#2┃build-planning
1 messages · Page 283 of 1
this is just a really good generic bowazon/javazon ascend
For hollow form stampede, movement speed doesn't scale damage any weird way right? Since the speed of creating images is based on attack speed?
I think that's whirling assault
nice,ty
Why?
I don't trust the boss AI to be good for clear
But we already have minion ai
I could only see it being good at clear with the infernal legion bug but that's 1000% getting patched
but most minions attack very often and you have a bunch of them
the bosses don't attack very fast, they jump around and miss often
We have no idea how boss ai for players will behave or skill usage. I guarantee some boss will be broken af
grenades could be cool
they don't benefit from proj speed increase I assume
but extra proj from the owl buff is nice
Cluster Grenades would be crazy no?
maybe
but honestly I don't want to play cluster cuz it's too much eye cancer
actually, maybe we take 2 points into bear, 2 points into stag, and get a bunch of aoe and attack dmg and use pounce for clear
the wolves from pounce are companions right?
they should get a bunch of dmg from your talisman with the second bear ascend
no but the wolves spirit gem is
are lightning arrow and other deadeye builds really much harder to build because people really like fubgun or is it just a myth? im kinda new and i wass thinking about running a lightning arrow build next season but some people told me it isnt really a good idea because of him
the reason why people say you shouldn't play what fub plays is because a lot of people just blindly follow his build, want to buy gear that mirrors whatever he has on his build guide and that drives up the price of these builds on league start
if you learn to craft your stuff and are good at predicting the market, you can somewhat about this or you could make a lot of currency profit crafting stuff for people that want to play these builds
these builds are not harder to play than other builds, in fact most of them are relatively simple
Ooh i see, that makes a lot of sense. Tbh im just looking for some build focused around bows/crossbows, lightning arrow was one of the few that popped up with poison pathfinder
bows and crossbows are both very good and very popular
lightning arrow, ice shot and poisonburst arrow are the most popular bow builds
any of them are pretty good for league start and there's a lot of good resources for crafting good bows and quivers
Oh alright, ill take a closer look at them, thanks alot for clearing stuff up instead of just saying "dont play fubgun builds" lol, have a wonderfull day!!
🫡
How do you manage defences with hybrid armor / eva for example ? I mean there's no hybrid deflect / armour applies to ele damage so that seems mediocre
Mark specifically called out Armour/eva hybrid defenses are receiving a buff and some tree changes this updated. So the best answer to this question might have to wait until 0.5.
Ok great news thanks. I thought I read somewhere that hybrid were getting nerfed in 0.5 xd
how tf people play Rake? I'm leveling my ritualist with it and it's been now great lol
get a lot of life, then a lot of armor and evasion? hard to do but possible
Can chain from terrain hit the same enemy multiple times? Mainly thinking of something with Riccochet III
Does anyone know why when I hover over some nodes on the tree(eg a shock magnitude node) it says it's a dps increase but when I assign it on a second weapon set I see no difference to my dps? I'm trying to figure out if it's worth using a weapon set for my mark but I think I need to assign the mark to a set?
whats the difference?
do they do the same but are multiplicative with each other?
or is the soul bloom just kinda meh?
it theoretically can, but that support has been disabled since 0.4 cause it was too broken
shock magnitude is a conditional damage increase that does not reflect in the dps screen
recovery rate means all source of energy shield recovery, including recharge, regen, leech etc. while recharge is a specific recovery. In poe2 they are just additive with eachother tho
oh ok
so if i am leeching i should go for that
yea
Oh, haven't played since 0.3 so didnt know.
Damn, was thinking Scattering Calamity or Ember Fusillade with Wildshards, or the lineage wildshards thingy, or both if that would work. Would have been busted as hell 
Ok. So for fun I want to recreate a Robotron style twin stick shooter in PoE2. Controller controls are already twin stick so the scheme is already set.
I picked Crossbow to try first. So what I'll need is a fast firing straight line attack. A " wave shot " style attack that tries to cover the screen in a cone and a finisher bomb style attack that does it's best to do a screen clear.
I think Rapid Shor will work well for the straight line rapid fire atk. Any recommendations for the wave shot attack? Will probably need multishot or something I'm sure
For wave shot you have some shotgun style ammunition. Like permafrost bolt, fragmentation rounds, incendiary shot, galvanic shards
Will multishot or whatever the support is make em spread out in a wide spread atk?
Not sure I like the reloading idea of those .... Hmmm. Would rather have a continuous stream
Is Selfless Remnants working with Acolye of Chayula's into the breach? Thinking of buffing that raven staff with them
afaik, multiproj just turns them into burst fire. haven't checked with the shotguns
no it doesnt work since the buff to the dmg comes from into the breach skill, wich your minions dont have. The raven staff is also DoT wich doesnt benefit from gain as extra, the command could benefit tho
Unfortunate, I was hoping the ravens/other minions could gain the flames when you pick them up if you had Selfless Remnants. Next idea!
is there a benefit to having archmage at a lower level? it makes spells cost more right so more damage brom bloodletting
any survavibiltiy tips for absolution, i keep dying on t16, bosses sometimes almost insta shoot me?
this the poe2 chat
oh sorry
Alright, so, i have more an objective than a build, but I'm curious as to people's thoughts.
The main thing I want to do is to have a "triple bulb" defensive setup that uses Life, ES, and Mana in harmony to build a large "HP" pool, split incoming damage between the three of them, and have excellent regen / recovery for all three pools. Everything else is kind of in service to those three goals.
Non-negotiable:
- High life, mana, and regen for both
- Zealot's oath
- Taking some portion of damage as Mana
- As much ES as possible, maybe some armor if convenient
- High Arcane Surge uptime
Nice-to-have
- Bypassing ES partially
- Making and consuming Endurance and Power charges for recovery on consumption and other benefits
- Shapeshifting for Devour, Bear Endurance charge generation and other shenanigans
- Resonance keystone
- Melee, no casting
- Low visual clutter (comp struggles with PoE2 effects for some reason)
Possible offensive strategies
- Caster (Thunderstorm / Firestorm)
- Molten strike, possibly with Brutus Lead sprinkler, Ancestral Warrior totems, and / or Dance with Death
- Wolf or Bear
- Shieldbonk
Ascendancies
I'm considering these three:
Oracle
Guaranteed crits are fun and could be used to keep Arcane Surge procced, possibly with the Sanguinatic Rituals. Can get to Resonance keystone easily, and is great at cherry-picking useful things. Probably a caster, though Crown of Eyes is interesting. Might use Nebuloch and Shield-bonk.
Stormweaver
The Arcane Surge 4 pointer is hugely useful. Infusions can be helpful for charge. Double-shock good. Also probably a caster
Smith of Kitava
The Fire Spell on Hit may be interesting, and I'm a fan of this asc ascendany early generally to reduce gearing pressure. Would likely not use the Normal Chest ascendancy (!)
**Ritualist **
Three super-rings and boosting ammies is great, but the bonuses to recovery are crazy. This lends itself to more of a stat-stacking approach. Starting on the wrong side of the tree for Zealot / ES though.
is this AI??
it is not
just bored at work lol
(I'm a major anti-clanker guy, literally never used it)
it is a 100% human made wall of text heh
Damn i had my gun loaded with Hierophant MoM Archmage but i clicked on the wrong build planning
the obvious answer is a non mana stacking spark comet bloodmage, you have lots of ES, great damage, maybe 1,5k+ life, 1k mana, all 3 defence layers help
kitava bad for ES builds, ritualist bad for MoM
Can i recommend considering Witchhunter and replacing ES in the formula with Sorcery Ward
You can! I've been meaning to think about that and never got to it, good call. Also has 'wrong side of tree" issue.
I'm also thinking about checking out monk skills and using quarterstaves as an offensive strategy
I'm more hoping to hit something more along the lines of 3.5K life, 2K mana, 5K es
Also between some hipsterism and FPS concerns, not really looking at spark / CoC comet type stuff
While Witchhunter does start wrong side, since all the MoM stuff is deep in caster territory you can get some nasty stuff going with 123 weapon set points
besides, they'll surely nerf that before league /s
Yeah I was thinking that. the only real bummer is how it works with jewels and keytstones
Can anyone explain to me how whirling assault works with attack speed? The tooltip damage barely moves when I increase attack speed on my build, but the skill gains attack speed with quality. Is the tooltip inaccurate or how does this work?
Trying to figure out how to best scale this for a build.
for instance, if I start at Witchhunter and path to Zealot's oath... I'm not using hardly any of those 123 weapon passives.
that is rathpit life mana stacking territory, very expensive builds, ES makes no sense anymore, need at least 5 k mana
Take your weapon attack speed, apply the skill's aps modifier (i think WA is 75%?), apply modifiers to attack speed, then you add the +1s or whatever to total attack time the skill has
Thats why it barely moves, theres a minimum added at the end
maybe. But the life being high is critical, at least. 3.5K / 1.5k mana / 3K ES might be more realistic and would work very well.
