#1┃general
1 messages · Page 355 of 1
waiting for doom guy on youtube to do a full analysis 
I'm actually not joking lol - right now finding Gwen in a map is somewhat a wasted encounter, but if she were the only way to get logbooks - and probably with a buff to counter the fact that you lose 75% of the potential logbook drops - it wouldn't feel like finding her was inherently a punishment
what if they just revert the lower chance for uniques from her :3
Go back to gwennen mb gambles
wow there are a lot of breach wheels on this new atlas
(or atleast make it more reasonable than basically never seeing uniques from her)
how good was the gamble back then anyway?
As much as I'd love to have a target dummy in the hideout, I'm pretty sure it was confirmed that we're basically never gonna get 'em. Could be misinterpreting/misremembering though, 100% possible
they said the same about async trade tho
Truuu
we will never get it but i'd love to punch gwennnen tho
yo what
Wow are we getting better mace nodes? The ones right now are dog shit holy crap
Id rather we get some kind of death recap playback/replay first before that though, god I would love that
The masteries are shit too
gwennen is a scammer
I dunno. I get where you're coming from, but at the same time that feels like it'd probably be significantly harder to keep at a point that's even remotely close to balanced lmao
like people are focused on "what damage killed me" but Id like a 5s or whatever replay that saves, where you can play it back and pause and see exactly what happened, pause and hover over enemies to see their names/mods, zoom in, move screen, etc
All hits chill + frost breath is easy damage increase for league start
i really kinda wanna do betryal cuz of this node alone
i mean they can control weights to keep it balanced make t1 uniques roughly every 1k gambles or something
But most mace nodes look so shit compared to staff
Yeah this node seems not bad
Looking forward to the natural 8% hillock drops
Mace tends to be more Dps/ easy stuns generally but staves get access to block
but yeah uhm any idea what would be a good bosser farmer day 1 @gritty epoch or would farming expedition be better day 1? {main issue with that is lack of scarabs}
SC or HC, Voide?
:kekw: Atlas Respecialisation Points and Character Respecialisation Points are now capped at 65535 (thank you to the Exile who discovered this was necessary for your contribution to science).
can always rush destructive play silo or something. I always seem to see ppl post vids of em doing that and making their first 100 divs off that early on
bosser - shockwave totem, abyssus slammer maybe
I mean look at the crit staff nodes Vs mace
Like godamn
dp silo? dont you needa do aload of different map for dp though
u dont kill silo boss
it has a bunch of phases so you kill all the extra bosses grab their drops and run another
Man mace nodes really need some love
which definitely should sustain buying more silos from other players
which boss is the silo boss again
If I'm not going stun and going elemental conversion it's useless
vilenta
That is a pipe dream and not easy to implement, plus hella additional server load. Now you know for sure what killed you will be lag kekw
DP has been buffed this league with astrolabes + exceptiuonal gems so u get more loot
shouldnt need to buy silos since you can just buy tier x maps
nah its stored locally not server side
you mean a bunch of any maps
which should be better no?
mace clusters are pretty good
you get overlord/fortify if you're not pathing to any fortify mastery in particular
so wouldnt a fast clear build be better? or what
Imagine a 24hr video in 4k every time you play. Still not very reasonable
Well that's interesting... only affects the quadrant
Voidstones now upgrade the minimum Map Tier of Maps within that specific Atlas Quadrant to 16, cause Maps in that Quadrant to drop one Tier higher, and convert Tier 15 and lower maps found to Gold.
Oh?
Dp silo is pretty straight forward faster clear build is better for it. very linear
i read somewhere maps below t16 would drop as gold, idk if its a keystone or something, where did i read it?
So skip the mace nodes on tree?
I bet you could do the same strategy in that map that has whats-his-face for the boss. Ressurection Site guy, the zombie-boy. Enter arena, blast down all the other bosses before he fully initializes, then dip out
Unless the other bosses don't spawn in until he's released because the boss fight hasn't started yet
voidstones
its not stored as actual footage, its stored as data in the form of "entity foo did action at position x/y/z" so its fairly small
new voidstone wording
devastator is also 10% pop but I think a lot of people will be playing maces or doing the fracture-swap-enchant thing
oh its in the patch notes
then you use your game engine itself to "play back" the data again
a good example of this is starcraft, which demonstrates this, it tracks and saves the entire match as a data file and then you can go back and rewatch the entire match, pause, hover stuff, etc etc
but for poe it could be a way way smaller snapshot, just tracking the last 5s or whatever on your local client of whats happening
"just"
which isnt that big, tops you are looking at maybe tracking 200~ entities which is trivial tbh
so what build would be good for DP farming + expedition farming {with the 1 bomb thing or whatever} ideally i would like something tanky as dying is just depressing icl
"just" in terms of CPU load, thats a very very small amount of data to track, maybe tops a megabyte or two
Possibly, but for the game engine with already a poorly optimised CPU utilisation that is gonna be rough
idk about expedition in silo with how narrow it is
its not that narrow
yea silo isnt it if u wanna do expedition
you arent considering juiced content
no i meant. dp silo or expedition. i want something that can do both well
PoE actually is an incredibly optimized game, the reason its so taxing is because despite how optimized it is, its attempting a herculean feat literally no other game approaches
KF totem + join an active guild so that u can call for help everytime u brick the expedition immunity
this can get into the range of a few hundred entities on screen with debuffs dots w/e to manage
its like triple the width of toxic sewers easily
dp and expedition don't really go well together
dp you want to mostly full clear and rush to the end
expedition takes a lot of time and you'd rather just leave after finishing it
like imagine trying to track a jousis build
Could always make it a setting, so people aren't worrying about it if they're super casual players or if they're currently at a point where they're expecting to die regularly (6 portal defense, my beloved)

I am, usually hyper juiced content only has like ~100 entities on screen tops, you wouldnt save the entire zone, just whats within active range, which is about 2 screens
i dont mean both at the same time 💀
wait i can just do this
meant a dp silo setup and a seperate expedition farm
bro what just a single strongboxc an have more mobs than this
excluding b eyond

or deli
its actually not that hard, you arent tracking everything, you just track what is needed to recalculate the process
IE lets say you have an extremely complicated formula that takes a computer 1 second to process
But... that formula only takes 2 integer inputs, thats it
You dont need to track the entire formula because thats static and doesnt change, you just need to track the 2 integers, we call this Covariance
It'll also depend on how juiced ur planning on doing expeidition to. SIlo just needs fast build but giga juiced expedition usually goes with DoT builds
You then can "replay" the process using the 2 integers because your engine knows the formula itself, you dont need to save that part
you have 200 mobs hitting you block and gain on hit you have to calculate those mobs
also you dont "just" track the last 5 seconds, its either tracking the whole thing or it isnt.
especially if your also g lancing blows
something i was debating playing was blight of contagion but issue is idk how its survival is, and i heard its only got <10mill dps on the high end
how would it know when to start the last 5 seconds
No, you just save that the hit happened, not the outcome of the hit, because you can recalculate the outcome again because its deterministic if you know the prior state before that
its a constant rolling window
thats even worse, it starts and restarts every 5 seconds?
no... rolling window means every 1s you add to the end and drop the oldest 1s
my dude you have the know the outcome of the hit for how much total life you gained from the block on hit
or steal charges on hit/gain charges
or really anything that has to calculate different vs each mob
except even more optimal in dev, you actually go back to the start of the of data and write overtop of the old data so you dont need to alloc more
GGG have already come out and said that this would be possible if they had a different engine. Difficult, and resource expensive, but possible. However, they have their engine. And it isn't possible.
