#2┃build-planning

1 messages · Page 262 of 1

pliant solar
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You would think that (and I certainly did) that it would be a night and day difference, but having 85% fire res and like 40-50% at the time of testing did nothing while eating up a specific rare firebolt

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I even went to check if the fiery fire red ball of fire is actually a fire damage

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on poe2db

celest blaze
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certainly does not match my played experience

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any time a map lowered my res I'd get screeeeewed stun-wise.

pliant solar
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my only explanation is that armour as ele was high enough to make the difference absolutely neglectable

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I have not tested without gear so yeah

celest blaze
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maybe?

pliant solar
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that fireball was like half of my life bar without the raised shield

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so it wasnt that low

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so its either armour as ele being bonkers, a bug or resists not doing shit there

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well as a fact in practice with high armour as ele it did not matter in the end

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even ran a good amount of temples always taking -max res mod from the trialmaster

celest blaze
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crazy

pliant solar
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you know what, I think its possible that armour as ele while the shield is raised might not scale with the power of the hit like normal armour does

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or it is calculated after resists while holding the shield up

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that would totally explain it

celest blaze
pliant solar
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trust me I do feel the max res debuffs if I dont raise the shield

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for sure

celest blaze
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yeah with my essentially 0% ele as armor, the difference is huge in both cases in terms of how stunned I get

pliant solar
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there is just some weird interaction in converting damage to stun threshold

celest blaze
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yah could be

pliant solar
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because if the stat sheet says 90% mitigation it might as well be 90% mitigation of stun threshold

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at least it felt like that

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maps with "mobs inflict increased stun" or whatever the mod says exactly were total CBT tho

burnt gust
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lightning xbow deadeye 0.4: stormcaller or plasma blast?

small slate
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does anyone remember if Catharsis can be put on Spells with CDs? Like does that count as a condition?

formal geyser
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CD isn't a condition

small slate
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thanks

hollow dock
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Everlasting gaze still provides me with ES when Eldritch battery is allocated?

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Trying to come up with a mana stacker sorc

uncut bay
celest oxide
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Hateforge buffed or nerfed?

tulip fog
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if you use the new double corrupt on hateforge it can, if you are lucky, remove the downside on the item, which would make it godly for any build using charges

faint folio
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looks like hateforge got nerfed in patchnotes update

tulip fog
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Now has Gain a random charge on reaching maximum Rage, no more than once every 3-6 seconds (previously 1-3 charges). It now also rolls "Gain 3-6 Rage on Hit"

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ah, yeah, that would negate most of the thing i just talked about

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it would still be OK, but not as godly as if that change wasnt made

faint folio
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1 charge instead of 1-3 on a cooldown seems pretty terrible to me compared to before

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You do get rage on hit now tho I suppose, guess it is just more for rage than charges now

carmine flicker
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Well, now you can actually use those gloves and have rage most of the time

tulip fog
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hmm, Iron Ward seems to have been buffed, it would actually be useful now

fallen wren
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Thoughts on Titan Werewolf shapeshifter? Curious which class will be the best werewolf

rigid ember
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Hey im wondering how will apocalypse work?

tulip fog
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vaal guard spectres got gutted

rigid ember
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does it just rain stuff down all the time?

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i was thinking of goin firestorm druid but wiíll it be viable more than lets say lightning or cold?

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or should i just focus all ele dmg in general

tulip fog
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if you havent seen it yet

rigid ember
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thats not apocalypse

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on the video it was every element

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i mean the shaman thing

tulip fog
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oh my bad, i thought that was the one you were referring to

rigid ember
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possibly that will be what ill be using too mb

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actually it will have to be staff innit

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anyone knows if + to spell gems will work on the node?

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tf gems

tulip fog
# tulip fog

+spell gems would not work on the skill i linked since its counted as a melee skill

celest oxide
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Apparently it's gonna be possible to flying Flame Breath the whole map in Wyvern according to the interview today

rigid ember
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i was thinking + to spells on like staff qeq

celest oxide
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Imma go crazy if that's true would be so sick

rigid ember
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im still on the edge on which build lol

tulip fog
rigid ember
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i wanna do shapeshifting but which kind

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wolf wasnt shown right

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possibly a crit thing

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aaaaaaaaaa

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deciding is the worst

tulip fog
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i kinda wanna try wolf cold/freeze build that shatters enemies triggering herald of ice

rigid ember
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was there a wolf gameplay?

tulip fog
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but the wywern flame breath ignite build sounds cool too since they are updating how ignite works for that skill and incinerate skill

carmine flicker
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Can you get glory while skill is ongoing?

tulip fog
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base functionality of the flame breath is very limited but allegedly, according to Jonathan there are uniques that enables you to stay airborne and breathing fire during large parts of a map

faint folio
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Hateforge even with the changes seems okay for this? Generate rage + get your power charge for empowering it

tulip fog
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unless you play as druid that gains passive rage regen

faint folio
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or that rage charm I forget the name of

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take a fire hit and generate max rage

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then you need to worry about charm charges though I guess

rigid ember
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not that bad if theres a charm like that

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since druid has 100 max spirit in nodes that means it can go herald stacker

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hyuge

faint folio
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Ngamahus Chosen unique charm + fireflower unique amulet seems pretty synergistic for wyverns breath

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assuming the amulet counts as a hit idk I have not really ever touched fire stuff

remote spruce
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This a nerf to hateforge?

faint folio
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worse for charges but better for rage gen

primal path
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rip rhoa finally lol

faint folio
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just gotta see how big a deal rage is with the new druid stuff

honest grail
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max 1 charge and 3-6s cooldown is diabolical

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I probably just don't run nebuloch now

jagged wave
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I just love how they slap cooldown on things and call it a day. What a genious idea. Only because one build was extremely good with it doesn't mean that you should just nerf it to the ground for completely other builds that were not op..

heavy tinsel
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The breath stops you from gaining rage tho doesn't it
So you have to stop often unless you get a lot of max rage

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Or find some way to reduce the rage cost

jagged wave
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I bet there is so many skills and combinations that just don't work. Upheaval and surrounded nerf, also that nova projectile nerf. Where do they think we get all this mana

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I'm early investing for this season to be very bad outside of the druid.

heavy tinsel
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The rage drain is actually listed as a cost so you can use efficiency to reduce the rage drain

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I think it could be a good clearing skill as long as the windup animation isn't super long

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Or if the animation speed itself scales with attack speed

sleek yacht
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yo anyone got any good hailstorm rounds build ideas?

heavy tinsel
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There's a unique glove that got buffed which now gives more dmg to immobilised enemies that seems like it'll be good for hailstorm rounds

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It also gives more immobilise buildup I think

sleek yacht
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I feel like mana is gonna be a pain tho

heavy tinsel
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Yeah Sine Aquo
And I was wrong it just makes it so enemies immobilise at 50% so you freeze twice as fast

sleek yacht
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oh thats really nice

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yeah this is the change: "Enemies Immobilised by you take 20% More Damage" (previously 25% Less Damage).

heavy tinsel
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Why? The passive reloading doesn't cost mana at all. Hailstorm rounds prob spends a lot less mana than most skills since you just click once per pack

sleek yacht
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oh i ddint test it out myself but while watching videos of people using it it looked like it continuesly consumes mana so I thought with more bolts itll cost more mana

heavy tinsel
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It passively generates ice bolts and it costs mana to load it in and then fires them all at once

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I haven't played it but looks like you can ignore attack speed and just go all in on reload speed

sleek yacht
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I see

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you think itll work with the mirage archer?

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on deadeye

heavy tinsel
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Which is convenient because most builds used attack speed in their sockets

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Idk

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Probably not

latent dawn
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archer is for bow

sleek yacht
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it says projectiles on it

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not bow

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and the gem has a proj tag to it

heavy tinsel
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I would try pathfinder

sleek yacht
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but yeah maybe its not the optimal ascendency

heavy tinsel
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With the new travel nodes passive and also being able to pick up freeze/cold nodes near witch

sleek yacht
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oh yeah

heavy tinsel
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Plus you can sprint without worrying about being stunned while waiting for a reload

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And leash a huge pack and one shot them all

sleek yacht
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oh thats smart actually

silver anvil
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Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
we lost the 50% increased effect + 50% faster recovery for this?

