#2┃build-planning
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For someone who never played monk but want to go martial artist, what kind of build/guide will u rec to test /to get use to campign and monk before 0.5?
someone can help me with grenades tactician?
What was the bug?
did this ms penalty feel pretty bad or not much of a QoL?
Im gonna use painter`s servent + trinity + explosive grenades but dont know how I will be able to deal light and cold damage to proc 100% from trinity
for banner focused builds it was horrible yes
its a big change for them
also for defiance banner of course
as it gives ms and you use it for traveling sometimes
does anyknow if the raven skill stacks if you for example cast it + time snap + cast it again?
Apparently deep cuts 2 doesnt work correctly with it
that didnt apply to any spell actually
I am not sure about lightning arrow anymore...twister is great and you can have your elemental ground as invoker easily though
Does frostbomb add its exposure to whispering ice? So do you get 110 exposure
mana flare is a support gem
that triggers a spell
If i'm using eternal youth and have some life cost, will it permanently reset life recharge ?
It was flagged as a bug by ggg before 0.5 so idk what to tell you
im just saying thats not a mana flare specific bug, its for all spells
ooooh
can totems proc life remnants?
Build knowers - what is the point of using damage conversions in poe? I understand that it allows to use different types of scalers (aka if you turn most of the physical damage to lightning, now you can use lightning scalers).
But generally speaking, doesn't conversion is just a thing that takes up a slot (at least in theory) and is less effective than using up every single slot of passives/gems/item mods for the original type to scale it the most?
In other words, conversion is just for allowing more interactions and scaling, it doesn't inherently give any advantage besides that, right?
There are some benefits for some of the conversions.
For example people do Blackflame (either ring or a keystone) because it's easier to have lower chaos rez on enemies than fire rez.
But other than that yeah, no inherent benefits.
I see, thanks! This is my first time attempting to build a character on my own. Will be playing a monk league start (never played a monk before), and I want to start understanding how the builds function, how various skills work and how to scale things into the late game 😄
So I'm trying to crack things down one step at a time
its pretty much all about the resistances and ailment the different types do
Could you elaborate on this a little bit, please? I know that there are different ailments, but what does that effectively mean in relation to conversions?
just pick up a spear in lvl 2-3 and go twister build?
if you want to have big ignites, its best to convert your damage to fire, cause then all your dmg goes into that, if you want to freeze enemies fast, its best to convert your damage into cold to deal more freeze buildup etc
Well say you have a skill that does mostly fire damage and have other skills in your kit that synergize with freezing (e.g. herald of ice), then converting to ice make it so the skill inflict freeze rather than ignite
the ailments (other than shock for lightning) scale from the size of the hit
I just use bow with lightning arrow/rod until i level up enough to go hollow palm at like lvl 25
watch theguythatdies on youtube, his twister campaign
he started from amazon side of the perk tree tho
how would i go from monk side? just down?
sure
should be similar, just path to attack speed with one weapon set and attack/elemental damage on the other
just just put "increased elemental/attack damage" into the search bar and path towards those clusters
Oooooh, I think I see what you mean, guys.
So for example if I pick "Storm wave" skill, it's basis is lightning damage and scaling through lightning + shock. So if I would have something that explodes, like an ice thing that leaves crystals that explode after time, to make the main skill (in this case Storm wave) to scale the most, I'd ideally want to convert those icy exploding things to then build up shock easier? At least in terms of the idea
which totems was it that required charges to be summoned? all of them or some specific ones?
ancestreal and spell totem
There aren't many of them, only Ancestral warriors and spell totems required charges in order to place them.
okay, thanks
But people wanted to play spell totems without charges, so GGG decided that now they can cost spirit instead.
this doesnt apply to shockwave totem right? only "Ballista" totems?
ancestreal bond was a bit weird previously, because it costet both charges and spirit and didnt even help you get much more limit than the base limit that those had
yes, only ballistas
does tacticians ascendancy node apply to totems or only damage that tactician apply themselves?
Well it kinda stayed the same while GGG added much more totem limit buffs.
totems inherint your offensive stats, that counts for that
nice, thanks
well for ancestreal warriors it is actually a limit nerf
but for spell totems its effectively the same limit
just needing spirit investment
i think i found an error in the PoE2 wiki, in one of the skill pages it says it was artillery ballista that got renamed to siege ballista and in the other it says it was the ripwire ballista that got renamed
can you link that page? imma go look at it
Basically, ripwire is now artillery and former artillery is siege.
its at the bottom where it lists changes, the "version history"
https://www.poe2wiki.net/wiki/Artillery_Ballista
https://www.poe2wiki.net/wiki/Siege_Ballista
Artillery Ballista is a crossbow skill that summons a ballista totem that attacks with bolt projectiles that applies Maim and Pinned.
Siege Ballista crossbow skill that summons a ballista totem that attacks by launching bolts in the air that land to create fire explosions on impact.
They both got renamed.
ooh
i see
btw, does "loads an additional bolt" from crossbow, supports or passives transfer to the ballista too?
they dont load any bolts
There any particular reason why I wouldn't go Martial artist Wyvern?
and dont realod
I feel like it should be alright
uhh no real skill to use in hollow form i guess
Wasn't planning on doing the hollow form stuff. Combo stuff, gloves, mountain thing
that works
okay, good to know
In that case it works if you avoid dragon breath.
since the skill description mentioned bolts i had to ask
what causes dragon breath to not work
Rage sustain IG.
Could just do eternal rage worst case, but yeah I can see that being a bit annoying
All of it on the opposite side of passive tree from you.
All you would have is the maji talisman, and maybe an annoint
Eternal rage doesn't solve the problem that you cannot gain rage while doing dragon breath.
Am i genting baited bye ice shot deadye ?
ice shot deadeye will be fine wdym
fair enough
It's allright. Just make sure you know how to craft your bow if you get hit by streamer tax.
Other than the obvious stuff that doesn't work with talisman, are you planning to travel to top left tree or try to just use generic elemental/attack/projectile nodes around monk?
you just go crit
Would just go crit
shapeshift notables are good but yeah that makes sense
talismans have very big base crit and monk has the best spot for scaling crit
I think wyvern and spear both make the most sense for non-qs/punch martial artist
there's probably a crazy boss melting tanky wyvern build in there somewhere
i think maces are better than wyvern there ngl
just for hollow form?
slapping sunder into hollow form and bypassing its base attack speed is pretty juicy
or rolling slam
I could never get into generals cry in poe1 but it should work
concerns about clear but I'm sure there are ways around it
yea, its called herald chaining
and its not bee nerfed
the glove slot alone actually enables it already, since it gives you both gain as extra phys and cold
I'm sure we will see mace monk arbiter 1 shots
powercreep has gone to the moon and the pinnacles dont seem any weaker tbh
or tankier
we will see a lot of oneshots
Guys, what are the ways to chain multiple skills? As an example- there are some twister builds that basically when you spin, you start shooting air wave looking things in random directions, arc looking zaps in various directions and so on.
