#2┃build-planning
1 messages · Page 255 of 1
Honestly, armour early is sorta great and then you can do armour with enough es or just pure es later. Feels like you want ES on everything even if you're not going all in on it.
I like those ES/Armour nodes they're just hard to justify pathing to a lot of the time.
Es give room for maneuver
When those abyssal mobs do their 2k phys dot(that armour do nothing against) that disable recovery.. man, I'm glad I have 15k es rather than 3.5k life
Absolutely, it's just harder for some classes to pivot to pure ES. Abyss can be evil
Easy actually for warrior cause black cycle training
1% increased es per 2 str helps a lot when you go titan grip
why would u use glacial bolt/glacial shard instead of permafrost bolt?
So, assuming i have 4.5k life or maybe a bit more, and 1.2k regen per second, plus leech, instant and otherwise, goregirdle becomes a pretty huge defensive boost yeah? Little hits do nothing anyways and big hits get mitigated a fair bit more with 200% armour 🤔
You lose like.. main pros of armour, ability to completely ignore small hits
I mean, if you can reduce damage for 50% at best why bother at all, just go 9k es instead of 4.5k life with 50% damage reduction, same deal basically
may as well use gnashing sash
so you can overflow to 9k hp
Yeah, way better really
Bruh. We get it. ES is better. I’m not going ES on a warbringer 😂
Why not tho?
Except aesthetics ofc
But really, just go gnashing
Also, i still ignore small hit. I regen through literally any small hits, have leech as back up, 50% block and still mitigate 50% of the armour.
But it would increase the chance to avoid 1 shots, in theory, yeah?
Hadn’t thought of that. That is a good idea. Thank you both for the suggestion 🤔
avoid oneshot options for life = gnashing sash, olroth's flask, guard on any non-unique charms, ananamu undying hate for progenesis, spirit of the bear rite of passage
Cause the only good way to scale it prevents me from using sacrifice of blood, and also makes using atalui’s difficult or impossible, and therefore cuts my damage by like 50%
Oh, right, atalui
Dropped two of those, sold, and now don't have money to buy new one cause too lazy to play 🙂
I guess I was thinking from a more ssf prospective but yeah, there are certainly ways to get it
Good suggestions. I have guard from warcry constantly already. I’ll look at some of the other options
olroth's gives an insane amount of guard if you have a little bit of % increased life recovery from flask from herbalism/belt
Hahahahah. I was super lucky and dropped one early when they were 11d then bought one later for 3d
don't think it works so well with gnashing sash though
but olroth's is a good option with atalui if you don't want to give up your belt slot to gnashing sash (cus headhunter)
Interesting. That sounds like a good option. Thank you!
it gives like 1500 guard and u can pre-pot if u lose some hp off atalui
Hot take. I haaaate headhunter. Never use it hahahaha
i prepot olroth before jumping into any stupid looking pack
nothing wrong w hating headhunter
shroudwalker isa piece of shit mechanic
losing control of your character every 5-10s is zero fun
Right?!
that being said hh's are pretty cheap rn and belt options this league aren't that incredible
so hh is a fine option
Tbh..
If you have 4k pool(say 3.5 life +500 guard) you need 80k armour to have 50% reduction from that 8k(before reduce) oneshot
Idk how much do you have
is there any reason at all as to why the Raise Zombie is not a Spell??? i've been playing a temporary minion build for so long not realizing my wand does jack shit to it. unreal man. at least it was pivotable to Unearth, but the zombies hit hard, and would have been hitting harder if + spell levels worked on it.. damn
There are other reasons too
Like "can't afk for 5 minutes in the middle of the map, will lose all stacks"
that's w/e u can just hit esc and pause
Or sort loot for extra few minutes
idk anyone who's sorting loot midmap by the time they're playing 100div builds using hh
i pick up like 0-4 items a map
I don't use hh, but build is finished endgame
Still picked up everything rare and small for gold
that's super inefficient but if it's how u enjoy playing nothing wrong with that
either way i'm not a huge hh lover either, i just use it rn cus i don't think the alternative belt options r that incredible atm
rare belts offer nothing, the mod pools are super dry
just res and some flask/charm perks
I used rare for res
yea i mean ofc if u need the res u use rare
Int stack build kinda have problems with res
if u get good enough gear that ur overcapped on res there's not much value having rare over hh
Suffix space taken
cus hh is like same hp as a t1 rare
Amulet was all stats, unique body and boots
T1 int takes up suffix space
I had to go purity of ice scepter to cap res)
yeh i mean sure some specific builds can't grab enough res to go hh
i just mean for generic builds there aren't many amazing options
ingenuity is so nerfed
and gearcrafting is so good this league most generic builds cap res rly easily lategame
so u kinda just hh or gnashing sash or smth
Tbh I should go ingenuity
Just to get bit more int
Thx for idea
Rings are int+res anyway
With scavenged plates it’s around 30k so even with “defend with 200% armour” i’m not quite thete
could maybe do for utopia
it's not that expensive
The only thing I haven't poked at is Warrior of Kitava. Is the fire spell trigger thing decent enough to play with?
No
Honestly not a bad option.
To my knowledge you always take the two fire res nodes on Smith and then 4 armour modifiers
Though i think i did see some fire spell with Mjolnir builds in .2
Its probably better than the other two trainwrecks of skills
i don't think it works vs like an actual straight 1shot (could be wrong)
Yeah I know the two fire res nodes are amazing and I know there are a ton of amazing white armor nodes. The spell trigger seems interesting enough to try to toy with despite the other skills seeming really bad lmao
cus i think the stun and hence charm kick in after the initial hit
but to be fair at 4.5k life + guard etc it's usually not like an actual balloon pop from 100-0 in one hit
so it's still kinda nice mitigation after big hits
but only if u need some anti-stun anyway
rite of passage spirit of the bear is prolly the best overall charm for stopping oneshots but
ur build needs to clear quite rapidly to keep it up
20% max life + 20% reduced dmg is really insane tho lol
essentially a 1.4-1.5x multiplier on ur tankiness while it's active
hence the stupid price
Im too broke to buy one but i’m farming wild spirits just in case haha
I am using the stormweaver lightning warp build by animeprincess. It recommends Heavy Snows but I cannot figure out why it would be recommended. Nothing that I can find in the build provides chill.
I tried submitting this in the Stormweaver thread under #1308715058716610580 but it looks like I don't have permissions to chat there.
i guess spear of lorrata wouldn't work with resonating shield or shield wall, or would it 🤔
anybody did elemental sundering? or which freeze/cold build is cool? I am not really wanting to do anything related to atalui though
This Titan was put together by DeadRabbit and uses the latest in Slam technology to warp around the map, blow up screens and chunk pinnacle bosses in seconds.
For more information on this build, check out DeadRabbit’s video guide here: https://www.youtube.com/watch?v=8el2W2NZJ9A
why would ggg post this build then nuke the build
shouldn't spectral fire stack into an infinite damage ignite eventually? 🤔
i tried a bit more and it kinda caps somehow
Are you referring to stacking poisons with resonating shield/shield wall? Because in that case, no. Those skills do not hit with the weapon
it stores the last 8s worth of ignite and deals it as a single ignite at the end, so reapplying spectral fire should cause it to scale higher, make an even bigger ignite, and so on
but for one reason or another it seems to stop ramping after a bit
wenk wonk, but makes sense
All it does is change the way the damage is applied by the ignite, as far as i’m reading. They still will only be affected by a single ignite, with the highest damage at any one time.
but yeah if spectral fire can stack indefinitely, it could work with cracklecreep and self immolation to spread an infinite damage ignite
well it stores 8s worth of ignite and deals it back in 1 hit, so if applied again you should get a higher stored damage in the next 8s, which deals a bigger single ignite, so if reapplied it should stack higher, etc
Unfortunately, it can’t. It never says it stacks ALL ignite damage. Just that the damage accumulates and then applies at the end.
yeah it applies at the end -> so if you reapply infernal fire it should end up stacking higher no?
