#1┃general
1 messages · Page 342 of 1
it does
but it has 4 second buff duration
and probably doesnt get extra stacks from extra strikes and only one stack per multistrike
my point was mainly just that the PoE engine doesn't allow for the actual map and terrain to be modified mid-map, so you can't get, like, an interactable that causes an extra section of map to be spawned in, unless it was always already there on map generation.
too many maybes to ever start the skill
u are guessing, you dont know if the engine doesnt allow for that
And you especially can't make something that, for example, puts you into a sub-zone like Alva temple but changes its layout depending on what choice you make going in
@dense sleet part of the abyss farming is probably for the gaze jewel that buffs minion dot, it can go for like 5 div+
there might be other reasons why mirage is a new instance
It's worth money and you run it so
So your hypothesis is more like they are doing because they can farm their own stuff, rather than being the fact of the build is more optimal for that kind of content
are you actually debating this point or are you just arguing because I said something, Splaff?
I'd say so yes
Idk why but this reminds me of exiting maps because the load was too short for Affliction to have been created
The only difference between scourge and mirage is that league mechanics don't spawn in scourge
but thus far your "argument" seems to be "Yewchung said something and I feel a pathological desire to argue against it for no reason"
Numbers I've found are
Blight +80%
Grove +35%
Legion −78%
Ritual +24%
Delirium −17%
Strongbox −14%
Abyss +288%
(Numbers above are relative popularity of league mechanics for pSRS)
I can see legion being fucked up. And blight being good for summoners overall. But abyss number was definetly not expected
no my argument is you dont know how the engine works and are guessing how it works
which is true
im not trying to argue
i am just pointing that part out
To add, the reason scourge didn't go core is that "there is too much work to make scourge for every new maps" etc.. paraphrasing of course
I play srs a lot and from my point of view I'm building it not buying it and it'll down Ubers so yeah I'm farming content to keep my cost down
sure, I'm making a highly educated guess, based on PoE's very very long history of league mechanics not doing that, and using tricks to hide that it's not doing that, and making every effort to do everything short of that
How did u get the data?
poe ninja
you can see atlas trees on poe ninja now
Poe ninja shows what content u ran?
Looking through time-machine snapshots, filtering people by their gear/spells and their atlas tree
So I can understand affinity between builds across different budgets
if it walks like a duck and quacks like a duck, and has demonstrated duck-like behavior for like a decade, across an extremely wide variety of scenarios and experiences, then it's probably fair to say that it's a duck, and not have someone go "oh but you're only guessing that its a duck"
Idk man WKZ everytime you contribute it seems you are being aggressive against others
For example, ~18% of CWS people have ultimatum tree. Which is kinda popular.
Ultimatum tho is not popular among non-CWS builds. Being allocated only by 2.7% of them
It doesn't mean that it is good.
But is a green flag
impossible to say
no idea havent played mirage league

le toucan
point being, generating sub-instances on map load: Easy, done plenty, it was even exploited to watch load times to see if a particular mechanic had been spawned. Generating sub-instances without loading mid-map: Extremely difficult or impossible, if they have done it its using new tech.
pretty much every sub-instance that's generated mid-map does so via a loading screen
for that exact reason
Believe in Johnathan, he wouldnt give us a mechanic with loading screen mid map
maybe its a hidden load, if the map generation is small enough
Hello Chat
@. Everyone
As I mentioned earlier, the only difference between mirage and scourge is that league mechanics doesn't spawn in scourge, also no wishes
👁️
well yeah, the wishes are the issue
Remove the dot 🍿
they change the mirage generation
if there weren't wishes it could probably function as is, though some league mechanics that generated their own sub-zones (like Harvest) might not work and would have to be excluded
I don't necessarily agree completely but I don't care about the subject so I digress
though it might be possible to force Harvest to work by generating two seperate Harvest zones on map load
but that would be weird, and potentially problematic
theres also stuff like blight that can't generate more than once in a map and the last time they tried to let us do that half the maps got plagued with "map could not be generated"
heard if u enter mirage u will need to spawn minions again
child instances makes this alot easier
yeah apparently its a sub-instance rather than sharing an instance with the map
so temporary minions don't persist
Good thing is if your AG died u get a new AG in Mirage 
but permanent minions do
how to get exceptional support gems?
I think I missed something... WKZ, are you saying Harvest doesn't work in Mirages? B/c they explicitly confirmed they do
I don't think temporary minionsh aving to be removed will be a huge problem
just spawn them again lmao
ye it works and it probably only works because theres a load screen
no I'm saying if they generated Mirages without a sub-instance, Harvests probably wouldn't work
to a separate instance
but they have, so it does
Animate weapon 
Get the voidstone that enables them, then kill the boss that drops the one you want
Woah I got banned
Ah. That gets outside of my knowledge then lol
toucanless 🥀
which leage mechanics will mirage have the greatest impact on do you think?
