#2┃build-planning

1 messages · Page 234 of 1

gaunt ether
#

like poe2s equivalent

acoustic gale
#

no its ward

gaunt ether
#

ah i guess the name was confusing me

#

new shout "fortifying cry"

acoustic gale
raven gust
#

What build should I play for my first time getting to endgame in poe2?
I have over 5k hours in poe1, but I've only gotten to end of act 3 in poe2 on launch, and decided to let the game cook for a while more.
I am currently deciding between ED+C, some bow deadeye, or a unarmed monk

gaunt ether
#

is guard useless then? doesnt seem like much you get from the shout

#

can only imagine its like taking one hit lol

#

170 temp hp at lvl 9

acoustic gale
#

i mean we dont know if thats like a level 20+ gem or not

#

oh level 9?

gaunt ether
#

yeah

acoustic gale
#

I imagine its much stronger at higher levels

gaunt ether
#

probably the safest class start if you are keen to using bows

#

or even crossbows

#

patch didnt really touch lightning arrow, so

distant rivet
#

Could go fisticuffs monk, could do Palpatine sorceress, could do Deadeye.

gaunt ether
#

im sure every class will have a setup that works

acoustic gale
#

The correct answer is probably LA deadeye, but there are a lot more "fun" options that can reach close to the potential of LA deadeye

gaunt ether
#

sad they nerfed galv shard, was a pretty fun alternative to LA

acoustic gale
#

remains to be seen how it lands but if you build enough reload speed it should still be fine

raven gust
#

I assume deadeye will be the most mobile from the list? One of my original issues with poe2 was how slow it felt, and I hope sprinting improves that

acoustic gale
#

cause its reload penalty got cut

gaunt ether
#

dont think any class is faster then deadeye

acoustic gale
#

yeah if you cant handle being slow just go deadeye

gaunt ether
#

or even can be without temporalis but gl getting it lol

acoustic gale
#

even temporalis is a hollow shell of its former self in terms of mobility

cinder steeple
#

I'm going to try to make a LS Amazon with primal strikes in the build

#

Since they buffed parrying by making more attacks parryable

drifting cedar
acoustic gale
gaunt ether
#

if only theyd bring back 0.1 concoctions

drifting cedar
#

they'd be so fun with mirage archer

dire cave
gaunt ether
#

i was thinking about trying poison, but idk how id like it as a payoff skill

#

explosive looks alright

unborn scarab
#

Is PoB2 getting updated before the patch or are we stuck waiting til release?

drifting cedar
teal dock
#

Anyone try casting incinerate on hit with Smith? lmao

heady furnace
#

Is the new passive tree out?

dire cave
drifting cedar
teal dock
#

Thought so

dire cave
#

frost bomb would do the same for frost infusion on explosion

drifting cedar
#

living bomb cast on hit could be nice

#

for smith

dire cave
#

I am more interested in the hollow palm keystone tho

#

stacking ES/EV

#

full deflect

teal dock
#

Ooo. I’m trying to work blackflame covenant in with ignite stuff lmao

drifting cedar
#

sounds like a pretty bad plan ngl but good luck

teal dock
#

😂

dire cave
#

new unique gloves look promising

teal dock
#

Yeah my other plan is chayula with hammers which feels more doable

drifting cedar
#

but why? just for the flavor?

teal dock
#

Yeah

dire cave
#

would have to see how chayula performs this league aswell

drifting cedar
#

jarngreipr should solve chayula hammer problems

#

let you go int/dex for armor and accuracy and whatnot

#

I think pathfinder is going to be very tanky this league, the question is can she do damage at the same time

dire cave
#

what changed on path again?

drifting cedar
#

30% evasion to ele now 50%

#

also deflect existing

#

also buffs to passive blocking mean you can maybe get high evade, 50% to block all hits, 100% deflect, and 50% evasion counts as ele DR

#

need to run spear + shield for the max tank, probably

dire cave
#

unless ur warlord

drifting cedar
dire cave
#

you mean 100% chance to deflect meaning you only take 60% of damage at all times a hit even goes through

drifting cedar
#

yeah. and then pathfinder notable further reduces ele damage

true gulch
#

converting firespells to chaos will make elemental weakness curse useless for fire skills right?

drifting cedar
#

yes

#

you would use despair instead

true gulch
#

are there already good build ideas for that chaos convertion node?

drifting cedar
#

witchhunter might be a better candidate for the big tank right side evasion build, unsure. I think with pathfinder you can more realistically go CI

true gulch
#

fireball wildshard

dire cave
#

fireballs buffs are busted

true gulch
#

damn true

drifting cedar
#

does flame wall do actual burning damage now? not ignite?

true gulch
#

waaay more dmg, but u need Infusion for aoe

drifting cedar
#

well, both then?

dire cave
#

Now ignites as though dealing 5-8 Fire Damage at gem level 1

drifting cedar
dire cave
#

No longer causes projectiles that pass through it to ignite enemies

drifting cedar
#

i mean it seems to deal fire damage over time now

#

not just the pseudo ignite

frosty finch
#

Do these rings counter each or work well with each other ? Cause additional fire damage but the ignite is now void damage

dire cave
#

I'd assume projectiles passing through just do burning dmg and those in the flame wall are ignited

drifting cedar
#

those rings work together except for the increased fire damage on crackle

#

the propagation works for the chaos ignites

drifting cedar
frosty finch
drifting cedar
#

I only brought it up because I thought "Non ignite Fire Damage Over Time" was not a thing in poe 2 for players

frosty finch
#

Wildfire

drifting cedar
#

I don't know enough about ignite builds to speculate, sorry

frosty finch
#

I wonder because bigger fire damage means bigger ignite tho, does increased fire damage increases the spell base damage AND the ignite ?

true gulch
#

how good is stormweaver survivability?

drifting cedar
gaunt ether
#

i mean depends on the skills youre wanting to use

#

energy shield was in a good spot in 0.2 but we dont know what the new tree looks like yet

dire cave
#

gonna need the numbers on this gloves skill tho 😛

frosty finch
#

I dont know what this means @drifting cedar lmao

drifting cedar
#

it means it works because blackflame makes you do chaos damage ignite with fire damage

#

the enemy TAKES chaos damage but you DEAL fire damage

frosty finch
#

Holyyy

#

Let me cook

dire cave
#

wasnt that how blackflame tempest shield witch worked in poe 1?

drifting cedar
#

it doesn't, however, mean you can also use chaos damage to scale

#

so basically thats only beneficial if you can get a lot more fire damage than chaos damage

#

You can use wither, though

frosty finch
#

Hmm I hope those rings are gonna be cheap at the start of the league

left ledge
#

Anyone here done lots of testing on thorns? I have a fair bit but I want to get a few people opinion on some choices

frosty finch
static plinth
#

What does igniting Oil Grenades do?

upbeat oak
#

Is there a way to change armour break to . . something to do with elemental damage? Feel like I saw something but i can't remember where.

frosty finch
#

Yeah there will be a node on the tree that makes it apply to fire damage

#

I believe its close to the warrior but i cannot confirm

grand grove
#

so guys, as a first time poe 2 player that unarmed build got my interest, will that playstyle be unique to Monk or any class?

