#2┃build-planning
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I even went to check if the fiery fire red ball of fire is actually a fire damage
on poe2db
certainly does not match my played experience
any time a map lowered my res I'd get screeeeewed stun-wise.
my only explanation is that armour as ele was high enough to make the difference absolutely neglectable
I have not tested without gear so yeah
maybe?
that fireball was like half of my life bar without the raised shield
so it wasnt that low
so its either armour as ele being bonkers, a bug or resists not doing shit there
well as a fact in practice with high armour as ele it did not matter in the end
even ran a good amount of temples always taking -max res mod from the trialmaster
crazy
Interesting 0.3 "fire spell on melee hit" build posted on reddit... https://www.reddit.com/r/PathOfExile2/comments/1pheg7q/my_fire_spell_on_melee_hit_build_the_04_buffs/
you know what, I think its possible that armour as ele while the shield is raised might not scale with the power of the hit like normal armour does
or it is calculated after resists while holding the shield up
that would totally explain it
hrm, that I might believe
yeah with my essentially 0% ele as armor, the difference is huge in both cases in terms of how stunned I get
there is just some weird interaction in converting damage to stun threshold
yah could be
because if the stat sheet says 90% mitigation it might as well be 90% mitigation of stun threshold
at least it felt like that
maps with "mobs inflict increased stun" or whatever the mod says exactly were total CBT tho
lightning xbow deadeye 0.4: stormcaller or plasma blast?
does anyone remember if Catharsis can be put on Spells with CDs? Like does that count as a condition?
CD isn't a condition
thanks
Everlasting gaze still provides me with ES when Eldritch battery is allocated?
Trying to come up with a mana stacker sorc
yes it does
I mean it gives you ES, but I don't see the point in using it, very little ES
Hateforge buffed or nerfed?
if you use the new double corrupt on hateforge it can, if you are lucky, remove the downside on the item, which would make it godly for any build using charges
looks like hateforge got nerfed in patchnotes update
Now has Gain a random charge on reaching maximum Rage, no more than once every 3-6 seconds (previously 1-3 charges). It now also rolls "Gain 3-6 Rage on Hit"
ah, yeah, that would negate most of the thing i just talked about
it would still be OK, but not as godly as if that change wasnt made
1 charge instead of 1-3 on a cooldown seems pretty terrible to me compared to before
You do get rage on hit now tho I suppose, guess it is just more for rage than charges now
Well, now you can actually use those gloves and have rage most of the time
Thoughts on Titan Werewolf shapeshifter? Curious which class will be the best werewolf
Hey im wondering how will apocalypse work?
vaal guard spectres got gutted
does it just rain stuff down all the time?
i was thinking of goin firestorm druid but wiíll it be viable more than lets say lightning or cold?
or should i just focus all ele dmg in general
oh my bad, i thought that was the one you were referring to
possibly that will be what ill be using too mb
actually it will have to be staff innit
anyone knows if + to spell gems will work on the node?
tf gems
+spell gems would not work on the skill i linked since its counted as a melee skill
Apparently it's gonna be possible to flying Flame Breath the whole map in Wyvern according to the interview today
i was thinking + to spells on like staff qeq
Imma go crazy if that's true would be so sick
im still on the edge on which build lol
yeah, but it requires a single or multiple uniques to do so
i wanna do shapeshifting but which kind
wolf wasnt shown right
possibly a crit thing
aaaaaaaaaa
deciding is the worst
i kinda wanna try wolf cold/freeze build that shatters enemies triggering herald of ice
was there a wolf gameplay?
but the wywern flame breath ignite build sounds cool too since they are updating how ignite works for that skill and incinerate skill
Can you get glory while skill is ongoing?
there was some wolf gameplay in the announcement but it was more focused on mechanics rather than damage
base functionality of the flame breath is very limited but allegedly, according to Jonathan there are uniques that enables you to stay airborne and breathing fire during large parts of a map
Hateforge even with the changes seems okay for this? Generate rage + get your power charge for empowering it
unless you play as druid that gains passive rage regen
or that rage charm I forget the name of
take a fire hit and generate max rage
then you need to worry about charm charges though I guess
not that bad if theres a charm like that
since druid has 100 max spirit in nodes that means it can go herald stacker
hyuge
Ngamahus Chosen unique charm + fireflower unique amulet seems pretty synergistic for wyverns breath
assuming the amulet counts as a hit idk I have not really ever touched fire stuff
worse for charges but better for rage gen
rip rhoa finally lol
just gotta see how big a deal rage is with the new druid stuff
completely gutted and now useless yes
max 1 charge and 3-6s cooldown is diabolical
I probably just don't run nebuloch now
I just love how they slap cooldown on things and call it a day. What a genious idea. Only because one build was extremely good with it doesn't mean that you should just nerf it to the ground for completely other builds that were not op..
The breath stops you from gaining rage tho doesn't it
So you have to stop often unless you get a lot of max rage
Or find some way to reduce the rage cost
I bet there is so many skills and combinations that just don't work. Upheaval and surrounded nerf, also that nova projectile nerf. Where do they think we get all this mana
I'm early investing for this season to be very bad outside of the druid.
The rage drain is actually listed as a cost so you can use efficiency to reduce the rage drain
I think it could be a good clearing skill as long as the windup animation isn't super long
Or if the animation speed itself scales with attack speed
yo anyone got any good hailstorm rounds build ideas?
There's a unique glove that got buffed which now gives more dmg to immobilised enemies that seems like it'll be good for hailstorm rounds
It also gives more immobilise buildup I think
I feel like mana is gonna be a pain tho
Yeah Sine Aquo
And I was wrong it just makes it so enemies immobilise at 50% so you freeze twice as fast
oh thats really nice
yeah this is the change: "Enemies Immobilised by you take 20% More Damage" (previously 25% Less Damage).
Why? The passive reloading doesn't cost mana at all. Hailstorm rounds prob spends a lot less mana than most skills since you just click once per pack
oh i ddint test it out myself but while watching videos of people using it it looked like it continuesly consumes mana so I thought with more bolts itll cost more mana
It passively generates ice bolts and it costs mana to load it in and then fires them all at once
I haven't played it but looks like you can ignore attack speed and just go all in on reload speed
Which is convenient because most builds used attack speed in their sockets
Idk
Probably not
archer is for bow
I would try pathfinder
but yeah maybe its not the optimal ascendency
With the new travel nodes passive and also being able to pick up freeze/cold nodes near witch
oh yeah
Plus you can sprint without worrying about being stunned while waiting for a reload
And leash a huge pack and one shot them all
oh thats smart actually
Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
we lost the 50% increased effect + 50% faster recovery for this?
Is this even a buff? It feels like it'll be gone in a heartbeat.
I was thinking about oracle too since there seemed to be some synergy with ailments and theoreticly a ton of point effeciency with the thing that lets you take passives around a notable
but thatll depend on the tree tbj
*tbh
It's a buff imo you gave up phys mit for the ward
but we didn't give up phys mit, we gained phys mit
The first node reduces armor and evasion
we just have 33% less ward now, and it recharges slower too, and since most things do phys it means it's going to disappear in a heartbeat
It's a huge buff for it to apply to physical and chaos
To get the ward
Witchhunter is just a balanced ascendancy you can play basically any skill on
yea but everything does phys and then a little bit of ele
so that ward just disappears instantly
when you get hit
idk im not sold and the arguments yall are using aren't addressing my concerns at all
If it just stayed there that means it's a waste
with the new Flame Breath coming out, it converts 100% physical to fire, if i have blackflame, what happens? does it go physical -> fire -> chaos?
it's an attack, blackflame doesnt do anything
The ring does, at least for the ignite
dream dead. thanks
If you use the ring the ignite will deal chaos damage
Thanks, but i wanted to breath purple fire
Oracle might have something in the tree
I'm okay with that tbh
I was locked in on Bear but I'll have to see what endgame Wyvern looks like when they post the video
Is 100 Spirit Rhoa actually dead?
well no
you'll have to sacrifice one of your other persistent skills for it, which honestly feels fair enough with how much faster the rhoa will let you be than someone with no rhoa.