Is this even a buff? It feels like it'll be gone in a heartbeat.

sleek yacht
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I was thinking about oracle too since there seemed to be some synergy with ailments and theoreticly a ton of point effeciency with the thing that lets you take passives around a notable

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but thatll depend on the tree tbj

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*tbh

summer pasture
silver anvil
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but we didn't give up phys mit, we gained phys mit

summer pasture
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The first node reduces armor and evasion

silver anvil
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we just have 33% less ward now, and it recharges slower too, and since most things do phys it means it's going to disappear in a heartbeat

heavy tinsel
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It's a huge buff for it to apply to physical and chaos

summer pasture
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To get the ward

heavy tinsel
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Witchhunter is just a balanced ascendancy you can play basically any skill on

silver anvil
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yea but everything does phys and then a little bit of ele

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so that ward just disappears instantly

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when you get hit

heavy tinsel
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Which is good

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That means it's giving value

silver anvil
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idk im not sold and the arguments yall are using aren't addressing my concerns at all

heavy tinsel
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If it just stayed there that means it's a waste

long sun
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with the new Flame Breath coming out, it converts 100% physical to fire, if i have blackflame, what happens? does it go physical -> fire -> chaos?

light fractal
summer pasture
long sun
summer pasture
long sun
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Thanks, but i wanted to breath purple fire

summer pasture
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Oracle might have something in the tree

celest oxide
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I was locked in on Bear but I'll have to see what endgame Wyvern looks like when they post the video

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Is 100 Spirit Rhoa actually dead?

magic pier
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well no
you'll have to sacrifice one of your other persistent skills for it, which honestly feels fair enough with how much faster the rhoa will let you be than someone with no rhoa.

simple rampart
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Hey guys there is no content creators starting with wyvern shapeahift on release?

fresh sequoia
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A lot of people haven’t picked builds yet because we don’t have the updated passive tree and gem info

stuck perch
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Seeing people say Viper Cap completely dead (surrounded). Wouldn't uptime be pretty high at just 1 mob required still?

brittle anvil
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you will have to be close to the mob tho, so ranged builds might not get it

stuck perch
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yeah the 50% node puts you at 4.5m which is about a half screen. Was thinking about something bear related at the bottom of the tree and those nodes are just super efficient & powerful

onyx void
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I didn't play .3 How much did a decent tangletongue go for? Was it super expensive?

formal geyser
onyx void
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awesome. thanks!

wraith palm
onyx void
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Yeah, they nerfed the crit chance a bunch, right?

wraith palm
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Idr all the changes but that’s the big one

silver urchin
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If I socket a skill with a targeting restriction into a trigger skill like say, Cast on Crit, and it reaches full energy but the restriction is not met, what happens?

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Do I sit at full energy until the restriction is met, does it wait until it gains energy and the restriction is met, or does it just lose all of its energy and the skill doesn't trigger?

formal geyser
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Example?

silver urchin
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Detonate Dead

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(That is in the game isn't it?)

formal geyser
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Pretty sure it fires anyway. I had detonate dead on cast on crit and it dumped my mana on bosses

silver urchin
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Okay, so it will be used as much as it can, even if that means just munching mana

formal geyser
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As far as I can tell, yes

silver urchin
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I see, thank you

silver urchin
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In the patch notes for Pathfinder, they're removing Practical Remedies. However, Sustainable Practices was behind it, and there's no notes about that. Is Sustainable Practices becoming a 2-pointer?

sharp thorn
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Yeah, that's the idea.

silver urchin
errant lark
uncut bay
wispy needle
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What skill best guarantees shock? If possible?

hoary bolt
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gathering storm leaves shocked ground too

midnight bolt
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whats the best ballista totem now for boss dmg?

unreal girder
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Does this work for mortar cannons?

hoary bolt
unreal girder
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But if not then not

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Guess meta gems behave differently from supports

sharp thorn
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Meta gems are skills supported by other skills to change behavior

unreal girder
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I understand, it just doesnt work like that in poe1 so I asked

dawn saddle
unreal girder
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Well in poe totems are thr same skill, so if its an elemental skill its affected.

Because a support gem is different from a meta gem I guess.

Here you use the gem which uses the grenades, in poe1 you use the skill itself which is supported to be a totem.

I didnt realize that distinction.

A +2 totems to ele skills would def work in poe1

dawn saddle
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In poe 1, it’s supports that transform into a totem for example, in which case it would still be the attack that is refered to, but in poe 2 it’s totems that are supported by other things

unreal girder
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But its moot, I understand why it doesnt. Thx for the help

unreal girder
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Is it possible to make skills drop infusions that dont natutally do that?

dawn saddle
silver urchin
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Didn't find any way on poedb, jsut ways to generate more/others when you do

dawn saddle
unreal girder
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Siphon elements doesnt work unless the target is unaffected by the ailment 🙁

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Which sucks

silver urchin
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Hmm

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Good combo?

unreal girder
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Thinking of how to build my firestorm limit stacker and if infusions are even worth the hassle

silver urchin
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I've heard "no" but they LOOK cool as fuck

unreal girder
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Yeah probably not, its only gonna be part of my dmg anyway and thunderstorm has no infusion scaling

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Would be cool if tornado got an elemental tag

dawn saddle
unreal girder
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Ill probably use lightning conduit but that only consumes shock

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Yeah, it doesnt look great

unreal girder
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Guess Ill just go the double shock route then

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Wet from thunderstorm should still make that goof

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Good

dawn saddle
# unreal girder Ill probably use lightning conduit but that only consumes shock

Elemental discharge support can consume any elemental ailment on hit with a 1 second cooldown, which should match the 1 second immunity to ailments after consuming one.
You can add to that adonia's ego unique wand that has a spell consuming power charges to make all elemental damage shock, ignite and freeze, as well as granting massive amounts of damage (17% more per power charge with 20% quality)

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The downside with the wand is -10% to all resistances per power charge, and you need to generate some power charges (1 every 5 second for 100% uptime)

unreal girder
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Making all elements shock ignite freeze is doable just with painter's servant right?

silver urchin
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The gloves? yeah

unreal girder
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That was kinda my plan

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As Im tri ele anyway

dawn saddle
unreal girder
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I know

dawn saddle
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You would proc ailments way less often

unreal girder
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I used it before on artillery ballistas and they shocked and froze just fine

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And shock especially will be done by any element anyway

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If Im stormweaver

dawn saddle
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The wand should still be a good addition to consider. The gloves slot is pretty important depending on the build, and if you invest a bit into power charges, it’s a +100% more damage buff

unreal girder
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Assuming I can generate them easily

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But yes, Ill def consider it

dawn saddle
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1 every 5 seconds is fine

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Need even less if you use increased duration

unreal girder
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Im def gonna go hard om duration as Im stacking duration spells

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So yeah, good idea

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Thx

pliant solar
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I need ideas for a better shotgun pellets spread. Something like chain (or exactly chain), but without losing damage on hits.

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My best bet right now is terrain ricochet, but its to say the least underwhelming

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and very conditional

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and nova proj support doesnt really work well with shotgun like skills

silver urchin
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When I played crossbows in 0.2, the answer during the campaign with Galvanic Shards was "shoot again" ngl

pliant solar
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what does that mean

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just aspd issue?

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also how does chain even interact with pierce

silver urchin
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As far as chain and pierce, I think that it chains first? I know there's an order of operations but I don't remember which happens first

pliant solar
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its for ailment prolif

pliant solar
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ok so chain only chains if it can't pierce

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so even chain is not an option now

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some maps do feel good with ricochet

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but its so volatile

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if only ground would be considered a terran to ricochet from

unreal merlin
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is it still worth it to build around multiple arsonists for infernalist?

peak pewter
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Is it possible that a glacial lance build exists and is viable?

normal prawn
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Looks like it

river summit
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hateforge buff lmao they are gonna be so expensive

normal prawn
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A reddit post was expecting hateforge to be a vaal unique for the temple. Does its lore properly fit vaal? Didnt seem lile it to me

peak pewter
sharp thorn
bright pine
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ig it can be considered a buff depending how you see it but I think its mostly a nerf

river summit
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i only saw upsides

bright pine
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gains 1 random charge instead of 3

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on reaching max rage

river summit
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ohhhh

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nevermind then lmao

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ig

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maybe a buff for druid who spends rage on skill use

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cuz with enough rage gain you basically go down up down up immediately

keen remnant
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Does anyone know 100% whether thorns damage can apply bleed or poison if I have bleed chance on hit from the tree? Thorns damage technically is a hit, but all my googling research leads me to believe that thorns damage does not apply bleed or poison, and unsure if that would be a bug that was fixed or intentional. Planning on playing thorns bear with bleed + poison on thorns, so it's crucial for me to know if it's even a viable option. Thought someone here might've tried it before so decided to ask.

summer pasture
silver urchin
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How much crit do builds end up getting with maces? On the new mace with 8% base crit, I'm barely scratching 45%, which my POE1 brain is telling me is horrible.

