#2┃build-planning
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with high armor it seems to work ok
most life regen sources are % based
oh god that health gives me anxiety haha
outside of sacrifice of blood stuff where you’re chunking out your entire life pool regularly
but you have super low life
so % life regen isn’t very powerful
My health is only my health if I have no mana
oh ok
My mana is my health and that's usually permanently at 1.5x the max, so around 6k
i wish my rage boosted my health or something somehow
Cuz Mana Remnants go hard
i just want to be anger bear thats tanky
devour is realy nice for sustain with ZO
but fukin i couldnt eat anything in simulacrum
at least personally I’d recommend focusing on either life or ES
you can be a reasonably tanky bear with 4-5k hp, defiance of destiny, and like 20-30k armour
or you can go hard on ES and go for more of a CI type setup
ah well theres the one that consumes my rage to heal myself but that works awfully with furious wellspring and stuff
and doesnt work with ZO of course once again
Just convert ZO with one of the conversion jewels
hmm?
To either Black Scythe Training or Sacrifice of Blood
basically he’s saying ZO stinks and to either not take it or convert it into an entirely different keystone
😖
lol
which I wholeheartedly agree with
Mentioned above, the Undying Hate and Heroic Tragedy Unique Jewels convert the passives within their radius to something else, namely Sacrifice of Blood for Undying Hate (requires setting up Life costs) or Black Scythe Training for Heroic Tragedy, which just gives you a buttload of ES
Just pop it into the Jewel socket right near ZO and it'll convert
I hope you’re using an infernal or ancestral cry setup too
yea
otherwise that wellspring line is possibly the worst node in the game
thanks for explaining that btw
Sacrifice of Flesh (another option from Undying Hate) may also be pretty good
idk energy shield having delays on hit is annoying i like the idea of chuggin through since im meleeish
I think he’s a rampage build so sacrifice of flesh prolly isn’t usable
doesn’t have regular skill costs
oh wait
flesh bot blood
yea flesh is usable
yea wellspring was annoying that it made me go into spell damage on the node before, but i have the crown of eyes which really turned things around
Here are your options for converting ZO (Ignore the bottom right passives in both pics)
the more spell dmg doesn’t work with crown of eyes btw
it doesn’t, it has to be increased spell dmg sources
ie from mystical rage
or the hybrid nodes on the tree
oh that
unfortunately the shaman node doesn’t do anything for coe
though the +13 max rage going into wellspring works toward mystical rage ofc
well im glad mystical works cause its way better
yea
well it was ncie either way because my character was built to be where i cast spells in human for for setup then run around in bear
more for CC really, though i have that node where shocked tagets take 30% more damage which is cool
slow with entangle, shock with storm
comfy stuff
80% spell damage from boon of the beast works for a bit too which is nice when i swap to bear. though im not sure if the 80% sticks through a whoel channel or not
ah anyway i better stop ranting thanks for the suggestions guys 
naur that’d fall off p sure
You know, in theory, if you get 1600% inc life regen rate SoB breaks even with every skill use. Seem pretty easy to get lol
it’s only some specific stuff that gets snapshot across the entire rampage channel, ie empowers and aftershocks
But with 400% inc life regen SoB breaks even with nonstop skill use
Which is much more achievable
Still not achievable I don't think
But still
Does anyone know if Warbringer's node Warcaller's Bellow ignores the cooldown of Lunar Blessing's moonbeam trigger?
very much doubt it since that’s an attack component rather than the warcry itself
but worth a try
Do spectres buffs stack if they're the same buff ? Example: 10% increased effect of wither from you
if you write a long question not knowing where you are at least have the decency to mention what game you are talking about
you force people who have no idea about your game to read your long question
I did notice I'm in PoE2 help, oops.
...Also "force" and "long text?"? it's 6 lines of text if that bothers you neither PoE 1 nor 2 are your game o_O
I can easily shorten that tho that is true.
just stop wasting peoples time is all
anyone used pathfinder concoctions this league and how did it go?
Just wondering of any other builds out there for running temple with few friends that isn't coc?
CoC is pretty dang good atm but I'm running a build rn that can pretty easily just be switched out for CoA
Or are you wanting to avoid Triggers entirely
Oracle makes Scattering Calamity with Spark CoC work, but if you wanna run CoA instead you can actually swap to Shaman on the build and just use a different spell and achieve much the same setup with less gear dependence besides getting a good Staff
The build currently relies on Unborn Lich's Spirit modifier, specifically a high roll for it, but Shaman doesn't have to do that and can use Rage for Spells easier
So Ember Fusillade + CoA Living Bomb, Fireball, or Firestorm would achieve much the same playstyle and everything
So I’m low level rn (36) and running spark infernalist (with plans for firestorm later). Should spark have good single target DPS. And, if not, what are the normal solutions to bossing at both low levels and high levels?
because my single target rn is real bad
(early act 3)
My talisman says it had 82% increased elemental damage with attacks. When does this damage boost get applied? Ive been stacking phys since a lot of my attacks get converted.
Is it applied at the end if everything and lumped in with modifiers from the skill tree for example?
It's additive with other increases, because it's not directly affecting the weapon's damage.
Whereas stuff like 'increased Physical damage' is specifically increasing the weapon's damage, so it has a bigger impact.
Oh i see. I wonder if id be better off stacking more phys then yea
Mines only a t5 physical damage increase
Thanks!
Any ideas why my secondary weapon is unusable even with no spirit skills equipped?
Most likely the Augments, some are limited to one, which counts them even if they're in a separate weapon set.
Hey, I vaguely remember a unique or something with a similar effect to archmage but for life, adding a % of max life as cost
Any idea what I might be thinking of?
Bro turn down the blue on your monitor god damn
It's gonna burn out your eyes
hello. what's the best class for a volatile dead build? mainly fire (or chaos if taking that keystone) damage. just some sacrifice skellies for corpses
Abyssal Lich prob
If i have 100% of skill mana cost converted to life cost , why do i still drain mana on skills ?
Abyssal Lich is good but apparently people use it on Smith of Kitava a lot with his Fire Spell on Hit
Does it only say Life when you hover over the skill in your skillbar? Do you have Archmage? Mana Burst?
I want to make a build centered around the fairgraves curse artillery bow. Which ascendancy would the better option? Titan or pathfinder?
I'm going to assume stormweaver can't carry in temple correct?
Or just sorceress in general
it’s not the class that's carrying the temple
rathpit
first damage is converted, then all increased damage mods and passives are added together
meta is oil grenade, lightning arrow, lightning spear, explosive shot, explosive grenade, spark without meta skills works well, rampage, rend etc
buy good items with + to skills, life, resistances, increased damage, skill gems with many support sockets, use orb of storms, ele weakness, frost bomb
Hi, I tried putting together a Culling Strike build with Killing Palm and Decimating Strike. It works great and looks fantastic against white mobs, but some magic, rare, and unique mobs are tough to defeat. Is there any way to increase the damage? I don't want to use another skill for that; the build I'm using is fist-based, and I do use Hollow Palm... Has anyone tried something similar? How did it go?
rend?
I'm sorry, what do you mean?
rend is one of the best clearing skills
I see, thanks. Actually, what I'm trying to do is based on Killing Palm, and it deals physical damage. It looks so cool when it hits multiple mobs thanks to Culling Strike.
If anyone knows if this is feasible, please reply, I would be very grateful. I'm going to sleep now, have a good day or rest.
where does that come from?
can you ask more clearly? rend has big damage, big area of effect and its fast, youtube is full of rend builds clearing the full screen with herald of ice
Rend is a talisman skill
If you shapeshift to a wyvern you get it
Oh thanks that's what I was looking for.
Trying to see how valuable it is for me on my druid. I like to swap forms a lot. My current talsiman has like 90% increased elemental but i wonder how that compares to stuff like +5 melee skills and such
Im trying to upgrade to a maji talisman. So i guess the “elemental damage” thing has the same effext if it were magically thrown into the passive skill tree? A global
yes it's global
yes
its all increased damage, one big damage bucket
actually, one thing jus occurred to me. Played a lot of 1, playing 2, but curious. Do “increased” mods of different types stack the same as “increased” mods of the same type for damage? I.E would having 30 % increased lightning and 30% increased elemental damage be a 1.6 multiplier or a 1.69 multiplier?
