#1┃general
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and that's a good thing
ah I thought you meant like swapping out gear on the go
there's a reason why you don't see random AGs on every single build
AG is sort of mandatory in any build that doesn't do high end mapping
AG could use mechanical changes honestly i mean
because on a non-minion build they just die instantly
and then you just have a bunch of wasted gem sockets
I mean this league it's basically ui and socket pressure
but UI is like a no-brainer its so annoying to use rn
But the game isn't really difficult enough to force it
Like they universaly good if you can fit them in
And why care bout survivability if gear isn't lost
socket pressure is the biggest deterrent to universally using AG ye
You should put AG on your dedicated bossers for example
with no minion investment, they just die instantly at the start of a map, and then you can't get them back for the rest of the map
Bosses don't really kill minions
They survive better than you think wkz
And you can fit quite the chunk of power
Like Just slap some mask of stitched demon or smh on
yea but compare that to mercs who could run anything with no support gems to support their tankiness
ag is definitely weakboi
sure, but the more defensive item investment you're doing the less "utility" it's actually giving you
Yeah I am not saying they mercs, I am saying they usable even on nonminion builds if you can spare socks
like yeah, if you get an AG with Minion Life + Meatshield Support, a highly defensive chest and helmet, etc, then yeah, you could probably make one that survives
Just meatshield and a defensive piece or two and it's already tankier than most builds lol
but that's at minimum three sockets in exchange for an AG that's providing maybe 3 items worth of support
it's definitely still good
but most people wouldn't bother
and that's the same thing with aurabots, they're super powerful, but most people wouldn't bother because they can do just fine without
dam
the issue with mercs is that there wasn't any downside, or any real "friction" towards them just giving you insane damage multipliers
with them being even mildly inconvenient to run and gear, you'd instantly see a massive drop off in the likelihood of people actually running them
i mean 50% increased enemy life was a downside
not really
eh, a very minor one, especially compared to, even on a super basic level, one or two free auras
like RF couldnt run a merc until some decent gear upgrades, but that's like the only example i can think of
plus they also gave partial quant bonus
even if the merc was literally using no custom gear, the one or two extra auras more than make up for the life increase
anyone thinking twice about the 50% life (nobody) would already ignore it just for that alone
yummy quant mmm
ur missing one more reason xd
aurabot player means splitting loot too 
But yeah, ways to introduce friction to Mercs:
- Make them cost ridiculous amounts of gold per map, far more than could reasonably be obtained in a single map, and also steal half the gold drops.
I mean, the original idea was already to make them cost a salary per map
probably scaling with the map tier and number of mods or something
hmm
2. Make it so that mercs have a "cooldown" period, so after running them once you can't use them again for a bit, either a couple of maps or (in an extreme case) some amount of real time
that sounds awful ngl
and real time is an absolute no no
that has no business being in this game
agreed
- Make it so that mercs are as squishy as a real player, and if they die you can't use them for the next several maps
kingsmarch is already bullshit in that regard
if my merc dies i'm not going to sit there for an hour plus before i can run another map
they die you can't use them for the next several maps
also yuck
also
yes
that would literally brick aurabots
yea if they die and u can't use them for the rest of the current map thats already a downside
until you get an unkillable merc
I mean, the idea for "they require a rest period after every map" is that you'd be forced to gear three mercs
and rotate between them
aurabots already have to play 1 portal maps
when u try to invent downsides you should be inventing ones that have an actual purpose to them not things that would just piss off players
ah you didnt say that earlier
the latter is what t17 mods feel like tbh
Hey do i need to online when a guild invites me?
most of them are okay
like ppl exaggerate way too much
only a couple of them are actually shit
winter orb is fun
and one of course stands out above all else 
-# deal no damage for 3 seconds my ass
i think it goes into an invitation in your social panel
even if i am offline?
brb lunch
the no mana regen one is not a favorite of mine either lmao
i believe, but cannot 100% confirm
I mean, the reasoning for real time is to mirror the very real phenomemon when playing with another player of them not gunning maps at max speed, and occasionally going "hey gimme a few minutes"
ohh oki.. thanks
I am new here an i am looking for an active guild to join on PS5
very few real teamplay players will gun maps at max speed for several hours
that's the main real "gain" for solo play vs teamplay, being able to just log on and gun maps
dunno how active ps5 or xbox are, most ppl play on pc
but you can try the console channels
indeed
Does every gem in poe have either an attack tag or a spell tag? Any gem that does not have either of them?
