#wiki

1 messages · Page 8 of 1

bleak comet
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@grand magnet Are you saying it's joining on NULL, which is a lot of rows, and that's why it explodes?

grand magnet
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yea

bleak comet
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wow

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Is that a thing in SQL also?

grand magnet
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yup, it's probably a combination of that (the other query actually works if you add is not null, though that will exclude everything that doesn't have a skill id, so it needs to be seperate query)

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and that the item module already joins a bunch of tables

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I think we're getting a very massive result set

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using subqueries here would make more sense, it's something SQL supports but cargo does not

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so intead we have to do two cargo queries and put one into the other

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(in sql, you can do stuff like SELECT * FROM items WHERE items._pageID IN (SELECT _pageID FROM items WHERE ...)

bleak comet
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<=> seems like what we want here?

grand magnet
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cargo doesn't support proper join syntax

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I renember trying

bleak comet
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yeah ofcourse not

bleak comet
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|tables=items, item_mods; 
join on=items._pageID=item_mods._pageID; 
where=items.stat_text LIKE "%action%speed%"; 
fields=items._pageName, items.stat_text;
group by=items._pageID

|tables=items, item_mods, mods, skill; 
join on=items._pageID=item_mods._pageID, item_mods.id=mods.id, mods.granted_skill=skill.skill_id; 
where=mods.granted_skill IS NOT NULL AND skill.stat_text LIKE "%action%speed%";
fields=items._pageName, items.stat_text;
group by=items._pageID
|format=table
}}```
Maybe this is the recommended way...
grand magnet
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i'd probably not use that, it's more like an union and I dont trust cargo

bleak comet
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No splitting into two templates is probably the realistic way. I'm more curious if cargo "technically" had thought of this.

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just like so many other things...

rich widget
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Isn't a union of the results exactly what we want?

bleak comet
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The item table template doesn't support #cargo_compound_query anyway so it's probably easier to split the table into subcategories.

rich widget
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That was always an option, so I guess if there's no other way...

bleak comet
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We could have our own little compund query if the item table supported skipping closing table tags. Then you could have two queries that would be displayed as one.

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I'm not sure if it's worth the effort though.

rich widget
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That seems like a hacky solution.

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I'd rather not go that way to avoid the additional technical debt/maintenance cost.

bleak comet
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But I don't feel strongly for this. We split large tables into smaller ones all the time anyway.

sour berry
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that's how it is with left vs inner join yes

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anyway subqueries is also not that performant in mysql but idk how the cargo api works

rich widget
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Well, I'm pretty sure that cargo compound queries simply run multiple queries, then combine and sort the results.

sour berry
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can do some hacky css where you hide the header row of the second table

stable parcel
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Miss information on wiki
0.5% instead of 0.1%

pure cipher
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@stable parcel Most skill gems are off like that due to the whole "Game data exports will becoming later as the technical changes in addition to regular changes take some more time." thing, I believe.

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Not sure if there's any manual fixups or what work is being done on that, but in the meantime you can always reference poedb for more accurate figures.

bleak comet
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Correcting the errors is also an option.

analog abyss
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actually it seems due to omegaK2 haven't run pypoe export yet. (the round up error is another thing)

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https://pathofexile.gamepedia.com/Genius

barebone article is created

Path of Exile Wiki

Genius is a cluster jewel only notable passive skill .
It can appear in a MegalomaniacMegalomaniacMedium Cluster JewelAdds 4 Passive SkillsAdded Small Passive Skills grant Nothing<3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skil...

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In case people think indivual article need urgent pypoe data extract (like the gem rework , add damage change), may be install pypoe and carry export themselves and paste it to wiki (remember to check changes using preview)

ancient summit
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@analog abyss Thanks, im just a newbie wanting to get some info

strange saffron
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Hello, will there be an update for PyPoE soon?

pure cipher
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brathering landed a spec update a week or so ago 18 days ago, so there's some movement.

rancid fern
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Question:
How do I retrieve the fields in a table through the API?

bleak comet
rancid fern
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@bleak comet You don't think I have been looking there?

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But please do specify exactly where on that page that it says how to retrieve the fields of a table through the API.

bleak comet
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So you want all the field names? Well I don't know that. Feel free to add it to the page when you figure it out.

rancid fern
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as of 2018, it could not be done

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which means one is "forced" to scrape the wiki for the fields

bleak comet
rancid fern
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you mean... do it manually? like a peasant?

bleak comet
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well how are you gonna choose which fieldsto use in the end anyway?

rancid fern
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but having to hard-code tables and fields is a bit dirty

rich widget
rich widget
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Everyone, please welcome our new wiki representative, Surafbrov. @livid moth

livid moth
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Hello everyone!

flat eagle
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Are you new on gamepedia/fandom or not?

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Or you alrady kikorik?)

gusty hedge
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I'm unfamiliar with how elevated mods are stored within the ggpk. I don't see them listed on the wiki. Is this something that could be added?

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poedb is able to list them being in the same mod groups as their pre-elevated mods... so perhaps they're in the mods table and it's a matter of rerunning pypoe exporter?

pure cipher
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Probably falls in the domain of "hasn't been re-exported for 3.13", haven't heard of any special representation for them.

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PoB's implementation seems to be largely in terms of existing stats, only having to add the new mods to the crafting UI.

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I see a whole bunch of elevated ones in Mods.dat, so yeah.

strange saffron
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Guys, what's wrong with the templates?

bleak comet
long oyster
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umm, isn't this misleading on blind support page " Since blind has no effect to spell, despite Blind Support can support spell skill, it does not have benefit to do so." ?

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as blind is not offense, but defense

pure cipher
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Seems to be a recent addition on Feb 17th. The section needs some whitespace and grammar cleanup regardless.

analog abyss
analog abyss
gusty hedge
pure cipher
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I believe Omega has previously mentioned something on being a bit on a break until like March or so.

molten sedge
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Path of Exile Wiki

The Cheater3Level 6 Awakened Support GemQuality: +20%CorruptedSometimes the best way to achieve greatness is to use a shortcut.AcquisitionLevel: 1Can drop from Perandus Safes.Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardTheCheater
The Cheater is a divination card. A...

Path of Exile Wiki

Desecrated Virtue9Level 6 Awakened Support GemQuality: +23%CorruptedAwoken virtuous slivers of the void,defiled by the avaricious,seized by the tyrannical.AcquisitionLevel: 1Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardDesecratedVirtue
Desecrated Virtue is a divinat...

royal oracle
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Trying to add a link to Bubonic Trail but get a error saying there is to many results, which is caused by there being two version of it > .<

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Was able to link with page search ^^

rich widget
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^ This is the way

rich widget
livid moth
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Done

rich widget
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ty

analog abyss
analog abyss
analog abyss
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Ok, did i use the wrong version of Brotli or GGG change the ItemClasses.dat mid-league? rowsize error once again , off by one:

" Specification row size 98 vs real size 99"

pure cipher
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@analog abyss Seems right, my league-start files are 98, export around Feb 10th 98, current 99.

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If bundle extraction went wrong, you'd have way more spectacular failures I reckon.

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(also, Brotli is thankfully gone from PoE since the tech patch)

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Looking at the DAT file, it seems to be a 1-byte boolean added to the end of the rows.

pure cipher
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What kind of tooling do you use, something PyPoE-derived?

analog abyss
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the original pypoe by omegaK2

oblique dagger
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https://pathofexile.gamepedia.com/Avatar_of_Thunder

This page says the boss has four exclusive drops, but only lists one - what are the other three?

Path of Exile Wiki

The Avatar of Thunder is a boss residing in the unique map The Vinktar SquareThe Vinktar SquareCourtyard MapMap Level: 70Map Tier: 3Guild Character: ²Item Quantity: (+100%-+150%)Item Rarity: (+100%-+150%)Monster Pack Size: (+30%-+50%)20% more Monster LifeMonsters cannot be Shocked20% increased Monster Damage+35% Monster Lightning ResistanceMonst...

bleak comet
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it probably meant the 4 different variants of Vessel of Vinktar.

brave parcel
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^

flat eagle
analog abyss
rotund olive
analog abyss
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some card do have monster restriction.

the page for all the cards doesn't

Mind to post a url ?

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also, note that the drop source is added by a single edit user , without provide a citation such as video. So believe the drop source or not or assume it is unknown.

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You can also check https://pathofexile.gamepedia.com/Stacked_Deck 's reference to see did those people that spam the stacked deck, did they get the card or not (and the drop chance as well). I post more link at the talk page and to be added to the article

Path of Exile Wiki

Stacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.Shift click to unstack.AcquisitionLevel: 50Sell Price1x Scroll FragmentMiscellaneousItem class: Stackable CurrencyMetadata ID: Metadata/Items/DivinationCards/DivinationCardDeck
A Stacked Deck is a currency item that can be used to g...

still swift
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are watchstone mod descriptions (name,id,weight etc.) available on the wiki? trying to get some cargo tables for them but comin' up short with everything I try

rich widget
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I don't think so.

analog abyss
still swift
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well that explains it then, ty

analog abyss
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And for the card. NVM......missing drop monsters column (and just fixed)

flat eagle
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i think wiki is missing some explode related items, related passive skills, related modifiers and others related things.

onyx zephyr
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tried looking for thief's trinket on the wiki, and it says "League(s): Heist" Just wanted to mention, it's in ritual as well

rich widget
analog abyss
analog abyss
raven bluff
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the second of which overlaps a bit with boss-only unique items

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I think the former is what the game internally considers as "league restricted items" for purposes of drops from Time-Lost Relic, etc, but I'm not certain

analog abyss
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yes, vanilla league specific item likes HH and The Gull are different from newer league-specific item like Pale Council set (which both old and new set are tied to boss that only spawn with specific prophecy).

Even in recent league, the Delve specific (those from the Alone in the Darkness card) or Heist specific Mercenary's Lot, Blunderbore, they can drop normally as world drop. Just not certain can they be chanced without "league flag" or not

rich widget
# raven bluff I feel like the issue is that there's two different things which are sometimes r...

The first definition is more or less the correct one. However, there are examples of league-specific items that can also be obtained from certain content. For example, some of the unique items introduced in Heist league are considered league-specific items, but they can also be obtained from Heist reward chests.

We might need to tweak the definition slightly, but #1 is still the correct definition overall. League-specific items can never be obtained from regular drops or from Chance Orbs unless the appropriate league flag is active.

analog abyss
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I think GGG think all unique that tied to past league are "league specific", (e.g. all the unique from https://pathofexile.gamepedia.com/Timeworn_Reliquary_Key) as they call Legion unique are/were "league specific" in 3.8 patch note and point out it can only from Legion mechanic and chest that grant "league specific" item from 3.8. Only those quiver in vanilla league are not "league specific" any more.

