#2┃build-planning
1 messages · Page 233 of 1
Which skill?
Incendiary shot
Yeah that one gets also more duration per fragment hits if I recall.
Thats why I was like "wait, ignite spread might be really good on this one"
i guess those two stats together are as good as more magnitude, with the unfortunate exception that stacking those stats in the passive tree hits sharply diminishing returns since the multipliers are already large
So like, what if you use amethyst with the wildfire support gem ?
Careful you don't get more than 300% faster ignite in total or else it won't last long enough to spread (unless you take ignite duration to offset it)
Nvm, didnt see the reduced ignite duration
That's not too hard to offset
Does "increased fire damage" make ignite better ?
Yes
This is gonna be shit for killing bosses tho
Isn’t ignite like crap dps though
I was trying to run it with crossbows and the dps is literally in the hundreds
Base dps of ignite is 20% of the fire damage of the hit that inflicted it per second
Yeah but the ignite from incendiary shot is giga bugged
Yeah but only one hit, one hit ignite right
Bugged or buffed?
So that’s 20% of one hit over 4 seconds
Buffed*
20% per second for four seconds*
I mean you can Google the massive amounts of content creators that have done the math and know how to interpret it. Literally just go watch Dreamcores video on it
Yeah sorry that wasn’t clear
In the case of incendiary shot it is also 60% per second for... an amount of seconds that depends a lot
That sounds a lot better
I mean I saw that video, I just disagree with the conclusions and the basline numbers
No, it's elemental, far higher on average
Its math...what do you disagree with
His baseline of 25k armor for an armor invested character is VERY low for starters
My armor characters have been 88k armor, and 107k armor
Are you using the "gain armor during animation" thing?
For the 107k yes, for the 88k no
There is 10 projectiles in each shot
They removed that sadly, how does your 88k stack it?
With the duration per pellet, blackflame should be no issue
Yeah but the ignite isn’t that much dps
That wasn't in the patch notes, the removed the evasion one and the stun one but not the armor one
So I don’t really care about how long it is
Damn thats true
I want Incendiary shot to be good so I am going to try it. It is getting buffed pretty hard, but it was also pretty awful before
I guess we will have to see ignite numbers and nodes
Sorry let me clarify: Once ignite is inflicted it cannot be affected by any of your damage modifiers (it still gets affected by stuff on the enemy like shock though). Increased fire damage boosts the fire damage of your hit which will, in turn, boost the base damage of the ignite your hit inflicts
I disagree it was really decent for mapping
Right now it’s just really bad damage
I personally think it was by far the worst shotgun skill in every use case
And a lot of the shotgun skills were not great
Worst than the ice one ?
Basically every crossbow skill that relied on ignite in .2 was dog
yeah, Ice one got herald of ice stuff at least
Incendiary shot didnt rely on ignite
Like I’ve been pobing ignite in .2 on crossbows and it’s just terrible damage
Witchhunter incendiary shot to ignite and then weapon swap firestorm
I had to completely switch my build
I wanted to play a shotgunner in 0.2.0 but I ended up on fragmentation rounds bleed
I’m using explosive shot to detonate nades
Gonna do the same thing with mortar totems in .3
Great damage and clear
Explosive shot right w scatter is really fucking good damage
Throw in the grenades and you’re crusing
Regardless, titan is still the best shotgun class right ?
Probably
Crushing blow is just insane
Shotguns actually don't get that much from deadeye tbh
True yeah but the new deadeye just seems very very good
And galv shot deadeye was good last league anyway
Amazon probably also good
Infusion amazon best way to play her now
Most played xbow classes in .2 Amazon deadeye then tactician
I did a pathfinder once and it was fun just for the faster move while shooting. Not like good but it was fun
Tangletongue was broken cheese nobody should have had access to
I wish she could just remove it, or like, moved faster instead or something
I mean no slow would actually be busted tbh
Incinerate is probably just gonna be best for pathfinder anyway
so you cant use snap on orb spells anymore?
compared to tailwind?
honestly yes
no movement penalty means you just don't get hit by things
also giga clear speed
So people would actually stop playing deadeye? Sounds perfect
Machine gun pathfinders also seem very fun
i feel like a lot of ppl that will play deadeye is only bc someone else said that deadeye is strong without doing any of their own research
damn just checked and yeah they updated it to not snap orbs, just frostbolt
I still hesitate between totems and shotgun but at least i know i'm going warrior
I mean deadeye is pretty genericly strong so they will still do alright
personally I am not a huge fan of it though since it is so generic
for me, huntress will be a 2nd/3rd character this patch. I still have to die on my hill of blood mage 
Blood Hunt: Explosion now causes Life Loss rather than unscalable damage.
Can anyone explain the difference? What mods affect life loss?
Or ya know...many of us have 10 plus years experience playing poe and can easily spot a surefire winner when we see one
never said those didnt exist but ok
this fixes a bug that allows you to critically hit on bleeds, which magnified itself exponentially and did way too much damage on bosses
im talking about what i feel from observing chat
people taking a tier list at face value calling warrior shit when its not
People follow builds...more news at 11
Most people just build what streamers build
Warrior is shit. It can still one shot bosses sure. Every class im sure will have a build to do so...warrior is just ass though comparatively. Slow and has the worst defense.
Nah warrior is pretty dogshit compared to most other classes lol
When everything can one shot bosses in some way, movement and defense is king
I'll still play warrior regardless
Yeah, I’m curious what Life Loss is as well
Loss is a catch-all term for negative changes to resources, primarily life, mana, and energy shield. It can be considered the opposite of recovery.
This is a clueless statement
Hello, do totems snapshot weapon stats?
Yes
Yes in 0.3 it will
Presumably
Thank you 🙂↕️
Even in 0.2 I'm pretty sure they do
If you raise a totem with +levels in your weapon and swap off I think the totem retains those levels
It doesnt use your weapon stats in .2
Which of the mods for weapons only apply to attacks made with that weapon? Specifically wondering about life/mana per kill, life per hit, and life/mana leech. I know stuff like added damage and crit chance are local to the weapon.
Craft of Exile is a crafting simulator for Path of Exile designed to compute the probabilities of obtaining specific results through different methods.
It uses +levels from your weapon
Yeah i saw your follow up makes sense I get what your saying
4 shockwave totems will be funny
No one can stop my chaos dot tactician tho
Tactician is the only source of +1 dark effigy I'm pretty sure
Shockwave totem triggers forge hammer right ?