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I just can't really see where to get much more

pliant solar
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45% is a lot in poe2

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you're not supposed to 100% crit in this game

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and I really mean it, 45 is A LOT

silver urchin
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Okay, so getting to that point is actually the Good Enough mark? That's great

merry osprey
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Does anyone know if reduced flask charges used affects ambrosia/lethal draw

worldly summit
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I think only max amount of charges, or resource recovered is used by the gems, the reduced flask charges used only works when you press the flask yourself

merry osprey
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Yea it’s just it does actually work in poe1

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I’m guessing this is a ‘I should just test this’ moment

tepid pumice
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Has anyone cooked something around rolling magma dragon? I was thinking of trying it with deadeye

quartz pewter
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The skill itself looks clunky.... not sure if I would use rolling magma endgame LUL

tepid pumice
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Yeah it looks cool to me but im not seeing anyone talk about it.. maybe it sucks and people have already made up their minds

graceful wraith
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would each bouncing ball trigger a minivolcano to explode again? I was thinking Shaman'

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's rage build-up, cast a high-damage volcano, then have it explode a lot with multishot bouncing balls.

But I'm not even an amateur chef, I burn water when I cook.

silver urchin
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Each bounce made the volcano spit out more

drifting lance
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do low budged pathfinders work well?

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or are they high investment builds only

woven depot
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Yea you can make effective low budget pf builds

fossil flint
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Hateforge was super nerfed it’s only 1 charge instead of 3 and limited to every 3 secs at best roll

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I’m interested in the rolling magma build but not sure if volcanoes or molten fissures from forge hammer are better to trigger

fossil flint
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Storm weaver is my idea for the increased volcano limit

honest grail
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I need to PoB what shield wall damage is like with just a rare mace and no crit

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as much as I could just do the several seconds wombo combo I did last league to oneshot stuff with shield wall and nebuloch I reeeeeallly don't want to

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especially since I want to try ahn's citadel for clear instead of running around with resonating shield

lone plank
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invoker or witchunter for wolf talisman

pearl lynx
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Anyone here hyped by the EQ+overabundance+new Titan notable?

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if it works like spell cascade it will be amazing

quartz pewter
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I just want to water plants bro

restive ocean
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What ascenedency will be best for mortars this time? tactician or warbringer

marsh oyster
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Would one rage on hit feel ok if I were spending all of it every 10-15 seconds

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Or should I find some other way to generate rage

quartz pewter
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If you're looking at Druid the Shaman ascendancy has built-in rage generation.

silent matrix
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anybody happen to know how many times storm lance explosion hits the same target? I've been playing with it and it seems it hits way more often than just once

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the explosion says it fires 16 bolts and has dmg eff of 405% at gem lvl 20, so I suppose each bolt deals that amount of dmg? and that multiple bolts can hit the same target?

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is there a way to test this like self poison in poe1?

slender furnace
silent matrix
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nvm I tested it, storm lance explosion does only hit once, even with chain and/or ricochet.

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or wait, can it chain off of lightning orb or such skills?

honest grail
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I want to try building around iron ward

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most likely on Smith

summer pasture
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@honest grail sent you an invite to a discord that would be a place for help with iron ward

honest grail
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is it the thorns guy's?

cedar aspen
silent matrix
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yo wtf, poe2db is down?

robust ember
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Are the new skill gems listed anywhere?

graceful wraith
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mousing over will show you some of the new ones. There's screencaps for a few more, you'd have as easy time as I finding those.

hard sinew
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Has anyone leveled with xbows as a warrior

pliant solar
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Any point of extra cast speed for triggered spells?

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does it do anything for them

carmine flicker
pliant solar
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ye it explicitly says this

keen nexus
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anyone tried tactician with siege cascade pinning and bleeding enemies ?

pliant solar
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they did buff it a bit tho

worldly bluff
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when u go druid will u be playing a one creature or multiple ones

hushed pulsar
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Do we usually get new skill data before the patch? Trying to know what paths I can take with wyvern.

pliant solar
graceful wraith
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my general experience is "you get the new skill data when you can pry it from the new client download" from PoE 2.

carmine flicker
still dirge
faint folio
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You don't need 2 talismans to use 2 different sets of shapeshifting skills, just the basic attacks

keen nexus
restive ocean
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best mortar cannon asc in .4?

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warbringer or tactician? or something else

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Also best spell totem ascenednecy? in your opnion

old ermine
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Anyone have good build ideas for the wolf shape shift? I was thinking that Invoker or titan might be good!

summer pasture
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Are forms locked to specific talisman bases?

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Nm i figured it out

silver urchin
silver urchin
carmine flicker
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best "minion" ascendancy would be smith probably?
30% spirit is damn huge

silver urchin
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Tactician gets "50% less reservation" for persistent buffs

summer pasture
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Eh you give up flat spirit on the armor though so youd need a lot of flat sources to equal the lose

carmine flicker
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most minions aren't persistent buffs

silver urchin
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Right, the wwolves wouldnt be, but the banners and other things would be

summer pasture
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On top of that, what else helps your wolves in smith? If you want tank sure go smith but tact or titan would be better

carmine flicker
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you have like 400 spirit from scepter/prism guardian(you probablu go life as smith)

carmine flicker
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for like... 70+% more damage support

summer pasture
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I meant ascendency wise

carmine flicker
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extra minion for muster at least I guess

silver urchin
carmine flicker
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and resistance to help gearing, ye

summer pasture
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Like I said for better defensive stuff go smith but titan would be better imo for damage

carmine flicker
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idk how wolves even work tho
do they reserve spirit or spawn as temporary minions or..?

silver urchin
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I believe they're temporary companion minions that are spawned by consuming that one mark, unless there's another gem that makes them. That's what it looked like in the footage

carmine flicker
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then spirit is useless for sure

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but kitava will still be best "minion"(in terms of traditional skellies) class imo

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except bad tree start, a bit of wasted travel nodes for sure

summer pasture
silver urchin
summer pasture
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Yes

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But could have sworn they said there was another gem

carmine flicker
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we will see in a few days..

gaunt ether
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do spells "hit"?

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Death from Afar

Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m

for example this with spark

west wharf
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unless it's a spell that just applies a dot

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hit is hit and dot is dot; they're irrespective of spell vs attack

gaunt ether
#

im looking to do poison spark with pathfinder next league

gaunt ether
#

trying to do a "homebrew" setup for the first time

west wharf
#

the size of the hit determines the size of the dot it applies

#

very typical for poison builds to scale some crit if possible

#

you often balance for a bit heavier crit dmg than crit rate

midnight obsidian
#

Ailments are a type of debuff associated and applied by one or more damage types. Ailments normally distinguish themselves from other debuffs by being applied by hits, which allows them to check conditions on the enemy, and vary their effect or duration based on damage instead of having a predetermined value from a skill or modifier.
Frozen, ign...

west wharf
#

since you don't need consistent highest dps from your hits

#

you just want to luck out on big individual hit for big poison

brittle anvil
midnight obsidian
#

yep

#

you use the mask thing if you're building for crit and poison dmg to skip having to grab chance

gaunt ether
#

so am i pigeonholed into using plaugefinger/ osin if im wanting to scale poison off a spell?

#

its not off a attack, but seems im reading that poison is chaos, which scales with physical increases or projectile modifiers ?

wraith palm
#

totally depends on the skill you use, but regardless you wanna get more poison chance than just plague fingers

brittle anvil
#

you can scale with increases to hit damage, like spell damage, proj, elementals, and poison magnitude

#

and yeah you need poison chance

wraith palm
#

atskas sight is the helmet asdas is describing above, i used in 0.2 with great success

gaunt ether
#

oh that does looks nifty, unless im doing it wrong plauge finger + poison 2 is already pretty high chance to poison

wraith palm
#

crit scales really well, and crit scaling one big dot is way better than trying to do a lot of small dots with the limit it has

#

small dots is fine for clear if you make them spread somehow or figure otu clear in a different way but generally you want a big boom for single target poison (all dots, really)

#

infernalist + plague fingers does very very well to use that interaciton lol

novel ridge
#

Anyone know how Mind of the Council works with channeling skills? I'm thinking about a mana stacking flamebreath build for the new patch

brittle anvil
#

it should work with any attacks

honest hawk
#

can you use two different lineage supports on the same skill?

formal silo
#

Does anyone know if permafrost bolts increased the shotgun radius with area of effect?

cedar aspen
#

What’s the ideal support gem setup for Temper Weapon? Want to give it another try, but forget what the best supports to use for it are

sacred mountain
#

i wanna do a very "cast on" spammy build, think comet apocalypse, will tecrod with its 75% or so nerf still be bis to generate the resources needed to spam many comets a second?