Toucan't
Blight cord belt op
I think I got muted for like 2 weeks last time I did it
Praise
blight
Now it is insta ban. People don't even need to report your toucan anymore
it started as being muted for 1h and they kept doubling it every time I did it
otherwise i dont rly think we can say since it is just more of your mechanic for free
outside of the empowered-specific drops, probably any league mechanic that generates as a single instance in the map (like Harvest or Blight) that can be omega-juiced through scarabs and such
Kinda just depends on the power creep
stuff like Strongboxes and Essence are reflected, but only one or two, rather than all of them
Honestly, impossible to say. They already said that Harvests in Mirages can have a new type of seed/crop, which could be bonkers
but when you reflect something like Blight or Harvest, you get the full benefit
mirage blight exclusive drops
2 x Harvest yay I can get 2 X juice
Juice price halves
Profit stays the same
the seeds on the mirage page but we dont actually know what it does 
but yeah, that's just for the base "mechanic reflection" aspect. When it comes to the Empowered Mechanics, no idea
If I recall, in the Ziz interview they mentioned that, even if rituals for example don't get mirrored exactly the same number, the rituals would compensate with the same'ish amount of resources
since they mostly generate new things
Ye this is why i think stuff that drops raw currency will be better
but it rly depends on the powercreep in x league miraged
Oh also harvest losing woke scarab means its kinda mid now for trade standards
I interpreted it to be that there'd most likely be 1 Ritual in the mirage (if any), but that it'd give a roughly equal amount of Ritual Juice as the main map did. So really just that it would not have all Ritual encounters mirrored
That particular part is just about mechanics like Ritual being designed around having multiple rituals to complete, but it being a sub-instance means that it can't share ritual points between the reflected and the "real" rituals.
Can someone put the grey wind axe on trade please? 😅
But Strongboxes and Essence are standalone mechanics
so they'll just reflect as a single instance
Yes, same juice
the whole "imperfect copy" thing is just to cover for the fact that, since it's a newly generated sub-instance, it's just generating a new strongbox in the location of the strongbox in the overworld
with basically nothing to do with the real world strongbox other than location
same with Essences, or Shrines if those get reflected
It does make me a little sad that the Masters won't mirror over.... no ultra-Delve resource grind 🙁
At first when they said "imperfect copy" it felt like an excuse for "it is not a bug, it is a feature" for anything that could happen
basically any of the standalone mechanics
No Jun/Alva makes sense though, with the limitations of how the meta progress is tracked
nah its mostly just the thing where the mechanics are re-generated fresh
so it'll be a new and unrelated instance of the mechanic, instead of literally being an exact "reflection" of the original
I'm curious if there's any shot we get a new Legion faction via the Mirage. Like could there be some sort of Mirage-centered faction that spawns in to fight one of the normal ones??
IIRC there was some parts of map missing and some other anomalies
so if you get a Diviner's Strongbox in Mirage range, it might generate as a Armourer's Strongbox in the mirage instead, with its own completely unrelated mods
So not exactly an "exact reflection"
is necro kboc still a thing this league?
also why Legions generate with different factions
why Blights spawn with different lanes and rewards
do we know if there are mechanic specific wishes?
we don't yet, just the ones we've seen in the content reveal stream
as in, the wishes we've seen
while they did say that mechanics are only sometimes empowered, I hope the odds are pretty high
it'll be disappointing if the odds of an "empowered" mechanic are super low
and its just extremely rare to actually see the new mechanics
https://i.imgur.com/GHvD2Y1.jpeg sub 6 in sight 
is using this new skill on a mana stacker a totally crazy idea ?
huh where is your brand hotkey?
the highest ES in all of Keepers was 113.5k, and that was using a full PoB-warrior build
though I guess in Standard you can probably hit some much larger numbers using legacy gear
im holding cntrl to take the screenshot so its showing my cntrl skillbar
this looks like a very fun skill
what about the 4 second duration of buff
Presumably we'll be able to get bigger ES numbers b/c new belt with the shrine that does 100% Armor/Evasion/ES though
its only base it can be scaled
still costs to scale it
was hoping you had a tech to cast brands with shield charge 
idk how fun this skill will be i have strong doubts about clearing maps with it
possibly, but also that's only 100% Increased. It's still a lot, but for full PoB-warrioring previously, you probably wanted the percent attribute belt
though with int-stack being nerfed heavily it'll be a lot less ridiculous
just attack real fast 🙃
people lost up to 300% inc es from the int nerf alone, that shrine is not making up for that
without multistrike pog
Yeah, that's a fair point
also, that PoB-warrior 100k+ ES build on Keepers was actually Strength Stack
good
some ES, but mostly Strength
how long do you think the duration needs to be to feel comfortable
double
maybe more
actually here's the whole thing
or just ignore the chains entirely outside of single target
you guys are too comfortable with op builds, GGG wants you to struggle a bit
i has an idea 
but yeah, with Int Stack nerfed, the endgame builders will just go to Strength Stack instead
its the bestest of ideas
which is still extremely good
as soon as u have to click loot of any capacity u lose all your stacks at 4 seconds very easily
Strength Stack could already hit higher ES numbers than Int Stack on an optimized build
sounds like you should play poison static strke
though they did nerf Foulborn Doon
well this still lost 150% inc es
just take your poison mamba build and plug the skill in
from the int alone
true
if youve ever played reave
i will just put it to thunderfist
you lose your vaal reave stacks very often at 3 seconds

yeah, it's definitely still a hefty nerf
point being Strength Stack will just become the new Int Stack
dont think ppl will actually go for es on str stack tho
slightly different inputs, but very similar outputs
or at least not full es hybrid is ok sometimes
bu also i think that they should've nerfed heist jewellery a while ago would solve all these issues at once
as that is when they made stat stacking like way too broken
compared to what it was before
why not? The reason why ES is good is because it scales as a Defense, rather than as a Base Stat, but that means Life can be converted into ES, so stacking Life just lets you add as extra a shit ton of ES
Strength Stack builds a ton of life, then converts that life into way more ES
because the slots that would give you that es are also sourrce of half of your damage or more
if you're doing anything stack, you benefit from going ES
you cant just translate the gear on build that just wants to stack as much es as possible to real build
other than maybe lifestack
though even that's debatable
I'm not saying stack as much ES as possible, but Strength Stack builds are generally going to be ES-based
i mean all str stackers since the initial geofris/shapersr touch nerf were pure life for a reason
alright, on the "silly amounts of strength" list, looks like a mix bewteen life and ES based
other than that one Scion at the top, the Scions are all ES
while the Juggs are Life
theyre also rf builds that gain damage from es
the scions areall rf builds
a lot of str stackers are attack based builds that use iron fortress
though this is also a bit of a silly comparison since the absolute top of the list also isn't really real builds yeah
yeah, Foulborn Doon
doon cuebiyari
right but foulborn doon str stacking only makes sense on rf
its the most popular way, rf is single build
it says gain on melee hit, wouldnt htat work with multistrike?
