#2┃build-planning
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… gain as doesn’t care it’s separate
i'm here about avatar of fire conversion and exactly when/how it applies and how that interacts with painters servant 😄
You could have 70 cold and 30 chaos, then gain 25% as phys as you would now do 70 cold 30 chaos and 25 phys
which, unless you have some source somewhere, I dont think you know the answer any better than I do without testing it 🤷♂️
You provided the source that says it doesn’t work lol
well it depends. it's gain X as Y, if the "X" is just damage, then sure, but sometimes the X is "gain X% of cold damage as % extra fire" or whatever. So the cold damage that you're gaining off of is pre-conversion damage, but applied post conversion
Avatar of fire is above all for conversions, you wont be able to deal the non fire damage
no the source says nothing about where avatar of fire applies
I’m trying to tell you lol
if anything, it implies you're wrong, and that avatar of fire mixed with painters servant would have you outputting a mixture of fire/cold/lightning, but then you deal no non-fire, and so you'd deal a reduced amount of damage
Avatar of fire trumps everything else
that's not helpful. That doesn't tell me where/when it applies in the order of operations. "trumps everything" might be true, but that still doesn't give me the formula for the order of operations
I presume it's after 2b before 2c
if that's true
Avatar of fire is #1 then if that helps
Ok. Go test it
you are not understanding the order of operations here lol
PEMDAS
I understand
if it was #1, then it wouldn't even work with skill gems that convert phys to fire 😄
i feel like you're just trying to hammer your point home without listening to a word I say or trying to contribute to the actual learning/proess that I'm trying to solve.
I'm trying to understand WHERE avatar of fire fits into the order of operations for the damage formula. You keep talking about how it's "trumping everything" rather than trying to engage with my question.
If you cannot help me with the actual formula/order of operations, then that's fine. I'll have to go test it or someone else maybe can help later. But like, stop trying to tell me what I should or shouldn't want to figure out. That's my biz, not yours. I'm curious, sue me. But if you don't care about the order of operations and you're not curious, then fine, but just leave the convo then rather than trying to tell me I shouldn't care or i'm "overcomplicating", when it's a massively complex game and these formulas ARE complex and the ordering IS complex
I’m not telling you what to figure out I’m telling you how it works. Like in your convert to fire example ofc course it doesn’t convert anything there isn’t phys to convert with the gem cause avatar of fire coverts it to fire
Conversion happens first. If you don’t have a global conversion, then the skill gems conversion is first before the rest
The only thing I wasn’t sure of is if you keep the gain as damage with avatar as extra fire or not but that not working makes sense since gain as extra can’t convert, then avatar of fire doesn’t let you deal that extra damage that isn’t fire
it happens after flat is added. If you add flat phys with a ring, for example, that will still give you more avatar of fire final damage output
and skill conversions happen before avatar of fire conversions, which overall won't matter since it converts all types of damage, but still important to note
…. Lol yes base damage is what’s converted
is there really only a single node on the tree, no uniques and no supportgems that grant minion movement speed? like for real?
even if i get a haste aura beast it would only amount to a 45% movespeed increase
which is not a lot considering how slow some of the minions are
If I take the Soul Springs Eternal Ascendancy node on Invoker Monk. How does 35% more Energy effect a spell totem ?
It doesn't. Energy is relevant only on trigered meta gems such as "cast on" or "invocation".
dang, thats what i thought. Google gemini lied to me !
There is two triggered gems that don't have this in the name. Spellslinger and Thundergod's Wrath (you get them through items).
And what would be stronger for mortar cannon - warbringer or mercenary? Both get +1 to totems. But with merc u havevto shoot to activate mortars but i kind of dont mind it
Weapon set passives
you have to learn the use cases for AI, it hallucinates all the time when you ask it about games
That part I don't know xd
i thought you could only have one set of weapon set passives so 2 colours?
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
im looking at this
weaponset skill points, often used for curses, shock magnitude, single vs AOE damage, stuff like that
how come there is two colours? i thought you can only have 2 sets of weapons set passives?
there are 2 weapon sets in total
White is base passives, red and green are weapon set passives, the golden ones are ascendancy passives.
yes only 2. third color might be the main skill points
ah i see thanks
Fairshadow what build are you gonna play?
i skipped 0.3 how do you get lineage supports?
You can only allocate a total of 24 passives as weapon set passives (without Witchhunter, anyway) so the rest will be regular passives.
they just drop randomly, very rarely
everywhere
You can trade for them, get some as random drops, or target farm others from specific maps or bosses.
You'd be best off looking up any specific one you want to see whether it's a global drop or from a specific encounter.
thx
Will decide what I feel like doing on the day, I don't generally plan builds or anything like that.
fair enough. I myself want to increase the area of effect for rolling magma and see how much of the screen I can cover with with high attack speed
and then flame breath for bosses
what good ways are there to get power charges as a minion build?
only way ive thought of would be to generate frenzy charges from combat frenzy and convert them into power charges with Resonance
Profane ritual is goat for power charges
can anyone tell me if channeled slam skills like druids Rampage can benefit from Fist of War?
ok, do i want to just reduce the duration of it as much as possible to make it finish faster?
We can’t lol
Tell you, that is
ok cool. I guess we'll all find out in a couple of days!
hey guys, thinking about a cool build and class for next league. I have already played LA deadeye, witch lich, storm mage, i want to build something that blasts and moves fast, closer to the LA deadeye... is there anything new that goes in this direction? do we have a new ascendancy or something that could be like this? i am not liking the druid tbh
Can follow fubgun on Poisonburst Pathfinder
You’ll be fast
And blow things up good
And scale well
Yeah and add the supp gem that gives it seals to get a cast of three every so often. Idr what it’s called
Will probably be stronger than Deadeye this patch but will play similarly
Except you don’t need to use 100 spirit to get Rhoa
Also the medic minions revive the ones sacrificed like that haha (well at least they used to I didn’t use this tech this league)
Need sacrifice spirit gem ofc
i was just looking at him play on twitch. I am not too keen on bows, i want something different. crossbow maybe?
i think there are variants of pathfinder that use xbow
Permafrost bolts says it freezes as if "more", but if slap freezing support will it be multiplicative or additive to that more?
unleash?
Yeah that one
If you think it’s necessary there might be others that help better, idk what ur set gonna be
I used this tech for quarterstaff skills haha
what's the name of the supportgem that makes minions revive faster? or am i misremembering there existing such a support?
Grenades will be fantastic too
Xbow definitely viable
probably best on Pathfinder as well
i am going to be going zombie summoner, with some skeleton warriors that i can sacrifice to keep charges up, will also try to get a tamed beast with haste aura to alleviate the slow movespeed of the zombies
but other ascendencies will be great with it too
what about something a bit more explosive. you know what i'd want? i'd like to have some chain exploding with fire, like it was with herald on LA deadeye
preferrably on a crossbow
i want to zoom like the crossbow lich
:D
is there anything that chain explodes? do we get any ascendancies for the previous roles?
There’s a lot of tech that chain explodes, id look some stuff up on yt to see which makes u tingle more haha
Gotcha. I fked with the medic skele bois a bit in 0.2 and they revived the sacrificed ones haha that might be cool to add
ill see if that, or Grim feast works better for me
Oh yeah I forgot that’s how they changed it
If you feel like u run out of minions to sacrifice throw on medics too haha why not both
and with harmonic support it should be easy to grab those remnants
since zombies does not reserve spirit i have all the rest of my spirit to use for warriors
so i can have a lot of them
that i can sacrifice
Yeah haha fkn zombie apocalypse build sounds fun
unfortunately zombies are limited to 12 with the passive node that increases temp minions by +2 extra
base limit is 10
otherwise i could have had a literal army
the only thing im worried about is that it'll be too slow movespeed on them, there's the 20% from the passive tree and empowering them will grant them an extra 25% more movespeed which would become 31% more if you have 20% quality on the gem so, together with haste aura it would be something like 60%~ ish increased movespeed over base zombies
i will have to test it and see
guys idk shuld i start with titan or lich (im gonna do a tame beast build) q_q plz q_q which q_q
How does fork work with pierce? Pierce overwrites fork?
Do we know if all the Druid gem tags are str/int required?
What ascendancy would you suggest for the frost wolf archetype? And am I stuck with the wolf pets?
monk invoker
and you're not stuck with wolf pets they are pretty powerful tho. Especially with the buffs that lineage minions gems are getting. I bet wolf monk with wolf pets is gonna be one of the strongest build in the game
I'm thinking stardew valley druid could be quite strong
what is stardew valley?
WATERING PLANTS
yea it's quite interesting
watch ziggd new yt video
I was thinking about the gardener option too.