Ah gotcha, so scaling attack speed doesnt do much for me I understand
this can work, only on bloodmage, but you are limiting your choice of items by a lot when going for 3,5k life. 2,5k is much better
Better to invest in damage than skill/attack speed
and 8k ES
We will see. Appreciate it, witch hunter is currently winning. Lots of possibilities here
It's likely to become "quad bulb build" now though lol
Then there is guard and rune ward
does this line count as hitting twice or once with the damage combined?
same as leap slam
" In the case that both hands are used simultaneously, each hand rolls separately and combines their damage into a single hit at the end of calculations" -wiki
hi, im a bit new (i bought early access like the week it came out but never had the time to actually get into the game until now) I'm currently trying to get to endgame before the 0.5.0 update so I decided to go deadeye lightning arrow and was confused on what damage type i want. Should i get physical damage increase or lightning damage? Lightning arrow says it converts physical damage so do i want physical or both?
physical damage increase on a weapon is local, wich gets converted by lightning arrow, but "global" physical damage increase from anything that is not your weapon wont benefit you for your lightning dmg potion of the skill, wich is the majority.
best would be to get a weapon with a lot of physical dmg, because the values are higher than elemental damage and get elemental or lightning damage increases from the passive tree
if enemy close to electrocuted, enemy will be electrocuted when hit and have an indicator
you can hover over those underlined words to make the tooltip popup btw
damn that kinda sucks, ty
so, what does it actually do? just show an indicator above enemies that are close to being electrocuted and nothing else? wouldnt i already electrocute enemies without it?
"primed" makes it so you electrocute faster than only when you get to 100% buildup
so you skip the buildup after that
ah, so its like that
what way would be the most ideal way of applying electrocute to any enemy? (if i dont care for my own dps) my plan for 0.5 is to use tamed beast and then help it out by applying electrocute for the 20% increased damage taken and the 60% damage bonus to immobilised enemies
hm depends, if you want to run scepter, prolly use spear with primal strike and the electrocute support
the new ascendancy have a node that gives 60% of my main hand weapon damage to the beast, so i would preferably want a weapon that has damage in my main hand
i wasnt aware i could use a sceptre in the off hand
together with a spear
i thought it was sceptre + sceptre or sceptre as main hand
but if that works then for sure spear in main hand and sceptre in off hand sounds great
@coarse crescent would using this in conjunction with electrocute support reflect the electrocute back at me?
nope, electrocute isnt a shock
ok, so this support would do nothing then?
yea
you just want to deal more dmg since electrocute buildup actually depends on how much lightning dmg you deal
It says nearby enemies, I believe it’s an AOE electrocute
Wait I’m wrong
Damn that seems useless as hell
its not useless, its just more than 1 button
i guess these would be the best supports then
i just picked up a dualstring bow in act 2, what does it mean it has a 50% surpassing chance to fire another arrow?
and is worth upgrading and using?
dont forget you can hover over any underlined keyword to get a tooltip
it means there is a 50% chance you unconditionally fire an additional arrow
is there any way to increase it?
hmmm how bait do you guys think it is to use 2 uniques for weapons with the new spirit walker?
focusing heavily on minion damage
now that the spirit walker is fully revealed, you guys think a falling thunder build with it would be actually good?
assuming the owl works with it
yall is there somewhere i can look for premade builds in?
i'm not sure if falling thunder benefits from owl buff
is there one thats better?
twister and oil barrage seem to be the best if you want to do whirlling slash movement
poe ninja is where you can see what people are building
Mobalytics and Maxroll are essentially the same, half of content creators use mobalytics and half uses maxroll
I think maxroll has more builds tho
ight i got mobalytics as mine thank you
probably works since falling thunder has the projectile tag, and projectile supports work with the lightningthat i generates
the main thing is that I don't think it benefits from proj speed buff
which is also a really big part of the owl buff
since it gives a ton of dmg from proj accel 3
I think I does, I remember an Amazon build using falling thunder with nova projectiles for clearing and having proj accel 3 on it lol
I prob will convert my current ritualist that stuck on a rake build that is not going any were to it and test out
if it does then yeah sure
also my keyboard switches are dying, had to rewrite the message 3 times lmao
I think spirit walker is a really nice starter next league
because in the worst case scenario if it's really complete doodoo ass then you can just go amazon
I am cooking up something that uses the stag
It is, so far Martial Artist only has the gloves to look for... since the kagebushin skill is a channeling skill, it's such a downer
now that it generates shocked ground, I'm thinking of trying it with primal strikes since it actually has really good clear and dmg when you can automate the shock
Yeah was thinking going Owl and Stag for my build as well
also looks cool as hell
Yeah, I think so. The projectile buffs for spirit walker are going to open up a whole host of ranged and spell casting too. Then if you’re not into companions so much and spirits are enough, you could either grab the stags for lightning synergy or the bear for extra tank and qol
yeah I am fully here for Spirit Walker Spirit build with spears or bows
the idea of a functional/comfy primal strikes build is cool
idk if I'm feeling twister though
Since base upgrading for uniques looks like a thing does splinter of Loretta have a higher level base? Curious what bringing that to a higher item level would do.
splinter is the lowest level unique spear, so it has the most room for improving the base dmg
Gotcha is there a rule for what it can become?
no
or at least not known yet
but generally it seems like the worse the base the more it gets improved
Idea is lightning crossbow spirit walker
Stag spirit builds up sshocks and you can have it constantly later.
So use stag to shock enemies, herald of thunder for clear.
Use the dodge roll feathers for more projectiles.
Bear hangs out , debuffing enemies and shields you
Sure but you dont need someone helping you shock as you do with galvanic shards. Increase in projectiles is mediocre with crossi as your clear skills have 10 proj, so 2 more proj is basicly not doing much.
I mean you can scale stormblast bolts with additional proj for single target as well
Which builds use martial weapons and scale well with additional proj ?
I guess we could also abandon stag and try to scale the feathers more
For some spell action
I guess you could go grenades as well but it's just so so boring
what does aoe increases on glacial lance do?
I was testing it out by added mag area and it didn't seem to do anything
most used build is going to be twister with spear
is it normal that warcrying then switching weapon will lose all your empowered attacks?
I wonder if molten Blast could work.
Usually they go with Projectile Nova for clear to scale the double projectiles.
But we could scale the amount of projectiles through feathers and then try to one shot bosses with massive shotgun
Nova is dead nerfed
Sure molten blast would have more projectiles then
Its quite obvious that twisters are going to be realy good with it as you can also barrage it. And those barrages would also get the projectiles benefit
But i guess you are just trying to look for something else?
Yeah. I want to play SSF for 7 months and play some off meta and learn as much as possible before 1.0
I know that twister will be very strong and I might end up as one , but if for example Molten Blast ( again I won't run Nova here , will scale projectiles through feathers ) will be strong as well I will be very happy about it .
But yeah that +10 projectile twister X 4 repeats barrage was pretty nutty
Actually it can work, if I read this correctly you have 265% damage efficiency on Molten Blast shrapnel
You multiply by 8 cause that's the amount of shrapnel you get
You multiply it by 2 through dual wielding
You multiply it by I think around 10 through feathers
just test it with a deadeye
if you have one
try it with +1 proj and see what it does. If its as you thought you could try it
Just looked into molten blast , yea could be something
If you have two one hadend or go giants blood for 2x 2H
now the question is does it actually x2 your proj
If you go multishot you would have 3, if dual wielding makes it 6
what does linger mean here?
does it mean that you still have these effect for a second after you're off the ground effect?
you still get it for 1 sec after leaving the ground
that would mean that idk how many extra proj you get from the new ascendency but x many more proj x2 and then they all shrapnel into 8 fragments. If i was you i would try this out on deadeye for the +1 proj then dual wuild and see what happens. Maybe also use multishot. This setup would make you have 4 Projectiles. If dual wielding makes it 8 Proj. You could prolly do what you have planned and get an insane shotgun
If you do that feel free to hit my DM and show me im interested now
i want to clarify something...
do charms work on the hit that triggers the charm?
or only for hits AFTER the charm activates
after
gg
I wonder if spirit walker will be better than deadeye for twisters, i like the idea of having a burst build and i've never been quite able to make one
or i may try varashta with the big ice ground shatter command and the new rune they teased that makes it repeat 6 times
are there any skills that create terrain I could chain projectiles of ?
I thought they changed that for resistance charms?
still waiting for something that compares to surge deathblade (timed buff, hit to stack, press buttom to do immense damage in one hit instantly and reset the cooldown to do it again)
combo as a mechanic is close but i haven't managed to make it work as well as i hoped
I think abyss lich is better than both deadeye and spirit walker for twister
how so? i thought deadeye was king due to giga buffing barrage
you can move faster and you get more dmg on the twisters even though you get less of them
while spirit walker gets much more projectile speed (thus more% damage) and shocked ground with the stags
you also get more dmg from low life synergies with abyss lich
i thought infernalist may be better for low life stuff, there was a post showing them 1tapping arbiter with ice shot using it
yeah infernalist gets 50% more crit bonus
https://www.poe2wiki.net/wiki/Umbral_Well
this is how abyss lich scales. very heavy spirit scaling
Umbral Well is a notable Ascendancy passive skill for the Abyssal Lich that causes skills that summon skeletal minions to grant an Umbral Soul buff instead.
you can pretty easily get like 20 skele snipers which is more proj speed than spiritwalker with 3 owl feathers and you don't need to roll
but less twisters I guess
assuming you get 65% projectile speed + another 30% from quality with each owl stack (screenshot shows 68%) 3 stacks is the same as 19 snipers
while deadeye gets sniper mark spam for charges and can double barrage half the time
with no charges barrage is 2x damage
with 7 charges that's 4.5x damage, or 8x if it procs the 50%
considering lich starter point is completely ass for this build AND it doenst get the extra proj your take is kinda senseless imo
lich starter is pretty good because you are trying to stack spirit
you start on minions which is probably the easiest build to speedrun the campaign on
you're buying high spirit es chest, reservation efficiency stuff, +2 lvl to minions es helmet
and then you just buy a good spear to transition to twisters
still, even with 20 snipers it's 285% projectile speed, which is a bit worse than 2.85x damage
deadeye makes it easy to go from 2x to 4.5x with barrage, and it's 8x half the time
and a high attack speed spear for your weapon set 2
of the two i think deadeye would have an easier time/higher ceiling
cuz remember all the investment on your proj speed for twister is also investment for faster movespeed
because you have skeletal reavers on weapon set 2 to zoom around with whirlwind slash
fair, you can switch to reavers on set 2 for movement speed
what stats increase the speed that i can proc living bomb?
is it possible to get "enemies have less ailment threshold"
or "increase ailment threshold damage"
and does it apply on living bombs proc efficiency?
