#2┃build-planning
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I think the alternative would be to nerf ES and buff life, or nerf es and nerf burst damage taken
Do we think Druid will be go to class for Bear or Wyvern? I saw Smith Bear Druid getting theorycrafted already
i dont think its necessarily as simple as that, but druid has been designed with all three shapeshifts + spells in mind
BUT there are other parts of the shapeshift kits that might synergise better with other ascendancies
so something like a slam titan bear could be really good as well
Do we have every node for Shaman/Oracle?
The Bear and Wyvern both just look really sick so I’m gonna play whatever people think are strong with those
Im thinking with the insane attack speed of the breath attack, it could be goated for proccing the tempest bell, but I don't remember if it triggers it
I guess you could do a Qstaff on one set and Talisman on the other
So talisman’s let you cast Druid….errr talisman specific spells and shapeshift right?
Like I can’t shapeshift and cast spark on the same weapon for example
But you do cast the volcano with a talisman
Specifically, Talismans enable you to Shapeshift and use the Bear, Wolf and Wyvern skills.
I woke up to DM looking at an ascendancy image. haven't watched the reveal at that time so tabbed out to not spoil. so maybe the ascendancy details are somewhere?
The Spells can be cast with all weapon types outside of Talismans, like any other spell.
There were some nodes shown in the reveal but not all
So you maybe saw that
it was vaguely in the revealed format, with notes on the side
so either a guess or legit
Wait duh I knew that
I’m dumb
I wonder what stats will be available on Talismans
And what implicits they’ll come with
Unless the shapeshifting stuff is the only imicit part
The forms themselves are not implicit, you can freely select them on each Talisman.
seems there's no implicit on talismans, based on the poe2 page
It only shows a small number of them, there's a bunch of other weapon base types that just have varying stats.
Would be weird right? The only difference between a higher level base would be the explicits it could roll then?
Or maybe it effects the gem levels of the shapeshifting skills I guess
They work the same way as other Martial Weapons, so the levels of the skills would be determined by the gems themselves, plus any +Skill level affixes.
Anyway, we've not yet seen all Talismans, I wouldn't be surprised if there are a few with implicits or otherwise distinct stats.
So you cut the skill gem for each individual bear form ability for example?
Yes
Rather than it being attached to the weapon like a spell is attached to a wand?
Yes, every skill is a regular gem, save for the Default Attack, which you can freely select on the Talisman itself.
Makes sense
And Default Attacks scale with character level, not the weapon.
On the topic of implicits, we obviously can't know whether the Increased Flammability Magnitude is a Unique stat or not, but it might be the implicit for Ashbark Talismans.
This seems so cool
Being a freaking balrog????
Hopefully fire damage doesn’t suck for once
fire is a bit odd tbh, but its getting quite a bit of changes in the notes alone AND the biggest issue rn is how weak fire passive nodes are, and we havent even seen how theyve changed
Not really a builder but is the new buff on chayula any good?
Not a builder either, can’t wait for the content creator vids to come out and tell me what’s good lmao
What is so good about the Pathfinder buffs?
pathfinder, rush all jewel sockets, 5% global def per travel node (just to get all jewels is like ~70 pathing nodes = ~350% global def), high rolled adorned with 10-11 magic jewels for like 40% inc dmg and 40% crit multi each, plus res/attr implicits. still got 40-50 passives left to take the juiciest of the juicy clusters, since it's already pathing everywhere, and still 4 asc points left. should make for a very decent foundation for practically any build/skill. thoughts?
Ranger league again lmao
my man
but seriously, 5% global defenses is so goddamn insane, I wouldn't be surprised if it gets nerfed to 3% or even 2% per. and it'd still be good xdd
You guys think its worth making some characters in standard to have stuff to play around and test with or is it not worth it due to the balance changes? Maybe I should lock in and learn PoB?
Tbh as long as Bow specifically isn’t the main meta again I’m okay with this
well, it will be because rhoa xdd
Didn’t Rhoa get kinda nuked
if you are itching to play a bit and font feel like itll sour your league start go for it. I also wouldnt rely on PoB too much, the poe 2 version is far from optimised and should primarily be treated as a passive point planner and we dont have the new passive tree
as PF, you wanna spend 4 asc points for 50% less penalty, or just go bow and rhoa?
you sprint
nmpe, it even got buffed xdd
heavy stun immunity while sprinting is crazy good
meh
Ye il probz wait for league start coz the campaign is massive and want it to feel somewhat fresh lol. And ah okay ty
doesnt mean that it isnt a good tool to play around with if you do want to get into buildmaking, but the calculations and stuff just arent there yet completely, so dont trust the numbers tooo much
but that doesn't give you actual power, so as an ascendancy choice it is bad
just not heavy stunnable, you still get staggered out of sprint. also can't attack while sprinting, and you should never really sprint near enemies anyways, outside of like camaign maybe,m but it's a 4-pointer anyways so would only be like a3 or 4 onwards. rhoa just better in every regard
also because it's 50% less penalty from PF, not reduced, which is kinda stupid
Is 3 empty charm slots worth 120 spirit?
Rhoa is good coz of the companion nodes tho, and you can make them apply to you, and because youre always on it (in proximity) you constantly have buffs
Or
@mental hull hello ancine how are you
any ideas when we will see druid ascs
They’re out but not up to date with release
On the subreddit
and pob is usually updated like what a day b4 release or is it difff witht poe 2
first time playing again since literally 0.1.0
same day usually, depends when the json drops
gotcha fair nuff
i think you are better off going for inc es% jewels and clicking 5% inc damage if u want to do this
nah global defences also scales eva and deflection at the same time. especially getting % inc deflection is an incredibly rare stat, getting like 400% is pretty damn good
brother i want to play as pathfinder this league what do you think about bleeding concoction build? or you recommend build for me pls 1st time pathfinder build
sure also pathfinder has the ele damage reduction stuff
like 10 points are 50% inc dmg and 50% ES from jewel, or 50% ES, eva and deflection and 50% inc dmg from jewel
concoctions are dead af
and what good for pathfinder brother
any skill, really. crossbows looking pretty hot with the auto reload on kill for example
spiral volley poison pf is probably what im starting
I was thinking doing the double poison and fish for crits, it just kinda sucks we lost the prolif
with gas arrow + toxic growth for single target
well u still get prolif from herald of plague if ur attacks
yea, sure, still tho
u gain 2 ascendancy points back
u can basically do this next patch (potentially) which i think is kind of crazy
its arguably a good change, its just unfortunate we dont have options for non martial poison prolif now
true but ggg clearly hates prolif
truth
fax
look at cracklecreep
imo the biggest, best node on PF is the alt choices for travel nodes and witch/warrior start
warrior has so much goddamn aoe and stun, it's insane
and ele stun unnerfed
im not sure if i agree with that
ill travel there for lasting trauma alone
i think poison especially has plenty of reasons to stay in ranger and monk area and not much reason to be elsewhere
theyre also adding aoe to monk
If Werewolf seems mechanically strong I’ll be more intrigued
going bear. the ancestral cry + bearpocalypse has me hooked
I bet there's going to be some sick unique talismans for special transformations
like that exarch fire demon
For Wyvern the prospect of Spell/Melee hybrid spamming Rend into Fire Breath flying in the air sounds cool
The fucking Balrog Bear looks so cool
i forgot but I think they said the revealed unique transform (demon beast) is the only one for now
only 75 points for this tree is pretty sick tbh, i think skipping the last jewel is fine cuz it has a decent opportunity cost but
plenty of space for crit chance and movement speed
rly? sad
@merry osprey yea exactly
Ultimately it’s gonna come down to how many steps of the Shapeshift combos we can automate
Like will we be able to automate the volcanos
99% sure we won't, they hate automation
u cant automate those because theyre channelled
rip
oh right, speaking of, any class can use talismans, right?
PF gonna be exceptionally good for weapon swap tech
yeah, just the attributes stopping you
I think Smith can automate the volcanos
Just like any other weapon type, yes.
