#2┃build-planning

1 messages · Page 255 of 1

brittle anvil
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but phys and chaos is still a bit problem

muted umbra
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Honestly, armour early is sorta great and then you can do armour with enough es or just pure es later. Feels like you want ES on everything even if you're not going all in on it.

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I like those ES/Armour nodes they're just hard to justify pathing to a lot of the time.

carmine flicker
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Es give room for maneuver
When those abyssal mobs do their 2k phys dot(that armour do nothing against) that disable recovery.. man, I'm glad I have 15k es rather than 3.5k life

muted umbra
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Absolutely, it's just harder for some classes to pivot to pure ES. Abyss can be evil

carmine flicker
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Easy actually for warrior cause black cycle training

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1% increased es per 2 str helps a lot when you go titan grip

viral sage
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why would u use glacial bolt/glacial shard instead of permafrost bolt?

alpine basin
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So, assuming i have 4.5k life or maybe a bit more, and 1.2k regen per second, plus leech, instant and otherwise, goregirdle becomes a pretty huge defensive boost yeah? Little hits do nothing anyways and big hits get mitigated a fair bit more with 200% armour 🤔

carmine flicker
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You lose like.. main pros of armour, ability to completely ignore small hits

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I mean, if you can reduce damage for 50% at best why bother at all, just go 9k es instead of 4.5k life with 50% damage reduction, same deal basically

west wharf
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so you can overflow to 9k hp

carmine flicker
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Yeah, way better really

alpine basin
carmine flicker
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But really, just go gnashing

alpine basin
alpine basin
west wharf
alpine basin
carmine flicker
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Oh, right, atalui

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Dropped two of those, sold, and now don't have money to buy new one cause too lazy to play 🙂

muted umbra
alpine basin
west wharf
alpine basin
west wharf
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don't think it works so well with gnashing sash though

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but olroth's is a good option with atalui if you don't want to give up your belt slot to gnashing sash (cus headhunter)

alpine basin
west wharf
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it gives like 1500 guard and u can pre-pot if u lose some hp off atalui

alpine basin
west wharf
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i prepot olroth before jumping into any stupid looking pack

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nothing wrong w hating headhunter

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shroudwalker isa piece of shit mechanic

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losing control of your character every 5-10s is zero fun

alpine basin
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Right?!

west wharf
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that being said hh's are pretty cheap rn and belt options this league aren't that incredible

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so hh is a fine option

carmine flicker
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Tbh..
If you have 4k pool(say 3.5 life +500 guard) you need 80k armour to have 50% reduction from that 8k(before reduce) oneshot

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Idk how much do you have

oblique sluice
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is there any reason at all as to why the Raise Zombie is not a Spell??? i've been playing a temporary minion build for so long not realizing my wand does jack shit to it. unreal man. at least it was pivotable to Unearth, but the zombies hit hard, and would have been hitting harder if + spell levels worked on it.. damn

carmine flicker
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Like "can't afk for 5 minutes in the middle of the map, will lose all stacks"

west wharf
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that's w/e u can just hit esc and pause

carmine flicker
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Or sort loot for extra few minutes

west wharf
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idk anyone who's sorting loot midmap by the time they're playing 100div builds using hh

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i pick up like 0-4 items a map

carmine flicker
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I don't use hh, but build is finished endgame
Still picked up everything rare and small for gold

west wharf
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that's super inefficient but if it's how u enjoy playing nothing wrong with that

carmine flicker
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Somehow I never have enough of it

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Idk where to farm it right way

west wharf
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either way i'm not a huge hh lover either, i just use it rn cus i don't think the alternative belt options r that incredible atm

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rare belts offer nothing, the mod pools are super dry

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just res and some flask/charm perks

carmine flicker
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I used rare for res

west wharf
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yea i mean ofc if u need the res u use rare

carmine flicker
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Int stack build kinda have problems with res

west wharf
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if u get good enough gear that ur overcapped on res there's not much value having rare over hh

carmine flicker
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Suffix space taken

west wharf
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cus hh is like same hp as a t1 rare

carmine flicker
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Amulet was all stats, unique body and boots

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T1 int takes up suffix space

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I had to go purity of ice scepter to cap res)

west wharf
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yeh i mean sure some specific builds can't grab enough res to go hh

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i just mean for generic builds there aren't many amazing options

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ingenuity is so nerfed

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and gearcrafting is so good this league most generic builds cap res rly easily lategame

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so u kinda just hh or gnashing sash or smth

carmine flicker
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Tbh I should go ingenuity

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Just to get bit more int

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Thx for idea

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Rings are int+res anyway

alpine basin
west wharf
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it's not that expensive

alpine basin
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Utopia?

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Oh, i see.

muted umbra
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The only thing I haven't poked at is Warrior of Kitava. Is the fire spell trigger thing decent enough to play with?

static plinth
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No

alpine basin
static plinth
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To my knowledge you always take the two fire res nodes on Smith and then 4 armour modifiers

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Though i think i did see some fire spell with Mjolnir builds in .2

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Its probably better than the other two trainwrecks of skills

west wharf
muted umbra
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Yeah I know the two fire res nodes are amazing and I know there are a ton of amazing white armor nodes. The spell trigger seems interesting enough to try to toy with despite the other skills seeming really bad lmao

west wharf
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cus i think the stun and hence charm kick in after the initial hit

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but to be fair at 4.5k life + guard etc it's usually not like an actual balloon pop from 100-0 in one hit

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so it's still kinda nice mitigation after big hits

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but only if u need some anti-stun anyway

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rite of passage spirit of the bear is prolly the best overall charm for stopping oneshots but

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ur build needs to clear quite rapidly to keep it up

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20% max life + 20% reduced dmg is really insane tho lol

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essentially a 1.4-1.5x multiplier on ur tankiness while it's active

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hence the stupid price

alpine basin
oblique nebula
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I am using the stormweaver lightning warp build by animeprincess. It recommends Heavy Snows but I cannot figure out why it would be recommended. Nothing that I can find in the build provides chill.

I tried submitting this in the Stormweaver thread under #1308715058716610580 but it looks like I don't have permissions to chat there.

minor tree
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i guess spear of lorrata wouldn't work with resonating shield or shield wall, or would it 🤔

gentle veldt
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anybody did elemental sundering? or which freeze/cold build is cool? I am not really wanting to do anything related to atalui though

supple jay
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why would ggg post this build then nuke the build

minor tree
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shouldn't spectral fire stack into an infinite damage ignite eventually? 🤔

i tried a bit more and it kinda caps somehow

alpine basin
minor tree
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it stores the last 8s worth of ignite and deals it as a single ignite at the end, so reapplying spectral fire should cause it to scale higher, make an even bigger ignite, and so on

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but for one reason or another it seems to stop ramping after a bit

alpine basin
minor tree
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but yeah if spectral fire can stack indefinitely, it could work with cracklecreep and self immolation to spread an infinite damage ignite

minor tree
alpine basin
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Unfortunately, it can’t. It never says it stacks ALL ignite damage. Just that the damage accumulates and then applies at the end.

minor tree
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yeah it applies at the end -> so if you reapply infernal fire it should end up stacking higher no?

alpine basin
minor tree
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you do 100 dmg worth of ignite per second
you store 800, you get a 800/s ignite (lasts 4s base)
it'll do 3200 (800x4) + 400 (your 100/s) = 3600 damage during the next 4s
which then should do 14800 (3600x4 + 400) damage
and then 59600 (14800x4 + 400) etc

alpine basin
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I doubt the ignite can be a source of ignite.