It looks like they are triggered in various ways. Are these proc'ed on stuff like "cast on" stuff?
can you show an example
Fgkorbyn21 just did some maps with his build
But it looks like it's a separate build some am not sure
The air waves could be charged blade from the QS tree. That shoots blue waves out wherever you attack. Staggering palm with QS makes dust looking projectiles shoot out with each attack. Stuff like that
Not sure which specific thing you are talking about though
Yeah, so I was wondering how one singular skill (you click one button) can basically end up casting multiple things
It was just as an example
thats a quarterstaff build
Like this type of thing?
did you read that build guide?
well there is many different things, could be a skill interaction, cast on, a buff, heralds etc
he goes into using heralds and cast on crit in detail
so its hard to narrow it down without seeing it
Yeah, the grey/dusty waves shooting out
read the guide you posted and learn about various triggered skills. he's also just using a lot of skills
not one thing over and over
I assume here you click one skill right? And then as a result, multiple things happen
Either the exploding thing or the whirlwind/hurricane looking thing
anyone here that has played with ballista totems before? how quick totem placement time do you really need? do i need all of it? or can i stop at a certain time?
thats staggering palm buff
Some skills in a weapon set are specifically for buffing up other skills. In this case I'm using a skill called Charged blade which, using power charges, makes your weapon shoot out those blue beams with each attack for a set amount of time. The wind stuff coming out of my attack is from staggering palm, another QS skill. When I stun an enemy it makes all attacks shoot that projectile
Basic mechanic then, meta skills trigger spells. Heralds trigger elemental effects. There are buffs happening which add effects to other skills. There's a reapers invocation instant casting spells when enough energy is gained from kills
Daaamn 😄 That will be a lot of stuff for me to figure out
I'm starting simple, but seeing all these crazy builds
that do seemingly a bunch of things in a very short amount of time
It's crazy
quarterstaff invoker with triggers is maybe the flashiest build
so do you guys have any good build makers to suggest me? I will try to wing an MA my self, but wanted a decent enough leveling build for monk, or i'll just go Wolfonk until I think MA would be viable lol
outside of cast on crit comet just raining meteors maybe
Most of these mechanics are shown to you in those skill videos. If there's any dual interactions going on it'll show you that interaction
Can i use 2 blasbhemy gems at the same time?
just do twisters, crossbows, or shapeshift until ice strike
Wolfonk it is
In this case, which videos you're referring to?
In the game, each skill has a video that can play in game that gives you some info about the skill. Alot of those videos go into scenarios where the skill interacts with another skill in some way
That's where I learned about the charged blade interaction with my other QS skills
Is there such a thing as a stronger and weaker spell or generally speaking, if you'd make all skills from lvl 20 gems, they'd be on a similar damage output level? and the only thing that would essentially matter is how well something scales (or what's possible)
In other words- are some skills meant to be sort of early game if that makes sense?
Or in theory, you can take any skill and build them up to be end game strong
they vary wildly
Can i use 2 blasbhemy gems at the same time?
ohhh, ok. Are there like telling signs based on which you could tell if the skill is meant to be played end game and scaled well?
Maybe there are stats, numbers or something in the skill's tooltip that indicates that it does not scale well?
Yeah it's very varied. And some skills have inherent abilities. For example with my crossbow Merc right now, rapid shot builds up heat while it's being used, that heat is than used by Explosive Grenade to make each grenade far more powerful. So, rapid shot is a weak fast firing attack but its the only thing that builds heat. So I found a use for rapid shot as a utility skill that electrocutes and pins enemies while building heat. Once I get enough heat I launch grenades that are 50% more powerful so they 3 shot campaign bosses in act 1 and 2 lol.
So, on its face rapid shot is a crappy skill that does little damage. On the other hand it enables another skill to be even better. So naturally I use them together.
I then mixed in black powder blitz, a skill that lets you flip around the screen on rocket boots but you cant sprint or dodge roll anymore. BUT, it detonates grenades where you take off. So I was like hey that actually sounds fun. Then I realized wait that means I can launch grenades and immediately jump ( dodge roll ) and it would be basically an auto detonator. That ended up being great tech. Rapid fire for heat building, electrocuting and pinning enemies, then throw out heated grenades that I can flip around to blow up right on bosses.
If you want to get a feel for absolute min maxed endgame performance, go to poe ninja, set it to poe 2, and sort builds by dps. You can filter by ascendancy, spell, weapon type, whatever you want
but you're not just going to be able to eyeball it as a new player
the mechanics that make some builds over perform vs others are not usually visible in the skill tooltip
This is me just showing how varied the gameplay can be. And various gameplay elements affect the damage of skills so it's hard to really answer the " best early skill " type question.
Every skill does have a base damage though yeah.
Holy damn! That looks hella nice to discover and build
Yeah, precisely this- I have no good base understanding of the game and why builds work so seeing what other people do don't really tell me much. I was a build following andy, and this time I actually want to give it a try myself
You just gotta wing it!
That's fair! Yeah, I was just wondering if there are skills that are dedicated for late game, for example, and some that are late game due to, say, how they scale or how their base dmg is and you maybe could tell that by going to the skill's tooltip
pick a skill, build it up, get as far as you can, then look at what other people are doing to push it further
context will help
does anyone know why it might cost more mana to use then written in skill tab
asking again since i didnt get an answer earlier, has anyone here played with ballista totems before? how quick totem placement time do you really need? do i need all of it? or can i stop at a certain placement time threshold?
some supports increases mana cost
have you checked if any of your equipped ones does?
yes i put them back and forth but it doesnt change anything
its momentum,brutality , ancestrall call
You mean unsocketing them or just changing their positions (the latter does nothing)?
ohhh maybe it is Cost Multiplier: 120% in ancestrall call but still it would be 92.4
unsocketin
Don't remember off the top of my head but they have mana multiplier i think, also you have +level to your gems from somewhere that changes cost too iirc
oke i will try to play with it still
ok nvm im stupid all of them take like *1.2 so it makes sense
this doesnt affect immobilisation buildup right? i.e. freeze, electrocute or pin?
it does afaik, lowering elemental ailment threshold makes it easier to for your hits to apply the relevant elemental ailment (freeze/electrocute) so it builds easier.
okay, so it only works for freeze and electrocute then? not pin?
not for pin no but for yes stun which is also an immobilisation
i don't know haven't played totems/ballista's i'm assuming you're looking into tactician ballista stuff though?
yeah, im looking at making a tactician artillery ballista build that pins enemies, which makes them unable to do any actions during the pin, so im trying to maximize the damage and the pin buildup and the pin duration
which is why im looking at many different options
well since projectile damage pins with tactician you can also apply pin from any projectile damage (elemental, chaos, phys) and you get more immobilisation build up before that node
all the damage im doing right now is physical, and it would probably be a quite heavy investment to convert all of it to elemental damage so that i can use a curse for lowering resistances or something similar
Which ascendency si best for Werwolf builds?
you don't need to convert though, for example your damage from gain % extra would also apply/assist in pin i believe, the point is any projectile damage builds pin with tactician as long as the damage comes from a projectile source, also some skills have inbuilt conversion
does skill effect duration increase pin duration?
"Changes to the stat skill effect duration will only affect the duration of skills with the duration tag."
so it wont affect things like pin, stun, ailments etc then, ok
not necessarily, it doesn't affect pin for your case but it affects say essence drain and the length of it's debuff
any sunder builds floating around?
is the maximum amount of movement speed we can get on boots 48% currently?
35% roll + 5% Farrul of Chase + 60% Essence of Horror = 48%
Is it possible to Santify it to get it above 48%? is there another way to obtain more than 48% ?
Yeah you can sanctify the 35% roll
Very nice, thanks.
You can also roll movement speed corruption
on top of a 20% Santified? or it has to be strictly either one or the other as of the current game version?
im seeing some spell totem videos pop up with new keystone passive, why even bother going though a totem instead of just casting it yourself?
It's either that or sanctified I guess
like spark totems why even bother lol
Because you can get multiple totems out with investment to cast the spell and the projectiles shotgun, its a vector for scaling damage that makes it easier to do absurd damage numbers than self casting
Beside trying something new, 6 totems that cast for you should account for some dmg, especially for bosses. Also there are some interesting interactions by not having to pay cost of spells (beside the implicit benefit of not having to pay for them), such as infernalist Grimming immolation or DMG scaling with archmage / rathpith with no downside
maybe im just being obtuse, but the way im seeing it, unless it casts something thats just annoying asf to self cast it just seems redundant. like comet
seeing as bosses in this game topple over in seconds
if one of my stat on gear has a value of 3.6%, is the game rounding it up to 4% or it's instead rounded down to 3% ?
