#wiki
1 messages · Page 8 of 1
yea
yup, it's probably a combination of that (the other query actually works if you add is not null, though that will exclude everything that doesn't have a skill id, so it needs to be seperate query)
and that the item module already joins a bunch of tables
I think we're getting a very massive result set
using subqueries here would make more sense, it's something SQL supports but cargo does not
so intead we have to do two cargo queries and put one into the other
(in sql, you can do stuff like SELECT * FROM items WHERE items._pageID IN (SELECT _pageID FROM items WHERE ...)
<=> seems like what we want here?
yeah ofcourse not
|tables=items, item_mods;
join on=items._pageID=item_mods._pageID;
where=items.stat_text LIKE "%action%speed%";
fields=items._pageName, items.stat_text;
group by=items._pageID
|tables=items, item_mods, mods, skill;
join on=items._pageID=item_mods._pageID, item_mods.id=mods.id, mods.granted_skill=skill.skill_id;
where=mods.granted_skill IS NOT NULL AND skill.stat_text LIKE "%action%speed%";
fields=items._pageName, items.stat_text;
group by=items._pageID
|format=table
}}```
Maybe this is the recommended way...
i'd probably not use that, it's more like an union and I dont trust cargo
No splitting into two templates is probably the realistic way. I'm more curious if cargo "technically" had thought of this.
just like so many other things...
Isn't a union of the results exactly what we want?
The item table template doesn't support #cargo_compound_query anyway so it's probably easier to split the table into subcategories.
That was always an option, so I guess if there's no other way...
We could have our own little compund query if the item table supported skipping closing table tags. Then you could have two queries that would be displayed as one.
I'm not sure if it's worth the effort though.
That seems like a hacky solution.
I'd rather not go that way to avoid the additional technical debt/maintenance cost.
It would be similar idea to https://pathofexile.gamepedia.com/Template:Version_history_table_header.
But I don't feel strongly for this. We split large tables into smaller ones all the time anyway.
that's how it is with left vs inner join yes
anyway subqueries is also not that performant in mysql but idk how the cargo api works
Well, I'm pretty sure that cargo compound queries simply run multiple queries, then combine and sort the results.
can do some hacky css where you hide the header row of the second table
@stable parcel Most skill gems are off like that due to the whole "Game data exports will becoming later as the technical changes in addition to regular changes take some more time." thing, I believe.
Not sure if there's any manual fixups or what work is being done on that, but in the meantime you can always reference poedb for more accurate figures.
Correcting the errors is also an option.
actually it seems due to omegaK2 haven't run pypoe export yet. (the round up error is another thing)
https://pathofexile.gamepedia.com/Genius
barebone article is created
Genius is a cluster jewel only notable passive skill .
It can appear in a MegalomaniacMegalomaniacMedium Cluster JewelAdds 4 Passive SkillsAdded Small Passive Skills grant Nothing<3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skil...
In case people think indivual article need urgent pypoe data extract (like the gem rework , add damage change), may be install pypoe and carry export themselves and paste it to wiki (remember to check changes using preview)
@analog abyss Thanks, im just a newbie wanting to get some info
Hello, will there be an update for PyPoE soon?
brathering landed a spec update a week or so ago 18 days ago, so there's some movement.
Question:
How do I retrieve the fields in a table through the API?
@bleak comet You don't think I have been looking there?
But please do specify exactly where on that page that it says how to retrieve the fields of a table through the API.
So you want all the field names? Well I don't know that. Feel free to add it to the page when you figure it out.
as of 2018, it could not be done
which means one is "forced" to scrape the wiki for the fields
Do you need everything though? Isn't it easier to read the template descriptions and https://pathofexile.gamepedia.com/Special:CargoTables?
Cargo tables - Official Path of Exile Wiki
you mean... do it manually? like a peasant?
well how are you gonna choose which fieldsto use in the end anyway?
the intent is to make a gui similar to this https://pathofexile.gamepedia.com/Special:CargoQuery in pyqt
Cargo query - Official Path of Exile Wiki
but having to hard-code tables and fields is a bit dirty
It is, but I don't think Cargo lets you query all fields. You have to explicitly declare which fields you want.
Everyone, please welcome our new wiki representative, Surafbrov. @livid moth
Hello everyone!
I'm unfamiliar with how elevated mods are stored within the ggpk. I don't see them listed on the wiki. Is this something that could be added?
poedb is able to list them being in the same mod groups as their pre-elevated mods... so perhaps they're in the mods table and it's a matter of rerunning pypoe exporter?
Probably falls in the domain of "hasn't been re-exported for 3.13", haven't heard of any special representation for them.
PoB's implementation seems to be largely in terms of existing stats, only having to add the new mods to the crafting UI.
I see a whole bunch of elevated ones in Mods.dat, so yeah.
Guys, what's wrong with the templates?
@strange saffron probably the good old https://pathofexile.gamepedia.com/Category:Pages_where_template_include_size_is_exceeded. Too much data being returned by the template.
umm, isn't this misleading on blind support page " Since blind has no effect to spell, despite Blind Support can support spell skill, it does not have benefit to do so." ?
as blind is not offense, but defense
Seems to be a recent addition on Feb 17th. The section needs some whitespace and grammar cleanup regardless.
seem i lost my mind to expand that section.....
I don't have a wiki writing bot but i can say the mod exist in the game file locally and able to export as text file by using pypoe. But it seem insane to post like 236 mods manually one by one.....
I couldn't imagine anyone adding mods to the wiki one by one. It certainely is a task for automation. I thought omega (or whoever) had scripts to do this already so I wasn't sure if it was a case of simply nut re-running them.
I believe Omega has previously mentioned something on being a bit on a break until like March or so.
Can someone add https://pathofexile.gamepedia.com/The_Cheater and https://pathofexile.gamepedia.com/Desecrated_Virtue to all the awakened support gem pages?
The Cheater3Level 6 Awakened Support GemQuality: +20%CorruptedSometimes the best way to achieve greatness is to use a shortcut.AcquisitionLevel: 1Can drop from Perandus Safes.Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardTheCheater
The Cheater is a divination card. A...
Desecrated Virtue9Level 6 Awakened Support GemQuality: +23%CorruptedAwoken virtuous slivers of the void,defiled by the avaricious,seized by the tyrannical.AcquisitionLevel: 1Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardDesecratedVirtue
Desecrated Virtue is a divinat...
Trying to add a link to Bubonic Trail but get a error saying there is to many results, which is caused by there being two version of it > .<
Was able to link with page search ^^
^ This is the way
@livid moth Please add to the Bots group. https://pathofexile.gamepedia.com/UserProfile:Rubbot
UserProfile:Rubbot - Official Path of Exile Wiki
Done
ty
you can add it one by one manually..... for the auto gen list i am still wonder how to fix it or add it , still have a lot of wrong result to be fixed manually for https://pathofexile.gamepedia.com/Akil's_Prophecy. It drop prophecy instead of unique item.
Need to add no_possessed_foe to valid area tag list
Ok, did i use the wrong version of Brotli or GGG change the ItemClasses.dat mid-league? rowsize error once again , off by one:
" Specification row size 98 vs real size 99"
@analog abyss Seems right, my league-start files are 98, export around Feb 10th 98, current 99.
If bundle extraction went wrong, you'd have way more spectacular failures I reckon.
(also, Brotli is thankfully gone from PoE since the tech patch)
Looking at the DAT file, it seems to be a 1-byte boolean added to the end of the rows.
What kind of tooling do you use, something PyPoE-derived?
the original pypoe by omegaK2
https://pathofexile.gamepedia.com/Avatar_of_Thunder
This page says the boss has four exclusive drops, but only lists one - what are the other three?
The Avatar of Thunder is a boss residing in the unique map The Vinktar SquareThe Vinktar SquareCourtyard MapMap Level: 70Map Tier: 3Guild Character: ²Item Quantity: (+100%-+150%)Item Rarity: (+100%-+150%)Monster Pack Size: (+30%-+50%)20% more Monster LifeMonsters cannot be Shocked20% increased Monster Damage+35% Monster Lightning ResistanceMonst...
it probably meant the 4 different variants of Vessel of Vinktar.
^
hi, i have a idea to improve https://pathofexile.gamepedia.com add gifs of all skills
the flask originally has 4 articles but now merged into one
The card page says the monster restriction, but the page for all the cards doesn't, could someone take a look at it?
https://pathofexile.gamepedia.com/The_Sustenance
some card do have monster restriction.
the page for all the cards doesn't
Mind to post a url ?
also, note that the drop source is added by a single edit user , without provide a citation such as video. So believe the drop source or not or assume it is unknown.
You can also check https://pathofexile.gamepedia.com/Stacked_Deck 's reference to see did those people that spam the stacked deck, did they get the card or not (and the drop chance as well). I post more link at the talk page and to be added to the article
Stacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.Shift click to unstack.AcquisitionLevel: 50Sell Price1x Scroll FragmentMiscellaneousItem class: Stackable CurrencyMetadata ID: Metadata/Items/DivinationCards/DivinationCardDeck
A Stacked Deck is a currency item that can be used to g...
are watchstone mod descriptions (name,id,weight etc.) available on the wiki? trying to get some cargo tables for them but comin' up short with everything I try
I don't think so.
craftable watchstone, not yet unless people paste it from somewhere manually
well that explains it then, ty
And for the card. NVM......missing drop monsters column (and just fixed)
And i really want to know how to add auto loot code for divination card
As Nailed Fist correctly displayed "The Jester" card but not this card
https://pathofexile.gamepedia.com/Prometheus'_Armoury
i think wiki is missing some explode related items, related passive skills, related modifiers and others related things.
tried looking for thief's trinket on the wiki, and it says "League(s): Heist" Just wanted to mention, it's in ritual as well
Thanks for mentioning it. There a quite a few items on the wiki that are incorrectly classified as league-specific items.
the wording of league-specific in infobox need to change. The item do introduced during heist league and mainly acquire from grand heist , but it can acquire from other mechanic, just like a lot of other (former) league-specific item such as harbinger currency shard
explode mod is not introduced this league so that the mod datacard should already exist in the wiki. While may be yes, need someone made an article about it and its query code to generate a list of mod and item
(edit: already have https://pathofexile.gamepedia.com/Explode, just don't have elevated mod yet)
I feel like the issue is that there's two different things which are sometimes referred to as "league specific items":
- items which can only be obtained in a map with a specific league flag, like Headhunter and whatnot
- items which can only be obtained from a specific type of content which used to be associated with a league
the second of which overlaps a bit with boss-only unique items
I think the former is what the game internally considers as "league restricted items" for purposes of drops from Time-Lost Relic, etc, but I'm not certain
yes, vanilla league specific item likes HH and The Gull are different from newer league-specific item like Pale Council set (which both old and new set are tied to boss that only spawn with specific prophecy).
Even in recent league, the Delve specific (those from the Alone in the Darkness card) or Heist specific Mercenary's Lot, Blunderbore, they can drop normally as world drop. Just not certain can they be chanced without "league flag" or not
The first definition is more or less the correct one. However, there are examples of league-specific items that can also be obtained from certain content. For example, some of the unique items introduced in Heist league are considered league-specific items, but they can also be obtained from Heist reward chests.
We might need to tweak the definition slightly, but #1 is still the correct definition overall. League-specific items can never be obtained from regular drops or from Chance Orbs unless the appropriate league flag is active.
I think GGG think all unique that tied to past league are "league specific", (e.g. all the unique from https://pathofexile.gamepedia.com/Timeworn_Reliquary_Key) as they call Legion unique are/were "league specific" in 3.8 patch note and point out it can only from Legion mechanic and chest that grant "league specific" item from 3.8. Only those quiver in vanilla league are not "league specific" any more.