and its not even good one
dont think so no
its not per enemy
the condition is fulfilled when it hits an enemy
I'm just looking through the builds. Once you filter out the ES-stacking RF Scions, then yeah, the next most common build is Replica Alberon's, with various outputs
oh yeah thats not very good
its weird though, because stuff like poison on hit and impale on hit does work, but charge gain on hit and some other shit doesnt
but yeah, ES-based Strength Stack exists, it's just that previously if you wanted to stack ES you'd go Int because it's better
i would imagine because its a buff it aligns more with charges
yea because unlike int stacker there is huge opportunity cost to going es on str stacker
but also boneshatter specifies the first time
but with Int nerfed we'll probably see a rise in Strength Stack ES builds
we will see tbh
since they're not all going Int instead
as well as, yeah, good old Strength Stack life as well
i highly doubt it
str stackers were already more popular than int stackers multiple times before
like this is not rly new thing
strength stack es exists solely with foulborn doon
and they just went life
some people get a decent amount of str on intstackers cuz theyre inquisitor
yes, and my point is that Strength Stack as it is will persist
right but theyre just rf builds that get damage from the es
but with Int nerfed for ES, we might see some builds going Strength Stack ES for the ES payoff skills
u can maybe play fross with doon
'Foulborn Doon Cuebiyari now has 1% increased maximum Energy Shield per 25 Strength when in Off Hand (previously per 16 Strength).' it got nerfed quite hard as well tbh
everything nerfed
yeah, it's definitely a pretty sizable nerf, we'll have to see how things turn out
plenty of stuff got buffed, they just specifically nerfed a lot of the really overperforming things, in this case particularly ES gain from Int stack (and Strength stack from foulborn Doon)
the ES from Int nerf was well deserved
1% per 5 has been way too much for a while now, it's just that that number was based around a much older version of PoE
ye
where the amount of Int you could realistically stack was miles lower
but yeah, you can do Valdos without Int Stack
there were a few builds around that can do valdos

transcendence setups come to mind
conversion trap obviously, because you just convert the feared dudes in there
problem solved
im sure there will be funny belt builds in valdos
funnily enough, the best defensive shrine for ES stacking is probably going to be Massive Shrine actually, not Impenetrable, because Impenetrable only gives 100% increased ES, which is a stat you should already have a ton of on ES stack. While Massive Shrine gives 40% increased max life, which is a much more useful stat when converting life to base ES in some manner
and also harder to get in stupid quantities
@soft perch just did the math to get that skill to 8-9 seconds of duration it is 5 skill point 1 anoint and a support gem that you have to sac to get there
unless you're not doing Life -> ES stacking stuff
well best defensive shrine will be the one that will let you free suffixes for more attributes
so resistance anyway
you mean resistance shrine
probably yeah, though depending on how many suffix slots you need you might be able to gather up enough resistance elsewhere and go Massive, which is itself a huge bonus, but in practice it'll probably just end up being res again yeah
your attributes are different
youre using different gear or a different setup
Maybe the real S tier build this upcoming league are the friends(who went offline) we made along the way.
I'm seeing 100k on PoB
Damn
you are using different gear though of some kind
yes
its just bugged chest and the amulet with those 2 items rest doesnt even matter
I think im mostly using the same
then why are the attributes different
also, is this your character PoB or your build PoB
Build pob
cant upload yet
Import*
link character
how are you showing 200k then? The one you posted I just clicked on and it just shows 100k
with no toggling of anything
no clue
says 210k for me
Maybe we're using diff ver
same here
Berserker Holy Strike hmmm
ah, I'm not on the patch notes update I guess?
Guardian or Berserker
What to choose what to choose
Also even if Im using diff gear as lnog as the mana is close
its ok but I guess it might diff gear
turn clarity on
or our pob ver reads the items differently
Clarity is on
put the watchers eye on if youre not wearing it
I am wearing it
without Clarity the PoB shows way lower es
WKZ is closer to mine
like in reality
so probably something about the beta ver inflated my es numbers in the first place ty guys!
Where can i find most builds for Poe of im new ?
if it is a pob bug
they released the post an hour after i fell asleep 
id imagine its to do with choir
huh, mouse over "Total"
see where that total ES is coming from
here's what mine looks like
ty!
huh, okay, so the inc/red on the mana to energy shield conversion is way higher
probably from the beta ver?