Can't really go from end to campaign to t3 pinnacle with mid gear and low levels, so I welcome any extra source of dps especially early league start
Well totems are a different playstyle than self cast much like traps/mines not casting the skill yourself has certain benefits like Vomi mentioned. For example in PoE1 you don't have to deal with damage reflection. Its a safer playstyle since you just put the totem down and dodge stuff etc
thats fair, id imagine its much easier to scale on a budget
trying poe 1 made me want to try totems in 2 since sunder feels like ass compared to 1
Totem clear will very likely be worse than coc comet or builds like that, we'll see what we can build with the changes that GGG made
If interested more or wanna check some experimental pobs feel free to checkout https://discord.com/channels/174993814845521922/1507196579575107645
hopefully the new spell skills come out crazy, getting a bit bored with what we have currently
o wait that wont be possible right since you need the new resource on armor, and its not self casted
You mean the ward based kalguuran skills?
Round down AFAIK
yeah
ok thanks
Yes it says there is no cost to putting down the totem, but idk if you can use the ward skills since the totems don't have ward to spend
what do you guys think is the ranking of ascendancies for spark builds?
i don't think spell totem would need to consume any resource to cast spells anyway.. if my comet costs 1k mana and i have 100 mana I believe the totem would still cast it
hopefully
ive seen pathfinder, stormweaver if you like infusion gameplay
Iirc you can't use for example a skill that needs charge consumption with totems, since totems don't generate charges, it's kind of like that
- No ascendancy monk
- Scion
- Infernalist with no mana, and also no Demonflame
- Chaos Inoculation
- Shaman
- Spark
BM one if not the best probably, thanks to 15% crit chance and the extra crit multi
wtf is that?
or just normal bloodmage
yeah but skills won't "cost" charges, the description of the skill would say that it consume it. ward on kalguuran skills is listed as a cost, like mana is
Oh good catch.
I'm sure in the future there will be ward that can be shenanigan'd onto totems, but we'll have to see if that's possible with the new uniques and such
isn't BM just weaker than other ascendancies if the life leech doesn't let you cast more comets than other ascendancies?
I can't imagine totems having ward by default
I don't remember since I didn't play that league but did totems use life for forbidden rite in expedition league in PoE1?
Life leech notes are weaker than 0.4 ofc, it depends how much you value overall +6% base crit on spark, extra hp and crit multi
No, but I believe that wasn't functioning as intended and wasn't actually supposed to work
If they didn't and bypassed that mechanic idk maybe the ward cost is circumventable with totems
Considering totems shouldn't be able to reserve
they would not have ward, but they would have the ability to cast a spell that costs ward I think
alright then. to me it seems like infernalist > lich > abyssal lich > stormweaver > varashta > chronomancer, but I am still thinking, it's so hard to say
Interesting take
but that's because i am also valuing the movement speed of infernalist and lich
New Chrono is not to be underestimated with cascade/echo and dmg reduction
I have no clue how you can think abyssal lich should be on this list, unless it's for nothing that's abyssal lich specific
Yeah depends on what you value the most (defenses, damage, qol etc..)
well that passive seems like 20% more damage and then you got like 30% increased cast speed on average, that's really low on the damage side
The Now and Again Notable Passive Skill has been reworked, It now grants Cascadable Spells have a 20% chance to Echo, and Repeatable Spells have a 20% chance to Repeat.
Idk I'm just excited to go full bruce lee again after a couple leagues of not playing monk
40% more dmg does not seem low from ascendancy node
what do you mean 40% why not 20%?
Mmm I assumed comet is both cascadable and repeatable but mabe that is not the case
The spell echo/repeat notable on new Chrono is 44% more dps not 40% btw
Is abyssal lich plants a bait build lol
Abyssal lich is a bait ascendancy
not at all, but it requires good gear, hard to league start
Plants are good but why abyssal lich lol
oh damn, I didn't think of that, need to check that
plants ? go oracle
It's got a node that causes cursed enemies to explode for phys that's my guess anyway
yeah I don't get deadrabbit either, abyssal lich only makes sense with twisters to me, maybe spark
if you want plants go varashta
Oracle plants are untouched mostly (shock conduction II is gone) rest is fine
The es recharge stuff will hurt though
ES recharge on varashta node was not touched tho, so it's more of a problem for non varashta ES builds 😄
Genuinely, everything is better on an ascendancy other than abyssal lich rn. The phys version of on-kill explosions is worse due to armour mitigation applying, the entire altered branch for abyssal lich with offering/umbral souls is worse investment scaling than other builds for similar effects due to what each soul actually does, and the Apparition is only worse due to it having targeting that you can't control instead of straight 40% more damage
Everything else on abyssal lich is just regular lich
You can get abyssal lich builds to function, but they won't be better than any other ascendancy
Does plant oracle have more survivability than lich?
OH yeah
I'm starting martial artist hollow palm just gonna level with xbows or smth till i get the node
Way more
Well shit
Yes
The node before the inevitable crit stuff is very good
lich side of the passive tree has way more ES passives, also lich got 15% damage reduction
I really hope they alter abyssal lich more before release, but currently it's worse lich in every way
And the one thing that makes it interesting (umbral souls) has great value, but bad direction for what they do
Also Umbral Souls defeats the purpose of the culling thing that comes immediately after it
By virtue of making it so you can only cull for offerings, and that means rarely in boss fights if ever
I just stole the abyssal lich stuff for the cosmetic alteration in . 3 ngl 🤣
Best use case
Me and my friend have played duo's for a couple of leagues, but this one we want to try a true carry support setup, what support/carry would be best, rn we are leaning to iceshot and support chrono, but we arent sure if their are better synergys that we could build towards.
Tactician has some banner shenanigans for party play no? Not that I've tried
A culling witch hunter build + chrono would go hard. Chrono fights and shuts down bosses, the friend applies debuffs and culls the boss. Also the clear is mostly relegated to cull while the chrono supports with things like Time Freeze
we were talking about that but isnt cull value cut in half in team play?
Nope. Pretty sure it works as normal. Atleast it did in 0.1 when I had a friend playing a cull/raritybot
hmmm
I can't find anything on that, it might be on the multiplayer tooltip if it's anywhere
But that would be a surprising change
Yeah
I see this post, https://www.pathofexile.com/forum/view-thread/3704745
but idk if its true or not
Thats a feedback suggestion not a patched feature
Yea, but he is saying that it currently is very bad and wants it to be better
Currently Culling Strike is almost unusable in multiplayer due to it having very low thresholds as more players join the group. Currently I believe it is simply divided by the number of players which sounds good on paper but does not work effectively in practice.
but he may be wrong
The guy is making a recommendation to alter current systems, not stating it should be added
Ill have to test with my friend
You'll probably have to
ill do that, if cull and decimating strike work then it would go crazy
Culling strike builds in 0.4 are cheap if you want to try to make one with an existing character to test
Another carry type build that worked atleast was ritualist spark unless that got gutted
I think that used rathpith though and that was changed in the 0.5 patchnotes i think?
ritualist spark was never meta, but it was fine in 0.3 and 0.4 because you can stack rarity, life and mana easier
other ascendancies were still better
Rathpith only got a bug fix that allowed a mechanic to work, and a change to life cost efficiency
Yeah I never claimed it was better or the best I just remember it working in juiced party play as a carry character
Ahh
it was the build itself dealing insane damage
Are there any spell based monk builds? I'm just wondering in case I get bored of melee again and want to pivot to something else. Preferrably not CoC or comet.