drifting cedar
frosty finch
drifting cedar
#

you could go hollow palm witchhunter if you want, and explode skeletons with your righteous punches

grand grove
drifting cedar
#

classes are little more than a collection of a few nodes and a starting location on the tree

drifting cedar
#

but yeah, thematically monk goes with quarterstaves which are paired with unarmed, and quarterstaff nodes are near monk area

grand grove
#

i don't know man, i only played for a short time in EA start and had no time to play again, will start again with 0.3 from zero, so don't mind my comments

frosty finch
#

Enjoy man

grand grove
#

thanks guys!

frosty finch
#

I wonder what skills will benefit the most from that

drifting cedar
#

no idea

#

I wonder if it will have a couple 1% quality nodes leading up to it

left ledge
# frosty finch Saw some nutty builds last patches but couldnt make it work

I mean i can get some decent sheet damage but i think i can get alot higher. I just wanna get someone take on a few choices i wanna make and see if they have done some other testing. (ex: the 25% less block damage how much does it actually effect the total amount of thorns you loose. From my calculation it seems like im only loosing about 11%-

Honestly i ithink i could get approx 50k sheet ele thorns

frosty finch
#

Yep gemling gets +10% quality

drifting cedar
#

up to 16% with minor nodes

frosty finch
#

Imagine 36% quality, i bet that will break some skills

drifting cedar
#

i mean you can already do that lol

#

will be higher next patch. the poor irony of gemling is he's one of the only ascendancies with no inherent skill to grant quality to

uncut compass
#

Which class will be one of the more fun classes in .3?
Rn I’m thinking essence drain/contagion lich, cholula, or ranger

left ledge
#

with the infernalist bringer of flame passive ( contribute to ignite chance and magnitude)- does that allow any of your damage to ignite?

drifting cedar
#

yes

frosty finch
#

Spear of solaris got 40% more magnitude of ignite for 20% quality lul

#

Ive never used this skill and never heard anyone playing it neither

north talon
#

It looks really cool. Just not practical

dire cave
#

it is what I'll be starting out as for that keystone

drifting cedar
#

yeah ignite seems difficult to scale with a spear build

dire cave
#

granted this would only work for glory skill and only on the first hit

grand grove
drifting cedar
#

stunning with physical melee is about to get a TON easier, and it was already pretty easy

dire cave
#

which allows you to overflow your ES I am just unsure if overflow counts for hollow palm

drifting cedar
#

this is a major change being somewhat overlooked for melee phys stuff

#

melee phys is going to be a stunlocking machine

dire cave
drifting cedar
#

yeah daze is nice, felt weird to build a stun buff over time basically

dire cave
#

well its no longer a build up status

#

it just applies now

#

anyone here know what changes they'll add to quarterstaff skills for hollow palm?

frosty finch
dire cave
#

havent found any info on it yet

drifting cedar
#

my guess is just leveled flat damage

#

i doubt mechanical differences but could be wrong

dire cave
#

since your not swinging a quarterstaff anymore a reduced action time would be nice

#

and logical

drifting cedar
#

they'd have to be careful with that imo, qstaves are already super fast and howa looks like it has some potential with hollow palm

#

unless they also give them reduced damage effectiveness

frosty finch
#

NEW: Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).

#

Uhh guys ?

#

How many charges can we get already ?

#

Same for flicker strike

left ledge
#

where can i find the new uniqes comeing in 0.3

drifting cedar
#

falling thunder already has 50% more per charge I think but, getting to like 91% with quality on a gemling would be funny

#

just get like 5 power charges, deals 100% more if you consume + 455% from consuming 5, turns it into a 2862% damage effectiveness hit

dire cave
#

depending on what crackling palm is on thunder fist a regular rare might be better overall

drifting cedar
#

and that's just at gem level 20 ofc. if you're a gemling doing this you auto get lvl 22 gem

tired needle
#

What do you guys think about Blood mage bleed Lightning spear?

drifting cedar
#

bleed wants big hits

#

don't think lightning spear is a good candidate

frosty finch
#

I was thinking that flicker strike could absolutely melt bosses with 36% quality

drifting cedar
#

now, plasma blast bleed blood mage, that's the ticket

frosty finch
#

20%damage per charge at 20% quality

tired needle
# drifting cedar bleed wants big hits

i mean something like this looks stupidly strong, isn't it? but idk how will it work on league start https://youtu.be/SFEqb4Axca4

Hey guys! :) Thanks again as always. I'm using a new microphone for this video, so I hope the quality is better. Huge shoutout my friend Alec for making any of this possible along the way. If you have any questions, definitely let me know down below. As always - like, subscribe, and comment for more videos :)

Original build guide: https://mobal...

▶ Play video
drifting cedar
#

also a blood mage with a crossbow is metal af

drifting cedar
rancid fulcrum
#

That was the build I was gonna run a few seasons ago, might give it a try now that you get the first node free on blood mage

hoary bolt
#

it wont work btw

#

every single aspect of it has been nerfed

rancid fulcrum
#

Oh

#

rip

hoary bolt
#

rake blood hunt got gutted

#

and tangletongue was obliterated from orbit

willow elm
#

infernal cry was changed too

frosty finch
hoary bolt
#

indeed

willow elm
#

wasn't tangletongue just having its crit chance halved?

#

So you actually have to invest in crit more

hoary bolt
#

it from 10-20 to 6-10

drifting cedar
#

the other big tangle tongue nerf was more the Amazon nerf right

tired needle
hoary bolt
#

the biggest was that blood hunt is now life loss

#

not damage

#

so it cant crit

#

so the entire build doesnt work at all lol

willow elm
drifting cedar
#

blood hunt could impale, and the impale would stack your next hit so bleed bigger, so bigger blood hunt, bigger impale.... continuously forever. infinite potential damage machine .

Now it's life loss, not a hit

hoary bolt
#

that too

#

but the top end versions didnt even need impale

#

but yes it cant crit or impale now

drifting cedar
#

so you're saying I should go bleed + ignite blood mage plasma blaster Xantho

#

is what you're saying

tired needle
versed yacht
#

planning on running warbringer buckler magma barrier, am I bricking my league start

drifting cedar
#

seems likely with the magma barrier cd

versed yacht
#

duration should lower the cd though, right? if parry debuff applies before magma spray hits it should be decent dmg for bossing

drifting cedar
#

unsure what you mean by duration lowering the cd, can you explain?

#

I think magma barrier is still a very good skill but honestly planning to mostly use it for 25% increased block chance

versed yacht
#

reduced duration support should lower from 8 sec cd. maybe itll be cooldown instead, cant be sure until in game

celest oxide
#

Odds a Frag Rounds + Grenade Totem build to Freeze Packs/Bosses could be viable?

#

I wanna run and gun

drifting cedar
#

how you gonna freeze?

#

yes, i think its viable. was considering similar with totem running voltaic grenade for more CC

fervent briar
#

i dont remember a time where this close to a league start the build planning section was so quiet

drifting cedar
#

I think its because we have no passive tree

#

So much is blind speculation without it

fervent briar
#

wait until launch to have to hope you dont pick something that is a waste of time

drifting cedar
#

gonna go glacial lance pathfinder personally in HC. use new ice tipped arrows buff + barrage to freeze bosses and clear with hoi while being tanky

#

haven't decided on the best wya to payoff the freeze yet. probably snipe, maybe fragmentation rounds

fervent briar
#

Im going fire titan, just don't really know what to do with it yet. I usually play hc but idk if i have it in me. In dawn of the hunt when you ripped you stayed in dawn of the hunt. After 2 characters i just continued my life in scssf.