I love how you creatures sling around the most binary statements like "X class is shit" without even having a chance to play the new mechanics on them
Warrior is not shit until you have to face arbiter
Oh, I didn't see exo call warrior shit, sorry
Thought it was a nonsequitur
I mean it kinda is lol, doesnt mean i wont play it
In what way? Warriors won the race events I'm pretty sure
warrior has the best scaling atm it feels like, point out to me which class has access to not 1 but 2 sources of increased unique damage
Though that was with perfect strike which got nerfed, I think?
What is "increased unique damage"?
Exactly what it sounds like
More damage to uniques
Increased ¡= more
Warrior is decent nut maces suffer from poor AS scaling as thier big limiter
Idk i feel like the class is super slow, armor is bad
You said "It's exactly what it sounds like" and then proceeded to conflate increased with more lmao
Also battershout isn't exclusive to warrior, unless it's an ascendancy skill I'm forgetting
What is the difference between more and increased exactly ?
It's not exclusive, but it's designed for them and they have the most mechanics to make use of it
One is additive the other is multiplicative
more multiplies damage, increased combines into a single multiplier
Increases all sum together into one big multiplier, whereas every "more" is its own separate multiplier
Its not hard when you aren't a noob to make an educated assumption around whats shit
Says the person who called their interlocutor a "creature" lmfao
Thats not exactly true. If you get 25% more area damage in multiple places it's not separate. Just like with increased
You mean like you ad hominem everyone else? Hypocrite much?
I dont understand why ancestral blood isnt just a warrior ascendency node
Without negatives that come with it
Haven't been. If you've got an example I'd love to see it, here I'm only responding to you, but we're not making much ground so I'm not sure why I even bother
You mean giant's blood?
@quiet forge
And would be very flavorful
So this is okay?
"You creatures"
You called me a creature
They attacked your statement, not you
Im not the one crying. I just pointed out youre a hypocrite
At least in that example
We could also stop calling people "noob" AND "creatures", stay civil and welcoming, idk
More my point than whatever the fuck you're on about ye
Whatever, let's get back to warrior, it's not that deep
I disagree wholeheartedly. Having the ability to use two handers with one hand might make sense to have on warrior for now, but once swords come out it'll feel pretty bad to have a 2h dex/str weapon only equippable in one hand with warrior.
I am worried about that ye, do we know if you're able to swap between weapon classes or not?
Like mace + sword/axe for example, you'd get locked out I think?
Also it's giant's blood, it has nothing to do with your class or abilities. It's a part of your heritage. Any class can have giant's blood in their veins
Titans should have free giants blood then 
Dual wielded
You can already do this
you're able to dual wield cross-tree weapons?
Do you mean dual wield or weapon swap?
Specifically dual-wielded. Weapon swap I already know would work.
Unfortunately we don't have any weapons we can dual wield aside from maces so I'm not sure
Spear + Mace
At least, spear is one-hand, I don't know if it lets you do spear+spear
Pretty sure you cant
wands technically, though they are not martial weapons
Pretty sure you can't dual wield wands
can you not?
Though maybe I'm dumb
Tbh I have not really played casters like at all in PoE2
Wands
Wands are One-Handed Spellcasting weapons that require Intelligence to equip.
Wands cannot be Dual Wielded and cannot be used to Attack directly. However, they grant inbuilt Spells based on the wand type and powerful bonuses to spells.
Just maces
guess I was too PoE1 pilled with wands
@north talon btw, max quality incendiary shot has +45% duration per pellet so up to +450% duration
Okay
Duration isn't really that impactful as long as you can keep 100% ignite uptime
Yeah, not sure how useful that is overall but it does exist.
It does play well with the 200% faster ignites but overall it is not a huge stat
Duration would be pretty useful to spread ignite more easily
200% faster ignites though is a GREAT modifier for ignites
Its not game changing but its more comfortable
Does wildfire keep spreading after the first second?
Ie, does it spread from enemies that were not initially hit?
Also I want to know what Arbiter's Ignition linage support does
okay yeah this should just be 1:1 accurate
Idk about the support gem but it does for the unique ring
So i guess it does
Oh, interesting. Does that mean claws are going to be like wings of entropy in poe1 where they're a two handed item that acts like dual wielding?
With Ignite + Armor break as well, I probably will end up playing some weird Crossbow + Mace hybrid to take advantage of some of the support synergies for bossing like this.
Also, if shadow is getting claws, who tf is going to be heralding traps? 0.0
More likely, you'll have one unique claw and one rare claw
That doesn't answer my question at all lmao
Somebody give me a recommendation for a class an ascendancy. I mostly play on the steam deck at work so it needs to be something I can zoom through endgame maps while dealing with doo doo FPS that goes down into the single digits. I played around 600 hours as a witch infernalist during the initial launch of the game, but I struggled to clear maps as fast as I wanted, took around 10-15 minutes. A minion build probably doesn't help with so much going on in the screen but it was helpful because the minions did all the work anyway. So now I'm wondering if I should just go back to a minion build or try something else. Any other steam deck players out there familiar with the struggle? Or anybody in general recommend something that plays well despite a lot of lag? I just want to clear stuff fast and wreck bosses.
Interesting, this makes shotgun build viable non titan ascendencies right ?
idk maybe. It is a weird niche support gem that has existed for a while but I want to shove it in somewhere
It should, presumably when wings gets ported it would just be 1 claw that counts as both weapon slots
Probably totem builds
can't you wear 1 claw with shield?
Firstly I'd recommend checking out hellclock. It plays great on the deck and it's like a fusion between hades and poe.
Secondly, I'd recommend probably something that uses a nova skill or that requires little aiming, like spark or incinerate.
In poe2, no idea
I don't mean, literally, "How are they going to port over wings of entropy?" wings of entropy is a two handed axe that acts as if you're dual wielding.
I mean, are all claws in poe2 going to be like that where they're a single item that goes into one slot and cats as if you're dual wielding?
Ah, I didn't know we had that
there we go
The thing scintilla posted made it seem like you couldn't wield a claw unless you were dual wielding with another
I think it says you can wear only 1 claw if you want but there is no point since you can only have another claw when you have a claw
Yeah, that page is misleading then. "Claws can only be dual Wielded (with another claw)"
That was the dual-wielding article, so presumably it was talking only about dual-wielding
PoE2 isn't getting claws I thought
I would remove the emphasis and the parentheses for clarity
Might do that when I get home
There hasn't been any official statement about them getting removed.