Owerwhelming presence can help.
this?
Yeah
hmm...
rn i am using mana remnants
but i did get some passives for mana so idt i need it
so i can try it
there's always the option of just doing more damage : ^)
i am going fireball build
so i can go for raging spirits (the skulls)
true
i do have a problem with damage rn XD
i got like a total of 120 increased damage and +2 to fire spells on staff
idk what more i can get
i just got to act 3
yeah idk if i'd bother with overwhelming presence that early
like i said
i can remove mana remnants
what do i replace it with then?
is siphon elements any good?
5% seems ass
ig i can go for blasphemy when i get to 60 spirit
for 30, srs is legit
otherwise convalescence, arctic armor and siphon elements are all fair
latter is only 5% but you're most likely igniting every enemy and each proc is 1 empowered fireball
overwhelming presence would need to stay low level due to the str requirements and presence area isn't huge
So I am quite new to PoE2 but I have played a lot of Poe1. I have heared that resistances are a lot harder to cap compared to PoE1. Is that true? If they are harder to cap: Why is that the case? Is it harder to gain good resistances on gear? Can I expect something like 120+% total resistance on a Ring in a league start scenario at like day 2 for example?
in my experience, i never cap res in campaign
Well in PoE1 that would be somewhat easy with the Help of Purity of Elements. but requires effort without it.
not really
i was able to cap on campaign
it was a bit of a problem on early maps
bc of the act10 reduction
you dont have purities but you have runes wich are just ontop
if somebody is ignited i just use snap and get a lot of infusions
what people complain about is that you dont have res swap from harvest
So how many Equipment slots would you expect a level 85 build to need to cap resistances?
well you need curr exchange for that
and he is new
hmm...
well it depends ofc
but idt it would be that hard
2, depends on how many runes you want to use for res
if you got rings and amulet, it should be almost all capped (except chaos)
wait ppl actually use res runes?
hopefully 0
why would you lose defences and damage for sth that you can just get on other gear
oh yea
another thing
@neon hinge jewel slots in this game are to get 1 or 2 of them
so you can just get a jewel too
for me to get to the top of the tree i HAVE to get a jewel slot
so just get one with res
i think they can roll res
My current build idea requires a unique weapon and a Unique Glove. Armour gear with Life and that fancy armour applies to ele hits mod which left me with only Rings and Belt for resistances as I did not want to put more than 3 desired high tier mods on my gear for starter gear.
Ah thats good to know.. my current tree has 5 sockets.
armour applies to elem is on the tree too
you dont HAVE to get it from gear
in short you need a fairly decent res roll in a lot of gear
true but my pathing is excessively weird XD. am not even taking armour on the tree. or Evasion.... or ES. Not sure how to fit that but I will figure it out.
well if you are getting no armour
is there a point going for armour applies to elem?
How about this then. How reasonable is this as an early Maps Ring?
Well I have a lot of Strengthh so I thought out of the 3 defences I might as well go armour.
seems good to me
Really? The numbers equal to the ones in PoE1 actually
yeah getting all capped isn't that hard, but also not trivial
you'll want a bit of gear with good resists (that has 30% for all elements and all element resist on top, it's all the ring does) plus some 30-40% you may be missing here and there on other gear
wait...
@neon hinge what build are you going exactly?
I am thinking of doing my first ever minion build. The Boss Taming kinda got me interested.
My Tree looks absolutly horrible XD
Well yes. Gotta be prepared you know.
Also this is probably taking me quite a lot longer compared to build prepping in PoE1 jsut because i have next to no knowledge of PoE2 compared to 1 so I start early.
dont we need more info to come out about the ascendancy?>
My goal is to clear the endgame to see how it feels now. Last time I played was 0.2 and it felt... not that grat.
Nah we know pretty much everything I need to know to make a build.
we do?
what other nodes does the ascendancy have?
where do i check?
Well there is a Video describing the ascendency on YT from PoE that came out in the last 24h I htink
note that we have no patch notes and martial artist is missing 2 ascendancy nodes for now
numbers can change a lot (rip surges on amazon)
the best way to have fun is to just pick a flavor and stick with it
if you think companions would be funny go for it
That's fine for me. Not looking for the number 1 build. Just something that can clear the endgame,
some people pick their build and just roll with it, some go for a fast safe build and then do their build on an alt, whichever works
then companions should be aok, but ofc depends what is endgame for you
clearing citadel bosses in seconds may not be for every build
Clear the Endgame = Be able to kill all bosses. I have already done 15 Minute Maven fights in PoE1.
then yep you can pick any random skill and get there with it
Yes
at worst you can do infernal legion if it still exists in 0.5 with a boss companion
and just walk to the endgame
i got 1 problem with that build tho...
what do you get on the tree?
you start at a weird position on the tree
tree should get more companion goodies with 0.5
lul. Wanna see my screwed up Passive Tree?
so you will have to waste some points
if it does
i will for sure go for it
what skill level is tame beast?
high, but they hinted that there will be some way around it
no notes yet
for now all planning we can do is very high level and may or may not be thrown out of the window as soon as the notes, or 0.5, hit live
my biggest problem with the build would be the early campaign
idk why they have done it this way...
untill act 2-3 almost all builds are borderline unplayable
for me i just want the surge deathblade gameplan : ^)
?
Oh I am all for throwing my planing of the passive tree out of the window. This reminds me of pathing to 4 Voices Jewels in PoE1
dafaq is that?
wtf is that?
it's from lost ark
tldr: you get a 30s damage buff, hitting enemies gets you stacks
at any time you can consume the buff to do a big single attack and refund the cooldown
closest equivalent is combo + falling thunder in poe2, but doesn't hit the same
My Current Companion passive skill tree (: (I have no clue what's on the Passive Tree for at least 90% of the nodes)
there are legitimate endgame builds that look like this
mainly people who have a lot of currency invested in high end jewels
and stat stackers
ok...
can i complain a bit abt poe2?
are they gonna add build variety?
i am not saying different builds with different abilities
i mean different builds with same abilities
like if you go fireball
u NEED living bomb snap elem curse
and other stuff like that
and you cant deviate from that skill roaster almost ever
only thing you can change are auras and some support gems
checked, mainly bloodmages doing shenanigans rn with the OP meta build
This looks excessively bad though on the offensive side of things This is Cackling Companion. Just as a placeholder to see some companion stats.
wtf?
if you're curious
Explore builds and passive tree heatmaps of Fate of the Vaal.
you need stats on this build?
why are there random points on the right side at the start of the tree?
removing them would be free points
they just want jewel slots + crit
so you end up with stuff like this
whats up with the right side?
it is useless no?
even the left
oh it's a heatmap
So that build will kill anything for that new fancy Voices Jewel?
not actual allocation
This is not one build but an aggregation of popular passive tree routes taken
Yea
oh
they did say companion damage was increased by a lot across the board
do companions benefit from minion modifiers?
if they do will maybe sceptre be usabel on huntres?
i would like more interaction in this game
i really liked the mana to ES unique
Yeah but 160% inc and no attack speed seems so absurdly bad.
u cant
about this, un/fortunately poe2 is one of those games where most of the variety is in the decisions you make, rather than the actual moment to moment gameplay
u need a good weapon
At least according to PoB they do
on companion build
bc 60% of the damage goes to companions
makes sense, i tougth maybe some + lvls and added minion damage on sceptre could be better?
but yeah hopefully they add more variety in that regard
i am not saying variety on the gameplay
i mean on the build paths
for example on poe1 you got archmage support
which changes the WHOLE build
and other stuff like that
wait, isnt that a node on the ascendency, or in general companions get 60% of the weapon dmg?
ascendancy
ok, then maybe a good sceptre would stil be better
well u HAVE to go for that ascendancy if you want to go for companions
otherwise no bosses as companions
agreed, but i dont need to pick that node
i think the biggest draw is idolatry
that is the second one in the bear branch
it's entirely possible the bosses end up being ass : ^)
isnt flat better than the % increases on the scepter?
Oh I am using a weapon speciffically for that already. Thats the added physical damage in that screenshot.
idolatry?
maybe, but add + minions levels that you can roll on sceptre, and then maybe that ends up being stronger, who knows
i can say the famous line...
