#1┃general
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31k base fire damage, with 70% more and 300% more
Anyone dissected secrets pinnacles/ubers? Also, are t17 bosses biased to something or have any pen?
211.6k base damage
poedb?
ubers dont have hidden more multipliers, they usually just have higher base numbers you can see on poedb and sometimes added stats on skills
Its not bad
Yeah, I just wondered if someone had an estimate
easier to tank than brain blast if that gives you a rough estimate
Slightly harder than memory game
(iirc)
Plus had cross referenced all the funny names to specific abilities
the fun one to tank imo is inescapable doom
i miss losing my sanity on this game :(
right
we barely live it with VMS
poe2 just doesn't hit the same after playing poe1
and sap+basalt flask
im losing my sanity and poe isn't fixing it
😂
it should be
Nb
i think the thing with inescapable doom is that it's both a way bigger hit and the aura from standing in his channel makes you take inc damage per stack, right?
i hope they update the breach boss models
it's basically impossible to tank unless you're doing some hilariously degenerate stuff
(total damage)
that would be a spicy surprise
if i fully lock im how long u all think it would take me to finish acts with twink gear from here
ive tanked it conditionally a few times
15 minutes
5 stack immortal call with like, purity of fire conversion+giant hit pool and arctic armour
The uh solaris half damage from area
oh yeah that too
thats a4
thats just rng tho
im thinking if you wanted to do it without RNG it's a lot harder
i dunno how well you know layouts but hour 30?
yeah
Well
Excluding vaal arctic
Vaal arctic isnt real
i hate the knowledge that these r probably decent guesses
consider i got there in an hour 25
unless in keepers you did the really funny thing where you took two corrupted overcap colds grafts+saboteur node
i mean im thinking of it as
if you are on a build that is going to walk over campaign
and you dont have to press button
god no it was just on a jugg sublime setup out of curiosity
then yeah 1 hour?
yeah that'd do it
in theory it should, in practice idk yet
when in doubt throw jugg at it lmao
When I do mageblood + forbiddens lvl of twink gear, I usually got dominus around 50-60min 2-3 times. Then a full time of maybe a bit below 3h. So if you use reasonable twink gear rather than absurd, I could probably guesstimate 2h+ if it were me
and i think i only tanked it because of Solaris not actually completely sure
im testing a variation of a twink setup i haven't used in the last year
Acc stacker fun :3
I'm genuinely confused that more people in HC don't run vaal arctic armour in lieu of logs
naca did u end up pobbing mfa yesterday
it seems like such a hilariously good one socket panic button
i tried but i determined its a skill you need to play not pob
to stay in a fight
do you guys reckon the teaser for the new league is showing a new scion ascendency?>
or u got better things to do
Like to actually math out its damage you just need to make a character and test shit
Its a changed scavenger, so yea
i wanna use hiero but aoe per mana kinda bricks normal storm rain
and i couldnt be fucked to craft bow items
mfa seems like the strongest skill I will never ever play
because I cannot be fucked to do math to figure out my damage output
I don't mind doing it for defenses
its mfa in norm league
not phrecia
yeah
maybe every character is getting one of their phrecia ascendencies?
No idea
u still get to just run indigon
Indigon is still a few thousand % more damagae
u just don't use the spell dmg
mfa has 1% more damage per 1 mana spent
mana costs
Its really fucking stupid
yeah I forgot
ur just cost scaling
it's specifically whisperer that takes that shit to the moon for no reason
Yeah
because it gets to double dip
flat is the big issue tbh
praying my merc returns
bring back pre nerf battlemages smh
i wanna run another merc build
i was thinking if it's worth running wrath spectre for mapping
You'd be int stacking for the flat and base mana anyways, wouldn't you?
I dunno how well they live on a 3-4l
They live pretty well
or is int stacking not great for that
For sure and lightning res stacking if choir lives
oh yeah
its your best source of flat mana by a mile
choir is how you solve inc mana% there
hmmic
yeah thats what i forgor
probably either hybrid stacking inquis, int deadeye or smth on scion, but at 4k int I only actually get 2k flat to work with
i genuinely cant believe they released choir live like that
which is kinda small
the quiet tease
i think it might? be the most busted unique they've ever dropped
Im still sad its internal value is a 1 so cant scale with qual
Nah foulborn hotm beats it :p
okay thats fair
I have 80*6 from adorned jewels
I really hope they dont take a nerfbat to foulborn red dream
to get the most out of it you already have to pay a huge point tax
but 4k int is way too much
for 76% life
unless i went mana int adorned idk how tf id get 4k
prolly not possible on a choir setup but doable on non choir?
it's like 6-7 extra points plus having to get ten fire res tattoos
Isn't MFA using inquisitor forbiddens (or inquisitor with hiero forbiddens) + shapers touch + dual attri stack?
