stack up, like impale, but impale wont really work if u dont have the +max stacks
It'll be fine
if my mirage poison enemy, does that count towards HoA?
Actually Perforate might be BiS
mininons cant get extra imaple stacks
They're not minions
i have more question, can u have two set up of general's cry and do more than one type of melee?
I don't see why not
They're literally saviour's mirage warriors that last for one attack
You would just have to get the CD low enough that you could spawn more off your 2nd skill before the first ones attack
🤔
I feel like this is gonna turn into some really stupid snapshotting with intimidating cry and ruthless
How does it not snapshot?
Yeah but it dynamically snapshots

Like if I have General's Cry > Attack > Ruthless
And I attack twice
Won't the guys always have the ruthless proc when I General's Cry?
First of all, we don't know if you're allowed to use the skill linked to general
I'm assuming you can
And second, I doubt ruthless in different setups interacts
even if it works, always calculating ur atks feels too much work for me 😅
might be ok while bossing
Infernal cry could be interesting with equilibrium 🤔
Judging by the description it exerts a fire aoe melee attack
So you could just all in scale it and have a cold or lightning weapon
Can we use them to trigger smite aura
They will die after 1 attack so the aura will most likely go away with them
No reason to do that anyway
Fragile bloom was a thing?
yea but it was really bad
Still looks bad .-.
what a bizarre item
Fragile bloom 🤷♂️ dont know what with GGG this kind of mechanics never have found any real good use and they still force it, the fact that you have to be hit... in this game you just get hit all the time so you barely can have more than one or 2 of thos stack maybe 3 to 4 max if you are a dodge char but thats it, any effect that need more than 3 stack of "dont get hit or you lose them" is prety meh meh meh !!!
Then again getting more than 1% regen per second in one jewel is a pretty big deal
The problem is that there are 2 types of characters: those that don't need regen and those that already have all they need from other sources
i'll definitely be putting it on my jugg lab farmer
labfarmers don't get hit usually
and most traps don't hit
any char that will have dodge wont have much hp 5 to 6k with high investment unless maybe they turn to ES and so convertion HP to ES regen with zelot oath and maybe that can have some use but that really specific, that could in some way find a use but that still a pretty weird option, i guess not all option need to be usefull for every kind of char
That's a good point 
it doesn't have a level requirement so it's definitely something worth putting on every character early on as a leveling unique even if it isn't bis
yeah thats a good use for lab farming but not sure a jugg really needs this as he allready facetank lab
to facetank it harder
i want to be as comfortable as possible because i usually hate running lab
besides i didn't spec full regen
lol i take 100 damage once every 10sec and regen 2k hp pers sexc of my 8k pool, but hey why not regen 1k more just in case 😄
this jugg isn't like that at all lol
i guess you dont play jugg so
this is a comparatively squishy jugg, even with a full 90% phys reduction at all times
at the moment they're getting more out of leech than regen
and a ~7k molten shell buff that's up more than it isn't
leech > regen clearly but you need to take it as a whole with all char you need to leech million life in a sec because else you die, but with tank char you only regen 2k hp per sec ok thats fine you only take 1k damage per sec so if you put all of this together regen > leech if you dont take damage because its consistant you dont need to actualy hit to get your regen
what
this build would literally only do lab
lab isn't hard
you don't need a lot of damage or life sustain, just damage reduction so traps don't hurt and izaro doesn't hurt
this character will probably have around 5k life and 500 regen or so
Might be useful w the new lab idk
it would make me laugh if leap slam wasn't considered a slam skill for the changes
i really hope they make leap slam usable unarmed
it would make facebreaker and hollow palm builds actually fun
ungil harmony, is this a bad joke or im missing something ?
