#2┃build-planning
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no its ward
or actually it might not be ward i think its just temp hp
What build should I play for my first time getting to endgame in poe2?
I have over 5k hours in poe1, but I've only gotten to end of act 3 in poe2 on launch, and decided to let the game cook for a while more.
I am currently deciding between ED+C, some bow deadeye, or a unarmed monk
is guard useless then? doesnt seem like much you get from the shout
can only imagine its like taking one hit lol
170 temp hp at lvl 9
yeah
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
I imagine its much stronger at higher levels
deadeye is busted as always
probably the safest class start if you are keen to using bows
or even crossbows
patch didnt really touch lightning arrow, so
Could go fisticuffs monk, could do Palpatine sorceress, could do Deadeye.
im sure every class will have a setup that works
The correct answer is probably LA deadeye, but there are a lot more "fun" options that can reach close to the potential of LA deadeye
sad they nerfed galv shard, was a pretty fun alternative to LA
remains to be seen how it lands but if you build enough reload speed it should still be fine
I assume deadeye will be the most mobile from the list? One of my original issues with poe2 was how slow it felt, and I hope sprinting improves that
cause its reload penalty got cut
dont think any class is faster then deadeye
yeah if you cant handle being slow just go deadeye
or even can be without temporalis but gl getting it lol
even temporalis is a hollow shell of its former self in terms of mobility
I'm going to try to make a LS Amazon with primal strikes in the build
Since they buffed parrying by making more attacks parryable
orb of storms nerf means very early game is more difficult I guess
Yeah but like who's actually running pathfinder
if only theyd bring back 0.1 concoctions
they'd be so fun with mirage archer
elemental infusions should make early game easier no?
i was thinking about trying poison, but idk how id like it as a payoff skill
explosive looks alright
Is PoB2 getting updated before the patch or are we stuck waiting til release?
dunno how reliable infusions will be in early game for a bow build. remains to be seen i guess?
Anyone try casting incinerate on hit with Smith? lmao
Is the new passive tree out?
from what I've heard orb of storms should drop a lightning infusion once duration ends
isnt it still a channeling ability? i dont think that works
Thought so
frost bomb would do the same for frost infusion on explosion
Ooo. I’m trying to work blackflame covenant in with ignite stuff lmao
sounds like a pretty bad plan ngl but good luck
😂
new unique gloves look promising
Yeah my other plan is chayula with hammers which feels more doable
but why? just for the flavor?
Yeah
would have to see how chayula performs this league aswell
jarngreipr should solve chayula hammer problems
let you go int/dex for armor and accuracy and whatnot
I think pathfinder is going to be very tanky this league, the question is can she do damage at the same time
what changed on path again?
30% evasion to ele now 50%
also deflect existing
also buffs to passive blocking mean you can maybe get high evade, 50% to block all hits, 100% deflect, and 50% evasion counts as ele DR
need to run spear + shield for the max tank, probably
max block now caps at 50% tho
unless ur warlord
yeah I know, but if you can hit it and you have high evade and deflect..
you mean 100% chance to deflect meaning you only take 60% of damage at all times a hit even goes through
yeah. and then pathfinder notable further reduces ele damage
converting firespells to chaos will make elemental weakness curse useless for fire skills right?
but fireball
are there already good build ideas for that chaos convertion node?
witchhunter might be a better candidate for the big tank right side evasion build, unsure. I think with pathfinder you can more realistically go CI
fireball wildshard
fireballs buffs are busted
damn true
does flame wall do actual burning damage now? not ignite?
waaay more dmg, but u need Infusion for aoe
still ignites
well, both then?
Now ignites as though dealing 5-8 Fire Damage at gem level 1
No longer causes projectiles that pass through it to ignite enemies
Do these rings counter each or work well with each other ? Cause additional fire damage but the ignite is now void damage
I'd assume projectiles passing through just do burning dmg and those in the flame wall are ignited
those rings work together except for the increased fire damage on crackle
the propagation works for the chaos ignites
it says Enemies in the wall
Would you say its better to use the spread gem ?
I only brought it up because I thought "Non ignite Fire Damage Over Time" was not a thing in poe 2 for players
Wildfire
I don't know enough about ignite builds to speculate, sorry
I wonder because bigger fire damage means bigger ignite tho, does increased fire damage increases the spell base damage AND the ignite ?
how good is stormweaver survivability?
oh, maybe actually. I guess the ring doesn't convert your fire damage, so yes. sorry, got it confused with the new blackflame covenant notable
i mean depends on the skills youre wanting to use
energy shield was in a good spot in 0.2 but we dont know what the new tree looks like yet
gonna need the numbers on this gloves skill tho 😛
I dont know what this means @drifting cedar lmao
it means it works because blackflame makes you do chaos damage ignite with fire damage
the enemy TAKES chaos damage but you DEAL fire damage
wasnt that how blackflame tempest shield witch worked in poe 1?
it doesn't, however, mean you can also use chaos damage to scale
so basically thats only beneficial if you can get a lot more fire damage than chaos damage
You can use wither, though
Hmm I hope those rings are gonna be cheap at the start of the league
somehow I doubt that
Anyone here done lots of testing on thorns? I have a fair bit but I want to get a few people opinion on some choices
Saw some nutty builds last patches but couldnt make it work
What does igniting Oil Grenades do?
Is there a way to change armour break to . . something to do with elemental damage? Feel like I saw something but i can't remember where.
Yeah there will be a node on the tree that makes it apply to fire damage
I believe its close to the warrior but i cannot confirm
so guys, as a first time poe 2 player that unarmed build got my interest, will that playstyle be unique to Monk or any class?
Article about some of the teased new notables, but no location and obviously subject to change
It will be a node on the passive tree
you could go hollow palm witchhunter if you want, and explode skeletons with your righteous punches
oh, depending on where it is, it will be more useful to some type of classes that share similar stats i guess?
classes are little more than a collection of a few nodes and a starting location on the tree
It will be in the monk area
but yeah, thematically monk goes with quarterstaves which are paired with unarmed, and quarterstaff nodes are near monk area
i don't know man, i only played for a short time in EA start and had no time to play again, will start again with 0.3 from zero, so don't mind my comments
Enjoy man
thanks guys!
The quality node is crazy
I wonder what skills will benefit the most from that
I mean i can get some decent sheet damage but i think i can get alot higher. I just wanna get someone take on a few choices i wanna make and see if they have done some other testing. (ex: the 25% less block damage how much does it actually effect the total amount of thorns you loose. From my calculation it seems like im only loosing about 11%-
Honestly i ithink i could get approx 50k sheet ele thorns
Gemling also gets quality nodes if i remember correctly
Yep gemling gets +10% quality
up to 16% with minor nodes
Imagine 36% quality, i bet that will break some skills
i mean you can already do that lol
will be higher next patch. the poor irony of gemling is he's one of the only ascendancies with no inherent skill to grant quality to
Which class will be one of the more fun classes in .3?
