#1┃general
1 messages · Page 12 of 1
What do I need to do to level up my equipped Graft?
That’s how I level it?
for all intents and purposes, you cannot modify grafts
u can use implants for grafts
you need to find higher level wombgifts to spawn higher level grafts
Where do I find that
from other wombgifts, lavish ones
it wont "level" it
are you wanting to add more modifiers or get a better graft overall
Just thought I can level it up to increase its damage
that cannot be modified
you need to birth higher level grafts to increase that level
Is there anywhere I can get help with awakened poe trade?
Edit: I don't know where this post goes
ye, it cant gain xp to level up. using implants later you can gain modifiers that increases its level though. not worth it this early
@fickle glen
Thanks
what kind of help
I just want to know if there's a command like ctrl+alt+D that lets me just move my mose to the next item like if I did the control, ald, d, command
I dont' know where to fidn taht
mods
kai cenat pog
It just wants me to take out like 4 points and put them into int for RF? Im new to this its on poe 1 I don't think there's a respec option
Doing a witch leveling guide? On maxroll
oh right, its for using fire spells until you can use RF
No, it's a question for awakenedd poe trade commands
you can do just control D
i think thats what youre looking for?
hell yeah
i dont know if you can just keep the menu up and move your mouse
I use it for diablo 4 but just got a pc so I can finally play poe. Im using the poe builder too. Only issue is I need respec points lol and only have 2
none of the npcs have a respec option?
npc let's you respec with gold
i think bestel does
isn't it like tarkleigh or bestel
should have plenty
Yea I don't think this is the right place to ask this question
I didnt see one in act 1 I can look again
Yeah the respec should be a menu option with one of the NPCs in lioneyes
Okk
I'm asking for a question in awakened and you guys are just talking about only the base game. I'll try to find my answer somewhere else. Thanks for doing your best though 🙂
Found it! Thank youu
I really appreicate it
"if there is a command" there is no ingame command that does that
Yep
the answer to your question is no
So I'm just asking about something that's not in this server
im answering your question about awawkened poe trade
yall
I was doubting that there was a command/ability that did that but thats the answer I feared
instant buyout is merchant tab only, no?
the other option needs like the dude to join you
where did you find the answer no?
theres no line for instant buyout on trade site
Top right you can filter by instant buyout or in person trade
i guessed, all streamers ive watched have never used this kind of option, they go 1 by one
and ive never heard this thing being suggested even
I've never seen a way to do the price checking in a way that you're saying. Not saying it doesn't exist but if a better way of doing it did exist someone would have created it by now
is there anywhere i can simulate heart of flame from molten xoph graft
Unfortunately I don't think POB supports them or will any time soon, there're probably a few custom mods you can enter that might simulate the buff though
why is doryani's a challenge requirement and also 11d
😩
the mods cant be that good on it right
cause everyone wants to do it and no one has it
cause its like 10% droprate from delve boss lmao
the 50 delve players
making bank i suppose
are having a field day if they just organize who sells which first instead of fighting who sells first

10% isnt bad
finding the actual delve boss is the cancer part tbf
ahh isee
i never done much delve
i did a bit of it last league for challenge, never got into it
why is tender embrace(hardening uulgraft) not affected by runegraft of warp
while heart of flame(molten xophgraft) does
Is there currently a way to get an mtx by using a mirror?
Sort of
You can use comprehensive scouting reports to try and get it thru kirac. Idk how much those are going for now tho
A lot of uniques have 3d art. Some are legacy and very sought after. Buying alt art for example can be bought with mirrors and turned into cosmetics. But traditionally, mtx from the store can only be bought with cash
why comprehensive?
wouldnt you want to do singular for unique
OH OK THEN
first reroll??????
Doryani machi can only show up in comprehensive.
It is not part of singular pool of unique maps
Yeah you would think that singular would roll machinariun since it's unique. Idk why but it only rolls on comprehensive
Does spiritual aid perk increases my overall damage or just specific?
Nice luck, took me about 15 to get it, thankfully I had some left and didn't need to buy any. Much cheaper than buying the map outright
i believe spiritual aid is generic damage yes
Hi how much time left for kiracs vault?
There's still a bit under 2 months left in the league, plenty of time to get the vault pass done
If you need any help with specific maps you can most likely either ask in global 820 or 159, or even here in one of the help channels
Ty alot
you can also buy the vault pass after completing all 115/115 maps to make sure you dont waste your money
holy, congrats
Ty alot
Tbf, 115 maps isnt that hard to achieve unless theres like
maybe 1 day left or you dont have the time
Oh I see
Yeah ofc
pray you didnt just waste your entire life's luck on that
Poof
oof
shame lucky when dead leag
Doesn’t really matter if I just slam it in temple anyways
matters extra less when its dead league time either ways
I pulled a 6/20 multistrike from Cheater card today too
i realized awakened gem levels and quality dont really matter until ur build is like hundred of divs
like i bought a corrupted 9% awakened element attack gem for very cheap
and then the remaining divs i invested
was doing t16 8 mods wouldnt matter if it was 20% quality
hell cant evne tell the diff from non maxed level gems
most of them are just better %s
a few of them do just extra enough to be worth the price
The only thing you ever really want with awakened gems is the extra effect at level 5. Anything else is just PoB padding
its 5 supports tho, with 5 awakeneed supports that is a bit of a change
always open your chests exiles
#ad
can someone help me with a juicy boss
its triple ghosted and maven
idk what i was thinking
first death on 97
i was at like 97% too
i shouldve just scrapped it lakjsf;lkjef;l
Still need help to kill it?
I'll come see what my scuffed build can do
I'm in the middle of gambling belts 1k ancients at a time
What a little bitch boy not giving up the loot -_-
it's on a payment plan rn because some lucky guy got multiple good ones in a row
Someone sapped all the ancient luck, nothing well overspending just to roll 1 belt won't fix
100div gamble and all I saw was 5 ryslathas
finally bought it
Nice!
ty 😭
Uber maven gamble now, need to win back some dollarydoos
not sure why i never considered that u can maven chisel ravaged maps
idk how good it actually is but 
how much is a triple split atm
wha da helly
oh nvm i typed wrong beast im a 4head
uhm ggg still hadnt put the druid box to poe 1 yet right guys ?