What would do well as the Oracle?
I did, he didn't get much into the plants unfortunately. I'm very curious about the crushing vines paired with the entangling roots. The supports seem quite strong too, with the explosions from vines.
I don't feel like a rage character so Shaman's for later but the Oracle looks enticing...
I think it'll be possible to do full caster druid
Curious what all the ascendancy nodes actually are. We should get the launch info tomorrow for the ascendancies.
Overall though, bear and wolf looked really quite good. A lot better than I expected from the trailer. Problem with the trailer is that they're trying to showcase, and it makes everything look a bit clunky
Ya I don't want to have another Acoly of Chihuahua situation on my hands where it turns out it's absolutely not meant for what I was planning to do with it.
I'm sure it's much smoother in reality
Speaking of druid casters I'm also wondering if it's possible to combine the nature side with the wyvern in a meaningful way
oracle leaked ?
wyvern has some lightning damage options, so I'd think you'd combine that with thunderstorm's increased shock vulnerability?
good point they made those interact. Same for water and ice right?
I think so
Definitely an option to consider for elemental casters.
Going to wait for people to bite the bullet and go oracle so that we can see what the hidden passives look like
got any ideas for wyvern?
i was wondering if amazon power charge oil barrage might be any good
what good stat-sticks are there for shieldwall builds?
since the damage from your weapon doesnt apply to the shield attacks
Anything with + melee skill levels and leech mods
For Hulking Form -- If a node is +1 rage gain on melee hit. w/ HF would you get 1 or 2 rage gain on hit? Or would it be like 1.5 but you need an even number of nodes to get the .5 - as in +3 total w/ 2 nodes??
Unless you have just one node I believe it will still be just +1, iirc it adds up able the modifers to stuff then will round down
I'm not at my pc atm but you can check it in game
I haven't leveled a titan before
if you have a spell on a "cast on...meta gem" and weapon skill tree points for those spells it switches for that tree on the automatic casts?
No since it's not you casting the spell, its the gem casting, if you swap to a different weapon before it caststhat has the nodes it would work
ah i see i guess you set the weapon tree for everything inside the "cast on.." skill
It's not really cast on x more trigger on x when you build enough energy
And when it triggers it happens automatically without any animation
another update on patch notes lol
Hi haven’t played since 0.1, looking to get back in for the new season
What’s a fun chaos or fire build I can try, preferably either witch, ranger, or huntress
Ice nova looking juicy
Can someone tell me if my math is wrong here. I was looking at the patch notes and incinerate lost 80% of the ignite damage and 360% more damage from stacking entirely. Is that like -94% damage nerf?
I know you can stack ignites with it now, but that seems like a lot
didn't incinerate do 0 damage (itself) before? that would mean there are way more ways to scale it than previously
Incinerate applied fat ignites
true, but now you can do things like stormweaver stacking shocks with it and other such buffoonery
I wanted to use incinerate as my boss killer next league so I am just worried if the damage will totally suck or not
I guess they didn't specify how many times per second the ignite compounds
what does the highlighted thing do? there is no wiki description or page for it
is the only effect that they combust?
and what does combust mean? that they dont leave a corpse?
Just an explosion, fire based damage, I believe it has small AOE similar to what herald of ash does. Although herald of ash says it ignites, but it doesn’t… the wording is somewhat bugged, descriptions for infernal cry and herald of ash need changing
It means they go boom and cause an AOE explosion and destroys the corpse
is the
Evasion Rating is doubled if you have not been Hit Recently
from Hyrri's Ire local or global?
pretty sure it's global
conditional is always global (in poe1 at least)
so if i have 50k evasion, it goes to 100k?
yep
any idea how it'll work with sorcery ward?
EV doubled if not hit (4s) recently, sorcery ward recharges if not damaged in 6s
off the top of my head this means sorcery ward will always recharge with the doubled value of evasion?
if sorcery ward gets depleted and we still keep getting hit, then it'll recharge with the usual value of evasion
i don't think it's ever possible for us to get hit with sorcery ward on, lose the double evasion, and then before we get the double evasion back, we recharge sorcery ward, right?
how would that even work? Do we end up recharging into less sorcery ward values because of the less evasion, even if we had more ward than that initially?
Well I've been testing, doing math in spreadsheets for like an hour. I finally got my answer. First off, AOF is not "first" or "trumps everything". It is the same priority as painters servant type effects (after skill gem conversions, but combined with other conversions from items)
The math is weird when you're converting more than 100% of something, as it only cares about "amount being converted AWAY". So when you have painters servant and AOF, you're trying to convert "away" 141% of lightning damage. 33/141 goes to cold, 108/141 goes to fire, etc. Physical, 75% goes to fire, 25% stays physical. Fire, 66% converted away, 33 to lightning, 33 to cold. etc etc. Gain x% of A element as B element still works as usual, (e.g. you can gain cold as fire with AOF). Then, when that's all said and done, it zeroes out all non-fire categories as part of AOF. But the calculations all work internally the same as if it didn't have the downside at all.
I tested with with AOF + painters servant, and without, as well as another item, whisper of the brotherhood, both with/without painters servant and AOF, and the above calculations held true in all combinations.
So all that to say, AOF is no different than equipping an item that says "75% of damage is converted to fire damage", as well as just ignoring all damage that isn't fire at the end of calculations
i dont want to get into it anymore lol. thats what i was saying the entire time
You guys still going on about this damage conversion stuff lol
in Path of Building, does Corrupted cry/Paquates Pact only count 1 stack of corrupted blood in its damage calculation or does it count full 10 stacks?
incinerate in 0.3 is already pretty strong, i killed T3 Xesht with it in the past league. i wonder how this new way of calculating the ignite damage will change it
My main question is just how many times each second can you apply a new ignite with it.
Because -94% damage nerf is pretty bad if you can only apply it like 4 times/s.
Hey guyyyssss I am theory crafting for were wolf melee and want recommendations on the best class and ascendancy for that
where do you see this 94% damage nerf?
im looking to run shield wall as a starter, my question is how do i detonate the shield wall?
infernal cry?
any warcry or slam or shield charge works
Carn has an updated guide on it on youtube
im watching ben play it but idk how he detonates the shield wall
Well you look at the damage numbers which are about -80%, and then you add the fact that they removed the stages which added another 360% more damage
dont warcries have cd?
I think shaman, amazon, titan, witchhunter, pathfinder
it does but they can be skipped if you either spend an endurance charge or support it with "Enraged Warcry" which uses 15 rage instead to skip the cooldown
I think monk invoker personally. It's already cold damage, so it just goes well with what that ascendancy does
again, where do you see this -80% damage and removed stages?
invoker needs high crit chance
The new patch notes
That's easy enough
"Additionally" not instead of
That’s the old patch note. Read the new one.
I'm hoping we get full notes tomorrow on ascendancies and gem info
thanks, i updated and read the new one
"Incinerate ignites every 75ms"
i assume this compounds unlimited as long as the first ignite lasts
i.e. the ignites doesnt refresh eachother
5 seconds of duration for incinerate fuel
ignites every 0.075 seconds
5000 milliseconds divided by 75 = 66.6 max stacks of ignite
auspicious number, that
according to my napkin math this is a 16% damage nerf
after counting all 66 ignite stacks
"Now ignites as though dealing 16 to 24 Fire damage at Gem level 9 (previously 80-120), scaling to 83 to 124 Fire damage at Gem level 20 (previously 414-622)"
124x66 = 8184
622x(1.3x12 max stages) = 9703
8184/9703 = 84.3% of previous damage
~roughly 13 ignite stacks per second is the limit you can apply
check what i wrote above
Does anyone know if the lineage gem amanamu's tithe is disabled I can't find it on trade and was planning to test this out
It wasn't disabled but it was just introduced this league so they might not be any for sale since people probably didn't bother to put it back up for sale in standard
I can't search for it either
It's like the item just doesn't exist
It probably got changed for .4 so it's disabled most likely till friday
Nothing on the patch notes about it though
Searched around google and for some reason there's like little talk about it
" Raise Zombie: Creating a Zombie from a Power Charge now also creates 2 additional non-empowered Zombies. Empowered Zombie now deals 122-253% more damage with Hits at Gem levels 5-20 (previously 100).
why GGG? just why?
that is just petty, diluting the zombie damage like that
Hi guys im new to poe2 and the whole games genre so i wanted to ask what would be a fun build to make for this league (its my first league), for my standard campaign im playin as a hollowpalm monk
Does Magmabarrier once it’s been activated count as a Hit?
if you want endgame afterwards you need a trade league, standard is very hard
essence drain, shield wall, lightning arrow
the magma spray on block? yes thats a hit
any good cooked builds for entangle so far?