I believe warcries have neither
where do i find the console channels?
good catch anything else
Support gems
Poegems.com is useful for questions like these
other than support gems
you may have to go into the roles channel and pick poe1 to see them
No, that's it
it's literally just the warcries
there's also three gems that have both the Attack and Spell tags lmao
oh thanks for heads up
which makes sense, Frozen Legion is a weird spell
I never got to make a frozen legion build
the coolest thing frozen legion ever did was being able to have infinite statues for infinite duration with the 0aps trypanon back in crucible
If the life stacking axe doesnt get nerfed i might do one nect league
no regen is a t16 mechanic too
i get the logic
it still sounds beyond miserable and against poe game design
like i like the balance of kingsmarch and i still think its objectively just wrong game design for poe
literally havent touched km at all in the PL
your time outside the game should not affect ur moment-to-moment gameplay in the game, kingsmarch violates that already and its probably the least offensive way to do it
like the only reason its tolerable is how little effort you need to keep kingsmarch running
Unscalable timers suck
clearly mercs should reflect real group play by only being available for maybe 2-3 hours a day, and only on certain random days
Pretty universally tbh
oh shit, my 4r 1g 1b divine shield skin of the lords just sold
lol
and sometimes they're not available until 11pm
at which point you get maybe 20 minutes of gameplay
guys sorry fpr noob question, I have query about simplex amulet, which annoint is better for int stacker jugg with lightning strike ? sione's ambition or claws of the falcon ?
and can we change the annoint later on ?
you can always change your anoint yes
you can change the annoit at any time yeah, the only issue is that if it's corrupted you need a corrupted oil
You probably want siones
And if it's mirrored you need a reflective oil
Or well, siones if you aren't running woke ancestral call in links
thank you for the response.
why sione is better ?
from the description it seems claws of the falcon is more damage ?
do you really need sione's ambition for LS?
You probably have enough damage, and not having to be melee is really good
LS isnt even a melee skill anyway 
Makes double hitting easier too, not that that's super relevant
But IG true, on LS it doesn't really matter
got it
thank you guys
I vaguely remember something like this next league being the first league made by the dedicated poe1 team, but can't remembered if I just made that up
huh the double hitting was one of the good things about ls
You know, it occurs to me that possibly the reason why this build is running PCoC on its Frostblink is because, at the level of investment its working at, PCoC Frostblink of Wintry Blast is just straight up their clear skill
I thought they'd frostblink in and then hit Lightning Conduit
strong enough builds can do that yh
connor's incinerate of venting aurastacker did that too, as an example
frostblink of wintry as clear, incinerate of venting as singletarget
but according to PoB the DPS on Frostblink alone with max power charges is like 1.8m dps
you'd still want to hit LC on most rares
but it'll clear white packs just fine
so yeah, I can see the vision with regards to PCoC on frostblink
though I'm still not sure you'd need it, and if you're killing white packs with it then the kills should generate enough power charges to sustain
I did not intend for this
lmao
How much can I seel this for in standard
in standard? probably nothing or very little
suffixes are very bad (the tiers are too low)
and its only 20 quality
implicits aren't elevated either
but the easiest way to answer your own question is just go search for a body like that on standard lol
my answer is biased because to me standard gear must be good to sell that is what i think
i could be wrong ¯_(ツ)_/¯
filter for body armor
use left side 'armour' filter to set minimum acceptable evasion or energy shield amount (set the other one to at least 1) and then filter affixes for just int and supprses
that should tell u what its worth
It does seem to be worth something
6 red is pretty rare
so slightly above this I assume

6-red is rare, but at the same time isn't that rare. The six-socket craft is 350 jewelers, so 420 jewelers per attempt if using the jeweler method, and the odds of hitting red on a 173 dex/int chest is about 1/6
so it'd cost an average of like 2500-3000 jewelers
You're also looking at something with actual suffix and correct implicits. Though I'd still question if this is actually worth 20d in standard
so the 6-red offcolor really only adds around... 18c of value in Keepers
probably way less in Standard
actually jewelers are more expensive relative to chaos in standard
so it's more like 45c
but point being, it's functionally just the cost of the base item
the extra value generated by being 6-red is minimal
I see so better for me to just switch it and just keep the armor
same reason why there's only like 5div difference between a 4-flask and 2-flask Mageblood
From context clues, we can infer OP is playing int/accu, so things won't be alive long enough to really have double hitting matter
the extra value gained from a 4-flask mageblood compared to literally any mageblood is pretty minimal
That wasn't true last I checked (or ever since I started playing), but maybe something changed
Corrupted 2 flaskers are usually half a 4 flasker
I generally buy the cheapest uncorrupted mageblood and then roll it to 4-flask myself
he's talking about uncorrupted
Ah, then it's literally just divine cost
yeah
Not a question of value
the prices does go up if you start filtering for high resist and dex rolls too
but just for flasks, ye minor difference
They're sold on the assumption that someone will divine them to 4 flasks
lol my neighbor son is getting belt to ass. Can hear him screaming till here
that's what I'm saying, the "added value" of the 4-flask is minimal because you can just divine it to 4 yourself
Ah, makes sense
same with how the "added value" of 6-off color is entirely just the cost of offcoloring it yourself
and the "added value" of a 6-link is the cost of 6-linking it yourself
so in this case, extremely minimal by comparison to the cost of the actual base item
hey guys, ive been playing POE 2 since release and gave POE 1 a shot last year and didnt really like it. I desperately want to like it because one of my friends SWEARS by it being the best ARPG OAT... would anyone be willing to play with me and show me the ropes? Maybe im just missing something?
my advice, join a guild, preferably a casual one
i think theres a guild recruitment channel here somewhere
thanks for the advice! usually i just get told to go f myself when i ask in chat, any recommendations on how to go about htat?