The problem would rather be the cards that grant "league specific" item, the pool include boss drop (or unique that gated behind prophecy/Betrayal/Legion/Breach monster) or not, or did went core league such as Delve (those non boss unique) /Blight (like Badge of Brotherhood has long rumour to be league specific and need a lot of scour to chance it under Zana Blight) "world drop" unique item count or not in the pool. Thanks streamer that spam card, we knew some 3.12 unique are in fact Heist league "world drop"

analog abyss
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Also those not HC/SC combined vanilla league, Chris or Qarl specifically talk about Zana crafted map mod, but in later end of league Development Manifesto, they stop to do so

rotund olive
analog abyss
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And GGG pretty messed up the wording of "league". In 3.13 they introduced "basic currency" which in-game help text mean "non-league" currency. But GGG staff in reddit clarified that it also mean drops randomly from normal content. (thus no fossil and Awakener's Orb). So in a sense that Breach, Warbands (which tied to map boss), Prophecy, Beast, are still "league-specific" as they still have drop restriction but not tied to area or league flag. While Blight/Delve/Heist "world drop" unique i am really not sure are there any special other than hard to chance

analog abyss
quiet scarab
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Hey, can someone tell me how to add an item preview on hover and a little picture of the item infront of its name-link like this:

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I tried to find the section on the uul blessing page wich adds this feature but it appears to be added automatically.

analog abyss
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Use {{il|}} to wrap the name of the item such as unique , basetype and gem

median lichen
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I'm on my phone so I can't submit a revision, but under the Harvest Crafts page, in mechanics, it says that i73 seeds can be used on any item. This is incorrect, as it's i76

stone crater
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done

wooden mural
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is something broken with the gem info import or have these been done manually?

pure cipher
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@wooden mural Most the gems are out of date until someone sorts the import out, I believe.

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Not sure what the state of those tables are currently in PyPoE and the tooling.

wooden mural
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:/ I'm unable to help on those, much like most of the wiki stuff that I'd like to help with.

pure cipher
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I wish I had time to dig around that, but never enough time and way too much to do.

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@analog abyss Is there any writeup on what's currently missing tools-wise for the wiki?

analog abyss
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I think i have done one or two skill pypoe export, until GGG broke the tool by rowsize error again. I don't have bot account either. May be i will need one one day.

Also reported a few error by pypoe in the github already, as well as the infobox need rework for hybrid gem (msged omegak2 in the profile)

For "Cobra Lash", no i haven't run the pypoe for this gem and i can't run it now. (Guess i should work hard on learning py on top of my R language if i want to work on data science field)

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For what is needed for bot export. I think mod need to be done (pypoe is fine except the rowsize error and some newer mod don't have proper parsing for the mod text, as i tried to export offline text files before). Map is exported by Ruba. Need to export gem, monster and probably recheck the data for new base type

grand magnet
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Need to update the specifications, add new quantifiers into the translationfile and if needed do some manual changes to the export scripts

analog abyss
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Also i forget to mention passive skill , as well as building new article structure for atlas passive

analog abyss
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and it seem the domain migration yet again broken something. Don't have mouseover preview yet. Search once again need to wait for server indexing

jade mica
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hopе that Omega will take time to upload mods before a new league starts, otherwise it will be snowball templarSad can't accept the fact that awakened trade can be without uptodate unique items for second league 😄

meager oasisBOT
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Please don't post discord invites

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Please don't post discord invites @flat eagle

dark wharf
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GUYS real quick question. Does it matter if HeadHunter is level 40 or 80? Is there any difference?

rich widget
pure cipher
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If there's information that you can't find in the wiki and think should be there, consider adding it when you've verified it.

dark wharf
echo sedge
rich widget
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Our wiki's identity is established in how it looks now. We never asked for it to have a Fandom skin put onto it. This is a total deal breaker for me.

full quail
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The new mobile skin makes things unreadable. Like it removed a lot of colored text, gems for example are all grey text (instead of grey, green, etc)

raven bluff
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Love how they just outright say "yeah it has to have a sidebar for logged-out users so we can put more ad placements in there".

formal onyx
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Remove the words "and physical damage reduction" as that got removed in a patch a little while ago.

strange saffron
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Is there any information about how soon there will be PyPoE updates?

pure cipher
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Primary holdback tends to be a lack of contributed updates for DAT spec changes.

stone crater
analog abyss
livid moth
flat eagle
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template made of spans no more?

analog abyss
analog abyss
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And i guess Ruba's map export is incomplete and/or atlas region is stored in some other module namespace.

https://pathofexile.fandom.com/wiki/Lira_Arthain Maps located within this region

is missing a few maps such as Mausoleum

Path of Exile Wiki

Lira Arthain is a Atlas region located in the outside bottom right of the Atlas of Worlds.

pure cipher
flat eagle
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It may happen with videos too
Maybe need some wider block or clear:both by default

junior brook
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how i could hide all that captions overlap temporary, ty

flat eagle
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cookies / .wds-banner-notification__container {display: none}

analog abyss
analog abyss
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Anyone know why the image stop loading?

analog abyss
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NVM the image is back

cunning crown
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not sure how to fix that though

analog abyss
rich widget
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Fixed.

analog abyss
rich widget
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I'm not sure what to do for this one.

analog abyss
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the tag exist for ages by bot export. It has the same display error likes Maven Invitation. Last time Illviljan add the tag for maven Invitation and then the Invitation display normally. And this one, another user remove the tag and display back to normal. So, the problem should be the tag, but not sure it is not in the allowable tag list, or due to it is atlas base and the atlas data is not exported correctly or not

mortal magnet
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when will the migration be over?

rich widget
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I'm unsure what happened there. Nothing was or is being migrated right now. Try refreshing the page.

flat eagle
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Ud lock

bleak comet
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The tag ringatlas2 already exists though. It's complaining about something else, looked like something in areas so I was wondering if there's a broken area that has the tag. I didn't get much further than that.

analog abyss
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Well, then it must be incomlete area or region export then. Guess it may be fixed in 3.14 if omegak2 show up and export the data. Otherwise need Ruba to export the data and again and need to check the associated module

honest topaz
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Fixed it.

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The problem was due to the Dry Sea Map.

analog abyss
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thx

elfin violet
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wrong channel for that @flat eagle

half sandal
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looks like someone's been playing around with the wiki

pure cipher
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(the skill is an actual one from game files, IIRC)

half sandal
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I see, apologies then

pure cipher
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Sometimes WIP or internal skills occur in game files, I've seen discussion about this recently; appeared at some time during Ritual's life.

analog abyss
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It is in the game file and someone use the pypoe script to post it to wiki. However, since it is not released (probably POE 2 thing) i nominated it to deletion.

livid moth
mortal magnet
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i am!

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i have ghostery in firefox but have been using edge to view the wiki and it works on that

analog abyss
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Illviljan , Vinifera7, would you mind i ask to promote my alt : Kowloonwikibot to bot usergroup? As @livid moth ask me to ask for permission first

livid moth
bleak comet
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@livid moth hey, can you add Kowloonwikibot to the bot group please.

flat eagle
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Hey I found a Unique that isn't on the Wiki as far as I can see. I don't know how to submit it but here's the past info?

Item Class: Wands
Rarity: Unique
Relic of the Pact
Spiraled Wand

Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30

Requirements:
Level: 24
Int: 83

Sockets: B-B

Item Level: 29

15% increased Spell Damage (implicit)

Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life

Crush your enemies with your essence, so that you may drink of theirs.

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This is the info for Blood Sacrament as well idk

sage frost
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Why does the wiki look like shit the past few days? It's barely usable and super bad. Do I have mobile enabled somehow or something?

slow river
rich widget
analog abyss
rich widget
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@analog abyss I was wondering about those icons. It looks like they are modified versions of some of the Blight tower icons. I don't know how keen I am to use these icons all over the wiki when referring to damage types. One example of this usage can be seen on the vendor recipe system article. Manufacturing iconography to use across the wiki as if it were standardized in game is bad practice in my opinion.

raven bluff
analog abyss
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And just tested User:L1merHS (fandom account name) / L1mer (github account name)'s pypoe fork. And yet again GGG change the file structure and back to square one to have someone fix the rowsize error first

analog abyss
rich widget
sour berry
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sure but I don't think they're really applicable in this case

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they'll be like arm magic weapon wtf is that

rich widget
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That's exactly my point. (See above)

sour berry
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I believe there were more official resistance icons from the console version? but again added damage isn't necessarily the same as resistance etc

rich widget
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There aren't icons for the hundreds of other modifiers either.

stone crater
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any console version of official resistance screenshot?

sour berry
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nvm it's just background images for the attributes

stone crater
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poe2 have resistance icons

analog abyss
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Need to wait until POE 2 open beta to add the icon. For now there is no default icon. The closest candidate for some damage (cold . fire = RF icon = some fire debuff icon) are ailment icons.

Not sure did i still over complicated with footnote . New version of the article after replacing Wonderfl 's icon

https://pathofexile.fandom.com/wiki/Cold_damage

Path of Exile Wiki

Cold damage is one of the five damage types and is one of the three types which count as elemental damage.
Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze.
Cold damage is mitigated by cold resistance and reduction to cold damage taken. Skills which deal or affect cold damage have the Co...

flat eagle
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when will the wiki be updated and available again?

raven bluff
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um, it's available right now??

analog abyss
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Also, sometimes web browser plugin may bug the wiki from displaying entirely

sage frost
flat eagle
upbeat jolt
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@analog abyss No need to accuse me of breaking page content without even checking

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This is the original as you can see it says "If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare"

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The only reason its coming up now is I highlighted it and people are actually looking at it lol

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By moving it to the top and cleaning up the formatting its actually readable and more people are trying it out

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@rich widget Is it your final decision that we should remove the damage type icons? (yes they are slightly modified blight tower icons) - Because Neokwoloon has taken the liberty of deleting it from all the articles already lol

rich widget
analog abyss
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Jason Bourne / Wonderful. If you change the wording, you better verify the recipe yourself., Or don't change the wording but just the formatting.

You change the wording and the formatting.

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this is not the first time that you casually change the wording or just causally copy and paste and without checking it. Just like what is going on with the life reservation article. or claiming Delve node has a not exist atlar to click to start the encounter by copy one of my creation that i farm myself in-game in delve to another node that may be not related in term of mechanic

oblique thunder
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Hi, I just found that the arrogance superior quality text is wrong in the wiki. Here the proof:

analog abyss
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also note that the article has been tagged

oblique thunder
analog abyss
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Well, i guess i should just blank the article then instead of moving blood magic support article to new name......

upbeat jolt
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@analog abyss 1. I have no idea what you're accusing me of but as ANYONE can see in the screenshots above I have not changed the meaning of the text. Before and after, the meaning remains the same. This is not the first time you have behaved in a way that breaks the Fandom TOS and I have already reported these incidents. Please take your hatred and animosity else where and just discuss like a decent person, if you are able to find it in yourself.

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Before: "If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare"
After: "Weapon may be any rarity, it always makes a magic item"

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Either you are blind or you are stupid, either ways please stop harassing me for a wrongdoing I did not commit. Take your hatred elsewhere please.

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  1. "without checking it"? - I carefully copy write all my content another false accusation due to your undue hatred
  2. "Just like what is going on with the life reservation article."? - I have already done my best to create it and ALREADY listed it in community wiki for others to fact check and YET no one has changed it except myself, so like a good contributor if you see something wrong with the article it is your DUTY to go correct it instead of accusing me of creating false content
  3. "Delve node has a not exist atlar to click to start the encounter by copy one of my creation that i farm myself in-game in delve to another node that may be not related in term of mechanic" - Does not make grammatical sense, like most of the garbage accusations that you write.
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Honestly I have no idea what your problem is, I contribute nothing but high quality edits and images and content, and all you do is attack me for literally no reason. Maybe you should be the one explaining to others why you constantly harass and hate other editors for literally no reason.