Hits have ranges and things like chance to block etc can't be recalculated no? It has to be recorded
No, you dont, you can recalculate that that would happen because its deterministic once you know the prior state
this is basic state machine stuff
like if i really tried im sure i could come up with an outcome that would destroy the servers trying to calculate it
Good thing poe runs as a basic state machine, then
I have to agree with Naca, at least in part. Even though something like damage reduction is a static formula, anything that includes a percentage - like evasion - would have to be stored as the result of the roll, including who did the hit, who got hit, etc. Because if you have a 60% chance to evade (numbers sourced from a hat) and you fail, and that's what killed you, then recalculating that attack is only going to be accurate 40% of the time - the 40% where you fail the evasion check.
all of that is based on an RNG seed that gets re-used, you only need to know the starting seed and then everything after that is deterministic
nope, its all deterministic given you know the starting RNG state, and as long as you track everything that possibly rolled the RNG seed 1 step forward
in the case of evasion its also got entropy
if I start with RNG seeded with a value of 123456789
And then I perform the same 10 actions in a row that use that RNG seed, they will have the exact same outcomes
and now you want the server to recalculate all this when someone dies every time someone dies
yea cant help you there i never really went to super high end expedition cuz it's too build specify + risky for the value it brings
...no... the server isnt involved in this at all
it still has to be calculated assuming you know the rng seed and every mob like what
it is your game does not have the rng seed
I don't think PoE is saving their deterministic RNG seed before every calculation
i just wanna farm money: (
The server wouldn't be, if the game were coded to make this work.
especially when there's a bunch of calculations happening simultaneously
can do anything to make money in this game
i mean early league
kinda why i was considering dp or expe
but its like idk man
they almost definitely are, getting a new RNG seed everytime is expensive, whereas re-using your random source over and over is a pretty bog standard way to make your RNG rolling stuff perform much faster
is the new atlas tree generated somwhere
if you want an actual provable source of this desyncs of shaper attacks or o therwise on predictive
where he does beam then slams you
its a lot less "deterministic" if the RNG is "skipping" numbers because they're being used on other things, or if its modifying the RNG with the time tick
i wanted to do like expedition with just tree nodes until i can get scarabs after a few leagues of league dropping since idk prob wont exist till then but then i wanna go the increased reward thing
Objection your honour, speculation about someone else's code!
because your client thought he beamed server says slam you die
shouldn't be looking into giga juiced expedition then. regular big boom u'll be fine
this is a very indsutry standard practice, even a fairly junior game dev knows to do this
my point is that unless they're saving where exactly they are in the RNG sequence before every single calculation, and also any other info that goes into the RNG, they're not going to be able to realistically backtrack the random number generator
yes youd need to track every single thing that caused a roll
When the goal is to make a system that can have a death recap, sure
i wasnt talking about uber expe tbh, meant like just tree for day 1 then the scarabs for inc reward and stuff like that
but i want a build that can do dp silo + that yk? {not at same time}
I believe you actually can rollback most of the common RNG based formulas from a given point, if you know your current position you can work backwards from there the exact same way you work it forward
most of the recommended starters will do fine with that
fair but i wanna do it fast and not take forever on it yk?
...no when the goal is for your game to not perform like hot garbage you do this
I'll freely admit that I'm not experienced enough in the world of programming to know anything as ironclad fact. That being said, I feel like it's gotta be one of those things where it's either easy to implement and they've intentionally decided not to do so, or it's impractical due to some combination of hardware concerns, software concerns, accuracy concerns, etc etc that has led them to a point where so far it hasn't been worth the effort it would take to overcome those hurdles.
'Cause for all the crap we collectively give GGG, it's undeniable that they're generally very good at what they do
kinda why i was consider blight of contagion since it can just tap and nuke it
i think
you can roll back ancient RNG sequences from like 20 years ago on gameboy because they didn't use time as an input on rolls, so you just had a preset sequence of numbers that could be found and exploited
They discard so much information because it performs better than saving it 😄
Id say the #1 source of concern would be exposing the current RNG seed to the players, theres ways that could be abused
The only way you could mitagate it would be to totally reroll the RNG seed right after you do that as a precaution
but even if PoE used one of those, which it probably doesn't, they'd also have to keep track of every single RNG call in any piece of code that's running for the entire duration of the "death recap"
The last time this was discussed by the devs,it was the latter
... Im talking about the practice of persisting your Random() source such that your seed "steps forward" each time you use it, that practice is industry standard in general for any game
Although I have a question question
an answer answer
How good is the tree gonna be?
are we arguing if a death log is a reasonable thing to expect poe to add or something
For rare gear?
we dont know
Of course
all we know is weapons/quiver removed links worse and lower mod tier rating
Pixxel, the point is that you'd have to keep track of every single call of Random for the entire duration of the entire death recap no matter how relevant or irrelevant the source
yes, which should be fine, there shouldnt be anything invoking RNG rolls in the zone outside of active entities doing things, what else would be rolling the RNG for a given instance?
but we dont know the numbers for links/mod tier rating
It's such a comfy old argument
iisnt it exactly the same as be4?