Hey guys there is no content creators starting with wyvern shapeahift on release?
A lot of people haven’t picked builds yet because we don’t have the updated passive tree and gem info
Seeing people say Viper Cap completely dead (surrounded). Wouldn't uptime be pretty high at just 1 mob required still?
you will have to be close to the mob tho, so ranged builds might not get it
yeah the 50% node puts you at 4.5m which is about a half screen. Was thinking about something bear related at the bottom of the tree and those nodes are just super efficient & powerful
I didn't play .3 How much did a decent tangletongue go for? Was it super expensive?
I had one that was well rolled and it was only a few div
awesome. thanks!
Just an fyi, tangled tongue is significantly different than it was in 0.2
Yeah, they nerfed the crit chance a bunch, right?
Idr all the changes but that’s the big one
If I socket a skill with a targeting restriction into a trigger skill like say, Cast on Crit, and it reaches full energy but the restriction is not met, what happens?
Do I sit at full energy until the restriction is met, does it wait until it gains energy and the restriction is met, or does it just lose all of its energy and the skill doesn't trigger?
Example?
Pretty sure it fires anyway. I had detonate dead on cast on crit and it dumped my mana on bosses
Okay, so it will be used as much as it can, even if that means just munching mana
As far as I can tell, yes
I see, thank you
In the patch notes for Pathfinder, they're removing Practical Remedies. However, Sustainable Practices was behind it, and there's no notes about that. Is Sustainable Practices becoming a 2-pointer?
Yeah, that's the idea.

The people saying that were ranged characters that used it for the movespeed. But yeah, it’s still a very strong item
the 0.3 viper cap was very questionable, you would gain a lot of damage by sacrificing your helmet and tons of passive points, I personally found it counterproductive, in 0.4 viper cap is just completely dead if you care about survivability at all
What skill best guarantees shock? If possible?
plasma blast
gathering storm leaves shocked ground too
whats the best ballista totem now for boss dmg?
Does this work for mortar cannons?
mortar cannon doesnt have any elemental tags, so no
But the grenades it uses do
But if not then not
Guess meta gems behave differently from supports
It's the limit of mortars, not grenades.
Meta gems are skills supported by other skills to change behavior
I understand, it just doesnt work like that in poe1 so I asked
It would work the same in poe 1 if the phrasing was similar
Well in poe totems are thr same skill, so if its an elemental skill its affected.
Because a support gem is different from a meta gem I guess.
Here you use the gem which uses the grenades, in poe1 you use the skill itself which is supported to be a totem.
I didnt realize that distinction.
A +2 totems to ele skills would def work in poe1
In poe 1, it’s supports that transform into a totem for example, in which case it would still be the attack that is refered to, but in poe 2 it’s totems that are supported by other things
But its moot, I understand why it doesnt. Thx for the help
Thats what I said, thanks 🙂
Is it possible to make skills drop infusions that dont natutally do that?
I don't think so. I would personally find a way to just trigger skills that generate some
Didn't find any way on poedb, jsut ways to generate more/others when you do
Wait actually there's siphon elements, but idk if it’s reliable enough
Siphon elements doesnt work unless the target is unaffected by the ailment 🙁
Which sucks
Thinking of how to build my firestorm limit stacker and if infusions are even worth the hassle
I've heard "no" but they LOOK cool as fuck
Yeah probably not, its only gonna be part of my dmg anyway and thunderstorm has no infusion scaling
Would be cool if tornado got an elemental tag
Could find a way to consume ailments, but the issue is the 1 second immunity to ailments after consuming
Ill probably use lightning conduit but that only consumes shock
Yeah, it doesnt look great
Guess Ill just go the double shock route then
Wet from thunderstorm should still make that goof
Good
Elemental discharge support can consume any elemental ailment on hit with a 1 second cooldown, which should match the 1 second immunity to ailments after consuming one.
You can add to that adonia's ego unique wand that has a spell consuming power charges to make all elemental damage shock, ignite and freeze, as well as granting massive amounts of damage (17% more per power charge with 20% quality)
The downside with the wand is -10% to all resistances per power charge, and you need to generate some power charges (1 every 5 second for 100% uptime)
Making all elements shock ignite freeze is doable just with painter's servant right?
The gloves? yeah
Only a third of your damage would count for each
I know
You would proc ailments way less often
I used it before on artillery ballistas and they shocked and froze just fine
And shock especially will be done by any element anyway
If Im stormweaver
The wand should still be a good addition to consider. The gloves slot is pretty important depending on the build, and if you invest a bit into power charges, it’s a +100% more damage buff
Im def gonna go hard om duration as Im stacking duration spells
So yeah, good idea
Thx
I need ideas for a better shotgun pellets spread. Something like chain (or exactly chain), but without losing damage on hits.
My best bet right now is terrain ricochet, but its to say the least underwhelming
and very conditional
and nova proj support doesnt really work well with shotgun like skills
When I played crossbows in 0.2, the answer during the campaign with Galvanic Shards was "shoot again" ngl
what does that mean
just aspd issue?
also how does chain even interact with pierce
Or damage issue.
If you can't kill everything in the pack with one hit, just shoot twice
As far as chain and pierce, I think that it chains first? I know there's an order of operations but I don't remember which happens first
not really a damage issue honestly, just cant be arsed to gem switch
its for ailment prolif
ok so chain only chains if it can't pierce
so even chain is not an option now
some maps do feel good with ricochet
but its so volatile
if only ground would be considered a terran to ricochet from
is it still worth it to build around multiple arsonists for infernalist?
Is it possible that a glacial lance build exists and is viable?
Looks like it
hateforge buff lmao they are gonna be so expensive
A reddit post was expecting hateforge to be a vaal unique for the temple. Does its lore properly fit vaal? Didnt seem lile it to me
Oh nice, although isn't that based on the deadeye frenzy interaction that got changed?
buff?
It looks like vaal and the text is about Vaal doing something to Karui. So it's a possible candidate.
ig it can be considered a buff depending how you see it but I think its mostly a nerf
oh i didnt see what they changed negatively?
i only saw upsides
ohhhh
nevermind then lmao
ig
maybe a buff for druid who spends rage on skill use
cuz with enough rage gain you basically go down up down up immediately
Does anyone know 100% whether thorns damage can apply bleed or poison if I have bleed chance on hit from the tree? Thorns damage technically is a hit, but all my googling research leads me to believe that thorns damage does not apply bleed or poison, and unsure if that would be a bug that was fixed or intentional. Planning on playing thorns bear with bleed + poison on thorns, so it's crucial for me to know if it's even a viable option. Thought someone here might've tried it before so decided to ask.
It works but you need bleed or poison chance on HIT not attack hit
How much crit do builds end up getting with maces? On the new mace with 8% base crit, I'm barely scratching 45%, which my POE1 brain is telling me is horrible.
