#2┃build-planning

1 messages · Page 279 of 1

late laurel
agile remnant
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with high armor it seems to work ok

west wharf
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most life regen sources are % based

agile remnant
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oh god that health gives me anxiety haha

west wharf
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outside of sacrifice of blood stuff where you’re chunking out your entire life pool regularly

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but you have super low life

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so % life regen isn’t very powerful

late laurel
agile remnant
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oh ok

late laurel
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My mana is my health and that's usually permanently at 1.5x the max, so around 6k

agile remnant
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i wish my rage boosted my health or something somehow

late laurel
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Cuz Mana Remnants go hard

agile remnant
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i just want to be anger bear thats tanky

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devour is realy nice for sustain with ZO

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but fukin i couldnt eat anything in simulacrum

west wharf
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at least personally I’d recommend focusing on either life or ES

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you can be a reasonably tanky bear with 4-5k hp, defiance of destiny, and like 20-30k armour

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or you can go hard on ES and go for more of a CI type setup

agile remnant
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and doesnt work with ZO of course once again

late laurel
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Just convert ZO with one of the conversion jewels

agile remnant
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hmm?

late laurel
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To either Black Scythe Training or Sacrifice of Blood

west wharf
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basically he’s saying ZO stinks and to either not take it or convert it into an entirely different keystone

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😖

agile remnant
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lol

west wharf
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which I wholeheartedly agree with

late laurel
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Mentioned above, the Undying Hate and Heroic Tragedy Unique Jewels convert the passives within their radius to something else, namely Sacrifice of Blood for Undying Hate (requires setting up Life costs) or Black Scythe Training for Heroic Tragedy, which just gives you a buttload of ES

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Just pop it into the Jewel socket right near ZO and it'll convert

west wharf
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I hope you’re using an infernal or ancestral cry setup too

agile remnant
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yea

west wharf
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otherwise that wellspring line is possibly the worst node in the game

agile remnant
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thanks for explaining that btw

late laurel
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Sacrifice of Flesh (another option from Undying Hate) may also be pretty good

agile remnant
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idk energy shield having delays on hit is annoying i like the idea of chuggin through since im meleeish

west wharf
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I think he’s a rampage build so sacrifice of flesh prolly isn’t usable

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doesn’t have regular skill costs

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oh wait

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flesh bot blood

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yea flesh is usable

agile remnant
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yea wellspring was annoying that it made me go into spell damage on the node before, but i have the crown of eyes which really turned things around

late laurel
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Here are your options for converting ZO (Ignore the bottom right passives in both pics)

west wharf
agile remnant
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oh ty!

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it seems to be for me

west wharf
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it doesn’t, it has to be increased spell dmg sources

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ie from mystical rage

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or the hybrid nodes on the tree

agile remnant
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oh that

west wharf
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unfortunately the shaman node doesn’t do anything for coe

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though the +13 max rage going into wellspring works toward mystical rage ofc

agile remnant
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well im glad mystical works cause its way better

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yea

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well it was ncie either way because my character was built to be where i cast spells in human for for setup then run around in bear

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more for CC really, though i have that node where shocked tagets take 30% more damage which is cool

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slow with entangle, shock with storm

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comfy stuff

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80% spell damage from boon of the beast works for a bit too which is nice when i swap to bear. though im not sure if the 80% sticks through a whoel channel or not

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ah anyway i better stop ranting thanks for the suggestions guys OWLAAAAAA

late laurel
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You know, in theory, if you get 1600% inc life regen rate SoB breaks even with every skill use. Seem pretty easy to get lol

west wharf
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it’s only some specific stuff that gets snapshot across the entire rampage channel, ie empowers and aftershocks

late laurel
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But with 400% inc life regen SoB breaks even with nonstop skill use

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Which is much more achievable

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Still not achievable I don't think

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But still

golden shadow
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Does anyone know if Warbringer's node Warcaller's Bellow ignores the cooldown of Lunar Blessing's moonbeam trigger?

west wharf
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but worth a try

barren nacelle
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Do spectres buffs stack if they're the same buff ? Example: 10% increased effect of wither from you

uncut bay
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if you write a long question not knowing where you are at least have the decency to mention what game you are talking about

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you force people who have no idea about your game to read your long question

obtuse zealot
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I did notice I'm in PoE2 help, oops.
...Also "force" and "long text?"? it's 6 lines of text if that bothers you neither PoE 1 nor 2 are your game o_O

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I can easily shorten that tho that is true.

uncut bay
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just stop wasting peoples time is all

rugged barn
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anyone used pathfinder concoctions this league and how did it go?

mossy harness
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Just wondering of any other builds out there for running temple with few friends that isn't coc?

late laurel
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Or are you wanting to avoid Triggers entirely

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Oracle makes Scattering Calamity with Spark CoC work, but if you wanna run CoA instead you can actually swap to Shaman on the build and just use a different spell and achieve much the same setup with less gear dependence besides getting a good Staff

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The build currently relies on Unborn Lich's Spirit modifier, specifically a high roll for it, but Shaman doesn't have to do that and can use Rage for Spells easier

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So Ember Fusillade + CoA Living Bomb, Fireball, or Firestorm would achieve much the same playstyle and everything

verbal lark
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So I’m low level rn (36) and running spark infernalist (with plans for firestorm later). Should spark have good single target DPS. And, if not, what are the normal solutions to bossing at both low levels and high levels?

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because my single target rn is real bad

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(early act 3)

agile remnant
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My talisman says it had 82% increased elemental damage with attacks. When does this damage boost get applied? Ive been stacking phys since a lot of my attacks get converted.

Is it applied at the end if everything and lumped in with modifiers from the skill tree for example?

static torrent
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It's additive with other increases, because it's not directly affecting the weapon's damage.

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Whereas stuff like 'increased Physical damage' is specifically increasing the weapon's damage, so it has a bigger impact.

agile remnant
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Oh i see. I wonder if id be better off stacking more phys then yea

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Mines only a t5 physical damage increase

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Thanks!

severe eagle
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Any ideas why my secondary weapon is unusable even with no spirit skills equipped?

static torrent
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Most likely the Augments, some are limited to one, which counts them even if they're in a separate weapon set.

hybrid ocean
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Hey, I vaguely remember a unique or something with a similar effect to archmage but for life, adding a % of max life as cost

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Any idea what I might be thinking of?

late laurel
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It's gonna burn out your eyes

oblique sluice
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hello. what's the best class for a volatile dead build? mainly fire (or chaos if taking that keystone) damage. just some sacrifice skellies for corpses

hallow cloak
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If i have 100% of skill mana cost converted to life cost , why do i still drain mana on skills ?

late laurel
late laurel
stark bloom
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I want to make a build centered around the fairgraves curse artillery bow. Which ascendancy would the better option? Titan or pathfinder?

mossy harness
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I'm going to assume stormweaver can't carry in temple correct?

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Or just sorceress in general

brittle anvil
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it’s not the class that's carrying the temple

mossy harness
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yeah i figured

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more like the skill

uncut bay
uncut bay
uncut bay
icy hollow
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Hi, I tried putting together a Culling Strike build with Killing Palm and Decimating Strike. It works great and looks fantastic against white mobs, but some magic, rare, and unique mobs are tough to defeat. Is there any way to increase the damage? I don't want to use another skill for that; the build I'm using is fist-based, and I do use Hollow Palm... Has anyone tried something similar? How did it go?

mossy harness
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rend?

icy hollow
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I'm sorry, what do you mean?

uncut bay
icy hollow
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I see, thanks. Actually, what I'm trying to do is based on Killing Palm, and it deals physical damage. It looks so cool when it hits multiple mobs thanks to Culling Strike.

