#1┃mirage-league
1 messages · Page 244 of 1
Hard to make a video of something whose main purpose is to stop things you can't even see, anyway
are the showcase videos using brands with new behaviour?
in the news post and press videos
btw, dk if any1 else noticed from the demo vid
Yes @languid path
both instance had increased duration linked to it
yeah then they look ok for clear still
I mean in the best case it'd show not much changed
And I guess that's the main takeaway?
That doesn't really work unfortunately, because if we try and 'prove' that all it does is give people an invitation to pick on everything different even harder
People just need to play it for themselves 😀
yes access to alpha clients please
hopefully theres archmage numbers nerf
if not there is skills to abuse archmage dmg on
do elaborate
oos is still pretty powerful with archmage
Dunno it's just showing off stuff. One can dream about more animated previews :p
lightning dmg suppose to have a huge range of dmg
penance brand looks amazing clear tbh
but archmage just brings the average higher
if u can get it faster ofc
also did bex hint at gutting archmage brands? make archmage not support brands?
expecting some minor nerf, nothing that drastic
especially since they gonna make brand recall cost more mp depending on ur brand mp cost
archmage meta still jsut that most might go oos this time
brand recall will not refresh duration, that's why archmage brand is gutted
yeah its still good with oos but oos is less auto targeting/coverage than brands and u prolly want/need to be in range to spam a lightning skill to maximize it
vs brand u just drop and run
plus more mana usage per brand recalled or sth like that
I wonder more about that part:
Brands now return to their original or recalled location when dropped by monsters, rather than the dropped monster's location.
we were just talking about that
The thing I don't get is why nerf brands so much? Why nerf brand recall duration increase if the synergy with Archmage is broken?
scroll up slightly
oh, mb
Brands were never broken or op before Archmage
stormbrand was kinda too good for leveling last i remember
they've nerfed it before
not really, not after they nerfed it twice
I was planning to make a brand build as my league starter but that plan has gone to hell as well
And on top of it this is a small crafting league...might have to skip this whole league which makes me sad
just gotta adapt and make use of what's available instead of committing into something this early
The change to brands dropping honestly makes me sad
Altho the only brand variant i care about doesn't really care about it as much.
Penance brand honestly is the only one i care about now.
I hate GGG for teasing arma+swiftbrand and not showing it in video
melee is tempting
Penance brand + swiftbrand honestly looks really cool for mapping
arma brand was my fav in betrayal and i'd really like to see some more love to it (considering nearly nobody uses it when they can use storm brand)
noticed something in the gameplay videos.. I think there's a new effect on mobs when they get shocked, it's quite nice looking
(that screenshot is 100% lightning conversion earthquake with brain rattler btw)
i wonder if they're buffing brain rattler
it checks all of the boxes (underused, 2h melee, supposed to be strong), so probably
Arma Brand is in such a weird spot with the ignite multi but innate high cast speed
with swiftbrand itll probably be better now
since the cast speed is actually more useable
is harvest it's own league? Do our delirium characters get transferred to harvest or do we need to start over for harvest.
so start from the beginning for harvest? shoooot
Everyone starts fresh, and there will be Harvest and Hardcore Harvest, with SSF as an option for both.
im on act 6 of delirium. is there any point in me finishing? (I'm not happy with my build anyway
Depends on whether it's fun for you or not
To learn the game
yea i guess i should get an idea of the difficulty in part 2.
swift brand better be "more activation freq" or a huge cast speed like over 70% for it to be worth using
if you dont like the restarting every 3 months then standard is the game mode you want
cuz faster casting is like 50% inc cast speed and is not even a good support to use
20% more activation freq. would be ~ my baseline for using it i think
at lvl 1, scaling to 40% at lvl 20? =x
keep in mind that it does have a big downside of reduced duration (upside for penance?)
Would be dope if arms brand converted activationfrequency into some kind of ignite scaling mechanism
i guess 40%more at lvl 20 is kinda in line with the average support gems
that sentence though.... =/
"not as good as other supports"
though the 1 after "but if you're rapidly placing many Brands, it's a huge damage increase"
i dont see how the math works there
How can 10% activation frequency ever beat 20% damage
haha ngl that confuses me too
it would make sense if it comes with some "stack" mechanic
x%more dmg per stack/hit recently
well, if anything the "huge dmg increase" part sounds hopeful ~
hopefully they realize that activation speed is the same as damage on multiple brands or one brand
only exception being arcanist, because triggers/second is hecking important on trigger builds
triggered spells are down a slot though, so the other damage sources arent scaled as high
so fire rate tends to be better gains
how is this ANY good . Wouldnt you rather have 70% block chance than 100 and mitigate all dmg?