I guess we'll have to check the mana to es conversion sources
i actually think wkz accidentally clicked tempered by war
which basically has the same effect as pob not calculating tasalio properly
lul
this is literally the exact PoB that was posted with no changes
and, again, the one I have somehow reflects actual reality
in actual PoE
we show the same amount of mana, even
cyclone probably too low dps
Join me in the mystical world of FRoSS
the difference seems to be that Quetzal's version shows a much much higher Mana to ES conversion
Its just not me
whats fross dps
its tasalio not calculating correctly
Somewhere between 'good' and 'great'
its a pob bug
so it's probably something related to our PoB build
use #1┃new-player-in-campaign-help for your questions and see the link below also for some guides
A short list of places to find builds for new players:
Maxroll.GG's leaguestarter buildguide section has high quality build guides
If you are more into video guides, a playlist by the youtuber Zizaran, he also has a bunch of other video guides for new players.
A collection of minion build guides created/ curated by GhazzyTV
You can also always find popular builds on the Builds section of Poe.ninja, but those aren't really guides, just snapshots of live player builds without any explanation for what makes them good or not good.
Tasalio not calculating properly would result in a way lower mana value
I show 230k mana still
the mana conversion is inflated in our build
right but this is not possible
This was from last league, in the pre-mageblood setup
oh huh yeah, that is way too high
there might also be something fucked in the game
Quetzal, what's your mana at?
choir might be calculating the mana before its converted down
I mean in PoB
and es is calculating when its converted down
so it seems like both a pob and an ingame bug to me
which is funny
just switched to storm rain
it's not an in game bug, the bug is that PoB is showing the ES as way too high, not in game too low
the ingame bug is that his mana is way too high
Yep
The damage is ok tho
ye
Tried a view 100% deli, 90% less damage, x4 ghosted and MFA perfromed better than the armour stacker
Why are people saying that the Holy Strike minions use a different Holy Strike skill than the one we used? Wtf?
the PoB I'm looking at shows what seems to be correct amounts of res and mana
Is that, a thing?
they don't use Holy Strike at all, they just use minion basic attack
or, uh, minion attack anyways
favor, can you check my dps on this config? https://pobb.in/ITVXMrOVtqtq
a minion attack, not named Holy Strike
otherwise they'd be spawning their own holy armamments
Also this is the mirror-tier setup, @livid quarry. eHP is around 100k for the pre-Mageblood setup, then up to ~250k for the mirror-tier setup. Felt EXTREMELY smooth the whole way through, even staying on the pre-mageblood setup the whole time (got distracted and stopped playing before I bought a MB lol)
Have you read the tooltip? It says the minion will attack the same target with Holy Strike
it's definitely not the actual skill Holy Strike, otherwise they'd also spawn Holy Armaments
can i see pob
Well then their version of Holy Stroke won't spawn Holy Armaments
no, that says they target the same target (that you target using holy strike) with their own attack
Lmao Holy Stroke
Poe in 20 years.
the wording is kind of ambiguous
hover over the number in mana calculation
Credit goes to IcyBaron on twitch/YT, I didn't make it myself 🙂 https://pobb.in/x4shyQ0AT27u
Also critical reminder that this was for Keepers, it has not been updated to reflect any changes for Mirage
here it is with nothing changed
Yeah is it attack the target you hit with Holy Strike, OR attack the target you hit, with Holy Strike
it is, but in the content reveal they specifically said that the minions use holy strike. however, minions have always had their own innate versions of skills that differ from players
Holy shit this is so dumb
Or this
you use holy strike, summon the guys, they use their own minion version of holy strike
This is what I'm guessing
this is already in the game with other minions skills, nothing new
God I wish someone asked this before
this increased number should be halved
that's 50% of overcapped Lightning Res yeah
Because I am absolutely paranoid rn
There's something wrong w the version of our PoB
it's obvious that;s how it would work or it would chain summon minions endlessly
correct
if you slot ancestral call into holy strike and you have 3 minions and you hit enemies further away with holy strike do the minions also hit those enemies
which would be super cool, but definitely not how its gonna work
in the showcase, to me it looks like it does
the armaments have their own holy stirke that they will use, whatever that is. but it is not just a 1:1 replication of the holy strike skill that you, the player, uses
thats to me, idk
again its how minion skills have always worked more or less
this actually is just this bugged pob getting to the right number through a bug
thats funny
but yeah, the amount of mana in game is correct. They have 3606 base mana, with around 6300% increased mana due to 12,000 overcapped Lightning Res (due to Taliso converting 25,000 overcapped Fire Res). 3606 * 64 = 230,784.
tf is this
ye i agree
What are the chances we get a Unique version of a Cord Belt that allows for more than 1 anointment
Oil Enthroned
thats funny
well oiled?
it hit the mobs on the far left and the far right, idk if holy strike could hit those without ancestral
there's a piece of extremely bugged equipment in Standard that has +25,244% Fire Res on it
oh yeah
my fuckin eyes
holy
Wonder how much it is to mirror a copy of it - the person who owns the base surely charges a premium ahahha
That just stranglegasp on belt 
Btw i like how the rare random double annoint still not a thing lol
https://www.youtube.com/watch?v=6vyNa69RjUs might just have to get baited
Hey guys, Goratha here! In this video I go over my plans for League Start in 3.28 Mirage League.
New Shock Nova of Procession looks RIDICULOUS, it has built in spell echo with .25 cast time, this should work really well with Archmage because repeat casts don't cost extra mana.
Pledge of Hands and staff block looks like it might work really we...