Is there any build that use crit chance but no crit multi ? instead of course of elemental overload but you dont need a big amount of crit chance to proc it so thats useless !
this item was allready bad now its just seems uber elder delirium bad
some super meme/niche COC EO, where u scale attack crit but dont scale spell crit nor multi
but realistically not suitable for most build
would save a lot of nodes
you could play coc without doing assassin
be more tanky
but when you go coc you go crit multi so
🤷 you wouldn't have to in that context
but maybe mayyyyyybe that if the crit chance can be high maybe we can do some non crit multi coc !?!
it would be niche, i'm not denying that
As long as there is some use and that are viable like can really be used at some point, im fine with unique style, but as long as it stays useless trash i dont even se the point of bethering changing things for the sake of changing things, so we'll see
Im really curious about devs and their decisions not only for GGG but in a lots of game there are so many weird decisions !
Especialy where you see right under the blood dance, for i dont know the math but at least you can see a clear concept and a clean decision
ungil seems ok if you invest into damage instead of crit and want to coc, or cause ailments
but a lot of these buffs aren't enough
bleed +rage synergy despite rage not affecting bleeds? weird
It does with the weapon combo 
I think there was some weird bleed/impale/rage synergy in the cluster jewels
Soo, do we think the boyz summoned by general's cry will get a second attack when supported by second wind?
or multistrike.
thunderous salvos on the tree suddenly makes me think "Tribal Fury"
which is like
hooo boy
if Tribal Fury gets put on the tree I would be ecstatic
chances of tribal fury on the tree is likely to be happening
Think about it, you're trying to put Unleash into a good spot that players should considerate it an option over Spell Echo
tribal fury being on the tree would be trying to put Strike skills in a good spot lmao
cause let's face it
they suck
Awakened Unleash ( Non-BV but True Self Cast Spellcaster ) had always walks behind Awakened Spell Echo as a a shadow.
It's about opportunity cost
I had to spend 1-Link for AoE/Multiple Targets
Whereby Bow can have a quiver +1 arrow, Dying Sun and still do decent map clearing
I'm looking forward to how they buff 2H, because the scaling of 2H has already been so bad that "Dual Wielding Implicit" has been top tier for a very long time.
well we already know that base types are getting buffed a bunch
vaal axe is literally getting like 20% more damage
2H must have something equivalent or on par against those stats.
we'll have to see how powerful the new gems are
specifically Fist of War
because currently it looks like it will be quite a large damage boots but nothing else, with the same low aspd
Fist of War might actually make slow attacks useful
I think they'll make their multipliers at least 48% More Damage
Considering the fact Awakened Brutality sits at 59/64% respectively for Pure Phys
EDWA sits at 48/54%
Slow Attacks but something similar to Maim yet very rewarding
If the re-work is bad, 2H will just be shit anyway
At this point I'd be willing to bet they're putting all the anointed notables on the tree, and culling the ones that shouldn't really be on the tree (like the ones sitting in the class start areas)
Aside from player Slayer with top tier starforge, astral plate <insert helm of your choice>, Tailwind Elusive Two Toned Boots
imagine if they put the "Doubles Chaos Resistance" notable on the same travel node as CI lol
nah, it won't happen
That shit is too strong
Because if cleansed thoughts wasn't anointed
you'll have a bunch of Darkscorn <insert skill of your choice> Pathfinder
fair enough
Last but not least, we shouldn't have our hopes too high.
In the end, it might even be disappointing
ooh
what if the projectile return node was added to the tree
it's not very useful so i think it should be added for the meme
Projectile works like this
Pierce > Fork > Chain > Return
@violet nymph
Return feelsbad imo because whatever attacks/spell that has a projectile tag POB always have options to min-max that are way superior towards "Return" mechanic.
Unless it's built-in like Venom Gyre which is just a bonus but not a mandatory mechanic that shines on it's own
things that are good just piercing like ice shot are probably decent with return
but you must know the weakness of return
Return only happens after the game checks for Pierce count, Fork count, Chain count.