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Even if it’s damage is applied at once at the end.

minor tree
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well it does do a big ignite at the end, and it does feed the next spectral fire

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i am doing a super small amount of ignites (i can barely apply the flammability for it lol) but it does get to a few thousands after a cycle or two (from the few hundreds i manage to do in those 8s)

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but idk why it stops going beyond that

supple jay
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when I first saw spectral fire I immediately thought of combining it with some poe1 skills that can spawn enemies
but that wouldn't work very well given the wording of spectral fire it seems
i think theres a skill in poe1 that spawns enemies on hit but i forget the name
I know about writhing jar and vaal breach but I swear theres another way to spawn attackable units

coral finch
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is anyone doing tactician and have a build guide?
planning to run HC with it

minor tree
supple jay
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yeah sad that theres just no functionality for that in poe2 yet

west wharf
west wharf
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parse to mortar cannon

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look through a few and follow one you like

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hc economy very diff from sc, I think referencing an actual hc tact will be more realistic

minor tree
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but if reapplied that ignite will feed the next spectral fire

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or at least it should, it stops ramping up after a bit and i'm not sure why

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the goal is to get 1 jumbo-sized ignite and spread it with cracklecreep and self immolation to instakill anything that goes near me

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(downside: if nothing goes near me for 4s i have to redo the ignite stacking)

west wharf
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dang you miss rf bad huh

minor tree
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(and includes bosses going invincible, rip)

minor tree
west wharf
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hrmm

minor tree
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and cheap

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i wanted to make indigon work but its biggest tech is still abusing atalui's

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by reverse snapshotting lol

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so i'm trying to find a way to make a build that can scale very highly through no damage investment (self immolation with a big ignite would do it, even if i need a minute to ramp it up) or that scales off of enemy hp (like detonate dead, but all those options need corpses to get going)

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so maybe i'll just go full tank + infernal legion and call it a day

west wharf
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I mean in my head let’s say you ignite for 10k/sec off the explosion, so 40k total, and let’s say your own damage is super piddly squat so you bring that up to 50k total by the time the next explosion happens

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would the next ignite total not be 40k over 4s = 10k/s again?

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just choosing those numbers for convenience

minor tree
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well i'd imagine if i do 100 ignite a second (let's say i park a solar orb next to my victim), i'd imagine i'd get a 800 damage ignite at the end of spectral fire

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with 4s duration

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so if i apply spectral fire again, it should be 800x4 +100x4 (my solar orb is still just hanging out) for the next spectral fire no?

west wharf
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spectral fire explosion isn’t an ignite right

minor tree
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it is an ignite afaik

west wharf
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it’s just a hit that has a possibility of igniting?

minor tree
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you'll see it apply a big ignite at the end of it

west wharf
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are you sure that’s not just a natural ignite off the dmg

minor tree
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and i've checked people trying it out and it does seem to work that way

west wharf
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since it’s a big hit

minor tree
west wharf
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lemme take a look

minor tree
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but if it is a hit, then it'd do 800 damage and thus deal a 160/s ignite

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so 1040 damage stacked for the next spectral fire, dealing 205/s as ignite

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actually that'd explain what i'm seeing

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it does ramp up but super super slowly (after the first spectral fire)

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so it's a matter of just having more magnitude, and perhaps aggravating the ignite with the unique spear

west wharf
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just off the text itself

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it says nothing about spectral explosion being an ignite of built-up dmg

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it just says explosion

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it’d be really unusual for it to mean some recursively scaling ignite that goes infinite if it simply says explosion

minor tree
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well it's still infinite, but a bit ass cause you do 20% of what you did over 8s x)

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at least it can be increased by stats hopefully

west wharf
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yea you know what I mean haha

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just not infinite via exponential

minor tree
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idk if the spectral fire explosion scales with stats

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probably not?

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since it would double dip

west wharf
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doubtful, poe2 generally doesn’t allow for double dipping type stuff by design

manic burrow
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What's the empty gear slot for?

west wharf
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they’ve divided it pretty clearly with conversion, gain as, etc that they don’t want recursive scaling

manic burrow
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I don't remember this empty spot, it does not seem to be for amulets or rings

brittle anvil
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bug

west wharf
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you can’t scale gain as damage or converted damage extra times; I don’t see why they’d design spectral around doubledip

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granted they prolly should’ve cus that shit looks a lil ass rn haha

west wharf
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@minor tree my read on spectral fire is

minor tree
west wharf
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the main value is intended to be aoe clear

minor tree
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it's a whopping 8s delay for a mild damage increase

west wharf
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rather than a singletarget scalar

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and that ur supposed to prolly just use fairgraves for clear

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maybe put down some fuses on ground before boss phases in then weaponswap

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at least that was my initial read on the bow

minor tree
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yeah i'm probably trying to just use it in an incorrect way

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or well it works but, way too slowly

west wharf
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also that technically, you can “shotgun” the explosions

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because phantasmal ignites multiple enemies

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who presumably explode on each other

minor tree
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i'd like either being able to increase damage of an ignite i spread (as it'd be copied on myself, infinite loop) or damage scaling off of enemy stats (besides popping corpses or it being an on kill effect in general, perhaps armor explosions) in some way

minor tree
west wharf
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rather than a “build around this to 1shot xesht”

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it was probably just intended as like ok shot a fuse down ok it boomed and ignited some mobs, ok first mob dies to another hit (or got oneshot) and explodes, explosion kills more mobs, they explode and pack dies cleanly

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and if a rare is in the pack it gets hit by 10 explosions and booms

opal bobcat
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I just noticed the descrption of projectiles state "when a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified"
So just wanna confirm, does that mean the Run and Gun passive node (chance to fire 2 additional projectiles while moving) is basically useless against single target?

west wharf
brittle anvil
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or the projectiles create explosions

opal bobcat
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Hmm gotcha, thanks

west wharf
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ye

cerulean current
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Hey in poe ninja how do i check which auras are running in each weapon set? this guy has 194 spirit but i know the total spirit cost of individual auras is more so he def is running some auras in wep set 1 and others in 2.

similarly how do i check which skills are weapon bond?

https://poe.ninja/poe2/pob/e3ef

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(or even in pob wasn't able to find skill binding to wep sets)

west wharf
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this is a tiny bit unhinged but if ur super curious

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u can try adding or pm'ing the guy

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a lot of ppl are happy to talk about their build

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i've been pm'd by a few diff ppl who saw my char on poeninja

manic burrow
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is there any real reason to build ignite when building molten blast since it does a bunch of small hits?

brittle anvil
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you can buildup flammability with small hits and then use a big hit to inflict ignite maybe

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but I don't think there's a reason to build ignite this league kek

west wharf
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ignite useful !

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great !

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😔

brittle anvil
west wharf
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is there any way to get increased action speed besides reverse chill and headhunter?

vivid dagger
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any1 playing a bleed build? kinda stuggling to get more damage for pinnacle bosses

marble steppe
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Which map drops dalias desire?

indigo mist
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@minor tree so they fixed the feedback loop with bloodhunt + impale (bloodhunt is now life loss instead of damage so that it doesn't scale impale) and added a new feedback loop with spectral fire? Impressive

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I was already thinking about doing a build with Fairgrave's curse as soon as I got one, but now I really have to abuse this

lone wave
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is it even possible to get essence drain to a duration under 1 second for swift affliction 3

tepid hill
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Hey! I tried to combine Blood Magic with Eldritch Battery, but it doesn't seem to double the life cost of any skill. Do you think this is intentional? I tried to make the Atalui support a bit more powerful by pumping up life costs.

indigo mist
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It is

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In general, in poe2, if something is converted from one thing to another, only the modifiers to the thing it is converted to apply. In this case, mana cost is converted to life cost so only modifiers to life cost apply

cerulean current
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cant tell if its a bug or not

faint skiff
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Weird question. Can I use Bind Spectre skill more than one? For example, Vaal Guard and Frozen Mandibles at the same time?

leaden heart
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can someone help me on how i can one shot my shield wall with resonating shield?? currently it takes two hits and im seeing videos where they only take one hit to break

light dew
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when investing into es on titan what do i take node wise?

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or is armour better if i can reliably get to 90%?

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bc i dont think i can lose blood magic

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for the changed version

brittle anvil
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Armor is okay but you need to invest heavily into it

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That % is a lie it's % reduction when you are hit by a white mob kek

light dew
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then if i wánted to go es is the blood magic conversion node required for titan?

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to get any nice amount of es

brittle anvil
grim gate
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I wonder...

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Does it make sense to do this?

light dew
light dew
grim gate
light dew
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ye

brittle anvil
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are you thinking of the timeless jewel?

light dew
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yes this one

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and builds i saw convert blood magic into black sycthe training but im currently using blood magic bc i invested nothing into mana

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defy would help but would also mean i dont have the mana for totems and warcry

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since they cant slot in defy 2

brittle anvil
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well there's lifetap support

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you don't get the lucky from defy tho

light dew
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i got the surround helmet

brittle anvil
light dew
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ah ok

kind pebble
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https://mobalytics.gg/poe-2/builds/lazyexile-molten-blast-one-button-spin-to-win-ritualist

The tree is for level 90 but it says it can be swapped at 65, "as long as you have most of the accuracy stacking notable allocated: Falcon Dive, Nimble Strength (either from Megalomaniac or anointment), The Winter Owl".