Choir setup you can reasonable get what 1k? 2k? Int
For free crit cap and mana
Since you want suffixes for lightres
non choir you get simplex 3p smalls with flat int and flat att and alot more suffix space for all att
i did say dual stack inquis
honestly non choir might be worth spamming 3p genius clusters
Ah, gotcha. Just wanted to mention that str gives mana in that case too
Ig if you go small cluster choir you can squeeze in a tad more than on adorned
so if they decide to specifically target int stackers in 3.28 how do you guys think they'll choose to do it
idunno about genius i feel like the int out weighs
genius is 5% int and like 20% mana
oh im dum i thought that was the leech one
is wall of muscle for mana clusters
leech is fuckin daring ideas oops
my bet is them cutting the scaling on ES for int stackers per int
from 1% per 5 to like 1% per 8
hmm yeah i guess genius worth
1% per 1 
could also see them halving ES leech
the number per for all 3 attrib is 1 is every 2 and 1 is every 5 tho, so dex and str would change
they already nerfed the support
im hoping ci sees smth like 20% Less energy shield
i doubt it es leech is already worse than life without gr
goes from half of life leech's base value to a quarter
Ghost reaver nerf to not 2x Leech maybe
it'd be a pretty big nerf to instant leech
Yeah this maybe
honestly int stacking was fine till u could get 200 extra flat es per gear piece
cuz rn the problems mainly are just building fuckhuge pools for no reason and still being able to recover all of it
faster than life builds :V
300-400 flat no? new bases and quality being more instead of inc
CI gets to both not have to care about an extra resist baseline and use that freed up space to just make its hit pool even bigger
was tryna average out for helm gloves and boots
ah fair
life builds if they want to not have to build chaos res have to use a light of meaning in a big primo spot
Ye pretty easily hat gets to 613 perfect
which is usually timeless jewel fodder
613 perfect without synth* since influ better
hmm
Surely they Will double flat mana on gear next league :p
okay i've been tossing the math back and forth on a separate thing actually
my favourite builds will always be hybrid life es builds that recover both comfortably
readd max mana per int haunted mod
such as my current
poofinder and inquis
mm
ive only really liked inquis for this tbh
do you guys value 2% max chaos res (84>86) more on a divine flesh+fourth vow build when you're already at 60k armour, or would you take 80% inc armour+8% pdr
everyone else it feels sketchy
max chaos
pathfinder with sorrow of the divine
or burden of truth
playing elementalist, i just recovery both on kill
both of those is no mageblood
body sorts es cinderswallow sorts life
cuz i've been looking at the max phys hit and I know that not many things actually get to hit as hard as uber shaper
Or 3 flask mageblood for sorrow
especially with crit immunity
your getting 14% less damage taken from anything going to ur chaos from that +2 max res if I remember the math right
yeah
imo more valuable
for ref this is no sap, lunaris pantheon in maps, no flasks or guard skill on my setup rn
so pretty much the worst it'd be
arctic?
no arctic or flesh/stone, no room for em
ah fair
just 36k armour+4 end charges and determination pdr mod
i do think id still value the max chaos there more
goes up to 47k>26k max hit with a double pdr glorious vanity
big phys is 90+% guard skillable+it looks like you have some amount of block from that ehp
but it drops the chaos max hit from 108>95k and ele from 110>103
so wont die to phys shotgun
26/26 block and zerker defiance
Ah
have you looked into weird impossible escapes
theres some decent block ones
thats the current tree layout
guessing thats an armour light of meaning inthe middle left
oh fair
Otoh, that is clearly OP. Otoh, it's not cuz it's life
mildly surprised your not doing the es to armour jewel at templar socket but i guess too point starved
it's a jewel slot plus ten point tax
Think its like 200% inc armour or something
well i can just link it so you can see what's going on
I am on mobile 
o
yeah dropping any of the rare jewels
means going below 90 max lightning
it's divine flesh+font of thunder
so only taking lightning/chaos dmg
Ye figured that from your tank things
most of the actual armour % is from warning call with sione's on a medium cluster
i could go energized armour but i'd need to drop 12% life from juggernaut and then dig out another 3 points somewhere
on top of a life jewel+max res+multi
you can ignite with minion instability right?
yeah
and scale it with gems
have you looked into utmost over leaderships? assuming you can crit cap without leaders ofc
would get you extra max res for jewel sockets bunch of pen and as
it is not crit capping without that
ah
hes cheating his crit with brittle 
its perma with leaderships more or less
and i did actually check the thresholds on ubers
to see if it would actually get full effect
fist of war makes it a lot easier to apply full effect
to get it going
will say that fortify corrupt is gonna be pretty fake with that attack speed i think
grey wind is like a 40% drop rate from the breach boss
if I have to farm it myself I will lmao
(and i dont think the area damage from spikes proc on melee hits)
spikes proc fortify still
it's smite specifically that janks out with melee/area modifiers
i mean if it wasnt a five point tax for fortify on the tree
I really dont get the staff clusters that want you to 8 points or w/e
they are good nodes but god its so many after pathing to it already
energized armour? five points plus a jewel socket
fortify? five points
+1 strikes with tribal fury? 5 points.
anything in the vicinity of glancing blows? really bad area to path through in general baybeeeee
escalation+natural authority wheel if you made the mistake of playing chieftain slams instead of zerker? that'll be SEVEN POINTS PLUS A MASTERY BAYBEEEE
AND MEASURED FURY PLUS AS THE THUNDER
Like, I know that attacks scale way harder than spells so they gotta pay for it somewhere.
But like... bruh.
