#tooldev-general

1 messages · Page 5 of 1

normal parrot
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Ah, so trade is not limited to the information given by copy/paste info?

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I would have hoped that the API provides a list of all nodes in the tree, and for each node its depth and a list of all connected nodes

worthy cape
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I believe trade has way more direct access to things and considering how even the forum has access to the alloc/unalloc layout for the thumbnail, the data is probably available internally in some shape.

normal parrot
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So that information would then be available through the regular API to non-GGG devs as well, right? I'd assume it would then be added to the "ITEM" object you can retrieve already

craggy beacon
worthy cape
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Of course, the forum just fetches images for the hover tip.

normal parrot
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oh yeah perfect, that is exactly what i wanted

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It has in and outgoing node and allocation status

craggy beacon
normal parrot
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That's nice

compact isle
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the full node info will be in the JSON in the public stash API

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even if we don't end up showing it for forum items etc

normal parrot
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Great, so for the search query "Give me all items with a valid path that includes these x nodes, where valid means no node depths is taken more than once" it will either be you somehow beast mode implement it to the trade site, or some community tool does it?

compact isle
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doubtful that something to that degree will be in the trade site

odd sail
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Really just need to know for a given weapon skill node if it’s is: allocated, allocatable, blocked

hazy fiber
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community tool could do it using results from trade site, but it would make filtering inoptimal or slow

normal parrot
odd sail
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Blocked would still be useful for melting at forge

normal parrot
craggy beacon
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yeah 5 min delay

normal parrot
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Delay only matters if you want to compete with people using the regular trade site, which wouldn't have that advanced functionality

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so would probably be fine

craggy beacon
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Yeah also matters a bit if a community tool that had wide usage was made people. If a good item was listed and sold it would stay listed for 5 mins extra

normal parrot
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Hm, I don't get that

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oh, you mean after the sale the tool would still show it available for 5 minutes

craggy beacon
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Yeah

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Probably more than 5 mins since the rate of change on the stream is high at league start and is rate limited

normal parrot
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With actual testing I mean, can parse from the toy examples of course

compact isle
normal parrot
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Ah that's cool, some days before launch at least

compact isle
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so far the same but with the reminderText removed

sudden ocean
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Pre league dev questions might be a good Discord thread my fellow nerds.

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Pre-Crucible(3.21) league tool development questions.

sudden ocean
acoustic gust
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I presume this is just the 3.21 preview tree being outdated? As this change wasn't documented in the patch notes.

timber path
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I really like the early preview of the Ctrl+c examples. A bit disappointed that the unallocated nodes aren't listed in the copy-paste data. Would've been so much easier/better to be able to price-check non-allocated nodes (and show the entire tree).

hazy fiber
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it would make it more annoying for things like PoB to handle them though

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tradeoffs

normal parrot
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I'm just a bit scared that this will make it so 3rd party tools offer an immense trade advantage. If seeing the complete tree of an "unlocked" base that is listed for trade with "give me a path that is valid and contains these x nodes" will not be a feature on the trade site (kinda understandably so), that information will be on 3rd party tools only.

Can only hope somebody makes his tool for that publicly available

light tide
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hi guys, im seeing a bunch of 502 and 522 errors when i call APIs on my bot, is that something ive done? my quick google search says bad gateway?

timber path
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It seems like my custom UserAgent is being "blocked" by cloudflare 🤔 ... Is there any way to check this to be sure? I remember you could mail someone at GGG about this if I'm not mistaken, but I forgot to write down the details of that, if someone knows, please let me know please, thx! 🙂

timber path
timber path
# formal kraken what's your user agent?

(See screenshot above), it should be according to the developer docs guidelines, so I don't understand what cloudflare keeps sending me in a loop to "verify that I'm Human"

formal kraken
timber path
formal kraken
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maybe IP related

timber path
timber path
# formal kraken maybe IP related

I doubt that, since I have users mentioning the same issue. Although they don't use the updated user-agent (with the OAuth prefix), it seems unlikely that in the 10 attempts I did, my IP got banned by cloudflare 🤔

formal kraken
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mh yeah if others also have the same problem then I am out of ideas

timber path
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Other users of my app have the same problem; maybe other apps don't have the problem. Basically I'm trying to load https://www.pathofexile.com/login into an Electron BrowserWindow which has/changes the user-agent accordingly

formal kraken
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I guess your best bet is to hope Novynn has a minute or email oauth@grindinggear.com?

formal kraken
timber path
formal kraken
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yeah I doubt they want applications re-using the website login

timber path
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It worked just fine until recently... i.e. what I do is no different than opening the login page in a browser, it's just an "Electron Browser" and not a big brand name such as Chrome, Opera or FireFox

formal kraken
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sorry no clue, I assumed you were doing the oauth flow

fallow dove
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anyone else that has a problem with the summon stone golem gem?

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mines not working for some reason

worthy cape
velvet fog
frail ferry
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is there documentation how to add new UI elements into pob?

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docs seems to be focused on adding new skills/mods

grave wren
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if i remember correctly you need to check out the Classes folder with *Control.lua files and the Control base class

carmine merlin
frail ferry
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i'll check that out thanks

primal schooner
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what's the link for the good documentation for the API

worthy cape
oak estuary
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But yes, plenty of examples in the control classes

carmine merlin
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I sent him an inv btw @oak estuary

frail ferry
# oak estuary That's usually what new people struggle with, is why. Plus most UI elements are...

i want to come up with a PR for this https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/5429 and i have several more ideas for UI enhancements

GitHub

Check for duplicates I've checked for duplicate issues by using the search function of the issue tracker Is your feature request related to a problem? I always click on individual group to reme...

primal schooner
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does anyone in the dev community scrape trade (public stash tabs) for rares and provide access via an API?

inland kestrel
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I'm confused by the ctrl+c text examples https://www.pathofexile.com/forum/view-thread/3361443

