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1 messages · Page 243 of 1

violet nymph
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@bronze cave there are also non-gear focus crafts

bronze cave
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ah, true, good catch

violet nymph
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Helps fill out crafting options for early-mid gear levels

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Then the big guns are all the super gear crafting things

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Also you could theoretically find a perfect weapon but the wrong element and convert it to the right one for hella cheap

thick crater
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does anyone know when delirium league ends and the next one begins? am wondering if its worth playing delirium (just got back into poe after a long hiatus)

bronze cave
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Delirium ends 15th, new starts 19th of this month

violet nymph
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16 days roughly

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So, if you got %fire but flat lightning youd he able to shift either to fit your needs

thick crater
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@bronze cave @violet nymph THANK YOU!!~

violet nymph
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Honestly that kind of craft which cost and icon seem to imply, are on the t1 purple crafts. Will make getting high end gear a lot easier

bronze cave
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I guess you really need some stashes with "If i get this specific craft, this item could get be nice to use it on"

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since you cant store the crafts for later you gotta have the base ready every tiem

violet nymph
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@bronze cave I think it'd be better to just target buy seeds for a craft and get a base

bronze cave
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Many seeds have a random element to it though

violet nymph
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Still really cheap cuz tq

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T1*

bronze cave
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and if you buy an expensive t3 that still has a random effect, you want to be ready for either option i guess

violet nymph
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Yeah. For the lower tier ones I think you'll just buy up a lot at once or farm for them. Since they drop 5-6 it seems

bronze cave
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yeah the lower tier ones you are just gonna run through a couple t1 maps without killing anything and thats it

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really wonder how rare exalt/anull effects are gonna be on t1 seeds

patent flame
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so i didnt quite get one thing, how do the plants grow? do we need to add a reagent ourselves or is it based on how many maps we do?

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and if the reagent thing is the way to go, do we know if it's tradeable?

stark hull
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according to ZiggyD, everytime you meet the NPC, the plants grow 1 stage

dense furnace
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can we grow tomato's and make a salad ?

past badger
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Farmville 3.11

lucid haven
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do we know if seeds will be account or character bound yet?

wispy crest
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They will be tradeable

lucid haven
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oh yeah, ty

violet nymph
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so all those crafts you get from seeds are only available for the limited time of that instance ?

bronze cave
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yes

violet nymph
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thats bullshit

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so if you have an item prepared and you are looking for a specific craft... you gonna skip all the possible good crafts you gonna be getting on the way or you gonna have to run around looking for items to use those crafts on... or trade the crafts and hussle with scammers

bronze cave
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kind of, yes. You can see the "category" of what crafts you can get on the seeds, so just dont plant your caster or elemental seeds if you dont have a target for them yet

violet nymph
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so what do you do with your grove farm before u got items for crafting?

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you just grow seeds ?

bronze cave
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grow seeds and store lifeforce for later use

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There also also crafts that exchange a unique for another, converts currency etc

violet nymph
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plz no...

bronze cave
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Also the monsters give exp and drop items, so at the very least its just free monsters

violet nymph
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five uniques for one BUT WHAT IS THE ONE

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that prophecy is the worst tho

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also bestiary crafting random uniques

bronze cave
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I'm also kinda sceptical if they manage to tune it in a way that the league mechanic is actually relevant at all stages of the gearing process

violet nymph
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if the crafting process generated 3 random uniques to choose from

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that could be useful

bronze cave
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its probably not

violet nymph
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ofc they not gonna make it that wat

bronze cave
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they showed the usual "convert one unique jewel into a different one" etc

violet nymph
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its just too much RNG based

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99% of uniques are vendor trash

bronze cave
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harvest isnt really designed to do much with uniques anyway

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For rares, it takes lot of RNG away

violet nymph
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true

bronze cave
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because you can now annul off specific mod types etc

violet nymph
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how would the seed indicate such craft

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how would it be named

bronze cave
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"remove a defense modifier" for example

violet nymph
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thats what the craft says, do you reckon seed is gonna have the same description?

bronze cave
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The top craft here

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i'm assuming the seed might just be "reveals a random Defense modifier craftinmg option"

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But that's just guessing. All the options in the above image have something to do with "Defence", but are all different

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So i would assume they all had the "random defence modifier crafting option" text and thats the results of harvesting all

violet nymph
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the guy is crafting a wand tho

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weirdo... 😄

bronze cave
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i mean maybe he wants to remove a defence modifier on it

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to get more space for the good stuff

violet nymph
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for example? what defense modifier can a wand have?

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resists are elemental modifiers right?

bronze cave
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Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently

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This is the only defence mod wands can have haha

violet nymph
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Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently

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just checked mod db myself 😄

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1 mod

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haha

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to me it feels like a lot of times you will waste the crafts unless you're really hardcore about it with high awareness level

bronze cave
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These options are blue, meaning they are t1 seeds.
You can see he has probably like 10-12 seeds planted there, and he has 2 anulls, 2 lucky exalts and some other goopd options

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if that is what you get on average for 10 t1 seeds than that would be insane

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And you wouldnt really need to worry about wasting some of them

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Since planting and harvesting 10 t1 seeds would take like.. 2 minutes

violet nymph
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oh by the way

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if u cant use any of the craft

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you can condense the life force

bronze cave
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On the other hand, if those assumptions were true, regular ex and rares are going into the dumpster

violet nymph
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and save it for higher tier seeds

bronze cave
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yeah, and that condensed lifeforce you use to irrigate higher tier seeds

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I'm just really excited for the economic implications

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Picking up rares is now even less worth it than before, currency you find in maps is probably going to be worth less since harvest crafting replaces some of them with better options

violet nymph
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yeah the league is not about drops at all

bronze cave
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On the other hand, good base types and uniques are gonna be insanely expensive at the beginning

violet nymph
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i never do leagues at the start because i play HC and a lot of times the content is super OP at the start

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so im gonna be skipping this until maps for sure

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they wont have any items whatsoever

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and crafting items that you replace 1 hour later is pointless

bronze cave
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I'm always trying to rush maps as fast as possible (sc), so i never touch the league mechanic until maps

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I guess if i find a seed that gives "speed modifiers" aka ms boots, ill try it

violet nymph
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  • level of gem levels craft
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i'd do that 😄

bronze cave
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yeah but thats probably just going to say "random elemental craft" or something like that

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for ele its probably still good if the crafts are as good or better than the +dmg crafts from vendor recipe, but i guess it depends how rare they are

rich plinth
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If I play mine build, how can I improve my def? ppl usually use dodge and evade but I feel unsafe

bronze cave
wild arch
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Do we know which maraketh keystone is getting put on the tree?

bleak forge
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so wats the diference betwen the types of seeds apart from the crafting recipes they give

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i mean more like are the blue ones monsters with cold damage and the purpule ones monstrers with chaos damage ?

wild arch
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I don't think they have any special mobs

tender geyser
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ok so I was thinking, the whole collectors and dispensers and all of that shit, do you think it will be free to just build however you like, or will you have to upgrade something to have more of them, or buy them like you have to do with delve flares and other stuff like that? what do you think?

wild arch
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You need to mix them around to grow higher tier seeds

tender geyser
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I was talking about the infrastructure

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like the poles and all the machines

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in the trailer they look like a seperate item, so I'm guessing there's some sort of reward system implemented

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I just hope it isn't something that you will have to grind in order to make things efficient and you can plan things ahead without all of the hassle of knowing stuff before you do it

untold dragon
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Some more thoughts/calculations about growing/harvesting. T3 seeds require 4x T2 seeds and 300 life force. The 4x T2 seeds you grow will need 4x T1 each (can overlap) and 100x4 Life Force. So you'll need at least 700 life force for each T3 seed.