Thanks
Also can’t remember what supports would be best for Ancestral Cry
anyone know if there are any way to apply this debuff in PoE2?
nope
No. Many pob debugfs are not in the game.
is there any custom modifiers i can write to simulate exposure in PoB
i.e. exposure from Frost Bomb
The config page has some resistances assumed by default based on hte target you have set. You can manually override that by typing in a different value to reflect the exposure. EG: If the Boss setting has them set to 50 all res, typing in 30 will simulate -20% exposure
i tried changing it and it had no change to my damage, lol, i think my penetration and curses already reduce the resistances by the maximum amount possible
it can if you are wearing the Leopold gloves (it reduces it to -50%) but thats not the main thing i am confused about, its that the exposure and curses doesnt seem to go below 0% when they should be able to
it only counts the penetration
post your pob
its a work in progress
Welp, I guess that firestorm buff decides it
Are you sure you're reading that right? It looks correct
effective resistance: 0
penetration: -52%
total resistance: -50%
effective DPS modifier: x1.50
Am I misunderstanding
that calculations arent taking the curse or exposure into account
The exposure, IDK how you put it in, but the curse definitely is. You can see it in the screenshot.
Enemy Modifiers:
50 base resist
-34 from Elemental Weakness (50% reduced effect of curses)
Player Modifiers:
Ignore Non-Negative Elemental Resist
In fact I suspect you might not need the curse OR the exposure due to that last bit
it only ignores the res of frozen enemies
Yes
You're going to be freezing trash mobs for sure, and you have enough pen for most other things before map mods?
i guess i could swap out the curse for overwhelming presence to make it easier to freeze enemies?
but then id need to get a fair amount of STR on my gear or from passives
ill look into that more tomorrow, now i need to sleep
do you guys think ed contagion will be god this league, or will the reduced pack size make it feel clunky?
Cant rly know b4 we see the reduced packsize in action
But itll most likely be worse overall
do you know of any good witch or lich builds that i could fall back on in case it sucks to play? Don't wanna complely ruin my league start yk
Lich can play plenty of nom minion stuff Im sure
it'll still be strong, you can always pivot to steelmage's ed lich from last league when you hit endgame
he didnt use contagion at all
What is the effect of “surrounded” I see a lot of people use this constricting command helmet
I assume it enables certain supports
is it 622x(1.3*12 max stages) or is it 622x(1.0 + 0.3*12 max stages)
also if the ignite duration is 4 sec (idk if it is I read it on mobalytics) I don't think you can hit 66 stacks of compounding ignite even if you had fuel. you'd hit a steady state of like 4000/75=~53 I think
Surrounded does nothign on its own, but there are some passives and support gems that require you to be surrounded
Im interested in doing a build using monks wind skills since I've always been interested in it but ascendancy wise nothing looks great. What do yall think of pathfinder? With immune to shock eva as ele DR and then ig life flask thing and 5 paddives?
Can we use the same support gem on. Other skills now?
Yeah
one nice thing about the surrounded criteria being min 1 now is that constricting command is a "perfect" roll on both a 4 and a 5
Imo invoker is better for melee since it gives ability to defend with eva as well as armour. Pf can be good, maybe you can take path of a warrior and get extra melee support, but I didn't look at it closely.
Also practiced remedies are deleted, you cannot get ailment immunities as PF. Only immunity to slow.
Oh dang does something replace it ?
I looked at it but meta skill stuff is meh and the cold and lightning stuff too no?
And the defend with eva stuff does lower ur evasion too
No, just removed.
Can anyone explain to me what Spellslinger actually does in poe2? What is the actual point of it if it doesn't automate anything?
Yeah, but it inflicts 35% less evasion only, if you have good evasion it is acceptable tradeoff. Most of attacks that kill are physical.
What 4 points would you get on invoker then?
Since I wouldnt be going for ele. I considered witchhunter too. Like a full daze and stun tree and a regular tree
It is an invocation skill, so that can be beneficial for some builds. Invocations allow multiple casts and still give instant cast.
In that case pf can work. Didn't realise you want avoid elemental at all costs.
Not necessarily avoid likr I did look at some dazed enemies take extra ele dmg nodes and all but more of a phys focus
Do you think merc moreso or PF?
is the mirage deadeye change considered a buff? I don't quite understand how CD is 10sec but you can use multiple.
Did hat helmet get buffed ?
Witchunter probably. Tac wants buffs or totems, buffs mean mostly Trinity. Gemling is the worst ascendancy. So that leaves you with only this much choice. Though witch hunter forces you into hybrid armour/ev, it is not the most obvious kind of defenses.
no, surrounded got nerfed from min 0 to min 1
isn't only EV with Sorcery Ward good?
but because now min is 1, the helmet only needs to roll a 4 to have a "perfect" roll
so its technically cheaper to get a "perfect" roll helmet
By pure numbers you will have less ward. Hybrid defenses usually have better numbers for such effects.
Well, the price will surely be the same between the two, or very close. It's just more likely that you get one when it drops
idk, maybe
It being nerfed will make it cheaper for sure
depends on how expensive the base is
kinda i think surrounded 1 is a non-factor for any melee build, so for example, a dog build around the bottom right area will have a very good time using that helmet
but if you're trying some ranged build then its probably no longer a good item for you
anyway
if the base is expensive enough
4 less was much cheaper than 5 less, but still a bit too expensive. The difference was between 2d and 8d. So I guess someone bought 4 less version.
it'll get "limited" by how you can buy a non-perfect version and have a much easier time divining the perfect rolls
and if its not expensive enough to get gated by this
then it's not really that expensive in the first place
Yes, 4 WAS cheaper than 5, but now they are mechanically identical. That's what we're talking about.
I mean 4 less costed 2d at the league start, so it was still pretty expensive.
now it'll be closer to like
5d
for both 4-5
^example
not prediction
but 4/5 will have the same price so it'll even out whatever the new price would have been
as if when only 5 was the perfect roll
Witchhunter quarterstaff with a tree focused on dazing and one focused on idk ehat else?
Wish I could open pob at work and also had access to new tree lol
Also wish they had a phys/wind focused monk ascendancy
Alright, so hybrid should be the way
It's gonna be something like this: you path to the bottom, then around the wheel to quarterstaff, and pick whatever fits.
Crit is important, qstaff has good base crit chance.
Hmm true
Part of me likes the idea of a warrior getting lots of armor break and stun buildup and daze on top then all the nodes that benefit from daze etc
Im not super excited for this league but I atleast dont wanna fk up ascendancy picks cuz leveling in poe2 is rough
does it make sense outside sorcery ward maximization? Thinking loudly: I evade less but the hits I get are smallered by armor and the big hits I get are slightly smallered but that is where sorcery ward helps every 7 seconds?
But evading less will not be a problem? I mean if I get dmg every 6 sec, SW will never refresh, or?
Sw refreshes either way
Unless it never depletes
But then it doesnt need to
That said going hybrid is pure trap imo for sw
Full evasion is the best
Havent looked at much of the patch cause im ill, how does warrior, especially smith of kitava, as a starter look? Never played warrior before, but i both like the idea of a heavy tank with fire stuff, or a tanky shapeshift warrior, does it seem like one of these will be good?
Warrior got buffed, you'll be good
Because it also gives deflection as an extra layer and protecrs sorc ward better
Hopefully it wont be too hard to get used to. Only played monk and merc before
that's what I heard!
I also think the number for sw is best with ev only, hybrid providing more isn't true, right?
Hybrid does have a theoretical higher cap yes, but imo its not worth it
Ok, thanks!
SW only refills when depleted and i have a window of 6-8 sec without it?
It also refills if you dont take any dmg for 6 seconds regardless if its depleted or not
Or rather, take any hits, dots you can take
I am relieved. thanks. (that buffs pure ev even more for sw imo)
Can't decide which ascendancy to play wolf with. Witchhunter, amazon, and pf all look great
they do. I also saw people contemplating Invoker or Deadeye for Wolf. If you are planning to not use massive weapon set ideas, witchhunter should be out. Amazon has nice early league damage with the crit. PF is the weakest early but allows for much speed later and if you don't like wolf, it is the most versatile asc.
not monk?
Yeah I was thinking sorcery ward is a good defensive layer which could help once I'm in maps. Amazon for the crit and leech, and pf for the speed + can go to warrior starting nodes later.