@violet nymph It doesn't work with Return FYI
Pierce All means it pierces all the way
Assuming your pierce count is 2
isn't that deadeye
X -> X -> X - Return
why would you use that with return
I'm assuming if you plan to use return in your builds
Because it's very hard to effectively apply it
It's very niche on it's own
Depending on what projectile skills you main
And if you're using explosive chest, it'll just blow everything anyway even without Return
let's say you're an ice shot deadeye who's specifically scaling area and number of projectiles
with hyrri's ire
use 1 omen of the winds for +3 pierce
well the AoE of ice shot can shotgun anyway
If you want to abuse return, i would suggest to craft a Prefix for +1 pierce from Jun crafts
That way, you can abusively Return even for single target
That may double dip your bossing damage
but this requires testing if my guess isn't wrong
if you're looking to min-max, i rather u use rare quiver
i'm looking for budget
more arrows double dip your ice shot damage given enough AoE investment
Dying Sun itself gives alot of value to ice shot for double dipping with aoe
That's why u see lots of delvers abusively using ice shot mines
this would be a far more fun build 😛
because icicle mines got nerf to the ground
The damage is insane, the numbers on pob isn't
ah i see u're working towards MF
MF is long dead for me
basically just windripper
lol
and i guess sadima
bisco's collar
it's all cheap shit but i imagine it's still useful
well i'm not sure if 3.11 will have ninja HP buff
because it happened twice on 3.9 and 3.10
Patch Notes have no single sentences about uniques/rare monster life buff, however it has been significantly buff for two leagues
which i personally don't recommend MF even though u may find it cheap
They announced them in the 3.9 patch notes tho
probably not on 3.10 as i recall but oh well, it already happened anyway
im looking forward to another monster life buff in 3.11
so what's the multiplier for ice shot overlaps
though i guess it doesn't matter since that wouldn't apply to bosses
it'd be exclusively a clear build lol
u'll find the damage ramp up when there's ads near the boss, in before you pop dying sun and pew pew away.
if the boss has no ads rip
but i guess i probably wouldn't be playing maps where the boss has few ads
im sure if u have extra character in STD, u could test it out
Try 1 pierce and Return
see how it performs
i don't have anything in standard lol
if my guess is correct, it should work as double dipping
u give everything away after league ends?
i usually delete all my characters
ok lul
i use them as my experiment with memes
Since they could really give u an idea of how it would work if you really min-max the build
Life: 3,628 (178%) | Reg: 131/s (3.6%) | Leech 672/s (18.5%)
Mana: 189/610 (0%) | Reg: 11/s (1.8%) | Leech 122/s (20.0%)
Secondary: Evasion: 17,540 | Dodge: 50% | Spell Dodge: 40%
Keystones: Phase Acrobatics, Acrobatics
Total DPS: 168,078@ 3.64/s
Crit: Chance 52.64% | Multiplier: 249%
Ice Shot + Elemental Damage with Attacks + Cold Penetration + Hypothermia + Added Cold Damage + Lesser Multiple Projectiles
Player: Leeching, Tailwind
Enemy: Chilled, Boss: Sirus, Blinded
Playerskill: Exposure to: Cold
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
basically no gear besides uniques and flasks
oh, i guess i forgot mirage archer lol
i always do
make that 126k dps
what tier does that even clear as ice shot lol
new uniques gonna be lit
@violet nymph fixed it for you
https://pastebin.com/eh0GR7Y0
cant wait to top-meme bone nova build.
i main a Ranger
I already tried to min-max everything on a budget
whether be it 2ex pleb build for casuals
or 2 mirrors
i use inspiration on 99% of builds, i just forget to put it in pob
It's very hard to work around changing the whole build
what kind of ranger u runnin
Not to mention, cluster jewels don't really benefit us as there's too many bow cluster nearby
Golems are shit
Self cast Steelskin is acceptable
you don't use mirage archer?
Storm Brand Curse on Hit Ass Mark > Frostbite
U can run double 6L
One pure singel target ice shot
One for clear
dont really need mirage for IS clear
I rather u have a set-up of Barrage Support + Ice shot
depends tho, i usually chain IS.