The problem would rather be the cards that grant "league specific" item, the pool include boss drop (or unique that gated behind prophecy/Betrayal/Legion/Breach monster) or not, or did went core league such as Delve (those non boss unique) /Blight (like Badge of Brotherhood has long rumour to be league specific and need a lot of scour to chance it under Zana Blight) "world drop" unique item count or not in the pool. Thanks streamer that spam card, we knew some 3.12 unique are in fact Heist league "world drop"
Also those not HC/SC combined vanilla league, Chris or Qarl specifically talk about Zana crafted map mod, but in later end of league Development Manifesto, they stop to do so
yes this is what i meant, sorry, didnt read the channel in a while 😄
And GGG pretty messed up the wording of "league". In 3.13 they introduced "basic currency" which in-game help text mean "non-league" currency. But GGG staff in reddit clarified that it also mean drops randomly from normal content. (thus no fossil and Awakener's Orb). So in a sense that Breach, Warbands (which tied to map boss), Prophecy, Beast, are still "league-specific" as they still have drop restriction but not tied to area or league flag. While Blight/Delve/Heist "world drop" unique i am really not sure are there any special other than hard to chance
https://pathofexile.gamepedia.com/Category:Proposed_deletions
ruba and omegak2's bots created some map that does not exist. Need admin to delete it
This category is for proposed deletions, and should only be used with Template:Proposed deletion.
Hey, can someone tell me how to add an item preview on hover and a little picture of the item infront of its name-link like this:
I specifically want to add that to the query table on this page https://pathofexile.gamepedia.com/Blessing.
I tried to find the section on the uul blessing page wich adds this feature but it appears to be added automatically.
Use {{il|}} to wrap the name of the item such as unique , basetype and gem
I'm on my phone so I can't submit a revision, but under the Harvest Crafts page, in mechanics, it says that i73 seeds can be used on any item. This is incorrect, as it's i76
done
@wooden mural Most the gems are out of date until someone sorts the import out, I believe.
Not sure what the state of those tables are currently in PyPoE and the tooling.
:/ I'm unable to help on those, much like most of the wiki stuff that I'd like to help with.
I wish I had time to dig around that, but never enough time and way too much to do.
@analog abyss Is there any writeup on what's currently missing tools-wise for the wiki?
I think i have done one or two skill pypoe export, until GGG broke the tool by rowsize error again. I don't have bot account either. May be i will need one one day.
Also reported a few error by pypoe in the github already, as well as the infobox need rework for hybrid gem (msged omegak2 in the profile)
For "Cobra Lash", no i haven't run the pypoe for this gem and i can't run it now. (Guess i should work hard on learning py on top of my R language if i want to work on data science field)
For what is needed for bot export. I think mod need to be done (pypoe is fine except the rowsize error and some newer mod don't have proper parsing for the mod text, as i tried to export offline text files before). Map is exported by Ruba. Need to export gem, monster and probably recheck the data for new base type
Need to update the specifications, add new quantifiers into the translationfile and if needed do some manual changes to the export scripts
Also i forget to mention passive skill , as well as building new article structure for atlas passive
and it seem the domain migration yet again broken something. Don't have mouseover preview yet. Search once again need to wait for server indexing
hopе that Omega will take time to upload mods before a new league starts, otherwise it will be snowball
can't accept the fact that awakened trade can be without uptodate unique items for second league 😄
GUYS real quick question. Does it matter if HeadHunter is level 40 or 80? Is there any difference?
Try asking in one of the questions channels.
If there's information that you can't find in the wiki and think should be there, consider adding it when you've verified it.
done, thx though
hi, the page at https://pathofexile.fandom.com/wiki/Resistance is broken at the bottom (cluster jewels)
https://community.fandom.com/wiki/User_blog:MisterWoodhouse/Introducing_FandomDesktop,_the_new_look_and_feel_for_desktop_users a new skin for desktop is coming
Our wiki's identity is established in how it looks now. We never asked for it to have a Fandom skin put onto it. This is a total deal breaker for me.
The new mobile skin makes things unreadable. Like it removed a lot of colored text, gems for example are all grey text (instead of grey, green, etc)
Love how they just outright say "yeah it has to have a sidebar for logged-out users so we can put more ad placements in there".
Remove the words "and physical damage reduction" as that got removed in a patch a little while ago.
Is there any information about how soon there will be PyPoE updates?
Primary holdback tends to be a lack of contributed updates for DAT spec changes.
there is a spec update https://github.com/OmegaK2/PyPoE/commits/dev/PyPoE/poe/file/specification/data/stable.py
this is too old. There is a mid league update so that it broke again. As well as omegk2 not running his bot yet
Regarding the layout like this using the infocards, should be readable now:
template made of spans no more?
If it is simple delete a sentence instead of full rewrite , you can do it by create an account. Just make sure you write an edit summary (not a must but it tell other people that you have done). Also, normally we don't need to touch the datacard in monster/skill/passive skill/area/modifier namespace (those page with those "prefix")
And i guess Ruba's map export is incomplete and/or atlas region is stored in some other module namespace.
https://pathofexile.fandom.com/wiki/Lira_Arthain Maps located within this region
is missing a few maps such as Mausoleum
Quite the divergence indeed compared to https://oriath.net/atlas/
It may happen with videos too
Maybe need some wider block or clear:both by default
how i could hide all that captions overlap temporary, ty
cookies / .wds-banner-notification__container {display: none}
https://pathofexile.fandom.com/wiki/UserProfile:L1merBot
and i guess admin (or fandom staff) need to approve and add the account as bot usergroup
The main account of that bot is
https://pathofexile.fandom.com/wiki/UserProfile:L1merHS
(and it is not mine)
(edit 2: it seems already done on 6 April)
Anyone know why the image stop loading?
NVM the image is back
The query on this page is incorrectly picking up Sigil of Power as brand-related, I guess because the search is searching for %sigil% https://pathofexile.fandom.com/wiki/List_of_brand_related_skill_gems
not sure how to fix that though
GGG internally use both "Sigil" and "brand" to code their internal stat id. So that either use "Sigil" or "brand" would return false positive /negative result (some gem mistakenly add or omitted)
The fix should be use a custom "where" parameter but i have no idea to write one yet
Fixed.
Can't display
https://pathofexile.fandom.com/wiki/Opal_Ring
possible missing the tag "ringatlas2", or other reason
I'm not sure what to do for this one.
the tag exist for ages by bot export. It has the same display error likes Maven Invitation. Last time Illviljan add the tag for maven Invitation and then the Invitation display normally. And this one, another user remove the tag and display back to normal. So, the problem should be the tag, but not sure it is not in the allowable tag list, or due to it is atlas base and the atlas data is not exported correctly or not
I'm unsure what happened there. Nothing was or is being migrated right now. Try refreshing the page.
Ud lock
The tag ringatlas2 already exists though. It's complaining about something else, looked like something in areas so I was wondering if there's a broken area that has the tag. I didn't get much further than that.
Well, then it must be incomlete area or region export then. Guess it may be fixed in 3.14 if omegak2 show up and export the data. Otherwise need Ruba to export the data and again and need to check the associated module
thx
wrong channel for that @flat eagle
(the skill is an actual one from game files, IIRC)
I see, apologies then
Sometimes WIP or internal skills occur in game files, I've seen discussion about this recently; appeared at some time during Ritual's life.
It is in the game file and someone use the pypoe script to post it to wiki. However, since it is not released (probably POE 2 thing) i nominated it to deletion.
Are you still having this issue? If so, are you using an extension like Ghostery?
i am!
i have ghostery in firefox but have been using edge to view the wiki and it works on that
Illviljan , Vinifera7, would you mind i ask to promote my alt : Kowloonwikibot to bot usergroup? As @livid moth ask me to ask for permission first
Yea, Ghostery is falsely adding the #bodycontent to the list to block. The best solution at the moment would be to whitelist the wiki. Or just keep using another browser. Ghostery, I’m sure, has already been notified of the issue and it isn’t just the path of exile wiki being effected by this
@livid moth hey, can you add Kowloonwikibot to the bot group please.
Hey I found a Unique that isn't on the Wiki as far as I can see. I don't know how to submit it but here's the past info?
Item Class: Wands
Rarity: Unique
Relic of the Pact
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Requirements:
Level: 24
Int: 83
Sockets: B-B
Item Level: 29
15% increased Spell Damage (implicit)
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
This is the info for Blood Sacrament as well idk
Why does the wiki look like shit the past few days? It's barely usable and super bad. Do I have mobile enabled somehow or something?
Seems for this vendor recipe, the weapon needs to be normal rarity. Not working on magic/rare https://i.imgur.com/6AN8X2C.png
Possibly. Can you post a ascreenshot?
May be due to Wonderfl deleted something when rearrange the layout
here is the old wording
https://pathofexile.fandom.com/wiki/Vendor_recipe_system?oldid=692599
also mind to post your ingredient?
@rich widget
can you remember it exist in-game or not? From Bight tower?
https://pathofexile.fandom.com/wiki/File:Fire_icon.png
https://pathofexile.fandom.com/wiki/File:Chaos_icon.png
@analog abyss I was wondering about those icons. It looks like they are modified versions of some of the Blight tower icons. I don't know how keen I am to use these icons all over the wiki when referring to damage types. One example of this usage can be seen on the vendor recipe system article. Manufacturing iconography to use across the wiki as if it were standardized in game is bad practice in my opinion.
I've seen some pages occasionally come up with the mobile skin on desktop, both on this wiki and other fandom wikis. Other pages are fine, but whatever page is affected will consistently load with the mobile skin until you ?action=purge it. Something's fucky with their caching
And just tested User:L1merHS (fandom account name) / L1mer (github account name)'s pypoe fork. And yet again GGG change the file structure and back to square one to have someone fix the rowsize error first
It rather more accurate to use POE status icon graphic as those are shared between debuff and ailment (as least for elemental damage). But those icons by Wonderfl . Can't remember where did they exist....
@analog abyss Like I said, it looks like they're modified Blight tower icons. https://pathofexile.fandom.com/wiki/Category:Tower_icons https://pathofexile.fandom.com/wiki/Category:Damage_icons
sure but I don't think they're really applicable in this case
they'll be like arm magic weapon wtf is that
That's exactly my point. (See above)
I believe there were more official resistance icons from the console version? but again added damage isn't necessarily the same as resistance etc
There aren't icons for the hundreds of other modifiers either.
any console version of official resistance screenshot?
nvm it's just background images for the attributes
poe2 have resistance icons
Need to wait until POE 2 open beta to add the icon. For now there is no default icon. The closest candidate for some damage (cold . fire = RF icon = some fire debuff icon) are ailment icons.
Not sure did i still over complicated with footnote . New version of the article after replacing Wonderfl 's icon
Cold damage is one of the five damage types and is one of the three types which count as elemental damage.
Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze.
Cold damage is mitigated by cold resistance and reduction to cold damage taken. Skills which deal or affect cold damage have the Co...
when will the wiki be updated and available again?
um, it's available right now??
you mean mod? Well, omegak2 is not online . The mod "can" update with pypoe during the start of 3.13 but missed the chance . Now it need omegak2 or someone else to fix the datamining tool first
meanwhile the GGG official POV is (context can be read at #tooldev-general )
Also, sometimes web browser plugin may bug the wiki from displaying entirely
I deleted all cookies for the site and now it's back to normal. I had it for every single page.
Somehow firefox can not show the page. however, chrome works.
@analog abyss No need to accuse me of breaking page content without even checking
This is the original as you can see it says "If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare"
The only reason its coming up now is I highlighted it and people are actually looking at it lol
By moving it to the top and cleaning up the formatting its actually readable and more people are trying it out
@rich widget Is it your final decision that we should remove the damage type icons? (yes they are slightly modified blight tower icons) - Because Neokwoloon has taken the liberty of deleting it from all the articles already lol
It's not solely my decision to make, but I've explained why I'm not in favor of adding them across the wiki.