I just can't really see where to get much more
45% is a lot in poe2
you're not supposed to 100% crit in this game
and I really mean it, 45 is A LOT
Okay, so getting to that point is actually the Good Enough mark? That's great
Does anyone know if reduced flask charges used affects ambrosia/lethal draw
It shouldn't
I think only max amount of charges, or resource recovered is used by the gems, the reduced flask charges used only works when you press the flask yourself
Yea it’s just it does actually work in poe1
I’m guessing this is a ‘I should just test this’ moment
Has anyone cooked something around rolling magma dragon? I was thinking of trying it with deadeye
The skill itself looks clunky.... not sure if I would use rolling magma endgame 
Yeah it looks cool to me but im not seeing anyone talk about it.. maybe it sucks and people have already made up their minds
would each bouncing ball trigger a minivolcano to explode again? I was thinking Shaman'
's rage build-up, cast a high-damage volcano, then have it explode a lot with multishot bouncing balls.
But I'm not even an amateur chef, I burn water when I cook.
In the footage, it looked like it
Each bounce made the volcano spit out more
Yea you can make effective low budget pf builds
Hateforge was super nerfed it’s only 1 charge instead of 3 and limited to every 3 secs at best roll
I’m interested in the rolling magma build but not sure if volcanoes or molten fissures from forge hammer are better to trigger
Storm weaver is my idea for the increased volcano limit
I need to PoB what shield wall damage is like with just a rare mace and no crit
as much as I could just do the several seconds wombo combo I did last league to oneshot stuff with shield wall and nebuloch I reeeeeallly don't want to
especially since I want to try ahn's citadel for clear instead of running around with resonating shield
invoker or witchunter for wolf talisman
Anyone here hyped by the EQ+overabundance+new Titan notable?
if it works like spell cascade it will be amazing
I just want to water plants bro
What ascenedency will be best for mortars this time? tactician or warbringer
Would one rage on hit feel ok if I were spending all of it every 10-15 seconds
Or should I find some other way to generate rage
If you're looking at Druid the Shaman ascendancy has built-in rage generation.
anybody happen to know how many times storm lance explosion hits the same target? I've been playing with it and it seems it hits way more often than just once
the explosion says it fires 16 bolts and has dmg eff of 405% at gem lvl 20, so I suppose each bolt deals that amount of dmg? and that multiple bolts can hit the same target?
is there a way to test this like self poison in poe1?
All depends on how quick you need to fill rage. Bear maul iirc has 5 rage on hit. Im planning to build rage through bear ability, plus war cry, plus rage gained when hit
nvm I tested it, storm lance explosion does only hit once, even with chain and/or ricochet.
or wait, can it chain off of lightning orb or such skills?
@honest grail sent you an invite to a discord that would be a place for help with iron ward
is it the thorns guy's?
Do you think it’s going to be that strong now since the change?
yo wtf, poe2db is down?
Are the new skill gems listed anywhere?
mousing over will show you some of the new ones. There's screencaps for a few more, you'd have as easy time as I finding those.
Has anyone leveled with xbows as a warrior
no, only bast cast time matters
ye it explicitly says this
anyone tried tactician with siege cascade pinning and bleeding enemies ?
I did and it was a great clearing build and cbt for bosses
they did buff it a bit tho
when u go druid will u be playing a one creature or multiple ones
Do we usually get new skill data before the patch? Trying to know what paths I can take with wyvern.
its not something you specifically morph into, they are skills so you can use whatever you want
my general experience is "you get the new skill data when you can pry it from the new client download" from PoE 2.
form is more or less cosmetic at this point, you use skill = you change form to match it, not the opposite, so feel free to use them as you want, just your "look" will change accordingly
they designed it for talisman on one bar and spellcasting setup on the bother bar, but I have seen people say they're going to try running two talismans and just alternate between two shapeshifts
You don't need 2 talismans to use 2 different sets of shapeshifting skills, just the basic attacks
can u help with the build pls under build help I made a post for tactician I need to once see if my tree is in right direction or not
best mortar cannon asc in .4?
warbringer or tactician? or something else
Also best spell totem ascenednecy? in your opnion
Anyone have good build ideas for the wolf shape shift? I was thinking that Invoker or titan might be good!
We've seen a couple talismans that offer two forms. I would assume there's three bases, one for each pairing. You can check this to see how many talisman bases were posted in the item filter info post
Some folks have been murmuring about a kind of summoner as Tactician, I think it could have merit
best "minion" ascendancy would be smith probably?
30% spirit is damn huge
Tactician gets "50% less reservation" for persistent buffs
Eh you give up flat spirit on the armor though so youd need a lot of flat sources to equal the lose
most minions aren't persistent buffs
not a lot
Right, the wwolves wouldnt be, but the banners and other things would be
On top of that, what else helps your wolves in smith? If you want tank sure go smith but tact or titan would be better
you have like 400 spirit from scepter/prism guardian(you probablu go life as smith)
well, muster and 1 skelly of every type
for like... 70+% more damage support
I meant ascendency wise
extra minion for muster at least I guess
The resistance passives would make your gearing much more flexible
and resistance to help gearing, ye
Like I said for better defensive stuff go smith but titan would be better imo for damage
idk how wolves even work tho
do they reserve spirit or spawn as temporary minions or..?
I believe they're temporary companion minions that are spawned by consuming that one mark, unless there's another gem that makes them. That's what it looked like in the footage
then spirit is useless for sure
but kitava will still be best "minion"(in terms of traditional skellies) class imo
except bad tree start, a bit of wasted travel nodes for sure
There is supposedly a gem that help with summoning wolves so you can still get them for bosses
They showed one method in the stream, that cross-slash thing
we will see in a few days..
do spells "hit"?
Death from Afar
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
for example this with spark
yea
unless it's a spell that just applies a dot
hit is hit and dot is dot; they're irrespective of spell vs attack
if a hit crits, would the poison applied still be increased
im looking to do poison spark with pathfinder next league
trying to do a "homebrew" setup for the first time
the size of the hit determines the size of the dot it applies
very typical for poison builds to scale some crit if possible
you often balance for a bit heavier crit dmg than crit rate
Ailments are a type of debuff associated and applied by one or more damage types. Ailments normally distinguish themselves from other debuffs by being applied by hits, which allows them to check conditions on the enemy, and vary their effect or duration based on damage instead of having a predetermined value from a skill or modifier.
Frozen, ign...
since you don't need consistent highest dps from your hits
you just want to luck out on big individual hit for big poison
das poe 1? poe 2 doesn't get the 50% I think
yep
you use the mask thing if you're building for crit and poison dmg to skip having to grab chance
so am i pigeonholed into using plaugefinger/ osin if im wanting to scale poison off a spell?
its not off a attack, but seems im reading that poison is chaos, which scales with physical increases or projectile modifiers ?
totally depends on the skill you use, but regardless you wanna get more poison chance than just plague fingers
you can scale with increases to hit damage, like spell damage, proj, elementals, and poison magnitude
and yeah you need poison chance
atskas sight is the helmet asdas is describing above, i used in 0.2 with great success
oh that does looks nifty, unless im doing it wrong plauge finger + poison 2 is already pretty high chance to poison
crit scales really well, and crit scaling one big dot is way better than trying to do a lot of small dots with the limit it has
small dots is fine for clear if you make them spread somehow or figure otu clear in a different way but generally you want a big boom for single target poison (all dots, really)
infernalist + plague fingers does very very well to use that interaciton lol
Anyone know how Mind of the Council works with channeling skills? I'm thinking about a mana stacking flamebreath build for the new patch
it should work with any attacks
can you use two different lineage supports on the same skill?
Does anyone know if permafrost bolts increased the shotgun radius with area of effect?
What’s the ideal support gem setup for Temper Weapon? Want to give it another try, but forget what the best supports to use for it are
i wanna do a very "cast on" spammy build, think comet apocalypse, will tecrod with its 75% or so nerf still be bis to generate the resources needed to spam many comets a second?
those spell totems look fun too
how much total evasion and or armor can I reasonably get?