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obviously T4 seed will require lots of life force

tender geyser
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but you still have to provide them with lifeforce right

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so you'll need a dispenser or a couple of them actually

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since the seeds need diffrent flavours of life cool-aid to grow

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or maybe if you just grow the seeds of the same color, it would require only one color of life force, mb misunderstood how they work

untold dragon
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yeah there are 3 types, primal, vivid, and wild.. I think it would be easiest to have a grow them all together, but it is possible you can send more than 1 flavor of life force to a garden patch

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but i'm not sure if everything of 1 type has to be adjacent. in the T4 seed it's hard to make all the t1 and t2 adjacent to each other

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... and I also don't know if you can harvest your T4 seed without harvesting the other ones. If so, you would just replant another T4, feed it life force and wait 15 cycles. But if harvesting the T4 pops the whole batch, you'll have to replant everything

tender geyser
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in trailer he clicks on the machine

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to get the seeds to turn into monsters so it's probably an aoe

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also I wonder if the color really makes a diffrence

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like in the trailer there's yellow ones that change the stockets of a an item, and the one shown on the website has the phys modifier, maybe they all share a pool and only the high tiers have special modifiers to them that based on their color or something

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also I can see why they wouldn't want you to just pop a tier 4 seed and be done with it, it's a boss after all

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but idk, ppl will still find ways to farm them

violet nymph
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Color is related to mod pools bot rarity

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There is rarity of each of the colors

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This is seen in the mods they've shown off in the menu

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Cost and iconography show us differences in tiers

untold dragon
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it's possible we just haven't seen a lot of yellow (vivid) yet.. The mods themselves obviously will be weighted distribution, but I think vivid, wild, primal are all going to be similarly common

violet nymph
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Yeah. I think they'll be pretty even. Just some may have a more desirable top end.

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Which will create a price increase in trade league

untold dragon
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@tender geyser I think there will be plenty of "junk" seeds.. so you just setup an area in your garden to grow those, kill them, ignore the craft, and just condense the lifeforce. Then you'll have a storage array for each lifeforce type. Did anyone see how much lifeforce the banks hold?

tender pawn
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250

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and we dont know whether or not we will have better bank tier available

tender geyser
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@untold dragon that actually sounds true looking at most things that ggg has done, also the battery system that you would keep and just use for big and rewarding seeds seems a nice idea

tender pawn
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i think it's unlikely, but you know, nets

violet nymph
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I mean look at the costs

untold dragon
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haha yeah, on release i could see just the 250 ones, then people fill dozens of banks and start to request a bigger tank

violet nymph
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Those costs seem kinda low for 250 cap

barren crescent
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@untold dragon the sprinklers will also need some radius

untold dragon
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sprinklers?

barren crescent
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or what they were called again, the ones that spread the bank

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dissipators?

violet nymph
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Dispersers

tender geyser
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sprinklers is fine

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I prefer that name actually

tender pawn
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250 cap is low, considering t3 require 20 per plant per cycle and 15 cycles to be done

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so it's like 300 for a single t3

barren crescent
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afaik you can postpone the growth of those high tier plants without downside

violet nymph
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Ah the just shifted costs

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The costs are in the growth not the craft itself

barren crescent
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IE run out of X lifeforce bank, you cna just plant more and the high tier plant won't die out meanwhile

tender pawn
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oh, definitely, considering you dont even need to come to garden for plants to grow, plants dying because of starvation would be just dumb

untold dragon
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you can also be adding life force to your banks as the process is happening, so your T3/T4 plot is using lifeforce as another plot is pumping more in, but you'll have to go and press the button to tell it to send more

tender geyser
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you go around quarry, getting low tier seeds and powering the whole process while clicking the growths or whatever and making time go faster if you would like to rush the boss process I suppose

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there's no way they aren't gonna do what they did in literally every league and not let you cheese it a bit for a week before they patch it somehow

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that is if ilvl of the seeds doesnt matter to the whole lifeforce thing and just the seeds by themselves

untold dragon
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yeah, it does seem that getting junk seeds and cycling the farm could be achieved by using a fast non-map zone. In metamorph though, they made it so if you were 9 levels above the zone there was no metamorph parts..

violet nymph
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Just dont level 4head :^)

tender geyser
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I just honestly hope with all of that 2 handers hype and all we will actually be able to level a melee build rather smoothly with the seed crafts and all that jazz

bronze cave
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honestly i think the harvest crafts will make it insanely easy

tender geyser
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I really want to see 2 hander slam slow attacks somehow doing the same work as impale, but I don't think we would get there

bronze cave
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You can already craft %phys reliably with the vendor recipe

tender geyser
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oh yeah

bronze cave
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and now you can probably get flat phys semi reliably with harvest

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having both on a leveling weapon is insane

tender geyser
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what I meant is that cris said in there's gonna be crafts that act like alchs chaos and whatnot

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so even if you cant do that to a weapon you could always "alch" a belt with seed system to get more %phys on it

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but I wonder how reliable it's gonna actually be

bronze cave
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yeah but that wasnt really an issue anyway since you got essences pretty early

tender geyser
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compared to other leveling methods

bronze cave
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spell leveling will always be faster

tender geyser
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gem levels are a bitch and a half huh

bronze cave
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but i mean melee leveling isnt really that bad right now

tender geyser
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I meant gem leveling scalling

untold dragon
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back to farm cycling, chris did say the garden is account-wide, not character specific... so you could use an alt and cycle your farm at Tidal island

bronze cave
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why an alt, why not just use your main?

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or are you talking multiboxing?

tender geyser
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he means if they would implement a thing like they did in metamorph where you won't get metamorphs if you are too high of a level

bronze cave
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I dont think progressing the garden ever be a problem

tender geyser
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and it's just to speed up the process, not do the maps but kinda do the cycles in low lvl zones to for example chain bosses

bronze cave
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tier 1 maps are basically infinite once you reach maps, and before that you just do quarry

tender geyser
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oh yeah it's hypothetical if they would implement some kind of system where you can't farm quarry

bronze cave
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yeah, just run through the t1 map then without killing anything, no reason to use a low level area for it

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I dont think anything will stop you from running low level content to make seeds grow

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Its just that you wont find the higher tier seeds in lower level content

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I think most of it comes down to how high the ratio of ex/anul effects is with t1 seeds

tender geyser
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dont the high tier seeds only come from lower being farmed?

untold dragon
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true.. also chris said harvesting plants can drop seeds also, it sounded like there might be some seeds that can only drop from harvesting plants

bronze cave
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I dont remember them saying that so specifically

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only that you require lower tier plants to be planted around your higher tier seeds

tender geyser
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maybe I just confused something

untold dragon
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t4 boss for sure i think

bronze cave
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but im not sure myself

tender geyser
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it would make sense for higher tier maps to drop better seeds

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like oils

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from blight

bronze cave
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In the end, if ex/anul effects are very common in t1 seeds, then quarry farm or similar is big on the menu

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even if the higher tiered seeds give you more specific ex/anul options than lower tiered seeds, just running through and growing your t1 seeds would give you so many ex/anul opportunities it would be worth it

tender geyser
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also what you guys think, how many reddit threads there will be in first week saying shit like "I GAVE MY ARMOR TO A GUY TO SIX LINK IT FOR CHEAP AND HE STOLE IT GGG DOESNT DO ANYTHING TO SCAMMERS IM SICK AND TIRED AND I WILL NEVER BUY MTX AGAIN"

bronze cave
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So i kinda hope t1 seeds are comparativly bad, only adding the weaker crafts like a chaos, alch, etc effect, while ex/anull are gated behind higher tiered seeds, forcing you to actually run high tier maps

tender geyser
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I hope so as well