Rn I’m thinking essence drain/contagion lich, cholula, or ranger
with the infernalist bringer of flame passive ( contribute to ignite chance and magnitude)- does that allow any of your damage to ignite?
yes
Spear of solaris got 40% more magnitude of ignite for 20% quality lul
Ive never used this skill and never heard anyone playing it neither
It looks really cool. Just not practical
monk would be the easiest class to fiddle with when it comes to hollow palm
it is what I'll be starting out as for that keystone
yeah ignite seems difficult to scale with a spear build
you could use the new two handed mace marohi erqi to hit an easy stun when a boss fight begins since it stuns monster that are at full life
granted this would only work for glory skill and only on the first hit
i also seemed to like Monk and Mercenary the most out of the available classes, so i will probably be going as monk too, thanks 😄
stunning with physical melee is about to get a TON easier, and it was already pretty easy
I'd still say monk is easier since invoker ascendancy has acces to meditate skill
which allows you to overflow your ES I am just unsure if overflow counts for hollow palm
this is a major change being somewhat overlooked for melee phys stuff
melee phys is going to be a stunlocking machine
daze change is big for monk aswell
yeah daze is nice, felt weird to build a stun buff over time basically
well its no longer a build up status
it just applies now
anyone here know what changes they'll add to quarterstaff skills for hollow palm?
I like the idea, its extremely jank
havent found any info on it yet
my guess is just leveled flat damage
i doubt mechanical differences but could be wrong
thats my assumption with some attack speed maybe
since your not swinging a quarterstaff anymore a reduced action time would be nice
and logical
they'd have to be careful with that imo, qstaves are already super fast and howa looks like it has some potential with hollow palm
unless they also give them reduced damage effectiveness
NEW: Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
Uhh guys ?
How many charges can we get already ?
Same for flicker strike
where can i find the new uniqes comeing in 0.3
falling thunder already has 50% more per charge I think but, getting to like 91% with quality on a gemling would be funny
just get like 5 power charges, deals 100% more if you consume + 455% from consuming 5, turns it into a 2862% damage effectiveness hit
howa requires int stacking but for hollow palm you'd ideal do dex/int hybrid
depending on what crackling palm is on thunder fist a regular rare might be better overall
and that's just at gem level 20 ofc. if you're a gemling doing this you auto get lvl 22 gem
What do you guys think about Blood mage bleed Lightning spear?
I was thinking that flicker strike could absolutely melt bosses with 36% quality
now, plasma blast bleed blood mage, that's the ticket
20%damage per charge at 20% quality
i mean something like this looks stupidly strong, isn't it? but idk how will it work on league start https://youtu.be/SFEqb4Axca4
Hey guys! :) Thanks again as always. I'm using a new microphone for this video, so I hope the quality is better. Huge shoutout my friend Alec for making any of this possible along the way. If you have any questions, definitely let me know down below. As always - like, subscribe, and comment for more videos :)
Original build guide: https://mobal...
also a blood mage with a crossbow is metal af
they hid the blood mage crit multi behind spell crit in 0.3 but probably. id have to see how much of the DPS is actually from bleed here. Are they getting 1b DPS from the blood hunt impale tech that doesn't work now?
That was the build I was gonna run a few seasons ago, might give it a try now that you get the first node free on blood mage
infernal cry was changed too
Good
indeed
wasn't tangletongue just having its crit chance halved?
So you actually have to invest in crit more
it from 10-20 to 6-10
the other big tangle tongue nerf was more the Amazon nerf right
what is this blood hunt impale tech?
the biggest was that blood hunt is now life loss
not damage
so it cant crit
so the entire build doesnt work at all lol
yah, but it was kind of buffed because you no longer get 100% less accuracy when really far it caps at -90% accuracy now so it might actually clear more
blood hunt could impale, and the impale would stack your next hit so bleed bigger, so bigger blood hunt, bigger impale.... continuously forever. infinite potential damage machine .
Now it's life loss, not a hit
that too
but the top end versions didnt even need impale
but yes it cant crit or impale now
so you're saying I should go bleed + ignite blood mage plasma blaster Xantho
is what you're saying
yeah but from what i saw in build showcase this dude uses blood hunt only to cull boss with like 40% hp left, nothing with infinite bleed stacking
planning on running warbringer buckler magma barrier, am I bricking my league start
seems likely with the magma barrier cd
duration should lower the cd though, right? if parry debuff applies before magma spray hits it should be decent dmg for bossing
unsure what you mean by duration lowering the cd, can you explain?
I think magma barrier is still a very good skill but honestly planning to mostly use it for 25% increased block chance
reduced duration support should lower from 8 sec cd. maybe itll be cooldown instead, cant be sure until in game
Odds a Frag Rounds + Grenade Totem build to Freeze Packs/Bosses could be viable?
I wanna run and gun
how you gonna freeze?
yes, i think its viable. was considering similar with totem running voltaic grenade for more CC
i dont remember a time where this close to a league start the build planning section was so quiet
I think its because we have no passive tree
So much is blind speculation without it
wait until launch to have to hope you dont pick something that is a waste of time
gonna go glacial lance pathfinder personally in HC. use new ice tipped arrows buff + barrage to freeze bosses and clear with hoi while being tanky
haven't decided on the best wya to payoff the freeze yet. probably snipe, maybe fragmentation rounds
Im going fire titan, just don't really know what to do with it yet. I usually play hc but idk if i have it in me. In dawn of the hunt when you ripped you stayed in dawn of the hunt. After 2 characters i just continued my life in scssf.
This game isnt really as fun in hc as poe1 is
in rise of abyssals do you rip to standard?
Im not sure.
yeah, agreed, but maybe with not having to repeat campaign in cruel itll be better in hc
are they putting abyssal mechanic in standard?
I actually enjoy the campaign. I just hate that i was lvl 85 with a mace with 400 max damage felt like i was going no where with it
dodge > oil spill > fire go boom
crossbow titan?
just to enable oil grenade
i did that in .1. ooh with fire titan
that sounds interesting. I never used oil grenade. i did do gas grenade with the explosion grenade on titan
i mean it just applies fire exposure, might be easier ways to do it but might not
unsure how much dex lvl 1 mirage archer will need
I haven't played since 0.1, guess I was kinda hoping there was a combo of grenade skill gems/support gems that could get it done, not actually sure if there is though
Does anyone know order of operations as far as how cast on ailment and cast on crit would apply? For example if I used cast on crit snap and then cast on ailment spell x would it cast the ailment section first or crit section first?
molten blast can apply elemental exposure with quality
well if a 1her is the play since giants blood is nerfed it may be doable to get dex
Freeze would be most fun but could always do Voltaic like you said instead maybe even for electrocute
I also want to know if snap can drop multiple ailments worth of remnants if you snap a target that is frozen shocked and ignited
I have nefarious shenanigans planned
I mostly just want a strong run and gun xbow/shotty type build, bonus points if I can add some spice to that somewhere a long the way
100 weapon passive point witch hunter sounds fun but I'm also highly skeptical of witchhunter still
if you want to automate the freeze I think you'd have to do mirage archer with either hailstorm rounds or permafrost bolts
but how viable that is, idk
If it works like 0.1 and 0.2 you would rip to abyssal sc trade, then could migrate it to standard
ya i was shocked when i ripped in hcssf dawn of the hunt and ended up in sc ssf dawn of the hunt
but i think all content was on standard anyways. so it didnt really matter if you played ssf anyways
what is it that causes resistances to be inverted in poe2? i cant find it in patch notes
New lineage gem
whats it called?