PoB it
:D
(assuming it doesn't change significantly)
sure, in 16 days 😄
plus this, again, if it still exists in 0.5
whats the weapon choice?
i saw a unique one on the vid
sth abt removing companion cap
i wouldnt rely on the current tree almost at all, they said they dont like it and are changing it substantially
Really wish we knew the small nodes
PLEASE DO
do what?
change the tree
If I had to hazard a guess, some of them would be like x% increased companion damage
im just gonna go with teh flow, I know I want to tame bosses and what exactly i play ill pick up on the way 😄
Prolly but would still be nice to know
What would you change about it? The spirit skills themselves seem pretty decent
U got somthing similar for new monk?
oh...
i was talkibg abt the passive tree XD
Just so I do not misunderstand: I can Tame multiple beasts as my Companions, right?
yes, but only one boss
there is a limit
and a unique can remove the limit
Thx
note the 2 missing nodes
and remember that numbers can change a lot
yes i'm still salty about amazon surges
I think some node on the tree can also remove it
What would stop me from Taming a LOT of Rare Beasts and 1 Unique then?
This is the thing im most hyped for
no idea
i just saw the vid and it said it there (abt the unique)
idk abt other ways
skill slots
you dont have infinite of those
So if I’m correct you can use Killing Palm on the ghostly bell to gain powercharges? Making it easier to do in boss fights?
What about Spirit? I know at least some minions have a Spirit cost to them. How does that work for Tame Beast? I have also seen in the Video that the UNique Tamed Beast hase something like 47% spirit reservation.
i think it does generate charges
no idea
like i said i never played companion build before
i didnt even know they need spirit XD
for me personally i am most keen on:
- big combo payoff, closest to surge deathblade gameplay
- cull martial artist
- Big screen wipe twisters (deadeye/spirit walker) or varashta
should work that way, yes
for now it has the duration tag, so you can get -50% and -30% reduced duration gems
unlike align fate (which was turbo bait, rip)
Someone already brought up on reddit that the node they showed for The Natural Order had the “Companions possessed by azmeri spirit…” removed but still shows them possessed in the footage
is it possible to make a build around spear of solaris?
Is grenade shaman viable ? i was thinking about using crown of eyes to convert spell dmg from rage to ad
the spell dmg from shaman is more, not increased so it doesn't get converted by crown
what she said ☝️
is it normal that warcrying then switching weapon will lose all your empowered attacks?
they seem to be removed; only one clip in the entire video has a wisp activating; every other one including some longer than 10-15 seconds has no spirit abilities showing up at all
it must be mismatched footage from before/after the change
do we have any info how loyalty support works with multiple companions?
https://www.youtube.com/watch?v=_RU0ATC62fk made a short video on the benefits of 1 handed EQ
With two tier 1 supports, from as early as level 4 we can get EQ's miserable 4 second delay down to 1.4s, which makes it perfectly viable as a 1 button clearing and bossing skill. The skill has no '+total to attack time' so using a faster 1 handed mace and taking skill speed on the tree is actually rewarding. As long as you keep hitting differen...
i was testing this like 2 weeks ago and its fantastic

yeah i was spreading propaganda to my friends

I prioritized skill speed over lowering duration further at first
you would know cooleen
the 1 hand nodes are actually pretty sweet
i was gassing it up hard
idk what else to call it
55% inc dmg 11% inc aps 15 dex for 6 points
kek
not in game guild
And Aftershocks notable is just 30% inc aoe for EQ straight up
yeah the 1h
'wheel' is amazing
huh TIL
I think super optimal leveling would be to use EQ for clear like this and have a meatier weapon in swap that you just default attack with lol, but EQ damage does get close
but you could use weapon swap points to make the gap bigger
if you got a good talisman maybe you could keep that for pounce + shredding boss
damn I made a typo on one of my annotations lol
I was hoping to use ancestral cry in my build using weaponset 2 on warrior with a bunch of extended duration nodes. But when I use it as soon as I swap back to weapon set 1 is drops the buff. I'm doing this same thing on my druid but it stays on, what am I doing wrong?
what is a cheap way to solve Power Charge generation without the unique support?
playing as if it my character had no resources... and atbm I'm strugling with it and with hving enough damage to kill even t1 map bosses lmao but that might just be a passive tree problem
not sure if this is the right place but i wanted to ask for a class suggestion for the new league, i've played 2X lightning archer, a barefist monk and a vine druid. i prefer high mobility AOE type classes (Druid was low mobility but good aoe still had fun) wondered if any others sort of fit that description?
Cultivated red flare conduit but say goodbye to your body armour
Explosive shot? Run and gun, big explosions. Crossbows are getting a new grenade base type which provides a unique buff to cause grenades to explode on impact, in which case you could run ANY of the grenades (maybe not gas?)
Yes but heralds have a specific interaction where they cannot proc each other
Ah so i freeze with herald of thunder but gotta shatter the enemy myself to proc ice herald?
Herald of thunder could hit something and bring the monsters freeze buildup to 67%, then you smack the monster and it fully freezes + dies + explodes
Yup exactly what you just wrote
Ok thanks
hmm i remember explosive being relatively slow with aoe that kinda had to be aimed rather than like the pure AOE of LA/Monk fist being basiaclly 360 degrees but yeah that's an option have to see what happens with the cannons coming
You can just run around shooting your toes and everything dies
was thinking of it, but was trying to think a way to solve it, in a league start scenario too... since new league is coming the end of this month
Earthquake has one of the largest base aoes of any skill, check titan or smith chats for some recent conversations about starting with it
Scale reduced duration to get near-instant procs
ok so it has the AOE needed then it's just lower mobility like my vine druid
Mercenary has a lot of movespeed/reduced penalty while moving
Assuming you get a little reload speed until running the lineage gems such as arjuns, it should be a very fast clearing build
Spam explosive shot for clear, using any of the three heralds to assist
Dump a few long fuse explosive grenades when you need extra power, and detonate them wit your main skill
Gas grenade or oil grenade as additional buttons for pinnacles
hmm fair i was simply comparing it to the bird riding 0 reduction in firing speed and monks attacks not only dashing when used but also teleporting ontop of any enemy on screen
although my issue with monk was that it didn't use a weapon it became extremely expensive to get good stats across the build missing 1-2 full items. and LA is always just popular and expensive in general
Druid is by far slower and less AOE than explosive shot, but sure rhoa wins
Qstaff is weird, unless you run whirling assault you are almost always going to be worried about enemies behind you. Ice strike feels like wolf skills, lotta forward swiping
druid was relatively slow but the vines were very satisfying and strong aoe
i did try ice staff monk before fist and it was cool but i liked the aoe on fist more, it was just substantially harder to build, almost reserved for the privileged rich og players
getting the top end attack/cast speed double slots for gloves was almost a necessity for it which was like 80-100div gloves
and that was likely in the first month of the league once i hit a brick wall on character progression i tend to quit
i mean it worked okay how i had it but it wasn't great, i was still not super hard to kill which was a death sentence for mapping also a big deterant from farming
i needed to be able to delete elite/tougher enemies faster for safety
plus the atk speed is also just mobility for the monk which i really wanted, it would have felt so much better to play in general
Can anyone help me understand how tf my damage is so low on T1 map bosses? xD
I have a few t5 support gems, and what i think a decent weapon for T1 maps... but for some reason, takes forever to kill bosses
Life: 1030 - ES: 474 - Mana: 660
Skills: Whirling Assault, Tempest Bell, Falling Thunder
Is 216% increased chaos damage too much if I’m getting around 36% chaos damage gained as extra?
not sure what you mean here 
probably diminishing returns? extra chaos is more effective with those numbers but can also be harder to get
Idk ur build and I don’t wanna comb the whole thing but u should do 3 things: a) check all your skills and support gems to make sure they have atleast a basic synergy, then make sure those stats which you’re going for, lightning damage, crit, bleed wtv, are maximized in ur passive tree. Then drop bars on a brand new weapon with just fuckin loaded dps and some crit chance and extra lightning modifiers for higher damage
I’m a noob myself but those are the basics
Is there a POB discord? I'm having an issue and I'm not sure if it's a bug or not. Don't really want to report something to github if it's a mistake or misunderstanding that I'm making
what's the name of the body armour with the same mods as malachai's loop again?
If I wanna do a mana stacking build as a monk, do I always want to path toward the bottom of the tree for those attributes nodes or is it not really worth it?
https://poe.ninja/poe2/pob/1b0f9 guys do you think it could work?
Life: 1939 - ES: 4837 - Mana: 966
Skills: Companion: Nameless Hulk
Its for the spirit walker
planning builds for lvl100 is usually not ideal, you want it to work properly by like 90-95
It depends if you are stacking intelligence as your source of mana or not. If you are there is also the consideration of anointing polymathy (if it's too far from where you want to be) or using a megalomaniac jewel.
Also whether it's worth or not pathing there kinda depend on where you are on the tree and if there are other important nodes in the area
tbh I'm not too familiar with mana stacking, but is there any other ways to do it on tree aside from attribute stacking? When you get EB all the ES nodes don't do anything, and I don't see much max mana node on the tree.
I'm not sure, I have played mana (int) stacking in 0.1 and haven't kept up with new tech after the big nerfs on 0.2. Best is probably looking into poe ninja builds, sorting by mana
understood, ty for the input!