Left side of the tree you gotta take fourteen different wheels and file in triplicate for the fucking IRS
Dont you also want admonisher for another 5 points
(for chief)
fair
cuz the route to path to it is bad
and you dont actually need more warcry speed than you get from it
i just know early on the pathing is cursed as fuck for them 
It's cursed as fuck in general.
Slammer builds want so many things
and grey wind because it's allowed to use shields suddenly wants even more.
and because it scales off your life
guess what it wants to pay taxes for
that's right, foulborn red dream
and you can't use blood magic cuz there's too much shit you have to reserve
zhp greywind full life reserve
funny thing the very first thought I had when I was thinking of how to deal damage with font of thunder+divine flesh+purity of lightning
was playing chaos dot trickster, figured the damage req for div scarab of plenty farming wasn't that high
but if you're locked out of ES scaling on trickster
and still want spellbreaker benefits
you would go wicked ward+eternal youth
looking at the pathing for that made me quickly decide it was not worth it LOL
you would need skin of the lords with eternal youth on it
double will of esh rings
smite + wrath
Is div scarab of plenty using altars btw? Cuz eater altars would be an argument to take dmg as fire
taking damage as fire is the prefered way already
You can always just overcap your lightning res enough
doesn't rly matter but you go blue altars for chance at div
it only goes up to what, -80 lightning res on altar?
Ah, then not important
and the build is at +30 already without much effort
Ye smth like that
so if you wanted to altar-proof it you'd drop crit multi on a ring for more lightning res
you would need more to proof it against exposure though
two suffixes instead of one
eater altars are already kinda pain for this build tho
cuz -phys DR on echoes of creation
charge penalties
it's definitely more of a maven boss rusher
deli+boss rush
ye id just play exarch on that build
exarch you would need to overcap chaos res
Near identical for plenty bit less quant though
and you just cant pick the -160 chaos res altars
aint enough overcap on the planet for that
so fun fact if you see a -chaos res altar you can just leave it and another cant spawn in that map
Same with any other player downside
Heyo, how long do u need for the campaign guys? I need 6+- hours but i saw tuadh on yt he only need 4 hours and want now try it also.
Do u guys got some Tips?
People just always take the opposite side instead of leaving
speeding up your campaign takes a lot of practice
and usually speedrunners are committed to one build
so they know inside and out when they actually have to do certain things
me overcapping my fire sublime setup for -160+curse+exposure(albiet accidentally) 
i'd set aside at least 8 hours for a leaguestart campaign if you don't want to practice it outright
depends on what kind of campaign run you mean
leaguestart runs and twink runs are different
if you're willing to practice it, you could reasonably get a campaign on leaguestart down to 6 hours
but basically, for both you do some preparation
i think my fastest time if i didn't get up at all from the pc was about 6h40
but usually on leaguestart it's about 8
lil bit over res cap
R u implying that if there's a nasty downside and you picked opposite choice, that nasty downside can appear again?
yes
yep
That's Crazy lol
if you leave it there it won't show up
you setup a pob, you remember what gems you need to get, you remember where to get items with sockets/links from, you avoid places you dont need to go, dont do quests you dont need to do, and dont stay in town too much
stupid question
do people speedrunning early on skip the side skill point quests and go back for them later?
they usually grab them unless its just a speedrun to end of campaign
Ye but there is no point in rushing
I always grab em all
also ignore gear other than socket colors just craft res on shit and run purity of elements for act 6-10 if u want , only click dmg nodes from level 1-50
ends up being faster than backtracking
im thinkin like the dudes who somehow pull a 3-4 hour campaign clear on leaguestart to get to maps
do they try to break in there asap and go back when they've got actual movespeed for more points with builds that just need less?
yea ppl like Ben/exile etc do that grabbing all points
They skip labs, blue quests etc, and just rush main quest
My speedrun guide has me take point quests asap when I'm in the area
most leaguestart 'speeedrun' runs are all passive points + merc lab
I do think aurabot and carry points are going to save more time for endgame than skipping them in campaign
like if u search on youtube a10 speedrun most them are all passive+merc
okay so they're just playing two completely different games
How about havoc Vids
Imagine using speedrun guide 
the dudes doing it as fast as possible arent doing it cuz it's better, they do it for the sake of going fast?