Jason Bourne / Wonderful. If you change the wording, you better verify the recipe yourself., Or don't change the wording but just the formatting.
You change the wording and the formatting.
this is not the first time that you casually change the wording or just causally copy and paste and without checking it. Just like what is going on with the life reservation article. or claiming Delve node has a not exist atlar to click to start the encounter by copy one of my creation that i farm myself in-game in delve to another node that may be not related in term of mechanic
Hi, I just found that the arrogance superior quality text is wrong in the wiki. Here the proof:
It just simply in 3.12 (or 3.13) state.....since pypoe is not fixed and noone willing to manually filling all parameter = no update
also note that the article has been tagged
Sorry, I'm just a simple muggle when it comes to the wiki. Just found that and supposed that a report was in order.
Well, i guess i should just blank the article then instead of moving blood magic support article to new name......
@analog abyss 1. I have no idea what you're accusing me of but as ANYONE can see in the screenshots above I have not changed the meaning of the text. Before and after, the meaning remains the same. This is not the first time you have behaved in a way that breaks the Fandom TOS and I have already reported these incidents. Please take your hatred and animosity else where and just discuss like a decent person, if you are able to find it in yourself.
Before: "If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare"
After: "Weapon may be any rarity, it always makes a magic item"
Either you are blind or you are stupid, either ways please stop harassing me for a wrongdoing I did not commit. Take your hatred elsewhere please.
- "without checking it"? - I carefully copy write all my content another false accusation due to your undue hatred
- "Just like what is going on with the life reservation article."? - I have already done my best to create it and ALREADY listed it in community wiki for others to fact check and YET no one has changed it except myself, so like a good contributor if you see something wrong with the article it is your DUTY to go correct it instead of accusing me of creating false content
- "Delve node has a not exist atlar to click to start the encounter by copy one of my creation that i farm myself in-game in delve to another node that may be not related in term of mechanic" - Does not make grammatical sense, like most of the garbage accusations that you write.
Honestly I have no idea what your problem is, I contribute nothing but high quality edits and images and content, and all you do is attack me for literally no reason. Maybe you should be the one explaining to others why you constantly harass and hate other editors for literally no reason.
I think you are the sole reason why the POE Wiki has no other editors of late, perhaps with this horrible attitude you have been chasing them away. Even if people try to help, instead of appreciating it, you constantly harass them with false information and false accusations, until finally the person gives up and leaves the damn wiki.
THEREFORE, why cannot you accept that the wiki had an error instead of ACCUSING me of being the one to break the content? All I did was improve it, thus this user found it, and after he complains that the recipe does not work you IMMEDIATELY accuse me of breaking the content? What is wrong with you man?
Also, I have checked the recipe in question, and it WORKS for normal and magic inputs. Fails on rare input.
Proof:
I have thus taken the liberty of fixing the wiki DESPITE the fact that my edit did not cause the issue in the first place ie. the content was always wrong. And if you ask why did no one find it before, because it was so horribly formatted and also at the bottom of the page, no one found it or even used it before.
@analog abyss Please stop being so toxic.
Also, the original recipe and wording has no error.....(i suspect item level may have interference but not mentioned in the original wording)
Lol
now you jump to the wiki? ok I'll copy all this chat to the wiki so other editors get the full picture of your constant harassment
and as for the fixes, feel free to fix any article - its a wiki not my personal website and i dont own any content
just as you have repeatedly reverted/deleted my contributions without asking or discussion
i think its weird u suddenly start asking permission to make fixes when you don't discuss before making reverts
hello peeps, can anyone give me a hint why all pages on wiki are empty for me?
like that
@south wraith It might be a new issue with certain ad block browser extensions. I saw something along those lines being discussed. If you're using an ad blocker, can you see whether disabling it on the wiki fixes the issue? Alternatively, see whether using a different browser helps.
Hey, I'm trying to add a drop source for a new divination card. So far I've added these changes (pic), but they don't show up on the item acquisition on preview. How do I add that referral into that text box?
I assume I have to write something in here, but I can for life of me figure out how. I tried looking at https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:How_to_edit_item_acquisition for instructions, but it had none for this specifically for what I could find.
oh nvm, now it shows up after I saved.
yeah, you store the data to the database in the item-template. Then item acquisition queries that database. Since you haven't saved that page yet item acquisition won't find anything.
also you just need to add drop monsters if it is boss only drop(optionally add drop_text to explain the boss from where) but dont need drop area parameter as it would show in map article as area drop, which incorrect
I can't confirm that it doesn't drop from map itself
but I can confirm that it drops from the boss
noticed that on the page for The Sustenance https://pathofexile.fandom.com/wiki/The_Sustenance , the drop location is uncertain. It dropped from Portentia the Foul in the Waste Pool for me. Here's a screenshot. I don't know how to edit the page, nor do I feel like learning, but I would still like to help the wiki
The Sustenance3Energy From WithinTwo-ImplicitCorruptedShe took all she had and turned it into something she was craving.AcquisitionLevel: 1Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardTheSustenance
The Sustenance is a divination card. A set of three can be exchanged...
I just change that a few days ago as people complain it does not drop after 200 maps ....guess it does drop from that boss....
that card is probably doctor rarity or so
hello, i noticed that Bone Helmet drop in Lookout map too but it is not listed in POE wiki, to who shall i adress this information?
because data need pypoe export but it does not performed.
Please don't post discord invites
Need to add ultimatum_trial as valid item tag
also need to add Ultimatum as valid league for drop_leagues parameter
@analog abyss I have edited Module:Game to add both.
@honest topaz Can you have a look at
https://pathofexile.fandom.com/wiki/Cerulean_Ring
Another atlas base not displaying despite already have tag in Module:Game
@analog abyss Perhaps the problem is related to " Chateau Map (Ritual)". Here you can see the duplicates https://pathofexile.fandom.com/wiki/User:OmegaK2/cargo
@analog abyss With the ring everything is fine, but with the map it is not clear what.
🤔
I also spotted this. I guess i request to add the parameter and then somehow it break the template somewhere
I can't see what I did wrong. Maybe the table just needs to be rebuilt.
I have reverted my changes to Module:Skill for now. This should fix the error.
yeah you need to rebuild the table
yeah when you add a field to a cargo table it always has to be rebuilt.
There are no skills currently that have mana and life costs. I don't know how it's done in game, but wouldn't it be simpler to just use a flag to indicate that a skill costs life instead of mana. That way we wouldn't need to use two mutually exclusive fields/parameters: mana_cost and life_cost.
@rich widget CostTypes.dat suggests that you may want to add cases for energy shield, rage, and %mana/%life:
{"_key":0,"Id":"Mana","UnknownKey1":11777,"FormatString":"{0} Mana"}
{"_key":1,"Id":"Life","UnknownKey1":14042,"FormatString":"{0} Life"}
{"_key":2,"Id":"ES","UnknownKey1":null,"FormatString":"{0} Energy Shield"}
{"_key":3,"Id":"Rage","UnknownKey1":14079,"FormatString":"{0} Rage"}
{"_key":4,"Id":"ManaPercent","UnknownKey1":14041,"FormatString":"{0}% Mana"}
{"_key":5,"Id":"LifePercent","UnknownKey1":14043,"FormatString":"{0}% Life"}
It's CostArray now, skill may have multiple cost concurrently
Yeah it may be POE 2 to start to use rage + life + mana as new default skill cost....
Good to know
IIRC, reservations have been generalized in a similar way.
CostList
CostTypesList
LifeReserveFlat
LifeReservePercent
ManaReserveFlat
ManaReservePercent
Reverse? Did GGG misspell "reserve"?
Spec field names are all made up, probably just a chuan typo.
typo :p
is the wiki not being updated? i notice at the top of the page it says its being updated for 3.12 when we're at 3.14
@grand magnet @bleak comet I never was able to recreate the data for the skill_levels table, even after I reverted the changes to Module:Skill. The replacement table has 0 rows.
It seems to populate, but only after null-editing the skill pages. We can't really be expected to null-edit hundreds of pages, can we?
I think Omega usually runs a null edit bot. But I thought this was handled now? Since item stores to multiple tables cargo bugs out. But there's a workaround to it; https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:Known_issues#One_template_declares.2Fattaches_to_multiple_cargo_tables.
I wonder if you test recreating another table like items or weapons if those autopopulate automatically?
There's some info about this here as well: https://help.fandom.com/wiki/Extension:Cargo/attaching_tables
template:item seems to be succesfully attaching nowadays, still it isn't storing. Is it because the attaching is all done in lua? Or is that code path even triggered?
The toy example I have in https://pathofexile.fandom.com/wiki/Template:Character_class works fine but it isn't done in lua directly however.
I'm not sure I even understand attaching 100%. Is its only purpose to autopopulate based on what transcludes the attaching template?
hmm, hideout_doodads and skill_gems works correctly, I wonder why? I remember there were some with issues cargo tables which had never been deleted but only recreated could have trouble repopulating...
the hideout_doodads table is attached by Template:Item/cargo/attach/hideout doodads
If you view What Links Here on that template, you can see all the pages listed.
The same is not true for skill_levels
yeah attach is pretty much only for autopopulating purposes, but it's not required...
But weapons are item only I think
skill_levels isn't attached by anything, so maybe that's the issue?
maybe, but weapons is attached but is not working
Oh..
skill_levels has to be attached for this to work so that's a good start.
I think we should try some day to delete all these item-related tables, wait a couple of minutes, and then create them from scratch again. Just to make sure they haven't become corrupted somehow.
But this will break every single page on the wiki, so having a null edit bot ready is a must then or even having a rollback button if the null bots aren't working.
"null edit" does action=purge not work?
Nope
I've sometimes even had to add something to the page for it to update.
There was something screwy with the weapons table. I generated a replacement for more rows than the old table.
I see how this works now. In Module:Item2, the item infobox function expands the appropriate attach template. This is how each item's page gets attached to the corresponding table.
I can do something similar with the gem progression table.
alright folk
howtf do I change this query stuff
max corrupted blood stacks is outdated but like... can't change it on page since it clearly calls somewhere
ah, the character page
well I found the cargo table
I just... don't have any idea how to edit this'
It's defined here: https://pathofexile.fandom.com/wiki/Module:Data_tables/Character_stats
You can change it if you know how. Otherwise, tell me what to change it to.
Done. Even knowing where to update it, I don't know if could have done it without admin tools. I needed to purge the page cache to get the query to return the updated value. Thanks for trying though. 
oh thats a different page, that does work. Had no idea that existed or how to get there.
I can purge cache on corrupted blood page, so presumably, I could've updated it properly, just couldn't figure out for the life of me where to go
I know. It's kind of convoluted. This was designed to be updated with an automated tool, but a few leagues ago GGG changed how the game data is stored. It fucked a lot of 3rd party tools.

Eternal game of catch-up, relying on people having time to maintain tools and figure out data specs.
I feel like GGG should lend a hand in that regard...
I mean, their community is pretty much driven by 3rd party tools from start to finish.
What specific data do you need? I may be able to help.
I'm not sure what else needs to be updated, specifically. We needed to update the maximum number of Corrupted Blood stacks, which is stored here: https://pathofexile.fandom.com/wiki/Module:Data_tables/Character_stats
Okay, I think I see how that's generated. It's a combination of Stats.dat and BuffDefinitions.dat
...maybe.
Yeah, actually scratch that. That's where the stats/buffs are defined and given descriptions, but I'm not sure where the base values come from, and I don't immediately see the PyPoE script that was updating this page either
Hmm, well I just assumed that it was updated with PyPoE, since it shows bot edits in revision history.