Increased is additive if it's applying to the same source, even if they are different modifiers. The only difference is whether it's a local or global modifier, like with increased Physical damage on weapons affecting the base damage, which is then multiplied by global increases.
getting mjolner oracle build together, how important is nebuloch for weapon set 2/shield wall?
It’s your single target dps. If you not doing max level boss or pinnacle. It’s not as important
aahhh okay thanks!
Hi ya'll what skill do people use for single target as bow? Is snipe viable? Is yes, what kind of support gems go along with it?
Hey everyone, I’m wanting to swap builds to some sort of ice build, are there and good ice builds right now?
anyone have high budget build options that arent using cast on crit in any way? Ive had both bm and oracle versions and just looking for something to play rest of the league.
No Cast On period or specifically not CoC
how good is sunder as a (dual wielding) AoE crowd clear/mapping skill as witch hunter?
not terrible but dual wield maces have bugged attack speed values
no cast on period. Played a lot of different versions of coc already
Artillery Ballista Tactician is fun so far, dunno how viable it'd be but with high budget anything's viable
Taking Embankment Auras and Everything Pins for asc
That sounds cool. I've been looking at some sort of spectre, shapeshifter, or bow
Also, Werewolf Wolf Pack Tactician with Watch How I Do It and Banners
Hmm
I wanted to run it with Hyenas but Hyenas make WHIDI useless
is there a way to convert attack damage to spell damage?
how is wildsurge incantation with invocation auto-casted firestorm?
For wyvern or wolf build what's the better scaling options?
No, but Crown of Eyes lets you do the reverse, and there's a node in the Druid section that makes Rage contribute to Spell Damage
So I'm looking at putting together a cold mage and contemplating putting one together as a Titan, taking advantage of the +50% small nodes to really crank cold damage/freeze while still being stupidly tanky.
any cold sorcs out there got their offensive modifiers totalled on maxroll planner for me to compare figures against?
is adonia's ego worth considering as a build around weapon for lategame?
there are builds centered around it already, mostly stormweaver
what about infernalist?
doesn't sound promising to me
probably demon form and you have to get recovery somehow
aight, looking at potential goodies for my firestorm on ailment (currently infusion, might stay that way) + spark infernalist when I hit endgame (i know it's a scuffed build)
I think adonia's ego nuking my resistances is too much because I kinda do all 3 ailments (cold infused spark + ignite infernalist perk)
there's a tech with weapon swapping so you won't get the minus res
oh huh
@verbal lark https://youtu.be/CIKvH_VmPMw?t=222 he talks about it somewhere later in the video
I woke up today to realize that this wand existed: https://www.poe2wiki.net/wiki/Adonia's_Ego
It provides us with a skill I didn't know existed, Pinnacle of Power: https://poe2db.tw/us/Pinnacle_of_Power
And that led me to the strongest Stormweaver build I've found in 0.4.
Build guide on Mobalytics with PoB: https://mobalytics.gg/poe-2/build...
Man i spent like an hour or two last night trying to decide on a weapon to finally upgrade to then totally forgot the main reason i was trying to do that was so that i cod have all support option open. My damned weapon is level 79 does only 80 get all slots?
I have a 79 magi talisman
Sucks cause i only have 4 divs to my name and that was one of them
Oh wait its based on my level nevermind
Wow you can weapon swap for the res?
Sounds like juicy tech to use over sigil
no you will lose the buff if you swap out of the wand
the tech is generating power charges with weapon 2, then consume them with weapon 1 (adonia)
you set this node for weapon 2 only, so you won't get any charges with weapon 1
Question is what do you use to generate the charges quickly
frost bomb for infusions, consume them with firestorm
this is where stormweaver shines
Yea sound like a pain to do on other classes
I was looking at some things about firestorm, that said the previous (ignite consuming version) was a purely mapping skill. Is that still the case with its current iteration?
I read somewhere that rage over 30 doesnt have any innate damage bonus. Is that true?
Shouldn't be, unless Rage states that it works like that somewhere.
Thank yea not sure where i heard that. I was thinking about annointing battle trance which is expensive for ne so had to be sure haha. Kinda want to just path down there but thats so many skills
Ah i did math yea too much i vestment to path down there. Well maybe all the extra attributes could allow me to have less of them on my gear. Gahidk
is 3k Mana enough of a hit pool? I dont have any way to get high armour or evasion and ES is converted into mana with eldritch battery.
My recovery is really solid over 100% mana recoup. 600 regen and leech.
If it isnt enough, What other mitigation options can i use for bigger hits that delete me? (Hollow palm, cant go block either)
What is the build called where all the fireballs are falling from the sky and the curses on the ground! The build the people usually boost temple runs with?
Am i missing somthing about “ craving slaughter”?
+8 rage seems kinda hard to utilize from using glory in the past 6 seconds
But im thinking from a bear perspective. Maybe if i got the cooldown of walking calamity to be lower
Oh wait theres no cooldown on that im dumb. I just need to gen rage faster. This might work actually
it’s not usable outside of special zerphi builds
there are some very complex, very interesting zerphis builds that go up to almost 200 max rage
via craving slaughter + the same mod on temple-modded hate forge gloves
you can get up to 12 rage on use on the hateforge like for 20 total
so +100 max rage if you manage to keep up all 5 stacks
good to know danke, shoot hmm
▼ビルド詳細 / Build
【Ninja】
https://poe.ninja/poe2/profile/BigBMaru-0624/character/Big_BMaru
【Mobalytics】
WIP
▼アイデアソース idea sauce
Movement Tech @787
https://www.youtube.com/watch?v=TW8Hj2RcWGY
▼特別感謝 SP THANKS
Saiちゃん
forteexe8536
デコ-Deco
極み避ける剛ガロン
ヒネモス
はるはる...
if you want to peep it for ideas
i do not have hammer though but maybe i can get idea 
thanks!
I've been looking at this one every now and then, how on earth is he spending enough life to activate the hammer? Looks to be just earthshatter, but I don't see anything in there to explain that
Oh wait, I might be stupid?
Ok I think I get it
Nvm, I absolutely do not. Should have to spend 1400 life
pj upi dp pm
LMFAO sorry my ice cream bowl whacked my keyboard
you don't need to spend 1400 life
any increased glory buildup% you have on your hotg weaponset (or whatever skill you want to zerphi) will drop that lifecost down proportionally
aside from that, it's boneshatter with cast on minion death + curse
boneshatter has minion pact on it
normally if your minion pact would kill your minion, it won't sacrifice HP because the minion doesn't have enough
but minion instability causes minions to instadie when they reach low life
so you boneshatter - it procs minion pact - minion pact brings a wolf low - wolf pops from minion instability - cast on minion death goes off and casts 1-2 curses
curses have the remaining life cost needed for zerphis
you can scale it higher either with increased life cost on your boneshatter/cast on minion death set, or with increased glory gain on your zerphis hotg set
and even higher if you run 2 curses, by taking some energy generation on your cast on minion death weaponset
//
normally it is not possible to continually sacrifice your wolves like this - there's supposed to be a minion reformation timer when you're in combat
but wolf pack is bugged to keep respawning some wolves on weaponswap, if wolf pack is only on one weaponset
well actually i don't know if it's wolfpack-specific, since i haven't messed with regular minions much
but wolfpack certainly gives a buttload of minions at low spirit cost
//
you still end up spending quite a bit of life, but, well
low/zero duration time of need heals it all back
along with the heal 1% max life per glory spent notable if you take it
and then you hit and move really fast with boneshatter (which also sacrifices wolves accordingly faster) because of
which scales off the nasty 165 max rage you're getting from the glory spam, multiplied by berserk
and then scaling your boneshatter speed via trenchtimbre
that's the gist of the build
pretty insanely dense network of cool interactions to be honest
flash in the pan type build, i guarantee some small part of the chain will change in 0.5 and the entire setup will break down
Hahaha, I really spent a good few seconds trying to decipher that as a bunch of acronyms
And that's really cool!