Oh they’re channeled
I can get attr on suffix, I can't get global def or dmg on suffix
Never mind
just sad that jewel corrupt implicits are so boring
There doesn't seem to be a way to consistently generate lots of elemental infusions other than spamming lightning warp, right?
can trigger this
That doesn't create lots though right? Eg creating multiple per second (the way lightning warp does)
it can
Aha interesting, I'll investigate - thanks
wonder if they'll add more water skills
actually hear me out
freeze into ignite to wet, then convert to another freeze or shock 
It’s also nice to use now because it got quite a good buff for damage
Double corrupted to eliminate lose rage on max rage for spell totems sounds maybe good?
guys, what do you think of Kitava thorns build now? on start?
look like druid will be unplayable without combos
sadge
back to minions I guess
may be minion druid with those "oracle" nodes
wdym without combos
could be
Did they already release a new tree planner preview?
cheers, not yet enough to get the creative juices flowing ;_;
bait as always. you get "100% increased thorns!" but... you lose Base thorns that overall would give you more. so in First day could be better, but the longer you play the weaker you get in comparison. if you want something more New, BUT keep in mind that it could be more bait, is Shaman Thorns. with Bound effect for Runes of tithing and Stag talisman... could be Goood. + he too has good Elemental Defensive Nodes
u can do Bear Thorns too
haha i have darkmode on my webbrowser so looks fine to me
i meant more they can't take the splendor
truth
happy we finally getting a bunch more aoe nodes in monk area
and another poison cluster
How are y’all getting around the casting speed changes?
Would i be correct in my understanding if I said to scale Ancestral Cry's damage, I would scale flammability magnitude, fire damage and ignite damage? And the added phys/other elements from gear would be converted to fire then all those factors would scale from the previously mentioned scaling?
Correct, but on your weapon increased physical damage is local to the weapon so it'll boost the weapons base damage before converting
Excellent, thank you!
two questions regarding this screenshot:
- it says the archon buff is removed by any non-instant attack, then i should be able to keep it if i only use spells right?
- does cooldown recovery rate work for reducing the recovery period of the Archon Buff? or if the recovery period counts as a debuff (someone in global chat told me it might count as a debuff) would "debuffs expire on you x% faster" work?
Do we have access to the 0.4 Passive Tree or not until release? I'm trying to start thinking about what build I want to play
its usually only released the day before or the same day as the release, they usually work on updating stuff and adding new stuff until the same day
I figured, ty anyway
on rare occasions we get it beforehand but not often
I just want a tanky build, I've been playing PoE1 and keep playing glass cannons but I'm tired of dying 😂
Gonna look for something with actual bulk, ideally not minions, and see how that feels
if it werent for my build getting its tankiness nerfed somewhat in the next season i would reccommend you my build, its INSANELY tanky
What's the build?
and i recover 120% of damage taken over 1 second
Also just for reference my poe1 builds have all been like Lightning Arrow Deadeye, KB Deadeye, etc so literally get 1 shot builds xd
its a recoup focused Chronomancer build
i use ignite applied with fireball, volatile dead and incinerate to deal damage
Ah that's cool! I haven't really played poe2 since release and I know Chrono was ass then but I liked the idea of it, cool to see good builds for it now
as long as i dont get 1-shot or stay in damage over time puddles for too long i cannot die
I think if I could have either an extremely tanky Chronomancer, Witch or Druid build (without minions) then I'd love that so that's probably what I'll look for
i literally tanked a 9K damage hit and recovered all of it in 1 second today
xd
the nerf that affected my build made me lose half of my recovery speed, so it takes 2 seconds rather than 1 second to recover
Oof
yeah
ig I'll look through the ascendancies again to see which class sounds like fun and just try to figure out something from there
but i completely understand the need to nerf it, it IS way too strong haha
defences are fun to plan, there are mainly two ways to be tanky: either you stack a lot of ES or you stack some ES with tons of evasion, deflect and ghost dance
so with atalui and tecrod out of the picture something like essence drain lich can be incredibly tanky with over 20k ES
just as an example. in 0.4 witchhunter is gonna be tanky btw
When it comes to choosing a skill to build around, how do you determine the way you scale the skill's damage? Like some skills like crit stacking, some skills like large physical damage, some like elemental damage stacking and some like lots of aoe or attack speed. This part is confusing me
usually you can with some experience in the game tell from looking at the skill description, like, whats the base crit chance? % of attack damage and/or attackspeed? skill modifiers?
other times you can tell if a skill works well in certain situations from testing it out or seeing how it behaves from a showcase
How high of critical strike chance would make a skill better at scaling crit than raw damage or attack speed?
the higher base crit chance a skill has the easier it is to cap crit chance with it
if a skill has high attackspeed modifier its easier to build towards that
What is "high"?
like, a base attackspeed modifier that is higher than basic attacks id say, for example
basic attacks is around 60% of attackspeed
so anything at or north of like 80% is high if you ask me
and for "raw damage" if you want to just stack as much flat damage from gear and weapon as possible you want a high attack% modifier to multiply that
There's no Attack Speed modifier on Default Attack.
Yesss CaptainLance is leaguestarting with Bear Shaman
anyone thought of making wolf monk build? I wanna go for wolf monk build and with the buff that its asendency got for reservation invocation gems it will be so fire
Im still not a fan of either monk ascendancy
Essence Drain could be fun I’ll look into it, thank you :)
how do i share my build? i need help
Yo, have you found your way to poeninja and/or pob (path of building) yet? They’re the easiest tools for this
in shaman tree is "every 2 rage also grants 1% more spell damage" so if i have "Crown of Eyes" so "Increases and Reductions to Spell damage also apply to Attacks" = 1% more attack damage per 2 rage" ???
how does culling strike work in multiplayer
I'm trying to tool together a duo build with a friend but I saw like 2 year old posts on it being nerfed/bugged
Maybe I'm reading it wrong, but I would intuit that it literally means only increases and reductions [sic], so 'more' wouldn't qualify
But I could totally be wronf
you’d be right
That's good- I'm just tempering my confidence since I haven't played for many months
they removed poison prolif from pathfinder, does it exist on other sources?
no, afaik
i haven't played a pf poison before, is losing it a big deal?
can someone expalin double barrel 1 and 2 to me. Double Barrel 1 is 30% less reload speed while double barrel 2 is 20% less reload speed, so you want the lower number?
Are the explosions from elemental surge their own hits?
Do my minions also get 50+ rage with this? i have and idea of shaman minion with this node but i'm not sure .
rage regen node with no spending rage and bunch of reavers?
that's the idea
but no, they have their own max rage
when you gain rage so do they, but they don't have rage equal to yours
like when they revive they have zero and will gain gradualy as you regain it
it still can be good idea, idk about other shaman nodes
not like there are any good minion-specific nodes in ascendancies at all
anyone else thinking lizard wizard could be the move for spell totem support?
+7 corrupted to its maximum should round up to 9 right?
7x1.22 = 8.54
always round down
Hey, idk if this is the right channel to ask:
I am planning on returning to the game after not playing since release. I would like to play a tanky melee build. Can someone give me an idea of class / ascendency that would fit? So i can look up something on YT etc
Gonna be really any warrior ascendancy or probably bear druid
Really you can make any ascendancy tanky and melee, just effectiveness is the question
Just bear in mind that most tanky builds are ES builds
That are rarely melee
May be druid will be good as es/melee, who know
Bear seems tailormade for Smith of Kitava honestly
Who know
May be
At least it will be alternative lvling route for warriors
Maybe i will just start the League a well later amd see what ppl are playing, seems hard to guess what's gonna be good
@copper forge can I pm you?
what are the current strongest flicker variants and are they feasable to gear on ssf?