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it makes perfect logical sense to do that

bronze cave
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On the trailer we have seen ex/anul being plentyful on t1 seeds already though

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maybe that was just a test build or whatever, but idk

tender geyser
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maybe they are wieghted

untold dragon
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yeah some of that was hand-edited in at the end to showoff the cool stuff

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i'm quite certain you won't be able to target annul with t1 lol

tender geyser
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oh right chris said that himself in the interview rigth

bronze cave
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Like if you look at this image here, the options are blue, which means it is a t1 seed.
Likely a "random defence modifier" seed. All options are level 1 and have a low cost. This would indicate this is a regular low tier seed.
They are like 10-12 charges total, indicating he harvested 10-12 plants. 2 out of those are anull, 2 are lucky ex etc.
If that was the average crafts you get from 10 random t1 seeds..
https://i.imgur.com/HxlkKao.png

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yeah, this better be hand picked

cerulean canyon
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Idk, I mean Chris himself said they’re fully aware this crafting system is absolutely busted, so we should abuse it while we can. It sounds like they’re trying to give us the power on par with Synthesis crafts, without the league mechanic a lot of people didn’t like. (With possible a new league mechanic people won’t like)

bronze cave
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Its about the timing in your gear progression you get access to that power level though

untold dragon
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@bronze cave blue doesn't mean T1 - blue means primal. Primal can be T1,T2,T3.. we've just seen T1 primal

bronze cave
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ah, you're right. those are probably still t1 since the life force gathered from that many is only 90 (or 100)

cerulean canyon
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Another thing I was wondering, it showed some seeds saying “spawns a level 92 monster when harvested” have we ever seen that high level of mobs before? Aren’t the highest bosses like lv86 or 87?

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Idk how much that will actually contribute to their difficulty, just caught my eye.

bronze cave
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I havnt seen such a high level on a seed, do you have an image on that?

cerulean canyon
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It was in the trailers, not sure of exactly where

untold dragon
bronze cave
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yeah 78 ive seen too

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but not 92

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In the trailer, chris plants 6 t1 seeds that spawn lvl 75 monsters, so thats like t7 maps if it scale the same way. He gets 2 exalt crafts out of that. That would be pretty bonkers

red jackal
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@ 1:11

bronze cave
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hm, interesting. Wonder if thats staying or if its also just an early prototype. The crafting in that video is messed up, and bex said they had to fumble some non finished stuff together for the video

violet nymph
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I could see it staying

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I believe that the monster level will probably be a variable roll based on the tier

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So like... t19 maps (monster level 86) could drop 88-93 or whatever it may be

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It's not like the monsters themselves will be that challenging outside of bosses, I see no harm in the level scaling up beyond any monsters we've seen before

rare rose
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What is the ilvl cap on items now? Wouldn't that have to go up if there were these high level mobs

violet nymph
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its always been 100

bronze cave
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you can already get ilvl 100 items through divcards, there are just no mods that require above 87 (?)

violet nymph
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86 is the lowest ilvl for all mods to roll on all items

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There's really no point in going higher because 86 is so hard to get in normal gameplay (without using ivory watchstones or this new system), you basically need to run pure chayula, shaper, elder, awakener, or strongboxes with + to monster level

tender geyser
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FULL GARDEN LVL 92 ROTA 2/6

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I can see that

violet nymph
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I dont think that will be popular, theres really not enough monsters available to be grown in the garden for it to be profitable xp

tender geyser
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that's actually true

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I got excited

violet nymph
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also, trading for hundreds of high level seeds would be TERRIBLE compared to chayula rotas

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not to mention the value of the crafts which may drive them up

tender geyser
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ok since I'm kind hyped up and chris confirmed that the crafts will be crazy, do you think there's gonna be one which changes base types of items?

tame copper
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Wait..the next expansion is stardew valley?

violet nymph
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it seems like there is a mod that acts as a random influence slam if thats what you mean

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changing base while keeping mods is probably not a viable option for crafting though

tender geyser
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shame

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it would really get into the whole "we want to make random rares you find on the ground more impactful" since you can roll nice things on a very wrong base

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make it a tier 3 seed and completly random and people will gamble their lives away just to get a perfect item

rare rose
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From what we've seen do you think this is a great league for SSF? or will the reduced map loot make it harder than the last couple leagues to ssf?

rich mortar
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krangled league

rare rose
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I don't know what Krangle/Krangled means... and at this point I'm too afraid to ask

wild arch
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This is probably going to be the best ssf league ever

wanton rivet
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imagine having the incursion crafting bench but its the league mechanic

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its gonan be a fun league

wild arch
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Ok so what are all the slam skills

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Ground slam, tectonic slam, earthquake, ice crash and maybe sunder are the ones that come to mind

tawny pasture
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Leap Slam

wild arch
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Doryani's touch might be one too

tender geyser
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that's all of them

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they are also adding new skills, so I suppose like one or two of them will be slams

wild arch
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Wonder if they still remember that shockwave support is a thing they made

tender geyser
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nobody remembers about shockwave support

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why would ggg

wild arch
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That was their first failed attempt at trying to make slow melee a thing

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And I bet it'll have no synergy whatsoever with the slam support

tender geyser
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melee slow slams has one crucial flaw

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it isn't cyclone so impale is shit on it

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and that's it

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if they make numbers similar to what impale is doing it's gonna be playable

wild arch
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Impale has nothing to do with speed tho

tender geyser
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you stack impale based on the number of hits on an enemy

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what I mean is that you have to go in and do like 3 eqs until you fully stack impale

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by that time most cyclone builds with similar build values would kill the boss already

wild arch
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Faster stacking works better against weaker enemies

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Full impale will double or whatever your damage regardless of how fast you stack it

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Slow slam's problem isn't the fact that it's weaker than impale, but the fact that it's slow

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And besides, judging by the current trend, they're gonna kill cyclone property now and make brands the meta again

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Imagine thinking that melee will ever be relevant templarLul

rare rose
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I might league start with Yoji's EQ build

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The agnostic version 😉

mortal bridge
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whats harvest about

echo shale
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meta crafting

wild arch
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Grow monsters -> kill them -> get op crafting options

fair prairie
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I thought Harvest was about a rework of the lab

celest atlas
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any word on which kind of fighting gets buffed in the next league .. trying to figure out which one might be good

wild arch
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If you watch the trailer it pretty clearly says brands and slam attacks

celest atlas
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ah .. just getting to that on Ziggy Q&A .. must have missed it in the actual trailer

deep wave
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will ele weakness-flesh offereing-descrate-arcanist brand work?