#

This game isnt really as fun in hc as poe1 is

drifting cedar
#

in rise of abyssals do you rip to standard?

fervent briar
#

Im not sure.

drifting cedar
#

yeah, agreed, but maybe with not having to repeat campaign in cruel itll be better in hc

fervent briar
#

are they putting abyssal mechanic in standard?

drifting cedar
#

dunno

#

you should totally mirage archer oil grenades with a crossbow on your back

fervent briar
#

I actually enjoy the campaign. I just hate that i was lvl 85 with a mace with 400 max damage felt like i was going no where with it

drifting cedar
#

dodge > oil spill > fire go boom

fervent briar
#

crossbow titan?

drifting cedar
#

just to enable oil grenade

fervent briar
#

i did that in .1. ooh with fire titan

#

that sounds interesting. I never used oil grenade. i did do gas grenade with the explosion grenade on titan

drifting cedar
#

i mean it just applies fire exposure, might be easier ways to do it but might not

#

unsure how much dex lvl 1 mirage archer will need

celest oxide
# drifting cedar how you gonna freeze?

I haven't played since 0.1, guess I was kinda hoping there was a combo of grenade skill gems/support gems that could get it done, not actually sure if there is though

inland plinth
#

Does anyone know order of operations as far as how cast on ailment and cast on crit would apply? For example if I used cast on crit snap and then cast on ailment spell x would it cast the ailment section first or crit section first?

fervent briar
#

molten blast can apply elemental exposure with quality

#

well if a 1her is the play since giants blood is nerfed it may be doable to get dex

celest oxide
#

Freeze would be most fun but could always do Voltaic like you said instead maybe even for electrocute

inland plinth
#

I also want to know if snap can drop multiple ailments worth of remnants if you snap a target that is frozen shocked and ignited

#

I have nefarious shenanigans planned

celest oxide
#

I mostly just want a strong run and gun xbow/shotty type build, bonus points if I can add some spice to that somewhere a long the way

#

100 weapon passive point witch hunter sounds fun but I'm also highly skeptical of witchhunter still

drifting cedar
#

but how viable that is, idk

exotic compass
fervent briar
#

ya i was shocked when i ripped in hcssf dawn of the hunt and ended up in sc ssf dawn of the hunt

#

but i think all content was on standard anyways. so it didnt really matter if you played ssf anyways

#

what is it that causes resistances to be inverted in poe2? i cant find it in patch notes

inland plinth
#

New lineage gem

fervent briar
#

whats it called?

inland plinth
#

Rakiatas flow

fervent briar
#

was this in the livestream i guess?

inland plinth
#

Yes and it’s on Poedb2 already

#

Since it was revealed they have it in the database

fervent briar
#

i saw it there, just curious if theres any information about it, what content it drops in etc.

#

or if its going to be random global drop that probably wont drop

inland plinth
#

I think they said who drops the crossbow reloading one

#

But none of the others

#

Some are global some are bosses

fervent briar
#

probably uber arbitor if i had to guess

#

unless that one is just a drop in the bucket in power compared to some of the rest

inland plinth
#

Inverted resistance is insane I would assume it’s a rare drop from a pinnacle

#

Especially when you compare it to all of the other ones revealed

rough stirrup
#

I've got one prepped that I will be testing once the league drops before I invest into it

#

it's kind of meh rn

hollow pine
#

Anyone know if this is gunna work with hollow palm?

fervent briar
#

im pretty sure its the integer value on your armour items

hollow pine
#

Yea i fugre, but unsure if it increased it directly or post calc

eternal meadow
fervent briar
#

the part that says item evasion rating makes me think its just what you see on the chest piece

inland plinth
#

It should be based directly on the numbers of each gear piece otherwise Amazon would be insane with its double evasion ascendancy for boots glove and helmet

fervent briar
#

well it halves the value of your body armour evasion

#

i think that node is if you use something like cloak of flames

inland plinth
#

That’s true but you get to also scale accuracy for attack speed with Amazon as well and then you can use something like qotf for insane move speed

fervent briar
#

dex builds are eating good this league with the life per dex/acc per dex/ and attack speed per dex

silent glade
dire cave
#

if it was base values wouldnt the buffs that hollow palm bring have to be more powerfull?

fervent briar
#

donno. we dont know how much flat you get.

dire cave
#

its 0.1% flat crit chance and 1% more atk speed IIRC

fervent briar
#

flat phys from gem levels

#

your base damage

dire cave
#

ah those

#

we dont know if it even will have increased flat dmg

fervent briar
#

what do you mean by increased flat damage? it said it scales with gem level

inland plinth
#

I’ve seen a lot of people bouncing the idea of lots of flat damage on items. Might make ritualist a sleeper ascendancy for the archetype

shut basalt
hollow pine
#

huh

shut basalt
#

incorrect spelling VAAAAAAAAAAAAAAL

tulip fog
#

if taking the new ignite mechanic into account, what would be the easiest way for a warrior build to apply ignite to enemies so you can have as long uptime as possible on the new ancestral call skill?

#

the new skill charges up from igniting enemies, i assume it doesnt give more charge for higher ignite magnitude, just how many you have ignited

dire cave
fervent briar
#

do you mean this line. or on the gem itself independent of hollow palm

brittle anvil
#

what is skill level

fervent briar
#

i assumed that was gem level

#

like if you have lvl 19 ice strike. you would get some physical damage value based on a lvl 19 skill gem

dire cave
fervent briar
#

im sure it will be a mediocre amount of damage and you will need some crazy rings/gloves/amulet to play it at endgame. unless its just insanely fast and you will be able to get mana leech and sustain high aps

dire cave
fervent briar
#

lvl 84

dire cave
#

yes

fervent briar
#

probably decent i guess but how rare will it be

dire cave
#

dont know how good crackling palm will be tho

brittle anvil
#

howa stacking again bla

brave wedge
#

people planning around thunderfists lol prob gonna be 20+ div

fervent briar
#

howa stacking sadness

dire cave
#

if its a common drop it will drasticly affect pricing

fervent briar
#

with howa you probably dont need the attack speed though so youre just stacking int for sure

#

with hollow palm i mean

dire cave
#

I personally realy dont like howa

fervent briar
#

well you still need the dex to put on high evasion bases

brave wedge
#

i really wanna see dmg numbers on hollow palm

#

comtepmlating gemling for another 2+ levels

dire cave
#

also howa was cheap af in DotH

fervent briar
#

i think howa has a bit of anti psynergy

brave wedge
#

feel like howa needs a slight buff

#

gutted it too hard

dire cave
#

howa is boring

fervent briar
#

not having axes/swords/druid is boring

dire cave
#

druid got delayed

brave wedge
#

need better pinnacle boss chases

#

was pretty trash last patch

inland plinth
#

I was looking at creating a snap build to tri elemental snap shocked frozen and ignited targets but I was shown that in the tooltip for snap it states “or” between damage types

dire cave
#

glad its getting some extra attention

inland plinth
#

Which means even if something has triple ailment you will only damage based on one type and now I’m sad

#

No thanos snaps

dire cave
#

doesnt it still do more damage based on number of ailments?

brave wedge
#

i just wanna go really fast

dire cave
brave wedge
#

0.1 i did tempest flurry howa pillar

#

attack speed zoom

#

i want that again

lusty wagon
dire cave
#

thats not the intention for poe2

brave wedge
#

ned to figure out how to get that

#

maybe it wasnt the intention

#

but it is now

dire cave
fervent briar
#

there is no class coming until december

dire cave
#

so no new classes for now

fervent briar
#

animation problems that they had in poe1 so they had to create a new rigging system to solve only to delay due to animation problems

inland plinth
#

If you want a fast character play Amazon and do queen of the forest and go brrr

dire cave
#

abyss is likely going to have some bugs aswell

fervent briar
#

or deadeye

inland plinth
#

Deadeye can’t make as good use case as Amazon tho. Qotf has low evasion for a chest armor so Amazon can abuse the boots gloves and helmet doubling node