^
Chain itself clear way better
Frostbite diminishing return because of 80% reduced curse effect
i did scion build in delirium using dancing duo
However, this line of ass mark is not affected by 80% reduced curse effect
that was quite tasty
The reason Ass Mark Shaped Rings are so valuable
And that is reason alone which gives ass mark exponentially stronger the strong your build is
Esepcially when u reach significant level of crit multi
@violet nymph
whats ur multi on IS built calvin?
i'm just looking at the build, yeah i think this all works out
that's quite a few free sockets
i don't have a IS build
4, to be exact
i mean it's in STD which previously used to be a Scourge Arrow Dex Stacking
now i just play coc, because it's stonks
i think i'll take the hatred/herald of ice/enlighten and portal/faster casting/frost bomb and put them as separate links on body armour
and have a 4l clear setup for ice shot
The reason i don't really value golem myself personally not because you're forced to use Upgrade Lunaris Pantheon
League has been scaling way too rippy for us to use golem buffs at it's full
It's like the CWDT Lv20 Golem setup makes you more useless because as a Ranger you don't want to get hit.
what tier is this clearing at given overlaps and herald of ice
For MF, it's just T7 burials and you'll be fine
singletarget barrage setup now 😛
you're not looking at T14s Burial
the 97k is 4l, the 406k is 6l
u could run double 6L anyway
i mean even for casual builds, grab a 6L rare chest is fine
i could but i'd have to get rid of some gems
that gem setup should be fine
just got rid of faster casting and enlighten
yes, this is a way more optimized for MF-ing
you want to go FAST as MF
If not, no reason to MF
Your first few ice shots must down packs
not rely on IAS to pew pew packs
we'll see if return ends up being any good combined with HoI and 1 pierce for clear
otherwise i could just use the ice shot threshold jewels and get 6 more pierces lol
or the chain deadeye ascendancy
and chain instead of LMP probably
Personally my findings Chain > Pierce
Chain allows more versatility in running different maps with random objects that projectile cannot hit thru.
Chain itself mechanically seeks for a target and the clear is much more cleaner @violet nymph
how many chains do you need really
if you have chains you probably don't need pierces at all
+1 chain is already strong, as u must understand ice shot aoe double dips on the target
hence u'll find your herald of ice popping along ice shot more often
just a normal voidfletcher will do because the clear will be super smooth @violet nymph
Pierce 1 target follow-up by the chain
Bear in mind, you are building MF
mhm
Stick to your objectives when making builds
you can't have best of both worlds
You want good single target damage, than it'll be NO MF
The level MF i can give u an understanding would be how juicy do you want to MF
Alch n Go for div cards
or Alch n Go + Sextant + Vaal Orb + Scarabs + Delirium Orbs
casual mf just stick with alch n go
i'll probably end up doing alch and go
so i'll be using collar and windripper for starters, what other basic mf items would be useful
leash?
or simply pull out any poe.ninja MF build
i've never had half the value of a headhunter
u'll get it eventually
i'm pretty bad at doing maps for hours and hours on end
i want to try it i just have a habit of getting bored after an hour lol
Very contradicting sir @violet nymph
i start feeling unproductive and antsy lol
i rather suggest u to do content
u earn way more
compare to MF
MF paid off with big sample size
and it's 1minute/map picking up mostly currencies
Like casually doing T14s T16s will give u more money
either way i'll be making the mf build
An idea i'll give u for example in leagues lately in comparison for easy money making that will be better than MF
3.8 sell all your blighted maps since you're a casual player and not bother about challenges, just farm up some currency and play builds you like
3.9 sell all organs
3.10 sell all simulacrums
3.11 i'm assuming we sell all our seeds
The economy of poe works very fairly to both casuals and tryhards
well if ur build allows it
u do it
what i'm trying to say MF isn't worth the time if you can't run braindead maps over couple of hours
it's a give and take mechanic right now
u take mf, u pick currencies only and you want to run it fast
however if you play the content or league mechanic, you can take it easy and still earn currency by not trying
while chilling listening to podcast, watch some drama while chilling maps etc @violet nymph
basically my mindset for the mf build is that i want to have it just in case i feel like zoomzooming t7 burials in comparison to my starter build meant for actually doing high tier content
From GGG point of view, they likely want to remove MF from the game but still keep it in-tact in case some playerbase wants to try out MF.