Yeah, I would have thought so too. Either that script wasn't checked in to PyPoE or I'm not seeing it for some reason
Isn't the generic stats this python call: pypoe_exporter wiki lua ot ?
Haven't tried it but that's what this page suggests: https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:PyPoE#Generic_data_dumps_for_lua_modules_.28quest.2Fvendor_rewards.2C_atlas.2C_blight.2C_delve.2C_etc.29
PyPoE is a python 3 based collection of development tools to work with Path of Exile developed by User:OmegaK2. The command line interface for the wiki is used extensively to update many pages on the wiki with game data.
It is currently in a development alpha, which means it is neither feature complete nor well-tested and subject to frequent cha...
It would seem so.
Aha, it's not in the Data files at all. The list of base modifiers is in Content.ggpk:Metadata/Characters/Character.ot. And I didn't find that earlier because the wiki page name is assembled as Module:Data tables/%s_stats
yes, i think i tested and it was working for L1mer's fork https://github.com/L1mer/PyPoE/tree/spec-3.14
~~Hi, could someone kindly add supporter attribution to the card Burning Blood? Can't change it myself unfortunately
(https://pathofexile.fandom.com/wiki/Burning_Blood)
The card was made designed by me awhile back
(https://www.pathofexile.com/account/view-profile/Ayvo_) Proof here: https://gyazo.com/6249d4a77e7e5c99e855484a667c281e
Will provide additional proof if needed. Please let me know if this is the wrong place to post this, and I will remove it 🙂~~
Burning Blood6Xoph's BloodCorruptedThere's a place where up is down, where right is wrong, where pleasure is agony, and where the living wish only for death.AcquisitionLevel: 1Lava Chamber Map • Forge of the Phoenix MapSell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardBu...
You're probably getting stuck in spam-filters if you can't save your edits. Doing some small edits like grammar fixes should do the trick.
I'm a big dumb dumb, I didn't realise that I just had to create an account. 🙂 You live and you learn. Now I just have the issue where it links to the wrong account, I guess it doesn't detect the _ in my PoE username?
The issue is that we are using interwiki links for PoE profiles. Because of this, the link has to follow the rules of valid page titles in MediaWiki: https://www.mediawiki.org/wiki/Manual:Page_title
A page title is the title of a page.
It is stored in the page table.
When one is specifying a certain page by typing it into the search box, or putting it in an article as a wikilink, the input consists of a Namespace (or no namespace, if it's mainspace) followed by a colon (optional if it's mainspace) and then the database key.
For example, M...
According to these rules, a page title can't end in an underscore.
You didn't do anything wrong, obviously. We should switch to external links for PoE profiles.
I think the problem with external links was that no new users could edit any popular pages because they got caught in the spam filters.
Can we get around that by using a template that outputs an external link?
I mean, that would be my suggestion anyway, for the sake of convenience.
maybe, I don't remember if that was tested. The problem was definitely with raw links at least.
Can we ask Fandom to whitelist certain domains in the spam filter? @livid moth
if a domain was blocked by a spam filter, it was for a reason. What domain are you trying to add?
okay then that has to be a false positive.
https://pathofexile.fandom.com/wiki/User:Crimroxs?profile=no
hmm, I'm not getting triggered by a spam filter.
For new accounts, they can't really add links until they get more edits. The amount, I'm not sure but it is low from what I remember.
I remember the new users got caught even though they didn't intend to add links. I guess the spam filters thought they were adding links that were already there?
There's a lot of reference links and links to user accounts on poe.com on a lot of our popular pages and it got noticeably difficult for the new users to do any edits.
I've added interprefixes for those a while ago but people are unlikely to know about
Yeah we know about the interwiki prefixes. The problem is that a PoE profile name can end in an underscore, whereas interwiki links can not.
you guys doing any weird queries on Cargo?
(or is there a discord bot or something that uses the wiki api & makes Cargo queries that recently had an update?)
The pages of the incursion rooms broke.
yeah, lua error
There were some straggling cargo calls to module:util. Should work now I think?
My bad. I missed that one, since it wasn't categorized under cargo modules.
hey, i made a change to a sandbox version of Module:Item link, but im not sure how to test it
the change i made last night helped a lot, this shoud help even more
but i am really confused how or where i could test it's working
https://pathofexile.fandom.com/wiki/Module:Blight?action=history i tried putting the sandbox version here but i dont think its actually ever calling this param
so idt that was helpful, im going to revert
What are you trying to test, River?
if the query works
For which item(s)?
i haven't run that code at all
literally anything
that code hasnt been run period
like i could have typo'd and one of the tables doesnt exist
can you just make it execute?
cool, so it's working?
Let me also try with a name alias.
kk
in general, if you can use this way of explicitly joining the list child-table to the parent instead of using any REGEXP or LIKE, it'll improve performance by literally orders of magnitude
(this is the syntax that HOLDS is obscuring)
Appreciate the performance improvements
yeah np, there were a couple pages that were having some repurcussions across the platform last night because of the REGEXP haha
okay its live!
lmk if anything seems broken
ping me here or write in the fandom server
i also eventually would like to give you a LuaCache wrapper around the entire query in Item link, or you can take a look at that yourself if you want
i use it here
and theres some docs here
the question would be basically determining what page do you want to attach the cache to
so like if the alias is X then X has to be blank edited to force an update of the cache
so you put a cache reset in the infobox on X page
Ahh
and this way, you can make it so that the cargo query is executed like once every 3 months only (cache lasts like forever), or after a blank edit that's resetting the cache
as long as you have a safe anchor to attach the cache key to this extension is pretty wonderful
or you can do the other option like i have for Module:Team
i have a js gadget that just resets literally every key for every entry on this page lol
so you could do a single cargo query from your gadget that retrieves all possible keys & resets their values all at once
and put that on some maintenance page with a button thats like "click here to refresh all cache"
A per-page cache reset. Uh huh
yeah so per-page is like, you blank edit the page to run the lua code to reset the one key at a time
or all-at-once is like, you fetch them all, and run lua code to reset them all at once
https://lol.fandom.com/wiki/Module:CacheUtil this is my util module for it
ngl this extension feels really weird to work with at first
cos u are like, rendering lua code to write to your cache
but
its lovely honestly
and its fast
Developing caching solutions is very satisfying
lol yeah
so its perfect for something like Item link
i put it on another wiki that was doing a similar thing for their item displays
where it was 1 cargo query per
and it was insanely slow
i forgot which wiki
but it fixed like everything
Thanks again, River. And I must say, I like your enthusiasm.
no problem! and thanks haha
Heya don't have an acc so can't fix but noticed proph boss has wrong name on wiki's prophecy page & boss page name https://pathofexile.fandom.com/wiki/Holding_the_Bridge
Holding the BridgeWhere those in black swarm across the stone steps, one's blood runs cold with hatred and one's eyes crackle with wrath.You will encounter and slay two powerful Blackguard captains near the Ebony Barracks bridge.Right-click to add this prophecy to your character.Seal Cost: 3x Silver CoinSell Price1x Scroll FragmentMiscellaneousI...
fixed
Couple more instances on mob’s page sorry
!walls
How to Find Fractured Walls in the Azurite Mines
Fractured walls are found in side passages in the azurite mines. They have a specific appearance (https://i.imgur.com/wu4Ul18.jpg), and a minimap icon that appears once you get close to them (https://i.imgur.com/uoZJQ6C.png). There are two types of fractured wall.
The first type spawns in side passages along an existing path. To find these, you can divide the mines map into a grid like so: https://i.imgur.com/kctPRk6.png. All squares within this grid that contain a path but no encounter will have a fractured wall somewhere along the path. In the example above these squares are marked with red dots. Once in that square, you just have to check every side passage for a wall. Side passages that have walls are always straight, always on the outside of the main path if it's curved, usually on corners, usually short, and never connect to other passages.
The second type of fractured wall opens up new paths to otherwise inaccessible encounters. If you ever see an encounter on the map with no visible way to reach it, there will be a wall nearby that you can break to open the path. This thread explains how to find it: https://www.pathofexile.com/forum/view-thread/2204851.
I've been thinking more about what to do with regard to the new way skill costs are implemented in PoE.
One option is to add a bunch of new columns to the skill_levels table. (https://pathofexile.fandom.com/wiki/Special:CargoTables/skill_levels) This doesn't seem ideal though, since it would mean adding a whole bunch of sparsely populated columns to the table.
The alternative requires the use of two new tables. Let's call them skill_costs and skill_level_costs. Skill_costs would store the cost types for each skill, and whether those costs are actually reservations. Skill_level_costs would store the value amounts of each cost type for each skill level.
Still another alternative is to basically join skill_costs and skill_level_costs. This would mean storing a lot of redundant data.
What do you guys think? I don't have access to how this is stored in the game data, so I'm working from limited clues.
What I'm thinking would look like this, using Icicle Mine as an example, since it has both a mana cost and mana reservation.
Back to Corrupted Blood . It seem it is not in the latest pypoe lua extract . So that it may better just set the max charge data manually instead of rely on module
What table is it supposed to be in?
i am not sure. I need to view the pypoe source code to find it out but i am going to sleep
Weapons aren't showing damage https://pathofexile.fandom.com/wiki/List_of_unique_two_hand_maces
You need to run null edit on the weapon pages so that the tables pull up the damage data.
yeah i run the lua export yesterday but not yet run null edit it seems
or something else....

Looks like the numbers show up once you null edit the item pages and purge the cache on the list page.
guys i think ryslathas coil has wrong ranges for more and less phys dmg
Gem pages have errors https://pathofexile.fandom.com/wiki/Awakened_Minion_Damage_Support

Fixed. Let me know if you find any other issues.
https://pathofexile.fandom.com/wiki/A_Modest_Request
Drops from Palace Boss 🙂
A Modest Request3MegalomaniacCede all power and wealth to me andserve me in perpetuity.A minor inconvenience I assure you.AcquisitionLevel: 1Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardAModestRequest
A Modest Request is a divination card. A set of three can be exch...
Hideout props moves at 0.66 units instead of one.
The underlying coordinate system is X up-right, Y up-left, Z into the floor.
Integer coordinates scaled by 10 in-game, IIRC.
did you have watchstone that have modifier to interference the boss loot BTW?
@analog abyss nope
O well, corrupted my ggpk again due to mid-league patch and the addition of rowsize in ItemClasses.dat. Not able to use pypoe once again and the exporter is half finish.....
Corrupted, how did you manage to do that? 😄
I can play the game but yet again somehow unable to use pypoe yet again.....
since i also have Steam version installed. I should not update the ggpk at all and should kept it as 3.14.0
I wonder if PyPoE handles the case where there root child entry for FREE points at offset zero, when there are no free blocks.
I ran into that with one of the releases, might've been the torrent preload actually.
I am not sure. the ggpk for version 3.14.0 work, but 3.14.1c (the latest patch does not work)
it's new boolean at the end, I recently somewhere saw talk about these categories in loot filters, maybe it's related
Is there a way to figure out the proper dropmonster "filepath" anywhere easier than the following, so far I've found it by going into said boss' page and look at source.
in this case, Aul The Crystal King
Try this:
First get to the advanced search options by clicking "containing..." in the search bar suggestions.
Then on the search results page, click "Advanced" over on the right. Uncheck Main and check Monster. Then click the search button.
You have to do this extra step to find it though a search because the search only covers the main namespace by default.
And there it is.
I don't know of another way than this.
neat, this makes searching up bosses much easier
I just went into aul's page and hit that edit source and look what was after "drop_monster = " and cancel out of it after copying the path
Hi, I just signed up in the wiki and want to contribute. Can I just start editing pages or do I have to get permission from someone? Also do I have to know how to code?
I think it depends a bit on the type of content you're editing. Bulk text tends to be rather freestanding like a normal wiki, while some content is data-driven like item details and tables.