Rakiatas flow
was this in the livestream i guess?
i saw it there, just curious if theres any information about it, what content it drops in etc.
or if its going to be random global drop that probably wont drop
I think they said who drops the crossbow reloading one
But none of the others
Some are global some are bosses
probably uber arbitor if i had to guess
unless that one is just a drop in the bucket in power compared to some of the rest
Inverted resistance is insane I would assume it’s a rare drop from a pinnacle
Especially when you compare it to all of the other ones revealed
I've got one prepped that I will be testing once the league drops before I invest into it
it's kind of meh rn
Anyone know if this is gunna work with hollow palm?
im pretty sure its the integer value on your armour items
Yea i fugre, but unsure if it increased it directly or post calc
My guess is it won't and HPT takes value on item.
the part that says item evasion rating makes me think its just what you see on the chest piece
It should be based directly on the numbers of each gear piece otherwise Amazon would be insane with its double evasion ascendancy for boots glove and helmet
well it halves the value of your body armour evasion
i think that node is if you use something like cloak of flames
That’s true but you get to also scale accuracy for attack speed with Amazon as well and then you can use something like qotf for insane move speed
dex builds are eating good this league with the life per dex/acc per dex/ and attack speed per dex
this is correct for ref, it uses the numbers displayed on the items
if it was base values wouldnt the buffs that hollow palm bring have to be more powerfull?
donno. we dont know how much flat you get.
its 0.1% flat crit chance and 1% more atk speed IIRC
what do you mean by increased flat damage? it said it scales with gem level
I’ve seen a lot of people bouncing the idea of lots of flat damage on items. Might make ritualist a sleeper ascendancy for the archetype
Shouldn't this say 'Bestial Skin'
huh
incorrect spelling 
if taking the new ignite mechanic into account, what would be the easiest way for a warrior build to apply ignite to enemies so you can have as long uptime as possible on the new ancestral call skill?
the new skill charges up from igniting enemies, i assume it doesnt give more charge for higher ignite magnitude, just how many you have ignited
we dont know if the quarterstaff skills affected by hollow palm will have a higher amount of flat damage or not hence increased flat dmg
do you mean this line. or on the gem itself independent of hollow palm
what is skill level
i assumed that was gem level
like if you have lvl 19 ice strike. you would get some physical damage value based on a lvl 19 skill gem
ok so I was slightly wrong but either way we dont know the numbers yet
im sure it will be a mediocre amount of damage and you will need some crazy rings/gloves/amulet to play it at endgame. unless its just insanely fast and you will be able to get mana leech and sustain high aps
thunder fist unique would be a good start
lvl 84
yes
probably decent i guess but how rare will it be
dont know how good crackling palm will be tho
howa stacking again 
people planning around thunderfists lol prob gonna be 20+ div
howa stacking sadness
depends entirely on rarity
if its a common drop it will drasticly affect pricing
with howa you probably dont need the attack speed though so youre just stacking int for sure
with hollow palm i mean
I personally realy dont like howa
well you still need the dex to put on high evasion bases
i really wanna see dmg numbers on hollow palm
comtepmlating gemling for another 2+ levels
also howa was cheap af in DotH
i think howa has a bit of anti psynergy
howa is boring
not having axes/swords/druid is boring
druid got delayed
I was looking at creating a snap build to tri elemental snap shocked frozen and ignited targets but I was shown that in the tooltip for snap it states “or” between damage types
glad its getting some extra attention
Which means even if something has triple ailment you will only damage based on one type and now I’m sad
No thanos snaps
doesnt it still do more damage based on number of ailments?
i just wanna go really fast
go back to poe 1 then
are they giving up a different class?
thats not the intention for poe2
no druid got delayed due to unexpected animation problems
there is no class coming until december
so no new classes for now
animation problems that they had in poe1 so they had to create a new rigging system to solve only to delay due to animation problems
If you want a fast character play Amazon and do queen of the forest and go brrr
abyss is likely going to have some bugs aswell
or deadeye
Deadeye can’t make as good use case as Amazon tho. Qotf has low evasion for a chest armor so Amazon can abuse the boots gloves and helmet doubling node
Deadeye probably skips qotf and just relies on tailwind instead
just ride on the rhoa mount, its 15% faster while mounted and not attacking
Yeah rhoa bow for speed mappers is just better than everything else
rhoa cant exist in the same game as warrior with armour movement speed penalties. its just a joke
still stupid u cant use xbow on rhoa
also, jonathan said melee in poe1 had a problem where you were locked in place while attacking. So they fixed that in poe2. Then proceeded to not allow attack while moving with mace skills that arent force move
mace skills felt terrible early game imo
Yeah it’s actually criminal lmao. They should make strength make your character 0.1% faster per like 5 strength
skill issue
thats what dex is for
If I’m big strong why character not run faster with heavy armor on
be that as it may its a terrible experience
he said felt terrible. he didnt say the game was hard with mace skills
main problem I had with mace skills in early game was the inability to move much
not fun, slow, sluggish, clunky, work. Then you just realize auto attack and (boneshatter) auto attack with extra steps are the best skills and you just stare at the screen wondering wtf is going on
since you dont have good tank yet you die easily
Yeah last league after my Amazon I did a warrior and the build was literally auto attack for clear perfect strike ignite on bosses lmao
hello, i wanted to share a build i was trying to make and maybe hear your thoughts about it , its my very first build on poe 2, it looks fine i guess? i mean on pob
https://pobb.in/gTXXchSiVerZ
i was planning to use it as a league starter for 0.3
That poor class
once you learn movements and stuff and are patient with dodge rolling its not so bad. i like campaign on warrior
once you get leap slam you can leap into boneshatter for clear
this is what worked for me
sail, there is no passive tree yet, that may not be that accurate
You can or you can just use the fanatic mace splash and left click bonk
ya but that is so slow. i would leap slam, dodge roll, boneshatter dodge roll. but i play hc
I think they removed fanatic mace tho for this league
havent done hardcore myself yet but intend to do so on full release
if you try to leap slam, then do the landing animation before boneshatter youre dead
just accumulating experience for now
it will likely just be a new base type
^
with the same implicit
unlikely
they removed the fanatic maces but added a new one with a different name
wdym unlikely
oh the filter information. why change the name
so cant say for sure
only new base type they showed is crush on hit
yes act 4 will have new base types but the one you are asking for is unlikely
since its likely 1 or just maybe 2 new base types per weapon
i just realized maybe no melee splash on 1h maces?