No, minions don't use Ancestral Call or being affected by them at all
Multistrike works tho
i wasn't asking if minions use ancestral call
seems reasonable
coc fross cool build. worried that cyclone without mb feels slow
and that part of tree has no ms
das what stampede's for
yo
play self-cast FRoSS then
stampede actually maybe good now with screams of the dessicated
u have no quicksilver
so accel shrine good
yeah
or Cyclone CoC FRoSS but with other stuff
Okay I just read your sentence again, probably still no? They don't seem to affected by Ancestral Call's effect
self-cast FRoSS is good though
i was asking if the minions considered enemies hit by holy strike's ancestral call ancestors as enemies targeted by holy strike and attack them
they don't teleport
I might have to play another poison spell build
sure if they're in range
poison spells is always a good time
thats probably gonna be my second build
but I don't want to run through the poison spell builds too fast
being "targeted" is sorta vague though
though to be fair, my policy for what counts as a "new build" does vary heavily based on how much I like the build lmao
if it's a build I really enjoy, I'll count a relatively minor difference as a "new build"
oh new static strike doesnt have the beams auto attacking
does static stike melee and beam hit the same target?
based on gem wording, probably

Yeah chains from your target. Seems good
Wanna mess around with that exemplar support and holy relic
idk how i feel about exemplar support
oh yeah, that reminds me, with all the changes, Exalted Orbs being more common, and the removal of the majority of Chaos sinks, we might be getting into an Exalt/Divine economy
that'll be fun
If you get half decent crit and do lancing steel should be good uptime
you also need to be able to hit
Wont you still chaos roll maps?
if im lazy
you can, but that doesn't really act as much of a price floor
but not as much as t17s
that gives it a price floor of 1 alch + 1 scour
indeed, Balls
if chaos drops enough to be worth barely more than an Alch, then chaosing maps will be valid
You know what Holy Strike just won the "most confusing skill" award
Exalts being base currency would be good imo, because it has inherent sinks
if Exalts are cheap enough, you just exalt your maps
and there's always reasons to do that
whats confusing about it? you hit stuff and minion hits stuff
What does the minion hit with is the confusion here 
so yeah, an Exalt/Divine economy would probably be nice actually
gives what a price floor?
last couple times i played its been cheaper to chaos spam than alch+scour after some time has progressed in a league
that's also not confusing
it hits with a copy of your weapon?
it hits with the same skill that does not have the summon minion component
chaos, but yeah. I just meant that "chaos rolling maps" isn't really much of a chaos sink
so are people cooking up EB trans shock nova?
oh. yeah. no, needs more of a sink for sure
and the ability to do that only really starts consuming chaos orbs when a chaos orb is worth barely more than an alch
Chaos spam jewels incoming
im really surprised nightmare maps aren't only modifiable by chaos
Clusters to be more specific
like i know people aren't going to using them as their primary farm but like still lol
but yeah, Exalt/Div economy would be fun
i kinda hate that nightmare maps can roll to be fully miraged
theres a world where they are the endgame
still
there was another nerf to the maps in the latest patch notes
they've lowered the monster count in those maps
holy strike feels like straight drama right now and how it plays vs ppl expectations could get ugly
yea
but they can still be fully miraged and get originator mods
and originator maps cant be fully miraged
fully miraged = equivalent of scourge league?
can they not?
or rather, can Nightmare maps be fully miraged? Where's that info from?
What leaguestarters look good for more tank over damage? I liked earthshatter as a first build a lot last league.
where did u see that u can't roll that on t16.5 ? 😮
i distinctly remember hearing it from a q&a and someone else said in here cant remember who
something about its an implicit
originator is already an implicit
Slayer shield crush pretty great starter that is decently tanky
you can have multiple implicits on a map though
I think
no wait I'm thinking of Elder influenced Shaper maps
Is it smooth leveling too? In acts I mean
Sunder was so easy this league
yall ready for the chaos sink removal subtly shifting the rate of inflation of chaos:div ratio
you might still be able to get multiple implicits on a map, but I can't think of any obvious examples
I said it before, Exalt/Div economy
pretty sure it was on the octavian and andrew q&a
we back to gcp as main currency
I'll be peeved if we get people complaining about the Chaos/Div ratio being really high, but refusing to consider Exalt/Div economy
why is endurance stacking holy sweep jugg quin build
cuz it sounds slow
one of the main strengths of PoE's currency system is that baseline currencies can shift depending on the ratios
what does the implicit on originator maps even do though
no damage
add originator packs probs
adds "Originator Influence"
is the implicit what allows them to roll the t16 + t17 modpool?
because thats the part we care about
yea
ok then uh
nightmare maps can do that without an implicit tho
does anyone have some generals cry resources
so if u want to do ambush of containment
im thinkjing of gen cry for endgame
well yes nightmare is just t17 maps downgraded to t16 and made worse
Very now that you can gamble for sheilds while leveling so its very easy to keep your damage up
jung probably has one
they get originator mods tho
i hate the days before league start it is always such a fucking pain to choose a league starter you find 1 then you find out its trash or not what you thought it was and then the cycle repeats
like from an older league?
i forgot the name of the gencry youtuber
will check
originator mods are t17 mods? no?
Ok thanks
i get ur point ye
lemme see if i can find him
u cant get fully miraged 16.5s, only nightmare maps
its not college man pick something and roll, if it doesnt stick go again
it feels pretty bad to regret ur starter ngl
pls do ping me if you find anything
So is the new Necromancer boss considered as a Pinnacle Boss?