#

Deadeye probably skips qotf and just relies on tailwind instead

fervent briar
#

just ride on the rhoa mount, its 15% faster while mounted and not attacking

inland plinth
#

Yeah rhoa bow for speed mappers is just better than everything else

fervent briar
#

rhoa cant exist in the same game as warrior with armour movement speed penalties. its just a joke

dire cave
#

still stupid u cant use xbow on rhoa

fervent briar
#

also, jonathan said melee in poe1 had a problem where you were locked in place while attacking. So they fixed that in poe2. Then proceeded to not allow attack while moving with mace skills that arent force move

dire cave
inland plinth
#

Yeah it’s actually criminal lmao. They should make strength make your character 0.1% faster per like 5 strength

dire cave
#

still slow af late tho

#

nah

hoary bolt
dire cave
#

thats what dex is for

inland plinth
#

If I’m big strong why character not run faster with heavy armor on

dire cave
fervent briar
dire cave
#

main problem I had with mace skills in early game was the inability to move much

fervent briar
#

not fun, slow, sluggish, clunky, work. Then you just realize auto attack and (boneshatter) auto attack with extra steps are the best skills and you just stare at the screen wondering wtf is going on

dire cave
#

since you dont have good tank yet you die easily

inland plinth
#

Yeah last league after my Amazon I did a warrior and the build was literally auto attack for clear perfect strike ignite on bosses lmao

balmy tulip
#

hello, i wanted to share a build i was trying to make and maybe hear your thoughts about it , its my very first build on poe 2, it looks fine i guess? i mean on pob
https://pobb.in/gTXXchSiVerZ
i was planning to use it as a league starter for 0.3

inland plinth
#

That poor class

fervent briar
#

once you learn movements and stuff and are patient with dodge rolling its not so bad. i like campaign on warrior

dire cave
#

this is what worked for me

fervent briar
#

sail, there is no passive tree yet, that may not be that accurate

inland plinth
#

You can or you can just use the fanatic mace splash and left click bonk

fervent briar
#

ya but that is so slow. i would leap slam, dodge roll, boneshatter dodge roll. but i play hc

inland plinth
#

I think they removed fanatic mace tho for this league

dire cave
fervent briar
#

if you try to leap slam, then do the landing animation before boneshatter youre dead

dire cave
#

just accumulating experience for now

fervent briar
#

no shot they removed the melee splash mace

#

youre trolling right?

hoary bolt
#

it will likely just be a new base type

inland plinth
#

^

hoary bolt
#

with the same implicit

dire cave
inland plinth
#

they removed the fanatic maces but added a new one with a different name

hoary bolt
#

wdym unlikely

fervent briar
#

oh the filter information. why change the name

inland plinth
#

so cant say for sure

dire cave
#

only new base type they showed is crush on hit

hoary bolt
#

act 4 100% has new base types

#

lots actually

dire cave
#

since its likely 1 or just maybe 2 new base types per weapon

fervent briar
#

i just realized maybe no melee splash on 1h maces?

hoary bolt
dire cave
#

got a source?

inland plinth
#

do you have a pathway to start off in garbage gear and progress to what is there now?

fervent briar
#

totemic greatclub is crush on hit

dire cave
fervent briar
#

i still see fanatic greathammer on poedb

#

its 1.5, nerfed from 1.8 i think lol

dire cave
#

btw wasnt fanatic heavily underused in doth?

fervent briar
#

i think something with that herald ring was nerfed. and the toxic rain skill thing was nerfed

hoary bolt
dire cave
#

think most people went raw dmg on hammers

hoary bolt
#

1h maces

fervent briar
#

i never found the ring so i never played it

dire cave
hoary bolt
#

the forums lol

#

the item filter info

dire cave
#

well then link it

hoary bolt
#

directly from ggg

inland plinth
#

ahh you found it before I did

dire cave
#

ty

fervent briar
#

god the base damage on these maces is so bad this is going to be rough

dire cave
balmy tulip
inland plinth
#

It shows the removed items and the explode hammers are on the list

#

its at the bottom

balmy tulip
#

it seems that what i would really need to get it going is the gloves and a decent early wand/focus

inland plinth
#

you also have 1 too many weapon set points allocated btw

#

25 red 24 green

hoary bolt
#

ggg's model and texture work is amazing. There's so many uniques and base types

#

just new ones

balmy tulip
#

Yeah i've seen that, i'll just spend 1 normal point when in game to fix it, the tree should remain the same

hoary bolt
#

idk how they made so many item models

inland plinth
#

by not updating poe1 for a year kek

fervent briar
#

id trade all those models and asynch trading for druid

dire cave
#

stashed assets

fervent briar
#

or maruader/duelist/templar

hoary bolt
#

hell nah

#

id trade druid for async trading in a heartbeat

inland plinth
#

asynch trading is way better than new class

dire cave
fervent briar
#

i play ssf so it does nothing for me

inland plinth
#

especially because they are starting it here and will likely port to poe1

fervent briar
#

people been playing this shit for over 10 years without asynch trading

balmy tulip
inland plinth
#

yeah and I would by the time its day 3 spend more time on the website than slamming maps cuz people dont message back

fervent briar
#

if this game had a crafting system you rarely have to trade for anything.

dire cave
#

asynch trading is gunna break poe 2 in half in a good way

inland plinth
#

The build is resonable I prefer mine to be more tank but as a spellcaster its tank enough since it has big damage

#

Yeah I did a ssf on poe1 and made my character a god running t17 maps and pinnacle content in just a week or two

fervent briar
#

poe1 ssf is solid.

#

it gets tedius and painful in poe2

inland plinth
#

yeah too much rng you just have to pray slams go well or ground items are good

#

plus poe1 has div cards to target farm certain things to an extent as well

fervent briar
#

they killed div card trading starting in 3.24

#

farming i mean

inland plinth
#

last league people just did the reworked gravicious for stacks

fervent briar
#

ya i just think thats stupid

inland plinth
#

I wasnt a big betrayal guy myself I liked to do harvest for ssf

#

rolling for chaos res is so easy with harvest

fervent briar
#

i always did betrayal i just hated that it was 100% rng

formal silo
#

What is the longest someone has gotten contagion to last on a boss with one cast?

inland plinth
#

not certain that sounds like something people probably haven't really tried to scale late game

cyan plinth
#

best support gems for Malice?

dire cave
#

isnt malice only on sceptres?

#

and the usual aura supports apply

#

such as increased area of effect

balmy tulip
#

how much dmg you guys think is good enought for early mapping to till t15?