got a source?
it seems reasonable but pretty high end stuff for a league starter
do you have a pathway to start off in garbage gear and progress to what is there now?
totemic greatclub is crush on hit
that is correct
btw wasnt fanatic heavily underused in doth?
i think something with that herald ring was nerfed. and the toxic rain skill thing was nerfed
think most people went raw dmg on hammers
1h maces
i never found the ring so i never played it
got source for this yet?
well then link it
directly from ggg
ahh you found it before I did
ty
god the base damage on these maces is so bad this is going to be rough
also no need to be rude
that's what i'm trying to figure out now
It shows the removed items and the explode hammers are on the list
its at the bottom
it seems that what i would really need to get it going is the gloves and a decent early wand/focus
ggg's model and texture work is amazing. There's so many uniques and base types
just new ones
Yeah i've seen that, i'll just spend 1 normal point when in game to fix it, the tree should remain the same
idk how they made so many item models
by not updating poe1 for a year 
id trade all those models and asynch trading for druid
stashed assets
or maruader/duelist/templar
asynch trading is way better than new class
I prefer a solid druid instead of a buggy mess
i play ssf so it does nothing for me
especially because they are starting it here and will likely port to poe1
people been playing this shit for over 10 years without asynch trading
but what do you think, it should be viable right? shouldnt be dying for nothing right?
already planned for poe 1
yeah and I would by the time its day 3 spend more time on the website than slamming maps cuz people dont message back
if this game had a crafting system you rarely have to trade for anything.
asynch trading is gunna break poe 2 in half in a good way
The build is resonable I prefer mine to be more tank but as a spellcaster its tank enough since it has big damage
Yeah I did a ssf on poe1 and made my character a god running t17 maps and pinnacle content in just a week or two
i see, tyvm
yeah too much rng you just have to pray slams go well or ground items are good
plus poe1 has div cards to target farm certain things to an extent as well
last league people just did the reworked gravicious for stacks
ya i just think thats stupid
I wasnt a big betrayal guy myself I liked to do harvest for ssf
rolling for chaos res is so easy with harvest
i always did betrayal i just hated that it was 100% rng
What is the longest someone has gotten contagion to last on a boss with one cast?
not certain that sounds like something people probably haven't really tried to scale late game
best support gems for Malice?
isnt malice only on sceptres?
and the usual aura supports apply
such as increased area of effect
how much dmg you guys think is good enought for early mapping to till t15?
100k? less ? more?
I think 50-100k is more than enough if you are just looking to map
I think 200-300K is the upper limit for fast mapping
tyvm
Thats my problem, i dont know the usual, just area boosts?
Do we have any info on frost darts yet?
damage differs from buuld to build, 20k dps can be as good for one build as 60k for another build
you can only compare dps of a similar build with yours and you should oneshot blue mobs generally
Are there any non-attack skill/gems that give movement speed?
wondering what class/ascendancy to use for explosive shot+grenade build for starter, saw a video and grenades seem fun enough. any help? tired as shit of LA+ rods
deadeye 
Witchhunter
Wonder whether a blackflame covenant ignite will count as an elemental ailment for Direct Approach
Pob 0.3?
I really wish we could get confirmation if hollow palm works with nodes like spell blade and crown of eyes unique
Guy i plan to play spark archmage ritualist what do you think it work or not good enough
I think so much about eldritch battery + mind over matter it good or bad if i cant regen enough for spend the mana
if you gain 400 additional mana by playing ritualist for example you get 16% gained extra damage
that's really bad since this is not even 16% more damage, but you add this 16% on top of the overall archmage bonus
if you wanted to stack maximum rarity it would make more sense, but you can surely get to 150 rarity on other ascendancies as well
I recommend either lich or stormweaver, stormweaver will be only as good as the infusion passives are
infernalist is great if you don't mind low mobility
Yeah yeah i want more a rarity that why i want to play ritualist
I'd say 150% rarity is totally enough
I think that dmg i has it enough to clear the map without struggling a rare monster
Oh well that mean lich or stromweaver is better and take the eldritch + mind or play es CI as normal
I never play spark build before
I wouldn't take mind over matter
eldritch battery is then also questionable
if you have no ES how are you gonna survive
Lmao
I so confuse sorry
That mean you play like a CI es
Normally
How many mana you can do with a capable budget
4k mana sounds realistic with EB
but you want 5k mana just sitting around, not being spent
you would have to maybe get 10k mana so you are spending 5k and tanking with the other 5k
but I doubt you can get more than 4k in total with a budget build
I personally would just stick to 2500 mana or whatever without MOM and EB
this way your defences and your mana costs are both sorted out
Ok now i has my goal with my budget at early game
Can you tips me about skill for campaign pls i never play like a spell build before
Titan enjoyer in 0.1 0.2
Lmao
nobody knows the elemental spells in 0.3 yet
you should get as much + to skill levels on items as you can
also % increased damage
buy items around level 30, get life and resistances
I hope that easy more then warrior
Without eternal youth how to recover ES
With recharge pr something like poe1 energy leech ?
idk why everyone is so obsessed with eternal youth
you need to invest into faster start of ES and ES recharge rate
That life flask cant recover the es anymore
around 2s delay for ES is great
What yall planning on running for the new league?
Hello good sirs !
I was planning to go frost deadeye this league and i was wondering how the Heavy Frost node works ("Hits ignore non-negative Elemental Resistance of Frozen enemies").
For example, if i have 50% penetration and the enemy has 50% res and is frozen. When my hit lands, the enemy +res is ignored so 0% and then my penetration apply so -50% or am i wrong ?
so like
what if i have this support on 4 different skills
is the limit 8 or 32
since its 8 per skill
any build plan for elemental sundering for 0.3?
the cooldown isn't shared between the gems ?
or a good guide for stormweaver 0.3? elemental sundering works in stormweaver?
no idea
i mean, each gem is seperate so theres a chance its not?
in that case mby having that on different herald skills could be interesting
do you really "use" herald skill
you activate it but the damage is not a "cast" right ?
hmmm ok
perhaps with that one glove that makes elemental dmg go 30/30/30
so every skill will deal some lightning
just to ask you
im not really good at this just thinking with that
are you going to play a minion build with that or you plan to add a bit off dps thanks to those minions
if it works? might go for minions/re make a char
if it process from each seperate skill/no cooldown between gems/limit is per gem
just cause fun lightning lil ones go brrr
i'm an poe 1 arc enjoyer ngl
How do you guys think hollow palm would work with Amazon's ascendancy node penetrate. Cause its 25% of the "weapons" accuracy as added phys. Think it would add anything?
Are there any companions or spectres that mark?
no because you have no weapon
Also has anyone cooked hard on the 2 passive tree witch hunter yet? I'm not going to play but I'm interested to see what people can do.
