#2┃build-planning
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All slams are mace skills
Impact Shockwave works but i misunderstood how aftershocks work anyway
I wanted to trigger Forge Hammer's aftershocks without being melee
Wait i forgot the quarterstaff ones
This could work
Falling thunder doesnt have added attack time at least
There is quarterstaff slam too
0.3 isn't adding weapon lock, is it?
i can't seem to find it in the patch notes, and it'd help my main WiP
Oh my goodness chat, I’m getting anxiety from reading the patch notes. I tried a new build today and made it to level 30 and now I’m in bed reading the patch notes and I don’t think the build will work anymore.
I was playing a witch and going to become a vampire princess and I was using frost bolt and cold snap but look at what happens to cold snap in 0.3:
Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).
Cold Snap relied on freezing stuff first as far as I remember
That was buffed across the board
Nah Spear has a one or two slams, and quarterstaff has some too
So every skill should kinda work like cold snap now I guess
Yeah I was theorycrafting a Smith of Kitava build with Solar Orb and Snap on the cast fire spell on melee hit, and use Mjolnir, to do the same with the lightning version. Maybe add on cast on elemental ailment and get the cold damage version as well or jsut add frost bomb 😄
Ancestral Cry looks like its only restriction to reuse it is getting 100 glory, and it gets 50% duration increase per endurance charge. I wonder if you can have a build that can keep it up pretty much constantly.
Volcanic steps, Volcanic Eruption, Ancestrally boosted strikes and slams, If you're getting a base of 3 endurance charges maximum, and I feel like 6-7 was previously the top, thats 300-350% increase on an 8 sec timer... 36 seconds? Then support gems like persistance to push it further?
While leveling up I’ve been using cold snap to explode my frost bolts manually. I don’t think it will let me explode frost bolts anymore 🥺
I think theres meant to be a lot of ways to get combos like this working. I think youll find there will be way more ways to get this working.
Don't ppl use ice nova to explode frost bolts?
Should be the same
Hi guys. I really wanted to try chronomancer for a long time now. Are there some solid starting guides or at least theories which I can look into?
I learned about my build from a completely different person on YouTube and it’s not like this person’s. They don’t use cold snap at the end game but it’s needed for leveling up the build.
I’ll probably see what information I can find tomorrow here in the chat in the afternoon and worse case scenario I just copy everything from
The 0.2 guide and it will either work or fail 🤧
Should be fine haha as far as I can see next week the game will be much easier
Tbh chrono isn't really recommended for new players
It's missing a lot of dmg and relies on specific interactions
There is any tool already updated to 0.3?
Not yet as far as I'm aware
we dont have the tree yet
so no
does anyone know if skill effect duration affect the duration of withered?
Pretty sure yes
thanks!
If I were looking to do a chaos build using essence drain and contagion, which ascendancy in .3 would be best for that?
Does anyone know if I can set custom modifier in POB to simulate the new Blackflame keystone? Just typing Converts 100% of Fire Damage to Chaos Damage doesn't seem to do anything
try 100% of Fire Damage converted to Chaos Damage
omg it works thanks so much!
Original sin ring i believe
its inaccurate though
doesnt represent the keystone in its entirety
so if you want to include the ignite portion as well id just use Bringer of Flames as a custom modifer
given that you arent doing a whole lot of non-fire damage
as that might skew it
alongside conversion
sorry
thanks for letting me know about that!
i completely brainfarted initially, cause the dudes conversion line is 100% correct
but if you do want to include the second part of the keystone id use BoF as a custom modifer
do you know how do I set having BoF in custom modifer?
weird cuz it doesnt seems to be working for me
is 3k life pool fine? im not sure if its enough to survive
nvm it works now
however I think you also need to add the mod from the Blackflame ring to make ignite deal chaos damage right?
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
probably
ignite still deals fire damage no matter the source
so the additional mod needs to be typed in to make it be affected by chaos res and wither
Can Monk be good without that bell-thingy or is that pretty much mandatory for bosses?
Lich is the best asc for chaos spells
could a full lightning Thor build be done with the Mjölner club and forge hammer? (the new ability that allows to throw the hammer)
Unless they changed thundergod's wrath it triggers on melee hits.
So it's probably not possible.
nw I m not a builder and thought it would look cool
with like a big lightning chain reaction
and ice explosions
Seems fun with slam totems
do u think Doryani's Prototype could help in that full lightning build? Like getting ur lightning res as much negative as possible?
So i tried it in a LS build and I was melting bosses
Deamn, what about map clearing?
i see
But it was LS
Primal strike was surprizingly good
Unless you play with other people that play lightning spells its okayish but not great
mhhh I see I see. Cuz I was thinking about creating a Thor build with the Mjölner club and forge hammer new ability
Is there anyway for a ES character to use this amulet or its just generally unusable?
