#wiki
1 messages · Page 10 of 1
and that's another reason to consolidate the forks as early as possible so GGG isn't confused about what's happening
I would like to work with the creator of the other fork. I chimed in on their reddit post, but was basically blown off, although not rudely.
Good point, GGG are pretty frustrating on that side of things
I mean, to be honest they don't seem to really know what they're doing
they said on the post that they installed "WikiMedia"
lol
That's the name of the software
the software is MediaWiki
Oh, yes you're right
Wikimedia is a foundation that runs Wikipedia and other projects
but yeah, these types of reddit posts pop up all the time with uninvolved people being like "let's make a new wiki!"
and they never, ever even slightly work unless they have buy-in from the existing wiki community/admins
Exactly this.
It's frustrating to see lots of optimistic people working on a project lead by folks who don't know what they're doing tbh
things could be much further ahead already - although I'm being stymmied on some backend stuff which is slowing things down
To anyone from the other fork reading this, come on over! We've been here the entire time.
☝️
splitting the fork up is the only way to guarantee it won't work
I'm happy to mediate if that would be helpful, since people seemed to have a high opinion of the runescape stuff in the thread
Lots of folks have a personal problem with me it seems, which I can sort of understand
but yeah, regarding GGG - this is super not-obvious, but most savvy studios are secretly very against fandom
(I sold the site to Curse back in the day)
and it took me a pretty long time to understand why
like particularly with Jagex (the runescape studio), they hated the runescape fandom sites because they ran millions of dollars a year of ads for games that were directly competing with runescape
and in their view (correctly or not - it's extremely hard to tell), that meant that fandom was costing jagex millions of dollars a year in subscriptions
That plus the community targets a lot of ill will about the wiki towards the studio, for whatever reason
I attribute that to people not understanding that GGG doesn't actually run the wiki. Or they feel that GGG should do more to support third party tools.
I think the key thing is to get them to a point where they feel like it's a smart business decision, rather than charity
Honestly it’s dumb not to, they could easily monetise so many of the pages 🤦♂️
yeah I mean, I wasn't even talking about offensive advertising
but once you add that in, it becomes even more of an easy sell
Na, I mean literally through selling mtx on pages
Advertising 🚮
I believe the table rebuild script has stalled.
Yeah it's ending at the same point the few times I've run it
tasteful middle ground: have a module on the front page for active MTX sales and predicted schedule for recurring sales? 🙂
Might need to null edit everything in that namespace then rebuild the table
being able to point to the wiki for "when's the next stash tab sale" would be neat
Can you do that, or do you want me to try?
Could you try, I'm not sure how to automate AWB to do it and I don't want to have to click a button 18k times 😅
Haha! You have to log in with a bot account, first of all. But yeah, it's no problem. I know how to set it up.
I did that 😂
You check Auto save under the bots tab to run through the list
Another route is to generate a .txt file with all the page titles (including namespace) and I can run it through this https://www.mediawiki.org/wiki/Manual:PurgePage.php
@crimson gulch also out of curiosity -- what caching layers do you have set up on MW?
Memcached atm, working out some issues with Varnish caching File pages
But will put Varnish back on as soon as that's resolved
Not a big deal while traffic is low though
PHP opcache enabled?
si
Excellent. Just wanted to be sure 🙂
Even with memcached and Varnish?
yeah very much so
if you can avoid requests hitting your origin server at all, it's definitely worth it
we're at a point where about 95% of pageviews are fully cached and it's blazin fast
the caching stuff we did was pretty involved, because you need to be careful about not caching logged in stuff
but i could share the code at some point if you want
yeah that'd be super handy
but even just caching static assets, files JS, etc
is pretty nice for speed-up and also for reducing your bandwidth cost
we do about 60TB of bandwidth a month on 100m-ish pageviews a month, so I'd imagine you'd probably be looking at around 20TB a month if you recovered all the traffic
that could be expensive if it's all from your origin
Yeah, a smidge
honestly surprised Runescape still does those numbers
That's an easy ~£50k revenue per month Fandom have lost at the very least
oh it's a lot more than that lol
yeah
by about a factor of 10
I'm pretty sure we were their most popular wiki
When I was at Curse the biggest one for traffic was Ark, Minecraft and that side-scrolley game I can't remember
Terraria
Looks like all the mods are showing up, they got duped on null edit so I'm rebuilding that table now
Rebuild script is running again now that the mods table is populated
Some minor thing. Should have move without create redirect option. (May be not all user should have the rights btw to prevent vandalism)
Looks like the mods table rebuilt properly
I’ll have a look!
Currently on day 2 of being tattooed
🙃
I'm currently rebuilding the versions table, as well as doing null edits on all of the item pages (since I don't think that was done before)
oops wrong channel
That's alright
I don't know how to link to it, but try the build-guides channel.
just #build-guides but i would say #1┃after-acts-help or #build-fixing may be better
(just mentioning it by name with the # in a message suffices, like typing #build-guides and completing it)
Ah, thanks
Fucking WHY though?!
Can you try make a change on the page when you save rather than null edit?
Just to see if that does anything

I edited the page then did a null edit and it duped it twice more
I see that the Fandom wiki is running Cargo 2.2, whereas you have 2.8 installed. Is Cargo just bugged in a later version or what?
I tried installing the older one but it fucked stuff up
But if we null edit everything we can always rebuild the table after which fixes all the dupes
At least until someone saves one of the pages again
Fandoms version is heavily edited if I recall. They've stopped bothering keeping up with the cargo versions, probably because of these issue... This does look familiar to how cargo was in the beginning...
I can set up nightly cron jobs to rebuild cargo tables
Noice, uniques starting to populate through https://www.poewiki.net/wiki/List_of_unique_body_armours
This is a list of the unique pieces of armor equipped as body armours.
I've given the right to any user but will keep an eye on it to make sure it's not abused
yeah sounds pretty much like the issues with had with cargo in the beginning :/
Do you think it might be something with how the modules are written or just a problem with Cargo in general?
It seems to be something that a few folks have mentioned online
no it's a cargo problem
By the way, if you and @bleak comet are interested I'm happy to make you both admins on the new site 🙂
The dev was not very helpful when I inquired about it https://www.mediawiki.org/wiki/Extension_talk:Cargo#Also_suffering_from_duplicate_rows
I don't have much incentive or time to do wiki stuff anymore
No worries
there is probably a lot of stuff in the archives about duplication issues in regards to cargo
river posted a ton of the issues there
Ah, will check that out
I beleive though most of it got resolved not through yaron but rather though gamepedia's cargo fork
I believe there was actually a github or something for it I can't renember
either way random duplicates are something we used to have a lot more and it really was cargo's fault mostly
lemme try something realllll quick
from the test page https://www.poewiki.net/wiki/User:OmegaK2/cargo
i saw a lot of base item and unique are doubled in the cargo table
I'll rebuild those tables
Baeclast in 1 hour
Poor Chris
"Poor" is perhaps not the right choice of words.
well, turn out fandom has a lot more extension
https://pathofexile.fandom.com/wiki/Special:Version
https://www.poewiki.net/wiki/Special:Version
from the table unsure the cargo was modded or via other extension to fix it
Yeah I didn't want to install everything unless it was needed
I start to confuse where should find what link here BTW. as fandom wiki skin is different from wikipedia and then poewiki use the skin more similar to wikipedia . (Abandoned wikipedia editing for a while so that the muscle memory started to wear off and fandom/gamepedia skin was so different from wikipedia)
also i am unsure monobook was the old skin of wikipedia or is Vector is the old skin?
Monobook is oooolllllddddddd
Monobook was retired in 2010, according to this: https://www.mediawiki.org/wiki/Skin:MonoBook#Historical_notes
I still have monobook in my setting. So that i really need to change the setting to vector in wikipedia to match poewiki in order to make myself less confuse
We could always roll something custom down the line
Monobook was the OG Wikipedia skin. Vector is what they use for their desktop site nowadays
https://en.wikipedia.org/wiki/Path_of_Exile?useskin=Monobook if you can't remember
Could always be worse, could be Wikia Oasis
Funny thing about that: People were clamoring to keep Oasis when Fandom forced their new skin.
ew
I start to use wikipedia from 2006? Monebook is my default skin in my preference and never changed, but Legacy Vector still not bad . monobook and vector does not have much change except the search bar. Fandom skin is crazy that a lot of stuff need to be show in the bottom right customization
from the setting wikipedia have Vector and Legacy Vector , poewiki in fact using legacy Vector
The Fandom skin obfuscates all of its navigation into half a dozen different menus.
there's a couple of other default mediawiki skins, some of which might be worth trying out -- minerva is particularly interesting
That's the new one, right?
I'm not a big fan of this but it'd be okay if there was more horizontal space https://www.mediawiki.org/wiki/Skin:Minerva_Neue?useskin=minerva
Minerva is the skin that serves mobile traffic for Wikimedia projects across the world.
Compared to other skins such as Vector , it provides a much more simplistic user interface and is much more aggressive about optimizing for performance so that it can cater for mobile users.
It is optimized for use with MobileFrontend as the wgDefaultMobileS...
just previewed Minerva Neue, they moved the interwiki link to the top for Minerva Neue
While the Timeless skin, move the twinkle and interwiki link to the right. Both leaving two bars on left and right side . May be line up the experience in the phone and desktop (even with widescren)?
Looking forward to Fuck Me in the Ass mode.
Just in time for the D2 remake
Any idea why all these league specific maps might all be duped? https://www.poewiki.net/wiki/Academy_Map_(The_Awakening)
Academy MapMap Level: 78Map Tier: 11Guild Character: *Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.AcquisitionArea level: 78DROP DISABLEDVendor PricesVendor Offer1x Scroll FragmentMetadataItem class: MapsMetadata ID: Metadata/Items/Maps/Map2Tier11_3
Completion of a pre 2.4 Academy ...
shoot me dead on cutting the map pool and the maintenance of article
It is legacy map. Now the map has legacy version ,which every single new league , has new map series
Right, just wondering why it shows up duped in the Cargo tables though
It was decided in the talk page that the article should change to somewhere such as new name space
they are the same map so that the table may show a lot of "Academy Map" , but if the table show two "Academy Map (The Awakening)" then it is a bug
yeah it's doing the latter
just like https://www.poewiki.net/wiki/Academy_Map_(disambiguation), so that it should marked in the todo list
since Chris just said now there is map rotation and nerfing map pool to 100 instead of more than 160
I'm rebuilding the map table which should fix this
and the page history is horrible that it may need to merge the page history back
e.g. some page history go under
https://www.poewiki.net/wiki/Academy_Map_(Atlas_of_Worlds)
but the current main article is
merging history is a pain. just redirect all the old series articles to the main article and leave a note in talk that some of the edit history is in the redirects
and re. map rotations -- I'd say, keep the articles around but leave a note on the ones that aren't currently in rotation
Most dupes gone, no idea how some of the mtx got duped https://www.poewiki.net/wiki/User:OmegaK2/cargo
That table was perfect yesterday, now it has dupes?