Rip my meme build, you can't run two Cast on Crit at the same time now -_-
Really wanted to do a Reduced Duration Cast on Crit Farmer
Invoker could be great for the cold dmg + spirit but it's quite far from druid side of the tree so if there's some juicy nodes it'll be hard to get there
I feel like merc is already far away that its going to be hard to ever justify pathing up to the druid area
True I think that's out for me then. Hopefully we get the updated passive tree before league starts so I can decide
I have a gut feeling that for wolf, druid is just going to be the pick like 99% of the time. like the abilities have high str/int requirements which is annoying
esp if you want to wear like evasion gear
triple stacking, GL
I was thinking about monk, but its probably going to do poorly and its going to be annoying to gear
Shaman seems to be mostly rage stuff which is better if you're going bear, and Oracle seems to be more for spellcasting. But yeah really depends on how good the nodes in the druid area are for wolf
I also find talismans abit weird since they seem to use two hands, but they arent a two-handed weapon
They just say talisman, which makes me wonder if you even can scale its the damage properly on the warrior side of things
They are two-handed
Quarterstaves also aren't called Two-Handed Quarterstaves, just Quarterstaves.
Yeah thats a good comparison
The Two-Handed prefix is only necessary on weapons that can be both, like Maces, Swords and Axes.
but wouldn't any asc struggle to combine wolf (str+int) with ev gear (dex)?
Just use astramentis 4head
armor es gear finally finding users 
There was that one build from I think 0.2 or even 0.1, where they used the shield node on the left that made Armour increases also apply to ES Recharge at like 200% value or some shit
I think Kripp pointed it out
Like i did a titan build last league that didnt use a shield and had like 80k armour to both elemental and phys, and i felt super squishy
a druid will not even be close to do that since its Armour/ES based
i am still not sure about druid if you ask me. I hope I will be positively surprised.
How does gain conversion work with regular conversion, say you have avatar of fire with gain 20% of damage as cold or something
What does "modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal" mean?
Simply the more damage you do the more you get? It's not tied to actually dealing ailment?
It looked really good in Ziggy's video, especially bear with the slams. Plus later on you can get rampage and walking calamity so campaign will be a breeze. Gotta see how it scales into maps tho
I heard that both happen at the same time. In your specific example, though, you would lose out on the 20% because AoF prevents non-fire damage.
I also heard people say after ziggyds video: "everyone will use wolf/bear for leveling now". Not sure tho. Might be good but for example comparing it to grenades, how much better can it be? 😂
True and I doubt it'll be faster at levelling than grenades. That'll still be the best imo. Fun is all that matters tho and I find grenades boring af
heyo, bear slams or any attacks scale with two handed melee nodes ryt? since the talisman is two handed or i might by wrong lol
Grenades still strong, ed/c probably best still, LA still strong, hollow palm buffed, etc. Plenty of fine leveling options.
They should
Yes!
100%, without fun, please stop playing. 
For me, 0.4 start will be more of an observation what others do and how it works and then I play it myself later. Ofc if the data shows it is like giga broken and 200% dmg of the next best meta, I'd might go druid tomorrow 😂
You also want another layer of defense than just relying on armor and armor% armor to elemental
So no shield means find another layer of defense lol
Shaman has "adaptive" defense layer, not sure how that will fair though but that would be one
Shaman also converts a significant portion of phys dmg to elemental, and you can stack it with other sources. Id argue thats more valuable than the adaptation stacks in paper (we dont know how those work yet)
I think the adaptation stacks mainly "just" trigger the 4% / 8% lesss damage taken per stack asc nodes
Does Blackflame Covenant interact with gem tags?
Can I use "+Chaos skill" to increase fire spell level. Does +Fire skill still work?
Yeah that's at the end of the passive tree.. you have to pick up Adaptation to get to it
It doesn’t impact skill tags at all, they’re still fire skills
Thanks, makes finding a wand a bit difficult. +fire levels +chaos damage
Hey, lightning arrow deadeye probably gonna be a decent build for next season or did I miss something ?
what is that?
i highly doubt its the second one, this specific calculation was for the damage of incinerate in 0.3 and i killed Xesht T3 in 0.3 with incinerate, it was not bad.
as for ignite duration, you can extend the duration of ignites through several means:
- Eternal Flame Support: increases ignite duration by 100%
- applying Temporal Chains to the enemy, it will increase the duration by its curse effect on the target
- the new gem quality on incinerate gives 1 % more ignite duration per 1% gem quality for 20% more at 20% quality rather than what it gave before
this means that if you combine these you should be able to get a 10 second ignite, perhaps depending on your investment even a 12 second ignite, more than enough to have time to stab the boss with Saitha's spear for aggravated ignite after getting all 66 stacks on the boss
I personally dont like the fact that you need multiple layers of on some builds, while something like ES and Evasion can work pretty well on their own. Vs Armour and health
And ES is just better hp atm in Poe 2
would i get the infusion with just ball lightning projectile ? like no enemies pre-boss i could cast balllightnings and warp to generate infusions ?
i have not tested this myself, just going purely by the description text, but yes, id assume you can teleport inside a ball lightning projectile to get an infusion
It's always been a PoE thing. Yeah ES and EV work pretty well on it's own because ES still too good.
it does lol guess was easy enough to test
lol teleport into a ball of lighting
Doesnt help that the classes that use these are also usually ranged/spell casters and they can also be quite fast. While for some reason I feel like hp and armour, being slow and in melee is "equivalent" or even better in the eyes of the Poe 2 devs. How they can make that connection is to me extremly confusing
Melee defense is at a good place from what it was in previous patches
Its definitely in a better place thats for sure. I still think its stupid that every comparison thats ever made bakes in shields like its supposed to be the go-to. Like there is no one playing just a warrior with a two hander. those builds doesnt even exist
Well most people playing warrior with shield cause Shield Wall damage lol
Yeah exactly, so the view armour and hp is extremly scewed since everyone assumes it also has a shield. Thats why i played a 80k armour warrior without one just to see how it feels. And it feels horrible
even with that investment
but maybe druid will help with opening peoples eyes abit since they wont be able to equip a shield
Shield is not necessary but is an option. Shaman will be tanky regardless. Oracle I have no idea what they have for defense. Ward maybe.
Oh Oracle has The Lesser Harm.. that alone is op
They have pseudo-mom defense, so it's gonna be something, yeah
I dont really see shields as an option if everyone is using one. Even the builds that still goes for the two hand + shield setup. The fact no warrior builds are used that aint shield walling or two-handing without one is to me proof enough that everyone subconsciously agrees
And pseudo-mom... good lord
Are embankment auras from ballistae stackable?
As in from the same one, not different
I haven't touched warrior so I don't know what other defense options there are without a shield. Only one I can think of is deflection since it's next to Merc's tree.
Which is also decent if you take the passive notable
Yeah maybe I havent personally tested to build around Armour/EV bases so I cant really say if thats an option tbh
It certainly wont be an option for druid atleast 😅
Doesnt bear form have inherent dmg reduction?
yeah
So that could make up for a lack of shields
I don't know how much though
Thats pretty funny if so
But I am sure there will probably be a warrior build that uses bear form and no shield 
Anyone else expecting pmuch every campaign build to run a wolf talisman in the oh for mobility?
yeah 100% been seeing tons of people wanting to roll titan or smith
Honestly bear looks by far the best so far based on what little info we have
Maybe.. Can you sprint in wolf form?
Yes
I think chaos damage will delete druids
I don't know if wolf form grants inherit ms speed
I think the mobility comes from the melee attack that closes distance
I mean you can just cap chaos res, what is that not enough against
It gives out of combat speed according to ziggyd
If resistance ever was enough we wouldnt need armor applied to elemental damage.
Its just that chaos is left out of it, and is also twice as effective vs energy shield if I remember correctly?
Ele and chaos arent the same though
Chaos is generally low dmg compared to ele because it is balanced around lower res
Well yeah if ur ES without CI chaos hurts
Chaos damage becomes very apperant if you played like i did on my warrior, and es/armour will have it generally worse than hp/armour. Thats my prediction atleast
I mean, 75% chaos resist and any sort of HP pool is fine against everything but the stupidest chaos bosses or mods, I don't see how Druid is any different?
Yes, playing an es focused build with no CI will make chaos hurt, as its supposed to
Thats what CI is for
Me after curses radius nerfs updated
Chaos won't kill most of the times, unless you are in rituals and don't pay attention. Even King in the mists deals mostly physical damage.
Yeah, while I never play melee cos I hate it in poe2, I have never had issues with chaos dmg despite usually hovering around 30-50 res on most of my builds, sometimes not even that
For Amazon's open weakness; 50% more dmg against targets with open weakness
is that just for the player? or do minions/companions also get it?