What is your guys current opinion on the new monk ascendancy for league start and what skillgems do you guys think will be good with it?
looks decent
should work well with any builds that benefit from having something to cull or stun whenever you want
Looks cool, need patch notes
atm i'm pondering a forge hammer + stampede martial artist, with power charges that's a lot of aftershocks
Hollow palm is definitely a safe choice to start the league with. If it will scale well enough to stay relevant at endgame is dependent on what kind of new items or nodes will buff it more than Staves
idk about hollow palm, found it very underwhelming this league
went for it to speed level an alt, but picking up 1-5ex qstaves was better
I’m about to get back into the game after a break. I saw a barbarian build with bouncy shield lightning smash but can’t find it. Anyone know what build I’m talking about?
do you maybe mean the new unique shield reveal for this league? #poe2-news message
So what ascendancy would be recommended for grenade launchers? Pinning tactician ?
That’s the one
deadeye is easily the best grenade ascendency right now, the +1 projectile and mirages are a massive multiplier for grenades
I played turret tactician in 0.3 with lots of grenades. Was fun but I needed sunglasses 😎
Looks pretty good to me and 2 ascendancy nodes aren't even revealed yet. The gloves node and tattoos can be a lot of stats (even with 0.4 runes) and the bell nodes can be dps and utility (knockback, rage, blind etc..). Not sure about hollow form, could be good with a lot of movement penalty reduction maybe, anyway it needs quite some support.
Its probably going to be rare. This is a second build type thing most likely.
how do people sustain demon form in campaign?
Anyone figured out a Spirit Walker build that's neither Companion build nor Twister build?
The patchnote is to be expected next week, isnt it ?
Yes a week from today
Ty
its a mid tier boss drop, not gonna be that rare
Thanks...so story pinnacles?
its from it that was tul, wich are part of the story quest yea
You know where the companion scepter drops?
This all on poedb? Or where you getting the info?
from the reveal and lore context
it's also on the page for the new league on the official poe 2 website
How rare is crown of the pale king ?
I was thinking about thorns martial artist but i understand you need that helmet right ?
I want to play SSF
Hmm maybe it's still feasible than ? Wanted to do some weird crackling barrier + hollow form setup
you can probably find it pretty easily from either ritual or nameless seer
remember ritual only has uniques and omens next league
The drop locations?
Oh that's nice.
Swapping is pretty easy in PoE2 right ? It's mostly about gear, cause tree is pretty cheap
yeah swapping is fairly easy to do, i swap my builds like every 2 days
anyone excited for the new bow with the wisp mechanic i feel like it could be good
How would I go about Scaling Hailstorm Rounds?
I'd be interested with using it as Chaos Acolyte of Chayula
Yo guys
any advice on building? I want to make my own fun builds, but I dont knw how to start
A lecture style yap session inbound! Recorded for this at a time when I was still under the weather. Remember to have fun and do not let currency get in the way of your creative process! I hope you gather something from my approach and can apply it to your build making. You can ALWAYS make more currency to finance something cool. Be honest when ...
Learning the game is side and out. Borrow things from similar builds. Id suggest starting with attack based builds as I find them easier to build around then spellcasters, but maybe that's just because im more familiar with it.
best place to start with making your own build is looking at poe.ninja and seeing how people already use the skills/uniques/ascendancy nodes/etc. you plan on building around
do melee damage, attack damage, and fire damage all stack additively?
I'm trying to understand why I have a node that gives me +50% fire damage is only giving me about 10% real improvement.
If you mean increased damage then yes, it does. Every instance of increased damage that can be applied to your damage is additive.
increased = additively.
I'm still missing something, because if I look at my tree, I've only got ~274 increased damage, that +50% should be giving me an 18% overall bonus, not 10% that it is really giving me.
would the brute strength node affect that as well?
manifest weapon cannot trigger skills from the weapon that it manifested right?
Thinking brutus lead sprinkler and manifest weapon
no minion can trigger anything
they seem to be able to trigger you
Is there a interaction I can test for this? ^^
You need to understand how the damage calculation works. Look up increased (additive) vs. More (multiplicative)...should be lots of info.
its been this way since poe 1, try any support gem that gives a triggerable skill like fiery death, it wont work. Or give them esh's choir with necromatic talisman, they wont trigger the lightning bolts
I know this is the case for poe1 ^^ but I don't think it can be directly translated to poe2 without testing it first
i literally just told you how to test it lmao
and gave you 2 separate examples from poe 2
Okay, @mild shuttle, replying here because it's probably a better place for it.
I've done a quick bit of POBing. So there's 16% increased attack speed during flasks from Stimulant, and 6% attack speed/25% increased damage during flasks from Imbibed Power. So not a huge amount of offensive stats, but not 0.
I'm not sure if Heavy Drinker's guard will work or not—I assume it's only granted when you use the flask, so probably not.
Outside of Heavy Drinker and Hard To Kill, most of the flask nodes are quite reasonably positioned for a ranger/huntress to grab without much extra pathing, too. And not too bad for a monk or merc.
With a perfect flask, and clicking every life flask node on the tree, you're looking at ~1750 life recovered per second. ~2500 if you use your anoint on Hard To Kill as well. Every second. It's not conditional on hitting, it doesn't stop if you hit full life. As long as you don't get actually one-shot, you're probably going to live through anything. A lot of "one-shots" are actually multiple hits in quick succession—multiple monsters hitting you at once, multiple projectiles from a monster hitting you at once. Having that level of recovery really helps to negate those, and means you genuinely only have to worry about the big slams, big crits, etc.
It also means you don't need leech, you don't need regen on gear, etc. Not necessarily a huge deal, but it's nice to have. And it's a form of recovery available to DOT builds, minion builds, etc.
Even this basic skeleton of a tree is giving ~900 life per second (with a perfectly rolled flask), plus the 22% attack speed and 25% damage. This is 44 points spent, and it's not like you're pathing out of your way here.
And the chest is giving up to 56% more armour/evasion/ES if you cast that sigil and build it up to max stages. So while it's lacking in stats itself (no life, pretty bad armour/ES), a global multiplier on your defences could definitely help make up for that.
Perfectly rolled flask is a 20% quality ultimate flask with Sapping prefix (80-100% increased life recovered, 15% of life taken from mana when used, but you never use your flask so that last bit is irrelevant)
I'm not saying it'll be the strongest build ever, but that much consistent recovery feels really good, and I don't think the investment required is that high
Im glad you’re so enthused but the point still stands recovery is meaningless when u only die to oneshots lategame anyways the item is only good for supports, the flask nodes are not nearly good enough to justify the use of it
I hope im wrong and some banger flask builds end up being born but i highly doubt it
I think it'll be very good for DOT and bottom right minion builds, especially, and probably not so popular for hit-based builds where recovery is easier to get through leech or whatever
But I do think constant 900 recovery per second feels much, much smoother than 900 recovery per second through leech. Like how Slayer's leech in POE1 feels so strong compared to regular leech, if you're familiar with that
Yeah of course but you dont have to give up your arguably most valuable slot in most cases for it
It's certainly got a high opportunity cost! But I do think there will be instances where it'll be a good trade-off, and not just for support builds
frankly we don't know how many new degens there are in all the reworked endgame mechanics and pinnacles
Nothing the life flask doesnt solve in most cases
But yeah ggg does love degen
at the risk of repeating myself, you literally don't know
So you would equip that item just for some anti degen? xdd
Kulemak already had a big DoT based attack iirc
don't forget about waistgate
if they don't fix the waistgate remove u can 2x all of this
if they do fix it u can still choose to sac ur belt and actually wear waistgate
You wouldn't use it just for anti-degens, but being great against degens is another point in its favour, for sure
Oh, true!
also even if u don't stretch for all the tree life recovery stuff there's also greater vision runes you can potentially pop in
i'm not 100% sold on the chest in a vacuum cus ur losing olroth's, but you can push thousands of regen/sec with it so it may enable some wacky builds with rly high life costs, i.e. zerphi's infamy setups without requiring 0 duration titan
if ward ends up being given to us in generous amounts then it could for sure be a really comfy chest to use
Actually, there's also Shav's belt
Which may be better in some cases
Also essentially 2x recovery if you're a hybrid life/ES build
i'm hoping they just forget/don't care enough to patch the waistgate bug again
they haven't for 3 leagues straight so
maybe they don't care again a 4th league in a row lol
I wouldn't be surprised if this chest makes them notice it
Yeah, I meant that it'll probably bump it up the priority list
waistgate doubleflask bug with shav satchel would be some insane regen tho yea
ya, fingers crossed it's not important enough and we just get 8 morbillion regen/sec for free

Well you would have to pick Waistgate or Shav's, unfortunately. But both essentially let you double up on the flask recovery
wym
you can use both effects if they don't fix the bug no?