What fire spell is pretty low investment with decent clear? Not bossing just helping with mapping?
anybody doing elemental sundering build? Do you think they will nerf the interaction with the frost mage minions?
Living bomb was very nice for me in 0.1, not sure if it's still good for that though
Is that the channel?
Living bomb is a staff spell
penetration doesn't ignore resistance to below 0%, unless you have the leopold's applause unique
living bomb is now a gem, so frees up your hands for something else
In that case, do you know if it ignores non-negative res then penetrate or penetrate then ignores non-negative (if not already 0%)
I think the final resistance calculation is before penetration, so resistance -> pen
Interesting
What's up guys ?
I am a newb.
I had a blast in 0.1 with Tempest Flurry attribute stacking Gemling.
I did not have time to play in 0.2. I have tried Witch with Contagion but it felt awful. I do not enjoy that play stile at all.
I saw amazing builds with Twister and Lighting Spear Amazon.
Now, for 0.3 I am stuck between a lot of builds:
- Necromancer/Infernalist with Spectre
- DeadEye Lighting Arrow
- Infernalist with Demon Form
- Invoker/Acolyte with Hollow Palm
- Stormweaver with the thingies that drop on the ground empowering spells and instant weapon-swap
I really like the idea of Invoker with Hollow Palm and to invest everything into the body armour, not caring about the weapon at all, but everybody will play this build so the costs will be horendous.
I have no idea how good minions will be for end-game.
Infernalist with Demon Form just because I like the demon form visuals but I have no idea about what skills to use with this and if its viable in end-game.
DeadEye Lighting Arrow looks fun and cheap.
Stormweaver seems you need 2 brains to play it with the new alterings-spells mechanic.
What do you think ?
Thank you !
Stormweaver would be my personal favorite of all the ones you listed. I don't think it'll require two brains since the weapon swapping is just baked into the buttons. It'll be like a rotation in an mmorpg. I would probably recommend going for two elements and not all three.
Orb of storms seems crazy easy to get infusions from, frost bomb is insane resistance reduction, lightning conduit for big boom, comet with cost on X, etc. Lots of different options but you shouldn't need to have a 5+ button combo to clear maps
Cold infusion + spark sounds really fun to me
Wait that seems kinda nice actually
Thats like 40% magnitude without doing anything
56% if you are gemling
What do you think about Ritualist? Seems the best starter with the biggest flexibility. Possible to shift late game to meta. I am planning to try out Hollow Palm Ritualist
Expensive build, relies heavily on items, imo not the greatest starter but a good contender for later
tbh i had fun with ritualist last league
Ritualist can do just about anything so you could play a solid starter and pivot later
True tho
What would be the closest build to ice crash? ice strike invoker?
Is magnitude increase counted before or after more magnitude effects ?
Thats what i was thinking, maybe start with LA bow, then change to test Hollow Palm and then see how meta shifts
Is there anyone talking about proper EA Ballista builds? Or it seems non viable?
I am off from poe2 for awhile
Lots of people are gonna build mortar
Well there is no such skill as "explosive arrow" in poe2, so what do you mean exactly?
Well similar to it
Similar how? Stacking fuses? Fire explosions? A totem with a projectile?
Totem projectiles
Artillery ballista, dark effigy, mortar totem, siege ballista, lots of options, lots of people considering them
Thanks
I might try dark effigy chaos dot tactician
Now I can do some more research on each one
does the increases to a skill's inherent ailment magnitude carry over to ailment specific magnitude conversions from ascendancies?
example; are the infernalist ascendancy's ignite magnitude or stormweaver's shock nodes affected/scaled by frostbolt's chill magnitude?
no
i wonder how Radiant Grief works with the new ignite/flammability, will it still ignite i wonder?
if a mod says chill magnitude, it's strictly chill magnitude
if it says something like effect of ailments, then yeah it would apply to whatever ailment
hellhound still ignites in a radius in the patch notes, so it'll still work
does that mean that modifiers such as more dmg on hit against blinded enemies, will work on the poison?
well, i wasnt planning on playing with Hellhound as its bound to a specific class
what builds you guys think will be the best in new league?
or did you mean that since hellhound works radiant grief will also work still?
yeah the second one
I don't think there's a 100% best build but 90% chance it's deadeye
i wonder if Ancestral Cry will gain a proportional amount of "Glory" based on the magnitude of the Ignite, or if any ignite gives the same amount... the patchnotes description doesnt say anything about it
like always haha
0.01% chance it's blood mage 
tbf we dont even know passive tree so anything can be good but for start safety its probably deadeye
and LA
right now
hi I'm planning to play unarmed build, but is there a suitable class that isn't monk?
deadeye ofcourse
hey guys, what would be easier to level up with arc+orb of storms+lightning conduit setup - blood mage or storm weaver?
I would prefer blood mage as it’s the tankier option imo and also scales very well in endgame in general, but its leveling has always been a concern, but given sanguimancy is free now, you can get spell damage leech on your first ascendancy and leveling should be smoother now.
Hey, I have only played directly after release and then took a break after going through the endgame only once.
But I really enjoyed the corrupting cry strength stacker totem build from back then, and I am wondering if that still exists?
Based on what I can gather from the patch notes, there were made a LOT of changes to warcries, totems and both ascendancies you could use for the build back then.
blood mage is fun in mid and late game only down side is clear in early mid game for me ofc
but given sanguimancy is free, you solve the downside for life cost with the next node which gives u life leech with spells, shouldn’t leveling be better now?
by clear you mean spells in general?
you dont even need life leach bec you going to heal from robs alone you can go for crit first so its going to be better probably a lot, we will see
are we getting an ice spear skill? which ascendancy would be good for her any ideas?
Amazon ig
there already is a ice spear skill, or did you mean a melee one?
this is the one im referring to
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i mean this
the chain is insane
That's Fangs of Frost with Herald of Ice
its already in the game?
wait fangs of frost looks different tho
fangs of frost is the stab they use, the other skill is glacial lance after it consumes a frenzy charge
is there an updated passive tree planner yet?
and then add herald of ice on top of that
nope, wont be updated until patch goes live from what i hear
damn
the passive tree doesnt release until then
ok but surely they changed sth about it? since the icespear clear looks insane and nobody was plying it?
which is why it cant be updated before then
They use Fangs of Frost to freeze and generate charges and regular Spear Throw with Frenzy charge that makes it explode
Yeah, thats a basic throw. Probably cold damage on eith item or the skill
ok i get that but was that build like that viable? or only possible in the next patch? since everyone is wondering what that skill even is like fubgun
im not sure how much effect it will have, but the ice crystals spawned from glacial lance would have the "Ice Crystals now deal 80% less damage in the first 0.5 seconds of their duration." effect that other ice crystals have
most definitely. I used in a build last leauge
Yeah, for clear anything cold related with HoI is fine
Fangs also got a big buff (150% freeze build up instead of 50%)
hope someone makes a guide for it xD it would be named like: Fangs of Frost Glacial lance build huh
You mean what Pohx is playing?
yeah might as well play his build
even tho they dont use glacial lance here
could herald of ice always chain insalely like this
There is also new gem Ice-Tipped arrows, that they demonstrated on bows but in patch notes it says it works on spears as well, so use that with either throw or g-lance
How do you plan to solve mana on LA deadeye? I remember mana being a paint when I first tried poe2 during launch
ic, do u think deadeye would be good with an ice spear build? or amazon?
