#1┃general
1 messages · Page 260 of 1
its moneys and mobs to kill
Can do like alva betrayal altars, literally no scarabs needed for investment
well needs to spec in these 6 passives
but thats full invest needed as addition to other strat
dont you take the whole lower wheel too max out the loot from altars?
you could ditch wrath if youre weak still
this is my current atlas
could do blue altars then, less consistent imo but also profitable
Farm shapers it's 25c guaranteed minimum profit per run + big drops
i dont think i can beat him

I'd go with fubs red+shrines tree for ez starter https://poeplanner.com/a/VFk
just remove the heist "crap" 😄
a fellow shaper enjoyer
Make Alva temples or regular t16 harvest
Guy have 90c you don't ask him to do fubgun strats.. yet
is essence farm still a thing?
conq fragment price varies but its often around the 10-15c mark btw its really solid to sell too
Speaking of alva, I'll miss the alva juices farm
its a no invest strat
Profitable still but so much worse than before
Thanks to tree
last i did it i was making 15div/hr
Last league essence strat gave me solid 25-30div/hr
but it wasnt fun
how do i farm this? where would the income come from?
essence is too sleeper mode for me. but its good
Now its probably closer to 7-10div/hr
dont forget that div/hr is also based on not being a newb and not wasting time
especially if you sell writs , woke gems , conq exs , orbs of dominance on the side too
the red altars and monsters. there is an altar that gives chance to drop chaos from altar influence mobs
and you want as many altar mobs as possible
And just bubblegum currencies in general which can be good for noobs with 90c
late league its not as good but early league the gcp altars are quite good
ye
often at 2c a piece
oh and run a fire flask when running red altars!
but then again blue altar hitting divine orb mogs red altar , just be lucky
I have only seen 1 T_T
i was running blube altars in phrecia with a friend doing various strats (lots of packsize) got one div altar , last pack of the map
got 12 div tho
2 divs xd
oof
sad part is i had 4 eater packsize conq idols
beginning of map that was a 40+ div
Last time I got a div altar I misclicked 
I hit the divine altar in affliction league. the worst time to find it
classic
when you only read the downside T_T
How much aoe will something with base 2.5 get with 500% Inc aoe...like 5?
i just finished my atlas now do i alch and go?
yessir, remember to hit this on the map device
500% increased is x6 no?
yes
So like 6m radius then
the radius of total area
oh true
so what is actually in that teaser, i didnt notice till i left house
wait no, its radius
is it a mechanic or a skill
new skill
lightning looking slam that gives power charges
soooo, its consecrated path of power
2.5^2 *6 is 37.5....so should just be over 6m radius by a little bit
might have fire mixed in too
If I'm not derping
since its holy
aka melee nerfs incoming Kappa
problem is increased aoe doesnt scale radius
it scales total area covered
which is worse
Area of effect (often referred to as AoE) refers to mechanics (such as skills, auras, and monster abilities) that apply to an area of the ground (rather than targeting a particular character, monster, etc.).
Many AoE mechanics deal damage, but AoE mechanics can have other effects. For example, auras produce positive effects on allies within the ...
Thinking of the alt leap slam which has base aoe 2.5
Should have about 500% Inc aoe
If someone wants to be a legend and plug it into pob I'll love you long time
Struggles of theorycrafting in work
what does it do?
to get change in radius u gotta divide the inc aoe by π and then square root it
for new radius
so what r we tryna do
Square root 5
such as ass
why specifically above 30m
Because that's a real sweet spot for me
adds Searing Exarch influence. Have you done your voidstone quests?
For juiced content at least
how do i do it?
10m for most things I'd be happy, but for maxing it out at least
honestly my preference for dps entirely depends on the type of build
I'm a RF enthusiast so I like having about 15m+ clear dps
who needs clear consistency when it can vary from 1m to 160m
(scried DC)
you progress through tiers of maps, you should get a quest that tells you to do maven influence, then search and eater. once you do enough progress in them you have to do a quest version of the eldritch bosses (they should be pretty easy) and you get your first 2 voidstones
relying on HH or? 😄
hh plus explode
ting go boom
so after i do this i should have it
yeah
im not sure i can kill him
red is searing. but you get it the same way you got that one
my goal every league is slowly becoming to be the best at some stupid bullshit that is mostly irrelevant
i beat him now what do i do
writhing invite is the aids miniboss
arguably the best designed boss in the game (thats why nobody wants to fight it))
every league im the best at being bad at the game
My goal every league is to do something well.
IIRC you need to do more t6+'s to find the envoy and get the other quest. i am unsure about the tier as I never really thought about it before. I just progress through tiers and dont think much about it tbh lol
fair
The Searing Exarch is an epilogue quest. This quest runs in parallel to The Maven (quest) and The Eater of Worlds (quest).
im usually just over invested in going blind
do you succeed?
is there any limit to voltaxic burst stacks?