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If anyone knows if this is feasible, please reply, I would be very grateful. I'm going to sleep now, have a good day or rest.Unscuffed

mossy harness
uncut bay
mellow coral
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If you shapeshift to a wyvern you get it

mossy harness
agile remnant
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Im trying to upgrade to a maji talisman. So i guess the “elemental damage” thing has the same effext if it were magically thrown into the passive skill tree? A global

brittle anvil
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yes it's global

uncut bay
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its all increased damage, one big damage bucket

verbal lark
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actually, one thing jus occurred to me. Played a lot of 1, playing 2, but curious. Do “increased” mods of different types stack the same as “increased” mods of the same type for damage? I.E would having 30 % increased lightning and 30% increased elemental damage be a 1.6 multiplier or a 1.69 multiplier?

static torrent
verbal lark
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ah yeah that’s how o thought it was

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thanks, now I know I’m not insane

thick dove
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getting mjolner oracle build together, how important is nebuloch for weapon set 2/shield wall?

inner thicket
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It’s your single target dps. If you not doing max level boss or pinnacle. It’s not as important

thick dove
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aahhh okay thanks!

bright haven
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Hi ya'll what skill do people use for single target as bow? Is snipe viable? Is yes, what kind of support gems go along with it?

rapid lily
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Hey everyone, I’m wanting to swap builds to some sort of ice build, are there and good ice builds right now?

mossy harness
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anyone have high budget build options that arent using cast on crit in any way? Ive had both bm and oracle versions and just looking for something to play rest of the league.

late laurel
verbal lark
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how good is sunder as a (dual wielding) AoE crowd clear/mapping skill as witch hunter?

woven depot
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not terrible but dual wield maces have bugged attack speed values

mossy harness
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no cast on period. Played a lot of different versions of coc already

late laurel
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Taking Embankment Auras and Everything Pins for asc

mossy harness
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That sounds cool. I've been looking at some sort of spectre, shapeshifter, or bow

late laurel
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Also, Werewolf Wolf Pack Tactician with Watch How I Do It and Banners

mossy harness
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Hmm

late laurel
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I wanted to run it with Hyenas but Hyenas make WHIDI useless

delicate canyon
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is there a way to convert attack damage to spell damage?

verbal lark
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how is wildsurge incantation with invocation auto-casted firestorm?

mossy harness
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For wyvern or wolf build what's the better scaling options?

late laurel
shadow zephyr
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So I'm looking at putting together a cold mage and contemplating putting one together as a Titan, taking advantage of the +50% small nodes to really crank cold damage/freeze while still being stupidly tanky.

any cold sorcs out there got their offensive modifiers totalled on maxroll planner for me to compare figures against?

verbal lark
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is adonia's ego worth considering as a build around weapon for lategame?

brittle anvil
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there are builds centered around it already, mostly stormweaver

verbal lark
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what about infernalist?

brittle anvil
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doesn't sound promising to me

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probably demon form and you have to get recovery somehow

verbal lark
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aight, looking at potential goodies for my firestorm on ailment (currently infusion, might stay that way) + spark infernalist when I hit endgame (i know it's a scuffed build)

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I think adonia's ego nuking my resistances is too much because I kinda do all 3 ailments (cold infused spark + ignite infernalist perk)

brittle anvil
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there's a tech with weapon swapping so you won't get the minus res

verbal lark
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oh huh

brittle anvil
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@verbal lark https://youtu.be/CIKvH_VmPMw?t=222 he talks about it somewhere later in the video

I woke up today to realize that this wand existed: https://www.poe2wiki.net/wiki/Adonia's_Ego

It provides us with a skill I didn't know existed, Pinnacle of Power: https://poe2db.tw/us/Pinnacle_of_Power

And that led me to the strongest Stormweaver build I've found in 0.4.

Build guide on Mobalytics with PoB: https://mobalytics.gg/poe-2/build...

▶ Play video
agile remnant
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Man i spent like an hour or two last night trying to decide on a weapon to finally upgrade to then totally forgot the main reason i was trying to do that was so that i cod have all support option open. My damned weapon is level 79 does only 80 get all slots?

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I have a 79 magi talisman

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Sucks cause i only have 4 divs to my name and that was one of them

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Oh wait its based on my level nevermind

pastel forge
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Sounds like juicy tech to use over sigil

brittle anvil
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no you will lose the buff if you swap out of the wand

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the tech is generating power charges with weapon 2, then consume them with weapon 1 (adonia)

pastel forge
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Ah

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Hmm

brittle anvil
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you set this node for weapon 2 only, so you won't get any charges with weapon 1

pastel forge
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Question is what do you use to generate the charges quickly

brittle anvil
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frost bomb for infusions, consume them with firestorm

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this is where stormweaver shines

pastel forge
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Yea sound like a pain to do on other classes

verbal lark
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I was looking at some things about firestorm, that said the previous (ignite consuming version) was a purely mapping skill. Is that still the case with its current iteration?

agile remnant
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I read somewhere that rage over 30 doesnt have any innate damage bonus. Is that true?

static torrent
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Shouldn't be, unless Rage states that it works like that somewhere.

agile remnant
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Thank yea not sure where i heard that. I was thinking about annointing battle trance which is expensive for ne so had to be sure haha. Kinda want to just path down there but thats so many skills

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Ah i did math yea too much i vestment to path down there. Well maybe all the extra attributes could allow me to have less of them on my gear. Gahidk

fickle thistle
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is 3k Mana enough of a hit pool? I dont have any way to get high armour or evasion and ES is converted into mana with eldritch battery.
My recovery is really solid over 100% mana recoup. 600 regen and leech.

If it isnt enough, What other mitigation options can i use for bigger hits that delete me? (Hollow palm, cant go block either)

rare mica
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What is the build called where all the fireballs are falling from the sky and the curses on the ground! The build the people usually boost temple runs with?

agile remnant
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Am i missing somthing about “ craving slaughter”?
+8 rage seems kinda hard to utilize from using glory in the past 6 seconds

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But im thinking from a bear perspective. Maybe if i got the cooldown of walking calamity to be lower

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Oh wait theres no cooldown on that im dumb. I just need to gen rage faster. This might work actually

west wharf
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there are some very complex, very interesting zerphis builds that go up to almost 200 max rage

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via craving slaughter + the same mod on temple-modded hate forge gloves

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you can get up to 12 rage on use on the hateforge like for 20 total

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so +100 max rage if you manage to keep up all 5 stacks

agile remnant
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good to know danke, shoot hmm

west wharf
# agile remnant good to know danke, shoot hmm

▼ビルド詳細 / Build
【Ninja】
https://poe.ninja/poe2/profile/BigBMaru-0624/character/Big_BMaru
【Mobalytics】
WIP

▼アイデアソース idea sauce
Movement Tech @787
https://www.youtube.com/watch?v=TW8Hj2RcWGY

▼特別感謝 SP THANKS
Saiちゃん
forteexe8536
デコ-Deco
極み避ける剛ガロン
ヒネモス
はるはる...

▶ Play video
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if you want to peep it for ideas

agile remnant
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i do not have hammer though but maybe i can get idea Faster_hammer_happy
thanks!

hybrid ocean
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Oh wait, I might be stupid?

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Ok I think I get it

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Nvm, I absolutely do not. Should have to spend 1400 life

west wharf
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LMFAO sorry my ice cream bowl whacked my keyboard

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you don't need to spend 1400 life

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any increased glory buildup% you have on your hotg weaponset (or whatever skill you want to zerphi) will drop that lifecost down proportionally

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aside from that, it's boneshatter with cast on minion death + curse

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boneshatter has minion pact on it

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normally if your minion pact would kill your minion, it won't sacrifice HP because the minion doesn't have enough

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but minion instability causes minions to instadie when they reach low life

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so you boneshatter - it procs minion pact - minion pact brings a wolf low - wolf pops from minion instability - cast on minion death goes off and casts 1-2 curses

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curses have the remaining life cost needed for zerphis

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you can scale it higher either with increased life cost on your boneshatter/cast on minion death set, or with increased glory gain on your zerphis hotg set

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and even higher if you run 2 curses, by taking some energy generation on your cast on minion death weaponset

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//

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normally it is not possible to continually sacrifice your wolves like this - there's supposed to be a minion reformation timer when you're in combat

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but wolf pack is bugged to keep respawning some wolves on weaponswap, if wolf pack is only on one weaponset

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well actually i don't know if it's wolfpack-specific, since i haven't messed with regular minions much

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but wolfpack certainly gives a buttload of minions at low spirit cost

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//

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you still end up spending quite a bit of life, but, well

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low/zero duration time of need heals it all back

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along with the heal 1% max life per glory spent notable if you take it

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and then you hit and move really fast with boneshatter (which also sacrifices wolves accordingly faster) because of

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which scales off the nasty 165 max rage you're getting from the glory spam, multiplied by berserk

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and then scaling your boneshatter speed via trenchtimbre

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that's the gist of the build

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pretty insanely dense network of cool interactions to be honest

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flash in the pan type build, i guarantee some small part of the chain will change in 0.5 and the entire setup will break down

hybrid ocean
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And that's really cool!