No, you’re inferring information that isn’t provided. It just says the ignite, generally, which leads me to believe it follows regular ignite rules, ie the single ignite with highest damage is the one that applies
you do 100 dmg worth of ignite per second
you store 800, you get a 800/s ignite (lasts 4s base)
it'll do 3200 (800x4) + 400 (your 100/s) = 3600 damage during the next 4s
which then should do 14800 (3600x4 + 400) damage
and then 59600 (14800x4 + 400) etc
I doubt the ignite can be a source of ignite.
Even if it’s damage is applied at once at the end.
well it does do a big ignite at the end, and it does feed the next spectral fire
i am doing a super small amount of ignites (i can barely apply the flammability for it lol) but it does get to a few thousands after a cycle or two (from the few hundreds i manage to do in those 8s)
but idk why it stops going beyond that
when I first saw spectral fire I immediately thought of combining it with some poe1 skills that can spawn enemies
but that wouldn't work very well given the wording of spectral fire it seems
i think theres a skill in poe1 that spawns enemies on hit but i forget the name
I know about writhing jar and vaal breach but I swear theres another way to spawn attackable units
is anyone doing tactician and have a build guide?
planning to run HC with it
if we could spawn enemies that'd be really cool for a number of builds 👀
yeah sad that theres just no functionality for that in poe2 yet
is that from spectral or phantasm
look up tacticians on hc on poeninja
parse to mortar cannon
look through a few and follow one you like
hc economy very diff from sc, I think referencing an actual hc tact will be more realistic
from spectral fire
it'll accumulate all ignite damage dealt during it and do 1 big (unscalable?) ignite at the end
but if reapplied that ignite will feed the next spectral fire
or at least it should, it stops ramping up after a bit and i'm not sure why
the goal is to get 1 jumbo-sized ignite and spread it with cracklecreep and self immolation to instakill anything that goes near me
(downside: if nothing goes near me for 4s i have to redo the ignite stacking)
dang you miss rf bad huh
(and includes bosses going invincible, rip)
i just want something off meta
hrmm
and cheap
i wanted to make indigon work but its biggest tech is still abusing atalui's
by reverse snapshotting lol
so i'm trying to find a way to make a build that can scale very highly through no damage investment (self immolation with a big ignite would do it, even if i need a minute to ramp it up) or that scales off of enemy hp (like detonate dead, but all those options need corpses to get going)
so maybe i'll just go full tank + infernal legion and call it a day
I mean in my head let’s say you ignite for 10k/sec off the explosion, so 40k total, and let’s say your own damage is super piddly squat so you bring that up to 50k total by the time the next explosion happens
would the next ignite total not be 40k over 4s = 10k/s again?
just choosing those numbers for convenience
well i'd imagine if i do 100 ignite a second (let's say i park a solar orb next to my victim), i'd imagine i'd get a 800 damage ignite at the end of spectral fire
with 4s duration
so if i apply spectral fire again, it should be 800x4 +100x4 (my solar orb is still just hanging out) for the next spectral fire no?
spectral fire explosion isn’t an ignite right
it is an ignite afaik
it’s just a hit that has a possibility of igniting?
you'll see it apply a big ignite at the end of it
are you sure that’s not just a natural ignite off the dmg
and i've checked people trying it out and it does seem to work that way
since it’s a big hit
Testing Fairgraves' Curse unique bow that can gain more and more damage after each trigger, however it is very delayed and clunky.
More WUATU videos: https://youtube.com/playlist?list=PLDavi8Uwe0EWjRe7M9HMi-5JJuBh5HKvZ
All my socials and other useful links to spreadsheets.
►https://linktr.ee/woolfio
lemme take a look
but if it is a hit, then it'd do 800 damage and thus deal a 160/s ignite
so 1040 damage stacked for the next spectral fire, dealing 205/s as ignite
actually that'd explain what i'm seeing
it does ramp up but super super slowly (after the first spectral fire)
so it's a matter of just having more magnitude, and perhaps aggravating the ignite with the unique spear
this is my assumption
just off the text itself
it says nothing about spectral explosion being an ignite of built-up dmg
it just says explosion
it’d be really unusual for it to mean some recursively scaling ignite that goes infinite if it simply says explosion
well it's still infinite, but a bit ass cause you do 20% of what you did over 8s x)
at least it can be increased by stats hopefully
idk if the spectral fire explosion scales with stats
probably not?
since it would double dip
doubtful, poe2 generally doesn’t allow for double dipping type stuff by design
What's the empty gear slot for?
they’ve divided it pretty clearly with conversion, gain as, etc that they don’t want recursive scaling
I don't remember this empty spot, it does not seem to be for amulets or rings
bug
you can’t scale gain as damage or converted damage extra times; I don’t see why they’d design spectral around doubledip
granted they prolly should’ve cus that shit looks a lil ass rn haha
3rd ring on ritualist
@minor tree my read on spectral fire is
yeah it's a bit ass x)
the main value is intended to be aoe clear
it's a whopping 8s delay for a mild damage increase
rather than a singletarget scalar
and that ur supposed to prolly just use fairgraves for clear
maybe put down some fuses on ground before boss phases in then weaponswap
at least that was my initial read on the bow
yeah i'm probably trying to just use it in an incorrect way
or well it works but, way too slowly
also that technically, you can “shotgun” the explosions
because phantasmal ignites multiple enemies
who presumably explode on each other
i'd like either being able to increase damage of an ignite i spread (as it'd be copied on myself, infinite loop) or damage scaling off of enemy stats (besides popping corpses or it being an on kill effect in general, perhaps armor explosions) in some way
well that's just a weaker fire herald tbh x)
to be fair it reads as a supplemental thing
rather than a “build around this to 1shot xesht”
it was probably just intended as like ok shot a fuse down ok it boomed and ignited some mobs, ok first mob dies to another hit (or got oneshot) and explodes, explosion kills more mobs, they explode and pack dies cleanly
and if a rare is in the pack it gets hit by 10 explosions and booms
I just noticed the descrption of projectiles state "when a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified"
So just wanna confirm, does that mean the Run and Gun passive node (chance to fire 2 additional projectiles while moving) is basically useless against single target?
unless the skill says multiple proj can hit the same enemy yea
or the projectiles create explosions
Hmm gotcha, thanks
ye
Hey in poe ninja how do i check which auras are running in each weapon set? this guy has 194 spirit but i know the total spirit cost of individual auras is more so he def is running some auras in wep set 1 and others in 2.
similarly how do i check which skills are weapon bond?
Life: 1560 - ES: 0 - Mana: 5231
Skills: Despair, Frost Bomb, Elemental Weakness
(or even in pob wasn't able to find skill binding to wep sets)
i don't think you can
this is a tiny bit unhinged but if ur super curious
u can try adding or pm'ing the guy
a lot of ppl are happy to talk about their build
i've been pm'd by a few diff ppl who saw my char on poeninja
is there any real reason to build ignite when building molten blast since it does a bunch of small hits?
you can buildup flammability with small hits and then use a big hit to inflict ignite maybe
but I don't think there's a reason to build ignite this league 
no
ignite to proc fireflower to proc ngamahu for rage
ignite useful !
great !
😔

is there any way to get increased action speed besides reverse chill and headhunter?
any1 playing a bleed build? kinda stuggling to get more damage for pinnacle bosses
Which map drops dalias desire?
@minor tree so they fixed the feedback loop with bloodhunt + impale (bloodhunt is now life loss instead of damage so that it doesn't scale impale) and added a new feedback loop with spectral fire? Impressive
I was already thinking about doing a build with Fairgrave's curse as soon as I got one, but now I really have to abuse this
is it even possible to get essence drain to a duration under 1 second for swift affliction 3
Hey! I tried to combine Blood Magic with Eldritch Battery, but it doesn't seem to double the life cost of any skill. Do you think this is intentional? I tried to make the Atalui support a bit more powerful by pumping up life costs.