Yeah I have no idea how that’s happened, and I’ve rebuilt it
Oh wait, rebuilt maps, not mtx
Should Vinifera7 (or me but i am bad in English / professional communication) to send a email to explain the situation of wiki to Chris? He just mention in the podcast.
i think in general it may better release modifier data and gem data themselves instead of rely on pypoe which on paper (Tos) datamining is not allowed
not sure the email is still
"chris@grindinggear.com" or not
@Saphius Please email chris@grindinggear.com - I have some questions.
What did he say?
he wants someone to email him a description of everything going on with the wiki atm and what GGG can do to help, was the impression I got
I don't have timestamp but i guess he some sort of knowing the player dislike wiki or feeling it is abandoned
I saw a clip, sounds like we need to email about particular pain points to see what can be done
I mean… GGG are active on /r/pathofexile, it's not like they're completely unaware of the wiki situation
fandom ownership is solving? (just now too many forks)
While for me i am concern on relying on datamine and player need that info and then Tos is not allow to do that and then some key person (like OmegaK2) not interested to update the datamining software anymore thus stalling the wiki content as a whole
wiki actually "sort of" ok for non-datamine thing. At least
https://www.poewiki.net/wiki/The_Trialmaster
https://www.poewiki.net/wiki/Trials_of_Chaos
of last leagues is "sort of" stuff you need (just missing the boss fight guide)
While you can't ask GGG to write a guide for new gem which it was meant to be written by player but most new gem is lack of this kind of community editors
i think a one-to-one email conversation may be needed. Chris don't really want to read all of the reddit as it is toxic. He rely on community_team to give him daily summary
What are the pain points?
I think the main two are
Access to reliable data in a standardised format
And
Trusted hosting that won’t be crammed full of ads (ideally GGG themselves)
You probably know more than I do what the biggest pain points are from an editor pov though
oh interesting, is that twitch clip from just now?
From dev POV i don't think they like the community mining all the monster data, but i guess it is fair to ask them release all the modifier info including mod group (which was asked by ZiggyD why it is not in-game (along with mod tag), what he get was mod tag in-game but mod group still not display in-game), as well as gem. (i think they still won't wish to release the backend stat_id BTW)
The ownership yeah it is fair could they host it to end the sceptical on poewiki.net, to end people just read but not edit for for-profit fandom
that's an interesting opportunity
this is why consolidating the forks early on is a good idea, lol
Yeah
did anyone talk to the other wiki guy?
like, the way it goes to shit is if he gets two competing groups
it is already a competing group from start if they NOT contacting any existing wiki admins and start to fork out and don't think about inviting existing editors to join
(It is fine to start a totally new team but it is too toxic to follow the drama)
that's what I mean, it doesn't work if there are two groups, especially if one of them is the existing wiki folks (who also want to get off fandom)
I mean yeah, trying to solve the issue without speaking to folks who actually deal with it would be a dumb idea for sure
how much of the problem is data being incorrect, and how much of the problem is the ads and general user experience?
because they're related to a degree, but not that much
The data piece is a huge problem, the wiki is out of date because its so hard to extract
Well first of all, I don't know that GGG has any obligation to provide access to their data.
Historically the wiki has had a tiny number of active power contributors like Vini and Omega who’ve put in hundreds of hours of work on the content
They don’t, but it would solve a big problem
what is the process of extracting the data?
is it something that's available client-side and just hard to parse, or not available at all?
food for thought for GGG: a lot of monster data that's been datamined is information which is fundamentally really frustrating to determine organically. for example, figuring out things like what damage type a monster's attack is doing
it is reverse enginering the game file which officially against TOS but no one i have heard has been banned
alright, in that sense it sounds a lot like what we deal with on runescape
where it's "officially" very scary but in reality nobody cares
actually only poedb mined all monster skill. I only mined very very tiny portion of monster skill
Except GGG does care. They have historically been against it.
oh yeah, I just mean in general
They just don't do anything to enforce their policy.
mmm, okay
Yeah, GGG don’t support data mining at all
But maybe they give us a subset of critical data, that’s still useful
So what should include in email? I think it is fair to ask 1 to gem level 30 data, or all modifier and mod group, which player desire to know it and rely on poedb or wiki to know it
I personally would not approach this as a wishlist. I think the important points are to explain the context of the situation and then let GGG decide what they want to do.
yes, they remove a bit from game file but most data still in game file. But it need someone keep on update the datamining software which i think he take a break (or retire) from wiki
yeah. I'm not really involved with this but I think you need to set the right scope
If that's the limiting factor I could probably do this lol, we data mined everything there is to find in runescape so I'm looking for a new project
or may be wording as player need that info, now they primarily rely on poedb and once wiki stop to provide that info, wiki took the blame , on top of fandom site ownership?
But in any case, my take is this is not really the place to be asking for specific data things from them
The higher-level questions are like...is GGG interested in either hosting or indirectly supporting an official wiki, that wouldn't run ads
Can you create a google doc and dump ideas in there Liu?
May just give them the concern on lack of data that displayed in-game
And maybe as a very secondary thing, start a discussion about how if they work together with the wiki, then they can add more value to the playerbase by giving the wiki some low-hanging fruit data
It’s getting late for me and I’ve got another sucky day of tattooing tomo
Basically the most important thing is getting them to feel like what's good for wiki-world is good for them
Actually i need a 7am coffee right now ....brain start to not working
And once you reach that point, then everything else (data, money, access, etc) becomes much easier
DM on google doc sent
Thanks. I'll check it out later. I'm feeling really tired atm.
I renember I've done that some many years ago, asked about official APIs in regards to the game data and so on
it would have clear benefits for tool developers, the wiki, as well as ggg (authority over the data, no guessing)
but it seemed like they didn't want that, infact I was told the data in regards to weights and so on will probably removed from data at some point
but it seems the status quo pretty much stayed throughout the years, besides the removal of some things like quest rewards and the tradi api 🤷♂️
Some people at ggg seems to prefer to players to discover things the "natural" way and don't want certain internals to be ever known
though the former seems to of wierd argument, since in my books it's up to the person playing the game whether they want to discover things on their own or not
IMO, weights fall into the category of "things which sufficiently bored players can empirically determine anyway"
To some extend yes, but not really, the system is too complex in some ways
If it's just x is more likely then y they yes, but if it's other modifiers disabling or lowering chances for other stuff and so on
that would be extremely hard to tell
(and then it gets ninja changed :P)
craftofexile.com show some craft as 1 in a million. How good a sample size (say 70% confidence , not 99.5%) is to need to spam alt orb to determine the weight of EACH mod? I think on dev side POV the weight should not be datamined, but at least the player should have rights to know ilvl requirement (or guessing by observe the required level increased as it is 0.8* required ilvl?) and mod group.
Gem info from 1 to level 30 is public info, just no one want to have +1 gem level mod items to manually bump the gem level from 1 to 30 and then record it. It is way easier for day 0 build planning when GGG release the info. Instead of waiting people done the wiki 3 months later and then another league of nerf which render the info outdated. why not GGG not release it , but only listing gem level 20 in the announcement?
And the other wiki team do ask GGG to edit wiki directly or some sort so that the fandom (now poewiki.net) wiki team say the same thing (or tone it more softly). GGG would received the same/similar request /feedback from different groups of people anyway
Modifier levels are on the official web site, of all places. https://www.pathofexile.com/item-data/mods
In an inconvenient format that's missing all sorts of other information, though.
then it still missing mod group, especially the caster weapon that not only elemental damage in the same group, but also minion damage as i remember ? Sometimes it can be guessed by crafting bench
Sometims, awakener's Orb +1 Fire Gem and +1 Chaos Gem, learn it in hard way by crafting a brick
Modifier levels should be visible in-game, IMO. Especially true now that they have direct in-game significance, e.g. Rog crafting
also the official table does not have spawn weight . At least saying which mod can appear on which item class and which is not
It is way too terrible to remove lowest ilvl requirement mod , instead of lowest tier
Alright, so I deleted the versions table and recreated it to see what would happen. I haven't done any null edits at this point, yet there are duplicates, as you can see. The strange thing is that the only rows that are duplicated are the ones where the page name ends with a number. No duplicate rows exist for pages that end with a letter.
Oh that’s an interesting find
But modifier ,some of them also end with number. They did not duplicated in the last rebuild.
It’s not the rebuild which is causing dupes, it’s editing pages
Hey guys, I want to invite you to have a discussion and work together on a document to send to Chris regarding the wiki
There is some sort of discussion a few hours before and I Dmed vini and iamacyborg what is in my head right now as a wiki editor and reader. (In Google Doc)
I read a lot poedb too and in the past Poe wiki does have similar function for modifier, until pypoe need update
While fandom issue is a main point too
Guys, hello
I understand that you work hard and probably for free.
But its 3 weeks of league gone and we still have no page for earthbreaker support gem?
You can create the article if you want to.
Volunteers don’t work for your pleasure
its not for my pleasure.
Tell it to the new players who learn game, want to try build related to this support gem. And there is no info about it. Sad.
Well then create the page
It’s a wiki, anyone can edit
it is in pob which is definitely more important if you are making a build and most likely enough
if you mean fandom, no one use it and people are busy forking
im seeing a lot of suspicious user pages in account creation on the new project wip wiki, but what do i know? just putting it out there
Where’d you get the link?
from this reddit comment https://www.reddit.com/r/pathofexile/comments/p3ca25/so_what_is_the_deal_with_the_wiki/h8q1mmh/
2 votes and 3 comments so far on Reddit
Ah 😬
actually, not familiar with how most standard wikis work atm. can anyone edit the user page of any user account? if so, that seems weird to me
I think they can by default but there might be an option to lock that down
Yeah I'm seeing a lot of recent creations of pages with cryptic spanish descriptions. just thought id point this out in case there is any malicious activity going on the site https://alexandruh45.sg-host.com/index.php/Special:RecentChanges?hidebots=1&limit=50&days=7&enhanced=1&urlversion=2
this wiki in another discord https://www.reddit.com/r/pathofexile/comments/ozqy5w/project_poe_wiki_an_effort_to_move_the_wiki_out/
the invite code for that is expired
im trying to learn how to add ward base types to the ward fandom wiki page atm, but im having trouble calling the query function to create a table. are ward base types not in the database that the wiki uses atm?
looks like the documentation page for item table doesnt list ward as a parameter. is there an actual complete list of parameters and ways to add one?