oh awesome
thanksQ
!*
people are saying that to you in here? or in game?
probably in game
in game, i just joined the server
i was about to say
the first guild i joined taught me a lot
they were very casual, played through the full league
how did you find that guild to join
sometimes i forget guilds exist 
my guess is there's probably some big guilds out there that still use the forums
@vocal perch are u playing on league or standard?
league
i honestly forgot, its been a long time. this was back in delve league
ur face is a full starter pack

lots of inscribes that need to do, mostly 20c
@elder marlin does 4x monster types special attack ruins + 3 out of 10 secs deals no damage not screws cws glad in 2 unlucky blocks? or 90% reduce recovery
Just gave my mb to my friend so reduce recovery would brick me
Other than that, no i can run all
Any div 

Yea thats also free for me
ruin iv + no damage 3/10 sec with that stupid range triangles nukes me in one wave when fire storm doesn't kill it early
8 ruins in 2 hits
When did u become cws glad?
i'm chieftain, i'm wondering how glad dealt with it
I just stand there, menacingly
But i failed once bc of those combination
Only once tho
I could technically do reduce recovery 2(90%) if i unequip my rf and annihilation
it's just these two ascendancy skills?
glad would just stand there lol
Yea
just chill and afk with your block and recovery on block 
i stood there, and trialmaster laughs within 7 secs
l0l
Gratuitous is kinda mandatory for clear
Gratuitous is like budget temu hinakora
how are you bleeding
also can u stand in mid when it's totem heavy damage mod?
Falling meat
is cws glad using an attack of some sort
Eww, 1 button
how is raise zombie of falling applying bleed
Idk i never die to those
it's still a spell?
block prevents ruin stacks
It is counted as both a spell and a minion attack so it can bleed
ah right, so you need minion bleed chance
Yea i just hook it up woth chance to bleed support
Thats why i said gratuitous is budget temu hinakora
U need 2 skill gems to achieve the same thing as hinakora
i mean it's guaranteed explode if you have 100% bleed chance at least
I dont
And i also cant
ouch
Thats the price to pay for free lucky block
you can also socket an abyssal jewel with minion bleed chance on it
if you really want to get the bleedsplosions
I mean you could socket a bunch of those to get your bleed chance way up, but that's probably not worth it
My jewel socket r tight af
Even with 2 large
fair yeah
the PoB I pulled this from socketed that jewel here, and that's honestly probably not worth it lmao
time for a 3p voices for abyss jewels
4 passive points for 10% bleed, plus some armour and life and chaos res
Thats 4 points also my pob is has quite alot of differences
probably not worth yeah
Hell nah
do we know when is the next league?
early march is what its looking like
guys is there a guide on how to complete all the steam achievements for poe?
there's a mod called no stone unturned or something
march really? wont that conflict with poe 2's league? wont that be around the same time?
that basically gives you an ingame overlay for the two hardest achievements
mod on an online game? wont that get me banned?
it's looking like we're getting 1mo poe1, 3mo poo2
nah, it's just a little overlay
Mods are illegal
it's gonna be either late february, or early march
Overlays are specifically not mods in general
should be other way around ngl
Because if they were mods they wouldn't be an overlay
i see
agreed, but ggg don't seem to
it's called all ears unturned iirc
god i gotta play smth with indigon
i mean its just logical
i played poe 2 0.4 for a few weeks and now its just boring as fuck
i want to get into poe 1 to see what an actual end game is
what does the overlay do exactly?
Poo2 bad
the gist of it is that two of the "hardest" achievements, which aren't actually hard so much as difficult to keep track of, require you to see every piece of campaign dialogue and also every piece of lore text
You only really need a guide for two of them, all ears and no stone unturned
all ears is all dialogue, no stone unturned is all environmental lore
it basically just lets you select which area you are in, gives you a checklist of things to do, you check them off, and then click a button to show the next area
and you do that thru the entire campaign
Main issue with all ears is that you constantly get locked out of dialogue
https://steamcommunity.com/sharedfiles/filedetails/?id=2948321869 here is a 3.27 guide for it all in text format on steam that doesn't have the overlay it looks like
And no stone unturned just takes forever because you'd need to fully explore every zone if you don't have a guide for it
for reference, though, neither is the rarest achievement in the game, though they are the 4th and 3rd rarest achievements
But isn't nearly as bad as all ears
the only achievement that's somewhat difficult is clearing hall of grandmasters tbh
no stone unturned also has some fiddly things, like needing to see all the Vaal Side area dialogue, as well as all the library dialogue
and finding enough ppl to do CTF, assuming it even works
I tried to get as much dialogue as possible while playing normally once. By the end of acts I was 2/3rds of the way for all ears.