Both should be fine, but Amazon has better start because it's huntress starting nodes
je id go amazon but everyone saying that deadeye is the best
Deadeye has movement speed, that's why they are saying it's the best. You have to ask yourself how much will that help over better crit scaling
whats a good source for poe2 build guides?
damn do they get alot of movement spd? like more than 30%? xF
Nah, tailwind is 10% ms but also 30% attack speed
One message removed from a suspended account.
Sanguimancy, first node of Bloodmage now is free, so you essentially get 2 more ascendancy points. And Life Remnants, that overflow your life, are procced on hit instead of crit, so it's a lot easier to get your build going from lvl24.
just leech lmao
what class should i make if i want to play with crossbow?
depends on what you want to do with the crossbow, do you just want to use a single skill or multiple skills? some classes are better for multi-skilling and others for a single skill
if you're asking which class is strongest with a crossbow
it's deadeye (same for most other weapons)
if you're asking which class people tend to use with crossbows
it's mercenary
Deadeye or merc
Probably
Warrior xbow was also good
But I’d wait for warrior nodes before I even think about rolling one
accuracy bonus damage was nerfed so its not as strong anymore
Yeah Amazon is probably fine too
its still decent, but not nearly as powerful
But idk id go deadeye over amazon
I’m going merc personally just because I don’t want to contribute to the deadeye problem
guys what is a good build to league start the third edict with? i feel like deadeye builds are about to be very expensive, is there something which is easy to self craft aswell as strong enough to make enough dough for a main 2nd build?
i am going Warrior/Titan with maces personally, i have found a skill that still works fine, i just need to see how i can fix my defenses and im gucci
Merc is the easiest to start because of the position on tree
Which skill?
Earthquake
Yeah, Titan EQ seems good
the aftershock damage if you have heavy-stunned an enemy
Chayula, Reality Rendering, unravelling with black flame keystone and essentia sanguis chaos fire with es leech?
Damn, that's a lot of dmg
You can get twice of that easily
Bro are you saying that's a lot of damage?
yes it is, because i can do that damage once per second
I'm gonna build incendiary titan
Lmfao
200k dps is not good
250k dos is ass
Who cares about white mob dps?
clearing t4 xesht fine with 250k dps
that's good to me
but for a league start mapper? it's suitable
if you compare every 0.3 build to lightning spear in 0.2 you're gonna have a bad time
not saying you are
Except for ya know all the other builds that can one shot t4 x
Theres tons of other shit out there doing more than 250k dps
last I checked this isn't #planning-builds-that-can-one-shot-pinnacles
one-shotting T4's are bug exploiters/unintended interaction exploiters
God forbid you actually fight some bosses
Its pointless to compare anything to LS, it was ridiculous
those are the type of builds that GGG are trying to remove
I have never played the mage before, Which of the three ascendances are the main ones people play?
I noticed the chronomancer one didnt have a showcase in the content reveal, is that because it was already strong or something?
that 250k dps is also probably a barebones tree and supports, no lineage, no abyss mods, etc
Sorry didn't realize this was build planning to clear t5 white mobs
With new infusions Stormweaver has most support for them and seems pretty interesting
yup
500 pdps weapon is literally 3 affixes of T4 at the end of campaign
From the name I assume that it is entirely lightning focused?
"mage" isn't an ascendancy. Any ascendancy class can play spells and it varies wildly depending on the specific skill. Poe2 has warriors summoning minions, sorceresses using bows, etc. So it really depends on what skill/archetype you're after and what each ascendancy offers to support it
Ur boy going bloodmage crit dd or chrono lightning
No, it has some shock and cold support, but new nodes are generic elemental/infusion related nodes
Well theres the mage and the witch and I really do want to be casting elemental spells and not making minions
No, it's not
did they ask how their build plan would compare to builds that 1-shot t4s?
yes it is
All classes can use all skills and gear (barring skills that are gained from ascendancy nodes). So what is it about witch and sorceress ascendancies that you find appealing?
not really
this is the increased damage you would get from adding a 900dps weapon
not at all. You can play a stormweaver that doesn't even use elemental spells, hypothetically
That storm looked really cool with how you use weaker spells to charge up and get infusions and then unleash this crazy spell
Looked sick
Then you don't y know what youre talking about
i find it VERY hard to believe 1-shotting T4's is something GGG thinks is OK from a balance perspective, that means its unintended
Exactly, and you can get one more rune and probably better affixes for even more damage. It looks really good imo
oh, firestorm? yeah that combo is gonna be interesting to pull off. You'll likely want the elemental equilibrium keystone to use it, which is currently located on the south-eastern part of the tree (which might get moved in 0.3, not sure)
You realize this has been poe and ggg gameplay for over ten years right? We have invulnerable phases in poe 1 because of it
poe2 != poe1
thats PoE1, that is not the same as PoE2
GGG = GGG
PoE2 has a completely different balance perspective
the devs have stated they want to use poe2 as an opportunity to correct some of those "fun interactions" from poe1
Does it....if it did we wouldn't be having this conversation
Can you respec the ascendancies afterwards or are you locked in?
you can change ascendancy within the same class
You can
Ok so it isnt as much of an issue
it does, they just havent stamped out the outliers yet
Fun interactions? Which one bud? People have been blowing up bosses with preload skills for a decade
Cope
6/10 notables in stormweaver don't care if you're using a spell, btw
I played poe 2 a few leagues ago with the monk and didnt get much into maps, so im mainly just gonna have fun and enjoy the new act.
and you can allocate up to 4
exactly. The devs would much rather have that not be a thing in poe2
at least not make it as easy to do
we're venturing very close to #2┃general territory
We are in the third patch...it still exists. This isn't dark souls.
Do it think the top end should come down...yes. do I think 250k dps is good dps...xd
Looks like chronomancer is all about cooldowns and giving some new skills. Seems a bit more advanced
Hey what website are you using ?
i am not using any website, i am using Path of Building for PoE2
Ohh, is it available on linux ?
i dont know, i dont use linux
Okok
"good" is a relative term. If the best builds in the game did 250k dps, it would no longer be "xd"
And it's the third expansion of open beta with the balance and meta swinging wildly each update.
What kind of argument is that? If the top end was 250k a 250k build would be the top end...uhm yeah? But it's not...
this 250k dps is under the condition that the enemy is heavy-stunned, so its not completely unconditional either
right, but you said "is 250k dps good?" and it all depends on the meta. We have no clue what the meta will be in 0.3
Is there a site that showcases what builds/classes that everyone played last league?