Thanks ^^ I don't really know where to start. What are some things I should no edit because they are maintained by PyPoe?
No clue from me, the regulars ought to be able to answer questions like that more accurately 🙂
At the moment, nothing is being maintained by PyPoE. If you're wondering where you can start, there are plenty of articles written in plain English that need to be updated or improved. You could try looking in https://pathofexile.fandom.com/wiki/Category:Articles_needing_updates or https://pathofexile.fandom.com/wiki/Category:Pages_needing_cleanup. We also have a to-do list for 3.14.0: https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:To-do_list/3.14.0.
Thanks a lot 🙂
I want to create Pages for the new skills. How do I insert the skill gem info?
Ordinarily this would be done with PyPoE, but that's not an option right now. You'll want to use Template:Base item and add the skill level data using the parameters from Template:Skill. You can see how this works in practice by checking out the existing skill pages. Good luck 
You can edit any page that you have access right to (It is rude to edit someone else user page however). But normally outside main namespace , such as area, monster, passive, modifier, module, you don't need to know how to edit them.
(And as longer the edit are constructive (e.g. don't deliberately made something up that not exist e.g. monster name) and use talk page if you unsure your edit and need second opinion)
(I am still not sure are there really a stash recipe for https://pathofexile.fandom.com/wiki/Heist_target, or just a hoax.....)
you can cheat to copy poedb data to POE wiki. I think i made a text output of the new gem somewhere in my hard drive. Just may be the PYPOE fork, datamined the wrong cd and mana cost probably from the wrong cell of the game data so that i did not use it to create the article and i think L1mer just updated the fork without followup and did not use it to output the passive....
and i think the new gem still need to use new life cost parameter which the wiki templates is being updated
as long you update the necessary specifications for the dat files in pypoe the exports should just work fine. New stuff (properties) wouldn't be supported though, that would be need to be added manually
@grand magnet Does this installation guide still work? http://omegak2.net/poe/PyPoE/
probably, the UI hasn't been reworked to work with the new bundle format in any case though and the wiki exporters will need correct dat specifications to work
I only started learning java so it will take some time for me. Will try to get it to work. thanks
new gem has life cost so that both infobox and pypoe need more stuff to rework.
L1mer's fork actually works for lua export. And i have done Area and Monster and probably Passive also work just fine but either L1mer and i haven't run it. Mod may be some specification haven't updated by L1mer or need further rework so that not able to run it
(And then GGG made some mid-league change in specification so that it need update yet again)
does this also need the libooz.dll? could not compile it to a .dll
or search zao's msg in #tooldev-general I think he mentioned which zip file is the latest version
Hello. I was looking to go through what quest reward/vendor reward gems I need for a new starter class and quickly found out that the information is out of date or incomplete. As far as I can tell the current gem vendor/reward data is taken from modules as seen on this page https://pathofexile.fandom.com/wiki/List_of_quest_rewards
Yet these modules cannot be/should not be edited as clearly stated there.
How can I help update this to current day?
Use the one that at least partially work or start from OmegaK2's original one and fix the code yourself
I can't code. at least not python
quest reward data is stored in individual gem article's infobox. You have to deduce from other gem to get the quest id
yeah see https://pathofexile.fandom.com/wiki/Arcane_Surge_Support for an example.
Arcane Surge SupportSupport, Spell, DurationIcon: NCost and Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increase...
I think GGG change some quest reward in 3.12 so that those gems should be updated
And may be https://pathofexile.fandom.com/wiki/Template:Quest_reward/doc need to be updated as the data is not retrieved from module anymore
Here?
yes, if it is incorrect , change it. Patch note actually documented the change
So this page should be considered mothballed and not to be read/updated? https://pathofexile.fandom.com/wiki/List_of_quest_rewards
It will update as you change the item pages
The list of quest rewards retrieves the data from the item pages.
But arcane surge is nowhere to be found there. So it doesnt seem it works that way?
not sure it need null edit or not
The build matching the latest commit (462332b) is https://zao.se/~zao/poe/bun-x64-Release-g462332b.zip .
I should look into CI or making actual releases some day.
@rich widget Something went wrong: https://pathofexile.fandom.com/wiki/Infernal_Cry
Infernal Cry is a warcry skill gem that taunts nearby enemies and covers them in Ash, causing them to create a fire damage explosion on death and take increased fire damage based on the power of nearby enemies. It also causes your next attacks to exert, creating a fire explosion on the first hit.
The skill also triggers Combust.
Fixed.
@rich widget There is an error on the Russian wiki. https://pathofexile.fandom.com/ru/wiki/Клич_преисподней In the Skill progression template.
Hmm...
Maybe it's the language? Cyrillic and Latin?
It's intended to work that way. There was an issue with skill gems that was granted to multiple characters that broke the table however, I think it's fixed now.
I think I see the problem.
Russian probably uses commas for the decimal point, am I right?
As in 0,3 vs 0.3
Is that what you mean? http://joxi.ru/krD9qY5IKbJlkm.png
No, that should be fine.
This
If value is a string, Lua knows how to convert it to a number if it's '0.3', but not for '0,3'
I don't understand all these things, but I've seen this in some modules: local mw_language = mw. getLanguage ('en')
Maybe it will help?
This should fix the error at least: https://pathofexile.fandom.com/wiki/Module:Skill?type=revision&diff=699330&oldid=699311
Yes, the error is gone.
https://community.fandom.com/wiki/User_blog:MisterWoodhouse/A_Deeper_Look_at_Creator_Tools_and_What's_Next
New blog post on the upcoming new skin that talks more about Navigational enhancements for the editor experience based on user feedback, a new design refresh for the Quickbar (previously WikiaBar) and has opportunity for functionality enhancements (input explicitly requested), Maps is in pre-production and the CATS team has a slew of other projects on their radar for after the new skin is released
Anybody knows where Peaceful Moments/The Eternal War drop?
If we know , then already appear in the divination card wiki article....
Nope. If you find out, let us know.
The Questionmark.png file used in the Item acquisition module has disappeared somewhere.
Nothing we did. This is an issue with images from Commons. Fandom is aware of the issue.
I split up Module:Item2 up into multiple submodules. Let me know if anything breaks as a result.
I am starting up a project for restructuring item categories. If this is something you're interested in, please contribute here: https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:To-do_list/Restructure_item_categories
@rich widget Akil's Prophecy - also need to add 'AddsSpecificMod', not just 'Fated'. Some prophecies have such, for example: https://pathofexile.fandom.com/wiki/Ancient_Doom
Ancient DoomDoom grows at the apex of the pyramid.You will defeat the Vaal Oversoul while holding Doomfletch.Right-click to add this prophecy to your character.Seal Cost: 1x Silver CoinSell Price1x Scroll FragmentMiscellaneousItem class: Stackable Currency
Ancient Doom is a prophecy.
Damn. I was hoping that would work.
Oh, I see. The prophecy_id=KillingVaalOversoulWithDoomfletchAddsSpecificMod for Ancient Doom
Not just for this prophecy. There are several such prophecies.
For staves, you can make it so that you exclude small staves h. conditions.factory.arg{arg='tags', value='small_staff', negate=true},
Yes, and The Dark Mage.
It's not possible to get experimented base types from any of the divination cards, is it?
we don't know. card that give unique item, can grant league specific unique , but i am not sure about heist / ritual basetype.
|is_drop_restricted = true
seem a band-aid solution. otherwise it seems ritual basetype has the word ritual in the metadata id. But Heist basetype only has the E letter in the id (E1, E2, E3 as suffix and nothing else such as tag)
Damn ggg
To link your profile, log in to the website and follow these steps https://puu.sh/v17at/5ee63f8fb9.mp4
Then, copy paste the current URL at the top of your browser window, and paste it here.
--
To link to specific characters: use the following format
https://www.pathofexile.com/account/Empty for PC, or for console, ONE of (sony|xbox)/view-profile/Your Profile/characters?characterName=Your Character
example for PC: https://www.pathofexile.com/account/view-profile/hyde1119/characters?characterName=druwa_arctrap
@livid moth Hello. Will there be edits to the MediaWiki space on the Russian wiki?
I can look into it.
@livid moth Your recent edits to the stylesheets caused some issues.
https://pathofexile.fandom.com/wiki/MediaWiki:Hydradark.css?curid=36596&diff=700734&oldid=667960
https://pathofexile.fandom.com/wiki/MediaWiki:Common.css?curid=67&diff=700733&oldid=691714
When you moved the rules from Hydradark.css to Common.css you also greatly increased the specificity of the rules that set the base appearance of buttons. It went from input[type="submit"] to #content input[type="submit"].
That was intentional
Are there certain elements that lost the styling because of that?
Well, yes. It's also just bad practice to write high specificity rules for html elements, like input. If you write a rule like #content input[type="submit"], then every time you want to change the appearance of a button inside of #content, you are forced to write a rule with a minimum of 111 specificity.
Is it necessary to do it this way because of Fandom Desktop?
It is restricting the styling of input to the #content area, which is where the article content is displayed.
#content is more or less the entire page.
well, yes that was the goal.
It shouldn't need to style elements outside the #content area. Theme Designer was one of them that was getting the styling.
Is there any reasoning why a different appearance for a button would be needed? In any case, it could be changed to something else instead of using #content.
Is there any reasoning why a different appearance for a button would be needed?
Yes. Your change has actually broken a number of things.
For example
Okay thank you for letting me know. Could you provide a link?
There are plenty of other examples, but it's not actually my job to go through and show you every single one.
Yea, there isn't a reason to be hostile but I'll get that fixed.
@rich widget On the Russian wiki, we tried to implement Metadata/Items/DivinationCards/DivinationCardLingeringRemnants, Metadata/Items/DivinationCards/DivinationCardTheEasyStroll, and Metadata/Items/DivinationCards/DivinationCardTheArenaChampion. It turned out like this:
{ defaults = { is_corrupted = false, }, condition = { h.conditions.normal, function (tpl_args, frame) return string.find(tpl_args.name, 'Карта храма ваал') <-- Vaal Temple Map end, }, text = function (tpl_args, frame) return string.format(m_util.html.poe_color('rare', string.format('Карта храма ваал'))) <-- Vaal Temple Map end, groups = { { -- Пережитки прошлого <-- Lingering Remnants item_id = "Metadata/Items/DivinationCards/DivinationCardLingeringRemnants", amount = 16, }, }, },
Is this correct?
I don't like this line: return string.format(m_util. html. poe_color ('rare', string. format ('Карта храма ваал'))) It is advisable to leave it empty at all.
This was done in order not to change the data every time map_series changes.
I was wondering why you would create a rule like this, but yeah, that makes sense.
Yikes
wiki's on a diet? 😄
Before...
...and after
Wait for it
Before...
...and after
Can't wait for all of the comments on reddit about how the wiki is krangled now.
The crappy fandom design :/
The Russian version does not work as intended at all. http://joxi.ru/4AkOzKkcowbdWA.png
so much more space for RMT ads
When will the new wiki style be applied?
hello, I designed broken promises divination card, was hoping to add that I was the creator in the wiki, what would I have to do?
Feel free to edit the page.
how would I do that? doesn't give me an option
login or register a account and you should be able to edit the page.
@gaunt sonnet You don't have to do this, but what I usually recommend is to create a public post somewhere like the forums or reddit that identifies you as the creator of the card. Everything on Discord goes away eventually. Like I said though, you're not required to.
@rich widget thank you sir. i also contacted support to allow the card design to be my unique avatar so that should 'verify' that i'm the creator of the card. that should be enough right? 🙂
Yeah, definitely.
@rich widget my avatar is now broken promises design! so exciting. this is enough for verification right?
Oh that card art is sick
wait is that the double implicit ring card it is, neat!