Sure
i like thorns
with warbringer can feel really tanky
Hard pass on thorns... you enjoy that 
with Combat Frenzy is the cooldown per type of affliction, or shared? Eg if I shock and chill and pin is that 3 charges, or once I do one of those it starts the timer for all of them?
power charge generation buffed in a cpl ways which is nice
rip bone cage blood mage. Atalui's + Tecrod nerf is a double tap to the head.
bonestorm just feels so BAD
solid bossing though
But it's really glitchy on some of those bosses aren't on the actual floor, like the titan with the knife
yeah it's weird with that guy
I'm just very stubborn with bonestorm lmao. did it in 0.1 and 0.3
though bonestorm would also get a big nerf bat with atalui and tecrod
atalui doesn't work with bonestorm
no?
doesn't show a limitation
the shaman rage giving 1% more spell damage per 2 rage has me very intrigued though
yeah I'm locked in on fire bear with kaom cry
37 rage is 17% more spell damage?
and it regens with mana regen, so you could maybe get that to regen 20% of rage per second
curious if Berserk will affect that
only if it says "Rage also grants..."
"Every 2 Rage also grants"
ohh then yeah
huh yeah, jsut checked and it doesn't.
Have we seen any of the Wyvern tooltips yet? Maybe on poedb somewhere?
I'm confused about choosing a build to finish the end of ss 0.4
So with berserk, assuming it works, that 17% becomes 28ish% more spell damage
That's prettttty gud
The patch notes don't really specify how they changed and merged the Archons. Was that in the Q&A?
Is it basically:
25% more elemental damage with Spells
Deal no non-elemental damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance
Those are all of the non-exclusive lines from the three Archons.
Also isn't the wand/staff bonded portion literally a notable passive? That's kinda crazy
considering it's both 30% inc spell and armour break, yeah very good for phys
noo volcano doesn't have phys. just the vines
You know what we gotta do lmao
goodbye bonestorm bloodmage, hello bonestorm shaman 
Shame building crit in anything but blood mage feels like ass
just wish they add a chunky phys spell for bleedmage
Base 15% crit is ridiculous
Where exsanguination
truee. blood mage with no blood spells
actually I should consider lolcohol’s reap build
oh right forgot the datamined exsang wand
Is it just me or does self hit with the new adaptation ascendancy nodes basically make you immune to elemental damage?
The what?
Basically the new druid ascendancy nodes give you adaptation when you get hit by a specific element
It also makes you take Phys as all three elements
Oh the leaked ones? Those are already outdated apparently
So no guarantees about function
Adpatoon gives -dmg% for that element so if you get physical self hits you should be able to cap adaptation all the time
Darn
I was blind, the content reveal page on the website has all 4 tooltips
Witch wyvern blackflame anyone?
Sounds like it'd work, for sure
Numbers on the flame breath look pretty reasonable, extrapolating from the lvl13 version on the announcement page
Power charges are easy to get, rage might be a bit annoying till you have jewels for it
ooooh
I am a complete PoE2 noob. Last league for the first time I had a 90+ char in trade.
Nice! What sort of build?
For wyvern you'll probably be picking between spell damage and attack damage; both should work with blackflame but I'm skeptical about scaling both at the same time unless the new passive tree stuff in the top-left is absolutely cracked
probably similar to the spear notables. spell damage on attack use and attack damage on spell use
If so, yuck
(I was never a fan of the spear notables, particularly the ones that require you to guess how far you need to retreat to activate them)
I'm angy about it honestly. "Max" duration, rage cost, and a cooldown
I'm hard coping the new keystone based on divine shield will be something like "armour based on %XX of missing ES"
Yeah they're trying very hard to make it an ultimate. First triple conditional skill I think (rage, power charge, cooldown)
We'll have to wait and see what other fire stuff the wyvern gets, if any
If I reduce the magnitude of ignites on me to 0% or less, am I still ignited? Or am I ignite immune?
It's testable in game atm but I don't have the patience to figure it out to be honest
the One With Flame notable and the Self Immolation cluster give 120% reduced ignite magnitude on you, and give boosts while ignited
Blackflame specifically says «spells».
I dunno why, even after Jonathan said it would work, I don’t think it will work
You are still ignited
You are effectively “unaffected” by ignite, not immune
I’ll probably attempt some self ignite shenanigans with cracklecreep and hammer of the gods to snapshot a ignite
The keystone is spells only, the unique ring affects all ignites (but not your hits)
I remember there was a node near warrior to make full broken armour matter on fire damage, so, volcano still can be used depending on what do you have.
I mean I can't use volcano to break armour
Oh, right.
Technically you can, but only as a Warbringer
Flicker druid going to be a thing. Just need to see what stats we get with runes.
Not sure if it would be better then invoker but you don't need any clunky weapon swaps
if I have to sacrifice a helmet slot like this it will make me a bit sad
but an interesting synergy nevertheless
Hateforge is going to be a t0 unique next league. Easily in the 50+ divine range
It has a 2% drop rate from trial master
Storm Weaver, with the +2 elemental limit... Can have 3 living bombs out there, and then put 3 firestorms. Right?
Want to make sure I understood it
Correct
Thanks!
I know what to buy day 1/2 when prices are low
So apparently walking calamity is an attack not a spell
Which might bring into question if other druid skills are attacks even though they look spelly
The skills used in Shapeshift are Attacks, the ones shown to be used with a Staff are Spells.
Pathfinder has howmany good build 1 or 2 around only poison?
not rlly
possibilities are endless next patch
Plenty of good builds IMO. Decompose, toxic growth, plague bearer, vine arrow, aconc, etc.
The even more interesting thing is that’s it’s considered “melee”.
Which means in theory it could proc fire spell on melee hit
no reason to feel locked into poison either with pf
true, even less so in 0.4
Yeah its very wierd
Do we know what tier the unique druid weapon is?
When a skill creates Ignited Ground, how can that be scaled? Is it area damage, attack damage? Is it neither, so only effects that modify fire/ignite damage/magnitude would apply?
tier? like scarcity? no
Ty
Yeah poe uniquee qre seperated into tiers based on rarity t0 being rarest like hh and stuff
impossible to know already
Ye i didnt know if it was mentioned somewhere already just making sure
I know that
tier information is not officially given, no
No, but one would assume t1 or t0
Ignited ground works the same way as the base ignite of the skill
But
It’s on the ground now
It’s kinda like gas cloud from gas grenade, but ignite
I have only played Warrior so unfortunately that comparison is not helpful
So if I have say, 20 rage. The ground created sees the damage of the hit including the 20%, then creates the ground. But then when I gain another 10 rage, the ground doesn't see the +10, so it just keeps doing what it had at the time.
Hmm. Think of it as fire hammer of the gods slamming down every second, but only the ignite it applies is what does damage
It snapshots. But I think? You made the correct assumption
Once the ground is down, you can’t modify the ignite it will apply
So importantly, having rage when I create the burning ground does boost its damage, assuming it is created by an attack?
Correct
Excellent
Thank you
And now we wait to see what precisely they mean by The values of Flammability Magnitude on the Passive Tree have been increased massively.
1.5x? 2x?
Any ways to get 20 percent damage convert to fire easily? The new unique is 80 only
Flam magnitude on this too
Is the flam nodes top left?
Ancestral Cry and Avatar of Fire seem like the best/only ways
Yeah, fire and flammabiltiy are mostly top and left
Probably gonna be av of fire, though if thats a bit far bears can roar and put a socketed warcry in that right? I think its called a meta gem
Depends on where you're starting, but the nodes in the area are good for slams
And yes, using Ancestral Cry as a bear was shown at some point in the stream, but IDK what they were saying about it
do you guys know of another way i could break armour, ill be an infernalist, i was thinking bloodhounds mark with the support for 10% of phys breaking. but id love to know if i missed another armor break, i dont want to use resonating shield
Coolbeans i didnt see wherr druid starts think was top L kinda
Yes, you can see their starting point in that screenshot
Right above Warrior
Ah i see ty for pointing that out
anyone know?
how do you guys plan builds without proper pob and updated tree?