Nope
u can't split them while annointed right
right, coz enchanted items cannot be split
true ty
The box still is on your account, just can't redeem on poe 1 yet. You can check on the website or in poe 2
Hey I'm playing Poe 1 for the first time, what class should I play
I have been playing Poe 2 since it came out
What seem fun to you, u could look at videos
Poe 1 is less about classes and more about skills
That you find interesting or like the look of
then you build around that
Well when I play Poe 2 I enjoy the build that have crazy map clear and cover my screen, is there something you recommend that would give me that feel
yes
we got a lot of that
way more than poe 2
Yes
Yeah almost everything in poe1 can scale to insane map clear. Even into the hundreds of projectiles
One of these impossible escapes better roll big because I'm coming up empty right now -_-
If you want zoom don't do RF tho, before someone recommends RF
What website would y'all recommend for build guides, I noticed mobalytics doesn't have a Poe 1 tab
check out maxroll's collection of league starters
they all have respective videos you can watch to see gameplay and pick whatever looks cool (except glacial cascade)
!guides
A short list of places to find builds for new players:
Maxroll.GG's leaguestarter buildguide section has high quality build guides
If you are more into video guides, a playlist by the youtuber Zizaran, he also has a bunch of other video guides for new players.
A collection of minion build guides created/ curated by GhazzyTV
You can also always find popular builds on the Builds section of Poe.ninja, but those aren't really guides, just snapshots of live player builds without any explanation for what makes them good or not good.
Ah okay thank you
Maxroll but before you start show us the build to know if it's bait
Moba definitely does https://mobalytics.gg/poe
This one looks cool
be prepared to get oneshotted
What do you mean 🙏🏾
the class deadeye, is known to be the most brittle and "oneshotted" class
just a heads up
Ahh I see
its a glass cannon class
Deadeye can do tons of damage and have plenty of screen wide clear but your only real defence is killing things before they kill you
p much yea glass cannon
you hit like a cannon, get stung by a mosquito and you are likely dead
a scrape from a random 1mm arrow and you die 
U could do some kind of wander if u want giga clear https://m.youtube.com/watch?v=FRap20bTnYY
Watch Me Live at ► https://www.twitch.tv/palsteron
#PathofExile #PoE #KeepersoftheFlame
Normal Block Version: https://maxroll.gg/poe/pob/i27we0a0
Svalin Version: https://maxroll.gg/poe/pob/r399r0ac
Final Snapshot w/ Svalin & Mageblood: https://maxroll.gg/poe/pob/k99ay0yu
Builds Document: https://docs.google.com/document/d/16yY7E4IPYNfmMnu5...
i really wouldn't recommend a wander build beyond anything else to a new player
Sure
esp one with involuntary SSF trade market
someone esplain me why silver and gold oils are like same price
What about this
NO
kboc needs tree and thats pretty much it
and hour of lab
Why not

i mean it still wands so complicated
but gearing is easy as fuck
and like single target is rly not an issue with kboc
its not a great build especially for a leaguestarter, also need to be in close range
Ah okay
i'd rather he play kboc than cyclone
unless its coc
This one?
yea thats kinda fine for new player
should be good
Cool looks like I'm doing reap, well I actually gotta let the game finish installing 🙏🏾
I'll be in keepers if the flame VC if anyone would like to watch my experience 🤞🏾
The one thing you might find hard to adjust to is the lack of wasd movement
I play on controller 😭
Poe 1 has even less overall controller support so that might be a little gross
Playing is fine but picking up items is horrific
interesting, according to PoB, I actually gain DPS by removing Awakened Deadly Ailments in my poison FRoSS build
since it does increase the damage per poison, but the 80% less hit damage is apparently more damage than the gain from poison
oh wait, that's entirely because of DoT cap, nvm
well, that's still sort of a damage increase up to DoT cap, at least
it's just that, yeah, at DoT cap either way, Deadly Ailments removes most of the hit portion while providing basically no increase to the DoT portion since it's already capped
what config are you on
ubers have 70% less damage reduction, for example
or if you're doing deli or toughness content, that's also damage reduction
'dot cap' is too vague without specifying conditions 😛
I mean, I was just on the default config, which defaults to non-uber Pinnacles, I just forgot that DoT cap existed and was wondering why a lot of my passive swaps and tests weren't particularly changing the Full DPS
lmao
ah
do remember thatll itll reduce the ramp time to dot cap for poison getting more dmg
what a tragic turn of events poe 2 failing and still getting patched while poe 1 gets thrown a bone and ignored after tragic fate
just play something else until feb/march 3.28 
xdd like breach league lasted more than a week
3.28's been the biggest failure since the past ~20 leagues ish i think
in terms of player retention
pic from some days ago
its even lower now
lemme get an updated one its honestly so fucking funny
ive been playing 10 years and ive never ever played a league for less than a week i dont think not even kalandra
this is past 20 leagues' data
look at how fucking far down that blue line is LOL
I mean, again, we're in a very different situation compared to those older leagues because PoE2 had a new league come out partway through this league
that's true
but with how bad this league was ngl i'm firmly of the opinion it would have still killed itself just fine 😂
and unsurprisingly a lot of players and content creators went to go play PoE2 instead of continuing to play PoE1 like they would previously have done
this league really isn't that bad
also the poe2 league is still kind of a disaster over there
irelevant no matter what came out on poe 2 if poe 1 league was good retention would be good
also leagues like kalandra and necropolis killed themselves pretty fine and there was no poe2 then
that too
like, is it the best league? No, but it's certainly not even close to the "worst league ever"
theres nothing to it
its like playing d3 season but even less so cause theres nothing fun to do for even a week
idk the crafting tree is pretty awful as a mechanic for how it devalues bases and currency items and speeds up burnout
and new breach isn't an upgrade over old breach as a whole
using retention stats to claim that this is the worst league ever is nonsensical, because we're very simply in a wildly different situation compared to previous leagues, it's like comparing apples to oranges, or I suppose apples to apples from 2000 years ago
.