It is
In general, in poe2, if something is converted from one thing to another, only the modifiers to the thing it is converted to apply. In this case, mana cost is converted to life cost so only modifiers to life cost apply
messing around with stuff but right now having an odd issue where my skills seem to say no mana even when i have mana (see clip). Nothing in my build points me to this happening?
cant tell if its a bug or not
Weird question. Can I use Bind Spectre skill more than one? For example, Vaal Guard and Frozen Mandibles at the same time?
yesn't but it's ass lol
can someone help me on how i can one shot my shield wall with resonating shield?? currently it takes two hits and im seeing videos where they only take one hit to break
when investing into es on titan what do i take node wise?
or is armour better if i can reliably get to 90%?
bc i dont think i can lose blood magic
for the changed version
Armor is okay but you need to invest heavily into it
That % is a lie it's % reduction when you are hit by a white mob 
then if i wánted to go es is the blood magic conversion node required for titan?
to get any nice amount of es
that doesn't have anything to do with es
the blood magic convert node gives 1 es per 2 strength or something like this? or is that possible with any big node?
look at the explanation of "difficulty" then you see why thats no option
Oh
ye
blood magic is mana cost to life and no more mana
are you thinking of the timeless jewel?
yes this one
and builds i saw convert blood magic into black sycthe training but im currently using blood magic bc i invested nothing into mana
defy would help but would also mean i dont have the mana for totems and warcry
since they cant slot in defy 2
yeah I mean lifetap these
ah ok
https://mobalytics.gg/poe-2/builds/lazyexile-molten-blast-one-button-spin-to-win-ritualist
The tree is for level 90 but it says it can be swapped at 65, "as long as you have most of the accuracy stacking notable allocated: Falcon Dive, Nimble Strength (either from Megalomaniac or anointment), The Winter Owl".
Any assistance would be appreciated towards anyone that knows how to trim the tree down for a level 65 character.
For now Weapon Set 2 can be ignored. Just want to test the basics of this build.
you guys knows any good galvanic wh build?
My chaos max hit is 9k currently.
My plan is to go:
Low Life + Eternal Life + Lament Crossbow
75% chaos cap through belt and rings
Will that make me somewhat tankier? I'm very scary that i'll only have energy shield and no CI
Does Crescendo III hit a boss 2 extra times with the ancestral boost? assuming there are no other enemies in the arena
what build you guys suggest preffereably 1 button or just simple one (i already have LA char so smth else
Can someone please compare these 2 builds and tell me where my weapon set 1 passive has gone??
- https://pobb.in/NCZf3ihd3582 Has all weapon set 1 passives allocated with Arcane Intensity
- https://pobb.in/VRJ83iACKLaP My build not enough weapon set 1 to allocate Arcane intensity (node on top)
➤ Life: 3,044 [11%]ㆍES: 692ㆍMana: 750ㆍeHP: 10,060
➤ Resistances: 73%/75%/75%/57%
➤ DPS: 40,007ㆍSpeed: 2.64ㆍHit Chance: 100%ㆍCrit Chance: 79.20%ㆍCrit Multi: 486%
➤ Config: 20% Shock
question what does lightning scales with
How do CoC builds maintain mana?
can anyone confirm whether shield wall can shotgun? I believe it does just hard to verify. for context, I am using Ahn's Citadel to make the walls form as a fissure, and then using kaom's madness to gain 3 additional fissures
to me, this seems like it can shotgun bosses and rares and outperforms the dps that it lists
as they will get hit with all 5 explosions
also, does the weapon implicit 'crushes enemies on hit' only work for attacks with that weapon?
if bloodmage they use really high life regen per spell cast
increases it
for mana builds iirc when I played one in 0.1 it was mana on kill then for bossing usually you do enough crit dmg for it to be fine + flask spam
Is that a keystone?
bloodmage or lich both one button
uh undying hate jewel
has to be tecrod’s
basically per life spent on spells u gain 8 life regen or smth
which lich build? Becouse ig you mean spark blood mage
or per 8 life regen
Whats tecrod?
i mean there are multiple bloodmages
I am currently playing a black flame bloodmage that I haven’t put too much into and it’s doing about 25MIL per burst
and last lament lich, sowza has a video
Undying Hate Jewel
with the Tecrods thing
it’s like 7-9 div
if you wanna see how the build i’m running works I have a video of a Xesht kill @royal totem
oh yea for sure whats your channel name or is it just a recording
might do a build guide if this goes well
did a 2 man and saw 24m from one skill
that’s one man kill
it’s not as good as spark though, but it’s fun
and LL Lich is a lot smoother clear and good bossing ect
just search “Last Lament Lich Sowza”
damn thats wild
i mean rn im trying a lot of builds cuz i got to lvl 90 on LA and got kinda bored rn im doing hollow palm monk but just want to have other options if it wont click
so ty for recomendations
np! i’m also sure there will be more builds as time goes on
you could also try out a twister build they are the fastest build
yea i hope for some new fun ones
like i see reap blood mage has popped up or ll lich
What builds are fun this season? running deadeye, nowhere close to maxed but kinda looking for smt else
rip
fun? not in this game but for real i think that bloodmage spark is kinda nice but kinda also similar to deadeye, poison pathfinder is also nice but also similar to deadeye, hollow palm monk is unique and fun cuz you blaze through maps, LL lich is fun
but also starting with deadeye was a mistake cuz rn you will probably have a problem with playing anything else cuz her clear is kinda the best (or atleast thats the problem i have but im forcing myself to get through campain on different builds)
I am confused about an interaction here. Once you place frostbomb down and switch to other wep set and spend mana like with despair, doesn't the indigon spike skill costs making you unable to spend beyond a single skill?
Even if you reset your chrono your skills that use mana would be in 20K+ costs per cast making them uncastable?
so i dont understand how this person is saying we can cast with our 5k mana pool by resetting the pool if the skill costs are not payable
welcome to poe guides. they never make any sense
What's everyone's favorite zone in the game?
Mine is the abandoned prison
Though it took me a bit to realize the water Doesnt hurt
I am once again
Just 62
You?
Oh 63 now
started with Hollow palm Monk ngl, got that thrue campaign then went to ranger.. got sick of monk xd
lowkey considering running a Spark Sorc or Bloodmage
idk if sorc is worth but ik that bloodmage is
How does Atalui's Bloodletting work with crossbow skills? Since the "cost" only happens when you reload will I get any benefit if I use Double Barrel III which makes it so I never have to manually reload?
cast smth cheap 1-st level I guess
yup i should have updated my comment 
was looking at his build and he had lvl 5 snap
i was overcomplicating it
my mind was going at melee and defy 2 etc etc but no need for any of that
Is hallow palm Amazon a decent starter?
I improvised my build this league, and got really interested in frenzy charges. However, I found out after that it's Deadeye that gets all the good frenzy ascendancies. What can I do as Amazon instead? Current build is whirlingslash -> twister with focus on attack speed, plus exploding spear for generating burning ground and Barrage for when I want to flood an area. I also got the node that says +25% damage to blinded enemies. But I feel like even on Tier 1 maps I'm struggling.
hello. how do damage conversions work? say in the skill you have converts 60% to lightning, but you have a ring which is converts 100% elemental to chaos
Conversions are done in a specific order on the server. I think it's Physical -> Fire -> Cold -> Lightning -> Chaos.