Noone use fandom wiki and no basetype was created
I think vini the admin add something in the backend but it is not a full implement of ward as new parameter (edit: ok it works when you create the item article; query code also work , see my edits in the poe fork)
It should be.
anyway since the armor article is not created and the Iron Flask only exist in the wiki fork, it certainly return nothing . (Not sure adding ward need a rebuild of cargo table or not, which no one keep on update fandom one anyway)
I already rebuilt it.
well, i think people can just create item with the base item template and ward parameter in fandom wiki i guess
but the fork still need some work
https://www.poewiki.net/wiki/Body_Armour not showing the items
I didn't add the items. I added the ward parameter and rebuilt the table so that it can support ward.
And i tested in fandom wiki ES article. May be i don't know how to write a proper query to show the body armor /helmet/boot/gloves/shield with ES in the base item section (edit: ok i copy the code from unique armor list and it is fixed https://www.poewiki.net/wiki/Energy_shield#Base_items)
I mean if people want to create article in fandom POE wiki , i think overthere it is totally work, and then a proper query code will show item in ward article over there.
Ok, it will work in poe fork once the item page is created (the item tag is wrong BTW as pypoe need to be fix due to the intro of ward make the internal game files has changed) Too dumb to get the right name path of the .dds to extract it from game file BTW and i don't want to upload the low resolution one from cdb
ok after asking zao i have done making the Runic Crest article as barebone
can't yall just like, remove all the abandoned automation gimmicks 
It need 1000 people to maintain the wiki then....there is 20000 modifier in-game
it's being maintained? 

The infrastructure has served it well over the years, not exactly the wiki's fault that things changed drastically lately w.r.t. sourcing data.
Do you think volunteers would be able to accurately acquire the relevant data, manage to input it properly, and organize it somehow that they don't waste work?
And then keep that up forever, catching every change?
Automation is pretty much mandatory, unless you want the place to be only user-sourced prose.
We're acutely aware that tooling's fucked, and what needs to be done to get it going.
It doesn't help if the people capable of moving it forward burn out doing so.
It drives me nuts by recordinh my alva temple and check area mod and try to update the effect of incursion room one by one
without automaton and without 1000 people editing wiki , it take ages
So that remove automation it means way less content can be updated.
In 3.14 beast recipe , monster type, monster data, area data, craftimg bench are actually datamined
Just not skill gem and modifier that more people concern about
A lot of the times it's just filling in templates, which is decently intuitive and is very possible to do manually by hordes of editors.Yet, it's obviously not being done.
We still need most of the templates for html-styling purposes, so "automation gimmicks" will still remain that a user might think is "too advanced".
No, the hordes of editors won't come and stay. Very few readers becomes editors and the editors we have had has already done their "share" in previous leagues.
or a spreadsheet-like data entry screen
datamining speed up the update the process so that editor can write something that cannot be datamined. The article for the 3.13 new map boss has not been created for example and one of them clearly a makeshift Vilenta. Just typical GGG, forget to change the name of the debuff and still call it Vilenta's (act 10 version is physical DOT, map version is Fire DOT, so that the debuffs share the same name does not make sense)
the process needs to be made easier, IMO. i tried to update Leap Slam damage effectiveness numbers in the table on the fandom wiki, and it took way longer than I think it should have been. there's no reason why i should have to edit the individual numbers for all 40 potential levels of a skill gem
How do you see it working?
Like, in an ideal world
Do you know the damage effectiveness equation? I'm not so sure anyone knows the equation, it might just be a lookup table on the GGG side as well so they can bend their curves however however they like.
GGG most likely uses an equation to plot the numbers for the skill progression, but that's all done in their internal tooling. The equation itself isn't stored in the game data because it doesn't need to be.
The effectiveness values often (always?) repeat across the skill levels of a skill, but I'm not sure if that's universal or just happenstance for most skills I've looked at.
Path of Building has an equation for evaluating the effectiveness curve, going back to the ancient times of Arl's PoB I believe.
if level.statInterpolation[index] == 3 then
-- Effectiveness interpolation
if not availableEffectiveness then
availableEffectiveness =
(3.885209 + 0.360246 * (actorLevel - 1)) * (grantedEffect.baseEffectiveness or 1)
* (1 + (grantedEffect.incrementalEffectiveness or 0)) ^ (actorLevel - 1)
end
statValue = round(availableEffectiveness * level[index])
Note that there is bug in pypoe that show decimal point for damage effectiveness, it basically need to copy the poedb value or test it yourself to jack up the gem from level 1 to 30.
It just so time consuming that it really should be done by automation
Why it is hard to input manually , is quite a lot of infobox parameter is designed to be input by bot such as the 30 repeated lines for gem text for 30 gem level.
You can just ignore the gem level progress table and just fill the static stat text (x-y) damage effectiveness for gem 1-20 level.
But if you insist you want to update gem level progression table by hand, which I don't recommend to even do it and instead check pypoe fork work or not or discuss with the fork team is there better solution.
Just like this league a mass scale of nerf in support gem. It take ages for people update all the parameters
And for the gem value. GGG can made it non linear so that extrapolation may not correct. Or they can artificially nerf the value in 21+ gem level or just fill arbitrary number in low gem level. So that equation to predict the value per gem value may not correct
The wiki 'can' change it back to 2013 era infobox, just it is another manpower driven work and people are busy in the fork . (Poewiki.net version was paused btw)
Unless it has an agreed fork, it sounds counter-productive to me to leave some edit behind in fandom POE wiki and then some of them leave in Poewiki.net
So that i guess i may take a break on creating article and only focus on some thing obvious (likes something that actually break the wiki) in fandom version
The edits in poewiki.net will be moved over
Please don't post discord invites
example of bug
https://pathofexile.fandom.com/wiki/Barrage
I would say better join the fork team discord for any attempt to try to update the wiki/
What bug?
the pypoe bug , suppose Damage Effectiveness and the Attack Damage should have the same value and one of the column is redundant. So that the gem infobox in current design was not meant to be edit manually
ah
https://pathofexile.fandom.com/wiki/Eldritch_Inspiration should be
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate
I can't post discord invite but yes, we known fandom version is out-dated
Can I get a quick rundown of what's happening? Maybe pin that message too
yeah i read that. so #wiki is for that too? what is poewiki.net
poewiki.net is in another discord
and isn't poedb making its own wiki?
yap, in slow step, do you want to join?
i think i am already in the discord.
so 3 parallel attempts in total? poewiki.net, the poedb wiki and the reddit project poe thing?
2, poewiki is the reddit one, they had merged
and this channel is for the reddit one?
nope, this channel is abandoned
ah shit lol
This channel is for the traditional Fandom/Gamepedia one.
alright, that cleared things up, thanks
Is there a reason the reddit one didn't want to use this channel?
I guess having their own server gives them more control over users
This discord is official Poe discord, so that this wiki channel is not specific to fandom POE wiki.
It just abandoned as vini omegak2, me and others moved to other discord
PoEDB adds wiki-like editing functions to each page and need your help. If you are interested in joining, login your OAuth and get editing permissions. https://poedb.tw/us/markdown
PoEDB provides new things come out each league, as well as unreleased skills or MTX. Path of Exile Wiki.
I think with the amount of work needed it’s easier to have a separated server but we’re all still here as well
It is tone deaf that most reply is article X in wiki is outdated anyway. Edit it yourself is the answer. You don't want to create an fandom account? Then go to the wiki fork and open one
Yeah, I think folks just don’t realise how much work a small number of people have put into this over the years
0 votes and 0 comments so far on Reddit
Come on bud, that's a bit close to what the Project PoE Wiki announcements have been like, don'tcha think?
https://www.reddit.com/r/pathofexile/comments/p47ceq/project_poe_wiki_week_1_update/
come on @stone crater, why the fuck are you copying disclaimers I'm writing on the other wiki fork?
Sorry, someone in our group thinks that the disclaimer in poewiki is the most suitable for CC BY-NC-SA 3.0 and will rewrite it.
Right but it's in extremely poor taste for you guys to literally be taking content from folks trying to fork the Fandom wiki
We can follow CC BY-NC-SA 3.0 and find a balance between database and wiki. We are working on the same goal of improving a better user experience.
We are but it’s not in the spirit of the license or of collaboration for the content we’re writing to be copy pasted onto an ad and patreon supported site
That's a fair point. I know poedb is mostly a passion project for you @stone crater, but non-commercial means non-commercial.
If GGG wants to hold a poe wiki, does it violate the spirit of the license belonging to Fandom?
That's not a question that I can answer. I'd rather let GGG's lawyers worry about it.
I guess the distinction would be that GGG would be holding up a website to help their community instead of putting up a website for the purpose of generating ad revenue
Regardless, I don't think you're necessarily in violation of the NC license, chuan. However, copying work directly from Project PoE Wiki makes it seem as if you're attempting to compete against us.
I will consult legal counsel for legal advice. The wiki also uses a lot of data from poedb.
Does it though?
Data that come from PoE mined data
I would actually challenge you, chuan, to point to anything on poedb that is your own intellectual property.
Apart from the website itself and its design
The design that come from Bootstrap CSS
Yes, but there's like tables and page layouts that are chan's design
Your assertion was that the wiki uses a lot of data from poedb.
referring to a site seems to fall under fair use, no?
Which is different from lifting content wholesale, which the wiki does not do
Linking to a site is literally just linking to a site. It's no different than a reference.
@crimson gulch before you sell poe wiki to curse, what's license you used?
The license has always been the same
so you can sell it again to another wiki host?
no, I would be unable to sell the content as it currently stands, Fandom own the license
the content would have to be:
- Original
- Owned by me
For me to be able to sell it, neither of which is the case
if the original license had always been the same, how could you sell it to curse?
You're not understanding how licensing works
Content is offered to site visitors under the license. If you contribute to the website, the site owner owns that content
rly?
That is my understanding of how it works.
Ownership goes to the website owner, but the content is licensed under whatever it's licensed under. In this case, CC BY-NC-SA 3.0.
This is helpful to understanding how work is licensed https://www.fandom.com/licensing
I still maintain that the issue here is not one of legalities, but of etiquette.
If I disable ads that contain wiki information, does it meet your expectations?