you can have your gripes about the league, but let's not pretend this is literally the worst league ever
because it's distinctly not that
there have been some really bad leagues in the past
1 sec
its not the worst league ever but it certainly is just a filler thing with no real value whatsoever its a passing thought in between poo2 leagues
and again not even kalandra killed interest so fast
the only difference is that now there's PoE2, so the PoE content creators go play that for a bit instead of continuing to play PoE for the entire league duration
and their followers, who represent a very large portion of the playerbase, follow them
what does that have to do with anything??
its relevant because claiming this is the worst league ever by player retention, as i did, needs to be done in an even playing field
and if there's more reasons to quit 3.27 than any other league before it that im comparing it to
those have to be accounted for at least
bro poe is a very simple thing if the league is good people will grind it out and if theres new build stuff to do/use people will play endless hours of it.IF theres no content only boring slop put in there to say we put smth in its not dead nobody will play doesnt matter if there is poe2 or w/e else thats how poe has always been
Previously, a PoE content creator someone followed would probably continue to play the league for the full duration, doing new builds and events and such, creating interest for their followers to do the same, which drove a pretty significant portion of longer-term engagement. Nowadays, those same content creators are swapping over to making PoE2 videos when that league came out, and thus their fanbase follows them there.
Counterargument here retention before poe2 was also awful
i agree with what kodo said tho
mercenaries had great retention and we did have a poe2 league overlap it
and it still was good
yeah but you can see how before the PoE2 league launch it was low but within the vague middle of the pack
and then when the PoE2 league launched the trajectory suddenly dipped
like, that's pretty visible from the data
well its at the literal bottom before it launched
and was coasting around the bottom before then
irelevant maybe if they had a good build or smth but people played already and thought i want to do that build not many people played cause ziz or steelmage or ruetoo were playing instead they were playing and the streamers happened to make a good build or smth
no? Before the league launch it's pretty middle of the pack, it's that blue line
alot of casuals quit because tree made their gearing too easy they achieved what they wanted etc and then alot minmax players quit because theres fuckin nothing interesting to farm
you can see that it was doing better than Blight, Delirium, and Expedition
up until the PoE2 launch
i think the gearing made easy at the start wasnt the problem the problem was theres nothing new nothing to do or use said gear to beat nothing...
again, people keep trying to doomsay about this league being the worst league ever because of player retention numbers, but up until the PoE2 league launch it was fine, lower than the average but still doing fine
its literally empty
and then when PoE2 league launched a significant portion of players moved over there, which unsurprisingly caused numbers to dip significantly where they wouldn't have before
(poe2 launch for reference)
ah, that's the launch? I thought it was closer to 30-ish
i think its fairly relevant for the people who only play to like pinnacles or something and quit
This league was a turd
alright, that paints a slightly different picture, but still a similar one
Also im p sure your confusing some of the blue lines
and again player retention is just a metric what i can tell u for sure is me and my friends after playing poe for 10 years quit in a week more or less cause we couldnt find anything to do
thats coz of all the nerfs and yea that's true too
decent launch, okay first couple weeks, decent first 30 days, then a significant drop after the first month or so
and from what i can see a lot more people did the same
This league was just mediocre
then an even more significant drop after the PoE2 league launched
poe2 just helped make it worse
but this league didn't have any reason to push particularly hard lol
what're you gonna do pushing when there's the ceiling is lowered instead of being raised
was just whatever nobody cares anyway
but like, again, there have been some real stinkers of leagues in the past, let's not pretend like this is the worst league they've ever put out, people are just looking for reasons to be angry for some reason
no that was definitely part of the problem too
could it have been better? Yes, undeniably
skipping early gearing is an easy way to make people quit faster
coz they spend less time playing and they accomplish shit faster and it means less now byebye thx for playing sorta situation
especially for people who were going to quit earlier than later anyway
just accelerates the process
was this league basically just made with dev assets from PoE2? Also yes
Was there any other league that was this mediocre?
even that bad ones didnt give off a whatever feeling at the very least at the bad ones someone cared
it also hurts the long-term players coz well if good gear is dirt cheap bye loot value
it is one of the worst leagues they put out tho when you consider making a liked mechanic worse lol
bye bases, bye currency items
its been one of the worst leagues so far, they made a whole mechanic worse for no reason
people are just looking for reasons to be angry for some reason
"some" reason xd
not a hard guess brother
Personally I'm quite enjoying this league, because the thing I like PoE for is the complex building opportunities, and this league added a lot of those, in the form of Foulborns and Bloodline ascendancies
but I get why people have issues with it
IMHO reg breach and keepers should be merged
im just fucking praying it doesn't go core
Eh most bloodlines/foulborns are kinda mid with few exceptions
Perhaps remove Chayula
itll definitely go core
i mean they've been doing that since sanctum league
like please for the love of god just undo this whole league when 3.27 ends
i dont think anyone is really angry its just that slowly but surely theyve made us not care much
apathy is even worse than anger
(Interesting but mid)
an angry playerbase still cares what happens to the game
an apathetic playerbase has given up
ye exactly
Ye, you can build cool new stuff, but there's also not much of a challenge to run into with those new builds. People are playing autobombers smh.
doing the best currency making farms with autobombers xd
poe1 is somewhere between anger and apathy
and poe2 is starting to understand what anger looks like
closer to apathy i think
love having nothing worth sending multi mirror characters at
IMHO foulborns should be retained and the genesis tree should only be for uniques
tree is the first thing that needs to go
100% delete the useless tree
just drop loot in areas
^^^^^^
how hard is the concept of literally just dropping loot
the tree is the worst part of the mechanic even worse than the shit rework of breach
(tho that's a very close second)
poe 2 never had anything imo its just a failed attempt that needs years of work and listening that the 2 lead devs will not do prob
Honestly I think the atlas tree will make breach more bearable if they lock in a bit.