They're in the works. There are nodes on the tree for claws. They'll be released with shadow presumably
There are no nodes for Claws.
They talked about swords but not claws
wouldn't shadow get daggers?
I mean they have not been in ANY of the materials talking about weapons coming to the game ever
Traps and Daggers.
not sure for what class it would be if not shadow
Second hell clock
yeah, wrong side of the tree
Druid.
They were in Exilecon 2023 and Viper has talked about them a number of times.
Sorry, there are nodes that give generic damage that are in the shape of claws
Shapeshifting nodes
claws are for the druid's forms most likely
They're literally called Shapeshifting
its kinda hard for me to imagine it str/int, but makes sense ig
Templar is
Yeah, my bad. Druid is claws, shadow is traps. Phew. Traps are safe
Claws are pure Dexterity, so nothing to do with Druid.
Druid is claws ? I thought claws were pure dex
then who? Marauder? Lol
Wait you're right. Now I'm confused
Btw what weapons are gonna be str / int ?
Flail
Flails ?
Flails, Sceptres
Right
See, thing is
Claw isn't on here
So it has to be for druid because he's the only one without a weapon
it would need to be druid yh unless they will go full unarmed
Druid is Staves and Sceptres
Shapeshifting (prior to Demon Form with 0.3) disables your weapons, so it doesn't have an association weapon type.
staves is sorc clearly
But both full dex classes are already released
Both Druid and Sorceress get Staves.
So it won't match either of them, duelist won't care(swords), marauder is axes, etc
i dont see how, when they are very stuck on class->weapon association rn
what if they undid this and now that's for them?
To me it would make sense that druid would focus on staves
and staves are int
hmm
Claws are still pure Dexterity, plus having to have both weapon sets equipped to swap between Spells and Shapeshifting wouldn't be convenient
Yeah and they dont need martial weapons since they transform into animals
Maybe they'll just add claws later as a dex weapon without a class tie
is there any confirmed into that claws are dex
Pure speculation there
Scroll up
I remain skeptical of claws being a thing but we will see
@unreal sierra
i still figure it makes the most sense on druid
They're in the 100% Dexterity section, and the items we have in the files are also all pure Dexterity.
i feel it will end up outdated
maybe shadow will get them, but it's the wrong side of the tree
it doesnt fit both amazon nor ranger right now imo
No, because again, the intention with the Primal skills is that you can swap between Spells and Shapeshifting. Requiring both weapon sets to be filled for it would be somewhat inconvenient.
I think a huntress using a shapeshift skill fits equally well
Claws also have no skill section, meaning either they are just reskinned daggers or they aren't a thing
The skill tabs are just renamed Class tabs
There's also nothing for Traps, but we know those exist
We don't know if traps have assosiated skills though or if they only use granted skills
It actually doesnt. Claws are fast attacking weapons. Bear aint a fast attacking character.
They will.
well its all speculation, in the end they can change things on the spot, even remove it entirely
its early access after all
he isn't, but he'd need his own base damages then, which wouldn't really be that hard to put in ig
They talked about how it worked back at Exilecon 2023, the Trap weapon type determines the detonation type, then there are skills that you can use with them.
Well if we're using that logic then druid might not even be real
Druid is definitely in
not really, druid is almost finished
I know, that's my point
I mean they certainly can be, and there are non bear forms that likely are faster traditionally
claws arent even in the game
Neither is druid
i mean we've seen bugged traps or swords
haven't people dropped them before? I remember seeing people linking their swords in global
dropping
They will just tie it to staves is my guess, because after the blood change, they realize no weapon sucks
Honestly if claws ARE real that means shadow's skills are getting split 3 ways which kind of sucks
Yeah some bugged drops.
Why does that suck? Witch is already split between bone, minion, and chaos
Sorc is fire, cold, lightning
Becasue you get fewer release skills per type
Warrior has slams, warcries, and shield skills
it's just harder to branch out, the best one at doing it will be new sorceress
How do you know that? We have no idea what the tree or nodes will look like
There might be clusters that give trap, dagger, and claw damage for all we know
Will the Warrior still be good enough for endgame after the 0.3 changes?
Yes
I mean in your examples the multi category stuff supports each other, but daggers and claws would be direct competitors for use
Yes, along with every class
rather than mechanics supporting each other
Unless they have weapon swap synergy
you could only scale with attack damage, or at least be stuck using weapon swaps for both types
Nice thanks guys! Everyone on YouTube is dooming him and I got scared to use him
Which, granted, isn't that bad now
We've gone far past build planning and ventured into #2┃general territory imo
Let's talk chaos dot tactician
Thoughts?
Why tactician?
have we? I am assuredly playing shadow on his release
Extra dark effigy
:^)
Tactician is the only source of an extra dark effigy totem now, I'm pretty sure
And placing it grants 40% inc damage over time
It's far from chaos damage nodes, but maybe they'll add generic damage over time clusters with the tree overhaul
For bleed/poison/ignite and such
dark effigy only cares that there ARE dots, not how big they are
you're really aiming to see projectile damage on it
yes, so you'll get 2 shots
Dark effigy is for single target, but I still want lots of damage for ED+Contagion
you already have generic damage from any projectile node
Doesn't limit apply to totems? (I haven't played them yet)
yeah
My plan is to hopefully get damage over time and proj damage near merc until I can reach the juicy chaos clusters at the north of the tree
It does, but tactician adds one to said limit
Yeah, but relying solely on dark effigy for clearing sounds bad. And I don't get it til later in the campaign. I'll definitely want ED to have some oomph
Yeh just saying there's like 2 from uniques and 1 from support
Totems are structures that possess certain effects, from the ability to cast spells to summoning entities that physically attack nearby enemies. Friendly Totems can be buffed by the player and allies, using other skills or ascendancy passive skills like the Warbringer's Answered Call.
Hard to type. On phone at work 😁
you might be better off leveling with a bow or spear at least until you can path to huntress's nodes
Is poison stacking dark effigy a thing?
I don't think so? Though if each stack adds a proj...
i'm still looking into witch hunter's changes
Yeh that's what I'm wondering
The wiki doesn't mention anything about multiple poison stacks but it should be easy to test
It might count as 1 tbf
Yeah I only ever tried one
you do get a shot from poison but afaik they get combined
if you want the next one, you need to use curses
its 1 proj per type
Yeah I never tried getting more than 1 max poison
poison only adds 1 proj
also, fun fact: totems can get archmage
Source? This is the gem text:
"Fires multiple Projectiles at enemies afflicted by multiple Debuffs"
now; how about witchhunter? crossbow's grenades on a totem with spear to detonate them
Witchhunter grenade mortar? I sleep.