fast as possible ye but 3-4 hours is doable grabbing all and ascending :p
Thanks to it I got a 5 hour run when I always take 8 to 10 hours for a campaign lol
damn well then I need to get better lmao
I still could be faster, I'm never happy until I get a sub 5 hour run
honestly act 1 and 3 are the ones that trip me up timewise the most
cuz of certain layouts
act 1 any caves+shipyards i'm terrible at navigating
act 3 I only just learned the lunaris temple layout indicator recently
Im fine with 8hr leveling, no pob just my own build until i can swap to what i want to play
https://www.twitch.tv/jungroan
https://pobb.in/er8hqUpUDa2V tree
this run can literally be 40 minutes faster with better gameplay any of these fuckers would smash this time@imexile3332 @Tytykiller @havoc616 @tie23he32
0:00 - Rolling Magma Start
58:30 - Arma Brand Swap
1:40:37 - Act 6
Found a jung vid as an example
2947 hours in this game btw 
I am legit planning to do a few practice runs for first time after keepers ends
i tried my first 4stone run on ssf standard past couple days, got maven voidstone + UE frags rdy at 14 hrs in but died out on UE 😭
Like irl doesn't allow me enough time rn to afford my current legstart time
Practice in enraged gauntlet xD
anyway ima dissapear to sleep o/
I legit had better time in hc event than usually
ok no i have an even dumber question, wtf do people do to rush elder stone early cuz I find getting the maps to be the hardest part
Turns out having 40 deaths a campaign is slow
Destru play first atlas
yee, just like at what point do you start running certain things
cuz usually my map experience is like
having to fill out a decent number of lower tier completions to start getting enough points to not fall down map tiers around the 12-13 range just from running out of maps
taking +1 clusters and kirac missions
I skip most of map sustain nodes and kinda usually don't have too bad issues on prog
Maybe I am Just lucky
Tho this league I had Royal issues sustaining vaal orbs for red tier map completions
yeeep, same
Dying slows down the act speedrun, so must practice it in hcssf 
my early league experience is "please don't give me a brick map mod"
reflect
on corrupting maps for completion lmao
Unironically I have empty stash in hcssf standard
So either doing that or no stash runs
Transmute > regal > vaal
Turns to an 8 mod map with reflect
generally u get like 30 atlas points boss rus hing up to reds which is enuf to get all the kirac + shaping atlas nodes
even without unwavering
then u full clear red maps whenever u get to a new tier for more map drops , can get unlcuky and get stuck for a few maps
huuuh, 30
okay i am obviously going way too slow then in terms of waiting around in lower tier maps for more completions
throw in the random scarabs u get whenever u get toa new red tier for more mobs = more maps
The vizzion
i just run highest tier uncompleted map i got
assuming meta legstarter
Damn my leaguestarts gotta be dogshit lol I can't rush to red maps ASAP
usually i go 1>2>3>start filling out 1s a bit then go 4>do a couple more 2s and so onto fill it out
flashback to armabrand conq guardians in mercs 
The only time that happened was daughter of oshabi eb lol
on keepers league start i got to red maps day 1 then quit for a week
i think usually by the time i hit t14s i'm at like 60-65 completions
Same but for me I quit for 2 weeks
my issue is rn i cannot spend more than 2-3h on poe per day, so if i keep my current 7h or so fresh campaign thats like a week for just atlas completion
and i rly dont like that
which is like prolly way too slow
Then a couple days before ending I get 4 voidstones and quit
doing atlas completion all the way up and getting ur voidstones a bit slower isnt really worse , depends what u wanna do for ur day 2
then after two weeks multimirr tornado shot 🥺
well this time I'd like to try rushing to boss farms asap
The dream 🥹
then yeah u wanna rush 4stone
want to see how fast I can assemble my build to start farming uber bosses/feared
yea well i got 2 voidstones got the rest in phrecia xdd
couldnt be bothered
the actual problem is i'm not sure how fast certain items come up on the market
idk if it isnt more efficient to just do sanctum start then
assuming trade
maybe roll watchers and shite a tad
cuz I need font of thunder to come up first, then leadership's price and apparently barely anyone actually does the heist questlines
For practice runs, I should do HCSSF rather than Keepers right? Or maybe HC is bad?
i know legion runners start printing timeless jewels on day 2 so that's not too bad
i would skip keepers until we know how badly tree is nerfed and that sure isnt gonna be in patchies
do you think i'd have to actually have to do heist myself
Yeah
to fish for those
getting any roll leadership price is pretty trivial
but annoyance is you prolly have to run heist cache map device
and thats pricy early
legit the only roll that matters for me is the max lightning res roll
and early on I can settle for one that's not negative
wait thats the wrong one
do u have a way of generating power charges in that pob u linked >?
like you just need to finish questline for that unique contract then it starts droping
and leadership is guranted from unique contract
mob mentality on cluster jewel
issue is all other crap from quest contracts and bps are in cache pool
assuming you cannot buy unique contracts since folks dont bother doing questlines so dont drop them
ah
it gets smoother the more warcry cdr you have
since your autoexerts go more often
or the more stuff you have on them
as is on that pob autoexerts alone generate 2 charges every 4.2 seconds
not including manual exerts
vigilant strike league start
so occasionally i think with that little cdr investment they'll drop a stack of something now and again
i think getting the cooldowns to about 3.2-3.3 would make it a lot comfier but again, there is a shitton of pressure on points lol
idk what even to practice tbh, like okay we will get patchies soon but still
like if earthshatter is dedge bonezone
can always swap out fire dmg tattoos for warcry cdr tattoos
since some of the custom config is just for stuff i did not want to do forty clicks to configure properly regarding that
my league routine is spend 3weeks practicing/thinking about builds/pob-ing all to try and come out ahead in the economic rat race for the first week, then get bored of chasing divs and reroll ssf after a week
yea i decided to skip that step this league ^
doing tattoos manually in pob is terrible.