or is there sthg im missing
getting maxblock is hard unless you're a build specced into it specifically
like a gladiator
Im sorry
or when you do have 70 block but want to use both acrobatics and block 🙂
Im not very experienced. I saw a build with some demon looking shield that had a lvl 30 skill that dealt damage back, I only had that in mind
my bad
surrender
Yes that
no need to apologize
most gladiators won't get much out of glancing blows which is true
these channels exists to help everyone learn , even vets makes mistakes all the time
I'm just thinking there might have been a better way to word my question
Don't overthink it's fine
I've also seen this trying to think how I may use it. I've played storm brand and you usually buff the brand itself in your 6 link. Do you think there is a combination of spells that when triggered with arcanist will be more powerful?
yes
in fact we just found a broken case of it earlier if u wanna scroll up lol
but ggg is aware of it now and will be fixed before release
You prevented the next Harold woo
I will search for it
and arcanist opens up the whole spell arsenal so there's tons of possibility
ED/cont brands? 
VD with necro
inc cast speed per corpses consumed recently -> cast speed increse activation frequency loop
I wanna see bodyswap brands in action
that sounds suicidal lol
That's the best part
looking into minion instablity brand now
i wonder how many people have that necro vd build planned out to break the game already
and just not saying anything
Summon skeleton/dark pact brand
yeah, there's lots of potential/possibility
even unearth brand has pretty high dmg with gmp/proj scalings
thats weird i was thinking of skeles + dp brands as well lol
but the "projectile range" in the post got me worried about its targeting/clear
Will the new herald ring increase the frequency you can hit the same target as well? Anyone know
Should be the case
So you'll have 7-8 lightning strikes a second roughly if you use two of them
Could be a fun build
Run -60% lightning resist with the new gloves and chest as well
Do you guys think in terms of performance this league will be less "heavy" than delirium?
For sure
Unless you activate delirium 
Oh the new gloves btw, they would work well with winter brand right. I saw the winter brand, seems good for bosses?
The wither gloves?
Yeah that increase cold dmg
Oh so it only counts with like , what? Arrows?
any damage (or thing that could inflict damage) that isn't damage over time is a hit
wintertide brand only deals damage over time
it never hits enemies
So like, initial vortex damage but not the dot. Cool
exactly
Does vortex have initial damage?
yep
Yes it explodes
But so does cold snap
I thought they were supposed to be somewhat different
can ball lightnings from different entities dmg the same target
I have a semi related question
like arcanist brands
Why is there no love for melee ignite 
isnt bleed in a pretty good spot? (i heard)
It is with assailum
hey I have a lot of love for ignite 😦
I guess melee ignite is just something that hasn't been gotten around to yet
though I do have a note to look at tec slam ignite after the changes
Does the slam support add ailment damage at least?
I tried stormfire brain rattler ignite EQ once and the results were honestly sad
Even tho it was probably the best melee ignite option
I thought about trying melee ele hit, but there's literally no reason to use it over a bow
if wintertide never hits hooooly shit is EE gonna be nuts with it
Realm Ender would be great for melee ele hit
problem is that the melee staff strike animation is fucking shit
it feels so wrong
the first hit takes way longer than the second hit so it feels awful
you'd have to play like
berserker
for that not to feel like garbage
so yeah that's a very small thing i wish they would change
make the staff strike animation less 1..... 2 1.... 2 1..... 2 and more 1. 2. 1. 2. 1.
the first attack is very laggy, the second hits immediately after basically
try using a staff with a strike skill in early levels and tell me it doesn't feel like absolute garbage
I think thats just strike skills
Just slam with caged god 
no, staff is different
i can bear playing smite or frost blades or molten strike at early levels, especially once i get ancestral call
but if i use a staff with any of those
the awkward fucking staff animation makes it shit
i can't think of any other weapon type that acts like that
reason why i'm going on about staff is that i wanted to play the mythically obscure melee ele hit using realm ender
and it HAS damage potential
i started the build, picked up realmshaper for leveling
Ele hit trypanon has more potential 
Ele hit trypanon raider with the alt ailment keystone
realm ender is a +4 7L for elemental hit, it's basically the perfect weapon for the skill
but staves. feel. so. bad
the non-fated version is a +2 7L for elemental hit, at level THIRTEEN
but STAVES FEEL SO BAD
ggg please
So what you're saying is that staff needs to be nerfed and spells need to become more meta 
fuck it i'm writing an inquisitor tree for it
maybe ggg will make staves better one day so i can use it
Just play Blitz Charges :^)
herald of thunder could be pretty nuts this league, just theorycrafting in pob with some new stuff and I'm getting some crazy high dps numbers
survivability is an issue though
so many cool fucking things about ele hit destroyed by the fact that staff is shit
😠
like how you can use sand stance flesh and stone to give yourself defense and blind nearby enemies, and use that so that you don't need to stack accuracy because of effigon
Life: 5,618 (157%) | Reg: 494/s (8.8%) | Leech 1,124/s (20.0%)
Mana: 530/707 (0%) | Reg: 46/s (6.6%) | Leech 141/s (20.0%)
Resistances: :fire: 76
Keystones: Avatar of Fire
Total DPS: 1,372,310@ 4.64/s
Crit: Chance 82.36% | Multiplier: 403%
Elemental Hit + Elemental Damage with Attacks + Multistrike + Combustion + Fortify + Inspiration
(+ Cold to Fire (5) from: Realm Ender)
Player: Leeching, Inspiration Charges
Playerailment: Consecrated Ground
Playerskill: Stance: Sand, Exposure to: Fire
Enemy: Consecrated Ground, Ignited, Boss: Sirus
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
pretty low budget
influence mods, especially for boots and body armour, as well as bottled faith
would probably bring it up to 2 or 3m dps
at the moment you're getting to like
late yellow maps with the build
if you can stand how shit staves feel
it should be sufficiently tanky with fortify combined with flesh and stone
not to mention regen from cons ground and leech from soul raker
The Brand Changes Seem not that cool.