Nah you gotta do something so bad that you don't even know how you got it to be that bad because it should have been impossible to be that bad
i got it
@winter blaze when you've done the searing boss and you're in t14's and up, which should happen decently fast. you can add searing exarc influence which adds red altars. and this is one of the altars you want -
you look for this one and then open the rest for maximum chaos drops, but you don't have to
nvm just checked youtube and seems to be no limit
Better be playing RF or something is gonna sneeze on you and you'll die
i wonder just how high saboteur perfect crime voltaxic burst could go with arcanist brand
maybe several hundred with some duration
hey when league ends, would currency go into the std stash? or not?
yes
cos i cant see any currency from previous leagues.
to a remove only tab
idk. never struggled with it as I run ruby flask with ignite removal on use when running red altars. my late game builds dont need it
i cant see a remove only tab
youve got the tabs hidden
unhide them
i just migrated some old phrecia ones
theres a cog top rght corner
ok how to unhide?
Wonder if ggg would ever just straight up add phrecia ascendancies to core, but exclude forbidden jewels for them
click the cog
yep got it! thanks
@unreal sand these good at all just found it in my map
If you can take the downside, I'd go with the bottom one
no wait, top one. instilling. I read it wrong
damn voltaxic burst quality lowkey looks like it goes insane with sabo
my sleep deprived brain read binding orb lol
can get to 4% more damage per stack waiting and get into the 200-300+
ive seen voltax w 200 stacks but it is not easy to get
iirc they ended up playing ignite
on perfect crime stuff its not hard
the more duration you get the higher you ramp too
nvm it was 400
just have to be cringe and wait 5-10 sec to start mapping
After a year-long wait for 3.26, Secrets of the Atlas, I took a chance on a meme-worthy skill that I've wanted to build for ages, Voltaxic Burst. With a puzzling combination of quality stacking, trigger abuse, ignite scaling, and flask interactions, the build makes for an entertaining journey. Certainly not the safest option for the gauntlet, wi...
@winter blaze Forgot to mention another thing for red altars. Do this pantheon
those red altar burning ground are deadly without it
only sad partis the 0.4s cast speed is kinda irrelevant on perfect crime brand recall spamm
since most stacks come from brand recall
surprisingly good self cast damage because of the cast speed
but seems a lot more efficient on stacking perfect crime shenanigans
Holy Hammers aka smite of divine judgement
https://youtube.com/watch?v=vULbF_0YrAo theres also this one
THIS IS NOT AN EFFICIENT BUILD. THIS BUILD COST LIKE 200 DIVINES. THIS IS A MEME. PLAY AT YOUR OWN RISK.
pob at the time of recording: https ://pobb.in/ytNegZvqVZXz
its this for me
yeah wardloop i wont touch , my pc wont like it xd
i dont see the onbe he posted
Its smaller one
ik
Soul of Abberath is the small one, 3rd from the left
i dont got it

i wonder if voltaxic burst counts other voltaxic burst stacks
like can you do a self cast voltaxic burst and then have several other proc sources to boost the global stacks
its greyed out for immune to burning aground or you cant find soul of abberath?
like level 1 cwdt voltaxic with some way to proc it
if you dont got it, you havent done the quest in act 6
it also means his missing 1 passive point
if its just greyd out then you need a divine vessel and kill the required boss
ye - and I think it's the summit map boss
rip
that too

side area to Prisoner's Gate
it does
got this now
thats the premise of the ifnjeff one
aight
how many more do i have to do?
not yet
that should be it for being able to do altars
still they'll have to finish
before exarch altars are rare
and they can't spam one map tier since its still in quest version
Do you need the 2nd quest too? I honestly cant remember even tho I've done it so many times
you just need exarch
So just quest influence a few times more to get to the 2nd part of exarch, right?
basically
Okay, listen
Sometimes I do
I succeed a non-zero amount
sometimes?
There is evidence in the historical record of success
The key to succeeding is using all 6 portals 
as long as you have fun does there need to be proof?
I reject your subjective perception of fun and substitute my own objective measurement which is not at all biased or imperfect in any way.
Don't make me binge mythbusters
Nerd



what u workin on atm
Got a couple of things in the pipeline, most of which I can't share anything about, but one thing I'm marinating on is a way to measure player progression in a robust way
That's an option yeah. Another option is tracking whether or not they've entered certain zones. Character level is also pretty useful in combination with other metrics
thats fair
how would u track it for certain types of character tho, like sanctum builds
or heist builds
That's another very interesting question that I don't have a good solution to yet. How do you classify a "build"? Lots of rabbit holes to go into there.
It's one of those things where it's very easy for a human to look at a build and understand what makes that build that build, but to make a computer do the same thing is hard.
mm
i feel like the issue is a lot of ppl measure progress differently too, ive def had builds that ive done everything with at lvl 95 that feel like ive barely done anything un terms of progress
maybe just classify them by job they do? like if players spends 90% of time in heist its a heister, sanctum a sanctumer, boss areas etc
tho ig classifying what counts as what activity is whole can of worms on its own
and some ppl just do voidstones and say they're done
Is a build a heist build because the player uses it in heist?
tho not neccessarily a good one 😄
someone in the server had done like 12800 ushapers or smth ridiculous recently
Depends on the category I guess? Build types could just be classified as melee, caster, hybrid of the two and etc. Which shouldn't be that hard to put into those classifications. But the focus of said builds is hard 🤔
Is frozen legion a melee build?
has melee tag no?