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also does arcanist brand deal damage?

torpid sonnet
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its not comfirmed, but probably the brand itself wont deal damage

deep wave
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can i add damage to it to trigger EE though?

torpid sonnet
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probably not

wild arch
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Arcanist brand casts linked spells

deep wave
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can you do stuff like BV brand?

native sonnet
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yes but it just add the BV on u

deep wave
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wait...shock nova worked fine

violet nymph
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shock nova and bv are entirely different skills

silver kettle
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Shock Nova and BV work very differently

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Arcanist Brand overrides where the spell originates from

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That works for spells which care about that, like Shock Nova or projectiles

violet nymph
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arcanist brand works with BV like astral projector works with BV

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i.e. it doesn't

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not the way you'd want it to, anyway

silver kettle
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But BV doesn't care, it just adds a buff to you

deep wave
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thanks for the explanation

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will it be the new curse on hit setup?

violet nymph
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(that being said BV arcanist brand is probably smooth as fuck)

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attach it to a boss and never have to cast

wet plaza
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i wish i understood bex's post about WI brands

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:<

deep wave
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what is WI?

wet plaza
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whispering ice

violet nymph
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icestorm

native sonnet
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u can already sustain BV pretty decently before, using it on brand and losing a link is meh imo

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also means u cant precharge before boss

silver kettle
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Arcanist Brand works with WI

deep wave
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you can only attch 2 brands though no?

wet plaza
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thanks ❤️

deep wave
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so for dps totems>brands?

violet nymph
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i think bex was just confused

native sonnet
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brands>totems still imo

violet nymph
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no reason for WI not to work with AB

#

if totems and mines can work with it, AB can work with it

wet plaza
#

was my initial take too but if i read that i love the clarification

violet nymph
#

some skills will not work very well with AB because of how brands target enemies; they target only the enemy they're attached to, so while Arc brands should be very good, purifying flame brands will be bad

normal kraken
#

is the brand activation frequency based on the spell cast time?

violet nymph
#

sire of shards ball lightning arcanist brand should be fun templarLul

native sonnet
#

we dont know yet for the new ones, especially for arcanist, since its a trigger which means cooldown

violet nymph
#

but sire of shards BL is my favorite thing ever so 🤷

native sonnet
#

would be nice if castspeed affect the cd somehow

violet nymph
#

catspeed

#

oooh

#

arcanist brand sire of shards soulrend cat

#

arcanist brand could be good with soulrend right

normal kraken
#

woah I wonder how it interacts with the ice nova fb combo

violet nymph
#

it probably doesn't

#

i doubt it'd be any good

normal kraken
#

it's kind of a new case, I can see it either way

#

it could be a lot more comfy than manually casting both

#

just deploy brand and aim with fb

violet nymph
#

hmm

compact junco
#

now just fix the lag with WI and WI will be meta :d

violet nymph
#

i mean

#

i'm sure vulkan will help with that

#

as they work on vulkan

wild arch
#

The brands are technically you casting from a different position so it should work

normal kraken
#

wi's performance is a real shame, my last one was lioterally unplayable because of lag

violet nymph
#

brands specifically target enemies they're attached to

normal kraken
#

it would drop to 5 fps with successive casts

sterile estuary
#

Watching the trailer another time...but it is just me or there's 4 type of seed (yellow,green,blue and pink)?

bronze cave
#

Are WIs performance issues only at lower end rigs, or is it a server issue?

compact junco
#

yea that was basically my experience too when u was messing with WI

deep wave
#

what green seed?

wild arch
#

There are no green seeds

violet nymph
#

if you have green seed you should call a doctor

#

cough

normal kraken
#

I have a mid-high tier setup

compact junco
#

its just insane amount of particles, idk why that would be server side, but poe is weird so maybe it is. but you can literally just stand in HO, spam WI go to 1fps even on good rigs

wet plaza
#

i also wonder if apeps gets another buff after seeing it in the trailer

bronze cave
#

what's your gpu/cpu? @normal kraken

violet nymph
#

the poison wand?

normal kraken
#

i5 6600k gtx 1070

#

16gb ram

native sonnet
#

even with firestorm unleash cascade it becomes unplayable after like the 7th unleash cast

#

cant imagine with WI

compact junco
#

well apeps rage is pretty strong already, if there was actually skill to use it with

wet plaza
#

sh

#

pls buff

#

:^)

normal kraken
#

firestorm did get some performance improvements a few patches ago, right?

violet nymph
#

yeah pretty sure

#

it uses a different effect now anyway

normal kraken
#

I didn't test it but I do remember reading that in the notes

bronze cave
#

So for WI arcanist brand, to determine if its good we would need to know how many times per second it activates a linked spell? Do we know that?

compact junco
#

if its better than cyclone cwc

#

it will be good :d

wet plaza
#

anything feels better than cwc tbh

silver kettle
#

Fwiw the news post today has details of all the brand stuff except for numbers. I tried to make sure that all the major questions I've seen got addressed, but if there are things that got missed we can probably get to them in the comments on the Reddit thread

native sonnet
#

dual apep BV poison

bronze cave
#

the current brands are one activation every 0.6/0.75 seconds

compact junco
#

chaos brand reveal

#

hype

#

:p

bronze cave
#

whats the rough activation rate of cyclone coc?

native sonnet
#

biggest question is the CD and if cast speed has any effect on it (like other brands)

#

hopefully we get those 🙂

#

steel brand - can impale

compact junco
#

impale brand would be 🤘

wet plaza
#

impale for spells

#

you madlad

wild arch
#

What chaos brand

compact junco
#

none, but i can dream

wild arch
#

You can make your own with arcanist

native sonnet
#

DP AB, still cost ur life though 😦

compact junco
#

yeah because we have a lot of good chaos skills in the game for arcanist brand :d

swift pagoda
#

new brands yey !

#

I just hope the feel is similar

barren crescent
#

someone remind me to remove that pin once it goes live

native sonnet
#

really hope that cast speed does smthg to AB

wet plaza
#

nyan cat brando

bronze cave
#

what gems do i put on WI to make it lag real bad? i wanna see how bad this gets. Just unleash, spell cascade?

compact junco
#

brand brand

native sonnet
#

AB-smthg reverse knockback, bye mobs

normal kraken
#

increased duration

swift pagoda
#

woke spell cascade and inc duration

#

and some cast speed

#

and it will wreck your performance

rigid stream
#

Echo

wet plaza
#

woke echo

#

\o/

swift pagoda
#

Pledge of hands

rigid stream
#

And im Not Sure If shockwave totem Reverse knockback isnt better than AB. AB needs a Link itssels and you need empires grasp, so you only have a 3 Link

#

Thats Not very good

compact junco
#

yeah you just have to switch from WI to Pledge really quick :d

swift pagoda
#

xD

#

firestorm with pledge does the same 0 fps move tho

barren crescent
#

it deals more dps to hardware than enemies

compact junco
#

cast on BSOD, ez fix

bronze cave
#

lvl 21 faster casting, lvl 1 spell cascade and lvl 1 inc duration puts me at 84 fps from 144

wet plaza
#

do you have int

bronze cave
#

428 int

wet plaza
#

because if not its a kinda meaningless test

bronze cave
#

why is int necessary for that test though?