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I think you are the sole reason why the POE Wiki has no other editors of late, perhaps with this horrible attitude you have been chasing them away. Even if people try to help, instead of appreciating it, you constantly harass them with false information and false accusations, until finally the person gives up and leaves the damn wiki.

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THEREFORE, why cannot you accept that the wiki had an error instead of ACCUSING me of being the one to break the content? All I did was improve it, thus this user found it, and after he complains that the recipe does not work you IMMEDIATELY accuse me of breaking the content? What is wrong with you man?

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Also, I have checked the recipe in question, and it WORKS for normal and magic inputs. Fails on rare input.

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Proof:

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I have thus taken the liberty of fixing the wiki DESPITE the fact that my edit did not cause the issue in the first place ie. the content was always wrong. And if you ask why did no one find it before, because it was so horribly formatted and also at the bottom of the page, no one found it or even used it before.

upbeat jolt
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@analog abyss Please stop being so toxic.

analog abyss
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Also, the original recipe and wording has no error.....(i suspect item level may have interference but not mentioned in the original wording)

upbeat jolt
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Lol

upbeat jolt
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now you jump to the wiki? ok I'll copy all this chat to the wiki so other editors get the full picture of your constant harassment

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and as for the fixes, feel free to fix any article - its a wiki not my personal website and i dont own any content

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just as you have repeatedly reverted/deleted my contributions without asking or discussion

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i think its weird u suddenly start asking permission to make fixes when you don't discuss before making reverts

south wraith
#

hello peeps, can anyone give me a hint why all pages on wiki are empty for me?

#

like that

rich widget
#

@south wraith It might be a new issue with certain ad block browser extensions. I saw something along those lines being discussed. If you're using an ad blocker, can you see whether disabling it on the wiki fixes the issue? Alternatively, see whether using a different browser helps.

south wraith
#

ah indeed, removed both my adblockers athen it works

#

thx

wooden mural
#

Hey, I'm trying to add a drop source for a new divination card. So far I've added these changes (pic), but they don't show up on the item acquisition on preview. How do I add that referral into that text box?

#

oh nvm, now it shows up after I saved.

bleak comet
#

yeah, you store the data to the database in the item-template. Then item acquisition queries that database. Since you haven't saved that page yet item acquisition won't find anything.

analog abyss
#

also you just need to add drop monsters if it is boss only drop(optionally add drop_text to explain the boss from where) but dont need drop area parameter as it would show in map article as area drop, which incorrect

wooden mural
#

I can't confirm that it doesn't drop from map itself

#

but I can confirm that it drops from the boss

desert narwhal
#

noticed that on the page for The Sustenance https://pathofexile.fandom.com/wiki/The_Sustenance , the drop location is uncertain. It dropped from Portentia the Foul in the Waste Pool for me. Here's a screenshot. I don't know how to edit the page, nor do I feel like learning, but I would still like to help the wiki

Path of Exile Wiki

The Sustenance3Energy From WithinTwo-ImplicitCorruptedShe took all she had and turned it into something she was craving.AcquisitionLevel: 1Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardTheSustenance
The Sustenance is a divination card. A set of three can be exchanged...

analog abyss
#

I just change that a few days ago as people complain it does not drop after 200 maps ....guess it does drop from that boss....

wooden mural
#

that card is probably doctor rarity or so

flat eagle
#

hello, i noticed that Bone Helmet drop in Lookout map too but it is not listed in POE wiki, to who shall i adress this information?

analog abyss
#

because data need pypoe export but it does not performed.

meager oasisBOT
#

Please don't post discord invites

analog abyss
#

also need to add Ultimatum as valid league for drop_leagues parameter

rich widget
#

@analog abyss I have edited Module:Game to add both.

analog abyss
honest topaz
honest topaz
#

@analog abyss With the ring everything is fine, but with the map it is not clear what.

ancient summit
analog abyss
# ancient summit 🤔

I also spotted this. I guess i request to add the parameter and then somehow it break the template somewhere

rich widget
#

I can't see what I did wrong. Maybe the table just needs to be rebuilt.

#

I have reverted my changes to Module:Skill for now. This should fix the error.

grand magnet
#

yeah you need to rebuild the table

bleak comet
#

yeah when you add a field to a cargo table it always has to be rebuilt.

rich widget
#

There are no skills currently that have mana and life costs. I don't know how it's done in game, but wouldn't it be simpler to just use a flag to indicate that a skill costs life instead of mana. That way we wouldn't need to use two mutually exclusive fields/parameters: mana_cost and life_cost.

raven bluff
#

@rich widget CostTypes.dat suggests that you may want to add cases for energy shield, rage, and %mana/%life:

{"_key":0,"Id":"Mana","UnknownKey1":11777,"FormatString":"{0} Mana"}
{"_key":1,"Id":"Life","UnknownKey1":14042,"FormatString":"{0} Life"}
{"_key":2,"Id":"ES","UnknownKey1":null,"FormatString":"{0} Energy Shield"}
{"_key":3,"Id":"Rage","UnknownKey1":14079,"FormatString":"{0} Rage"}
{"_key":4,"Id":"ManaPercent","UnknownKey1":14041,"FormatString":"{0}% Mana"}
{"_key":5,"Id":"LifePercent","UnknownKey1":14043,"FormatString":"{0}% Life"}
stone crater
#

It's CostArray now, skill may have multiple cost concurrently

analog abyss
#

Yeah it may be POE 2 to start to use rage + life + mana as new default skill cost....

rich widget
#

Good to know

pure cipher
#

IIRC, reservations have been generalized in a similar way.

stone crater
#

CostList
CostTypesList
LifeReserveFlat
LifeReservePercent
ManaReserveFlat
ManaReservePercent

rich widget
#

Reverse? Did GGG misspell "reserve"?

pure cipher
#

Spec field names are all made up, probably just a chuan typo.

stone crater
#

typo :p

tender summit
#

is the wiki not being updated? i notice at the top of the page it says its being updated for 3.12 when we're at 3.14

rich widget
#

@grand magnet @bleak comet I never was able to recreate the data for the skill_levels table, even after I reverted the changes to Module:Skill. The replacement table has 0 rows.

#

It seems to populate, but only after null-editing the skill pages. We can't really be expected to null-edit hundreds of pages, can we?

bleak comet
#

I wonder if you test recreating another table like items or weapons if those autopopulate automatically?

bleak comet
rich widget
#

I'm not sure I even understand attaching 100%. Is its only purpose to autopopulate based on what transcludes the attaching template?

bleak comet
#

hmm, hideout_doodads and skill_gems works correctly, I wonder why? I remember there were some with issues cargo tables which had never been deleted but only recreated could have trouble repopulating...

rich widget
#

the hideout_doodads table is attached by Template:Item/cargo/attach/hideout doodads

#

If you view What Links Here on that template, you can see all the pages listed.

#

The same is not true for skill_levels

bleak comet
#

yeah attach is pretty much only for autopopulating purposes, but it's not required...

#

But weapons are item only I think

rich widget
#

skill_levels isn't attached by anything, so maybe that's the issue?

bleak comet
#

maybe, but weapons is attached but is not working

rich widget
#

Oh..

bleak comet
#

skill_levels has to be attached for this to work so that's a good start.

#

I think we should try some day to delete all these item-related tables, wait a couple of minutes, and then create them from scratch again. Just to make sure they haven't become corrupted somehow.

But this will break every single page on the wiki, so having a null edit bot ready is a must then or even having a rollback button if the null bots aren't working.

raven bluff
#

"null edit" does action=purge not work?

rich widget
#

Nope

bleak comet
#

I've sometimes even had to add something to the page for it to update.

rich widget
#

There was something screwy with the weapons table. I generated a replacement for more rows than the old table.

#

I see how this works now. In Module:Item2, the item infobox function expands the appropriate attach template. This is how each item's page gets attached to the corresponding table.

#

I can do something similar with the gem progression table.

neat moon
#

alright folk

#

howtf do I change this query stuff

#

max corrupted blood stacks is outdated but like... can't change it on page since it clearly calls somewhere

#

ah, the character page

#

well I found the cargo table

#

I just... don't have any idea how to edit this'

rich widget
#

You can change it if you know how. Otherwise, tell me what to change it to.

sour berry
rich widget
#

Done. Even knowing where to update it, I don't know if could have done it without admin tools. I needed to purge the page cache to get the query to return the updated value. Thanks for trying though. shrugR

neat moon
#

oh thats a different page, that does work. Had no idea that existed or how to get there.

#

I can purge cache on corrupted blood page, so presumably, I could've updated it properly, just couldn't figure out for the life of me where to go

rich widget
#

I know. It's kind of convoluted. This was designed to be updated with an automated tool, but a few leagues ago GGG changed how the game data is stored. It fucked a lot of 3rd party tools.

neat moon
#

ahh

#

that explains it

pure cipher
#

Eternal game of catch-up, relying on people having time to maintain tools and figure out data specs.

rich widget
#

I feel like GGG should lend a hand in that regard...

#

I mean, their community is pretty much driven by 3rd party tools from start to finish.

raven bluff
#

What specific data do you need? I may be able to help.

rich widget
raven bluff
#

Okay, I think I see how that's generated. It's a combination of Stats.dat and BuffDefinitions.dat

#

...maybe.

raven bluff
#

Yeah, actually scratch that. That's where the stats/buffs are defined and given descriptions, but I'm not sure where the base values come from, and I don't immediately see the PyPoE script that was updating this page either

rich widget
#

Hmm, well I just assumed that it was updated with PyPoE, since it shows bot edits in revision history.

raven bluff
#

Yeah, I would have thought so too. Either that script wasn't checked in to PyPoE or I'm not seeing it for some reason

bleak comet
#

Isn't the generic stats this python call: pypoe_exporter wiki lua ot ?

Haven't tried it but that's what this page suggests: https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:PyPoE#Generic_data_dumps_for_lua_modules_.28quest.2Fvendor_rewards.2C_atlas.2C_blight.2C_delve.2C_etc.29

Path of Exile Wiki

PyPoE is a python 3 based collection of development tools to work with Path of Exile developed by User:OmegaK2. The command line interface for the wiki is used extensively to update many pages on the wiki with game data.
It is currently in a development alpha, which means it is neither feature complete nor well-tested and subject to frequent cha...

rich widget
#

It would seem so.

raven bluff
#

Aha, it's not in the Data files at all. The list of base modifiers is in Content.ggpk:Metadata/Characters/Character.ot. And I didn't find that earlier because the wiki page name is assembled as Module:Data tables/%s_stats

analog abyss
turbid harness
#

~~Hi, could someone kindly add supporter attribution to the card Burning Blood? Can't change it myself unfortunately
(https://pathofexile.fandom.com/wiki/Burning_Blood)
The card was made designed by me awhile back
(https://www.pathofexile.com/account/view-profile/Ayvo_) Proof here: https://gyazo.com/6249d4a77e7e5c99e855484a667c281e

Will provide additional proof if needed. Please let me know if this is the wrong place to post this, and I will remove it 🙂~~

Path of Exile Wiki

Burning Blood6Xoph's BloodCorruptedThere's a place where up is down, where right is wrong, where pleasure is agony, and where the living wish only for death.AcquisitionLevel: 1Lava Chamber Map • Forge of the Phoenix MapSell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardBu...

bleak comet
#

You're probably getting stuck in spam-filters if you can't save your edits. Doing some small edits like grammar fixes should do the trick.

turbid harness
#

I'm a big dumb dumb, I didn't realise that I just had to create an account. 🙂 You live and you learn. Now I just have the issue where it links to the wrong account, I guess it doesn't detect the _ in my PoE username?

rich widget
#

The issue is that we are using interwiki links for PoE profiles. Because of this, the link has to follow the rules of valid page titles in MediaWiki: https://www.mediawiki.org/wiki/Manual:Page_title

A page title is the title of a page.
It is stored in the page table.
When one is specifying a certain page by typing it into the search box, or putting it in an article as a wikilink, the input consists of a Namespace (or no namespace, if it's mainspace) followed by a colon (optional if it's mainspace) and then the database key.
For example, M...