I feel like mjolner is bad just because you have to get int to socket spells
mhhh true true
zealot's oath maybe
There must be a support gem that makes you unable to ignite enemies , i doubt its better than a normal amulet with +3 spell level tho
yeah I guess I'll just use a normal amulet with + spell level instead
Unless there is a specific build that does something when you take fire damage or get ignited
Best mortars totem class?
probably tactician, maybe warbringer if you're feeling spicy
Armor applying to elemental on this is actually crazy efficient to run this 🤔
Even with only 75% fire res that is effectively 2 damage per ignite
Assuming it is a hit
Is there a good site to theory craft a build on or should I try to use pob
its not really how much damage you take that matters but its that taking damage stops your ES recharge
Warbringer/Deadeye or Tactician if you are actually going to do the "place totems then shoot" style. We need the full changes - need the tree, need the full mortar details. Unless some massive change comes each is close enough.
I am more just thinking about how usable it can be on fire warrior tbh. But yes there are gems that prevent ignites
Damn deadeye seems OP I see everyone mention it for so many builds
It just gives stuff. Evasion likely won't suck, and you need to mass summon totems. On top of +1 projectile it also can give a bunch of evasion and skill speed which quickens totem summoning. Warbringer might have some cute armor break combo, Tactician might be desirable with new Persistent gems.
Deadeye is the generic super good projectile acendency
Anyone found a way to make a "caustic arrow" type of build that works well?
Yo if you use Doryani's Prototype armour and lower your lightning resist as much as you can, don't you get 1-shot by literally any lightning aoe?
or better yet is there a build planner that shows the new skill tree?
Generally asking: what are some of the fire spells you guys liked to play? Looking for inspiration what to look into
incinerate
with the ignite spread unique ring and with the chaos ignite unique ring
pretty sure one of the new nodes has the chaos ignite built in
think it replaced the chaos immune but 1 hp node
that's like at the opposite of the tree lmao
maybe im thinking of the wrong one then
oh i'm not saying you're wrong, i'm just saying that if it's that far in the tree i'm not picking it up haha
its just in the top right
What’s the fire warrior build everyone keeps talking about
im wrong actually
that node did get replaced but by something else
the new chaos ignite node is pretty early into the tree
blackflame covenant is pretty close to witch starting area yeah
its gonna be great. really fun node
yeah im looking forward to messing around with it
pretty sure it should work with the witch chaos dot prolif spell
right now im planning on blood mage taking covenant and using burden of shadow staff. dunno what skill yet tho lol but any fire skill really should work
i dont know if contagion will spread those ignites cause contagion specifies chaos dots doesnt it? the ignite is still an ignite. it just gets contributed to by your chaos damage now
lemme check the specific wording
contagion does specify chaos damage, and the new node makes ignite deal chaos damage
oooh i forgot that contagion will spread via corpse explosion too
i just checked it too and i think it actually might work
dunno tho so not counting on anything until i can actually log in and try
yeah i guess it depends on how exactly contagion checks which debuffs should be spread
still, i know what i want to check out first at least
also might be good with the new snap
new snap is gonna be sick
yeah the new infusions look awesome too
never played much of anything other than fire sorc, and i really want to try out fire infused comet
when taking blackflame, it makes inc fire damage pointless right? i wonder if they will adjust the ignite nodes to play better with blackflame. cause a lot of the ignite nodes on the tree have fire damage included in them
im trying to remember how exactly damage conversion works
been a while since i looked into it
yes, converting 100% to chaos happens before increases, so increased fire does nothing
yeah thats a good point then
oh cool, thanks
thought so. here's hoping the ignite nodes got some changes. they probably didnt. but i can hope lol
they're probably gonna change the blackflame amethyst ring to something that'll help scale damage
does the warbringer warcry corpse explosion deal unscaleable damage? or is it affected by % inc phys on the tree
keystones dont usually get tailored passive tree changes, but there are a couple of ignite nodes without fire damage now and perhaps theyll add some more. dont count on the tree being made to fit blackflame though
if im not wrong, there are 3 branches of fire clusters that only make you take 1-2 inc fire nodes
It doesn't spread with the Blackflame unique ring now, so I would say it would be the same with the keystone
yeah
As someone who skipped 0.2 and didn’t fight any bosses in 0.1, are there any “safe” starters to play? Prefer melee.
Yeah all of them are probably ranged tho 
Just take any deadeye build
Can we DW shields for shield charge builds?
Thinking about doing shield charge build .3
Isn’t the benefit of shield skills is having a stat stick in main hand
Dunno never did any shield build
hey, is blackflame covnenat only spell fire dmg to chaos, or all fire dmg to chaos?
.3 I'm thinking of rolling shield charge build of some type
Shields are Off-hand only
Hi, is there a way to scale Lich's Rupture the Soul?
Fire Spells only
Hello, I was thinking about starting with a companion build and I had two questions.
- If I use a 21 lvl 20% quality gem to tame a Beast, will it retain the level and quality after taming it?