Surely you could just cast on crit the curses though, right?
And then self cast to get the chain going
i understand how the seeds work, but im wondering if the pool of potential notables is different between different undying hate jewels (amanamu, tecrod, kulamek, etc.)
in practice this is really tough
maces have low base crit, and the tree is extremely stretched
so it's probably impossible to actually hit 100% crit in practice
and any hotg noncrit will break the chain
and you'd have to recast curses
the other thing is you want to be able to pre-stack it on the way to a boss
so that you actually have dmg
and standing there self-curse hotg self-curse hotg self-curse hotg before each boss is in practice a lot worse than being able to hotg while moving toward the boss
no
pool of notables is the same
just in different locations by seed
cool, thx
Just use the 20% base crit unique mace
Uh, hoghunt
that thing has miserably low dmg
Well I know it's not the case with his exact build, but our damage can just come from bursting decay
that would still be miserably low dmg
these zerphi builds don't do a lot of dmg
you need super good gear as is to have acceptable singletarget
cus u spend so much of ur tree stretching for reduced dur
and the necessary glory/lifecost/energy gen stuf
Ah right, yeah the glory gen too
Time to waste some money
Oh wait I can't even afford that right now lmao
yeah could be worth a try anywho
speaking of funny coc setups
i found a bizarre but i guess logical coc interaction today
that's i think obscenely good on the right setups
Oh?
it actually got my perma oil barrage setup online and working as a proof of concept
so what i realized was
you can actually have COC on your offhand setup
and still have it work in certain builds
Figures, it's taken them several attempts to patch it out as much as they have
what's the new edge case?
it's only for builds that have 1) delayed hits and 2) natural weaponswap
which luckily for me my attempted pounce oil barrage setup has both of
if you use a slower proj hit like oil barrage from your main wepset
then swap to your offhand set (with COC) before the hit actually lands
then COC works off your mainhand skill's crits
yeah
so for any build that uses
an offhand wepset for movement
such as boneshatter, whirling slash, or in my case pounce
every time you finish your attack you naturally start using your attack travel skill anyway
so i shoved COC into my pounce wepset
and do oil barrage>pounce
and i generate the energy for profane ritual mid-air while i'm pouncing
so i have mana remnants+khatal's + COC offhand on my pounce set but both work to generate mana/khatal's cdr/energy from my oil barrage while clearing
That's really neat
lil bit niche in scope but pretty interesting option for a number of builds i think
especially from oracle
Man
It is kind of depressing just how big the gulf is between rares and uniques
feels like it takes so, so much setup to get them competitive
Like yeah those rares are expensive, but half the time the wacky unique centric build is just flat out impossible to make as good
@hybrid ocean https://streamable.com/53p8gb
half a character rn (i'm using fuckin hoa lmao)
but proof of concept of
the offhand COC for perma pcharge sustain on oil barrage
- pseudo-temporalis level cd pounce

i actually feel like
there's quite a good spread of powerful uniques this league compared to last
there could always be more but
i am loving crown of eyes
i am loving temple-modded hateforge
temple-modded soultether / hh take the cake in belt slot
vertex is nearly-ubiquitous in helm slot
hateforge / sine aequo / essentia sanguis are all super powerful and common for gloves
we finally got a pair of unique boots competitive with/better than rare boots in a lot of builds (atziri's step)
as well as some unique weapons that are actually usable in builds (atziri's contempt, adonia's, etc)
some unique chests are fantastic too
buffed morior invictus, buffed hyrri's ire, temple-modded covenant are standouts
polcirkeln, ventor's, seed of cataclysm are some pretty standout rings
and there's a host of usable unique weapons in offhand/utility/niche contexts, like trenchtimbre, mjolner, hammer of faith, whispering ice/effigy (exposure/crit weakness), amor mandragora, dreamer, sacred flame, etc
i've actually been quite happy with uniques this league, it's far and away been the best league yet in terms of usable/strong uniques as far as i've seen
i'm worried it'll take a step back next league if temple-modded uniques are gone/rare, but if things keep going in this direction i'm actually quite happy
It's mostly the weapons
that they absolutely have to have either skill levels or respectable damage on them
If rare weapons were, say, 30% weaker, then you could actually compensate with rings and such
But yeah, I'll agree it does feel better than the previous, particularly with respect to non-weapon uniques
rare weps def need to be toned down on top-end
to be fair they did make some level of progress toward that this league
with weaker +level essences and weaker crafting (lol)
Honestly, I'd be perfectly happy if they just entirely nuked skill levels off all weapons
Maybe keep it in particular odd cases where you need to enable hybrid scaling, like Mjölnir
But even then, you could just put that in the meta skill
@hybrid ocean i think that creates problems with suffix balance
like big problems
but i'd like it to be hit in some way too
suffix options for noncrit builds right now are barely hanging in there
there's like literally only 3 usable suffixes
attack speed, onslaught essence, and +levels
and crit outpaces noncrit pretty rapidly as is
Ah, true
if you dunk +levels, crit weapons can still go as/crit/critdmg/onslaught
but noncrit builds will have nothing
well, could always shove one of the prefixes into the suffix category
either moving it or just leaving it in both
mm i'm not a huge fan of that as it breaks the entire standard of damage in prefixes
that being said i do agree with your take overall
+level scaling is still heinous
and something needs to happen
i'm just not sure what
i think it's probably not as simple as nuking it = better game
i do think maybe they should curtail level scaling on gems at some point
like they do with stuff like iron ward
it has great scaling up to level 25, then it falls off a cliff on a per-level basis after that
Huh
You know, one could do an even more radical version of this
and just nuke level scaling in general, down to like 5%
Enemy HP scaling just needs the according adjustment
yeah, it's just a fine line of balance due to aforementioned crit vs noncrit reasons i think
on top of some other reasons i'm sure ggg have discussed but aren't coming to the top of my head rn
cus they are surely aware of the problem
Could put more quality of life on there for suffixes
things like more AoE/CDR/Duration for weapon skills
then 25 onward it only goes up by like 2k per level
i would not be opposed to something like this
as especially if they dunk on herald chaining
Yeah
they would hopefully be adding some coverage scaling options to make up for it, for the skills that need it
it would also add some power scaling on weapons that aren't just affixes that make you oneshot bosses harder
which is badly needed
cus atm pretty much everything on weapons just makes you oneshot bosses faster, aside from onslaught
I feel like that sort of thing might require a more radical restructuring of the game
Like, an order of magnitude fewer enemies and smaller maps type of restructuring
But maybe I misunderstand you
This would render fixing herald chaining moot, by fixing the underlying cause- currently the game is a massive slog if you can't basically oneshot packs and blitz between them
"ethical builds" is a meme for a reason
i mean for skills that are currently massively dependent on herald chains for coverage
i hope they add some baseline compensation if they remove herald chaining
i.e. trail of caltrops, rolling magma type stuff
would be even more miserably unusable than they are now, if herald chaining goes poof and they aren't compensated
Yeah
I know it's probably not gonna happen, but I would just like for coverage to not be mandatory in the first place
Like map sizes could genuinely be cut to a quarter of what they are now and they would still not feel claustrophobic
Cut pack count accordingly, and suddenly plasma burst is a real skill
Olroth's Resolve's guard effect doesn't work with Alchemist's Boon to share the guard with allies, right?
Anybody have a good rairty bot build? I want one skill I can use to clear normal T16s a ( can't use HH, rings ) so I can have a solo build then my grouping
guys, I wanted to theorycraft something after seeing something from a youtube video, I saw that you can stack slower expiry of buffs on chrono to get like 4x buff duration - this video was using it with the shrine hammer
I was wondering if volatility also takes it into account?
can I have max volatility all the time?
why do you want max volatility on you
doesn’t it not give benefits until it explodes
max volatile power I mean
ohh
Volatile Power is both a Support Gem and the buff, annoyingly
probably works if it’s an actual buff on you ya
I’ve seen a similar build with uh
shackles of the wretched to reflect temp chains onto yourself
on a pf for slow immunity
so is volatility btw
like
ggg
so that you only get the extended buff part
wtf
I saw one with wanderlust for slow immunity
I wanted to use chrono because even longer buff duration
I assume it works though yeh
Uhh is this a UI bug or something? This is supposed to give the Keystone, right?