normal kraken
#

int adds flat duration

native sonnet
#

int scale base duration for WI

wet plaza
#

0.15 seconds additional Base Duration per 100 Intelligence

#

yep

bronze cave
#

with vulkan on the same setting i get 104 fps

barren crescent
#

Vulkan should specifically smoothen the performance under extreme loads

#

but it has a lot of errors for now

wet plaza
#

cant really say much about WI but i know anything VD murdered my fps

#

be it VD miner or VD spellslinger

swift pagoda
#

when Chromenut went crashing mode icestorm yesterday, Vulcan crashed and DX11 stayed active at 2 fps templarLul

bronze cave
#

If i put a lvl 23 increased duration instead of a lvl 1 i go down 20 fps to 84

#

and my gpu starts making funny sounds

violet nymph
#

everything about vulkan is PERFECT

#

except

#

screen tearing 😢

compact junco
#

and now imagine you can reach 8s duration with enough int, and then also woke cascade on top

violet nymph
#

dx11 didn't have it, vulkan does

compact junco
#

and you have WI experience

violet nymph
#

hopefully ggg fixes it

#

if it's even possible to

bronze cave
#

yeah i wanna try it, but im too lazy to buy all that gear ins tandard

#

but i imagine its not fun

normal kraken
#

I might still have my last wi char around

#

I will update the game and give it a try

#

but yeah I wouldn't touch wi until it gets a specific performance line on the patch notes

compact junco
#

i copied some random dude's WI build from poe.ninja, and I have no idea how are they even playing this. i guess being immortal helps

normal kraken
#

it's just set to failure sooner or later

compact junco
#

like, lol

wet plaza
#

4k intelligence

#

the lad needs 5 bicycle helmets

bronze cave
#

im at 4s duration right now lel

compact junco
bronze cave
#

this guy has double that

violet nymph
#

awakened elemental focus 🤢

wet plaza
#

i'll prolly run it as starter

#

sounds fun

violet nymph
#

why would a cold build ever use ele focus except to inflate pob dps

normal kraken
#

wi gets free chill anyway

violet nymph
#

you can't HoI shatter with chill

compact junco
#

well that build does not have hoi

normal kraken
#

it isn't a crit build though

compact junco
#

and also you dont freeze wihtout freeze chance

#

its EO build

violet nymph
#

i thought crits always froze

#

i mean, even at a 10% chance lol

#

EO is eh

compact junco
#

well EO is what you do on stat stacking build

normal kraken
#

int just scales too well with wi, it isn't worth going crit over it

compact junco
#

because you want to stack stats

#

same with howa. you want all the int, int is good :d

barren crescent
#

I'm just waiting for the massive complaining storm that comes from Vulkan crashing on league launch for some reason

compact junco
#

that sounds like regular league launch to me

violet nymph
#

i hope they're buffing a specific unique for a meme build i've written

compact junco
barren crescent
#

(limited to 2)

normal kraken
#

also hopefully reach of the council is included in the reworked uniques

#

it's been like 3 patches since it was almost ready

compact junco
#

i completely forgot about that, yeah (the bow thing, not split personality thing)

#

it was supposed to be rewored in bow league right, or almost

violet nymph
#

yeah i'm not touching split personality for this stat stacking meme build

barren crescent
#

I mean they aren't

violet nymph
#

would be unethical

bronze cave
#

6s WI duration puts me at 55 fps. I guess an additional 2 seconds and it will get really bad

barren crescent
#

but I'd expect them to become

normal kraken
#

pretty sure the rotc rework waws teased before the bow league

violet nymph
bronze cave
#

Does anyone have an awakened spell cascade in standard i can borrow for a sec to see how much it murders my WI fps?

normal kraken
#

I think it was when they added the greater volley line

#

that announcement had something along "we plan to do something else, but for the moment we have this"

violet nymph
compact junco
#

i guess that shockwave v2 will not work with vaal skills

wet plaza
#

sadness

violet nymph
#

i hope they buff shockwave

#

i.e. make it link with other supports so it does actual damage

wet plaza
#

dmg wasnt the huge issue

#

its the weapon type restriction

violet nymph
#

it's mace/staff isn't it

wet plaza
#

yup

violet nymph
#

it's still bad for damage too

#

and the 1s cooldown is shit too

#

which i guess is similar to the new support

compact junco
#

its alright dps support for its utility imo, but i am not using maces and staves, they are just bad

wet plaza
#

^

brave pulsar
#

I did varunastra eq with it when it came out but swapped to cyclone because lol legion

red wharf
#

is sunder going to be tagged as slam?

devout osprey
#

¯_(ツ)_/¯

barren crescent
#

Ripperonis life roll on those gloves would have been neato

#

or ES

clever mountain
#

Halleluja! Another trash uniq 🙂

#

I do not really understand why the game needs trash new uniq

quiet geyser
#

Its seems pretty decent tho for some "cheap" builds.
you can still reduce the elementel resistence of the enemy so some combustin/ee/sorching ray builds should be realy good with that

echo shale
#

yeah it's not that bad

quiet geyser
#

Its not an endgame unique, but its a realy good one for ssf or budget builds

clever mountain
#

You are right @quiet geyser for some budget build can be decent.

native sonnet
#

am unsure about the wording though, depending on how it's actually suppose to work, there's an interpretation/scenario where its broken op

#

"each withered you have inflicted on them" (no recently), and not "each wither on them"; how does that translate for a boss that I have inflicted 100 withered on them.
Albeit some has expired after x time, but they still count towards the "withered i have inflicted"?

quiet geyser
#

wither stacks to 16 if i am not wrong

native sonnet
#

the wording doesnt say (active) stacks on them

#

just stacks u have applied

normal kraken
#

no way that's how it works

quiet geyser
#

dude, the came doesnt count how many times it got affected in the past

#

game*

native sonnet
#

yeah i agree there's no way it should work like that, but the wording though

quiet geyser
#

it probebly just means, you cant use totems

#

so it only counts the wither stacks you applied not totems/traps/minions

#

Is what i would assume

native sonnet
#

its like the assassin's "for each poison you inflicted recently"

#

except without the recently condition

#

viper! this mystery is killing me ....

silver kettle
#

no comment because I can't be 100% sure in my answer (I didn't work on this item at all)

#

I'd be like 90% sure, but that's not good enough

barren crescent
#

withered goes to 15

#

Could see fire+chaos molten strike using this

native sonnet
#

yeah, just thinking if it works the way i think above, then it is broken

barren crescent
#

some kind of hybrid dmg type build

#

phys conversion/gain

violet nymph
#

so uh

#

those gloves

#

and uh

#

voltaxic rift

torpid sonnet
#

huh, that could be it

low kindle
#

Ignore them unless you are a build that lowers enemy resistances by a lot

torpid sonnet
#

still need a way to apply wither though

violet nymph
#

occultist 🤷

native sonnet
#

glove comes with 25% chance

barren crescent
#

Voltaxic galvanic arrow

torpid sonnet
#

25% for 2 secs isnt close to enough

low kindle
#

20% is not a lot

violet nymph
#

it is if you use barrage templarLul

barren crescent
#

too bad I don't think you can get those gloves as shaped, for no reason at all

normal kraken
#

there isn't really a need to get hybrid damage

#

you can just ignore the native wither effect

low kindle
#

How are you going to lower resists as voltaxic rift

native sonnet
#

the wording doesnt say (active) wither on them, just each withered u have inflicted, so its fine for them to expire i guess

low kindle
#

Pretty sure it's not fine

native sonnet
#

just going by the wording

torpid sonnet
#

that is a weirdly specific wording

quiet geyser
#

Dude

native sonnet
#

its similar to assassin's "each poison you have inflicted (recently)" without the recently

quiet geyser
#

you litterly said the same thing 10 mni ago

#

and we had the same disgusion

#

it only tracks the active stacks on an enemy

native sonnet
#

and im making my case that the wording doesnt suggest that

quiet geyser
#

and for assasin its a special stat wich only the one acandancy has

#

Again YOU, your wither stacks not totem/mines/traps/minions

native sonnet
#

yes, im not saying anything about totem/minions.mines/trap

bronze cave
#

the wording has to be inconsistent

#

otherwise this is just plain broken

native sonnet
#

right?

torpid sonnet
#

the point is the wording could be to specify that withered from totems etc doesnt apply

quiet geyser
#

Wich sounds more reasonable

native sonnet
#

yeah i agree, just that the way its currently worded is weird/suggest the possibility of the broken scenario

quiet geyser
#

But he says it now tracks how many includinc decayed wither stacks an enemy has/had