It's not like brands were cool in the first place 
brands dark pact
still consumes your life
Pop those 
Skele DP Arc(anist) brand
hmm will we see changes to passive tree before it starts?
ok i just played last week so duno how it was before
uhm... so harvest looks like a boss-mechanic?
or something closer to synthesis?
or a metamorph lite
it doesn't seem to have timer related content
It seems like youll map for opportunities to start a harvest event and then u have a opportunity to do one craft
Ugh idk if i feel good about this new league :-(
I'm hyped for the economic omplications of the mechanic
You mean the inevitable market crash?
Mirror tier gear will heavily drop in value considering that everyone will have easy access to it
currency too
The only gear that doesnt lose value is uniques
at least the build enabling ones
Synthesis gear on standard will skyrocket in price most likely
I hope they really go all out with the harvest stuff like they said. Because if the amount of good crafts you get is only mediocre or low, its gonna be a bit boring
targeted annul/exalt alone in combo with existing crafting is pretty damn powerful. Also that one in the video for switching influence looks crazy powerful
Definitely gonna try arcanist brand with ball lightning <3
(especially if you're SSF like I am)
yeah, but basically all crafts that are not these 3 powerful options are going to be kinda useless once you get a bit of gear
so i hope they are available to you at a good frequency
After day 2 im not really gonna care about alch, chaos or whatever crafting effects, its the targetex ex/anuls/influence stuff that you want then
One thing that strikes me in regard to trade league (which I've never played on so this is maybe missing something), is that the whole basis for the economy is the 'gold standard' of exalts. But targeted exalts (if accessible) blow regular exalts away fro actual crafting, so will that totally undermine the base of th whole economy?
I think and hope it will
its not just exalts, all other crafting currencies are available via harvest crafts too
right but pricing happens in exalts/chaos
yes, but that is dependent on the value of other currencies too
there should be massive inflation
its only priced with those 2 currencies because they produce easily handled numbers
If this ever goes to Standard it'll be like 30s Germany
their values are tied to each other though
(for people with existing large savings)
I think in trade league it was never this profitable to really rush high map tiers asap. People will want these high end bases more than ever
fair enough
Seeds are gonna be the new currency 
Guess it all depends on frequent those good crafting options are
The value of ex is inflated a lot by their use as currency, so I dont think these targeted slams will make a massive difference to the price
also ex are still used for some of the expensive bench mods
yo guys do u think the damage of the spells triggered by arcanist brand will be boosted by arcane mage?
archmage?
oh yea archmage lol sorry
ggg said archmage cannot support trigger spell like arcanist brand
dang
that would be busted, you pay 1 cast for archmage and the brand cast 5 other skills with the archmage bonus dmg 
yea that's wut i'd like to see lol
so the way spell totem cast spells is not trigger?
the reason im asking is i think spell totem can use channeling spells right?
but brands cannot
we don't know that yet
i heard other people say cuz brand is trigger spell so it wont support channeling
have to wait until they reveal the arcanist brand full detail
Big brain on the harvest-league page:
They're showing a T5 Dig map as the display-map for showing off the "Does not consume sextants" modifier.
Dig map currently only exists as a T11 or higher.
Does this mean we (could) get a reshuffled atlas for 3.11?