So first it will convert physical to lightning, then lightning to chaos.
does lightning modifies actually increase the wild storm % dmg or not rly?
wdym?
the wild storm is +15% maximum lightning damage, what exactly that quality do?
your wording isn't very accurate, but simply, yes it works
if you had 1-1000 lightning damage it becomes 1-1150
oh wait
you mean the quality?
but wild storm is a fixed skill right
quality will not affect anoints in any way
yea that's what i thought
I wouldn't even think about it, tbh
so the guy who did it was mistaken right?
yeah
that quality does absolutely nothing, yeah
so alternatively which one u guys think it's better? my build is based on evasion
idk if global defences are good
not rly
yep
how much in divs
do you have es
isolation/fear/isolation
100% inc global defences is the same thing as 100% inc armour, 100% inc eva, 100% inc es
idk how much isolation now
both are really mid tho
and do you life/eva or es/eva?
cause if pure life then 100 life is big
energy shield
ah nope
second has a good deal of resistances though
but isn't this craft based on luck?
emm, no
so check ammy's without and add the cost of isolation
pre-anointed is usually overpriced relative to just anointing yourself
that makes sense
people make money on new players that don't know mechanics and blidnly follow guides. not good
so 2x iso and 1x fear would be 150 exa
so nothing much
so if your budget is 4 div, subtract 150 ex, and then look for ammys in that range
150 ex is.. 2/3 div now?
or so, i havent played in a week
I started an ED/Contagion twink, funded with my LA Deadeye main, and.. I thought.. man with tons of divs, ill cruise through campaign.
Even with +3 lifesprig, and good rares with max res, life, and ES... I am not DESTROYING the campaign like I did with my LA Deadeye... am I missing something?
lol
the ratio rn is 380 exa > 1 div
or just buy best one for 4 div and annoint bit later
I'd assume your base crit is determined by your main hand?
you can always farm 150 ex next day
Like dual wielding makes won't add up crit to 10%?
depends on what the skill says
each weapon have it's own crit
i.e. whether it htis with both weapons at the same time or hits independently in sequence
i'm honestly couldn't tell which one is the best
if it hits at the same time, it averges the crit values of each weapon for the combined hit
really? I was thinking it calc damage(and crit) independently and then add them
oh i may be hallucinating
In the case that both hands are used simultaneously, each hand rolls separately and combines their damage into a single hit at the end of calculations, but only one hand needs to be a critical strike for the entire hit to be considered a critical strike @chilly trellis
from the wiki
I was right then, good
I see, thanks
sorry, can't really help, not familiar with eva/deadeye builds
aside from general "life, res, +skill = good"
@carmine flicker let's say i buy this, the annoi would replace the mana regeneration rate or will just stack up?
stack up
the regen is an implicit
and you would be adding an enchant
which occupy different spaces
got it
the only thing an anoint will ever replace is another anoint
since u guys have deep knowledge, what happens if i vaal my boots? will i lose any of these stats?
you may have some of the explicits rerolled into other modifiers
so i wouldnt vaal those if you couldn't afford to lose, say, the movement speed and life
i see, thx
this is affected by life regeneration modifiers, right?
yes
would high velocity rounds (subsequent hits do 5% of HPV damage) + impale into splinter of lorrata (always poison, no max) for lots of big poisons work? 🤔
Thinking: if I ignite an enemy for 100 damage/s, aggravate it with the unique spear for it, and then spread the ignite with cracklecreep, will it still do 100/s or is it going to be higher due to the aggravate
Hey,
they changed demon form to take weapon stats into account this league.
Does anyone know if this also applies to Weapon Skills? I would like to play demon form Reap.
I don't see why not! Should work
Is there a way to make iron ward actually good
you can do some volatility combo I guess?
I tried making a build with infernal cry and a combo of raise shield, shield slam and boneshatter with some retaliation gems to do that too
it just felt like too many moving parts though and it ultimately was very slow and vulnerable, I just couldn't make it work
does iron ward damage scale with.. anything?
I mean I got to like act 3 but it was so rough
it scales with physical damage bonuses but that's it
like with your passives, supports etc
And it can store more % than 100% above rank 10 gem I guess
act 3 isn't a place to judge build or skill tbh
t15 is
Yeah no way it was making it into end game trust me
It took five hours to kill bosses
and clearing a map was slow and often led to deaths
I tried mercenary and the difference was extreme
kinda hard to increase it's gem lvl since not spell or attack
if I could scale it to like lvl 35 would be good burst
Right? Like I think it'd be a fun skill with some changes but from my testing it just didn't really cut the mustard. I also felt like the "armour applies to elemental/chaos damage" effects should have contributed value to the iron ward amount, but it only counts physical damage
I mean, charging it before boss isn't a problem
Which I think is really shortsighted, if it were all damage mitigated by armour then you'd still have to invest skill points/gear into it to make it really good
tons of ways to deal damage to yourself
How? You can damage yourself?
but.. scaling gem lvl impossible and without it it's useless
volatility
Heartbound Loop is a unique Pearl RingPearl RingRequires Level 32(7-10)% increased Cast Speed.
that might work if it can be mitigated by armour
living lightning and summon raging spirit
those guys spawn and expand all the time, tons of self damage
So wait, it sounds like warrior is the worst character to use for iron ward then
idk what those are
and I'm talking more about the passive tree location bc the stats on warrior's section are kind of mediocre
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
add 1 random lightning damage from ring mod to your attack and they will spawn and die very fast
they are useless, in general, but can trigger self damage with Loop
True, but I also like the whole "turning damage taken into damage bonus/damage dealt" thing. I mean I guess it'd be nice to charge it manually but I liked the whole "tank hits, hit back harder" idea
Perhaps I should just stack a crazy amount of armor and resistances and unga bunga?
I dunno. Maybe a retaliation build makes more sense
man, never ever trust important things to AI-controlled mobs!
and killing yourself is damn important thing
Lol I guess I just wish I could wade into a group of mobs, soaking hits and then smash them back with a retaliation or damage bonus
(that's why I often make builds that deal more damage to yourself than any boss ever could)
Bossing was the worst with the retaliation/iron ward build I made. Boss damage is so garbage in this game if you have enough armour/resistances so it was impossible to charge stuff
I dunno. Iron ward is a cool idea but it feels like it wasn't workshopped enough
just hit them with pointy stick till they die then
It takes far too long to charge up, and being unable to make it apply to all damage makes it extremely fickle and unreliable
Nah I wanna get hit lol
as I said. charge it yourself )
I guess I could try a thorns build idk
(actually don't bother, this skill is too weak since can't be scaled)
Yeah I don't think charging it myself, even if I wanted to, would make it that good
Like it does a crazy amount of stun buildup but so does basically any mace skill with appropriate stat investment
I hear thorns is good but you need a unique to make it work?
Which I don't have yet so I guess I have to bum around on a starter build until I drop or buy it
why bother with stun when you can kill tho?
"death is best debuff"
Bc mace damage sucks ass and I need stun bonus damage to kill anything?
Well. Per hit mace damage isn't bad
need helmet and boots, mace isn't must have
it's just insanely slow
Like when I tried mercenary I was shocked at how fast and mobile I was, and how much easier the game felt
it was absurd the difference tbh
Sure. But then the 20 other mobs swarm you while you're recovering
Or you get nuked from orbit, or you're stuck standing in a death effect
it's just SLOOOW, why take 2 second to oneshot them when bow or spell can do same in 0.3 sec?
Yeah
Mace just kinda. feels really bad rn
Like I get the idea is that it's supposed to be slow, big hits, but when you have no other strength weapons to choose from it just feels frustrating and extremely punishing to play
and warrior is kinda.. squishy?
armour is kinda bad against nukes and doesn't protect against dots
good against being swarmed tho
Yeah it seems rn you gotta pair armour with ES or evasion to make it worth anything
And even then you're probably better off just going hard into evasion or ES
Yeah it seems rn you gotta pair ES with evasion
fixed for you
Iron ward could've been interesting if it was all damage mitigated by armour, at least then it'd be reliable even if it still wasn't that good or safe to use
Lol to be fair I've only really played warrior
I'm a str > dex kinda fool
I do find it kind of weird that armour is less effective on big hits though
but sure, ES this league is crazy
or life+es of you go into bloodmage/ZO/regen
It might not because demon form was its own weapon last patch. Aka you weapon swapped when you entered demon form.
when you have 6-7k regen per second that "overflow" into ES..
now it use your weapon, so all good tho
always was that way
POE1 at least had/have endurance charges (that was actually good)
when I first set up the build I just assumed the new "armour applies to elemental/chaos damage" stats would make iron ward apply to them bc that just made good sense to me, so I set up for a mostly armour build with the nodes to boost armour when spending endurance charges
even though it was really slow and bad and weak I still had moments of fun
that's why I kinda hope it gets improved
Like, if it was made more viable (both armour and iron ward), then I could see there being a really fun playstyle of cycling skills to gain and spend endurance charges to keep your armour boost up so you can tank hits during the slower attacks
I THINK that was the intent, but it definitely did not hit the mark
well
it will never hit the mark really, cause reactive gameplay
POE is about farm/kill speed for maps, burst damage for boss kills or tanky AOE clear for highly juiced content with tons of damage flying around
first is taken by deadeyes and some casters, second is.. actually warriors are good there, but not THIS type of warrior. and third isn't needed yet. not enough of that content in game rn.