- I see two types of Prism of Belief, one with "Companion {0}" and another one with "Tamed Companion". Which one works for the beast Companions?
- Yes
- Idk
Will toxic growth with 100% poison chance be able to basically replicate a toxic rain type skill?
do we know if the reworked passive tree will be revealed before the patch so that people that want to plan a build can do that?
Similarities to toxic rain:
-Rain skill
-Chaos damage
-Uses a bow
Differences:
-Does not have a chaos damage over time component aside from poison
-Need to poison the pods to make them detonate, unlike toxic rain
It usually is released in the form of a json file for people to use to update their trees (maxroll, pob, etc)
Before the patch
Hard to say how long before
alright thanks for the quick answer!
wouldnt it be able to trigger itself if it had the 100% poison chance?
Minion is a really safe starter
Just focus on dodging and the mechanics
The boss will die on its own
Yes. I thought "toxic rain type skill" implied a stacking chaos damage over time, which toxic growth does not have.
Minion is getting giga buffed also
Like it’s gonna be sooooo nice
If I wasn’t a recovering minion addict I’d be rolling witch all day every day
Yeah not needing accuracy seems kinda nuts. And them sprinting with you.. Mmmm...
Yeah and the support gem changes
just trying to get as close as possible tbh, favorite skill in poe1, wish they just re-implemeneted the same skill :/
And the weapon swap changes
Both are so nice for minion builds
Usually you curse swap for dps now it’s instant
It’s gonna be so nice
Minion players are blessed this patch imo
Lightning rod + orb of storms was pretty close before the orb of storms nerf.
But yeah, toxic growth seems the closest now. I can't think of any other skill where you spam a spot and it just ramps damage
bleed frenzy snipe spiral arrow. yes or no?
Toxic growth will probably have the same limit of 6-8 pods
Whats the Mod called on Gloves for additional Fire Damage for Spells? 😄
flat to spells?
that doesnt exist anywhere, and definetly not on gloves
no idea what mod you're referring to
obv I have no idea lol. Whats the counterpart to adds # # to attacks for spells then?
there is no counterpart
you can't get flat to spells
i guess + level to all spell skills etc.
is indirectly flat
and equal? something that increases my spell damage on Gloves
you can check poe2db yourself
you can get crit damage bonus i guess
some of the socketables are quite strong
or a unique like doedre's
or someone helps me here that knows it, otherwise this channel would be useless lol
this channel is not a glorified google search.
if there is something you can check for yourself, and are fully capable of doing so, do it.
if you checked first, and saw nothing, then asking here is reasonable.
never checking first and asking here is just lazy.
if you can't do that, i can help you do that.
also, i did answer your question
and list possible good modifiers on gloves
so i dont know which part of helping i failed to fulfil here
I dont even know what Gloves are suited for Sorcs for example. I could just guess
This Game is hating new players enough already
im literally just encouraging you to try to figure stuff out for yourself
if you dont want to okay
i did list stuff that i thought of that was useful
you look at all the modifiers, evaluate if they're useful or not
Ive opened the Gloves that I just got, thinking they're for Sorcs
also, there's no such thing as "for sorcs"
a sorc build could be anything or do anything
one pair of gloves could be bis for one sorc and useless for another
I've opened these for example. What am I looking for exactly, if I want to know what mods it can have?
I know
I know I can wear Gloves with high hp etc
right now I'm looking for damage
click modifiers at the top
then find "gloves (int)"
then those are all the modifiers that can roll on int gloves
like the jewelled gloves
Oh so I dont specifically look for the jewelled gloves then, right?
all int gloves have the same modpool
so yeah, you dont look for specifically jewelled gloves
anyway, once you click gloves (int), you can plainly see that most the mods (at least, explicits) are totally useless for casters (assuming you're a caster), at least for damage
only crit damage bonus will be useful but only if you're going crit
yea , its like minecraft enchanted sword
you dont look for the Diamond sword , you would look for what enhancement a sword could have
makes sense thx
then there are the socketables, there are some strong ones like curse magnitude etc.
these are the "mods mods". Socketable are what exactly?
rune/talisman/soul core effects
good
yeah
so I'm basically looking for HP or mana on Gloves since I cant ereally find anything for skills ig
this makes much more sense now to me
thank you kindly
and res/es/attributes can be also useful
they dont give damage of course
but can free up other mod slots that do give damage
which is indirectly beneficial
yea I figured capping all res to 75% and above is important
is there a way of finding mod XY on db faster, instead of clicking on every item?