Probably just the wrong tooltip, it should be giving the Keystone, yes.
Damage
50% increased Spell Damage 97% increased Cold Damage 10% increased Attack Damage 54% increased Elemental Damage +1 to Level of all Cold Skills 10% chance to Gain Arcane Surge when you deal a Critical Hit Gain 10% of Damage as Extra Damage of a random Element Gain 6% of Elemental Damage as Extra Cold Damage 3% increased Spell Damage per 100 maximum Mana(At 2K mana this works out to 261% increased damage to all my spells)
Ailments55% increased Freeze Buildup 15% increased Chill Duration on Enemies 20% increased Freeze Duration on EnemiesOther Offensive Stats
**Damage Penetrates 30% Cold Resistance**Misc
3% increased Movement Speed 15% increased Skill Effect Duration **115% increased effect of Arcane Surge on you** 12% increased Area of Effect while you have Arcane Surge Enemies in your Presence have Exposure +3 to Maximum Rage **60% increased Spell Damage while you have Arcane Surge** **Every 2 Rage also grants 1% __more__ Spell damage** Gain the benefits of Bonded modifiers on Runes and Idols
Making a Shaman Cold mage that runs Blueflame and Call to convert all fire and lightning damage to cold damage, anyone out there able to tell me how these figures stack up against a baseline stormweaver?
there's plenty of defensive perks, too, but I'm just worried about damage capability so we get the small list, instead.
I have read this 20 times and i still cant understand it. I have max 78 rage. Does this mean im losing 0.78 max hp a sec while…. See this is where i get confused theres like double negatives. Edit oh god, its 7.8% actually aint it? My regen has ben fighting it this whole time hmm.
I have furious wellspring so am i just always losing health? I rely on health regeneration cause zealots oath so i seem to be countering it with my many life regen sources, but berserk doesnt seem to be affecting my “life recovery per sec from regen” stat
From how I’m looking at it and my read through, yeah you’d be losing life constantly

I wish i had some sort of fancy life regen spirit gem skill
ive been using concecration but still
if leach or recoup worked with ZO then it would be comfier, i think theres a belt unique that sorta allows that but very expensive if you get it with the downside removed
Somebody got a nice build for rairty bots that can do ilvl82 areas solo? Don't wanna be changing much just wepasons
does added physical damage (from say the bursting decay item) get multiplied by the attacks weapon damage multiplier?
all of ur flat damage from weapon + gear contributes to your total flat damage
goes through relevant conversions and gain%
then your various % increases to reach a final flat damage value of each type
which then get run through your skill's damage effectiveness% and supports etc
makes sense. related question, is bursting decay a decent build around like... at all?
and does the 25% ritualist buff to jewlery apply to the 3% HP as added damage?
it does yes, but iirc stuff like that works in whole number values
(could be wrong on this)
so you'd either need ingenuity with at least 25% inc
or a corrupted 4% hp as added
so that 4->5
3 won't go to 4, cus 3.75% doesn't round up
but
i could be very wrong on this one
that's how it works for gem level scaling on amulets, you need a +4 sanctified amu to round up to +5
but perhaps with %s it uses the actual decimal value
not entirely sure
uhh
yes but with the caveat that
bursting decay prices got absolutely destroyed
by @hoary bolt

he made a really cool build with them that popped off and the prices went completely whack
dammit
uuuuh that's what getting money on character one is for????? i hope it's enough?????
sobbing
it's generally run on
life-stack zero duration titan builds with palm of dreamer + splinter of loratta
to counteract the huge life% decay
though if you have big $ you can go a standard build with a very good spear or 1h mace
instead of going poison
alas I want to do ritualist lifeloss things. scary ass build though
how're you planning to sustain the degen?
life leech and the 10% extra recovery per 5% mission life
sounds kinda scuffed in between packs
tbh I think I'm axeing that specific ring (200 div yikes) but I still wanna do some type of life cost ritualist (likely with spears)
do i go oil barrage wyvern or lightning spear
Hi i want to start the league with druid class which should i go for in these three bear, wolf, wyvern
Which is good and budget freindly
does this apply to spells?
no
someone told me yes but i dont believe it since spell crits have its own stat right?
you have to show the source of the text
it can be the support gem or the spear, both are for attacks
thats what i thought
guys, as a new player, not entirely new but i played in season 1 with a build i made up myself (arc sorc). what's a build you'd recomend? i wanna try something insane that one shots everything
looking to do a whirling assault build but not interested in rolling a warrior, would yall recommend monk or ritualist?
Does anyone know if that staff mod work on coc comet w blood magic? POB says it does, but I don't know if ingame it really does.
Can anyone recommend me a build for about 140 DIV (currently doing tactician galvanic shards and want to try other builds)
https://poe.ninja/poe2/profile/Proajexpert-2039/character/AramisCursed i need help im squishy and cant sustain mana
Explore economy and build overviews for the action role-playing game Path of Exile.
looks like youre missing 5%mana
youre not res cap. your pearl ring is mid, at best, and you mirroring it kalandra's touch.
upgrade your flasks.
CoC is not even fully socket. you can put efficiency on to sustain mana
anyone know how i can equip both the talisman and scepter in weapon set 1 , like it is in this pic ?
what was the name of this unique jewel, which gives this green radius with abyss features?
there's a keystone at the outer in druid's area
undying hate
someone want to help me get more damage in this build I just swapped to ?
Explore economy and build overviews for the action role-playing game Path of Exile.
this is the guide im following
Anybody doing raritybot build?
Anyone please
i think theyre all insane and all of them are budget friendly tbh
i think the wolf has the highest budget iirc, but i dont play druid so i cant be certain
Is there a general opinion as to which is a better element for casters? Fire, Ice or Lightning? Is it viable to go with 2 or 3 of those or would I be losing damage?
How do Oracles with Temporalis/Atziri Splenour manage to use life cost for skills? Is there another way to leech life with spells?
Im trying to figure out all the timed buffs one can get, anyone know any more?
shrine hammer
cold and lightning marks
volatility
elemental archon
pinnacle of power
usually you do go 2. generally ice and lightning are stronger because of a few spells, but fire has some cool builds too
https://poe.ninja/poe2/profile/Proajexpert-2039/character/AramisCursed im so squishy why and i dont think the missing quest will make much difference
Explore economy and build overviews for the action role-playing game Path of Exile.
way too low ES
if you are mapping with spark then move the curse nodes to set 2
im not using spark leme get rid of that rq
but like my mana sucks
its either i put points into es or mana efficiency
idk what else to do
My curse uses mana
why
Idk
u havent corrupted the skill gem
remove all the shitty Mana nodes lol
I didn't know
Yeah lol I will
whats your crit damage?
how do i check
Now since you only use life for casting get Mind over matter
ok
I would say drop gore spike and get crimson power
its like ~40% crit damage at most which is like ~11% dmg maybe
your main path of upgrade is a better splendour. Options being not losing the +ele res line, getting more ES, getting as though it was also a helmet to socket in mana runes. Tbh just the +ele res line should be great
only if u get a better splendour
so I have 2 questions regareding this build. with my belt, would mind over matter be a good pickup (espcailly considering I have a sacrosanctum in the bank for when I hit level 68).
Also, I want to pivot to crit stuff now, how would you rework the tree/equipment to do that?