(just looking at witchhunter now and wondering how much i can expect out of sorcery ward)
Will I go for Rampage/Calamity Bear or Flame Breath Wyvern impossible to decide
I really doubt, without life stacking and rathpit
Sorcery Ward is a solid defense. The hardest part of it is tthe delay before it comes back
check for the aoe skill tag ingame
okay, but that's not what i asked at all?
evasion on deadeye I was able to get around 40k on a budget build
can i assume 80k, if i actually put in effort to get it up high?
Yeah it’s there but a bit confused so area of effect has no play on area of attacks right? So an area of attack would just be like mace strike while an area of effect would be a grenade? So how does both work with projectiles?
no idea about armour, maybe its best to ignore it
if you have 40k evasion you will have very little armour
yea was looking at evasion mostly
watching a conner vid and he's talking about having 60k evasion without an ev chest piece
so i'm assuming 80k is possible with one
idk though
amazon means evasion x1,5
right
Isnt it the other way around
without amazon his 60k would be 40k for you
then i suppose i'll just assume 50k and be happy when it's higher then
roughly speaking
Evasion from equipped Body Armour is halved, not 150%
50k is possible sure
oh I was comparing setups with at least 1k base ES
so if the ES is the same then amazon will have waaay more evasion
50k evasion * 65% effectiveness of EV * 35% sorcery ward mod = ~ 11375 ward
which does look very respectable, except we can't leech it
recharge in 6.1s? Is it easy to get +1 gem level to it for 6s cooldown, then it's an easier estimation to make?
Any other way to "reduce" the cooldown of it?
seems like we could reduce ghost dance's cooldown back in 0.3 or something, same techs applicable here?
sorry, does the sorcery ward begin recharging after 6 seconds?
when it stops taking damage
or when it's fully depleted
like ES recovery, in a way
is it visible btw? Like can I know just how low it's getting without having to glance at wherever the buff icon is on my screen (like how ES is just overlain on the life globe)?
no idea
aight thats fine
based on the wording i don't think the 6s can be reduced in anyway?
but 6 seconds delay in this case seems totally fine, you will be hella tanky
just says Barrier recharges after (6.1–8) seconds
There's a buff icon that tracks its refresh and value
yea i was saying that, doesn't look like it can be reduced with support
just increase the skill level
which sort of kinda solves life leech? Since that's more or less my hp pool now
life leech not needed
and if you're evasion, its less likely to be interrupted
but i guess needing 4 ascendency points for that is also very rough
probably still better to just go amazon and stack EV on stalking panther
sorcery ward, just the next ascendancy passives
2 sorcery ward passives
the 50% effect passive is getting removed
ohhh okay
the math would be
50k * 0.65 (35% less mod) * 0.3 (max barrier value)
=9750
do a 0.35 multiplier because quality gives another 5%
How are you giving it quality
can't you just quality the skill?
No, it's not a gem
you can still quality it, no?
There's only like 2-3 ways that I know of
One passive that gives +5% somewhere, and +10% from Gemling
Oh a support gem does some too
Can you support it with stuff?
oh i thought it just functioned like a normal gem that you can't remove
Nope, gems give skills but not all skills have gems, so you can't use GCPs on them
i mean, it says Grants Skill, which means it should show up on your skill page with the empty sockets showing up as you level up
where does the 0.3 come from?
Yeah I assume it might have sockets but I'm not 100% sure
fuck I forgot about the less evasion part
Sockets good
wonder how expensive the quality support is, probably very
Dialla's something
they're making lineage supports rarer so yea
i remember before i stopped last league ~2weeks in
it was 20d+
so i guess now it might near a mirror?
idk lul
anyway
so if I have 40k evasion with sorcery ward I have 26k evasion, yeah idk about that
50k ev = 9750 ward
which i guess is still good but seeing a number below 10k is ehh
sounds better to do ES for similar max hits, have leech to go with it, and not have to waste 4 ascendency points
will the recharge delay be 6s?
amazon is just a safe bet even with the nerfed ghost dance
yea
but conner just released his vid on it and put it back onto the limelight
so now i'm looking at other places once again
that's true but that's also beside my point
I'm thinking, scolds bridle (take phys damage when casting spells) + shaman avatar of evolution (phys to elemental, reduce elemental DMG when taking elemental DMG) sounds nasty
and you can slap on the charm that gives you charges to go with that too, yea
That was the consensus yes, but that image was outdated so we don't know if it wil be the same
Oh I discovered warm water then lol
They already had time to nerf Hateforge for example
Fingers crossed
After experimenting quite a bit, I'm going to go Gemling for a Shield Wall / Resonating Cry build. Very curious about the new "Echoing Cry" support.
anyway i was also looking into this, anyone knows if the timer is reducable? If we can get the buffed 5s cd to maybe like, idk, 2-3s? I could see good potential with it
I don't think so
It's not a skill or buff, jsut a timer
With some charge duration you could probably have permanent uptime on 1-2 of them for spending, but only if you're not spending each too often. Which would mean... you take it when you don't need many charges... 🤔
I was the one person using Thaumaturgic Dynamism before the buff (for shield wall, to power Nebuloch on bosses).
It's really, really good if you can get it to reliably generate the type of charge you want, and it's next to other great Gemling stuff too. In my testing on Standard, I'm picking up the "most numerous gem" node to the right, then getting Dynamism and the +2 Strengh Gem Levels node that's right there also. Feels great.
Having 3 endurance charges sitting in my hideout is pretty great lol
problem is that the gemling offensive nodes are frankly, absolute dogshit
like what even is +2 to gem level lol
+skills is rather powerful as it turns out 😛
so idk, was wondering that the Thaumaturgic Dynamism buff was significant enough for it to be considered for some offensive purpose
but yea its still really slow if i want to reliably use a charge spender
right, yeah, it won't be your go-to charge generator for something that's being spent constantly, though 5s is pretty fast.
What it is great for, though, is ensuring that you always have a specific charge available when you want it.
In my case, all my gems are Str anyway, and I just want to make sure that i have max End charges available when it's time to Shield Wall nuke a boss.
after its 20 hour "I'm a boss activating" animation
No, not +2. iirc that was 10% on most things? Also stacks additively with other (common) sources of gem levels, like +3 ammy and +6 weapons. It's numerically dogshit next to other damage ascendency nodes that grant closer to 20% more.
And that's not even counting the fact that it has a unstated downside of increasing mana costs too
So, check out prices of Prism of Beliefs for +2 gem level for illustrations as to how powerful that is. Having that added to literally all of my skills (and +16 quality) is really excellent for my particular build.
That's only because it's still an additional source of more damage. The opportunity cost is different.
The Gemling node I'm picking up gives 30% less mana cost also (in addition to making me crit immune and giving 40% less move speed penalty while using skills)
having a free Efficiency support socketed in everything is awesome. (You just need to play a silly game to make sure you have the same amount of each skill requirement support gem)
Yes yes we know, I played gemling last league too
in terms of mana cost it's relevant, though. It has a built-in offset.
Sure, opportunity cost is a thing. But +2 gem skill level can be quite strong.
Yea what a great ascendency, giving you a downside but you can solve it by spending another 2 points, wow how generous of them. Truly.
shrug I'm running it now and it feels great with Shield Wall. I have a level 37 shield wall right now and mana cost isn't an issue. If I could afford a +3 Prism, it would be 38.
Man, you don't seem to understand what opportunity cost is, so yea. Have fun ig. Peace✌️
I'm not arguing with you about that heh
What is an ascendancy that you feel has non-dogshit offfensive capabilities?
sweet
I looked into doing Kitava instead hard for Shield Wall, but the reliable Endurance charge generation for bossing is too good for my particular build
will do!