It's not really my expectations, but I would still find it quite distasteful for you to be copy pasting content from the Project PoE Wiki given what we're trying to do
In the advertising chart, about 80% of users use Adblock/ublock. If this violates the NC, just disable it.
Any page containing wiki content will now have ads disabled.
I just want to be clear: We were not asking you to disable ads. It's entirely your call whether you want to show ads or not.
My two cents fwiw: it’s totally fine to do your own thing; what does bother me is the obvious attempt to ride our wave, so to speak.
People already know poedb and I don’t understand why there was a need to copy our post format and title, among stuff that was brought up previously. Both we and the community can see it and it just makes you look like you’re pushing against us, rather than alongside.
I found that uncalled for and disrespectful to our efforts and everyone involved.
I don't think we are on the opposite side. It would be better for players not to put eggs in the same basket.
I don’t disagree with that but that’s not what my point was about.
We are working towards the same goal. No one can replace your efforts and work in rebuilding the wiki system. If you are bothered by the similar titles and goals of the same job, I have to apologize for that.
Imagine I had used poedb to populate the wiki with data without asking you. It’s just there so it’s free to use, right? I could’ve done that but I chose to reach out to you and ask if you are okay providing that data.
What you’re doing, looks to me like that, but you didn’t even ask. Again, I can’t tell you what to do and how to post, but I feel like you’re trying to be smart and end up looking foolish.
It would’ve cost you nothing to do the right thing, yet you chose not to.
I wish you the best but I don’t appreciate being taken for a fool (and this is just my personal feeling)
..... you realize that all of that information comes from the game data files, don't you?
wiki is already doing that, check https://pathofexile.fandom.com/wiki/The_Uncharted_Realms
How do you think the modifiers table data on the wiki is maintained without data mining, or just copy free to use data from poedb? https://pathofexile.fandom.com/wiki/Trials_of_Chaos
The data isn’t updated, which is why it’s out of date
You know I am not referring to this. At that time, the editor could not complete the affix of the form by himself except for copying the free data from poedb.
My view is that falls under fair use, they’re using something obtained from somewhere else to create something entirely new. That is very different to copying entire sentences and paragraphs.
oh, great point of view
So you think all the information from data mining is there, so it can be used for free, right?
Again, you’re completely missing my point and I used that as an example (what the previous wiki did has nothing to do with me personally), so I’m just going to leave it at this.
What’s done is done.
I think that’s something else, and to be clear I’m not advocating for people to use poedb to update the wiki
any chance for a solid background box on the sidebar? current readability is quite low.
having a caching error where the pages dont update until re-editing and saving twice or thrice, wondering if that's local?
That's actually just been sorted
just noticed, cheers
Are you using a logged in account?
hmmm, cache should update automatically in that case when you update a page
rn its not loading until 8+ saves and 3+ reloads
Dementophobia1110x Delirium OrbI never truly understood the depths of my insanity,
until I realized the voices beckoning me towards the abyss,
were none other than my own.AcquisitionArea level: 68DROP RESTRICTEDVendor Offer1x Scroll FragmentMetadataItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardDementophobia...
didnt work the first refresh, worked on the second
Ah I see
that's weird, sounds like an issue with cache being a bit aggressive, I'll take a look
Ah I see you're working on the drop bits which might take a little while to work through, the queries themselves are also cached so that stuff will take a little while to iron out
ah gotcha
you can force a cache purge after you make your edit by adding ?action=purge to the end of the URL
thats for that specific page?
Yeah
FYI we're about to make a new update post on the sub about progress on the wiki
sounds good!
any possible way to have the purge cache be a clickable thing? as part of the top bar or something
Might be, it's an option for admin users, let me check if there's an easier way to make it available for other user groups
ah awesome
Are things working better now with that purge button?
yep, fixed most of the issues! cheers
great!
Hello!
I'd like to ask few wiki maintainers few questions:
- Is the old wiki going to be removed?
- If yes, what will you do about old links posted in the internet forwarding to old wiki (under videos, guides, this channel pinned message, etc.)
- Old wiki still have "official wiki" badge, will you be able to change that?
- Did you take into the consideration, that google (or other search engines) still have old wiki as the first entry when you search "poe wiki" and will you address that or not?
I'm asking this questions just because I'm concerned that new domain could cause few players to be confused when they search for information, or click link that redirects them to the outdated page.
There's no way to remove a Fandom wiki, so unfortunately, no
Did you take into the consideration, that google (or other search engines) still have old wiki as the first entry when you search "poe wiki" and will you address that or not?
Yes but this will be a slow process, so bear with us
Old wiki still have "official wiki" badge, will you be able to change that?
We can ask the powers that be to reach out to Fandom to have this removed
having issues with new base types: https://www.poewiki.net/wiki/Olroth's_Charge
hmm
Aha, you had the wrong class_id on the base item type https://www.poewiki.net/w/index.php?title=Runic_Sollerets&type=revision&diff=1077582&oldid=1077551
Do you want to hop into the other Discord we have for the new wiki?
@crimson gulch @jolly shell cmon, your wiki is now just copying poedb data anywhere. It destroys CC BY-NC-SA 3.0, which cannot use any commercial resources.
Huh?
You can't be serious.
Data mining information is there and free for use?
honestly the entire legal basis for the wiki seems flimsy as hell to me
GGG explicitly states that: Unless otherwise stated in these Terms of Use, Grinding Gear Games is the owner or licensee of all rights including all copyright, trade marks and other intellectual property rights relating to or included within the Website, Materials and Services ("Rights"). For the avoidance of doubt, and to the greatest extent permitted at law, the Rights include without limitation all rights in respect of all graphics, logos, text, images and all other elements included in and deriving from the gameplay and virtual world featured in PoE, including without limitation in-game names, characters, locations and any virtual items ("Virtual Items") and their associated benefits or properties acquired or provided for use within PoE.
the fact that the wiki is licensed under CC BY-NC-SA 3.0 baffles me, because there's nothing indicating fandom or anybody else actually has that degree of ownership over GGG-derivative content, and GGG certainly isn't licensing anything under Creative Commons
as long as GGG specifically is okay with whatever you're doing with their data, it should not matter what anyone else says about it, because at the end of the day they aren't the actual owner
not only that, they explicitly state that you need permission from them to do anything involving derivative works:
Adapt, reproduce, store, distribute, print, display, publish or create derivative works from any part of the Website, Materials or Services other than in accordance with the Licence.```
so whatever control fandom or anyone else thinks they have over PoE-derivative content.. is almost certainly wrong, because no way in hell is GGG handing over ownership of anything related to PoE, hell they could probably tell fandom tomorrow they no longer have permission to do anything PoE related and get the entire thing shuttered (it would probably boil down to fair use vs the commercial nature of fandom)
Btw @stone crater , I don’t appreciate being accused of something quite serious like this without evidence. If you want to discuss it, you know where to find us, but throwing empty accusations publicly won’t do you any good.
Logbook are an item class used to perform Expeditions. They were introduced in the Expedition league. They can be taken to Dannig, Warrior Skald to open a portal to the expedition area.
Logbooks can be found as random drops during expedition encounters.
Logbooks have an Area Level, which determines the monster level (and thus the difficulty of t...
and all new unique modifiers, poedb use a special unicode char on number, wiki just copy it
Okay, I will check with our editors and make sure they attribute it accordingly
The number of users and demand of PoEDB is far less than that of Wiki, and so is the friendliness of Reddit Mod. PoEDB was once regarded as a Spoiler website by Reddit for a long time, and its exposure was far less than that of Wiki. If you think PoEDB is your opponent, I think you should have misunderstood it.
If all the information you want can be copied from PoEDB, does GGG still need to provide any information on the Wiki? If poewiki can function normally now, or does not rely on any sponsorship at all, does GGG still need to provide help from the server?
Your actions and reactions show otherwise.
That is a discussion between us and GGG currently.
I have deleted my Reddit article, and then quietly observe your progress.
I think the support and exposure we are getting is because we earned it and we have good relationships with a lot of community members.
Same thing I said to cyborg way back: your help could speed up the process of updating a lot; but make no mistake thinking that we need you or can’t do it without your help.
I've asked editors to not copy and paste from poedb, I agree with you that that isn't fair.
Which commercial resources are you talking about?
You said that PoEDB’s ads make it a commercial website that violates the NC. But now I don't want to reply about this anymore.
so whatever control fandom or anyone else thinks they have over PoE-derivative content.. is almost certainly wrong, because no way in hell is GGG handing over ownership of anything related to PoE, hell they could probably tell fandom tomorrow they no longer have permission to do anything PoE related and get the entire thing shuttered (it would probably boil down to fair use vs the commercial nature of fandom)
@proven panther this is generally true - they've caved when IP owners have withdrawn permission
however I think people here have a slightly warped view of who CC-BY-SA applies to. fandom has no ownership rights over any of the content hosted on the wikis - they're merely allowed to use it because the editors (who by law are the copyright holders of anything they write) have licensed it under the CC license, which lets fandom host it in perpetuity
but fandom has isn't the copyright holder, period
of course, this gets a bit murky when the things being added to the wiki are someone else's IP - there's not a clear boundary as to which parts are copyright-held by the studio and which parts are copyright-held by the editor
aspects of fair use doctrine apply, but it's never really been tested AFAIK
Interesting, but I'm not sure how the question of ownership in this instance makes any practical difference.
It's the licensing that matters.
holding the copyright matters somewhat for the purpose of relicensing
in general, if you own the copyright for something, you can relicense it under an additional license (so long as there aren't incompatibilities between the two - this can get complicated)
but this goes down a (different) murky path of, who are the copyright holders for a collaboratively edited document?
Right
this is sort of backwards and not really what CC-BY-NC-SA means, but if they're violating the license of the original content, then it's still not allowed
Yeah it gets complicated when it's data that's been datamined
Of course, data mining must be free to use, it just hasn't been sorted out in the game files. In this way, you don't have to waste 16 hours to find the relationship between .dat files, and finally found no results. There is no need to waste writing a bunch of programs to find and judge the relationship and possibility of data. Data that's been datamined should be free for all and no need to cite. They will automatically generate beautiful forms and take me to copy them to my wiki.