like i always burn out of trade week2 at the latest
i just count the number of them i can afford to put in
-X stat +tattoo stat in custom config
and ssf i legit dont want to lose 2 weeks, leagues feel short in it as it is
Sunder's still pretty gg for clear at least
and on stone bosses you can run perforate
it's a bit clunkier and unrunnable if you have a source of knockback
but with no kb perforate does slightly more damage than earthshatter does with less rng
it's just absolutely worthless dogshit by comparison to earthshatter for clear
honestly the hardest part early on for this build is just gonna be attribute requirements
font of thunder and purity of lightning both want high dex/int lmao
sunder is so good
but it has no mechanics
to scale the dmg better
thats why earthshatter is so op
earthshatter just naturally does like 50% more damage cuz of shotgunning even in an empty room
in tiny rooms it only gets better
yep
honestly i think they should buff the slower slams to its level
or close to it
make ice crash do like 80-90% of earthshatter's dmg cuz it's slow as shit
if earthshatter isnt getting nerfed ill league staty it again (into accuracy stacking if the stars allign and it doesnt get nerfed)
sunder is fine being on the lower end cuz it's a clear monster
start*
but like if we were looking at each slam
What propelled accuracy stack, isn't it just the foulborn hotm?
double earthquake's damage straight up, it's the clunkiest slam in the game
ground slam is kinda okay, maybe smol buff
give ice crash like 30-40% more damage
just make perforate's sand stance slam not miss half the monsters around you and it's a good skill
give tec slam like 50% more damage it's so fucking weak as it is
give VFS back its more aoe, it's actually just terrible now
tree stays foulborn uniues stay
if they wont nerf the uniques uard enough
ill play that
consecrated path of endurance specifically is okay, normal conspath could use a small buff
cuz reg cons path is only like 542 effectiveness and even on 80% speed instead of 70 thats just like
bad
Would cutting hotm in half even be enough? More like cut in 4?
without foulborn choir is it harder to get flat mana or % mana
Dual wielding caster weapons is usually a big bunch of mana. I assume this is for bow?
but yeah i was following this video for the +2 diagonal https://www.youtube.com/watch?v=M-fr4mFBoGI
is this bad if you're specifically trying to rush 4 voidstones
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cutting it in half will barely hit it properly
i think
hitting 1bil dmg on high end investment
is not that good for the game
yeah this strat is specifically for atlas completion
Cutting it in 4 would make the absurdness when people reach 2 frames per attack (seems reachable anyway) be cut in 4 down to 16.5 which is very fast but reasonable. And dmg cut in 4 too
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Idk, if cutting hotm specific scaling in 4 cuts both affected stats by say 66.7%, then you only got 1/9 of the dps left. Might be too harsh?
Maybe they just BMC it. Complete removal or rework of a required part
Otherwise, I'd say that "per 25" should be "per[60-90]"
Could do yup
ooh ty for the link
essences arent worth anymore imo when rushing stone , just gamble faustus for all ur slots
ye
or maybe breach if breach is really strong still
i might gamble on that
if it's easy to access the block walls node
breach is gonna be on every single atlas tree i use and it will be the scarab+content blocker
because i want my native mobs
i also want breaches still because I need to farm a grey wind+foulborn red dream if they arent nerfed into the dirt
imo for claws to be ok you need to hit like 2k int - issue is that its trivial to get 2k int
what build is that
yeah if breach is ever good its gonna be at start , its great exp too
like 2k str isnt that easy
2k int is easier cuz you need less uniques+less suffix pressure, right?
or is that a bad assumption
you just slap on tree 4 25% effect int large clusters
done gg
just playing a dex stacker
itll make people quit the build but its gonna be kinda like how lightning strike got a slight nerf and everything just quit the skill
itll still be dominant highend
what if they remove the int=accuracy mastery
NOOOOO
heyy
That would be kinda valid though. Int does too much
i just saw pohx leveling rf guide
i have a question why do jugg str stackers use kinetic bolt instead of blast?
is there any reason NOT to use holy flame totem in his rolling magma flame wall setup?
no
Gimme dex life mastery
hft is most of your early single target
ye fr
And remove some int OP masteries
The int eva mastery is a legit problem
he aint using it tho
to not need nimis
The int accuracy mastery is fine imo
so one more str ring
yeah the int evasion mastery should be removed outright
int accuracy could be halved
but int evasion has to go imo
why is nimis a necessity on blast?