But that's it
Would argue for the defend breach part being worse
true
yeah, the tree is definitely not going core, by any means, it's very much a "league-specific crafting mechanic" similar to Necropolis
sure its close enough to be a tossup i reckon
it barely does something rn
Yee
that's why i think it won't go core yea
same reason necro didn't
they should just replace some of the dogshit uniques with their interesting foulborn counterparts
i think keeping all of them is way too much bloat
But what about foulborn unnatural instinct?
it also makes rog even more worthless
I think they should make it part of alva
lmaoooo
personally my biggest issue with the new Breach is just the fact that the Fortresses are way too large, and have grapsing chests hidden around that you're encouraged to go find despite the zone being enormous for some reason
and gwennen has been useless since forever
Toss your uniques at alva breach room to foulborn it
poor expedition folks
Would be neat
Breach defence is genuinely cringe
tujen is barely okay and that too only first few weeks
dannig same thing
rog low use early on
gwennen entirely useless
Unstable Breach is alright, though they should really make the unstable breach monsters run towards you from the edge like they do for the "defense" missions
Those only spawn in specific points of the fortress
the poe2 experience? honestly that makes a lot of sense
that they're basically demo-ing the orb in poe2 before adding it to poe1 permanently
just undo this entire fucking league, the nerfs included
and only cherry pick what goes back in
I mean it fits with the theme of alva from 1 as well
add back only the absolutely most useful things and just revert the game to pre-3.27 state honestly
Locus doryanis the ancient orb room
the biggest issue with the unstable breach is the enemies not actually approaching you, forcing you to find them, which is super awkward in some map layouts
(tho also fuck grabbing the chests such a large waste of time xd)
the biggest issue is that they made it more like blight when breach itself was fine
And you cannot do breach defence with flicker
the other dumb thing about unstable breaches is that you're forced to go back to the center at the end of the breach anyways
so what's the point of expanding out
i mean if you think about it it would be a great fucking reason to make one other temple room useful
right now temples have basically only 2 valuable rooms
Yup
it could add a third.
but then looking at how they handled breach...
do we really want them touching alva
the wave defense is, uh, alright I guess, a bit long-winded but it's just enemies running at you. Problem is, is there any actual point to there being a "defense" point instead of it just being another Unstable Breach?
to slow us down
^ slow u down
If you're not standing right on top of Ailith it's functionally just a "kill all enemies" anyways
like Unstable Breach but in waves
blight artificially slows u down with waves and spawn times and monster movement speed
they took all those lessons away from it

yea breach was honestly one of the few that didnt have some form of artificial slow
Fortress, like I said, is just too big. If it were way way smaller, with less waves, it'd probably be alright
not to mention you could slow down or speed it up as u like
with atlas tree
but the base mechanic is already fun
maybe my opinion is a bit different than the general community's because I never really did much Breach before anyways
it was always just a "oh hey here's some enemies I guess" mechanic
I did like the actual Breachstones though
legion has double killing abyss you need to follow blight is blight ritual has delayed spawns essence you need to click 3 times on each etc
those were fun, and engaging
it was, but the difficulty ceiling was high enough if you juiced ur maps to the limit that you legitimately could justify investing in a clear build to do breach
like, the ceiling was high
I personally hate the removal of breachstones
breach before had more interesting things to do than it does now sadly
more interesting bosses too
It was my main method of levelling till 84
removing breachstones feels like something jonathan might do looking at splinters in poe2 instead lol
Then, I'm going in the t16 basement
but yeah, the weirdest change with this Breach change is the removal of most of the endgame of it
Personally loved it for xp farming/cheapo mapping with its dirt cheap scarabs
kinda fun to just do 8 breaches at once all opened
and replacing it with, like, that one boss encounter? And Vruun? Does he count?
vroom vroom scooter
I still dunno what he does just dies too fast
I played a zhp build. He was only dangerous due to geforce now lag
grasping mails are also a meme now
thats honestly one of the good changes specifically for trade
For ssf it got worse
Targetting mods is so nice for isolating it
60 rings is just cringe even for trade
just make it 20 given bosses are so rare now
But getting a ton of breach rings makes me look like my pfp
then again just toss the whole league why even think of fixes
It was already 60 rings but now you can target the specific one lol
you could get shitload of rings per map/stone before yea
now you get 1 ring per x maps
Kids, this is why I never play ssf
Ye and youd need to do like 5-8 inventories to maybe get 1 of the good mods and itd be harder to isolate idk
I did it a good bit well sim farming in some leagues
I will probably do ssf boneshitter at some point
But magnate is a t2 unique, thus getting it is aids
t2 with tree is kinda nonissue tbh
more sometimes lol
for sure
like even t1s are reasonable this leg lol
isnt double fbl red nightmare kinda shit
i think jewels are rarer
it legitimately does not feel like they thought it out properly lol
i minimise foulborn chance on the tree
jewels are ok
1 per 20-25 ancients
got 2 usable red nightmares so far, just one bricked in temple
holy forbidden flame for your class
voices 
its liege
yooo just a few thousand eaters and you can ssf liege
liege is a good one, so getting it must be aids
what is to the left of the inspired learning
f/f aren't weighted are they
blue dream or firesong?
Foulborn immutable
they are against the secret ascendancy nodes
i see
secret ones are uber only anyways
oh firesong
but yeah, imo, the best way to "fix" the new breach mechanic would probably be to do sort of a hybrid between old and new breach. Keep the unstable breach mechanic where it opens and you kill enemies to keep opening it, but return the old 5 breach varieties and old breach mobs, and have the enemies actually run at you from the edge of the breach, while letting you open multiple breaches at once. Once stabilized, instead of Vruun, spawn the type-appropriate Breachlord, like how they occasionally appeared in old breaches.
Obviously the tree is out, and so are the wombgifts, so the rewards return to being old breach rings and splinters, though probably make them all drop at the end around you like how they do when you collapse an unstable breach now.