Cast on channeling cyclone?
i mean what's the end goal of the classification, like what value/data are you trying to extract from it?
like figure out overall build diversity by some metric?

Hybrid which I mentioned before 😄
have to also consider the end goal of some builds tho, a hyper specialised build is gonna mark as far less progress by default than smth generic thats ok for all bosses etc
There's a few different things I've wanted to group by build classification, but I've never found a great way to go about it
what progress would you even measure - like campaign completion, challenges, voids, ubers?
seems like an interesting project but i wonder if it would always manage to fall off as a metric once boss objectives and atlas etc are finished
One thing I looked a bit over a year ago, not long after I started at the company, was effectiveness of defensive stats. I wanted to split that by engagement type, so separating out ranged/caster/melee/proxy/etc.
chickens burned on jewels per week was my main metric last few weeks 😄
am I cooking
also unrelated but lily could we get an end league recap of number of divines/mirrors converted to gold in breach tree 
Alesia what are you doing
chaos convert shattershard OF COURSE
Probably not, I'm too busy for the fun stats nowadays 
honestly all i want is to see locks on pilfer
Also I'm not sure we've tracked/stored the gold conversions
i dont even drop locks
entire currency tab on pilfer pls
ok but why waste so many points instead of uh
1 cluster node
i feel like that's more indicative of the availability/ease of access of different defensive layers for each passive tree side
unless i'm misunderstanding
isnt that on crit only
maybe
it is on crit only, 10% chance
get a funny ring alesia
arent you gonna go crit anyway
original sin flask thingy
need to know how many scrolls 
smh just go ming
no idea, was just testing something for le BF and didnt see another staff cluster on first sight, could have saved 1 point
ah ok
icl i dont thing id use bing bong without a retal build
or maybe for cool recovery stuff
There's some really neat potential in multivariate analysis on defensive layers compared to deaths, but it's also very complicated and hard to include enough layers and edge cases to get good answers that don't mislead, so I haven't gotten that work to a point where it's useful on its own merit without a lot of additional work on top of it. Also not a huge priority and I have too many things going on as is, so it's on the backburner.
🤔
are you enjoying working on it when you have the time to?
hes been dreaming of making it work for ages now and he will try in 3.28
he should b dreaming of you tho? smh
Main issue with it is that the amount of time/work compared to the potential gain isn't great. If I spend months getting incredible analysis that confirms what our very talented designers already knew, what's the point?
is this the last one?
thatd be repetitve quickly
true
i assume sc vs hc is also very fascinating, since you get to see what defenses "actually work"
I'm enjoying the things I do work on (most of it anyway), so not having time for my pet project is fine 
thats great to hear!
Interestingly, when looking at HC deaths it's more useful to look at what characters survive rather than what characters die. Picture related.
that was a very interesting study
glad you have a job you can enjoy
10/10 best job I've ever had
id like to say ill find smth similar in enjoyment but its highly unlikely
Two years ago I would've said that there was no universe in which I'd end up moving 17000 kilometers and working at GGG, and yet here I am
ive had a job i really enjoyed, too bad it didnt pay no bills 
i just dk what i enjoy
im applying for physics at uni atm
ive had good co-workers at a shit job save me
but im not passionate about it at all
yes that is the last one for Exarch
oh youre young still
ish
im not the average age of a poe player no
im just autistic enough to catch up info wise
whats the avg age anyways
29
iirc its like 38 or smth isn't it
How was the nerves about moving so far away? I'd be shaking lol
38 👴
38 is the average? no shot
I was nervous as hell. What if I hated the job? What if I hated my coworkers? What if I hated the country? I'd sold most of my things before moving, what if I have to go back?
Love the job, love the country, love most of my coworkers. Some of them keep beating me in board games 
and u have a lot of ppl that started in early adulthood when the game came out
which was
15 years ago ?
not the board games
14
alr i finished now can i do that alter farm thing>?
That is so amazing! Happy for you! 
not too far off
yessir. just t14+'s, alch & go. have fun 😄
bet
average minimum distance to mob killed, but it is likely to be computatonally expensive to track (maybe boss arenas only?); average distance to mob killed looks easy enough, but dots would be skewing the results
average logout for each hc death
lmao
There's so many moving parts that it's probably best to not try and make an objective measurement and instead combine vibes and intuition with data to make well-supported vibes and intuition
"Steelmage: 563"
icl
i hate hc players that just logout macro
just go play softcore
good thing that monsters being killed calculate all those moving parts by the virtue of being killed
after all, frost blades are unlikely to be a "true" melee skill, for example
poe too fast, u cant react to mobs. u just have to tank or kill offscreen
and blade vortex is a melee spell
this is why distance to mob death is interesting to track
idk when was the last time i played melee that wasnt at least close to screenwide
like even earthshatter covers
thinking about it, tracking distance to white/magic/rare/unique mob deaths would be even more interesting
i feel like with the amount of kills its kinda
a lot of extra work
for the game
and also for ggg
like u have to store that information and process it
if you are tracking it once per mob death, it is unlikely to be significant
that's a LOT of extra lag
every skill action already involves hundreds of calcs of similar complexity to "get distance"
considering how much lag just chain explode can cause, tracking the distance for every mob dying there is just gonna crash
well chain explodes make build classification even more annoying 😄
regardless having to store that much info is a lot of processing power
like hive feels melee even tho explodeys offscreen
calling a lot of "get affected monsters list for skill area"
If the distance had to be recalculated then yeah it's probably too much, but if it's already calculated for some other reason, storing it would absolutely be possible. Is it worth doing? That's more questionable in my opinion. Sure, it'd probably be non-zero usefulness, but I'm not sure it's useful enough to justify the impact it'd have in various ways, even if the impact is manageable by itself. Add enough things that individually are fine and eventually it won't be fine.