and the library dialogue is weird since only some of them load in every time you go to the library
so you have to repeatedly reload the library to get all the different environmental lores
so it's unlikely anyone has gotten No Stone Unturned by accident, unless they were very specifically going for the achivement
anyways, ironically even CTF isn't the rarest achievement
the rarest achievement is, apparently, to equip every Maraketh weapon
Well ctf isn't really hard
i think esm did a run with it recently
Equip every maraketh is another thing that's surprisingly hard to do by accident, but not hard enough to be the rarest
i actually did the maraketh one by accident i'm pretty sure
Is it less old? Probably
that's probably why yeah
petition for exsanguinate to have a white skill effect skin
it literally does
instead of red
so a decent number of people who'd be recorded under global stats just haven't played since the Maraketh achievement was added
and mathil did a video about exactly what you're thinking about
but yeah, imo the actual "hardest" achievement is probably level 90 on a hardcore
it's not too hard if you just play a good hardcore build
nvm i havent done it
and play it safe
but it is quite punishing
so it's probably the hardest of all the steam achievements for that reason alone
it actually requires you to, you know, play the game well
https://www.twitch.tv/mathil1 for daily live streams
https://twitter.com/MathilExists
https://www.instagram.com/mathilexists/
https://www.pathofexile.com/forum/view-thread/2880284 - PoB/Gear/Tree
Abuse the amulet as much as you want this league as it's probably due a nerf though for me personally it's gonna feel like a bit of a copout to save a...
and I guess the "hardest" non-hardcore achivement is probably The Forsaken Masters
since it requires you to beat Vaal Omnitect, Aul, Farrul, Catarina, and Uber Elder
Now that is what I am talking about well done ggg well done
I think it's cheesable this league, due to grafts not having pvp scaling
yeah it's just annoying as fuck having to pray you don't get any of the four ggnoobs or putrefyrotspoilfester
though maybe modern league builds can tank the latter, that character is quite old
gang have you guys tried them void maps
not interested in losing my character
yeah but one has to at least be tempted
If I got a good one ever
This is my second league and I am already tempted
might save enough by the next 2 league to try in standard
Like the best void I have is for fflesh
nope, i see void and i chuck the map in the stash and never look at it again
And cba for that
I lowky want to try it when I have an expendable char
will prolly never try in league
but will do in standard
cause you bascially have nothing to lose
i mean trickster is usually the go-to ascendancy for doing void maps
as long as it's not union of souls you sometimes don't need crazy gear
just go slow and spend 30 minutes in the map
and have logout macro ready
Would glad be better?
Like lucky shinadigans
Rly depends on rest of the mods tho
maybe, but no block is a mod

Like there is hh valdo with only two mods being voided and frogs
I will prolly try from the easiest mod to the hardest one
don't really care too much about the rewards
I just want to run the map
huge
Have
transfer that map to standard trade
These are multimirr collector pieces yea
just 5 to 1 them for div inscribes why waste ur time on em
Bro made this video just a year ago
Testing it rn and it looks worse/similar than doing bane, huh.
And for bane I at least can see damage stats.
Can't see any stats for impending doom.
this was for phrecia pretty sure
he made the kboc whisperer league starter which i started in phrecia and it was so much fun
ah phreica
I actually played like a month of poe at the start of settlers
then quit
then came back at the end
settlers was a good time for the first 3 months
after like 9 months
poe before currency exchange was.. something
I think I am in peak poe state (except 3.27)
it really was
yeah I meant the league mech
async is obviously very good
I've made a lot of money this league just on the back of being able to easily liquidate things
I can now acutally buy stuff in mins rather than hours
instead of having to put it up and then wait around in my hideout all day
playing Trade of Exile instead of Path of Exile
Starting to wonder how tf i make Kinetic Rain of Impact deal damage
Y
and I'll be honest, I didn't really like the Mercenaries league as a league mechanic that much. Like, the mercenaries themselves, eh, did some powerful things but mostly just let you do things that were already good better instead of actually making for new and interesting builds
but like
that was basically the totality of the league mechanic
no real actual "league content"

even this league, for all that people complain about it, at least has real league content in it, enemies, mechanics, a boss fight
a very underwhelming boss fight
but at least it's there
I suppose the new memory stuff was the "league content", kind of?
except obviously we've still got that
that was technically expansion content
but yea
im just wondering when we're gonna move on from eater and exarch tbh
hope next league we get some cool endgame bosses
I dont think we’re getting any particularly interesting endgame bosses for awhile
it's getting long
Most likely will be some league mechanic boss but they’re typically not that special
gotta get my other two auras on line
is there a PoB bug with The will of X ?
Looks like the light of meaning are not counted
can someone check my PoB and tell me if im wrong ?
i have 900ish % inc phys dmg with a 15% ring, and auras have 78% buff
should be 900 x 0.15 = 135%
that pob has 1 gear piece
u could hide some of them in option if u really want
oh 2
why would I want that lmao
yeah, its empty, just working on tree with will of tul @frigid wedge
pride is phys damage taken not phys dmg dealt
pride has a max debuff
does kinetic bolt shotgun?
not fragmentation
then no
kinetic bolt of fragmentation used to
regular kbolt does not
so ring buff doesnt bypass it?
it still does
no
it will cap out at the max for pride
oh ok
if anything says up to all modifiers will respect that max
i said "used to" because kbof isn't a playable skill anymore 
it only exists to dilute the blue trans gem pool
i hate that we have so many skills that can shotgun but the ones that are made with the intention of shotgunning are useless in generic builds
so shrap ballista and kbof
shrap ballistas are ok but u cant balance it around the shotgunning when so many skills already do without being balanced around it
PoB says otherwise
but the 71% is wrong for me, its not the good calculation
shrap ballista is also only played on what, dex stack hiero?