I've seen a couple people say that the instant weapon swap makes the +24 weapon swap passives WH ascendancy appealing. But they never give an example/reason why. Could someone give me a basic idea/example of how a WH crossbow user would utilize a weapon swap to great advantage? And how 24 additional weapon swap points is "strong"?
just as an example. I think it tellsm e theres 1 Ring that can have this mod, but which one exactly? Is there a way to find this out by simply searching or do I have to click through Ruby, Emerald etc
I mean it is appealing because you can fully scale two builds in one
if it says ring, all rings can roll it as all rings have the same modpool
oh okay thanks
Sure, but you can only attack with one build at a time. So either the swap is equally powerful, or one is stronger than the other, why use both?
basically combo stuff
for exmaple, you have 1 setup with freeze buildup, another setup with freeze payoff
I mean youbcan get huge value behind more than 1 attack
first swap freezes enemies much more easily but doesnt deal as much damage, second is bad at freezing but deals much more damage
that's just a basic example
Easiest think to think is scaling both grenades and crossbow, or something like balista + direct use skills
There is power there to be accessed
I used weapon swap on warrier to scale clear and bossing with different skill setups for large gains
50 pts of variance is pretty much enough to fully enable an entire off-hand
off-hands themselves are massively buffed (no more annoying swap time)
That was with only 24 points, 48 points is A LOT
Do you even take 48 pts of damage on a typical tree?
It is hard to point to a specific benifit though since it is honesty really flexible how you leverage it
Weapon swap in general is very under explored by most players so far
I guess I shouldn't consider starting with that then since I've never even used crossbows or grenades yet. Maybe I should wait to see some use case examples as people explore it more.
I can't think of one for crossbows, but a build that utilizes two elemental spell setups would benefit greatly. A staff for cold and a staff for lightning, for example, would let you get cold infusions to juice spark.
For crossbows, I guess you could have one with insane grenade stats and a grenade tree, then swap to another tree/weapon that's dedicated to bolt damage
With 48 points you could even just do something as simple as doing a crossbow skill and spending 48 points traveling to curse nodes to juice literally any curse you want.
Thanks
Personally I recommend chronomancer. Temporal rift is very strong defensively and the new sands of time sounds pretty nice with dark effigy. Though lich is definitely very good as well.
The recoup node is also very strong with investment
And the cooldown nodes enables some cool stuff where you put cooldown supports on your skills, though since we can only use one of each active gem in 0.3, that loses a lot of utility imo
I think the main issue is that alot of the good passive nodes are to far apart to ever really utilize weapon swaping. There is some really niche cases ofcourse where its been used. Like for the strength part of the tree I just dont ever see it being usable?
So, Spear still the go to weapon, yeah?
Depends on which playstyle you want?
I mean mostly for what the most played leauge start weapon will be
Unarmed. Barehands monk is going to attract a lot of interest.
Oh right, Hollow palm
Maybe bows, for all the people who saw that deadeye was strong this league and then saw that it got buffs.
Yeah, I wanna throw hands with the Arbiter
Ig with the hollowpalm changes, it'll be mostly ES or EVA being the best things to craft and sell
Essence drain+Contagion looking pretty hot. Only got buffed and it was great for the campaign in 0.2
Lost some power with the change to only allow one of each active gem though
so... I've been thinking lich minion plus wither aura plus maybe despair? Does that work as well as it seems like it would?
question for Flicker: How often do you get hit during a chain? Often enough to keep thorns passives up?
They need to add grenade nodes hopefully to make this worth
As is there’s like
10-15 grenades points
But I’m sure lots are coming
Right now weapons swap is r good in a curse setup for example
I saw Fangs of Frost on Ben's Stream, the clear you can get with it is actually nuts. And now that you can have the same support on multiple skills makes it better
Ill either do that, or explosive arrow/gas arrow convert into chaos
If you can double convert, Galvanized + Herald of Thunder -> Fire + Herald of Ash -> Chaos Damage
Is it possible to do unarmed + flicker strike + deadeye mark buff + frenzy to power charge conversion?
Should be
Thats mostly what we did for flicker to get around the no generate power charge thing
So... endure harges. What are the good ways to generate those? How hard is it to generate a bunh of those?
🥺 Hiii, I could some help please.
I tried a build and it's not very strong during leveling up but I enjoyed the aesthetic a lot because it's an ice mage. But dumb me had to go and check the patch notes and ruin it for myself because one of the spells I'm using is getting changed so idk if it will work anymore for leveling up the same way on Friday.
I was playing the Witch and was going to evolve into a Vampire Princess. I using frost bomb for the first act and then Frost Bolt and Cold Snap in act 2 (i made it to level 30 yesterday).
I'll show you the link where I found the end-game and leveling up build:
Leveling (It says Sorc but it's also editted for Witch): https://www.poe-vault.com/poe2/sorceress/chronomancer/sorceress-frostbolt-leveling?utm_source=youtube&utm_medium=video&utm_campaign=FuAH93pJimo
Endgame: https://www.poe-vault.com/poe2/witch/blood-mage/blood-mage-frostbolt-build
Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).
Is this pretty ice build cooked or is there still a chance I can play it?
nobody knows until we have more information
Pretty sure that it does the same stuff it did before, jsut now on all three elements.