Aren't retaliation builds strong in POE1 though?
I've seen a few perform well
maybe not as good as meta, sure, but still viable
there are no reta builds in POE1
I take that as a challenge good sir lol
I mean, there are no retalitation to build around
can't make a build around thing that doesn't exist really
? Retaliation skills are a whole category of skills in poe1
oh, those
yeah
those are.. different beast than POE2 reta
Definitely
but sure, they exist
The thing with retaliation in poe2... it's good on huntress but not in warrior lol
the stun buildup is easier to get with the buckler parry and the dispatch skill works better at cashing out the damage bc it's evasive movement + consuming the parry debuff damage bonus
so you get way more value out of it then turtle tanking with warrior and doing an extremely slow rolling slam or whatever
idk, parry is some random bait mechanic
literally no need to bother with it on lady "I AM AOE!"
idk, go svalin
it was fixed I heard
can blast everything by being hit
does that work on active blocking?
is frost bolts any good?
on any block
nice
go, some regen increased, then ES/life+block+zealot oath
things hit you, you cast, that use your life, you get regen from that, repeat
the more you are hit them more you regen
(I can't say if it would be actually good)
What kind of weapon to pair with it though...
wand
or mjolner if you feel cool enough
but need good ES pool to pull it off
cause first casts would take your life and you will need 3-4 seconds for engine to heat up
(or you spend life constantly between packs to keep going. but ES still good even with that for the moment of "I just spent 3/4 of my life, stray hit can finish me")
is svalinn the only way to get cast on block right now?
it basically need warbringer tho
for 75 block chance
more reliable than active block
only
How is 75 block chance more reliable than active block? do you mean because you don't have to deal with stun buildup?
would retaliate make it worthwhile?
I guess yeah
It's just that kind of thing where a game you like adds the specific kind of mechanic you enjoy but it's not good lol
so I'm trying to find ways to make it work
There isn't any unique that converts elemental dmg to physical is there
https://poe2db.tw/us/Damage_conversion seems only only converting to elemental/chaos is possible, unfortunately
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
Sad
I mean, you go in, they hit you, you discharge tons of AOE around
what you wanted, no?
It doesn't scale on damage blocked, which is the thing that makes it more appealing to me
it's just each block charges a certain amount
you deal 100 times more damage than you take in POE2
or 1000 times more
Maybe on a good build but definitely not the builds I've made lol
unfortunately I think I can't make the skills I wanna use good
I mean if the thing I want to play doesn't work then why would I play at all, that's kind of my problem at this point
you can probably make it cast each block
if you go fast cast spell
if i only have 3 sockets on my widowhail is it better to have 2 proj 1 flat lightning or the other way around? dont have enough damage to one shot T15 rares
I’m trying to make a bleed build better. What is an “empowered attack?” The node internal bleed says I need an empowered attack to proc it.
Do I need war cry skills to proc this effect?
https://poe2db.tw/us/Fearful_Paralysis and https://poe2db.tw/us/Lockdown#pin11 i thought taking these two early will increased damage significantly (coz i took tactician any dmg will have pin buildup) instead of going all the the way down to crossbow nodes
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
i was very wrong..i was struggling with campaign boss..after replacing those two with crossbow nodes at the bottom my dmg improve so much
when should i take these two nodes tho?
Anyone know if Beira’s Anguish 0.3 scales with any passives related to ignite magnitude?
Does anyone know if the crit dmg is reflected on the tool tip?
If i want to change my arc build to a crit build, can it be done without having to get a wand and focus with crit chance?
hey could some dead eye expert pls help me gear up
is rakiata's flow bugged? I've been seeing a lot of stuff on the forums about it not working and I've always wanted to buy one but idk if it is worth it
Yes, warcries empower attacks
You can still gain elemental damage as physical damage. With bloodletting for example, that can give enough damage to even use brutality
For DeadEye, am I going for the bow with the most Physical DPS or the most total DPS?
`Physical Damage DPS: 176.00 (114-206)
Lightning Damage DPS: 44.00 (4-76)
Total Elemental DPS: 44.00
Total DPS: 220.00
Physical Damage DPS: 81.95 (52-97)
Elemental 1 DPS: 57.20 (40-64)
Lightning Damage DPS: 23.65 (1-42)
Total Elemental DPS: 80.85
Total DPS: 162.80
Physical Damage DPS: 150.06 (86-158)
Fire Damage DPS: 35.05 (22-35)
Lightning Damage DPS: 19.07 (1-30)
Total Elemental DPS: 54.12
Total DPS: 204.18`
Just some examples shown. (I know the highest physical in this case is highest total.)
total
but it's still depends on other mods tho, if they have anything like %increased or crit
Total, but note that other modifiers on the bow are likely to affect real damage than what is shown
Hello. Do multiple persistent buff support gems that provide some unrelated buff “while active” (like upwelling for minions damage, or the mana regen or some other stat) stack
https://poe.ninja/poe2/builds/abyss/character/gichi666-4439/gichiabyssal?i=0&search=class%3DInvoker%26skills%3DFalling%2BThunder so I'm trying out concepts from this build- am I correct in that, the only way to gain power charges is to be hit?
I've played through act 1 as monk and huntress. Enjoying both and they were very powerful. I'm trying to pick an alt that's more appropriate to play when i'm watching something on a second screen. Any tips? Witch or sorceress? I found sorceress with fire boring.
if i run hollow palm is my base crit chance gonna come from my energy shield only? Meaning if i were to have no es id have 0% base crit chance?
well, act1 is bad judge of class powerm tbh
but probably minion witch. minions do the work
you watch second screen
Does the Uul Netol catalyst increase add physical attacks damage to breach ring?
Gonna come play more this patch on a new character since I’m done with LA, what should I play next?
been messing a bit more with spectral fire before giving up on it
i start it up with a 50-100dmg/s ignite, so it stacks up to 700ish
after popping it gets to 2000-5000, been adding the aggravate ignite unique spear to the mix
but when going to the next pack of enemies it never translated to a bigger ignite being spread
so i worry the source of the hit of spectral fire is not "you"
and somehow spreading the spectral fire ignite doesn't count as igniting an enemy perhaps?
it's really hard to test without training dummies
we really need dummies
getting to boss each time I want to test smth is annoying
unarmed base is 5%
is sorc ward that good on wh?
is there a similar support gem to "pinpoint" from poe1 that focuses multiple projectiles like a shotgun? Im thinking of what support gems to use for Freezing Shards
Does anyone know if herald counts as triggering a skill?
For the purpose of "Triggered Spells Deal % more damage"
does area of effect from attacks also count for this?
No, that effect is not an attack
At least as far as I'm aware
I got a similar question for that
The photo itself
But more on the new chaos keystone
Does fire dmg turn to chaos when you set that keystone
If so then stuff like impending doom would be affected correct
Are you asking if enemies that explode via that node would deal 5% of their life as chaos instead of fire?
I'm not seeing the relation between impending doom and blackflame covenant then
Wouldn't the fire dmg nodes affect it
Since it's essentially turning fire dmg to chaos
Yes, but conversion in poe2 doesn't care about what the type was before. If you convert 100% from A to B, you don't gain anything from modifiers to damage type A
It turns your damage from fire to chaos, but it doesn't affect the modifiers in any way
So it wouldn't affect chaos skills basically
What is "it" in that question?