#

those spell totems look fun too

silver anvil
#

how much total evasion and or armor can I reasonably get?

#

(just looking at witchhunter now and wondering how much i can expect out of sorcery ward)

celest oxide
#

Will I go for Rampage/Calamity Bear or Flame Breath Wyvern impossible to decide

uncut bay
silver urchin
uncut bay
silver anvil
silver urchin
#

Aight you're welcome then

#

I can't give you an exact value

#

Good luck

uncut bay
silver anvil
#

can i assume 80k, if i actually put in effort to get it up high?

formal silo
# uncut bay check for the aoe skill tag ingame

Yeah it’s there but a bit confused so area of effect has no play on area of attacks right? So an area of attack would just be like mace strike while an area of effect would be a grenade? So how does both work with projectiles?

uncut bay
#

if you have 40k evasion you will have very little armour

silver anvil
#

yea was looking at evasion mostly

#

watching a conner vid and he's talking about having 60k evasion without an ev chest piece

#

so i'm assuming 80k is possible with one

#

idk though

silver anvil
#

right

silver urchin
#

Isnt it the other way around

uncut bay
#

without amazon his 60k would be 40k for you

silver anvil
#

then i suppose i'll just assume 50k and be happy when it's higher then

uncut bay
#

roughly speaking

silver urchin
#

Evasion from equipped Body Armour is halved, not 150%

uncut bay
#

50k is possible sure

uncut bay
#

so if the ES is the same then amazon will have waaay more evasion

silver anvil
#

50k evasion * 65% effectiveness of EV * 35% sorcery ward mod = ~ 11375 ward

which does look very respectable, except we can't leech it

recharge in 6.1s? Is it easy to get +1 gem level to it for 6s cooldown, then it's an easier estimation to make?

Any other way to "reduce" the cooldown of it?

#

seems like we could reduce ghost dance's cooldown back in 0.3 or something, same techs applicable here?

uncut bay
silver anvil
#

when it stops taking damage

#

or when it's fully depleted

#

like ES recovery, in a way

#

is it visible btw? Like can I know just how low it's getting without having to glance at wherever the buff icon is on my screen (like how ES is just overlain on the life globe)?

uncut bay
#

no idea

silver anvil
#

aight thats fine

#

based on the wording i don't think the 6s can be reduced in anyway?

uncut bay
#

but 6 seconds delay in this case seems totally fine, you will be hella tanky

silver anvil
#

just says Barrier recharges after (6.1–8) seconds

uncut bay
#

no, how?

#

its not a regular mod

silver urchin
#

There's a buff icon that tracks its refresh and value

silver anvil
#

yea i was saying that, doesn't look like it can be reduced with support

uncut bay
#

just increase the skill level

silver anvil
#

which sort of kinda solves life leech? Since that's more or less my hp pool now

uncut bay
#

life leech not needed

silver anvil
#

tempting, tempting

#

even 65% of 50k evasion is still a crap ton of it

silver urchin
#

and if you're evasion, its less likely to be interrupted

silver anvil
#

but i guess needing 4 ascendency points for that is also very rough

#

probably still better to just go amazon and stack EV on stalking panther

uncut bay
#

40k evasion x 0.3 x 1,5 is 18k shield, thats insane

#

starts recharging after 3 seconds

silver anvil
#

where is the 1.5 from

#

actually what is that even calculating

uncut bay
#

2 sorcery ward passives

silver urchin
uncut bay
#

ohhh okay

silver urchin
#

the math would be
50k * 0.65 (35% less mod) * 0.3 (max barrier value)
=9750

silver anvil
#

do a 0.35 multiplier because quality gives another 5%

silver urchin
#

How are you giving it quality

silver anvil
#

can't you just quality the skill?

silver urchin
#

No, it's not a gem

silver anvil
#

you can still quality it, no?

silver urchin
#

There's only like 2-3 ways that I know of

#

One passive that gives +5% somewhere, and +10% from Gemling

#

Oh a support gem does some too

#

Can you support it with stuff?

silver anvil
#

oh i thought it just functioned like a normal gem that you can't remove

silver urchin
#

Nope, gems give skills but not all skills have gems, so you can't use GCPs on them

silver anvil
#

i mean, it says Grants Skill, which means it should show up on your skill page with the empty sockets showing up as you level up

uncut bay
silver urchin
silver urchin
uncut bay
#

fuck I forgot about the less evasion part

silver anvil
#

okay i pulled up a vid on youtube

#

can't be qualitied

#

but has sockets

silver urchin
#

Sockets good

#

wonder how expensive the quality support is, probably very

#

Dialla's something

silver anvil
#

they're making lineage supports rarer so yea

#

i remember before i stopped last league ~2weeks in

#

it was 20d+

#

so i guess now it might near a mirror?

#

idk lul

#

anyway

uncut bay
#

so if I have 40k evasion with sorcery ward I have 26k evasion, yeah idk about that

silver anvil
#

50k ev = 9750 ward
which i guess is still good but seeing a number below 10k is ehh
sounds better to do ES for similar max hits, have leech to go with it, and not have to waste 4 ascendency points

uncut bay
#

will the recharge delay be 6s?

silver anvil
#

though i guess it does come with 32.5k evasion so

#

maybe

#

the ehp is worth it

#

hm

uncut bay
#

amazon is just a safe bet even with the nerfed ghost dance

silver anvil
#

yea

#

but conner just released his vid on it and put it back onto the limelight

#

so now i'm looking at other places once again

uncut bay
#

amazon is still very tanky

#

and decent damage

silver anvil
#

that's true but that's also beside my point

minor tree
#

I'm thinking, scolds bridle (take phys damage when casting spells) + shaman avatar of evolution (phys to elemental, reduce elemental DMG when taking elemental DMG) sounds nasty

silver anvil
#

and you can slap on the charm that gives you charges to go with that too, yea

silver urchin
minor tree
#

Oh I discovered warm water then lol

silver urchin
#

They already had time to nerf Hateforge for example

minor tree
#

Fingers crossed

celest blaze
#

After experimenting quite a bit, I'm going to go Gemling for a Shield Wall / Resonating Cry build. Very curious about the new "Echoing Cry" support.

silver anvil
#

anyway i was also looking into this, anyone knows if the timer is reducable? If we can get the buffed 5s cd to maybe like, idk, 2-3s? I could see good potential with it

silver urchin
#

I don't think so

#

It's not a skill or buff, jsut a timer

#

With some charge duration you could probably have permanent uptime on 1-2 of them for spending, but only if you're not spending each too often. Which would mean... you take it when you don't need many charges... 🤔

celest blaze
# silver anvil anyway i was also looking into this, anyone knows if the timer is reducable? If ...

I was the one person using Thaumaturgic Dynamism before the buff (for shield wall, to power Nebuloch on bosses).

It's really, really good if you can get it to reliably generate the type of charge you want, and it's next to other great Gemling stuff too. In my testing on Standard, I'm picking up the "most numerous gem" node to the right, then getting Dynamism and the +2 Strengh Gem Levels node that's right there also. Feels great.

#

Having 3 endurance charges sitting in my hideout is pretty great lol

silver anvil
#

problem is that the gemling offensive nodes are frankly, absolute dogshit

#

like what even is +2 to gem level lol

celest blaze
#

+skills is rather powerful as it turns out 😛

silver anvil
#

so idk, was wondering that the Thaumaturgic Dynamism buff was significant enough for it to be considered for some offensive purpose

#

but yea its still really slow if i want to reliably use a charge spender

celest blaze
#

right, yeah, it won't be your go-to charge generator for something that's being spent constantly, though 5s is pretty fast.

What it is great for, though, is ensuring that you always have a specific charge available when you want it.

#

In my case, all my gems are Str anyway, and I just want to make sure that i have max End charges available when it's time to Shield Wall nuke a boss.