Unless it mentions minions or its phrased as "take more dmg" then no
Cant recall the precise tooltip
The vaal enemies, the mushroom enemies and the ritual enemies all have alot of chaos damage if i recall correctly. And they are quite common while mapping. and usually annoying ground effects, on death effects that can be easily missed
Hrm, so you think they'll own Ddruids since they're melee, essentially? Got it
hmm, is there no way to decrease the mana cost of a skill/spell with a supportgem?
Efficiency gem, Lifetap, or Atalulululu's Bloodletting
but mainly you need the Passive tree and ascendencies for that
Pretty much, Its also a melee issue ofc. But I mostly blame GGG for thinking being melee is not a downside
(or picking things with lower modifiers, socketing less support gems in)
It's tough to balance it for sure. I like the path they took with Constricted Command, where you can get "surrounded" being "you are in melee range with at least one thing." Felt really good in my testing
any reliable way to always have cold infusions to use for skills?
I didn't use it last league since it seemed obviouisly stupid to be "surrounded" standing in a field by yourself and I was certain it would and should be nerfed, but I tested it in Standard and it feels pretty strong
You should be able to slam volcanoes with shockwave totem right?
Yeah that should work
What do people consider to be a solid PoB "Max Physical Hit" for a pure life-based SC char geared around running juiced 6 mod maps?
Depends on a lot of stuff, how mobile are you, do you have block/evasion? Are you melee/ranged? Do you have reliable cc?
Its Jonathan gaslighting me to think, Warrior having the slowest movementspeed, slowest attack speed. the longest attack animations, 1/4 of the effective healthpool of ES. And being melee is okay 
The shield wall build kinda fixed all of those problems which is why its so good. But trying to play a standard 2 hand class fantasy in poe 2 is so dead lol
Melee, 100% block most of the time, little CC but strong DPS. Immune to crits / curses.
I'm mainly concerned about tanking stray hits from bosses.
I am a Molten Blast enjoyer myself. Ancestral Molten Blast totems were tons of fun before they nerfed them into non-existence
Idk then probably like 8k
Or 10
Almost all my 2H maces end up being stat sticks 😛
Yeah I'm at, uh, 6 according to PHB with where I ended up last league and it feels too low.
I could avoid dying most of the time to the point that I can hit level 95 running highly juiced maps, but I definitely catch the occasional stray
does all skills that freeze opponents create ice fragments or does the skill need to specify that it can create ice fragments?
Yeah I cant get behind the totems personally. class fantasy to me is has always been important. And throwing out totems feels way to druidic/shamanistic/spiritual.
I just want to be a big guy with big armour and a club
ggg hates that. Maybe Marauder or Duelist will fufill it someday
I feel like PoB ddoesn't handle Cloak of Flame with Armour to Ele properly, though, I'll have to run some numbers myself. Seems like it's underestimating somehow.
at least armor is decent now
GGG doesnt hate that, theyre just stubborn and dont have enough dev time to perfect balance, big bonk melee is very very strong in poe1
Its reasonable kinda that skill balance is shit in a 0.4 patch
Yeah no complaints on poe 1
that game doesnt have a 2 second cast time on every ability baked in either
0.3 was a significant boost to Str QoL that way, and all three warrior ascendancies look pretty good now (with Warbringer being the weaker one due to them having their head in their butts about totems)
Yeah I dont understand their design of maces at all
But itll feel good eventually
They usually get there
You can get decent attack speed with maces, but you have to REALLY try.
Bear form slams look pretty smooth however
Im low key tempted, but I know Ill regret it
Thats where i disagree. Its good when its combined with a shield. Without it. it feels horrible
But with a shield you're basically immortal most of the time
I've not played with a single 2H-er ever, so you're likely correct.
I tend to dual-wield 2H-ers or use a 2H-er and a shield.
Also I'm a Bathrobe Enjoyer (Cloak of Flame, which somehow got buffed).
Yeah I did a test playthrough to form an opinion wether or not I think armour was fixed last patch. got to like level 91 or something. Farmed a bunch of max level maps and did all the end game stuff. Ended up around 80k armour. And still felt so damn squishy vs just dumping most of that armor investment into just playing shield wall
even tho you ran this, had a buttload of armour on items and and good hp. You kept getting stunned by chip damage without a shield which was so annoying
even with the light stun charm? weird
Anyone played with thorns? planning a meme build for mana stack icetomb bear
I dont remember if i used that one or not tbf, it was a while back. I'm pretty sure I did, it was those small stuns that interupts your animations. I guess that are the ones thats called "light stun" ?
no, but I hear it can be actually good. The Scavenged Plating skill gives some bonus thorn damage actually for some reason, I think.
Yep, stun charm is a game changer for that. I never play without that or a Thawing charm on pretty much any build.
I don't have one on my Shield Wall guy that has stun threshhold out the butt, but that's the first and only time I've dropped that charm and not regretted it.
Aye, quite a bit of it at high levels, main things I'm looking for are sources of scaling it. Base thorns of 20+% of mana getting triggered on hit sounds pretty workable. Might go wolf for more cold synergy
Good luck! Sorry, don't have much expertise with Thorns. Magma shield is somewhat thornsy too.
Thinking the armor/es def layers will be strong enough over MoM, but offensively it seems a bit wonky, idk if there's a way to trigger your own thorns to reset the support that applies it on hit
Yeah I usually use it aswell, thats why I just assume that I did.
Might be that it just gets consumed so quickly
my understanding was that "more per stage" sums the multiplier by itself then applies it as a single more multiplier i.e. (1 + 0.3 * 12). I think this matches what POB2 shows (for both hit damage and the ignite damage).
I agree with the rest of your napkin math, but that difference would flip things in favor of stacking incinerate after 1.7sec channel (assuming old incinerate can even hit max stages by 1.7 seconds):
Yeah, I haven't really heard that complaint as much about melee with it in use, so not sure there. Maybe. Charm duration / gain on belt maybe?
But really it's probably a DPS / build issue. It can happen that you get stuck in a stunlockable situation, but it should be the exception, not the rule.
I mean its definitely a build issue since the point of the build was not use giants blood or a shield. and lean into armour to see how it was in a vacuum
without another layer of defense like shield which literally compliments armour issues perfectly.
Is shaman even worth it for bear? After watching part 2 of ziggy's druid video bear gets so much rage from other skills
That’s the best part from ziggyD’s preview. I think a lot of people are under the assumption to build into one form, but the preview shows seamless transitions from one form to another as soon as you use the skill associated with it. Which means if you found something that worked for you you can use all 4 forms of Druid, human bear wolf and wyvern.
Sure there might not always be synergy between every single skill but I reckon a good chunk of them will be.
I’ve already thought of adding Wyverns wind wave to my rotation to get distance so I can lay down more volcanos before going into bear slams again.
Why would you think you should use all of them? Bear using endurance charges and being fire and wyvern using power charges and also having lightning. And wolf being cold. I dont see how you would ever scale the damage properly
yo, i'm a poe 1 tourist trying to pob a build, how much dps and max hits/ehp should you have for it to be decent?
I keep trying to find POBs but it seems like everything is only on mobalytics
Anyone good with chayula monk here? Looking for build help/passives etc
You can run it for rage generation if you want anything other than bear form. It helps with the hybrid spellcasting and melee build if you take only 2 points in that path.
I want to play a caster build this league after playing bows the few last ones. Watching videos of it though, the movement looks awfully slow when casting, which makes it look pretty sluggish overall.
Is this a big issue, or do the builds still clear quite fast despite that? Are there any ways to mitigate it?
is it true that wyvern got c"cked by talismans having only +melee skill affixes and not +attack/proj?
No idea if it can roll proj or not but attack levels are accessible through perfect essence of battle cause talismans are martial weapons.
Speed while casting is hard to get, wont get to bow zooming speeds. Depends on skill but clear is usually good. Spark is easy, and arc can clear screens pretty easily
With the roa and tailwind nerfs the gap will be smaller in most cases
will this affect infusion duration?
Ziggy completely ignoring bear stuff when it was by far the most interesting part 😭
Hell he even tried to get bear pre-nerfed
I have beef
Sometimes you don’t have to use a skill for damage, but as utility to help your existing damaging skills. Like I said I’m not saying you’d have to use all of them, just ones you see synergy with, which can be between all 3 forms.
Less spoilers, I’m excited
That is true, I don’t mind too much I just wanted to see Calamity in action lol
He most likely was on a timer or asked only to complete act 1. He said he had another but wasn’t sure it’d make it by the time 0.4 releases.
Yeah I’m watching the 2nd video rn and was what I was talking about lol
He abandons bear pretty early in the vid he says
Which I get lol I was just excited is all
It’s out?
Ye
2nd video?