Looking at the first Foe Edge example, the ctrl+c contains

Minions Attacks Overwhelm 10% Physical Damage Reduction (crucible)```
and the advanced ctrl+c contains
```{ Allocated Weapon Passive Skill (Tier: 2) }
Minions deal 2 to 3 additional Physical Damage (crucible)
Minions Attacks Overwhelm 10% Physical Damage Reduction (crucible)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (crucible)```
1. There are four nodes in the crucible tree, one of which is allocated, but ctrl+c shows two *(crucible)* lines. Is this because that node is a hybrid mod?
2. The advanced ctrl+c text shows three *(crucible)* lines. Is this last line reminderText that is expected to be removed for GA?
3. I really, really wish the ctrl+c had unallocated nodes listed for stash searchability reasons in game
normal parrot
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  1. yes, it's a hybrid mod
  2. probably
  3. You can get the unallocated nodes from the API, but yeah, agree
inland kestrel
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Regarding the json provided from the trade api, can we have more information on the "skill" property? Will there be any metadata available that lets us cross reference that crucible node with its tier?

        "0": {
          "orbit": 0,
          "orbitIndex": 0,
          "icon": "Art\/2DArt\/SkillIcons\/passives\/WeaponElementalNotable.png",
          "allocated": true,
          "stats": ["Adds 11 to 15 Fire Damage", "Adds 11 to 15 Cold Damage", "Adds 3 to 25 Lightning Damage", "20% increased Effect of Non-Damaging Ailments"],
          "reminderText": ["(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)"],
          "in": [],
          "out": ["1", "2"],
          "skill": 41492
        },
inland kestrel
normal parrot
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ye it's also a problem for price checker I believe

inland kestrel
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This feels in line with some of the trade filtering we have (e.g., annointments):

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Without knowing whether certain nodes are restricted to certain orbits, I'm also wondering if there's value in filtering for a node in conjunction with its orbit position. However, I don't think the filtering system currently segregates the filters from different AND groupings from each other.

craggy beacon
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I added indexing to deconstruct valid paths from items and store the skill ids for uniques and bases to my indexer based on the items in the announcement. I also added in tracking for the skill number -> stat relation so once it goes live I can extract that data even if not published. This should let me do searches for bases/uniques with IE: one of skills [1111, 1112] and one of skills [2222, 2223] in a valid path. Only applies to the public stash stream though none of this will work for ctrl c. If it isn't in trade tool I'll add it to poestack and add the skill mappings to the public data repo.

normal parrot
craggy beacon
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Usually I don't do any trade search type features and focus on price checking since I would just be remaking the trade tool for no reason, if the trade tool can't do this type of search at the start of the league I would add searching public stashes for bases/uniques with specific node paths. You wouldn't be able to search for stats or regular mods but it would be useful for finding items for crafting

inland kestrel
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That's why I think providing a "Allocates #" means would be useful. You could use multiple of these entries in an AND or COUNT grouping to get close enough to what you want I think

craggy beacon
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For all the price checking stuff I am already effectively doing limited trade searches against my own data on the backend so the infrastructure is already there I just don't expose it since it's not useful when I publish the full economic data to github every hour. For this I would add a page though to execute some searches.

normal parrot
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Since Novynn already said it's unlikely that the trade site will support those kind of advanced queries

inland kestrel
normal parrot
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To search for a set of nodes that can be allocated together in a path

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aka no 2 nodes are at the same depths, and there exists a path that connects all those nodes

inland kestrel
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That's why I'm curious if nodes are constrained to certain orbits. Is Allocates Master Fletcher only available in the last orbit>=3 for example. And can the hybrid mod shown above on the Foe Edge item show up on a node deeper in the tree.

normal parrot
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Yeah, we probably won't know until data mine, if even then

inland kestrel
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Because will you necessarily care if the two nodes you want are A -> B vs B -> A?

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I think knowing whether the node exists or is allocated would probably be enough for most people (or at least initially)

normal parrot
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I mean, the valid path information is kinda critical. 2 nodes can exist in the tree in different orbits, but still not allocateable at the same time

craggy beacon
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You probably wouldn't really care if it's A -> B but if you search for something with [A, B] you don't really want things that are

A
| -> C
B

inland kestrel
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Oh, can you only take one path through the tree? Sorry, I must have missed that.

normal parrot
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Only 1 node per depths

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So here you cant reach D and C

craggy beacon
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Yeah exactly

normal parrot
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Meaning a query that says "give me bases with nodes D and C" would show this tree, even though you can never get both allocated at the same time

inland kestrel
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or B and D for that matter?

normal parrot
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yeah

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You can only go ADE or ABC

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All other combinations are impossible

inland kestrel
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or for more complex edges:

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but I take your point... one node per "orbit"

normal parrot
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yeah, which means a simple "are all nodes of my query contained in the tree" isnt enough

inland kestrel
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Do we know if scouring the crucible tree is possible? Because that plays into the usefulness of this too

normal parrot
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it's possible

inland kestrel
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Okay, so you don't know

normal parrot
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We know that it's possible is what I meant

inland kestrel
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Oh, that was confirmed somewhere? (I'm just asking because I must have missed it)

normal parrot
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yes, chris said so in the Q&A

inland kestrel
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I wonder if there's a solution using the filtering similar to what incursion rooms use: Any, Allocated, Reachable/Allocatable (or whatever term)

inland kestrel
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@mortal bone not to be a pest yet another league, but any chance you can slurp in the 3.21 data.json for poeskilltree.com?

mortal bone
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oops

civic crane
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I bet into prod will go solution with the stat simply existing on the tree. And we just live with it.
For example SoulEater alone can cost 3div, then you also add COUNT group with some interesting stats, and check 100 items for best one. website should obviously support hover interaction with the tree

craggy beacon
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Yeah but if no one publishes a community version that can search paths private indexers will have a big advantage

normal parrot
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Yeah, that is exactly my concern

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I'd rather someone make it public

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People using the trade site and manually looking through trees with certain nodes will still have a 5 minute headstart

inland kestrel
normal parrot
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Since that is the delay of the API

normal parrot
inland kestrel
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I think you misunderstood him. He's talking about price checking. I'm talking about searching for items

craggy beacon
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No for crucible stuff I would add a search page

normal parrot
craggy beacon
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Should be okay as long as it only needs to support searching for bases/uniques + ilvl/corrupted it's not too bad. A lot lower bar for us than the full trade search needs to work with

normal parrot
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I know nothing about server loads and all that stuff

craggy beacon
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Should be pretty low compared to other things the site is already doing

frank drift
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In Path of Exile: Crucible, we're adding the /leave command so you can leave parties more efficiently.

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this is nice for trade tools

inland kestrel
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@mortal bone usually it shows the before/after changes for nodes:

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but seems like some are not working properly

mortal bone
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@inland kestrel there is only a secondary tooltip if the stats have changed. In this case, there is a little pink circle indicating that the node has moved from that location

inland kestrel
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Ohhhhh I see now. Nice

mortal bone
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Yeah, it looks like that cluster was moved to make room for the new cold cluster there

inland kestrel
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I saw the wand wheel above it was all lit too. Must have just shifted on the canvas

mortal bone
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Yeah, a good chunk of those nodes were moved to make space for that cold cluster

worthy cape
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I was gonna say that position is largely cosmetic, then I remembered that radius jewels existed 😄

mortal bone
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Yeah, jewels are the reason why I have it in

inland kestrel
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I wish it was a different color when the mod changes language

mortal bone
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Yeah, that is probably something I can look into

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Also, it needs a legend for the colors (and probably shapes) as it isn't very accessible right now

modern snow
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Is it correct that refs in dat64 are 16 bytes, up from 8 bytes in 32-bit dats?

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8 for the table name, 8 for the id?

worthy cape
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yep, one of the words is all zeros.

modern snow
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Ah

modern snow
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@civic crane I opened a dat-schema PR with a couple new fields, nothing huge. #44

compact isle
copper steeple
copper steeple
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Thanks!

past merlin
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thanks for making the atlas tree export available early this time around! hugely useful

crimson jay
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someone has the 3.21 atlas and passive tree please?

hazy fiber
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gggs github

velvet fog
crimson jay
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thanks!

velvet fog
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select atlas branch for atlas-tree

tight spoke
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anyone knows if the pob issue of proxy servers not found is still fixed?

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still running into this issue

clever thistle
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you can try **clearing **this:

tight spoke
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maybe its because i havent put that?

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what link should i put there

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nvm it doesnt help

hazy fiber
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that link is for if you have a proxy, if you dont it should be empty

clever thistle
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running PoB as admin helps for some people

tight spoke
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admin running didnt help either

oak estuary
tight spoke
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Ok

clever thistle
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(that was me DM'ing you btw) this convo should probably be in a thread or something since it's kinda off-topic

tight spoke
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fair

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this is the console error i got

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is it because im on a mobile hotspot?

viscid wadi
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I'm working on an app and have a pending oauth request in with GGG, could anyone spare a few sequential json stash dumps?

viscid wadi
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Thanks!

primal schooner
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is there a link that has the updated media content zip you can download?

worthy cape
primal schooner
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yeah, thanks forgot what it was called and where it was found.

brave venture
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in pob, i dont think these types of masteries actually increase the player's accuracy for the purpose of damage scaling, such as Obscurantis, Oskarm, etc.
i assume they instead just increase the enemies chance to be hit

grand glen
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anyone seen this issue when opening a freshly installed PoB?

carmine merlin
grand glen
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No just checked

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AppData\Roaming\Path of Building Community

carmine merlin
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Can you try a portable install and see if you get the same error

acoustic gust
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The other case is it might be a empty setting.xml file in your builds folder?

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Deleting it should work.

grand glen
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Not sure I have onedrive disabled on this laptop, but the portable download he just linked worked

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Very weird because I had PoB install working at the start of Sanctum

acoustic gust
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Yeah it is probably the second thing I said. The settings file is likely empty.

grand glen
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Yea you're right

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Looks like that folder was connected to onedrive before I could disable it

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Clearing the old data let the install work

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thanks

uncut lake
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Guys is there a way to report POB bug without GitHub acc?

oak estuary
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Not really. Here or the Reddit post is maybe your best bet

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People will pass it along regardless

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("People" being me)

uncut lake
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Maybe it's fixed in this newest release but before it when manually crafting influenced 2h weapons they were getting their 1h counterparts influence mods (like staves were fine but swords etc borked)

carmine merlin
hazy fiber
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in the 3.21 tree on github it is moved compared to the 3.20 tree, my guess is the vid was an earlier prototype and they decided not to move it as far

compact isle
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the tree export should be correct

grave scaffold
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Does anyone know how to add the fossilised spirit shield (or any bone spirit shield) into builds in Path of Building? Currently using the community fork and cannot seem to find it in the list of rare items.

sage vapor
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Should be under Shield: Energy Shield

grave scaffold
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ahh okay, I knew there was something I was forgetting. Thank you very much^^

serene trail