Tbh there's no point MF given the fact that league mechanic is worth doing
i mean GGG spent so much time making a league mechanic and you play T7 burials
lol
i'll definitely be playing the league content
i'm just saying sometimes i get a different itch
It's just my two sense anyway
cents
cents
kekw
i would suggest trying out the other part of the ascendancy as a casual, if you happen to find something you specialize and stick towards it
what do you call in between a casual and a tryhard lol
cause i don't try very hard but i'll definitely play a fuckton the first month or so
"experienced players"
i guess
this league there isn't a league mechanic that specifically rewards you with loot explosions so i figure it will be the best time to play mf since... what, synthesis? lol
true it wont be loot explosions in the same way as prior league, but i wouldnt discount it completely yet
if u recall GGG's recent league formula
i just figure if you want pure currency you'll do something like mf or just omegajuice your t16s for delirium mirrors
there's always ways for loots for each types, i.e lvl 4 E gems, 21/23 gems, league specific uniques from the league mechanic, typically with icon indicators/descriptions i.e: metamorph,legion,delirium,blight
im thinking we'll have some form of that from harvesting, either from the crops itself would come with some kind of reward, or the craft allowing u to generate those rewards
like a craft "create a valuable gem"
i mean, maybe
i think ggg really wants the crafting to be the powerful thing though
yeah but it doesnt have to be mutually exclusive with the usual rewards
maybe not as often due to bigger pool of "rewards" including craft
but i imagine the similar concept/formula will still be in play
we'll see
i just want to play the league
probably will end up being one of my favorites because it's not ridiculous
Speaking of ridiculous
unless they promote to "Speed Growing your crops"
One handed stuns might not be a myth anymore
- Insert map
- Take seed
- Plant seed
- Kill map boss
????
Rinse and repeat
i'm looking forward to this shit happening anyway
someone will research a bit and find the map with the seed closest to the portal and then people will run that map over and over again
I like the broken faith rework but idk how it's gonna work with glancing blows
It's such an offensive shield it might as well be considered a stat stick
Thinking about some sort of a chunky assassin build 
The unholy might it's giving is cool but there is a cluster notable that gives it pretty easily too, for mapping anyways.
25% stronger elusive, 8-18% global damage reduction and crit immunity sounds like a start
i'm gonna make an uul-netol's embrace ground slam build and nobody can stop me
get exactly 2aps for the cooldown
Btw I saw a bunch of conflicting info on whether bone nova from that weapon is spell or attack.
mark literally said it's an attack
It's confirmed an attack by ggg
and it was one guy arguing otherwise
Good to know, if it was a spell rip.
pob says it's an attack, poedb says it's an attack
poe wiki has one line that uses the word spell
and then immediately calls it an attack
lol
I think that page was just copy pasted for all item skills
I wish general cry mirages would have their own CD for it but we all know that's not happening.

that'd be nuts
So many builds to play
Sure, two handers and warcries seem to be the new hot thing and crafting looks to be better than ever, but then there's my borderline immortal mana buzzsaw that consists almost entirely of budget uniques .-.
we have fucking achieved enlightenment
Brands look pretty cool too.
I had my fill of archmage brands last league
Too much lag last league.
Anything except melee gets boring quickly
I need the adrenaline rush of whirling into the pack and hoping my 40% dodge saves me
Arcanist brand desecrate potential.
i have a question i would start with my friend as DD and support ( curse bot or aurabot) but i cant decide what i want to play could you give me tips -> or skill tree from the builds (first time play as an support)
Starting the league as a support can be hard without currency
is okay 🙂
is scion support better than guardian support?
On a lower budget maybe
would you recommend chain or gmp on bone nova
Anyone knows the highest raw phys option for one handers apart from EQ?
Puncture and lancing have loads of flat phys but they're both painfully slow
What does the new ungils harmony do
It gives crit chance but crits dont deal extra damage
anything that procs on crit
eo, coc wtc
"Builds that care only about dealing critical strikes now have a way to do so much more consistently, even at quite low levels. "
Best leveling item for CoC in low levels as well as EO builds
should also be good for DoT unless you use perfect agony correct?
dot can't crit
yeah but I mean
there are a lot of sources of "increased DoT multi for DoTs from critical strikes"
Eye of the Storm, Haemorrage...