They always shuffle map tiers around tho league to league
Every league they suffle it
Did they for 3.10? or did i just play way too much so i forgot about it
Yup
welp. a sign that i should probably play less poe /s
did say it here: https://www.pathofexile.com/forum/view-thread/2781046
We are making very minimal changes to the Atlas in Path of Exile
so there were changes but not a significant amount.
oh yeah, you're right, there were a couple maps that got tiers changed +1 or -1 to prevent easy target farm
to be fair tropical island is also way overpriced because of the nice layout
especially for deliriums, good to hear they increased the drop rate of cluster jewels

tldr
@rotund pine you can't trigger channelled spells in any way
Arcanist brand is literally spellslinger on a brand
Minus the extra damage to balance it out
also minus aoe and projectile range
Well yeah
That has to be there, considering that you can place the brands ahead of you and just run away to safety
yea... guess no duo-winter orb or homing flameblast pizza action
so does spells like freezing pulse overlap if using things like gmp?
no, same as freeze pulse-gmp currently
yes
does the cold dot brand does anything when there are more then one of those brands attached to an enemy besides other effects like damage per brand attached to an enemy?
Yes, their DoT stacks
also do we know how bv arcanist brand will function?
nice
that's actually not great (compared to ppl's expectation of BV on the mobs)
since u can already self sustain BV stacks
yeah since we know its gonna have a huge reduction to damage and AoE thats liek the worst activator for BV
selfcast BB and use brands for bladefall 
is this the official complaining about brand changes channel
Thats interesting
giving up your glorious vanity for that is way better than giving up belt slot
who knows, maybe one of the other 4 new timeless keystones will make it a hard choice
the thing is soul tether synergises heavily with one of the existing glorious vanity keystones
not eternal youth, i'm guessing lol
im dumb, what exactly is the implications of that change.
Not "every" slayer cyclone gets 4k ES 9k ehp non stop leech without slayer node
and loss of ~6%ish total ehp/s leech
can you dumb it down even more? from what im seeing, it looks like nothing really changes
referring to what
the belt
there are no changes to the belt
just that some of its stats have been compressed into a keystone
that will replace eternal youth as a vaal timeless keystone
i mean
unless you keep the belt
oh so the other jewel keystones has been changed/removed then?
what do you mean
lol i dont know
trying to figure out what the deal is
on the jewel
or is it that the corrupted soul keystone and the belt stacked?
they work well together
that's all
so you'd want the belt and corrupted soul from the jewel for that interaction
but if you want soul tether from the vaal jewel obviously you can't have another vaal jewel to get corrupted soul
Dumb question
no such thing
But How much block will i need to run on a staff build with Glancing blows to be capped on both
Base cap is 75%
38%
My math thus far says 40% block/spell block
To be capped at everything
My main problem is recovery
well 38x2 is 76 unless you're using anvil
Are you trying to do staff gladiator or something else?
As I wouldn't have access to stuff like Surrender or AA
Are you trying to do staff gladiator or something else?
@wild arch staff Zerker
Or staff Jugg
I ask this
As I'm trying to figure out how much life regen I'll need
And EHP
Yes
Also if i did go glad, I'm definitely doing sword and board
Staff maybe fun and all but sword and board is far more reliable
Also dumb question numero dos
Do simulacrums get boosted by the harvest buffs?
What harvest buffs?
The ones shown in the intro
@violet nymph thanks. was thinking it was more complex than that as poe things usually are.
The beefed up harbinger map
No idea until they reveal anything
Nobody outside of GGG can answer that lol
no simulacrum was shown/teased so can't answer that
Also can it affect the drops from Atziri's Vaults?
We don't know anything about that system
That's something I'd like to keep an eye on
As it can take some maps from meh to VERY NOICE
Best I can offer is 1 seed
I was thinking something along the lines of Vinktar Map
Or Mao Kun or Perandus Manor
Also semi important question uno
Do the harvest buffs collide with buffs from delirium orbs
We don't know anything about the harvest buffs
i dont disagree, last time i played tec slam i used that one staff... forget what its called tho and it was terrible
tectonic slam isn't a strike skill
ok
as far as i know that wouldn't use the same animation, maybe i'm wrong though
you are prolly right
was the attack pattern like
1.... 2 1.... 2 1.... 2
cause that's the awful staff pattern i hate
i really should record some video to display what i'm talking about
oh so I checked this
every weapon has the same timing
assuming we're talking about basic attacks here
probably 3.7 with the melee animation stuff?