➤ Life: 932ㆍES: 1,059ㆍMana: 868ㆍeHP: 3,549
➤ Resistances: 68%/75%/63%/23%ㆍEvade: 0%ㆍSupp: %ㆍEvasion: 7
➤ DPS: 2,176ㆍSpeed: 0.97ㆍHit Chance: 100%ㆍCrit Chance: 0%
oh here we are
okay thank you
(also yes I know -52 life degen I get by via chugging flasks and and waiting for sacrosanctum)
which builds are the best right now for each char? in poe 1
If you're asking a PoE1 question, have you considered doing so in the PoE1 channel? https://discord.com/channels/174993814845521922/185829045596848129
Are builds using remnants/infusion currently? There seem to be very few spells that drop remnants making it look like an unreliable mechanic
huh
they are ubiquitous rn
a gigantic % of builds are running life remnants via bm or covenant
How is that (I'm only on act 2 with small knowledge of the game's mechanics)
I meant lightning/cold/ire
fire
a huge % of builds that aren't running life remnants are running mana remnants
huge # of builds run living bomb on cast on ele ailment / cast on crit
How do you make living bomb cast on crit?
a specfic gem called, well, cast on crit
you just shove it into cast on crit / cast on ele ailments / spellslinger
to get fire infusions for comet
the entire endgame meta rn is centralized around remnants/infusions/coc comet
Support gem?
spiritgem*
you get 100 by the end of campaign
and yeah gear
rest is from gear, ascendancies, etc
I just git a heart of the well diamond but im not sure what im supposed to do with it
Hello, could I get some advice on my build? Got to early maps, damage is good, but feel very squishy. Anything on my passive tree that I should take or respec into?
And in terms of gear, I’m trying to figure out what gear I should focus on upgrading first. Thanks.
https://poe.ninja/poe2/profile/Mr BJSkinner-8808/character/SkinnersFryer
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just buy items with more armour and life and % of armour is applied to ele damage, I'd say 40k armour and 3k life is a good start
over 100k armour applied to ele damage would be good
hello i can only get the 3 blue modifiers and one of the red ones what do i get and can i get the 2 red ones and sac one of the blue ones what do you guys say i should do ?
oh yeah, infusions are really strong, also easy to use
is this not supposed to be allowed? Rapid attacks II is no longer able to be slotted in my ball lighting
The item will drop with all the blue mods. There's an orb which then lets you get rid of 1 or 2 (random) blue mods and replace them with random red mods
rapid attacks supports attacks
ball lightning is spell
ty
Il aim for it on the armour side and just try to stack up max es too. Thanks.
Also, are there pieces of gear that’s better to use for just straight up ES and armour respectively. For example I’m armour/es but if there’s gear like boots, helmet and gloves which give better value to either armour or Es, is that generally better?
Current build, trying out Coc but running into mana issues. Any suggestions (within reasonable budget) of what I could do to up my mana sustain without breaking my build too much? (Also the DPS on the website is a lie, I dunno why it says ice strike is so low) https://poe.ninja/poe2/profile/TheMightyAltroll-0368/character/Karalei
Explore economy and build overviews for the action role-playing game Path of Exile.
Hard question to word sorry, I just didn’t know if having straight up armour helmet or es gloves was better than hybrid
depends on the x to y nodes first and foremost
if there's good ones for your setup
iron slippers, subterfuge mask, and leatherbound gauntlets being very strong for their archetypes
ruinic helm being quite mediocre
rest of the slots rly personal preference
i prefer having a big hitpool first
then getting a moderate amount of armour to pad the small shotgun hits
cus over-focusing on armour and ending up with a small hitpool isn't great, since armour is notoriously bad vs large hits
a setup with lots of armour but lowish ES is also generally absolutely atrocious into chaos damage
since armour and armour applies to ele do nothing vs chaos, chaos dmg deals 2x dmg to ES, and you have no eva to dodge that obnoxious chaos tentacle breach mob
// also depends on uniques ofc, atm helm meta on es builds is dominated by stuff like vertex and crown of eyes, so rare typing is a bit o fa moot point for the most part
but quite common to just go heavy ES on helmets
Hey guys I’m newer to the game and like what builds are good, are there any builds that come close to the blood mage as far as temple and map speed goes? I’m wanting to start a lich or infernalist build but I don’t know if they’ll be good once I get my temple going?
Ive tried a few builds but they haven’t seemed to work very well for me. Lmao
Ive got an exclamation mark on my ferocious roar because my first bar doesnt meet the str requirements for it even though i use it on my second. Seems to still work though, is this normal?
if you have talismans in your second set
then it's normal that it still works
it's just casting from your second set
Cool yea the game just doesnt like that im doin it
Before i was meeting the requirements on both bars but now its all “hey waitamin”
no idea
your build makes no sense to me, get mana leech on items, use mana leech in the pounce I think
bloodmage is not a build, lich is not a build
comet spark is great on any ascendancy
witch is the strongest I guess, minions are also strong
Okay let me rephrase.are there any builds for the lich or infernalist ascendancies that aren’t spark that are fast clearing?
That compare to the bloodmage spark CoC build
sure, doedres support is great, arc is great, entangle, fireball, and you would use cast on crit or on ailment with comet and what not
but you would need to sell your soul for mana effeciency, mana and mana regen
I’ve never seen a build that uses fireball , seems interesting
I am currently changed build from oracle entagle build to bear when using Furious Slam skill i am getting fissures but the fissures emitting lava from fissures only some times like when using first time on a map or when using ferocious roar how to get consistent lava emitting like that on fissures
For the incinerate oil grenade build, does anyone know if the ignite damage will go up if I gain/lose spell damage?
Or is it just ignite magnitude that matters
Also has anyone tried with tornado? It seems to inherit the compound effect from the oil but it's hard to isolate
best version of lightning spear?
https://poe.ninja/poe2/profile/Proajexpert-2039/character/AramisCursed what should i do for more damage
Explore economy and build overviews for the action role-playing game Path of Exile.
Anyone
Trying browsing through #1308715058716610580 for an oracle or bear thread and ask in there.
furious slam doesn't create fissures
it leaves jagged ground if you have rage when you use it
fissures are from fury of the mountain
i want to respec my level 80 character but don't know how much currency i should have before i begin
hey, what is the easiest starter build for new player in poe2 ?
https://poe.ninja/poe2/profile/Proajexpert-2039/character/AramisCursed my comet wont cast anyone know why
Explore economy and build overviews for the action role-playing game Path of Exile.
CoEA is not that good unless you are consuming the EA to reapply really fast
essence drain lich
low spark damage, wrong spark supports
guys, what is the best build for monk after complete the acts
I'm using a 0 duration titan build and see a lot of builds using Hayoxi's Fulmination in their Time of Need. But i don't understand what it's doing. Dont see a difference when using it. Can someone explain pls?
hayoxi itself doesn’t do anything
but hayoxi has a limit tag
which means you can support it with overabundance I, which you normally can’t place in time of need because time of need doesn’t have a limit tag
so by extension you get the 50% less duration on overabundance I
and cut time of need timer in half
you can do the same thing with ghost dance
though I have not seen anyone using that yet, I don’t think ppl are aware it’s possible
it’s only temporary, the interaction will be removed next league as it’s a bug
they forgot to add the supports curses only tag to hayoxi internally lol
I mean why is it there? What is it used for?
To reduce time of need duration using overabundance
Ah just in there because overabundance couldnt be slotted otherwhise?
in short, it reduces the time it take for Time of Need to proc - thus giving you heals more frequently.
Thx for the help
Are vaal cultivation orbs fully random in what mods they remove, or weighted somehow?
And likewise, is whether it takes one or two mods a coin flip?
Are there any good "Arcane Archer" type of builds out there? One that uses Energy Shield and lots of elemental attacks?
hey is ice strike + HOI invoker still played? i heard they nerfed herald of ice this league or something
i like the pops
i ran into a gloom shrine and was instantly reminded of herald pops
wanted to play it again lol
whirling assault is the more popular Qstaff build the season. base on POENinja and on Invoker main skill, Whirling Assult is 58% to Ice Strike 15%
they didn't nerf it
If im using Blink instead of normal. Will I never be dodge rolling for this rune?
should work
but i would check in practice since blink is kinda weird
for example you can't blink with unwavering stance
oh damn. didnt know that
i like it. its almost like a cyclone build
is there anything else other than pinnacle of power that consumes power charges in a useful manner?
i'm theorycrafting an oracle druid, the plan is entangle + coc thrashing vines + thunderstorm, scale with impale + living lightning and MAYBE sine aquo with those nodes that make spell phys pin. i kinda want to do armour + % armor applies to ele, but have no solution for sustain other than flask, because I can't find spell leech outside of blood mage. any ideas? or is this not viable
i've already got a blood mage that does self-cast entangle + thunderstorm with atalui's so ideally i'd want to try a different approach now
maybe just straight life regen? is that even viable?