#

after its 20 hour "I'm a boss activating" animation

silver anvil
#

And that's not even counting the fact that it has a unstated downside of increasing mana costs too

celest blaze
silver anvil
celest blaze
#

The Gemling node I'm picking up gives 30% less mana cost also (in addition to making me crit immune and giving 40% less move speed penalty while using skills)

#

having a free Efficiency support socketed in everything is awesome. (You just need to play a silly game to make sure you have the same amount of each skill requirement support gem)

silver anvil
#

Yes yes we know, I played gemling last league too

celest blaze
#

in terms of mana cost it's relevant, though. It has a built-in offset.

#

Sure, opportunity cost is a thing. But +2 gem skill level can be quite strong.

silver anvil
#

Yea what a great ascendency, giving you a downside but you can solve it by spending another 2 points, wow how generous of them. Truly.

celest blaze
#

shrug I'm running it now and it feels great with Shield Wall. I have a level 37 shield wall right now and mana cost isn't an issue. If I could afford a +3 Prism, it would be 38.

silver anvil
#

Man, you don't seem to understand what opportunity cost is, so yea. Have fun ig. Peace✌️

celest blaze
uncut bay
#

gemling might be the weakest ascendancy in 0.4

#

just so you know

celest blaze
#

sweet

#

I looked into doing Kitava instead hard for Shield Wall, but the reliable Endurance charge generation for bossing is too good for my particular build

uncut bay
#

terrible offence, terrible defence

#

you do you

celest blaze
#

will do!

Like I've said, I've been testing it in Standard and it feels quite strong. I'm always happier when I'm off-meta-ish (though Shield Wall obviously not a hipster skill right now)

uncut bay
celest blaze
#

If i wasn't so ass at Perfect Striking, it might be less of an issue.

#

Hrm, why lich or infernalist? Kitava is very strong for it also. Titan definitely as well and I can see amazon.

hidden meteor
#

anyone planning on starting a bosser w/ decent clear?

silver urchin
#

Slammers

urban nova
#

Anyone planned out PF Dex stacker in pob? If yes gotta ask which main skill would you use for it, I managed to get 800 Dex, 7.1 APS on Twister skill in POB but it only has 5k hit damage (w/o supports tho), probably very good for mapping because its best Clear skill imo, but bosses are meh

#

Also 80% movement speed

modern socket
#

Leaning into Explosive Shot Tactician for 0.4.0
Do we still use Nova Projectiles now that it lost the additional projectiles tag?

#

Never really liked Nova Projectiles anyway so I wouldn't be sad if we don't

uncut bay
dusky stirrup
#

Kinda stupid question, but

As I understand "gain as" happens after conversions, so, if I have "gain phys as extra elemental" I want to use skill with low base conversion, but if I have just "gain extra damage" base conversions doesn't matter?

uncut bay
silver urchin
dusky stirrup
uncut bay
#

ah okay

celest blaze
# uncut bay idk how mace builds work, but lich and infernalist have a lot of damage for atta...

Part of the main issue here is that the witch / sorc start is in the WAY wrong side of the tree for this. There are some very key passive tree nodes that really enable the build to work, and points are tight.

Pathfinder, Titan, and Kitava would all be strong. Amazon isn't ideal here since you can't get accuracy on shields... it's more a shield / warcry build that I'm running. My mace is essentially a stat stick that I use for one or two mobility skills.

celest blaze
# woven depot

unfortunately Lycosidae is entirely unusable for a shield build, you need as absurdly high armor as possible.

woven depot
#

ah i didnt read that he asked about shield wall higher up, the message you had responded to was just about "mace builds"

#

carry on good sir🫡

unreal rampart
#

Guys any idea if Blackflame Incinerate can apply poison with a chance to poison support gem?

neon hinge
#

Hi. I have lots of experience in PoE1 but am new to PoE2. I am looking to be able to reach something like level 90 and be able to farm some basic strategies in endgame.

I would like to try to play the Elemental Storm from the Tempest Caller Notable. Is this a viable build archetype I can explore as I play? I am currently thinking of using spark and avatar of fire to force the storm to deal fire as this is listed as its highest damage. I would also try to gain skill effect duration on the passive tree.

Can anyone offer some thoughts to this general idea? I have no knowledge of what kind of defensive and offensive values are "required" for endgame. but here is my first draft of a PoB: https://pobb.in/uBmSMCd9AhYj

unreal girder
#

How do infusions interact with spell echo/unleash?

unreal girder
#

Thx

normal prawn
#

One of the main sticklers to raising the limit on firestorm with stornqeaver.

#

Better off getting 3 infusions then just cadting it once

pliant solar
#

ascendancy churches seem to be giga dead

unreal girder
#

But Im still on the fence between WH and Stormweaver. If I hadnt already played Galv/shockburst I would do WH 100%

twin sierra
#

overall strongest way to start shield wall

tranquil raptor
#

hey any recommendations for builds with higher than average movement? previous season I used rhoa mount and it felt amazing, but I like to try something different for 0.4. Pathfinder seems to have nice movement nodes but also would love to avoid playing as ranger this season.

gentle veldt
#

What about the rage nodes of the asc of shaman? Any build regarding rage that its not bear? Bear and wyvern seems very slow. Maybe werewolf might be good

gentle veldt
unreal girder
gentle veldt
#

I want to play druid, maybe shaman, so I might go for rage build, i dont know. I think bear and wyvern seems a bit too slow. And plant also seems a bit slow and its phys damage, I want to make something cold or lightning. Not sure if I do werewolf or something with thunderstorm

unreal girder
#

Werewolf WH with explody solving its seemingly mediocre clear should be fun unless the gameplay at endgame is too comboy

high rivet
#

what happens if you get over 100% reduced curse effect, does it just go to 0, or does the curse buff you

unreal girder
#

It goes to 0

high rivet
#

ok

celest blaze
# twin sierra warbinger into kitava into titan

yeah, seems about right generally.

I'm a big fan of the gemling generally, though, and he does a very good job at it. In Abyssal league I cleared all content with him (including highest tier simulacrum and Uber Arbiter). My actual gear itself is still pretty crap, but I did have Rakiata's, the Bloodletting lineage gems. and a +2 Prism of Belief for Shield Wall.

#

running around with 2.7K life and 4K amor as a melee seems dumb, but damn if it doesn't work

uncut bay
#

elemental storm doesn't do a lot of damage compared to spark, so spark would be the main skill. add cold infusions to it too if you want

uncut bay
#

outside of that you can attempt a lightning warp build or a flicker build

slender furnace
#

Nothing will be faster than PF sprint

uncut bay
#

but basically the only real way to be fast is to take the passives on the dexterity side of the tree

tranquil raptor
#

Thank you, was thinking about hollow palm monk as it seems to teleport a bit when moving around, but from what I gathered it got nerfed and might now be as cool as in previous patch videos

slender furnace
#

Has dashes plus sprint boost

tranquil raptor
#

I'm way too casual to think of a build myself so I would just like to go with some detailed existing one and will probably have to wait a bit for normal werewolf and other druid like builds to come out

slender furnace
#

Then if you want ms youre playing pathfinder probably

keen nexus
uncut bay
#

movement speed is part of the identity for the dexterity based builds

tranquil raptor
#

I just played with bows 0.1 and 0.3 season so would like to switch things abit at least every other season haha

uncut bay
#

so crossbows maybe fast too

tranquil raptor
#

as it seems all bow builds are quickest with really good dmg

uncut bay
#

but not nearly as fast as bows and spears ofc coz rhoa

#

play spears then, equally fast

#

explosive spear has been buffed a lot

tranquil raptor
#

looking at what builds people talking about, pf seems to be same as deadeye was previous season, every second player will be going for it

#

maybe newly released druid will rival that but still

uncut bay
#

PF is good at running fast, bad at shooting while running fast

#

basically only fast during sprint

tranquil raptor
#

okay thank you, still have two days to think of something I would like to do, just looking back at previous seasons I always had more fun running certified strong builds than running something I thought was fun because even if it looks fun it might have misserable experience for first 20 or sohours

slender furnace
# tranquil raptor okay thank you, still have two days to think of something I would like to do, ju...

You can't want to always play meta but then not want to play the same builds. If you always want meta, youre gonna be playing same builds often as either they dont nerf previous league meta or we dont have all the info to be able to determine a new meta at league start, and thus streamers can't make guides for bew shit, so they just update their old guides or make guides for existing skills.

And as someone said above, if ms is your main focus, youre always gonna be playing some ranger build as thats their shtick

tranquil raptor
#

There are probably more ways to move faster than have high ms? Like good movement abilities?