#

100k? less ? more?

dire cave
#

I think 50-100k is more than enough if you are just looking to map

#

I think 200-300K is the upper limit for fast mapping

balmy tulip
#

tyvm

cyan plinth
last bolt
#

Do we have any info on frost darts yet?

uncut bay
#

you can only compare dps of a similar build with yours and you should oneshot blue mobs generally

cyan plinth
#

Are there any non-attack skill/gems that give movement speed?

halcyon iron
#

wondering what class/ascendancy to use for explosive shot+grenade build for starter, saw a video and grenades seem fun enough. any help? tired as shit of LA+ rods

brittle anvil
#

deadeye bla

signal ice
#

Wonder whether a blackflame covenant ignite will count as an elemental ailment for Direct Approach

warped stone
#

Pob 0.3?

formal silo
#

I really wish we could get confirmation if hollow palm works with nodes like spell blade and crown of eyes unique

civic flame
#

Guy i plan to play spark archmage ritualist what do you think it work or not good enough

#

I think so much about eldritch battery + mind over matter it good or bad if i cant regen enough for spend the mana

uncut bay
#

that's really bad since this is not even 16% more damage, but you add this 16% on top of the overall archmage bonus

#

if you wanted to stack maximum rarity it would make more sense, but you can surely get to 150 rarity on other ascendancies as well

#

I recommend either lich or stormweaver, stormweaver will be only as good as the infusion passives are

#

infernalist is great if you don't mind low mobility

civic flame
uncut bay
#

I'd say 150% rarity is totally enough

civic flame
#

I think that dmg i has it enough to clear the map without struggling a rare monster

civic flame
#

I never play spark build before

uncut bay
#

I wouldn't take mind over matter

civic flame
#

Only eldritch right

#

Thanks

uncut bay
#

eldritch battery is then also questionable

#

if you have no ES how are you gonna survive

civic flame
#

Lmao

#

I so confuse sorry

#

That mean you play like a CI es

#

Normally

#

How many mana you can do with a capable budget

uncut bay
#

4k mana sounds realistic with EB

#

but you want 5k mana just sitting around, not being spent

#

you would have to maybe get 10k mana so you are spending 5k and tanking with the other 5k

#

but I doubt you can get more than 4k in total with a budget build

#

I personally would just stick to 2500 mana or whatever without MOM and EB

civic flame
#

With or without eldrict

#

Oh thanks

uncut bay
#

this way your defences and your mana costs are both sorted out

civic flame
#

Can you tips me about skill for campaign pls i never play like a spell build before

#

Titan enjoyer in 0.1 0.2

#

Lmao

uncut bay
#

you should get as much + to skill levels on items as you can

#

also % increased damage

#

buy items around level 30, get life and resistances

civic flame
#

I hope that easy more then warrior

#

Without eternal youth how to recover ES

#

With recharge pr something like poe1 energy leech ?

uncut bay
#

idk why everyone is so obsessed with eternal youth

#

you need to invest into faster start of ES and ES recharge rate

civic flame
#

That life flask cant recover the es anymore

uncut bay
#

around 2s delay for ES is great

mighty vine
#

What yall planning on running for the new league?

cunning carbon
#

Hello good sirs !
I was planning to go frost deadeye this league and i was wondering how the Heavy Frost node works ("Hits ignore non-negative Elemental Resistance of Frozen enemies").
For example, if i have 50% penetration and the enemy has 50% res and is frozen. When my hit lands, the enemy +res is ignored so 0% and then my penetration apply so -50% or am i wrong ?

alpine parrot
#

so like

#

what if i have this support on 4 different skills

#

is the limit 8 or 32

#

since its 8 per skill

gentle veldt
#

any build plan for elemental sundering for 0.3?

cunning carbon
gentle veldt
#

or a good guide for stormweaver 0.3? elemental sundering works in stormweaver?

alpine parrot
#

i mean, each gem is seperate so theres a chance its not?

#

in that case mby having that on different herald skills could be interesting

cunning carbon
#

do you really "use" herald skill

#

you activate it but the damage is not a "cast" right ?

alpine parrot
#

it supports skills that damage

#

as long as it deals lightning dmg

cunning carbon
#

hmmm ok

alpine parrot
#

perhaps with that one glove that makes elemental dmg go 30/30/30

#

so every skill will deal some lightning

cunning carbon
#

just to ask you

alpine parrot
#

im not really good at this just thinking with that

cunning carbon
#

are you going to play a minion build with that or you plan to add a bit off dps thanks to those minions

alpine parrot
#

if it works? might go for minions/re make a char

#

if it process from each seperate skill/no cooldown between gems/limit is per gem

#

just cause fun lightning lil ones go brrr

cunning carbon
#

i'm an poe 1 arc enjoyer ngl

slim spoke
#

How do you guys think hollow palm would work with Amazon's ascendancy node penetrate. Cause its 25% of the "weapons" accuracy as added phys. Think it would add anything?

last bolt
#

Are there any companions or spectres that mark?

unreal sierra
last bolt
#

Also has anyone cooked hard on the 2 passive tree witch hunter yet? I'm not going to play but I'm interested to see what people can do.

formal silo
#

What fire spell is pretty low investment with decent clear? Not bossing just helping with mapping?

gentle veldt
#

anybody doing elemental sundering build? Do you think they will nerf the interaction with the frost mage minions?

magic pier
magic pier
#

Living bomb is a staff spell

formal silo
#

Oh I was thinking flame blast

#

Not sure I ever used living bomb

dreamy bridge
dreamy bridge
cunning carbon
dreamy bridge
#

I think the final resistance calculation is before penetration, so resistance -> pen

cunning carbon
#

Interesting

slender bone
#

What's up guys ?
I am a newb.
I had a blast in 0.1 with Tempest Flurry attribute stacking Gemling.

I did not have time to play in 0.2. I have tried Witch with Contagion but it felt awful. I do not enjoy that play stile at all.
I saw amazing builds with Twister and Lighting Spear Amazon.

Now, for 0.3 I am stuck between a lot of builds:

  • Necromancer/Infernalist with Spectre
  • DeadEye Lighting Arrow
  • Infernalist with Demon Form
  • Invoker/Acolyte with Hollow Palm
  • Stormweaver with the thingies that drop on the ground empowering spells and instant weapon-swap

I really like the idea of Invoker with Hollow Palm and to invest everything into the body armour, not caring about the weapon at all, but everybody will play this build so the costs will be horendous.

I have no idea how good minions will be for end-game.

Infernalist with Demon Form just because I like the demon form visuals but I have no idea about what skills to use with this and if its viable in end-game.

DeadEye Lighting Arrow looks fun and cheap.

Stormweaver seems you need 2 brains to play it with the new alterings-spells mechanic.

What do you think ?
Thank you !

dawn spire
# slender bone What's up guys ? I am a newb. I had a blast in 0.1 with Tempest Flurry attribute...

Stormweaver would be my personal favorite of all the ones you listed. I don't think it'll require two brains since the weapon swapping is just baked into the buttons. It'll be like a rotation in an mmorpg. I would probably recommend going for two elements and not all three.

Orb of storms seems crazy easy to get infusions from, frost bomb is insane resistance reduction, lightning conduit for big boom, comet with cost on X, etc. Lots of different options but you shouldn't need to have a 5+ button combo to clear maps

#

Cold infusion + spark sounds really fun to me

frosty finch
#

Wait that seems kinda nice actually

#

Thats like 40% magnitude without doing anything

#

56% if you are gemling

royal edge
#

What do you think about Ritualist? Seems the best starter with the biggest flexibility. Possible to shift late game to meta. I am planning to try out Hollow Palm Ritualist

frosty finch
magic pier
#

tbh i had fun with ritualist last league

dawn spire
#

Ritualist can do just about anything so you could play a solid starter and pivot later

frosty finch
#

True tho

golden violet
#

What would be the closest build to ice crash? ice strike invoker?

frosty finch
#

Is magnitude increase counted before or after more magnitude effects ?

royal edge
devout peak
#

Is there anyone talking about proper EA Ballista builds? Or it seems non viable?