Black flame covenant
But doesn't allow you to take the fire dmg nodes
And make them to chaos basically
Cause if it did I have a impending doom bloodmage in mind.
Correct. Fire damage modifiers are still fire damage modifiers. But ignite damage isn't affected by fire damage modifiers
Is Hollow Palm actually the best way to build for Quarterstaff skills?
All depends
Trying to decide what kinda flavour of the season I wanna build into next
It's good until you get a qstaff that's better than the base damage of hollow palm
don't feel like rolling LA anymore
Xbow Lich looks fun af but idk if I really wanna spend 50+ Hours on EDC Lich first to play that lol
I'm not sure what the problem is here regarding fire damage nodes
well I have enough Div to afford a decent enough Last Lament already
You can just get ignite nodes and chaos damage nodes
I mostly just wanna blast and get a build ready to go for 0.3.1 drop
not sure what to go for tho
Cause the node shown above where I posted would affect dispair.
I don't follow. The explode on death node?
The aoe
More aoe the better for impending doom
Especially when ur spell echoing and spell cascade
I'm so confused now. You're referring to this node?
Yes
Why is this bad for the despair curse/ID?
I was just wondering if it ended up counting the fire dmg as chaos cause if it did I'd go bm over lich.
It would do fire damage and not chaos. The explosion is not a spell and blackflame covenant only converts your fire spells to chaos
I thought you were asking about modifiers like %inc fire damage this whole time
Yea
Well I could do bloodletting and embter
But that's still a no
Wanting to do a impending doom build but still work off the crit side of it.
Eh I could try BM with zealot and tecrod and use bloodmagic
I am playing BloodMage, should i buy kaom's heart or save for tecrod ?
Tecrod
Are u running zealots oath??
If u are tecrod.
And even then kaoms u lose spirit.
Is it worth the loss of spirit for kaoms.
i do not know man i am level 85 so i have not went to the left side of the tree
Yea tecrod with zealots is just golden
Yea it's pretty much a go to
I use it on my titan
But I'm also a full screen clear with rolling slam
Woulda been nice if it did
But oh well.
Actually ty, I think I might stick to lich.
Smola I forgot about tecrods honestly.
Haven't played for 2 weeks. So I might have a decent way using lich for that.
How do ya all deal with grinning immolation downside
if you reduce ignite duration by 100% it lasts 0 seconds
Max fire res, there's two nodes on the tree you can anoint that gove 50% and 40% reduced magnitude of ignite on you
if I want to take this node - need to buy a ring with this modifier right? Just cant understand how this gonna work
You can get mana leech from a bunch of places but yeah
hi
in a whirlwind twister amazon, is it useful to have cold, fire or lightning damage on the weapon?
does it scale the damage normally like physical damage or do i need to do something for it to work?
I'm not sure what you mean by "normally like physical damage".
Your damage is based on your weapon, modified by your skill gem and supports and then affected by all sorts of other stuff like damage modifiers on the tree.
Using a weapon with multiple elements follows the same rules as using a pure phys weapon:
-It scales with modifiers to the types on it
-Base dps on the weapon is very important
I'm not quite sure what the "do I need to do something for it to work" means exactly
@rose stratus
i'm asking if the without for example a cold based spell and with a weapon with cold damage i would still do cold damage
Now I'm more confused. Are we talking spells or attacks?
attacks, i'm sorry
What do you mean by "a cold based attack"? You mean one that converts a % of your damage to cold?
lets say i have a fire based attack skill and i'm using a cold based weapon
Idk what a fire based attack skill means. Do you mean that it converts some of your damage to fire? Try using an actual skill instead of a hypothetical example
like for example explosive shot or spark for lightning
Spark is not an attack so I'll focus on explosive shot
ok
explosive shot converts 30% of your physical damage to fire
So if you're using a crossbow with cold damage (or any ele type) that damage would not be converted
But that only matters if you're scaling fire damage or physical damage, specifically
If you take nodes like "%inc projectile damage" or "%inc attack damage" or "attack speed" then it makes no difference what damage types are on your crossbow.
The only thing that would matter is its total base dps
So, on its own, there is no drawback to using explosive shot with a crossbow that does cold damage
i see, i undertand it now, i'm very thankful
No problem!
🙂
this is kind of a stupidly broad question, but does anyone have any ideas for a single-target DPS skill for a glacial lance-focused build - at the moment it's a typical right-side crit Deadeye shell, eva/es, glacial lance clears well and I'm intent on making it work, but it struggles with single target.
I tried snipe with the freeze synergy but it feels extremely finicky - the freeze duration seems to be short at best and most of the time bosses unfreeze right before the shot hits, not to mention the annoyance of trying to generate enough frenzy charges for the barrage in a boss fight while also timing the freeze, barrage, perfect timing snipe
you mean barrage the GL?
the issue is that barrage consumes the frenzy charges and leaves none to empower GL, without which it hits pretty anemically
Put Inhibitor Support on barrage
ah, yeah the GL damage just isn't very high for single target, even empowered - it doesn't really shotgun when it explodes, it would just be the initial throw hit and then the explosion
Shame
I tried wind serpent's fury since, hey, frenzy charges I can use, but it feels absolutely terrible
Maybe Ice Crystal stuff?
I guess the only feasible route there is Glacial Bolt, but since they changed the mechanics to where the crystals do no damage if they pop right as they're created I'm not sure how to get a shotgun effect out of it
80% less damage if destroyed within 0.5 seconds by something other than you
You can still insta-kill them
so basically you can't just fire them underneath the boss anymore
Yeah you have to actually destroy them
you'd have to set them up elsewhere and run the boss into them?
Ill admit ive never done ice wall shenanigans so this is all theory to me
that's an interesting idea, worth a try I think since at least the cold damage synergizes
my other thought was basically using something unrelated that I know works - maybe mace swap for earthshatter fissure, but that ends up being a lot of pressure on attributes unless I drop the goal of running ele weakness curse (rakiata's is out of reach)
does this remove the stun threshold you get from life completely? or does it only change 30% of it to be based on energy shield. based on the text I dont know if 70% of my stun threshold would still come from my life or not
Its based entirely on your ES instead of your life
Good for CI and usually non-hybrid
Do all parts of a skill share the same tags? For example, molten blast counts as AoE but the shrapnel has no aoe.
They do not. For example, essence drain's chaos damage over time is not affected by modifiers to projectile damage despite it having the projectile tag. Contagion has the area tag, but its damage is not affected by area damage modifiers
time to farm more gold to spec out of the AoE damage if it doesn't help the shrapnel I suppose
Hello, I feel like I'm going crazy
I'm playing invoker and regularly, like ~10% of the time, I feel like I get slowed down
It's an effect similar to temporal chains / frozen ground
But then I look up to my debuffs and see nothing
Overextend support is my guess
Does daze slow me down?
I thought it just increases stun buildup?
Maybe I have no idea how stun works
would choir of the storm amulet fully work with necromantic talisman keystone?
Hold alt and click on the daze keyword
I'm not 100% sure but that's the only thing I can see that would be de buffing you
Hmm
Is it when you lose rage?
Don't think so
Question, does Canons Ready from Tactician bypass any cooldowns or cast speed for vile effusion
Time to roll an Amazon, Lightning Arrow, Lightning Spear, or something else?
FINALLY reached mapping. Digging the Smith leap slap bone shatter. Is there a good simple tanky archer I could play around with?
Unborn Lich is pretty much impossible to build around cuz 0 spell levels right?