Something fucky is going on and it wasn't me.
@livid moth Do you have any idea what is causing this? It seems like the wiki isn't loading Common.css, but it only happens when I'm logged in.
Started happening to me today as well. Forced-reload (Shift-F5) fixed it for a bit, but now it's constant. The mouseover tooltips for pages (ex. item, map, etc) are also completely skuffed (screenshot attached). The tooltip has no background, interferes with mouse clicks, and doesn't go away after moving the mouse away.
https://pathofexile.fandom.com/wiki/MediaWiki:Gadget-sitewide-styles.css testing things out, this stylesheet styles everything back
https://pathofexile.fandom.com/wiki/Special:Preferences?useskin=hydradark#mw-prefsection-gadgets but I don't see it in the list.
Oh that's right. I forgot that we used a gadget for that.
It's defined here.
If it's gadgets that are the issue, then is there another way to apply styles across both the desktop and mobile versions of the website with a single stylesheet?
by importing them
Not sure what that means.
Ooooh! You're a genius!
Just to note, mobile ignores common.css so had to import it for mobile as well.
Yeah, but still, why didn't I think of using import before? smh
At least this should make sure the styling works for the time being until I can figure out why the gadgets are no longer working for this wiki.
wooo, my item boxes are working again ^.^
It's my understanding that gadgets are disabled on FandomMobile anyway.
That's likely the case, but idk. The front page was styled on mobile prior.
And yup, found a ticket on default site styling gadgets stopped loading. So these imports are temporary until that can get fixed.
Thanks
@livid moth Gadgets are disabled on FandomMobile, according to this: https://help.fandom.com/wiki/FandomMobile. It looks like Pcj had previously copied a bunch of styles from MediaWiki:Gadget-sitewide-styles.css to MediaWiki:FandomMobile.css.
https://pathofexile.fandom.com/wiki/MediaWiki:FandomMobile.css yea and they're still there
Made the wrong one last time.
I was previously using a gadget to load MediaWiki:Gadget-sitewide-styles.css on both the desktop and mobile views, but since gadgets are now disabled on mobile, there's no reason for me to use a gadget for this purpose.
Could just transfer the styling over to Common.css
Well Common.css isn't loaded on mobile
It's only loaded on desktop
Unless that has changed.
Nope it is not. Still prefer to keep one stylesheet and just import to both mobile and common?
Yeah, that's what I was thinking. It's too much trouble to maintain the same css rules on two separate stylesheets.
Well probably best to move away from the "Gadget-sitewide-styles" name and name it something else and can just import from that new name.
Nice. Thanks
poe wiki is advertising RMT currency selling websites atm...
just wanted to come let you guys know, that maybe you want to check that out, as you probably dont want advertisers like that in there
There used to be a link in the menu for reporting bad ads, but @livid moth removed it.
Found a minor bug where mirebought links to trap support instead of "trap and mine damage" support ^^ Seems that cannot be changed by a normal user as far as I can tell
Not that the links are used to often, the wiki page for the item properly links to all support granted by the item
It can be changed if you know where to look, but these things are supposed to be handed by the PyPoE bot.
Mirebough has |explicit3 = SupportedByTrapAndMineDamageUnique__1, so you would need to find the modifier page that corresponds to that, which is here: https://pathofexile.fandom.com/wiki/Modifier:SupportedByTrapAndMineDamageUnique~~1. You can then edit the page as normal.
@rich widget oo you changed it <3 Thanks If I understand correctly it was the modifier page that was linking to trap support instead of Trap and mine damage?
these bug need to change the parsing dictionary of the bot at all (The bot mislink the Shield in meat shield support before or mislink Clarity in the name of a notable passive)
Yeah, exactly. The item page uses the data from the modifier page.
@honest topaz This page has an error on it: https://pathofexile.fandom.com/ru/wiki/Отпор_ваал
@rich widgetThanks. It turns out I didn't notice your last edit in Module:Game.
@rich widget About The Breach: you can configure automation by flavour_text (for example, "...transformed with a Blessing...")
Interesting idea.
Anyone know what happened here? https://pathofexile.fandom.com/wiki/Doryani's_Machinarium
Hmm... it seems that null editing the page fixed it.
It was required to make null_edit on the Maze Map (Ritual) page.
Ah.
@analog abyss Any idea what's causing the error here? https://pathofexile.fandom.com/wiki/Monster:Metadata/Monsters/LeagueMetamorphosis/MetamorphosisBoss
@rich widget MonsterQuestBoss
Missing Modifier:MonsterQuestBoss
@analog abyss Can you please look into that when you get a chance? I'm asking you, since your bot was responsible for the last edit on that page.
@livid moth Can we make a new namespace for guides, like the Terraria wiki has? https://terraria.fandom.com/wiki/Category:Guides
The intent is to create a space for editors to write more opinionated articles if they want to.
We already have a few guides on the wiki, but having them exist in their own namespace would help to separate them tonally from mainspace articles, I think.
Are they under Guide: already?
Okay, I've added it.
Does this have a corresponding article on the Russian wiki? The interwiki link goes to the wrong article. https://pathofexile.fandom.com/wiki/Rogue's_equipment
The interwiki goes here, which is obviously wrong: https://pathofexile.fandom.com/ru/wiki/Список_экспериментальных_базовых_типов
@rich widget Just ThemJohns copied this article from another article along with interwiki. Previously, when editing, I wrote a comment about not copying interwiki, but I realized that it was useless and stopped.
There is no article on the Russian wiki.
Hey, I didn't seem to find this information from the wiki section of Strongboxes, but after asking from viperesque a question of "Do strongboxes count as chests?" and he replied with yes after testing it. This is in relation to the watchstones that have a modifer of "Chests have #% increased item quantity" that affects them. Could this be added into the strongbox section in some way?
https://pathofexile.fandom.com/wiki/Strongbox
Strongboxes are a special type of loot container found throughout Wraeclast. When opened, a strongbox will release groups of monsters to surround and attack the character. Only once all of the ambushing monsters are slain will a strongbox relinquish its loot. The monsters released by a strongbox also drop loot and grant experience when killed. M...
Sorry i haven't online. It is because i have done the monster infocard export but not the mod, so that the monster datacard is displayed wrongly since the infocard use the new mod that not exist in wiki but exist in-game
i may try if brather1ng's fork work or not, 4 days ago they fixed the ItemClasses.dat rowsize error but not sure the specification for mod is updated or not
Today, I updated the wiki to show the changes to betrayal in 3.14 with regards to the stealth nerf of safehouse leaders and updated the wording. I added to the notice description at the bottom and used the same wording to describe leaders in the investigation board. I used the same wording from the patch notes to describe leader rewards. Can someone else look this over in case there's anything I forgot ? https://pathofexile.fandom.com/wiki/Immortal_Syndicate
and brather1ng's pypoe fork seem only meant for their repoe. The GGG file specification for modifier is not updated . Return
KeyError: 'TagsKeys'
probably some of the item can be exported again . (edit: done "Contract: Hyrri's Gift" using -p parameter)
And passive skill for brather1ng's pypoe does not work. Probably i need to fuse brather1ng's code with L1mer's
I did some low-level category restructuring. Everything that was under Administration is now under Path of Exile Wiki. Images and Audio have been grouped together under Media. Articles describing editing guidelines that were previously categorized under Policies are now categorized under Guidelines.
I'm definitely and idiot and couldn't figure out how to make a change even with the how to page. Can someone just add Triumvirate Authority to the table for https://pathofexile.fandom.com/wiki/The_Admirer. Can confirm I just got it. Other than that, keep up the good work guys, I know its a bitch to try to keep the wiki up to date.
Interesting. So the Admirer can actually return any of the items dropped by Atziri too, not just ones that have "Atziri" in the name.
So I implemented automatic upgrade paths for The Void card. https://pathofexile.fandom.com/wiki/The_Void
It works, but it's kind of idiotic, considering how many different items can be returned from it.
It leaves me to wonder whether this is even useful.
I think I've said before, and I'll maintain, that listing upgrade paths for div cards that can return every item within a general class (e.g. all unique weapons) just clutters item pages
Narrow classes like "any unique granite flask" or "any fishing item" are fine though. Those are much more interesting
The Void doesn't return all items within a general class. It more or less returns every item.
The main issue with The Void is that it's such a high variance card, it's almost misleading to state that a particular item can be obtained from it.
Because of the way The Void works, the actual chances of receiving certain common items from it is utterly miniscule.
The chance of receiving a single The Lover card is far, far lower than the chance of receiving a rare Two Stone Ring, for instance.
Right, I agree. I'm arguing that some other div cards, like Arrogance of the Vaal and Jack in the Box, might be better left out as well
Right now i am re-exporting the hideout decoration which is less likely to cause problem (the change in favour cost is long overdue to be updated) . But in case any error please tell me in the wiki
User contributions for Kowloonwikibot - Official Path of Exile Wiki
And i guess i already messed up some divination card so that i have to revert the edit one by one and only keeping the drop lvl change. And since there is too many divination card i am not going to export the rest of the card. But it seems every single card has drop lvl changed
@rich widget @bleak comet I start to exporting craftable watchstone but it seems missing tag in the wiki
You need me to add the tags watchstone and watchstone_item?
yes
and turn out Titanium and Platinum has different tags
https://pathofexile.fandom.com/wiki/Platinum_Haewark_Hamlet_Watchstone?diff=706454&oldid=671001
https://pathofexile.fandom.com/wiki/Titanium_Haewark_Hamlet_Watchstone?diff=706465&oldid=670956
watchstone_environment
watchstone_league
Platinum Haewark Hamlet Watchstone is a Watchstone base type introduced in the Echoes of the Atlas expansion. It can be crafted and allows players to control their own watchstone mods.
Added
@rich widget hey, do you think the wiki is ready for FandomDesktop? If so, the wiki can be marked as ready here https://pathofexile.fandom.com/wiki/Special:AdminDashboard
So far, I think the layout looks good:
This is how that page looks on load.
You can change your preferences here: https://pathofexile.fandom.com/wiki/Special:Preferences#mw-prefsection-rendering
regarding the compact/expanded view and show/hide right rail
Does this mean every user has to change these settings if they want it to look similar to the screenshot you posted?
yea
I've submitted some feedback tho, with others supporting it, the feedback suggests allowing wikis to choice their default content width either expanded or compact regardless of logged in or not (but of course logged in users can choose to override the wiki's default choice with their preference). Do you want to support this? I can't guarantee this will become a thing, but a support nonetheless shows them this is what we want.
That's where I was going. So yes, I want to support the option to change the defaults.
performing passive pypoe export, i think most passive can be extracted base on my txt file test run, with some passive seem need parser update.
https://pathofexile.fandom.com/wiki/Special:Contributions/Neokowloon
User contributions for Neokowloon - Official Path of Exile Wiki
And my internet is down again due to bad weather.....only around 1200 passives have been finished
Is there a cargo query (or API) that allows me to pull the gem data from the wiki and which class(es) get that gem from a quest/vendor?
You might want to see how pages on wiki do it
here https://pathofexile.fandom.com/wiki/Module:Item_acquisition?action=edit
Message to admins - wrong anoint info for Leadership on wiki : instead of Violet, Opalescent, Silver you have 2xOpalescent, Silver
It looks like I might need to recreate the data table, so let me try that.
Fixed.
yo u play poe homie???
thats actually insane... u guys play path of exile???
We play POE. But with knowledge of programming people create quite a good stuff to query in-game data. (I am not programmer but starting to master the query in wiki)
@rich widget The {{Map disambiguation}} template is broken https://pathofexile.fandom.com/wiki/Death_and_Taxes_(disambiguation)
Death and TaxesDeath and TaxesNecropolis MapMap Level: 83Map Tier: 16Guild Character: ¿Item Quantity: +150%Unique Boss deals (30-35)% increased DamageUnique Boss has (25-30)% increased Attack and Cast SpeedUnique Boss gives 20000% increased ExperienceUnique Boss drops (12-20) additional Currency ItemsSo the raiders danced,leading their foe ever ...