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Have this problem when i convert passive tree from 3.20 to 3.21. My PoB Community Fork v. 2.26.2

oak estuary
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Have a saved build code?

tight spoke
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Is the internet proxy connection issue fixed?

serene trail
oak estuary
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Hmm, that imports and updates the tree fine for me

serene trail
oak estuary
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Oh, it was on the leveling tree, yeah

hazy fiber
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its almost certainly the same issue I pinged elsewhere

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see #5882 / #5871

oak estuary
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Allocate the mastery next to Charisma @serene trail and then convert

hazy fiber
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in this builds its node 53615 (next to Charisma)

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question is, what did you have allocated prior?

tight spoke
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Ok time to redownload it is

tidal lake
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Act 3-4 levelling tree still works, Act 4-6 doesnt anymore...i can make a screenshot where i mark all the nodes which are added from the one tree to the another, maybe that helps finding the problem

hazy fiber
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its almost certainly the reservation mastery

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just allocate the mastery and then convert the tree

tidal lake
hazy fiber
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yes, its a node which is brokenly allocated, you need to allocate it, not unallocate stuff

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it most likly happened when the tree was converted from an earlier tree with a mastery that was removed

tidal lake
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but in the trees for the lower acts this node is not allocated

hazy fiber
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namly the reservation effeciency mastery

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send me the pastebin

tidal lake
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wait need to revert the changes

oak estuary
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At some point your act 4-6 tree had the reservation mastery in 3.20 or earlier

tidal lake
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gimme a moment ,i try to truly understand what that means

hazy fiber
oak estuary
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Yeah I got it

tidal lake
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i get two new masteries from act 3-4 to 4-6 tree

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block mastery and a minion offence mastery

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i will send the pastebin

oak estuary
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Listen, just allocate a reservation mastery and then you can unallocate it. The conversion will work after that

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Send me the pastebin still and I can tell you exactly which cluster to allocate

tidal lake
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ok ye i got it

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i think you are on the right path, dont need furter providence

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evidence*

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well anyway, thanks for your work on Pob 🙂

tidal lake
oak estuary
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When GGG removed the 15% mana reservation efficiency mastery, PoB didn't do a good job of cleaning that node up when you converted trees, and left that mastery as "allocated", even though it couldn't be anymore. So now when you're converting the same tree again, you run into an error due to a bad allocation state

tidal lake
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hm alright

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thnx for the explanation 🙂

glacial gyro
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Hey all, is there anywhere here I can post to get feedback on a tool im working on?

formal kraken
glacial gyro
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constructive criticism, feature ideas, design ideas?

formal kraken
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Nothing wrong with posting it here

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but you can also show it off on the subreddit e.g. and hope to get feedback there

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I guess forums could work as well, but I am not much on the forums

glacial gyro
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Alright, yeah I did the subreddit and got some feedback, just trying to go wide with different places to get as much as I can ^^

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http://poebuddy.xyz/ - Aim is to simplify the process of searching for items across multiple stash tabs

formal kraken
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maybe interesting for tft, could get feedback there (I think they have a tools channel, but I am not in that discord)

viscid wadi
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I tried searching chat history here but did not result in anything, so as someone working to build a new tool, I hope my question doesn't come across too tone deaf.

I recall the developer of poe.trade a while back posting on Reddit about the unavailability of specific item mod data.

Has requesting a change in the encoding of the stash tab river to encode Explicit and Implicit mods in arrays with necessary metadata been discussed?

For example:

"explicitMods": [ "3% reduced Mana Cost of Skills" ],

changing to

"explicitMods": { [ "name" : "of Efficiency", "display" : "3% reduced Mana Cost of Skills", "properties" : { "mod" : "{1}% reduced Mana Cost of Skills", "properties" : [ 1 : "3" ] } ], }

dull roost
#

Oh, I'm dumb, wrong import, lel

modern snow
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Are the maintainers of poeplanner.com in here? There's an issue when searching on the Atlas passive tree.

pallid wraith
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I legitimately don't see anything weird

modern snow
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Green highlight circles appear at the edges, even when their nodes are off the edge

pallid wraith
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That's a feature

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It helps you see where other things are even when you're not fully zoomed out

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I find it especially helpful on mobile

frank drift
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yes, a pretty common UI element

pallid wraith
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Definitely not a bug

modern snow
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Hmm

pallid wraith
# modern snow Hmm

Wanna know something funny? The official path of exile website has the same feature for its trees as well.

modern snow
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Wow, so it does! I like the way the official website does it, it feels less "something odd is happening" to me. Fair enough 😄

pallid wraith
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Although its version acts slightly differently in that it doesn't position nodes that aren't visible on its x / y coordinate, but as if you drew a line from the center of the screen to it.

clever thistle
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some military-style HUDS do the same thing

glacial gyro
#

anyone that has done work on being able to copy paste into the stash tab - is there a secret trick im missing? I can copy paste into the chat just not into stash

glacial gyro
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ignore - my string was too long -.-

pallid doveBOT
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Please don't post discord invites

waxen musk
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hey where do people get 3.21 atlas trees? theyre not in the official github

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oh its a branch 🤦

compact isle
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the whole branch thing is real dumb and I need to fix it at some point

hazy fiber
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trademaster now eh?

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big promotion from "the one guy who does trade site"?

grave wren
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New Cadiro found

velvet fog
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Item Filter Information missing Primeval Remnant, isn't is a new base item?

compact isle
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hm weird it's not included... Primeval Remnant and Primordial Remnant

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I guess since they can't drop

copper steeple
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Can't you yourself drop them from the inventory tho?

waxen musk
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did they move the background? if i use cleansing fire group coordinates, it doesnt quite match anymore

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uh maybe not exactly a tool question, but do gateways function just like normal nodes, as in you need 1 point to activate first one, and another point to activate second one?

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or is there special logic to activate both with 1 point

hazy fiber
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valid tooldev question if your gonna implement it in a tool

waxen musk
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so nothing special besides not drawing a line between 2 gateways

hazy fiber
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it had a fancy line when hovered iirc, but no line when not hovered yes

inland kestrel
whole ruin
#

just support regex and search is nuclear 😄

hazy fiber
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ingame search does support regex?

copper steeple
worthy cape
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The syntax is also a bit bastardised with the traditional search semantics too.

whole ruin
outer jay
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Is the only way to identify an item type (e.g. sword, 2h sword, mace, axe etc) by checking the baseType?

oak estuary
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In what context? But generally yes that sounds right

compact isle
velvet fog
#

today's patch is so large

velvet fog
#

.ais file removed

outer jay
timber path
# compact isle developer docs preview is live https://www.pathofexile.com/developer/docs/change...

I really like the addition of the Public Client to the Authorization part of the API. I do have a question about the Redirect URI though: does it have to be a publicly available website/webpage? or would I be able to redirect to a local url/embedded html page; e.g. ...&redirect_uri=#/poe-oauth-response&... (additional context: the app uses the Electron framework and show a bunch of webpages, so to some extent it's just a locally hosted website and for me it would be ideal to redirect to a local page and handle the response there [instead of needing to rent a domain and webspace to host a simple "Auth success, you can close this page now"])

worthy cape
#

Doesn't it says something like "local URL" in the specific docs?

compact isle
#

for public clients it must be http://localhost:someport

compact isle
outer jay
#

Thanks, wasn't sure what the league name internally is, could've just been the number for example

median marsh
#

If I wanted to make a public client that can access an account's stash, how am I supposed to get what leagues are available for GET /stash/<league>? (aside from hard coding / making the user input that in)

Reading the docs, it seems like I need scope service:leagues to do a call to GET /league and get what leagues exist, but all service:* scopes are not allowed for public clients.

compact isle
#

currently there's no good way to get a list of leagues in the scope of an account. You could use the old /leagues API (https://api.pathofexile.com/leagues) to fetch the usual set in the meantime

#

I'll bump the prio on the account:leagues scope implementation

median marsh
#

Thanks for the response, really appreciate it!

formal kraken
compact isle
#

only http for now. Custom protocols are a pain for us to support in our framework :/

worthy cape
#

I'm curious, do you get any headers or any other payload with such OS protocol handlers, or doesn't it matter as it's all encoded in the URL itself?

#

I guess there's no actual data transmitted, just a redirect.

#

(imagine thinking before lunch)

normal parrot
#

Not sure if this belongs here, but how do tree changes affect timeless jewel calculators that use the old tree? Will noteables that didn't change position still have the same effect per seed?

acoustic gust
normal parrot
#

Oh, that is in PoB? Damn, thank you

worthy cape
carmine merlin
waxen musk
#

whats the 8gb patch about? the new stuff isnt there yet?

velvet fog
#

repack the bundle, removed server side files(ex. .ais, .aos)

outer jay
#

orbit ?uint the column this not occupies Typo in here

worthy cape
#

3423 bundled files removed, 0 bundled files added, 382 bundled files changed.
Removed: .ais .aos
Changed: .dat64, .datl64, .ot, .otc

gray solar
hexed mesa
#

shift + space and if you go to settings you can change it there

copper steeple
worthy cape
#

One could make some more user-friendly (web?) tooling to query that information in some way, but I haven't done so.

#

Much like I haven't done the dat64 summarizer yet.

copper steeple
#

Have quickly glanced over the online dat viewer and couldn't identify any .dat files that correspond to that.

worthy cape
#

This one is a straight-up compare of the paths present in either of two manifests of bundled files, and if not, comparing sha256 hashes.

worthy cape
copper steeple
#

Ah ok, so thats why it contains all changed stats, not just the new crucible passive tree stats - it's literally a diff of the stats from different versions?

worthy cape
#

Probably.

copper steeple
#

I see

copper steeple
worthy cape
copper steeple
#

If it works it works 😄

worthy cape
#

All the heavy lifting having been done by the automatic ingestion of Steam releases server-side, so it only has to squint at manifest listings.

#
{"sha256":"5cbe1984690496a04879d2a3f8afb939e31a759f49f902fe00e14511224ff81b","path":"Data/GrantedEffectsPerLevel.dat64","phash":"17062053648172072157","size":5990360,"comp":true}
copper steeple
#

Have recently watched the GDC presentation by Jonathan Rogers a while ago and would love to be able to read what the tool has written at this point https://youtu.be/mYry9Vl_Hh8?t=809

In this talk, Jonathan Rogers from Grinding Gear Games takes us to a brief look into the Path of Exile game engine; What challenges were faced, and how you can make one yourself (now in 4K)


🎮 Who is the Game Developer Guild? 🎮
The Game Developer Guild is Auckland University’s club dedicated to physical and digital game development. The Gu...

▶ Play video
worthy cape
#

There's a direct Twitch rip of that one as well.

copper steeple
#

Also what "Hide From Client" at this timestamp does https://youtu.be/mYry9Vl_Hh8?t=1571 would be interesting (probably public knowledge already but unknown to me) - is the .dat then simply empty on the client?

In this talk, Jonathan Rogers from Grinding Gear Games takes us to a brief look into the Path of Exile game engine; What challenges were faced, and how you can make one yourself (now in 4K)


🎮 Who is the Game Developer Guild? 🎮
The Game Developer Guild is Auckland University’s club dedicated to physical and digital game development. The Gu...

▶ Play video
worthy cape
#

They work with tooling that has both server and client side data intermingled. Any column that shouldn't be in the client rendering of the dat64 files is tagged with "Hide From Client" and isn't physically included.

copper steeple
worthy cape
#

Both client and server DAT64 should be derived from that central repository of truth.

#

Upload speeds are going to be a bit crap as it's on my home internet, but if you're patient you'll get it 😄

copper steeple
worthy cape
#

Yep.

#

Their tooling simultaneously generates C++ classes for each DAT64 file with hardcoded accessors for the various fields, keeping the client in sync with the data.

#

There's no separate "schema" that the client/server consumes, the C++ is the "schema".

#

That's why you can find some slivers of field names and table names in the executable as they're baked into error messages, but all-in-all it's very much inlined and intermingled with game logic as there's not too much in the way of intermediary layers.

#

(supposedly, I haven't looked)

copper steeple
worthy cape
#

@compact isle The live search websocket on the trade site seems to be 500:ing on engaging a live search, is there some between-league work being done or something actually hosed?

compact isle
#

live search restored

hasty imp
#

Hey @compact isle, I see that lastCharacterName on PublicStashChange is now removed from the docs after being deprecated. This means that there isn't really any supported way of implementing a third party trade site anymore, since you can only whisper people by character name and character name is no longer available. There is direct whisper, but that API is not accessible to third parties. Is there any supported alternatives to use?

compact isle
#

not without obtaining the account you're trying to whisper's permission to view their characters

craggy beacon
#

So if the community makes any indexing improvements for crucible items they won't be able to provide a copy paste to whisper the person

compact isle
#

if you wanted to somehow interact with a player your tool doesn't have access to you'd have to do something like... generate a trade site search that would result in the item and let them use the communication tools from there

#

which would also tell the user of the tool if the item was missing / already sold etc etc