Like I've said, I've been testing it in Standard and it feels quite strong. I'm always happier when I'm off-meta-ish (though Shield Wall obviously not a hipster skill right now)
for shield wall maybe lich, infernalist, amazon, titan? for example
If i wasn't so ass at Perfect Striking, it might be less of an issue.
Hrm, why lich or infernalist? Kitava is very strong for it also. Titan definitely as well and I can see amazon.
anyone planning on starting a bosser w/ decent clear?
Slammers
Anyone planned out PF Dex stacker in pob? If yes gotta ask which main skill would you use for it, I managed to get 800 Dex, 7.1 APS on Twister skill in POB but it only has 5k hit damage (w/o supports tho), probably very good for mapping because its best Clear skill imo, but bosses are meh
Also 80% movement speed
Leaning into Explosive Shot Tactician for 0.4.0
Do we still use Nova Projectiles now that it lost the additional projectiles tag?
Never really liked Nova Projectiles anyway so I wouldn't be sad if we don't
idk how mace builds work, but lich and infernalist have a lot of damage for attacking builds, infernalist only if your crit chance is high
Kinda stupid question, but
As I understand "gain as" happens after conversions, so, if I have "gain phys as extra elemental" I want to use skill with low base conversion, but if I have just "gain extra damage" base conversions doesn't matter?
I only know gain % of damage as extra damage, for this mod your type of damage is irrelevant
I heard that conversion and gain as extra happen simultaneously
There's some passive nodes like Burning strike "gain 12% of physical damage as extra fire damage"
ah okay
Part of the main issue here is that the witch / sorc start is in the WAY wrong side of the tree for this. There are some very key passive tree nodes that really enable the build to work, and points are tight.
Pathfinder, Titan, and Kitava would all be strong. Amazon isn't ideal here since you can't get accuracy on shields... it's more a shield / warcry build that I'm running. My mace is essentially a stat stick that I use for one or two mobility skills.
unfortunately Lycosidae is entirely unusable for a shield build, you need as absurdly high armor as possible.
ah i didnt read that he asked about shield wall higher up, the message you had responded to was just about "mace builds"
carry on good sir🫡
Guys any idea if Blackflame Incinerate can apply poison with a chance to poison support gem?
yep
Hi. I have lots of experience in PoE1 but am new to PoE2. I am looking to be able to reach something like level 90 and be able to farm some basic strategies in endgame.
I would like to try to play the Elemental Storm from the Tempest Caller Notable. Is this a viable build archetype I can explore as I play? I am currently thinking of using spark and avatar of fire to force the storm to deal fire as this is listed as its highest damage. I would also try to gain skill effect duration on the passive tree.
Can anyone offer some thoughts to this general idea? I have no knowledge of what kind of defensive and offensive values are "required" for endgame. but here is my first draft of a PoB: https://pobb.in/uBmSMCd9AhYj
How do infusions interact with spell echo/unleash?
Thx
One of the main sticklers to raising the limit on firestorm with stornqeaver.
Better off getting 3 infusions then just cadting it once
you can have this for reference https://pobb.in/hmPeRTBuC7bc
ascendancy churches seem to be giga dead
Well, Im hoping thunderstorm has good numbers and mainly wish to use that
But Im still on the fence between WH and Stormweaver. If I hadnt already played Galv/shockburst I would do WH 100%
warbinger into kitava into titan
overall strongest way to start shield wall
hey any recommendations for builds with higher than average movement? previous season I used rhoa mount and it felt amazing, but I like to try something different for 0.4. Pathfinder seems to have nice movement nodes but also would love to avoid playing as ranger this season.
What about the rage nodes of the asc of shaman? Any build regarding rage that its not bear? Bear and wyvern seems very slow. Maybe werewolf might be good
me too, I wonder if we can use for damage or its mostly to buff/debuff other spells
My plan is max limit thunderstorm+lightning conduit
I want to play druid, maybe shaman, so I might go for rage build, i dont know. I think bear and wyvern seems a bit too slow. And plant also seems a bit slow and its phys damage, I want to make something cold or lightning. Not sure if I do werewolf or something with thunderstorm
Werewolf WH with explody solving its seemingly mediocre clear should be fun unless the gameplay at endgame is too comboy
what happens if you get over 100% reduced curse effect, does it just go to 0, or does the curse buff you
It goes to 0
ok
yeah, seems about right generally.
I'm a big fan of the gemling generally, though, and he does a very good job at it. In Abyssal league I cleared all content with him (including highest tier simulacrum and Uber Arbiter). My actual gear itself is still pretty crap, but I did have Rakiata's, the Bloodletting lineage gems. and a +2 Prism of Belief for Shield Wall.
running around with 2.7K life and 4K amor as a melee seems dumb, but damn if it doesn't work
this is actually a clever idea on paper, you would need maligaros of course to use that pinpoint critical and have the most amount of elemental storms, I would pair it with the indigon helmet for some extra damage, stormweaver has good mana regen, then I would scale crit chance as high as possible
elemental storm doesn't do a lot of damage compared to spark, so spark would be the main skill. add cold infusions to it too if you want
we have the movement passives on the dexterity side of the tree, rhoa and pathfinder, also some movement passives on the merc side, less than on the dexterity side
outside of that you can attempt a lightning warp build or a flicker build
Nothing will be faster than PF sprint
but basically the only real way to be fast is to take the passives on the dexterity side of the tree
Thank you, was thinking about hollow palm monk as it seems to teleport a bit when moving around, but from what I gathered it got nerfed and might now be as cool as in previous patch videos
You could try monk werewolf
Has dashes plus sprint boost
I'm way too casual to think of a build myself so I would just like to go with some detailed existing one and will probably have to wait a bit for normal werewolf and other druid like builds to come out
Then if you want ms youre playing pathfinder probably
okay nice , thank you
my advice: if you can't stand playing bows and spears just don't expect a lot of movement speed
movement speed is part of the identity for the dexterity based builds
I just played with bows 0.1 and 0.3 season so would like to switch things abit at least every other season haha
so crossbows maybe fast too
as it seems all bow builds are quickest with really good dmg
but not nearly as fast as bows and spears ofc coz rhoa
play spears then, equally fast
explosive spear has been buffed a lot
looking at what builds people talking about, pf seems to be same as deadeye was previous season, every second player will be going for it
maybe newly released druid will rival that but still
PF is good at running fast, bad at shooting while running fast
basically only fast during sprint
okay thank you, still have two days to think of something I would like to do, just looking back at previous seasons I always had more fun running certified strong builds than running something I thought was fun because even if it looks fun it might have misserable experience for first 20 or sohours
You can't want to always play meta but then not want to play the same builds. If you always want meta, youre gonna be playing same builds often as either they dont nerf previous league meta or we dont have all the info to be able to determine a new meta at league start, and thus streamers can't make guides for bew shit, so they just update their old guides or make guides for existing skills.