int stackers just hit like 85-88% evasion with a decent necrotic armour
for free
with no grace or blind
Dex life, dex ES, rise of the Dex
no not even with escape artist
Also my nephew's name is Dexter so that sounds cool
you can run a champ int stacker
(why would you, i was fucking around on pob and it was not good)
no i just want trickster dead
(but it hit like 65k evasion with a necrotic chest at 2.5k int and 0 other flat evasion other than a jade flask)
no reason why i said that i just want that ascendency chanegd
Trickster already is dead
more
Not good for the game
nerf trickster buff elementalist pls ggg
elementalist is tad too strong rn already
exactly
but idk how to nerf it without fucking it over 😄 pretty much all notables are strong on it
Elementalist is imo fine. Trickster too weak. Assassin too weak. Guardian wtf. Occultist too weak. Sabo idk I got skill issue
more herald power
im not even sure it's elementalist being too strong
just that most other self-casts are shit
for league start
MAKE TORNADO SHOT GREAT AGAIN
Buff hinekoras deathfury
issue with ele is its kinda a lot of generic power
occultist doesnt get the stuff that would make wintertide good
pdot? do ele, dot in general? do ele, attacks? do ele, selfcast? do ele
its good at everything
Man I'm so excited for next league
and chaos dots are not on the great end of the spectrum
necro is... minions
it has some selfcast stuff but needs unique item interactions to work
so not leaguestartable
what if hinekora pops from 5% to 10%
elementalist just has everything you want for a leaguestart
Trickster was imo fine. It would have been healthy if EE turned back into old school version and casters had 2 good options that don't attri or mana stack
will that be a rf season
you can play anything on an elementalist and it works
buffing ee back to old state and keeping tricky in current shape could be pretty ok
which can be considered to be a problem imo
with ee being t0 its kinda price limited if it gets popular anywayse
But trickster died for its sins
i legstarted hit based earthshatter on ele
honestly yeah, its decent if not good at everything
and good at too much stuff
And now ele just uses it instead
EE can't keep getting away with it
There no good ascendancy for phys spells
slayer you can play basically anything that's not a spell at leaguestart
and it works
i think the top 3 leaguestarts in terms of generic "it just works" power are like
why does kinetic blast need nimis
elementalist>slayer>zerker
idk why slayer werent more popular this league
in terms of 0 thought involved
zerker is the strongest legstarter rn, but it isnt generic
its slams and thats it
Take 10% more dmg succ
but it sure is good at them 😄
Nothing beats elementalist in terms of no brain starters.
berserk
What is stronger, 3.27 elementalist or 3.26 trickster, mercs and foulborns aside
LA deadeye
is p damn stupid also
What part of nothing are we not getting?
slap 700 pdps axe on bersekrer and you can do ubers
CA pathfinder
kinda hard to compete with that
deadeye is a really strong starter as well but it's also like
3.14 trickster
by far the squishiest
They do completely different things.
3.27 ele by far, 3.26 ee was nerfed already
and tricky was hard carried by merc to have any dps
berserker 50 rage kinda strrong
i tried a deadeye LA starter and I had to very much start paying attention
cuz like
comparing 3.25 tricky to 3.27 ele is interesting then 😄
trickster
elementalist is op on low budget but its not that insane otherwise, just generally good for many builds
Trickster could do like 2 things but did them really well.
until you hit level 90ish deadeye has a habit of randomly falling over dead
first time I see the per point turn red lmfao
from lack of max hit
One trick or jack off all trades type of deal.
Tbf, trickster also did mines, aside from EE
mines rly werent that good out of legstart
also playing wildspeaker in phrecia makes me wish that acrobatics was easier to cap 75% spell dodge on
Elementalist or Inquisitor for firestorm (preferably meteor)?
Eh, mid
Like removing EE. Just who would be the best wander. Not-gutted&demolished trickster, ascendant, hierophant, or elemetnalist?
1 in 4 chance to die isnt nice
daughter of the oshabee lightning strike pls ggg i can trade the raider for that ascendency
inquis for sure , eblade op
what raider
Ascendant.

idk i had like 80 maxres and 2.5k es+4k life
there is no raider
and endurance charge gen
whats the name
If the question is what does best with money then the answer is ascendant.
it was pretty good
Warden
gonna bet on hiero if this league uniques and shite, tho guardian prolly even better
Ye just thinking of playing firestorm next season and don't know where to start (or now)
Fair enough
the what special
man they need to rework warden
like you get a lot of mana rn
THE MESSIAH OF MAGIC FIND
warden is literally budget slayer
y tho
Warden is good.
Warden is nice
except with no defensive nodes worth a shit
There's nothing to rework about warden.
it's all damage
its good at dying
Not exceptional but nice
i like idea of warden, i dont play it, but it feels in ok shape rn
All they need to do is merge both the barkskin passives into 1 ... And make the ranged tincture passive a keystone instead ... Then it would all be fine
Sounds to me like trickster that was a high budget ascendancy anyway (I think?), was actually fine? It died for EEs sins?
trickster was op as shit
Bark is no longer 10% reservation and the follow up node is great.
It also has hoarfroast.
both it and EE were broken
merging barkskin passives would be like what they did to the elementalist golemancer node
So that's not happening
It'd be better than that.
It would be
spellbreaker used to be one of its weakest ascends and its currently the strongest tricker ascend
and trickster is still playableish
trickster is still really good for int stack builds ona high budget just no point in playing it when hotam jugg exists rn
like it was rly op
Well taking barkskin by itself is completely shit and bad design for an ascendancy
Why?
issue with tricky rn is that at the budget you want to play it its not worth playing it
You need to take both passives to make it even worth taking
hmm
No you don't?
if u're playing warden theres no reason to take barkskin even if it was a 1 pointer
I think the thing with barkskin if it was 1 notable is the 3% suppress below 1 maximum?
Tincture stacking is very good.
There would be a reason if they merged it
The only actual issue with warden is that using tinctures with ranged weapons is never worth it.