#

It rather implies, that you cant use totems

torpid sonnet
#

the totem restriction is also pretty weird imo

violet nymph
#

did you know: bow scion now has the ability to get like close to max block/spell block with 0 currency now

#

at least in 3.11

native sonnet
#

3.10 or 3.11?

quiet geyser
#

Glacning blows?

violet nymph
#

pretty early in the league i'm going to make a scion that uses glancing blows and rearguard, with the gladiator mini-ascendancy 🙂

torpid sonnet
#

thats not max block though, thats ""max block""

violet nymph
#

glancing blows is right there at the end of that little strength

native sonnet
#

that's unconfirmed right

violet nymph
#

you'll have 78% attack block and 60% spell block with a good rearguard

native sonnet
#

IIRC only agnostic and the soul tether keystones confirmed

wild arch
#

There were pics of glancing near scion life and supreme ego somewhere

violet nymph
#

it's nigh-confirmed

wild arch
#

Then again

#

It's hard to believe that both these keystones are practically next to eachother

violet nymph
#

what do you mean

barren crescent
#

Ziggy stated that bex had said to him that rest of the tree shown along side of Agnostics was forged

#

but then again he was surprised that there were those keystones shown

wild arch
#

Wha

violet nymph
#

and chris said there were 8 or 9 keystones being added to the tree, with some of them coming from timeless jewels

wild arch
#

So is agnostic there or nah

violet nymph
#

yes it is

barren crescent
#

agnostics is there

wild arch
#

Ok

barren crescent
#

and location ought to be correct

quiet geyser
#

(does forged in this context mean it was fake?) (not nativ english sorry)

barren crescent
#

but everything else shown there

#

yeah it should have been fake on the rest of the tree shown apart of agnostics

#

but no confirmation if the tree was wrong or not on the materials given to ziggy

wild arch
#

I wonder what the new slam is gonna be

barren crescent
#

so don't take anything aside of the thing announced specifically as confirmation that for example glancing blows would be coming

wild arch
#

We don't have a lightning one

barren crescent
#

(it prolly will be, but who knows until its confirmed)

tawny pasture
#

the doryiani isnt one light slam ?

wild arch
#

Right

#

In that case

#

Chaos dunk when

barren crescent
#

ggg is spooked by chaos hit dmg skills

violet nymph
#

doryani's touch is most certainly not a "slam" probably

barren crescent
#

strike templarLul

wild arch
#

But you literally slam your fist into the ground

violet nymph
#

are we calling any non-strike melee skills slam?

tawny pasture
#

The character uses their fist to slam the ground in front of them, with less attack speed, but more

barren crescent
#

I think cyclone is neither

#

nor bladeflurry etc

wild arch
#

I'm assuming any attacks where you slam the ground are slams

tawny pasture
#

well slam is in the description

violet nymph
#

it'd be pretty useless for it to be considered a slam

#

since it's unarmed only

#

and the slam support stuff is 2h

wild arch
#

No it isn't

#

It has nothing to do with the weapon type

#

As long as it's a slam skill

barren crescent
#

slam melee aoe, I think

#

I think all slams have aoe aspect to them

tawny pasture
#

Damage Effectiveness: Damage from secondary sources like 'added damage' supports or heralds applies at 600% of their listed value.

#

😮

barren crescent
#

yup

wild arch
#

Conc path might be a slam 🤔

barren crescent
#

it probably will become one vanity

tawny pasture
#

yeah probably

barren crescent
#

Sunderboi the 3rd btw

fair prairie
#

do you guys think the new lab types will have an updated layout with new traps, and a monster level increase?

patent canyon
#

perhaps

violet nymph
#

nope

#

it'll just be changes to rewards

thorny shale
#

i kinda doubt theres going to be brand new layouts

vast gazelle
#

i hope lab just dies and is replaced with a more interesting way to get asc

native sonnet
#

3.11: lab is now rebranded as "The Maze"

barren crescent
#

Lab league would be pretty fun as homage for final league pre 4.0

devout osprey
#

"the map is now radomized for each person"

native sonnet
#

every map is like lab, split into 10 zones and bosses into 3 phases

#

dont like backtracking? rip half ur map

barren crescent
#

💦

vast gazelle
#

I think i just heard everyone who wants the nostalgia of old poe back suddenly sign into discord at once

silver kettle
#

every map is now the beta Tunnel map with the "Area is a maze" mod

barren crescent
#

Don't forget sea witches

#

Every area is now a Ledge

native sonnet
#

beyond is now core mechanic

barren crescent
#

or worse

#

Dried Lake

gloomy bay
#

Area is Lunaris Temple Level 2

wanton rivet
#

ill be happy when ascendancy progression not tied to lab

bronze cave
#

i really like lab in general

#

Have we seen any seeds so far that did not have a random component in their effect?

barren crescent
#

Don't think so, but the crafting table had guaranteed socket stuff

echo shale
#

they could do legacy before 4.0

violet nymph
#

scarabs are basically leaguestones

#

i think that was ggg's intention anyway

bronze cave
#

i liked reliquary keys

violet nymph
#

so legacy league 2 probably won't happen ever

violet nymph
#

GLANCING BLOWS CONFIRMED

#

@native sonnet @barren crescent

#

so there we go

#

my build concept is functional now

frosty aurora
#

glanc blws

#

nice

native sonnet
#

gz

bold basalt
#

i might finally get to use them

wild arch
#

Scion build with all 5? vanity

barren crescent
#

Oh my

swift pagoda
#

Glancing Blows Agnostic Divine Flesh 60% MoM Brand Heiro

quiet geyser
#

Why is wind dancer in such a bad spot 🙃

coarse moon
#

where is it?

violet nymph
#

use double ahn and the anvil with glancing blows to get 82% block/spell block and lots of dodge

#

problem is build is zdps lol

#

i'll mess with it once i have currency in harvest i guess

bronze cave
#

I'm so torn between just playing that miner to get to high tier bases fast and get rich, or play 2h/brand/whatever new stuff right off the bat

wary cloak
#

that life tho

rocky vine
#

What's the difference between dodge and evasion?

violet nymph
#

dodge is a percentage

#

evasion is a number that is measured against an enemy's accuracy

rocky vine
#

Ah

#

Which calculates first?

violet nymph
#

dodge is a constant percent, evasion decays as enemies miss you

#

i think dodge comes first

rocky vine
#

Luck permitting, you can dodge everything, right?

violet nymph
#

yes

#

but you can't evade everything

rocky vine
#

Yeah, Unwavering mobs?

violet nymph
#

no, evasion is weird

rocky vine
#

Oh so just Math will stop that

violet nymph
rocky vine
#

Evasion is more like frequency between hits

bronze cave
#

hm, so both new brands are the "it takes a while until the damage ticks in" dangerous kind of skill, i'm not liking it too much

kindred dagger
#

Is it just me or agnostic seems a bit too strong ?