And as someone said above, if ms is your main focus, youre always gonna be playing some ranger build as thats their shtick
There are probably more ways to move faster than have high ms? Like good movement abilities?
or am I missing something
I have played poe2 for all 3 seasons and have 200~ hours but I am as casual as it gets so sorry for stupid questions
Movement skills dont exist in this game like poe 1
yeah I mean shield wall anything basically works
shield wall invoker for instance is also strong if u want even more defense than what warrior can offer
okay thank you, guess I'll just forget about ms this season. Just it can be hard to go back from rhoa to slow ass running again
I still thinking heavily about open palm dude as it seems like he's just dancing from enemy to enemy which seems way faster than simple running, but maybe it just how it looks like and in reality isn't that much faster
I know in 0.1 monk was viewed as very mobile and fluid
hey does anyone know if aftershocking fissures triggers cast spell on hit?
ye blinking in 0.1 was amazing, but at least I havent seen anything like that in 0.2 and 0.3, mybe some super high end builds
In 0.2 and 0.3 i stopped mid a3. So i didnt really get to understand the situations
monk basically sacrifices some of ranger’s speed to get either more tankiness or damage, or both
starting tree is good and very close to ranger so it can play the same kinda builds basically
I feel like poe2 is feeling wrong because only ranger gets movement speed while other classes gets none, if none of the classes had it it would be alright and if all classes had it it would be alright too
now my mind just drifts to ranger every time because there are no other easy choices for that
difference is definitely smaller this patch id say
Im hunouring PF just for the sprint
still there tho for sure
i feel like open palm monk would suit me best because it uses no weapon and I usually struggle gearing my character so it's a one huge headache i could just dismiss
but like u cant just go deadeye rhoa anymore and have giga speed super early
u can but its way worse than last patch
like my concoction pf in 0.1, i got one cheap bow early and it was all I needed till end of maps
i loved that build so much
The difference will be more this patch as pf sprint has insane ms
Whats their to think about? We know the sprint ms pf has
but ur not gonna have that kinda omega speed and damage to just constantly sprint early on
?
You dont get heavy stunned on pf. You can sprint wherever
u still have to attack
So does every build in the game
later on u can just click once and entire screen dies but its not gonna be like that early
Says who?
anyone who knows the game lmao
im not saying like week1
i mean like entering maps and day1
Oh really? Because I played la last league and was screen clearing in white maps.
u are NOT full screen clearing with a single click then
Idk bud, l2p i guess
I never full screen clear. I seem to like small aoe skills instead of proj lol
yeah u are on massive cope xd
Whatever you say
i just checked one of fubguns early LA vids from last league a couple days in. even then that was not close to full clearing in one click to where same damage on a pf would just be constantly sprinting (that was with headhunter). And early PF la or poison or w/e u play isnt gonna be even remotely as strong as that
Whatever you say bud
I actually die quite rarely, and the deaths always feel like I deserved it. Usually from 2-3 misplays combined.
Not really seeing anything in Invoker that is worth bothering with (though I'm not familiar with Unbound Fury), and it's far from the parts of the tree I care about. Pathfinder makes some sense because there's some great crit damage nodes in that part of the tree, though, and the Ascendancy helps to pay for increased travel costs and dump you back out in Warrior again. And the movement of Pathfinder and slow resistance is quite persuasive too.
I'm more than happy to run it back as Gemling this league with some slight changes though and seeing what new stuff I can add in.
Ah, ES + meditate right
yeah this build is tanky for a SC character, but completely unacceptable for HC
alright pre-work nap, have fun theorycrafting.
So im thinking of doing an aftershock titan again. For the 3rd time...
Is it possible to get 100% chance aftershock? It does not seem to be possible looking only at passive tree and support gem
You can get chance to aftershock on weapons cant you
Cant remember how much exactly
Well on maces at least
Ok, my PoE1 brain might be wrong on what I'm planning, so I need a confirmation.
How can a single spark projectile that pierces, hit the same enemy twice? does it need to hit a wall or another enemy first?
Anyone theory crafted the best class/ascendancy for melee Werewolf? Invoker?
Isnt alot of the skills still unknown?
sorry if this has been asked is there a master list of league starters anywhere?
No, we know pmuch all of them
If you want to play it from lvl 1 probably druid cos it has shapeshift nodes on the tree.
Otherwise most likely pathfinder, invoker or witch hunter
Titan is safe bet for bear
For bear Id play kitava
Okay. Then i cant really comment. I just saw the werewolfs like lunar assault just looking like a extremly bad ice strike
To proc volcanoes and mpre glory
Well, I would like Kitava for wolf tho
No idea what they are supposed to deal damage with
Freeze attack + basic attack and marks
Wolf basic attack is pretty strong
just try to find a way to have perma moon buff. look pretty sick with wolf pack
dammit
any clever ideas for the new poe2 spell totem support to solve the charges requirement ? seems rough to make just a regular spell totem caster build
Where is the basic attack?
Is it on poedb?
Or is it lunar assault? Cause that ability seems to do no damage
Its take
Rake
Lunar is to proc freeze, then rake makes freeze boom
For clear youd just HOI probably
Rake the spear ability?
Only one i can find 🤔
you sure it rake not Cross Slash?
Cross Slash isnt the basic attack
Googling abit it seems that its a talisman attack
its rend isnt it?
The Wolf default attack is called Shred
But no info on its damage anywhere so hard to say if its good?
Apparently its shred now y
Might be wyverns basic
it is yeah
Well yeah, welcome to new abikities in poe
at least to my knowledge
Y rend is wyvern maul is bear
So how do we know this? Im super confused
Ziggyd uploaded a video of act 1 wolf
Looked decent there
We wont know endgame before release
Its just the nature of things
only 2 days more
is 50% chill a hard limit for it?
Saw that ziggy D video, how much do we think the +2 skills was carrying. Bear bossing looked potent.
Chat, was it clarified anywhere if you can have 2 different talismans and switch between 2 forms?
Sure, but if you just want to use different skills from different forms, you only need 1 Talisman.
Given how it operates like any other weapon I see why not. I guess maybe you would want different stats on different talismans? Otherwise you can use all 3 forms on 1 talisman.
oh, ok. But then why would you pick your form in the talisman UI?
Guess its just to show what forms you have on that talisman? Doesn't seem to have any actual practical use.
oooh, I shut up. Just watching ZiggyD video and he just startted explaining this 😄
picking form only determines basic attack
It's the Default Attack you get, and the default form you shift into if swapping to the Talisman.
Doesn't the attack you use dictate the form anyways? Is it not redundant or am I misunderstanding the purpose.
Oh nv its only the basic attack im dumb
hey if im running avatar of fire for warrior builds what options do you have to heal because leech doesnt work with it (that wont cost alot)
Mostly regen, recoup, and flasks.
Overall, it's not ideal, but if you have lots of regen, you can go Zealot's Oath and ES, and then it's very strong.
ye maybe ES is the way, ty
With little info, what is your current plan to start off your Druid?
login in standard where I have lots of skill gems unused, test every skill there, look at all the new nodes, then think for some hours
I guess that's the most reliable plan
So you’ll likely play something that already exists?
How does reduced duration works? 80% reduced for a 8 sec duration spells does it give it a 1.6 duration or 6.4?
no, I'll likely spend some time to gather as much info as I can after patch then decide what I will play
standard isn't place to play. is a place to test things for a league to not waste resources there
I would guess 1.6, but you never know 😂
1.6
Okay okay watching the act 1 gameplay
not that much. % Increased phys is way better and that talismans has no % increased phys
Pounce is making me think maybe starting wolf wouldn't be so bad
Coc plant is a go then
now if only we could have the rest of the skills to see how the big plants are -_-
Increased Movespeed between packs AND a really strong movement/slam skill unlocked at level 7?
Might be the wave for campaign lol
Sniped the first noteable lol
God I can't decide whether to start on Warrior or Druid for Shapeshifting
wait till ascedancy full info
can't make informed decision on almost no info, after all
for sure
Passive Tree gonna be important too
I LOVED how Bear and Wolf looked in that act 1 gameplay
passive can be traveled, it's near each other after all
especially Bear near the end of the act
the fact that I can build for Bear but use Pounce and switch to Wolf for speed between maps/map speed is so sick
I think if I go Warrior I lean Titan more than Smith
is bear playable without touching keyboard?