I beg people to play things they talk about.
i think warden scion for dual tincture could be good cause of how strong tinctures are
good ol immortal call
regular barkskin would be fine going back to a 25% aura if it also wasn't locked to an ascendancy point
and had slightly higher values
The values on barkskin are very high already?
true
Vaal immortal call called
actually
flat -phys taken with even a bit of armour/phys dr can be insane
So it's more an overnerf on trickster then? I just think the baseline for things suited to be casters is way too low though. And when those ascendancies manage to combine ES which is OP with attacks in a synergistic way, they just explode
problem with warden is, deadeye is just better most of the times :(
Also it's probably kinda bad that if you go the ele route on warden you are very pressured to take all 4 ele passives together
that too yeah
Warden and deadeye don't do the same thing?
and if you're trying to take barkskin you would be kinda shoehorned either into only taking 2 ele passives or into doing something ultra jank like tinctures+bleed bow
depends if u go the same skill
which sounds terrible typing it out
especially when slayer with frenzy stacking exists in that archetype
deadeye just seems a liiiitle better
warden is similar to elementalist in the sense that it has so many strong nodes that it wants to forbidden its own points
barkskin is not one of them
What same skill?
basically souldrinker was nerfed to be just overleech which you can get elsewhere, escape artist was nerfed to not beat anymore twilight regalia, spellbreaker enables that wicked ward thing but thats pretty much it (which is a cool mechanic just isnt often used), so what remains is charge duration for pdot stuff and that mastery thingie which is kinda middest point. but yea, its overnerf - especially when it lost like 1/4 of dps in 3.26 ee nerf and also energy leech support was nerfed etc
ok no im gonna talk about elementalist for a second
It has so many redundant nodes too tho
theres a lot of really good notables on it, but there's also some insane bloodline shit
such as?
lets say ele hit of the spectrum
chaos conversion off lycia and zealotry+profane ground and chaotic might
like on the budget where trickster would make sense to play (so fancy heist jewelry and shite) you have so many stronger options than it...
Okay so the bow skill asc is better for bow skills?
like if you want to do storm burst on elementalist with an 8 link helmet
Like we don't need 4 elemental passives when the passive that it's locking requires all 4 ... Also barkskin being 2 passives instead of 1
if i wanted to cook good old ee style build ngl i would do sabo + farrul rather than tricky
the tinctures linger node is fucking broken btw bc it enables 100% uptime
idk what to use warden for besides bows
Wicked ward thing is the recharge on spell suppression?
yea
thats the one part of tricky you cannot fake
honestly ive def played warden and ignored the unbound node
This one.
you want to take both profane ground and chaos conversion, then also want to take shaper of storms because it's still more damage and golem nodes because why not
and now you want mistress of sacrifice for self bone offering to cap block and the 40% increased duration for more storm burst damage
AND THERE'S STILL COMPETITIVE NODES ON ELEMENTALIST
AFTER THAT.
There's just so much good shit
why is that a bad node tho
You very much also don't need to grab all 3 elemental ones just because you want avatar
Elementalist is legit "please let us just take the entire thing"
like it shouldn't be its own node but its very enabling
Opportunity cost of needing 2 asc points to use it on ranged weapons is just too high.
Ngl it's a stupid node
I'd rather it be on the tree as a keystone with a downside.
last warden i played took 3 tincture notables and 2 elemental ones 
Or rolled into one of the other tincture nodes.
Slap it on barkskin
-Merge the 3 lab 1 elemental passives into 1 (keep unbound as a lab 2 passive)
-Remove ranged tinctures from warden and just put it on the tree as a keystone
-merge both barkskin passives into 1
-add some new passives
Xd
How about no
-66% less damage when tinctures are not active
The elemental ones are way too strong as one node
Tinctures have perma uptime for warden?
yep
oh no my 100% tincture build loses dmg without them
that plus turns off tinctures at 12 stacks
You have no idea what you're on about.
Barkskin is sad to look at but it's funny to have something you can't really ff
means you get perm uptime as long as you press the button

Lol
warden has no reason to be buffed bc its batshit insane already
Tinctures.
But seriously that ascendancy is Soo bloated ... But at the same time so empty compared to others
No tinctures.
warden frontloads eighty morbillion damage and the hoarfrost notable seems really good for cc
Ngl, elemental nodes on Warden are imo the stuff that don't need fixing. Maybe give them some defence you can build around and/or buff barkskin
It is.
Y'all stop baiting me into 3.28 warden
but maybe i've become judgy by "if the build can't take one hit it's dogshit"
Barkskin doesn't need a buff.
hoarfrost means there's no chance to be hit anyway
U will regret it
There is no bait
Like Oath of Summer:
- What it currently does
- 10% phys taken as fire
- something vs fire dmg
Etc
Thats what a master baiter would say
Can you name the last buff barkskin got
i consider it last month of league ascendancy anyways 😛
theres always something that gets you from offscreen
if theres anything i learned playing wildspeaker
Barskin is better than 10% phys taken as fire. 
zish made pobs for frost blades warden and frost blades trickster in settlers and the trickster had like 200m dps and the warden had 1.5b
barkskin definitely needs a buff
Bro
but okay is there anything rly interesting on warden lategame that isnt wands?
It's 600 flat phys reduction and makes itself more valuable as it drops.
That would be on a node that already gives double scorch cuz wardens problem imo is defence
Ele hit.
ah christ right people play fucking wands on warden to get the offscreen shit huh
Yes bro?
How about no
yea and thats surely why everyone happily clicks it
cold take but they need to take wands out back with a shotgun
I don't trust anyone to click good things.