Chronomancer grenade mortar? 
Right, but the gem didn't say it was based on the number of types, just the number of debuffs. If people tested it I'll do some digging
I wanna combine with kaom's ancestral cry + forge hammer, so we could drop the crossbow and go spear/mace
also there is that infinite poison spear
with that it would spawn hundreds of projectiles, but it doesnt
Ah, good to know
Why spear?
Oh, detonate
Mercenary has starting projectile nodes, so it feels advantageous to lean into things that have [Projectile] tag
I need help. I wanna try unarmed monk, but I also wanna do witch minions.
molten blast is a fire projectile attack, for example
Anyone got any ideas for elemental sundering? Sorc arc + detonate or fire skill blackflame chayula for more ailments
and yeah, explosive spear / thunderous leap
Spell dmg = attack dmg hat
Are you asking for help to pick one, or to find a way to combine both into one build?
Don't even need blackflame with that new fire-> chaos keystone
Also there's an adorable new unique 2h mace in 0.3
That sets up damage really well
I thought that was blackflame Im Forgetting names maybe.
Blackflame is the amethyst ring that makes ignites deal chaos
Though if it takes almost 6 secs to apply 3 ailments that's not going to be that good
caster chalupa got nerfed, elemental sundering in general is limited by an internal cooldown of like 1s so it will probably not hit 20 stacks in a realistic scenario
thunderous leap is a type of slam, so you can throw the hammer and then jump on it
maybe with infernal cry?
I mean it makes perfect sense here
Yeah but you can use it with a secondary weapon that strikes much faster
Even in poe 1 that weapon was slow
like I can just pop over to spear for disengage or something
It also was reduced AS in PoE1 :P
Heavy stun causes a lot of bullshit to happen now
so having it proc on every mob is fucking crazy to me
oh uh. whichh one should i pick as a starter?
So this weapon who will probably require 300 strength, you wanna use giants blood with it ?
im leaning minions because unarmed might require more gear
no
I mean, I'll wear two of them if I can
but I meant weapon set 2
Ohh weapon swap ok
also attribute requirements got reduced
So the idea is just to use this to stun ?
yeah
I'd go minions for sure. They require way less gear and are strong even in ssf
Idk man, i feel like stunning is pretty easy
Anyone have big plans for Chayula Monk?
No matter how I look at it, I just cant seem to make it work 😅
Best bet so far is big ignites with Blackflame, but then again the ascendancy has nothing in terms of defense/utility
Stunning pinnicles is not super easy, but this auto does it
The aesthetic is S tier though, so I probably will end up rolling it one way or another
it's easy but i want it for consistency and it will work on bosses too
armor explosion and battershout both seem like great options to take advantage of advantage state
Being able to just 1 tap stun Uber Arbiter is going to be useful for someone for sure
you can also take nodes for more damage while stunned
In 0.2 I wanted to go a darkness and mana-> es leech acolyte and it looked promising for hardcore. But now I don't really know what it does. Personally I'd recommend darkness at least for leveling. It's an insanely large boost to ehp early on
Also this build has decimating strike
so bullshit that happens on full life is funny in general
Does banners snapshot with weapon swaps?
What do you mean?
Like if you take banner nodes, place banner, and swap to a tree without those nodes?
yeah
I think that'll snapshot
Just asking cause warcrys couldnt be used like that
But I assume its safer to assume banner/totems would snapshot
What do you mean warcries couldn't?
Like you use a warcry with bonuses to them on the tree, swap, and then the attacks didn't have the extra effects?
Yeah
I wager that's different because the buff is tracked on you instead of another entity
But I'm not certain, haven't tested
I'm kinda sad that we can only have one type of mortar totem at once. I would have loved to have three different kinds shooting explosive, cluster, and the oil one
I cannot fucking wait to see the mortar totem stats so I can decide if I'm gonna go all in on mortar totem chronomancer
If the totems shoot quickly but are gated by cdrr, then chronomancer is gonna be pretty exciting
Bois is there a reason not to go Chayula monk with the new blackflame covenant keystone and spam chaos ignites all over the place? I feel like there has to be something I'm missing other than ignite being kinda meh
Just run around and let the mortar do the work while you recoup and rift to full life the whole time
I tried, but I think its really a better end game ascendancy. Ill probably play it after I farm up on dead eye
There isn't really much reason to go chaos over fire in normal circumstances, but chayula getting extra as chaos definitely helps. But yeah, the main issue is that ignite is meh
But with darkness and big chaos Ignites, you have a pretty safe playstyle for hardcore. Take big hit, run around until reservation expires, repeat. All the while your Ignites are ticking
But then again, chaos dot sounds like the same thing but better
Gotcha. Still juggling between some builds. Hope they buff ignite at some point or there's a new support for it that they just didn't show
One of those lineage memes
Run two characters.
blackflame covenant affects fire spells though. It doesn't make chaos skills ignite
Yeah I'd be converting fire spells to chaos damage.
Minions are a nice easy way to start things up. they might get tricky on the high end, but they're very straightforward lower.
Chalupa isn't a DoT ascendancy, damage gained as X doesn't support DoTs
You need to scale up for massive hits, he wants skills like fs and ft
You don't need to take the damage gained as x though
then there isn't really a point to going chalupa, being fair
Though tbh I haven't looked at the full chayula tree. Idk if it's possible to do that anymore. And even chaos dot builds still use dark effigy which benefits from that
I was hoping to scale big with volatility and pick up the leech from chalupa
that's the only & biggest thing chalupa has; volatile spell was supposedly removed
Sadge
you could have at least relied on vol but now idk if you can get 200 for bosses
I mean you could still go darkness, chaos res, and the remnant thing. Just pick non-purple flames
ew
You get full "value"
Honestly I'd rather just not play at that point xd
seems really weak for ascendency
Can you preform an unarmed attack while wielding a scepter and shield?
Results pending
I'm not brave enough for hc
bro loved grim feast so much he needs to relive it any way he can
I've seen a bilibili vid that seems to suggest offhands are fine
Bruh I never used it
i'm just being facetious
My best hc was a seismic cry spamming gemling in 0.1. It was my only char to beat the campaign. I'm bad at hc.
How did you find it scale into endgame?