60k monsters is what 0.12mb
4 numbers for killed monster typed and 4 numbers for avg distance per map, not even a blip
you wont store every individual one, just total map stat
literally changing ur mtx can reduce lag
no idea tbh
mtx is a lot more computationaly intensive than a number per mob intuitively
numbers are rly smoll
thats a fair point
And like some builds which don't offscreen feel ranged, while some that do feel melee
given that skill clear is a huge part of why skills are being played, even trying to somehow quantify that would likely help with balancing
tracking the causes of player deaths in a way u can look at makes more sense as a useful thing to track relative to things during
Like distance to first mob counts too
It's for sure a way that would help classify builds in a way that'd be useful when comparing them.
u also gotta consider how ppl play that build tho
bc ppl have different playstyles for the exact same build
now that is likely out of reach for low cost statistical methods
Imma keep it in my brain juice, maybe I'll decide it's the way to go when I get back to that project, even if I don't think so right now.
i meant in terms of balancing around it, also just nerfing skills bc they have range is unreasonable and is exactly how u make the entire game an explode meta
but like, i personally place penance brand very close to myself, while other ppl place at edges of the screen
ofc you are not doing nerfing or buffing based on one number alone
and its the same character
i just did 2 maps and didn't get those pop up things are they rare?
but the player uses it different
surely an easier way to quantify clear on a build would be how many mobs die in x amount of time
I should probably mention that this kind of statistical analysis is never used as the sole reason to buff/nerf anything, yeah.
yeah
it would be more of outlier finding or rough comparison guide for balancing decisions
Generally speaking, we use data to answer specific questions we have, not to find things to do.
lily do you got data on which scarabs were used the most in a league?
you dont track outliers in collected data?
that'd be sick
wouldnt outliers just be people that like specific strats
is it not allowed to be shared?
or something silently broken/overpowered/exploited
like i imagine my count for number of nemesis scarabs used would be silly compared to other things
or other way around, really bad
random scarabs go!
i think if there was a pilfering ring for scarabs picked up id consider buying points 
There is of course some data where we specifically look for (extreme) outliers, but we actively try to stay away from looking at data without a specific question/purpose in mind. You can find a pattern in any data, regardless of if it's there or not.
Forture Favours Truly Brave - Your map is affected by 7 random scarabs. Scarabs could not be used.
just make it a scarab itself atp
so. 5x7 random scarabs
Limit=5 please
sounds fun
be fun
1 bazillion ghosts
ghosts in the box
lily do you keep track of total number of kills across the league?
Yes.
are you allowed to share how much it spiked this week?
is it true 60 anglers plait becomes Lureweave?
with the evolving shrine thing
oooh, can i ask whats the average amount of deaths of players in sc past level 90
Generally I don't share data at all, other than through the community posts I don't have time for at the moment.
any bow build big brainers in the chat
just by the change in the amount of kills
I think more interesting would be from lvl1 to lvl90
we can help generally regardless
on a scale of 1 to 10 how much single target dps does spectrum ele hit have
Since otherwise players who play more bias data
its mid
at best
That's an interesting question. Thank you, I might look into that tomorrow.
bow single targets are generally not good
5 mil is acceptable to me
wand at least got kinetic fusiliade
But it won't feel like consistent 5mil dps
Since that's either fledgling or Point blank
And Both are positioning jank
i guess better question is
as a sidenote to also consider, maybe you could keep a track of people getting a certain amount of kill density when online, to prevent bug abuse faster, but maybe thats only helpful for stuff like evolving shrines
am i gonna struggle to clear voidstone bosses
yall too paranoid with abuse

well yeah slammers don't even have to gear tbh
nah i just think itd be neat to catch things like the current alva thing before it gets 2months of use bc ppl were hush about it
like ppl were using it in phrecia they just didnt tell anyone directly how it worked
might help ggg catch stuff sooner
are there any bow skills with better low budget bossing power than spectrum?