You could throw on temporalis and do a crit spellcaster with hollow resonance
Hmmm i was thinking of crit spellcast but i didn't consider those two
The only problem with that is that spell damage won't affect the bell's damage
Hollow resonance is the new martial artist channel skill right?
But you could go mono ele
Hollow resonance is the bell on your back
Oh right
My dream of spending charges to kamehameha has been ruined now
You can still kamehameha, just not the Father Son version
Actually
Technically you could do it on Abyssal lich
And it works, even if it's bad
The one time abyssal lich is actually useful LMAO
Abyssal lich is phenomenal to thematics
Just statistically worse than no-ascendancy monk given the tree placement
Honestly I wonder if ele bleed blood mage is a sleeper at this point
Time to check ninja
Lightning spear bleed or spells?
Yeah ele bleed blood mage is still being slept on despite the sheer volume of blood mages
People are just running high damage instead of bleed as far as I can tell
Yeah blood barbs is only 9% of blood mages
Which is funny considering how broken that ascendancy notable is
They changed monster bleed but not player bleed right in the notes?
Yeah
Players don't aggravate with movement anymore
Only monsters take aggravated bleed when moving now
Which I personally don't like, but that's because I'm not a fan of core mechanic asymmetry
Yeah it feels a bit weird :((
At least it's not as bad as PoE 1 charges
I haven't played poe1 since poe2 launched EA and I don't think I'll play it again poe2 just scratches the itch right for me atm
What happened to poe1 charges?
PoE 1 charges since at least Betrayal (when I started playing) have had a statiscialy difference between player and monster charges
On monsters charges are boosted like fucking crazy in power
Nah
Last poe1 league I played was the lantern league can't remember the name now
Ahh
I'm trying to think of other interesting builds around gemling, but it's going to be difficult without know alt qualities
Gemling shapeshifter or companions?
Neither
No I mean i was suggesting those outside of like twister stuff
Oh sorry lol
There's a couple presence nodes nearby merc iirc too
I might try an undying hate gemling minioner
Merc has been the best jewel socket for undying hate tribute since the jewel's release anyways
Merc has the most tribute, oracle specifically has the most transformable notables
Oh with the kulemak keystone?
The abyss timeless jewel yeah
Honestly kinda hard to get that thing worth using unless you get either extremely lucky
I kinda wish they'd make titan's 50% affect tribute
Ngl every undying hate I've dropped I've sold
It's only useful for the keystones mostly
I only put one in today just to see what the keystone i got was lmao
I've spent about 40 hours getting both abyssal lich and undying hate to work, and 20 of those is overlapped
Did it result in kamehameha?
The keystone is always tied to the influence on it
No, both the jewel and abyssal lich are ass
But with gemling at least you can just not care about attribute requirements on gems
Also, requires the least pathing to the best socket on the tree for the jewel
So maybe this league it's got something to it?
The biggest use case for undying hate is the deferred damage keystone
Absolutely phenomenal when combined with recoup
It's how I got my all max hit on my blood mage to be 20k
Ahh i see
20k all max hit with 2 mil bleed dps in 0.3 was fun
20k ele max hit is pretty low
Yeah but it's servicable for most content
As a flameblaster it didn't really matter because enemies couldn't get close to me
I think I died in maps 2 times
anyone know if this belt can be obtained in POE2 and how? it's on poe2db
It's not in the game rn
Nothing on poe trade, so it's likely a datamined page
And I can't imagine they'd add it given they are removing rarity but then again I thought a sword in a teaser meant swords were coming, so yeah
You FOOL
We aren't getting new weapons until 3 leagues AFTER release
Thanks for the replies 🍻
Do minions I get from using unearth, count towards "cast on minion death"?
I am really struggling to decide what to play for the upcoming league. I played a lot in .1, came back and played a little bit of druid bear but didn't finish the campaign. I am planning to try to hit the new endgame pretty hard, but I really just have time to play a single character. I am stuck between martial artist and spirit walker, like a lot of people I am sure, but also varashta seems cool. I really just want to play something that will be easy in the campaign and transition to endgame reasonably well and have affordable gear. But also taming bosses seems cool. This is a lot lol but was wondering if anyone had any ideas/direction to convince me of something
In softcore trade assuming you are not racing, there will always be cheap mid tier gear. 100 life and some resists or attributes and move on to the next slot
Most builds, especially those being practiced widespread right now, can handle t15 content with basic 100 life gear, resistance cap, 30+ chaos resistance, and SOME mitigation
2.5k HP and good clear and you'll do fine, if clear is worse you'd want better defenses.
Personally I think Way of the Mountain looks very strong, in addition to the gloves upgrade and other passives from martial artist you probably can't go wrong with it
Spirit Walker you'd have to be in love with the unique boss taming or spirit buffs, if not then don't run it
Bows, grenades, twisters, all solid spirit Walker options
Qstaff and mace have enough skills to try between them, especially whirling assault, I'd be trying that ASAP if you havent
Punching stuff is what my heart says. I saw the bell build with quarterstaff and the channeling whirling slash build that they showcased. Has anyone come up with something that just uses punching with a martial artist? That is probably a dumb question lol
In .1 I played ice strike/bell invoker (on vibes but then it ended up being op), and I really liked it. Is there any reason to run martial artist and do punching and just use like a quarterstaff skill I like?
Read every node that martial artist provides, we have the info as of yesterday
Hollow palm the keystone is typically better for campaign and leads to faster, but weaker hits compared to a typical quarterstaff
Just to clarify - i know how this works in POE1, but not totally sure about POE2. If i am a minion build, and i get something that says "10% less damage", then this less damage only affects me, not my minions, right?
(again, i know thats how it works in poe 1, just want to clarify specifically about poe2)
im thinking more in lines of unique item/passive on tree
if it just says generic "less damage", then thats just me, its not passed to minions?
They would have to be hit by the debuff, in this case the passives are not hitting them they are hitting you yeah
cool thanks for confirming
Can I put infernal legion and brutus' brain on a minion just to proc fire, or would brutus' brain cancel that out?
POE2 will get a fishing boss before we get every ascendancy/weapon, im calling it
anyone know if prized pain would work with ancestral warrior totems if i run crown of the pale king?
Totems are not "You"
so probably not
They already said ideally they would want the Druid and Ranger 3rd ascendancy done by 1.0
Where Marauder? Where Shadow? Where Duelist? Where Templar?...
Calling it we will get Fishing Boss before we get all those classes and the ascendancies/weapons that go with them
Krillson Boss would be Peak PoE2
Read what you wrote.. ascendancy.. not class
How do they add EVERY Ascendancy, without Adding the Classes required for them
one new class we're getting by 1.0
rogers said so himself
Yeah Duelist and swords most likely
yeah prolly
archetype wise would make most sense
id love to see traps out of any not yet added thing
Traps will come with Shadow/Assassin most likely along with Daggers
How good is ice nova for generating power for COC?
Im thinking for my frost darts build dropping whispering ice and self cast frost darts for ice nova and a diffrent staff
idk but that made me think. Three Dragons> Ice Nova + Frost Fire Support + Frostflame Nova Combo
Ice Nova Ignites... and Consumes Freeze to Ignite harder... Frost Flame Freezes ignited Enemies...
Or Biting Frost 2 for more dps instead of Frostfire
And how does ice nova ignite
But than you cant freeze anymore
No... It onyl changes what elements build up Freze. Frostflame doesnt build on elemental
The Ignite itself builds up the freeze
Idk you cant be sure
what about eye of winter for coc energy?