#

the new keystone, and not so far to get especialy if you go as a templar i guess which allready got some mana synergies

languid path
#

it's not new, it's been around for like a year or two now, and you'll be surprised how much mana it eats

marsh wyvern
#

whats the max recovery rate by default anyway?

languid path
#

it's not hey free sustain keystone that you just randomly grab

kindred dagger
#

if you block you are not counted as beeing hit right ? i think it works like that, in that case wind dancer seems pretty strong as well for block build

coarse moon
#

blocking requires being hit

kindred dagger
#

@languid path what are you talking about, agnostic is a new keystone

coarse moon
#

agnostic is directly ported from timeless jewels

languid path
#

no it's not, it's been available from timeless jewel since legion

kindred dagger
#

i dont remember seeing this one in timeless but ok

coarse moon
#

its on militant faith iirc

tawny pasture
#

yup

#

militant faith

#

3.7

coarse moon
#

if you can support it its a massive source of sustain

tawny pasture
#

so almost a year

kindred dagger
#

and it was used right ? now its a keystone its pretty damn easy to get and that mean that you can add a new timeless jewel

coarse moon
#

it was used but its still fairly niche

#

20% mana/s is a lot

kindred dagger
#

ok, seems a bit busted to me

wild arch
#

Then go ahead and use it vanity

marsh wyvern
#

i cant think of any situation where it would be good. was thinking blood magic maybe but no as it removes your mana

coarse moon
#

life sustain on casters

wild arch
#

Trickster has infinite mana sustain

coarse moon
#

like yea, trickster for example

#

trickster, life-based, using mana flasks as well as the ascendancy

#

not to mention you could even add in indigon

#

there's a couple extrapolations of this that make rf completely sustainable

#

in a normal build

marsh wyvern
#

whats indigon do for it?

#

sacrificing mana isnt spending it

wild arch
#

Just more synergy with big mana pool

kindred dagger
#

i dont see the problem, there is a lot of spell that doesnt cost you any real mana, and there are allready lots of build that doesnt reserve a lots of mana to do things, and obviously those build got great mana regen so you just got your health regen% PLUS at some point mana regen if needed, i guess its an alternative for MOM

coarse moon
#

even with mom, life sustain is still potentially a challenge in and of itself

#

thats mostly where agnostic comes in

wild arch
#

Keep in mind that the keystone is located pretty much on the opposite side of generic caster trees

kindred dagger
#

not really

coarse moon
#

agnostic was put by duelist right?

#

oh, templar

kindred dagger
#

a lots of caster build arent that far from there and most likely it will be use by templar which are right on it

coarse moon
#

its not too far

rocky vine
#

It's near MoM right?

coarse moon
#

if you path to constitution its an easy pickup

#

otherside of templar as mom yea

rocky vine
#

Yeah too nice if you have the mana

kindred dagger
#

agnostic is right near the large nodes of HP% in the midle tree

rocky vine
#

(Lemme pair it with supreme ego)

kindred dagger
#

for, clarity ? templarLul

wild arch
#

Just pair agnostic and MoM on trickster jeffYeehaw

rocky vine
#

Also, is there a minimum action speed?

wild arch
#

0 = no animations

marsh wyvern
#

wasnt there a vid of somebody with incredibly low action speed

rocky vine
#

...sooo

wild arch
#

Freeze is straight up just 0

marsh wyvern
#

oh no that was reduced movement speed

rocky vine
#

Winterbrand to get -30, 20/20 Temp Chain for 24 (vs boss).... 46% Remaining via some kind of other effect

wild arch
#

Big bosses like shaper and stuff can't be reduced below a certain amount

#

The rest can just be permafrozen

violet nymph
#

Ok so penance brand clear looks very satisfying, but the single target will propably be shit wont it

wild arch
#

@rocky vine looks like the endgame bosses can't be reduced below 70%

#

If I'm understanding the value correctly

clever mountain
#

Yes that is correctly

violet nymph
river silo
#

So, any news about the arcanist Brand's interaction with spells granted by uniques like Whispering Ice?

devout osprey
#

its triggerable so should work

wild arch
#

Wait so

#

If BV brands will cast the blades on you

#

Does that mean mobility skill brands will also move you?

bronze cave
#

yes

wild arch
#

What's gonna happen if you have like 5 bodyswap brands out

bronze cave
#

So e.g. Triggering Blood Rage with the Brand will still add a buff to you, Flame Dash will still teleport you, Dark Pact will still sacrifice your life.

#

you will get a seizure most likely

devout osprey
#

flame dash brand, amazing

wild arch
#

Is this the final form of flicker? vanity

native sonnet
#

As Brand mechanics naturally have great clearing capacity, the supported skills have less area, projectile range and chain range.

how does this work with skills like spark/freezing pulse where the range is dependent on the projectile speed (and duration for spark)

#

is it just a flat multiplier as in u get less range per proj speed?

silver kettle
#

it's a max range override

#

so you generally won't notice on those, but might on freezing pulse

native sonnet
#

hmm, does this interact with the 150units range from character where spark would self destruct?

silver kettle
#

tbh I'm not sure exactly how it works with Spark

native sonnet
#

guess we'll find out in 2 weeks, it seems like it would either be great (does not affect spark range since it just fly everywhere) or poop (spark self destruct super close from u)

errant warren
#

bodyswap might kill you too fast on brands

#

i think LW if you wanna do flicker

zealous monolith
#

Since dots usually do not stack with themselves, but Wintertide Brand mentions a default attachment limit of 2, does it mean that it does stack with itself?

native sonnet
#

Wintertide Brand applies Cold Damage over time to the branded enemy and chills them. Each activation, the Brand's damage effect becomes more intense on that enemy.

#

based on the 2nd part, yes

rotund pine
#

guys do u think arcanist brand can use channeling spells?

native sonnet
#

would not expect so based on what we know about triggers and channeling skill

rotund pine
#

ah makes sense

#

dang i was thinking winter orb brands😅

gloomy bay
#

Immortal Call Brands

#

Cast when damage taken is for losers

errant warren
#

lol

native sonnet
#

hmmm, wonder what kind of enchants would arcanist have, if any

coarse moon
#

activation frequency and duration?

native sonnet
#

that seems meh unless its a huge amount

#

but possible i guess

fierce moon
#

anyone else notice that ground slam doesnt seem to have the orange cone at the place you hit where it deals more damage

#

i havent seen it in any of the clips i saw

#

leads me to wonder if they just changed the visuals or removed the effect

errant warren
#

Duration boosts will be king for QoL I think

#

On all brands

#

Well expect penance I guess

rocky vine
#

Arcanist brand gonna be detonate dead qol

#

The cold dot brand is going to be my league starter I think

#

But it'll be like level 20 something gem

silver kettle
#

I still can't decide whether to league start wintertide brand or EQ

#

it's rough

tawny pasture
#

les see what happen on 2 hander

native sonnet
#

hmmm, wintertide over penance?

silver kettle
#

personal preference

native sonnet
#

i guess u can scale the cold dotm hmm

rocky vine
#

Penance can get Archmage right?

native sonnet
#

yeah it should

rocky vine
#

Since it's a physical conversion spell

#

I kind of want to do a series of builds meant to party with each other

#

Trickster, Occultist or Heirophant for Wintertide?

native sonnet
#

probably occ or trick

cobalt falcon
#

Where they say will nerf brand recall?

#

By increasing mana cost

native sonnet
#

also from chris in the q&a

#

both instance of the demo had increased duration in the link

verbal mirage
#

I so hope I can play the entire league as a gardener

lofty stratus
#

Since brand recall doesnt increase the duration does this mean we have to keep casting the brand once it goes away

errant warren
#

Is there a lower limit on cast/activation frequency for brands?

native sonnet
#

no hard cap afaik

errant warren
#

Then we've got a problem. Because this goes infinite in 6 seconds with Volatile Dead

native sonnet
#

how do u plan on consuming 6k corpses within 6 seconds

errant warren
#

With 12000% attack speed from consuming the 2000 in the previous 4 seconds.