I'd honestly probably remove the in-map wave defense, but if it must remain I'd just make it a waves-based version of Unstable Breach where instead of fighting to keep the breach opening, it spawns a few larger and larger waves to run at you, culminating in either a bunch of rares or a breachlord, like the unstable breach.
Then, instead of in-map Fortress, maybe stick a smaller version of the "Fortress" tile at the end of a breachstone, where you can loot chests, get foulborn uniques, and fight a breachlord in an area at the end instead of the wave defense thing.
i also thought it was immutable at first but it looked weird
dbl foulborn firesong is giga good btw
in my later game builds, i always use forbidden jewels. I cannot imagine ssf-ing them
Just making it unstable only with scarabs its now good honestly
reasonable take 👍
just also balance the number of rings dropped (to pre-3.27 levels) otherwise grasping mails are made way fucking inaccessible
(and ofc give it ground loot over the tree shit)
Ye its one of the juicy chieftain ones
That would keep the most interesting parts of the new breach mechanic (killing enemies to keep opening the breach, letting it stabilize when fully opened) while also keeping the best part of the old breach mechanic (multiple breaches, multiple breachlords, cool breachstones)
/ele as well ofc
and can you imagine opening then stabilizing 5 overlapping breaches at once
my cws sure likes it yeah
sounds wild
btw is there any reasonable way to get dps on heraldstack brander or should i just suck up and focus tats again
tree node will be back once league ends
which nodes, ofc unknown
but nodes will be back
Ye just depends on if they nerf it or revert breach fully
herald effect
Pbrand ?
penis brand
Guessing you have the herald of the hive shit if so i think its kinda just gem levels/phys as extra where possible on pbrand lol
Without access to infinite herald effect tattoos
yeah, so far i got this planed: https://pobb.in/y1novNWK-c-C
you know what's terrifying though
70mil ramped feels a tad low to my sanctumy skill issues tho
while this Breach might not go core here, this is probably the version of Breach that's going to end up in PoE2
why is that terrifying
and as far as PoE2 mechanics go, this is probably actually a fast mechanic
they'll probably enjoy it lmao
Too fast for poe2 xddd
actually in PoE2 successfully defending the point would actually probably be a challenge, unless you're on one of those meta screen-clearing builds
being swarmed by that many enemies at once might genuinely be an issue
just more incentive to play meta 
poe "fk melee" two
yeah... the state of PoE2's meta is wild
melee somehow in a worse state there than even pre-melee-rework melee in PoE1
IDK if I will even play poe2
because they get all the downsides of being melee while being unable to actually build tanky enough to survive in melee
never say never
just say...few years
Looks about right for a mix of good mapper/st to me
apex match time brb
sanctum me instead
maybe get a better ring than death rush for bossing/sanctum though
the design philosophy in poe2:
first thing they design something => how to fk melee
I'll play PoE2 if/when they get enough interesting mechanics and such to actually make character building interesting
because as is the character building is super uninteresting to me
Oh right I won't have adrenaline for lycia
means never?
Lemme check warlord
can you target gem in grand heists or is it all rng now?
i intentionally avoided watching poe2 content
gem room ig
blueprint can only have gem rooms if it requires employee that can have gem rooms in his contract
prolly just crit multi essence ring angle
cannot remember which ones are that
good to know ty
cant think of anything super relevant on warlord?
Gem room drops tharthus gems like candy
the example I like to cite is when I tried playing Cold Damage Crossbow Monk, since I saw that there was an interesting cold damage crossbow skill and Monk is near some interesting cold damage nodes on the passive tree. So I acquired myself a crossbow with really high flat cold damage, geared up a monk, took all the cold damage nodes...
And it turns out I dealt less damage than a straight up full phys crossbow Mercenary using a fully phys meta crossbow, because the skill has 100% phys to cold conversion while still benefitting fully from all phys passives, making elemental gearing pointless
Fair enough warlord being lower than ess makes me dislike that personally
+being able to force cast speed with reforge caster on non influenced
But in ssf could see warlord just being cheaper
more that i already got it 😛
I mean, this exact thing is going to be true in POE1, no?
turns out there's a way they want you to play the game, using the specific weapons on the specific classes those weapons are designed for, and using the skills alongside the specific passives those classes are designed to take, in the specific skill synergies the skills are designed to use, using the specific passives pre-designed for those skills. And any variation from that is just strictly worse
lol thats also fair
outside of like... ice bite stuff
yeah just 10% dps lost compared to adrenaline, decent enough
No? If you wanted to play Frost Blades, for example, you'd pick up a high flat cold weapon. You're rewarded for actually specializing into things, so if you're doing a cold damage build, you'd build cold damage things. In PoE2, the various elemental crossbow skills just all have 100% conversion from phys into whatever element they're dealing, and scale very poorly in their actual damage element, so they're designed for you to just take a physical crossbow and use the skills.
frost blades goes tri ele
what frost blades build plays flat cold outside of like.... white wind leaguestart? It's tri-ele
I mean you would get more damage going tri ele until late game where hatred/phys as extra scaling beats it
the frost blades builds this league, which grab a very high cold damage weapon and then get the other elements through conversion like Heatshiver
very rarely is pure 1 damage type correct for attacks(outside of phys)
though still, the point is that it's an elemental weapon
Does it have flat damage rings
most likely
oh yea, it's ice bite stuff
but not shako ice bite
yeah, but it's actually pretty ass
the weapon? or the craft
but you can't go paradoxica I wager
but i also think tri ele is gonna have more damage without shako?
isn't endgame frostblades claw
The intent in PoE2, I guess, is to make it easy for players to pick up a default phys crossbow and be able to use any crossbow skill without having to worry about specific elements, but the result of this is that there's almost no room for interesting builds, because when the default version of the weapon is optimal for every single skill that weapon uses, what's the point in experimenting or alternatives or anything?
frenzy stacking claw build?
yea, that's what I'm looking at
It makes sense for the life on hit tbh
IG it's not that different from like... zenith swords having flat
nightblade is more likely
yea one shot and ur at full hp again
esp when katabasis wasn't nerfed
shotgun entire packs half a screen away
'melee' build 
nightblade is mid kinda just good for the move speed lmao
was the most expected nerf ever but ofc they went overboard and killed it entirely instead
but I do think it's dishonest to call a build like this a build that uses a mono-elemental weapon. It uses a weapon designed to amplify the global flat it gets from frenzy stacking.