I mean on atlas tree
surely that's obvious "technically possible but 100% not worth the development effort" territory
it's completely reworked
the amount of calls here is kinda insane for yknow damage ranges crit entropy accuracy just on you attacking
You'd think
on 200 diferent mobs
yea it's the exaclt the same amount of stuff on atlas tree
oh wow
Apparently it's actually closer to "barely possible and would require an engine rewrite, plus the servers would catch fire"
It honestly isnt, people underestimate how hard a CPU can go BRRRRR
You can store entire gigabytes of data per second with RAM, and we'd be asking mere megabytes of it
random animation positioning, random projectile variance, random visual effect variance, random enemy movement, random AI decisions, other calculations going on simultaneously on different threads (nondeterministic calculation order), etc, etc, etc
the thing your just not taking into acount is they dont want to give the player this information
so the server has to deal with it all
well, hardly surprising. Seems pretty obvious it's a thing you need to make a core function of the game / engine from the start if it's something you feel is important. And they didn't.. obviously.
like even if what your saying is accurate for poe's code which who knows
yeah, tracking full info on every single function would require a pretty significant rewrite of a lot of basic functions to log every single time they called Random
for any reason
15 years and 27 expansions later.. man. I can only imagine what PoEs codebase looks like now. That ship has sailed I reckon. a looooong time ago
At this point i think pixxel needs to just get a garage in NZ and make his own PoE. With blackjack, and hookers
what would be good build for day 1 destructive play silo farming or day 1 expedition atlas tree {big boom} farm into expedition with scarabs {when they become available }
as well as what position they're in, because again, nondeterministic execution order due to multithreaded processes
- there isnt any RNG in the AI system afaik, actually, its deterministic
- Im not aware of any RNG in the animation system, afaik that is also deterministic
- You cant share random() across threads or if you try and do that you fucked something up, its exceedingly unlikely there even is a second thread of anything noteworthy going on, typically engines are single threaded for very very good reasons, aside from Loading/Unloading of the scene (loading screens) you cant parallelize most of the stuff involved in a game engine. And if you do try and do it, you find out why no one does it pretty quick lol
I'm not sure anything is particularly good for juiced expedition on a low budget
maybe some sort of evisc elementalist with some ignite prolif?
damn, didnt notice there were fuckin shrine changes
pop a boom, block everything, retaliate?
I havent deep dived into the AI lua exports you can see on poedb, but I dont think there is RNG to it, entities AI is deterministic as a set of priority actions
and hope you don't get murderized?
"if I can do this, I do that, else, I try and do this, if I cant do that then I do this" and so on
as just a priority of what they will do if conditions are satisfied
its why minions will always prioritize <skill> if its off cooldown
I'd be very surprised if all enemy AI is deterministic, given their semi-random movements when on screen but not locked onto the player
i was considering blight of contagion since you just tap on 1 enemy and it spreads to the rest? idk
thats just pathing algorithms going BRRRRRR
like, it's possible it is, but I'd be surprised to hear that
that's all well and good for the trash
Does Headhunter trigger from totem kills if you use Ballista totem?
but then you get left with the soul eater that just nommed 100 mobs
and you die horribly
I think?
you move 1 square and suddenly the greedy search pathing is a totally different route, because of crowd pathing being complicated
no I'm talking about the, like, milling around they do
I think the simple answer - if they wanted to have a way for the player to see what killed them - would just be some sort of a pie chart, maybe even in the same group of charts as like the ping and computer load and such, that tracks the last like 20 sources of damage, and if they were hits vs spells, crit or not, etc.
oh thats actually a good point, that might involve some RNG, maybe not
when they're not aggroed onto anything
im clicking hive nodes.
I'd be pretty surprised if there was no randomised seeding of AI actions on any level
yes you get the mods
I dunno if its random though, it might be fixed and if you observe it, you'd see they are just repeating an action over and over
ehhh, that definitely introduces a lot of overhead and makes debugging harder, so you usually dont add in RNG if you dont have to
lemme go check though
point being, there's probably a ton of things in PoE that call Random, both in calculations and outside of them, and there's no way GGG has any real desire to go through and catalog every single instance of it everywhere in the code
anyway, we're wasting important arguing about shrine belt stuff time with this conversation.
and then modify all those functions to save and report their use of random
won't someone think of the shrine belts.
does exsanguinate have more clear than crackling lance mines? why dont people run crackling lance more, it seems solid
holy all hives worst atlas frfr
Could also include some sort of threshold like 'must have taken more than 200 damage, or been a DoT/debuff/ground effect' to solve any random chip damage that wouldn't matter
You're right, we need to keep people focussed on the shrine belt so my mageblood will be cheap
crackling lance is cool but gameplay wise it feels lackluster
That stuff adds up so fast, it's often what contributes to a death
Exsanguinate is a very powerful chaining skill that sort of chains through a group of enemies extremely well, killing them all extremely efficiently yeah. Meanwhile Crackling Lance is just a weirdly shaped AoE (with holes in it sometimes)
You dont have to lol
they should revert replenishing smh
interesting, i see
i want my infinite mana regen (:
if you want to be able to backtrack Random to see exactly what random number it generated on a particular calculation, you kind of do yeah
either that or record the number somewhere before usign it
So, been a bit, anything broken figured out for reliquarian that isn't mines?
Sure, but if you died to a burst of several sources of random chip damage, then either you just got giga unlucky, or your recovery isn't where it should be. And in either case, knowing the exact specifics of how you died seems a tad irrelevant IMO
replenishing got COMPLETELY gutted holy shit
btw guys how expensive do we think foulborn doedre's scorn and vixen's will be on start?
And that's exactly why they don't bother trying to implement a death recap, most of the time the details don't actually matter
There might be something to cook with abusing "debuffs expire 100% faster"
yaaaa
The life regen is still cool though
5c 
but it should never be increased mana regen
but rly who knows is paak making a video that will dictate price
use it with another warped timepiece and use deli boots
I didnt even bother with vixens tbh, it worked just fine as a 5L on its own lol
Though tbf, if you're building around Evasion and you die because you took damage after dodging 2000 attacks... then you died to the exact expected interaction between incoming damage and how you've elected to survive it. So there's not much to report on there either
It should have gotten nerfed but the %mana regen made smaller, not gutted with inc mana regen
bold of you to assume people are gonna trade with chaos
it should be generic mana leech instead :333
5gcp
5 maven chisels
Honestly that's cool too I wouldn't mind that
Finally some mana leech for spells
yeah, I assume the logic there is that they don't want it to completely solve mana by itself, particularly for spell builds where mana regen investment is supposed to be a real limitation against casting a million spells per second
Made a contribution recap for you:
(it would be completely busted)
Im debating leaguestarting 60 fuckin phantasms the build
ACTUALLY WAIT HOLD ON
Now with imbued gems
what if you got lvl 1 mana leech
atttacks only
on your spell
FUCK
Which honestly is leading me to the camp of "What meaningful information would you get from a death recap that wouldn't be immediately obvious from looking at your defensive stats"
Hmm, doesnt account for life lost >:c
they do not want us to have spell mana leech
mana leech doesn't apply to spells yeah
there's explicitly no spell mana leech anywhere
shouldn't that be the purpose of a chase item tho?
can I find if holy sweep deals fire damage or lightning damage converted
the main thing I wanna be able to do is hover over enemies and see their mods, as well as hover my buffs/debuffs, as thats almost always the real culprit as to wtf I died to
Hey Zao, is it too late for Pathfinder's master distiller to get some sort of emergency buff for this league?