One part mental math, and three parts vibes
I've got a broad plan in my head, just gotta decide on the class now
yeah it just starts with an idea, building off known info that hasn't changed, what has changed, and vibes.
you can also make some educated guesses on what the new tree is going to have and plan accordingly. We know we're getting druid, we know that the shapeshifting uses rage in some way. we know that wolf skills use cold damage, use marks, and have interactions with minions, bear uses slam skills and warcries, wyvern skills lean towards ailments, lightning, and fire. We also know GGG kept emphasizing duration of skills to last while you're shapeshifted. Relatively safe guess that the new clusters will have stuff related to that.
Flame Breath from the Wyvern Shapeshift skill is a attack and not a spell, RIP my Blackflame Wyvern dream
ah yeah we also know they're pushing a hybrid attack/spell playstyle so there's that too
work around it and use xoph's support
What do you think about this starter https://mobalytics.gg/poe-2/profile/40605a65-ef32-42b8-a851-dcc4f334483e/builds/b1fed238-4512-4ac6-90ee-0a5bd989e1f9
Ohhh I didn't knew that exists, I will keep that in mind
it's not complete conversion/extra though. just 40%
Yeah, a channeled attack with a max duration and a rage cost. Yucky honestly
"starter"
Thing is I didn't played anything with Rage in PoE2 yet so I can't say anything about it. Currently looking mostly for ideas that should work with the Wyvern
Another idea was Pathfinder with Wyvern skills for the higher movement during casts but I would have to check for how to get Rage then
yeah the flame breath is the least interesting skill on wyvern. Personally I'm most interested in werewolf atm
just 6 seconds. not the worst cooldown. can build up rage in that time
I think I might play it safe first with Shaman Druid if the Keystones stay kinda the same with the Rage generation and such just to check out all the shapeshift forms
Shaman is pretty interesting with the traveler path
I'm assuming predator's mark will be baked into this skill
Hey, I wasn't sure if the new Breath attack from Wyvern hits or if it is a Dot... I would assume its just a very fast hitting range attack when it comes to tags?
very fast small attacks with high ignite
thanks. is ignite evene viable on it? I always thought you want one thicc hit for ignite buids?
no clue but 750% magnitude seems like quite a bit
I haven't played ignite so I can't say
750 more magnitude at 70% DE means you're basically igniting from 595% of your damage
Seems pretty decent?
Starter with headhunter? My man that ain't a starter
Hey, he's only using it for the attributes! 
Where is this info coming from?
Peak, thank you
(it also got incredibly buffed by ahns citadel + kaoms madness changes, like absurdly hard)
Is it possible to get phys convert to cold? Or for wolf do I just have to do partial phys and partial cold
Rolling magma with wyvern + volcano seems like it could be strong
whats that ammy that reflects fire back to you but has like +4 to fire skills
Also the big whip vines for physical damage + rain storm to empower them could be solid too
anyone knows how to make hexblast work??
Fireflower
do you know if the 100 is before reductions should be right?
cuz for druid you might be able to mega stack thee damage reduction stuff by damaging yourself
damage should be before reductions. Funny your saying that, i am working on a self ignite crit Wyvern build right now^^
I was wondering if you can use shields with talisman
very nice
you cant cuz the talisman is noted as a 2 handed weapon
which is actually pretty good as the base crit atk speed etc is really good on them
i guess as a one handed it would be broken af xD
definately
Which ascendancy do you see in 0.4 being best for xbow leveling into lightning xbow?
What are people's thoughts on going cold-crit-wolf-invoker (mostly using existing cold invoker tree as base, with "extra as cold, avatar, crits ignore resist and either meta Or trigger as last", versus doing same but full converting to lightning with whisper of brotherhood (swapping extra as cold to lightning)? Probably with some kind of CoC like comet or similar.
Which version do you reckon will perform better? I suspect doing full swap to lightning for shock will benefit more than doing chill/freeze stuff, especially as melee. Obviously we don't know how wolf stuff synergises with ailments yet, but in a vacuum what are your thoughts?
yo boys, who can help me
i want start play on spark but i see blood witch killed or still can play ?
it's not a leaguestarter anyways
some variant of spark always lives but typically needs a lot of gear to get good
wdym killed? the build hasn't been changed a lot. the only change is rathpith going from 5% crit per life to 3% but it'll be a week before you can get one
Call me crazy here, but as a thing for bosses surely you can do tempest bell+flame breath
The only thing is that I'm not sure if you can increase the hit limit for the bell
The Last Lament is a unique crossbow added in 0.2.1. Sowza has discovered that this weapon is surprisingly well-suited to the Lich, thanks to some interactions that let us bypass its downside. This build is fun, fast, and powerful, making unorthodox use of a cool unique. If you’d like to know more, check out Sowza's more detailed guide below:
...
is anything changed about this that would make it not viable?
since it got showcased
Herald of thunder was nerfed a little, but otherwise no
For .4 is blood mage and infernal still way better than sorcerer
Only es
Does anyone know what filters I could put into PoE 2 Ninja to find builds for Doedre's Undoing/Impending Doom? Since PoB can't calculate their DPS numbers it makes it difficult to find builds that are tanky and have good DPS
Define tanky and how much is good for you?
Literally nothing can change how much life you have as long as you have ES
Can someone help me with some planning: does the inspiring leader passive (the banners also grant ele resist) work even when the banner isn’t planted? POB makes it seem like so
Tanky as in let's say at least 10K phys max hit, 40k ele max hit, and 20k EHP with some adequate amount of recovery/sustain.
I also can't use Soulless Form because the Despair mana costs are far too much. Would need like 10K life at least to make that work.
So that means Atziri's Disdain tech isn't going to work here
you can pob impending doom all you want, works just fine
but for ninja just filter for them individually, nobody would use both
how about 80k max ele hit and 20k phys?
and infinite(?) ehp, cause idk, never died to multiple hits
not infinite ofc, just good recovery
anyone having an Idea how to build the Hailstorm Rounds build shown in the Patch-showcase?
it looked interesting
looked like Hailstorm rounds, Shattering palm and Frozen locus
volatility monk?
at what timestamp in the video
i wonder if this could be considered pretty decent survivability, heh
just having to avoid damage for 1.78 seconds and you have already recovered 91% of your ES
(1 second for the recovery and 0.78 for the delay)
around 35:50
hmm, hard to say which class it is huh, think you got it right though
top left icons has a companion, then the volatile tack, then one icon im not sure of
ok so either hollow palm in set 2 or quarter staff
oh its chonk
volatile stack is a debuff under the companion icon, the icon to the right of the companion is the purple flame right?
chaos dmg stack
cold dmg and scaling chaos at the same time hmm
Shaman or Titan for Bear Shapeshifter (Or maybe Wyvern?)
Smith of Kitava also a good option
can talismans be equiped on everyone?
yes
you can have your wolf monk or your wyvern witch
more frost trigger ;D
There are no class restrictions on gear in PoE2.
Curious that you point that out, I just had a thought, would they even work together? Like could Doedre's Dark Desire leave them with a curse that then explodes with Impending Doom (for bosses/tankier enemies that don't die immediately to DDD)?
You absolutely have my attention
anyway, anyone think this is worth the hassle of having to press Snap every 4 seconds?
Snap, even with no target, triggers all 3 elements at once for this support but the 4 second timer on it is definitely a bit bothersome
so random snap to give 36% more to your main skill sounds good but the annoyance at remembering to upkeep it.. ugh
no clue tbh, would have to log in and check haha
theres 140 characters using both so ig?https://poe.ninja/poe2/builds/abyss?allskills=Doedre's+Undoing&anointed=Impending+Doom
Explore builds and passive tree heatmaps of Rise of the Abyssal.
didnt think thatd be the case tbh
guys now minion build is ok or not havent tried it before i need advise from exp player
Oracle Druid has new minion nodes that others dont have access to so its worth looking into that when we have all the details, and it starts close to all the same Minion stuff as Witch so definitely possible to do a Minion Druid right away
As for flavor of minions, there's lots of variations with the builds you can check on https://poe.ninja/poe2/builds/
the only big nerf to minions between 0.3 and 0.4 is the special Frozen Mandible monster can't be a spectre anymore
road this bro 🥲 when i want to try it they nerfed ittttt
so as you say now we can play minion on druid sounds coool
you can play minions from anywhere xd
My 0.1 minion build was... Mercenary lol lv 40 Skel archers was a bit op
Anyone with Chayula Monk (Chonk) know or could test how Whispering Ice unique staff works with the volatility on elemental ailment thing? Does the chill aura generate a good amount of volatility or is it too little (you constantly consume and reapply it while casting ice storm)
Consume gives enemies immunity to the ailment for a second 🙁
can you equip multiple lineage supports (of different types) to a single skill?
i am considering how these two interacts with eachother...