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Surely you could just cast on crit the curses though, right?

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And then self cast to get the chain going

viscid fox
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i understand how the seeds work, but im wondering if the pool of potential notables is different between different undying hate jewels (amanamu, tecrod, kulamek, etc.)

west wharf
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maces have low base crit, and the tree is extremely stretched

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so it's probably impossible to actually hit 100% crit in practice

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and any hotg noncrit will break the chain

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and you'd have to recast curses

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the other thing is you want to be able to pre-stack it on the way to a boss

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so that you actually have dmg

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and standing there self-curse hotg self-curse hotg self-curse hotg before each boss is in practice a lot worse than being able to hotg while moving toward the boss

west wharf
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pool of notables is the same

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just in different locations by seed

viscid fox
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cool, thx

hybrid ocean
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Uh, hoghunt

west wharf
hybrid ocean
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Well I know it's not the case with his exact build, but our damage can just come from bursting decay

west wharf
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these zerphi builds don't do a lot of dmg

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you need super good gear as is to have acceptable singletarget

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cus u spend so much of ur tree stretching for reduced dur

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and the necessary glory/lifecost/energy gen stuf

hybrid ocean
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Ah right, yeah the glory gen too

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Time to waste some money

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Oh wait I can't even afford that right now lmao

west wharf
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speaking of funny coc setups

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i found a bizarre but i guess logical coc interaction today

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that's i think obscenely good on the right setups

hybrid ocean
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Oh?

west wharf
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it actually got my perma oil barrage setup online and working as a proof of concept

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so what i realized was

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you can actually have COC on your offhand setup

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and still have it work in certain builds

hybrid ocean
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Figures, it's taken them several attempts to patch it out as much as they have

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what's the new edge case?

west wharf
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it's only for builds that have 1) delayed hits and 2) natural weaponswap

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which luckily for me my attempted pounce oil barrage setup has both of

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if you use a slower proj hit like oil barrage from your main wepset

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then swap to your offhand set (with COC) before the hit actually lands

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then COC works off your mainhand skill's crits

hybrid ocean
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Ah ok

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so it doesn't snapshot

west wharf
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yeah

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so for any build that uses

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an offhand wepset for movement

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such as boneshatter, whirling slash, or in my case pounce

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every time you finish your attack you naturally start using your attack travel skill anyway

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so i shoved COC into my pounce wepset

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and do oil barrage>pounce

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and i generate the energy for profane ritual mid-air while i'm pouncing

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so i have mana remnants+khatal's + COC offhand on my pounce set but both work to generate mana/khatal's cdr/energy from my oil barrage while clearing

hybrid ocean
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That's really neat

west wharf
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lil bit niche in scope but pretty interesting option for a number of builds i think

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especially from oracle

hybrid ocean
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Man

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It is kind of depressing just how big the gulf is between rares and uniques

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feels like it takes so, so much setup to get them competitive

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Like yeah those rares are expensive, but half the time the wacky unique centric build is just flat out impossible to make as good

west wharf
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half a character rn (i'm using fuckin hoa lmao)

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but proof of concept of

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the offhand COC for perma pcharge sustain on oil barrage

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  • pseudo-temporalis level cd pounce kek
west wharf
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there's quite a good spread of powerful uniques this league compared to last

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there could always be more but

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i am loving crown of eyes

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i am loving temple-modded hateforge

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temple-modded soultether / hh take the cake in belt slot

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vertex is nearly-ubiquitous in helm slot

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hateforge / sine aequo / essentia sanguis are all super powerful and common for gloves

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we finally got a pair of unique boots competitive with/better than rare boots in a lot of builds (atziri's step)

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as well as some unique weapons that are actually usable in builds (atziri's contempt, adonia's, etc)

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some unique chests are fantastic too

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buffed morior invictus, buffed hyrri's ire, temple-modded covenant are standouts

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polcirkeln, ventor's, seed of cataclysm are some pretty standout rings

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and there's a host of usable unique weapons in offhand/utility/niche contexts, like trenchtimbre, mjolner, hammer of faith, whispering ice/effigy (exposure/crit weakness), amor mandragora, dreamer, sacred flame, etc

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i've actually been quite happy with uniques this league, it's far and away been the best league yet in terms of usable/strong uniques as far as i've seen

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i'm worried it'll take a step back next league if temple-modded uniques are gone/rare, but if things keep going in this direction i'm actually quite happy

hybrid ocean
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It's mostly the weapons

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that they absolutely have to have either skill levels or respectable damage on them

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If rare weapons were, say, 30% weaker, then you could actually compensate with rings and such

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But yeah, I'll agree it does feel better than the previous, particularly with respect to non-weapon uniques

west wharf
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to be fair they did make some level of progress toward that this league

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with weaker +level essences and weaker crafting (lol)

hybrid ocean
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Honestly, I'd be perfectly happy if they just entirely nuked skill levels off all weapons

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Maybe keep it in particular odd cases where you need to enable hybrid scaling, like Mjölnir

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But even then, you could just put that in the meta skill

west wharf
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@hybrid ocean i think that creates problems with suffix balance

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like big problems

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but i'd like it to be hit in some way too

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suffix options for noncrit builds right now are barely hanging in there

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there's like literally only 3 usable suffixes

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attack speed, onslaught essence, and +levels

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and crit outpaces noncrit pretty rapidly as is

hybrid ocean
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Ah, true

west wharf
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if you dunk +levels, crit weapons can still go as/crit/critdmg/onslaught

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but noncrit builds will have nothing

hybrid ocean
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well, could always shove one of the prefixes into the suffix category

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either moving it or just leaving it in both

west wharf
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mm i'm not a huge fan of that as it breaks the entire standard of damage in prefixes

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that being said i do agree with your take overall

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+level scaling is still heinous

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and something needs to happen

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i'm just not sure what

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i think it's probably not as simple as nuking it = better game

hybrid ocean
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I don't even mind it staying on amulets and support gems

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gloves maybe

west wharf
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i do think maybe they should curtail level scaling on gems at some point

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like they do with stuff like iron ward

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it has great scaling up to level 25, then it falls off a cliff on a per-level basis after that

hybrid ocean
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Huh

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You know, one could do an even more radical version of this

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and just nuke level scaling in general, down to like 5%

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Enemy HP scaling just needs the according adjustment

west wharf
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yeah, it's just a fine line of balance due to aforementioned crit vs noncrit reasons i think

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on top of some other reasons i'm sure ggg have discussed but aren't coming to the top of my head rn

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cus they are surely aware of the problem

hybrid ocean
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Could put more quality of life on there for suffixes

west wharf
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this is iron ward scaling btw

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24->25 the dmg goes up by nearly 6k

hybrid ocean
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things like more AoE/CDR/Duration for weapon skills

west wharf
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then 25 onward it only goes up by like 2k per level

west wharf
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as especially if they dunk on herald chaining

hybrid ocean
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Yeah

west wharf
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they would hopefully be adding some coverage scaling options to make up for it, for the skills that need it

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it would also add some power scaling on weapons that aren't just affixes that make you oneshot bosses harder

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which is badly needed

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cus atm pretty much everything on weapons just makes you oneshot bosses faster, aside from onslaught

hybrid ocean
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I feel like that sort of thing might require a more radical restructuring of the game

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Like, an order of magnitude fewer enemies and smaller maps type of restructuring

#

But maybe I misunderstand you

hybrid ocean
#

"ethical builds" is a meme for a reason

west wharf
#

i hope they add some baseline compensation if they remove herald chaining

#

i.e. trail of caltrops, rolling magma type stuff

#

would be even more miserably unusable than they are now, if herald chaining goes poof and they aren't compensated

hybrid ocean
#

Yeah

#

I know it's probably not gonna happen, but I would just like for coverage to not be mandatory in the first place