evolvling would be caught by monsters/map
storm rain
if ur playing bows and u want single target
its always storm rain on low budget
im assuming thats a gemswap strat
or ballistas
storm rain clear looks suffering
but that requires moderate skill point investement
Nice chatting with y'all but I gotta sleep now 
such is the qol of bows
gn lily 
mmm 2nd 6l i dont see coming around in time for voidstones
honestly mfa is one of my favourite supports
how does it perform on a 4/5l
tbh shrapnel ballistas is a solution to single target too
but qol is quite in negative area
havoc used storm rain as a 2 to 4 stone runner a couple times, it performs well
should probably be more damage than storm rain though
fine but like, if u want it for single target u put it in the larger group
i like how shrapnel ballistas sound but i dont like the idea of dumping lots of passive points into them
you need at least one wheel and preferably 2-3
most of them are at your pathing anyway
or nearby
when will we return to the glory days of galvanic arrow
storm rain is the easiest way to play a norm bow build and single target
back when it was called shrapnel shot and we ran chin sol instead of a rare
ok storm arrow it is
im highly likely to play it on templar as start tbh
sounds horrific
isnt indigon pretty expensive nowadays
depends on meta for the league
i think the spell dmg is gonna take a hit next league tho
that would work
even single top right cluster would work
optionally you get a medium cluster as a third wheel and you have single target
i dont mind extra buttons
yeah, more damage but less qol
like are we talking significantly more damage than storm rain or not really that much more damage
because if its a lot ill do it
significant, but storm rain would likely be enough too
if you could freeze/significantly slow bosses, you could even run arrow nova
for unethical damage
otherwise they would probably move too much for it to be more useful than other supports
hm
i now wonder if eater/exarch would die from arrow nova shrapnel ballistas while casting their ultimates
wowee havoc did a 10 hour 4 stone run with storm rain
high probability of that tbh
but thats like perfect setup, everything else would be worse
izaro is another perfect target for ballistas
huge and not very mobile
kitava gets deleted by them too
storm rain scales rlly well tbf, second u get additional arrows and ok flat its kinda over
https://www.youtube.com/watch?v=PF9hNG2vHJg holy moly screen aids
the reason no one uses it is because the dps is abysmal to calculate
great skill gho
Pog I played that build
Tho jungs version
https://www.twitch.tv/jungroan
real character - https://pobb.in/eSu88uj2kwrq
stole the idea from: https://www.youtube.com/watch?v=48R35aMbRBg
budget pob (293 chaos in softcore trade) - https://pobb.in/KHTj6NWsq6a8
0:00 - start
2:09 - defenses explained
6:14 - projectile speed
I wish strstack wasn't so miserable to build, I want to do strstack ballistas
Stacking in general is miserable
It is pretty unsatisfactory as a primary mechanism for late stage build power tbh
why so ?
You could say it's ballanced ... I say it's boring and doesn't feel worth any step of the process
I mean it is balanced in a way, it requires pretty big investment to do it well
and I like stackers as a concept
Sorry was afk to eat. Did you figure it out? And did you click the searing exarch button on the map device? They don't show every map, but should be common enough
but I agree that it's kinda boring
gripe i have for stat stacking is that the gearing pattern is the same for all 3, and through leagues it doesnt change much
stat stacking in current state definitely is not balanced
i feel like strstacking is allright for budget needed rn
I mean unless they add new uniques that are actually good it probably will never change
just int/accu is ridiculus
dex stacking is balanced 🤝
and to fix that just need to remove claws
int has been the main outlier for a long time now
Int is probably fine now unless they give them free -200 res again
is int just too easy or too strong or both
Str stacking has been consistently extremely good for a very long time now.
Neither
Too tanky, so if anything lets you get damage it's joever
int gets you tank, but is balanced with dmg issues - balance that stuff like accu stack and dory merc break
es is a good defensive layer
scaling offense + defense the hardest, and now u can scale attack speed/travel speed as well to the moon
Imagine 2 life per str like poe2 ... Blood magic would actually be fun then
yea beacuse when you suddently dont get both defense and offense from same stat you suddenly cant just dump everything in 1 stat
what makes it the outlier then? the whole ES angle allowing it to be both offensive and defensive?
yup
strstack i feel like is balanced by lack of ergonomics 
EE was such a balanced stacking tool 🙂
Strstack kinda suffers from defenses, and honestly the problem is MSoZ more so than strength stacking
Too strong because it solves so many issues at once.
ee compared to claws was like polite
i remembering playing pconc for my levelling but i dont remember what endgame build i did for that
That's why dex is the problem and not int/str uwu
Strstack reave isn't that exceptional.
i feel like strstack is allright exactly due to msoz - imagine if skill that feels good was used instead
would be broken
str stack wanders are still very strong
Become a tornado shot strstacker.