I PMed you with the link
they are same category
both are cursed ground, won't work
so i cant get both the effects on the same curse? i.e. it first detonates for 200% of INT and then after 7 seconds the annihilation effect triggers
They're both the same category, you can only have one support of a given category in a single skill.
hmm, okay, i was not aware of that, i thought they removed any similar limitations when they changed the supportgem limitations
No, categories were added after they changed them.
was?
Yea, was, I dont play it anymore :p 0.1 was a year ago.
40 lv 40 skel archers, I wonder how many you can have at once now
hmmm
need to check which builds will shine this league
for fast leveling story do you have any recommendaitions guys guide or whatever to check
anyone know what is stacking on the skill Shattering palm in the showcase at 35:50?
something blue. might that be the 200% crit?
Depends what class but the FASTEST leveling afaik is Mercenary with Grenades build
the winner of multiple recent races did a 4 hour-ish campaign run, starting from fresh (no gold, no stash from previous chars)
thats the video of his full run
with a link to the build in the description
do you mean on the skill icon at the bottom or ?
in the skill bar yes
not sure, might be a new support.. hard to say x: havent seen it before
faster than lightning bow?
yea grenades blasting is faster
its worth
yea.. just gotta click the button every 4 second.. sigh haha
infernalist with nova is extremely fast
its probably the fastest but the runners like merc
not really
nova should 1 shot shitters, then on things it doesnt 1 shot you just use snap behind you as you pass them, and then it will buff the nova for the next pack and wont leave behind anything, and snap cooldown will recover
then on boss if you're an orbman and doing ice bomb, unleash lightning orb, unleash solar orb thats 3 elements every 6 seconds its good uptime without snap
is there any easy way to go low life in HO especially for lich?
Will it be possible to do a monk werewolf build?
Yes
Anyone thinking of a vine/water build? Any synergy ideas so far?
So for new Druid ascendancy with rage and not losing it, do you just perma degen if you’re also using berserk?
Theoretically
need to actually test skills and all before thinking about ideas that might not work since we know basically nothing so far
I’m also looking at rage caster, do you think using berserk would just make you perma degen cause you’re never losing rage?
I’m interested what the final state of the Druid ascendancies will be because that 4th rage node where you passively gain rage but spend it on every spell is wild.
Coupled that with Berserk, damage uptime will be huge but you’d better make sure the health degen is mitigated
es, armor, evasion
hm but pob says it does?
or am I misunderstanding deflection?
"gain x% of eva as deflection" means if I have 1000 evasion from my chest, I get x% of it as base deflection
but any %inc eva does not increase deflection
right?
but if I put % global defences in pob it does increase deflection
that doesnt mention deflection though
if ur taking nodes like this it pseudo helps yeah cause its increasing evasion, but no, deflection is not global defenses
"evasion rating" is the important part for that example node
wait now I am ultra confused
ohwait
10% deflection rating gets me to 160 in that case, but 10% global defence to 176?
might be a bug, 10% is 10%
yea but why is global def even doing anything if defl isnt a defence
or is it? but then why double count?
so confusion
cause you have those nodes, the increase to evaison from global defenses increases your evasion rating, which those deflect nodes feed from
fucking pob prolly just bugged I assume?
wait no
only flat evasion is converted to deflection I thought?
so any %inc evasion or more evasion or whatever has no effect
well. no
like new iron reflexes
wait, it isn't?
i think those rolls are global, they're good
final eva is converted to deflection
but I thought it was like iron reflexes? converts/gain as no longer care about origin?
for.. reason? ask ggg
so that means global defences DOES work for deflection? or what?
this is going in circles :D
deflection is not a glbal defense
evasion is
deflection is based on your evasion rating
- globa defenses = + evasion rating, so then deflection goes up
okay so that just means it doesn't double dip? but in the end it just works?
it does not double dip, no
it works because you have evasion. if you didnt have evasion deflection wouldnt do anything
yea that I did not expect anyways, I was just wondering. I thought % inc eva does not increase deflect
or armor if you go that route, but i heard it doesnt work so good
Yes
Fuck so you have to find a way to mitigate that somehow
You can get 3% life regen for 60 spirit with vitality 1 and 2 if you're lazy.
do we have an ascendancy that will benefit the shapeshifting? i think we have one for a caster druid but none for shapeshifting?
That should solve it because berserk is only 0.1% life lost per second. You also could sacrifice charms to make up for the extra spirit
Until you figure out a new solution at least
Unless I’m not understanding how it’s working
Nah you're right, with 30 max rage it's 3% life degen per second.
The more max rage you get the more regen you'll need.
thikn of shapeshifting as another weapon type
Ohh i missed that line. I’m not sure you’d actually even use the charm mastery, there’s not a ton of spirit gems that would be crazy beneficial
i see, so not really as a focus for ascendancy. got it. no wonder there's a lot of talk about ice werewolf monk. or mage wyvern
yeah the shapeshifting part might have some stuff on that side of the tree but it comes from the talisman, which is the new weapon
im guessing werebear will fit nicely with tank build
and lateer im sure the third druid ascendancy will have some shapeshifting stuff tied to it but that's just a guess
yeah i'm also assuming that the 3rd one will have the bonus for shapeshifting.. now i'm not sure if i want to go full druid or ice werewolf monk 😅
im staying away from everything as much as i can to be as blind as i can haha. if you're looking stuff up i would play what yo think looks or sounds the most fun 🙂
i'll probably go druid and go trial and error with it, might accidentally create a broken build that will kill anything or a broken character that cannot kill anything 😂
Would hateforge work? Or not because that’s not “inherent loss” that’s just losing it
Hateforge should work, the wording is different and it doesn't interact with inherit loss.
it just makes you lose all your rage on reaching max rage.
You also do need to take the charm thing to take berserk and vitality. I also was gonna run like volcano + cast on ignite rolling magma and make a lava spewing rage caster
So then it would make you lose all your rage with hateforge?
"Lose all rage on reaching maximum rage", so you lose it, then you regen it back up.
It doesn't care about inherit loss of rage, which the shaman node stops.
If not that much. It's 0.1 per rage, so 3.7%.
It's an interesting idea to get random charges, but seems like it could enable some builds.
Idk if it's worth tho
@formal geyser @zinc drift I was thinking hateforge then run a totem with font of rage
For the charge
So with mana regen affecting rage regen, you could feasibly go mind over matter bc you'll be stacking a lot of mana regen.
Potentially. I mean rage is so easy to build into now even in 0.3 it’s not even funny
Yeah mom sounding pretty spicy imo, just something else to synergize.
Just want updated pob
does berserk instakill you on CI if you have a roll of life regen per second on gear?
That’s a good thought, is your idea to go CI and only have enough regen to not kill you?
Then you would be able to be tankier with CI
ya but im not sure if it works this way. if it does it would be incredibly OP
i wonder if with server ticks or whatever u just die no matter what when u berserk on CI. i guess i do have ci character i can test this on rn
what would be great to play if I want to stay in sekhema? farm that exclusively
Would the benefit be just taking advantage of it being easier to scale to bigger numbers with ES?
CI is just a great defense
it enables alot of things
so for my build, i would ideally want to be CI for many reasons, and if i can leverage berserk into it its a plus
Ah sick. Okay if you test it would you ping me? If not I can test it on Tuesday
does the extra damage per armor on shield benefit from passives that increases defenses on shield?
or does it only count base armor on the shield?