I was considering Darkness + CI as a defensive setup, but I am unsure if 1 asc nodes + no spirit for ~800 eHP is good enough
Oh right volatility is just that you gain % of damage as chaos. Of course it doesn't work with dot stuff
Well I never got past the campaign so I can't say lol. My plan was to scale crit damage, freeze a boss, and snipe it. but now snipe doesn't auto crit so that's harder to do.
CI sucks now
How so?
Volatility also doesn't synergize with chalupa anyway. If you have 100% gained as extra chaos, that's 100% more damage than before. But going from 100% to 200% gained as chaos is only 50% more than before
Yeah I know offhand are fine but I was wondering as a primary. Reason being is I need a strike skill for my thrones build and there are no strike skills for scepter. I could always do a weapon swap but I’m lazy. I’ve used a quarter staff and the unarmed attacks bypass the quarter staff but I wasn’t sure if it would use the same as a scepter.
Chronomancer would like a word with you
Wouldnt Darkness help here?
To take the hits while recharge kicks in
Wat
All damage stops your es recharge
Ew
No matter where it goes
But nothing stops your darkness reservation from disappearing
if you're going CI, you're married to soul tether or essentia sanguis
I think darkness is gonna be pretty nice. Especially early on
Will an ignite from the same skill cull ?
Dots cannot cull. Only hits can
So ES with spells is FUBAR, is the take 😅
Alright
???
Chronomancer is nuts with CI
What does it have to do with ES?
You can go:
- Temporal rift. Solved.
And/or: - Cooldown reduction the fuck out of Convalescence
One of the top hcssf players in 0.2 was a cold chrono abusing the hell out of convalesence. Nearly permanent uptime
rift is a cooldown, also he wasn't talking about chrono
Oh, I didn't see this was specifically with spell chalupa
Chayla really seems DoA
Yeah they said they want to make recharge basically the only way to recover es
I was also theorycrafting melee leech CI with the leech node, but then you essentially want both OSin and Essentia Sanguis, locking you out of 2 key sources of leech
I disagree personally. 75% chaos res and loads of darkness is pretty strong vs lots of small weak hits and for infrequent large ones
You can't use spirit anymore though...I think darkness is doa with no auras
You can use the flames of chayula skill and stick supports on there like vitality and clarity
Do we know the phys scaling per gem level for hollow palm yet?
Also 1500 darkness is not that big of an eHP layer
These still cost spirit to add
And none of the strongest persistent buffs
I think chayula is playable, but not darkness
How do you build defense on it tho?
Do they? They didn't in 0.2
I was thinking ES/EV CI, but it sounds like ES is more lackluster than I expected
Oh did they patch that?
Aw shit
Evasion plus suppression same as any right side. Maybe hybrid depends on suppress
Why not go void illusion ignite with chalupa? The illusion bomb seems pretty strong
chayula seems playable just without darkness
I believe its phys dmg
I thought that looked like ass lol
Maybe for later mapping
Should be fine early
Monk gets pressured stupidly easily and has to dodge roll fucking constantly if it's a shitter build
Thats meaningless
You mean Quarterstaff?
Every class dodges constantly
I have really been struggling to justify quarterstaff in general
Best chayula monk for me was instant ES leech since I played phys
But instant leech gone RIP
And collect flames 🙃
O.o I almost never dodge
You have 1599 by level 90
And 85% chaos res
I hate this node until we get divine flesh
Imagine building anything else than armour
Sorry
Doing a blackflame ring Mace Chayula for sure
Armor is b8 m8
The chaos mace with endurance support ?
I might just try going chaos dot chalupa now. But that chaos dot might be ignite :3
I have thought of that, so most likely 😅
Both darkness nodes, chaos res, and maybe volatility
Imagine playing armor...
imagine not playing armor :)
I like energy shield+armor armors too much
I dont have to imagine, i get one shot by blue mobs everyday
You must be super geared
i mean, i'm going armor but i at least have the sense to combine it with deflection
maybe a shield
I dont think you understand how deflection works boss
Yes i'm on gear, how do you know ?
Which applies first, armour or deflection? Almost certainly armour, right?
armor
I die to the first whit mob I see!
I'm thinking 50-50 split between block chance and deflect chance
there are a bunch of guard generators now
Holy shit bro you're like a gigachad
it might be enough
Deflect is based on evasion bro
i'm aware
I'm so torn between chaos dot tactician, ignite chayula, and mortar cannon chrono. They ruined ignite pathfinder, those bastards
there's armor eva pieces
Then how are you getting deflect on armour? Unless your playing armor/ev hybrid which is bleh
is it even worth going armor/eva in current state of the game
Jack of all trades, master of none...have pun dying g to white mobs
No
It might be okay, depending on how much deflection you need to cap
Seems fine with tactician
Gain % of armour as deflection
50% evasion felt like enough, guard will create the missing ehp that energy shield usually provides
and if it doesn't work i respec
nbd
Is this a stat weve seen?
only for Tactician
@north talon what do you think of avatar of fire on shotgun ignite ?
So yeah if you play that specific ascendancy it should be fine
The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
I remain skeptical that Avatar of fire is anything but bait with PoE2 conversion mechanics
i'm already going mercenary
I wonder how that works honestly
Yeah i mean that's fine...lets just not pretend some homebrew jank is somehow going to break the meta
i wasn't
Ok fair enough. I just think your about to have a bad time. PoE isn't really a game where dabbling in a bit of everything is good
The other ascend I was looking at is witchhunter would have sorcery ward anyway, that would surely help with the biggest issue as I hear is elemental damage
for the skills i was gonna lean on fire/phys/proj
Isnt witchhunter the ultimate swap class now ?
mace spear swap yeah
or crossbows idk yet
Because I'm going to target the marohi erqi, I'm gonna be generating a lot of heavy stuns, which regardless of mapping or bossing should be printing end charges
I can feed them to fortifying cry
My hcssf contenders pre-gems and pre-skill tree:
-Cold spell life blood mage
-Grenade mortar CI chrono
-Ignite chalupa with darkness
-Chaos dot tactician with deflect+armour+life
What skills does chayula use for ignite ?
Probably void illusion
I'll figure it out
Maybe flameblast
Need to see gems and tree
Has anyone seen what gem level mortar cannon will be by chance?