Any assistance would be appreciated towards anyone that knows how to trim the tree down for a level 65 character.
For now Weapon Set 2 can be ignored. Just want to test the basics of this build.

Mobalytics

Conquer the game with [0.3] Lazy's Molten Blast One Button All Content PoE 2 Huntress build! Learn everything about the build: equipment, skill gems, passive tree, gameplay, and mechanics.

eternal sky
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you guys knows any good galvanic wh build?

lunar veldt
solemn kettle
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Does Crescendo III hit a boss 2 extra times with the ancestral boost? assuming there are no other enemies in the arena

royal totem
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what build you guys suggest preffereably 1 button or just simple one (i already have LA char so smth else

storm inlet
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Can someone please compare these 2 builds and tell me where my weapon set 1 passive has gone??

  1. https://pobb.in/NCZf3ihd3582 Has all weapon set 1 passives allocated with Arcane Intensity
  2. https://pobb.in/VRJ83iACKLaP My build not enough weapon set 1 to allocate Arcane intensity (node on top)
quartz snow
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question what does lightning scales with

fiery briar
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How do CoC builds maintain mana?

wild dirge
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can anyone confirm whether shield wall can shotgun? I believe it does just hard to verify. for context, I am using Ahn's Citadel to make the walls form as a fissure, and then using kaom's madness to gain 3 additional fissures

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to me, this seems like it can shotgun bosses and rares and outperforms the dps that it lists

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as they will get hit with all 5 explosions

wild dirge
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also, does the weapon implicit 'crushes enemies on hit' only work for attacks with that weapon?

hollow parcel
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increases it

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for mana builds iirc when I played one in 0.1 it was mana on kill then for bossing usually you do enough crit dmg for it to be fine + flask spam

fiery briar
hollow parcel
hollow parcel
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has to be tecrod’s

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basically per life spent on spells u gain 8 life regen or smth

royal totem
hollow parcel
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or per 8 life regen

fiery briar
hollow parcel
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and last lament lich, sowza has a video

hollow parcel
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it’s like 7-9 div

hollow parcel
royal totem
hollow parcel
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did a 2 man and saw 24m from one skill

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that’s one man kill

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it’s not as good as spark though, but it’s fun

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and LL Lich is a lot smoother clear and good bossing ect

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just search “Last Lament Lich Sowza”

royal totem
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i mean rn im trying a lot of builds cuz i got to lvl 90 on LA and got kinda bored rn im doing hollow palm monk but just want to have other options if it wont click

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so ty for recomendations

hollow parcel
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np! i’m also sure there will be more builds as time goes on

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you could also try out a twister build they are the fastest build

royal totem
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yea i hope for some new fun ones

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like i see reap blood mage has popped up or ll lich

delicate root
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What builds are fun this season? running deadeye, nowhere close to maxed but kinda looking for smt else

royal totem
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rip

royal totem
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but also starting with deadeye was a mistake cuz rn you will probably have a problem with playing anything else cuz her clear is kinda the best (or atleast thats the problem i have but im forcing myself to get through campain on different builds)

cerulean current
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I am confused about an interaction here. Once you place frostbomb down and switch to other wep set and spend mana like with despair, doesn't the indigon spike skill costs making you unable to spend beyond a single skill?

Even if you reset your chrono your skills that use mana would be in 20K+ costs per cast making them uncastable?

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so i dont understand how this person is saying we can cast with our 5k mana pool by resetting the pool if the skill costs are not payable

rugged sand
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welcome to poe guides. they never make any sense

sullen yew
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What's everyone's favorite zone in the game?

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Mine is the abandoned prison

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Though it took me a bit to realize the water Doesnt hurt

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I am once again

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Just 62

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You?

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Oh 63 now

delicate root
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lowkey considering running a Spark Sorc or Bloodmage

royal totem
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idk if sorc is worth but ik that bloodmage is

crystal totem
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How does Atalui's Bloodletting work with crossbow skills? Since the "cost" only happens when you reload will I get any benefit if I use Double Barrel III which makes it so I never have to manually reload?

carmine flicker
cerulean current
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yup i should have updated my comment facepalmjonathan

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was looking at his build and he had lvl 5 snap

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i was overcomplicating it

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my mind was going at melee and defy 2 etc etc but no need for any of that

ornate axle
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Is hallow palm Amazon a decent starter?

frank glade
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I improvised my build this league, and got really interested in frenzy charges. However, I found out after that it's Deadeye that gets all the good frenzy ascendancies. What can I do as Amazon instead? Current build is whirlingslash -> twister with focus on attack speed, plus exploding spear for generating burning ground and Barrage for when I want to flood an area. I also got the node that says +25% damage to blinded enemies. But I feel like even on Tier 1 maps I'm struggling.

oblique sluice
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hello. how do damage conversions work? say in the skill you have converts 60% to lightning, but you have a ring which is converts 100% elemental to chaos

frank glade
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Conversions are done in a specific order on the server. I think it's Physical -> Fire -> Cold -> Lightning -> Chaos.

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So first it will convert physical to lightning, then lightning to chaos.

weak valley
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does lightning modifies actually increase the wild storm % dmg or not rly?

carmine flicker
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wdym?

weak valley
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the wild storm is +15% maximum lightning damage, what exactly that quality do?

atomic halo
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your wording isn't very accurate, but simply, yes it works

carmine flicker
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if you had 1-1000 lightning damage it becomes 1-1150

atomic halo
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oh wait

weak valley
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but wild storm is a fixed skill right

atomic halo
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quality will not affect anoints in any way

weak valley
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yea that's what i thought

carmine flicker
weak valley
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so the guy who did it was mistaken right?

carmine flicker
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yeah

atomic halo
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that quality does absolutely nothing, yeah

weak valley
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so alternatively which one u guys think it's better? my build is based on evasion

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idk if global defences are good

carmine flicker
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you can change annoint and quality

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you know, right?

weak valley
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not rly

atomic halo
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are both not incredibly mid

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is wild storm a really expensive anoint or what

weak valley
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yep

atomic halo
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how much in divs

atomic halo
carmine flicker
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isolation/fear/isolation

atomic halo
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100% inc global defences is the same thing as 100% inc armour, 100% inc eva, 100% inc es

carmine flicker
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idk how much isolation now

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both are really mid tho
and do you life/eva or es/eva?

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cause if pure life then 100 life is big

weak valley
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life eva

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what is es?

atomic halo
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energy shield

weak valley
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ah nope

atomic halo
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second has a good deal of resistances though

weak valley
carmine flicker
atomic halo
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no

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you get the right combination, you get the anoint

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there is no rng

weak valley
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aaah

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hmm

atomic halo
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so check ammy's without and add the cost of isolation

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pre-anointed is usually overpriced relative to just anointing yourself

weak valley
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that makes sense

carmine flicker
weak valley
#

so 2x iso and 1x fear would be 150 exa

carmine flicker
atomic halo
#

so if your budget is 4 div, subtract 150 ex, and then look for ammys in that range

atomic halo
#

or so, i havent played in a week

merry creek
#

I started an ED/Contagion twink, funded with my LA Deadeye main, and.. I thought.. man with tons of divs, ill cruise through campaign.

Even with +3 lifesprig, and good rares with max res, life, and ES... I am not DESTROYING the campaign like I did with my LA Deadeye... am I missing something?

lol

weak valley
#

the ratio rn is 380 exa > 1 div

carmine flicker
chilly trellis
#

I'd assume your base crit is determined by your main hand?

carmine flicker
#

you can always farm 150 ex next day

chilly trellis
#

Like dual wielding makes won't add up crit to 10%?

atomic halo
#

depends on what the skill says

carmine flicker
atomic halo
#

i.e. whether it htis with both weapons at the same time or hits independently in sequence

weak valley
atomic halo
#

if it hits at the same time, it averges the crit values of each weapon for the combined hit

carmine flicker
atomic halo
#

oh i may be hallucinating

#

In the case that both hands are used simultaneously, each hand rolls separately and combines their damage into a single hit at the end of calculations, but only one hand needs to be a critical strike for the entire hit to be considered a critical strike @chilly trellis

#

from the wiki

carmine flicker
#

I was right then, good

chilly trellis
#

I see, thanks

carmine flicker
#

sorry, can't really help, not familiar with eva/deadeye builds

#

aside from general "life, res, +skill = good"

weak valley
#

@carmine flicker let's say i buy this, the annoi would replace the mana regeneration rate or will just stack up?