bug the waistgate wear the shav's
yea straight up 4x multiplier on the regen
I'm not sure how much ES you can realistically get with some flask scaling in there as well as using that chest, but if you can get enough to have enough HP to survive regular one-shots, you're going to just be immortal
xantho's idea not mine, but you can technically also double/tripledip with azmeri brew going amazon
if u have dmg taken to mana
and have the option of giga sustain to mana as well
def a lot of interesting options to look at with the chest
Yeah, it feels like a theorycrafting dream
in general i'm pretty excited for the uniques they've teased
they seem to rly be going in on trying to make actual usable uniques
It's the sort of thing that's been missing in POE2 compared to POE1
apparently the "new guy" that designed shankgonnes is blasting a lot of these out
which tracks
cus shankgonnes are cool as fuck
i am so down for actual cool build-enabling uniques that i won't instantly remove with loot filter
which also makes me a little excited for easter eggs
Yep! I don't care if they're 1ex uniques either, as long as they're cool to build around
shankgonnes have an easter egg where if u use the octo pet it divides every time u use the shankgonne rocket jump
i wonder if any of these new uniques will have lil easter eggs too

I had no idea about that, that's so cool
Yeah, stuff like that is so awesome for them to add
getting life recovery to get 1 shot by every rare because you lost 40% evasion and like 1k es from chest🤣
question for the amazon players
does the Stalking Panther notable work with Subterfuge mask?
do i get 4 Evasion per ES on helm?
i assume it doesn't but it doesn't hurt to ask
I'm not an amazon player, but I don't think so. I'm pretty sure both are based on the values listed on the item itself (POB screenshot, those circled numbers would be blue in-game)
Subterfuge Mask isn't adding the evasion to the helmet (ie, it's not being listed there at the top of the item), it's just giving you evasion based on the helmet
"increased skill effect duration" doesnt increase bleed/poison duration when applied by a skill right?
and "increased skill speed" wont make the bleed/poison tick faster/deal damage faster right?
no
no
no
you want "damaging ailment deal damage x% faster"
Hey guys, new to minion stuff, which staff do u guys think is better to get?
or do i forgo crt rate for a different mod?
Poisonburst is the exception. Skill effect duration scales the poison from the cloud
I have a dumb question about falling thunder projectiles... if I use it to close to the boss, does it not count the projectiles damage? or has a chance not to?
If I am running hex blast, should I still try to build crit somehow, and if so how?
Has anyone made this work?
I only know how to do it in theory. It will cost you a lot to make that work.
Well, maybe not in 0.5 but anyway.
i did and its fairly fun, best way is probably oracle cause you can get a ton of multipliers for the first poison you apply. You can also use the keystone that doubles rage but removes rage effect, since that support is not counted as a rage effect.
How do maces deal with single target ? Ideally dual wield single handed.
I was thinking about running a mace spirit walker, homing stags with feather boosted molten blasts for clear and try something for single target.
first wait for patch notes to see if they fix the dual wield bug that makes you attack slower
Oof
Do we know when patch notes drop ? Cause If they buff firestorm I'll just play that :^)
21
if i have waistgate on and i use two life flasks at the same time, do they stack?
Question. Is it better for a Wyvern Oil barrage build to craft a Fire/Lightning added talisman or a pure Physical one ?
Any viable totem builds? Shockwave? Spark?
For Huntress levelling, I'm seeing a lot of spear tech, but is it more doable for me to just start a ranger to get the bow and gems for LA and lightning rod and just progress until I hit act 3 where I can transition to spirit walker? My theme in mind is the zookeeper.
ok hear me out, what if spirit walker 3x feather + projectile acceleration + runic ward into base damage support gem + bonestorm
I feel progressing with LA bow is much easier than learning the parry disengage exploding spear tech
base damage boost + big "more" damage multiplier, double dipping with the impales
do we think the new monk ascend will be good as a starter?
Ranger can't become spirit walker right ?
But yeah leveling with LA is much easier.
From what I understand LA and talismans are the easiest to level with
SW is Huntress
I meant I league start with ranger, go to town after killing the miller, stash the bow, quiver, LA and LR then make a huntress and equip those
I wonder what a good build for Hunters that Focuses on the stag would be. I want to get all 3 companions but expand the stag.
Problem is that you also want to use the feathers and they are pretty niche outside of twister.
I want to try either maces with some small feather action scaling molten Blast projectiles for clear, or maybe some staff .
Falling thunder also scales with projectiles, with homing Stag shock and clear it might be pretty nice
You can, or you can wait for the gems to drop .
They are not that uncommon
Definitely no need to keep leveling as spear early
muleing like that is not really viable in poe2 cause gems dont naturally level up. You also get enough uncut gems right away from the first couple quests to just make em yourself in a higher level
probably average
Historically new ascendancies have been bonkers
best, before the notes hit, are likely varashta and kitava in terms of how easy of a time you'll have
former free damage and tanky, latter free defenses + just stack fire res
Doesn't that scale mediocrily? It will just give you 6 more bones, it's not that much
i dont mind the extra projectiles, it'll prolly just make you charge almost instantly, not raise the cap
but 20x + lots of more damage (from projectile speed) + significant base dmg boost
Wait how does projectile speed scales more damage ?
I'm unfamiliar with this mechanic
hm i may be misremembering then, i remember this gem being nuts with spark last league with indigon
then spirit walker twister is just worse deadeye too 🤔
since the extra twisters don't shotgun
That's cause spark scales with projectile speed, cause it can hit things multiple times
Bonestorm doesn't
It's why everyone and their mother plays spark, it has more scaling avenues
Well 210% increased damage is nothing to sneeze at
indigon was giving me 1500% for reference
thanks
But probably not at the expense of 4 ascendancy points and having to wait 5+ seconds for 3 feathers
thanks
Well there you go
Isn't it just indigon being insane for base hit and then projectile speed support being used cause well
yeah so if it was increased it'd be a miniscule buff, but i remember the boost being huge with proj acc 3 and speed
You need lots of it to make spark not feel for ass
hence i thought it worked as "more"
i'll have to recheck the pob
(later when i get home)
Nah it says that increases to projectile speed work also on damage.
So the 40% more projectile speed doesn't work either. Cause its not an increase.
Spark generally builds lots of projectile speed so it could still be massive
I don't know the actuall numbers but some mid 3 digit increase % probably is the goal
Generally the feathers do seem like they were made for either twister or spark
i tested it just now, it takes 2 minutes to do the beginning with ranger and huntress so it'll take me 4 minutes to mule a bow, quiver, and the two skills rather than 10+ minutes of questing and looting while having to deal with spears
10 minutes? you get your first uncut right when you reach town
yeah but what about bow and quiver
i mean, if you really absolutely dont want to play a single scond with a spear, then thats fine, thats up to you i guess
I wonder if the stags can hit the bosses multiple times if they home on enemies
Cause that would be pretty great
yooo its even lower, a bow's 33 gold and the quiver's 40
i guess this would save me the excess time, and yeah i really dont like melee skills outside of flicker
they should be able to shotgun
checked, seems i just misremembered, wenk wonk
then spirit walker twister is kinda ass vs single target compared to deadeye repeating barrages 🤔
but comfier when mapping
That would be pretty nice.
They have 362% weapon effectiveness * 1.4 ( second ascendancy ) * 4 steps * 3 stags equals about 6000% damage effectiveness in best case scenar
yes, an AR15 is worse than a nuclear bomb, I agree
that pretty much sums it up yeah lol

Well you can still barrage and you have easier access to shocked ground
would be interesting whether lots of proj speed + free shocket is better or worse than boosting barrage from 2x (no charges) to 4.5x pr 8x (all charges with called shots)
on paper prolly the latter but also needs tree investment while spirit walker doesn't
I really think that stags might actually be quite decent all rounder. 2k% damage effectiveness per stag and homing
Slap in an area increase and it might be both decent clear and single target
anyone has a tip for me?
I don't think there much to say.
Get purple flames and as much chaos increase as possible, scale weapon damage , wither your enemies
Hold on does flicker strike count as moving ?
ignore Cold dmg nodes on the tree?
for chonk, yes
with just flames you end up with 70% of your base dmg being chaos
alright thanks
does it make sense to path towards the Crossbow reload nodes on the tree or is that a waste?
Does anyone know how negative armor break formula works (for the imploding impacts of warbringer)? I tried using the normal damage reduction formula but that one gets a bit wonky when -ve armor applies
nobody knows the exact formular but it seems to just be the normal formular but increased instead, meaning its good for a ton of small hits but bad for large hits
Hmmm thats interesting, I'll do some testing but that formula (thats been shown on maxroll and reddit) has a very interesting problem where the denominator becomes 0 (this will change dependent on the mobs armor) and the damage scales into infinity. Assuming they have protected against infinity damage JUST either side of that number has massive % increases
Unless of course they're just taking absolute numbers and changing the reduction to an increase
its not infinit damage cause its still capped to 90% like armour is
if i have Maligaro's gloves equipped, which sets my crit damage multiplier at 250%, and then use Snipers Mark, will the extra crit damage multiplier from Snipers Mark actually apply?
or will Maligaro's gloves override it?
maligaros overrides it all
anyone got a good sanctum runner build for carrys aswell ?
Pretty sure corner cheese Amazon with la LR is still solid anything ranged with high damage and instant hit damage as opposed to DoT
Otherwise YouTube is a good resource for this, you'll probably find Glitched in some of the search results, they are also around here sometimes
Hey y’all
I need some assistance here
What is the best gear to run that will correspond well with these skills
I have the body armour and talisman I want but looking for the others
Please help 🤙🏻
okok thanks alot
You should look.up a build on poe ninja using the skills.
Also ice bite should not be on shred (hard to tell cuz someone posted phone images instead of a link to their build 🤔) it should be on lunar assault with deep freze
https://poe.ninja/poe2/profile/Droid-3945/pl81355/character/Clanstall
Anything I'm wearing should be incredibly cheap on trade, like 1ex cheap. Compare your support gems to mine, I'm still messing with shred supports. Life leech 3 + rending apex + rage 3 is a solid trio, but long fuse and martial tempo are good as well.