I think Void Illusion is an attack
Could use any skill if you have a high amount of flat added fire damage from weapon/gloves/rings. with the new flammability mechanic you’ll be able to ignite with anything as long as you have some fire damage added or any source of Gain X% of damage as extra fire damage
With weapon dmg and no conversion
So without something fancy, igniting with it might prove tricky
You still want the igniting hit to be a big one though
witchhunters in 0.3 gonna be like
Chaos Smith of Kitava was my first pick but since Blackflame Covenant is spells I’ll do Chayula and wait for an original sin lol
Hol up, is Void illusion Marohi Erqi a thing q:?
I paused the reveal stream and saw the gem they used was level 15 and required 64. All I got
It also seemed like the grenade exploded on impact
It is if you ignite for 4.8s (:
Yeah that’s what I saw too, I hope it’s available sooner, it could’ve just been that they were using a lvl 15 skill gem for it
true
You still didnt answer my question: How do you plan to ignite q:?
AoF?
Its only 75% of dmg
I guess I won’t use darkness. Avatar of Fire is cool for blackflame ring 😅
My last Chonk was using darkness for free chaos damage but that’s gone. Volatility tho…
Sorry to bother, is the passive tree info out yet?
Negative ghost rider
Oh, does this not work if it's not converted first? 0.0
Blackflame Covenant. This Keystone converts Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with Fire Skills dealing Chaos Damage.
Thanks fam
I read "this damage" as "your chaos damage" at first
Was recently dev confirmed to be off of spells only
Ah. Shit.
that’s what I said
how much armor do you need for it to start feeling good against small hits?
Was gonna do a blackflame perfect striker Smith of Kitava
Depends on the level of the mobs. It feels good in the campaign with like an armour chest with a good armour roll
79-82
No clue
Also depends on what your threshold of "feeling good" is. That varies by total ehp pool and recovery
@frosty finch aren't you the warrior guy
I hope for a Chaos Templar of some kind
Uhhhh i wouldnt say i'm the warrior guy, i like the class tho
how much armor did you stack
15k
10k plus should feel fine against small hits especially in softcore
With brass dome
Brass Jerome, new warrior name
I'm curious to learn what "Gain Deflection Rating equal to 20% of Armour" even fucking means
I really like brass dome
Is deflection like evasion where you have a flat amount that correlates into a % chance to deflect?
I was under the impression that you could get it to 100%, though. So maybe you can get it to 100%, but need to keep raising it as you go to higher tiers?
Seems jank
Huh? That's illegal.
i was using evasion chestpiece but hmm
i believe you can get it to 100% chance but it wont deflect more than 40% of damage
What’s blade catcher
Defend with 200% of armour when you take a crit
I thought the 40% was fixed
Oh the notable near warrior start
Yeah
might be guess we’ll know in 2 days
Lmao, didn't realize that deflect is not even explained in the patch notes
So when mapping you wanna get the extra crits from mobs and it actually makes you tankier
yeah I'm getting around 8k
On warrior ?
Mercenary.
Ok maybe thats why
what nodes is warrior getting?
There is a node at the beginning of the tree that gives +80% armor from body piece
I GOT IT!
ditch ignite, go poison instead. Just get loads of duration and scale that one poison per illusion. Ez.
Oh here we go
80% increased armour, not +80%
yeah I have 16k now
Right
48% evasion
Not bad
it's gonna be sad if evasion with deflect is 10x better than stacking armor & life to the moon with applies to elemental, and block lol
😔
im a believer i want to armour stack
I wanna use Armor and Energy shield lol
now how much life have you got?
armour and es synergizes so much less than es/ev no?
Probably. I could use item skin stealers instead tbh
i mean i def want to try armor es but maybe when we get a str int class lol
i'm not a giga brain tree wrapper
prob ass but rough map for demonflame blackflame covenant scaling recoup and es (idk if this is good). will need to instill/megalo ignite mag nodes
With no way to recover es aside from recharge, kinda. Though with chronomancer shenanigans it seems fine
most complex ws armour titan build ever conceived
I think the blackflame keystone is going to be nuts on a chaos dot build as just another debuff to feed dark effigy lol
in 0.1 this would've been 3 jewels, it is now 1 LOL
Oh, I also might try an impending doom mana stacking ignite infernalist...
I'd doing the math on smith better now and it's still coming out on top for warrior by a significant margin
90% all max res still doable and even if you just get to 85% that's still crazy
and they still have the best pdr for low investment (Titan armour stacker can maybe beat at much higher investment)
and you get more strength and chaos res on gear much more easily still
if the fire res overcap node is left alone or at least just nerfed a bit it's even better
how's warbringer stacking up?
for max fire you can still use Phoenix shield for +5% and an Against the Darkness jewel for another like 4%+ depending on where you out it
warbringer looks fine for totem angle and bad for everything else lol
the armor break node is just not worth eh
turtle charm is gigabad
why passive block when you can just be much tankier building around active block anyway
Yeah I was using Darkness as a buffer for armor and energy shield last time I did a mace chonk
armour break node loses a lot of value given that we can put armour break support on multiple skills now
Wait, does damage to darkness interrupt es recharge?
Does anyone know the site for easy annoint? you could click the distilled, it was not the database
the below 0 node might be ok for bosses now that consume armor break skills now have different effects, and you can put exploit weakness on whatever prob? maybe still shit idk
guys quick question, can the self cast spell casters hit spell frequency at around 0.15 second per spell ?
Excuse me! If I had a skill that let's say did 20% of the boss/ unique enemy HP. But now GGG said it will do 50% more damage to unique enemies. So would that mean my skill that did 20% of the boss HP will now do 30% of its HP in simple terms?
With enough investment and the right spell, absolutely
just not worth the points IMO when you can get so much more defensive bonuses from smith
That's only like 6-7 casts per second
If you somehow can trigger it once every 0.15 seconds, yeah. Meta gems don't have cd.
and you can put whatever you would have spent on a rare chest into your budget for other items
No, which is why it felt good to have as a defense 😃
if ur attack does 1000 damage and has the 50% more on unique enemies than it does 1500 to bosses (before resistances and such)
is that rare enough ? whats the general investment ?
Ah. So you basically just had no es most of the time?
Thank you!