#

According to these rules, a page title can't end in an underscore.

You didn't do anything wrong, obviously. We should switch to external links for PoE profiles.

bleak comet
#

I think the problem with external links was that no new users could edit any popular pages because they got caught in the spam filters.

rich widget
#

Can we get around that by using a template that outputs an external link?

#

I mean, that would be my suggestion anyway, for the sake of convenience.

bleak comet
#

maybe, I don't remember if that was tested. The problem was definitely with raw links at least.

rich widget
#

Can we ask Fandom to whitelist certain domains in the spam filter? @livid moth

livid moth
#

if a domain was blocked by a spam filter, it was for a reason. What domain are you trying to add?

rich widget
livid moth
#

okay then that has to be a false positive.

#

For new accounts, they can't really add links until they get more edits. The amount, I'm not sure but it is low from what I remember.

bleak comet
#

I remember the new users got caught even though they didn't intend to add links. I guess the spam filters thought they were adding links that were already there?

There's a lot of reference links and links to user accounts on poe.com on a lot of our popular pages and it got noticeably difficult for the new users to do any edits.

grand magnet
#

I've added interprefixes for those a while ago but people are unlikely to know about

rich widget
#

Yeah we know about the interwiki prefixes. The problem is that a PoE profile name can end in an underscore, whereas interwiki links can not.

eternal crater
#

you guys doing any weird queries on Cargo?

reef copper
#

(or is there a discord bot or something that uses the wiki api & makes Cargo queries that recently had an update?)

honest topaz
#

The pages of the incursion rooms broke.

analog abyss
#

yeah, lua error

bleak comet
#

There were some straggling cargo calls to module:util. Should work now I think?

rich widget
#

My bad. I missed that one, since it wasn't categorized under cargo modules.

reef copper
#

hey, i made a change to a sandbox version of Module:Item link, but im not sure how to test it

#

the change i made last night helped a lot, this shoud help even more

#

but i am really confused how or where i could test it's working

#

so idt that was helpful, im going to revert

rich widget
#

What are you trying to test, River?

reef copper
#

if the query works

rich widget
#

For which item(s)?

reef copper
#

i haven't run that code at all

#

literally anything

#

that code hasnt been run period

#

like i could have typo'd and one of the tables doesnt exist

#

can you just make it execute?

rich widget
reef copper
#

cool, so it's working?

rich widget
#

Let me also try with a name alias.

reef copper
#

kk

#

in general, if you can use this way of explicitly joining the list child-table to the parent instead of using any REGEXP or LIKE, it'll improve performance by literally orders of magnitude

#

(this is the syntax that HOLDS is obscuring)

rich widget
#

This looks good

reef copper
#

ok great!

#

ill copy it live then

#

i'll add a comment about what im doing too

rich widget
#

Appreciate the performance improvements

reef copper
#

yeah np, there were a couple pages that were having some repurcussions across the platform last night because of the REGEXP haha

#

okay its live!

#

lmk if anything seems broken

#

ping me here or write in the fandom server

#

i also eventually would like to give you a LuaCache wrapper around the entire query in Item link, or you can take a look at that yourself if you want

#

i use it here

#

and theres some docs here

#

the question would be basically determining what page do you want to attach the cache to

#

so like if the alias is X then X has to be blank edited to force an update of the cache

#

so you put a cache reset in the infobox on X page

rich widget
#

Ahh

reef copper
#

and this way, you can make it so that the cargo query is executed like once every 3 months only (cache lasts like forever), or after a blank edit that's resetting the cache

#

as long as you have a safe anchor to attach the cache key to this extension is pretty wonderful

#

or you can do the other option like i have for Module:Team

#

i have a js gadget that just resets literally every key for every entry on this page lol

#

so you could do a single cargo query from your gadget that retrieves all possible keys & resets their values all at once

#

and put that on some maintenance page with a button thats like "click here to refresh all cache"

rich widget
#

A per-page cache reset. Uh huh

reef copper
#

yeah so per-page is like, you blank edit the page to run the lua code to reset the one key at a time

#

or all-at-once is like, you fetch them all, and run lua code to reset them all at once

#

ngl this extension feels really weird to work with at first

#

cos u are like, rendering lua code to write to your cache

#

but

#

its lovely honestly

#

and its fast

rich widget
#

Developing caching solutions is very satisfying

reef copper
#

lol yeah

#

so its perfect for something like Item link

#

i put it on another wiki that was doing a similar thing for their item displays

#

where it was 1 cargo query per

#

and it was insanely slow

#

i forgot which wiki

#

but it fixed like everything

rich widget
#

Thanks again, River. And I must say, I like your enthusiasm.

reef copper
#

no problem! and thanks haha

static plinth
#

Heya don't have an acc so can't fix but noticed proph boss has wrong name on wiki's prophecy page & boss page name https://pathofexile.fandom.com/wiki/Holding_the_Bridge

Path of Exile Wiki

Holding the BridgeWhere those in black swarm across the stone steps, one's blood runs cold with hatred and one's eyes crackle with wrath.You will encounter and slay two powerful Blackguard captains near the Ebony Barracks bridge.Right-click to add this prophecy to your character.Seal Cost: 3x Silver CoinSell Price1x Scroll FragmentMiscellaneousI...

static plinth
#

Couple more instances on mob’s page sorry

haughty haven
#

!walls

sonic solarBOT
#

How to Find Fractured Walls in the Azurite Mines

Fractured walls are found in side passages in the azurite mines. They have a specific appearance (https://i.imgur.com/wu4Ul18.jpg), and a minimap icon that appears once you get close to them (https://i.imgur.com/uoZJQ6C.png). There are two types of fractured wall.

The first type spawns in side passages along an existing path. To find these, you can divide the mines map into a grid like so: https://i.imgur.com/kctPRk6.png. All squares within this grid that contain a path but no encounter will have a fractured wall somewhere along the path. In the example above these squares are marked with red dots. Once in that square, you just have to check every side passage for a wall. Side passages that have walls are always straight, always on the outside of the main path if it's curved, usually on corners, usually short, and never connect to other passages.

The second type of fractured wall opens up new paths to otherwise inaccessible encounters. If you ever see an encounter on the map with no visible way to reach it, there will be a wall nearby that you can break to open the path. This thread explains how to find it: https://www.pathofexile.com/forum/view-thread/2204851.

rich widget
#

I've been thinking more about what to do with regard to the new way skill costs are implemented in PoE.

One option is to add a bunch of new columns to the skill_levels table. (https://pathofexile.fandom.com/wiki/Special:CargoTables/skill_levels) This doesn't seem ideal though, since it would mean adding a whole bunch of sparsely populated columns to the table.

The alternative requires the use of two new tables. Let's call them skill_costs and skill_level_costs. Skill_costs would store the cost types for each skill, and whether those costs are actually reservations. Skill_level_costs would store the value amounts of each cost type for each skill level.

Still another alternative is to basically join skill_costs and skill_level_costs. This would mean storing a lot of redundant data.

What do you guys think? I don't have access to how this is stored in the game data, so I'm working from limited clues.

rich widget
#

What I'm thinking would look like this, using Icicle Mine as an example, since it has both a mana cost and mana reservation.

analog abyss
#

Back to Corrupted Blood . It seem it is not in the latest pypoe lua extract . So that it may better just set the max charge data manually instead of rely on module

pure cipher
#

What table is it supposed to be in?

analog abyss
#

i am not sure. I need to view the pypoe source code to find it out but i am going to sleep

molten sedge
honest topaz
#

You need to run null edit on the weapon pages so that the tables pull up the damage data.

analog abyss
#

yeah i run the lua export yesterday but not yet run null edit it seems

#

or something else....

night mulch
rich widget
#

Looks like the numbers show up once you null edit the item pages and purge the cache on the list page.

full pelican
#

guys i think ryslathas coil has wrong ranges for more and less phys dmg

molten sedge
rich widget
rich widget
#

Fixed. Let me know if you find any other issues.

lone wigeon
#
Path of Exile Wiki

A Modest Request3MegalomaniacCede all power and wealth to me andserve me in perpetuity.A minor inconvenience I assure you.AcquisitionLevel: 1Sell Price1x Scroll FragmentMiscellaneousItem class: Divination CardMetadata ID: Metadata/Items/DivinationCards/DivinationCardAModestRequest
A Modest Request is a divination card. A set of three can be exch...

frosty oriole
#

Hideout props moves at 0.66 units instead of one.

pure cipher
#

The underlying coordinate system is X up-right, Y up-left, Z into the floor.

#

Integer coordinates scaled by 10 in-game, IIRC.

analog abyss
lone wigeon
#

@analog abyss nope

analog abyss
#

O well, corrupted my ggpk again due to mid-league patch and the addition of rowsize in ItemClasses.dat. Not able to use pypoe once again and the exporter is half finish.....

pure cipher
#

Corrupted, how did you manage to do that? 😄

analog abyss
#

I can play the game but yet again somehow unable to use pypoe yet again.....

#

since i also have Steam version installed. I should not update the ggpk at all and should kept it as 3.14.0

pure cipher
#

I wonder if PyPoE handles the case where there root child entry for FREE points at offset zero, when there are no free blocks.

#

I ran into that with one of the releases, might've been the torrent preload actually.

analog abyss
#

I am not sure. the ggpk for version 3.14.0 work, but 3.14.1c (the latest patch does not work)

jade mica
#

it's new boolean at the end, I recently somewhere saw talk about these categories in loot filters, maybe it's related

wooden mural
#

Is there a way to figure out the proper dropmonster "filepath" anywhere easier than the following, so far I've found it by going into said boss' page and look at source.

in this case, Aul The Crystal King

rich widget
#

Then on the search results page, click "Advanced" over on the right. Uncheck Main and check Monster. Then click the search button.

#

You have to do this extra step to find it though a search because the search only covers the main namespace by default.

#

And there it is.