ah yeah
str stack balllista hiero isnt weak the skill just sucks without spamming totems with hiero dmg per totem
i feel like if you're gonna play a str stacker anyways there's better options
i mean it has to be better than dex stack siege ballista
well yeah
massively
poeguy starts dex one and swaps str as soon as he has current
is these any easy way to get to Lycia easy? i have barely done the Sanctum and wanted to know if i just have to do it alot to get to her
quwst tome
or buy carry
does it matter for the area of effect of my aura skills?
like if i don't increase the aoe of zealotry range minions might be out of range etc
yes but u should still consider it is likely to harm u considering that looks like cws
oh, i typed better instead of matter
yes the aoe affects it
i was thinking to not increase the quality before i double corrupt it
Why double corrupt it
Aura
to flex
It would nerf u
Ultimatum builds like CWS glad usually just don't care about the Treachery runegraft, because there's an ultimatum mod that does that anyways
so you kind of have to build around that anyways
I also take it on FRoSS since it also doesn't matter at all
giving enemies ES is irrelevant because I deal chaos damage, and giving enemies more chaos damage is irrelevant because I'm CI
Giving enemies ES is a damage buff 
i'm derp, should just buy it than alva 
but yeah, I might not on a Zealotry build, unless you happen to be crit immune
since spell crits are potentially some of the most deadly things you can be hit by in the game
this works for spells right? if it does how much general % damage from spell crit i'll take
it does yeah
depends on how much crit multi enemy has
i was gonna double corrupt for +1lvl, but i could just buy 21 zealotry from trade for cheap with no risk of + quality
if you can get 100% reduced Extra Damage from Critical Strikes then you're functionally crit immune
to the extra damage portion anyways
30% reduced extra damage from crits means that you still take 70% of the extra damage from the crit
and if the enemy has a decent amount of crit multi (eg: from map explicits) then that's still quite a bit of damage
just 30% less extra damage
well, increased phys dmg doesnt seem to work with the will of uun netol..
light of meaning and pride watcher dont add anything to the auras
thats so fucking strange
wording is the same than delirium clusters, and they work
got a pob to showcase that?
Note that only modifiers to global physical damage apply (i.e. local physical damage modifiers on weapons, melee physical damage, and physical damage with attacks do not apply). Large cluster jewels and The Light of Meaning can provide large quantities of this stat.
yeah, but your basically crit immune already except for cold crits
kk taking a peek
no, i mean with runecraft of treachery the aoe increase could be avoidable for range enemies with 0 quality, so i shouldn't get anything with quality
21/0 is ideal for me
and 'global physical damage' from crimson jewels are ok too
im pretty sure at this level that its a PoB issue
why do you say its not working
look at this lightning res node next to your current light of meaning
1000% inc phys dmg must be 150% buff on auras
nvm im dumb let me rethink
i dont get why i have 98% buff
that buff is from the ring
it tells u right there
most of those entries do not give aura effect by default
with 1000% inc phys dmg and a 15% ring, i should have 150% dont i ?
you assumed you have more than 1000% inc phys damage because of?
because of this right?
yeah
okay so
when i unequip this mastery, for example
it doesn't change the aura effect
i remove all the node 'phys dmg with axe ' for example
i think some of that 1220% might not be getting counted towards the phys damage
hmm
yeah, there is also melee phys due to str
when i check this
if i remove melee phys bot, and bonus from str, every 'seems' ok to fit the ring conditions
its not just that
the mastery i said for example, thats not being counted
or 'wild savagery' 100% inc phys, not that either
a fresh new bleed bow player came and bought one of my hemophilia glove bricks and i checked him out on poeninja, he's using melee phys support on split arrow 
i cant figure out if PoB issue, or intended
and for wild savagery, i dont understand
wording is perfect for the ring
guess i have to try and figure it out.. if its PoB or the game
im just tryna think how to test this in-game
that makes sense
check armor rating with and without the watcher's eye then
normally with your mods it should not affect it at all, unless the stat counts for the ring, then it should
i 'think' it should
try 😄
yeah i thought it could be fun to max scale war banner / impresence vuln / deter / pride
but im so confused on what works and doesnt 🙂
might be conditional stuff not being tracked properly in pob
or just legit doesn't work if its condition idk
test in game and find out is the only way i think rn
ok swapped to soulwrest from aw and its way more comfy
whats aw?
animate weapon
yeah, I couldn't get gem rooms to show up at all when i was trying to build RAW in ssf
i tried all mechanics that could drop those gems and got 0 trathus so far
i'm kinda thinking about trying lance's eblade inquis setup
though i wonder which is better between selfcast/coc/mines
coc sounds most comfy out of these
what's the benefit of coc over selfcast? you technically lose two links
wild savagery doesnt work, i dont understand why @tranquil sedge 🙂
¯_(ツ)_/¯
no clue either man
maybe make a reddit post if u wanna see if someone can give a good answer
movement and dmg in one button press but that depends too
coc runs lancing steel over cyclone it looks like
oh then bleh
We sure that isnt a PoB only issue?
wait really?