Creating a Mirage now has a 10 second cooldown, the cooldown starts when a Mirage is created and is no longer reset by dodge rolling. You can now have multiple Mirages active at once. Mirage duration is now 5.4-6 seconds at gem levels 8-20 (previously 4.4-5).
How can I have multiple active if I have 10sec cd and they last up to 6 sec?
Because if it has a base cool down then cool down rate affects it. Add in skill duration
you may also be interested in this node: https://poe2db.tw/us/Steadfast_Resolve. Down towards Merc more.
Ah 🙂
but this one exists alongside the normal mirage deadeye node?
Yes lol
That fury of the mountain skill seems pretty great
Can replace basic attack with it cause it generates rage and all the fissures that it generates also generates rage
man, i wish ice nova wasnt limited to only cold infusions, let me use other infusions too
its so annoying to get infusions
which build you will go with this league guys
Flying chicken Shaman
i will try the new frost nova, and if that doesnt work, i will try the new doedres undoing once i can afford it
And if Wyvern is as bad as it seems I will switch to infinite rage bear just charging around with Apocalypse
what is the strongest grenade build?
hard to say, oil grenades is getting a significant buff in the upcoming patch
so unsure if they are better now than the previous best grenades or not
if you can manage to get maim onto those oil grenades for extra slow and a slow potency support too perhaps? should maximize the time the enemy is inside the burning oil area
but the initial hit is pretty strong too now
so perhaps that is enough to carry
I won’t be able to play until late tomorrow
Hopefully it’ll be easier to decide between warrior or Druid for league start
I don’t wanna have to reroll lol
once the first 3-6 hours have passed people will have mostly figured out what skills work for levelling at least, not so much for endgame
that will take at least the rest of the weekend to figure out
new?
I’m hopeful having the full shaman ascendency tree and Druid side of tree will be enough info to make a good decision
I’m mostly turned off of Shaman cause I don’t wanna take the shitty rage buffs spell damage node when I’m planning on an attack build
Glory Smith Bear
the problem is will not be cheap i guess
Didnt hate forge just get nerfed?
druid will be op as we know i liked wavern but i cant start with it
Im not playing druid
Smith bear
oh sorry im not pro here mate
Its not about being pro I was just correcting you...druid isnt the same as transformation skills
you said smith bear and bear under the druid class or im wrong !
i was playing for 10h i lost my mind lol
its not too insane damage-wise, but for aoe, it should be easy to cover most of the screen
this is with the old damage numbers
No, bear can be played on any class. It's not limited to druids
what ascendancy to pick for wyvern? I am thinking shaman, but I am afraid I might run out of rage too often when skills cost 5 rage and idk if 120 spirit will be a thing or not
also thinking amazon
Oof that is pretty big but I think it’s still best option for like flicker
I want molten lava and flame breath basically, maybe some auto attacks to generate rage
surely a guy named Dracarys knows the answer
Im planning on PF wyvern but second build and probably just play adorned with it
what im looking forward to the most is to see if anyone can make a functioning build for this skill in the upcoming patch, that aoe is crazy
thanks, probably a good idea
I might just flame breath on bear build for ST though if its busted
but the corrupted magic jewels don't seem sooo strong compared to notables
maybe just because of movement speed
Adorned is giga busted back at 100%
it's a bit boring to path this way anyway, I did it in 0.1 with 14 jewels
but the jewels are not as strong anymore. you don't stack stats anymore
idk, pathfinder is a good choice anyway
Still 4% movespeed and jewels roll aoe iirc...id have to look at jewels mods
if you are pathfinder you can take stats and MS on corrupted blue jewels and 5% dmg on small nodes
what skill to play though if not poison
we are discussing rolling magma and flame breath
Can play literally anything on pf now
but shaman can also switch to oracle in case oracle is busted
and how do you want to generate rage for flame breath before a boss fight?
Rage support or the new one
im planning on doing wyvern with shaman; trying to use rolling magma and weapon swapping to forge hammer or the new fury of the mountain to make fissures to proc with the rolling magma
Any warcry can give rage if you use Raging cry support gem.
I haver never used rage before, this is new for me
You can also use Rage 3 for most skills. 5 rage per hit and 15% skill speed if not at max rage. Which if you get the 4th ascendancy for skills spending rage, you’ll never be at maximum, so you’ll have 15% skill speed as a bonus
It’s great. Lots of rage mechanics on the tree already for warrior side and if this is the way they’re going for shamans ascendancy I have no doubt there will be more Druid side.
What else do you want to know about rage?
cool. I just want to know how much rage I will lose per second if I cast two rolling magmas per second as shaman
I see mana regen affects it, so let's say I generate 5 rage per second via the shaman ascendancy
also, am I not better off just mauling with the rage support? default bear attack, I might gain up to 10 rage with one hit for all I know
Well, I’m assuming you’d spend 5 rage per skill if you’re taking into account the Druid ascendancy?
So you’ll spend 5 rage. I forgot to mention it looks like Rage support is Melee hit only. Rolling magma is projectile right?
yes
You’d be better off with generating rage that way yes, if you’re happy to be within melee range for your build.
But with Druid ascendancy, it’s saying that you shouldn’t need to do that because you’ll gain rage passively. So you’d have to stack mana regeneration to generate rage faster
You could also just either use beard default or Wyverns default attack with Rage 3 support on it to generate rage
I feel like the rage passive from shaman will feel mandatory
Is there a website that will let me search support gems by text?
For example, all support gems which effect "speed"
Can't login to the game at the moment
beard attack
Maybe, depends on the rest of the ascendancy, which we still don’t know about yet; or the passive tree lol.
I guess wiki works, but it's a bit awkward to use since you need to open each page to read it
Also a ton of ways to generate rage via jewels and gear; Rage on hit, rage when hit by and enemy, ect
Ah! This works https://poe2db.tw/us/Support
Well yeah... no inherent rage loss, + max rage, and passive rage regen. It's pretty good for a lot of things
sooo you guys think shaman is pretty strong?
Yeah but so is Titan lol
Titan can't regen rage
My plan
or can they.. I don't know Titan actually lol
But I think the Shaman is better equipped with rage stuff from the ascendancy
I can also just generate rage by getting tilted about the low movement speed
You're getting spell power, attack power, and armor from rage that you don't lose over time
Just press pounce
true
What actually turns me off of shaman for shapeshifting is mandatory spell damage node we won’t use
You generate charges endurance charges with rage.. you spend rage for warcrys and not charges... I think that good
it's not bad if the 4 pointer and other passives are good
you have convinced me
Although tbh I feel like Bear will easily be able to use spell totem so maybe there’ll be something cool there
Spell totem isn't a shapeshift ability.
That’s fine
Everything transitions pretty seemlessly
I guess clunky with sav fury
But it costs endurance charges and bear makes charges out the wazoo
It comes down to ways to generate charges.. unfortunately Bear generates endurance charges which doesn't increase the spell totem damage
Would much rather have power charges
speaking of charges. how to make the boss primed for heavy stun as wyvern to my my power charge?
just the wyvern autoattack?
Just be warned...that rage cost might scale. If it does it think shaman is kind of dead imo unless your sparsely casting
ehm...
Scale the cost based on support multipliers
Why would it?
becoz
Because its a cost...does mana scale its cost?
Honest question btw
The ascendancy also has increases and reductions to mana regen apply to rage... so that doesn't really matter
Spending more rage can also probably be leveraged into a benefit if that’s the case
It absolutely matters lol
Palsteron mentioned some synergies in that regards in his league start video
Not really, mana regen will solve that issue lol
Ok boss.
Have fun not being able to cast skills because you have no rage lol
if you run out of rage just listen to some megadeath guys
We'll see then I guess lol
It only doesnt matter if it doesnt scale
Sure, guess we'll see lol
if i was doing shaman with wyvern for rolling magma i wouldnt use the rage nodes i think because its not melee and harder to build up rage on top of the regen; my plan would be the 2 defensive nodes and then potentially pathing through the elemental themed one dont know into apocalypse
aha...interesting, interesting
but...if I use a rage support for a melee skill I lose out on a support socket
idea would be that your main damage would come from a rage spender like flame breath in that case not the skill you use to build rage
if it has any chance at being a clear skill that is
You're right I thought you were saying mana regen won't help with the rage costs. Yeah that node alone is crazy good. With enough mana regen you could theoretically nonstop cast any skills with rage cost
I mean I could also be wrong... but even if you do run out of rage... mana regen kicks in and it will be very little downtime to spend rage again
with enough mana regen you can probably get more than the scaled cost of rage needed per second to use a skill at its fastest speed
also more max rage is a higher base regen too
Isn't there also a flask node that gives you rage when using a flask too? lol
Might be worthless but another option 
ehhh yeah probably not useful lol
what do you guys think about amazon wyvern?