#

I don't know of another way than this.

wooden mural
#

neat, this makes searching up bosses much easier

#

I just went into aul's page and hit that edit source and look what was after "drop_monster = " and cancel out of it after copying the path

ember bobcat
#

Hi, I just signed up in the wiki and want to contribute. Can I just start editing pages or do I have to get permission from someone? Also do I have to know how to code?

pure cipher
#

piebyHi I think it depends a bit on the type of content you're editing. Bulk text tends to be rather freestanding like a normal wiki, while some content is data-driven like item details and tables.

ember bobcat
#

Thanks ^^ I don't really know where to start. What are some things I should no edit because they are maintained by PyPoe?

pure cipher
#

No clue from me, the regulars ought to be able to answer questions like that more accurately 🙂

rich widget
# ember bobcat Thanks ^^ I don't really know where to start. What are some things I should no e...

At the moment, nothing is being maintained by PyPoE. If you're wondering where you can start, there are plenty of articles written in plain English that need to be updated or improved. You could try looking in https://pathofexile.fandom.com/wiki/Category:Articles_needing_updates or https://pathofexile.fandom.com/wiki/Category:Pages_needing_cleanup. We also have a to-do list for 3.14.0: https://pathofexile.fandom.com/wiki/Path_of_Exile_Wiki:To-do_list/3.14.0.

ember bobcat
#

Thanks a lot 🙂

ember bobcat
#

I want to create Pages for the new skills. How do I insert the skill gem info?

rich widget
analog abyss
# ember bobcat Hi, I just signed up in the wiki and want to contribute. Can I just start editin...

You can edit any page that you have access right to (It is rude to edit someone else user page however). But normally outside main namespace , such as area, monster, passive, modifier, module, you don't need to know how to edit them.

(And as longer the edit are constructive (e.g. don't deliberately made something up that not exist e.g. monster name) and use talk page if you unsure your edit and need second opinion)

(I am still not sure are there really a stash recipe for https://pathofexile.fandom.com/wiki/Heist_target, or just a hoax.....)

analog abyss
# ember bobcat I want to create Pages for the new skills. How do I insert the skill gem info?

you can cheat to copy poedb data to POE wiki. I think i made a text output of the new gem somewhere in my hard drive. Just may be the PYPOE fork, datamined the wrong cd and mana cost probably from the wrong cell of the game data so that i did not use it to create the article and i think L1mer just updated the fork without followup and did not use it to output the passive....

#

and i think the new gem still need to use new life cost parameter which the wiki templates is being updated

grand magnet
#

as long you update the necessary specifications for the dat files in pypoe the exports should just work fine. New stuff (properties) wouldn't be supported though, that would be need to be added manually

ember bobcat
grand magnet
#

probably, the UI hasn't been reworked to work with the new bundle format in any case though and the wiki exporters will need correct dat specifications to work

ember bobcat
#

I only started learning java so it will take some time for me. Will try to get it to work. thanks

analog abyss
# grand magnet as long you update the necessary specifications for the dat files in pypoe the e...

new gem has life cost so that both infobox and pypoe need more stuff to rework.

L1mer's fork actually works for lua export. And i have done Area and Monster and probably Passive also work just fine but either L1mer and i haven't run it. Mod may be some specification haven't updated by L1mer or need further rework so that not able to run it

(And then GGG made some mid-league change in specification so that it need update yet again)

ember bobcat
#

does this also need the libooz.dll? could not compile it to a .dll

analog abyss
#

or search zao's msg in #tooldev-general I think he mentioned which zip file is the latest version

ember bobcat
#

so should i use the L1mer or the brather1ng's fork?

#

nice 😄 found the libooz.dll

dusty flicker
#

Hello. I was looking to go through what quest reward/vendor reward gems I need for a new starter class and quickly found out that the information is out of date or incomplete. As far as I can tell the current gem vendor/reward data is taken from modules as seen on this page https://pathofexile.fandom.com/wiki/List_of_quest_rewards

Yet these modules cannot be/should not be edited as clearly stated there.

How can I help update this to current day?

Path of Exile Wiki

The list below displays items that are rewarded from quests.

analog abyss
ember bobcat
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I can't code. at least not python

analog abyss
bleak comet
# dusty flicker Hello. I was looking to go through what quest reward/vendor reward gems I need f...
Path of Exile Wiki

Arcane Surge SupportSupport, Spell, DurationIcon: NCost and Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increase...

analog abyss
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I think GGG change some quest reward in 3.12 so that those gems should be updated

dusty flicker
analog abyss
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yes, if it is incorrect , change it. Patch note actually documented the change

dusty flicker
bleak comet
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It will update as you change the item pages

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The list of quest rewards retrieves the data from the item pages.

dusty flicker
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But arcane surge is nowhere to be found there. So it doesnt seem it works that way?

analog abyss
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not sure it need null edit or not

pure cipher
honest topaz
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@rich widget Something went wrong: https://pathofexile.fandom.com/wiki/Infernal_Cry

Path of Exile Wiki

Infernal Cry is a warcry skill gem that taunts nearby enemies and covers them in Ash, causing them to create a fire damage explosion on death and take increased fire damage based on the power of nearby enemies. It also causes your next attacks to exert, creating a fire explosion on the first hit.
The skill also triggers Combust.

honest topaz
honest topaz
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Maybe it's the language? Cyrillic and Latin?

bleak comet
rich widget
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Russian probably uses commas for the decimal point, am I right?

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As in 0,3 vs 0.3

honest topaz
rich widget
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No, that should be fine.

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If value is a string, Lua knows how to convert it to a number if it's '0.3', but not for '0,3'

honest topaz
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I don't understand all these things, but I've seen this in some modules: local mw_language = mw. getLanguage ('en')

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Maybe it will help?

rich widget
honest topaz
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Yes, the error is gone.

livid moth
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https://community.fandom.com/wiki/User_blog:MisterWoodhouse/A_Deeper_Look_at_Creator_Tools_and_What's_Next
New blog post on the upcoming new skin that talks more about Navigational enhancements for the editor experience based on user feedback, a new design refresh for the Quickbar (previously WikiaBar) and has opportunity for functionality enhancements (input explicitly requested), Maps is in pre-production and the CATS team has a slew of other projects on their radar for after the new skin is released

forest bane
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Anybody knows where Peaceful Moments/The Eternal War drop?

analog abyss
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If we know , then already appear in the divination card wiki article....

rich widget
honest topaz
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The Questionmark.png file used in the Item acquisition module has disappeared somewhere.

rich widget
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Nothing we did. This is an issue with images from Commons. Fandom is aware of the issue.

rich widget
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I split up Module:Item2 up into multiple submodules. Let me know if anything breaks as a result.

rich widget
honest topaz
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@rich widget Akil's Prophecy - also need to add 'AddsSpecificMod', not just 'Fated'. Some prophecies have such, for example: https://pathofexile.fandom.com/wiki/Ancient_Doom

Path of Exile Wiki

Ancient DoomDoom grows at the apex of the pyramid.You will defeat the Vaal Oversoul while holding Doomfletch.Right-click to add this prophecy to your character.Seal Cost: 1x Silver CoinSell Price1x Scroll FragmentMiscellaneousItem class: Stackable Currency
Ancient Doom is a prophecy.

rich widget
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Damn. I was hoping that would work.

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Oh, I see. The prophecy_id=KillingVaalOversoulWithDoomfletchAddsSpecificMod for Ancient Doom

honest topaz
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Not just for this prophecy. There are several such prophecies.

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For staves, you can make it so that you exclude small staves h. conditions.factory.arg{arg='tags', value='small_staff', negate=true},

rich widget
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Is this for The Flora's Gift, since small staves can't have that many sockets?

honest topaz
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Yes, and The Dark Mage.

rich widget
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It's not possible to get experimented base types from any of the divination cards, is it?

honest topaz
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|is_drop_restricted = true

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I added this to all such items on the Russian wiki

analog abyss
wooden mural
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Damn ggg

sonic solarBOT
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To link your profile, log in to the website and follow these steps https://puu.sh/v17at/5ee63f8fb9.mp4

Then, copy paste the current URL at the top of your browser window, and paste it here.

--

To link to specific characters: use the following format
https://www.pathofexile.com/account/Empty for PC, or for console, ONE of (sony|xbox)/view-profile/Your Profile/characters?characterName=Your Character

example for PC: https://www.pathofexile.com/account/view-profile/hyde1119/characters?characterName=druwa_arctrap

honest topaz
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@livid moth Hello. Will there be edits to the MediaWiki space on the Russian wiki?

livid moth
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I can look into it.

rich widget
livid moth
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That was intentional

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Are there certain elements that lost the styling because of that?

rich widget
# livid moth That was intentional

Well, yes. It's also just bad practice to write high specificity rules for html elements, like input. If you write a rule like #content input[type="submit"], then every time you want to change the appearance of a button inside of #content, you are forced to write a rule with a minimum of 111 specificity.

Is it necessary to do it this way because of Fandom Desktop?

livid moth
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It is restricting the styling of input to the #content area, which is where the article content is displayed.

rich widget
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#content is more or less the entire page.

livid moth
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well, yes that was the goal.

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It shouldn't need to style elements outside the #content area. Theme Designer was one of them that was getting the styling.

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Is there any reasoning why a different appearance for a button would be needed? In any case, it could be changed to something else instead of using #content.

rich widget
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Is there any reasoning why a different appearance for a button would be needed?
Yes. Your change has actually broken a number of things.

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For example

livid moth
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Okay thank you for letting me know. Could you provide a link?

rich widget
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There are plenty of other examples, but it's not actually my job to go through and show you every single one.

livid moth
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Yea, there isn't a reason to be hostile but I'll get that fixed.

honest topaz
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@rich widget On the Russian wiki, we tried to implement Metadata/Items/DivinationCards/DivinationCardLingeringRemnants, Metadata/Items/DivinationCards/DivinationCardTheEasyStroll, and Metadata/Items/DivinationCards/DivinationCardTheArenaChampion. It turned out like this:

{ defaults = { is_corrupted = false, }, condition = { h.conditions.normal, function (tpl_args, frame) return string.find(tpl_args.name, 'Карта храма ваал') <-- Vaal Temple Map end, }, text = function (tpl_args, frame) return string.format(m_util.html.poe_color('rare', string.format('Карта храма ваал'))) <-- Vaal Temple Map end, groups = { { -- Пережитки прошлого <-- Lingering Remnants item_id = "Metadata/Items/DivinationCards/DivinationCardLingeringRemnants", amount = 16, }, }, },

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Is this correct?

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I don't like this line: return string.format(m_util. html. poe_color ('rare', string. format ('Карта храма ваал'))) It is advisable to leave it empty at all.

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This was done in order not to change the data every time map_series changes.

rich widget
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I was wondering why you would create a rule like this, but yeah, that makes sense.

rich widget
pure cipher
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wiki's on a diet? 😄

rich widget
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Before...

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...and after

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Wait for it

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Before...