Explore economy and build overviews for the action role-playing game Path of Exile.
Tldr you want life, resistances, attributes on main pieces, flat damage to attacks is nice on gloves and rings
+Level of melee skills on gloves and amulet is great for damage but as you can see I'm running neither, partly because my weapon is strong for this level and I don't want to drain my entire mana pool every swipe
I’m doing a grenade mercenary and I’m not sure the best in slot for a crossbow and the most affordable type
Thanks mate will do
This is great cheers bud
One thing I've been delayed is fixing my pounce. Right now it's applying predators mark + mark of siphoning but I should put freezing mark in there as well. For some reason while leveling I thought siphoning and freezing were mutually exclusive and once I realized I've just been lazy
Yea right now I have blazing critical, holy descent and charged mark and want to add freezing mark but I have been incredibly unlucky in finding greater jewellers orbs
can someone please help me with my build? im trying to get a lot more damage 🙁 https://discord.com/channels/174993814845521922/1504712926097838140
Actually how do I share my build ? So that I can get an assist with where I need to improve ?
Anyone knows for a Oil Barrage Wyvern build how should i craft my talisman in endgame ? I've seen much different version (full phys, phys/lightning, lightning/fire, etc) but nobody explained why they chose this.
Personally would use a talisman that uses phys/lightning, with % increased to elemental attacks to boost the damage of Oil barrage when it is empowered with powercharges.
If you want to just use Oil barrage as your main skill, there’s a really bonkers build out there for it. Or you can see what talismans people are using for wyvern and oil barrage on poe2ninja
https://m.youtube.com/watch?v=bmTuHitx3Ys&pp=ygUWcG9lMiBvaWwgYmFycmFnZSBidWlsZA%3D%3D&ra=m
this one uses Amazon but there’s key takeaways you can adopt from it
#poe2 #pathofexile2 #arpg
00:00 Intro/Bosses
1:26 Oil Barrage Mechanics
2:22 Projectiles
4:48 Power Charges and Movement
7:06 Defences
9:10 Skills and Support Gems
17:29 Gear
20:39 Ascendancy
21:36 Passive Tree
Oh, ty !
Poeninja website, self explanatory once you're there
I'd like to go Liminal Coil, thoghts on this?
Wait, i'm stupid, magnitudes are zero
Wait... "ignore curse limit", does that mean that i don't need "additional curse" ?
yes
well curses won't add any debuff but you get dmg from the weapon
as I understood it
I understood it so
The more curses, the more damage
Damn, i might go Bloodmage then..
With bleed..
The new spell is chaos + Phys..
bloodmage cant benefit from chaos for bleed
New to poe2 was trying to make atziris temple for new season… is this the goal? I’m completely lost
I want to play a character that is melee based this league, but have no clue what builds are good for it... can someone help? I have no clue what to pick
we don't know how the balance will look in the new league yet.
question you have to ask yourself, how do you want the melee to look?
martial arts/cold/lightning or slams/fire
there is also wolf/cold and Bear/fire
Jonathan said on showcase that "snake" strategy will not return
So that is dead? Nice
They said that when rooms destabalize they will be replaced with a blank corridor so there’s no longer any protections by not being at the end of the run
did a writeup on this for Angormus lol
What would be another good class for essence drain + contagion besides lich?
Oracle, chayula
Chrono is neat
Varashta works as well
Hi. I am wondering about self casting spells that feel nice.
I have tried looking at Ninja for inspiration but the vast vast majority of spells seem to be triggered.
Plants, despite throwing in CoC a lot of the time, are fine with manual cast
Chaos package definitely comes to mind, no one is using meta gems for that
Thanks. I'm stuck on that 30% more damage node lich gets but I just don't want to make another lich.
Likewise you can get into some black flame + EDC setups and that opens you up to add some fire
Are plants playing like cast -> they hit something -> cast? Or is this more of a duration thing?
Is the Chaos Package hit based?
I would like to crit with my self casts.
Entangle and thrashing vines both have durations. During these durations they use cast speed to determine hit rate. Taking the wildsurge incantation keystone lowers their duration a ton while increasing damage substantially
This keystone is a big reason plants feel good to play
For EDC you would place totems, which can crit, but nothing else in the chaos package would benefit from crit unless you're goofing around with hexblast
Chaos is dot based mostly.
plants can hit and crit. some go as far and play it as Bloodmage
Ah that might be interesting then.
Thanks for the input!
I will see if I can find a video on how the Plant skills play.
look for Plant daddy ;D
Build by Raxx
Is that a YT channel? A build name?
Deadrabbit has a good guide, and others such as lily, ziz, path of evening, ky, and raxx.
Plants are very flexible with how you set them up, so just get an understanding for the basics and you can tinker as you go
Sounds neat. i will have a look!
So I realized that I have absolutly no clue what kind of weapon I can reasonably expect after around 30 hours of playing in a leaguestart scenario. For context sake at that point I am pushing a full atlas completion in PoE1 usually. I have a lot less experience in PoE2 though. For now I would just like to have a generic Spell casting weapon. Is a weapon like this reasonable?
we have no idea really since new league mechanic can dramatically change what crafting and drops we have access to
How about picking this up from the ground then? How unreasonable is this just as a loot?
Or is this something that needs to be crafted?
This is something that would need to be crafted. You'd use an essence to add the level to spells
Oh that essence sounds like very good news to the atainability of a weapon like this. I have mostly put on generic dmg for the skill I want to use.
Yes but

Sec xD
The ability is 50% phys and 50% chaos
Wouldn't it be okay to go both bleed + chaos damage for it?
And high crits
It fires 2 projectiles at the same time
might aswell just go poison instead and get the benefit for both
Hmm
Okay, wtf do i play then
What ascendancy lol
Oh god, no, don't tell me i have to play Ranger for this one
you dont
you can just go lich for tankyness and explosions or smthing
or oracle
Hmm
or even better, go critfernalist and ignite + poison hybrid
Can i skip the Demon Form?
yes
👀 Wait, but how do i tank the 15% fire damage
you just become ignite immune by reducing ignite duration on you by 92% with a rare body armour mod and an against the darkness
infernalist also allows you to get extra spirit to slot more curses into blasphemy
im THE infernalist main, if you got infernalist questions, just ask
🔥 I've never played it, thanks for helping, i'll try to prepare as good as i can for league start. The new wand seems to drop for some pinnacle boss or whatver, so i'll have to play something else before that
Well, some kind of Infernalist
Or i might go Lich and then respec.... Hmm.. Many options..
the problem infernalist might have is that the spell doesnt have the best base crit
Hmm..
I will wait with the cooking until 21 then, gonna see what's new in the patch and all the runes etc
Maybe there are ways
I want to play a self casting Infernalist. What's your spell of Choice?
To boost spell crit
Demon form
bonestorm or any cold spell
Reasoning?
infernalist shines the brightest with high base crit spells
you can have perma lowlife with 1 reservation node and coward legacy wich gives you access to pain attunement and infernalist has a 50% more crit multi node so you get like 95% more crit dmg
demon form is kinda bad tho
Why is it bad? I thought the tons of more dmg would scale really well. also 35% inc cast speed afaik.
cause they removed most viable sources of getting enough regen
10 stacks is fine, uncapped isnt
How many stacks would you say would make it worth it?
10 stacks is good enough, 30% more dmg and lthe cast speed is all you need for 1 ascendency node
anyone got a link for a beginner level witch minion build plz
Hmm yeah the downtime might be too much of a downside.
as someone who is terrible at understanding gear progression... what is a good quarter staff to start maps then a mid one for yellow and one to T15?
Are there any guides on mana stacking ?
Why are there no vorana jewels with added mods like "conquered attribute passive skills also grant..."
?
cause they are random, beased on the seed number on the gem
jewel*
and unlike in poe1 where we could crack the code and predict what passives a seed would give, now the seeds change according to characters
so if you get a "perfect one" in one, and move that to an alt, or buy one with same number, that alt will end up with a complete different arrangements of passives avaliable, from tthe ones offered by the vorana
in resume, buy a bunch, try until you find one that has decent or better combo of passives, sell the others
Dunno about guides but u can sort builds on poe ninja by mana
Explore builds and passive tree heatmaps of Fate of the Vaal.
Now for a question of my own, is Ritualist's Blood Boil Bait? don't seem to work on bosses for the extra 15% damage
if my english is not terrible
hmm, I wonder how good that life regen flask would be if you stacked a lot of those 'lose 5% of max life/s' uniques with it
I am currently planning a character for party play and its going fantastically!
I got them to do everything I need but... funnily enough... so far everything is completely automated.
As in I don't have a single button to press atm, which is nice but also kinda a waste :D
Considering its a Chonk, I will have to run around and collect Remnants most of the time, but I still would like to have... something useful to do during downtime. Is there anything I can occasionally spam that helps out my carry?