craggy beacon
#

I guess I could just execute the trade search and extract the IGN anyways then

compact isle
#

but that would be against the Terms of Use, whereas passing ?q= into a trade site page is all good

craggy beacon
#

oh is that against TOS doesn't awakened POE trade execute searches for users?

compact isle
#

yep 🫠

craggy beacon
#

oh KEKW I will not do that then didn't know it way against tos

hasty imp
#

Thanks for the response, though that is of course very disappointing. Practically speaking, nobody is ever going to use a site that then makes you click a link and then find the whisper button on another page after that loads and click that. Is there anything that can be publicly stated at this time about plans to support Direct Whisper or such for third party sites to avoid this?

compact isle
#

the entire point of direct whispers is that you know they come from the trade site and only the trade site

craggy beacon
#

Guess the tool will just have to be limited to TFT users who have their accounts registered then

compact isle
#

unfortunately some less than savoury tools were using the public stash API to track users via the inadvertently public character names so we had to restrict it

copper steeple
#

Huh isn't that kinda strange to no longer being able to identify character names from stash changes? Doesn't that somehow contradict what Chris Wilson said in the reveal stream when asked what trade site features will be available in regard to Crucible passive trees and he mentioned that there is an API to find items you want and contact the sellers that way? Or am I misunderstanding this?

hasty imp
frank drift
velvet fog
compact isle
#

Chris is correctly mentioning implementing better searches than the trade site not the whole communicating with the player aspect. We'd prefer that always be made through official channels like the trade website or the private message system on the forums

hazy fiber
compact isle
#

I don't anticipate the need for third party tools for these searches. The trade site will support searching for nodes in a valid path on league launch

hazy fiber
#

but profiles with private characters are 🤷‍♂️

velvet fog
craggy beacon
hasty imp
#

For me it's not so much the idea of implementing a better search for Crucible as it is just having third party trade sites in general. Sites like poe.trade by third party devs are what brought the ability to do real trading in the first place and made the game accessible. To kill them off is just a very disappointing move all around. Obviously nothing I can do about it, and such is the consequences of working on a project where you're beholden to a third party, but overall just an unfortunate waste of time.

#

Anyways, appreciate the timely responses to the questions.

pallid wraith
#

?

craggy beacon
#

I was mainly worried about it in context of not being able to search for crucible passive paths, but I'll add that this does give a large advantage to existing large tools and communities compared to newer ones. A tool/community that already has 300k users can still offer copy paste whispers to any of them a new tool will only be able to offer it to its smaller user pool creating a network effect for tools of this type going forward. Probably a pretty small/largely irrelevant worry considering the type of tools that exist today aren't the same type that existed a few years ago but maybe worth considering.

pallid wraith
#

Poe trade was not a waste of time

#

Nothing lasts forever

#

Poe trade served its purpose for a long time

#

Just because its use case came to an end doesn't mean it was all for nothing

#

The time spent making it helped tons of poe players until the official trade site came to be

velvet fog
worldly adder
#
{'verified': False, 
'w': 1, 
'h': 1, 
'icon': 'https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvUmluZ3MvUmluZzUiLCJ3IjoxLCJoIjoxLCJzY2FsZSI6MX1d/6f90cd3c4b/Ring5.png', 
'league': 'Standard', 
'id': '810c56ba055ee250ec126fb7aa9329a81bfb37062e23ad8f66161e193c77caaf', 
'name': '', 
'typeLine': 'Topaz Ring', 
'baseType': 'Topaz Ring', 
'identified': False, 
'ilvl': 81, 
'implicitMods': ['+26% to Lightning Resistance'],
 'frameType': 2, 'x': 23, 'y': 7, 'inventoryId': 'Stash1'}```
craggy beacon
#

You can use frameType for that

worldly adder
#

@craggy beacon @outer jay dang as always you guys are a goldmine

outer jay
#

I just remember since I had pretty much teh same question

daring stag
#

Does anyone know if there's an association between characters and the first support gem you find in the twilight strand chest in the gamefiles?
I've found the starting skill gem in Characters.dat64 and I've found the chest you get the gem from Metadata/Chests/TutorialSupportGemChest in Chests.dat64 but can't seem to find a drop list or something to connect things

pallid wraith
#

Drops tend to be purely serversided

inland kestrel
#

@daring stag neat site btw. looking forward to see it progress 🙂

velvet fog
frank drift
velvet fog
#

Data\ directory is empty as usual

waxen musk
#

is there any way to make pypoe work with newer ggpk?

#

idk why its even trying to load that file FileNotFoundError: /Bundles2/_Startup.bundle.bin not found

velvet fog
#

because they removed the file from ggpk

waxen musk
#

you mean the torrent ggpk isnt complete? or its just not there anymore?

velvet fog
#

they always remove these files to prevent datamining

waxen musk
#

aah ok thx

velvet fog
#

you can download these missing 1G files when new league patch server is up

acoustic gust
worthy cape
#

1.5h until patch for all us cool peeps \o/

compact isle
pseudo ocean
#

I was in the process of removing the recent character names from http://uniques.top until I just read The lastCharacterName of the PublicStashChange type is no longer included by default. Contact us if your application needs this field. who do I shoot an email?

tardy venture
#

Is there any official reference page of known TOS-friendly tools, or known TOS-violating ones? there semes to be some useful stuff out there, but not useful enough to risk a ban

frank drift
#

you won't get banned for using a tool, unless it's something egregious

#

GGG doesn't certify tools as "not TOS breaking"

tardy venture
#

so like ZiggyD made a video about using Lailloken's Crazy UI tool - that should be fine right?

frank drift
#

yes, that's fine

tardy venture
#

anywhere to read up on the TOS for developing my own?

patent notch
frank drift
#

right, you won't get an answer, so you can't ask directly

patent notch
#

I can't remember where it said about 1 action per key but that is also said somewhere

gilded tree
#

And it’s always a problematic answer because the tool can change

#

And then there will be posts about "but xxx said it’s allowed to use"

patent notch
#

Exactly, it's understandable

worthy cape
tardy venture
worthy cape
#

The overall shape of each of the DAT64 files in the game, as changed between 3.20.0d and 3.21.0.

#

Row count and row width most importantly.

velvet fog
#

PoEDB updated with version 3.21

golden knot
# velvet fog PoEDB updated with version 3.21

Noticing in the .dat files that some of the new Vaal skills have divergent drop levels from their base gem counterpart (Animate Weapon (5), Arctic Armor (1), Domination (12), and Rejuvenation Totem (5)). I don't think they've ever done this before and PoEDB doesn't reflect this difference.

normal parrot
waxen musk
#

anyone knows what new mod domains represent?

civic crane
#

probably WeaponTree, WeaponTreeRecombined?, CrucibleMap

waxen musk
#

would be great if there was a tool that parses dat files in real time as you edit the schema, scrolling through hex dumps is so annoying 😄

worthy cape
#

Isn't poe-dat-viewer fairly real-time?

#

IIRC PoB also live-previews.

odd sail
#

😦 logged in, made a character, insta crash, 75k place in queue

civic crane
#

wtf ggg, where is AA 😄

#

oh, they seem to use same setting as for 3d world rendering, which is... bad. UI should be always with AA

waxen musk
#

anyone knows where LibGGPK2 is storing schema.min.json? they seem to use it instead of DatDefinitions.json now by default, so the latter is not updated anymore

worthy cape
#

Smells like a dat-schema file.

waxen musk
#

ye i know. seems theyre pulling it directly from the github repo

#

i wanted to edit some fields since it obviously isnt working with 3.21 but to do that i have to revert to old datdefinitions which is even older

worthy cape
#

Ah.

mortal bone
#

@compact isle is commit "3.21.0 preview 3" the same as the live tree in the skilltree-export repo?

compact isle
#

let me prepare a release version and we'll see

#

seems the same

#

though there is an incoming change to fix the invalid node mentioned earlier

mortal bone
#

Ah, cool! Thanks 🙂

real vault
#

Okhayyyy

waxen musk
#

err whats up with PlayerLevelReq in GrantedEffectsPerLevel

#

its a float now?

civic crane
#

yep

waxen musk
#

why would player level requirement be a float 🤔

barren widget
#

anyone knows how to get awakened poe trade to work in private leagues?

#

i can use browser to search for items in the private league, but when i try and use the ingame search it just errors out

worthy cape
#

Maybe try using the mode that uses your actual browser for the UI, that might have more session state from already being signed into your account or something?

civic crane
#

@barren widget did you login?

barren widget
#

that worked like a charm

formal kraken
#

LOGIN

worthy cape
#

Reading the ticket for this now, did you do any PKCE stuff yet @civic crane , or is it gated on lack of scopes?

barren widget
#

i only signed in by pressing "browser" but that took me to my browser outside of the game, using the ingame browser and signing in owrked

civic crane
#

nope, yes it's pointless rn

barren widget
#

the autosearch still won't work even tho turned on in options but that's minor issues. thanks alot 🙂

civic crane
#

@barren widget also unfortunatly you will need to click this button once after every app restart

barren widget
#

thanks for the headsup 🙂

gritty palm
#

@civic crane Heyo my awakened can't find the crucible league, its only popping up with standard and ruthless leagues. Also is it intended that you have to boot up the executable each time instead of an app?

civic crane
#

refresh.

gritty palm
#

Just saw that button my bad. I el stupido thanks for the help

civic crane
#

@compact isle can you relax cloudflare on RU subdomain, people are dying from bot-checks 😄

dire pollen
shadow spire
#

@civic crane Long shot, but any idea what causes this? No matter how many time i fresh reinstall i still get this.

civic crane
#

win8.1 is no longer supported

shadow spire
#

Ouch, no work arround?

#

older versions or something ?

shadow spire
#

sigh, installer wont even open ;-3

shadow spire
#

Well by some miracle, after trying for a good 2-3 years, i was finaly able to update to windows 10 (it kept failing and failing, i had tried 10 times)

#

Bummer because the game is literaly not playable without your program SnosMe. thanks for doing what you do 🙂

frank drift
#

this new "feature" is very annoying, since the server is wrong about the person being offline 90% of the time

#

no one reads / responds to forum PMs for trading, that's not a thing

hazy fiber
#

that probs happens when the server updates their online status while they are on a loading screen

worthy cape
#

Isn't trade online status still on a bit of delay for some sort of stalking reasons?

tranquil blaze
#

Hi all! Awakened Poe Trade does not respond to hotkeys. Tell me what could be the problem?

#

but F5 for HO - working

civic crane
#

@compact isle unblock 3.21 user-agent in Cloudflare ScuffMadge 1020

tranquil blaze
amber abyss
#

Yeah it looks like Cloudflare is blocking the Awakened Trade UA. Is there a way to perhaps use my cookies or set up a new session in the Awakened to avoid getting blocked so often?

#

The tool kind of worked yesterday but is now completely blocked by what seems to be a rule added on the Cloudflare side...

whole ridge
#

Hey, @civic crane I've been having issues with the APT tool ever since the last update, not sure if this is the place to contact you but I have no other clues as to where to do so.

After updating to the latest version I noticed that none of the hotkeys work and will not bring up any overlay (my hotkeys for hideout and etc. F5 aren't working either).
When I use the "Open in browser" option it only opens a blank dark-gray/black page with nothing on it. A friend of mine said that when he did so he got the dark-gray/black page but with the settings overlay that opens when you do Shift + Space/Ctrl + Shift + Space.

I went through the whole common issues page to no avail. I have updated my GPU drivers, tried fullscreen windowed and normal windowed on both of my monitors. Tried Vulkan and DX11, neither of which worked. I have restarted, reinstalled and tried the portable version of APT with no success. I have tried reinstalling AHK 2.0 and 1.1, restarted my computer, run as administrator, closed and reopened programs on my tray and task manager to see if there was anything that was interrupting it.

Thank you very much for any potential help and if there's anything I can provide just message me and I'll do my best to do so, also thank you very much for developing such a great tool that has provided amazing quality of life for many leagues now.

civic crane
#

@whole ridge what's in Console in ther browser (F12)

whole ridge
lusty musk
#

@compact isle not sure if you're aware but the bulk map search on the trade site is broken

worthy cape
#

No results at all, regardless of settings?

#

There's hits in STD at least.

pseudo ocean
whole ridge
deft hare
#

@compact isle Also not sure if this bug is already known but you when you filter for Weapon DPS it does not include the Crucible Tree when filtering. But it shows the correct DPS (with tree modifiers included) on the results

eager kettle
#

Is this known bug?

#

Latest version btw

#

@civic crane

civic crane
#

this is not a bug, this is a feature called SSF

chrome topaz
#

fwiw if you need to reach me for any poe related stuff the best way is probably on poe irc, but I still check this discord once a month or so. but if i don't know you and you send me a DM that says "i want to ask something about poe.trade" you will never get a response (basically: be specific, don't ask to ask, etc)

oak estuary
#

Is that the one on FreeNode? I wasn't aware it got much use

chrome topaz
#

it's on libera and there's not much use, it's just that i check irc maybe every day or two, but i check this discord maybe once a month, just in case you want to contact me specifically

tranquil blaze
exotic egret
lusty musk
frank drift
lusty musk
#

0 results for any bulk map search as far as I can see on crucible

tranquil blaze
#

@civic crane мне бы кто объяснил на родном, как помочь 😦 я уже готов скинуть денег 😦

civic crane
#

ctrl+c - working
I don't see it mentioned here

tranquil blaze
# civic crane > ctrl+c - working I don't see it mentioned here

I understand correctly that the Highlight in this bundle is the hovered cursor on the item? if yes - then I can copy the text of the subject in WordPad. But the price check itself does not work, because the window does not open. I am very sorry to bother you with this question, but I am in despair, as I have been looking on the Internet for 2 days for a solution and a mention of an error. I tried every step described, but nothing worked for me. I even thought that Windows 10 just does not work. maybe there are some clever ways to solve it?

civic crane
#

@tranquil blaze wrong, there is image above on that page which explains "Highlight" key

lunar crypt
civic crane
#

yes, you can disable notification in settings (but hotkeys will still be grabbed)

lunar crypt
#

Nbd, just found it funny

robust sentinel
oak salmon
#

@worthy cape do you plan on updating https://github.com/zao/RePoE/tree/3.20.1 for the new league? I spent some time patching things up last league and then afterwards figured out you'd already posted a few days earlier so I figure I'd ask this time.

GitHub

Repository of Path of Exile data for tool developers - GitHub - zao/RePoE at 3.20.1

worthy cape
mortal bone
#

@tranquil blaze just a reminder this channel isn't for support on tools. If you need support for specific tools, please go to their discord/github, thanks!

inland kestrel
#

@compact isle looks like brothers-gift item tag isn't on the trade site. "Brother's Gift" shows up on the search page (and is correctly identified as Card) but not on the item exchange filters

carmine merlin
#

@compact isle The Armour mastery {0:+d}% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour would seem like it applies to max chaos res but uses the ele res stat for additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour. Is this just an error with the wording and the stat is correct?

compact isle
#

better off filing a bug report on the forums

#

found an internal issue, it's supposed to read Elemental Resistances

neat steeple
neat steeple
#

thank you very much!

gray osprey
#

Would I ask here about if there is a debug Path of Building mod to use to convert physical damage over time into fire damage over time(for the new reap passive)? Conversion normally can't apply to damage over time.

carmine merlin
gray osprey
#

ooop that'll work for me for now thanks \o/

gray osprey
#

ah, also need to alter fire damage to deal per minute on 7629 for base reap, but it works after that. ty for help

opal trench
tranquil blaze
formal kraken
#

poe planner forgot to renew their cert

#

maybe someone has a contact they can reach out to

inland kestrel
worthy cape
rare gulch
#
import requests

# Define the API endpoint URL
url = 'https://www.pathofexile.com/api/trade/search/Crucible'

# Define the request payload
payload = {
    'sort': {'price': 'asc'},
    'query': {
        'status': {'option': 'online'},
        'type': 'Boots',
        'stats': [
            {
                'type': 'and',
                'filters': [
                    {'id': 'pseudo.pseudo_total_movespeed', 'value': {'min': 30}},
                ]
            }
        ]
    },
    'size': 1
}

# Define the request headers
headers = {'Accept': 'application/json','Content-Type': 'application/json'}

# Send the API request
response = requests.post(url, json=payload, headers=headers)

# Print the API response

print(response.status_code)
``` is getting 403d
rare gulch
#