#

Like map sizes could genuinely be cut to a quarter of what they are now and they would still not feel claustrophobic

#

Cut pack count accordingly, and suddenly plasma burst is a real skill

clear heron
#

Olroth's Resolve's guard effect doesn't work with Alchemist's Boon to share the guard with allies, right?

hollow bronze
#

Anybody have a good rairty bot build? I want one skill I can use to clear normal T16s a ( can't use HH, rings ) so I can have a solo build then my grouping

mortal swift
#

guys, I wanted to theorycraft something after seeing something from a youtube video, I saw that you can stack slower expiry of buffs on chrono to get like 4x buff duration - this video was using it with the shrine hammer
I was wondering if volatility also takes it into account?
can I have max volatility all the time?

west wharf
#

doesn’t it not give benefits until it explodes

mortal swift
west wharf
#

ohh

mortal swift
#

not volatility

#

haha

west wharf
#

wait what is volatile power

#

I thought that gave volatility

mortal swift
#

the buff u get after explosion

#

idk

#

whatever its called

#

gain chaos dmg

static torrent
#

Volatile Power is both a Support Gem and the buff, annoyingly

west wharf
#

probably works if it’s an actual buff on you ya

west wharf
#

shackles of the wretched to reflect temp chains onto yourself

#

on a pf for slow immunity

mortal swift
#

like

#

ggg

west wharf
#

so that you only get the extended buff part

mortal swift
#

wtf

mortal swift
#

I wanted to use chrono because even longer buff duration

west wharf
#

I assume it works though yeh

mortal swift
#

Humu

#

Could stack archon buff too

clear heron
#

Uhh is this a UI bug or something? This is supposed to give the Keystone, right?

static torrent
#

Probably just the wrong tooltip, it should be giving the Keystone, yes.

shadow zephyr
#

Damage

50% increased Spell Damage
97% increased Cold Damage
10% increased Attack Damage
54% increased Elemental Damage
+1 to Level of all Cold Skills
10% chance to Gain Arcane Surge when you deal a Critical Hit
Gain 10% of Damage as Extra Damage of a random Element
Gain 6% of Elemental Damage as Extra Cold Damage
3% increased Spell Damage per 100 maximum Mana

(At 2K mana this works out to 261% increased damage to all my spells)
Ailments

55% increased Freeze Buildup
15% increased Chill Duration on Enemies
20% increased Freeze Duration on Enemies

Other Offensive Stats

**Damage Penetrates 30% Cold Resistance**

Misc

3% increased Movement Speed
15% increased Skill Effect Duration
**115% increased effect of Arcane Surge on you**
12% increased Area of Effect while you have Arcane Surge
Enemies in your Presence have Exposure
+3 to Maximum Rage
**60% increased Spell Damage while you have Arcane Surge**
**Every 2 Rage also grants 1% __more__ Spell damage**
Gain the benefits of Bonded modifiers on Runes and Idols

Making a Shaman Cold mage that runs Blueflame and Call to convert all fire and lightning damage to cold damage, anyone out there able to tell me how these figures stack up against a baseline stormweaver?

#

there's plenty of defensive perks, too, but I'm just worried about damage capability so we get the small list, instead.

agile remnant
#

I have read this 20 times and i still cant understand it. I have max 78 rage. Does this mean im losing 0.78 max hp a sec while…. See this is where i get confused theres like double negatives. Edit oh god, its 7.8% actually aint it? My regen has ben fighting it this whole time hmm.

I have furious wellspring so am i just always losing health? I rely on health regeneration cause zealots oath so i seem to be countering it with my many life regen sources, but berserk doesnt seem to be affecting my “life recovery per sec from regen” stat

verbal lark
#

From how I’m looking at it and my read through, yeah you’d be losing life constantly

agile remnant
#

I wish i had some sort of fancy life regen spirit gem skill

#

ive been using concecration but still

#

if leach or recoup worked with ZO then it would be comfier, i think theres a belt unique that sorta allows that but very expensive if you get it with the downside removed

hollow bronze
#

Somebody got a nice build for rairty bots that can do ilvl82 areas solo? Don't wanna be changing much just wepasons

verbal lark
#

does added physical damage (from say the bursting decay item) get multiplied by the attacks weapon damage multiplier?

west wharf
#

goes through relevant conversions and gain%

#

then your various % increases to reach a final flat damage value of each type

#

which then get run through your skill's damage effectiveness% and supports etc

verbal lark
#

makes sense. related question, is bursting decay a decent build around like... at all?

#

and does the 25% ritualist buff to jewlery apply to the 3% HP as added damage?

west wharf
#

it does yes, but iirc stuff like that works in whole number values

#

(could be wrong on this)

#

so you'd either need ingenuity with at least 25% inc

#

or a corrupted 4% hp as added

#

so that 4->5

#

3 won't go to 4, cus 3.75% doesn't round up

#

but

#

i could be very wrong on this one

#

that's how it works for gem level scaling on amulets, you need a +4 sanctified amu to round up to +5

#

but perhaps with %s it uses the actual decimal value

#

not entirely sure

west wharf
#

yes but with the caveat that

#

bursting decay prices got absolutely destroyed

#

by @hoary bolt

#

he made a really cool build with them that popped off and the prices went completely whack

verbal lark
#

dammit

#

uuuuh that's what getting money on character one is for????? i hope it's enough?????

west wharf
#

well

#

a 3% will run you bout 200divs minimum

#

a 4% will run you a mirror

#

so yeah

verbal lark
#

sobbing

west wharf
#

it's generally run on

#

life-stack zero duration titan builds with palm of dreamer + splinter of loratta

#

to counteract the huge life% decay

#

though if you have big $ you can go a standard build with a very good spear or 1h mace

#

instead of going poison

verbal lark
#

well I don't

#

have massive amounts of cash that is

west wharf
#

here's his base guide if u want to check it out

verbal lark
#

alas I want to do ritualist lifeloss things. scary ass build though

west wharf
#

how're you planning to sustain the degen?

verbal lark
#

life leech and the 10% extra recovery per 5% mission life

west wharf
#

sounds kinda scuffed in between packs

verbal lark
#

tbh I think I'm axeing that specific ring (200 div yikes) but I still wanna do some type of life cost ritualist (likely with spears)

mossy harness
#

do i go oil barrage wyvern or lightning spear

whole silo
#

Hi i want to start the league with druid class which should i go for in these three bear, wolf, wyvern
Which is good and budget freindly

distant marsh
#

does this apply to spells?

uncut bay
distant marsh
# uncut bay no

someone told me yes but i dont believe it since spell crits have its own stat right?

uncut bay
#

it can be the support gem or the spear, both are for attacks

distant marsh
distant marsh
finite sedge
#

guys, as a new player, not entirely new but i played in season 1 with a build i made up myself (arc sorc). what's a build you'd recomend? i wanna try something insane that one shots everything

thick dove
#

looking to do a whirling assault build but not interested in rolling a warrior, would yall recommend monk or ritualist?

dusk arrow
#

Does anyone know if that staff mod work on coc comet w blood magic? POB says it does, but I don't know if ingame it really does.

edgy marten
#

Can anyone recommend me a build for about 140 DIV (currently doing tactician galvanic shards and want to try other builds)

abstract tinsel
inner thicket
#

youre not res cap. your pearl ring is mid, at best, and you mirroring it kalandra's touch.

#

upgrade your flasks.

#

CoC is not even fully socket. you can put efficiency on to sustain mana

hallow cloak
#

anyone know how i can equip both the talisman and scepter in weapon set 1 , like it is in this pic ?

elder osprey
#

what was the name of this unique jewel, which gives this green radius with abyss features?

brittle anvil
rapid lily
#

someone want to help me get more damage in this build I just swapped to ?