atomic halo
#

stack up

#

the regen is an implicit

#

and you would be adding an enchant

#

which occupy different spaces

weak valley
#

got it

atomic halo
#

the only thing an anoint will ever replace is another anoint

weak valley
#

since u guys have deep knowledge, what happens if i vaal my boots? will i lose any of these stats?

atomic halo
#

so i wouldnt vaal those if you couldn't afford to lose, say, the movement speed and life

weak valley
#

i see, thx

light dew
#

this is affected by life regeneration modifiers, right?

minor tree
#

would high velocity rounds (subsequent hits do 5% of HPV damage) + impale into splinter of lorrata (always poison, no max) for lots of big poisons work? 🤔

minor tree
#

Thinking: if I ignite an enemy for 100 damage/s, aggravate it with the unique spear for it, and then spread the ignite with cracklecreep, will it still do 100/s or is it going to be higher due to the aggravate

green dust
#

Hey,
they changed demon form to take weapon stats into account this league.
Does anyone know if this also applies to Weapon Skills? I would like to play demon form Reap.

minor tree
drifting burrow
#

Is there a way to make iron ward actually good

carmine flicker
drifting burrow
#

it just felt like too many moving parts though and it ultimately was very slow and vulnerable, I just couldn't make it work

carmine flicker
#

does iron ward damage scale with.. anything?

drifting burrow
#

I mean I got to like act 3 but it was so rough

#

it scales with physical damage bonuses but that's it

carmine flicker
#

like with your passives, supports etc

drifting burrow
#

And it can store more % than 100% above rank 10 gem I guess

carmine flicker
#

t15 is

drifting burrow
#

Yeah no way it was making it into end game trust me

#

It took five hours to kill bosses

#

and clearing a map was slow and often led to deaths

#

I tried mercenary and the difference was extreme

carmine flicker
#

kinda hard to increase it's gem lvl since not spell or attack
if I could scale it to like lvl 35 would be good burst

drifting burrow
#

Right? Like I think it'd be a fun skill with some changes but from my testing it just didn't really cut the mustard. I also felt like the "armour applies to elemental/chaos damage" effects should have contributed value to the iron ward amount, but it only counts physical damage

carmine flicker
#

I mean, charging it before boss isn't a problem

drifting burrow
#

Which I think is really shortsighted, if it were all damage mitigated by armour then you'd still have to invest skill points/gear into it to make it really good

carmine flicker
#

tons of ways to deal damage to yourself

drifting burrow
carmine flicker
#

but.. scaling gem lvl impossible and without it it's useless

carmine flicker
drifting burrow
#

that might work if it can be mitigated by armour

carmine flicker
#

living lightning and summon raging spirit
those guys spawn and expand all the time, tons of self damage

drifting burrow
#

So wait, it sounds like warrior is the worst character to use for iron ward then

carmine flicker
#

you can use srs and living lightning on warrior

#

nothing stops you

drifting burrow
#

idk what those are

#

and I'm talking more about the passive tree location bc the stats on warrior's section are kind of mediocre

carmine flicker
#

add 1 random lightning damage from ring mod to your attack and they will spawn and die very fast

#

they are useless, in general, but can trigger self damage with Loop

drifting burrow
#

True, but I also like the whole "turning damage taken into damage bonus/damage dealt" thing. I mean I guess it'd be nice to charge it manually but I liked the whole "tank hits, hit back harder" idea

#

Perhaps I should just stack a crazy amount of armor and resistances and unga bunga?

#

I dunno. Maybe a retaliation build makes more sense

carmine flicker
#

and killing yourself is damn important thing

drifting burrow
#

Lol I guess I just wish I could wade into a group of mobs, soaking hits and then smash them back with a retaliation or damage bonus

carmine flicker
#

(that's why I often make builds that deal more damage to yourself than any boss ever could)

drifting burrow
#

Bossing was the worst with the retaliation/iron ward build I made. Boss damage is so garbage in this game if you have enough armour/resistances so it was impossible to charge stuff

#

I dunno. Iron ward is a cool idea but it feels like it wasn't workshopped enough

carmine flicker
drifting burrow
#

It takes far too long to charge up, and being unable to make it apply to all damage makes it extremely fickle and unreliable

#

Nah I wanna get hit lol

carmine flicker
#

as I said. charge it yourself )

drifting burrow
#

I guess I could try a thorns build idk

carmine flicker
#

(actually don't bother, this skill is too weak since can't be scaled)

drifting burrow
#

Yeah I don't think charging it myself, even if I wanted to, would make it that good

#

Like it does a crazy amount of stun buildup but so does basically any mace skill with appropriate stat investment

carmine flicker
#

thorns actually works tho

#

lots of torns builds around

drifting burrow
#

I hear thorns is good but you need a unique to make it work?

#

Which I don't have yet so I guess I have to bum around on a starter build until I drop or buy it

carmine flicker
drifting burrow
#

Bc mace damage sucks ass and I need stun bonus damage to kill anything?

#

Well. Per hit mace damage isn't bad

carmine flicker
drifting burrow
#

it's just insanely slow

#

Like when I tried mercenary I was shocked at how fast and mobile I was, and how much easier the game felt

#

it was absurd the difference tbh

carmine flicker
#

I mean, mace oneshots white mobs
and blue mobs too

#

when properly scaled

drifting burrow
#

Sure. But then the 20 other mobs swarm you while you're recovering

#

Or you get nuked from orbit, or you're stuck standing in a death effect

carmine flicker
#

it's just SLOOOW, why take 2 second to oneshot them when bow or spell can do same in 0.3 sec?

drifting burrow
#

Yeah

#

Mace just kinda. feels really bad rn

#

Like I get the idea is that it's supposed to be slow, big hits, but when you have no other strength weapons to choose from it just feels frustrating and extremely punishing to play

carmine flicker
#

and warrior is kinda.. squishy?
armour is kinda bad against nukes and doesn't protect against dots
good against being swarmed tho

drifting burrow
#

Yeah it seems rn you gotta pair armour with ES or evasion to make it worth anything

#

And even then you're probably better off just going hard into evasion or ES

carmine flicker
#

fixed for you

drifting burrow
#

Iron ward could've been interesting if it was all damage mitigated by armour, at least then it'd be reliable even if it still wasn't that good or safe to use

#

Lol to be fair I've only really played warrior

#

I'm a str > dex kinda fool

#

I do find it kind of weird that armour is less effective on big hits though

carmine flicker
#

but sure, ES this league is crazy
or life+es of you go into bloodmage/ZO/regen

green dust
carmine flicker
#

when you have 6-7k regen per second that "overflow" into ES..

carmine flicker
carmine flicker
drifting burrow
#

when I first set up the build I just assumed the new "armour applies to elemental/chaos damage" stats would make iron ward apply to them bc that just made good sense to me, so I set up for a mostly armour build with the nodes to boost armour when spending endurance charges

#

even though it was really slow and bad and weak I still had moments of fun

#

that's why I kinda hope it gets improved

#

Like, if it was made more viable (both armour and iron ward), then I could see there being a really fun playstyle of cycling skills to gain and spend endurance charges to keep your armour boost up so you can tank hits during the slower attacks

#

I THINK that was the intent, but it definitely did not hit the mark

carmine flicker
#

well
it will never hit the mark really, cause reactive gameplay
POE is about farm/kill speed for maps, burst damage for boss kills or tanky AOE clear for highly juiced content with tons of damage flying around
first is taken by deadeyes and some casters, second is.. actually warriors are good there, but not THIS type of warrior. and third isn't needed yet. not enough of that content in game rn.

drifting burrow
#

Aren't retaliation builds strong in POE1 though?