Isn't that the entire point of "build planning"? To hypothesize what will work?
poe.ninja
Poe ninja 2
this is without the enemy being heavy-stunned
oh, i figured since thats the same as poe1
yeah, and "work" means something different for everyone
xd, thanks
I play hcssf, so I'd be ecstatic for a 250k dps build that doesn't die
So we are planning out t5 map builds in here then...is that a joke?
the joke is that no one asked if their 250k dps build could 1-shot t4 pinnacles
they made something with a 4-link, no up-to-date tree, no new gems, no new gear, half-baked mods, and you come in here and go "250k dps lmao"
They should make every +1 charge node on the tree a choice between the 3, would open up some choices
People wonder why their builds are shit when the build discussion channel is out here defending 250k conditional dps builds
It's not even close to a complete build
i am still working on improving the defenses for the build too
Then why post dps numbers
because it's still a benchmark
because i was asked about it
250k dps with no gems/tree/gear is still a comparison point. I like to baseline my starters with 4-links and barebones trees/gear as well. It gives me a good reference between them. If one of them seems much lower or higher than the others, it gives me useful information
Bro play whatever you want. But I'm not going to sit here and pretend your build is the warrior savior
no one is claiming it is holy moly
noone claimed it was either
the only thing i said was that the skill still worked fine
"fine" not GODLIKE
"Fine" aka my dps is ass but it kills white mobs
To be fair everything being mapped is kind of irrelevant anyways without the new skill tree
literally the first thing you added to this discussion was based on a false assumption. No one even said 250k dps was a lot of damage and then you said "bro are you saying 250k dps is a lot of damage?"
i bet you it does more than kill white mobs, its starting to feel like you are trolling
Thats called a question
Do "gain X% of damage as [Element]" get converted if you have "Convert X% of [Element] to [Another Element]"
Okay, that's fair. my b. because they then said it was a lot of damage
If you have damage conversion all damage of that type will be converted if it’s a 100% conversion
i wasnt the one who said it was a lot of damage, yet he replied to me
no, all "gain as X" and "converted to X" happen at the same time
Thank you
From the research I’ve done conversion is supposed to change all damage but maybe that’s wrong I guess
sorry mate, but I can't back you on this one
I was looking around at conversion all day yesterday
what characters/builds is everyone recommending for next league?
250K/second is different from just 250K, but fine
I see why I got that confused it’s because poe2 conversion you scale converted damage
While in Poe1 you scale the original
it is, but gaining damage as X and converting to X happen simultaneously
If you have 100 base phys damage, 10% of phys added as fire, and 100% of fire converted to cold, you have no fire to begin with, so you deal no cold damage in the end
you'd just do 100 phys and 10 fire
While heavy stunned?
yes
Had me thinking that because of that difference in how you scale that it would convert everything
it does convert everything up until the convert/add step
Deadeye lightning arrow
Yeah but you also have to scale the converted damage type in POE2
So not 250k dps
Poe1 is reverse you scale the original damage then it gets converted
Weird that they changed the calculation
Yeah, I think if you have 50% inc phys damage, 100 base phys, and 10% of phys added as fire, you still would only do 150 phys and 10 fire
but I'm not sure
if i have enough stun Buildup i would still keep them stunned for a second and maybe a third heavy-stun too, and with a stun lasting several seconds and me dealing one hit per second at 250k per hit
that should still be 250k/second
Does Ice Strike like "snap" to the target? like dash in to the target when you attack?
I have been thinking of starting with a stormwave invoker build, but it might be a bit too slow for my tastes
Yeah that’s how they kinda kept damage numbers lower. If you could scale pre conversion you could make damage as x way stronger
so maybe ice strike would be more to my taste
Thats not how dps works. That's like saying fishing for your highest poison counts as your dps even though it took 3 seconds to get that poison
if i heavy stun an enemy in a single hit, do you still think that is "fishing for highest poison"?
i have 300% increased stun buildup in the passive tree
And when stun ends and you do zero damage?
no, as i showed, i still do 100k per shockwave after stun is over
and with 300% stun buildup, i should easily heavy stun a second time
in 1-2 hits
Also do you guys think Infernalist demon form fireball builds will be viable in 0.3.0?
As in more direct damage spells rather than just minion spam
So you think youre gonna almost perma stun bosses?
I’ve seen people say infernalist will be good but I haven’t looked into it too much myself tbh
at the very least for 2-3 heavy-stuns yes, after that? no probably not
And not just for minions
T1 xesht has about 10m hp. Good luck boss
i am playing as titan, with crushing blows
and also using overwhelming presence for another 30% stun threshold reduction
Sure bud. Let me know how your quin build ends up
I have no idea what I’m playing because no new skill tree yet. I was going to do blood mage but then I found out snap only blows up 1 ailment type even if multiple are applied
And it made me sad
there is a possibility
Yeah I don’t know how painful demonflame is but 3% more damage per stack is pretty nasty
Assuming you can sustain a reasonable amount of them
i just noticed i forgot to add +7 skill levels to this 900 dps hammer in the planner.
when i did the damage doubled
230k per hit without heavy-stuns, 555K with heavy stuns
going to be a real hassle to find a 900 dps hammer with +7 skills on a budget though
a hammer like that would be like 1K Divs
Do you not see the problem when a 1k div item equates to a 500k CONDITIONAL dps build?
ive been seeing the problem from the start, that all the builds surpassing this by miles are the problem with the game
Ypu could buy a gloom scepter, slap on any spell and do more damage
does anyone know if u have a quiver with plus 2 proj level and u have a widowhail with 200% does it give more proj levels?
Ah yes, every build should just be bad because you made a bad build.
For the record...I think warrior is absolutely viable and will have great builds, it's just slow, armour is shit, and life tbd on the tree...but this isn't one of those builds
Yes
its not about if the build i made is bad or not, its about game balance
ok thx
You literally just said that the problem is every build that's better than yours
Warrior is generally balanced compared to the other classes you just have the problem of having to fight in melee so you have to dodge more which equals less dps
i am saying every build that trivialises pinnacle content is the problem
does poison go good with crit beacuse it scales off of the initial hit?