#

I am off from poe2 for awhile

frosty finch
dawn spire
devout peak
#

Well similar to it

dawn spire
#

Similar how? Stacking fuses? Fire explosions? A totem with a projectile?

devout peak
#

Totem projectiles

dawn spire
#

Artillery ballista, dark effigy, mortar totem, siege ballista, lots of options, lots of people considering them

devout peak
#

Thanks

dawn spire
#

I might try dark effigy chaos dot tactician

devout peak
#

Now I can do some more research on each one

stiff depot
#

does the increases to a skill's inherent ailment magnitude carry over to ailment specific magnitude conversions from ascendancies?
example; are the infernalist ascendancy's ignite magnitude or stormweaver's shock nodes affected/scaled by frostbolt's chill magnitude?

dreamy bridge
#

no

tulip fog
#

i wonder how Radiant Grief works with the new ignite/flammability, will it still ignite i wonder?

dreamy bridge
#

if it says something like effect of ailments, then yeah it would apply to whatever ailment

dreamy bridge
alpine parrot
#

does that mean that modifiers such as more dmg on hit against blinded enemies, will work on the poison?

tulip fog
royal totem
#

what builds you guys think will be the best in new league?

tulip fog
#

or did you mean that since hellhound works radiant grief will also work still?

dreamy bridge
#

yeah the second one

dreamy bridge
tulip fog
#

i wonder if Ancestral Cry will gain a proportional amount of "Glory" based on the magnitude of the Ignite, or if any ignite gives the same amount... the patchnotes description doesnt say anything about it

dreamy bridge
#

0.01% chance it's blood mage DivineOrbSad

unreal sierra
#

tbf we dont even know passive tree so anything can be good but for start safety its probably deadeye

#

and LA

#

right now

tiny cave
#

hi I'm planning to play unarmed build, but is there a suitable class that isn't monk?

drifting cedar
#

Perfect strike and warbringer svalinn nerfs

#

Warrior can't catch a break

solemn marlin
#

hey guys, what would be easier to level up with arc+orb of storms+lightning conduit setup - blood mage or storm weaver?

I would prefer blood mage as it’s the tankier option imo and also scales very well in endgame in general, but its leveling has always been a concern, but given sanguimancy is free now, you can get spell damage leech on your first ascendancy and leveling should be smoother now.

rich pine
#

Hey, I have only played directly after release and then took a break after going through the endgame only once.
But I really enjoyed the corrupting cry strength stacker totem build from back then, and I am wondering if that still exists?
Based on what I can gather from the patch notes, there were made a LOT of changes to warcries, totems and both ascendancies you could use for the build back then.

bright agate
solemn marlin
#

by clear you mean spells in general?

bright agate
true gulch
#

are we getting an ice spear skill? which ascendancy would be good for her any ideas?

#

Amazon ig

tulip fog
#

there already is a ice spear skill, or did you mean a melee one?

#

this is the one im referring to

coarse tide
#

That's Fangs of Frost with Herald of Ice

true gulch
#

its already in the game?

tulip fog
true gulch
#

wait fangs of frost looks different tho

tulip fog
#

fangs of frost is the stab they use, the other skill is glacial lance after it consumes a frenzy charge

tardy gust
#

is there an updated passive tree planner yet?

tulip fog
#

and then add herald of ice on top of that

tulip fog
tardy gust
#

damn

tulip fog
#

the passive tree doesnt release until then

true gulch
#

ok but surely they changed sth about it? since the icespear clear looks insane and nobody was plying it?

tulip fog
#

which is why it cant be updated before then

coarse tide
#

They use Fangs of Frost to freeze and generate charges and regular Spear Throw with Frenzy charge that makes it explode

tardy gust
#

Yeah, thats a basic throw. Probably cold damage on eith item or the skill

true gulch
#

ok i get that but was that build like that viable? or only possible in the next patch? since everyone is wondering what that skill even is like fubgun

tulip fog
tardy gust
#

most definitely. I used in a build last leauge

coarse tide
#

Yeah, for clear anything cold related with HoI is fine

tardy gust
#

Fangs also got a big buff (150% freeze build up instead of 50%)

true gulch
#

hope someone makes a guide for it xD it would be named like: Fangs of Frost Glacial lance build huh

coarse tide
#

You mean what Pohx is playing?

true gulch
#

yeah might as well play his build

true gulch
#

could herald of ice always chain insalely like this

coarse tide
#

There is also new gem Ice-Tipped arrows, that they demonstrated on bows but in patch notes it says it works on spears as well, so use that with either throw or g-lance

raven gust
#

How do you plan to solve mana on LA deadeye? I remember mana being a paint when I first tried poe2 during launch

true gulch
coarse tide
#

Both should be fine, but Amazon has better start because it's huntress starting nodes

true gulch
#

je id go amazon but everyone saying that deadeye is the best

coarse tide
#

Deadeye has movement speed, that's why they are saying it's the best. You have to ask yourself how much will that help over better crit scaling

runic sand
#

whats a good source for poe2 build guides?

true gulch
#

damn do they get alot of movement spd? like more than 30%? xF

coarse tide
true geode
#

One message removed from a suspended account.

coarse tide
#

Sanguimancy, first node of Bloodmage now is free, so you essentially get 2 more ascendancy points. And Life Remnants, that overflow your life, are procced on hit instead of crit, so it's a lot easier to get your build going from lvl24.

gloomy hearth
#

what class should i make if i want to play with crossbow?

tulip fog
magic pier
native surge
#

Probably

#

Warrior xbow was also good

#

But I’d wait for warrior nodes before I even think about rolling one

gloomy hearth
#

what about amazon?

#

with the accuracy bonnuys damage?

tulip fog
#

accuracy bonus damage was nerfed so its not as strong anymore

native surge
#

Yeah Amazon is probably fine too

tulip fog
#

its still decent, but not nearly as powerful

native surge
#

But idk id go deadeye over amazon

#

I’m going merc personally just because I don’t want to contribute to the deadeye problem

gleaming trout
#

guys what is a good build to league start the third edict with? i feel like deadeye builds are about to be very expensive, is there something which is easy to self craft aswell as strong enough to make enough dough for a main 2nd build?

tulip fog
#

i am going Warrior/Titan with maces personally, i have found a skill that still works fine, i just need to see how i can fix my defenses and im gucci

coarse tide
#

Merc is the easiest to start because of the position on tree

tulip fog
coarse tide
#

Yeah, Titan EQ seems good

tulip fog
#

the aftershock damage if you have heavy-stunned an enemy

sharp sentinel
#

Chayula, Reality Rendering, unravelling with black flame keystone and essentia sanguis chaos fire with es leech?

coarse tide
#

Damn, that's a lot of dmg

tulip fog
#

and thats with "only" a 500 dps weapon

coarse tide
#

You can get twice of that easily

slender furnace
tulip fog
frosty finch
slender furnace
#

200k dps is not good

dawn spire
#

this isn't poe1, 250k dps is fine

#

depending on the content

slender furnace
#

250k dos is ass

dawn spire
#

vs what?

#

uber pinnacles?