And why frostflame in the first place while frostflame is active you cant reignte the enemy so you cast ice nova on an unfrozen enemy that ignites him than frostflame nova that builds freeze but prevents the ignite from beeing overriden by a stronger one
Than frost darts has better clear than that bs
You consume the Freeze with Ice Nova, and I would assume it removes the block from being reignited
I assume the Freeze from Frost flame is whats preventing further ignites. If the Ignite itself gets changed then you would be right and its useless
eternal flame 3
Why i think that line clearly says you cant reignite
eternal flame 3 has a chance to reset the duration on crit
It doesnt say anything about freeze it says until ignite expires
I think frostflame prevents that aswell
The Ice that "latches on" is what I assume the skill is tied to, not the Ignite. Like Shattering Palm Shards or any other effect that attaches to an enemy.
You remove the Ice by consuming the Freeze it creates, it should remove that effect
But you still dont know if the freeze is based on cold dmg or on the ignite
hmm. ok frostflame will not freeze because it deals cold damage
+10% additive freeze build up per 1% of enemy ailment threshold dealt by the ignite
look at the triggered part
Not Increased, More
it deals cold damage, not basing the buildup on the ignite. it deals its own damage
it will build flammability and ignite, not freeze
No its more buildup not flat freeze
Ok maybe i misunderstood that.. I assumed it added 10% freeze buildup per 1% of ailment threshold dealt by the ignite
due to the more
hmm
is DeadRabbit reliable/legit?
Yes
haven't followed a build by him, but based on content he seems trustworthy
I’m a bit nervous following builds from people don’t don’t play poe1
I haven't played with combo for a bit, Can skills that use combo build combo... For example if I put Combo Finisher on Whirling Assault, Using the skill expends the combo, will the hits build combo?
Is wildshards II or Chain II better for powered zealot specters?
I ran Pierce 3, Wildshards 2, Feeding Frenzy, Muster, and Minion Mastery. Seems really good
Hi! Can anyone recommend me one-two button league starters for 0.5?
i really want to do a poison flame breath build is that even possible? i was thinking original sin ring to convert fire to chaos but i don't think that would work well with flame breath since physical is getting converted into fire
Plaguefingers gloves?
🤔 hmmmm
If I use the channeling skill of the Martial Artist that summons illusions that casts skills.
And I use Shield Wall with that skill, who owns these shield walls, me or the illusions?
Wouldn’t work I don’t think. New changes say they won’t cause elemental ailments, even if they did use Blackflame Ring too
"Cannot inflict Elemental Ailments" that doesnt mean the Fire damage from hits cannot poison
Poison is not elemental
man picking a starter is painnnn
Anyone knows when PoB 2 will be updated ?
a day or two after league launch/patch
After ? Oh. I guess they can't access the change file yet. Ty !
pretty sure they working on it so that its good to go for launch
because of the new feature
I mean, yes, he is great, but I doubt abyssal lich is anywhere close to optimal for plants
for plants the best ascendancies gotta be lich and varashta imo
Unless GGG gives them all the info prior to the patch, which might be the case with the new .build file support. They usually datamine the patch day of launch and then update POB, and with just how much content is being added I'm willing to bet it will be updated that Saturday or Sunday, with further smaller updates that week after launch
What would be the best way to level bloodmage to transition to spell totems later?
only heard praise abuot his builds tho (dont rly follow the guy or tried his stuff but yeah)
tho seems like most ppl sleep on abyssal, a lot of power in that thang
a lot of power for spark and twister
Why would I pick disciple of varasha over oracle for my plant build ? What are the pros and cons ?
oracle is nice for cast on crit, but cast on crit is not very important with plants, varashta doubles your crit chance because entangle hits the enemy really fast and applies critical weakness, that's already an insane buff, and then she has access to a few more notables for her time-lost jewel and she is by far the tankiest ascendancy, I mean she got -1 to ES recharge delay and 2 great sources of ES recharge rate
her passive tree side is better too and she has an easier league start because you can start as stormweaver first then reroll into varashta
Ok thanks but i pman yo play plant form a to z until il reroll to a endgame build
I am juste afraid that the nerf to es is to impactfull
ES is fine, especially on Varashta, I mean it's much weaker now, but now it will probably feel as tanky as armor and evasion
Can you generate glory for a skill that is not active due to weapon swap?
It seems like the big question is varashta vs abyssal lich for plants at this point what would you say?
omg I am starting to hate deadrabbit already a bit 😄
I have no idea what abyssal lich has to do with plants personally
I would pick between varashta, lich and infernalist personally
You wrote normal lich lol
Yeah abyssal is just the rupture damage being phys instead of chaos
And being scalable by global phys damage you take anyway
ahhh my bad, so no umbral souls, okay yeah both abyssal lich and lich make sense then
But could you explain plant infernalist to me that one i havent heard yet
infernalist has to sacrifice headhunter, but you get x1,5 and x1,3 crit damage multipliers, x1,3 for all damage, 35% increased cast speed, waaay more spirit and like 30% additional movement speed like lich
so this is by far the most damage, you can mitigate ignites as well, but no extra tankiness and no headhunter
oh and he also gets all the extra damage from that low life support as well which is even better on entangle
So bassically a offensive version of lich
Interesting
Might be worth a lategame switch From lich
When gear is good enough to solve defensives well
infernalist's amount of extra spirit is enough for blasphemy + some spirit support though, and blasphemy makes you much tankier, so
sure, I just mean extra spirit can be used to get an additional curse or anything else useful
Fair
and honestly, I just love the way demon form looks
I hope the blasphemy deactivating on map entry bug is fixed
Yeah i feel you ,
havent played it yet but definitely on my to do list
I haven't played infernalist??
I didnt yet
okay, that was a wild claim 😄
Oh sorry
There is a , missing
See
Now it works xD
But thanks was contemplating lich vs varashta and the infernalist lategame angle tipped it over to lich for me
you are welcome. infernalist is 100% the most underrated, slept on ascendancy in the game's history @coarse crescent
dont forget to say blood mage bad to increase coool summoning chances
I just have successfully converted another guy to our infernalist church
Bestfernalist *
chadfernalist
is artillery ballista not meant to be a main damage skill or is the damage calc for it not showing correctly in PoB?
i have a decent crossbow equipped and a decent amount of damage increases but it says its damage doesnt go above 5k...
that could very well be a pob problem, look into the calculations tab and see if something seems off
idk what could be off about it
ah yeah nvm, artillery ballistas are supposed to not deal a lot of dmg if the enemy isnt pinned
its 7x dmg when pinned
for pinning*
That is not what that skill does lulw
they are a utility ballistas
yea i corrected myself
Agree tho its a utility ballista but also pob is per bolt per ballista
yea it hits 4 times each shot
had too look up the skill again because iw as thinking of siege
ah, so its not meant to be a main damage skill?
0.25 yea
i wonder if theres any way at all to make them viable with such bad DE and aspd modifier
they are mainly to use in conjunction with siege cascade for you
Lich seems off on this build
I just realized that, coming from PoE1, my currently planed build has next to no mitigation of ailments, Stuns or other debuffs. Do you have any recommendations for debuffs that I should absolutly try to mitigate?
basically you need either lots of life, evasion or % of ES is stun threshold. and then a thawing charm, maybe an anti bleed charm, if you are running ES then an anti poison if no CI
i wonder if the new corrupted blood warcry cupports are going to be viable now that they have a scaling for level
I will be running a Hybrid Life/ES build with around 2500 life and 3500 ES. This sounds like I need to mitigate stuns a bit and freeze. I am not worried about damag eover times yet as my recovery is a main point of my build. I will look into Stund and Freeze mitigations. Thanks!
This seems perfect for low investment mitigation. Kinda preventing stun locks at least.
This for Freeze maybe? Might skill the other 2 notables while at it.