If you’re Oracle there are nodes that give you arcane surge when you crit. Then as you head up towards the top left of the tree there’s nodes that give you life instead of mana from arcane surge. That’s one method anyways of many. Otherwise for armour stacking you’re most likely going to want to get the nodes towards warrior side of the tree.
Any advice on a build for Ranger ?? I did deadeye I was trying to do cold CoC pathfinder Ranger but taking too long to do damage
Wondering if this is working on my build. Its Enhancing Casts and Emboldening Attacks, ws2 is spells and ws1 is mace skills, will this work or do those notables need to be normally allocated and not split between ws1+2?
Could someone tell me what i can do to get my chaos damage up? My survival is okay if I dont get surrounded. But my damage feels low for tier 14.
https://poe.ninja/poe2/profile/Kazeshini96-2158/character/BloodMageZzZzZ
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Hey, how long is the minion reformation timer by default?
like 8s or someshit
it's long
The biggest thing you can do for damage is gem levels. Use higher base skill gems and try to get + gem levels on your focus, amulet, and more on your weapon. put that final point into dark entries at the top of the skill tree.
You can also drop the two stat nodes at the start of your tree and just swap some of the int travel nodes elsewhere.
It also looks like you did not get the 30 spirit from Act 3 Azak bog quest
Anyway to get a %damage increase from mana/int stacking as a melee attack build?
Mind of the council and Hands of Wisdom and Action only gives flat lightning. and Archmage support doesnt apply to attacks
what's wrong with flat lightning
nothing. Im just wondering if theres a way to get a %inc dmg modifier from stacking mana/int for attack builds to be able to scale that flat lightning in to somehting stronger
sorta yea
what weapon you use?
you can go crown of eyes with arcane intensity
though i don't know if that'd be better than just going mind of the council on most setups
Hollow Palm lol
hmm, lemme take a look. Would mean i dont have to go much into mana cost efficiency then ig
crown on rage-stack oracle with mystical rage+berserk is a pretty common dmg scaling setup rn
don't know if it'd fit hollow palm tho
maybe jewels? 
yeaa Jewels are probably my best bet tbh
30% in per jewel, and I assume you go around the outer tree as a stat stacker
hrm?
in?
increased
oh you mean spell dmg
I mean attack/melee/lightning damage
ill probz go Sapphire. Get that Elemental and Cold modifiers on it. So i can have mana suffixes
take some of mine 
that's strength stacking and crown of eyes
got my friend to try out poe2, hes in act 2 playing minions, ive never made a support character before, i wanna make one to i guess buff him and his minions, any advice on where/what uniques to start with would be appreciated.
as cheap as possible would be good but if theres some cool things i can do with a few hundred divs max then i would be open to doing that too. Since ive never made a support before so idk what class to go with, what uniques to use, what other tech there is, i know this is a loaded question but any help is really appreciated
(btw i have a lvl 93 withchunter, so if there is shaningans i can do with tactician then i can respec that character and join my friend with that just to buff him, i have a lvl90 lich too)
i don't have any experience with supps but tactician is a super common supporting class cus of banners + watch how i do it
so you could potentially look up support tacts on poeninja for a build base
yeah im trynna find video guides for those on youtube right now, just dont know where to look
showcase of my current Tactician Banner build and what I did in newest league on Path of Exile 2 - The Last of the Druids.
Numberwise it is near 10x DPS but with curses and support gems, numbers are just pure only for showcase, hidden dps is alot!
This buildshow case is not go to for everyone, it shouldn't be copied fully(you still can do) and...
could work off this as a base
only problem with following someone off poeninja is that sometimes u need some of those mechanics and choices to be explained to understand how this even works
thankyouu
@true fjord has a banner support tactician so he may be able to help you out
the one i just vibe made in an hour sometime ago. if you have olroths its impossible for you to die on top of your banner buffs and getting a full flask use ever 4 seconds
anybody help me with element weakness not procing so fast
If I’m reading your message right, you need to build into curse activation delay
why is this shit not showing up
Im leveling up a bloodmage and at act 3.
Im wanting to go either CoC comets, or CoC chaos fireballs.
Are they both good for temple? Or is comet better?
unfortunately comet is so much better than any other spell to put in CoC it isn't even comparable. But don't let that stop you from making interesting builds, chaos fireballs can still absolutely clear juiced up temples if you build it right.
gotcha, appreciate it!
imo coc fireballs is just as good
if everything oneshots then whats more important is what covers more corners

is that why +3 comet prism of belief is 15 mirrors while +3 fireball is a few hundred divines?
is that why 28% of all builds on poe2ninja uses comet while <1% uses fireball?
I truly wish they were as good as each other, but unfortunately that statement is beyond wrong
“if everything one shots” sure a 20 mirror fireball build might clear as fast as a 20 mirror comet build, but a realistic budget will go a lot further with meta builds than “fun” builds
no the reason for that is that people are sheeps

my god can’t believe i typed all that for a troll

seriously tho, people really are sheep
disregard the phone picture, my screenshot wasnt working on the pc. How do I proceed from here? Never had multiple spymasters before
The problem is, nobody can tell You how to proceed if You don’t follow a certain layout which was thoroughly calculated by some1, if You decide to put rooms however temple allows You,
You never gonna build it because Yoh will loop sooner or later
is there a way i can find a layout to go with?
I sent You a dm with simple layout
Does anyone have any tips on maximizing charm uptime? I'm sad my rite of passage owl doesn't spawn but I still want to make use of its effects. I'm sure if you play really target dense stuff its not something ud normally spec into but i guess im a bit slower (If i had the owl working for example id like to honestly sit there and watch it for sec for example ha).
I wish i had more control over when the charm is used, or could see how many charges im at while playing.
you know what im not even sure if the charm is giving me increased damage like it says it should. says i get 80 increased and 20% cold as extra but my damage didnt go up that much. oop nevermind i see what happened on this.
oh maybe this! though its really hard to use uniques. Most armor is such much better.
oh god yea my current armor has my chaos res AND a chaos rune thing in it too
that would be a 54% chaos swing
, plus i dont use evasion at all. Yea its probably best to just invest on getting charges faster instead.
Anyone has a link to a good CoC oracle mainly for temple?
bounty 2 says you get 100% more charm charges but only works on hits. Its a shame it doesnt stack with devour's quality effect of gaining charged from corpses. Least i imagine it doesnt since hitting isnt the same as corpse consumption.
Yall think giants blood is op still?
what monk build should i try? got like 130 divs to spend
Isn’t Your charm overlapping ?
i think ima run demon witch :3
tho before i ever get that i gotta do the good ol unearth contagion'
actually fk it ima do sorcerer
monk is not narrowing down the builds at all because almost every build can be a monk build
What’s a good titan twink build to get through the campaign asap? 
How do yall think my build can improve?
https://poe.ninja/poe2/profile/d4orpoe-6798/character/Ishhttar
Explore economy and build overviews for the action role-playing game Path of Exile.
This is day 2 bloodmage
lightning arrow, shield wall
chest for sure
I have an atziris, but my buddy said it doesn’t have the right modifiers.
it mainly just needs ES
Wacha mean?