Nobdoy played it last league even with its buffs
almost all of my death recaps its some debuff that Im like "wait wtf is that debuff" and its like "oh yeah this debuff is some esoteric thing that springles your jorkle which negates half your PDR while skrinkin"
I'm pretty sure I have successfully killed myself once by sacrificing too much of my life at a really bad time, but I suppose that's technically still damage of a sort
Maybe just have it not consume charges on travel skills?
Its on the gem, which is available on the website: https://www.pathofexile.com/forum/view-thread/3914006
sure, but at the same time the degree of mana regen the shrine belt gave was probably nonetheless too much, like, gamebreakingly too much, with the already incredibly strong mana builds
Woah now, gunning for @golden phoenix' job are we?
the most bait node is unironically all unstable breaches
unstable breaches drop terrible loot
Fuck, i literally played a Vaal Pact instaleech Glacial Cascade Berserker in fucking Harbinger league. God, i'm old
hard disagree just because unstable breach is fun hives is not
not if you have twin bosses in there which drop breach rings
P̯̉̏ͦͯA͑̓̿ͦ̾T̿̿̏ͬ͛Hͮͨ̒̉̚ ͑ͬ̾͌ͯOͨ͐̒̽ͣF EX̌̍Ȉ̖̊̿ͪL̀͋̅ͮͧE̎̑͆̏
the most bait node is not taking remove breaches from maps though
and then have 6 unstables per map
I feel like the main profit margin is gonna be unstable breaches ring farming ngl
bro
fastest and also worst loot
that's what...9 bosses a map?
As much as I like the idea of a death recap, vaguely, I can't really imagine it giving me useful information anyway. "oh man, the enemies did more damage than I had health. I should get more.. health? and defences?" isn't that the conclusion you come to anyway..
long term I think all people will really care about are breach rings
they nerfed foulborn choir quite hard
maybe someone at GGG was like "Hey, turns out Indigon Archmage Mana stack with the Replenishing Belt and a bunch of mana regeneration effect lets you deal hundreds of billions of damage"
breach rings entirely hinge on that one esh mod and if dex stacking is ok
See my above statement here #1┃general message
50% nerf 
or something
Tul
Idk some mana build
that's a Tul mod
Now that I can understand wanting. Though I can't think of any way to implement it that wouldn't feel both horrible to use and also overwhelming to process mentally. Mayhaps the ultimate solution is just to play slower so you have time to think and react? 
I can agree that leaving debuff icons up would be useful
the mana builds are already incredibly strong
also your forgetting armour stacker exists
i know it is
enthropic rings will be sold for that mod
armor stackers want xoph mod
wasnt the mod on it halved or something
that has potential i guess. at least then you can connect the dots
That's quite bad yeah
ya it also exists but the main pricy ring was esh ring
cuz of choir
even just literally capturing the exact state of everything frozen in time on your death so you can move and mouse around and hover the enemies and hover your stats, no need to playback, just everything frozen in time as a single frame you can inspect
but now that foulborn choir is nerfed
like, shrine belt solving crit for you is fair, because you could already pretty reasonably hit 100% crit chance with moderate investment, so it just saves you a bit of investment
still, all unstable breaches is kinda bad because it turns off hive fortresses
then esh isn't worth anymore?
marylene's
suddenly you get mondo crit mult for free
ppl will prolly still run it
i think choirs still your best source of inc mana
atleast high end
just worse mid end
yeah, I remember running that on Surfcaster
Oh god, crit belt with impale reap 
point being, though, even then guarenteed crit isn't that busted
consider
I actually literally thought of that right as you typed it out. That'd probably feel smooth enough to not be a problem, and presumably shouldn't be too difficult to implement (he says from a place of ignorance). Especially if they could couple it with the ability to drag the 'ressurect in town' box so you can hover the enemy that's on the player
explosion crit and herald crit
updated skill tree https://poedb.tw/us/passive-skill-tree/
making phys spells crit can produce some pretty busted dps ngl, especially on champion
The more interesting aspects would probably not be whatever you're doing but what enemies and the environment was doing, suggesting what you might be lacking in defenses or positioning.
that is where guaranteed crit is good
but presumably the numbers they were seeing with Replenishing Belt, specifically on Mana builds, were a real problem
Thanks
which is probably why it got nerfed
if you sc aled mana regen rate im pretty sure you could get well over 100% of your mana pool per second lmfao
it was balanced for suuure
The wider your curiosity is, the more things you'd have to book-keep in parallel to the actual simulation, and the harder it is to present.
btw zao, why does ranger tree defense suck so much, even though suppress was nerfed?
Im in for a death recap that just says skill issue whenever u die
especially since, again, Mana builds are already some of the strongest builds in the game
Like couldn't ranger tree have gotten some sort of comepnsation buffs for defense?
I want a death recap that plays the last 5 Seconds and goes super slowmo at the last second and zooms in on the projectile that killed you
the problem with buffing ranger defensively is pf exists lol
so?
I mean, it's Ranger
One of my favourite UI touches in PoE2 is that the death screen has a hooded figure playing a violin.
Ranger's whole thing is being fast, long range, and high damage, in exchange for dying to a stiff breeze
PF doesn't have much inherent defense in her ascendancy
she has a good recovery node yes
???????????????
but most of PF's defenses come from itemization
👀 that's certainly a take
I'm saying she doesn't have somehing like a masterful form or champ's foprtify
just capturing a shot of every entity active within the "active entity" range, frozen in time, including stuff like projectiles and etc, and what effects are active on everything (mods, zone mods, buffs, debuffs, etc), would prolly go a lonnnnnnng way
PS: I wonder to what extent ya'lls "export hideout" functionality would theoretically be re-usable for such a thing lol, I assume under the hood "doodad in my hideout" and "enemy in a map" have a lot in common right?
or Cheiftain's Valako, Gladiator's more than skill
recovery is not defense
She has inherent 100% uptime on flasks
Perma flasks is defense
not that much defense really
If you don't understand the difference between full uptime buffed flasks and conditional flasks idk what to say
1500 flat eva is nice, but not the end of the world
mageblood is such a bad item, it's just permanent uptime on flasks
let's not go nuts here and compare PF to say, masterful form

But I remember you as the dude with hot and bad takes now
there's a reason why Mageblood is the single strongest defensive item in the game
mageblood is permanent uptime on 95% inc. effect flasks
so what build would be good for day 1/2 expedition {tree then scarabs} and/or Destructive play silo { i wanna swap between the 2 ideally}
and it only works on magic flasks even
mageblood isn't permanent uptime on the good flasks
now that the good beasts cannot be forced at all what do you think the base value of adding in einhar is
like progenesis
Id definitely say PF is the second tankiest ascendancy in the game, after gladiator
Though a PF with svalinn gives gladiator a run for its money
Progenesis is a 100 div item lmfao
there's some wild-ass unique flasks
what do you mean by "forced"?