Does Blood Mage's "Spell Damage Leech" works of Spell Totem damage in 0.4?
wtf is this? this is bad
What is a league starter build that is certain to be good? i just got a deadye to maps, but i found it really hard to do the snipe thingy. so is there a build, that is easy and 100% good next season?
every league it's essence drain lich, it's goated
this is also bad
Interesting. What are better alternatives?
Is that like a sure build to league start? and does it requre me to press alot of buttons?
yes it will be for sure goated next league. it's a 3 button build on average I would say
thank you, i will try it out
you don't really go for anti freeze passives because an anti freeze charm solves the issue, I mean if you have maybe 8k+ ES you can take the passives that give you ailment threshold based on ES, but not necessary
I am not using Charms
I have 3.5k Es
depends on your overall life, I would personally just stack some reduced freeze duration on boots/against the darkness
but usually charms are the way to go
"I will be running a Hybrid Life/ES build with around 2500 life and 3500 ES"
you want to avoid stuns altogether, not just prevent stunlocks, so with 2,5k life you can just find some other passive that increases your stun threshold
I have been trying to find the Light Stun Equation but was not able to. Do you know where I can find it?
it depends on your max life, idk
I am assuming the most important hits to be stun immune to are small hits from swarming enemies.
yes
Ok, Now I just need to find out what the usual damage numbers are fo rthat.
I know db has a page with Monster stats but I struggle to fin it.
does anyone have a tip on starting archon manually? i have a monk with meditate and my plan was to have meditate on the second set, then have more energy shield on set two so that it would have a bar missing when it swapped that meditate would instantly start regenning. buuuuut didnt work for some reason the energy shield regens by itself but like only sometimes. its wierd. how do you guys do it?
So I have 2 ideas for builds that will use the new unique base upgrading feature and would like some help with skills/ascendancy to choose for them. First would be stacking poisons with Splinter of Loratta as the weakest base spear it should get a lot of extra phys damage to help scaling. I'm thinking chonk for the purple flames.
Second is doomfletch if it gets a solid amount of base phys when upgrading that 100% gain of each element seems like it would be fairly strong.
does "Killing Palm" skill not use the damage of your equipped quarterstaff?
or is it because i have not allocated enough skillpoints yet?
looks like it thinks weapon base damage is 2 to 5?
I doubt
man, this ruins the build for me, dangit
What can wolfpack do? Cull what else
just a reminder that adonia's ego exists if someone is trying to pick a spellcasting build https://www.youtube.com/watch?v=3PoMlmbn29A&t=108s
Today we discuss my favorite Sorc Build of all time; The Adonia's Trifusion Stormweaver, enjoy!
Google Docs: https://docs.google.com/spreadsheets/d/1QU-TmATPImfc5FNB_ew8j7zprrLEozAuQEMnT0HVt9E/edit?usp=sharing
PoENinja: https://poe.ninja/poe2/pob/15a56
Mobalytics: https://mobalytics.gg/poe-2/profile/745fb9b8-9460-4870-bb21-fad62eaeaedf/builds/6...
Is there a way to make minions “faster”? Feels like theres such a delay in their attacks
Are we still not allowed to swap ascendencies or can I pick "the best" starter available to my base class?
you can swap ascedancies
neat
you would need to do the entire ascendancy trial again (on the last difficulty you completed it at, i.e. if you have 4 points you need to do it at the second difficulty) to swap ascendancies but yes its possible
Do you use the "Ascension device" or still talk to them to respec
talk to them to unspec all ascendancy points then use the ascendancy device
gotcha
you cant swap unless all ascendancy points are unspecced
I got that i was just wondering if it changed from the original post GGG made about it
no, as far as im aware it should work the same as respeccing your ascendancy in PoE1, which is how i described it above
So its still this?
yes, what they are talking about with opening the respec window is if you havent already unspecced all your ascendancy points before doing the trial you are now able to do it at the npc right in front of the device
its still using this way to respec the ascendancy
Is Water Plant still playable in 0,5 or too nerfed?
Raxx still thinks its playable last thing i heard, he's going plant druid for league starter from what ive heard
hello, with the atziri rule saff anyone knows if everytime your spell hits a mirror, it will be considered a new cast? or does it copy the properties of your initial projectile snapshotting?? (e.g, empowerment, ramping buffs, etc), I wanna try cooking something with this
Image
it sounds like any projectile that hits a mirror will be copied, then replicated and shot out 7 - 9 time in a nova around the mirror which in turn can hit any other mirror which copies the same skill that hit the first mirror again then replicated 7 - 9 times again in a nova around that second mirror
man, PoB is REALLY not liking my shield for some weird fcking reason, it auto-unequips it when i try to add something new to the build, swaps a support or removes passive points...
like seriously....
this is the shield in question
it keeps unequipping it constantly
POB not supporting one handing a 2h mace?
Did you unallocate giants blood or smthin?
Its not a known POB bug
dual wield in poe2 alternate between the 2 weapons by default right ?
but is there any skill that combine the damage from both weapons in a single hit ?
Herald of ash doesnt trigger off of Ignite right? only hit damage?
if i deal a hit damage to an enemy (that doesnt kill it from the hit) that puts an ignite on them that deals more than that enemys lifepool it wouldnt trigger right?
Herald of Ash specifies hits
Are you sure about that ?
Molten Blast combines
I think there's one or two more
I wish ggg explicitely said it on skill description, I hate them for not doing that
right, i thought so
i wonder, will herald of blood still work in conjunction with the new bleed conversion into fire damage ring? would it still count as blood loss for herald of blood? maybe not right?
maybe it still counts as blood loss?
it wont count as blood loss
just like converted ignite isnt a burn anymore
cause blood loss is not specifically bleed, its "physical damage over time"
hmm, okay, thanks
then if i have more than break 100% increased armour, will this node fully break an enemys armour if i pin them?
i would assume so
thanks
with this wording, if i aggravate the bleeding in any other way than through a hit with this weapon it wont aggravate the ignite either right?
POD support nothing
indeed, there is so, so much that have yet to be implemented in PoB, i get that its a volunteer project but its been so long and theres so much still unimplemented
you would think that with the amount of users that uses it there would be more that would be interested in helping to implement it and make it more useful...
You cant theorycraft anything from pob you must do the math unfortunatelyt it's never up to date
Correct
Youll melee spear and youll like it
hmm, i thought so, dangit
i can still throw it right?
a thrown spear still counts as the spear right?
That spear can only use melee attacks if you read it
Wait
Nvm
What fuckin spear am i thinkin of
So yeah ranged is fine
so, if i use this spear as the weapon, and i pin the enemy will it still aggravate an ignite if this is what triggers the bleed to aggravate?
or must the source be from the spear only?
hmm
if it doesnt work i will be stuck with a 50% chance to aggravate, 40% at most from the spear and 10% on attack from a passive
now i just gotta solve how to get frenzy charges sigh
its so unnecessary difficult to get frenzy or endurance charges in this game
especially since they dont give any stat benefits (only spender benefits)
do you get this bonus with an attack that applies incision itself?
probably not
unless the attack deals multiple hits and the first hit applies the incision
ye most likely
If you apply incision and bleed in the same hit it should work
Depends on order of operations ig
will the energy shield nerfs really hurt sorcerer ascendenies a lot?
A bit, though Varashta is buffed pretty hard with their instant ES recharge button and -1s to delay node
ice shot deadeye vs pathfinder? i know deadeye is better early but i saw a lot of pathfinders having better damage at end of week 1 of 0.4
just wondering what makes the difference
ehm...pathfinder just doesn't impress me at all, I would pick deadeye over him any time, but I would also pick amazon over deadeye for the tankiness
thats not really an answer, but thanks?