#

cast speed*

#

The entire left side is formula derived. The right 3 are the only inputs

native sonnet
#

what does the 4 in the 4/D represent?

errant warren
#

4 seconds

#

for "recently"

#

I assumed 0 cast speed and 0 activation frequency elsewhere in build

native sonnet
#

so on the 2nd row or at time =2s

errant warren
#

Yeah, the 4 is manually set to 1/2/3 for the first 3 rows

#

because i couldnt be arsed to formula those

native sonnet
#

can u put it on a google sheet?

errant warren
#

If theres no lower limit or diminishing returns on Cast Speed for brand activation, then Necromancer will be restricted on cast speed by the server tick rate

native sonnet
#

u r dividing by activaiton frequency twice?

#

1 on the base 0.5 and once on the updated frequency

errant warren
#

Where?

native sonnet
#

nvm

#

but the way corpses consumed recently should be a multiplier like that since it builds up, probably better do do a column for corpse consumed for that second and do a running sum on a new column

errant warren
#

Ah thats true

#

Lemme rebuild that formula

#

Fixed for proper Recently numbers

native sonnet
#

yeah, easier to see and makes more sense now

#

can see the diminishing returns

errant warren
#

Its still insane

native sonnet
#

also noticed it broke when u do 5 brands lol

#

which is weird

errant warren
#

Thats because it accelerate so much faster

native sonnet
#

but it should still hit a plateau

errant warren
#

Its just that at 2 it hits a break point where it doesnt cross over the rounding im using

#

on the activation frequency

native sonnet
#

this is interesting hmmm

errant warren
#

realistically everything is dead long before it truly goes infinite as well

native sonnet
#

quick delete this before viper sees it

#

:3

errant warren
#

lol

#

id rather him see it now than have them over-nerf it because it breaks servers a week in

#

In fact,
@silver kettle Better double check those Necromancer Formulas w/ Cast Speed on Arcanist
https://docs.google.com/spreadsheets/d/1LWKlUz9iN0F5ynE4IUY3pjKAc2PMdYuu8x9f8yPaXuA/edit?usp=sharing

gaunt loom
#

winter brand looks fun

#

and arcanist brand too

#

damn it much to choose

native sonnet
#

tried a more realistic scenario on boss with 2 brands and 4 corpses (enchant) and yeah it looks templarthumbsup

errant warren
#

just 0.02 activation frequency NBD

native sonnet
#

now to purge all traces of this

#

oh wait

#

knew it was too good to be true

#

gotta double the base freq, since u need to have it linked to both desecrate and VD to alternate trigger

marsh wyvern
#

what are you guys talking about? VD?

native sonnet
#

nth to see here sin

#

move on ~

#

:3

marsh wyvern
#

but, isnt there a limit to how many cheese balls can be active at once?

#

like 5

native sonnet
#

yes, but when u exceed it explode them

marsh wyvern
#

ah

native sonnet
#

which is gonna be on the boss, so it still does dmg

marsh wyvern
#

ok yeah

#

haha

#

breaking the game before its out

silver kettle
#

ooh I love a good spreadsheet

native sonnet
errant warren
#

He saw it! party is over

native sonnet
#

noooooooooo, nothing here viper

#

yeah lex, assuming they give us 0.5 base, taking into account of needing both desecrate and VD that becomes 1 sec base freq

errant warren
#

I didnt include cascade there either

#

so you can really ramp the numbers up

#

but yeah theres plenty of assumptions

marsh wyvern
#

you could prolly just self cast desecrate or unearth or whatever faster

native sonnet
#

ok woke cascade breaks it

#

lol

errant warren
#

If a fix for this appears in the patch notes ill consider my build idea a success without having to ever make it

marsh wyvern
#

lol

native sonnet
#

viper owe u a beer if that happens

errant warren
#

Ill take that bear in Space Cat MTX thanks

#

beer*

#

realistically server tick rate is the biggest limiter

native sonnet
#

moral of the story, some things are better kept to urself xD

errant warren
#

and i think corpses take some time to actually spawn so that might limit it too

marsh wyvern
#

its kinda logical though. if he didnt point it out it would be done anyway in secret

wary stratus
#

I'm pretty sure the idea does work, even for self-cast technically, it's just not practical to do self-cast for longer than a few seconds tops, arcanist brand just opens up the abuse case by automating what humans can't really pull off

errant warren
#

its also that the multiplier goes crazy because of multiple brands all activating stuff

#

its like having two people selfcasting for the same thing

marsh wyvern
#

i gotta say i would like to try it for a bossing build but what boss would need that kind of dps unless we got something stronger than sirus 8 coming

native sonnet
#

10kdepth aul

#

though id be more worried of my gpu before that

marsh wyvern
#

true but you gotta get there i guess lol

native sonnet
#

2.4k corpses/balls a second

#

probably crash the instance before that

errant warren
#

I think itll actually hard cap at 100 per second

#

based on how corpses appear from desecrate

silver kettle
native sonnet
errant warren
#

HAHAH

#

it works

marsh wyvern
#

lol

native sonnet
#

how much beer do we need ot buy u to forget this convo viper

wary stratus
#

nuclear nerf detected

errant warren
#

i feel so validated

silver kettle
#

also fucking rip my computer

marsh wyvern
#

i would like to see what that looks like

silver kettle
#

literally a reddish-green blob of pixels

errant warren
#

after release of harvest can we get a video of what could have been?

silver kettle
#

sure

errant warren
#

:praise:

native sonnet
#

cheers

silver kettle
#

but thank you for the ping

marsh wyvern
#

thats an amazing find though

silver kettle
#

and yeah, props

native sonnet
#

next 1 we get to keep k

errant warren
#

@lime jasper first one to mention the cast speed scaling that got me thinking

covert venture
#

what do you guys think about the brand changes?

native sonnet
#

the not dropping on mob location is sad, recall nerf is ok, lots of potential to explore with arcanist

marsh wyvern
#

yeah that first part is kinda nasty

#

unless im misunderstanding it, which is very possible. seems like there is no point in even using brand recall anymore

native sonnet
#

there is

marsh wyvern
#

doesnt extend the duration, cost as much as casting

#

might as well just cast

native sonnet
#

instant reposition of all ur brands

#

vs cast time

#

and 1 time cost (dk if this is equal or how much of % of ur brand yet) as opposed to 2 or 4 casts for max brands

#

and u still gain the extra attachment range

violet nymph
#

brands still reattach after killing an enemy

marsh wyvern
#

which is sorta moot since it drops where you recalled, not where it killed

violet nymph
#

but if there are no enemies they go away basically

marsh wyvern
#

and it recalls to you, not your cursor obviously so playing brands is gonna be much more dangerous since you will have to get up in there

native sonnet
#

that part is the same as before

marsh wyvern
#

true, but it also dropped where it killed

#

so you could take out a bunch, you will have to keep running up in there now

#

or cast it at a pack

#

unless im missing something. seems like a pretty hard nerf to brands in general

silver kettle
#

I'm kind of just repeating what I said on Reddit, but the returning to cast location change is barely noticeable. It's just very hard to communicate that because you read it and go "what, that's huge!" but then you play with it and it doesn't do anything...only you folks can't play with it yet

native sonnet
#

viper flex ~

silver kettle
#

Lol

#

It's just very tricky because if I were in your position I would totally believe that GGG were BSing and it's a big deal

#

Because how could it not be?

wet plaza
#

Dunno making a video of it would help I bet

#

People know how it behaved and a small animation of what it does would clarify