Does anyone know for a skill with multiple projectiles, does it calculate crit for each projectile?
but personally one of the builds I'm going to try is Frostbolt Scattershot Unleash + Snap Unleash
So if you only hae old, and you dont' do anything other than old, it shoudl still work with old.
But frost bolt is a bolt and not an orb?
and the new thingy says used on any orb spell
So you were old snapping on the bolt itself?
hmm yea u might be right
yea
You might hae to hange it up a bit, then. You shoudl be able to run something like your old build, though.
thats what the leveling up guide said and showed
crit is usually per skill use
In the endgame video it doesn't use cold snap anymore
but for leveling up I needed it
Maybe dig up frost orb? Presumably there will be one.
thanks!
chances are you can run Frost Bolt Scattershot Unleash + Ice Nova Unleash and then Snap Unleash on frozen mobs
I need to call Jonathan and tell him about my build 😭
but sounds worse, now im sad
Builds are goign to hae to hange regardless. New legue, new builds.
...but "lih who throws around a bunh of old damage and uses snap" should still be iable.
My little Elsa build hopefully, some how, randomly becomes better on Friday. It was not even strong but just pretty and Jonathan said, I'm about to end this girl's whole build! 
If you're only snapping an enemy with one elemental ailment (freeze) it will do about 20% less damage than before at gem level 20
But if you were playing blood mage you got hella buffed so you'll probably be fine
Frostbolt change might play a part too
Hiii Byron! I read the blood mage stuff and things but idk how exactly I was buffed. My smooth brain just read it and saw things were renamed and new effects but how did I become stronger?
You got two extra ascendancy points
oh nooo, I didn't even read frost bolt change yet 🪦 .
Sanguimancy is free in 0.3
So your first ascendancy gets you sanguimancy plus another notable
is that a big deal?
Incredibly
oh 🤭
33% more power from your ascendancy
i know the word more in this game is a powerful word
Depending on your build, that sounds nuts
I like the word more
You basically go from 3 notables + sanguimancy to 4 + sanguimancy. And sanguimancy can be considered a drawback at times, so it might be more than 33% for any given build
But you get a free extra notable ascendancy skill
And sanguimancy also got buffed so you don't need to crit to spawn life remnants
Is there a way to double convert? There should be, right?
Not in poe2
Damn
Conversions only ever happen once
Cause I wanted to do Lightning -> Fire -> Chaos
In the same step as "added as" iirc
what am I doing wrong here, that poetrade doesnt show me Gloves with chosen stats?
Put gloves in type, not the search bar
Thank you Byron
Okay i know Unearth is dog
BUT
Isnt the fact it can get +9 levels from your weapons and another +2 from your helmet because of it's unique position as a Minion Spell kinda nice
What are some good 2man group syngergies? Is it worth going full support or some hybrid version?
does this count to the initial Projectile or to those after it aswell? Fireball for instance fires 1 Proj by standard, could fire 2 now. Does this Trigger "only" once?
What do yall think the best warrior ascendancy will be for the fire warrior build
Any. None of them have specifically fire damage nodes.
Titan have better attack features I guess cause it can improve small passive nodes.
When you summon a totem when having an existing totem, does it kill the first totem?
(Supposing you have reached your totem limit)
Yes
I recommend coming up with a build concept or goal and then deciding from there what ascendancy fits it best. It might not even end up being a warrior ascendancy (unless your concept is "warrior that hits things and is also on fire")
Y'all think a quarterstaff ritualist build could be viable? Like bleed/daze/vaulting leap/blood boil etc type deal? Would do Spear but playing on the couch & rake feels really awkward on controller.
I don't see why not. But I also don't see why it would be viable, either. We know basically nothing. I also don't know how you define "viable"
I think we're getting thrown into a world where almost everything will be better than it was before
Fair enough. Was thinking anywhere above trash but below meta 😛
I mean anything can be super strong if you throw enough currency and gear at it
Gotcha. Thanks!
Any demon form builds for s3? Or dead spec
We don't know the passive tree and we don't know the gems. The meta is entirely unknown at this time. Anyone who claims a build is dead or good at this point is trying to sell you something
hey thanks for the help with the numbers
why was it nerfed thuogh? i checked poeninja and found 0.1% playrate
does anyone know if this combo works?
you need to channel 1 less full second
if it does it would be 150% MORE bleed magnitude and 180 base phys
so it's just shifting the amt of time you need to channel down without buffing the damage
does we know yet if those archon forms will affect the tags on a spell? like if i become a fire archon, does bonestorm suddenly get the fire tag and gets extra lvls if i have +fire skill lvl on my gear?
it's nerfed by 13% from those numbers
the dps is similar
i'd just assumed an unplayed skill would be strictly getting buffed not a sidegrade
yeah
guess ggg thinks its better than it really is
or we're just not using it right
do you think it's a "ggg nerfing warrior" thing or you think there's actually some unexplored things
i might start this if there's something to discover
i dunno, ive seen some math on the new armour applying to elemental damage. They seem to have changed alot of the max resist notables in the warrior side of the tree to that new stat... which is a net loss for being tanky for big hits...