I'm not 100% sure
but anyway, it's not a staff-specific thing
so would be a much larger change
i just checked the old build guide i used for tec slam (it was EE's) and no it looks like its normal when using a slam back then
well right now i'm going through twilight strand as a templar, and sceptre doesn't feel too bad cause the attacks are pretty evenly spaced
checking on templar too, the timings are exactly the same
I think you just notice it more with a staff because it has lower attack speed
rip hege, used to be "the" staff when i started playing
i seem to recall the staff's second attack coming out way faster and the first attack being way slower
oh yeah that definitely does happen
but the point is, that happens with every weapon
i recall it being way worse on staff, the uneven-ness of it
right, that's what I'm explaining is not the case
I think it just feels more uneven because staves are slower
Just use multistrike 
if the game would give me a damn staff i could do more testing lol
it feels like enough of a difference probably just because of the attack speed
as if the slower the attack speed you have the more of a difference there is in that first and second attack
gotta say, slow hits never feel good when they're uneven
like, with slower attack speed it feels like the staff's animation becomes more uneven
so yeah, that's yet another reason why strike skills are awful
Now if only they could allow us to use viper strike with axes 
i really hope something gets added or changed in 3.11 that makes strike skills decent
i thought that was going to be the "reworked skill type" and it'd get some cool new qol support
alas
Right, so now we got strikes and slams
What about all the other aoe skills like lacerate and sweep
🌀
slams are getting upgrades
strikes and other melee skills left in the dust
i mean cyclone has been too powerful for too long
no no, its barely playable according to Legion players 
those people never played coc
cyclone is basically the only playable coc skill
everything else is suboptimal
same with cwc
Flicker CoC bodyswap 
yawn opinions
unarmed feels way better for strikes because it doesn't do the weird chain attack mechanic
just consistent hits
same tempo
turns out staff smite is actually fine which is interesting
it doesn't use the normal strike animation
if elemental hit had the same animation as smite it would be great, alas it uses the same animation as basic attack
random thought, we farm seeds that hatch to monsters, so does that mean they are eggs instead of seeds...? 
Just wait until we graduate to farming chickens.
"However, we can give a lot of 'Physical Exalts' early in the game through Harvest as they can only be used on lower level items and don't have any implications for Endgame items." if they mean item level, there are definitely low iLvl items that can be used endgame
iLvl 1 bows for +gem levels for example is fairly common
So can I craft early +2 staves?
.. maybe? I have no idea what crafting method is used for those
I just know that +1 to Level of Socketed Gems is a guaranteed modifier on an iLvl 1 bow if you use a Farric Wolf Alpha on it (with Cannot Roll Attack Modifiers), and that's powerful enough to warrant crafting around
the same quirk almost certainly works with some other basetypes
45 craft categories, assuming all can spawn on each type of seed (3), and say 10 different monster types = 1350 different unique seeds? hmmmm
how do you guys think harvest crafting will affect the value of currency this league?
Exalts might be pretty cheap
As well as Annuls and Divines considering you have target-annuls/exalts etc
So how do 'early game exalts' work
Couldn't someone save their crafts and then use them on endgame? Is there an ilvl restriction?
Hmm. No stash?
Early game exatls work like every other craft
You run through the acts, open caches and plant stuff
Once you can harvest you just craft it onto whatever weapon you are using
#1┃crafting-advice will explode once 3.11 hits
doe we know if collectors and dispensors are set at two for all tiers?
did they say somthing about selling seeds to trader to get other crafting outcomes or smth?
no info on either of thos
Is there any other league reward on harvest?
anyone know if the pool of crafts temporary per harvest or unused crafts get stored?
idk how long u can keep a craft up but anything u dont use gets turned into seed juice
you can leave a craft ready to harvest as long as you like. once you harvest it, you have to use it in that instance. if you condense it, you keep the lifeforce but lose the craft
I see, stored life force can use for future craft?
I mean after craft list revealed
Or need use before encounter
no, u can only use the lifeforce earned from that instance for crafts u got from that instance, u can't used stored lifeforce for crafts
Did Veil of the Night just get buffed?
it's a shitty item even without the "resistances are 0" stat so
it'd need even more buffs lol
that being said i'm sure it's among the 50+ reworked uniques
given how famously shitty it is
much like bitterdream
well Veil of the Night is a meme item so idk
why did I get a random ping from a discussion channel i had never even step foot into until now
from memory, to give credit to you for having a necromancer VD brand idea
yo viper you here now
can you tell me why the keystones for damage taken as don't state "hits" anywhere in it
tempered by war?
because they don't only apply to hits
they aren't conversion
other damage taken as mechanics do say they only apply to hits, because they only apply to hits
these ones don't
so the fking discord has been lying to me
saying damage taken as only applies to hits?
did they say that specifically or did they say you can't convert dot
cuz the latter is true for dmg dealt
a lot of people think damage taken as = conversion, so I imagine it might have come from there
so if you haev tempered flesh
and you're sitting ina shaper vortex
you take 50% dot in fire in stead of 100% cold?
am I getting this right?
tempered by war? yes
I had to double check this with Mark1 the other day to make absolutely sure, not gonna lie
okay I had enough of this shitty discord spreading lies everywhere
no cause there's nothing to trigger; yes like snipe/spellslinger
Snipe fires an arrow when there is nothing to trigger.
Important for EE reasons.
u sure that's actually "snipe" and not the default attack because there's nothing to trigger, like when oom it default to default attack
but there's no default spell, so AB/spellslinger wont do/trigger anything if not linked
Yes, 100%.