Eh, I feel like in practice on the most optimized builds there wont be much overlap besides maybe some utility stuff.
Because as cool as it looks itd still feel slow as hell in maps.
Plus Im not sure still there wont be enough tools to sufficiently scale both attacks and spells
I’m not sure. Tbh I don’t think it will. The ascendancy does state “…costs 5 rage to use”. That’s pretty specific if you ask me like that seems like a flat 5 rage per skill.
Not saying it’s not possible though, just hope that doesn’t happen, they might change it after looking at how easy or hard it is to sustain rage per spending it
You could gain rage fairly easily with passive nodes/jewels for gain rage on hit, doesn’t then specify melee hit or otherwise then, if that were the case.
Yeah, I understand. It’s hard to see how the speed will scale or if there’s a cap with certain shapeshifting skills and spells, because right now we’re not seeing its full potential with stacking skill speed or movement speed either. Not really anyways. All to play for still. I just liked how there’s potential synergies between different shapeshifting forms is all
Yeah I think its nice in theory, but I feel like itll go the way of "hybrid melee/range huntress"
Need high int and str, Not really ideall
Eh, you can get around that plenty of ways
Never worth the investment to do so
But probably difficult to start from scratch
Your skills say cost x mana to use and scale
anybody knows wtf the shaman apocalypse skill do?
Are you telling me we've never had "cross tree" weapon classes?
Werent warriors using pillar of the caged god a few leagues ago?
Wasnt lich running with an Xbow last league?
Oh ok I think I understand. Yeah will have to see then.
You absolutely can do str int stuff on an amazon if theres synergy within the ascendancy
Where are they now with all the stat stacker items gone?
Yes I think you’re right. I see Huntress style gameplay in the form of Druid, then at higher levels you can see some Druid spells happening automatically thanks to meta gems and so on.
Well the leagues not even out yet boss
Im sorry but last lament lich wasnt a stat stacker, itd still work of they didnt nerf the weapon
Is there an update ascendancy screenshot for shaman and oracle yet?
Nope
Im also willing to bet we'll have invoker wolves this league
Of course. And probably pf wolf too
do we know if archmage will work with poe2 spell totems?
afaik in poe1 it doesnt work but archmage here is an aura not a support gem
I mean we will probably have alot of builds, just doubt they will be good if you need 200 in all stats just to use abilities and gear
is wind considered as "elemental" ?
Should do, as long as there’s a way to gain power charges easily shouldn’t be a problem.
Which I know in its current state is actually quite hard to do right? It’s either profane ritual with minions or cast on ailmen/Crit which requires corpses
no, wind is considered moving air, it’s created when the sun heats the Earth unevenly, causing warm air to rise and cooler air to move in and replace it. That movement of air is what we feel as wind.
Good question, I don’t think so, I think it’s counted as physical, but has its own Wind tag now
but you dont -need- to consume power charges to summon the totem right? its just to empower them like a spender
Oh, not from my understanding I thought they needed 3 charges (might have changed) to use them.
Which gem/weapon needs 200 stats?
Power or endurance charges
im not sure tbh, you might be right
Hi guys, quick question regarding 2nd passive tree. are debuffs from 2nd tree still active if im switching to first tree/weapon? like hindered? or only when im casting with second tree?
Il check patch notes real quick
nvm you're right
Yes, you do
only when casting with the second weaponset
damn... thank you!
so it consumes 3 as a baseline but can consume more to empower
im pretty sure it just consumes 3 in any combination and then gets buffed based on how many of each
good point
Would be cool if it used any combination of endu+power
Correct
It depends entirely on what abilities and gear you want to use. If druid already needs alot of strength int to use their abilities the armor/es kinda comes without cost. but if you suddenly want to start as monk/huntress where you only have Evasion nodes close you might need alot of dex to wear that gear. and so on.
And if you go endurance charge route there’s a good chunk of nodes that increase your endurance charge total
interesting, seems the biggest problem to solve then is power charge generation
you can resummon totems p easily and with a small amount of defensive totem nodes I dont see how endurance is relevant
totems is all about dmg
seems like wyvern form has some power charge generation
but its all attack based right
so no-bueno for spell based builds
I understand that, but its been done before repeatedly.
You can absolutely get enough stats to use str/int weapons and gems then scale dex for evasion. Or if you scale dex int for eva/es then you only need 1 extra attribute.
It might be harder to do right off the bat, but its very easy in the endgame, as evidenced by plenty of builds prior
that should be simple with something like Voll's; big question is if crits off of spell totems would count as yours to trigger charge gain
throwback to quin69's clip, the totems are you, you are not the totems
I dont think stats just magically fall out of the sky. They cost suffixes and alot of travel nodes to get the amount of stats just to reach baseline (wearing the gear) your comparison to stat stackers isnt really relevant. since they actually had incentive to get alot of stats
i dont think proxies are able to generate charges for you unless explicitly said like charged mines in poe1
Its literally 86 str and int.
Again, you keep saying stat stackers but its not just stat stackers
Look at last lament Lich
these are my stats on a 90 warrior with stats on alot of pieces
So youre nearly there
with every node in dex and int
Rings can roll 33x1.2 stats
do we know when we gonna get the new tree?
Tomorrow on launch probably
correct which means i lose suffixes, with these as my resistance
Im telling you its costly
not impossible to do, but i just cant see why it ever would be WORTH doing. like the investment needs to have some positives. not just its possible to do

was there some kind of ballista skill/support added recently that allows you to put bow skills into a totem? Or am i tripping?
My prediction is that wolf and wyvern will be pretty weak as any ascendancy, and the bear form with druid/warrior will be strong. I'll give wolf with herald of ice with alot of AoE nodes a slight chance to clear decently aswell. But it might be to costly so it suffers alot dps-wise
For bow skills there is a mirage archer meta gem.
Can anyone answer a quick question?
If I do a melee hit that is 100% cold damage. Does enemy armour apply to reduce it? Would breaking enemy armour increase my total melee hit damage, even though its not physical?
Remember we dont have final druid asdency numbers or nodes
No they have resistance tho
No. Armour on enemies apply only to physical damage. They have resistances to reduce your damage.
Armour usually means only phys protection.
Ok, so armour only applies to physical hits. not elemental ones? Just need resist pen to incease damage
does anyone know if its better to start druid as a pathfinder/ritualist or just as a shaman ?
We dont have any gem info or tree info. Cant say much of anything tbh
Yeah, and with exposure you can get it into negatives
We have neither
I assume late game you just buy rakiatas support
And druid ascendencies from reveal wasnt final
alright didnt know they still havent released it
Yeah most likely enough, if that support gem remains in its current state. Im not up to date which of those gems got buffed/nerfed
Druid also has a hidden passive tree remember
Can you check new skills/skill tree anywhere yet? Or only through paused video of trailer? I'd love a compressed list of what we 'know' so far
2-3 hours before launch most likely
Last lament lich
Wasnt that also some kind of stat stacker using astramentis and hand of wisdom and action?
last lament lich is dead now with the change to the unique; howa is just a good way to stack damage and because the unique isnt a mirror tier weapon you needed to find damage from other sources
No
Then I have no idea what build you are refering to
Do we know how cast on crit will work with with attacks, say while shapeshifted? I’m hoping to do a werewolf or wyvern attack build that CoC a bunch of comets in the background, but idk how attack scales into spells to scale that meaningfully
with what we know so far it makes no sense to scale both spells and attacks, you will end up just with mediocre spells and mediocre attacks
weapons usually have between 9% and 10% chance when they have a crit chance mod, so that's around 50% crit chance in the end build if you scale it a lot, it's kind of okay for cast on crit, but I wouldn't use CoC with 50% unless I really needed some kind of charges if it's possible to generate charges
the damaging spells will deal little damage anyway
I thought in the Druid preview they mentioned something about attacks scaling into spells or visa versa
But that’s vague regardless
there is a synergy between the volcano and the bear slam, also the wyvern rolling magma which helps you with damage in the early acts
as you progress further into the campaign and then into the endgame the spells will deal less and less damage
unless you do a spell build
Should I go acolyte void illusion bomb memes or deadeye mirage memes?