Or just a regular League endgame boss
Its not....yet
you do it enough times you start to learn to discern bait from not
like, it's inevitably going to happen. People are going to complain about things being stupidly expensive because the Chaos:Div ratio is like 400:1 or something, but not acknowledge that they also get 3x as much chaos for selling things. And also will refuse to consider selling/buying in Exalts instead of Chaos.
it feels pretty bad to regret ur starter ngl
yeah i mean
Idk of a gen cry exclusive streamer but tuna made a google sheet calc a few leagues ago that is still accurate
going with a subpar starter feels like shit and its even more shit if its on a class you cant rly switch out of outside of releveling a new class
Exactly
im not no blaster but i dont wanna be in campaign for four days
always start duelist ez. done
just a league endgame boss yeah
though league endgame bosses are often pinnacle-tier
its not so much bait anymore i always know i can go LA deadeye and not hate my self but i also wanna actually try new shit
some of the ggg showcases made holy hammers aoe look monstrous
like actually monstrous
throw that shit on gen cry and ur gaming
i shouldnt really have said that as im not an optimum effiecency lad so i get it. im not scared to take a day or two to find something but i know thats not everyones line
- u dont need to generate many powercharges
god i cant wait to slam some banners
I’m a get to endgame as fast as possible typa person
yeah, some people really hate doing campaign so much that if their leaguestart is subpar, they'd rather suffer than run campaign again. Which is wild.
Idk man the Breach one was a pushover
im not scared to take a day or two to find something
taking 2 days to decide on a build isn't even about efficiency at that point
And I’m on spring break the week after this so I’ve got time to fuck shit up
for me personally it depends
that is me i have a unhealthy hate of the campaign
Even if you hate campaign, spending another few hours running campaign so you can enjoy yourself for the rest of the league is well worth it compared to suffering on a build you don't enjoy for the rest of the league so that you can avoid running campaign one more time.
and most people here aren't going to be close to optimum efficiency either, but its a dogshit feeling if u pick a bad starter that can't scale well enough to even farm currency for a second build
well everyone probably has a different meter on 'if its working' or not and when to fold and move to something else
campaign is so easy i don't understand hating it
After like 50+ runs, people don't want to touch it again
it is easy
its also not something i want to do a second time on day 2 because my day 1 build didnt work out lol
even if its 4 hours per attempt
I've run campaign, like, gotta be at least 150 times so far?
being easy and being tedious is not mutually excliusive
like i'll tolerate running campaign once for a new character or two in a league but fuck doing it again just coz i choose poorly lol on my leaguestarter
2nd time is easy cause u have money an twink the shit out of ur next char
doesn't make it any more enjoyable
just tolerable
Brother its easy first time around too lmao
I usually run somewhere between 5 and 30 times a league, though usually its closer to 10-ish
its just not an enjoyable experience
who cares about easy seriously
I got lucky and dropped a Damnation div card in crimson township while leveling
and I've played, uh... I want to say at least 12 leagues so far? I'm not sure, its probably higher than that
everyone knows its 'easy'
nobody is saying its 'hard'
its just effort, that is all
and people like to avoid that effort when possible
are traps and mines the same?
bribe ea friend some D and have them unlock tp
i.e. dont pick bad leaguestarter
I probably would've been at 180 act runs by now had I not started hating myself for even rerolling characters as often
No
acts so easy a bot could play it for me
no
all the builds Im considering start rolling magma till like maps and I cant fucking stand it, why is it so popular? dmg has to be insane to make up for the playstyle
I've just been sticking to pathfinder for a long ass time and maybe a 2nd character once a league
just.. don't start rolling magma if you hate it?
then the firestorm switch which Ive never tried either. maybe I do a practice run
no1 ever uses rolling magma till maps, u always swap to either crema or firestorm in act 3
Okay so apparently I've played 16 leagues, 17 if you include Phrecia, with an average of around 10 characters a league
yes they all make the firestorm switch
so probably around 160-170-ish characters through campaign
10 characters a league is crazy honestly. I almost never roll more than one.
i prefer arma, its slower but less jank
and arma of course
I really enjoy building characters, its my favorite part of the game
cream+arma or firestorm+arma is the fire leveling meta
haha well, that is evident 😛
sunder sunder sunder
Can someone tell me why this guy is still going block with Dawnbreaker ?
He's still taking fire damage......
so personally I find the process of levelling a character through campaign extremely enjoyable, though yeah I understand some people dislike it
sunder feels so good all the way to maps
crema does so much damage with flamewall
U can absolutely do rolling magma till act10
but im too lazy
though I will say, I think some people make campaign feel worse for themselves by always playing a nearly identical levelling build through acts
I play identical levelling builds to get past acts asap
I'm trying to not do this and play something fun a bit early on
not sure what tho
(going witch)
aint no way im sticking around after a whole ass decade
obviously campaign is going to feel very boring and samey if you play the exact same levelling build through campaign every single time no matter the build
i think i make it longer for myself by trying a new build every leag start
not enjoyable either way
its kinda enjoyable when youre in act3 and have mageblood 
Idk why but i want to play traps
I have never played the same build or starter twice
I suppose it depends on your goal. My goal is to enjoy the process of watching a character come together over the course of acts, so I always play something as close as possible to my final build no matter what, but depending on the build that can end up being pretty slow. Personally I don't mind taking longer in campaign, but I know some people care a lot about hitting acts as early in a league as possible.
and yeah, I never play the same build twice
enjoying campaign is minority, i enjoy it too i like the feeling of building a char vs top tier min max but its all good theres enough room for all of us
so I've played a lot of builds
If I go KF this league it will be the first time I play the same skill 2 leagues in a row
eh i watch the same movie 100 times i dont like surprises lol
there is only so much difference you can do before you are just handicaping your self to slow down your progress. my only goal on league start is getting to maps as fast as possible i have dont give a rats ass about the campagin
I also don't rewatch movies
I rarely rewatch anything either
Path of Exile One shot build for 3.27
The Strongest One punch man build returns in Path of Exile 3.27, this thing deals the highest possible single hit damage in all of Path of Exile (600m) to one shot literally every boss in this game, it's easy to make and requires little to no skill to be played, Highly recommended to give it a try if you wan...