It says so on the skill card.
If there are no skills linked, it will fire its own arrow.
And that arrow gets the snipe damage bonus stages.
harvest is gonna get quarry abused
you can make plenty of endgame-level items with >ilvl63 items
and now the crafting for that will be basically free lol
Mainly spell weapons vs attack weapons
i posted a thread about it and everyone was like "no you're wrong you're wrong you're wrong"
That's reddit.
If everyone thinks its wrong, then you should take advantage of it and cash out just as it gets popular. :P
i guess i should lol
my starter's endgame weapons are literally just
2 +2 to puriflame wands
+1 spell +1 phys/fire
I don't know what to play. If Geofri's Devotion gets a buff (like lower cooldown or local crit), I might actually seriously play that.
no other mods required
Can't decide between PF brands and dark pact necro.
You're using reverse psychology on me because you know they're gonna be good. o^o
And cause you know I'll do the opposite of what you tell me
the nice part about brand/spells is u can just swap on another spell and keep 90% of the same tree for the most part
I love purifying flame mines. Brands will be able to take advantage of the HoA overkill thing.
Less AoE might hurt tho
except the clear will be shit
because the puriflame will always just be like selfcast ice nova on the brands basically
let me find footage cause there was some
I never played brands much before. Is the change to brand recall and brands not dropping on enemies enough to make them terrible?
the million dollar question lol
Brands can get some pretty fast hitrate. I think it might be a lot faster than selfcast, and remove the clunkiness.
based on the description, yes it sounds like a pretty big nerf to clearspeed from chaining offscreens
But not unplayable..
but viper tried it and say its not noticeable
since those are "offscreen power/clear" that u dont see in the first place
Then I hope reddit stays on the bandwagon and keeps all my brand gear cheap.
brand gear is basically just generic spell gear lol
Cluster jewels, I guess.
ah
https://www.youtube.com/watch?v=QVIMBydGysM&t=1m23s look at this shit
Learn more about the upcoming league in our in-depth preview only on PC Invasion: https://bit.ly/2ZTPelB
This gameplay footage is from a preview build for Path of Exile: Harvest and may change as we get closer to release.
You can learn more about Path of Exile via its offici...
puriflame brand is garbage
dont think it'll be too bad
Brand starter would let me throw all my gear onto my next spellcaster.
If it's mostly generic
I kinda want to do corpse skill brands with a necromancer.
Like VD or something
Is Necro any good with brands?
The brands would get faster with corpse skills
will be fixed before launch
Trying to fix without making it bad though
im kinda expecting a hardcap on the bonus from necro
yeah
pls no viper
after like 13 seconds u go to .02 activation frequency
without any investment
and start exploding 2.4k corpses a second
Well, ignoring that, because that is gonna get gutted, does necro brand have anything else going for it as a league starter?
there's potential with minion instability
If I do dark pact, I'd get +2 which would make levelling after cruel lab pretty smooth
either srs/skele
But that would wreck my life.
I guess if I do necro depends on how gutted
Corpse Pact will be
Because DD aukunas zombie brands sounds very fun if I can make them go fast.
i was actually thinking unearth
Unearth until I can get aukunas. 🤷
with gmp/proj scaling the dps is actually good
but the news said reduced proj range
And since they're on top of the enemy they shotgun
But don't they target other enemies?
Projectiles will aim at the enemy not branded, right?
aye
firestorm still highest dps output with it i think
Gonna reserve a name for leaguestart
as long as its not a superfast moving mob
No intensify, right, because firestorm would be triggered.
ya
Does Mitts give you league-specific uniques?
i would imagine so, if u can get hh from wretched
Maybe try my luck and try to get aukunas from Mitts
spark is another high potential 1
depending on how that max range override interact/affect it
I've tried Aukuna's DD before, it has some problems
You need 2 spellcast loops, one for the zombies and one for the DD, because you need at least 3L for the zombos
and the DD needs a full 6
Cuz if you cant slip in Minion Life support, its just not worth doing Zombies over desecrate
Arcanist brand will probably be the best iteration of it so far though, but im concerned that the zombie life nerfs from last league will hit it too hard.
Arcanist - Zombie - Minion Life - DD - Combustion - X is a sort of acceptable setup
does zombie life scale with lvl?
yeah
empower then
X is probably empower
but idk about minion life
it scales the life for the 6%, but not the base dmg from dd
to 50% More
If you are doing Aukuna's your doing the life scaling
If you arent focusing on the life scaling might as well skip the minion life investments
and the gloves
firestorm brands will probably be good
i wish there was a stance aura that switched you between big area and small area for your spells
i think bladefall blade blast will be a better build
this dude really said supreme ego is good for miners
lmao
Thoughts on poison EQ? 
Oh shit this made me realize something
How low can you get poison duration to go?