#

I've seen a few perform well

#

maybe not as good as meta, sure, but still viable

carmine flicker
#

there are no reta builds in POE1

drifting burrow
#

I take that as a challenge good sir lol

carmine flicker
#

I mean, there are no retalitation to build around

#

can't make a build around thing that doesn't exist really

drifting burrow
#

? Retaliation skills are a whole category of skills in poe1

carmine flicker
#

oh, those

drifting burrow
#

yeah

carmine flicker
#

those are.. different beast than POE2 reta

drifting burrow
#

Definitely

carmine flicker
#

but sure, they exist

drifting burrow
#

The thing with retaliation in poe2... it's good on huntress but not in warrior lol

#

the stun buildup is easier to get with the buckler parry and the dispatch skill works better at cashing out the damage bc it's evasive movement + consuming the parry debuff damage bonus

#

so you get way more value out of it then turtle tanking with warrior and doing an extremely slow rolling slam or whatever

carmine flicker
#

idk, parry is some random bait mechanic

#

literally no need to bother with it on lady "I AM AOE!"

drifting burrow
#

yeah

#

even retaliate support doesn't do enough I feel to make it good

carmine flicker
#

it was fixed I heard

#

can blast everything by being hit

drifting burrow
#

does that work on active blocking?

quartz snow
#

is frost bolts any good?

carmine flicker
#

on any block

drifting burrow
#

nice

carmine flicker
#

go, some regen increased, then ES/life+block+zealot oath

#

things hit you, you cast, that use your life, you get regen from that, repeat

#

the more you are hit them more you regen

drifting burrow
#

Oh that sounds fun

#

I bet witch would be a fun starter for that maybe

carmine flicker
#

(I can't say if it would be actually good)

drifting burrow
#

What kind of weapon to pair with it though...

carmine flicker
#

wand

drifting burrow
#

yeah it'd probably be wand huh

#

hm

carmine flicker
#

or mjolner if you feel cool enough

#

but need good ES pool to pull it off

#

cause first casts would take your life and you will need 3-4 seconds for engine to heat up

#

(or you spend life constantly between packs to keep going. but ES still good even with that for the moment of "I just spent 3/4 of my life, stray hit can finish me")

drifting burrow
#

is svalinn the only way to get cast on block right now?

carmine flicker
#

it basically need warbringer tho
for 75 block chance
more reliable than active block

drifting burrow
#

How is 75 block chance more reliable than active block? do you mean because you don't have to deal with stun buildup?

carmine flicker
#

stun, ye

#

can't block when stunned

drifting burrow
#

would retaliate make it worthwhile?

carmine flicker
#

why bother? you either scale spell/trigger damage or reta

#

no way to go both

drifting burrow
#

I guess yeah

#

It's just that kind of thing where a game you like adds the specific kind of mechanic you enjoy but it's not good lol

#

so I'm trying to find ways to make it work

inner birch
#

There isn't any unique that converts elemental dmg to physical is there

drifting burrow
inner birch
#

Sad

carmine flicker
drifting burrow
#

it's just each block charges a certain amount

carmine flicker
#

you deal 100 times more damage than you take in POE2
or 1000 times more

drifting burrow
#

Maybe on a good build but definitely not the builds I've made lol

carmine flicker
#

well. get gut

#

don't push things that doesn't work, abuse things that do

drifting burrow
#

unfortunately I think I can't make the skills I wanna use good

drifting burrow
carmine flicker
#

if you go fast cast spell

woeful cypress
#

if i only have 3 sockets on my widowhail is it better to have 2 proj 1 flat lightning or the other way around? dont have enough damage to one shot T15 rares

ashen mango
#

I’m trying to make a bleed build better. What is an “empowered attack?” The node internal bleed says I need an empowered attack to proc it.

Do I need war cry skills to proc this effect?

viral sage
#

i was very wrong..i was struggling with campaign boss..after replacing those two with crossbow nodes at the bottom my dmg improve so much

#

when should i take these two nodes tho?

neat iron
#

Anyone know if Beira’s Anguish 0.3 scales with any passives related to ignite magnitude?

fluid cedar
#

Does anyone know if the crit dmg is reflected on the tool tip?

rapid star
#

If i want to change my arc build to a crit build, can it be done without having to get a wand and focus with crit chance?

heady mantle
#

hey could some dead eye expert pls help me gear up

steady loom
#

is rakiata's flow bugged? I've been seeing a lot of stuff on the forums about it not working and I've always wanted to buy one but idk if it is worth it

dawn saddle
rough vector
#

Me

#

I'm not super good tho -.-' can help a bit at most

stuck ledge
#

For DeadEye, am I going for the bow with the most Physical DPS or the most total DPS?

`Physical Damage DPS: 176.00 (114-206)
Lightning Damage DPS: 44.00 (4-76)
Total Elemental DPS: 44.00
Total DPS: 220.00

Physical Damage DPS: 81.95 (52-97)
Elemental 1 DPS: 57.20 (40-64)
Lightning Damage DPS: 23.65 (1-42)
Total Elemental DPS: 80.85
Total DPS: 162.80

Physical Damage DPS: 150.06 (86-158)
Fire Damage DPS: 35.05 (22-35)
Lightning Damage DPS: 19.07 (1-30)
Total Elemental DPS: 54.12
Total DPS: 204.18`

Just some examples shown. (I know the highest physical in this case is highest total.)

brittle anvil
#

total

#

but it's still depends on other mods tho, if they have anything like %increased or crit

dusk narwhal
#

Total, but note that other modifiers on the bow are likely to affect real damage than what is shown

oblique sluice
#

Hello. Do multiple persistent buff support gems that provide some unrelated buff “while active” (like upwelling for minions damage, or the mana regen or some other stat) stack

quartz cairn
lyric shore
#

I've played through act 1 as monk and huntress. Enjoying both and they were very powerful. I'm trying to pick an alt that's more appropriate to play when i'm watching something on a second screen. Any tips? Witch or sorceress? I found sorceress with fire boring.

midnight geode
#

if i run hollow palm is my base crit chance gonna come from my energy shield only? Meaning if i were to have no es id have 0% base crit chance?

carmine flicker
#

but probably minion witch. minions do the work
you watch second screen

oblique karma
#

Does the Uul Netol catalyst increase add physical attacks damage to breach ring?

celest oxide
#

Gonna come play more this patch on a new character since I’m done with LA, what should I play next?

minor tree
#

been messing a bit more with spectral fire before giving up on it
i start it up with a 50-100dmg/s ignite, so it stacks up to 700ish
after popping it gets to 2000-5000, been adding the aggravate ignite unique spear to the mix

but when going to the next pack of enemies it never translated to a bigger ignite being spread

#

so i worry the source of the hit of spectral fire is not "you"

#

and somehow spreading the spectral fire ignite doesn't count as igniting an enemy perhaps?

#

it's really hard to test without training dummies

carmine flicker
eternal sky
#

is sorc ward that good on wh?

small igloo
#

is there a similar support gem to "pinpoint" from poe1 that focuses multiple projectiles like a shotgun? Im thinking of what support gems to use for Freezing Shards

teal lion
#

Does anyone know if herald counts as triggering a skill?
For the purpose of "Triggered Spells Deal % more damage"

weak valley
#

does area of effect from attacks also count for this?

dawn spire
#

At least as far as I'm aware

remote narwhal
#

The photo itself

#

But more on the new chaos keystone

#

Does fire dmg turn to chaos when you set that keystone

#

If so then stuff like impending doom would be affected correct

dawn spire
remote narwhal
#

No

#

But that kind of question

dawn spire
#

I'm not seeing the relation between impending doom and blackflame covenant then

remote narwhal
#

Wouldn't the fire dmg nodes affect it

dawn spire
#

No

#

Flammability/ignite stuff would, but you're not dealing any fire damage

remote narwhal
#

Since it's essentially turning fire dmg to chaos

dawn spire
#

Yes, but conversion in poe2 doesn't care about what the type was before. If you convert 100% from A to B, you don't gain anything from modifiers to damage type A

#

It turns your damage from fire to chaos, but it doesn't affect the modifiers in any way

remote narwhal
#

So it wouldn't affect chaos skills basically

dawn spire
#

What is "it" in that question?

remote narwhal
#

Black flame covenant

dawn spire
#

It allows them to inflict ignite

#

If they hit

remote narwhal
#

But doesn't allow you to take the fire dmg nodes

#

And make them to chaos basically

#

Cause if it did I have a impending doom bloodmage in mind.

dawn spire
#

Correct. Fire damage modifiers are still fire damage modifiers. But ignite damage isn't affected by fire damage modifiers

celest oxide
#

Is Hollow Palm actually the best way to build for Quarterstaff skills?

remote narwhal
#

All depends

celest oxide
#

Trying to decide what kinda flavour of the season I wanna build into next

dawn spire
#

It's good until you get a qstaff that's better than the base damage of hollow palm

celest oxide
#

don't feel like rolling LA anymore

#

Xbow Lich looks fun af but idk if I really wanna spend 50+ Hours on EDC Lich first to play that lol

dawn spire
celest oxide
#

well I have enough Div to afford a decent enough Last Lament already

dawn spire
#

You can just get ignite nodes and chaos damage nodes

celest oxide
#

I mostly just wanna blast and get a build ready to go for 0.3.1 drop

#

not sure what to go for tho

remote narwhal
dawn spire
remote narwhal
#

More aoe the better for impending doom

#

Especially when ur spell echoing and spell cascade

dawn spire
remote narwhal
#

Yes

dawn spire
#

Why is this bad for the despair curse/ID?

remote narwhal
dawn spire
remote narwhal
#

Yea that's why I asked

#

Danm welp

#

That sucked

dawn spire
#

I thought you were asking about modifiers like %inc fire damage this whole time

remote narwhal
#

Yea

#

Well I could do bloodletting and embter

#

But that's still a no

#

Wanting to do a impending doom build but still work off the crit side of it.