Do you mean the nodes that say something like “increased defences on shields” because if so then no, that doesn’t count towards your shields armour being used for attacks like Shield Wall
Or if you’re talking about the node that gives you 4% attack damage per 75 armour on shield? Then that notable just gives you more attack damage to all skills overall I believe
I've been spamming looking through YT videos trying to find builds that look fun so I'm here for more opinions.
I like magic based caster builds but I'm looking for something that is insanely tanky first and foremost. Ideally excels at bossing and then clear speed can be decent and I'll be happy.
The builds I've seen so far that look good are like:
Flame Twister Huntress, Fireball Blood Mage, Ice Strike/Hollow Palm Monk or Essence Drain Lich. Basically some sort of Huntress, Witch or Monk build lmao.
Any thoughts, opinions or other builds I should look into?
Lich is probably the most tanky build with ES scaling sometimes up to 20k I think I saw. With the pack density change, it benefits ES even more.
However, it's likely that Druid ascendancies will be tanky as well. Shaman's adaptations transform physical damage into elemental, and the Oracle basically gets both life and mana as health pools. Being str/int, they start near armour nodes and it's not too far for es nodes or mana nodes for MoM.
ED Lich isn't great at bossing, really. But you can definitely check out Last Lament as a build for Lich. Very good bossing and decent clear.
Got it and I will check out the build. Any idea if any of the Blood Mage builds are tanky at all? Some of those look fun as well
Life stacking reap should still be quite tanky. Quite a few blood mage builds got shrekt recently with the changes to ataluis (skill support gem) and tecrods (jewel). Blood mage should still be decently tanky with the blood barrier and ES on chest being gained as life node. Blood Mage is by default decent because of instant life leech and base crit of any spell being 15%.
Okay cool I'll look more into that as well then. Thanks again
You can also go spectre minions on infernalist. With the infernal hound you're quite tanky and your bossing and clear is good.
Thoughts on Twister Amazon? I heard Amazon can get pretty Tanky as well and it just kinda looked fun
I never played it myself, but I've seen vids of those builds and it's quite good for clear. Buffed a bit bc twisters can carry ignites if you fit those in somehow. Idk how much the builds were affected by the removal of "reduced move speed penalty when using skills" affixes
Yeah I saw a lot of people mentioning that
Tbh that might be the build I try, I saw something about Amazon has leech on ele dmg and can leech ES instead of Life or in addition to idk so the Flame Twister = insane ES Leech which makes them insanely tanky ig?
That I don't know well enough to answer
Lmao, watch the most recent exiled again video, captain lance had the same idea and tested it, it works. Not sure what worked but he was using berserk with CI
did he get life regen or it just works cuz the rage is less than 50%
That i am not sure. I didn’t watch the vod just the clip
Wait no he maxes out his rage
ya well if u max out rage it still doesnt drain you more than 50%
if its rounding down u may not even need any life regen
Oh yeah true
Even then, in theory you would only need 2 life regen max. I guess that’s still an affix.
ya true
Think my plan for league start is stardew valley druid with armour/es
oh I'm deffo going druid out of the gate and then probably into whatever broken build is most fun to run public parties with, probably gonna be pathfinder.
Is there any way to increase the maximum number of elemental surges stored?
Hey guys, i'm watching a video about the updates on the 12th, are spell meta gems new? I remember you could cast comet alot with meta gems in 0.1, how is this different, other than 0.1 it was very strong
ty
Anyone cooking up wolf stuff?
I had a probably bad idea for it but I'm not sure if I'm cooked or cooking
It's Tactician
mainly cast on ailment is new
I think it could be good but no clue where you will get the int 
Like left side of the tree has rage, yet right side has crit and ele damage
Travel nodes and gear, just like every other stat 
ty
Are the revealed wolf skills all of them or will we get more?
There is a part of me that really, really wants to make the Chaos Inoculation/Eldritch Battery/Mind over Matter build work. Has anyone yet?
Sorry it's not the new hotness, I just kinda got back into thinking about PoE recently
In theory, it should just play kinda like Blood Magic builds. The problem is that it's not as easy to regen a lot of mana
it will be nothing like the bloodmage builds, it will be very weak unless you have very expensive items to make it viable
I meant like. In the sense that you're casting from your health
Not in terms of power
idk why people still try to make it work 8 months later or something, the problem is that you lose tons of mana because of eldritch battery and mind over matter so you can barely sustain your mana for spells, forget about using mana to tank damage
then, you have maybe 4k mana, like 5k at most and it's very little considering a big portion of it is used for spells, you need well over 10k mana to play it comfortably
after all this sacrifice and being a glass cannon you still barely get any damage out of it with archmage
biggest issue with it is the lack of stun treshold
there is so many exciting builds, go try them, no need to torture yourself with dead builds
lack of stun threshold is painful, but it's even less painful than no damage and no survivability
Chill, I was just curious
I was planning on league starting with Essence Drain/Contagion Lich
A couple questions about """"Ignited Ground""""
- If my skill makes """"Ignited Ground"""" and an enemy is standing on it, do they count as "Ignited By [You/Me]"?
- Explosive Spear is gaining the line "100% increased Ignite magnitude", and also has "Ignited Ground Ignites enemies as though dealing the explosion's damage". Does that mean it is effectively igniting as though dealing 200% of the explosion damage (additive with other ignite magnitude increases)?
When you are ignited, you are burning
When you are burning, you are not necessarily ignited
Ignited Ground in POE2 functions differently than in POE1
They are objectively getting ignited, I'm unsure on if it is me igniting them
Do you think Galvanic Shards Deadeye with Mirage Archer can team up with Shockburst to shoot bosses for a period of time?
Fair, but ignited ground is not burning ground. Call it properly then :p

Can somebody explain how can you get infusions for elemental skills?
Hi so I'm not an entirely noob on PoE but still somewhat.
Are there any tutorials on stuff like: "If I want to create my own build etc."
I know there are plenty Starters that do work and are, probably much better, than any Build I will ever create for myself.
Lets say I want to play Sorc. All of a sudden I love Fireball. But how do I proceed from here on?
I hope you guys understand from whatever gibberish has been written up there. Thanks in advance
are conductivity/flammability/hypothermia still in the game as in, inflicts a random curse on you when XY effects can hit them?
Some skills make them, and otehrs consume them. Just gotta use a skill that generates an infusion and then pick it up
They're curses in the game so probably
that is the answer I would prefer to be true so I will take your word for it
the talent tree in PoE2 is fairly intuitive.
say you like Fireball as you stated:
you can search the tree for Area, Projectiles or Fire to improve that skill.
Yo that's what I played this past league, show us your build
yo, im trying to pick what to start this coming league, so far its between Druid, Ranger and Witch.
which one could be the most viable for Sekemahs, Logbooks and Simulacrum since those are my fav content to run
Can a +60 max rage support share their max rage to allies or does every player in group need to invest in max rage to get past 30?
"gain is also granted" so they need a higher max, almost definitely. Compare to sharing charge gain, like Conduit (if that does the same thing in POE2)
Just to make sure I'm not crazy, thorns won't work with say cast on crit because it's not a skill right?
You mean thorns critting?
Yeha
are you locked into tactician if you want to play morta cannon?
was planning to try it on the buffed WH
would probably work fine, you miss out on +1 totem though
how do i choose a league starter for ssf? i'm new to poe2
can look at 0.3 poeninja ladder for example
Yeah I assume not
So, what kind of Gloves should a Sorc use? If I check PoEdb, the int Gloves, i assume a sorc "focuses" around int, they all have +xy to ATTACKS, not SPELLS. Am I dumb? am I missing smthg?
poedb, did you mean poe.ninja?
no, poe2db
just because they CAN roll +attack levels, doesn't mean you would want that? They also can roll life and accuracy I think
Some builds that would want +level to attacks could want energy shield gloves
rare gloves kinda useless offensively for casters
if youre a caster and arent using unique gloves its a great slot to just stack resistances on
okay thanks, that clarifies stuff.