I love my 2 screen melee characters
it's like terraria melee
and well, it has a spare prefix
nightblade is literally just a hybrid of inc crit strikes and inc crit dmg with free elusive on the side
It'd be like trying to build zenith with a chaos sword without replica alberons
you will just do less damage than an actually good sword
but yeah, I saw a PoE2 video recently talking about melee being difficult in PoE2, and people in the comments going "it's the same in PoE1, the only good melee is just ranged anyways", and like, maybe that was true like a year or two ago, but honestly true strike-based melee is pretty good these days. It's never going to be optimal, due to having relatively low clear compared to some skill capable of blowing up the entire screen instantly, but they're pretty good, and honestly some of the easiest skills to scale damage on, allowing for much more investment into defenses or something
Ye and the average of it tends to be worse than another support (tho idk the exception for that on assassin)
'melee' has been aight since 3.25
u would be surprised how many builds wish they could fit nightblade
like we have legitimate melee things we just get to have fun with them and scale to funny levels
they don't get the scaling
so their 'melee' sucks
If you're only looking at the top, like, 5 skills, yeah strike-based melee is probably not going to be in there
its identical multi to crit dmg support
but that's mostly because the top 5 skills are generally going to be primarily based around clearspeed rather than DPS
I mean, hit mamba is is the highest DPS non-zhp setup this league.
but also flat crit
since accu stack dual wields
ms is very melee it has basically fuckall clear
wait i wanna see smth
yeah, strike melee is great for giving you super high DPS for cheap, or super high DPS for expensive
it's why they're great for tank builds, because of how low the investment into damage needs to be to hit reasonable Ubers DPS numbers
P sure its 2h eblade inquis zenith technically just people dont play that since it feels ass
yea that may be true tbh
But its raw damage is higher with comparable tankiness
zenith annoys me for dps comparisons
I meaan it tends to be the 7th or 8th support similar to crit damage people just use it for elusive
zenith my beloved
My 2 link vigilant strike has overflowing tooltip on acc stacker lmao
Its so funny how well atk speed overflows that
doesn't vigilant have like 500% added dmg effectiveness
yeah but
and requires endu charges
Thats vaal reave
sorry why are u going crit with 30% crit chance
i disagree if we talk summoner poe 1 is easiest , then is diablo 4 , then is poe 2
Ye i just use it for fortify tho so its only linked to fort support for extra duration lol so funny it overflows
im in hideout with no jolts pcharges elusive or tincture
assassins mark
or ass mark
assassins mark very much does not cap crit from there but ok
itll have like 50-60 crit against bosses im sure
maybe the elusive too
so crits still good
but using crit tincture is criminal
oh yeah, side note, what are these nerfs people are complaining about? I haven't really felt any nerfs yet, is it just to the T17 mods?
I have 5mil default attack tooltip in hideout
scarabs
jolts are 60% inc, pcharges are 300% inc, tincture is 200% inc, elusive is 1% base
and ass mark is 1% base
they halved map mod effect and the most potent way to get quant etc has been effectively bricked bc t17 mods no longer have more quant than 16 mods
most of the fun endgame strats in mercs are gone, and explicit effect is worse, and scarabs are lesser than ever.
hmm i dont remember what mine was but it was atleast 6 digit too for that
and i did auto attack some ubers to death for fun
so u kinda have no pack size if u get scarab quant, no rarity if u get quant etc, u kinda get to pick one bit of ur map to actually have
when rolling
and it feels bad
Lower map mod effect+risk nerf+t17 mods giving less map stuff
just boredom on minmaxed builds
I mean, honestly I don't mind some T17 nerfs, I didn't like how all the endgame strats were just T17 for almost everything because the T17 layouts suck ass
have done it on armour stackers too
but most of them weren't, they were on 16.5
In Poe2 how many bosses have ground degen, homing tornados, aoe slam that only hit melee and persistent aoe cc that fks melee? Not even talking mob mods
t17 is very rarely better than getting to choose ur map layout
iirc its 13
Boss do a slam, wait that's not it, the slam leaves chaos DoT ground. Lol melee
6 digits 😳
thats with doryanis but its my old pob before some upgrades
hm ok trarthus gems arent guaranteed in gem rooms, kinda thought its 1 per room or so
how much less without
Imo they waited too much to nerf t17
https://poe.ninja/poe1/builds/keepers/character/Nacasatú-2245/NacaMarauderKeepers cant check my autoattack in pob rn since in bed but it do be a good bit lol
i feel like t17 balancing would have been fine if instead of designing the mods to either brick half the builds in the game or be incredibly infuriating, they made them difficult instead
they made them difficult instead
thats what they tried to do when they nerfed map effect
turns out nobody likes that
What about clusters of 32 highly volatile barrels?
Tedious and unfair = difficulty 
I mean, T17 mods are the only mods in the game with actual counterplay
its fine to have mods that brick builds
bigger issue is how mandatory t17s are for uber bosses gatekeeping
but that doesnt actually add difficulty, it just makes ppl less likely to run them
back 2 basics barrels my beloved
that is in fact most mods in this game
including t16 mods
ig so
We should get some of the Valdos mods. Maybe add an orb or something that, when used on a map, upgrades it to be able to roll Valdos mods.