Anyways
Better
can we leave warden as is and never change it? thanks
if we actually balance warden it will be so ass
If you merged both the passives into 1 it might finally be comparable to Bastian of elements which is the worst passive that is still actually relevant for defense
xD
its pretty much impossible to get actual dr on warden where the -flat damage taken actually starts becoming good
The funny bone shitter
broddys talking like WE are GGG
and yea it costing 4 passives on top if you want both parts is just ass
Tru
yes but elementalist doesn't have the freedom to get 6x dps for clicking 1 button
thats why everyone copes on freeze instead because trying to build defenses on warden is completely useless effort
Idk, sap is doing wonders for me.
as barkskin has no synergy with the ascendnacy
Idk ... Golems + shock is about as good as warden already
Its more that it has no synergy with that whole side of the tree
For offense
I just feel like Warden and tinctures is a complete design error cuz GGG design around wishful thinking that just leads to frustration, repetition, RSI, etc
What?
20m -> 180m dps for clicking tinctures
Tinctures are completely busted.
yea it would make 10 times more sense on jugg lol
u sure?
Barkskin should be a skill gem and not an ascendancy
Tinctures are busted as shit and it makes me want to redo my current earthshatter build to actually figure out how to fit in mana leech+more than 17 unreserved mana for it
Warden damage nodes are all completely absurd.
but I don't think it's worth it
no point for phys builds that arent bleed
berserker praying for 130 passive points
yea warden damage nodes are absurd, just like assa damage nodes are absurd
at all points in the game
doesnt make for good ascendancy
not phys, grey wind so pure fire
And tunctures to ranged should be a keystone 
so a pen prismatic tincture would be like 40% more damage
if you have any points leftover after taking -mana cost they go into life smalls 😛
but thats a big if
the only good tincture node for melee phys thats not bleed is the attack speed during effect one
Then we would just never have ascendancy skills ever ... Cuz you could make that argument for any ascendancy skill
Yea, tho at least warden damage nodes largely have synergy with each other
It's 4 points to have this on my build. I am more than happy to take that.
damage is not hard to get defense is
Warden is flasks they already removed cuz bad design + no defences. It's fun for like 1 char imo
Doubly true in bottom right corner
the reason this build gets away with this
Yeah it deals like 500% more dmg printed on the ascendancy
is because earthshatter costs 3(3) mana to use and nothing else costs ANYTHING
other than cwdt molten shell
Good. Fuck ascendancy skills.

and lifetapped flammability on battlemage's cry
Your biggest defense in the bottom right is off screening ... But then they nerfed that kek
Ascendancy skills always sucked, they can become rare gems for all I care.
if they give us actually good defnsive bloodline that do not takesso much effort to enable then both warden and assa might be playable but after seeing the bloodline ascendancies kinda doubt it
MORE WALLS
Lol
the only reason im even reading this is it's more to read than i can actually process
People drooled at olroth
from the enemies perspective the walls really worked
The bloodlines are weird
yea that one is good defense but it falls into category too much effort to enable
Some of them have uniform identities ... While others just feel like they slapped 3 random passives together
and yea limited to certain setups
and like if you dont use yndas its hard to get relevant amount of ward
if only but literally cannot figure out how to actually make the tincture not feel terrible to use when blood stance plus mastery is just like 18% more damage and everything else is either unclicking life nodes and/or having to use shitty clusters
and yndas is a belt so sucks
and breach isnt good enough imo
and thats the only other defensive bloodline
that isnt deli
even if we forget yndas is fucking unobtanium
i can fit runegraft of treachery with one point but it costs me a life nodes
deli is good but it locks you out so much
and breach is effort to enable as well anyway
Deli bloodline is really good in low powered league formats fwiw
Its so good in ssf and would be good in hc if simu didnt kill ur ass so much
i wonder how will they adapt breachlord bloodline or replace it next patch
Like Lycia had all the minions and like fight with your minions stuff ... But then you have that one herald ascendancy that's like ... Herald passive + 50% osin
Breach bloodline
Otherwise unchanged
Probably just gonna swap the grafts for breach rings
would be funny to always have league related bloodline ngl
Oh and the unleash one is also weird like that
timelord bloodline 😛
Forget what ascendancy that's in
oshabi?
Oshabi.
Bloodline sorry
wait ok im stupid it literally cost me just a random 4% damage mastery and a cluster swap
ok tincture has been fit
This could make a lot of sense. You had 2 grafts. You have 2 rings
Ah
would make sense if breach bloodline didnt already have ring stuff on other nodes
makes it a tad weirdge
What if I have 3 (totally possible)
Plus its not bricked by the 3rd ring bloodline as its also a bloodline
deli node is preeeetty good but limits options alot yeah
Its a ring bloodline, so why not
coz there is already a ring bloodline
Would have been super troll if one of the paths was -1 ring to get to +1 ring
...o my god they need to up the speed on grey wind god DAMN
fits right into slammer tho or even boneshatter
that leap slam is SO SLOW
lets swap nameless to two ammyes 😄
Because the breach bloodline already has breach ring nodes
ring bloodline node is funny because grabbing it is always wrong choice
my favorite bloodline
Or something