Okay that worked now it's 400'd time to get to work 🙂

#

Thanks

golden knot
#

Do cluster jewel enchantments exist in Mods.dat64, or are they stored somewhere else? I see all cluster explicit mods in there, but can't find the enchantments

civic crane
#

StatDescripotionTreeExpansionJewelGrantedSmallStat in ClientStrings concatenated with PassiveTreeExpansionSkills(->PassiveSkills) table

golden knot
#

There they are!! thank you much

#

Descripotion
😂

radiant crest
#

Hi, new here 👋 . I'm trying to get to the bottom of the Linux issue in Awakened PoE Trade
where there is an extra focus event on attach (https://github.com/SnosMe/electron-overlay-window/issues/15). This is an annoying bug that's making my PoE experience less smooth. I have some experience with N-API and WMs so I thought I'd take a look but I'm having trouble building electron-overlay-window. Things work up until linking where it seems to fail with zero errors. Any ideas? cc @civic crane

GitHub

Creating overlays is easy like never before. Contribute to SnosMe/electron-overlay-window development by creating an account on GitHub.

civic crane
#

nothing special in CI script

    - run: |
        sudo apt-get update
        sudo apt-get install -y libxcb1-dev
    - run: yarn --frozen-lockfile
    - run: yarn prebuild

and it was successfully built week ago

radiant crest
wind garden
#

Did something change with the web api? Awakened trade doesn't appear to be able to fetch prices anymore

remote marten
#

is there any way to extract 3d models from poe nowadays? the model viewer is gone / not maintained and it seems impossible at first glance

#

most guides show a different filesystem, looked like GGG has changed it

worthy cape
#

Formats are mostly the same as ever, you may be seeing the difference between the pre-Heist legacy GGPKs and the bundle system introduced in 3.11.2b.

#

There's still fmt/smd/tgm and fxgraph/mat. The model formats have had some format version upgrades over time and the materials are in JSON since a long while.

#

The challenges are the same as always, it's still an art or impossible to map the materials PoE uses for geometry and visuals to something that works in an external modelling package or common viewer - a proper viewer still has to understand and compile down the materials into shaders and implement a decent bit of the PoE renderer.

#

The most accurate viewer is probably still my "Squint" one powered by the very janky "matgen-py" to interpret and translate materials to D3D11 HLSL.

#

If all you need is raw geometry for postprocessing into 3D printing or further modelling, non-animated things export fairly well.
If you need animations, you could probably get quite far in translating animation tracks and assume that it uses regular blend skinning.
If you need surface properties, lighting or VFX, you're off the deep end.

remote marten
worthy cape
#

The big problem is that while you can get the geometry with its positions, texcoords and tangent frames, they're further transformed and used by the object's material graphs.
The materials encompass the whole pipeline from geometry transform and skinning to computing per-fragment material properties like albedo/roughness/emissivity and also doing the whole lighting process.

#

While you can rip out the geometry and textures used, the graph itself may do some additional processing that you cannot easily extract or replicate.

#

A lot of artist control is effected through the material system, where they often bias things like emissivity to fine-tune a model's look, by exposing parameters in the material which they can interactively tune in the game editor.

#

Chuan's model viewer worked off an approximation of the materials and mostly ripped out textures and used them as-is on models. This failed miserably on models like Jun which has two textures side-by-side in a single image file.

#

poeloremaster's viewer did it in a similar way, I believe.

#

Those were kind of hamstrung because they ran on the web and at least chuan's were oriented around using OBJ files for interchange and very rudimentary materials.

#

All this said, based on specific models you could probably get a decent idea of the materials and work off the raw data, but it's quite a manual process and you'd need bespoke converters to get the data out in the first place.

#

I haven't looked for a league or two now, I'm sure they've fiddled with the formats again.

#

I don't have any immediate help for you, my converters are still very situational and mostly geared towards the occasional 3D print and inspection.

remote marten
#

@worthy cape this is very interesting. i looked at that flowchart and was reminded of regular shading flowcharts like in substance or blender.

the repository is private though. i don't even know where to start regarding getting a mesh at this point. a normal obj file could be a start, and materials can be re-created from scratch so i'm not super worried about that.

the hardest part for me was comprehending how to actually extract any object or mesh from the game files, basically. i tried running a few different programs and scripts to decode but it didn't match up with the latest league (since almost everything seemed to be bundled?)

#

thank you for taking the time for this btw, i appreciate it a lot

worthy cape
#

A quick and dirty unpack would be to download Bun from https://github.com/zao/ooz/releases/tag/v0.1.0 and extract either everything or particular file formats with something like:

bun_extract_file extract-files --regex "C:\Games\Path of Exile\Content.ggpk" "C:\Temp\contents-3.21.0c" ".*"
bun_extract_file extract-files --regex "C:\Games\Path of Exile\Content.ggpk" "C:\Temp\contents-3.21.0c" ".*[.]smd$"

There's probably other asset extraction tools out there but I tend to use my own 😉

Regardless of how you extract, you still need something that converts static meshes (.fmt) and skinned meshes (.smd+.ast) into something more usable like .obj or .glb (glTF).
I've yet again got some Python scripts to do so but they're brittle and not user friendly.

remote marten
wind garden
#

@civic crane is the awakened trade user agent still being blocked?

wind garden
#

hmm, clicking browser let me log in and now it works. That didn't used to be required though right?

delicate ore
#

can someone suggest ideas for tools that haven't been made yet that people might actually use? could be some kind of overlay or web service.

delicate ore
#

FACEIT, OP.GG and Guilded use it, among others

civic crane
radiant crest
delicate ore
#

I don't see how it would be any less valid than say, overwolf

#

Or Razer's overlay

worthy cape
#

By community wisdom and a strict reading of the developer docs and ToS - don't touch the client in any way.
Existing software not getting users banned is no guarantee that you won't get in trouble, particularly if you do sketchier things than them.
Not sure if "memory reading is perfectly fine lol" Overwolf is a great example to cite here.

#

You should also make a distinction between injection overlays that are inevitable and serve ancillary non-game purposes like Discord, OBS, Razer, NV/AMD tooling; and injections that are intended to give a game advantage.
Just don't do the latter and play by the rules, both in word and spirit.

#

@velvet fog I'm curious as I was looking at an unique on poedb and wanted to go find one on trade... could it be possible and desirable to generate outgoing trade search links that prefill from the item page you're looking at, or would it be a nebulous and scope creeping feature?

velvet fog
#

it's easy, I will add it

worthy cape
#

Seems to work, neat! Not sure if "The Market" makes people think about the trade site, but that is still slick.

vocal comet
#

Is there a ready made pack of all the art in poe?

the one pinned here is 5 years old and doesn't contain stuff like the current atlas background, or current skill icons

worthy cape
#

Ah, zensei's dump of CDN assets? Not sure if anyone is collecting and curating anything like that anymore.

#

I just use my personal supply of actual game files for my tools, converting as I go, none of the pre-composed stuff that the CDN offers.

#

If you're looking for a particular one of those, it's probably easiest to extract the specific file from the packs and convert and slice it with some utility.

tulip prairie
#

@carmine merlin Hey not sure if this goes here or how to communicate this I select Rain of Arrows with Manaforged arrow and then another Rain of arrows this happens

carmine merlin
tulip prairie
#

Ok thanks

desert crag
#

Hi, is there a chat command currently to make party public / private? I found out that the command /party_description will automatically put you in a public party. but i was unable to find a way to automatically set my party private or public

ionic jolt
#

anyone have an older version of simplegraphics.ddl? PoB is running very slow on my computer and I can't seem to figure out why. Tried updated drivers, update windowsd, and nothing works.

craggy beacon
#

Does anyone know if the X/Y of item in special tabs (currency/essence/frag/ect) have any relation to their position in the tab or is it all mapped manually?

velvet fog
#

in .dat file

craggy beacon
rare gulch
#

Hey if I'm working with the trade api where can I find something that would translate explicit.stat_288644193 to whatever it actually is?

civic crane
#

"whatever it actually is" is what?

rare gulch
#

"1 added passive skill is Assert Dominance/Magnifier/Random cluster enchant here"

#

RoPoe has a array of all the notables, I wanted to parse through all the combinations to see pricing on each combination.