Yeah I know what you mean. I've played since endgame was Dominus up to like Synthesis or Heist. I'm more curious about how others will approach it
like on mouse only
though the glory gen could go hard
Well you'll at least wanna cast Volcano on Bosses I think
and you'll probably want Pounce for Mobility
If you have a mouse with a lot of buttons, anything is playable
nah, normal 3 buttons
but you have some qol buttons you'll want pressed
Why use volcano unless youre scaling proj?
Just early on at least
It's kinda like Lightning Rod for your bear slams against a boss
early I can tolerate
in act 1
from what I saw
Ziggy was pressing a lot of buttons but the damage for being so early seemed worth it
Ah ok early on i get. I think its a useless skill for any transformer build even later in campaign
Unlike like when Huntress released and it was a lot of buttons for piss poor damage
Eventually yeah
If you start using this skill frequently
since it ends if you go to human form
Volcano's doesn't even look like you need it considering how much damage the bear and wolf form do already lol
I think just being able to switch between Bear and Wolf for Slams/Mobility will be great
My hands on Druid Gameplay preview in Path of Exile 2 Rise of the Druid 0.4.0 Expansion - A look at shapeshifting, Werewolf, Bear Form, Wyvern, Volcano, Entangle and more from Act 1. This little walkthrough guide will hopefully give you a bit more insight into what it feels like to play Druid and help you with your league start build choice
TWI...
Watch at time stamp
for quick Executioner kill
was cool
Also depends on the changes to ignite.. maybe volcano's do make sense early on
Candlemass right after got insta melted
Wyvern I think will be good later on but looked clunky in act 1
but you didn't get many good lightning skills
Bear -> Wyver might be the play there.... Bear form to generate the charges for the wyvern
If you can automate empowering Rend and get Flame Breath or Rolling Magma ripping I think it'll be pretty sweet
I'm thinking bear with Werewolf for pounce/mobility
I bet Rolling Magma with like Multishot + Overabundance Volcanos can be good
early on
really want to know how good wyvern flying fire breath mode is for bossing
Apparently it's single target goes crazy
think they said the fire stacks the ignites
because it stacks ignite
ye
So I'm expecting it to be a boss melter
And in the interview he said endgame with proper gear (Uniques though) you can probably fly and melt through a whole map
would be cool to see
hah ye with enough movement speed and skill duration
I think hes just wrong on that one since you cant gen rage during it.
Well the Shaman generates rage passively
Skill duration is meaningless because the rage cost
Well we'll have to see the uniques he had in mind when he said that right
Not during flame breath. Read the skill.
The duration is based on Rage spent so if you can really fuckin pop off with your max rage I could see like a 20-30 second burn maybe?
If you're spending rage to use a skill, you're going to get that rage back really quick with the Shaman ascendancy
The empowered Rend looks really chunky as well
Again, read the skill
I'm picturing that with good charge generation/automation and a tonne of attack speed feeling really good
And all shapeshifting builds even in melee should have inherently good movement because of Pounce/Werewolf form
unless you're built to never change forms for some benefit
He probably also didn't mean it in a literal sense.. but ideally, you can do that ability any time cause you'll have a lot of rage generation lol
Like
if you can generate enough rage to fly for like 15-20 seconds and can generate that rage quickly as well
I think that would probably feel pretty good
except it's hard to scale movespeed penalty on that side of the tree I think?
And you would probably wanna scale that if you're doing flame breath
Again, I think you took his commentary to literal.
I took what he said for what he said
I hope we must at least immune to ground dot/effect while flying.
Hope 
at least it make sense.
If I was a betting man I would bet no
but we all know how ggg love their ground effect
I think that question is already answered too, does the Leap Slam avoid ground stuff?
also, flying need to have some kind of benefit otherwise it just paying ms penalty just to look cool lol
Unless they have a tag to it, it's not really an actual mechanic
which is the worst case scenario, at least for me
I doubt you can be hit by melee while you're flying
Why wouldnt you?
How are they supposed to hit you if you're in the air
It would be OP if you could just avoid damage
It's just an animation, unless they made flying a built in mechanic for stuff like avoidance... you're going to get hit
It's that same concept as a Leap Slam
Just a long animation
Exactly, there's not even logic to it since there's also ranged enemies
it would make sense for not getting hit while flying by melee, but at the same time, it kinda op for ggg to let that happen.
I quite literally said melee
in the showcase it looked like the energy shield went down while he was using it
they should also make fire/ignite interact with plant skill, like water
Lol they arent going to make flying immune to melee
demonform flies already and isnt; it will be the same
demonform fly isnt 5m above ground.
This doesnt matter
Balance matters
it is matter when the whole game still in EA.
No, it doesnt matter. If youre expecting like lore accurate abilities youre gonna be waiting all eternity
i'm not expecting it. Just saying it within the realm of possible.
Its not because it would be completely broken
if you said so.
i was trying to theorycraft chronomancer ascendancy with ice wolf. any way this could work?
Time stop work with everything.
Work on your delivery lol
What's wrong there tho, immunity to melee would be broken af
Huh?
Oh, hes saying its a joke...yeah dude doesnt get how insanely broken that would be
can an enemy be both shocked and electrocuted at the same time?
https://www.youtube.com/watch?v=I5BoOCLCP9M can this be decent starter or its totall bait? I dont need S tier build, i just want something that looks fun for me
Thanks for stopping by the channel! This was a solid league starter last league and the endgame version got a couple of buffs. I am really busy this week but I will do my best to work on the levelling steps on the Maxroll planner before league start.
Maxroll Planner:
https://maxroll.gg/poe2/planner/av5gc0qh
If you want to support my channel fu...
I’m coping/hoping that they change Shaman ascendency around to have furious wellspring before the Spell Damage node, but I doubt it
Would prolly start Shaman instead of Titan then
Can you use two different lineage supports on the same skill?
Yeah.
ember is always strong against single target
the clear is not that good, but you can clear with it too theoretically
can spells be buffed by multiple infusions effects at once? like firestorm if you have all infusions, or does it picks one of the infusions
does conversion happen before or after "gain X as extra Y"? Cause if it happens after, that means that a 5/10/5 painters servant is basically identical to a 10/5/5 painters servant, in terms of output damage. (apart from the fact that if you have separate "gain % of ele as fire", it would stack additively only with the fire damage from painters which would slightly decrease its effectiveness, etc, but ignore that for now)
The answer I heard yesterday was that it applies "simultaneously" but I don't know what that means.
I've always assumed that, say, if you use a purely physical attack and have Avatar of Fire, which converts it entirely to Fire, you would gain 0 extra damage from a "Gain X% of Physical Damage as Fire" modifier.
On paper (ignoring that we all are sick of deadeye), is it the best Asc over WH for galvanic shards shockburst if you play one class the whole league?
simultaneously is not possible haha it's one or the other. Order of operations only has two answers 😄
Like, gain 5% of elemental as extra cold is actually 3 things at the same time, as far as I know
- gain 5% of cold damage as extra cold
- gain 5% of fire damage as extra cold
- gain 5% of lightning damage as extra cold.
So those are all happening. The question is, if you have an attack that say, does 100 lightning damage. And a 5/10/10 painters.
It would gain 5 cold damage from that, 10 fire, and 10 lightning.
So now your attack is dealing 5/10/110. THEN is it converting a third of each of those into cold/fire/lightning?
To deal about 41/41/41
OR, is it taking the 100 lightning damage, converting into cold/fire/lightning,
Now we have a 33/33/33. THEN it applies the extra,
so it adds 5/10/10
And we end up with like, ~38/43/43?