Let me think of others
huh that may just be it
thought it was a lot more for some reason
but they're stackable so 🤷♂️
Assassin's poisons deal more damage on crit
But they're not actual crits so it should work
right, that one
Noxious Strike
still, gotta check if you can roll Eye of the Storm and Haemorrage in the same non-megalomaniac medium somehow
could be good to build around that
Yep, you can get them in a fire DoT medium
38% dot multi per jewel
I have a few questions regarding the Harvest mechanics. I'm not sure if Viper has answered these already.
- How many connections can a stanchion have?
- Can condensors only store one type of lifeforce (vidid, primal, wild)?
- What does 'adjacent' mean? Is it in a + shape or is it a square around the plant?
- What is the maximum distance between stanchions?
considering we have to have 4 rank1 around rank2 and 4 rank2 around rank3, I think adjacent means square, otherwise it will be stupid; not sure if it was clarified anywhere
It hasnt been clarified yet, there will probably be a post covering all the harvest specific mechanics at some point
If it is in a + shape, I'm guessing that farm layouts will be something like this
But yeah, I'm thinking it will be in a square
Otherwise, your layouts are limited to putting a tier 1 seed next to the collectors
if it will be + shape, no r2 will bloom in here, nor r3
This might work, but then there is no spot to place your stanchions.
the central 3s wont grow
Yeah. Tier 3 can grow if it's adjacent to T2 or T3
T2 can grow if it's adjacent to T1, T2 or T3
then you can make fields of entirely T3 with just some T2s at the edges
not complicated
I wonder if the 'adjacent to T2' means that you need to have the T2 be active as well
thats the question, yeah
Otherwise you could just use the T2 as a 'dummy plant'
I just realized that I forgot about the dispersers as well...
I'm guessing that either of these farm setups would work.
But there isn't really any good way to put dispersers and collectors in the same area easily.
i like how the league is not available to us yet
and we're already trying to optimize farms
we play mine sweeper now?
basically yea
We're building minesweeper.
Vigilant strike general's cry 
cyclone general cry
Not gonna work
@wild arch Regarding vigilant strike on General's - not sure - do we know what base weapon the General's are assumed to wield (i.e. - YOIUR weapon, or whatever random trash is associated with the source corpse)? If its not your weapon then the damage for attacks that are based off weapon damage might not be good. Also the fortify part goes entirely to waste
Yeah, but vigilant strike has huge damage effectiveness so if it uses your weapon it's nice
Flicker strike with multistrike is probably better tho
since general's is a single attack, cyclone would suck imo. The first hit deals less damage, base attack damage is low etc
If Multistrike works wouldn't you do like Ice Crash?
Actually what about Lacerate? Both slashes count as 1 attack
what makes you think your blood stance applies to summoned generals?
or is it a general area aura effect?
[I meant the word 'general' in its norml sense in that second sentence!]
they are your ghosts, using your weapons and stats
oh ok. That's good to know - I didn't realize we knew that
they said it works similar to your ancestral call and savior
My understanding is: if you have hatred, so will the ghosts since it is a buff on you. Pride for example effects enemies, so if they hit an enemy outside of your pride range, they won't deal extra damage
Anyone explain wat's 'map instance crafts will be gone once u leave that instance'? Why not collect seeds from map and plant from HO? wat makes it different from map and ho?
I didn't understand wat chris said about this part in the Q&A
once you finish the harvest encounter, you have to place an item to the relevant station and use it
I think its possible to leave your garden, buy a suitable gear to be crafted and come back
but it resets just like any other instance
What that means is the craft will only last while the instance is open, once instance closes it's gone.
So if you're on last portal of map, go to garden, harvest then accidently leave the map/dc then you've wasted everything.
The difference between doing from map and HO isn't revealed yet, they're still deciding internally from what I've read.
I imagine it works like opening temple in a map vs in ho. Functionally the same but ill advised.