Yeah, the files are a mess and the work you’ve put in to unravel it over the last ~7 years is really impressive
Wiki feedback - search bar is hard to click on narrow screen (ex. vertically rotated) it is covered by "create account" and "login" links
other people already filed as a bug in github
I’m looking into fixing it but so far only managed to introduce more bugs 😅
I know this is probably a silly question, but I was wondering where people were getting their images for the wiki, eg item/weapon/general icons. I added a page for Enkindling orb but didn't know where to find the icon for it 😅
probably the official cdn (you can right click from trade)
Note that image links for the CDN will no longer be possible to guess from internal paths since 3.16, you would have to yoink them manually from a legitimate location.
the official CDN now only have low resolution version (at least when you get it from right click in https://pathofexile.com/trade).
you need zao's software and extract the game file (as .dds) , and convert it. Just you may need to convert all files and look which one matching the pic in-game as there is no very obvious pattern on file naming
the "folder" have some sort of pattern btw
and the trade site actually still using the same file name , that would speed up the guessing on the full path of the file
thus in CDN the file name is FlaskPlate.png
and then by doing something to extract all the in-game file in the ggpk as a text file "TOC"
the filepath is
Art/2DItems/Currency/Expedition/FlaskPlate.dds
this one is not a bad web based dds to png covertor
DDS to PNG - Convert DDS (Microsoft Direct Draw Surface) file to PNG (Portable Network Graphics) file online for free - Convert image file online.
which give this
also white elements of UI is looks not cool.
can they look same to background?
Where I can find info about crafting bench options? Looking for list of flask mods from crafting bench, that can be unveiled by Jun.
https://www.poewiki.net/wiki/Crafting_Bench#Jun - Unlocked via unveiling modifiers
just search and highlight "Flask"
Crafting BenchHideout ItemCreates an object in your hideout8 VariationsMetadataItem class: Hideout DoodadsMetadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench
The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some currency. It can be found in the player's hideout.
what tool do I need to use to find an image in the game files to add to the wiki?
Our version of pypoe should be able to do it
Make sure to read the GitHub wiki on how to use it
Hi! How are edits made on the wiki?
I tried to see around the page, but I (naturally) lack permissions to edit pages directly. So are there named moderators, does somebody own the page or how is it maintained?
Typically on a wiki you are able to make edits either with an account or anonymously. Most lean toward requiring accounts to limit vandalism and spam.
Not sure about this one in particular.
also make sure you are in the right wiki. Fandom one is deserted in term of editors
poe wiki requires account. i think new wiki need to verify email to avoid people to spam
Oooh, I didn't know that, thanks!
so poedb instead?
Oh nevermind, I found it!
Wait isn't https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki the right wiki ???
No. it is deserted
@delicate sorrel Is it alright to add a sticky in this channel that there is another wiki currently other than fandom? Or just list one url the poewiki.net?
Since discord invite will be removed from this channel
Well it's too bad this one doesn't even appear in first page with my search engines 😢
Sure, no problem
The gamepedia/fandom wiki is no longer being updated, as efforts have moved to a hosting website/management with better support/control.
The link to the new wiki can be found at https://www.poewiki.net/wiki/Path_of_Exile_Wiki
An autoredirect/search extension for Chrome can be found here: https://chrome.google.com/webstore/detail/poe-wiki-search/nalpbalegehinpooppmmgjidgiebblad
@analog abyss hope that fulfils your request!
thx
Hey, whats up with the poewiki's confirmation email. Its not coming through
The host is being a dingus and screwing with mail delivery.
Thanks for asking.
👍 then I shall not inquire for more verification emails until later
Can you try request a new one
all 4 came through 2mins ago
including the new one instantly
on the note, this is the correct ID for drop_area, right? Old had MapWorldPen, trying to change "The Master" card
just wondering is the MapAtlas different to MapWorld
what page are you on?
Lair MapMap Level: 80Map Tier: 13Guild Character: vTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.AcquisitionArea level: 80Drop disabledVendor Offer1x Scroll FragmentMetadataItem class: MapsMetadata ID: Metadata/Items/Maps/MapAtlasLair
This map is based on Act 2's Forest tileset and ...
The Master4Bisco's CollarIn a world filled with chaos, he could always seek comfort in the hands of his master.AcquisitionArea level: 1Vendor Offer1x Scroll FragmentMetadataItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardTheMaster
The Master is a divination card. A set of four can be exchanged for Bisco's Col...
this was my search for lair
turns out, it needs to be MapWorldsLair
how is MapAtlas different to MapWorlds
now it says its legacy area
Bear in mind this is still using old data from a previous league
This is the one you probably want though https://www.poewiki.net/wiki/Lair_Map
Lair MapMap Level: 69Map Tier: 2Guild Character: ,In darkness, the alpha rises. The companionship of beasts is fragile indeed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.AcquisitionArea level: 68Vendor PricesVendor Offer1x Scroll FragmentMetadataItem class: Maps
Lair Map is a map area.
The IDs are related to the map series I believe, as in https://www.poewiki.net/wiki/Category:Map_series
ah
so I can't change it yet for scourge league as that data has not been released yet
👀
yeah, data has not been update for a while, work in progress 😅
data mining is hard when GGG change stuff without documentation
yeah I heard all the old tools bork
If you want the discord linked in the wiki sidebar is more active than here 🙂
MapAtlas is the id for Atlas of worlds map series. All map since 3.1 shared the same id "MapWorld"
Also, if you update it, you should add the patch note section so that other people does not need to have follow up edit.
the sentence is auto generated and unfounately the 3.15 map series is not yet exported and changing the parameter inside that template will break a lot of stuff
we can potentially mine the 3.16 map series when patch live
so I didn't fuck up, just that this is result of existing system.
Wouldn't it make more sense to have "global list" of maps that you refer to on items
and it would redirect to latest map series if user clicks on it
This reminds me I need to prioritize the map exports as well, will look into this tonight/tomorrow
it does already. and the old map (most old article have infobox only) already have new home at Map namespace
will try
ah someone had done so already, I'll try to remember that for future reference
Wait, does adding up the version history on the log remove the "legacy" part what I was saying about earlier
it no longer has "legacy" on it
you just need to purge cache
also what implication this has in terms of a atlas only div card?
if you use id "MapAtlas" it will show as legacy map instead. Personally Atlas of Worlds map series is retired in 3.1 so that we never able to know what is dropping in those map
It is datamined value via pypoe
yeah I saw your reply regarding MapAtlas and MapWorld
poedb will have similar level (just don't copying poedb as he is not happy about it when wiki does not credit the data source)
aight, hopefully I fuck up little less with my edits from now on 
the drop level has dispute BTW. May be tool dev misinterpet the data and mistook it, since datamined value for Imperial Legacy is (area/monster) level 80, but people reported that the card drop at lower level
nope
ah so it was just cache thing with my MapAtlas shenaginance earlier
lvl 80 certainly seems high for imperial legacy, I thought it was just raised to atlas ilvls
If you changed the id to correct "MapWorld" , and then purge cache (via the link in the wiki webpage), it should show the new value
hmm I missed that button then
just i think something broke in back end right now , it show red text
its good now, just something I was wondering about did I fuck up when I saw it showing Legacy:Lair
the required character level to equip the item is 0.8 of the required ilvl to gen that mod
as I did fuck up with MapAtlas, but changed it to MapWorlds afterwards and it was still showing legacy on my end
so that we never know what exactly is that value , the tool dev just "think" it is the drop level , without any extra multiplier
gotcha
It's in the dropdown
ah
is this a typo, I can't find drop_test from https://www.poewiki.net/wiki/Template:Base_item
yeah
also is https://www.poewiki.net/wiki/Item_class viable input for drop_area?
Items are categorized in classes. They are used in item filters or for checking the item class restrictions of skill gems for example.
if I use the itemID
Right but bear in mind this stuff is not supposed to be edited manually
https://www.poewiki.net/wiki/Template:Item
yes it is my typo
Can this pic be recreated/added for leech article https://cdn.discordapp.com/attachments/405874785038368818/588777411995369475/g4ua2m8j2kk21.png
who is the original author?
you can ask the author can we use the pic
I think GGG changed a bit in 3.14 btw
sorry for forgetting getting back to you, no idea who made it. This is from ages ago from a reddit post if I'm not mistaken. Might be better to just recreate it. What changes you mean from 3.14?
How would one without an account (yet) go on and fix some of the wiki pages?
Too many of them are just completely wrong and it bothers me 👀
You would have to create an account
Otherwise the wiki ends up full of spam bots
fandom is now kill 
Since the community seems to be moving over to poewiki.net, I was looking into transferring my wiki resource extracting for poe overlay community fork too. But apparently one of the tables I need is throwing errors. Would some kind of poewiki guru be able to look into it and help fix it?
Page: https://www.poewiki.net/wiki/Map
Section: maps by level
It's throwing a module error in the table over there :/
Lemme see what I can do, we made quite a few changes to maps including moving old versions into a new namespace
I think the wiki went crazy when i marked some map that removed from atlas as drop disabled.
that Maps by level section has long need to rewrite as cargo query based table anyway
While the red text for the unique maps . They are due to main article is not yet recreated
👀
well, seems the bot delete discord invite right now, but not summon to other content such as warning fandom wiki yet
BotCheck
blyat comrade the bot cannot delete mod posts
I’ll try komrade https://poewiki.net/wiki/Path_of_Exile_Wiki
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
https://poewiki.net/wiki/List_of_unique_fishing_rods
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
This is a list of unique fishing rod class weapons.
ru:Список уникальных удочек
Amazing 👏
Greust should put <> around the links when he parrots them, so it hides the preview
they're spammy
he just says whatever they said
damn I can't show it because I am mod
wanted to make him spam lorem ipsum
Would be really helpful to have this function on the subreddit too, but alas, not possible
I have the bot ready but can’t auto reply
When I have a bit more free time I’ll make it summonble
How would you edit the Survival Instincts jewel in the wiki? The jewel was changed before the launch of the league
Once the league launches the new unique modifiers should end up getting exported to the wiki, before then it's not really worth attempting to update Survival Instincts.
^ this pretty much. Modifiers on items are exported from the game directly into the wiki
#tooldev-general message potentially interesting for wiki peeps
Sure is
Thanks for looking into it 🙂 I also noticed newer maps are actually missing from the list. I'm not sure how/who came up with the rating values for each map though. -- Based on the current state, I'll probably have to wait a bit before switching over content retrieval to poewiki, but that's fine though. No rush. The old data from the fandomwiki is still covers info for most maps.
are items in the wiki somehow automatically generated or do people have to manually update them? eg how would updating the Quartz Flask page go?
Automatic generated from data mining
It’ll take us a little while to get everything up to date with 3.16
has anyone here figured out what beyond demons use for attacks? I see fire, lightning and explosions thats whey they always get me because its not all the time they doing this
Depends on the type of demon. There's a boss for each damage type, plus Abaxoth who does all of them. And then the little ones use a variety of skills
i dont think the survival jewels have been updated yet on the wiki, i could be wrong though
You're correct. We're working on getting exports of data from game files so we can update tons of stuff at once.