I guess more accurately I don't watch movies at all tbh
already done that it was giga jank but still fun
but yeah, ultimately, while some skills are better/worse for campaigning, there's honestly not that much difference between spells. The main thing you want in a campaign levelling skills is some skill that a) can be scaled through campaign extremely easily, and b) has infinite pierce

Tempting

any projectile-ish spell with infinite pierce will do the job
Wow this sucks at mapping
letting it benefit from Flame Wall and also burst through packs easily
Not good @tight plinth
who cares, it 1 shots things 
i think boss one shotters are typically not amazing mapping builds
and in the case of attack levelling, you pick any attack with, similarly, good scaling and infinite pierce
Then why is he telling me to league start it ?!
Sunder is the classic
AAAAHHHHHHHHHHHHHHHHHHH @tight plinth

In standard right now. button non-functional for everyone?
but most Slams with good directionality will work
Not part of the game
we are in the bait zone of pre-league. it is part of the pre-league ritual to have bait shenanigans.
keepers doesnt exist anymore so yeah
if you don't like Sunder, level on any other slam with good directionality
XDDDDD tell that to the poor french man that did not know there was any guides for this game and had died over 2.5k times before beating the act 10 boss even 1 time
or any attack with good directionality, though Slams have very good in-campaign scaling
well therse not much else in terms of slams
I'm filling in my leveling guide right now
you could play ground slam xdd
Ground Slam honestly isn't bad
Alt ground slam is dope
it's got good directionality and infinite pierce
GC probably levels well too
though that's a spell
uh, I'm not sure if EK has infinite pierce
but that probably works alright
especially with some of the phys as extra elemental gems you can pick up early
plus Flame Wall
Ball Lightning can probably level decently too
and Eye of Winter maybe
though they're also kind of slow
thats what im looking into rn for holy sweep
Spark has the issue of having extremely poor directionality
i just like dont know how to get corpses
If you consider levelling with ek, dont, shooting yourself at the foot is a much better experience.

keepers is not in standard
Glacial Cascade?
oh
Shouldn't be too bad if you do it with mines
generals cry
i keep hearing worb whispers i missed when it first came out and was nasty its been meh since then
ah
then literally run any other spell for an even better experience
What should I level as with witch ?
I tried living lightning in keepers it's REALLY bad
i wanna play holy sweep ok :<
spinny
and how does ek even pertain to that
usually General's Cry builds just kill a couple white mobs themselves
having 65/65 block in act 3/4 on glad feels like cheating
ek is the best spell in the game for levelling ||in mud flats vs rhoas||
dont they dissapear after the first attack
instead of generating corpses by spell cast
@hard cliff whats your endgame? ele or necro or what
||rhoa no diffs||
against bosses, though, yeah, you'll need some corpses from elsewhere
you still want desecrate in the build
Absolution necro so I could just swap at like level 30~ 
Desecrate, or Corpsewalker boots
no more kf piragon?
corpsewalker should work
@hard cliff if you are going minion SRS is stupid easy to start at like lvl 8
Got way too popular
Expensive + Meta
They stole it from me
THAT'S A GREAT IDEA
yeah, looks like General's Cry builds just bring a Desecrate
you just need to cast it once for bosses
the other thing ive seen is using a hydrosphere to proc the hammerfall from sweep
but idk if thats worth in campaign
Sorry this was for @simple stag
I'm multi tasking
Ah lol
hydrosphere has 1 second cooldown before it can be hit again iirc
so its hardly anything
unless youre also using it for exposure i guess
socket 2 of them then ig
although im not sure what the interaction between hydrosphere and mirage warriors 
maybe the cd is per entity
do aurabots work for mine builds?
oh also this means you don have to worry about warcry cdr being too high right
since you dont override your boys anymore
Minion people does this look right ?
so mirrage can double hit always
but yeah, as for attack skills, good levelling attack skills include obviously Sunder, but also Ground Slam, Perforate (of Bloodshed maybe?), but also probably Consecrated Path or Leap Slam of Groundbreaking, though those ones have less directionality and more damage-while-moving
i can confirm that this looks like black text on a white background
no doppelgangers?
-# but all real runescape players know the best combination is yellow txet on a black background 
what is sprit of fortune? dunno that one all else looks legit
Is it still possible to get merc's gear from merc league if I forgot about it until now? Or did we have to take the gear off them before league ended?
it should have already been deposited somewhere in ur stash afaik
if you want an explodey AG, go Gravebind on it
then give it a bunch of gear with on-kill explosions
just give it legacy fury
All right, thank you. I probably have it somewhere then
ye check for any remove-only tab from merc league
is it the need for speed?
and i unironically think it might be good
pausechamp
the new hallowing flame notable genuinely seems good for gen cry
u should get 80% phys as extra easily
and the extra fire might be solid
u can click shrines and idk click the relics too if u want idk fuck it
sigh ill be getting off 12 hr night shift fri morn into league start. i better put every duck in a row i can to get ready
you dont have to start exactly at league start
i know, but it sucks i never get the chance to
its exciting even if your not a speedster
i avoid all the launch issues like connection but itd be nice to be in the pit so to speak at least once
lucky damage spectre iirc
Guardian won't be killing stuff for legacy explode
oh i see ty
it's basically kuduku but not very tanky
oh i forgot about spectres
does that lucky damage negate the unlucky damage from sabo ascendancy?