Highly volatile barrels were aids? I didn't play back then
that's the whole game
ig so
Action speed mod counter play is to play trickster or jugg
bro this is hilarious
doesn't even have to be that
you can outright ignore that mod if u play a slower bigger hitting skill too
or u can use a unique or something
channeling build too
Big if
but having better mods for dmg and survivability etc instead of half the mods just setting ur act speed to 0 is way better
nah this foulborn 100% getting destroyed next league
or run it with any of the ways to get around it
it's a weird complaint to make about T17 mods, since T16 mods brick way harder than most things T17s do
like idk t17s are rewarding enough even if u spend 50c a map to roll them
and t17 maps ironically are less brick yea lol
if any stay
The initial discussion is about counterplay but yeah not all builds can run all mods
I personally hate unstable tentacle fiends
sure
that's also (imo) how it should be
Or volatile cores
the thing is the bricking isnt rlly the issue, the issue is u can run all of them and basically every t17 mod is designed to piss you off
i hate many of the mods too
i will still run them if i want to/can
The difference is pretty much all t16 mods have a swap you can do to play around them but if your like a mine build you kikda cant play around the -mines thrown
yea, they tried to add real gameplay to poe1 mapping
some of them are just there for trolling tho yes like volatile cores before the nerf or the 'deal no damage for 3 seconds every 10 seconds'
does -mines thrown matter?
that deal no damage mod is just mentally challenged
I also hate goatmen
IG if you aren't on minefield
tbh I think the issue is less there being some mods that some builds can't run, and more there being many mods that only very specific builds can run
otherwise it's just like 40% less DPS, no?
the deal no damage mod and the eater orbs is stupid
only very specific builds can run
this is not true though
those mods just feel extremely anti fun by nature compared to just additional difficulty
it does if your doing mod effect albeit less so now with reduced mod effect scaling
most builds can run most mods if you invest enough or build to counter them
but yes only some builds can run all mods
but that's fine tbh
Unstable Tentacle Fiends are truly awful
bc if ur build deals with the deal no dmg mod u get instakilled by eater orbs
AKA elder blast
im not gonna even try to defend the deal no damage mod
that one is just aids
and if u build for eater orbs u never deal any dmg
play molten strike servers pauses for 5 seconds during deal no damage mod cos you lag it and now you die to eater orbs
that explode?
the stupid ones that eat you
I just dislike tediousness being equated to difficulty, to top it off the disparity on builds that can do them all Vs those that can't do a few mods and the fact they make it extra rewarding so in an economic sense u gotta take the dick
drowning orbs?
you can build around the no damage mod at least with like temporal rift or whatever
but also eater orbs you just want action speed immune
those
i dont think u even build around those tho either ur immune to them or ur not and just pay attention
the faster ur debuff expire rate is the less time it takes to get killed by an eater orb
What about unstable tentacle fiends?
the amount of things that just punish you for relaxing a bit is annoying
nah that's fixed now
or just loot
is it?
i wish we'd just get uber frags from normal bosses
Elemental and Phys reflect have been in the game for a long time, but each respectively would only brick less than half of all builds, and there's pretty easy ways to build around those things, but that's also because they're longstanding parts of the game so more and more solutions to reflect have been added over time, making gearing against them viable and diverse, instead of just "pick this one thing that solves that issue"
like give normal bosses some love ugh
Yea same tho i will admit its less impactful now to be able to run all mods with risk not being as good
unstable tentacle fiends should definitely explode offscreen
even 50% chance of 1 frag is more than enough to remove the outright dependance on t17
it's wild that you have to afk near them
the fact that they wait at current progress is kinda dumb
No damage and fiends are the mods that I hate the most
reflect is also just a 3-5 passive swap and panth swap to mitigate 90+% of the time
but yeah, I think part of the issue with something like the action speed mod is just that, until this league, there were just very few ways to build around it, and those few ways were ascendancy specific
if its aboutta explode and i movement skill offscreen and it insta explodes is stupid
And volatile cores
Volatiles got nerfed this league
Balance of terror is always an option
They arent nearly as bad now
volatiles were bigly nerfed
v tankable
this league did add at least a couple new ways to deal with action speed, at least
volatile cores arent that bad anyways
they used to be
though granted one of them is a foulborn unique
now they're not
so who knows if that'll be sticking around
u just changed ur build to one that does more dmg per hit and hits less often
they still 1 tap me, volatile cores have never been bad if u have any movement speed
thats an ignite/bleed/slam/duration skill mod
movement speed almost doesn't matter for them its more about what faust said, there's zero chill
if u stop u die unless u also move immediately after
Also this is entirely because the server pauses stuff around 2.5-3 screens away for performance reasons
u just run and then turn around and all the ones following u blow themselves up
they just make the game annoying to play and thats why i dislike 16.5 and 17
I didn't do alva last league because I was frightened by the idea of rolling fiends via risk scarab
yea but that just meant u could not tank it at all
at least now kind tankable
when are we getting the next poe1 league ?
its not harder its just more balls to juggle at the same time
Way too costly to simulate the whole map constantly just causes issues with unstable fiends lmao
feb/march
if we're lucky
Got it , thanks
im pretty sure thats the definition of difficulty sir
end of feb is 4 months
no its not
i have a lotta experience w nemesis t17 on 0 ehp builds, volatiles arent bad as long as ur aware theyre on the map, if u keep moving theres not rlly any actual threat
juggling 10 balls is harder than juggling 4
i mean thats literally this entire game tho
if i gave you 100 first grader math problems to solve while shooting balls at you and burnt your feet
that isnt difficult
thats not juggling?
its just a lot of shit
I mean, the entire issue being talked about here is the fact that many T17 mods require you to very significantly change your build, often to the point of basically playing a different build, compared to the most problematic T16 mods which usually just require a very minor swap of pantheon and mastery or something
i agree they can be ignored if u play properly but its still nice to be able to at least tank them if necessary
volatiles are ignorable if u see them on the map mods before u start the map, tentacle fiends literally cover half the map at a time and overlap perfectly so u cant stand in safe area 
same with the elder slam
you can ignore those too if u play carefully or take your time or you can just tank them with enough investment
options are good
more options always good

my largest problem honestly with tentacle fiends is that their phys damage
So any phys as extra they just fuck you up
oh thats why my pf could tank them
i feel like the game lets u get away with 20k phys max hit for basically everything other than those tbh
now bring back some map effect ggg
i want my triple phys as extra t17s again
700% phys as ele
1000% phys as extra from 1 b2b mod
Monsters in area gain 368% of physical damage as extra damage of a random element
balling
sirus meteor
exarch meteor (altar mod and t17 mod)
shaper slam
minotaur slam
rogue exiles pre-nerf i think?
what other bigly phys hits are there
wtf am i rich chat
I think so?
most of the game hasnt got enough phys generally to worry past 20k max hit tho
maybe if you can sell it i suppose?
tentacle fiends and theee regular elder explosion after you kill it is IIRC phys
oh right those
(i dont know exactly how much though)
but anyways, on the topic of mods that you can build around, one issue I think is that there's a few different kinds of difficulty being discussed here, and a few different goals with regards to the mods.