Yeah, but there are other good wanders
It do be fun
Int feels easier because you resolve tank issues as well
yea but bow and wand strstackers arent overperformers in a way zenith is
All I know is dex is the worst ... Because there's no real direct value to over stacking dex like there is for str or int

It's not like int/Accu where it just out scales everything all the time.
garukhan''s flight 🤓 😂
only if we had aspirational content left other than blights and loldelve
to build such builds
Evasion and accuracy both have caps
well idk about bow but for wanders only mana stack kboc is better than str stack wander pretty sure
and thats only because of turbo busted amulet
that will 100% get nerfed anyway
gonna bet intstack kboc beats strstack kb too
nah
one could say you're indifferent 
And while life ES and mana build up slow they do still build indefinitely at all stages
int stack kboc is like 1/5 of the damage or some shit
im fine with stackers being inspirational builds
https://poe.ninja/poe1/builds/keepers/character/itsmemitsui-2692/_WOLF_OF_VAAL_STREET_ this build is fked
well them being the only aspirational builds is not healthy for the game
Not free but not selling a kidney
I do wish it was feasible to get stacker power without stacking, but opportunity costs are just too high
Just cause of the jewels
There's always a big issue of stacking a useful stat, namely a defence stat, and getting offence being way too accessible and solving too much.
hire icefrog to fix non stack builds
jk
Thank you icefroge.
but at this point I don't think other than a full on rework
you can fix general system of poe
Every time we get good skills that scale well and feel good to scale they get gutted
we had fairly normal meta before stat stackers but then they decided to make broken heist jewellery
even in poe 2 it's all stacking, and it's supposed to be a 'new look'
i mean there has to be some mechanism that enables late game high investment build power. it just feels a bit weak that stat stacking is.. it
¯_(ツ)_/¯
ignoring int/accu (which was blatantly too strong) idt statstacker were problematically overperforming this league
so this is def not unfixable issue
but okay also league was kinda way easier than usual due to atlas nerfs
its just issue ggg keep causing by themselves
besides things being like this most likely help for retention when a playable stacker doesn't cost a mirror
but it is issue that was fixed multiple times during the game lifespan
lmao imagine calling poe an mmo
Does mana stacking count as a stacker ... How about life stacking (which doesn't exist in any healthy way at all without bog witch)
I love seeing stackers being strong when game is on a slight downfall
But then again heist jewelleries are so nice for other builds too
always the same case
and yep
Sadge stackers make them so expensive
PoE has fishing, an economy, and global chat. Sounds like an MMO to me
if you nerf heist rings/amulets
i am stating statstackers there for a reason - since bloody everything decent gets called stacker of some kind
most of the normal builds gonna get nuked at high end
aurastack, manastack, lifestack, heraldstack...
in the end issue isnt stacking, its naming conventions
stackstack
if everyone is stacking no one is
Lol
Heck, I'd argue PoE is more of an MMO than some MMOs
PoE raids getting solod by a 99,6% block chance glad
Well trade kinda is MMO
I mean the line in the sand is pretty obvious ... If your stacking a bunch of flat dmg you aren't stat stacking xD
I think they need to start introducing more downsides and scaling off things that you don't necessarily want to stack.
New Breach unique rings are good for that.
Perseverance is good for that.
With all the items
its just the trade part
abyss jewel stack you mean?
i guess a part of me just wishes later power could come from actually powerful items that weren't just stat sticks
well all the problematic builds we had before got defense and offense from same stat
Lol
i dont think lifestack is actually problematic build because you dont really get defense from it
Trade and chat, really the only difference is like no content that requires groups
or at least not good one
i agree with your point that statstackers being the meta are kinda sadge for game state
It just outright doesn't exist to begin with
i just dont feel stacking in general means anything + that statstackers except int/accu aint rly that overperforming rn
it does exist, you get very good defense for bosses
We are all dps stacker at the end of the day
you get very mid defense everywhere else
We need bog witch passives to go core
so it has actual tradeoffs
you mean the chestplate?
Both bog witch life passives
lifestack sure exists
you mean nameless bloodline?
Phrecia stuff
Disagree.
Old accuracy stacking was fine because it solved one thing for you, which was damage and made the build paper thin.
I think making hit and dot spells have a life stacking option is not good however.
Nope not good enough ... It doesnt have the flat dmg scaling based on life cost
3 more days :)
yeah it does
20% of cost as chaos
This one?
that one sucks ass
unfortunately. i hope they will do something to bloodlines
because they are too niche
Is there any kind of stacking way for faster ignite tickrate I might have missed?
and even the niche effects are generally pretty shit
90% of time none of them are worth taking
Ignites deal damage faster?
catarina bloodline was insane on dark pact though
farul is overperforming, nameless, breachlord (getting reworked anyways), aul feel allright, others rly needs buffs or rework
imo
Trialmaster one is very good.
farul is like the only one thats generically usable
oh yea trialmaster is gg
so yea ofc its overperforming xd
Waiting for bleed bow bloodline passive so I can play gladiator again
aul is niche but in a good way i feel
Aul seemed nice to combo with Oshabi :I
Elementalist, duh.
like ben had it on kboc pob and it looked pretty ok
me like aul for aurabots
aul is only useful with the amulet

Besides things worded that way I mean. Or is that the only way to scale it
for lik 3 builds
and rly good harmony with relic
niche doesnt mean bad for me for bloodline
issue is most bloodlines dont even have a niche
Oshabi seals are good too, the rest of the asc isn't very useful.