Oh i see yall tested in game
also i wish id get a leash of oblation to get all 3 offerings up
Rough
did you do the armor testing in game
Coc gets more cast speed probably
i tried IG, and wild savagery doesnt pump my armour,while having determination
You should be able to get to 10 trigger rate
because you scale attack speed instead of cast speed?
strange then
same for a graft
Item Class: Grafts
Rarity: Rare
Flesh Caress
Hardening Uulgraft
Quality: +13% (augmented)
Graftblood: 0/10454 (augmented)
Requirements:
Level: 80
Item Level: 85
2% additional Physical Damage Reduction (implicit)
Uses level 30 Tender Embrace (implicit)
39% increased Global Physical Damage
21% increased Graftblood gained
Buff granted by Tender Embrace used by this Graft grants 0.41% of Damage Leeched as Life
Graft items can only be modified by Implant currencies.
^ my recommendation i think
this doesnt work
Lancing steel hits a fuckton, and cyclone is a 200% AS skill
yeah, gonna try reddit
Unearth and flame surge can get to 10 cast rate pretty handily, but most spells don't have cast time that short
300% even isnt it
Maybe
Oh yip, 300
Mines are strong as well, but idk what skill you'd click with hexblast of contra gone
eye of winter supposedly good on mines
speaking of curtain call i just watched the old build of the week video about curtain call EA mines sabo
Man, playing with Lightning Conduit, I thought to myself, hey, it'd be cool if there were some sort of Arc of the Conduit, to give Arc some more good scaling potential
but thinking about it, that's basically what Lightning Conduit is already
like, what would some theoretical "Arc ot the Conduit" even look like? A chaining skill that deals more damage with shock effect, consumes shock, only targets/chains to enemies with shock, and can't shock itself? That'd just be Lightning Conduit
and honestly LC with Orb of Storms kind of looks like Arc anyways, mostly because of Orb of Storms chaining
alas, the biggest issue with Arc, like with most spells in the game, is just that it doesn't have anything really making it stand out compared to every other random hit-based spell skill in the game
No
uh, you wouldnt gain anything from the flat
Contagion doesn't benefit from added damage
Eblade Essence Drain Poison 
Not on the DoT part but ED has a hit
So you can poison with it
(This would be fucking terrible dont do it)
yeah duh
What's the harm in some eblade poison fun
Dihpression
I do unironically wanna run ED of Wickedness Poison at some point even though i think itd suck
lightning poison is fine, just not on Essence Drain lmao
can someone help me with this idiot thread of hope removal? i've refund everything and i can't remove or replace with another massive ring thread of hope
Isnt that the additional mines thrown hat
yeah
Fire node in the top right
Small node
Maybe also the DEX and minion damage notables at templar start i cant tell on those
You shouldve seen my Eblade Mamba, it was beautiful
(It was so bad)
ah, I played EE mamba
it was pretty fun
but yeah I can imagine that eblade wouldn't exactly be a great weapon for it lmao
I also tested EE, iirc it ended up better but im an eblade believer
which?
like, one of the benefits of mamba is it combining both main hand weapons into a single strike to apply poison with
If Mamba SOMEHOW escapes the nerf hammer again im gonna play hit-based Eblade Mamba
You get two eblades
oh, do you? I thought eblade only consumed one weapon
Yeah you get two
No, it takes all your weapons
I guess that's better than I thought then
Otherwise you could nyctas
it's not in use
Which would be too good IG
you need to despec that small passive there
Blade Blast of Dagger Detonation is mid af right
Enhance image
ok wtf
Man, I wanna see more blade buffs everywhere

Enhance Image
Not even that bad, but crafting a phys dagger is a bit miserable
thanks 🔎 👓
trueee
And you get an okay phys spell as a payoff
Eblade but a dagger for dex/int archetype, that adds dmg to blade spells
clearly I should have gotten out the MS Paint to draw a Helpful Red Circle
with a big arrow pointing to it
and a youtuber gasping in the bottom left corner
needs temple run on the screen tbh
Ritual of blood, eats your life to give you a weapon with fat phys flat
Buff that enhances an axe or mace based on int or life or mana or something
And just delete bloodthirst.
Maybe some stuff for staff though idk what
remember when maces were a relevant weapon type
Ye
nebulis counts? 
Yall rember Kaom's or Shavronne's being the only viable body armours
Idk how long that lasted
that's a sceptre no?
Vaguely
scepter
for base jewels should i just vaal orb for chance of random implicit?
Sceptres are and are not maces
true
I mean you can but personally id just hold that
o 🚮
non-sceptre maces i meant
Bloodsoaked Blade: Gain a buff that gives extra flat physical damage to your melee weapon(s) based on your maximum unreserved life, as well as 50% chance to bleed, but in exchange you're inflicted with a strong physical degen similar to a really strong bleed, but that you can't be immune to
so you just need PDR
Adding phys flat just makes you a voidforge tool
if you can afford losing/bricking the item then sure
isn't the current bloodsoaked blade what makes tinctures somewhat playable
No
oh, is that a real thing?