#

this is the guide im following

hollow bronze
#

Anybody doing raritybot build?

rapid lily
#

i think theyre all insane and all of them are budget friendly tbh

#

i think the wolf has the highest budget iirc, but i dont play druid so i cant be certain

soft raptor
#

Is there a general opinion as to which is a better element for casters? Fire, Ice or Lightning? Is it viable to go with 2 or 3 of those or would I be losing damage?

lilac barn
#

How do Oracles with Temporalis/Atziri Splenour manage to use life cost for skills? Is there another way to leech life with spells?

mortal swift
#

Im trying to figure out all the timed buffs one can get, anyone know any more?
shrine hammer
cold and lightning marks
volatility
elemental archon
pinnacle of power

mortal swift
abstract tinsel
mortal swift
#

if you are mapping with spark then move the curse nodes to set 2

abstract tinsel
#

im not using spark leme get rid of that rq

#

but like my mana sucks

#

its either i put points into es or mana efficiency

#

idk what else to do

mortal swift
#

Im confused

abstract tinsel
#

My curse uses mana

mortal swift
abstract tinsel
#

Idk

mortal swift
abstract tinsel
#

Yoooo

#

Thank you

mortal swift
#

remove all the shitty Mana nodes lol

abstract tinsel
#

I didn't know

abstract tinsel
mortal swift
abstract tinsel
#

how do i check

mortal swift
#

you can open comet or something

abstract tinsel
#

399%

#

and my crit chance is 94%

mortal swift
abstract tinsel
#

ok

mortal swift
#

its like ~40% crit damage at most which is like ~11% dmg maybe

#

your main path of upgrade is a better splendour. Options being not losing the +ele res line, getting more ES, getting as though it was also a helmet to socket in mana runes. Tbh just the +ele res line should be great

mortal swift
verbal lark
#

so I have 2 questions regareding this build. with my belt, would mind over matter be a good pickup (espcailly considering I have a sacrosanctum in the bank for when I hit level 68).

Also, I want to pivot to crit stuff now, how would you rework the tree/equipment to do that?

#

oh here we are

abstract tinsel
verbal lark
buoyant crane
#

which builds are the best right now for each char? in poe 1

static torrent
soft raptor
#

Are builds using remnants/infusion currently? There seem to be very few spells that drop remnants making it look like an unreliable mechanic

west wharf
#

they are ubiquitous rn

#

a gigantic % of builds are running life remnants via bm or covenant

soft raptor
#

How is that (I'm only on act 2 with small knowledge of the game's mechanics)

#

I meant lightning/cold/ire

#

fire

west wharf
#

a huge % of builds that aren't running life remnants are running mana remnants

west wharf
soft raptor
#

How do you make living bomb cast on crit?

verbal lark
#

a specfic gem called, well, cast on crit

west wharf
#

you just shove it into cast on crit / cast on ele ailments / spellslinger

#

to get fire infusions for comet

#

the entire endgame meta rn is centralized around remnants/infusions/coc comet

soft raptor
west wharf
#

spiritgem*

verbal lark
#

nah, a spirit gem that goes in a skill slot

#

level 14 spirit gem specifically

soft raptor
#

I see

#

Still on that, how do I get more spirit?
I'm stuck at 30

#

Only from gear?

west wharf
#

you get 100 by the end of campaign

verbal lark
#

and yeah gear

west wharf
#

rest is from gear, ascendancies, etc

agile remnant
#

I just git a heart of the well diamond but im not sure what im supposed to do with it

cedar aspen
uncut bay
#

over 100k armour applied to ele damage would be good

flint bough
#

hello i can only get the 3 blue modifiers and one of the red ones what do i get and can i get the 2 red ones and sac one of the blue ones what do you guys say i should do ?

uncut bay
distant marsh
#

is this not supposed to be allowed? Rapid attacks II is no longer able to be slotted in my ball lighting

hybrid ocean
west wharf
#

ball lightning is spell

distant marsh
#

ty

cedar aspen
#

Also, are there pieces of gear that’s better to use for just straight up ES and armour respectively. For example I’m armour/es but if there’s gear like boots, helmet and gloves which give better value to either armour or Es, is that generally better?

celest zealot
cedar aspen
#

Hard question to word sorry, I just didn’t know if having straight up armour helmet or es gloves was better than hybrid

west wharf
#

if there's good ones for your setup

#

iron slippers, subterfuge mask, and leatherbound gauntlets being very strong for their archetypes

#

ruinic helm being quite mediocre

#

rest of the slots rly personal preference

#

i prefer having a big hitpool first

#

then getting a moderate amount of armour to pad the small shotgun hits

#

cus over-focusing on armour and ending up with a small hitpool isn't great, since armour is notoriously bad vs large hits

#

a setup with lots of armour but lowish ES is also generally absolutely atrocious into chaos damage

#

since armour and armour applies to ele do nothing vs chaos, chaos dmg deals 2x dmg to ES, and you have no eva to dodge that obnoxious chaos tentacle breach mob

#

// also depends on uniques ofc, atm helm meta on es builds is dominated by stuff like vertex and crown of eyes, so rare typing is a bit o fa moot point for the most part

#

but quite common to just go heavy ES on helmets

rapid lily
#

Hey guys I’m newer to the game and like what builds are good, are there any builds that come close to the blood mage as far as temple and map speed goes? I’m wanting to start a lich or infernalist build but I don’t know if they’ll be good once I get my temple going?
Ive tried a few builds but they haven’t seemed to work very well for me. Lmao

stoic hollow
#

what is the strongest class this League?

#

how are minions?

agile remnant
#

Ive got an exclamation mark on my ferocious roar because my first bar doesnt meet the str requirements for it even though i use it on my second. Seems to still work though, is this normal?

west wharf
#

then it's normal that it still works

#

it's just casting from your second set

agile remnant
#

Cool yea the game just doesnt like that im doin it

#

Before i was meeting the requirements on both bars but now its all “hey waitamin”

uncut bay
uncut bay
uncut bay
rapid lily
#

That compare to the bloodmage spark CoC build

uncut bay
#

but you would need to sell your soul for mana effeciency, mana and mana regen

rapid lily
#

I’ve never seen a build that uses fireball , seems interesting

whole silo
#

I am currently changed build from oracle entagle build to bear when using Furious Slam skill i am getting fissures but the fissures emitting lava from fissures only some times like when using first time on a map or when using ferocious roar how to get consistent lava emitting like that on fissures

minor tree
#

For the incinerate oil grenade build, does anyone know if the ignite damage will go up if I gain/lose spell damage?

Or is it just ignite magnitude that matters

#

Also has anyone tried with tornado? It seems to inherit the compound effect from the oil but it's hard to isolate

mossy harness
#

best version of lightning spear?

abstract tinsel
inner thicket
west wharf
#

it leaves jagged ground if you have rage when you use it

#

fissures are from fury of the mountain

glacial mountain
#

i want to respec my level 80 character but don't know how much currency i should have before i begin

echo rapids
#

hey, what is the easiest starter build for new player in poe2 ?

abstract tinsel
mortal swift
#

CoEA is not that good unless you are consuming the EA to reapply really fast

uncut bay
uncut bay
weak shell
#

guys, what is the best build for monk after complete the acts

sage cosmos
#

I'm using a 0 duration titan build and see a lot of builds using Hayoxi's Fulmination in their Time of Need. But i don't understand what it's doing. Dont see a difference when using it. Can someone explain pls?

west wharf
#

but hayoxi has a limit tag

#

which means you can support it with overabundance I, which you normally can’t place in time of need because time of need doesn’t have a limit tag

#

so by extension you get the 50% less duration on overabundance I

#

and cut time of need timer in half

#

you can do the same thing with ghost dance

#

though I have not seen anyone using that yet, I don’t think ppl are aware it’s possible

#

it’s only temporary, the interaction will be removed next league as it’s a bug

#

they forgot to add the supports curses only tag to hayoxi internally lol

sage cosmos
#

I mean why is it there? What is it used for?

mortal swift
sage cosmos
#

Ah just in there because overabundance couldnt be slotted otherwhise?

inner thicket
sage cosmos
#

Thx for the help

hybrid ocean
#

Are vaal cultivation orbs fully random in what mods they remove, or weighted somehow?