I think it has been for some time.
It is caused by recreating the central article for the unique map. A solution is just nuking all child article for unique map as it does not make sense (unique gear that changed base , does not have fork article) Just right now the page history is a really mess that under different page name
Also in theory map from atlas of worlds / 2.0 / 1.0 map series "can" have different drop pool but it is way too hard to update it.
old map drop pools are probably best described in a single location anyway -- they were all specific to atlas regions, iirc, not individual maps, and they usually only changed due to physical reorganization of the atlas
I'm having trouble visualizing it. Can you elaborate or give an example of what that would actually look like?
"during the Atlas of Worlds expansion, the atlas was broken into the following regions <etc etc>, which were associated with the following base item drops <etc etc>"
the key is that the drops were associated with the pre-Conquerors regions, not specific maps or map series
actually, I'm curious if legacy maps inherit the atlas bases from their original location. I suspect they don't
The atlas bases have always been associated with a region though. In fact, they still are.
in 3.2 there is a vague patch note regarding card and legacy map
@livid moth Can you remove the redundant rules from FandomMobile.css that are already in Sitewide.css? I can't edit FandomMobile.css for whatever reason.
Alright
Will the new fandom layout be unavoidable? So many sites have already been changed but the POE wiki still has its old layout, just has that warning banner that it will change soon.
I was hoping for a solution that doesn't involve logging in, since it's, you know, otherwise completely unnecessary.
I mean, nothing against the POE wiki admins, it's obviously Fandom being idiots enforcing the new layout on everything.
It's unlikely that the PoE community will manage to evade the intent of Fandom ops, which is to make it more ad-friendly 😄
I've been peeved about the compulsory skin switch from the start, particularly because the default settings for the FandomDesktop skin are fairly awful, and a significant departure from what people are used to seeing on the PoE wiki. It would be nice if we could at least change the defaults, otherwise everyone who uses the wiki without an account is locked out of the "nicer" layout.
Fandom's stated intent with the unified skin is to promote Fandom itself as a platform, which is something Gamepedia didn't do as much. Apart from ad placements, Gamepedia allowed each wiki to pretty much do their own thing.
"Hey guys, use our platform for everything. Oh, but more than 50% of the page won't be your content. Brilliant, right?!"
Pretty much
fwiw:
#WikiaBar, .notifications-placeholder, .global-navigation, .page__right-rail, .mcf-wrapper, .wds-global-footer
{ display: none; }
.main-container
{ margin-left: 0px; }
.fandom-sticky-header
{ left: 0; }
haven't tested on poewiki, just wrote this earlier to make another wikia site readable 🙂
the default appearance leaves a lot to be desired, this is what I came up with after trying to make it bearable via Stylus:
display: none!important;
}
.global-navigation {
visibility: hidden!important;
}
.global-navigation__bottom .global-navigation__icon {
margin-left: -12px!important;
}
.global-navigation__bottom {
background: transparent!important;
visibility: visible!important;
}
.community-header-wrapper {
display: block!important;
height: auto!important;
}
.main-container {
margin-left: 0px!important;
width: 100%!important;
}
.page__main {
padding: 20px!important;
}
.resizable-container {
max-width: 100%!important;
width: calc(100% - 40px)!important;
margin: 20px auto 20px auto!important;
}
.page__right-rail {
max-width: 250px!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail {
width: 0px!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail .right-rail-wrapper {
display: none!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail.is-rail-hidden {
width: 250px!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail.is-rail-hidden .right-rail-wrapper {
display: block!important;
}
.right-rail-toggle {
background-color: var(--theme-page-background-color--secondary);
}
.is-rail-hidden .right-rail-toggle {
background-color: rgba(var(--theme-page-dynamic-color-1--rgb), 0.1);
}
.wds-global-footer {
background: transparent!important;
margin-top: 0px!important;
}```
https://pathofexile.fandom.com/wiki/Active_skill_gem What I need to change to get Reap and Petrified Blood to show up on this list?
I guess they need to have their attribute percentages specified
I thought those were calculated automatically, but apparently not
It's 60/40 split between strength and intelligence
For Reap
So for Reap, put strength_percent=60 and intelligence_percent=40. I'll let you figure out the percentages for Petrified Blood.
Ideally, the item module should calculate the percentages automatically, but I won't be able to get around to implementing that immediately.
👍 ah that was the property that needed to be add
oh yeah forgot to mention, that didd the trick it showed up on the list
Is it possible to get a counter on that page, along the lines "There currently are X active skill gems in the game"
aren't the numbers for this 59% and 41% for Reap if you go by the attributes listed for lvl 1 or 20 gems?
I guess, but it doesn't really need to be that precise.
these values are usually pulled from the game files
and the actual stat requirements are caculated via gem required level and the percentages
If FandomDesktop cannot be avoided, will you redesign a new css for it?
your penis needs a css regedisgn
!mute @flat eagle 24h -r you've got 3 whole messages on this server and 2 of them are extremely rude, just leave the server if you don't plan on interacting in at least neutral manner.
mrJonasty#4822 was muted
most page works fine with collapse sidebar and expand the canvas
I don't really want to spend the time making light mode styles...
oh, there's a dark theme mode
@rich widget Lua error in Module:Item2/core at line 662: attempt to get length of field 'drop_areas' (a nil value). https://pathofexile.fandom.com/wiki/Seaglass_Amulet
Fixed
Hello! I am not sure is it okay to post wiki errors here, but I will try.
I've seen this in few web browsers, I am sure that is not me.
https://pathofexile.fandom.com/wiki/Soulwrest
Oh, probably this error is common for current state of wiki. Sorry for disturb.
Reporting problems is a good thing, hard to fix things one doesn't know about 🙂
Thanks for letting me know.
It was very random occasion that I found it. 🙂
Fixed.
Всем привет. На этом канале есть русские правщики wiki?
Does this channel have Russian Wikipedia proofreaders?
Russian wiki are mainly managed by @honest topaz and others, you can DM him here or in wiki
@rich widget https://pathofexile.fandom.com/wiki/Item_class
I love when pages that I didn't even know existed break 
Fixed.
@rich widget https://pathofexile.fandom.com/wiki/List_of_item_filters 🙂
Fixed.
@rich widget a bunch of the unique item lists (https://pathofexile.fandom.com/wiki/List_of_unique_body_armours etc) are broken, displaying either no items or a lot fewer than they should
just routine mention in the existing unique article , or should we create new article for royale only unique (which mean same name would have two articles, article with Template:il need to be fixed, royale only item show up in other article but not much real sense as people did not build on royale version and vice versa)
And i am not sure i remember wrong or else. I got a Ice Shot from the ground that need character level 4.....not sure it is level 1 gem that is specially for royale or just a levelled up gem
the royale unique have different baseItem and modifiers.
the royale gems have different BastItemTypes.dat record.
The armours table got borked when I went to add the upcoming "Ward" stat. It should be fine now. You might still need to purge the cache on some pages.
If you want to create separate articles for the Royale versions of items, you certainly can. I don't think Template:Item link will require an update, but you'll need to ensure that you add drop_enabled=false to the Royale versions.
seems like Module:Item_table broke https://pathofexile.fandom.com/wiki/Awakened_Support_Skill_Gems
Thanks for letting me know. I will fix it momentarily.
I will let @livid moth field that question.
yeah, I'm not a huge fan of the new style either, but afaik it's a Fandom thing. You would have to monkey with the CSS on your side
sites usually like those "narrow page" designs because it gives lots of space at the sides for ads >_>
Wasn't there talk about having a configuration knob when logged in to adjust it?
I think there already is. The issue is that you can't configure it if you are not logged in.
You're just stuck with the horrible defaults.
Perfect timing to have it ship in the wild now that every content creator is opening their wikis after livestream.
At least one channel I watched today had "opinions" on the wiki 😄
https://pathofexile.fandom.com/wiki/Special:Preferences#mw-prefsection-rendering
If you're logged in ^
Else, for non-logged in, you can just click the collapse/expand button on the side:
I wonder, is it possible to have a frame "warning" that says the wiki is best viewed with hydra layout, which is unavailable without logging in?
The Hydra/Hydradark skin will be retired.
What, we won't be able to keep it even while logged in?
Yea, it won't be available as an option.
God damn, fuck fandom. Maybe you'd be able to find a more accommodating wiki? Though I have no idea what costs or transitions might be involved.
I guess i am a lab rat now.....
change to new wiki skin. Have this
If you don't like the new style (I don't) you can delete most of the elements with UBlock Origin and the site works fine. Also you won't have ads.
i fixed it by signing in and changing to hydra dark
iin the appearance tab
fandom is trash
oh i didnt scroll up lol
@livid moth The above bug is primary due to the new skin, as the Hydra skin will be removed, so can you have a look where could causing this bug?
It seems any page that use Template:Status that overlay the border with the pic of the status icon, would have this bug. E.g.
you just need to enforce padding 0 over the sitewide css specificity
I can use it with login, i can't do it without. Which many reader of the wiki did not have an account
I added a fix. Let me know of any other issues.
I tried adding the vendor and quest rewards to Petrified Blood, and it looks like they went into {{Base item}} ok, but they're not showing in the {{Item acquisition}} https://pathofexile.fandom.com/wiki/Petrified_Blood
If anyone has any advice about how to fix it I'd appreciate it 😄
looks like its working to me
Guess it took time to update or something 🤷♀️
Null edit or purge page cache would usually work
How long are we going to be able to avoid adopting the new wiki sidebar
adbar you mean 
Admiral Adbar says: "it's a trap!"
Is the new skin by itself treat red link (link to article that not yet created) as yellow or my own setting?
@livid moth any way i can get right in zh-wiki https://pathofexile.fandom.com/zh or somewhere to request edit on the first page?
https://pathofexile.fandom.com/zh/wiki/Pathofexile_维基
(BTW it seems abandoned since 2016, not sure worth me time to fix it)
man the wiki just does not work with fandoms garbage new ui layout
even once you realise you can change it so that it doesnt default to portrait mode
look at these item lists, cant even see the icon so you cant tell what type of item they are without mousing over each one
Before I bombard the Wiki with 300 API requests, I wanted to check in if there is some easier way to obtain 2 page sections of different pages using a single query (instead of executing 1 query per section for a total of 2 queries per page, for a total of 155 pages)?
Thanks
What page is that?
hm youre right it isnt all pages, ill try go back through where ive been and list all the ones it happens on
ok yeah i think its just the projectile page
attack and cast speed are also small, but theyre fitting for their chart size
annoying, but reasonable
I see. The tables of items on that page are not displayed with large icons, that's all.
Either because the last editors didn't want to for whatever reason, or didn't know how.
I can give you access to edit it. What is your user page?
This is not a Fandom skin issue.
ah, well thats certainly strange then
Do you want to change it?
nah i dont have an account or the know how
NeoKowloon
Okay done
@livid moth Is there any existing literature on how to customize the new FandomDesktop skin?
Help:FandomDesktop preparation guide | Community Central | Fandom
Thanks. I was thinking from a regular user's perspective though.
Nothing like that is available afaik.
Is that something that we can expect will be forthcoming with the switch to FandomDesktop? I think it would benefit a large segment of the PoE Wiki's users.
Not that I know of. I can pass this on and let you know what comes of it.
That would be good. Thanks
They'll all probably be here https://community.fandom.com/wiki/Help:Customization but most articles don't account for FandomDesktop yet (and GP-specifics).
Is this FandomDesktop thing why the wiki has been drastically converted?