Could make it spell phys flat and have it join hand of the fervent
I just made up a name
Some day....some day...
lmao, good to know
- 0 mana cost persistent spell to buff your axe or mace based on life or int.
- 0 mana cost spell to buff your staff based on str or mana.
- 0 mana cost persistent spell to buff your dagger based on idk. Also either more EK of dagger detonation skills or this would specifically buff blade spells. Plus poison theme
I'm trying to figure out something along the lines of Elden Ring's Seppuku buff
Arcane Cloak but red
but the problem is Elden Ring's seppuku literally just deals damage to yourself
and is balanced around a game where losing health is a real cost
because you have to chug one of your limited potions
I think whatever you do it has to actually replace the weapon otherwise it becomes Voidforge/Doomfletch fodder
fair yeah
Man i hope they add another method to get Sequential projectiles
oh, here's an idea
Barrage support is so ass
what if the buff grants Final physical damage
so it's added on at the end, after conversion
Interesting
Really bad unless its like 800% of your life and then you end up with Brightbeak gamers
it still benefits from increased physical damage
and other physical damage multipliers
Brightbeak gamers are a W
Truuue
actually, now that I think about it, you know what would work actually
Herald of Blood. It's a spell, its damage scales with your max life, it causes every melee attack to gain added physical damage scaling with its damage effectiveness, but it's technically a second unrelated spell hit
Cursed
actually, screw damage effectiveness lmao
Without DE it's woespike 2
just make it deal a physical damage hit every time you hit with an attack lmao
Which is probably fine
Oh with any attack is crazy
But I'm down for blast rain meta NGL
Lancing steel of spraying, from melee it's cyclone and blade storm
If you allow simultaneous hits probably blast rain.
honestly yeah it should probably scale with the DE of the inflicting hit
otherwise things get silly
and it's pretty much exclusive to only the fastest hitting attacks in the game
either that or pull a Prismatic Burst and give it an internal cooldown
Maybe a minion that damages you and does damage based on that.
Put that on reaper IMO
I think it'd work better for something big and slow hitting thematically
yeah Reaper probably makes more sense
I just find the idea of Summon Skeleton of Self Reflection funny
That is true
sacrifice half of your max health
to summon a permanent skeleton minion
also you can't move anymore as you collapse into a pile of skin and muscle
Lmao
they could probably do something like "get 40% of your physical damage as extra physical damage", or just make it "this grants you x% more melee physical damage with weapons"
this would be funny
40% phys as extra phys is very funny
In 1 this loops lol
or more phys dmg with axe and mace
It can
maybe sword and staff, depends on what you wanna do with it
Not in 2 but it can in 1
or just added fire dmg
ah, I must be thinking of 2 then
but yeah, they already have something designed to specifically benefit physical damage
Brutality Support
Claw, wolverine pog
which is one of the strongest damage supports in the game
in exchange for needing to be pure physical damage
but claw is dex/int, but I suppose
lmao on the day i swap to soulwrest i get the missing worm ring
xdd
it's unfortunate, but PoEs design kinda makes bloodmage effects not suited for shadow area
squyrming ring
at least we have life on tree
true
The best ring, rip worm pooper mercs
but yeah, honestly, while thematically it makes sense for life payoff things to sacrifice life, like, it easily comes to mind with stuff like Blood Sacrifice, etc, in practice it's kind of annoying that every lifestack payoff needs you to constantly drain your life
most of the ES payoff effects just scale off your ES and that's it
give us a big 2h mace that gets extra flat damage scaling with your stun threshhold or something
or a buff that gives you free flat in exchange for mildly lowering your health recovery rate
oh no, 30% slower health recovery rate
I think flat fire based on max life would work, fire casters need some help too though, but theyre less life focused
could work yeah
literally just fire eblade except it doesnt remove your weapon, it scales of life, and it adds fire, all at lower values
We got an axe that gives free flat this league
and works with like, axe, mace, staff
basically I just want this on a skill gem
if that axe is ephemeral edge, then I want an eblade version
honestly, some unique weapons that gain damage based on various life-based stats could be fun. Stun threshhold 2h mace, claw that scales off your current life leech (which is a percentage of max life), axe that scales with your health regen
rain of chaos farming for challenges go brrr
maybe, just for fun, something that scales with missing unreserved life
though that would probably just become Rathpith Dissolution fodder
Yea
so nvm
Ephemeral edge at home
man they really wanted to be conservative with that one
bruh moment
though I guess 8-12% flat is theoretically better than EE's 10-15% to maximum, since EE comes out to like 5-7.5% on average
Yea, life is just a bit harder to stack
yeah
Is it good enough to just use for the flat?
then again, hmm...
Or do you have to do some iblow zerker shenanigans
Idk, I saw it in a totem build actually
Maybe it's good enough for the other stats if you use the rage caster hat
And do like scorching ray totems
okay so Blood Sacrament builds build like 20k to 30k max life, but Dissolution does give a big boost to max life
rage on something like scorching ray totems would be like, impossible
ive seen people use it on AG of smithing along with rathpith and crown of eyes.