#

or am I missing something

#

I have played poe2 for all 3 seasons and have 200~ hours but I am as casual as it gets so sorry for stupid questions

slender furnace
twin sierra
#

shield wall invoker for instance is also strong if u want even more defense than what warrior can offer

tranquil raptor
normal prawn
#

Except blink lol

#

Although didnt it get nerfed. Havnt been around since 0.1

tranquil raptor
#

I still thinking heavily about open palm dude as it seems like he's just dancing from enemy to enemy which seems way faster than simple running, but maybe it just how it looks like and in reality isn't that much faster

normal prawn
#

I know in 0.1 monk was viewed as very mobile and fluid

hexed vessel
#

hey does anyone know if aftershocking fissures triggers cast spell on hit?

tranquil raptor
#

ye blinking in 0.1 was amazing, but at least I havent seen anything like that in 0.2 and 0.3, mybe some super high end builds

normal prawn
#

In 0.2 and 0.3 i stopped mid a3. So i didnt really get to understand the situations

twin sierra
#

monk basically sacrifices some of ranger’s speed to get either more tankiness or damage, or both

#

starting tree is good and very close to ranger so it can play the same kinda builds basically

tranquil raptor
#

I feel like poe2 is feeling wrong because only ranger gets movement speed while other classes gets none, if none of the classes had it it would be alright and if all classes had it it would be alright too

#

now my mind just drifts to ranger every time because there are no other easy choices for that

twin sierra
#

difference is definitely smaller this patch id say

normal prawn
#

Im hunouring PF just for the sprint

twin sierra
#

still there tho for sure

tranquil raptor
twin sierra
#

but like u cant just go deadeye rhoa anymore and have giga speed super early

#

u can but its way worse than last patch

tranquil raptor
#

like my concoction pf in 0.1, i got one cheap bow early and it was all I needed till end of maps

#

i loved that build so much

slender furnace
twin sierra
#

i dont think so

#

i mean pf is insane for sure

slender furnace
twin sierra
#

but ur not gonna have that kinda omega speed and damage to just constantly sprint early on

slender furnace
twin sierra
#

u still have to attack

slender furnace
twin sierra
#

later on u can just click once and entire screen dies but its not gonna be like that early

twin sierra
#

anyone who knows the game lmao

#

im not saying like week1

#

i mean like entering maps and day1

slender furnace
twin sierra
#

u are NOT full screen clearing with a single click then

slender furnace
normal prawn
#

I never full screen clear. I seem to like small aoe skills instead of proj lol

twin sierra
#

yeah u are on massive cope xd

slender furnace
twin sierra
#

i just checked one of fubguns early LA vids from last league a couple days in. even then that was not close to full clearing in one click to where same damage on a pf would just be constantly sprinting (that was with headhunter). And early PF la or poison or w/e u play isnt gonna be even remotely as strong as that

celest blaze
# twin sierra yeah I mean shield wall anything basically works

I actually die quite rarely, and the deaths always feel like I deserved it. Usually from 2-3 misplays combined.

Not really seeing anything in Invoker that is worth bothering with (though I'm not familiar with Unbound Fury), and it's far from the parts of the tree I care about. Pathfinder makes some sense because there's some great crit damage nodes in that part of the tree, though, and the Ascendancy helps to pay for increased travel costs and dump you back out in Warrior again. And the movement of Pathfinder and slow resistance is quite persuasive too.

I'm more than happy to run it back as Gemling this league with some slight changes though and seeing what new stuff I can add in.

#

Ah, ES + meditate right

#

yeah this build is tanky for a SC character, but completely unacceptable for HC

#

alright pre-work nap, have fun theorycrafting.

rare crypt
#

So im thinking of doing an aftershock titan again. For the 3rd time...

primal forum
#

Is it possible to get 100% chance aftershock? It does not seem to be possible looking only at passive tree and support gem

hexed vessel
#

Cant remember how much exactly

#

Well on maces at least

tardy smelt
#

Ok, my PoE1 brain might be wrong on what I'm planning, so I need a confirmation.
How can a single spark projectile that pierces, hit the same enemy twice? does it need to hit a wall or another enemy first?

fallen wren
#

Anyone theory crafted the best class/ascendancy for melee Werewolf? Invoker?

eternal pilot
#

Isnt alot of the skills still unknown?

coral sand
#

sorry if this has been asked is there a master list of league starters anywhere?

unreal girder
unreal girder
neon gyro
#

Titan is safe bet for bear

unreal girder
#

For bear Id play kitava

eternal pilot
#

Okay. Then i cant really comment. I just saw the werewolfs like lunar assault just looking like a extremly bad ice strike

unreal girder
#

To proc volcanoes and mpre glory

neon gyro
#

Well, I would like Kitava for wolf tho

eternal pilot
#

No idea what they are supposed to deal damage with

unreal girder
#

Wolf basic attack is pretty strong

neon gyro
#

just try to find a way to have perma moon buff. look pretty sick with wolf pack

unreal girder
#

You cant

#

Cos cooldown wont start before it expires

neon gyro
#

dammit

serene minnow
#

any clever ideas for the new poe2 spell totem support to solve the charges requirement ? seems rough to make just a regular spell totem caster build

eternal pilot
#

Is it on poedb?

#

Or is it lunar assault? Cause that ability seems to do no damage

unreal girder
#

Its take

#

Rake

#

Lunar is to proc freeze, then rake makes freeze boom

#

For clear youd just HOI probably

eternal pilot
#

Rake the spear ability?

unreal girder
#

No

#

Theres 2 rakes

#

For god knows why

eternal pilot
#

Only one i can find 🤔

neon gyro
#

you sure it rake not Cross Slash?

unreal girder
#

Cross Slash isnt the basic attack

eternal pilot
#

Googling abit it seems that its a talisman attack

hoary bolt
#

its rend isnt it?

static torrent
eternal pilot
#

But no info on its damage anywhere so hard to say if its good?

unreal girder
#

Apparently its shred now y

eternal pilot
hoary bolt
#

it is yeah

unreal girder
hoary bolt
#

at least to my knowledge

unreal girder
#

Y rend is wyvern maul is bear

eternal pilot
unreal girder
#

Ziggyd uploaded a video of act 1 wolf

#

Looked decent there

#

We wont know endgame before release

#

Its just the nature of things

neon gyro
#

only 2 days more

pliant solar
#

is 50% chill a hard limit for it?

cursive flare
#

Saw that ziggy D video, how much do we think the +2 skills was carrying. Bear bossing looked potent.

rough hollow
#

Chat, was it clarified anywhere if you can have 2 different talismans and switch between 2 forms?

static torrent
#

Sure, but if you just want to use different skills from different forms, you only need 1 Talisman.

cursive flare
#

Given how it operates like any other weapon I see why not. I guess maybe you would want different stats on different talismans? Otherwise you can use all 3 forms on 1 talisman.

rough hollow
#

oh, ok. But then why would you pick your form in the talisman UI?

cursive flare
#

Guess its just to show what forms you have on that talisman? Doesn't seem to have any actual practical use.

rough hollow
#

oooh, I shut up. Just watching ZiggyD video and he just startted explaining this 😄

#

picking form only determines basic attack

static torrent
#

It's the Default Attack you get, and the default form you shift into if swapping to the Talisman.

cursive flare
#

Doesn't the attack you use dictate the form anyways? Is it not redundant or am I misunderstanding the purpose.

#

Oh nv its only the basic attack im dumb

hexed vessel
#

hey if im running avatar of fire for warrior builds what options do you have to heal because leech doesnt work with it (that wont cost alot)

celest blaze
hexed vessel
#

ye maybe ES is the way, ty

uneven elbow
#

With little info, what is your current plan to start off your Druid?

carmine flicker
#

I guess that's the most reliable plan

uneven elbow
pale niche
#

How does reduced duration works? 80% reduced for a 8 sec duration spells does it give it a 1.6 duration or 6.4?

carmine flicker
pale niche
#

I would guess 1.6, but you never know 😂

carmine flicker
celest oxide
#

Okay okay watching the act 1 gameplay

lime totem
celest oxide
#

Pounce is making me think maybe starting wolf wouldn't be so bad

pale niche
#

Coc plant is a go then

#

now if only we could have the rest of the skills to see how the big plants are -_-

celest oxide
#

Increased Movespeed between packs AND a really strong movement/slam skill unlocked at level 7?