Lightning Damage of nearby allies is Lucky
anyways, I might genuinely play Triggerbots Sabo again. I briefly played it a bit last league, but never actually hit the breakpoint where it starts being very silly
yeah clearly huge for abso
it's a very cheap Uber killer also
yeah that's awesome
though if you go with a spectre, don't you need to take minion nodes on the tree so it doesnt die?
or just a defensive 4link for it is enough?
Who me ?
asking in general
youre invested into minion anyway in Pira's case
could you cwc desecrate autoexert gen cry linked with sweep
does that cause mana issues
im not good at this whole build thing
what are you channeling for CWC?
cylone prob
me personally my defense for it would be a screen full of spark to kill things 
that could theoretically work, but you don't really need CWC Desecrate
have to use a mace or staff for sweep
Gen Cry doesn't consume corpses
oh it doesnt?
no
so on a boss you only need to desecrate once
Bone Offering on a wand trigger setups is nuts
and in mapping you don't need to desecrate repeatedly since you'll naturally generate more corpses on the ground
this will always be up too lol
through mysterious means
is atoll in the map pool?
should be yeah
it's currently in the map series and wasn't removed in the patch notes
So dual static strike + trans static strike?
sweet
Why play 1 7L when you can get ur clear and ST in 2 6L!
sometimes mommy needs the recovery okay
loaded
can you use archmage together with frostmage?
ooooh
you can
idk if its efficient
one scales on unreserved mana, the other from reserved mana
so they working against each other
sounds like when i tried to make heralds work
i mean there could be a balance, idk
forstmage has the benefit of being able to use auras right but mana cost
with reserved will be rough
frostmage mana cost is also based on reserved max mana
Frostmage actually has a better scaling than Archmage
but the cost is that you have very high mana costs
with usually mostly or entirely reserved mana
if ur going to do this cant u just change ur 6l to a 5l at the crafting bench
its faster
so you can't realistically hit 100% reserved, the way you can get 100% unreserved from Archmage
yea gorathas was talking about EB but idk seems like a lot of investment to make it work
do u ever go oom on archmage? cuz what if u get like 70% reserved will that 30% ever not be enough
or then its 70% reserved which might not be better than archmage anymore
so u have two options
seems like a mjolnir angle
- reserve all or almost all ur mana
I mean, even if it's less flat than archmage at that level, you do still get auras
which is a nice benefit
yea
this is more damage and straightforward, its what everyone thinks of
- reserve 70% of ur mana and run mom
oh right frostmage no mom
this basically trades arcane cloak and a bit of damage for a pile of auras
how does MoM help?
since many archmage builds dont get a survivability benefit from most of their mana since their hp pool is so much lower
this can be okay too
she makes me tendies
the key issue is needing very high mana regen on very little unreserved mana
and 30% unreserved mana with MoM doesn't really add all that much survivability I wouldn't think
huh, unless the update it SSoGS only has 50% phys to lightning on the beam, weird
yea mom doesnt seem runnable with frostmage to me either which is yet another downside
I think the Frostmage angle is going ES from reserved mana
what in the name of innocence is ssogs now?
Static Strike of Gathering Storms
ahsdsjkndfjkhdsfgsdljkf
so you have a lot of ES from stacking a ton of reserved mana
i hate yall and your acronyms
Oh wait its Static Strike of Gathering Lightning so SSoGL
hey, guess what SSoA stands for
why is that weird tho
its the same as the hit
how about trans static strike or chaining statitc strike
i get annoyed when i need to jump through random hoops to make half my skill work
nvm i thought Static Strike, Lightning Arrow, and Storm Rain all full converted their beams
whatever you said, it's wrong. It's Splitting Steel of Ammunition/Sundering Steel of Ammunition/Summon Skeletons of Archers
none of them do
theres not many skills that have different conversion on parts of the skill, they do exist but theyre pretty rare
somehow there's three different gems that all have the acronym SSoA
oh pog the static strikes have identical DEs so its easy to pob
i have a build in mind for new static strike 
its easy to pob if u know what it does
which nobody does yet 🙁
https://www.poewiki.net/wiki/The_Dark_Monarch holy shit would this work with Holy Strike I wonder
The Dark Monarch is a unique Lich's CircletLich's CircletEnergy Shield: (117-134)Requires Level 84, 224 Int.
i mean i can at least pob the conservative route of 1 hit 1 beam hit
u talk to 10 smart people u end up with 20 different opinions on how it stacks and maintains charges and whether it can double hit
unless they forget to add it, it should
Having 6 copies of your weapon would be nuts
the really conservative route is if it works like wild strike and u cant hit enemies with the beam and the hit
Well then we pack up the whole skill and leave 
yea
how many hits for a full ramp? 12?
4 second duration on the buff is a little miserable ngl
10+2 for 20% quality
4 seconds is a tad oof
Would Reliquarian be too strong if they removed these nodes?
yes
yes
its actually kinda frustrating that the static strike skill is worded like it is
you can get all 4 nodes?
when reave is like
Each Reave that hits an enemy grants stages
so cut and dry
that it works with multistrike
'can i get an extra ascendency notable for free please'
what do you expect the answer to be lol
At least the start, it feels bad for the first ascendancy to basically do nothing
Welcome to Scion
like regular scion?
thats just how scion works
Never played it before
i do agree it feels bad fwiw
its also not a class that you're expected to leaguestart for the most part
its always felt bad
I mean, we don't actually know how strong Reliquarian will end up being
unless u really are sure of what you're doing
I guess you could shove it inbetween the first node and the seconds