Hello, who would like to cook a meta gem build on invoker ?
is there a cap to how much increased damage a monster can take due to shock? Or a cap to shock magnitude?
I forget, can you respec ascendancy atm?
yes, you would need to do the same ascendancy trial you did last you got points, i.e. if you have all your points you would need to do a max-difficulty ascendancy trial again to be able to respec to another
or if you only have your first two points you would only need to do the first difficulty of the trial to be able to respec
my build is getting some significant nerfs in the coming season, so im not sure i would recommend people to play it anymore
not only am i losing recovery speed such that it takes an extra second to recover the damage i take, i am also losing +3 to spell skills on the focus and a lot of "% spell damage" from the focus too, i would need to see if/how i can adjust it before i post it, or see if the guy who i got inspiration from for the build have found a way to fix it
Was gonna compare mine X yours
Also, how do you know nerfs etc already?
I'm having a week of rn, chilling at my parents place so thought I might do a bit of planning for a change (id normally freestyle my build on the fly)
I didnt read the patch notes. Didnt the QnA say they are nerfing gear which made shocks too easy.
How bad was the nerf? Is double max still decently obtainable?
Does % inc damage affect the conversion before or after the conversion happens? For example if I have 80% phys to cold and 10% increased phys damage, will the cold also receive the damage or only the portion of damage that remains physical
It would apply in poe1. In poe2 any phy converted out of phy does not get pht buffs
In poe2 o ly the fi al form matters
Only after. If you convert 100% of damage to cold then only increased cold damage matters.
Ok cool thanks
So do builds like lightning arrow focus on phys or lightning since it only converts 40% to lightning
I’m trying to figure out how to scale the wolf cold attacks but never really touched attacks in poe 2 yet so no idea how they really function
On lightning. Arrow damage matters less, there is actually beam part, it converts 100% of phys damage.
i watched the Q&A with ZiggyD and the developers after the reveal and i also read the patchnotes
I kinda wanted to return to ball lighting tbunder rods like i played in 0.1, but i hear rods got nerfed again due to LA
though these patchnotes are just preliminary, so it could get even worse for the build if we are unlucky
I havnt looked at the notes yet. I should
Oh so no concrete numbers yet then
i already know i personally am losing like 40~ish percent recoup speed, which brings me down from 0.6 seconds of recovery time to 2.2 seconds recovery time.
how do i know this? the soul core i have been using gets a limit of 1 put on it, and im using 3
then the +3 spell skill levels from focus is confirmed gone
and the %spelldamage rolls on focus is confirmed to get lowered but not by how much
and i cant really move away from wands + focus since detonate Volatile dead comes from the wand
so i would need a new low/no cost skill to replace detonate dead if i want to go staff instead
one that can apply flammability and ingite
That's a big loss tho
yeah
Staff won't cover wand + focus bonuses
staff is getting its spelldamage, ele damage and chaos damage percent rolls increased in the patch (no exact numbers yet) so its somewhat allevied
but having to choose between losing detonate Volatile dead skill or losing +3 to spell skillgems hurts
i really hope that the unique abyss belt gets a mod added to it that makes it ignore soul core limits, that would make it still worthwhile to play, it would preserve the tankiness even if we lost a big chunk of dps
One of the aspects of shaman im on...questioning.
Bonded runes and other but besides runes how many otherd will be limited
wait, DD is now wand skill?
12th
Add 3hours of crashes
Volatile dead you mean?
was there a new support gem which carries storm skills along with the character or am i crazy? 🙂 I can't seem to find it
yes
I don’t know if ‘with’ is accurate but it makes it travel
It was also not a lineage so you could put it on thunderstorm, firestorm and tornado all in one build 
It was stated that thunderstorm will make storms travel and grow plants
And showcased making tornado and firestorm travel
Ohhh. Your right it was just a support
yes
man, if only the vine whips counted as minions. they don't show up in the buffs corner
they arent minions at all
those are the tangling ones. the reveal showed vines that grow upwards and slam. it's not in the page
i think its the same skill but that the whipping ones only grow out if you water it, pure speculation though
no, the clip was in the T-shape of the fields, and there were the slamming ones with no fissure vines
hmm
it's at 12:18
right, it does look like its two different skills, he even says you can water them to make the whipping vines larger and increase their damage
I’m wanting to do a ritualist poison/bleed build with spire of the ire main hand, palm of the dreamer off hand, will also be using ritualist passive blood boil and heralds of blood and poison, I’m stuck on how I can generate charges for spire’s passive, and I’m also looking for any other ideas that might improve or smooth the build out some.
Oh and I’m considering using spear field as the main skill but that’s still up in the air. Any help or suggestions are welcome and appreciated 🙏🏻
Why would ele weakness not add any dps to my primal strikes PoB?
Do resists not go negative in poe 2?
that shouldnt be the reason anyway but im confused
Any place where i can see the primal skills yet?
Poe2db has a list of all the gems leaked so far. Some are just descriptions with no toolbar though
And subject to change or not included
Thanks!
both curses and exposure can make resistances go negative, the only thing that cant is penetration
so if im already penetrating 75% lightning res, maybe thats why ele weakness doesn't change my dps in pob?
Yes
ele weakness being a curse should be able to make resistances go negative though
monkaW
Not if it's not strong enough
For rares and bosses atleast
what i mean is it can do it, meanwhile Penetration cant no matter how much of it you get
ok so when I unspec all my pen, ele weakness finally adds dps
ty for all the input
maybe its an order of operations thing
Get more increased curse magnitude and it'll be better
probably
Iirc curse applies first then pen
in the wiki
looks like it doesn't matter how much magnitude I get in pob
Confirmation needed
you can get these gloves to allow pen to go below 0%
At level 20 it's minus 59 to resistances so 100% increased magnitude would be -118 to res
should be pretty easy to get
something i am curious about though is if you can still inflict elemental exposure while wearing this armour
How exactly does rakiata work? Inverse of resistance is quite vague.
If an enemy has 75% resistance, is it 1/75% resistance, -75% resistance, or 25% resistance?
it inverts it, so if the enemy has 75% it becomes -75%
Id that chest was a vaal unqie. Imagine dropping a herald
Primal Strikes is going to apply -50% on final hit in .4 jeez
Generally anything that sets something to specify value doesn't allow any other things to affect that value
those gloves could be yuge
yeah, thats what im suspecting would be the case here, im just being curious since the wiki doesnt say if exposure is also removed from the equation
i am majorly bummed out about the thunderstorm skill, those restrictions are hampering any ability to make it strong
"can hit each target only once every 0.5 seconds"
and
"limit 1 Thunderstorm"
+2 limit as stormweaver, +1 from amulet, +1 from support iirc
does anyone know when pob will be updated?
All storms are limit 1. The hitd 0.35 but no dupes 0.5 is weird though ya
That's 24 hits before any duration increases
usually happens around launch, they get access to the json file with the predownload
Its 0.35 per hit. Just not for singletarget
Any idea how squishy/tanky the Purple Fireball Blood Mage build is? It looks fun but I’m tired of super squishy builds
diablolical, these patchnotes dont have anything 🙁
not much they can do without access unfortunately
hopefully you can increase the frequency with cast speed
but low probability
do we know how much resistance endgame bosses have?
You can look up every single boss on poe2db
thank you
Any idea how squishy/tanky the Purple Fireball Blood Mage build is? It looks fun but I’m tired of super squishy builds
I’m between Fireball Blood Mage and Twister Amazon, thoughts? Main goal is being very tanky while clear speed comes second
idk how accurate this still is, dont think there has been any changes but if so then ive missed them
Now that primal strikes applies -50% ele res with exposure, just now wondering if I need any pen at all! looks like I will
Hmm. Wonder why people go purple
Pob usually has correct data on that
ya I was looking at this
but poedb shows arbiter with 75% all
Probably just PoB2 not being as complete as it is for PoE1, plus the fact that there's a lot more variance in resistances for bosses in PoE2.
poe2db will generally be the more accurate source for the moment.
yeah I believe poe 1 bosses have their resistances the same based on standard,pinnacle,uber
How much max rage are we looking at with the druid now ?