If you believe that PoE is a game about build challenges, where the fun comes from designing and building a build that can react to every challenge it comes across, and has answers for everything, then having a lot of mods that you have to build around is a good thing, because that makes the build design challenge more complex. That is, unless there's only one solution to the problem, in which case it makes it less complex and more homogenous.
On the other hand, if you believe that PoE is a game about running fast and seeing mobs blow up, then having those mods is a bad thing, because they act as a barrier to running fast and seeing mobs blow up. That is, unless the fun comes from overcoming the challenges needed to run fast and blow things up, in which case it's a good thing for presenting a challenge to be overcome before you can run fast and blow things up.
On the other other hand, if you believe that PoE is a game about taking on really difficult juiced maps and making lots of money, then having those mods is probably a good thing? Unless they're not actually difficult, but tedious, and don't so much test your skill as make you wait?
i agree theres other ways to get 1 tapped like that but after about 16k max hit i stop caring
ah so its the same convo we've had here 1000 times
im just gonna leave my 2 cents and go back to playing lmao
i enjoy t17s as they are, rolling them is a chaos sink and selling them/buying others should be encouraged in a game built around a multiplayer economy
I find there is very few actually build disabling mods and its not hard to swap the ones that are, most of the mods are just "look at ur screen and play more carefully"
which i feel like should be a requirement when doing the most rewarding tier of content in the game, if u want to brain off zoom and relax go back to t16s
ik most of u disagree with that tho so 
MR PRESIDENT
The only build I can think of that uses that is early to mid game brand recaller
GET DOWN
this is pretty much my entire take, i agree with this entirely
i just wish uber frags weren't gatekept by t17
I just got used to volatiles with nemeses just to experience volatiles with blight
I think one issue with PoE is that it is, to different people, all three of those things, possibly at once.
Kinda ass it's impossible to get decent scarb quant on t16.5 without volatiles
yeah volatiles are completely fine until i have 4 fps
most of my t17 problems were solved when t16.5 got introduced - layouts, more diverse mods, and supply
just make ubers available elsewhere ugh as an alternative
And running away from 30 during lagged out blight...
i just make my builds tank the volatiles unless its pen and -max
so much easier this league thankfully
yeah blight is the only time that volatile cores are actually difficult
fuck trying to dodge those at 10 fps
that's especially when u try to tank it and then when u die u complain to people that the game's broken and its not a reading issue 
-# definitely not speaking from personal experience no sir

Like tanking 2-3 isn't issue
I'm a bit angry Mark acknowledged they were gonna look at T17 mods then added the same mods to t16.5 anyway
Issue is fuck it's never Just 2-3
my builds either cant tank a white mob or they facetank ubers
Personally I see PoE as a game about builds and figuring out build designs, which means I don't mind T17 mods being highly specific as long as there's diverse and interesting ways to build around them. My problem is when there's only one way to build around it, or those methods are only available to very very specific builds, because that's extremely limiting.
there is no in between
baseg
My problem is when there's only one way to build around it, or those methods are only available to very very specific builds, because that's extremely limiting.
this just slowly improves with time tho
that much at least we can be sure of
eventually options do get added
yea, just need a bit of power creep and it'll be fine
i also do not build chance based mitigation on the ones that die to white mobs
this league being a good example honestly
yeah, which is why I didn't like release T17s but I don't mind them as much now
Every build now gets action speed immune
i literally just say fuck it we ball and hope nothing hits me
lol
im not even ailment immune rn
yea mines setup to an extent it has to be explicitly -max pen volatiles to die or -max pen and unstable fiends with phys as extra
all this talk just makes me want to play some poe can we speed up the new league somehow already
Otherwise virtually immortal in mapping tanks ghosted feared and maven brain
They are busy fixing poo2
my max hits are literally 7k 18k 18k 18k and 12k rn, i do not have block, i do not have evade, i do not have phys taken as or suppress or dodge
but yeah, we're running an interesting sort of power creep spiral here, where the endgame content gets more problems, and we have to find more solutions to deal with those problems, but then once we have the ability to deal with all those problems then they have to introduce a new tier with more problems, and then we need to fit in even more solutions, and so on and so on
Idk how to even think about ailment immunity on that build tho. Even stormshroud is kinda ass to fit in if you don't want to compromise boots or if you don't go for Both abyssal socket boots and gloves
which build
mine
Heralds
what build*
can we peek at ur pob
Ye they did literally state the reason they added petrify statues action speed per skill use damage every Tuesday etc is to slow us down in a way annoying to mitigate
https://poe.ninja/poe1/profile/SansShoto_-1609/character/SansShotoFlammen
would be using a progen if i could be bothered to play
Explore economy and build overviews for the action role-playing game Path of Exile.
and then slowly we are powercreeping to mitigate that on every build with runegraft of the warp or uh aul
clearly we need to add a bunch of sources of "Your damage cannot be prevented"
to the game
add it as scion buff
not even like an ascend node just she gets that natively
:3
we do not talk about my bandit choice
fishing rod 
nah alira is valid
all bandits are now valid
alira is goated as fuck
45% res for one passive kinda good
heist runners everywhere cry out in pain