Totem mana cost is pretty steep
there's 30k max life RF chieftains out there
double rathpith apparently works if you take necromantic aegis
That's wild
But I do believe it
with 22k life and a 12% axe, that's 2,640 flat fire damage
That's pretty good
there's a Grey Wind Juggernaut out there rocking 45k max life lmao
but this seems to be just a pure PoB build
45k jeez
it's got Dissolution on it
spell critical strike chance does not apply to kb or kinetic fusillade right?
only spell damage
nein
then again, maybe not
correct
thanks
Not level 100 though
very interesting build, Rathpith for spell damage, Crown of Eyes to turn that into melee damage
Swords are DEX/STR but noone says anything about Eblade 
though I'm not particularly sure about the 5x Blood of the Karui alongside Dissolution lmao
then again, it's not actually, like, triggering Rathpith
it doesn't have any spells
i think he has flasks disabled with ascendancy
-170% rarity has to hurt surely
I just mean that with Dissolution, life flasks don't really matter
since you're not using real health
It is, though using it for Ignite is kind of insane since with two of them you get in the realm of +150% DoT multi
also mapping with disso and without blood shield seems like insanity
but yeah, as much as Dissolution gives the largest numbers, I gotta reject any Dissolution lifestack build
45k life, 3.4m dps 
Just get triple lucky block ez
yeah, that's the big issue
Yeah, zerker iblow seems pretty real
this build is rocking 45k life, getting 5,400 flat fire damage on every attack, and PoB is in fact calculating things correctly
Man i hope next patch has a ton of trans gems
and yet it's sub-4m dps
I want Reap of Soul Sacrifice or such
Fuck i should PoB Scales of Justice at some point
I think its shit but its cool
there's a few things that PoB isn't accounting for, but it's pretty minor
plus this build doesn't have any way to exert attacks anyways
this is probably just to see how much life he can get
nope, went back in time, its the actual build
I do not like Apostate + Dissolution
it's like the only way to lifestack
but I don't like the build
Apostate cool af tho
anyways, seems like the highest DPS variant is an Elementalist build running Foulborn Rathpith
and igniting with Sunder
these non-ignite variants have to have more damage, right?
there's no way all this work is for, like, 4-7m dps
We stack life for the love of the game
okay it's a bit better, since PoB isn't accounting for Rage
hmm, seems like, despite the Juggernaut at the first spot, most of these Dissolution builds are running 99% block Gladiator
and no blood barrier
and oh no
they have War of Attrition
any build taking War of Attrition is cooked
DO NOT SPEAK ILL OF WAR OF ATTRITION
Its all we had before Bloodlines and its all we'll have after Bloodlines
What will you have after 500 years
100% more damage
Are there any modern skills that benefit from proxy nesting
Or was that like, only Crucible league bullshit
man, incredibly sad though
that apparently somehow the best way to get lifestack payout for attacks
is to run the lifestack payout for spell damage and wear Crown of Eyes
Rathpit do be broken as fuck
It's probably the strongest unique in the game on numbers alone.
anyways, if you remove Dissolution builds from the pool
this guy knows what's up
Leap Slam of Groundbreaking gaming
easily my favorite attack skill
Hmmmmmm, i guess Minefield is Less Throwing Speed rather than Multiple Traps' Less Damage
And overall additional mines are easier to get
Feels like youd rapidly end up hitting trap cap though
without the giga weapon its still 60 m lol
ag chieftain huh
60m POB DPS with HH hat on a minion build looks good NGL
Lmao literally just taking chieftain res
Didn't have budget for POF sublime IG
anyone remember the price of ilv83 blueprint raw from map at the start of league? 7c or 10c?
i need that info for planing farming 3.28
are u planning to heist or just to sell bp?
i planing to get the strand map (memory's one). Then use infinite map + heist craft (5c) to farm and sell bp
i forgot when's the start, this was from tft
so 1st or 2nd week, good reference point?
<@&174997701513969665>
would u spend 9D to buy a lvl 4 enlighten support, or buy 10 lvl 1 support for 9D, level them and then alva them all?
tks alots, 8/11 is good enough.
i'm not a murican 👀
Leveling them takes way too long
we need time to farm and get map point too
Those work on non-exceptional woke gems
just found out the memory infinite map's cursed doesn't affect heist
Enlighten is an exceptional sleepge gem
i'm doing gold farm with alva, i could level them off slots
well the trick is to convert leveled up bricks from trade/brambleback leveled wokers in lab to facetors
Alva gold farm would be decent.
so i can save 2c for each strand map
then use facetor on exceptional 
Ah, facetors makes sense
yeah i knew bramblebacks were used for enlighten/empower somehow
200 - 400 flat is really bad stonks for a manastacker right
i just forgor how xdd
Or use the fucked up omen and die at 99 multiple times
What if Mind of The Council + Whispers of Infinity + The Scales of Justice + one of the archmage wand attacks
Or is this trying too hard
Oh I just read scales of justice, that's a crazy item
are you live in discord? every time i ask a question, i always found you 2 - 3 mins later lol 
IG it's more flat than archmage