I got one i think is cool but like
hey guysm anyone mess with these spectres? whats the best supports for thei lazer?
anyone run lightning spear build for amazon? iv been making my own stuff up as i go, but i need a good way to get life while im playing. idk if yall know an easy or good way to get hp while in combat other than life flask. atm i have no hp regin an no life leach of any sort on any gear. if i have to drop a mod on my spear to get life leach thats fine but id rather get it another way. just wondering if there is any effective way to get hp back in combat with this kinda playstyle
Thief's Torment was the go-to in 0.2 iirc
Mod on spear wont work anyway, phys only
yeah i have no way to really get mana or HP other than flasks an i dislike it but its working.
i just got some better potions but man im spamming the mana one at all times
and the hp one i have to use any time i take dmg cuz i have no way to get hp back
i was running 2% mana and hp back on kill but it took to many nodes on the tree to get
Are you being inflicted with daze
If not then no
Personally im running lifetap + vitality + 1% life + mana on kill on tree and its working decently
But im not amazon
Looking for a bit of clarification here - currently working on a bleed Merc that's also using some lightning shots. My understanding here is that elemental itself does not cause bleed w/o the blood mage perk - but for a lot of the merc skills, given they still have some physical component, can start bleed.
Looking to clarify I'm correct on that + also want to know if there's even a way to say, take a skill with an elemental component like rapid shot and make it purely physical? I'm still getting a feel for support gem options.
can use brutality support
makes skills deal more phyiscal dmg but no ele/chaos
but there's no ele to phys conversion
you just lose that dmg
it's highly recommended to just use a pure phys skill if u want significant bleed dmg on non bloodmage
Yeah that's what I was worried about. I should see how Frag rounds feel now at higher level
Yeah - Galv rounds + lightning herald is so damn good though 
there's various chaining techs to help bleed mercs clear
i think u need to just pick one or the other
go galvanic or go bleed
Likely so - it's working well but I have no clue if the half/half will land well in maps
Indeed. Thanks for the info 🙂
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example of herald of blood chaining for clear
if it's still working for now don't need to rush to change it
but if u start feeling a lack of dmg/clear
outside of upgrading your xbow that's the first place i'd look
It's fun but I noticed how slow bleed was rolling in and figured the elemental mismatch was holding me back
ya, it's prolly just galvanic carrying rn
My AP rounds are actually doing a crap load too
Gambleshot bouncing/piercing, etc + a lot of ricochets with the armor cracking fast into the snipe round with haemo crystals
One more clarification - at first this looked fun but I'm guessing that drawback of only 1 second bleed duration kills it's usefulness in a bleed build?
well if u keep refreshing the bleed before the 1s duration expires it's fine
Yeah I just have found if I have to say, kite out of range to stay safe/recover and then lose the entire bleed stack RIP
it's a pretty rare keystone to take ya
pretty sure there are other was to aggravate bleeding without the heavy penalty
Thanks for the help and suggestions - got some stuff to ponder going forward
u can look through here to see if any of these methods look attractive to you
Lots of good passives really and I'm stacking most of them. Feels like that capstone counters the entire concept of stacking/rolling bleeds
Is Atalui's supposed to show an increase in DPS in skills menu? Mine doesn't show it making any difference.
whats the skill in question
it might not work with crossbow skills that involve loading bolts
because the part where you pay the cost is just reloading
Well thats sad if true. Maybe POB is wrong then. Finally got one to drop and didn't see number go up.
At least it's worth trading.
Can anyone help? I'm trying to build my warbringer boneshatter, currently level 89. I'm new to the game and I don't know how to progress more. Mainly because I don't know what equipment I should get. Thank you!
Any Blackflame enjoyers?
I am trying to figure out how you scale blackflame spells when using it, since its converting to chaos damage do you no longer take fire damage node and just go full chaos damage nodes?
So I have a question, for gavanic shards which weapon is actually better here? the one that adds fire somehow gives more DPS i can't figured out why since the damage for galvanic should be calculated on physical and lightning
If my brother and I use the same DoT ED/Con does it stack or overwrite or?
<@&174997701513969665>
ty
galvanic can still deal fire if weapon adds fire
does anyone know if the beiras anguish charm build still works?
i was looking into it and ik it got bug fixed on 0.2.1 but that it still worked great as a mapper
and that it still had good boss dmg
i didnt play at all during 0.2 and i ran into a video about the build but no one plays it this league so i was wondering if there was any new change to it that made it dead
oh just found that it doesnt work anymore because now it creates ignite grounbd instead of igniting enemies in presence
yea i know but that doesn't answer my question
fire weapon has more dps so it deals more damage?
wym
any attack can deal any type of damage
doesn't matter what the typing of the attack is
if an attack has 100% phys conversion to lightning, and you get +100 fire damage on ring, the attack will do some fire damage
it's just typically a bit more efficient to stack damage of one typing, because the efficiency of penetration and %dmg nodes of that type go up
i.e. if you have 20% lightning pen and 50% inc lightning dmg on tree, that'll amp a +20 lightning dmg flat roll, but not a +20 fire dmg flat roll
(though the lightning pen won't scale your lightning dmg on tooltip)
if you have no specific pen or %dmg typing, then the fire and lightning dmg will add the same amt to tooltip
and if you have a rakiata's then pen goes out the window as well
does gain phy damage as extra fire damage still work if you take the avatar of fire keystone? also, If I use a skill that convert 80% of its damage to fire and I have for example gain 10% of physical damage as fire damage, does it count the remaining 20% physical aka gain 20%*10%=2% damage of damage as fire? or the whole gain thing is calculated first?
thanks!
@violet yarrow this is not correct
as i understand it, you do not benefit whatsoever from gain as non-fire damage types with AOF
atalui's, ambrosia, etc
or rather, i don't know the order of operations, but conversion will not apply to added damage
added damage is a final step in poe2
you will still get a bit of value out of the phys added as fire with AOF
not much, though
and general damage added as fire% works fine
Cant wrap my head around something, my mana cost of curse is like 4x the tooltip of the gem - having removed all of the cost multiplier gems and cant find any increase nodes ive taken on the tree - im at a loss as to why this is
am trying to play hexblast and in this patch they change skill not to be instant use but u need to wait 2 sec ? any 1 know why they broke this, it is not event at top builds
I put Rakiata into my Spark build and it feels like a huge damage drop compared to cold pen... something is odd
Its a damage boost only on map bosses/pinnacles against everything else its dmg loss
Oh OK thank you
If mobs have 0 cold res what are u inverting exactly? Kekw
I thought I was going mad
Appreciate it. Been trying to get an answer for a while lol
well
it shouoldn't be a dmg drop compared to cold pen
cus cold pen only goes to 0% too
but if you have cold res reduction via exposure or something that can go under 0
it could be a drop it you keep using like ele weakness and/or expousure
so whats the verdict on all evasion + deflection, is it worthwhile?
still preferable to have some ES mixed in for more ehp
or you're still susceptible to oneshots now and then
although if you have the budget to craft a life+%life amu and grab an olroth's you're realistically probably ok even without ES
Does grasping wounds from bloodmage work on the mana pool if you run MoM?
In general what’s better? Flat physical damage (ie adds 6-13 physical damage) or increased physical damage by 20%
does anyone have a link to an amazon ice strike hollow palm biuld ?
on a weapon?
completely depends
just whatever makes the wep have the highest physical dps
if u don't know how to calculate dps it's best to take a little bit of time to look it up and learn
Okay thanks, yeah it’s on my crossbow I’m using the well of souls
im on act 4 so minimal access to damage
yeah sorry it's totally dependent on the rest of the stats
it's kind of a half-assed answer but you really should look up how to calculate dps on a weapon
it'll be useful to you for the rest of time
Could anyone recommend a guide or at least a passive tree for a CI LA deadeye? (currently just aping a decent looking char of poeninja)
I pushed a witchhunter to maps but I'm not loving the crossbow reloading and I want in on the deadeye action before it gets nerfed.
what are some good maglomaniac?
two questions regarding incision.
Does the +2% phys damage per incision from Thousand Cuts apply to bleed generated by the hit that consumes incision?
Does the Incision support count the incisions consumed by the hit that produce the bleed as recent? Or does it count to the next one?
Poe 1 player wanting to try out Amazon. anyone got a leveling guide or Pob? to make it easier?
Can someone explain why when I try to use weapon set 2 skill points it's also taking from my main tree? Bug or is it that idk how it works?