I thought we were talking about endgame
no kirac maps "containing harvest beasts"
one of the biggest downsides of Mageblood is that it doesn't work with all the busted-ass unique flasks out there
like which ones?
I'm guessing there's some application I'm not considering here, but that Saresh bloodline feels kinda... eh? Cruelty for main hand weapon seems like it could be very solid, but the other two I'm struggling to envision a good use-case for 'em
actual downside, that is
were people actually actively farming those? afaik most people just spammed maps with zoomy zoom builds to get beasts
Progenesis is good yes
but it's also a 100 div item
are we going to be balancing an entire section of the tree around a 100 div flask?
yes
Fuck off.
is there somewhere I can view it in an actual layout?
Taste of hate is a 1c item
yes, this is main reason scouting reports were not 1 alch
i could be wrong about einhar being good
but a few c
I'm thinkin' like Bleed Cyclone or something might be real solid, if there's room to squeeze it in with the normal ascendency
Sorrow of the divine is a 1c item
but also your underestimating taste of hate dying sun(albiet for offence here) bottled faith
Somebody with a green name popped in and said poedb was updated
Probably a bad take but I think The economy will balance it out
Lesser harvest beasts - > more expensive - > more ppl run harvest - > competition - > undercut pro max
same thing for offence on faith
Sorrow of the Divine requires a pretty specialized setup and the loss of your timeless jewel for a keystone
There might be changes but the difference might be inconsequential if you're not a dad gamer handling 5 kids
and its balanced around you using those in combination with recovery from surgeon if your playing pf
keystone is not required its just good
And as a consequence, craicic chinerals will be cheaper XD
what build would be good for day 1/2 expedition {tree then scarabs} and/or Destructive play silo { i wanna swap between the 2 ideally}
That shit is abundant
If thats chuan he runs poedb
A caster with the Mirage bloodline and Blood Mage sounds fun to try
U can talk to him if u want he's super nice
Get to like 6k like
Mines for bossing?
adorned builds seem unfeasible now with birds being way less common , mirror crafters will just buy all the birds 🙁
1 - any build with pops or good clear, especially prismatic clear. If you're willing to look at mods, ignite prolif/poison prolif are really good too
2 - any fast builds in general.
What exactly are these “imbued gems”
Its a level 1 support stuck on to ur level 20 skill gem
Most of the people who maintain any sort of public resource for POE are quality humans, but I didn't want to accidentally misattribute credit lol. I'm not colorblind though, so I felt confident in my "Someone with a green name" haha
I mean, Progenesis is a whole endgame in and of itself, Coruscating enables entire builds, Cinderswallow Urn gives mad recovery, Olroth's Resolve obviously has one main build but it's a good one, Sorrow of the Divine and Rumi's Concoction are classics for good reason yeah, there's also recent favorite Wine of the Prophet and Bottled Faith, but you can usually use those even with Mageblood since they tend to be on activation effects
So u get to run a bad 7L
Imagine heist enchants buy gems
is mamba the only big poison prolif skill?
Oriath's End if you love explosions
Good name to recognize tho
I do also like Witchfire
I mean, any big poison hit functions. Mamba is just the most popular. Even something like pconc isn't bad due to how poison prolif works with a lot of white mobs
Is it just me or does it seem the changes and patch notes etc seem a lot larger than keepers was?
it's a very nice item
Size isn't everything
i was planning on doing the uh big boom thing so mods wouldnt be a option lol
cope
Part of that is because Harbingers were removed, so there's a lot of changelog lines handling all of those cascading effects
Was there like... a specific reason given as to why ggg is removing harbingers
but i mean of course the 3.28 patch notes are bigger. 3.28 is a rework league
basically a couple of things screw you over: every 4 seconds, mobs regen 30% of their HP, % chance to block atk/spell dmg, and immunity to your damage type
whats everyones plans? i cant decide between self cast kinetic fusilade, glacial cascade miner, or the new miner starter from fearlessdumb
problem being the rares are a major PITA
but yeah reducing a granite flask to "just" 1500 armour is a bit misleading. Here's a stacked speed build using tides of time:
removing harbingers when torment ghosts and fuckin talismans still exist feels insane ngl
life flask, progen, sorrow, quicksilver
so that's your last flask?
leaving talismans in takes zero effort, fixing harbingers apparently a big job they just didn't have time for for 3.28 so chose to just temporarily remove them. they are planning to rework them apparently
?
I feel like lots of people enjoyed harbingers...
no one in 2026 wouldve been upset if ggg got rid of talismans, or better yet migrated everything involving torment over to just be the far superior version of them (Sentinels)
i mean why remove them at all
talisman is chris wilson's favorite mechanic so it'll never leave.
I like the joke answer of "Mark is prejudiced against blue people" but the actual answer afaik is that he didn't think they fit into the overall look of the game, as well as they just overall weren't keeping up with the quality standards that GGG wants to hold itself to.
From what I understand, they'll be returning after a rework. I have half a memory of them saying the goal was return in 3.29 but that could absolutely be a fever dream
All they had to remove was just horizon orbs no?
I didn't get into endgame much, what are harbingers?
to make room for better stuff people actually enjoy
But "Mark just really hates the Blue Man Group" is just so much funnier than the reasonable/rational answer
It's a speed build @worthy cave, it uses silver+quicksilver+2x defensive + permanent life flask w/ 100% uptime on everything, 90% block chance and as much movement speed as you can stack on top of it. has ~1m ehp, 40k max hits and 400% ms
so it's a heist build?
I'm just saying flasks are better than you're making them out to be
yea thats why i was considering blight of contagion to destroy it tbh but issue is, it wouldnt be able to do destructive play due to lack of single target
400% is only halfway to a heist build tbh
I have no idea what they were using it for, could be heist, could be lab
Blue guys with unreadable text
yeah I'd want more speed less tank in heist
enchanting table language
welcome to my expedition conundrum
wdym
The juiced rares
we don't live in the perfect world we just get this one I guess.
wiping the trash is one thing on low budget
the juiced rares OTOH
kind of a big problem
What are all these acronyms
On the othe rhand
TL;DR, unique undamagable enemy that spawns a bunch'a regular (also blue) enemies. Kill regular ones, repeatedly. Killing 'em deals damage to unique boi. Unique boi drops shards on death, and every once in a while you get shards that are worth picking up in spite of the RSI.