#

sure

slender furnace
#

Who cares about white mob dps?

magic pier
dawn spire
#

but for a league start mapper? it's suitable

tulip fog
#

btw, that damage is versus pinnacles

dawn spire
#

if you compare every 0.3 build to lightning spear in 0.2 you're gonna have a bad time

#

not saying you are

slender furnace
#

Theres tons of other shit out there doing more than 250k dps

dawn spire
#

last I checked this isn't #planning-builds-that-can-one-shot-pinnacles

tulip fog
#

one-shotting T4's are bug exploiters/unintended interaction exploiters

coarse tide
#

God forbid you actually fight some bosses

frosty finch
tulip fog
#

those are the type of builds that GGG are trying to remove

glad sinew
#

I have never played the mage before, Which of the three ascendances are the main ones people play?
I noticed the chronomancer one didnt have a showcase in the content reveal, is that because it was already strong or something?

dawn spire
#

that 250k dps is also probably a barebones tree and supports, no lineage, no abyss mods, etc

slender furnace
coarse tide
coarse tide
#

500 pdps weapon is literally 3 affixes of T4 at the end of campaign

glad sinew
dawn spire
thin basin
#

Ur boy going bloodmage crit dd or chrono lightning

coarse tide
glad sinew
#

Well theres the mage and the witch and I really do want to be casting elemental spells and not making minions

dawn spire
tulip fog
dawn spire
magic pier
tulip fog
dawn spire
glad sinew
#

Looked sick

slender furnace
tulip fog
# magic pier not really

i find it VERY hard to believe 1-shotting T4's is something GGG thinks is OK from a balance perspective, that means its unintended

coarse tide
dawn spire
slender furnace
dawn spire
#

poe2 != poe1

tulip fog
slender furnace
tulip fog
#

PoE2 has a completely different balance perspective

dawn spire
#

the devs have stated they want to use poe2 as an opportunity to correct some of those "fun interactions" from poe1

slender furnace
glad sinew
#

Can you respec the ascendancies afterwards or are you locked in?

dawn spire
glad sinew
#

Ok so it isnt as much of an issue

tulip fog
slender furnace
slender furnace
dawn spire
#

6/10 notables in stormweaver don't care if you're using a spell, btw

glad sinew
#

I played poe 2 a few leagues ago with the monk and didnt get much into maps, so im mainly just gonna have fun and enjoy the new act.

dawn spire
#

and you can allocate up to 4

dawn spire
#

at least not make it as easy to do

slender furnace
glad sinew
#

Looks like chronomancer is all about cooldowns and giving some new skills. Seems a bit more advanced

frosty finch
tulip fog
frosty finch
#

Ohh, is it available on linux ?

tulip fog
#

i dont know, i dont use linux

frosty finch
#

Okok

dawn spire
slender furnace
tulip fog
#

this 250k dps is under the condition that the enemy is heavy-stunned, so its not completely unconditional either

dawn spire
#

right, but you said "is 250k dps good?" and it all depends on the meta. We have no clue what the meta will be in 0.3

glad sinew
#

Is there a site that showcases what builds/classes that everyone played last league?

slender furnace
slender furnace
#

Poe ninja 2

tulip fog
#

this is without the enemy being heavy-stunned

glad sinew
#

oh, i figured since thats the same as poe1

dawn spire
glad sinew
#

xd, thanks

dawn spire
#

I play hcssf, so I'd be ecstatic for a 250k dps build that doesn't die

slender furnace
dawn spire
#

the joke is that no one asked if their 250k dps build could 1-shot t4 pinnacles

#

they made something with a 4-link, no up-to-date tree, no new gems, no new gear, half-baked mods, and you come in here and go "250k dps lmao"

woven otter
#

They should make every +1 charge node on the tree a choice between the 3, would open up some choices

slender furnace
#

People wonder why their builds are shit when the build discussion channel is out here defending 250k conditional dps builds

dawn spire
#

It's not even close to a complete build

tulip fog
#

i am still working on improving the defenses for the build too

slender furnace
dawn spire
#

because it's still a benchmark

tulip fog
dawn spire
#

250k dps with no gems/tree/gear is still a comparison point. I like to baseline my starters with 4-links and barebones trees/gear as well. It gives me a good reference between them. If one of them seems much lower or higher than the others, it gives me useful information

slender furnace
#

Bro play whatever you want. But I'm not going to sit here and pretend your build is the warrior savior

dawn spire
#

no one is claiming it is holy moly

tulip fog
#

the only thing i said was that the skill still worked fine

#

"fine" not GODLIKE

slender furnace
#

"Fine" aka my dps is ass but it kills white mobs

inland plinth
#

To be fair everything being mapped is kind of irrelevant anyways without the new skill tree

dawn spire
tulip fog
magic pier
#

Do "gain X% of damage as [Element]" get converted if you have "Convert X% of [Element] to [Another Element]"

dawn spire
#

Okay, that's fair. my b. because they then said it was a lot of damage

inland plinth
#

If you have damage conversion all damage of that type will be converted if it’s a 100% conversion

tulip fog
dawn spire
inland plinth
#

From the research I’ve done conversion is supposed to change all damage but maybe that’s wrong I guess

dawn spire
inland plinth
#

I was looking around at conversion all day yesterday

strong frost
#

what characters/builds is everyone recommending for next league?

tulip fog
inland plinth
#

I see why I got that confused it’s because poe2 conversion you scale converted damage

#

While in Poe1 you scale the original

dawn spire
#

you'd just do 100 phys and 10 fire

slender furnace
tulip fog
inland plinth
#

Had me thinking that because of that difference in how you scale that it would convert everything

dawn spire
#

it does convert everything up until the convert/add step

magic pier
inland plinth
#

Yeah but you also have to scale the converted damage type in POE2

slender furnace
inland plinth
#

Poe1 is reverse you scale the original damage then it gets converted

#

Weird that they changed the calculation

dawn spire
#

Yeah, I think if you have 50% inc phys damage, 100 base phys, and 10% of phys added as fire, you still would only do 150 phys and 10 fire

#

but I'm not sure

tulip fog
# slender furnace So not 250k dps

if i have enough stun Buildup i would still keep them stunned for a second and maybe a third heavy-stun too, and with a stun lasting several seconds and me dealing one hit per second at 250k per hit

dawn spire
#

oh, yeah, I'm right

tulip fog
#

that should still be 250k/second

modest ingot
#

Does Ice Strike like "snap" to the target? like dash in to the target when you attack?

I have been thinking of starting with a stormwave invoker build, but it might be a bit too slow for my tastes

inland plinth
#

Yeah that’s how they kinda kept damage numbers lower. If you could scale pre conversion you could make damage as x way stronger

modest ingot
#

so maybe ice strike would be more to my taste

slender furnace
tulip fog
#

i have 300% increased stun buildup in the passive tree

slender furnace
tulip fog
#

no, as i showed, i still do 100k per shockwave after stun is over

#

and with 300% stun buildup, i should easily heavy stun a second time

#

in 1-2 hits

modest ingot
#

Also do you guys think Infernalist demon form fireball builds will be viable in 0.3.0?