Yes and no you need to up crit multi to make it worth investing in which means you lose out on either defense or scaling the posion
that would normally apply for direct-melee skills yes, but earthquake is an aoe skill, so its a bit easier to avoid damage with that
i was jsut wondering if cast on crit would go well with poison
So your self imposing yourself to play shit dps builds...got it
That's just melee in general you're locked in animations so you need to be careful when u slam
No you'll bait yourself and hate it
i am saying the game balance in the game should not trivialise pinnacle content, pinnacle content should be challenging
for every build
it should be a challenge to beat it, an accomplishment
thats the point of it being the pinnacle
ok thx for the help ill avoid crit poison lol
Yeah but at the end of the day with how Poe works as a game even stemming from Poe1 people always find a way to min max boss damage to evaporate end game content in one hit. Even if that means a zero defense build
Ok but that's not how the game currently is
if you 1-shot juiced T16 maps i dont mind, but pinnacle content should be tough
That’s why they added damage reduction to the start of pinnacles in Poe1
So people just wait and pop the boss when the DR drops
I dont even disagree with you. But the fact is, that's how the game is played right now. You want self imposed limits that's fine. But don't act like this build is viable because you disagree with current balance
Compared to all the builds that can be used in the game there is maybe 10 or less builds that trivialize pinnacles and it's probably 5 or less tbh
the build i have would be viable within the intended balance for the game, it wont 1-shot pinnacles because it doesnt need to
For an invoker flicker strike monk what do you think the best skill(s) for building charges/bridging time between flickers are? Stormwave used to be popular i think? Is it still the best?
I mean if you can clear all content it IS viable imo, it may not be the most optimal build but it is viable
I don't think the bar for viability is 1 shot all content in 1 frame
This is a meaningless statement. You have no clue the "intended balance for the game"
That build isn't clearing t4 xesht
i DO have a clue about the intended balance for the game, have you never listened to the devs talking about it?
they want the game to be slower, with meaningful combat, what meaning is there in 1-shotting pinnacles?
I've been watching ggg interviews for over 10 years now bud. I've watched more ggg content than you've played the game
I mean I've cleared T4 Xesht with some dog builds, so it probably can. Not saying it will be great but the bar there is not actually that high
100k/250k heavy stun dps builds?
in the 100k range, not specifically heavy stun focused
on a 4-link and a mid-game weapon to boot
900 dps is not mid game
no, the 900dps weapon had 230k/555K dps, the one he is saying was a 500dps weapon
You are not killing t4 xesht on 100k dps build
O.o why not?
You definitely could you just being there for a long ass time and probably hate yourself for it
You know what. I retract that. Im sure it's doable with a giga tanky build, just take 10 plus minutes unless youre 100k dot build
That does sound accurate to what I was doing. Over tanked dot builds
you are if you are tanky enough xD
More DPS is very obviously better, but you can do it
reminds me of the 3 hours boss fights in elden ring using just punches or torches
Most of the loot is before xesht anyways
Gonna try again: For an invoker flicker strike monk what do you think the best skill(s) for building charges/bridging time between flickers are? Stormwave used to be popular i think? Is it still the best?
No one knows yet as we need the tree and see any new gems
Alright
so does mine, that they want a slower pace and meaningful combat in PoE2 and there is nothing meaningful in 1-shotting pinnacles
Personally I think invoked is trash and your better off playing deadeye for it since gemling quality for charges nerfed (flicker qual)
Back when I played it in 0.1 it was combat frenzy + resonance keystone + pray Lust for Power procs and you get max power charges
Ok...but that's not the current game so your point doesnt stand
they just havent achieved their desired result yet, how is that an issue? they are only on the 3rd open beta patch/season, the game isnt even fully released yet
But what skill do you use to trigger combat frenzy?
Its not an issue it just means your point is meaningless. If 250k was top end your build would be fine...but its not so your build is bad
Hello, does Fiery Death work with Infernal Hellhound?
I was using ice strike
How does Falling Thunder Invoker play?
Is it fast and spammy? Like you use falling thunder as a big "burst" button, like you build up with fast spammy attacks and then unleash a big bonk thunder?
I was thinking of league starting stormwave, but I found it too slow for my tastes
99.9999999% of all skill and passive combinations are meaningless then.
Please, just stop talking.
No
Question: Does a mechanic like this double dip with things like shock? E.g: I shock the boss, i hit with high velocity rounds therefore the HVR hit is amplified by shock so hypothetically the "5% of physical damage dealt by HVR" should be multiplied by the shock effect? Then I trigger another hit dealing that 5% damage, is that 5% then multiplied again by the shock effect or no?
Depends on how that 5% damage is applied
Just say you don't know
There a way it works, "depends" doesn't apply here.
O.o that is essentially what I said? It depends on how they implemented the 5% damage. It applies just fine here
i assume it works similarly to impale, the way it is worded sounds similar
Does anyone know if the shield charge wiki is out of date? The value they have for percent damage on collision for 0.2 is only 655% verse 906% mentioned i. Thr patch notes.
Databases aren't updated until we get the actual patch
[New patch]
Is [resource] out of date???
I'm not talking about 0.3 value, I'm talking about the 0.2 value.
As stated in my first post. Lol
is warrior really bad rn? Saw the new fire skills and it looks super cool. Honestly torn between that and totem build
I think we will discover more new cool stuff
you can use both i think like totem can proc fire things
Its fine, it's just slow and has the worst defensive layers now for the most part
any reason to play new League if all I care about is endgame? I mean even in Standard I can still do Act 4 if I want right
The league is the endgame
you can indeed do act 4 in standard, there is a new endgame boss added with the abyssal league mechanic that might be interesting for you other than that the rest should be available on standard
oh abyssal league mechanic isnt in standard?
no
as far as im aware it isnt? but please correct me if im wrong
got it
Can I shock an enemy after igniting to increase ignite damage? or is the burn snapshotted?
any idea yet for minion witch if lich or infernalist will be better in .3
League mechanics are never in Standard. In general, Standard is not a thing you should actually play in aside from testing build stuff. It's mostly just an archive of your character and item history for nostalgia stake. It has basically no economy and is extremely unbalanced as time goes on.
yeah in 0.2 I played Standard cause I think there weren't any specific League mechanics
Dawn of the Hunt had no league mechanic, all the content added with it was core from the start.
True, 0.2 was certainly a bit unique since it wasn't a league.
warriors are worth building now in .3?
I hear warriors are getting the least love in 0.3, esp. kitava lol
But there is the armor buff which is something
also is there any youtuber summarize the upcoming classes changes? need to know what to build in the upcoming season
just read them
that armor buff is good enough? i guess its armor now counts towards elemental resistance?
Even if they summarize the class changes that hardly gives enough information to decide a league starter unless you don't care about gems, the skill tree, new items, supports, etc
the biggest problem with the armor buff is that it does very little, armor damage reduction is applief before resistances in PoE2, which means it takes the biggest brunt of the damage and with the armor formula as it is, that means it is less effective, and in the end the result will change very little
prob not since it still doesnt help against big hits, but it could be something
Deadeye amazon lightning arrow or blood mage if you want to be meta. Realistically it’s just deadeye and blood mage
It helps a lot for map mods that add a % of phys as elemental
it would be a different thing if the damage reduction from armor was applied after resistances
Everything else will also be playable just not on the same power scale as deadeye and BM
that would make it very good
No one plays standard so it's a dead economy. You also miss out on leage specific stuff like abyss
Even before, it still helps a lot. If you're stacking a good amount of Armour you'll likely notice it
I have a niche idea for armor where u split the damage into different types, so it gets more mitigation and THEN apply resistances...but honestly seems like a lot of work and will prob need uniques