Which spell do you want to cast every 0.15s? Then I can tell you what you need
No, darkness let me recharge it safely
yeah im talking about pure self-cast tho, we're in church of invoker discussing that because we dunno how to scale spell damage but maybe we're looking at it wrong
elemental expression lmfao
people are so bad at assuming that an ascendancy must be useless if it only gets nerfs, not thinking that it was like 300% better than other warrior options before and the nerfs only brought it down by like 30% at best
I wish I knew how the Chonk tree is laid out next patch
so apparently there's an 8k barrier from the sorcery ward, that should be decent
smith looks insane defensively, it's just i never hear people talking about it's offensive nodes
Is a siege ballista build viable? And what ascendancy would even scale it
Oh, self cast. I misread. It's going to be hard I think. For some spells it's outright impossible if they have +1 second to total cast time like comet.
I was gonna do a chaos smith. Still tempted to with the cast fire spell passive
the general principle is that getting so much defensive power from your ascendancy lets you put more of your power budget elsewhere into offense
But BFC is spells only 
is jade worth it now?
what about sparkers or arc guys ?
for example, only needing fire res on your gloves lets you get +skills and aps more easily
I’ll probably pivot to a Smith of Kitava if I get an Original Sin ring
you should level as smith regardless
just solves your gearing until like, 1st arbiter lol
That skill can only be triggered when you critically hit with a melee attack. It has nothing to do with cast speed
getting chaos res much more easily is so important
i know lol
thats not the question tho
im asking a point of comparison on self cast speed cause i never play spells, not help on EE
comparing what titan/warb get for 6 points vs smith is so funny
kitava looks ideal for league start then maybe transition into titan
yeah if you have something you want to do with hulking form or armour stacking
I asked what spell you want to cast every 0.15s and you told me EE. So I'll ask again, what spell do you want to cast every 0.15s? Or does it not matter as long as you're casting something that often?
warb is totem angle, titan is for hulk/armour shenanigans, smith is your all-round tank for everything else
i mean hulking form is kind of just disgusting
Warbringer and titan also do minion stuff pretty well
Titan Necro my beloved
hopefully they don't nerf stuff like Phoenix shield and AtD and 'accidentally' forget to patch note it
okay that's a quiproquo then
im not trying to cast anything, im trying to know the average cast speed of a self-spell caster in end game (but not minmaxed)
because i then went to compare it to the hypothetical dps of EE assuming 0.125 sec per spell
Arc has base cast time 1.10 so you need to have a lot of cast speed. On paper it's possible but I don't think that you can get that much by reasonable means.
TIL
it means that what i might lose in spell damage scaling, i will gain it spell frequency maybe 
You probably need around +600%-700% cast speed to make it possible. So like, don't try.
oof
okay allow me to rephrase the question then, whats the usual +XX% cast speed on self caster ?
just a window of numbers
or average with +/-
i dont need exactitude, just some number to rely on because i have none by myself
its nice that with the new bleed supports you don't need to build bleed chance at all
Every spell has a different base cast speed. And every build will aim for a different amount of cast speed based on their needs. Builds that benefit from casting faster will have more, whereas things like ignite builds will have less.
Do you mean increased or more cast speed? It all depends. It's like asking what the average attack speed of a character is. It's even harder with spells because they usually have multiple spells with varying support gems and speeds
man i think im just gonna do mace warrior again, or try the xbow/mace ws idea. i wanna try to see if there's some wack ass combos with fissures, jagged ground, etc. not touching stampede
Bonestorm for instance has a 0.12s base cast time. Spark has 0.7s
I still might go blackflame covenant anyway if I do go equilibrium
My mind is still bouncing around ideas so much lmao
So given the changes to what snap does what actually drops fire infusions?
mmmh i see
Same. I need tree and gem info
And to what living bomb does
is Bonestorm the fastest to cast ? i could probably compare the damage output itself instead
https://poe2db.tw/us/Living_Bomb that's what it does currently (with a volatile wand)
Because I could do a Blackflame Covenant cast spell on hit Smith of Kitava with equilibrium
I think so
But it's hard to measure on its own since a portion of its damage comes from impale
right
mmmh
maybe i should take the spells that look like EE, see what it costs in skill points to reach 0.15
By Equilibrium I mean this lol
Chonk still sounds like a better idea than smith atm for a chaos melee build but man, blackfire is so cool 😅
Siphon Elements, The Heart of the Storm Notable, scouring winds notable on stormweaver, elemental equilibrium, and whatever new notables they add
EE has a cooldown of 0.25s so where is 0.15s even coming from?
cdr
quality + ingenuity
Gotcha
its a huge stress on builds tho so its late end minmax range
but essentially the questions are about spell scaling, if we're not scaling the damage itself since wewerent doing it on attack invoker in 0.1, then we could keep the same formular of high hit frequency and high crit damage
but the hit frequency needs to be measuring relative to other spell builds and not attack builds
and crit damage is a big question mark because we have no idea of the base crit of EE
if shit shit has 0 base crit chance, we're fucked lmfao
oh nvm its know
7, 12, 9
okay
Pretty sure black flame is for spells only not melee skills
Yeah it does
I was throwing around a blackfire spell on hit idea with equilibrium, while using some regular conversion supports on physical melee skills for the Smith of Kitava
(Or get lucky and get an original sin)
Forge Hammer might work with forge smith
If you're already pumping fire damage that is
My Chonk idea is using the blackflame ring for chaos ignite and just working with avatar of fire and ignite supports for volatile
I don't think it's hit frequency you care about, it should be dps. The base damage per hit of elemental expression seems terribly low compared to most spells.
But you can raise your damage by speccing into damage, proc rate, crit damage, etc. I'm not sure why you're so fixated on finding a spell to equate it to
do you think remnants will be annoying to have to pick up?
Depends on how close you are to the mobs
if i use armour explosion on a chayula, will the extra chaos damage apply to the explosion?
It should
hmm
Are you saying it post buff ? It went from 125-187 to 200-300 on the cold proc, which is more than current frostbolt or frost nova (spammable cold spells)
DM brought up a good point, arc's max dmg on the arc right now is 462 and the pulse was 277, but the patch states that the pulse goes away and arc's new damage is 380 or so. So is it a nerf or a buff?
yah, but now I am wondering if spark is better for clear until you get lightning infusions...but maybe cast on ailments/crit snap generating lighting infusions will be good enough
Oh, no, I didn't see that lol
Ice nova can also be cast on multiple frostbolts and frostbolt itself isn't really known for its high dps.
also im trying to have a point of comparison because there are folks on youtube andwhat so that say EE is bad but they have a trash tree, so im trying to do my tree and see if the output is comparable to proper self cast builds, if that make sense, cause im not comparing myself to trash ee builds lol
i see
i will probably have to be creative
have EE being both damage and condition of another spell
Attack*
no no spell
i thought of using Discharge but thats going to be expensive early on
Im looking at Snap and thinking
EE is conditional in that it triggers when you crit with a melee attack
its conditioned by an attack, but i want it to condition another spell
Huh?