And then sometimes there's like a 'boss' Harbinger, which is literally just the same thing but BIGGER. And he spawns in a few of the 'normal' harbs who then do their thing like normal
Grok what's otoh
nah i meant blight of contagion wouldnt be able to do destructive play due to lack of single target
I meant for expedition
like afaik everything else about harbingers fits fine with the new atlas setup
harbinger orb +1 tier'ing maps works fine, and unique harbinger maps still fit in the new atlas
yeah for destrucive play that's all about single target
since you mentioned the unique setup, here's a semi-popular version of forbidden rite:
https://poe.ninja/poe1/builds/keepers/character/Aenorielle-2046/TsunTsunTsundere
im aware but im wanting to do do silo and or silo {swapping between then}
I get it now, so the harbinger rework will have an Uber variant that spawns harbinger bosses that spawns normal harbingers
that already existed too haha, beachhead was a map you ran with a boss like that
Mood
Oh
they made a bot on the reddit because of this 😄
It's funny because it even defines simple oens like "GGG"
I see.. this games terminology and how much they add confuses me 😂 i forgot what awakened gems were and now there’s exceptional what does it all mean..
All act bosses replaced with Harbingers, actually. 3.29 is Harbinger 2.0, every unique enemy was replaced with the exact same model but dipped in various paint colors. Absolutely nothing else has been changed
Then there's a rainbow harbinger that is a loot goblin
Fast ms and runs away, if you don't kill it fast enough it portals out
harbingers 2.0 are gonna be the exact same as 1.0 except they'll be bright purple now and add a bunch of random walls to your map that get in your way and have to be destroyed and you cant disable them til 3.30
Harbingers now go to the future and attack your internet connection
So... just a Tormented Spirit but with loot?
Check out this EB MOM LL EO PC stacking FRoSS hiero
Do tormented spirits disappear in time assuming there's nothing to possess
that was betrayal league pretty sure
I believe if they can't possess anything, they run away from the player 3 times and then break free of the shakles and leave
Cock, is his true?
Oh til
saw an eb mom ci build lol
every level 100 is tied for position 1
EBs mom takes the double L on my PC, fer-ross broi
Or rather, they run away a maximum of 3 times, and try to possess something whenever possible
it's finally possible to play eb ci mom
If I have +1 to minimum x charge + count as having maximum number of x charges, is there any point at all in generating x charges in any way since I always have one + that one counts as max?
dont worry
the blue man squad will come back as keepers 2
with walls
If you count as max charges you count as max charges
No need for any charges
Uhh, I think so? Because "count as having maximum charges" doesn't mean you have them, it means the conditionals for having max charges are satisfied. I don't think you get the inherent per-charge bonus from that
No, but u can generate brutal charges with ralakesh etc
wall jokes. such fertile ground.
you won't be able to spend any charges for skills like flicker, but other than that no
can't consume "count as max" charges
That said I don't play charge-centric builds often, so don't trust me implicitly
I wish this was playable in ssf, I want to play this stupid meme build lol
maybe if foulborn romiras aren't too rare
welp, THAT'S a base
bro has not used ralakesh 🥀
A question so badly worded that 3 of us answered 3 different questions 
as the mountain + dark arts anoint...geebus
ok thats lame
holy sweep is lightning damage
yeah welcome to looking at month 4 builds in league lol
thought I could use it on chieftain if it were fire
I welcome 100% mom on the Keystone itself
no, you will get the bonuses for the charges
I was trying to find out specifically why someone would run a "generate x charge every 15s" searing implicit on a chest with that combination, might just be a mistake then. Ty for every response
That's kinda an achievement tbh
They were so OP after buff
No I mean like...what the F are the chances you even find that base within the first week even?
link the build
there could be actual reasons like an immortal call setup
me? 0%, I hate blight lol
I mean on trade
this is probably left over from before they got ralakesh
like it'd be nice if you could somehow force a 2nd anoint onto a neck
probably also 0%, you probably just use a budget focused amulet
but instead they just drop randomly
Brutal charge etc so someone just quit league and sold it with said implicit and guy bought it cheap or something
I nearly always forget a thing or two when transitioning to later versions of builds :I
How does this even have a second annoint
blight ravaged rare drop
To use them for some ability maybe immortal call? The chest mod for endurance charges is used with charge duration to get charges early
So idk why they would run it
ravaged blight
it's a dual wield build
Blight drops
aaaaah
I think PF is fine as a day 1 build but
I think PF really shines when you have 200-300d invested
technically you can always use Strangegrasp and have a handful of 'em. But it's probably not usually worth it over a good rare
what the fuck is bro yapping about
I'd just like more options beyond "poison or kick rocks"
Bot what is PF
So you start it on day 1 and farm 200div by day 4
because three of her nodes are giga underwhelming
PF is a lot stronger when you get progenesis
so does every build
Purifying flame? 
Nobody uses it as well as well as Pathfinder
I mean "ascendancy that uses the unique flask effect belkt does unique flasks good" is...kind of like saying water is wet, ya know?
and? Your claim is that PF only shines after 200-300 div for a flask that isnt mandatory for an ascendancy to function
does anyone know the overlay that empryean uses? the one that can price check mods and stuff
Awakened poe trade
I'm just saying it scales incredibly well, I didn't say it was dog shit without 300d
like...it'd just be nice if Pathfinder had a functional elemental damage route
because master distiller is supposed to be that
"Hey, you can play elemental builds on this ascendancy"
It just...completely fails at being that
ty bro
the route for that is going nameless ring flasks disabled so you can still consume charges
people did try it this league dunno how playable it was
Not very.
PF shines with just magic flasks and what not, not 200 - 300 div
That's cool!
PF shines when you are a bit tired of dying to DoT
Me and 50% of the poe league doing baby belt + nameless ascendancy
^^ur underestimating how good perma flasks are first week for defence/offence
so true
??
Ive been playing pathfinder for like 3 years now
straight up
and ilya
who wants to put money on baby belt being so easy to get 50% of players are using it
PF are for ppl who can't afford mageblood /s
Explore builds and passive tree heatmaps of Keepers.
??? I've been arguing with Ilya that PF is a very strong build defensively
cos.. I wouldn't take that bet.
From day 1 up, and it scales incredibly well with money
there's nameless bloodline PFs
Idk how I'm being lumped into calling it bad lol
I mean you did say it really shines with 200d but it shines without that
lol
so true
Blight bell will be cool if it's as rare as a simplex something
It's the best user of Progenesis. Progenesis + tides is such an insane PF Core, it has a massive power spike
Idk why this is controversal lol
It isn't.
Shieeet sounds fun. Why were they removed?