#

But I'm not sure how to map "One Added Passive Skill is X" to it's explicit.stat_numberhere

civic crane
rare gulch
#

Oh yeah this is perfect, thanks!

wind garden
#

@fickle yew not sure if it's an anomaly, but Bubonic Trail (2 Jewel) is very off.
There's tons listed for 100c or less

hexed cedar
#

can anyone help with awakened poe trade

pallid wraith
frank drift
#

also don't ask to ask

#

you might have some luck reading the APT faq, or on the TFT tool channel

rare gulch
hexed mesa
#

most affixes have spawn tags which dictate on which items they can be rolled, so in this case master of fire has affliction_fire_damage_over_time_multiplier with weight of 46

rare gulch
#

Sorry yes, i get that, I was thinking more as a dump of JSON data, %burning damage can have x notables

#

PoEDB doesn't seem to have an api to scrape it from

#

BS4 might actually be a better solution, might play with that

hexed mesa
#

you might give repoe a try, but its no longer updated so some things may be outdated, no idea how much cluster jewel mods changed since the last update

radiant crest
civic crane
#

oh, thought everyone installs it via build-essential 😄

radiant crest
worthy cape
#

There's a group there that's roughly the same, but I tend to install individual packages.

craggy beacon
worthy cape
#

Opaque anti-tamper hash, pretty much.

craggy beacon
#

So probably no way to predict it ourselves then thanks

worthy cape
#

Can't quite find the old discussions around it, but in effect you can mirror any existing URLs you obtain but you can't invent your own: #tooldev-general message

craggy beacon
#

ah makes sense mainly just trying to reduce the need to transfer these full URLs from server -> browser in a few places where it's a non insignificant % of the total data

rare gulch
#
15:60:300,
30:300:1800``` 
How the hell do you translate these rate limits lmao
worthy cape
#

Requests, time period, penalty.

rare gulch
#

Am I right in reading 5 requests every 10 seconds, 60 second lockout

worthy cape
#

Correct.

rare gulch
#

jesus 30 requests every 5 minutes this is going to take forever

#

Is there any way to get a higher limit?

worthy cape
#

Some endpoints (used to) have different amounts depending on if you're authed or not, some endpoints have different limits.

#

Limits can be a bit tighter during league start when servers are straining as well, not sure where we're at right now either.

worthy cape
#

Most of the endpoints that are unauthed or account-bound without OAuth tends to be scoped for careful human-driven interaction at best.
Actual API endpoints behind OAuth scopes tend to work more at scale, but I haven't tried any of that myself.

median marsh
#

For OAuth, what unit of time is the expires_in field in the /oauth/token success response?

worthy cape
#

Ought to be seconds.

#

It's quite short here if I recall correctly.

#

Or rather, the auth code is short-lived but the token is fairly long.

#

The example in the docs has an expiry time of 2592000, which is 30 days.

median marsh
#

Yeah, just that my dumb self saw a big number and decided to treat it as an epoch time timestamp and wondered why I was getting freaky results, lol.

unborn wedge
#

Anyone have any tips on keeping up with the stash tab river? It feels like I can't catch up even going at the rate limit

worthy cape
#

The big trick we tend to recommend is to read the first bunch of bytes of the response and pull out the next ID from that before reading the rest, so you can pipeline the next request as soon as possible.

#

With that in place and rubbing up against the rate limits, there's not much you can do with one client.

#

Early league there's occasionally more traffic than the limits can supply, not really anything you can do about that apart from maybe dropping off and restarting from a more current ID if you don't require all intermediary state.

#

Obsoleted stashes are going to be smaller too, so falling too far back might iterate faster.

unborn wedge
#

and yeah I'm only reading the headers from the response to get the next change ID and then passing the rest of the processing to another thread to be published to a message broker

worthy cape
#

I actually don't know what the rules are around that, it would kind of be circumventing the point of a rate limit.

unborn wedge
#

Well client is also a valid rate limit policy so I would think that if they wanted it limited like that then they could just change the rate limit policy

#

fwiw my application does currently support every rate limit rules type

worthy cape
#

I didn't mean client per se there, more talking about hosts.

craggy beacon
#

If you're going at the rate limit you should be keeping up, you can't ever catch up because of the 5 min delay. In my experience during peak times of the day I fall a bit more behind compared to over night but it catches up to the delay just going at the rate limit

worthy cape
#

I should probably not have mentioned it at all.

unborn wedge
#

Some of the other service endpoints (e.g. /league/<league>/ladder) do indeed use a client rate limit rule. I'm assuming that in this context one client refers to one oauth2 client id, i.e. one approved application
Since the psapi endpoint specifically uses an ip rule I'm guessing it would be fine. For development or for things that don't need to be in real time I think that falling behind a bit then catching up later is fine, or even like zao suggested dropping some intermediary data to jump to a catch-up point.
The application I'm building is meant to be uses to search items in real time (-5 minutes) so being 10 minutes or an hour behind would make it pretty unusable in a lot of cases

#

alternatively is there any way to request a rate limit increase per application? like I said being behind is fine for development for my application but if down the line it's released and used by players then having that option would be nice

craggy beacon
#

They are good about responding to emails it wouldn't hurt to ask if you had a good use case/explanation. In the past some apps got whitelisted to bypass the 5 min delay so it's probably possible even if unlikely

unborn wedge
#

do you know if there is a preferred email for those inquiries? in the past I've either emailed oauth2 or novynn directly (lol) but I'm not sure if those are the best places

craggy beacon
#

I sent a few questions/ideas to the oauth email and a developer got back to me and I asked in those emails if there was a better email to use and they didn't mention one so that at least works KEKW

unborn wedge
#

lmao I did the same thing and also didn't get anything mentioned

craggy beacon
#

what type of live searches are you working on if not private?

unborn wedge
#

I'm working on a trade indexer, like the official trade site but with some more features
which sounds like a very boring thing to do with the data lol but there are other features too
for normal users the best feature will probably be an integrated crafting emulator/planner so you can craft directly on items from trade searches or run a planner on them to verify your crafting method will work
the crafting emulator will probably the first published part of the project and I'm planning to make it open source so other developers can add crafting integration to their applications
another feature although it's not going to be very exciting to users is a complex querying language to search for items as an alternative to the dropdown based approach (currently queries are written in hcl, contemplating implementing a dsl for it or using something else prebuilt) which hopefully some development minded users will appreciate
and some publicly exposed APIs for item searching, live searches, etc

#

another neat planned feature is being able to search for item sets (eg, two rings with a total of 200 ele res)

craggy beacon
#

Sounds cool having a integrated crafting emulator would be interesting combined item searches sounds awesome as well

unborn wedge
#

If it ever got off the ground and had real users it'd be cool to add in some SEO features as well, like seeing how often your items show up in searches, the average placement in the search, what a typical query that includes the item looks like, etc

#

but I haven't thought about those much because it seems pretty hard to get off the ground lol

craggy beacon
#

Yeah the advanced queries sound complicated enough without needing to also do trade emulation but if it came together it would get users surely. Does the removal of lastCharacterName affect that at all?

unborn wedge
#

it makes it impossible to buy items without leaving the site

#

and makes it pretty hard to buy them in general since you can't make a official trade site query by item id

#

to buy items it has to generate an official trade site query that will only result in the item to buy

#

it would be awesome if the unofficial https://www.pathofexile.com/api/trade/fetch api was added to an oauth scope

#

that would allow official trade messages to be sent from the site without leaving just by signing in with your poe account

#

unofficially by breaking TOS and providing a POESESSID it can be used, but I'm not going to put that in a public application

craggy beacon
#

Yeah hopefully the trade part of the official API will be expanded now that the name got removed since it encourages more session id usage

#

SEO data sounds interesting for getting better data on how much interest there is for X item at Y price

unborn wedge
#

yeah it would be awesome if they added more trade related APIs to the official third party apis, even just by adding that fetch endpoint it would allow already sold items to not show up in searches without giving snipers a programmatic advantage, it includes a signed whisper message so third party trade sites could send official trade messages knowing that a verified item exists, help fill the geps of the data which is missing from the river api (exact mods/veiled mods)

#

I'd be really curious to know why some of my items sell, like "was the int on that belt really important? or are people just searching for the chaos res?"

#

another thing I'd love to do that's a bit inspired by poestack (great site btw templarthumbsup) is being able to see price history for novel item searches

craggy beacon
#

Thanks peepoCute doing more pricing history for item searches is cool just a lot of data the more you want to store

#

I bet with a lot of SOE type data you could start doing some fairly accurate pricing prediction on rares

unborn wedge
#

yeah that's a project for way down the line for me though lol I have so much planned already
since it's a full trade site I already index every item so how much more data would it be to just not remove items after they're gone, can't be that much... right?

compact isle
unborn wedge
#

Thanks, I'll check that out!

craggy beacon
unborn wedge
#

hey I'm looking at the dat files and the base items seem to be missing certain tags, for example Astral Plate does not have the armour tag, I don't see a list of tags in the ItemClasses or ItemClassCategories table either, how am I supposed to figure out all of the tags for an item? Am I missing a table/column? or are you just supposed to know which class associates with which tags?

daring stag
unborn wedge
#

I'm looking for finding mods, in my example Astral Plate has the str_armour tag but not the armour tag. Mods weights are based on tags, so even though there are some mods which have a weight for str_armour, most of the mods which should be valid on an Astral Plate only have weight for the armour tag

#

For example StunRecovery4 (of Steel Skin, a valid mod on an Astral Plate) has the following weights: 0 for gloves, 1000 for armour , 1000 for belt, and 0 for default
I'm not exactly sure how I can tell from looking at the .dat that StunRecovery4 should be allowed on an Astral Plate

velvet fog
#

They are not in .dat file

unborn wedge
#

Are they somewhere else? or is it something that just needs to be hard-coded?

velvet fog
#

They are in .it or .ot file

#

Follow metadata column in baseitemtypes.dat

daring stag
#

Metadata\Items\Armours\BodyArmours\AbstractBodyArmour.it was wondering how those linked up

unborn wedge
#

this is perfect, thank you!

nova hamlet
#

Is there any official way to crawl ladder characters and get info on them including their equipment?

eternal temple
#

Hi, are there any resources available that can help me to understand how to generate a POB import code from character data from the poe API?

worthy cape
#

PoB codes are base64-encoded (with modified alphabet) deflate-compressed XML.

worthy cape
#

The XML format is "whatever PoB generates when you save/export".

ocean coral
#

I think I just made a nice recoup calculator since I was checking how one of my builds performs

#

can I have someone spot check my google sheet?

lost cobalt
#

not sure if this is the right place to ask so apologies if not; I'm wondering whether supports like spell totem, trap and cluster trap affect the damage of minions they spawn. In POB it says they don't, but I've seen conflicting reports in other posts that the damage penalty to supported skills does occur on the minions. Is POB correct in this case? E.g. raise zombie +trap + cluster trap has no effect on DPS regardless of turning either support off or on

hazy fiber
#

if the minions skills can be supported by the support then they do, otherwise they dont

#

eg, if the minion were to throw traps, cluster traps would affect it

lost cobalt
outer jay
#

Is there some documentation what is available on the CDN?

#

Looking for class icons + skill icons atm

velvet fog
#

only item and unique icons are on the cdn

outer jay
#

Ah, what's the recommended way to source other icons?

velvet fog
worthy cape
timid grotto
#

Do we know of any community project/coordination to archive old PoE content hosted on imgur?

worthy cape
#

I guess this is prompted by the recent news that Imgur will be removing all content that isn't associated with an account or album? https://www.engadget.com/imgur-to-ban-explicit-images-and-delete-uploads-not-tied-to-an-account-122537118.html

uneven venture
#

Does anyone know if there's any web based Atlas passive tree tool that can highlight nodes based on url search query?

analog prism
#

Hi, I'm making a client library for the POE API and I'm a bit confused about how to authorize my application. I can see from the docs that they use OAuth2 and I found an "Authorized Apps" tab in my poe account page so I figure maybe I can somehow authorize my app and get a token that way?

worthy cape
#

Not quite.