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...and after

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Can't wait for all of the comments on reddit about how the wiki is krangled now.

grand magnet
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The crappy fandom design :/

honest topaz
raven bluff
stone crater
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When will the new wiki style be applied?

gaunt sonnet
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hello, I designed broken promises divination card, was hoping to add that I was the creator in the wiki, what would I have to do?

bleak comet
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Feel free to edit the page.

gaunt sonnet
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how would I do that? doesn't give me an option

bleak comet
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login or register a account and you should be able to edit the page.

gaunt sonnet
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perfect, thank you

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just updated 🙂

rich widget
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@gaunt sonnet You don't have to do this, but what I usually recommend is to create a public post somewhere like the forums or reddit that identifies you as the creator of the card. Everything on Discord goes away eventually. Like I said though, you're not required to.

gaunt sonnet
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@rich widget thank you sir. i also contacted support to allow the card design to be my unique avatar so that should 'verify' that i'm the creator of the card. that should be enough right? 🙂

rich widget
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Yeah, definitely.

gaunt sonnet
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@rich widget my avatar is now broken promises design! so exciting. this is enough for verification right?

coarse ermine
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Oh that card art is sick

wooden mural
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wait is that the double implicit ring card it is, neat!

rich widget
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Something fucky is going on and it wasn't me.

rich widget
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@livid moth Do you have any idea what is causing this? It seems like the wiki isn't loading Common.css, but it only happens when I'm logged in.

cunning island
# rich widget Something fucky is going on and it wasn't me.

Started happening to me today as well. Forced-reload (Shift-F5) fixed it for a bit, but now it's constant. The mouseover tooltips for pages (ex. item, map, etc) are also completely skuffed (screenshot attached). The tooltip has no background, interferes with mouse clicks, and doesn't go away after moving the mouse away.

livid moth
rich widget
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Oh that's right. I forgot that we used a gadget for that.

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It's defined here.

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If it's gadgets that are the issue, then is there another way to apply styles across both the desktop and mobile versions of the website with a single stylesheet?

livid moth
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by importing them

rich widget
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Not sure what that means.

rich widget
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Ooooh! You're a genius!

livid moth
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Just to note, mobile ignores common.css so had to import it for mobile as well.

rich widget
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Yeah, but still, why didn't I think of using import before? smh

livid moth
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At least this should make sure the styling works for the time being until I can figure out why the gadgets are no longer working for this wiki.

cunning island
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wooo, my item boxes are working again ^.^

rich widget
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It's my understanding that gadgets are disabled on FandomMobile anyway.

livid moth
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That's likely the case, but idk. The front page was styled on mobile prior.

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And yup, found a ticket on default site styling gadgets stopped loading. So these imports are temporary until that can get fixed.

rich widget
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Thanks

rich widget
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@livid moth Gadgets are disabled on FandomMobile, according to this: https://help.fandom.com/wiki/FandomMobile. It looks like Pcj had previously copied a bunch of styles from MediaWiki:Gadget-sitewide-styles.css to MediaWiki:FandomMobile.css.

livid moth
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Made the wrong one last time.

rich widget
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I was previously using a gadget to load MediaWiki:Gadget-sitewide-styles.css on both the desktop and mobile views, but since gadgets are now disabled on mobile, there's no reason for me to use a gadget for this purpose.

livid moth
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Could just transfer the styling over to Common.css

rich widget
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Well Common.css isn't loaded on mobile

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It's only loaded on desktop

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Unless that has changed.

livid moth
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Nope it is not. Still prefer to keep one stylesheet and just import to both mobile and common?

rich widget
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Yeah, that's what I was thinking. It's too much trouble to maintain the same css rules on two separate stylesheets.

livid moth
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Well probably best to move away from the "Gadget-sitewide-styles" name and name it something else and can just import from that new name.

rich widget
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Agreed. It could just be "Sidewide-styles.css"

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Or even just sitewide.css

livid moth
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Okay made the changes

rich widget
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Nice. Thanks

shut kiln
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poe wiki is advertising RMT currency selling websites atm...

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just wanted to come let you guys know, that maybe you want to check that out, as you probably dont want advertisers like that in there

rich widget
royal oracle
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Found a minor bug where mirebought links to trap support instead of "trap and mine damage" support ^^ Seems that cannot be changed by a normal user as far as I can tell

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Not that the links are used to often, the wiki page for the item properly links to all support granted by the item

rich widget
royal oracle
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@rich widget oo you changed it <3 Thanks If I understand correctly it was the modifier page that was linking to trap support instead of Trap and mine damage?

analog abyss
rich widget
rich widget
honest topaz
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@rich widgetThanks. It turns out I didn't notice your last edit in Module:Game.

honest topaz
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@rich widget About The Breach: you can configure automation by flavour_text (for example, "...transformed with a Blessing...")

rich widget
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Hmm... it seems that null editing the page fixed it.

honest topaz
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It was required to make null_edit on the Maze Map (Ritual) page.

rich widget
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Ah.

rich widget
honest topaz
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@rich widget MonsterQuestBoss
Missing Modifier:MonsterQuestBoss

rich widget
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@analog abyss Can you please look into that when you get a chance? I'm asking you, since your bot was responsible for the last edit on that page.

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The intent is to create a space for editors to write more opinionated articles if they want to.

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We already have a few guides on the wiki, but having them exist in their own namespace would help to separate them tonally from mainspace articles, I think.

livid moth
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Are they under Guide: already?

rich widget
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No

livid moth
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Okay, I've added it.

rich widget
honest topaz
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@rich widget Just ThemJohns copied this article from another article along with interwiki. Previously, when editing, I wrote a comment about not copying interwiki, but I realized that it was useless and stopped.
There is no article on the Russian wiki.

wheat hemlock
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Hey, I didn't seem to find this information from the wiki section of Strongboxes, but after asking from viperesque a question of "Do strongboxes count as chests?" and he replied with yes after testing it. This is in relation to the watchstones that have a modifer of "Chests have #% increased item quantity" that affects them. Could this be added into the strongbox section in some way?
https://pathofexile.fandom.com/wiki/Strongbox

Path of Exile Wiki

Strongboxes are a special type of loot container found throughout Wraeclast. When opened, a strongbox will release groups of monsters to surround and attack the character. Only once all of the ambushing monsters are slain will a strongbox relinquish its loot. The monsters released by a strongbox also drop loot and grant experience when killed. M...

analog abyss
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Sorry i haven't online. It is because i have done the monster infocard export but not the mod, so that the monster datacard is displayed wrongly since the infocard use the new mod that not exist in wiki but exist in-game

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i may try if brather1ng's fork work or not, 4 days ago they fixed the ItemClasses.dat rowsize error but not sure the specification for mod is updated or not

tight grove
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Today, I updated the wiki to show the changes to betrayal in 3.14 with regards to the stealth nerf of safehouse leaders and updated the wording. I added to the notice description at the bottom and used the same wording to describe leaders in the investigation board. I used the same wording from the patch notes to describe leader rewards. Can someone else look this over in case there's anything I forgot ? https://pathofexile.fandom.com/wiki/Immortal_Syndicate

analog abyss
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and brather1ng's pypoe fork seem only meant for their repoe. The GGG file specification for modifier is not updated . Return

KeyError: 'TagsKeys'

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probably some of the item can be exported again . (edit: done "Contract: Hyrri's Gift" using -p parameter)

And passive skill for brather1ng's pypoe does not work. Probably i need to fuse brather1ng's code with L1mer's

rich widget
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I did some low-level category restructuring. Everything that was under Administration is now under Path of Exile Wiki. Images and Audio have been grouped together under Media. Articles describing editing guidelines that were previously categorized under Policies are now categorized under Guidelines.

grave cypress
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I'm definitely and idiot and couldn't figure out how to make a change even with the how to page. Can someone just add Triumvirate Authority to the table for https://pathofexile.fandom.com/wiki/The_Admirer. Can confirm I just got it. Other than that, keep up the good work guys, I know its a bitch to try to keep the wiki up to date.

rich widget
grave cypress
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Seems so

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Thanks for the edit <3

rich widget
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It works, but it's kind of idiotic, considering how many different items can be returned from it.

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It leaves me to wonder whether this is even useful.

raven bluff
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I think I've said before, and I'll maintain, that listing upgrade paths for div cards that can return every item within a general class (e.g. all unique weapons) just clutters item pages

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Narrow classes like "any unique granite flask" or "any fishing item" are fine though. Those are much more interesting

rich widget
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The Void doesn't return all items within a general class. It more or less returns every item.

rich widget
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The main issue with The Void is that it's such a high variance card, it's almost misleading to state that a particular item can be obtained from it.

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Because of the way The Void works, the actual chances of receiving certain common items from it is utterly miniscule.

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The chance of receiving a single The Lover card is far, far lower than the chance of receiving a rare Two Stone Ring, for instance.

raven bluff
analog abyss
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Right now i am re-exporting the hideout decoration which is less likely to cause problem (the change in favour cost is long overdue to be updated) . But in case any error please tell me in the wiki

analog abyss
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And i guess i already messed up some divination card so that i have to revert the edit one by one and only keeping the drop lvl change. And since there is too many divination card i am not going to export the rest of the card. But it seems every single card has drop lvl changed

analog abyss
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@rich widget @bleak comet I start to exporting craftable watchstone but it seems missing tag in the wiki

rich widget
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You need me to add the tags watchstone and watchstone_item?

analog abyss
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yes

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Path of Exile Wiki

Platinum Haewark Hamlet Watchstone is a Watchstone base type introduced in the Echoes of the Atlas expansion. It can be crafted and allows players to control their own watchstone mods.

Path of Exile Wiki

Titanium Haewark Hamlet Watchstone is a Watchstone base type introduced in the Echoes of the Atlas expansion. It can be crafted and allows players to control their own watchstone mods.

rich widget
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Added

livid moth
rich widget
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This is how that page looks on load.

livid moth
rich widget
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Does this mean every user has to change these settings if they want it to look similar to the screenshot you posted?

livid moth
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yea

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I've submitted some feedback tho, with others supporting it, the feedback suggests allowing wikis to choice their default content width either expanded or compact regardless of logged in or not (but of course logged in users can choose to override the wiki's default choice with their preference). Do you want to support this? I can't guarantee this will become a thing, but a support nonetheless shows them this is what we want.

rich widget
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That's where I was going. So yes, I want to support the option to change the defaults.

analog abyss
analog abyss
#

And my internet is down again due to bad weather.....only around 1200 passives have been finished

pseudo belfry
#

Is there a cargo query (or API) that allows me to pull the gem data from the wiki and which class(es) get that gem from a quest/vendor?

bleak comet
gusty copper
#

Message to admins - wrong anoint info for Leadership on wiki : instead of Violet, Opalescent, Silver you have 2xOpalescent, Silver

rich widget
rich widget
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Fixed.

flat eagle
#

thats actually insane... u guys play path of exile???

analog abyss
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We play POE. But with knowledge of programming people create quite a good stuff to query in-game data. (I am not programmer but starting to master the query in wiki)

honest topaz
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@rich widget The {{Map disambiguation}} template is broken https://pathofexile.fandom.com/wiki/Death_and_Taxes_(disambiguation)

Path of Exile Wiki

Death and TaxesDeath and TaxesNecropolis MapMap Level: 83Map Tier: 16Guild Character: ¿Item Quantity: +150%Unique Boss deals (30-35)% increased DamageUnique Boss has (25-30)% increased Attack and Cast SpeedUnique Boss gives 20000% increased ExperienceUnique Boss drops (12-20) additional Currency ItemsSo the raiders danced,leading their foe ever ...

rich widget
analog abyss
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It is caused by recreating the central article for the unique map. A solution is just nuking all child article for unique map as it does not make sense (unique gear that changed base , does not have fork article) Just right now the page history is a really mess that under different page name

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Also in theory map from atlas of worlds / 2.0 / 1.0 map series "can" have different drop pool but it is way too hard to update it.

raven bluff
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old map drop pools are probably best described in a single location anyway -- they were all specific to atlas regions, iirc, not individual maps, and they usually only changed due to physical reorganization of the atlas

rich widget
raven bluff
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the key is that the drops were associated with the pre-Conquerors regions, not specific maps or map series

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actually, I'm curious if legacy maps inherit the atlas bases from their original location. I suspect they don't

rich widget
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The atlas bases have always been associated with a region though. In fact, they still are.

analog abyss
rich widget
#

@livid moth Can you remove the redundant rules from FandomMobile.css that are already in Sitewide.css? I can't edit FandomMobile.css for whatever reason.

livid moth
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Alright

molten echo
#

Will the new fandom layout be unavoidable? So many sites have already been changed but the POE wiki still has its old layout, just has that warning banner that it will change soon.

molten echo
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I was hoping for a solution that doesn't involve logging in, since it's, you know, otherwise completely unnecessary.