It's the part that PF has turbo-limited options b/c three of her ascendancy nodes are junk
ye but its also one of the best ascends without that
sure, b/c bouncy is a great starter
so you take surgeon/poison nodes and you're happy
A bunch of their currency interacted with the atlas so they decided to remove instead
I think?
its 2 that are junk one thats waiting for them to accidentally print something broken on a magic flask :3
eh ive league started poison bv before
like readding reduced dmg taken flasks
Eh, I think there's a reason we haven't seen many event top 3s from PF. Like I do think it's good, but I don't think it's competeing for best
The given answer was that they don't match the look or quality that GGG wants for the game/holds themselves to. They're getting a rework and are expected to return at some point, based on the Q&A with ZiggyD
pconc is just mildly comfier to begin with
i'd have no qualms going back to poison bv
It's hard to compete with slayer/zerker
because you need to kill uber for tides in an ssf scenario
I honestly agree with the reasoning
They were kinda ugly
but if your not in a race thats reasonable to do
I'm a ssf / gsf player, sooo
uber shaper is pretty safe tbh
Though admittedly they were also not at all scale-able. They weren't affected by quant, pack size, etc. Area level techincally affected them but only insofar as what they could drop, but by the time they could spawn the whole drop pool was open. So they had crap-tastic loot rates that went to 'mostly bad' if you were fully invested into them. On the upside, it was really really difficult to die to them, so it was a safe farm for anyone who was super weak for whatever reason
Uber shaper if you know how to deal with balls
Ay but your not gonna waste time killing it 3 or 4 times for the belt in a race
T17s were more the problem
I'm fine with harbies leaving so they can come back as a better mechanic tbh.
pf do get flasks to help with that and high ms to not have to dash
so basically, your ascendancy is locked behind two uber drops
I hope they actually make them simple monster killing and not pull a breach on them
Eh, Even w/o it I still say it's like an a-tier ascendency
Def, the point is as long as you can handle balls you'll do fine
lowkey the change to weapon resist a while back made it much easier to roll pf early/mid without needing pneumatics
Other Ubers not so much
its become quite easy to make very good mamba swords
they get outscaled by pneumatics but you still reach very nice dps before that
my poe bricked itself but only on one character idk why lmaoo. if i open my stash on one character my game stutter XD
It do be like that sometimes
Who does Volatile Vaal Orb do?? 
since now chaos damage T1 is the only reforge chaos that can roll
so you just spam reforge chaos until...
I wonder if we'll see Harbingers and Djinns merge in some capacity, if Mirage goes core. Like sometimes you'll find a Djinn that you have to free, other times you'll find a Djinn (Harbinger) that you have to fight
you get some other t1 damage?
makes your item spawn volatiles on hit 
Why only t1? Does harvest reforge have an ilvl cutoff?
chaos dmg only has 1 tier
chaos dmg only has t1
you flat phys essence until high % phys then lock reforge
HUH
and or you recomb
That's wild
anything is possible I suppose. I mean i think it'd be cool if they came back more or less conceptually the same but just able to be affected by quant / pack size / whatever to make them a fun option for juicing
then lock reforge chaos and boom triple T1 prefixes
or maybe just buy some weirdo fractured high % phys item
"buy" we talking ssf
derp
In trade you just get heist dagger
Yee. I was thinking more in the art/encounter style so they felt more grounded in the 'reality' of the game rather than the kinda abstract connection they had before
way better dmg
lowkey the T1 phys T1 % phys T1 chaos flat needs pretty decent pneumatics to be beat tho
Their issue is that they were OLD
Same issue as old beyond and breach, it was just reskins
I think not because it enables running flat dmg on items
How do non RF chieftains scale damage in the early game? Thinking of using the new shield skill with enmity later but not sure what’s decent for campaign/beginning maps
Hear me out, 8 x cast on ward break + ball lightnings, storm secrets and 5% to restore ward
yeah but legion sword have beefy flat damage and accuracy
eeeh
I guess if you need the accuracy
but i dont see that as being hard to solve at ranger lol
by playing slams
thats pretty high flat
Legion sword ew
1.2 AS
pre-pneumatic weapons
yeah thats gonna feel alot worse than pneumatics
That too, though even if that wasn't an issue I still think they'd feel a bit disconnected, overall. Like they're clearly not on the same power level as the Pinnacle bosses, but there's no real explanation of where they come from as opposed to the Breach and Beyond enemies. All you get is that one unique map and that doesn't really explain anything. They're fun, they're just abstract
Use a corsair pls
Esp post mamba -20% atk speed
The rest of the leagues, at least in my experience, have been connected to either the 'real' world (where the Exile is), or the sort of parallel/alt dimension for Breach/Beyond. Harbs just kinda poof in/out of existence
corsair got a low end of 24 phys
If ur als using added chaos gem because its early the difference isnt much at all
there's a reason all mambas with sword use legion
Yea because the pob numbers are better
The only time i ever use slow bases is when its a unique i cannot avoid or if my skill totally bypasses aspd, like its a trap or some shit
True, but being mysterious was also their gimmick
1.2 is not a slow base its average
I wont use karui chopper for bleed either
1.2 is the slowest 1h sword base
U actually cannot be slower on a 1h unless i think theres some crappy mace base thats 1.1 or some bullshit
Or 1.15
its 1.15
but in terms of weapons
the average is around 1.25
and you're mamba
i'd rather have a slower base than low roll poisons on bosses for 1/4 of damage
If u rly need dps ur allowed to use something a lil slower i suppose


But u will not catch me dead using the slowest possible base on a double added flat setup
Its 1.1 i think from sceptres which are treated as mace
Or u probably will catch me dead because i got crit out of my attack animation
Either or
I will not catch you dead my heart could not handle the world without your sunshine in it

❤️
I personally don't know, I've always waited for a site like poeplanner to update 
might have to change pathing on my guardian plan
if the 40% acc 15% aoe node is below start
i gues gravepact is next to it
its just a file you can read in a text editor
pita to read like that but readable ctrl f for whatever you wanna see
totally a sane idea right?
why are you dual wielding white wind
Can I do early betrayal by taking the new node and only clicking kill on everyone?
he did ask if it was a "totally sane idea"
so.
lol
we just ignoring these then now huh
have u considered hyaons lightning volkuurs
i mean day 1 ig its alright
Or sanguis if its cheap enough
D:
just gamble EVEN HARDER
I already pobbed an ephemeral edge mamba build last league, and let me tell ya
yeah...
just add lucky damage to the build,ez clap
just lucky dmg it 4hed
Doesnt work for poison
that's what I'm saying
hell yeah
just get lucky enough irl and hope ggg has a bug in the code that lets lucky work on dot
lucky dmg for the win

i thought they changed the scarabs so much i was wondering why .json files got released first before the full list of scarabs changes 
actually not bad
wtf is flammable burrows
the things you stepped on to remove all walls around
You light them groundhogs on fire so they start burrowing
They have fur and fat, perfectly flammable
Fur acts like a wig and fat is like wax
necro summoner with offerings has good clear speed right?
depends on minion i guess
i could just go mjolner for the third time in a row but I never done any serious witch run
so
you need to dessicate them first. thankfully they just added a unique just for that purpose
hivemaxxing is the way
eh.. CoC level 1 is pretty close to CoC level 20 same CD , no cdr per level , just 19% less damage rather than 10%
pretty close to an actual 7L
lock in
damn that's crazy
Buncha Phrecia bugfixes huh
remember you also lose quality (?)