#

That's for the existing apps that you have granted some amount of rights to your account to.

#

Once you have it registered, you can manage it in your account settings too, but you can't create new ones without explicit contact.

analog prism
#

Would it not be possible to do a type of "on behalf of" flow where the application can send me to the login page, and then after I've authorized it it can act on my behalf?

#

My aspiration right now is to make a general client application for the entire API, it wants access to everything. Not necessarily at the same time once it is in actual use, but when developing it I need to test that it works properly with all the endpoints

worthy cape
#

There's unfortunately not any test API or other training wheel type of things, you've got to be up-front about what you need.
The easiest route would probably be to use the formal contact route and see if they've got any advise or solutions for you here, like having one registered app with all the scopes for development and for actual production apps you'd have separately registered ones with the set of scopes that make sense.

analog prism
#

I'll try that then, thank you for the advice so far 🙂

#

I noticed that I could just go to the endpoint from the browser, presumably because I have tokens stored. But when I send a similar request from my test it was refused, so I assumed I could use the same token there if I could just find a way to reliably and cleanly actually get it without requiring people to do weird stuff

worthy cape
#

Historically the way the API and site worked is that it acted on the session ID cookie, which granted the user agent almost unlimited rights to your account.
Tools used to have you rip that out of the browser and put in that session ID to interact with the APIs, which super bad from a security standpoint to give that to often-unaudited and self-updating code or even worse websites.

formal kraken
worthy cape
#

The whole OAuth initiative is to get rid of that kind of unfettered access from anonymous programs and sites and regulate it up to share no secrets and have time-limited authorizations for particular scopes.

#

In a browser you may be able to perform a limited amount of stuff acting as your sign-in to the site itself, but it's not really something you could lift outside in any reasonable way I don't think.

analog prism
# worthy cape Historically the way the API and site worked is that it acted on the session ID ...

Yeah I was envisioning a flow similar to what I'm used to doing with Azure AD. Where I will send a user to Microsoft's login endpoint and the user will log in with their own credentials and then be redirected back to my application with an access code I can redeem for an access token and a refresh token etc. That way the application can act on behalf of the user using the app, as opposed to acting on behalf of the app itself.

#

Similar how the POE website will do the "Log in with Steam" and send me to Steam where I'll log in and be redirected back to poe

worthy cape
#

Yep, that's the oauth way, PoE acts quite similar to other places where you might have encountered it.

#

Biggest difference there was pretty much that it didn't do "public clients" until recently, limiting its usability in standalone applications rather than websites.

analog prism
#

Tools used to have you rip that out of the browser and put in that session ID to interact with the APIs
This is by the way exactly what I meant when I said "without requiring people to do weird stuff" :p'

analog prism
worthy cape
#

Aye, You need a registered app to do anything around OAuth with GGG and the way to do that is email them with your requirements and the information required as outlined in the docs.

analog prism
#

Alright, thanks again and sorry for making you repeat yourself

worthy cape
#

No worries.

frail ferry
#

poeninja: suggestion: add EHP column

civic crane
#

my imgur album, can track map popularity templarLul

craggy beacon
civic crane
#

only I can view stats DivineOrbSad

craggy beacon
#

Views are public no? Won't be able to see the rest yeah

civic crane
craggy beacon
#

I'm a minion player pog

digital parrot
#

Hello there. I do not know where to put this. There is a problem with Filterblade and I hope some Filterblade dev sees this here.
When I load in a preset into my existing customized filter, then the rules are strangely merged together. For example:
In section "Miscellaneous" under "Identified Mod Filtering" for "Physical Weapons" ("Phys Weapons 1") I click "Add list", fill it with some mods and set the condition to ">= 2" (see screenshot).
When I now load in a preset, then the preset would destroy my config. It adds mods to the list and changes the condition (second screenshot).
When I add another preset, then this destroys the config of the previous preset.
Am I doing something wrong? Is this a bug?

civic crane
#

ok this is actually funny.
people write how to fix thing for ad views

frank drift
#

spammers find a way

candid ridge
stray trellis
#

Don't know if this is the proper section to ask or suggest this, but on path of building, I am using an ability that comes from an item, is there anyway for the support gems, to be sorted by dps, for that skill? It just seems to be suggesting Skill gems to put into my helmet instead. Thanks, if this isnt the correct spot, anyway i could be directed to the correct spot to ask D:

carmine merlin
stray trellis
#

and i think Anomalous Summon Phantasm got broken again lol

carmine merlin
#

Yeah the twister change isn’t in the game files from what I saw so will need to manually add that. I’ll have a look at the phantasm stuff too

tough veldt
#

is the support for displaying alternative quality name in development for POBB.IN or was it culled?

formal kraken
#

currently no support, it's on my todo

tough veldt
#

alright, not opening a ticket for this then.

formal kraken
lusty musk
#

@nova hamlet would it be possible to add strongboxes to craftofexile?

daring moss
#

Have there been any considerations from the PoB crowd to implement some kind of plugin/addon system? If not, what would be the stance on it if someone were to propose a PR for something like that?

nova hamlet
daring moss
#

I'm asking because in my surroundings I've had a bunch of people wanting to either add features for themselves to PoB or in general asking why it does not do certain things and I believe exposing an API to add extra functionality would be "nice"?

worthy cape
#

Not talking about PoB in particular but a plugin system is a terrible burden on a software as it pretty much cements design choices forever, lest you're OK with the negative PR hit from breaking plugins.

#

Or do plugins "correctly", something I'm not sure that anyone ever has managed to do.

#

The proper approach to adding things to the core project is to add things to the core project. It's fairly hackable and as long as it aligns with the philosophy it's quite likely to be merged if one puts in the work.

#

If it's not, well, there's forking.

#

The innards would benefit a bit from a bit more well-defined evaluation and structure, but that wouldn't improve if you add in hooks and customization points all over the place, those would make it less possible to reason about the state of things.

#

One of the reasons why meaningful upheaving development can be done in PoB currently is that all development is contained inside a single project, if you ignore the third party runtimes that only really implement the Lua<->native API.

daring moss
#

Very fair

#

I definitely see your points

#

I think as a user I'd personally prefer something plugin-esque as it would allow me to just add in functionality without having to update the main application (especially if it is some fringe thing a friend made)

worthy cape
#

I'm curious, have you and your peers tried to do any work in the current codebase or is it more along the lines of "it would be nice" from the outside?

#

And if the former, were there any major points of friction?

daring moss
#

I have not hacked around in the current codebase yet. Looked around on GitHub and the way it is set up looks a bit... daunting? With it all being in Lua, then having that native runtime just zipped up in the repo

#

(and DLLs in a folder)

#

I don't mind Lua itself, just the setup being a bit interesting

worthy cape
#

Any "normal" contributor would only ever touch the Lua and having it immediately hackable in a checkout is a nice benefit, with some additional effort to set up a debugger.
The native runtime has been stable for ages and only really people like me touch it.

daring moss
#

Very fair

#

I've only ever used Lua for some light scripting so I'm not exactly used to an entire graphical app being written in it

#

One of the concerns my peers had was that one might put considerable effort into getting a feature working but it then not actually making it into the codebase for whatever reason

#

I think that's also one of the big things which made us initially think of something like plugins, because that'd let us just do something and share it with friends I guess

#

as an example, someone was looking into speeding up the node power thingy (please don't ask me how, I have no idea lmao)

worthy cape
oak estuary
#

A PR to speed up node power calculations would be VERY welcome, lol

worthy cape
#

A wild PR out of the blue sucks, while something that evolves over time in mutual understanding is much better.

oak estuary
#

Not sure why that should just be a plugin

daring moss
#

ye I get that Wires haha

oak estuary
#

On the "sharing with friends" piece: all of the files are stored plainly in the installation directory, you can just drop-in those files (though you'd have to ignore the updater trying to "fix" them for you)

daring moss
#

oh that's interesting

#

for some reason I always thought PoB'd be packaged in some way

#

the contribution page mentions a discord server and that you should DM someone to get an invite, would all of us have to ask for an invite separately or is it fine if I get one and share it with my friends?

oak estuary
#

Personally I like to vet people, at least nominally, so we don't have a peanut gallery forming in the dev discord, but I could make an exception of there is a core of developers who have been talking elsewhere

daring moss
#

Definitely get that. We're only 3 people anyway so I'll redirect them to you if that's okay

daring moss
#

Is the whole embedding thing for PoB documented somewhere?

oak estuary
worthy cape
#

Do you mean running it via the HeadlessWrapper or the kind of stuff you see from the pobbin embeds?

daring moss
#

I believe I've seen mention of being able to embed or otherwise use PoB "headless" before

#

but also yeah, e.g. what pobb.in does

#

not sure if ninja also uses PoB behind the scenes but I would assume it does

worthy cape
#

Many consumers utilize the information stored in the build code (which is essentially a PoB XML save) which has pre-munched numbers for things like the sidebar.

#

They don't actually run PoB themselves, just leverage previously derived data.

#

Sites like ninja do it more live by hand-cranking a customized PoB installation.

craggy beacon
#

It's very fun monkaS

daring moss
#

heh

worthy cape
#

Speak of a devil 😄

oak estuary
#

There is a HeadlessWrapper.lua that can get you started, but yeah I imagine most sites that actually run PoB have either heavily modified that or use other hooks they've made themselves

daring moss
#

ah right I forgot the build code has pre-calc'd stuff inside

#

ahh

#

I see

#

HeadlessWrapper.lua just mocks the rendering API

craggy beacon
#

More like a poorly modified HeadlessWrapper.lua in my case KEKW

daring moss
#

kinda lowkey almost want to strangle you Zach, you keep moving everything around on stack, I'm having to search for the same shit every week /s

craggy beacon
#

The ui will surely stay the same soon

daring moss
#

surely

#

iirc poestack is pure TS/JS, right? Was it hard to interface with the Lua runtime from that?

craggy beacon
#

~100k+ POBs per day with the sketchiest headless wrapper monkaS this is the only LUA I've ever written

daring moss
#

I've been playing around with Elixir for a bit now and was wondering if I should just move to a pure Lua setup to make it easier sadge

craggy beacon
#

it wasn't too had to make it interface the main challenge was figuring out how to get it to load/execute

#

I just spawn the POB process and talk to it through std in/out

daring moss
#

I assume you have to spin up a luajit process every time and have it print out something like JSON on stdout?