#

And likewise, is whether it takes one or two mods a coin flip?

soft raptor
#

Are there any good "Arcane Archer" type of builds out there? One that uses Energy Shield and lots of elemental attacks?

hybrid ocean
#

Can volatility charge barrier invocation?

#

Actually hmm

rotund tartan
#

hey is ice strike + HOI invoker still played? i heard they nerfed herald of ice this league or something

#

i like the pops

#

i ran into a gloom shrine and was instantly reminded of herald pops

#

wanted to play it again lol

inner thicket
fickle thistle
#

If im using Blink instead of normal. Will I never be dodge rolling for this rune?

west wharf
#

but i would check in practice since blink is kinda weird

#

for example you can't blink with unwavering stance

fickle thistle
rotund tartan
#

i like it. its almost like a cyclone build

mortal swift
#

is there anything else other than pinnacle of power that consumes power charges in a useful manner?

rotund tartan
#

i'm theorycrafting an oracle druid, the plan is entangle + coc thrashing vines + thunderstorm, scale with impale + living lightning and MAYBE sine aquo with those nodes that make spell phys pin. i kinda want to do armour + % armor applies to ele, but have no solution for sustain other than flask, because I can't find spell leech outside of blood mage. any ideas? or is this not viable

#

i've already got a blood mage that does self-cast entangle + thunderstorm with atalui's so ideally i'd want to try a different approach now

#

maybe just straight life regen? is that even viable?

cedar aspen
radiant lake
#

Any advice on a build for Ranger ?? I did deadeye I was trying to do cold CoC pathfinder Ranger but taking too long to do damage

cedar aspen
#

Wondering if this is working on my build. Its Enhancing Casts and Emboldening Attacks, ws2 is spells and ws1 is mace skills, will this work or do those notables need to be normally allocated and not split between ws1+2?

distant mural
hybrid ocean
#

Hey, how long is the minion reformation timer by default?

west wharf
#

it's long

fresh sequoia
#

You can also drop the two stat nodes at the start of your tree and just swap some of the int travel nodes elsewhere.

#

It also looks like you did not get the 30 spirit from Act 3 Azak bog quest

fickle thistle
#

Anyway to get a %damage increase from mana/int stacking as a melee attack build?

Mind of the council and Hands of Wisdom and Action only gives flat lightning. and Archmage support doesnt apply to attacks

fickle thistle
#

nothing. Im just wondering if theres a way to get a %inc dmg modifier from stacking mana/int for attack builds to be able to scale that flat lightning in to somehting stronger

west wharf
#

sorta yea

brittle anvil
#

what weapon you use?

west wharf
#

you can go crown of eyes with arcane intensity

#

though i don't know if that'd be better than just going mind of the council on most setups

fickle thistle
fickle thistle
west wharf
#

don't know if it'd fit hollow palm tho

brittle anvil
#

maybe jewels? kek

fickle thistle
#

yeaa Jewels are probably my best bet tbh

brittle anvil
#

30% in per jewel, and I assume you go around the outer tree as a stat stacker

brittle anvil
#

increased

west wharf
#

oh you mean spell dmg

brittle anvil
#

I mean attack/melee/lightning damage

fickle thistle
#

ill probz go Sapphire. Get that Elemental and Cold modifiers on it. So i can have mana suffixes

brittle anvil
#

take some of mine kek

fickle thistle
#

DAYUM

#

now whered u get all that

brittle anvil
#

that's strength stacking and crown of eyes

fickle thistle
#

ah that makes sense

#

good ol strength stacking

woeful steppe
#

got my friend to try out poe2, hes in act 2 playing minions, ive never made a support character before, i wanna make one to i guess buff him and his minions, any advice on where/what uniques to start with would be appreciated.
as cheap as possible would be good but if theres some cool things i can do with a few hundred divs max then i would be open to doing that too. Since ive never made a support before so idk what class to go with, what uniques to use, what other tech there is, i know this is a loaded question but any help is really appreciated
(btw i have a lvl 93 withchunter, so if there is shaningans i can do with tactician then i can respec that character and join my friend with that just to buff him, i have a lvl90 lich too)

west wharf
#

so you could potentially look up support tacts on poeninja for a build base

woeful steppe
west wharf
#

showcase of my current Tactician Banner build and what I did in newest league on Path of Exile 2 - The Last of the Druids.

Numberwise it is near 10x DPS but with curses and support gems, numbers are just pure only for showcase, hidden dps is alot!

This buildshow case is not go to for everyone, it shouldn't be copied fully(you still can do) and...

▶ Play video
#

could work off this as a base

woeful steppe
woeful steppe
west wharf
#

@true fjord has a banner support tactician so he may be able to help you out

true fjord
#

the one i just vibe made in an hour sometime ago. if you have olroths its impossible for you to die on top of your banner buffs and getting a full flask use ever 4 seconds

hollow bronze
#

anybody help me with element weakness not procing so fast

austere reef
mortal swift
#

why is this shit not showing up

rapid lily
#

Im leveling up a bloodmage and at act 3.
Im wanting to go either CoC comets, or CoC chaos fireballs.
Are they both good for temple? Or is comet better?

weary falcon
rapid lily
#

gotcha, appreciate it!

mortal swift
#

if everything oneshots then whats more important is what covers more corners

weary falcon
# mortal swift imo coc fireballs is just as good

is that why +3 comet prism of belief is 15 mirrors while +3 fireball is a few hundred divines?

is that why 28% of all builds on poe2ninja uses comet while <1% uses fireball?

I truly wish they were as good as each other, but unfortunately that statement is beyond wrong

weary falcon
mortal swift
weary falcon
#

my god can’t believe i typed all that for a troll

mortal swift
#

seriously tho, people really are sheep

rapid lily
#

disregard the phone picture, my screenshot wasnt working on the pc. How do I proceed from here? Never had multiple spymasters before

bitter wasp
rapid lily
#

is there a way i can find a layout to go with?

bitter wasp
agile remnant
#

Does anyone have any tips on maximizing charm uptime? I'm sad my rite of passage owl doesn't spawn but I still want to make use of its effects. I'm sure if you play really target dense stuff its not something ud normally spec into but i guess im a bit slower (If i had the owl working for example id like to honestly sit there and watch it for sec for example ha).

I wish i had more control over when the charm is used, or could see how many charges im at while playing.

#

you know what im not even sure if the charm is giving me increased damage like it says it should. says i get 80 increased and 20% cold as extra but my damage didnt go up that much. oop nevermind i see what happened on this.

agile remnant
#

oh maybe this! though its really hard to use uniques. Most armor is such much better.

#

oh god yea my current armor has my chaos res AND a chaos rune thing in it too

#

that would be a 54% chaos swing dead_birb, plus i dont use evasion at all. Yea its probably best to just invest on getting charges faster instead.

fallow nymph
#

Anyone has a link to a good CoC oracle mainly for temple?

agile remnant
#

bounty 2 says you get 100% more charm charges but only works on hits. Its a shame it doesnt stack with devour's quality effect of gaining charged from corpses. Least i imagine it doesnt since hitting isnt the same as corpse consumption.

north heart
#

Yall think giants blood is op still?

small tiger
#

what monk build should i try? got like 130 divs to spend

bitter wasp
analog drum
#

i think ima run demon witch :3

#

tho before i ever get that i gotta do the good ol unearth contagion'

analog drum
#

actually fk it ima do sorcerer

uncut bay
neon scaffold
#

What’s a good titan twink build to get through the campaign asap? bla

rapid lily
#

This is day 2 bloodmage

rapid lily
mortal swift
agile remnant
bitter wasp
exotic compass
#

Your viper wisdom sapphire is good but your other one is stinky

rapid lily
#

Gotcha
I just figured I’d need as much life as possible since the build costs life on spells as well as mana

analog drum
#

Is fireball into ice wall still solid?

cunning creek
#

anyone has a titan with full reduced duration setup ? Hmu I want to try something. Ill give u items required

near jewel
#

guys, is thorns build viable for maps and tier 1 - 2 bosses? physical or elemental? kitava or druid?

mossy epoch
#

hey guys, im trying to do a huntress as an alt character to do a rarity bot, wt is the best build for fast campaing?

open tusk
#

guys im usin a build planner thing, what are these Druid nodes they dont show for me on the passives tree, do they show up after getting a specialization?

woeful steppe
#

whats a good way to setup tabula rasa for leveling?

fresh sequoia
open tusk
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ok

fringe kelp
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does anyone here know how "reduced critical damage bonus taken" both on monsters & player interacts with the opposing force of "increased critical damage bonus" on the attacker?