I doubt people can ask such a subjective question
Chalupa
[0.3] Sowza's Last Lament Lich (Crossbow Galvanic Shards) - PoE 2 Witch Build Guide https://share.google/U0o9b3Y60BmB2d1Bk
Oracle Inevitable crit is interesting; hits that dont roll a crit reroll untill they do with 30% less crit damage bonus for each time they reroll
so 100% crit chance for things like Cast on Crit
How can I sustain rage on Titan if I don’t have that Shaman node?
keep attacking
If you’re using melee attacks, rage 3 support gem, bear form, rage on hit or rage when hit by enemy on jewels and gear
True true
So you just gotta build up rage at the start instead of the big diff
Fury of the Mountain seems pretty crazy for rage gen too
What do you guys think will be the meta leauge starts?
here we go again. lightning arrow, shield wall, essence drain
Fubgun now is doing a poison pathfinder, but it's weaker than these others builds
what about lightning spear, for me that feeled better to play then ligntning arrow
Honestly Talisman looks like a really strong start too
You have access to damage and speed pretty early
talisman looks good its just unknown; cant be called the best until we get a chance to optimize it in game so if you start it you might make non optimal support choices
still were talking in the range of potentially adding an hour or two to your levelling and is anyone here really going to be on the cutting edge race like the winners of the challenges
and the chance of completely not using good skills and adding 5-10 hours to your levelling is very possible
so thats why some meta tier lists arent going to recommend playing anything with the new skills
For average player I would necessarily only evaluate starter quality on speed and nothing else tbf
Comfort important too
would you guys go amazone or deadeye lighting spear?
bloodmage bleed
Somebody correct me, if Im wrong, but bloodmage LS bleed is a late game build you play, when you are already through the campaign and not a league starter
why do people who run plaguefinger still go for Flat Phys on their bows over flat lightning?
doesnt lightning allow for Shock and its roll range wider?
hey folks
whats the best supports for this skill?
Explore builds and passive tree heatmaps of Rise of the Abyssal.
any of these people's skills on it should be good
Hi yall finally gonna do amazon this league. Question though is lightning spear still gonna be good?
yes
If I have warcry damage on tree #1 where I use the warcry, will the actual damage carry over to tree #2 where I'm actually using my damaging abilities? I don't know which tree to put warcry damage nodes onto 🙁
someone point me to the werewolf gang im tryna find some theorycraftin
whichever weapon swap you cast the warcry in
ggg changed the new titan notable to give 3 aftershocks on each side
so it now gives 9 aftershocks every third attack
bear titan gunna go brrrr
toxic growth
Roger that, so it snapshots everything I'd have on tree #1 then, noted
as long as youre using the warcry in that swap, yes
This is making me lean warrior start for shapeshifting
Not even just bear
I bet wolf can get funny with it
But if you hope fire breath ult will be good on Wyvern you’ll maybe want shaman
Hard to say
wasnt hollow palm gutted for actual endgame scaling wise
amazon might be good with power charge oil barrage
depends if the surge generation is capped per skill activation
Maybe
I’m not gonna bother planning for Wyvern til I’ve seen a quality build guide for it post release tbh
Bear/Wolf planning feels way safer
my idea was wyvern rolling magma over molten fissures probably from forge hammer; mostly so we dont need to scale spell damage as well as attack on the passive tree. if rolling magma doesnt work out then bear is a good backup
if volcano feels really good can always pivot to spell hybrid but i think that might be better on stormweaver for the limit bonus
just want to make rolling magma work cause its a cool attack
Hey! Does anyone know for certain if immobilisation buildup affects freeze buildup from cold damage?
wish they'd give ziggyD some premade map ready characters to showcase the new classes. watching act2 footage feels so meaningless
So that oracle inevitable critical basically makes cast on crit easier to execute as a trigger platform?
As you'll always crit on the hit?
im just tuning into patch notes and such. how is sorc looking next patch? any major buffs? is it still just chronomancer at the top?
stormweaver got a bunch of buffs
love that. sick.
has better infusions (and many infused spells also got good buffs) and higher +limit
generic spells are still probably better on bloodmage though
what do u guys think of tri ele firestorm?
And do not crit damage unless you invest in crit, so then whats the point of inevitable?
Cast on crit doesn't care about the DMG amount of the crit
You could invest less in crit chance and get a lot of bonus
True might be bait. Might be better to just go Gemini instead of oracle and invest in crit
Or Amazon
Do yall think the new thunderstorm skill will be good enough to consistently apply shock to enemies on it own?
Amazon will be a great platform for attack builds but I'm planning to run bonestorm
I wanna do a primal strike amazon, tried it last league and used a companion with "all damage shocks" which worked great till high tier maps where it just kept dying
poison lightning spear is now back with atsaks sight and oracle inevitable crits without needs the dogshit unique spear for damage
lmao
sure, we just cant know how big shocks
but it should be okay with some shock investment
Yo chat are Talismans gonna be 1 hand or 2 hand
2
damn 😭
can use a sceptre with them with a keystone that halves your spirit
the magnitude doesnt matter tbh, just need to shock as much as possible
50% more shock on wet monsters also can put 100% more shock chance support on it
not sure how good increased shock chance is on tree
it should definitely be good at applying shock
one of my plans is stormweaver thunderstorm and lightning conduit
hell yeah
only sucky thing is that it wont make monsters above a certain level wet which probably scales with levels
and its got some strength requirement
just gotta level it up
you'd wanna do it anyway so it clears
max level should be like 89 str, not that hard to get
does the +1 skill level support increase the attribute requirement?
ah thats not too bad
iirc it doesnt, just the manacost
do we know if the druid skills are projectiles? like does it work with a node like this
some of them are like volcano
but that's not attack
magma orb is for example
tyty is there like some list where i can check that?
wouldnt maligaro gloves counteract this
they are on poe2db but you need to search them one by one.
off the top of my head magma orb and volcano are the only 2 projectiles
okok ig ill just look at it tomorrow ty though :D
Can you wing builds in this game pretty well? Like if I just roll a class and try out skills while leveling could i get through campaign? or do you have to have a really good grasp or plan?
you can, but you may need to pivot as skill balance is kinda rough at points
hmm, idk whether to keep looking to see if there's a build I actually find interesting or to wing it lol. But it sounds like I can probably get through campaign albeit with some difficulty
honestly if it's your first time playing you should just wing it
itll make you learn a ton
I played through campaign first league of poe2
well, then up to you
the endgame isnt extremely deep though so not much point in rushing with a premade build
if youre not going to be on the bleeding edge of the economy trying to make 1000s of divines then you dont need to worry about speed and such; go at your own pace and enjoy figuring out a build
my master plan for 0.4
most likely you will pick a viable build, but it still could be a weak build for the campaign, even with a strong build you might struggle if you build it wrong
you just need to know how support gem works, what are good supports, how passives work, what are good passives, what are good mods, where to get items with good mods
Still confused because that’s the second screenshot I’ve seen, has ascendancy tree been revealed?
yes
yeah they posted them on twitter
Crap. Can I have the link before I fly? Taxiing now 😅
hello, first time playing poe2 from poe1, i like melee and tanking (like cyclone build) or glass cannon builds, what's going to be a better first time experience, i'm running with a crew
Just seen on poe2 news thanks!!
yw. have a safe flight
id like to not make a new character, just go with 1 playthrough
first playthrough, I always recommend lightning arrow, essence drain and shield wall
they have great leveling, early and late endgame
is melee not viable? i haven't seen anything about poe2 but i heard that fighting mechanics are different
it is, but ranged will always be easier and more forgiving
yeah I have never played melee so far, I have seen very strong ice strike and flicker builds on youtube, very late endgame
but I also have heard people complain about how weak quarterstaff is for leveling
as for maces, they have excellent leveling, but idk if there are any good melee mace builds in the endgame
guys I have this plan for shaman
this is particularly for the wolf form, utilizing the free 120 spirit for two curses in the blasphemy
enfeeble+adaptations should be over 40% damage reduction and then elemental weakness+turning of the seasons should be over 45% more damage, but it's just a rough estimation
and the bonded runes could be literally anything, no idea, that's just 8 ascendancy points
this is stronger than even amazon lol
i am hoping to make a spell totem build using teh oracle. Minions to sacrifice for charges and weapon swap to eat things as teh dragon to get charges too. hopefully it is not too clunky
i had issues iwth totems before, now that they persist after death....should be a lot of fun
Any good non-AoC methods to avoid getting popped by max stacks Volatility (200)?
~20k phys hit
Hi, just quick question, did they nerf deadeye/lightning arrow?
Hmm, Loyalty + a companion maybe a way to shave off another 2k
yes they nerfed those directly/indirectly, but to a point where both are still one of the best ascendancy and one of the best builds
I would put both in S tier personally
i still have a gut feeling toxic growth will be #1 played but that doesn't mean much besides most people not wanting to league start thr same build twice
okay now, Fubgun has a big impact on the community, but not such a big impact
there is no way toxic growth is the most used active skill
lightning arrow might be
pf is breezy all the way thru, even outside of fubs build i was thinking so, theres many variants