#

ye

#

makes sense

daring moss
#

what does stack need a live pob session for tho?

craggy beacon
#

the character ladder

daring moss
#

ahhh

#

I respect the choice but question your sanity for going with TS

craggy beacon
#

Everything I write at work is TS so used to it

daring moss
#

Ye not trying to talk down on you for using it, I'm just an old fart (22) who's too lazy to learn the cool new stuff

#

I definitely envy the whole JS/TS ecosystem haha

compact isle
#

old

#

22

daring moss
#

when half the projects I see on github are from people 16 and below it makes me feel old

craggy beacon
#

I actually need to figure out how to make the pob processor faster

#

Too many people joining per day now it's getting slow

daring moss
#

have you tried to profile it? Is the problem in JS or Lua?

#

like worst case you can probably "just" scale up to a more powerful server and run more instances of PoB in parallel?

#

heh

#

a PoB SaaS

craggy beacon
#

It's probably just the POB has to do a bunch of processing when it loads a new character there might not be a way to make it any quicker and I just need to run more in parallel. But also the like 15 lines of lua in that fork is all I know about lua right now so it also seem likely I'm not doing this very efficiently so I want to go over it again

daring moss
#

I'm wondering how much work PoB does on start-up as opposed to on character load

#

at least it seems to take a bit to load when I'm starting it with the GUI

craggy beacon
#

I don't restart it for each character snapshot it stays open and just keeps loading new characters

daring moss
#

ahh

craggy beacon
#

I have access to 530k poe characters right now though so there is just a lot of work that needs to be done each day for new snapshots

daring moss
#

are those daily snapshots time critical?

#

otherwise you can probably schedule them to just happen during times there's little load?

craggy beacon
#

they are not really time critical but there also aren't times of low load, the background process is snapshotting characters 24/7 to keep up

daring moss
#

oh damn

#

yeah that smells like having to scale horizontally

craggy beacon
#

yeah on league start I spin up different deployments for different groups of characters

#

I don't like doing it all the time because it increases cost a lot since the POB deployments need a good amount of ram

daring moss
#

Do it the web-scale way and just offload all the calculation and memory to a user's browser /s

#

They wouldn't notice if Firefox/Chrome used an extra GB of ram for a few minutes anyway

craggy beacon
#

Yeah overall it's pretty minor I've just been too busy with other things to go back to it and I'm probably not the best person to be optimizing it anyways

daring moss
#

mad respect for getting stack going in the first place

craggy beacon
#

it's been a really fun project so many more things to add but seeing so many people use it already has been really cool

rapid pagoda
worthy cape
#

With zygotes like Chrome/Firefox?

rapid pagoda
#

Similar idea, yeah

#

It's a much older pattern though 🙂

formal kraken
#
rain tiger
#

Is there a tool already created, or perhaps an API to use, to determine the mod tiers on an item? I'm thinking you copy the text from the item in game to the clipboard, then check the mods against a list (poedb perhaps?).

civic crane
#

ctrl+alt+c, mod tiers are there

rain tiger
#

you are beautiful.

#

❤️

frank drift
#

there are also various tools with ctrl+c parsing attempts, if you really want

#

but advanced mods from ctrl+alt+c is definitely preferable

weary wasp
#

git down, panik NM_Panik

fossil flame
#

are there any good tools for filtering rares based on tiers or expected value? Closest thing I found is: https://github.com/Essyer/PoETiS, but that one requires finesse with their config file and I'm looking for more generic filtering based on tiering/weighting of an attribute. bonus points if it looked out for synergies.

I also was looking at https://poeprices.info/, but the pricing algo seems pretty darn off to me.

I'm basically wanting to make or use some sort of first-pass filter for my dump tab. So ideally it would use the stash API from PoE's site

mighty dome
#

Hello!
Is there a way for me to pull data from the minion crucible tree page and place it in an excel?
Is there a database of some sort?

outer jay
#

I usually just use the browser console to pull from poedb

stable swan
#

hello guys. i want to make some basic API testings on poe but i couldn't figure out how i can get token. i mean access to server endpoint.

worthy cape
#

You can't perform any of the authorization flows on the page you linked without having an application set up with GGG beforehand as it involves redirection endpoints that must be previously registered.

stable swan
#

@worthy cape ohh. sorry i m a newbie test automation engineer. i m getting API classes rn.(finished java + selenium and other stuff). i thought maybe i can make some basic tests on 3rd party tools like poe chaos recipe.

worthy cape
#

In the past all you needed was a session ID from the website to access your own data, while now many API endpoints are restricted to be OAuth only.

#

I forget which particularly, it might help to look at old software like Acquisition or Procurement and see how they interact with stashes if they still work.

stable swan
#

or a very simple application that counts beasts total at menagerie

#

@worthy cape 😦 i couldn't get the idea of oauth thing.. e.g. in my lessen there is a swagger document that i can find easily to what should i write

#

or i should wait to finish all API classes to grasp more and turn back to this topic?

worthy cape
#

We used to have a swagger spec for PoE endpoints but it seems lost to time now.

crisp radish
#

What's rate limit on path of trading

worthy cape
#

The authoritative documentation for PoE is the one you've found in /developer/docs, but as it notes most of it is behind that you need grants for scopes via OAuth.

stable swan
#

i mean it is a special thing? idk how i can use it where can i get idea 😒

worthy cape
#

If you're just interested in playing with an API around games and not necessarily PoE - I found the Riot Games' one fairly accessible when looking into LoL matches: https://developer.riotgames.com/apis

#

OAuth is a common standard for authentication for third party services and something you're likely to run into if you do any form of service or site that does work or requests on behalf of users.

stable swan
#

@worthy cape as a QA do you think it is necessary to know it or optional? i mean i get the basic idea but i don't know how i can implement on intelij

worthy cape
#

The general idea with OAuth is that your application is set up ahead of time with "scopes", particular things it wants to do and access on behalf of an user. The auth flow is that the user gets sent to the official login page for the service to authorize your application, then redirected back to a pre-determined URL with a secret that your backend/program can exchange for the right to do those things as the user for an amount of time.

hazy fiber
stable swan
#

like join another website via google account right?

formal kraken
hazy fiber
worthy cape
stable swan
formal kraken
stable swan
#

@formal kraken thank you i think i missed the point . i didn't want o be rude

worthy cape
#

Kind of. You register an application with the information mentioned in that Getting Started. You can use the ID and URL you set up then in the authorization flow to authenticate as an user to get the required tokens to use the actual endpoints.

stable swan
#

there is no difference to use on programming language like java python right? i hope so 😅

limber summit
#

Not really no

stable swan
#

sorry guys i m so newbie the area that maybe i ask very unrelated questions

limber summit
#

As long as you can send/get requests using some library or method you can use the language

stable swan
#

i learned something and i want to practice with my hobby( poe in this case) so that they ll be permanent

worthy cape
#

A typical PoE app (confidential client) has a backend service of some sort and the ability to send users to their browser to perform the authentication flow.

#

Language of choice tends to be anything that speaks HTTP.

stable swan
#

in my mind like i want to make a basic assertion that count beasts and if it is more than 950 itll give a warning , after 1000 gonna give a warning like menagerie is full.

civic crane
#

is there an API for this? i don't think so

crisp radish
worthy cape
#

Each search you perform counts toward the rate limit. Tools like APT that search also count toward the rate limit.

#

If the site tells you you've exceeded the limit, you don't have much choice but to not touch the thing for whatever the timeout period is you hit (10s / 1m / 30m).

crisp radish
#

Wow that's so long, alright

#

How do you look up the light blue text of a jewel

hazy fiber
#

this is not the place to ask

#

but if your talking about clusters they are enchants

stable swan
#

@worthy cape accessing beast tab is not possible as i see from documents right? so my basic app project is not possible sadge

craggy beacon
#

Yeah accessing the beast/expedition/heist inventories is not possible through the api sadge

hazy wigeon
#

Anyone here have issues with Awakened Poe Trade giving issues with keybinds not working, or issues with overlaying?

Specifically, when I ctrl+D the price check window opens up just fine, but moment I move my mouse it goes away, cant interact with it as a result.

And I went through the OCR setup process for detecting alt quality gems and set the keybind to a few different possible keybinds, but no matter what I click it justseems to be unresponsive.

F5 works though so thats interesting, and shift+space opens up the interface just fine, I can interact with the "main" windows it shows.

I tried running as admin, no change in behavior, and debug mode enabled logging doesnt log anything.

#

I have AMD software running, I disabled all keybinds for that and all forms of "stay on top" for the AMD stuff, and I dont have any other autohotkey or "on top" global programs that would be listening to keybinds running that I can think of

#

oh and, on top of that, the program doesnt seem to be downloading any price data?

#

so something seems very borked :x

fading bone
#

Any tools for searching/filtering stash tabs with Pseudo-mod support, akin to the filters on trade site?

frank drift
#

you can search your own (public) stash on the trade site

fading bone
pseudo ocean
#

can someone explain to me why mine dont work? :
const working = https://www.pathofexile.com/trade/search/Crucible?q={"query":{"filters":{"misc_filters":{"filters":{"gem_level":{"min":1,"max":19},"quality":{"min":20,"max":20}}}},"type":"Awakened Chain Support"}};
const mine = https://www.pathofexile.com/trade/search/Crucible?q={"query":{"filters":{"misc_filters":{"filters":{"gem_level":{"min":1,"max":19},"quality":{"min":20,"max":20}}}},"type":"Anomalous Blast Rain"}};

grave wren
#

try searching for anom blast rain and check your browser network tab, gem alt quality is handled differently than awakened gems

pseudo ocean
#

ohhhhhhhhh

#

btw there is no tool that give us leveling gem profitiablity right? since im building one

grave wren
#

probably lots of simple scripts

#

no idea if one is public

pseudo ocean
#

i see

#

tyvm

#

yes u were right i think Awakened Chain Support work in my program while other gems dont

grave wren
pseudo ocean
#

yea im working on that rn i will let you know

pseudo ocean
#

yea its finally working

grave wren
hasty kayak
#

Are there any examples for oauth client credentials? I'd love to do some stuff with the API, I've done some things in the past, but I'm having problems to authorize the app. So far, I generated poe auth url, I can click authorize there but on callback, I get internal server error.

mint karma
worthy cape
#

If you show some suitably redacted requests and how you prepare them someone experienced might be able to advise.

hasty kayak
# worthy cape Not much more than what's in the developer docs already for the two types of aut...

This is how I generate auth url:
const authUrl = "https://www.pathofexile.com/oauth/authorize?client_id=${clientId}&response_type=code&scope=service:psapi&state=10ceb8104963e91e47a95f4138448ecf&redirect_uri=${redirectUri}&code_challenge=${code_challenge}&code_challenge_method=S256";

This is callback:
const { code, state } = req.query;
const response = await axios.post(
"https://www.pathofexile.com/oauth/token",
{
client_id: 'clientid',
client_secret: 'secret',
grant_type: 'authorization_code',
code: code,
redirect_uri: "https://mywebsite.com/auth/callback",
scope: "service:psapi",
code_verifier: req.session.code_verifier,
}
);

I'm sure I'm doing something wrong, watched some guides, but I guess my knowledge is not good enough for this.
Once I get to the point that I can start using API I will be good, but auth ugh :/
Do you know of any code of existing service that I can look at? Tried searching on google/github with no luck for this.