I put into one node, only takes weapon set 2 skill points, put into another and it takes both weapon set 2 and main
When I put a point into this second strength node it takes it from main and WS 2
question on the tactician node that says "all projectile damage is pinning". Does this mean all of my cold damage is now pinning instead of contributing to freeze build up for instance?
trying to figure out what if anything is stopping me from focusing on cold and going pure phys pin frag bolts
my guess is that the prior strength node seems to be part of weapon set 2
Yeah, so why would it take from main?
Shouldn't it only spend weapon set 2 skill points?
Weapon set points arent free, they consume normal skill points
yeah
You use 1 normal for 1 weapon set point in each set
they're essentially a pool of passive points which swap as you swap weapons
Why is the first one to the left of it free then 
Because you already had weapon set 1 points allocated?
If you allocate 14 points in weapon set 1 you get 14 free weapon set 2 points
If you then allocate a 15th WS2 point, you get a free WS1 point
whats like
the upper echelons i can take attributes to
theres this node that gives 1% attack speed per 25 dexterity and im not sure how good that actually is
hello what is a strong minion witch build for high tiers? i am starting to struggle ab bit ^^
i feel like paper
you can go to poe2.ninja and sort by dex
which shows that ritualists can get 1k, most around 800, and very highest at 1100
https://www.youtube.com/watch?v=6_n4BTeUjWQ gonna just drop this here
pob: https://pobb.in/5YFihfvteDLj
poeninja: https://poe.ninja/poe2/profile/Endagony-1766/character/Endaaag
1 like = 1 mirror
let me know if the audio is any better on this one
Just a friendly reminder when youswitch to Chaos innoculation dont forget to unallocate this if its allocated

is there any way to leech es other than the unique gloves?
when people say you need 100-150 rarity, does that mean on gear or on gear+waystone?
would this buff the damage from armour explosion?
On gear
hello. what support gems to use on raise shield?
will the stun support gem (cause 70% more stun build up) be just additive to the Shield Bash's 600% more stun build up?
all more are multiplicative
Yes
is there any monster you can use for a Companion/Spectre Infernal Legion Build where you DONT need to rely on weapon-swapping to move the monster with you, where you can have the monster actively chase down enemies ahead of you (by itself) while just walking around and that the damage they deal is strong enough to handle juiced T16 maps?
frozen mandibles
is those the only ones? i dont really like them because of the cold explosions they spam around them all the time
afaik it's the only good melee ones
i see
and would a build that scales their health for infernal legion deal enough damage to clear Juiced T16 maps?
or are they only good for their melee attacks?
I have no idea as I don't play minions myself... I know they have good hp, enough to tank high lvl maps, but idk if it's enough to rely on their life to deal damage
does multiple spectres or companions that has infernal legion deal their DOT at the same time for combined damage? or can only 1 infernal legion DOT be dealing damage on an enemy at a time?
it's ignite, so only 1 at once
dang, ok
could probably work for mapping, but not so well for bossing
probably yeah
maybe frost mandibles could work when mapping and then you swap to another gem setup with one that has higher health pool that would normally need to be relocated with weapon swapping for bosses
idk
I don't really see the point in even playing infernal legion tbf
i just wanted to play a Righteous Fire type of build where i could walk through maps and kill enemies just coming close to me with as few input from me as possible.
infernal legion is the closest i could come to that, but basically any spectre/companion with enough hp to literally MELT bosses in T16 maps and T4 pinnacle bosses are the mobs that has so shitty movespeed that you need to move them with weaponswapping that re-summons them while you move
there's way better imo : high attack speed with an attack that makes you move (boneshatter for example), giving you crazy movement speed and with chain reactions of explosions to clear with heralds etc
at least that's the kind of build I'll make when I have more currency
i know there is a bugged interaction between herald of plague, herald of blood and the Plague support right now that lets it proliferate/loop around
which is super strong
you can use it for basically any attack that deals phys dmg
but idk if they intend to fix that in next weeks patch
so not sure i wanna start that now and then have the bugged interaction be broken/fixed next week
what I wanna use is herald of ice + armor explosion
basically these explosions but with crazy move speed from boneshatter https://youtu.be/b6MMMob8Xgw?si=sUZkk1U2Ue4HsbcG
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i used wind dancer to trigger poison, herald of plague and armor explosion last season, was a lot of fun, just walking around and letting enemies hit me, making them die half a screen away
rn I play totems, with boneshatter just to move around. But for my next build I wanna focus on boneshatter instead https://medal.tv/fr/games/path-of-exile-2/clips/lbW7Yfq3Vprl1hG_o?invite=cr-MSxqSUosMjcxNTgyMTI1&v=33
Regarde Path of Exile 2 Trimmed Clip 1 de Astrea_Sai et des millions d'autres vidéos Path of Exile 2 sur Medal. Tags : #pathofexile2
i have a shockwave totem + fissure build right now but it feels slow to map with because i gotta resummon the totems while i go and keep spamming fissures
yeah same, but I have decent clear due to molten blast totems
which takes like 10-20 seconds longer per pack to do than if i had just had a single ability to use that cleared the pack
it takes me 2-3 seconds, but when it starts attacking it's the whole screen that pops if the area is open
ive seen ziz play a spark caster with cold infusions that looked pretty fun, ill see tomorrow if i can find if he made a buildguide for it
just spamming one button filling the entire screen with spark projectiles
I feel like a build can't be perfect if it doesn't also have great movement
true, a build needs to be able to move from pack to pack with a good pace to feel good
► Yooooooooo, Exiles!
Here’s an endgame showcase of my decently min/maxed Lowlife Companion RF Lich Summoner. This is my take on Oscrix’s build, refined with a few new tricks and tech for SC.
The core of the setup is an Elephant-Tortoise Companion, turned into a walking inferno with Infernal Legion, igniting and melting everything in r...
It can be done
ive seen that video he is using weaponswap to move it around
i dont want to have to rely on weaponswap
mostly because it puts me in harms way
since i need to walk up to the monsters before i weaponswap it to my location
the only thing i dont get is how he gets almost 200k life on that elephant, i could only get like 120k at most when i tried doing a planner for it myself
If a skill have 2 hits or multihits in 1 click, does weakness exploit only proc on the first hit?
Is it smart to go for CI with deadeye LA or is it better to be a hybrid build relying on life/es/eva?
im playing an acolyte and want to use chaotic freeze. whats a good skill to make a lot of chaos damage hits to stack for chaos freeze
Can I get a confirmation that Fresh Clip currently doesnt work in practice???
dunno but it's not hard to test no?
just strip off all your supports besides fresh clip
and go do damage tests on some interlude boss, reset at waypoint repeat
Why can’t I search for a quarter staff using these two mods? Trade website finds nothing and I have one!
https://www.pathofexile.com/trade2/search/poe2/Rise of the Abyssal/eRR0YQ0wcL is this a good buy.. I think the extra dmg is kinda int
most likely wrong attack speed, try looking for one with (local)
Guys. Im planning to buy thunderfist utility wraps. Just want to ask what is the stat i should be prioritizing seeing these gloves rolls are all over the place. Should i look for high critical hit chance or the lightning damage etc?
im trying to put together a shield warbringer build and im unsure on how to choose the clearing skill (single target is basically covered with shieldwall + fortifying cry).
option 1: resonating shield damage - basically use resonating shield + fortifying cry + trampletoe. The main issue is movement speed and not sure if say shield charge would fill that gap.
option 2: resonating shield priming for boneshatter - similar setup to above, except resonating shield is used mainly to prime stun for boneshatter + trampletoe. Again, the concern is movement speed, plus im not sure if resonating shield would do enough stun build up on its own.
option 3: leap slam - at this point it's getting bit away from a "shield" build, but ye, either basic max damage + trampletoe leap slam setup or leap slam as primer for boneshatter.
Any ideas?
Hi guys, i was experimenting with nova projectiles but figured it doesnt hit small mobs (small apes or bugs) and flies over their head. Does anyone know if this is intented behaviour or a bug?
can i not use weapon set points to unlock jewel sockets?
no