#

Eh I could try BM with zealot and tecrod and use bloodmagic

final raptor
#

I am playing BloodMage, should i buy kaom's heart or save for tecrod ?

remote narwhal
#

Tecrod

#

Are u running zealots oath??

#

If u are tecrod.

#

And even then kaoms u lose spirit.

#

Is it worth the loss of spirit for kaoms.

final raptor
#

i do not know man i am level 85 so i have not went to the left side of the tree

remote narwhal
#

Yea tecrod with zealots is just golden

final raptor
#

thanks

#

it went up 2 annul since yesterday

#

🙁

remote narwhal
#

Yea it's pretty much a go to

#

I use it on my titan

#

But I'm also a full screen clear with rolling slam

remote narwhal
#

But oh well.

#

Actually ty, I think I might stick to lich.

#

Smola I forgot about tecrods honestly.

#

Haven't played for 2 weeks. So I might have a decent way using lich for that.

river frigate
#

How do ya all deal with grinning immolation downside

atomic halo
static plinth
#

Max fire res, there's two nodes on the tree you can anoint that gove 50% and 40% reduced magnitude of ignite on you

viscid sierra
#

if I want to take this node - need to buy a ring with this modifier right? Just cant understand how this gonna work

static plinth
rose stratus
#

hi

#

in a whirlwind twister amazon, is it useful to have cold, fire or lightning damage on the weapon?

#

does it scale the damage normally like physical damage or do i need to do something for it to work?

dawn spire
#

I'm not sure what you mean by "normally like physical damage".

Your damage is based on your weapon, modified by your skill gem and supports and then affected by all sorts of other stuff like damage modifiers on the tree.

Using a weapon with multiple elements follows the same rules as using a pure phys weapon:
-It scales with modifiers to the types on it
-Base dps on the weapon is very important

I'm not quite sure what the "do I need to do something for it to work" means exactly

#

@rose stratus

rose stratus
#

i'm asking if the without for example a cold based spell and with a weapon with cold damage i would still do cold damage

dawn spire
#

Now I'm more confused. Are we talking spells or attacks?

rose stratus
#

attacks, i'm sorry

dawn spire
#

What do you mean by "a cold based attack"? You mean one that converts a % of your damage to cold?

rose stratus
#

lets say i have a fire based attack skill and i'm using a cold based weapon

dawn spire
#

Idk what a fire based attack skill means. Do you mean that it converts some of your damage to fire? Try using an actual skill instead of a hypothetical example

rose stratus
#

like for example explosive shot or spark for lightning

dawn spire
#

Spark is not an attack so I'll focus on explosive shot

rose stratus
#

ok

dawn spire
#

explosive shot converts 30% of your physical damage to fire

#

So if you're using a crossbow with cold damage (or any ele type) that damage would not be converted

#

But that only matters if you're scaling fire damage or physical damage, specifically

#

If you take nodes like "%inc projectile damage" or "%inc attack damage" or "attack speed" then it makes no difference what damage types are on your crossbow.

#

The only thing that would matter is its total base dps

#

So, on its own, there is no drawback to using explosive shot with a crossbow that does cold damage

rose stratus
#

i see, i undertand it now, i'm very thankful

dawn spire
#

No problem!

rose stratus
#

🙂

plush timber
#

this is kind of a stupidly broad question, but does anyone have any ideas for a single-target DPS skill for a glacial lance-focused build - at the moment it's a typical right-side crit Deadeye shell, eva/es, glacial lance clears well and I'm intent on making it work, but it struggles with single target.

#

I tried snipe with the freeze synergy but it feels extremely finicky - the freeze duration seems to be short at best and most of the time bosses unfreeze right before the shot hits, not to mention the annoyance of trying to generate enough frenzy charges for the barrage in a boss fight while also timing the freeze, barrage, perfect timing snipe

static plinth
#

Use frenzies on GL itself?

#

It should shotgun right

plush timber
#

you mean barrage the GL?

static plinth
plush timber
#

the issue is that barrage consumes the frenzy charges and leaves none to empower GL, without which it hits pretty anemically

static plinth
#

Put Inhibitor Support on barrage

plush timber
#

ah, yeah the GL damage just isn't very high for single target, even empowered - it doesn't really shotgun when it explodes, it would just be the initial throw hit and then the explosion

static plinth
#

Shame

plush timber
#

I tried wind serpent's fury since, hey, frenzy charges I can use, but it feels absolutely terrible

static plinth
#

Maybe Ice Crystal stuff?

plush timber
#

I guess the only feasible route there is Glacial Bolt, but since they changed the mechanics to where the crystals do no damage if they pop right as they're created I'm not sure how to get a shotgun effect out of it

static plinth
#

80% less damage if destroyed within 0.5 seconds by something other than you

#

You can still insta-kill them

plush timber
#

so basically you can't just fire them underneath the boss anymore

static plinth
#

Yeah you have to actually destroy them

plush timber
#

you'd have to set them up elsewhere and run the boss into them?

static plinth
#

Ill admit ive never done ice wall shenanigans so this is all theory to me

plush timber
#

that's an interesting idea, worth a try I think since at least the cold damage synergizes

#

my other thought was basically using something unrelated that I know works - maybe mace swap for earthshatter fissure, but that ends up being a lot of pressure on attributes unless I drop the goal of running ele weakness curse (rakiata's is out of reach)

kind timber
#

does this remove the stun threshold you get from life completely? or does it only change 30% of it to be based on energy shield. based on the text I dont know if 70% of my stun threshold would still come from my life or not

static plinth
#

Good for CI and usually non-hybrid

manic burrow
#

Do all parts of a skill share the same tags? For example, molten blast counts as AoE but the shrapnel has no aoe.

dawn spire
manic burrow
#

time to farm more gold to spec out of the AoE damage if it doesn't help the shrapnel I suppose

teal lion
#

Hello, I feel like I'm going crazy

#

I'm playing invoker and regularly, like ~10% of the time, I feel like I get slowed down

#

It's an effect similar to temporal chains / frozen ground

#

But then I look up to my debuffs and see nothing

dawn spire
teal lion
#

Does daze slow me down?

#

I thought it just increases stun buildup?

#

Maybe I have no idea how stun works

somber pendant
#

would choir of the storm amulet fully work with necromantic talisman keystone?

dawn spire
#

Hold alt and click on the daze keyword

teal lion
dawn spire
#

I'm not 100% sure but that's the only thing I can see that would be de buffing you

#

Hmm

#

Is it when you lose rage?

teal lion
#

Don't think so

finite shell
#

Question, does Canons Ready from Tactician bypass any cooldowns or cast speed for vile effusion

celest oxide
#

Time to roll an Amazon, Lightning Arrow, Lightning Spear, or something else?

fickle zinc
#

FINALLY reached mapping. Digging the Smith leap slap bone shatter. Is there a good simple tanky archer I could play around with?

static plinth
#

Unborn Lich is pretty much impossible to build around cuz 0 spell levels right?

#

I got one i think is cool but like

wise spindle
#

hey guysm anyone mess with these spectres? whats the best supports for thei lazer?

autumn roost
#

anyone run lightning spear build for amazon? iv been making my own stuff up as i go, but i need a good way to get life while im playing. idk if yall know an easy or good way to get hp while in combat other than life flask. atm i have no hp regin an no life leach of any sort on any gear. if i have to drop a mod on my spear to get life leach thats fine but id rather get it another way. just wondering if there is any effective way to get hp back in combat with this kinda playstyle

static plinth
#

Thief's Torment was the go-to in 0.2 iirc

#

Mod on spear wont work anyway, phys only

autumn roost
#

yeah i have no way to really get mana or HP other than flasks an i dislike it but its working.