You're welcome to go in and fix individual pages in the meantime 🙂
ahh i see, that makes sense :3
i'd love to fix them, but i uh, dont know how work the wiki at all ^^"
You can create an account, and then just edit the pages.
The jewel info is defined in a template which has a bunch of documentation at https://www.poewiki.net/wiki/Template:Item.
The Setting Mods section is probably what's most important for updating the jewels - it'd be simplest to use explicit<i>_text where <i> is the line number of the modifier.
Just a General statement too whoever: Too the folks in-charge of the Heist section on the wiki: I love you, its so good. Easy and clear. Thanks!
please don't
Generally, it’s better to not edit data that comes from the game files, as it’s hard to maintain and will get nuked when pushing changes from PyPoE
That being said, it’s totally fine to update values for example
We’re working on a document with the “anatomy” of a wiki page in the hopes that it makes it easier to figure out what is data mined and what is user edited
I'm seeing a conflict between the fandom wiki and poewiki.net. I'm hoping someone can help me clarify which is correct. It has to do with the accuracy / uncapped chance to hit equation:
https://poewiki.net/wiki/Accuracy
https://www.poewiki.net/wiki/Accuracy
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
wow... that's quite the aggressive bot
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
The new wiki's formula was updated recently to reflect the changes to evasion in 3.16 (which are inherently also changes to accuracy).
It matches the formula posted at https://www.reddit.com/r/pathofexile/comments/q3cpn3/i_worked_out_the_new_evasion_formula/
96 votes and 26 comments so far on Reddit
Thank you
How are db entries edited for the wiki? For example, updating a passive tree node. Is there a Special Pages for this?
I know a coming soon script is meant to bulk update based on data from the ggpk but I assume it's possible to edit the data directly too
I really wouldn't recommend updating passives. There's way too many fields that are only accessible from the ggpk. You get this warning if you try to edit the values of a passive:
Please do not create pages in the Passive Skill namespace arbitrarily. These pages should correspond to game data ids for passive skills. PyPoE should be used to ensure data parity.
Edits on this page within {{passive skill}} may be overwritten by PyPoE bot exports. Consult the template documentation to see which arguments will be retained.
Report any issues with PyPoE bot exports you find on the issue tracker or on Discord.
stormheart and stormwall pages have some problems that I don't necessarily know how to fix
The item acquisition is krangled in a lot of places, we’re looking for a fix while we update to 3.16
If I am at my guild hideout and want to trade... Can the buyer come to my guild's hideout? Or is only for guild members?
You probably want to ask this in a general PoE questions channel.
how do i link items in chat
You probably want to ask this in a general PoE questions channel.
sorry
tried to figure out how to do the wiki stuff to change it
yeah.. i cant wrap my head around it lol
ill def just leave it to yall
What were you trying?
just the survival jewels
ah yeah, jewels are updated, like many other pages, from data mining
ahh ok, sweet :)
That jewel still need manual update as the mod has been awapped
The legacy table need to be done by human too
حد عربي
I’m not that well versed in lore but I don’t think so. Some are but some are ‘ancient’ gods afaik
We should probably get the link to the wiki on the officie POE site to point to the new wiki
There's string-pulling going on for that.
anybody has a guide for best watchstone setup for 3.16?
Better ask in other channel
Hello!
I hate to be critical, but.. this page is outdated
https://www.poewiki.net/wiki/Aura
Auras are persistent area of effect skills that surround a person or creature with some radius and grant their effects to allies and/or enemies within that radius (the aura's area of effect). This mechanic is widely used throughout the game.
I hate to be critical, but.. Edit the page if you see something wrong on it.
Need any help creating an account to update it?
My knowledge of english is not good enough to do this job
When that's the case, you can add a template to mark it as needing updates. I went ahead and added one to Aura earlier, but it you see more out of date spots, go ahead and add it there.
honestly, i have no time to do this
I have a 12 hour job almost every day
That's fine. Posting here or in the wiki's discord will get it on our radar, which is also helpful. Thanks for pointing it out!
In the future, prefacing with the fact that you don't have time to update anything should keep us from encouraging you to make updates yourself.
In general, since it's community maintained and there's a very low barrier to entry (just making an account), we encourage people to make changes themselves to help spread out the work. I hope you understand
to put it on someone's radar - this page's description is for an old version of Brutal Fervour: https://www.poewiki.net/wiki/Brutal_Fervour
Hello, someone can help me with poe api ?
first question. Which poe wiki? fandom or poewiki.net?
also, you want to use what software for wiki api?
for poewiki.net, usually you need to point to poewiki.net/w
Lets clarify first, poe api or poe wiki APIs?
Thanks, we’ll look into it
For the APIs that GGG exposes about Path of Exile, #tooldev-general is a good place to inquire and also see the dev docs: https://www.pathofexile.com/developer/docs
another one: https://www.poewiki.net/wiki/Splitting_Steel - the Gem Type info under Skill Functions/Interactions is from pre-3.15
https://www.poewiki.net/wiki/Defy_Pain - info's out of date from pre-3.14
If you know what's going on now with splitting steel, and are able, please fix the out of date section, or remove it if things are all working as expected now for the gem.
Thanks for calling this out. We still need to take a pass over ascendancy passive pages (and pages for other passives) and clean them up.
anyone can put this screenshot under tectonic slam?
30% branching chance / 100% branching chance
- hydrosphere makes boss hit by sunder shockwave twice
https://www.poewiki.net/wiki/Ancestral_Bond < the info about location on the tree is pretty out-of-date
So https://poewiki.net/wiki/ is dead and https://www.poewiki.net/wiki/ is the new official wiki ?
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
It might be counting the different languages on the Fandom one, as far as I know the export we used for poewiki is complete and has been improved since.
the counter is wrong. the exported page that without subsequent edit may not counted
The old wiki also claims to have 38 active editors which is a lie
You will find pages on the new wiki that aren’t on fandom, but you won’t the other way around 🙂
So which wiki is the good one ?
Thank
This shield was not originally planned as part of the 6 Uniques for 3.16.0, but was intentionally introduced prior to the league's launch to prevent players from deterministically obtaining The Squire using a Trash to Treasure or a Tainted Mythic Orb. <- is this true?
Heavily implied if not outright said.
I forget where, but the wording was pretty much "it serves its purpose well".
I'm just really surprised the shield has 3d model if it wasn't palnned, considering how GGG were always slow with this
Chris: https://www.reddit.com/r/pathofexile/comments/qd3xxr/trash_to_trash/hhk3mh4/?context=10
This one is amazing at doing what it's supposed to do
I remember trash to treusure pun
They've got a bunch of assets speculatively done and from future projects that can be used.
aslo I checked this page like a month ago and there was some crossed stuff and mentioning of GGG confirmation on that but history revisions doesn't reflect that for some reason?
nvm it's here https://www.poewiki.net/wiki/The_Squire
The SquireElegant Round ShieldChance to Block: (28%-30%)Armour: (296-425)Evasion: (296-425)Movement Speed: -3%Requires Level 70, 85 Str, 85 Dex120% increased Block RecoveryHas 3 SocketsAll Sockets are White+(5-8)% to Quality of Socketed Support GemsSocketed Support Gems can also Support Skills from your Main Hand(100-150)% increased Armour and E...
I removed to the crossed text. It is not in encyclopaedic tone to do so
Probably, yes
Someone will have to manually check all patch notes to check when that number was changed
unsure the gem was nerfed in 3.15 or not. If so, that section of the patch note from pathofexile.com needed to copy to the wiki article manually at relevant section
I saw some gem that boosted in one patch , and then next patch nerfed back to the original value (or even worse), so that if the infobox and the version history section is not matching, most likely just noone copy the patch note to the wiki section, rather than GGG ninja nerf that not written in patch note (GGG do have ninja nerf that mostly likely just too busy to add all change to the patch note)
I located the patch note line for the gem change (it was due to ignite changes in 3.16) and added it to the version history for impending doom
https://www.poewiki.net/wiki/Armour#/media/File:Armour-rawdmg4.png
this gradient makes no sense
Armour is a form of defence that mitigates incoming physical damage from hits. Armour can implicitly appear on equipment much like evasion, energy shield, and ward. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: (1-20...
mitigating 9 out of 10dmg (90%) is red, but 14286 out of 50k (28.5%) is green
doing the raw dmg as % of incomming dmg would make the gradient better with just the default conditional formatting that is used
or there would have to be used some fancy conditional formatting formula to do the gradient as if % while displaying the raw data
and i now noticed that here is a second chart doing exactly that
There are some pages I've noticed that have broken English, I wouldn't mind taking the time to fix it. Do I just need to make an account or do I need to request the ability to modify pages?
(Unless it's that way for a reason)
Creating an account is all you need!
you'll need to validate your email, which is a step we unfortunately require to combat bot spam
that was actually made by me 
I used the same conditional formatting as %...
yeah i figured its just hte default lowest to highest gradeint :)
Has anybody ever worked out the formula for deciding the experience required per level? Is there a formula? I've been trying to figure it out, but I suck at math and can't even get anything close.
Like a lot of the things in this game, it's a table lookup. The values in the table might have been determined by some formula, but we don't know what it is, and it's probably had a bunch of manual adjustments (e.g. 3.1.0 explicitly tweaked the experience requirements for levels 95-100)
boss and act/parts pages of wiki with recommended defenses and damage
???
Subjective things like that tends to be more suitable for guide-type pages, rather than interspersed with the factual information of regular wiki pages.
https://www.poewiki.net/wiki/List_of_gems#List this is incomplet
List of skill gems.
List of active skill gems.
just template size blow up in the wiki, need to use the list above as well as List of support gems
https://www.poewiki.net/wiki/Sacred_Blossom
Changed region
Sacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous.It is its ability to hide in plain sight.Can be used in a personal Map Device.AcquisitionDrop level: 1Vendor Offer1x Scroll FragmentMetadataItem class: Map FragmentsMetadata ID: Metadata/Items/MapFragments/CurrencyHarvestBossKey
Sacred Blossom is a m...
Can you provide some more details?
Now it is Hamlet
updated
also changed to use {{psl|}} template
and probably need to check again in 3.17.....the passive may be deleted
https://www.poewiki.net/wiki/Strongbox → probably useful to add a note on the armourer's strongbox line of the table to mention that The Mayor div card can't drop anymore (since Perandus and his fancy manor are removed from the game now)
Strongboxes are a special type of loot container found throughout Wraeclast. When opened, a strongbox will release groups of monsters to surround and attack the character. Only once all of the ambushing monsters are slain will a strongbox relinquish its loot. The monsters released by a strongbox also drop loot and grant experience when killed. M...