I'm guessing its the former, and it applies conversion at the end. I could test this ingame if I just purchase a painters servant that isn't a 10/10/10 and look at a skill that only deals one damage type. But I don't have game installed at the moment lol
my gut is that the "gain extra" happens last. So, the 38/43/43 result yes
When target dummy GGG? 
I'm not certain, but the PoE2 philosophy seems to be gaining extra after everything is fully calculated now, like how gaining extra ES based on your life total is after CI now
(though obviously damage calculation is its own... thing)
how does this work ? just put spells inside an invocation spirit skill and they just trigger with no pre-requisite ?
No, you still need energy and such. You just automate it. But unlike cast on gems it happens every 2 seconds.
There's a guide here that may help explain: https://discord.com/channels/174993814845521922/1321237459987726366
interesting, maybe an option to stick like living bomb + frost bomb for "passive" infusions
do we know if there is any more info on the path unseen ascendancy yet?
Path not taken*
Wonder if that works while using avatar of fire
ye i thought the same a while back
looks like adds all your total damage together then converts it to fire
but im curious about those gloves
I'm exploring using Resonance for power charge generation, but even with resonance I'm not really seeing a good way of generating bulk power charges either lol
it's so stupid hard to generate charges reliably in this game (against bosses, where the multi-skill gameplay that can actually be rewarded SHOULD be).
Guys, for a casual noob what would be stronger - mortar cannon warbringer or shield wall kitava?
mmm, very different playstyle. Shield Wall Kitava can be stronger but is likely to be more frustrating. Mortar Cannon Warbringer a bit more of a laid back style
from my experience with Shield Wall, it can feel bad at bossing until you get your attack speed and damage up
but a variant of that is what I'm giong to be going with again this league.
Mortar Cannon Warbringer is likely to be better for chilling and clearing.
uhh. yeah I have no idea. The other question is how do multiple conversions stack? Cause painters servant is already converting a total of 100% of elemental damage, this skill would then make it a total of 175% of elemental damage....
so does it convert 33/175 to cold, 33/175 to lightning, and 108/175 to fire?
and THEN deal none of cold/lightning? 🤔
but that would then mean you could use any element with that node. Avatar of fire would basically mean you'd deal slightly less damage but could use all 3 elements freely
the problem is it doesn't give any bonus damage, so IDK if it's really better than painters servant alone 🤷♂️
I guess it converts physical to fire which might be the main reason you're using it
but at least for elemental sources, I think it's worse
case you end up with 108/175 fire which is 61.7% fire damage, but 0% cold/lightning, versus 33.3% fire damage, but ALSO 33% cold and 33% lightning....
It's an interesting idea though.... I think there could be something here
There is an order between gems, passive tree and items. Gems convert first for sure but I don't remember the rest.
according to that link, gems convert first, but passive tree and items i think happen together. So i'm not sure how a total of 175% conversion works out, but I presume it divides out of the total
Oh, yeah. In that case the game normalizes conversions, turning 175% into 100% with the same proportions of converted damage.
right. So then the painters servant + avatar of fire is pointless because avatar of fire is already converting all damage types to fire
so painters servant isn't really doing anything for you at that point?
Yeah.
it changes the ratios, but only to be worse, not better
shield wall is pretty brainless and OP
and got buffed this league (citadel support gigabuff, can craft shields with over 20% qual now)
these remnant conversions seem kinda sick for stormweaver this patch
I found myself dying quite a bit at first, but builds have improved since when i was first experimenting with it. With the slow speed and the high blood magic mana cost it wasn't great initially
I've finally gotten around to looking at the "carn build" someone was mentioning the other day and there are some interesting ideas in there: https://www.youtube.com/watch?v=CcnCFoMYwzk
In this Path of Exile 2 video, Carn_ goes over his updated Shield Wall Titan build guide, focusing mainly on content beyond the campaign. This covers gems, gear, the passive skill tree, ascendancy, and more.
Watch Daily At ► Twitch - https://www.twitch.tv/carn_
Carn's Twitter ► https://twitter.com/CARNDARAK
Carn's Discord ► https://discor...
I’m a bit late but any source of damage as extra doesn’t convert (unless using avatar of fire) if that helps with what you’re planning
ah, right, avatar of fire isn't a great example because it's more an exception I guess
wait how is avatar of fire an exception? where does it happen in the conversion order?
Avatar of fire converts everything to fire
cause if it happens after convert X to Y, then it DOES work with painters servant?
Avatar of fire is global
well so are other conversions like painters servant
Avatar of fire is above all
interesting.... So if it happens AFTER conversions AND after gain X as Y....
Then painters servant would take an elemental hit, split it into the 3 converted types. the "gain X as Y" is then added to all 3 types. THEN, 75% of THAT total dmg is converted to fire?
yeah, that really explains why the test results you showed doesn't match what I've typically seen with "gain as extra" stuff.
Avatar of fire converts everything to fire then multiplies ur total damage by 0.75
Or whatever the number is
I’m not even sure damage as extra works with it haha
so avatar of fire still benefits from "deal 50% more cold damage" on a cold damage spell?
No
but it WOULD benefit from gain 10% of damage as cold damage
Not sure
or is it just a third layer of conversions?
No you’d have to test but gain can’t be converted to another damage type, kinda like dots. Avatar of fire literally makes you unable to poison with plague fingers as an example
it claims "gained damage is lost unless its fire"
Yeah that makes sense
which would go inline with it being still at the "conversion" layer of this link
Idk about true but makes sense
so then I'm back on the boat of, is it a third step of conversions, or is it just at the same time as the other ones
easy enough to test with painters servant but I'd have to reinstall the game and respec a whole character to test 😄
It doesn’t matter, only fire or general damage increases help
well that would be because increased/more happens after conversions and after gain X as Y
Attack, spell, projectile, melee, etc and elemental + fire
and gain X as Y happens before the increased/more, but AFTER conversions, which is why only gain X as FIRE matters
There is no after with this stuff it’s all a multiplier
it literally has an order of operations
the things are applied in a certain order
and depending on which order they are applied, it very much changes the result
that's the whole point of this conversation is trying to figure out which order of things is the true one 😄
Weapon damage x skill multi x additive damage pool x crit x gain as extra additive pool x additive inc damage taken pool
Etc
yes the final output is multiplicative with all those things. But that's irrelevant to the other question which is about ordering and conversions because that very much changes which effects actually impact your final damage (and how), when it comes to stuff like avatar of fire/painters servant
Conversion is first
did you look at the other link I posted?
That’s why phys damage increases don’t help as much as ele increases on skills that convert more than 50%
it already has the following:
- First, add up our Flat values, along with any base values
- Apply all Conversion and Gain As effects (see below)
- Apply all relevant modifiers to the stat: Multiply by each applicable More modifier (separately), as well as by the sum of applicable Increased modifiers (in a single step).
then it expands on 2
Gain as is wrong, it’s own pool
2a - skill conversions (gems)
2b - all other conversions
2c - gain X as Y
in that order
so conversions happen prior to gain X
which is why gain X as COLD won't give you more damage with avatar of fire, PRESUMING it goes into the 2b pool
however, what you're claiming, which I'd like to have someone test for sure, is that avatar of fire is more like 2b-b, it happens before 2c but still AFTER 2b
You gain as cold in this instance then avatar of fire says you can only deal fire damage so it says nope
yes, that's how all conversions work
… outside of avatar of fire gain as is a multi
idk why this person did 1 2 3 it should have been 1 2 3 4 with conversions on 2 and gain as 3, but w/e, same difference, they did expand on the ordering
the point is, avatar of fire, is it 2b, or after 2b
A multi that’s additive with other sources of gain as