#

i just got some better potions but man im spamming the mana one at all times

#

and the hp one i have to use any time i take dmg cuz i have no way to get hp back

#

i was running 2% mana and hp back on kill but it took to many nodes on the tree to get

remote narwhal
#

If not then no

static plinth
#

Personally im running lifetap + vitality + 1% life + mana on kill on tree and its working decently

#

But im not amazon

strange wren
#

Looking for a bit of clarification here - currently working on a bleed Merc that's also using some lightning shots. My understanding here is that elemental itself does not cause bleed w/o the blood mage perk - but for a lot of the merc skills, given they still have some physical component, can start bleed.

Looking to clarify I'm correct on that + also want to know if there's even a way to say, take a skill with an elemental component like rapid shot and make it purely physical? I'm still getting a feel for support gem options.

west wharf
#

makes skills deal more phyiscal dmg but no ele/chaos

#

but there's no ele to phys conversion

#

you just lose that dmg

#

it's highly recommended to just use a pure phys skill if u want significant bleed dmg on non bloodmage

strange wren
#

Yeah that's what I was worried about. I should see how Frag rounds feel now at higher level

#

Yeah - Galv rounds + lightning herald is so damn good though ablobsadrain

west wharf
#

there's various chaining techs to help bleed mercs clear

#

i think u need to just pick one or the other

#

go galvanic or go bleed

strange wren
#

Likely so - it's working well but I have no clue if the half/half will land well in maps

west wharf
#

it won't

#

when u split your scalings like that, both end up ineffective

strange wren
#

Indeed. Thanks for the info 🙂

west wharf
#

example of herald of blood chaining for clear

strange wren
#

Nifty

#

I have HoB and HoT both rolling atm lol

west wharf
#

if it's still working for now don't need to rush to change it

#

but if u start feeling a lack of dmg/clear

#

outside of upgrading your xbow that's the first place i'd look

strange wren
#

It's fun but I noticed how slow bleed was rolling in and figured the elemental mismatch was holding me back

west wharf
#

ya, it's prolly just galvanic carrying rn

strange wren
#

My AP rounds are actually doing a crap load too

#

Gambleshot bouncing/piercing, etc + a lot of ricochets with the armor cracking fast into the snipe round with haemo crystals

#

One more clarification - at first this looked fun but I'm guessing that drawback of only 1 second bleed duration kills it's usefulness in a bleed build?

west wharf
strange wren
west wharf
#

it's a pretty rare keystone to take ya

#

pretty sure there are other was to aggravate bleeding without the heavy penalty

strange wren
#

Thanks for the help and suggestions - got some stuff to ponder going forward

west wharf
#

u can look through here to see if any of these methods look attractive to you

strange wren
crystal totem
#

Is Atalui's supposed to show an increase in DPS in skills menu? Mine doesn't show it making any difference.

crystal totem
#

Siege Cascade

#

Weird thing is POB shows an increase but in game it doesn't.

atomic halo
#

because the part where you pay the cost is just reloading

crystal totem
#

Well thats sad if true. Maybe POB is wrong then. Finally got one to drop and didn't see number go up.

#

At least it's worth trading.

gray needle
#

Can anyone help? I'm trying to build my warbringer boneshatter, currently level 89. I'm new to the game and I don't know how to progress more. Mainly because I don't know what equipment I should get. Thank you!

formal silo
#

Any Blackflame enjoyers?

#

I am trying to figure out how you scale blackflame spells when using it, since its converting to chaos damage do you no longer take fire damage node and just go full chaos damage nodes?

weak valley
#

So I have a question, for gavanic shards which weapon is actually better here? the one that adds fire somehow gives more DPS i can't figured out why since the damage for galvanic should be calculated on physical and lightning

steel pilot
#

If my brother and I use the same DoT ED/Con does it stack or overwrite or?

pure stratus
#

<@&174997701513969665>

sleek crypt
#

ty

unreal sierra
wispy ruin
#

does anyone know if the beiras anguish charm build still works?

#

i was looking into it and ik it got bug fixed on 0.2.1 but that it still worked great as a mapper

#

and that it still had good boss dmg

#

i didnt play at all during 0.2 and i ran into a video about the build but no one plays it this league so i was wondering if there was any new change to it that made it dead

#

oh just found that it doesnt work anymore because now it creates ignite grounbd instead of igniting enemies in presence

weak valley
unreal sierra
#

fire weapon has more dps so it deals more damage?

west wharf
#

any attack can deal any type of damage

#

doesn't matter what the typing of the attack is

#

if an attack has 100% phys conversion to lightning, and you get +100 fire damage on ring, the attack will do some fire damage

#

it's just typically a bit more efficient to stack damage of one typing, because the efficiency of penetration and %dmg nodes of that type go up

#

i.e. if you have 20% lightning pen and 50% inc lightning dmg on tree, that'll amp a +20 lightning dmg flat roll, but not a +20 fire dmg flat roll

#

(though the lightning pen won't scale your lightning dmg on tooltip)

#

if you have no specific pen or %dmg typing, then the fire and lightning dmg will add the same amt to tooltip

#

and if you have a rakiata's then pen goes out the window as well

violet yarrow
#

does gain phy damage as extra fire damage still work if you take the avatar of fire keystone? also, If I use a skill that convert 80% of its damage to fire and I have for example gain 10% of physical damage as fire damage, does it count the remaining 20% physical aka gain 20%*10%=2% damage of damage as fire? or the whole gain thing is calculated first?

violet yarrow
west wharf
#

as i understand it, you do not benefit whatsoever from gain as non-fire damage types with AOF

#

atalui's, ambrosia, etc

#

or rather, i don't know the order of operations, but conversion will not apply to added damage

#

added damage is a final step in poe2

west wharf
#

not much, though

#

and general damage added as fire% works fine

robust ember
#

Cant wrap my head around something, my mana cost of curse is like 4x the tooltip of the gem - having removed all of the cost multiplier gems and cant find any increase nodes ive taken on the tree - im at a loss as to why this is

mental maple
#

am trying to play hexblast and in this patch they change skill not to be instant use but u need to wait 2 sec ? any 1 know why they broke this, it is not event at top builds

umbral ocean
#

I put Rakiata into my Spark build and it feels like a huge damage drop compared to cold pen... something is odd

midnight bolt
umbral ocean
#

Oh OK thank you

midnight bolt
#

If mobs have 0 cold res what are u inverting exactly? Kekw

umbral ocean
#

I thought I was going mad

#

Appreciate it. Been trying to get an answer for a while lol

west wharf
#

it shouoldn't be a dmg drop compared to cold pen

#

cus cold pen only goes to 0% too

#

but if you have cold res reduction via exposure or something that can go under 0

iron harbor
#

it could be a drop it you keep using like ele weakness and/or expousure

supple goblet
#

so whats the verdict on all evasion + deflection, is it worthwhile?

west wharf
#

or you're still susceptible to oneshots now and then

#

although if you have the budget to craft a life+%life amu and grab an olroth's you're realistically probably ok even without ES

robust ember
#

Does grasping wounds from bloodmage work on the mana pool if you run MoM?

clear grotto
#

In general what’s better? Flat physical damage (ie adds 6-13 physical damage) or increased physical damage by 20%

sleek scroll
#

does anyone have a link to an amazon ice strike hollow palm biuld ?

west wharf
#

completely depends

#

just whatever makes the wep have the highest physical dps

#

if u don't know how to calculate dps it's best to take a little bit of time to look it up and learn

clear grotto
#

Okay thanks, yeah it’s on my crossbow I’m using the well of souls

supple goblet
#

im on act 4 so minimal access to damage

west wharf
#

it's kind of a half-assed answer but you really should look up how to calculate dps on a weapon

#

it'll be useful to you for the rest of time

hallow harbor
#

Could anyone recommend a guide or at least a passive tree for a CI LA deadeye? (currently just aping a decent looking char of poeninja)
I pushed a witchhunter to maps but I'm not loving the crossbow reloading and I want in on the deadeye action before it gets nerfed.

lunar halo
#

what are some good maglomaniac?

rustic seal
#

two questions regarding incision.
Does the +2% phys damage per incision from Thousand Cuts apply to bleed generated by the hit that consumes incision?
Does the Incision support count the incisions consumed by the hit that produce the bleed as recent? Or does it count to the next one?

twin bronze
#

Poe 1 player wanting to try out Amazon. anyone got a leveling guide or Pob? to make it easier?

empty ledge
#

Can someone explain why when I try to use weapon set 2 skill points it's also taking from my main tree? Bug or is it that idk how it works?