Why is there no notification/indication on the fandom Path of Exile WIKI that it is no longer actively maintained to refer any users and potential editors to the new poewiki.net wiki instead?
Fandom considers it vandalism and fixes it.
They really don’t like people hitting their income.
That sucks. Currently seems impossible for the average user to know that the fandom wiki is not recommended to be used since it's the top result on most search engines
Also the link in the footer of the official pathofexile.com page still links to the fandom WIKI. Has anyone asked GGG to change this? EDIT: Same link in the main menu on the site as well under "Game"
Yes, the team is in ongoing contact with GGG about integration.
The primary problem for Google juice, apart from linking, is that most pages are too similar to the old wiki and as such, get a duplicate penalty.
Not much of a good way to fix that except improving the editorial content of the new wiki.
If GGG would publicly state in a news posting that they support poewiki I wonder if it could then be referred to as fact in the fandom WIKI without getting removed/reverted
Then again not sure they would be willing/interested in doing that
The old wiki seems to be in a bit of a lockdown mode as all previous editors have mysteriously lost their roles as Fandom found out, I wouldn’t have much hope of ever having anything even hinting that it’s moved on there. The best we have is that it’s stale and only getting staler, with word of mouth to know that the new one exists.
Personal speculation - successful migrations like this one is a threat to their whole platform as each one that succeeds hollows out their brand and raises concerns about why wikis are leaving.
I just reserved my character name for the next league as "StopUsingOldFandomWiki". It has 1 extra character remaining for any variations others might like to use 😁
I mean at least on this discord we auto delete fandom and post new wiki link instead by the bot
so it will slowly spread the information
it just standard policy that if you no longer edit for 1 month (or so) , you lost the admin right. I am not an admin but my account isn't ban either.
the sysop must seen the incident if fandom poe wiki admin has be doing something fishy, so have admin right or not does not really matter. But i think normal editor, viewing recent edit would have an idea what is going on. Or they really really not reading reddit or official forum ........
Na, wasn't standard policy. Some of those admins hadn't been active for months and months. Fandom wiped all admin level access
is it just me or the wiki is missing eye of winter?
You're probably looking at the old fandom wiki which isn't maintained anymore.
The new wiki has it. https://www.poewiki.net/wiki/Eye_of_Winter
Eye of WinterSpell, Projectile, ColdLevel: (1-20)Cost: (14-26) ManaCast Time: 0.80 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 40%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies...
I know it's in the pinned messages but it's probably worth adding the link to the channel topic too for extra visibility.
@delicate sorrel Can we make a note of that in the channel topic?
of what, sorry?
i've talked to bex myself and while it's under discussion there hasn't been any new updates
oh shit rly? thx man
i did hear about the new wiki but I just thought it was like a 2nd one and not a substitute of the 1st one
The goal is indeed to supersede the old one, rendering it obsolete.
They won't. This story has played out before with other Wikia/Fandom wikis
heyo, are the files save locations of div card imgs in any specific order
I've noticed that recently the Map page has been overhauled and a maps by level section was completely removed (or it got moved somewhere else?). This table container some interesting info such as bosses and layout ratings (old fandom page still shows them: https://poewiki.net/wiki/Map#Maps_by_level). Are there any plans to re-add this information to the poewiki?
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
Maps are items to open portals to specific map areas with varying monsters and league encounters. They open the way to the most challenging and rewarding encounters and therefore play a crucial part in the endgame of Path of Exile. As most item classes, maps come in all rarities and can be crafted with currency items to change their modifiers .
I've noticed that recently the Map page has been overhauled and a maps by level section was completely removed (or it got moved somewhere else?). This table container some interesting info such as bosses and layout ratings (old fandom page still shows them: https://poewiki.net/wiki/Map#Maps_by_level). Are there any plans to re-add this information to the poewiki?
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
Maps are items to open portals to specific map areas with varying monsters and league encounters. They open the way to the most challenging and rewarding encounters and therefore play a crucial part in the endgame of Path of Exile. As most item classes, maps come in all rarities and can be crafted with currency items to change their modifiers .
I've noticed that recently the Map page has been overhauled and a maps by level section was completely removed (or it got moved somewhere else?). This table container some interesting info such as bosses and layout ratings (old fandom page still shows them: https://poewiki.net/wiki/Map#Maps_by_level). Are there any plans to re-add this information to the poewiki?
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
Maps are items to open portals to specific map areas with varying monsters and league encounters. They open the way to the most challenging and rewarding encounters and therefore play a crucial part in the endgame of Path of Exile. As most item classes, maps come in all rarities and can be crafted with currency items to change their modifiers .
I've noticed that recently the Map page has been overhauled and a maps by level section was completely removed (or it got moved somewhere else?). This table container some interesting info such as bosses and layout ratings (old fandom page still shows them: https://poewiki.net/wiki/Map#Maps_by_level). Are there any plans to re-add this information to the poewiki?
The Old fandom wiki is no longer maintained please use the new community wiki instead, thank you.
Maps are items to open portals to specific map areas with varying monsters and league encounters. They open the way to the most challenging and rewarding encounters and therefore play a crucial part in the endgame of Path of Exile. As most item classes, maps come in all rarities and can be crafted with currency items to change their modifiers .
Thanks but no thanks bot
I've noticed that recently the Map page has been overhauled and a maps by level section was completely removed (or it got moved somewhere else?). This table container some interesting info such as bosses and layout ratings (old fandom page still shows them: poe fandom wiki/Map#Maps_by_level). Are there any plans to re-add this information to the poewiki?
The bot was only reposting because you used the old wiki's URL. There's no need to try to get around it by splitting up the URL - no-one should be using the old wiki at this point.
Also, fuck fandom.
already has "List of non-unique maps" section that able to sort by tier
not showing the shaped level btw
also, boss and layout rating is highly subjective
not only subjective, but I suspect they're based on some rather old ratings someone did, which have been obsolete since Conquerors or so
That as well
that being said, there's plenty of objective details about maps/bosses that would be interesting to include, like indoor/outdoor, linear/branching, and how variable map layouts are; whether bosses have a separate arena, whether bosses have phases...
That would be good to have, we’d just need to make sure it’s consistent and up to date
One of the things I want to do some day is see if sense can be made from the level generation inputs w.r.t overall structure for maps and zones, I've seen the race guides but those are more general squiggles hinting at directions and terrain features.
Any decade now.
Definitely. IIRC you've made some progress on decoding micro-level layout in ARM, but the higher-level topology is pretty mysterious
And it doesn't help that there are probably at least two high-level algorithms at work for indoor/outdoor areas
(which doesn't mean literally indoor/outdoor either! I'm pretty certain twilight strand uses the indoor algorithm for example)
Hideouts are way easier (except Robber's Trench and Shaper's), typically just one room at a fixed location.
Twilight Strand is a .tgr, so "outdoors".
Unless there's another distinction, of course.
In any way, there's some interesting information to distill there for sure.
hmm. my concept of "outdoor" is area layouts which have their outline generated separately from their set pieces, like fellshrine ruins
iirc one of the devs gave a high level explanation of the outdoor layout algorithm at one point?
in the context of explaining an area generation bug for a map... iirc one of the graveyard tileset maps
Yep at exilecon
They've covered both at points in time. Indoor is mostly about growing room connections, while outdoors is more about refining and jiggling edges with connected tiles.
the explanation I was thinking of was online
Ah
AFAIK they update their level gen pretty much every league
It’s interesting stuff, been doing similar work on my game
there's micro level changes to layouts/topologies but the overall algorithms are pretty stable AFAIK
But yeah i think if you can figure out the rooms/tiles you could pick up on signs where they point towards
Most layouts already have a pretty good forward path
it is actually written like in 3.0 or 2.4
heyo, just to confirm that the recipe still works after prophecy removal
Quiver - Normal
Rain of Arrows - 1%+
Chance Orb
Onyx - Rare
It might not work at the moment, but it has been confirmed by GGG to be a bug.
It's fixed:
So while it was momentarily broken, it should be good now again, which assumedly was when sokratis tested \o/
The question is, does it also work with a legacy quiver? 
Seems from comments in the thread that it doesn't work for people still, so might not apply quite yet?
Just to clarify, were you saying that you tested it and it works, or that you were asking if it works?
Tested and works in siege
(Self-Confirmed that it works at the time of sending the image, with the mentioned above ingredients )
*the gem was from the vendor gem from nessa
at least i tested before (before 3.17). it does not give me shaped unique even my base is shaped
well, legacy item worked
give me shaped and new implicit too
Is a legacy asphyxias wrath quiver worth anything?
This is probably the wrong place to ask.
this is for the porcupine card, what does the legacy area restrictions mean?
can it drop in orchard?
legacy area restirction are linked to legacy map Orchard (Atlas of Worlds)
you can try to farm the current version of the Orchard and tell us will it drop
most card drop location are provided by player
btw i don't know is player mixed up gardens and Terrance map so that i removed Terrance map for now
Gardens was known as Terrance and current Terrance was known as High Terrance , old page history seems stated the drop was from old Terrance aka Gardens. So that i am not sure the post rename Terrance is the right place or not
It does drop in orchard
then should add it to the article(i need to do it later, plus try to farm a few Terrance to verify)
ok, not a big sample size. 5 legacy (3.16) Terance, no hideout , no porcupine , lots of emperor luck
will farm more tomorrow
To elaborate further: An Orchard Map from the Atlas of Worlds series (version 2.4.0) opens an area with the ID MapAtlasOrchard. Whereas, Orchard Maps from the War for the Atlas series (version 3.1.0) and beyond open an area with the ID MapWorldsOrchard. Both areas are named "Orchard", but they are considered different areas as far as the game is concerned. I can't confirm, but they may even have different layouts and bosses.
got it, and the wiki says that the MapAtlasOrchard area drops porcupine, while MapWorldsOrchard doesn't?
There's no guarantee that that is correct. All of the drop locations are added to the wiki by editors. GGG doesn't expose that information to the game client, which means that it can't be data mined.
got it, thanks
I'd question whether it makes sense to track legacy drop restrictions. It's difficult to verify, especially for what are already rather uncommon drops like div cards, and not especially useful for players either
Same. It doesn't seem useful and it's extremely difficult to verify. I also think it's confusing to your typical wiki user.
I agree. I am all for historical content but don’t think it needs this level of accuracy
Do you think it's alright to make the executive decision to remove it, or should we poll editors for more feedback?