If you can manage to sync up your poison duration with EQ aftershocks then you can abuse the cluster node that gives you 200% Inc poison damage against unpoisoned enemies
Are you really trying to make melee even worse??
There doesn't need to be a wind and water stance...
Isnt it 300% vs non poisoned
That's even better then
EQ already has a big chunk of added flat and the aftershock has a solid more damage modifier
Plus it's getting buffed in some way
Big poisons might finally have potential
Wouldnt you want Inc dur to push aftershock just past psn dur
i played vaal poison eq this league
outside of novelty, its bad
you are basically playing worse poison BV
Would it be viable to leaguestart max block necro since bone offering+rumi caps you?
*with glancing blows
sure
oh shit i just realized rumi is gonna be fucking expensive now that glancing blows will be on the tree lmao
why is that
i want to see someone make use of this with the new elemental armor keystone
glancing blows
etc
never die
jugg, brass dome
lol
CI
i dont think many people would be willing to spend 8+ points for glancing blows on CI build
its meh at best
yea, not even close
oh right I was thinking agnostics
Can you just run T1 maps to grow shit or will higher tier seeds need higher tier maps to grow?
skin? yea i guess that would be good option
Ah, missed that, thanks @red jackal
That was important detail, no harbor bridge farming at least for now
harbour bridge farming will be good if t1 seeds are stronk
run harbour bridge 50 times, plant everything, open 5 T1 maps, harvest, repeat
I expect crafting options from low ilvl seeds will be crap
question is, will it be good for storaging leftover essence (or what was it called)
what does replenish means for PoE?
That's how I understand, but I don't know how it's implemented.
I took like 3 weeks to understand that "recover 3% of energy shield" depends on the recovery rate and it's not instant
would be cool if keywords like these were also explained the way they do with onslaught and so on
lol they replace angostic on the dafault tree, i said it it was too busted as a basic keystone especialy to be able to have it in a so easy spot, seems they'll keep it as a legion jewel so
@kindred dagger what do you mean?
It replaces agnostic on the legion jewel, since it´s now on the tree, not completely
yeah they added many legion jewel keystone directly in the basic tree now and agnostic was one of them but they removed it today with another
there was people saying yesterday "na agnostic no big deal" yeah sure so no big deal that they allready changed it 
Agnostic is on the Tree. Transcendence is on the templar jewel, replacing the mod that used to grant Agnostic.
Isn't there a notable called transcendence too?
@ember lodge there's an anoint-only notable by that name
Isn't that tranquility
Would make space for ballista annoint combos
Yeah
so for the harvest mechanic, we have a tower that grows stuff, a tower that takes the life force out of the stuff you kill, and then a tower that takes lifeforce from the seeds?
It's not useless at all, anyone who used the original arctic armour can testify to that 😁
It is super useful for certain builds which don't do well with many small hits
Also builds that do self-damage hits
Like heartbound loop I believe
Oh they removed agnostic on normal tree? Tbf it would broken as hell
tower doesn't grow stuff, one structure takes life force, another to transfer
what is "the templar jewel" i keep hearing
Isn't the agnostic symbol on the jewel itself? Makes sense
Or maybe thats the Templar symbol idk
...
Agnostic is moved to the base tree
And the new transcendence keystone is on the jewel
I dont think you worded it the best, and I saw something about it getting removed or moved so I was confused
I understand how timeless jewels work lol
i bet the "faithful converted by xxxx" will be changed for transcendence
the lore of "the agnostic" was specifically linked to venarius
Bold of you to assume they thought about that 
rude
that being said the splash text for transcendence also works for venarius
kind of
just noticed the square lit up when he was placing the stanchion, basically just confirming the 2radius = 5x5 square
|radius |square
|AoE |square
What you think, will sweep in next update get "slam" category?
its not a slam though
yeah. but in reddit, they write: "Large AoE melee skills will be categorized as 'slams'. Similar to 'Strike' classification."
tag: Swing 
"non-cyclone"
I hope they don't mess up and allow "better rates" of high tier seed outcomes act 8-10 to be so big that it's the meta.
I think its safe to assume if some strike skill involves hitting the ground with your weapon, it'll be tagged as slam otherwise not
smite buffs
but... you hit the ground to send out lightning
Oh shit it actually could be a slam 
Then again it wouldn't benefit from the slam support
Which builds are you guys thinking to start harvest league?
I made a pretty detailed theory crafting post on harvest mechanics -- is it against the rules to link in here?
hope slams are good so tired of cyclone
i'm interested in arcanist brand for gc or the dot brand for vortex but we'll after patch notes & skill gems info
yeah arcanist brands look like what i was hoping spellslinger would be hopefully its good
what i was hoping spellslinger would be
wdym?
so are we gonna see alot of 2handed weapon builds now with harvest?
depends on the changes
I wanted to try a shield build for once. I always been ranged/caster so far
2h still look slow
Aegis aurora gladiator CI invincible
Give me 2h tectonic slam with crazy attack speed and I'm all in
I wonder how 2h spectral throw would do
I don't know if we'll see a 'lot' of 2H builds, the new changes are promoting a slower playstyle that a lot of players just don't like in modern poe. I think we will definitely see more people playing them, cause that happens when any build type gets a buff.