#

Might be the wave for campaign lol

#

Sniped the first noteable lol

celest oxide
#

God I can't decide whether to start on Warrior or Druid for Shapeshifting

carmine flicker
#

wait till ascedancy full info

#

can't make informed decision on almost no info, after all

celest oxide
#

for sure

#

Passive Tree gonna be important too

#

I LOVED how Bear and Wolf looked in that act 1 gameplay

carmine flicker
#

passive can be traveled, it's near each other after all

celest oxide
#

especially Bear near the end of the act

#

the fact that I can build for Bear but use Pounce and switch to Wolf for speed between maps/map speed is so sick

#

I think if I go Warrior I lean Titan more than Smith

carmine flicker
#

is bear playable without touching keyboard?

uneven elbow
carmine flicker
#

like on mouse only

celest oxide
#

though the glory gen could go hard

celest oxide
#

and you'll probably want Pounce for Mobility

static torrent
celest oxide
#

I think if you have a 4 button mouse you can

#

not that it's always 4 buttons

carmine flicker
celest oxide
#

but you have some qol buttons you'll want pressed

slender furnace
celest oxide
#

It's kinda like Lightning Rod for your bear slams against a boss

carmine flicker
#

early I can tolerate

celest oxide
#

in act 1

#

from what I saw

#

Ziggy was pressing a lot of buttons but the damage for being so early seemed worth it

slender furnace
celest oxide
#

Unlike like when Huntress released and it was a lot of buttons for piss poor damage

celest oxide
#

If you start using this skill frequently

#

since it ends if you go to human form

quartz pewter
#

Volcano's doesn't even look like you need it considering how much damage the bear and wolf form do already lol

celest oxide
#

I think just being able to switch between Bear and Wolf for Slams/Mobility will be great

#

My hands on Druid Gameplay preview in Path of Exile 2 Rise of the Druid 0.4.0 Expansion - A look at shapeshifting, Werewolf, Bear Form, Wyvern, Volcano, Entangle and more from Act 1. This little walkthrough guide will hopefully give you a bit more insight into what it feels like to play Druid and help you with your league start build choice

TWI...

▶ Play video
#

Watch at time stamp

#

for quick Executioner kill

#

was cool

quartz pewter
#

Also depends on the changes to ignite.. maybe volcano's do make sense early on

celest oxide
#

Candlemass right after got insta melted

#

Wyvern I think will be good later on but looked clunky in act 1

#

but you didn't get many good lightning skills

quartz pewter
#

Bear -> Wyver might be the play there.... Bear form to generate the charges for the wyvern

celest oxide
#

If you can automate empowering Rend and get Flame Breath or Rolling Magma ripping I think it'll be pretty sweet

#

I'm thinking bear with Werewolf for pounce/mobility

#

I bet Rolling Magma with like Multishot + Overabundance Volcanos can be good

#

early on

hexed vessel
#

really want to know how good wyvern flying fire breath mode is for bossing

celest oxide
#

Apparently it's single target goes crazy

hexed vessel
#

think they said the fire stacks the ignites

celest oxide
#

because it stacks ignite

hexed vessel
#

ye

celest oxide
#

So I'm expecting it to be a boss melter

#

And in the interview he said endgame with proper gear (Uniques though) you can probably fly and melt through a whole map

#

would be cool to see

hexed vessel
#

hah ye with enough movement speed and skill duration

slender furnace
quartz pewter
#

Well the Shaman generates rage passively

slender furnace
celest oxide
#

Well we'll have to see the uniques he had in mind when he said that right

slender furnace
celest oxide
#

The duration is based on Rage spent so if you can really fuckin pop off with your max rage I could see like a 20-30 second burn maybe?

quartz pewter
#

If you're spending rage to use a skill, you're going to get that rage back really quick with the Shaman ascendancy

celest oxide
#

The empowered Rend looks really chunky as well

celest oxide
#

I'm picturing that with good charge generation/automation and a tonne of attack speed feeling really good

#

And all shapeshifting builds even in melee should have inherently good movement because of Pounce/Werewolf form

#

unless you're built to never change forms for some benefit

quartz pewter
celest oxide
#

Like

#

if you can generate enough rage to fly for like 15-20 seconds and can generate that rage quickly as well

#

I think that would probably feel pretty good

#

except it's hard to scale movespeed penalty on that side of the tree I think?

#

And you would probably wanna scale that if you're doing flame breath

quartz pewter
#

Again, I think you took his commentary to literal.

slender furnace
neon gyro
#

I hope we must at least immune to ground dot/effect while flying.

quartz pewter
#

Hope LUL

neon gyro
#

at least it make sense.

quartz pewter
#

If I was a betting man I would bet no

neon gyro
#

but we all know how ggg love their ground effect

quartz pewter
#

I think that question is already answered too, does the Leap Slam avoid ground stuff?

neon gyro
#

also, flying need to have some kind of benefit otherwise it just paying ms penalty just to look cool lol

quartz pewter
#

Unless they have a tag to it, it's not really an actual mechanic

neon gyro
#

which is the worst case scenario, at least for me

celest oxide
uneven elbow
celest oxide
#

How are they supposed to hit you if you're in the air

uneven elbow
#

It would be OP if you could just avoid damage

quartz pewter
#

It's just an animation, unless they made flying a built in mechanic for stuff like avoidance... you're going to get hit

#

It's that same concept as a Leap Slam

#

Just a long animation

uneven elbow
#

Exactly, there's not even logic to it since there's also ranged enemies

neon gyro
#

it would make sense for not getting hit while flying by melee, but at the same time, it kinda op for ggg to let that happen.

celest oxide
fossil flint
#

in the showcase it looked like the energy shield went down while he was using it

neon gyro
#

they should also make fire/ignite interact with plant skill, like water

slender furnace
#

Lol they arent going to make flying immune to melee

fossil flint
#

demonform flies already and isnt; it will be the same

neon gyro
#

demonform fly isnt 5m above ground.

slender furnace
#

Balance matters

neon gyro
#

it is matter when the whole game still in EA.

slender furnace
neon gyro
#

i'm not expecting it. Just saying it within the realm of possible.

slender furnace
neon gyro
#

if you said so.

spare flint
#

i was trying to theorycraft chronomancer ascendancy with ice wolf. any way this could work?

neon gyro
#

Time stop work with everything.

celest oxide
carmine flicker
slender furnace
slender furnace
midnight geode
#

can an enemy be both shocked and electrocuted at the same time?

zinc thorn
#

https://www.youtube.com/watch?v=I5BoOCLCP9M can this be decent starter or its totall bait? I dont need S tier build, i just want something that looks fun for me

Thanks for stopping by the channel! This was a solid league starter last league and the endgame version got a couple of buffs. I am really busy this week but I will do my best to work on the levelling steps on the Maxroll planner before league start.

Maxroll Planner:
https://maxroll.gg/poe2/planner/av5gc0qh

If you want to support my channel fu...

▶ Play video
celest oxide
#

I’m coping/hoping that they change Shaman ascendency around to have furious wellspring before the Spell Damage node, but I doubt it

#

Would prolly start Shaman instead of Titan then

honest hawk
#

Can you use two different lineage supports on the same skill?

sharp thorn
#

Yeah.

uncut bay
#

the clear is not that good, but you can clear with it too theoretically

serene minnow
#

can spells be buffed by multiple infusions effects at once? like firestorm if you have all infusions, or does it picks one of the infusions

fringe kelp
#

does conversion happen before or after "gain X as extra Y"? Cause if it happens after, that means that a 5/10/5 painters servant is basically identical to a 10/5/5 painters servant, in terms of output damage. (apart from the fact that if you have separate "gain % of ele as fire", it would stack additively only with the fire damage from painters which would slightly decrease its effectiveness, etc, but ignore that for now)

celest blaze
burnt gust
#

On paper (ignoring that we all are sick of deadeye), is it the best Asc over WH for galvanic shards shockburst if you play one class the whole league?

fringe kelp
# celest blaze The answer I heard yesterday was that it applies "simultaneously" but I don't kn...

simultaneously is not possible haha it's one or the other. Order of operations only has two answers 😄

Like, gain 5% of elemental as extra cold is actually 3 things at the same time, as far as I know

  • gain 5% of cold damage as extra cold
  • gain 5% of fire damage as extra cold
  • gain 5% of lightning damage as extra cold.

So those are all happening. The question is, if you have an attack that say, does 100 lightning damage. And a 5/10/10 painters.