Let’s discuss but I don’t see a good reason to justify the amount of work it takes. If anyone wants to commit to maintaining it, we’ll support it
This. I say it's a no-brainer
On https://www.poewiki.net/wiki/Crafting Bench a large number of bench recipes are indicated as "start unlocked" but I don't think this is the case.
For example, specifically Fire Damage Over Time Multiplier is listed under both "Suffix Modifiers - Starts Unlocked" and again further down the page under Unlocked by Unveiling - Suffix modifiers
poedb suggests this is only unlocked by unveiling.
I presume there's an issue with how the generic "unlocked by visiting locations" table is populated? But I don't have the knowledge to look into how this table is written or sourced.
You're very right. I was updating the page yesterday for 3.17 and missed that. I'll update the query to exclude things requiring unveiling
Thanks for pointing this out!
Had a few "The Admirer" naturally drop in Vaal Temple
To add them at https://www.poewiki.net/wiki/The_Admirer ?
The Admirer9Atziri ItemLucian lost himself in ancient scrolls and found in those scrolls a love whose power bridged a millennium.AcquisitionDrop restrictedDrop level: 70Ancient City Map • Maze Map • Vaal Pyramid MapVendor Offer1x Scroll FragmentMetadataItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardTheAdmire...
It looks like it’s already there
@analog abyss is fast
It is not on the page yet. Only Vaal Pyramid
doh
I added some Archnemesis mechanism helpers https://www.poewiki.net/wiki/List_of_Path_of_Exile_related_applications#Archnemesis
have had 5 baited expectations drop naturally from dunes rarely tho
Should be visible shortly
Do I need to add more lines on the unique than
|recipe1_part1_amount = INT
|recipe1_description = {{c|unique|NAME}}```
when adding div card source to the specific unique page?
use a different recipe number obvs but that should be fine
Here's Headhunter, for example
|recipe1_part1_amount = 8
|recipe1_description = {{c|unique|Headhunter}}
|recipe2_part1_item_name = The Fiend
|recipe2_part1_amount = 11
|recipe2_description = {{c|corrupted|corrupted}} {{c|unique|Headhunter}}
|recipe3_part1_item_name = The Demon
|recipe3_part1_amount = 10
|recipe3_description = {{c|corrupted|two-implicit corrupted}} {{c|unique|Headhunter}}```
This is all documented here https://www.poewiki.net/wiki/Template:Item#Recipes
it was the 1st recipe entry for the item
Forbidden ShakoGreat CrownArmour: (143-161)Energy Shield: (29-33)Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>Socketed Gems are Supported by Level (25-35) <random Support Gem>+(25-30) to all AttributesThe Azmeri must never touch the Tears of Maji, lest Viridi weep.AcquisitionDrop restrictedVend...
Judging Voices9Forbidden ShakoHe was seeking the sanity,but the demons were insidehis head.AcquisitionDrop restrictedVendor Offer1x Scroll FragmentMetadataItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardJudgingVoices
Judging Voices is a divination card. A set of nine can be exchanged for Forbidden ShakoForbid...
just wondering if the lack of it showing is a cache issue or did I fuck it up
oh now it showed up 🤔
Yes. You have to purge cache.
Can i report description issues on the wiki on this channel or there is a proper channel for that ?
Check the pinned message.
Yes, I know. A separate Discord server was set up for the new wiki.
Thanks ❤️ i got it now
please fix this link too old https://www.poewiki.net/wiki/List_of_skill_gems
List of active skill gems.
for example lacerate is str+dex and in this link it say only require str
The list is correct
the 1st column is the main requirement
the 2nd rows before level requirement is their alt requirement
pretty sure these don't require only int
green gem must require dex so that the column skip to mention it . You can write a lede to explain it BTW
https://www.poewiki.net/wiki/Totem some active skill gem are missing in this link
Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifier...
which? I need the name of specific skill in order to rewrite the cargo query of the template
ancestral protector for example
life leech dont work with frost blade right? it needs physical damage
how to add life leech for cold hits?
going for life on hit
dude.... are you using fandom or poewiki.net
anyway on my side my web browser show it is there
unless there is some temp bug that need to purge the skill article page to allow the automatic script to add that gem back
i linked poewiki
try #1┃after-acts-help o
just login and click purge page
ups yes i wrote in wrong chat sorry
sometimes the cloudflare or the wiki hosting code stored old version of the page
i cant find the purge page button i refreshed and now it has more totems did you add it?
its in more button
what does it do? the purge
"purge cache"
It purges the server cached page
basically tells the wiki to rebuild it
ok
Hi
can anybody fix this? I can't. monakS
Shockwave SupportSupport, Melee, Attack, AoEIcon: sLevel: (1-20)Can Store (1-4) Use(s)Attack Damage: (160-260)% of baseEffectiveness of Added Damage: (160-260)%Requires Level 18Deals attack damage in an area.Supported Skills will Trigger Shockwave on Melee HitSupported Skills can only be used with Maces, Sceptres or Staves(0-38)% increased Coold...
Fixed
Can you share the link please?
brutal restraint page doesnt have the list of additional bonuses you can get on notables like lethal pride has
Brutal RestraintTimeless JewelLimited to: 1Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)Passives in radius are Conquered by the MarakethHistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. R...
It's on the Lifetap support gem page
It is in timeless jewel article
Feel free to cut and paste back to brutal restraint article
Not really a wiki question, but shouldn't the icon look like this? https://images-ext-1.discordapp.net/external/i_ldU_bcFhpIxs5OUeuik5s09zipkdORD5IMJ5aTiK8/https/i.imgur.com/nP6iG6F.png
when mine looks like MS Word 
probably cloudflare problem
We updated the favicon and the wiki logo for Sentinel
ic
Wish the oddball conditional weapons like Dyadus have some janky way to have their expected DPS shown
like, is it hideous? perhaps. but
not all of the eldritch currency items are in the stackables cargo table https://www.poewiki.net/w/index.php?title=Special:Drilldown/stackables&limit=100&offset=250 (greater eldritch ichor, grand eldritch ichor and ember) may be more stackable items missing
probably need to null edit the page of the article of that specific missing currency
there's no way many of these are correct https://www.poewiki.net/wiki/Glorious_Vanity
Glorious VanityTimeless JewelLimited to: 1Radius: LargeBathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)Passives in radius are Conquered by the VaalHistoricThey believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. ...

what about it are you concerned about? generally looks consistent with poedb, only passives that look wrong are Legacy/Might of the Vaal (which are randomized)
40% pdr, 35% pen, 30% max res 
some of the vaal passives are pretty nuts, yes. they replace existing passives rather than augmenting them, though
All the things I mentioned are 10x higher than what poedb has them at or more
I'm trying to snag images from the wiki- to make emotes out of them- but I literally cannot open or save the image in any sway short of screenshotting, and I'm trying to get a transparent background.
How can I copy these darn symbols?
https://www.poewiki.net/wiki/Expedition_league
Expedition league is a challenge league. It launched on July 23, 2021 (UTC), alongside the Version 3.15.0 patch.
This league introduces four NPC characters from the Kalguuran expedition, who came to Wraeclast to excavate their ancestor's lost settlements. Using explosives, the player sets them around the expedition site to unearth the monsters o...
I can't get them from the poedb page either
https://poedb.tw/us/MinimapIcons
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
Hero, ty
haha, that's still got the harvest infrastructure icons
Hallowed GroundCemetery MapMap Level: 71Map Tier: 4Item Quantity: +100%Item Rarity: +100%Unique Boss drops 3 additional MapsUnique Boss gives 2000% increased Experience0.5 Flask Charges recovered every 3 seconds+(-2-2) to Monster Level of AreaSome dead have long envied the living.When given the chance, they take from us what they can.So we offer...
send help
hmmm looks like that map page doesn't exist for some reason
I think that map series may have never gotten imported
The Expedition series was never imported.
https://www.poewiki.net/wiki/Battlemage's_Cry
the skillgem overview is missing the mana cost and cd
Thank you for pointing it out
We are still having trouble automating the import for skills gem with a support and active part.
This is being looked at, but still work in progress
hey the bottom of https://www.poewiki.net/wiki/Quiver has an unlabeled table which should probably be titled Drop-disabled Quivers as it is in https://www.poewiki.net/wiki/List_of_unique_quivers
A quiver is a type of accessory that can be equipped in the offhand slot while using a bow. Quivers cannot be equipped if a bow is not equipped.
This is a list of unique quivers.
fixed
i went to this link : https://www.poewiki.net/wiki/Item_socket and there say that item level 1 cant have 3 linked gem sockets but here's the prove please update wiki as soon as possible.
Item sockets are slots on equipment or resonators into which other items can be placed. There are 3 types of sockets:
Coloured sockets in which skill gems of a matching colour can be socketed
Coloured sockets can be linked together, which is required for support skill gems to provide benefits to linked active skill gems.
Abyss sockets in which...
The article might still need to be updated, but that bow is a special guaranteed drop from Hillock when you play as the Ranger. Item level 1 bows cannot normally roll that many sockets.
also, the socket rule may be override by other thing such as strongbox mod. So that the wiki article is right, or "wrong" by not stating every possible scenario. Just too hard to state everything btw
there are rules, and there are exceptions to the rules. if you start trying to describe every exception like it's part of the rule, you risk losing the sense of the rule itself
The rule in question is about item drops with randomized sockets. Item drops with fixed sockets, like the 3L bow above, are something else entirely.
also, I feel like non-random drops, outside of endgame bosses, are something we just don't know a lot about
(the only ones I can think of offhand are from the first zombie, hillock, and hailrake)
anybody know what
Lua error in Module:Item_class at line 78: The item class name "Bows" is invalid..
is about on https://www.poewiki.net/wiki/Bow
Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows generally do not have implicit modifiers. Ther...
multiple pages seem to have that same issue (https://www.poewiki.net/wiki/Staff for example)
Staves is an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base critical strike chance.
Maraketh weapons with this item class have a x% increased Global Critical Strike Chance implicit instead.
Staves ...
swapping Bows -> Bow or Staves -> Staff seems to fix the error and make the item class box show up correctly, I'm not familiar enough with this to know if it's actually the correct change to make though
There’s a big recategorisation happening, it was discussed in the wiki discord
Looks like we’ve a few pages to update
The Long Con (Elderslayer's Exalted Orb) confirmed location
(dropped alongside a lot of currency from the treasre)
Hey, don't know if the right people are online but the Wiki's DB is in bad shape
Sorted now 🙂
Seems broken again