while it does look grim, we're just missing too much info
Hello, is there a way to give minions the Onslaught buff? Or are there other ways to boost minion move speed?
wrong league. it says standard
wasnt wrong league, was correct one. Was using wrong search type or rather i used the specific search
if one can trigger so can the other. just know what projectile number gets increased
talking about Fireball here, but the initial Fireball cast never triggers a second projectile
is there a way to find out which cast is affected?
it only tells me of the support gem, not from the Passives
it's a chance to cast projectiles, don't expecit it in the tooltip
it adds projectiles to the primary projectile of fireball
its just so weird. I get 20% chance from the support gem, 20% form the passive currently. The Support Gem triggers way more often than the Passive does. Wasted points?
If I take the Wildshards Support off, i get 3 projectiles.
It seems you cant combine the Passives with the Support Gem which is out of my mind
haven't tried it myself, should work on paper
thats what I thought. It sounded cool
But you either get the circle or nothing
it also doesnt say anything about not working with anything else or not being stackable etc
do u think they might proc together for a total of 11 projectiles so u never see the 3 projecitle proc
just tested it, works fine for me. Fireball + Wildshards + Psychic Fragments. Sometimes get the circle, sometimes get +2 proj. Was a bit hard to tell at first for the +2, easier to tell once i started casting close to me so the angle was higher
how high can you get gem quality? 23% from corruption, there's that new 5% quality node on the tree... anything else?
- 16% on gemling
Sprinting makes minions move faster, too.
I think they're adding a lineage support that adds quality
oh that's going to be quite nice, ty
If I wanted to play a pure energy shield Monk, would I choose the Invoker ascendancy? Also, regardless of ascendancy, I assume a martial artist unarmed build will be viable, correct?
If an enemy has a snowflake icon under their hp bar on the right bottom, what does it mean?
resistant to cold
if it turns red then that resist is negative
if i'm remembering correctly
no wonder they are so tanky because I use ice magic 🥺
exposure and curses
Anyone planning on trying out the new Swarm Aura thing?
I'm just always trying to get as close to a Vampire Survivors build as possible tbh
I'll try it but I'm not expecting much damage, mostly as a supporting skill. Maybe consume impales from bonestorm?
The Swarm?
yeah
How so? I haven't played Impale or Bonestorm or Minions yet really hehe
If you hit a mob with bonestorm it leaves an impale on the minion that stores some of the damage. HIt it with something else (or minions) and you consume the impale.
Is hollow palm expected to be weak early or strong? Vs high cap/low cap? Or is it too early to tell even with patch notes out?
Yeahhh
Re-reading it the 2nd and 3rd time I have less hope it will be Righteous Bug Fire
I'm just coping and hoping for a good replacement to Whirling Slash 🙁
I think its mostly intended as an alternative to raging spirits.
need numbers but could be cool
but its kinda weird
i wondered about it with hte tactician's allies use 25% of your weapon damage
but that might be too memey
2 more questions. 1. Where can I check items come from (a specific unique ring I'm trying to see where it's from) 2. Is there an item like in the old game that rerolls the implicit stat #-#?
I just realized im not in the general chat 🤧
Divine Orbs reroll both implicit and explicit mods, and you'd generally go to poe2wiki.net to check individual Uniques like that, though most are just global drops.
oh no, Divine orbs are a very premium currency
I cannot afford to spend them so haphazardly to reroll an implicit stat 🥺
if its anything like palm in poe1, its great for leveling but then falls off pretty quickly in endgame
based on the passive description it's the opposite in poe2 where its incredibly mediocre early game but great in endgame
since it scales off your armours ev/es
feel like its just a shittier version of playing with a quarterstaff
yeah i mean time will tell if its actually good or not
I think HPT is gonna be mid for campaign, great for maps, but falls off once you can afford insane quarterstaves
is there any functional difference between something like "Skills gain 1% of Damage as Chaos Damage" (such as on Burden of Shadow) compared to "Gain x% of Damage as Extra (Element) Damage" (Essence of the Mountain passive node). one has the Extra term and the other does not
Wondering about how Blackflame covenant affects “burning” enemies
As in, would nodes to affect hit damage against burning enemies not work with blackflame lol
much fewer enemies have resistance to chaos than to elements. you can buff the chaos damage with wither, can't with elemental damage
but elemental damage means ailments
maybe easier herald procs or cast on skills
increases to elemental and fire damage buff your damage, increases to chaos damage do not. ignite magnitude buffs your damage
wither buffs your damage
aand so does despair
Wait, chaos damage nodes don’t boost the damage of chaos fire?
damage is calculated before it is converted
I mean that makes it easier for my warrior
That’s good to know! Thank you. I’m excited for a chaos damage warrior because I made one on launch lol
Damage conversion is before increases in POE 2
after*
i was asking in regards to the conversion. i know gain as extra happens after conversion, but was wondering about that stat line on the burden of shadow staff
Wait..