@frigid holly blood and sand skills default to blood if you don't have either of the stance switching abilities
Also GGG confirmed that general's ghosts function the same way as saviour's mirages just for one attack
for this league is it better to go speed clear build or bossing build?
I'd say front loaded damage like mines
league start as a shadow for the umpteenth time
cant go wrong with mines
theyre super easy and safe and do solid damage on no budget
VD may also be good but i havent played it up to now
im gonna find out soon how good it is
Without knowing the full details and how often you find each seed I guess?
And wasn't there also tier 4 seeds how would they fit in?
they should add another oil type to future proof all new notables
or just make order of oils matter
Life: 5,144 (131%) | Reg: 494/s (9.6%) | Leech 1,029/s (20.0%)
Mana: 167/669 (0%) | Reg: 40/s (6.0%) | Leech 134/s (20.0%)
Resistances: :fire: 77 :snowflake: 76 :zap: 76
Attributes: Str: 317 Int: 142 Dex: 185
Keystones: Avatar of Fire, Iron Grip
Total DPS: 1,384,832@ 4.37/s
Crit: Chance 78.02% | Multiplier: 401%
Elemental Hit + Elemental Damage with Attacks + Multistrike + Combustion + Fortify + Inspiration
(+ Cold to Fire (5) from: Realm Ender)
Player: Leeching, Inspiration Charges
Enemy: Consecrated Ground, Ignited, Boss: Sirus
Playerskill: Exposure to: Fire, Stance: Sand
Playerailment: Consecrated Ground
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
The numbers don't lie 
basically i forgot i'm also getting tribal fury on the build
so i needed to remove 4 small life nodes
cause it's hard enough to scale damage on the build as it is
hopefully the build at least feels good with all the melee strike range i'm stacking
cyclone cwc/coc srs?
Dom blow/HoP
Ralling cry already gave increased damage to allies before, now it's just based on your weapon, depends on the numbers how good that is
just functionally different now. but its still a "give damage to yourself and others" button.
Baron chains caged god sounds horrifying
welp that's a lot of map i'm going to sacrifice for zana missions
all praise tier 1 zana giver of guardian maps
16*
did they confirm being able to craft mtx?
Why would that be a thing?
because I want it
you can combine mtx from mystery box
there's also the salvage box but people hated it
I meant a free way to get all mtx in the game but I guess not
salvage box was a money trap
Yeah... they're not gonna do free mtx
where is the steam one
Yeah but that's not what this is about
there is some mtx a 0.13$ on steam tho
There are some cheap skulls on steam
instabuy
there is also one at 200$
neverbuy
new Harvest Craft Option change Fossil stack to different type
can we change Frigid/Scorched to Fractured? 🤔
yeah , but probably the same odds as 5x miror from the 5x currency div card
these new crafting options are gonna be sick I can see it now
why would they ever give a free way to get all mtx
are they supposed to pay their team with exposure ?
With challenge rewards
how much should I read into Niko not being on the list in the crafting spoiler?
0
Life: 3,426 (149%) | Reg: 363/s (10.6%) | Leech 685/s (20.0%)
Mana: 129/667 (0%) | Reg: 32/s (4.8%) | Leech 133/s (20.0%)
Attributes: Str: 333 Int: 137 Dex: 88
Keystones: Iron Grip
Total DPS: 417,554@ 4.17/s
Crit: Chance 93.72% | Multiplier: 387%
Hit Chance: 96.00%
Power: 4/4
Smite + Multistrike + Elemental Damage with Attacks + Fortify + Rage + Physical to Lightning
Player: Leeching, Fortify, Rage: 50, Inspiration Charges
Playerrecently: Cast, Attacked
Enemy: Boss: Sirus, Consecrated Ground
Playerailment: Consecrated Ground
Playercharge: PC
Playerskill: Exposure to: Lightning
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
not really sure of the damage potential though
don't mind the low life, the only gear on the build is basically a diamond flask + hegemony
417k dps with only the weapon is okay i think
at the very least the +6 to strike range on the tree should make the build feel good
Yeah, i cannot in good conscience approve that tree ...