Oni goroshi league ? 😋
they'd need to make 2H weapons pretty op, to make most people opt in over 1H
we'll see
Because they gave so much free flat damage to most attacks there isn't really a reason to use 2h over dw thanks to already attacking faster and also getting 15% more speed on top
Wait no it's 10%
Dual wielding is just straight up better
Viper's reaction leads me to believe that 2h will get something similar 
or dual wield bonus goner
what reaction
That sounds fair
I can understand the speed bonus, but why is rest even there
cos nobody dualwielded prolly
kinda funny how its exclusive to phys when you think about it
If you plan on doing ele damage you normally just convert phys anyway
Hard to think of exceptions
HOWA is the only one coming to mind right now
From memory it was added at a time when flat ele reigned supreme. Might have been an attempt to incentivise different builds
Flat ele was a thing? 
it still is 
Everything before impale feels like a fever dream
Wait those it mean that blade flurry can come back?
Flicker comes back
what build wants the new keystone.. i feel like u'd only use it if you're playing a dagger chieftain or something
I know you can't gain charges while in divinity, I mean if you don't have divinity and hit 10 times a second
would you gain the buff in 1 second
What does divinity do? That uptime seems high
Seems like it could be useful on a melee witch or something
As long as you're doing an elemental build of some sorts
Then you can just stay on your side of the tree without stretching it unnecessarily towards other stats
But yeah, this thing is insane for ephemeral garb
nice for cospri too
and mjolner ofc
but mjolner at least needs str and str is always good to have for hp
212 dex and 257 int on a char using 0 mana is ew
You can use mjolner and cospri without absolutely murdering your tree tho
yeah , but I think it's still a solid choice
freeing quite a few mods on gear
considering you lose like nothing from it as a life based cospri
There's a really small cooldown on collecting the divine charges. Like 300ms or something
afaik wiki says it's a 1s cooldown on gaining charges, so you're buffed for 10 seconds, then unbuffed for 10s, 50% uptime.
ugh, if timeless jewel can be gotten with cards, the price is gona drop to like 25%
same like Dying sun did
also brutus lead sprinkler
timeless jewels dropping in price is a good thing 😎
doubt, if anything they go up
with new stuff
and the card will prolly be obscurely rare as per always
This league herald dominated so much every other stuff was cheap
Have they nerfed the herald shenanigans more after the mid league nerf?
Either lower numerical values or limit noteable stacking to like 2-3 imho
they said during the mid league nerf they were definitely going to nerf it more, but after the league ended
so i lowkey expect it to be a shell of its former self
heralds will 100% be dead
Heralds are dead all hail brands
Brand range got nerfed so they're dead too 
nah brands are just about to become better selfcast
You mean there are ways to play brands other than selfcast?
That's not what selfcasting means tho
Could a league starter be BF?
which bf is that
blade flurry?
You can
I hope it won't lag when all mobs attack u at a time
@native sonnet have you checked the pins 
I see no such pin
u're welcome 

Speakin of garb thats permanent uptime as long as you hit right
no
While losing life or es from stats but take 10% less elem dmg on average too
yea and with incandescent you take 25% less (reduced?) on CI, but you have to be CI
Also synth body armour tehnically can roll reduced req iirc
Real question is if supported by arcane surge/maim is still in pool
on chest? that's removed iirc
Yeah i know normal ones were removed
Was talkin synth mods but probably removed as well
Tho + spell or atk critnshould be still there as synth impli
Power/frenzy on hit, endu every second, spells/atks crit look like best ones
For melee 15% inc eff of fort is big too
Doesn't look worth at all
yall think Archanist brand will be able to summon skellies?
yes
Anyone have suggestions for what to do about the crafts? I went through that reddit parody post and I have no idea what to do. I rarely have any items that are ready to just be essentially "slammed". There's so many seed types and the amount of work it takes to get an item that can actually benefit from a craft is pretty hard.
First step would probably be to wait until the league comes out
^
the point of the crafting is for it to be easy
you don't need a good base just to craft
especially early on in acts
say you want to play bow as your starter for whatever reason
literally get a level 1 bow from tarkleigh
get some seeds for a damage type
grow them
and use the crafts
and have a better leveling bow, rinse and repeat as you go through acts
They not ilvl restricted?
they are ilvl restricted
if they weren't everyone would just hoard seeds
when the point is to use them as you get them
right, makes sense