It would gain 5 cold damage from that, 10 fire, and 10 lightning.

So now your attack is dealing 5/10/110. THEN is it converting a third of each of those into cold/fire/lightning?
To deal about 41/41/41

OR, is it taking the 100 lightning damage, converting into cold/fire/lightning,

Now we have a 33/33/33. THEN it applies the extra,
so it adds 5/10/10
And we end up with like, ~38/43/43?

#

I'm guessing its the former, and it applies conversion at the end. I could test this ingame if I just purchase a painters servant that isn't a 10/10/10 and look at a skill that only deals one damage type. But I don't have game installed at the moment lol

celest blaze
#

my gut is that the "gain extra" happens last. So, the 38/43/43 result yes

quartz pewter
#

When target dummy GGG? Madge

celest blaze
#

I'm not certain, but the PoE2 philosophy seems to be gaining extra after everything is fully calculated now, like how gaining extra ES based on your life total is after CI now

#

(though obviously damage calculation is its own... thing)

serene minnow
#

how does this work ? just put spells inside an invocation spirit skill and they just trigger with no pre-requisite ?

sharp thorn
serene minnow
light island
#

do we know if there is any more info on the path unseen ascendancy yet?

#

Path not taken*

hexed vessel
celest blaze
#

would not have guessed that

hexed vessel
#

ye i thought the same a while back

#

looks like adds all your total damage together then converts it to fire

#

but im curious about those gloves

celest blaze
#

I'm exploring using Resonance for power charge generation, but even with resonance I'm not really seeing a good way of generating bulk power charges either lol

#

it's so stupid hard to generate charges reliably in this game (against bosses, where the multi-skill gameplay that can actually be rewarded SHOULD be).

near jewel
#

Guys, for a casual noob what would be stronger - mortar cannon warbringer or shield wall kitava?

celest blaze
#

mmm, very different playstyle. Shield Wall Kitava can be stronger but is likely to be more frustrating. Mortar Cannon Warbringer a bit more of a laid back style

#

from my experience with Shield Wall, it can feel bad at bossing until you get your attack speed and damage up

#

but a variant of that is what I'm giong to be going with again this league.

Mortar Cannon Warbringer is likely to be better for chilling and clearing.

fringe kelp
# hexed vessel

uhh. yeah I have no idea. The other question is how do multiple conversions stack? Cause painters servant is already converting a total of 100% of elemental damage, this skill would then make it a total of 175% of elemental damage....

#

so does it convert 33/175 to cold, 33/175 to lightning, and 108/175 to fire?

#

and THEN deal none of cold/lightning? 🤔

#

but that would then mean you could use any element with that node. Avatar of fire would basically mean you'd deal slightly less damage but could use all 3 elements freely

#

the problem is it doesn't give any bonus damage, so IDK if it's really better than painters servant alone 🤷‍♂️

#

I guess it converts physical to fire which might be the main reason you're using it

#

but at least for elemental sources, I think it's worse

#

case you end up with 108/175 fire which is 61.7% fire damage, but 0% cold/lightning, versus 33.3% fire damage, but ALSO 33% cold and 33% lightning....

It's an interesting idea though.... I think there could be something here

sharp thorn
fringe kelp
sharp thorn
#

Oh, yeah. In that case the game normalizes conversions, turning 175% into 100% with the same proportions of converted damage.

fringe kelp
#

so painters servant isn't really doing anything for you at that point?

sharp thorn
#

Yeah.

fringe kelp
#

it changes the ratios, but only to be worse, not better

honest grail
#

and got buffed this league (citadel support gigabuff, can craft shields with over 20% qual now)

nimble latch
#

these remnant conversions seem kinda sick for stormweaver this patch

celest blaze
#

I've finally gotten around to looking at the "carn build" someone was mentioning the other day and there are some interesting ideas in there: https://www.youtube.com/watch?v=CcnCFoMYwzk

In this Path of Exile 2 video, Carn_ goes over his updated Shield Wall Titan build guide, focusing mainly on content beyond the campaign. This covers gems, gear, the passive skill tree, ascendancy, and more.

Watch Daily At ► Twitch - https://www.twitch.tv/carn_
Carn's Twitter ► https://twitter.com/CARNDARAK
Carn's Discord ► https://discor...

▶ Play video
wraith palm
celest blaze
#

ah, right, avatar of fire isn't a great example because it's more an exception I guess

fringe kelp
wraith palm
#

Avatar of fire converts everything to fire

fringe kelp
#

cause if it happens after convert X to Y, then it DOES work with painters servant?

wraith palm
#

Avatar of fire is global

fringe kelp
#

well so are other conversions like painters servant

wraith palm
#

Avatar of fire is above all

fringe kelp
#

interesting.... So if it happens AFTER conversions AND after gain X as Y....

Then painters servant would take an elemental hit, split it into the 3 converted types. the "gain X as Y" is then added to all 3 types. THEN, 75% of THAT total dmg is converted to fire?

celest blaze
#

yeah, that really explains why the test results you showed doesn't match what I've typically seen with "gain as extra" stuff.

wraith palm
#

Avatar of fire converts everything to fire then multiplies ur total damage by 0.75

#

Or whatever the number is

#

I’m not even sure damage as extra works with it haha

fringe kelp
#

so avatar of fire still benefits from "deal 50% more cold damage" on a cold damage spell?

fringe kelp
#

but it WOULD benefit from gain 10% of damage as cold damage

wraith palm
#

Not sure

fringe kelp
#

or is it just a third layer of conversions?

wraith palm
#

No you’d have to test but gain can’t be converted to another damage type, kinda like dots. Avatar of fire literally makes you unable to poison with plague fingers as an example

fringe kelp
#

it claims "gained damage is lost unless its fire"

wraith palm
#

Yeah that makes sense

fringe kelp
#

which would go inline with it being still at the "conversion" layer of this link

wraith palm
#

Idk about true but makes sense

fringe kelp
#

so then I'm back on the boat of, is it a third step of conversions, or is it just at the same time as the other ones

#

easy enough to test with painters servant but I'd have to reinstall the game and respec a whole character to test 😄

wraith palm
#

It doesn’t matter, only fire or general damage increases help

fringe kelp
#

well that would be because increased/more happens after conversions and after gain X as Y

wraith palm
#

Attack, spell, projectile, melee, etc and elemental + fire

fringe kelp
#

and gain X as Y happens before the increased/more, but AFTER conversions, which is why only gain X as FIRE matters

wraith palm
#

There is no after with this stuff it’s all a multiplier

fringe kelp
#

it literally has an order of operations

#

the things are applied in a certain order

#

and depending on which order they are applied, it very much changes the result

#

that's the whole point of this conversation is trying to figure out which order of things is the true one 😄

wraith palm
#

Weapon damage x skill multi x additive damage pool x crit x gain as extra additive pool x additive inc damage taken pool

#

Etc

fringe kelp
wraith palm
#

Conversion is first

fringe kelp
#

did you look at the other link I posted?

wraith palm
#

That’s why phys damage increases don’t help as much as ele increases on skills that convert more than 50%

fringe kelp
#

it already has the following:

  1. First, add up our Flat values, along with any base values
  2. Apply all Conversion and Gain As effects (see below)
  3. Apply all relevant modifiers to the stat: Multiply by each applicable More modifier (separately), as well as by the sum of applicable Increased modifiers (in a single step).
#

then it expands on 2

wraith palm
#

Gain as is wrong, it’s own pool

fringe kelp
#

2a - skill conversions (gems)
2b - all other conversions
2c - gain X as Y

#

in that order

#

so conversions happen prior to gain X

#

which is why gain X as COLD won't give you more damage with avatar of fire, PRESUMING it goes into the 2b pool

#

however, what you're claiming, which I'd like to have someone test for sure, is that avatar of fire is more like 2b-b, it happens before 2c but still AFTER 2b

wraith palm
#

You gain as cold in this instance then avatar of fire says you can only deal fire damage so it says nope

fringe kelp
#

yes, that's how all conversions work

wraith palm
#

… outside of avatar of fire gain as is a multi

fringe kelp
#

idk why this person did 1 2 3 it should have been 1 2 3 4 with conversions on 2 and gain as 3, but w/e, same difference, they did expand on the ordering

#

the point is, avatar of fire, is it 2b, or after 2b

wraith palm
#

A multi that’s additive with other sources of gain as

fringe kelp
#

gain as happens prior to "increase X" though, so that's important to have ordered that way

#

that's why it's not part of 3

#

again, should have been 4