Like, for example, if i'm a crit build with +150% crit dam bonus, but i'm up against a waystone modifier that has monsters taking "reduced critical damage bonus", is that multiplicative against my bonus? or additive?

Meaning if i'm dealing +150%, but they have "+60% reduced crit dam bonus taken" (cause of waystone explicit boosts from atlas), are they gonna take +90%? Or are they gonna only take 40% OF my +150%, meaning they only take +60%?

undone gust
mint marsh
#

Can witchhunter 100 weapon set points be good or just a meme node?

soft raptor
#

Is this node good for a bow user? I'm always moving when shooting, but dunno about the 20% reduced accuracy

fresh sequoia
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It is good. Best when you have enough accuracy that even reduced by 20% you still hit everything.

fresh sequoia
barren nacelle
#

is there no like , flat mana regen in this game ? or am I dumb? I.e +# Mana per second

severe jacinth
#

Is there something that can make you take damage as lightning damage?

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Or like concerts damage taken as lightning

fresh sequoia
severe jacinth
fresh sequoia
severe jacinth
#

im using amazon ascendancy so i hope it works as well

fresh sequoia
#

You will probably run out of charm charges on any other ascendancy.

west wharf
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the stat on waystones does not specify anything with regards to crit damage bonus

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"reduced extra damage from critical hits" is a direct scalar on the damage taken

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whatever bonus damage you get from your crit will be *.4

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both on monsters & player interacts with the opposing force of "increased critical damage bonus" on the attacker?

#

the player stat is different

#

the player stat on items like morior invictus / passive tree nodes like battle-hardened read "hits against you have x% reduced critical damage bonus"

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it is not a direct scalar on damage taken but rather a reduction to the critical damage bonus% stat, additive with other additions and reductions

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however the only source of additive monster increased critical damage bonus% in the game (that i'm aware of) is chaos trial's deadly mod, +300% inc crit chance and +60% inc critical damage bonus

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so, in any other case outside of chaos trial, reaching "hits against you have 100% reduced critical damage bonus" should reduce extra dmg taken from crits to 0

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as there are no additives competing against the reduction

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the waystone modifier for monster crit does not add % increased critical damage bonus, but rather "+% to monster critical damage bonus"

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which is not an additive scalar but rather a flat value added onto the base critical damage bonus

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(think the +% to critical damage bonus mod on weapons, vs the %increased critical damage bonus mod on passive tree)

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so 100% reduced critical damage bonus would still reduce the crit damage to 0 regardless of that map mod

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//

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there may be gaps in my understanding so take it with a grain of salt

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bloon can probably explain it more accurately if you msg him

fringe kelp
fringe kelp
fringe kelp
west wharf
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I was talking about morior; there may be other uniques with different stats that aren’t coming to mind

west wharf
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if you compare +50% increases critical damage bonus vs +50% to critical damage bonus for example

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in the former case, you have +50% inc scaling a base of +100%, = 150%

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in the latter case, you have +0% inc scaling a base of 150% = 150%

#

because stats/items are additive

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the map mod is not an additive %, but rather a direct modifier on the base crit multi

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meaning -100% reduced is competing against source of no increased

cedar aspen
#

Has anyone made a semi decent or working Scarred Faith build?

fringe kelp
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So what I'm hearing you say is the players defenses against monster crit damage are basically always just compared to 100% of the monster damage, not competing against numbers the monster might have added

severe jacinth
#

I’m realizing I should’ve used hunter deadeye instead of huntress amazon for this glacial lance tornado build lol

#

The Amazon ascendancy is ass

barren nacelle
#

Does ghostwrithe give more mana as per eldritch battery ?

fresh sequoia
barren nacelle
#

weird ...

west wharf
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there just currently aren’t any sources of that outside of chaos trials

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so yes functionally getting 100% reduced dmg from crits nullifies all the extra dmg from monster crits

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I know what your point is, I’m just explaining the wording and mechanics of it as specifically as I can

#

you need to be rly careful with how you word and interpret wording to understand how these systems work

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cus when you say “+100% bonus” that’s an entirely different stat than “100% increases bonus”

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there’s no difference or anything special in how these things work player v monster, or monster v player

#

they all just follow the wording, so as long as you understand the wording you’re good to go

short lotus
#

whos got a white monarch for trade

hybrid ocean
hollow bronze
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Anybody doing BM comet builds. Looking for the BIS body armour. Not sure if the soul cores as helmet, gloves or boots matter

#

This line

fringe kelp
# west wharf it is additive against increased monster crit%

So just to be clear:
1.) +28% to monster crit dam bonus (from the waystone) is a flat additive, kind of like +crit chance on a weapon is local. So if the monster had a natural +30 crit dam bonus [which pretty much all of them do, looking at poe2DB], that would now be +58 crit dam bonus (by +58 I mean in the character sheet it would show +58% as the added bonus damage when dealing crit. I'm avoiding %s here for clarity).

#

2.) % increased critical hit chance is an additive SCALAR, in this pic, the "extra crits" mod on a rare is going into the same pool as the above waystone picture, right?

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so if a monster had a baseline 5% crit chance, the waystone above would increase that by 283% for 3.83 * 5 = 19.15% chance? And then if the monster ALSO had this suffix, it would now be increased 583% for 6.83*5 = 34.15% chance to crit?

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3.) but then this one is INCREASED crit dam bonus, which would end up being 1.65 multiplied TIMES the baseline crit bonus, which, with the waystone above, is now +58, yes? So this would be 1.65 * +58 = +96 crit dam bonus?

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finally we've got this one (which you often have yourself, due to headhunter)

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4.) this says hits against you have reduced crit dam bonus

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so in this case, lets say the monster has the bonus modifiers but YOU have the headhunter stolen 80% reduced hits against you modifier.

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So in that case, the 80% IS fighting against the 65%, meaning it nets a final -15% critical damage bonus against you?

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so in our previous monster example where it has +58 final baseline crit bonus damage, that would then be multiplied by 0.85 for a final bonus against you of +49

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5.) that would work exactly the same as this passive node as well, yes?

fringe kelp
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so overall, this means rare monsters with that deadly mod are INCREDIBLY dangerous, since they kinda nullify most of your "reduced crit dam bonus against you" stuff (i mean obviously depends on the numbers, but when you're normally going up against a baseline of 100, and then all of a sudden it changes to 165, that usually a massive swing)

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and thus overall this is just confirming my hunches of "dont go up against monsters with crit, ever, and dont use that waystone mod" lol

fringe kelp
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cause when you're increasing the waystone explicits by 100%ish anyway through atlas tree, that's making monsters deal like +90% instead of +30%, and have like a 30% chance to crit you, and THEN imagine you go up against a rare with the extra crit damage mod??? jeebus

fringe kelp
#

though it does say "unique", which means maybe it can't spawn on regular rares? idk

west wharf
#

not a natural monster mod

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hence why i said earlier that the only time monsters have increased crit dmg% source is in chaos trials (that i'm aware of)

fringe kelp
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ah, so "unique" doesn't mean unique monster, it means its a unique modifier in a general sense, like it only comes from a unique place/situation?