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I mean, nothing against the POE wiki admins, it's obviously Fandom being idiots enforcing the new layout on everything.

pure cipher
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It's unlikely that the PoE community will manage to evade the intent of Fandom ops, which is to make it more ad-friendly 😄

rich widget
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I've been peeved about the compulsory skin switch from the start, particularly because the default settings for the FandomDesktop skin are fairly awful, and a significant departure from what people are used to seeing on the PoE wiki. It would be nice if we could at least change the defaults, otherwise everyone who uses the wiki without an account is locked out of the "nicer" layout.

Fandom's stated intent with the unified skin is to promote Fandom itself as a platform, which is something Gamepedia didn't do as much. Apart from ad placements, Gamepedia allowed each wiki to pretty much do their own thing.

molten echo
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"Hey guys, use our platform for everything. Oh, but more than 50% of the page won't be your content. Brilliant, right?!"

rich widget
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Pretty much

raven bluff
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fwiw:

#WikiaBar, .notifications-placeholder, .global-navigation, .page__right-rail, .mcf-wrapper, .wds-global-footer
{ display: none; }

.main-container
{ margin-left: 0px; }

.fandom-sticky-header
{ left: 0; }
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haven't tested on poewiki, just wrote this earlier to make another wikia site readable 🙂

proven panther
#

the default appearance leaves a lot to be desired, this is what I came up with after trying to make it bearable via Stylus:

    display: none!important;
}
.global-navigation {
    visibility: hidden!important;
}
.global-navigation__bottom .global-navigation__icon {
    margin-left: -12px!important;
}
.global-navigation__bottom {
    background: transparent!important;
    visibility: visible!important;
}
.community-header-wrapper {
    display: block!important;
    height: auto!important;
}
.main-container {
    margin-left: 0px!important;
    width: 100%!important;
}
.page__main {
    padding: 20px!important;
}
.resizable-container {
    max-width: 100%!important;
    width: calc(100% - 40px)!important;
    margin: 20px auto 20px auto!important;
}
.page__right-rail {
    max-width: 250px!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail {
    width: 0px!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail .right-rail-wrapper {
    display: none!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail.is-rail-hidden {
    width: 250px!important;
}
html:not(.ve-activated) .page.has-right-rail .page__right-rail.is-rail-hidden .right-rail-wrapper {
    display: block!important;
}
.right-rail-toggle {
    background-color: var(--theme-page-background-color--secondary);
}
.is-rail-hidden .right-rail-toggle {
        background-color: rgba(var(--theme-page-dynamic-color-1--rgb), 0.1);
}
.wds-global-footer {
    background: transparent!important;
    margin-top: 0px!important;
}```
wooden mural
rich widget
#

I thought those were calculated automatically, but apparently not

#

It's 60/40 split between strength and intelligence

#

For Reap

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So for Reap, put strength_percent=60 and intelligence_percent=40. I'll let you figure out the percentages for Petrified Blood.

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Ideally, the item module should calculate the percentages automatically, but I won't be able to get around to implementing that immediately.

wooden mural
#

👍 ah that was the property that needed to be add

wooden mural
#

oh yeah forgot to mention, that didd the trick it showed up on the list

#

Is it possible to get a counter on that page, along the lines "There currently are X active skill gems in the game"

wooden mural
rich widget
#

I guess, but it doesn't really need to be that precise.

grand magnet
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these values are usually pulled from the game files

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and the actual stat requirements are caculated via gem required level and the percentages

stone crater
#

If FandomDesktop cannot be avoided, will you redesign a new css for it?

flat eagle
#

your penis needs a css regedisgn

stone crater
#

I can't get a dark theme background

wooden mural
#

!mute @flat eagle 24h -r you've got 3 whole messages on this server and 2 of them are extremely rude, just leave the server if you don't plan on interacting in at least neutral manner.

sonic solarBOT
#

dynoSuccess mrJonasty#4822 was muted

stone crater
#

most page works fine with collapse sidebar and expand the canvas

rich widget
#

I don't really want to spend the time making light mode styles...

stone crater
#

oh, there's a dark theme mode

honest topaz
red bear
#

Hello! I am not sure is it okay to post wiki errors here, but I will try.
I've seen this in few web browsers, I am sure that is not me.
https://pathofexile.fandom.com/wiki/Soulwrest

Path of Exile Wiki

Soulwrest is a unique Ezomyte StaffEzomyte StaffWarstaffPhysical Damage: 53-160Critical Strike Chance: 7.30%Attacks per Second: 1.25Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff.

#

Oh, probably this error is common for current state of wiki. Sorry for disturb.

pure cipher
#

Reporting problems is a good thing, hard to fix things one doesn't know about 🙂

rich widget
red bear
#

It was very random occasion that I found it. 🙂

rich widget
#

Fixed.

mystic pine
#

Всем привет. На этом канале есть русские правщики wiki?
Does this channel have Russian Wikipedia proofreaders?

analog abyss
#

Russian wiki are mainly managed by @honest topaz and others, you can DM him here or in wiki

honest topaz
rich widget
#

Fixed.

honest topaz
rich widget
rich widget
#

Fixed.

raven bluff
analog abyss
#

just routine mention in the existing unique article , or should we create new article for royale only unique (which mean same name would have two articles, article with Template:il need to be fixed, royale only item show up in other article but not much real sense as people did not build on royale version and vice versa)

analog abyss
#

And i am not sure i remember wrong or else. I got a Ice Shot from the ground that need character level 4.....not sure it is level 1 gem that is specially for royale or just a levelled up gem

stone crater
#

the royale unique have different baseItem and modifiers.
the royale gems have different BastItemTypes.dat record.

rich widget
rich widget
cunning crown
rich widget
#

I will let @livid moth field that question.

cunning crown
#

yeah, I'm not a huge fan of the new style either, but afaik it's a Fandom thing. You would have to monkey with the CSS on your side

#

sites usually like those "narrow page" designs because it gives lots of space at the sides for ads >_>

pure cipher
#

Wasn't there talk about having a configuration knob when logged in to adjust it?

rich widget
#

I think there already is. The issue is that you can't configure it if you are not logged in.

#

You're just stuck with the horrible defaults.

pure cipher
#

Perfect timing to have it ship in the wild now that every content creator is opening their wikis after livestream.

#

At least one channel I watched today had "opinions" on the wiki 😄

livid moth
#

Else, for non-logged in, you can just click the collapse/expand button on the side:

molten echo
#

I wonder, is it possible to have a frame "warning" that says the wiki is best viewed with hydra layout, which is unavailable without logging in?

livid moth
#

The Hydra/Hydradark skin will be retired.

molten echo
#

What, we won't be able to keep it even while logged in?

livid moth
#

Yea, it won't be available as an option.

molten echo
#

God damn, fuck fandom. Maybe you'd be able to find a more accommodating wiki? Though I have no idea what costs or transitions might be involved.

analog abyss
#

I guess i am a lab rat now.....

change to new wiki skin. Have this

flat eagle
#

If you don't like the new style (I don't) you can delete most of the elements with UBlock Origin and the site works fine. Also you won't have ads.

granite pumice
#

i fixed it by signing in and changing to hydra dark

#

iin the appearance tab

#

fandom is trash

#

oh i didnt scroll up lol

analog abyss
#

@livid moth The above bug is primary due to the new skin, as the Hydra skin will be removed, so can you have a look where could causing this bug?

It seems any page that use Template:Status that overlay the border with the pic of the status icon, would have this bug. E.g.

https://pathofexile.fandom.com/wiki/Chilled_ground

sour berry
#

you just need to enforce padding 0 over the sitewide css specificity

analog abyss
livid moth
#

I added a fix. Let me know of any other issues.

cunning crown
#

I tried adding the vendor and quest rewards to Petrified Blood, and it looks like they went into {{Base item}} ok, but they're not showing in the {{Item acquisition}} https://pathofexile.fandom.com/wiki/Petrified_Blood

If anyone has any advice about how to fix it I'd appreciate it 😄

cunning crown
#

Guess it took time to update or something 🤷‍♀️

analog abyss
#

Null edit or purge page cache would usually work

wooden mural
#

I did look at the source and cancelled

#

if that does the trick

bold marlin
#

How long are we going to be able to avoid adopting the new wiki sidebar

wooden mural
#

adbar you mean templarLul

pure cipher
#

Admiral Adbar says: "it's a trap!"

analog abyss
#

Is the new skin by itself treat red link (link to article that not yet created) as yellow or my own setting?

analog abyss
flat eagle
#

man the wiki just does not work with fandoms garbage new ui layout
even once you realise you can change it so that it doesnt default to portrait mode
look at these item lists, cant even see the icon so you cant tell what type of item they are without mousing over each one

patent sail
#

Before I bombard the Wiki with 300 API requests, I wanted to check in if there is some easier way to obtain 2 page sections of different pages using a single query (instead of executing 1 query per section for a total of 2 queries per page, for a total of 155 pages)?

flat eagle
#

hm youre right it isnt all pages, ill try go back through where ive been and list all the ones it happens on

#

ok yeah i think its just the projectile page

#

attack and cast speed are also small, but theyre fitting for their chart size

#

annoying, but reasonable

rich widget
#

I see. The tables of items on that page are not displayed with large icons, that's all.

#

Either because the last editors didn't want to for whatever reason, or didn't know how.

livid moth
rich widget
#

This is not a Fandom skin issue.

flat eagle
#

ah, well thats certainly strange then

rich widget
flat eagle
#

nah i dont have an account or the know how

analog abyss
livid moth
rich widget
#

@livid moth Is there any existing literature on how to customize the new FandomDesktop skin?

livid moth
rich widget
#

Thanks. I was thinking from a regular user's perspective though.

livid moth
#

Nothing like that is available afaik.

rich widget
#

Is that something that we can expect will be forthcoming with the switch to FandomDesktop? I think it would benefit a large segment of the PoE Wiki's users.

livid moth
#

Not that I know of. I can pass this on and let you know what comes of it.

rich widget
#

That would be good. Thanks

livid moth
rapid niche
#

Is this FandomDesktop thing why the wiki has been drastically converted?

pure cipher
#

(you can widen and restore some of the layout if you're logged in)

analog abyss
#

No. And this channel is wiki matter. If you have question for build and gameplay, I guess there is channel more suitable

(edit: i guess the comment i am replying was deleted)

hearty talon
#

Was the poe wiki always a fandom wiki?