https://poedb.tw/us/atlas-skill-tree/
poedb got the tree going if any1 is interested
you do lose level 21 on the gem supported but on CoC you can imbue CoC on cyclone or lancing steel so losing level 21 is irrelevant
imagine free lifetap
so you get the imbue AND the level 21 spells
F
How would the spell be supported by coc 
is keeper officially over now and stuff in std?
they said the entire link is affected by the imbued
Oh neato
nice im make wi in meantime
oh damn , feeding frenzy grants agressive and feeding frenzy doesnt change with level , could be good on some minions that really need agressive
you would lose +1 from 21 tho
templar has attack mastery right at the start now for + 1 strike i really wanna try strike gaurdian
Stupid question - what was the maximum number of points on the unique branch of the genesis tree? It used to be on the wiki, but I can't find it now.
the kirac circle is now a small scarab circle big W for points
will imbue make this good?
so stingy just bring the nodes back ggg
idk you probably want to invest in sacrifice if you build around losing 20% current life per cast
sacred wisp is 40% more damage on level 1 btw , wand league LOGIN
Holy crap
void manip is -100% on lv 1
lots of really good gems level 1
i could even see stuff like bonechill on hit cold builds to get 30% bonechill and 5% more cold
codt?
cast on damage taken
when* but it litteraly doesnt work
Lvl1 is kinda useless
It has level limit of skill it can support
oh right I frogot about the level thingy
at least it does nothing and doesnt screw the gem could be worse
@karmic gust I see you have updated your mamba pob, you put it on glove, but how do you slot 4 supports? 
imbue?
there's a level 1 sup?
oh yeah can you do both imbue and normal support?
Hmm, might be, I haven't opened the pob in app
Fortify is lvl1 yea
But imbue is total random right? So it's gonna be a pain to imbue I guess
yes
imagine double trinity
except for curses and marks since there's very little supports
you can't stack the same sup
Opnions ons Holy hammers inquis?
Imbue mamba, get cruelty support 
You can't use the same support twice
fuk
will make thhe soul eater ring setup easier at least
Why inquis?
good little hextouch temporal chain
I know answer is probably no but can Rain of arrows be scaled into t16s/ 4 voidstones? is such a cool skill
could do inquis with holy hammer + frozen legion
rain of arrow is 3 overlap expected right?
maybe manaforged arrows?
180% DE skill on pinnacles sound complicated
Wanna be temp for tree pos for power charges and thr ignore eleres on crit and the regen is ok 🤷♂️ havent thought this through completely, but i wanna go temp
If you want infinite money yes
manaman with lavianga tech, imbue arcane cloak hope for less duration support for the indigon to just be up all the time 
manaforged arrows should still be compy
its sad we cant imbue level 1 gems
at least we could fish for imbues without leveling 50 gems to 20
Fair enough, makes sense to me. I just wanted to make sure you had a reason beyond assuming holy=templar
in theory
Lol, if I had that reasoning I go guardian
(unless...)
Gonna be fun qualing up 50 gems too
sucks even more if you're using a trans gem
At least there's the level-all button QoL these days 😄
Eh trans red gems should be allright
Hmm it seems there a very few new support gems for phy builds :c (If i take the name)
Wanted to do a Chaos Impale build :(
Good luck to folks wanting to imbue trans grens and blues lol
Why
Way bigger random transfig pool
So I guess lab farmers are going to eat even better this league?
Can someone help me w my MFA in standard? https://pobb.in/3Zi8_uzql8HL I ramp up too fast
or it's a skill issue on my part
or do I need essence sap
yes and no
because getting the transfig gem you want is guaranteed now, it'll dilute the transfig gem market
this is wild
Well guaranteed once per 10 Merc labs or so
You reckon that matters enough for just that specific craft?
And coins will be Massive sink for meta transes
Oh its one of the special font crafts?
Oh nvm then
The Labyrinth craft to transform a non-Transfigured Skill Gem to a Transfigured version now allows you to select the Transfigured version you desire most in cases where multiple Transfigured versions of that gem exist.
It's the transfigure gem to it's version
Once per 10-15 fonts or so from Merc on
If you have a cis gem that has two trans alternatives, you get to pick which one rather than 50/50.
That craft is pretty rare anyways so it won't actually dilute the market as much
Not anymore, no
Last think I thought id see today was a CI tornado Shot Juggernaught with 1b dps
I thought it did but I had a misunderstanding
we will be merc lab enjoyers
We all love merc lab
And like folks who will want endurance charge on stun on their zenith or fork on their kboc will act as Massive Massive gem sink
(Dont ask me about merc lab)
Gonna be nice to gift labbers
u gotta update your name
Makes sense, thanks
If more of em are like shockwave imma have a lot of pobbing to do
i doubt it
We learned their names, have you considered leaping to wild conclusions and basing your starter on them? You know, like normal people do
Im gonna guess the minion support scales linear but its only like +4%/level or something
I only base my starter on concrete gems
always
Like toads
considering what to run alongside giga unstable breach farming
Oh rite item filter info landed too
4% would be fine, albeit annoying
We are toaderbot nation
altars vs destructive play
Itd make sense to me if the gem starts at 30%, so its 38% at level 3
oh actually, speaking of
do we know if influencing scarab of interference (adds a random guardian to final map boss) also counts as a final map boss
for the purpose of maven drops or w/e
new fragment item from the filter, that might be for the mirage boss
the hunt for the mirror tier belt will be a good one

It could, if it has the line like scarab of pandemonium
That adds map bosses to shrines
For sure, the name matches maraketh themed stuff from poe2
idk if it does, it's described to add a guardian boss that's guaranteed to drop its type of map
i've baited myself into playing slam ignite elementalist for like the 5th league in a row
doesnt even need overexertion so it wasnt nerfed
(autoexert was a slight mana reservation nerf but that's fine)
oh
witch with 2H sword is the best attack/running animation in the game tho
I should think of a new build to consider trying as witch with 2H sword
and even on league start you get like
rebuke of the vaal+covenant and southbound for flat dmg
and that gets u with a tincture to like 5mil ignite
BTW what are we thinking about with regard to starting kingsmarch as a farm?
why are there no scion builds
because scion is dogshit as a league starter
I meant like in general not just starter
Herald stacker 2H sword witch build?
There are?
Armorstacker, relic and aurabot
I mean yeah there are I just haven't seen them in so long. like rathpith life stacker
btw guys question abotu Aul
even rathpith lifestack is better on other classes most of the time
is it worth trying to build around trying to double up on the auras
I was really hoping the new ascendancy would enable something cool
I.E. set min = max on frenzies or endurance?