(I already have curses and wither automated, and I do not have enough points to invest into a big expose)
does MoM prevent the life lost from Demon Form?
you do not even need to run around and collect the remnants, with the right setup they are automatically just going to you😂 . You can also be mark person and apply marks and you can try some totem stuff if you are looking to be more active, depends on your comp
Marking is a good idea! What do you mean with totem stuff?
if you are running around looking for stuff to do, you could be applying totems also, either shockwave, spell or dark effigey, depends on your comp
Maybe dumb question, but I'm assuming that anything which consumes rage like this:
Will give the rage damage increase before eating it, right? So in this case, you'd still get the 10% more from rage before it eats the 10 rage?
yes
Thanks. I figured, would be a little silly if it didn't, but wanted to confirm because there are worse bugs in the game. lol Had wanted to make something using Ritual Cadence, but that thing has been broken ever since it was added.
druid or stormweaver coc?
is there an passive way to apply blind? like an aura of sorts?
Oracle has 100% crit chance I beliece, comes at the cost of having 0% increased damage on crit if unlocky tho lol
sandstorm visage
blind on winddancer if you get hit
i'll try it
O shi... My dumbass forgot i'm using charged staff... should just put it in there lmao
when looking at a node like this in PoB is there a way to see what the fuck "void illusion" is other then having to alt tab, google it, and read the wiki
It should appear in your skills tab when you allocate it? IIRC
not seeing any helpful information here either
That was my best guess
In that case, hover over its name and press f1
well, that's at least faster
can someone explain how HOI chaining is supposed to work? I get that you need HOI + armour break + armour explosion to start, then polcikern to shatter chilled enemies, but what else?
apparently poison and crushing blows are needed too? but I don't get why
i see
thank you
those are not needed atall, what you need is a source of "gain as extra physical damage" so that your HoI deals phys wich can armour break.
Like perfect essence of abrasion on your weapon
Split the earth has 10% chance to splash for strikes, but tribal fury is 100% chance to splash
Am I missing a mechanic here?
just powercreep 
10% aftershock is very very good
is there any way to get 3 frost bombs?
I have been trying to find a table that shows Gems sortable by their Tags, crit chance, cost, dmg effectiveness etc. like these tables do for PoE1
https://www.poewiki.net/wiki/List_of_skill_gems_by_gem_tag
https://www.poewiki.net/wiki/Spell
https://poegems.com/
Is there anything like this for PoE2? So far I have only seen Tables with Stat requirement type.
List of skill gems by their gem tag.
Spells are skills that are cast or triggered by the user which can deal damage to an enemy or apply positive or negative effects to the caster, allies, or enemies. It is one of the two major categories for skills, the other being attacks. Unlike attacks, spells are not affected by accuracy or evasion.
Additionally, spell damage is one of four d...
Find the skill gems you need for your Path of Exile character, searching through all active and support gems available in the game.
There are sources of +x to limit if that is what you mean.
Ahh I meant the splash from that node, the Aftershock is good yeah ^^
Does anyone know how much effective hitpool I need to survive T15 mapping given very good recovery/s? I am not looking for a specific number just ballparks because I want to know if my current defensivelayer is passable or just paper.
8k at least
I know what you meant.
The mechanic you're missing is the 10% aftershock.
If you want splash, take tribal fury. If you want aftershocks, take the other one.
Guys I am planning to play whriling assault on monk next league. While looking at build most top players use like only elemental dmg buffs on the skill but i thought that it is like physical dmg. Does this mean they boost the dmg from staff that hass "adds x lighting/cold/fire dmg" and they multiply this dmg or is it like something else that i dont understand
How do you even get a good max hit taken as a life build? Honest Question, I am not experienced.
use sacrifice of flesh, add some "damage taken from mana before life" sources, get deflect or armour/ele armour
Twisters can consume grounds to add elemental damage.
Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Physical weapon is good for late game since you have much higher ceiling of damage than on elemental weapons.
Sry, I misread.
On Currently my Tree can pick some Increased armour and Evasion Rating nodes or instead evasion rating only. I think I can choose either but I thought the strength would be nice for more max life.
I am looking up Sacrifice of Flesh now.
I have replaced my mana with Infernal Flame
uhh thats twisters, he asking about whirling assault
you dont really want to split up into hybrid evasion/armour, rather go pure on those. Also please for the love of god do not use infernal flame
Oh Sacrifice of Flesh looks nice. even when taking more total damage I think my recovery should be able to handle that. kinda like 25% more maximum life.
Hmm why not? Does it not make using skills free given enough life recovery?
my question is more like can 'add lightning dmg' proc shock so herald of thunder too?
you have an easier time just slapping some mana leech on a ring than trying to keep up with the damage you take from infernal flame. It also just takes away from potential max hit through mana before life and is a completely wasted ascendency point
It's not worth it to build around infernal flame. You can just use mana flask for a time if you starve on mana.
yes.
Yes, lightning damage shocks by default.
ok thanks
its always funny seeing people talk about "chonk bad cause darkness" when infernal flame exists
So I have tried to find a 4th point for Infernalist but Altered Flesh seems underwhelming, Not sure what Bringer of Flame would do for my Cold build and Loyal Hellhound seems kinda pointless(?)
altered flesh is actually a really good defense node, especially if you get a bit of armour/elemntal armour, since damage taken conversion comes before the armour calculations, reducing the hit damage that is used for it
also allows you to focus in on max fire res to get more reduction to the other elements
even with just capping chaos res its basically 15% less physical damage taken
https://poe.ninja/poe2/profile/Tizgart-2988/vaal/character/Lill_blood ive tried to follow the coc guide, but its shit, cant kill anything 😢 please help
Surely the secret node is for chonk and will make the ascendency great
play ES
the ascendency is still better than baitvoker
Is the perfect essence a suffix or a prefix? I don't think I can give a prefix up to have it lol
got it. thank you
prefix but 100% worth it
Do you still need a lot of cold damage added so you wont need the unique ring? or at least the lineage support that gives extra cold damage on freezing a target?
depends on how much damage you actually have, on high end the gain as extra cold is enough, but if you dont have high end items, its better to use polci to make it smoother
quick question how do I gain faster atack speedwith my whirling slah on huntress been trying to figure that out and these guides aren't very clear on it and Im not sure if their is like a certain unique I need or anything
You can't, the skill has a minimum "execution" time of 1 second, even if you lower it to 0.01 it will add a +1 second to it's time
most videos using it are either from 0.3 or speeded up or both
oh sorry, I thought you were talking about whirling Assault not Slash lmao
my bad
forget everything i said
I still think most of the time people speed up their videos lol
but things that give Attack speed / Skill Speed
Get a source of Onslaught, either the essence on the weapon or the Savage Fury Spirity gem
A good attack speed mod on the spear (most important of all)
There are 3 support gems that cam be used together, four if you count the lineage one
Faster Attack II, Cadance (you need to use a different skill every 3 uses i think) and Rage III (needs a constant spender of rage, you could use rage forge on Whirling Slash)
Assuming you gonna use Increased AoE gem, that leaves you with only 1 support gem for damage
surprisingly monk side of the tree works really good for it... lots of nodes for damage and Aoe there
what I have on it right now is rage 1 and rapid atacks
yeah rage III is 15% more attack speed while not capped on rage
Savage Fury is pretty Free for onslaught, and it does increase damage too
you can also get attack speed suffix on glove and the Idols that give attack speed when equipped on the glove
it's not mainly used for damage im using it to empower my twisters
thanks for the help
glad I could help even a little
yeah I respected some of my passives out for skill speed and got rapid atacks 2 and much faster
Monsters can have modifiers which increase their danger and rewards.
can anyone with experience with ice nova stormweaver build help me with single target? I'm at interludes and single target is falling off hard 🙁
What are you using for single target?
when that happened to me, It was because I completely neglected getting Exposures (frost bomb), Elemental Weakness curse, and some nodes the help with cold penetration
You can also, and I strongly suggest, Use Ice Wall for single target
Also do people have coa/coc by interludes? What level are those :|
40ish to 50ish
they are the 3 mini acts before maps so you should not have good enough gear to go crit
If not ssf you can get acceptable gear by then though.
I recall bonestorm coc coming online vs bosses pretty early
I like to have above 75% for coc, but that is me being stupid probably lol
question for any primal strikes experts, does this skill have anti synergy with all the bonuses against enemies that are shocked?
eg this
if you hit a shocked enemy with final strike of the skill and consumer the shock to get the stampede, will the stampede not get any of these bonuses against shocked enemies because the shock was consumed?
And now for a question of my own:
I gave up Whirling Assault, went back to my fav Ice Strike
But I'm still being stubborn about doing lightning damage, so besides having a lot of add lightning damage on gear, is there something like embitter support but for lightning?
Kinda want to make Ice Strike do Electrocute instead of Freeze, I know is dumb, but i hate Lightning Flurry, it lacks nice impact feeling and sound effects
Looking at that skill, it does seem to have the same problem that armor break consumption skills had in earlier patches. Being that it consumes a damage up thus requires annoying setup.
It is also worse than those old skills were because the stampede will occur AFTER shock is consumed, it will not get the bonus from shock
Which is really silly
Stampede is a projectile so it has an animation, so it isn't instant damage
at least the first 2 strikes of the combo still shoot out a spirit which should still benefit from the shock
but yeah it's kinda silly
You could pick up the Endless Circuit passive for a 25% chance to reapply shock on consuming it
for Plasma Blast, additional projectiles cause more beams to be fired in a spread, is there a way to overlap those and will that increase the damage taken? (also can the explosion part of the skill overlap?)
yeah that was my plan but unfortunately it's only 25%