#

Because the layout is completely butchered right now

pure cipher
hearty talon
#

sad, the fanom layout is horrible

#

it feels like a mobile site on desktop

pure cipher
#

Could be worse 😄

sacred crane
#

You can make it pretty good again

#

Just need an account and to change the appearance to the dark theme

molten echo
#

I've been told that's going away eventually too

crimson gulch
surreal coyote
#

is there a way to get unique items internal names/links to the cdn images via cargo query?

stone crater
#

wiki don't have cdn image url, they store image

livid moth
surreal coyote
rapid niche
molten echo
#

I'm still salty about wowhead selling out to zam

#

It's a travesty what that site became

proven panther
#

I wish GGG would just create and maintain their own wiki, the game is more than big enough for them to hire a couple people specifically for that purpose

elfin violet
#

wrong channel and they arent going to

uneven wave
#

is anyone familiar with the cargoquery for the wiki? I can't seem to get the right query to pull skill_gems

pure cipher
#

You can see most queries on the existing pages, can't you?

rich widget
uneven wave
dusk halo
#

can someone point me to a tutorial on updating item templates? when i went to look at Null's Inclination i noticed it hadn't been updated with the 3.14 changes and i got the version notes added, but i can't figure out the right way to change the item itself

rich widget
bleak comet
uneven wave
#

Ah I see, thank you @bleak comet @rich widget

pure cipher
#

Ah, that's where the table schemas were at, I was trying to infer it from queries on pages.

young olive
#

Please fix this

#

Formatting broken cant see item column

analog abyss
#

I don't saw any problem. Make sure you purge the cache using the function in top right?

(Also if you talk about the skin, blame fandom not the voluntary editors of the wiki)

#

(And never view the site in the phone)

pure cipher
#

In the narrow theme the table is too wide and has a horizontal scrollbar, but otherwise it looks fine to me, 2DArt is nice and big and all 😄

patent sail
# uneven wave Ah I see, thank you <@!290530150058164234> <@!187743310574518272>

I can also recommend reading the official docs regarding CargoQuery (https://www.mediawiki.org/wiki/Extension:Cargo/Querying_data). Something I did notice is that the order in which you list the tables (when joining multiple together) does matter and often produces exceptions or seemingly cause a query error while it should actually be working. (Likely this is due to the left-joining of tables, where as in more common query-languages, such as SQL, you have more control over how the join is performed)

rich widget
patent sail
# rich widget Interesting. A while ago we were struggling to write the item query here: https:...

The queries I was building a few days ago didn't take long or timed-out like yours. Mostly they straight-up throw an exception. Funny thing regarding your action speed query, you're only covering items that directly provide said stat, but not items that provide a "buff" that provide said stat (e.g. Torrent’s Reclamation).
If you're interested in my particular troublesome query: I wanted a list of current non-unique maps and their bosses (quite simple rights?), I ended up with: https://pathofexile.fandom.com/api.php?action=cargoquery&limit=500&tables=maps,areas,monsters&join_on=maps.area_id=areas.id,areas.boss_monster_ids HOLDS monsters.metadata_id&where=maps.series='Ritual' AND (maps.unique_area_id IS NULL OR maps.area_id<>maps.unique_area_id)&fields=maps.area_id=area_id,monsters.name=monster_name
If you switch the order of the tables maps,areas,monsters around, the query straight-up fails with a not-helpful-at-all "db error" result. Took me a while to figure out the left-joining causes this. I'm more user to standard inner-joins from using (my)SQL

placid musk
#

who is responsible for the wiki page? it's a shitshow in there, can't find anything, gotta click 50 times to find a list of skill gems

placid musk
#

How many times does it have to say "list of active skill gems" at once? And to top it off, it says "Main page" but there is no such link on the main page...

Old navigation:
Main Page > Skill Gem

New navigation:
Main Page > Skill gems > Active skill gem > List of active skill gems

It would seem that someone managed to complicate something that was perfectly fine.

  • And to top it off, on some pages the "Fan Feed" covers more than 70% of the pages actual content. Why is there even a Fan Feed? who cares... If I'm on the wiki page I'm there to read about the things I'm looking for.
raven bluff
#

the "Fan Feed" is an awful Fandom network-wide thing which our wiki has zero control over

placid musk
#

ok, understandable

#

how/where do i talk about wiki feedback?

#

i see someone posted a comment on the skill gem page back in 2016 but i don't know where/how/if i'm supposed to log in to the page to add my feedback lol

#

nevermind, found it hidden in the bottom left

analog abyss
bleak comet
#

I don't get why the list of active gems isn't being transcluded anymore in https://pathofexile.fandom.com/wiki/Active_skill_gem though. Not sure if something has changed with the transclusion rules or?

Warning: Template include size is too large. Some templates will not be included.
Ahh, there it was when editing the page, I thought it would show in some category as well.

Path of Exile Wiki

Active skill gems, or known as skill gems are an item class which grants active skills to the player by placing them into an item socket. Similar to support skill gems active skill gems can gain experience and level up increasing both their attribute and level requirement as well as the effect of the stats granted by the skill.
Active skill gems...

rich widget
bleak comet
#

hmm the settings must have reset somehow I've had that enabled before.

alpine pike
#

how to make wiki not look liek garbage

#

i took 3d8 horror damage

pure cipher
#

Log in, poke your settings, that's about it.

#

Or slap it with a ton of Stylish.

hoary iron
#

can someone link me to a guide or something related to the expedition currency in the locker? i want to know what each one does

lament hornet
#
Path of Exile Wiki

The Vinktar SquareCourtyard MapMap Level: 70Map Tier: 3Guild Character: ²Item Quantity: (+100%-+150%)Item Rarity: (+100%-+150%)Monster Pack Size: (+30%-+50%)20% more Monster LifeMonsters cannot be Shocked20% increased Monster Damage+35% Monster Lightning ResistanceMonsters deal 35% extra Physical Damage as LightningTo the east, it cannot be seen...

#

which itemlevel does     Agnerod West, Imperial Staff‌ need to be to vendor sell to a vinktar square map of Tier 16?

lament hornet
#

83?

sleek hatch
molten echo
#

Does fandom have some kind of stay-logged-in toggle or is that a cookie/setting issue in my browser?

#

When I close the browser I am logged out.

analog abyss
analog abyss
#

Then may be need ilvl 83. Still have shit internet, still not able to use pypoe to export new map series. So, may be I will update the article tomorrow

analog abyss
#

well, GGG seems did not realize it will render the low ilvl staff useless when the map is red (T13?) and T16 only.....

lusty hedge
#

Oh my... This is so painful to edit the wiki now

#

Like he take 5-10 secs to load when editing

lime terrace
#

HeyGuys, who is responsible for removing this big bar using 1/4 of layout?

pure cipher
lime terrace
#

ooooh ok ty ❤️

#

GG ❤️ @pure cipher

torpid nova
#

when evasion page will be updated ?

lusty hedge
#

Need to fix the CSS page

indigo salmon
pure cipher
#

Quite independent of Fandom.

indigo salmon
# pure cipher A lot of it kind of hangs on that tooling has been somewhat bitrotted and in nee...

Which tooling? So it's not due to platform migration?
For example I added Expedition Supporter Packs https://pathofexile.fandom.com/wiki/Supporter_pack#Expedition_Supporter_Packs But as templates and images don't exist yet it's not so pretty. I wanted to check the todo but even that. Seems like the 1% of the community contributting to the wiki are gone or at least the 1% of the 1% that were doing the backbone work.

pure cipher
#

Everything that's sourced from game data tables need the format properly guessed for any changes to the tables that GGG make. The tools may also need adjustments to handle those changes too.

#

There's some people around here that try, but it's a big job.

indigo salmon
pure cipher
#

Passive game data files in a schema that you have to guess at. Executable is not needed.

pure cipher
#

Yep. The DAT files inside in particular, which are row-oriented tables kind of like a database, with a column schema that is not stored anywhere.

indigo salmon
#

🤔

pure cipher
#

Up until September 2020, those were loose files in the GGPK. After that, they were stored in a new bundle structure. The DAT files are ever-changing, regardless.

#

There's some tooling that's based on the base tooling like PyPoE to extract relevant tables and bulk populate wiki content from them.

#

Lots of fun changes... ward introduced? New columns and some move. Last league's more generic resource costs? Big restructure of skill costs table.

#

Any toolmaker that makes tools that rely on a subset of that data has to divine the bits of the data schema they need, it's an endless struggle. As the community is quite small, when key people leave for whatever reasons they might have it has large impact.

indigo salmon
#

Seems that poedb managed to extract recent stuff

pure cipher
#

Yep, Chuan is on top of things. PoB has a good enough idea about the tables they care about.

indigo salmon
#

Can't we ask PoE to provide sume light about the ggpk/dat structure for PoE fan devs?

pure cipher
#

Wiki and other tools, a bit spotty in parts.

indigo salmon
#

Am I too naive?

pure cipher
#

It's kind of pretty much in the area of "quite against the terms of use but we're not enforcing that too hard".

indigo salmon
#

I mean we're on the official PoE discord and they created a wiki channel so they kind of care a little

pure cipher
#

I thought this is the official Discord for r/pathofexile?

indigo salmon
#

idk, you're mayeb right

pure cipher
#

While there's GGG peeps hiding around here, it's the one for the subreddit.

#

In any way, contributions to the wiki are welcome, and if you find stuff that's wonky, there's people in here that work towards making it work.

indigo salmon
#

I've already contributed a fair bit 🙂

rich widget
#

GGG doesn't really like that players data mine their game, so they don't support it much.

rich widget
#

@livid moth Can I get you to fix this?

#

It should look like this.

livid moth
#

What page?

rich widget
livid moth
#

done

rich widget
#

Thanks. I didn't know I could edit Fandomdesktop.css, but it looks like I actually can... !

livid moth
#

Yea, only FandomMobile.css is restricted sadly.

lusty hedge
#

For the wiki, it's just that it's becoming harder to edit it

#

I do edit manually, like update a gem with numbers, texts.. can take 5-10 mins

rich widget
lusty hedge
#

yea, but there is no way to automate the update, or we will need do to it manually forever ?

#

and also, it take a lot of time to update the content, like I've done this for 3.12 and he took me 2-3 weeks

rich widget
#

There might be. The PyPoE software was used for that purpose for quite a while, but it's something that has to be maintained. It used to be much easier to get the desired data out of the ggpk. I don't precisely understand what changed, but now tool devs like Chuan have to keep on top of things more than ever so that their datamining tools continue to work.

pure cipher
#

Peeps like Liu are trying, but there kind of needs to be more people and effort spent on it.

#

Everyone that does tooldev has way too many project ideas and sidetracks going on, at least I do.

#

"better DAT tooling" is like five yaks back.

lusty hedge
#

yea, it took a lot of time, and if you want to full invest in it, you will have 0 revenues, so it will be hard to live with

rich widget
#

Yeah exactly. Despite how many people rely on poedb, Chuan only makes a couple hundred bucks per month from his Patreon.

#

I make exactly $0 editing the wiki.

lusty hedge
#

passion doesn't refill the fridge

pure cipher
#

For me it's just time, focus, and competence.

#

Dayjob solves the money thing.