The future is now, everyone gets to enjoy the unified look across Fandom wikis.
Be happy that the fine peeps here has unscrewed it this much 😄
(you can widen and restore some of the layout if you're logged in)
No. And this channel is wiki matter. If you have question for build and gameplay, I guess there is channel more suitable
(edit: i guess the comment i am replying was deleted)
Was the poe wiki always a fandom wiki?
Because the layout is completely butchered right now
Indirectly, it was first gamepedia (via Curse), and transferred to Fandom a bunch of years ago, and merged into their platform.
Could be worse 😄
You can make it pretty good again
Just need an account and to change the appearance to the dark theme
I've been told that's going away eventually too
It was first independent before I made a dumb decision to sell to Curse
is there a way to get unique items internal names/links to the cdn images via cargo query?
wiki don't have cdn image url, they store image
"a bunch of years ago" is exaggerating. It was only 2019; 2020-2021 when the two platforms "officially became one"
Alright thanks.
Unfortunately these media conglomerates tend to reveal how awful they are after buying up all competition.
I'm still salty about wowhead selling out to zam
It's a travesty what that site became
I wish GGG would just create and maintain their own wiki, the game is more than big enough for them to hire a couple people specifically for that purpose
wrong channel and they arent going to
is anyone familiar with the cargoquery for the wiki? I can't seem to get the right query to pull skill_gems
You can see most queries on the existing pages, can't you?
See whether this article helps. If not, I might be able to troubleshoot. https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:Data_query_API
It seems that I am having a hard time finding the "name" for the skill_gems.
I am able to get data by using ?action=cargoquery &tables=skill_gems &fields=gem_tags,dexterity_percent &format=json but the skill names are not there
can someone point me to a tutorial on updating item templates? when i went to look at Null's Inclination i noticed it hadn't been updated with the 3.14 changes and i got the version notes added, but i can't figure out the right way to change the item itself
You probably have to join multiple tables together to get the data you need. The skill_gems table is just an extension of the items table, containing item data specifically for skill gems. The items table contains the item names.
Yes, all cargo tables doesn't include everything so you have to join tables together. A good way to see what fields each table includes is on this page: https://pathofexile.fandom.com/wiki/Special:CargoTables .There are some non-public fields we often use to join tables together, such as _pageName or _pageID.
Cargo tables - Official Path of Exile Wiki
Ah I see, thank you @bleak comet @rich widget
Ah, that's where the table schemas were at, I was trying to infer it from queries on pages.
I don't saw any problem. Make sure you purge the cache using the function in top right?
(Also if you talk about the skin, blame fandom not the voluntary editors of the wiki)
(And never view the site in the phone)
In the narrow theme the table is too wide and has a horizontal scrollbar, but otherwise it looks fine to me, 2DArt is nice and big and all 😄
I can also recommend reading the official docs regarding CargoQuery (https://www.mediawiki.org/wiki/Extension:Cargo/Querying_data). Something I did notice is that the order in which you list the tables (when joining multiple together) does matter and often produces exceptions or seemingly cause a query error while it should actually be working. (Likely this is due to the left-joining of tables, where as in more common query-languages, such as SQL, you have more control over how the join is performed)
Interesting. A while ago we were struggling to write the item query here: https://pathofexile.fandom.com/wiki/Action_speed#Unique_items The query seemed sound, but caused the page to take an extremely long time to load. Frequently it would just time out, so we ended up simplifying the query. https://pathofexile.fandom.com/wiki/Action_speed?type=revision&diff=667030&oldid=666996
The queries I was building a few days ago didn't take long or timed-out like yours. Mostly they straight-up throw an exception. Funny thing regarding your action speed query, you're only covering items that directly provide said stat, but not items that provide a "buff" that provide said stat (e.g. Torrent’s Reclamation).
If you're interested in my particular troublesome query: I wanted a list of current non-unique maps and their bosses (quite simple rights?), I ended up with: https://pathofexile.fandom.com/api.php?action=cargoquery&limit=500&tables=maps,areas,monsters&join_on=maps.area_id=areas.id,areas.boss_monster_ids HOLDS monsters.metadata_id&where=maps.series='Ritual' AND (maps.unique_area_id IS NULL OR maps.area_id<>maps.unique_area_id)&fields=maps.area_id=area_id,monsters.name=monster_name
If you switch the order of the tables maps,areas,monsters around, the query straight-up fails with a not-helpful-at-all "db error" result. Took me a while to figure out the left-joining causes this. I'm more user to standard inner-joins from using (my)SQL
who is responsible for the wiki page? it's a shitshow in there, can't find anything, gotta click 50 times to find a list of skill gems
How many times does it have to say "list of active skill gems" at once? And to top it off, it says "Main page" but there is no such link on the main page...
Old navigation:
Main Page > Skill Gem
New navigation:
Main Page > Skill gems > Active skill gem > List of active skill gems
It would seem that someone managed to complicate something that was perfectly fine.
- And to top it off, on some pages the "Fan Feed" covers more than 70% of the pages actual content. Why is there even a Fan Feed? who cares... If I'm on the wiki page I'm there to read about the things I'm looking for.
the "Fan Feed" is an awful Fandom network-wide thing which our wiki has zero control over
ok, understandable
how/where do i talk about wiki feedback?
i see someone posted a comment on the skill gem page back in 2016 but i don't know where/how/if i'm supposed to log in to the page to add my feedback lol
nevermind, found it hidden in the bottom left
Dude.....search function exist, search the list of gem next time. Also an article cannot embeded too many content so that you have to click into the link instead of a table....
I don't get why the list of active gems isn't being transcluded anymore in https://pathofexile.fandom.com/wiki/Active_skill_gem though. Not sure if something has changed with the transclusion rules or?
Warning: Template include size is too large. Some templates will not be included.
Ahh, there it was when editing the page, I thought it would show in some category as well.
Active skill gems, or known as skill gems are an item class which grants active skills to the player by placing them into an item socket. Similar to support skill gems active skill gems can gain experience and level up increasing both their attribute and level requirement as well as the effect of the stats granted by the skill.
Active skill gems...
It is in the hidden category "Pages where template include size is exceeded". You have to enable visibility of hidden categories in your preferences to see it.
hmm the settings must have reset somehow I've had that enabled before.
can someone link me to a guide or something related to the expedition currency in the locker? i want to know what each one does
The Vinktar SquareCourtyard MapMap Level: 70Map Tier: 3Guild Character: ²Item Quantity: (+100%-+150%)Item Rarity: (+100%-+150%)Monster Pack Size: (+30%-+50%)20% more Monster LifeMonsters cannot be Shocked20% increased Monster Damage+35% Monster Lightning ResistanceMonsters deal 35% extra Physical Damage as LightningTo the east, it cannot be seen...
which itemlevel does Agnerod West, Imperial Staff need to be to vendor sell to a vinktar square map of Tier 16?
83?
an account on a shitty site... nah. better just block the garbage with ublock https://redd.it/olkq2n
Just fiddled with whatever fandom did to our poor wiki and thought I'd share it. ! 2021-07-16 https://pathofexile.fandom.com ...
Does fandom have some kind of stay-logged-in toggle or is that a cookie/setting issue in my browser?
When I close the browser I am logged out.
Not yet update the article, but the max tier this league is T14 or T16? Match the ilvl to area level
its T16
Then may be need ilvl 83. Still have shit internet, still not able to use pypoe to export new map series. So, may be I will update the article tomorrow
well, GGG seems did not realize it will render the low ilvl staff useless when the map is red (T13?) and T16 only.....
Oh my... This is so painful to edit the wiki now
Like he take 5-10 secs to load when editing
HeyGuys, who is responsible for removing this big bar using 1/4 of layout?
You can mitigate the layout by logging in on the wiki and changing your preferences.
Need to fix the CSS page
The wiki seems dead since gamepedia was finally transferred to fandom https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki ?
Nothing related to 3.15 was added on it. I don't even see the 3.15 todolist
A lot of it kind of hangs on that tooling has been somewhat bitrotted and in need of new blood and effort, which is why much is stuck on 3.13-era content.
Quite independent of Fandom.
Which tooling? So it's not due to platform migration?
For example I added Expedition Supporter Packs https://pathofexile.fandom.com/wiki/Supporter_pack#Expedition_Supporter_Packs But as templates and images don't exist yet it's not so pretty. I wanted to check the todo but even that. Seems like the 1% of the community contributting to the wiki are gone or at least the 1% of the 1% that were doing the backbone work.
Everything that's sourced from game data tables need the format properly guessed for any changes to the tables that GGG make. The tools may also need adjustments to handle those changes too.
There's some people around here that try, but it's a big job.
You mean it's reverse engineered from the game binaries or scrapped from PoE website?
Passive game data files in a schema that you have to guess at. Executable is not needed.
The huge ggpk?
Yep. The DAT files inside in particular, which are row-oriented tables kind of like a database, with a column schema that is not stored anywhere.
🤔
You are referring to those tools? https://pathofexile.fandom.com/wiki/List_of_Path_of_Exile_related_applications#Development_Resources
Up until September 2020, those were loose files in the GGPK. After that, they were stored in a new bundle structure. The DAT files are ever-changing, regardless.
There's some tooling that's based on the base tooling like PyPoE to extract relevant tables and bulk populate wiki content from them.
Lots of fun changes... ward introduced? New columns and some move. Last league's more generic resource costs? Big restructure of skill costs table.
Any toolmaker that makes tools that rely on a subset of that data has to divine the bits of the data schema they need, it's an endless struggle. As the community is quite small, when key people leave for whatever reasons they might have it has large impact.
Seems that poedb managed to extract recent stuff
Yep, Chuan is on top of things. PoB has a good enough idea about the tables they care about.
Can't we ask PoE to provide sume light about the ggpk/dat structure for PoE fan devs?
Wiki and other tools, a bit spotty in parts.
Good joke 
Am I too naive?
It's kind of pretty much in the area of "quite against the terms of use but we're not enforcing that too hard".
I mean we're on the official PoE discord and they created a wiki channel so they kind of care a little
I thought this is the official Discord for r/pathofexile?
idk, you're mayeb right
While there's GGG peeps hiding around here, it's the one for the subreddit.
In any way, contributions to the wiki are welcome, and if you find stuff that's wonky, there's people in here that work towards making it work.
I've already contributed a fair bit 🙂
GGG doesn't really like that players data mine their game, so they don't support it much.
It will be updated when you update it.
@livid moth Can I get you to fix this?
It should look like this.
What page?
done
Thanks. I didn't know I could edit Fandomdesktop.css, but it looks like I actually can... !
Yea, only FandomMobile.css is restricted sadly.
For the wiki, it's just that it's becoming harder to edit it
I do edit manually, like update a gem with numbers, texts.. can take 5-10 mins
Part of that is just due to the proliferation of things in PoE over time. Every 3 months sees major additions/changes to the game.
yea, but there is no way to automate the update, or we will need do to it manually forever ?
and also, it take a lot of time to update the content, like I've done this for 3.12 and he took me 2-3 weeks
There might be. The PyPoE software was used for that purpose for quite a while, but it's something that has to be maintained. It used to be much easier to get the desired data out of the ggpk. I don't precisely understand what changed, but now tool devs like Chuan have to keep on top of things more than ever so that their datamining tools continue to work.
Peeps like Liu are trying, but there kind of needs to be more people and effort spent on it.
Everyone that does tooldev has way too many project ideas and sidetracks going on, at least I do.
"better DAT tooling" is like five yaks back.
yea, it took a lot of time, and if you want to full invest in it, you will have 0 revenues, so it will be hard to live with
Yeah exactly. Despite how many people rely on poedb, Chuan only makes a couple hundred bucks per month from his Patreon.
I make exactly $0 editing the wiki.
passion doesn't refill the fridge