Like putting Discharge on EE
or EE criting hard enough to apply ailment which make Snap hit hard
I dunno yet
i wouldnt say trigger by itself, just make it combo with other spells
the combo include trigger
just less restrictive
I think having something like cast on crit or cast on ailment is a good start. Then pick a melee skill that is really good at critting really fast (and inflicting ailments). Then discharge support on EE for bonkers combos. Could also make EE the one that's good at inflicting the ailments and discharge with your CoC spells
Stacking one attribute is a plus because discharge support and EE both synergize with attributes
the issue is that Discharge ask for Int and EE best proc is Dext
Oh, damn, that's a weird difference
Oh, discharge is all int. I didn't realize
I thought it was each attribute
i like it better like that tbh
Yeah makes more sense for casters
you can just stack int and make so you can ailment all then its all done
You're giving me an idea
Mana/int stacking infernalist with mana flare and discharge
But I digress
discharge issue is the cooldown lol
ingenuity can be on multiple spells so there's that anyways
but 1 cd and 1 cast time
sigh
also idk if it goes well with snap
since they both consume
anyone knows how armour explosion base dmg works? searching web+discord history has people saying its based off weapon damage, not the triggering hit.
testing it with average xbow, armour piercing rounds + supports buffing the fire aoe explosion, not the projectiles, and the damage is non-existent..like 5% off white weenie mobs in white maps.
the basic unsupported armour piercing rounds is doing all the work.
doesn't seem right
any chance its somehow based off the triggering hit? so the AP rounds plinking = small armour explodes? and u need a big slow hit to get it working?
does this work with essence drain?
Yep, essence drain is a projectile spell skill.
yeah just double checking before I get excited ty
half my day is spent on a rollercoaster these days
I did not realize that double barrel 3 will be a better auto reload
I cant find a list of the new unique items that are coming
there isn't
you can't even datamine new uniques
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
teased ones we've seen so far compiled here
isnt there a version that has no cd?
We won't have that info until a couple hours after the preload becomes available
Oh damn when is the preload ?
In poe1, yeah
Marhoi eqi my favorite item is making an appearance? Well warrior its for start
You don’t even know it’s rarity yet. It could be T0/1
How hard to get is Original Sin?
And? Doesn't mean I won't get one this league, I planned to start thorns titan or stun titan anyways
I assume the average PoE 2 player barely makes it to high tier maps let alone is able to farm expensive items(if it’s expensive ofc). So starting a character based on an item they will never get seems like a terrible idea.
Marhoi eqi confirmed my start it was highly likely I was going warrior thorns anyways and what makes you assume that I'm an average player?
anyone seen anything about how this node will change with the changes to elemental exposure?
It's in the patch notes
TY i missed that one
do other classes do anything with infusions i thought it was just mage? if not then its in a really crappy spot on the tree
only stormweaver has infusion passives in the ascendancy
does anybody know, if it is intended, that life recharge is interrupted by paying life for skills (eternal youth + blood mage)?
I mean, It’s either I assume you’re dogshit or amazing. So settle in the middle. Seems fair to me.
But yeah, enjoy. Build should be fun.
Fair enough it's dog shit btw
in all seriousness it will take sometime for me to aquire one cause a free heavy stun is pretty good so I'm assuming t0-2 rarity
Im interested in going blood mage this set now that it actually looks playable, although idk what skills to actually build around?
It is intended
Does a totem hitting an enemy proc Adaptable Assault?
I like your profile pic, goes with the name
If yes, does having Adaptable Assault on a weapon set with totems and not on my other weapon set cause the totems to get the buff even though i dont have Adaptable Assault allocated?
Its "If youve dealt a projectile/melee attack hit in the past 8 seconds"
But they use your skills and inherit your passive tree
Yes but they are not you they are allies so no
I wouldnt be surprised if i dont get buffs when they do.things but id presume if i melee hit theyd get the projectile buff
Also where does it say they get your passive tree?
They use your skills which means they inherently have the offensive bonuses from your tree
They dont literally have your tree
They get your stats and buffs but not your tree
They inherit any damage, attack speed buffs and the like but not stuff that requires you to hit to proc, now if you've dealt an attack hit in the last 8 seconds they should have adaptable assault buff when you cast them but they will be unable to proc it themselves
So I was theorizing a essence drain contagion living bomb build thing I really have not worked out the skill gems yet besides I really want to work in the black flame covenant keystone in 03.0 and make a purple fire build that using chaotic freeze aswell. is this tree giga grab or would it work. https://poeplanner.com/b/X1g
I’ll probably use Shockwave Totem to apply wither lol
Do all totems use your own weapon now or only the melee ones
im wondering
can we pop totem with a fat mace and swap back to another weapon set
without losing the totem
If I'm not mistaken, the skill effectively snapshots your current weapon set, so if you were to cast a Firebolt and swap, it would still do the same damage. I believe the only exceptions would be stuff like Spirit buffs, but I'm not certain.
it worked like that for skill levels in 0.1 at least and i cant imagine them deciding to change that cause it would be weird for your totems to drop in power every time you swapped
Has PoB updated for 0.3 yet?
Hella
not gonna update before patch
word, thank you
Dang, no worries im thinking about an explosive concoction build using the painters servants gloves and herald stacking. Hopefully it goes well
Considering Acrobatics for future Deflection shenanigans. Its a Less modifier which should apply after Gain modifiers. Gain base Evasion rating as Deflect rating, then lose a lot of Evasion rating.
Does temporal chains interact with dots like burn or chaos damage over time?
for example I think in poe1 I think dots ticked slower if you were effected by temp chains
they expire slower
so effectively last longer
doesnt change the dps though
hi anyone have blood mage leveling for starter?
I have an old PC and im trying to find a league starrt build thats cheap, good clear, and wont tank my FPS. Any recommendations?
Deadeye LA?
probably wouldnt be on the cheap side cause thats what like half the playerbase is running
though i suppose that does mean theres abundant mediocre gear for it though
essence drain + contagion
thank you! Was going to go with chronomancer with the buffed temp chains so that enemies are slowed by ~80% so wanted to make sure to avoid any traps while planning.
may i have link please
maybe a dumb question, but is guard the same as fortify