Someone did it with original sin im assuming its the same with blackflame covenant. Only chaos modifiers will affect it not fire
Unless its ignite magnitude
I believe i could be wrong on ignite part i cant remember what the node says exactly
yes damage conversion is handled differently in PoE1
I don't see that it says before here. but I am 100% sure it's after because I know incinerate builds very well, you stack increased elemental and increased fire damage, but your damage is converted to chaos in the end
if it was converted before then all of the increased fire damage passives and mods wouldn't work
It's before
Not sure what to tell you Creo, its conversion than increases.
👌
why do increased fire damage passives and mods affect chaos damage then?
What build is it exactly, and do they use Blackflame?
yes. incinerate
Blackflame ring isnt conversion
Blackflame ring and black flame covenant are different
Blackflame makes enemies take Chaos Damage instead of Fire from Ignites, it does not convert the damage.
my bad, you are right
Does it still count as burning I wonder
I thought the ring did the same thing
Ones a conversion the other is not. Blackflame ring wither, chaos resistance, fire damage. Blackflame covenant is chaos damage, wither affect, chaos resistance, no fire damage
I had to read the keystone description again
I do wonder if blackflame convenant means added chaos damage contributes to ignite magnitude
It's the reason I am hoping Blackflame Covenant will allow you to spread ignite with Contagion, because Blackflame ring isn't conversion but the keystone should be. I do not expect it will, but it might.
👀
the Blackflame ring does still deal ignite and burning damage, that's the crux of the Whirling Slash build
do you guys think hexblast might be viable next patch?
I’m going deep into the covenant keystone when patch drops on my warrior
edit: less viable with Lich sadly
i think it might too and it would be really cool if it does
If it can be spread w ignite that'd be insane lol
why warrior?
It’s something I’ve always wanted to do since poe 1
I doubt perma curse works with hexblast. As it still needs half duration left of curse to be able to cast it.
Oh wait, duh, you're right lol. I forgot how Hexblast works
Chaos damage is cool and maces are cool 😅
And I wanna use the smith of Kitava
Blackflame Covenant only affects Fire Spells
It says skills
the tooltip in the video was Fire Spells, and is most likely more accurate than the notes
I just reread black flame covenant im going to say yes about contagion
if it IS all fire skills, that would be crazy, but that is probably not the case.
I really hope gained as chaos damage counts towards the ignite. I'd love to dump a giant ignite with dark defiler.
"Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone converts Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with Fire Skills dealing Chaos Damage."
i love lich and curse auras its a shame how shitty it is in 2 🙁
yup 🙁
Lich is strong, hexblast is shit.
yes i would go lich for curse builds though and curses arent as good in 2
Lich should be the Hexblast ascendancy you would think. Why would you make the curse lady incompatible with the one curse blast
Wording from the video:
Fire Spells Convert 100% of Fire Damage to Chaos Damage.
Chaos Damage from Fire Spells Contributes to Ignite chance and Magnitude.
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage.
I do hope this is the case, poison perfect strike sounds fun
exactly my point
there is too little chaos spells in game for now no real payoff
I was thinking purple molten blast would be fun.
Hmmm, still ambiguous. Knowing Johnathan, they can't exactly get their story straight all the time lmao
Yeah but lich is strong with non chaos spells as well
"I don't 100% remember what we ended up deciding on"
-Johnathan parable
could also easily have been changed since the reveal
It's hilarious, I love him
Debating on if Blackbraid will be worth investigating next patch... I think I could hit 20k, maybe 25k armor with it. Probably resulting in maybe 200-250% armor to elemental. If stacked with Goregirdle to apply 200% armor while defending that is an effective 400-500% armor applied to elemental damage.
That sounds okay, though I'd be stuck at max 50% PDR, but at that low of armor maybe that is fine (effective 40-50k armor)
We'll see on launch day
If it is all fire skills, that would be crazy. I am expecting only spells though until we see the actual tree.
same as im not expecting it to work with contagion until we see it proven in game
basically not planning my build around ambiguity
I think blackflame with contagion is very hopeful indeed
I'm still coping that Magma Blast will be good, so I hope it's all skills
Wouldn't Blackflame Contagion and Herald of Ash be good together? I forget the exact HOA wording
sounds like they removed a lot of clunky from molten blast.
HOA is a good acronym for it, because it's supposed to be helpful but has mostly been just in the way 😛
Herald of Ash is not a spell, so if it doesn't work with non-spells it won't work with Ash
not even
er yeah the activation condition
sorry i was looking at the tags xD
but in terms of HoA being compatible with Blackflame, it won't convert its ignites to chaos unless Blackflame works with all Fire skills.
yeah
I know the wording difference was brought up to viper before the weekend, might poke them if they're around later and see if anything came of it. I imagine they would have changed the patch notes but I'm sure it's been a busy week haha.
can someone explain exactly how pyromantic pact works for infernalist?
you're basically trying to keep the bar around 50-80% full right? are you stacking mana? is there a way to "vent" heat?