Like the only real passive that works for bleed bow is +1 ring ... But all the downsides are horrible
well it is pretty bad because the effects arent worth the open sockets at all
they were obviously too afraid to just make all ascends use 6 and save 2 for the relevant bloodline
Just drop flasks no?
its the other way around when you already have open sockets
then you might as well click it
ig
but it doesnt make you want to open the sockets
Oshabi seals make SRS and BV qol massive.
because the effects are shit
i think the main appeal of it for me is on builds that can drop gloves and boots sockets
which do exist
even if you dont go for untouched
tho i also wouldnt use it in sc 😄
is that even better than just putting utility in the sockets and getting two ascendancy points back
doubt
People were raving about this when it got announced. Did anyone end up using it?
Also the herald passive needs to be better
Alot better
Not for bleed bow but for hoag
What herald passive?
yea beacause kaom boots are so popular
Increased buff effect per mana reserved ... Increased minion dmg per life reserved ... Only based on the heralds reservation tho
It's like 1% increased per 2% reservation
It's 1% for 1%.
i am just thinking stuff like this: https://poe.ninja/poe1/builds/keepershcssf/character/Ben_-4007/Ben_Wander_For_a_Day?timemachine=week-3
Explore economy and build overviews for the action role-playing game Path of Exile.
And it's anti synergistic with elementalists herald passive
not rly lategame, but decent crutch in hc
week 2 snapshot without gloves, week 3 without helmet
prolly changed a bit based on content
Since her passive lowers cost thereby lowering the shitty bonuses of that passive
What are you on about honestly?
yea builds that damage themselves a lot use it
tbh its not that bad, i use it and just dont pick up reservation efficiency
i have 0 global res eff
super popular
nah that build sacrificed guard skill for it
but its useable
Even if you had negative reservation efficiency and could reserve 100% of your life with just that one herald it would still be bad
oh that part
It lowers the mana reservation, not life reservation.
i use it for buff effect
So that doesn't apply to the life part of the asc.
i have enough global damage mods to not bother with herald dmg
I think for the buff effect it's fine but for the other half it's horrible
thats like dropping pre-nerf molten shell instead of clicking some jewels
Not like you'd go elementalist if you're going HoaG anyways.
True
FUCK PLEASE NO I'm NOT GOING SLAMMER AS A STARTER BUILD:
Because the build is so ||FUCKIN GOOD|| and it was so ||SMOOTH|| doing it.
||Earthshatter Berserker in Keepers|| had me begging for more for how ||GREAT IT IS|| but after Foulborn Mageblood dropped, I was basically done
@opaque sphinx finally a single graft hit
i hate slams
the holy hammers looks like sunder variant
i still havent watched it
They do?
idc for it tbh
It's a bait skill
That doesn't look like sunder in any way.
maybe it will b good
slow repeating wave
but idc for it rn
It looks like bootleg smite
I hate it too, I hate how boring it is, but damn is it fuckin good. Only a few of better melee builds I've played
so
from the vid
its basically trading 2 out of 3 of crit/stun/action speed immune for arcane cloak in non-indigon build. like farul is supreme choice for build for sure, but aul honeslty makes some sense
eh wait for the gem i think
After using it the player gets 3 power charges.
almost exact same coverage, just spreading from different direction
Smite Trickster was hella popular before
i wonder if the hammer landing is static, so if u stack AoE u can make all hammers overlap
this is modern poe its gonna have some shit like gains extra aoe based on the number of mines u have placed recently
or something idk
can i add implicits to this item without corruption ?
Fucked up my damn Hammerdin in D2r, I was such an idiot for respeccing too early
I can say with certainty that it won't.
no
Increasing aoe also increases the spread of aoes.
Seems closer to tectonic to me.
Yes you can! You can oiled up that ring
That's a helmet.
Dead skill
its a helmet
not so fun fact, it's less investment to get overlaps by reducing ur aoe than by increasing it
Oh my bad, I got no eyes today
Thought it was a ring
Enchantments on helmets actually skyrockets the price with a good base before
Now it's nothin
Kinetic rain vibes
Okay. 
Wonder what's getting shanked to the ground this coming patch
me
maybe they gon hit that deadeye lightning arrow!
im getting shanked

Earthshatter will be missed :/
They will nerf something that needs a buff
Couldn't be more fuckin right, WHAT THE FUCK
😭😭😭
incoming kbolt nerf or smth
Lol
incoming map mod effect nerf
"conversion trap now has maximum 1 charge"
Kbolt defo gonna get hit.
That's a bow buff 😄
Kboc not kbolt sorry.
"bows can now be used to play on tiny violins"
Depends on if ammy lives or nah
They gon ram that nerf d to the ground, Earthshatter? Dead KB Wander? Dead Your mom? Dead too!
Baseline kboc feels allrite
kboc was already strong enough before the base dmg buff tbf
Toxic rain gutted out of nowhere
it didnt need it
one thing i wonder is if the aoes stop if you attack too fast with the hammer
i bet they do
Imagine if this is true wtf
soyou are forced to play it slam

I really don't care about gems getting nerfed I just need 90% of the usable items not to be some kind of stat that stacks defence and offence at the same time is all.