#

its all making sense now, thanks for all the help

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Basically I was just trying to get a handle on: A) are those "hits against you have reduced crit" nodes/stats "worth it" and B) how dangerous really is the monster crits waystone mod

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so like, the answer is "probably not, because you probably should avoid the monster crits waystone mod like the plague anyway unless you can tank monsters hitting you for basically 2x damage half the time"

west wharf
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regardless of the map mod

fringe kelp
#

also true, but that's not so easy to reach

west wharf
#

outside of wearing morior invictus with the mod yea

fringe kelp
#

i mean gemling is great tho 😄

west wharf
#

brass dome also just has "take no extra dmg from critical strikes" outright

fringe kelp
#

i'm playing a gemling right now so I can run all the crit waystone mods i want

#

its glorious

west wharf
fringe kelp
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with the increased waystone explicits? i think it is.... especially in an armor based build

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in an ES build maybe slightly less so

west wharf
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if you scale up the other monster dmg mods with 100% waystone explicits, they are similarly if not more dangerous

fringe kelp
#

see I usually avoid +monster damage, and go for like +cold or +lightning, so it's dealing a different type that I have resistance to

#

just the straight up +%monster damage mod is awful and I'm always searching trade site for "NOT" that one 😄

west wharf
#

i don't pay a lot of attention to mapmods atm just because in the current state of the game, sc blaster builds by and large just kill everything without getting hit much, but iirc the most dangerous mods in a vacuum are

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-max res% and monsters have additional projectiles

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cus of the immense potential you get shotgunned by something

#

individually i don't think any of the mods are too bad; when you have some unfavorable ones stacked together it gets rippy though

west wharf
#

especially if there's multiple mods stacked up

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and especially on an armour build, as you said

fringe kelp
#

every time I think i want to try armor (and I do), i end up adding ES because it just feels silly not to

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I could go down a few thousand armour, and get like +800 ES, and now my max hit is just magically SO much higher, and armour is still reducing the small hits to help with sustain

#

pure armour just seems almost impossible to make work

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not to mention the whole chaos damage issue

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ES takes double damage from chaos, sure, but at least it does SOMETHING against chaos

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armour you have to spend a LOT of valuable mods on items to get even some "armour applies to chaos" and it's not even that much

west wharf
#

i don't think armour is sad per se - it has a lot of upsides, but undoubtedly some build running around with 2k life and 50k armour is very susceptible to oneshots

#

i agree suffix pressure is obnoxious on armour specs

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i wish the armour to ele% on the tree was in more plentiful values

#

it feels entirely gear reliant to scale it to good numbers

fringe kelp
#

i guess the main issue with armor right now is how hard it is to get large max life numbers

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compared to large ES numbers

west wharf
#

yea

fringe kelp
#

if max life was a little easier to come by, for armor users, then I think pure armor would be more viable

#

maybe some sort of "+life per armor" stat

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to help out for the "i'm going BIG on armor" situations

west wharf
#

you can run stuff like couture of crimson or life + life% soul core morior and get a decent amount, but then it becomes tough to get a high amount of armour

#

without insane armour gloved + leatherbound gauntlets

fringe kelp
#

yeah, right now pure armor feels like a rich mans build only

west wharf
#

the strongest armour archetype i've found is simply

fringe kelp
#

you need lots of expensive max rolled gear to get all the life you need AND all the armor you need AND all the +arm applies ele you need, etc

west wharf
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being rich enough for atziri's splendour on an ES setup and running iron slippers with mega expensive 400+ ES boots

fringe kelp
#

whereas with ES? ur like, eh, whatever, just need max ES and then +%ES from tree. Done.

west wharf
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and just casually getting like 10k armour with no investment

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to pad against small hits on a build that already has high ES

fringe kelp
#

what are iron slippers?

#

but yeah armor+ES seems to be pretty strong. My shaman (first build of this league) was tanky as hell

west wharf
fringe kelp
#

and I'm fine with blends working well, but pure armor should be better too

west wharf
#

one of the most nonsensical nodes in the game

fringe kelp
#

oh yeah that one is great

west wharf
#

the fact that you can get higher armour boots

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by having pure ES boots

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than pure t1 armour boots

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is disgusting and wrong

fringe kelp
#

yeah.... 😛

west wharf
#

it is laughably easy to get

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10-15k armour with next to zero investment on oracle setups

fringe kelp
#

also ppl keep saying nerf ES, but I actually think ES is fine, we just need to buff armor/eva

west wharf
#

cus CI oracle gets to mega rage stack

fringe kelp
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and by that, I dont necessarily mean buff armor as a stat, but just, buff the overall strength/ease of building a pure armor and pure evasion character

west wharf
#

and then run berserk + vengeful fury

fringe kelp
#

which could be through a variety of methods

fringe kelp
#

is one of those the "lose life when not losing rage but + rage effect" ones?

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i used that plus insane life regen to have absurd rage effect on my druid

west wharf
fringe kelp
#

ah, yeah, dope

west wharf
#

this gets amplified by berserk's ~75% inc rage effect

fringe kelp
#

is it 75%? 🤔

west wharf
#

so if you're running an oracle with, say, 85 rage

fringe kelp
#

i thought it ended closer to around 50

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also wtf 85 rage? I only had like 48 on my druid

west wharf
#

corrupted + dialla's/uhtred's

fringe kelp
#

not oracle tho

fringe kelp
west wharf
#

oracle gets to 85+ rage yeah

fringe kelp
#

diallas maybe, but not uhtreds

west wharf
#

some titan builds push to nearly 200 rage

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via hotg zerphi's hateforge

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you basically get an entire build's worth of %increased armour from vengeful fury

fringe kelp
#

wat

west wharf
#

85 rage oracle with berserk = 150% inc armour from it

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@fringe kelp there's an archetype of builds that uses

fringe kelp
#

is that using the node that says no effect from rage, but you have 100% more?

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i've yet to understand the point of that node

west wharf
#

no

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that node stinks

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it's got some use in very niche builds

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i suppose

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there are some rage effects that do not get nullified by it

fringe kelp
#

yeah i have thought so unless you have some build that spends insane amounts of rage as a cost and thats all you want it for

west wharf
#

i.e. bhatair's vengeance, tacati's ire

fringe kelp
#

oh, yeah, fair

#

but in most cases, you'd want the rage effect too

west wharf
#

they scale off amount of rage, so rage having no effect doesn't do anything to them

#

yep

fringe kelp
#

i'm running bhatairs vengeance

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and I would rather have the +48% more dmg and +48% gain as cold, rather than +96% gain as cold lol

#

so yeah it's gotta be SUPER niche to use that

west wharf
#

+8 from the node, +12 from hateforge

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so +20 max rage each time you've spent glory in the last 6s, up to 5 times

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for +100 max rage

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there's some builds that put zerphi's on their main skill to use it constantly (typically hammer of the gods)

fringe kelp
#

ahhhh didnt know cultivated hateforge could do that too

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i have seen that node but didn't manage to get it working

west wharf
#

and then acquire high life costs via various means

fringe kelp
#

makes sense

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yeah yeah

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sounds fun

west wharf
#

for example cast on minion death + curses + lifetap/bloodmagic

fringe kelp
#

yeah i literally saw that build showcased in a video last week

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this game is awesome man

#

we're only in 0.4 and there's already SO many builds its insane

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and its only gonna get better

west wharf
#

ya

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it's pretty late into the league but i'm still having fun with various builds

#

trying out witchhunter for the first time rn

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sorc ward is amazing

fringe kelp
#

finally decided to max out a temple on this char, which has been an insane amount of work

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either way, fine build nonetheless, gemling is very much "fine"

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lots of various bonuses none of which really do anything THAT special

#

quality to skills is nice but rarely "pivotal" to have a bit more, ya know?

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the main thing it does is massively boost the AOE on explosive spear and on herald of ice, since quality adds to the BASELINE radius of those

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aight, i gotta head onto other things, thanks for the chat as always!

west wharf
#

but +lvs aren't quite as meaningful for attack skills as for spells

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so i can never quite justify it to myself to actually roll gemling

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but i really want to find a gemling setup to play

#

i haven't touched it since 0.1

hybrid ocean
#

You get a hateforge with max once every 0 seconds, and remove the lose all rage on reaching maximum rage line

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Then either use rageforged or be a shaman

#

And now you're getting one random charge per skill use

#

But idk if there'll be anything that makes good enough use of that for it to be worth it. I guess you'll at least have permanent uptime on all three parts of charge regulation?

pastel forge
#

what's a good way to get freeze in a plant build? like i know thunderstorm makes it easier but it seems like i'll need to use something like ice nova?

brittle anvil
#

gain as cold i guess

pastel forge
#

too bad i cant use bhatair emoji_3

brittle anvil
#

I mean on your wand of staff