Sorry I think I got confused
Take off the grand spectrums for actual sapphires imo, each sapphire should be a 5-10% damage bump assuming you are getting close to ~50 stats worth of damage/crit from said sapphires
Your viper wisdom sapphire is good but your other one is stinky
Gotcha
I just figured I’d need as much life as possible since the build costs life on spells as well as mana
Is fireball into ice wall still solid?
anyone has a titan with full reduced duration setup ? Hmu I want to try something. Ill give u items required
guys, is thorns build viable for maps and tier 1 - 2 bosses? physical or elemental? kitava or druid?
hey guys, im trying to do a huntress as an alt character to do a rarity bot, wt is the best build for fast campaing?
guys im usin a build planner thing, what are these Druid nodes they dont show for me on the passives tree, do they show up after getting a specialization?
whats a good way to setup tabula rasa for leveling?
The Oracle ascendancy node “The Unseen Path” unlocks additional passives on the tree. The stuff on the right also looks like it is allocated with weapon set passives
ok
does anyone here know how "reduced critical damage bonus taken" both on monsters & player interacts with the opposing force of "increased critical damage bonus" on the attacker?
Like, for example, if i'm a crit build with +150% crit dam bonus, but i'm up against a waystone modifier that has monsters taking "reduced critical damage bonus", is that multiplicative against my bonus? or additive?
Meaning if i'm dealing +150%, but they have "+60% reduced crit dam bonus taken" (cause of waystone explicit boosts from atlas), are they gonna take +90%? Or are they gonna only take 40% OF my +150%, meaning they only take +60%?
Can someone please take a look at the buikd an explain to me how supporting Fire works?
Can witchhunter 100 weapon set points be good or just a meme node?
Is this node good for a bow user? I'm always moving when shooting, but dunno about the 20% reduced accuracy
It is good. Best when you have enough accuracy that even reduced by 20% you still hit everything.
It can be good but is very niche. Jungroan had an oil grenade build taking advantage of it.
is there no like , flat mana regen in this game ? or am I dumb? I.e +# Mana per second
Is there something that can make you take damage as lightning damage?
Or like concerts damage taken as lightning
Is this about valako's roar?
Yes for frenzy charges
Is this what you want: https://mobalytics.gg/poe-2/builds/misoxshiru-glacial-lance-ritualist
im using amazon ascendancy so i hope it works as well
You will probably run out of charm charges on any other ascendancy.
if you have +150% critical damage bonus, you will effectively have +60% critical damage bonus
the stat on waystones does not specify anything with regards to crit damage bonus
"reduced extra damage from critical hits" is a direct scalar on the damage taken
whatever bonus damage you get from your crit will be *.4
both on monsters & player interacts with the opposing force of "increased critical damage bonus" on the attacker?
the player stat is different
the player stat on items like morior invictus / passive tree nodes like battle-hardened read "hits against you have x% reduced critical damage bonus"
it is not a direct scalar on damage taken but rather a reduction to the critical damage bonus% stat, additive with other additions and reductions
however the only source of additive monster increased critical damage bonus% in the game (that i'm aware of) is chaos trial's deadly mod, +300% inc crit chance and +60% inc critical damage bonus
so, in any other case outside of chaos trial, reaching "hits against you have 100% reduced critical damage bonus" should reduce extra dmg taken from crits to 0
as there are no additives competing against the reduction
the waystone modifier for monster crit does not add % increased critical damage bonus, but rather "+% to monster critical damage bonus"
which is not an additive scalar but rather a flat value added onto the base critical damage bonus
(think the +% to critical damage bonus mod on weapons, vs the %increased critical damage bonus mod on passive tree)
so 100% reduced critical damage bonus would still reduce the crit damage to 0 regardless of that map mod
//
there may be gaps in my understanding so take it with a grain of salt
bloon can probably explain it more accurately if you msg him
Aren't some of them phrased as "taking less damage?" tho? Or are they all phrased like "hits against you have less bonus"?
Which is worse, in terms of how much damage they actually deal lol
But this is good. Because it means (and this was my main question) if you take stats items or nodes to protect yourself from crits, it will work equally well regardless of the waystone mod, right?
you’d have to point out the specific uniques etc
I was talking about morior; there may be other uniques with different stats that aren’t coming to mind
they’re ultimately the same in dmg dealt, assuming you have no crit defenses
if you compare +50% increases critical damage bonus vs +50% to critical damage bonus for example
in the former case, you have +50% inc scaling a base of +100%, = 150%
in the latter case, you have +0% inc scaling a base of 150% = 150%
because stats/items are additive
the map mod is not an additive %, but rather a direct modifier on the base crit multi
meaning -100% reduced is competing against source of no increased
Has anyone made a semi decent or working Scarred Faith build?
My point is that crit defenses are better because it's not additive with the monster crit, if it was, then it would suck. Like if the monster has +100% bonus and your armor is only taking away 30, it's very different if it's actually taking the monster from +200 to +170 vs +200 down to +140,
So what I'm hearing you say is the players defenses against monster crit damage are basically always just compared to 100% of the monster damage, not competing against numbers the monster might have added
I’m realizing I should’ve used hunter deadeye instead of huntress amazon for this glacial lance tornado build lol
The Amazon ascendancy is ass
Does ghostwrithe give more mana as per eldritch battery ?
Unless it was patched I believe ghostwrithe still gives ES if you have eldritch battery.
Just tested it and you are right it just gives you es
weird ...
it is additive against increased monster crit%
there just currently aren’t any sources of that outside of chaos trials
so yes functionally getting 100% reduced dmg from crits nullifies all the extra dmg from monster crits
I know what your point is, I’m just explaining the wording and mechanics of it as specifically as I can
you need to be rly careful with how you word and interpret wording to understand how these systems work
cus when you say “+100% bonus” that’s an entirely different stat than “100% increases bonus”
there’s no difference or anything special in how these things work player v monster, or monster v player
they all just follow the wording, so as long as you understand the wording you’re good to go
whos got a white monarch for trade
Though in this specific instance, +100% is the exact same as 100% more
Anybody doing BM comet builds. Looking for the BIS body armour. Not sure if the soul cores as helmet, gloves or boots matter
This line
So just to be clear:
1.) +28% to monster crit dam bonus (from the waystone) is a flat additive, kind of like +crit chance on a weapon is local. So if the monster had a natural +30 crit dam bonus [which pretty much all of them do, looking at poe2DB], that would now be +58 crit dam bonus (by +58 I mean in the character sheet it would show +58% as the added bonus damage when dealing crit. I'm avoiding %s here for clarity).
2.) % increased critical hit chance is an additive SCALAR, in this pic, the "extra crits" mod on a rare is going into the same pool as the above waystone picture, right?
so if a monster had a baseline 5% crit chance, the waystone above would increase that by 283% for 3.83 * 5 = 19.15% chance? And then if the monster ALSO had this suffix, it would now be increased 583% for 6.83*5 = 34.15% chance to crit?
3.) but then this one is INCREASED crit dam bonus, which would end up being 1.65 multiplied TIMES the baseline crit bonus, which, with the waystone above, is now +58, yes? So this would be 1.65 * +58 = +96 crit dam bonus?
finally we've got this one (which you often have yourself, due to headhunter)
4.) this says hits against you have reduced crit dam bonus
so in this case, lets say the monster has the bonus modifiers but YOU have the headhunter stolen 80% reduced hits against you modifier.