"toxic rain pods now require chance to hit to apply the chaos damage over time effect"
Buffed fireball by 10% ... Still worthless
Lol
i hope we geting unexpected cons path of endurance buffs outta nowhere - not that they matter, i just want excuse to play it
horizonal sunder instead of vertical sunder
Fireball in PoE 2 was actually worth playin but PoE 1 it is just absolute dogass
WE GOT THE TECH NOW
I think the Breach rings are gonna get nerfed even if they don't need that and will no longer work with curse auras.
i think justifying farrul there requires quite a lot of copium but sure :d i would rather see the ascendancy buffed, i think main reason why ppl even consider it is because they have trickster withdrawals
Heard Cons path was like Flicker dog but controllable
Ew no even in poe2 they got better fire skills
even though its not even worth
thats the worst part
yeah, cant have death's oath playable
That's true, PoE 2 players love them some meteor sauce in their build
I will always love the breach rings for being actually good stacking in the game.
Nothing was a better fire skill until 0.4 lol.
similar to how ppl justify purity of elements even though the aura sucks on most builds
hiero is 3 notable ascend for kboc and farul solves crit and helps with attack speed
like its rly ok
purity of elements is an amazing week 1 aura
oh typo
If you can see shit in PoE = bad
If you are moving too fast and you can't see a single fuckin thing = good?
i recommend it on every build
EF and incenerate until incenerate got screwed over in 0.3
well typo i just had brainfart
cons path is flicker without the nyoom, ie the reason u play flicker
if ur doing cons path of endu ur doing it for aoe
No, lol.
Flameblast is pretty bad
Yar right!
Frostwall fireball wasn't getting beat out by anything until it was patched out.
its impossible to make cons path fast even if you actually try
Oh wait
so thats sad
I mean some random skill has to catch a stray doesn't it, I thought it was a new league rule
Sorry no you right ... I got fireball and fire bolt mixed up
having 80% effectiveness of attack speed kinda kills cons path for going fast
Feels it still exist somewhere but purple balls instead
fire trap nerfed again surely
CoC Fireballs literally destroys your fps if I remember
them rfers still having to large slice of pie
I think you've gotten something wrong on everything you've talked so far. 
just keep increasing the flat dmg and decreasing the dot until ppl other than rf pick it up
No
Didn't know RF started in D2r til I started playing a damn holy fire for a Paladin this ladder season
I was like "WTF ISN'T THIS RIGHTEOUS FIRE?!"
surely we getting rf buffs this league
Does RF need buffs?
rebalance it for less dmg dealt and more more spell dmg
i make fun of rf players like every other person
Fuck RF itself melts bosses in endgame with good investment, I don't think they gotta put it in OP category
both buffs self cast & makes rfers annoyed
but that was kinda uncalled for nerf :d
so win win
Base RF ... Nerfed/buffed to like 10% burn
New rage mode RF from lab ... 200% burn
It would just be nice if when they did make a change to a skill they explained the rationale behind it.
I mean I never played it but I heard it's ||gay|| not actually but I find it funny seeing RF dick riders
it will be adorable when they nerf mamba due to accustackers and then remove claws anyways
I can't bring myself to care what other people play.
IM SORRY MY HANDS HURT PLAYING POE I PLAY RF
Buff plague bearer
go play bingo instead ez
BRUH YOU AIN'T EVEN CLICKIN SHIT
bingo is more apm
You just run around with your butt naked Hierophant, dicks out and all
what i dont understand about rf players is how they play rf due to less clicking, then do harbs with it
like is there more clicky content
or stacked decks lol
If they nerf RF, it's purple RF time aka Death's Oath.
idk how anyone doe stacked decks ngl
That's exactly why they do it ... Less clicking for the build ... More clicking for the loot
THE FUCK?! LMAO
i played all of keepers at 15% ms, yall just zoomers
that shit is just pinnacle boss of annoying farming
Also your Regen is so high on RF you can actually stand in the middle of nasty stuff to pick up loot
i find stacked decks way less annoying than harbies
Why do we need to brick RF? Those people give a bigger playerbase with the benefits that has, while already being more or less unable to compete except maybe through hours cuz playing it is so chill?
Most of the time you won't just randomly die
buff rf to keep frac orbs cheap 
so much snow wtf
i dont, harbies are chill if you dont click harbi currency :d
"I love gettin hit in the face" build?! 
mathil cosplay on 1st monitor, rf on 2nd
Damn right baby, it's Canada!
I love snow, I love freezing my balls off when I go out
We don't.
play fulcrum or deaths oath

it would be funny
yea RF players are nice, they just log in, do their favourite content, and sell it for pennies.
it would be very funny, true
i think that alonemakes it worth it
rf is hilarious bc its so damn expensive but so awful for any content that makes currency
RF is expensive?
That sounds about right with RF players, I just don't want to hear their Jehovah's witnesses talking about RF in my main door, just keep them out please
my condolences
there is one guy doing evo alvas with rf in poeladder
rf gear wouldnt even be that expensive if rf players knew how to craft
If you put the right items, yes
dude just plomps his ass into fractured mob map
no cheesing off significant chunks of the playerbase just for yucks until they fix various.. things. imho.
and waits 15min
DON'T TEACH THEM
it has a v big playerbase and none of them understand
It's more that any content which RF is good at is going to be massively overwhelmed, since RF players flock to it
WE need to sell em good ass jewels, like the one I made