#

I put into one node, only takes weapon set 2 skill points, put into another and it takes both weapon set 2 and main

#

When I put a point into this second strength node it takes it from main and WS 2

fading wind
#

question on the tactician node that says "all projectile damage is pinning". Does this mean all of my cold damage is now pinning instead of contributing to freeze build up for instance?

#

trying to figure out what if anything is stopping me from focusing on cold and going pure phys pin frag bolts

rustic seal
# empty ledge

my guess is that the prior strength node seems to be part of weapon set 2

empty ledge
#

Yeah, so why would it take from main?

empty ledge
static plinth
#

Weapon set points arent free, they consume normal skill points

rustic seal
#

yeah

static plinth
#

You use 1 normal for 1 weapon set point in each set

rustic seal
#

they're essentially a pool of passive points which swap as you swap weapons

empty ledge
#

Why is the first one to the left of it free then confusedblob

static plinth
#

Because you already had weapon set 1 points allocated?

empty ledge
#

Oh is that how it works

#

You get as many 1 and 2 as you spend on main or something?

static plinth
#

If you allocate 14 points in weapon set 1 you get 14 free weapon set 2 points

empty ledge
#

Ah okay

#

That's what I was missing ty

static plinth
#

If you then allocate a 15th WS2 point, you get a free WS1 point

trim imp
#

what iam doing wrong?

#

why it one shot my mount?

#

stugger bar always full

plush kiln
#

whats like

#

the upper echelons i can take attributes to

#

theres this node that gives 1% attack speed per 25 dexterity and im not sure how good that actually is

cold willow
#

hello what is a strong minion witch build for high tiers? i am starting to struggle ab bit ^^

#

i feel like paper

atomic halo
#

which shows that ritualists can get 1k, most around 800, and very highest at 1100

manic parrot
somber pendant
#

Just a friendly reminder when youswitch to Chaos innoculation dont forget to unallocate this if its allocated

deft bridge
#

is there any way to leech es other than the unique gloves?

empty torrent
#

when people say you need 100-150 rarity, does that mean on gear or on gear+waystone?

frozen knot
#

would this buff the damage from armour explosion?

oblique sluice
#

hello. what support gems to use on raise shield?

#

will the stun support gem (cause 70% more stun build up) be just additive to the Shield Bash's 600% more stun build up?

carmine flicker
#

all more are multiplicative

latent dawn
#

Can Lich use this without issue? With its life not changing while having ES

dawn saddle
#

so no

tulip fog
#

is there any monster you can use for a Companion/Spectre Infernal Legion Build where you DONT need to rely on weapon-swapping to move the monster with you, where you can have the monster actively chase down enemies ahead of you (by itself) while just walking around and that the damage they deal is strong enough to handle juiced T16 maps?

tulip fog
#

is those the only ones? i dont really like them because of the cold explosions they spam around them all the time

dawn saddle
tulip fog
#

i see

#

and would a build that scales their health for infernal legion deal enough damage to clear Juiced T16 maps?

#

or are they only good for their melee attacks?

dawn saddle
tulip fog
#

does multiple spectres or companions that has infernal legion deal their DOT at the same time for combined damage? or can only 1 infernal legion DOT be dealing damage on an enemy at a time?

dawn saddle
tulip fog
#

dang, ok

dawn saddle
tulip fog
#

probably yeah

#

maybe frost mandibles could work when mapping and then you swap to another gem setup with one that has higher health pool that would normally need to be relocated with weapon swapping for bosses

#

idk

dawn saddle
#

I don't really see the point in even playing infernal legion tbf

tulip fog
#

i just wanted to play a Righteous Fire type of build where i could walk through maps and kill enemies just coming close to me with as few input from me as possible.
infernal legion is the closest i could come to that, but basically any spectre/companion with enough hp to literally MELT bosses in T16 maps and T4 pinnacle bosses are the mobs that has so shitty movespeed that you need to move them with weaponswapping that re-summons them while you move

dawn saddle
#

at least that's the kind of build I'll make when I have more currency

tulip fog
#

i know there is a bugged interaction between herald of plague, herald of blood and the Plague support right now that lets it proliferate/loop around

#

which is super strong

#

you can use it for basically any attack that deals phys dmg

#

but idk if they intend to fix that in next weeks patch

#

so not sure i wanna start that now and then have the bugged interaction be broken/fixed next week

tulip fog
#

i used wind dancer to trigger poison, herald of plague and armor explosion last season, was a lot of fun, just walking around and letting enemies hit me, making them die half a screen away

dawn saddle
#

rn I play totems, with boneshatter just to move around. But for my next build I wanna focus on boneshatter instead https://medal.tv/fr/games/path-of-exile-2/clips/lbW7Yfq3Vprl1hG_o?invite=cr-MSxqSUosMjcxNTgyMTI1&v=33

Regarde Path of Exile 2 Trimmed Clip 1 de Astrea_Sai et des millions d'autres vidéos Path of Exile 2 sur Medal. Tags : #pathofexile2

▶ Play video
tulip fog
#

i have a shockwave totem + fissure build right now but it feels slow to map with because i gotta resummon the totems while i go and keep spamming fissures

dawn saddle
tulip fog
#

which takes like 10-20 seconds longer per pack to do than if i had just had a single ability to use that cleared the pack

dawn saddle
#

it takes me 2-3 seconds, but when it starts attacking it's the whole screen that pops if the area is open

tulip fog
#

ive seen ziz play a spark caster with cold infusions that looked pretty fun, ill see tomorrow if i can find if he made a buildguide for it

#

just spamming one button filling the entire screen with spark projectiles

dawn saddle
#

I feel like a build can't be perfect if it doesn't also have great movement

tulip fog
#

true, a build needs to be able to move from pack to pack with a good pace to feel good

dawn saddle
#

except for a few contents like simulacrum

#

I can just afk in simulacrum t3

somber pendant
# tulip fog i just wanted to play a Righteous Fire type of build where i could walk through ...

► Yooooooooo, Exiles!

Here’s an endgame showcase of my decently min/maxed Lowlife Companion RF Lich Summoner. This is my take on Oscrix’s build, refined with a few new tricks and tech for SC.

The core of the setup is an Elephant-Tortoise Companion, turned into a walking inferno with Infernal Legion, igniting and melting everything in r...

▶ Play video
#

It can be done

tulip fog
#

i dont want to have to rely on weaponswap

#

mostly because it puts me in harms way

#

since i need to walk up to the monsters before i weaponswap it to my location

#

the only thing i dont get is how he gets almost 200k life on that elephant, i could only get like 120k at most when i tried doing a planner for it myself

wanton falcon
#

If a skill have 2 hits or multihits in 1 click, does weakness exploit only proc on the first hit?

hallow harbor
#

Is it smart to go for CI with deadeye LA or is it better to be a hybrid build relying on life/es/eva?

proud imp
#

im playing an acolyte and want to use chaotic freeze. whats a good skill to make a lot of chaos damage hits to stack for chaos freeze

lofty jungle
#

Can I get a confirmation that Fresh Clip currently doesnt work in practice???

west wharf
#

just strip off all your supports besides fresh clip

#

and go do damage tests on some interlude boss, reset at waypoint repeat

swift ridge
#

Why can’t I search for a quarter staff using these two mods? Trade website finds nothing and I have one!

pulsar atlas
unreal sierra
burnt jungle
#

Guys. Im planning to buy thunderfist utility wraps. Just want to ask what is the stat i should be prioritizing seeing these gloves rolls are all over the place. Should i look for high critical hit chance or the lightning damage etc?

dreamy field
#

im trying to put together a shield warbringer build and im unsure on how to choose the clearing skill (single target is basically covered with shieldwall + fortifying cry).

option 1: resonating shield damage - basically use resonating shield + fortifying cry + trampletoe. The main issue is movement speed and not sure if say shield charge would fill that gap.

option 2: resonating shield priming for boneshatter - similar setup to above, except resonating shield is used mainly to prime stun for boneshatter + trampletoe. Again, the concern is movement speed, plus im not sure if resonating shield would do enough stun build up on its own.

option 3: leap slam - at this point it's getting bit away from a "shield" build, but ye, either basic max damage + trampletoe leap slam setup or leap slam as primer for boneshatter.

Any ideas?

idle plover
#

Hi guys, i was experimenting with nova projectiles but figured it doesnt hit small mobs (small apes or bugs) and flies over their head. Does anyone know if this is intented behaviour or a bug?

naive mason
#

can i not use weapon set points to unlock jewel sockets?

unreal sierra
#

no

naive mason
#

bruh

#

feels like weapon set points are so useless

#

since you cant use the same weapons too