So in that case, the 80% IS fighting against the 65%, meaning it nets a final -15% critical damage bonus against you?
so in our previous monster example where it has +58 final baseline crit bonus damage, that would then be multiplied by 0.85 for a final bonus against you of +49
5.) that would work exactly the same as this passive node as well, yes?
correct
so overall, this means rare monsters with that deadly mod are INCREDIBLY dangerous, since they kinda nullify most of your "reduced crit dam bonus against you" stuff (i mean obviously depends on the numbers, but when you're normally going up against a baseline of 100, and then all of a sudden it changes to 165, that usually a massive swing)
and thus overall this is just confirming my hunches of "dont go up against monsters with crit, ever, and dont use that waystone mod" lol
correct
cause when you're increasing the waystone explicits by 100%ish anyway through atlas tree, that's making monsters deal like +90% instead of +30%, and have like a 30% chance to crit you, and THEN imagine you go up against a rare with the extra crit damage mod??? jeebus
correct
correct
though it does say "unique", which means maybe it can't spawn on regular rares? idk
correct
yes
the deadly mod, to my understanding, is only present as a chaos trial modifier
not a natural monster mod
hence why i said earlier that the only time monsters have increased crit dmg% source is in chaos trials (that i'm aware of)
ah, so "unique" doesn't mean unique monster, it means its a unique modifier in a general sense, like it only comes from a unique place/situation?
its all making sense now, thanks for all the help
Basically I was just trying to get a handle on: A) are those "hits against you have reduced crit" nodes/stats "worth it" and B) how dangerous really is the monster crits waystone mod
so like, the answer is "probably not, because you probably should avoid the monster crits waystone mod like the plague anyway unless you can tank monsters hitting you for basically 2x damage half the time"
tldr; outside of chaos trials, if you have hits against you have 100% reduced critical damage bonus, you are immune to the extra dmg from monster crits
regardless of the map mod
also true, but that's not so easy to reach
outside of wearing morior invictus with the mod yea
i mean gemling is great tho 😄
brass dome also just has "take no extra dmg from critical strikes" outright
i'm playing a gemling right now so I can run all the crit waystone mods i want
its glorious
i don't think it's that significant to be avoided
with the increased waystone explicits? i think it is.... especially in an armor based build
in an ES build maybe slightly less so
if you scale up the other monster dmg mods with 100% waystone explicits, they are similarly if not more dangerous
see I usually avoid +monster damage, and go for like +cold or +lightning, so it's dealing a different type that I have resistance to
just the straight up +%monster damage mod is awful and I'm always searching trade site for "NOT" that one 😄
i don't pay a lot of attention to mapmods atm just because in the current state of the game, sc blaster builds by and large just kill everything without getting hit much, but iirc the most dangerous mods in a vacuum are
-max res% and monsters have additional projectiles
cus of the immense potential you get shotgunned by something
individually i don't think any of the mods are too bad; when you have some unfavorable ones stacked together it gets rippy though
ya, monster dmg should be worse than the gain mods
especially if there's multiple mods stacked up
and especially on an armour build, as you said
armour builds are so sad right now
every time I think i want to try armor (and I do), i end up adding ES because it just feels silly not to
I could go down a few thousand armour, and get like +800 ES, and now my max hit is just magically SO much higher, and armour is still reducing the small hits to help with sustain
pure armour just seems almost impossible to make work
not to mention the whole chaos damage issue
ES takes double damage from chaos, sure, but at least it does SOMETHING against chaos
armour you have to spend a LOT of valuable mods on items to get even some "armour applies to chaos" and it's not even that much
i don't think armour is sad per se - it has a lot of upsides, but undoubtedly some build running around with 2k life and 50k armour is very susceptible to oneshots
i agree suffix pressure is obnoxious on armour specs
i wish the armour to ele% on the tree was in more plentiful values
it feels entirely gear reliant to scale it to good numbers
i guess the main issue with armor right now is how hard it is to get large max life numbers
compared to large ES numbers
yea
if max life was a little easier to come by, for armor users, then I think pure armor would be more viable
maybe some sort of "+life per armor" stat
to help out for the "i'm going BIG on armor" situations
you can run stuff like couture of crimson or life + life% soul core morior and get a decent amount, but then it becomes tough to get a high amount of armour
without insane armour gloved + leatherbound gauntlets
yeah, right now pure armor feels like a rich mans build only
the strongest armour archetype i've found is simply
you need lots of expensive max rolled gear to get all the life you need AND all the armor you need AND all the +arm applies ele you need, etc
being rich enough for atziri's splendour on an ES setup and running iron slippers with mega expensive 400+ ES boots
whereas with ES? ur like, eh, whatever, just need max ES and then +%ES from tree. Done.
and just casually getting like 10k armour with no investment
to pad against small hits on a build that already has high ES
what are iron slippers?
but yeah armor+ES seems to be pretty strong. My shaman (first build of this league) was tanky as hell
and I'm fine with blends working well, but pure armor should be better too
one of the most nonsensical nodes in the game
oh yeah that one is great
the fact that you can get higher armour boots
by having pure ES boots
than pure t1 armour boots
is disgusting and wrong
yeah.... 😛
it is laughably easy to get
10-15k armour with next to zero investment on oracle setups
also ppl keep saying nerf ES, but I actually think ES is fine, we just need to buff armor/eva
cus CI oracle gets to mega rage stack
and by that, I dont necessarily mean buff armor as a stat, but just, buff the overall strength/ease of building a pure armor and pure evasion character
and then run berserk + vengeful fury
which could be through a variety of methods
idk what those words are 😄
is one of those the "lose life when not losing rage but + rage effect" ones?
i used that plus insane life regen to have absurd rage effect on my druid
ah, yeah, dope
this gets amplified by berserk's ~75% inc rage effect
is it 75%? 🤔
so if you're running an oracle with, say, 85 rage
i thought it ended closer to around 50
also wtf 85 rage? I only had like 48 on my druid
corrupted + dialla's/uhtred's
not oracle tho
i'm poor man 😄
oracle gets to 85+ rage yeah
diallas maybe, but not uhtreds
some titan builds push to nearly 200 rage
via hotg zerphi's hateforge
you basically get an entire build's worth of %increased armour from vengeful fury
85 rage oracle with berserk = 150% inc armour from it
@fringe kelp there's an archetype of builds that uses
is that using the node that says no effect from rage, but you have 100% more?
i've yet to understand the point of that node
no
that node stinks
it's got some use in very niche builds
i suppose
there are some rage effects that do not get nullified by it
yeah i have thought so unless you have some build that spends insane amounts of rage as a cost and thats all you want it for
i.e. bhatair's vengeance, tacati's ire
like what? thats the thing, I couldnt find any
oh, yeah, fair
but in most cases, you'd want the rage effect too
they scale off amount of rage, so rage having no effect doesn't do anything to them
yep
i'm running bhatairs vengeance
and I would rather have the +48% more dmg and +48% gain as cold, rather than +96% gain as cold lol
so yeah it's gotta be SUPER niche to use that
+8 from the node, +12 from hateforge
so +20 max rage each time you've spent glory in the last 6s, up to 5 times
for +100 max rage
there's some builds that put zerphi's on their main skill to use it constantly (typically hammer of the gods)
ahhhh didnt know cultivated hateforge could do that too
i have seen that node but didn't manage to get it working
and then acquire high life costs via various means
for example cast on minion death + curses + lifetap/bloodmagic
yeah i literally saw that build showcased in a video last week
this game is awesome man
we're only in 0.4 and there's already SO many builds its insane
and its only gonna get better
ya
it's pretty late into the league but i'm still having fun with various builds
trying out witchhunter for the first time rn
sorc ward is amazing
yep. am running gemling explosive spear thrower. it's C tier at best but still quite fun. I mean it smashes t15s into oblivion but it's a bit squishy and is struggling to clear the max temple
finally decided to max out a temple on this char, which has been an insane amount of work
either way, fine build nonetheless, gemling is very much "fine"
lots of various bonuses none of which really do anything THAT special
quality to skills is nice but rarely "pivotal" to have a bit more, ya know?
the main thing it does is massively boost the AOE on explosive spear and on herald of ice, since quality adds to the BASELINE radius of those
aight, i gotta head onto other things, thanks for the chat as always!
its biggest perk seems to be the +lv scaling
but +lvs aren't quite as meaningful for attack skills as for spells
so i can never quite justify it to myself to actually roll gemling
but i really want to find a gemling setup to play
i haven't touched it since 0.1
It'll be useful in standard league come 0.5, with legacy hateforge
You get a hateforge with max once every 0 seconds, and remove the lose all rage on reaching maximum rage line
Then either use rageforged or be a shaman
And now you're getting one random charge per skill use
But idk if there'll be anything that makes good enough use of that for it to be worth it. I guess you'll at least have permanent uptime on all three parts of charge regulation?
what's a good way to get freeze in a plant build? like i know thunderstorm makes it easier but it seems like i'll need to use something like ice nova?
gain as cold i guess
too bad i cant use bhatair 
I mean on your wand of staff