If you want to sprint without tripping and falling on your butt, go pathfinder. But you can always cheese the heavy stun by logging out and back in 😅
I genuinely can't tell you why a pathfinder would have more damage than a deadeye aside from gear. They can tattoo their passive tree with 5% damage but I really didn't hear or see much of that post-launch, it was mostly the anti-tripping and taking witch ES nodes from across the tree
that 5% damage replacement for attribute passives is massive if you can get enough attributes from gear
ah that makes more sense
PF is the best ascendancy for adorned
and adorned is the endgame
not for all builds, but for a lot of them
guess ill be deciding between deadeye and amazon
I can't decide between bear shammy (my favorite kit of the entire early access so far), plant lich (never played either the skills or the ascendancy) and the new martial artist, since I recently did a campaign run with Korbyn's build and it was an absolute blast (also the idea of blowing up a bunch of bells with Gathering Storm seems sick)
wyvern
monk wyvern works too
how many sockets does bucklers usually get? 1? 2?
Hey so i'm eyeing Firestorm stormweaver in SSF .
I heard that Firestorm has generally decent single target but it's clear is kinda lacking .
Does any1 know if there are other skills used to clear ? If so, what's the setup ?
what build(s) you think possible to self found in softcore in 0.5 patch?
anything that doesnt need uniques
well, since all rituals now provides omens or uniques as rewards, theres a chance that you can farm low-level uniques in the freythorn rituals in act 1, so if your build requires a low level unique its possible it might be farmable by repeatedly doing the ritual in that zone, unless GGG specifically prevents that
im gonna guess its a one time only if they made freythorn ritual also give uinques
if its not a one time only it would only grant uniques with a equip level lower than the zone level which is 11 or something i believe
i liked what the new martial artist has but idk how monk levling is i just played grenades last patch.
bad until you get ice strike tbh
glacial cascade and falling thunder both kinda suck early
I was eyeing either Whirling Assault Spirit Walker ( under assumptions that Staggering Palm scales of projectiles from Owl )
essence drain lich has been perfect for ssf and HC since forever
Or Firestorm Stormweaver
Assuming low level uniques are available easily , then also Mana Thorns Martial artist
oh nice i have to look into that i assume not many changes in 0.5 for ed lich?
Scaling Thorns through Crackling Barrier Hollow FOrm
this league you have the chance to recreate Conner's immortal amazon because of all the evasion buffs
i think varashta would make for the coziest ssf/league starter in general
forgot about that tbh
ill have to watch that video again
minion damage should be more abundant with the breach changes
and it scales for free with you
- you can ignore minion health
perfect fit with the RF staff too
second best would be kitava, since it solves defences for you
what do you guys think about Martial Artist Bell Dragon -- flamebreath hits so often and in a pretty wide area, seems easy to ring the bells constantly. Bell on dragon's back also probably looks cool
bells have a cooldown on the shockwaves, but it is a lot of ticks
with the combo node you can max out combo in no time too
could be pretty funnyyy
yolo go for it
the best case scenario is having a build that sounds funny and with a possible fallback if it doesn't work
so it sounds like a W
callin it a hell yeah, thanks brother
meanwhile i'm still quite torn between varashta, uncapped demon form, mystery ascendancy indigon and back-to-back flicker strike martial artist
they all sound juicy
for the indigon build i'm not even sure which ascendancy to go for, my ideal one would be pathfinder but it reduces costs so much it's impossible to ramp up
Is that a pob bug, why is volcanic erruption completely ignoring all my increased and more damage ? https://media.discordapp.net/attachments/1310611810147373207/1508110894976991252/image.png?ex=6a145938&is=6a1307b8&hm=80e1b4979ede4fef0741e429a3a5f68d0fcbd62d2b589621b1717a935ab54a7d&=&format=webp&quality=lossless&width=1103&height=498
Remember the second bell node doesnt support talismans
can you send the pob
What poe 2 build site do you guys trust to offer good builds that are actually playable by a noob?
turn out it's not a bug, just how volanic eruption work
A site is just different people collaborating on different classes, it's really maxroll vs mobalytics unless someone has another they'd like to mention
So I'd check those sites, check the builds that interest me, then go on YouTube and find actual day-by-day footage of them playing the build
For instance woolie and lazy exile are not involved with websites as far as I'm aware, yet they both put out multiple videos on wolf oracle showcasing their progression. If you can find that for your desired build you'll be in good hands. It could be slightly inefficient but 100% playable
Planning to play witch fireball for 0.5. Which is better ascendancy for it? Blood mage or infernalist?
fire spells have very low base crit chance, typically bloodmage would be the answer
other reasons as well of course but id argue thats most important! if you want to demon form fire caster, send it
I haven't trried that so I'm also curious to do that. That's why infernalist is in my option 🙂 It is included on the shapeshifted buff on the druid side, right?
id have to look but i dont think any shapeshift nodes actually benefit demon form. youd just go straight up to the top of the tree from witch start, then spread out to either side grabbing energy shield and crit and jewels
coooleen is in the chat and would know more
seen a bit of talk about going crossbow martial artist to generate combo with crossbow so you can use tempest bell but like is that actually gonna be any good? i know there are a few combo related nodes on the passive tree, which are pretty nice nodes actually, but is this all worth it do you think? i know we cant say for certain at this point, but just spitballing on how best to take advantage of the tempest bell with a crossbow (or grenade) attack. similar to the qstaff angle of going big tri-ele crossbow to inflict maximum ailments on the bell i guess?
i was planning to league start merc and go gemling to play with the new alt quality effects, but this combo crossbow build is certainly intriguing
Most those combo nodes are towards unarmed.
And honestly monk seems a safer league start than merc
which ones? im looking at the cluster with chakra of rhythm/impact and disciplined training and they dont mention anything about unarmed
I might be mistaken but if ur wanting combos
Martial artist is a better choice.
yes thats what i mentioned at the start, going martial artist to take the martial master node, but using a crossbow to generate the combo
I don't think u can
you can
so im wondering how best you would take advantage of being able to place a tempest bell but with crossbow attacks now. could be the same way that qstaff typically goes about it with a big tri-ele crossbow but wanted to see if other people had different ideas
Well, what skill ur using with it matters too
yeah. thats why im asking, wanted to bounce ideas around on what people might be using
true
But I'm abusing the runic ward
Facebreaker, fist of stone and the act 3 upgrade
DK what it would do to face breaker tho
But I'm going to abuse some uniques.
Not really.
I figured running hallow palm would affect facebreakers damage too
Yes, really, you only get strength scaling from Facebreakers
Yes
But you can't roll str on non armour bases
And?
I'm going str mostly
Then you dont scale hollow palm cause you have very little EV and ES
And
I'm going iron reflexs anyways
Abusing a uniques high basis for armour to element damage
135% armour to element is a high basis.
So your intent is to use staff attacks with Hollow palm with 0 Evasion and possibly 0 Energy shield and at best amulet slot for staff attack levels
Thinking of trying druid and leveling with plants until I can get 1st ascendancy and then swap to ancestral bond spell totems. Unsure if Shaman or Oracle would be a better early choice. Do we think there are better leveling alternatives?
Sounds great go for it 
Abusing the STR from facebreaker and I'll always have some es.
Fist of stone
Plus the fact u can set up more defensive on monk
I'm aiming for very specific items
Like it will work ,but I doubt you will be very strong. Albeit a lot depends on what Fist of Stone will do to Facebreakers
I figured that part out.
Staggering palm with shattering palm.
Utilize the bell to proc staggering palms proj
Would anyone know if there is somewhere a guide how to do the text format for the in-game builds? i want to learn and upload one for myself.
Well I rather be tanky AF and take a little longer to kill than kill and die easy.
i think the guy who made PoB said he would try to implement a conversion option for PoB before league launch
there are already some websites to create build files so maybe they must have shared the format already
@empty torrent hey, is that you https://poe.ninja/poe2/builds/vaal/character/Ace-6751/Ace_skye?i=6&search=skills%3DEarthshatter ?
nope
too bad
so iam trying to do something with whispering ice, not sure about acnedancy tho
currently eyeing lich or stormweaver, anyone got any experiencce with any of that?