As in more direct damage spells rather than just minion spam

slender furnace
inland plinth
#

I’ve seen people say infernalist will be good but I haven’t looked into it too much myself tbh

tulip fog
inland plinth
#

And not just for minions

slender furnace
tulip fog
#

i am playing as titan, with crushing blows

#

and also using overwhelming presence for another 30% stun threshold reduction

slender furnace
#

Sure bud. Let me know how your quin build ends up

inland plinth
#

I have no idea what I’m playing because no new skill tree yet. I was going to do blood mage but then I found out snap only blows up 1 ailment type even if multiple are applied

#

And it made me sad

inland plinth
#

Yeah I don’t know how painful demonflame is but 3% more damage per stack is pretty nasty

#

Assuming you can sustain a reasonable amount of them

tulip fog
#

going to be a real hassle to find a 900 dps hammer with +7 skills on a budget though

#

a hammer like that would be like 1K Divs

slender furnace
tulip fog
#

ive been seeing the problem from the start, that all the builds surpassing this by miles are the problem with the game

slender furnace
#

Ypu could buy a gloom scepter, slap on any spell and do more damage

jovial pine
#

does anyone know if u have a quiver with plus 2 proj level and u have a widowhail with 200% does it give more proj levels?

slender furnace
tulip fog
jovial pine
#

ok thx

slender furnace
summer pasture
tulip fog
jovial pine
#

does poison go good with crit beacuse it scales off of the initial hit?

summer pasture
#

Yes and no you need to up crit multi to make it worth investing in which means you lose out on either defense or scaling the posion

tulip fog
jovial pine
#

i was jsut wondering if cast on crit would go well with poison

slender furnace
summer pasture
#

That's just melee in general you're locked in animations so you need to be careful when u slam

summer pasture
tulip fog
#

for every build

#

it should be a challenge to beat it, an accomplishment

#

thats the point of it being the pinnacle

jovial pine
#

ok thx for the help ill avoid crit poison lol

inland plinth
#

Yeah but at the end of the day with how Poe works as a game even stemming from Poe1 people always find a way to min max boss damage to evaporate end game content in one hit. Even if that means a zero defense build

slender furnace
tulip fog
#

if you 1-shot juiced T16 maps i dont mind, but pinnacle content should be tough

inland plinth
#

That’s why they added damage reduction to the start of pinnacles in Poe1

#

So people just wait and pop the boss when the DR drops

slender furnace
summer pasture
#

Compared to all the builds that can be used in the game there is maybe 10 or less builds that trivialize pinnacles and it's probably 5 or less tbh

tulip fog
dusty kiln
#

For an invoker flicker strike monk what do you think the best skill(s) for building charges/bridging time between flickers are? Stormwave used to be popular i think? Is it still the best?

north talon
#

I mean if you can clear all content it IS viable imo, it may not be the most optimal build but it is viable

#

I don't think the bar for viability is 1 shot all content in 1 frame

slender furnace
slender furnace
tulip fog
#

they want the game to be slower, with meaningful combat, what meaning is there in 1-shotting pinnacles?

slender furnace
north talon
slender furnace
north talon
#

in the 100k range, not specifically heavy stun focused

tulip fog
summer pasture
#

900 dps is not mid game

slender furnace
tulip fog
slender furnace
north talon
#

O.o why not?

summer pasture
#

You definitely could you just being there for a long ass time and probably hate yourself for it

slender furnace
# north talon O.o why not?

You know what. I retract that. Im sure it's doable with a giga tanky build, just take 10 plus minutes unless youre 100k dot build

north talon
#

That does sound accurate to what I was doing. Over tanked dot builds

uncut bay
north talon
#

More DPS is very obviously better, but you can do it

uncut bay
#

reminds me of the 3 hours boss fights in elden ring using just punches or torches

magic pier
#

Most of the loot is before xesht anyways

dusty kiln
#

Gonna try again: For an invoker flicker strike monk what do you think the best skill(s) for building charges/bridging time between flickers are? Stormwave used to be popular i think? Is it still the best?

slender furnace
dusty kiln
#

Alright

tulip fog
slender furnace
#

Personally I think invoked is trash and your better off playing deadeye for it since gemling quality for charges nerfed (flicker qual)

magic pier
slender furnace
tulip fog
dusty kiln
slender furnace
gray ferry
#

Hello, does Fiery Death work with Infernal Hellhound?

magic pier
modest ingot
#

How does Falling Thunder Invoker play?

Is it fast and spammy? Like you use falling thunder as a big "burst" button, like you build up with fast spammy attacks and then unleash a big bonk thunder?

#

I was thinking of league starting stormwave, but I found it too slow for my tastes

magic pier
proper pagoda
#

Question: Does a mechanic like this double dip with things like shock? E.g: I shock the boss, i hit with high velocity rounds therefore the HVR hit is amplified by shock so hypothetically the "5% of physical damage dealt by HVR" should be multiplied by the shock effect? Then I trigger another hit dealing that 5% damage, is that 5% then multiplied again by the shock effect or no?

north talon
#

Depends on how that 5% damage is applied

magic pier
#

Just say you don't know
There a way it works, "depends" doesn't apply here.

north talon
#

O.o that is essentially what I said? It depends on how they implemented the 5% damage. It applies just fine here

tulip fog
#

i assume it works similarly to impale, the way it is worded sounds similar

frozen needle
#

Does anyone know if the shield charge wiki is out of date? The value they have for percent damage on collision for 0.2 is only 655% verse 906% mentioned i. Thr patch notes.

magic pier
#

Databases aren't updated until we get the actual patch

quiet forge
#

[New patch]
Is [resource] out of date???

frozen needle
#

I'm not talking about 0.3 value, I'm talking about the 0.2 value.

#

As stated in my first post. Lol

obtuse condor
#

is warrior really bad rn? Saw the new fire skills and it looks super cool. Honestly torn between that and totem build

frosty finch
woven otter
#

Im going to run the power charge on crit armour, fck it

#

I’ll always have max

bright agate
slender furnace
hollow galleon
#

any reason to play new League if all I care about is endgame? I mean even in Standard I can still do Act 4 if I want right

quiet forge
#

The league is the endgame

tulip fog
#

you can indeed do act 4 in standard, there is a new endgame boss added with the abyssal league mechanic that might be interesting for you other than that the rest should be available on standard

hollow galleon
#

oh abyssal league mechanic isnt in standard?

quiet forge
#

no

tulip fog
#

as far as im aware it isnt? but please correct me if im wrong

hollow galleon
#

got it

frigid hill
#

Can I shock an enemy after igniting to increase ignite damage? or is the burn snapshotted?

gritty bay
#

any idea yet for minion witch if lich or infernalist will be better in .3

next moat
# hollow galleon oh abyssal league mechanic isnt in standard?

League mechanics are never in Standard. In general, Standard is not a thing you should actually play in aside from testing build stuff. It's mostly just an archive of your character and item history for nostalgia stake. It has basically no economy and is extremely unbalanced as time goes on.

hollow galleon
static torrent
#

Dawn of the Hunt had no league mechanic, all the content added with it was core from the start.

next moat
sand juniper
#

warriors are worth building now in .3?

hollow galleon
#

But there is the armor buff which is something

sand juniper
#

also is there any youtuber summarize the upcoming classes changes? need to know what to build in the upcoming season

quiet forge
#

just read them

sand juniper
dawn spire
tulip fog
# hollow galleon But there is the armor buff which is something

the biggest problem with the armor buff is that it does very little, armor damage reduction is applief before resistances in PoE2, which means it takes the biggest brunt of the damage and with the armor formula as it is, that means it is less effective, and in the end the result will change very little

hollow galleon
inland plinth
#

Deadeye amazon lightning arrow or blood mage if you want to be meta. Realistically it’s just deadeye and blood mage

dawn spire
tulip fog
#

it would be a different thing if the damage reduction from armor was applied after resistances

inland plinth
#

Everything else will also be playable just not on the same power scale as deadeye and BM

tulip fog
#

that would make it very good

slender furnace
dawn spire
#

Even before, it still helps a lot. If you're stacking a good amount of Armour you'll likely notice it

hollow galleon