Something like that, yes. If I'm not mistaken, the same applies to all enemies, so in endgame, you can generally assume a certain amount on any enemy you encounter, whereas in PoE2 you will find some with no resistances, or only one or two, and some with weaknesses as well.
Whats the play for armour/evasion hybrid defence character? Evasion gets their deflection, armour gets armour as ele. What about hybrids? There are no hybrid mods on the gear like "some deflect + some armour ele". They are all separate nodes
whats the strat here?
just doing armour as ele and iron reflexes and thats it?
Hey guys,
Thoughts on spark pathfinder with the new ascendancy that lets u start on sorceress tree + the node which gives u less 50% penalty from using skills? wanted to get move speed penalty but i dont know how hard i need to go stormweaver to build spark COC arc
the applause, applause, applause. remember the applause plause, remember the applause plause
Anyone planning on playing pure caster with the druid spells?
I kinda like tornado
Hi, can someone tell me if the "Guided Hand" notable passive works with ancestrally boosted slams like rolling slam ?
I am. Specifically physical spells.
Which ascendancy are you planning
Shaman
I was thinking blood made
I could go blood mage too, though atalui/tecrod nerd sucks
Also did blood mage in 0.3
Hi friends. I'm looking into learning to make my own build, and the one thing that confuses me with the passive tree is knowing what stuff I should skip and not skip. What I mean by that is, let's say you're a regular spell caster build..you have options to put points into a large number of things that help you: spell damage, cast speed, mana increase, mana regen, ES increase nodes, ES recharge nodes, crit/ailment nodes depending on build, reservation nodes, herald buffs, projectile nodes, etc etc..but you only have so many points to spend. How do you balance what to take and what to skip?
Not everything gives the same value per point. So you use path of building to see the most optimal routes and points to take
how does pob tell me what's worth skipping and taking? i dont think i understand
does anyone here have experience with the hit rate caps for things like firestorm? i wanted to see if the +2 limit stormweaver might be good. But i read in patch notes from last year that firestorm has a built in hit rate limit... and what is the servers maximum hit rate limit if i do all infusions on firestorm?
Pob can rank nodes by power against various variables e.g. combined dps, average hit etc. Or just offensive/defensive power. But failing that, you need a deep understanding of what really scales your build. Prioritise that and then the rest is quality of life really.
is there a list of common things that scale builds?
support gems, passive skills, ascendancies, items... what exactly do you want info on for scaling a build?
and lets not put party play into the mix cause that can scale a build to an insane degree ;p
so getting power charge generation online, or using the deadaye ascendacy to dbl the usage of frenzy charges for the tornados. You can do launches extra projectiles, but that only helps if they arent hiting the same monster. Thats the same case with chain/pierce unless the skill states otherwise.
You want more damage/enemy takes more damage over % damage increase
what other things help scale a build?
gem levels, corrupting them to +1 skill ? so long as your mana is still fine from increased skill levels
action speed/skill speed/attack speed
Passive skill tree economy using the special jewels - From Nothing, Controlled Metamorphosis,
Prism of Belief for more skill levels to your main skill
You need to perhaps decide the skill first as depending on tags, they all scale differently. But weapon damage is key. Also skill level.
skill level within your sustain otherwise you gotta up the sustain a lot lol
True, but you can often use that for more scaling too, e.g. ataluis
yea thats true, lineage gems are a good scaling opportunity for some builds
thunderstorm will be able to shock enemies right?
do we have anything for self poison or self bleed ?
It deals Lightning damage and doesn't have a tag preventing it
yeah I thought so
pretty nice with conduit then I guess
wish tornado had an elemental tag 🙁
Can the Tactician's Supporting Fire skill from their ascendancy benefit from Kurgal's Leash Unholy Might?
Yeah, most likely. It's a minion.
dont see why it wouldnt
am I a minion?
The "minion" doing Supporting Fire not being an entity that you can see buffs on is what has me wondering.
if you open the skill itself its all minion tag and minion effects
and you have to Command that minion, which triggers Kurgal's leash
There's a new Wind tag
does that count as elemental for multiplying squalls?
No idea!
I don't think poedb has been updated uet
if it counts as an elemental skill I'd def play that as stormweaver but i'd doubt it since iirc its gonna be phys dmg
Alright, what's looking strong for Druid?
If a hit is unable to generate power charges, can it still proc redflare conduit?
Am I the only one who thinks "empowered" Flame Breath is actually way worse than without empowerment? XD The gem has 750% ignite magnitude but the empowerment converts 50% of the damage to Lightning, which cannot ignite by default.
prolly not anymore after the buffs...
even if ignite is still dog after buffs, the gem doesnt make sense from design perspective XD why would they design an Ignite gem that you can empower to make it weaker for Ignite
Maybe it allows the lightning to contribute to the ignite but doesn't mention it in the tool tip?
Was going to say the fire skills look cool, but ignite is still crap no?
Wouldn't be unprecedented I don't think
we dont know yet... Ignite based gems overall got buffed and they mentioned Ignite passives on tree being buffed a lot
no, it's gain extra 50% lightning damage, your ignite is as strong as before
and ignite is very strong on incinerate for example, I haven't seen other cases of a strong ignite
Voll's protector generates power charges on crits. Couldn't you use that to run spell totems then?
Did they update the passive tree for .4 yet online?
We're gonna need a 3rd weapon set so that you can make a build that uses all 3 druid forms
4th for spellcasting wand, "human caster" is a form as well, after all
hopefully there's just some talismans that are duo/trio forms
Yeah... or maybe some unique talisman
We don't have any info on the passive tree changes yet do we?
0 banner buffs/changes
how lame
same build i've run since 0.1 has gotten buffed signifcantly so time to run sam eshit over
you can choose to play something more fun even though it's weaker lmao
At least one of the ones shown had both bear and wolf, so you should be able to weaponnswap for all 3
so many mechanics they introduce, are complete ass, and forget about them.
chonk buffs are also 'meh'
Just what's in the patch notes
obviously, but banners as they are aren't even fun. They are super clunky, not powerful enough
The Pure Power notable no longer grants 2% increased Lightning Damage per 10 Intelligence. Instead it now grants 10% more Maximum Lightning Damage.
ewww
Yeah banners need to be changed but it's probably low on the priority list
Druid spark build
Anyone else thinking about a bear bleed build? Oracle, Titan seem most likely. Maybe Shaman if there are bleed magnitude runes. Leaning Oracle to get those hits/bleeds off the bigger hitting precognition effect procs.
Only concern is how big the singular hits from bear will be. Mace Oracle could possibly work too if not.
Block isn’t only when your shield is up in this game correct? Is that how it used to be?
For some reason I remember it being that your shield had to be up to block a hit
I wonder if teh new spell totem, will be able to use channeled spells like bone storm?
Yes, on the 12th.
Did they just nuke spears 
welp last lament lich is fucking dead
what happens when you barrage a skill that can also benefit from frenzy charges? Does the skill consume it first then barrage consumes whatever is left?
no?
you have passive block which is capped at 75% at default, and active block which is 100% but you have a bar that fills up as you use it
Thinking of buckler mace oracle
When does pob generally update? Day before league?
POB won't be updated until the league is actually out for a bit. It will remain this way until GGG starts posting the changed talent tree ahead of time
I'm looking to do a Mjolnir build that scaled attack speed and spell damage, doing most of my damage from Thundergod's Wrath and other Cast on X spells. What ascendency should I go? Was thinking smith of Kitava for Cast Fire Spell on Hit to double up, or Pathfinder to get two sides of the tree
In .4 will LA Rhoa or Twisters zoom faster?
Dang it. I wanted to see the nodes hahah
Free balling it is then
between Druid/Witch/Ranger/Huntress which one and their builds/ascendancies can do Sekemah, Logbooks and Simulacrums the best?
guys im doing spark pathfinder surely its good yeah?