Prob is that it takes a bit to get that
wdym
Whispering ice is a unique
ik
I'd look at something to get you to that first.
Me personally I'd like it too for my second char.
but i did ask about whipering ice, not the way there
I'd look at getting the stuff off it.
Not using the uni itself.
The uni itself is bad.
And I would do stormweaver.
iam still asking about whispering ice
Yea stormweaver synergies with it more
thx that was the info i wanted
But there is varasta too
But that's more defensive.
But my suggestion isnt to use whispering ice
Rip the stuff you want off and use a better rare for it.
Thinking about what u said u might be right to a point. But i want to rip the mods off later.
okay i want the whispering ice part tho
is league start monk with the new ascendancy okay 🤔
probably
For whispering Ice it would probably be best to go Stormweaver for +2 to skill limit .
Generally Varashta would be more defensive and Lich would probably be right in the middle
I think Lich can scale the highest but would require higher budget
For generic run of the mill , i think running Stormweaver would be best
Technically yes on verasta
It can be more damage somewhat
You can also try Oracle if you feel like medium spicy
And Chonk if you are a SSS-Tier hipster
Well my honest suggestion is to rip it
seeing as i didnt have any major succes with any statstacker in a decade iam spicy as shit
Get several and start ripping the mods
For Stormweaver you can try going 100% Mom and Indigon
since i don't think you actually care about anything in particular outside of +2 limit
brother what part of " i want whipering ice" do i need to repeat 50 more times
the other dude
It's one of the league mechanics. Ur taking stuff from the uni
oh man, i dont think i have ever been this undecided on a build for a new league launch before, i cant decide wether to try
- making my own Bleed + Ignite hybrid build with the new unique ring
- making a boss tame beast minion build
- make a monk build with the new ascendancy
- new corrupted blood warcry build (unsure if the new damage scaling is good now?)
- Stampede Titan with extra shockwaves on slam
ffs
You won't have that till later
Explore builds and passive tree heatmaps of Fate of the Vaal.
The shamans are something weird sometimes
ye all of them are just using it as secondary weapon
Yea that's what's good about this league hoy
me being nice is a limited resource my guy
You can take specific modifiers from unis
Of the top of my mind, assuming that you want to actually use Icestorm
I would probably run Stormweaver with Indigon
Exactly. I'm only suggesting to rip it later on
Ice storm sucks on whispering.
suck on some peanuts my guy
seriously
would indigon actually do that much if iam not spammin g the fuck out of it
Well you would spam the fuck out of it , assuming you would go Indigon
Or i guess you could also go pure archmage
guess id have to see ingame how that works out with a limit and what not
You will want some additional avenue of scaling
Well you won't play with only Whispering Ice
does the new chrono debuff also give culling? So its 25% more and 11% more if you dont already have cull?
go critfernalist
was looking at spamming all kind of storms honestly
Unfortunately Whispering Ice is +level to only ice skills
ot at least ice fire and the thunder thingy or something
So you are shit out of luck in terms of fire and thunderstorm
weapon swap go brrrrr
These don't automatically swap
does it cancl shit?
Not sure, but you would need to swap between sets every storm cast basically
And do it manually
i mean if it wont cancel the ongoing storm it shouldnt be a problem
thats automatable
cause you can cast everything with whispering ice
You can assign which skills go from which weapon set ?
I thought the swap is automatic only when it's limited
does avatar of fire convert "gained as extra" mods as well? or would a "gained as cold" not be converted and just nullified later?
na whenever you want or limited
Are Totems considered Allies for the sake of sceptre-ally damage mods?
No
as per wiki allies are also totems
they are allies but your own offensive stats overwrite that
Im a totem?
but i feel "allies" are only minions/other players in this case
basically offensive ally buffs dont work, defensive ones do
They kinda are but dont benefit from allies stuff because all of theyre stats are based on youre stats
make sense, yea. thanks all
Multiple Tornados don't stack right ?
Wym on that (just to make sure)
If i have 3 Tornados at the same time on top of the enemy does the damage triple ?
wait wrong game
not currently
Yeah figured that would be the case
i guess you can think of it as a ground effect but horizontally unchallanged
are the passive skill tree changes released with the patch notes usually?
nop
They come in later, i think sometimes on the day of the release
Cause they tend to tweak things
ye they still worj on that shit a few hours before launch 
and no data mines and stuff?
how without any data
the patch comes like a day before or so
so thats the earliest people can start digging
I've seen new tree a few hours before league release on website like poedb/poeninja, so that's when it gets data mined I think
My mind is telling me Martial Artist, my Heart is telling me non Vortex spirit Walker and my soul is telling me Firestorm Stormweaver
i mean, who knows how they store stuff
did poe did any big updates anytime recently?
i haven't followed updates.
you will notice a multiple gb update
but you guys are right, it makes most sense for the tree to be added alongside the prepatch update
i don't remember correctly, do they usually do big unanounced skill tree changes?
no
or mostly minor tweaks with the exception of notables that they mention in patch notes
they mostly move stuff around if no annoucments
wait are storm skill capped in total or per spell
my urge to make a 0.5 shield wall guide is growing
but if I do that GGG might nerf the tech that still makes it OP
ye your not hiding something they dont know
oh shit i could use wildsurge so spam storm all over the palce
there's no way this setup is freezing bosses right ?
Are there any indigon builds besides curse cocks and totems?
mana stackers probably
are you using the new mace that converts it to cold dmg?
nope, it's just a 0.4 build on poe ninja
that + freezing mark should be fine
he's not using freezing mark tho, maybe he don't care about uptime in boss scenario
if there is enough dmg, freeze uptime is hardly important
I didnt saw one yet and how can mana stsckers sustain indigon?
maybe i'm underestimating forge hammer damage, but it doesn't look like a sill that hit hard
What is he using for items
might be able to shotgun
forge hammer combos with stuff that procs the aftershocks a lot
you can proc aftershocks up to 5 times per second
so multiply the fissure dmg by 5 and you have your potential dps, plus whatever the triggering skill is doing
people usually just throw down shockwave totems for single target tho
Plus the items used might have gains to other elements.
wait is living bomb deadass the only fireinfusion source? besides EE
ah lol
im pretty bad at this game can somebody tell me if its easier to build for the fire bear thing or thorns on smith of kitava while being bad
well that shapes up to be a 7 or 8 butting build
both
thorns might be slightly harder to gear because people dint reall craft for that
then again thorns might be abrik for some stuff and be cheaper for that
@rustic arrow how far can either bring me on trash gear
t15
lol
damn well thx for answer
i tried both but gotta say thonrs i kinda lame gameplay whise
bear just joggs around and shit dies
it was in current league
but its not needet
its like cherry on top to use that bad boi
you can do everything way before that
or not use it at all
What is a diffrent second weapon set setup for spells besides sigil of power i have 2 ideas atm the crit weakness focus and than a wand any ideas for a support wand and second setup maybe a talisman for double earcry tech than apply crit weak with warcrys
could do some secondary dmg source
This is what I was going to utilize
Rip the elemental off and get a decent armor and es armor for it
did you read how hollow palm scales?
Yea
Yea and again I'm using facebreaker.
So that doesn't apply. I'm after the damage off the gems
Which doesnt apply to Facebreaker?
Yep
Are you just using quarterstaff skills with hollow palm and not gonna use the actually good part of hollow palm?
Cuz the actual gem damage is really low compared to staves
I'm going a hybrid tank
the kitchen smells burnt
I've already tested something similar.