I'm very excited to play around with Blackflame Covenant either way, I'll be going for Chonk to play with volatility scaling 
& do you just die if you reach 100% infernal flame? or it goes through resists
im also gunning for blackflame covenant but im gonna be on blood mage
Blackflame will also still be damn good with Blackflame Covenant no? 50% Magnitude Of Ignite is still bonkers
but not sure if i wanna do burden of shadow or a rathpith globe setup
I’m thinking of starting the league with a Christmas blood mage (bleed/poison) and I’m trying to figure out what skill to use.
This season I used rake, lightning spear because of course I did, but next season I’m actually thinking I’ll put lights on the Christmas tree and use fire spells to ignite too. Flamewall, then fireball at the start then incinerate later on.
Other thought was going lightning arrow.
Any ideas?
does pob 2 already have the new tree?
i am planning but not sure if i am looking at the right tree
it does not, GGG doesn't release the tree early
i swear there was a photo of the new tree
does anyone have it?
i swear i saw it in general yesterday
What kind of builds are going to be good for rarity/MF in the upcoming patch you think?
people have a stitched together version somewhere floating around yeah, but you can really only infer the types of nodes but not what they actually do.
im trying to find out for this
found it
that keystone appears to be in the same place
northwest of witch/sorc
appears to have more minion nodes surrounding it
yeah and the cluster on the left got moved farther away huh
yeah im not doing it for minion
im doing it for the bleed magnitude
the diamond one? doesn't look further away, just rotated a little bit
oh you meant the one on the right
yeah that one still wont fit
to survive in demonflame, is life recoup the way to go? or life regen? or do you need both?
If Blackflame is spells only, I’ll just go Chayula Monk with maces 
its not as good as the one on the left but still
hey more notables is more notables
hopefully on the bottom tree i get more phys attack or bleed nodes man
bottom did get quite a few more nodes, I'm not sure about bleed though
Shame Chayula lost the chaos damage based on darkness but perma purple flames is nice
the Str/Int section of the tree is still pretty bare though compared to all the new nodes. Hopefully when we get Druid/Templar it'll get some love.
Which one for a Merc Crossbow build? Stun Threshold, Ailment Threshold, or Mana Regen? 
mana for bolts no?
Alright pals, what builds are we feeling
I'm feeling Blackflame Covenant Chonk caster. Will it be good? Only time will tell, but I played a Sorc cosplaying a Monk in 0.1 (flickerstrike chronomancer) so I'm gonna play a Monk cosplaying a Sorc in 0.3
I had a random want to play Ed even though I'm sure it's poopy
But there's no vortex so
blood mage is even more cracked now. pick a spell and go blast
maybe demonflame blackstone covenant
would blackstone be phys to chaos conversion
i think it's fire no
(it's called blackflame thats the joke
)
blackflame covenant blood mage with burden of shadow should be sweet
oh shit lmfao
blackstone is the rock's kid
blackflame didn't make the fire wall/circle purple in the trailer 🙁
or a classic rathpith setup. dont necessarily need blackflame covenant for that but could still be good
If Blackflame Covenant works with fire melee, Blackflame Covenant Smith of Kitava*
If no, Mace and energy shield Monk Acolyte of Chayula
the fire circle was from a mob I believe
not the sorc
oh! misleading >_>
yeah it tripped me up too at first
would be weird if it was the only red fire spell
I kinda wanna play totem warrior or forge hammer warrior but i'm afraid the map clear will be doodoo
Blackflame covenant only works on fire spells
The recent patch notes say fire skills and fire damage, which is why I’m waiting on clarification
i think it will end up being spells though
I've only seen this
Literally joined the server just to see if there was any consensus on this
2 seconds ago
Yeah that's what it was in the video, this is the wording of the patch notes:
Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone converts Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with Fire Skills dealing Chaos Damage.
The video is probably correct according to viper but we're waiting on if the patch notes get updated.
Its honestly really good, its just piano
the patch notes just sounds like it's describing the functionality though, not the actual phrasing of the keystone.
I played it in 0.1 and played a bit of it in 0.2 and it keeps getting buffs
Sad if true, I wanted my hammer infernalist garbage
I mean I could do blackflame covenant on a weird spellblade build lol. Fire spell on hit Smith
But I’m probably just gonna do a Mace Chayula monk
My idea doesn't change that much if I swap to fire spells, in fact it probably improves, but it was a nice thought
Worth noting that the Ritual Cadence description in the patch notes is also worded differently from the video. I think the patch notes don't reflect the actual phrasing of the keystones in game but rather describe the functionality, so it won't be 100% accurate. That said, Blackflame Covenant should at least say spells in the patch note if it is just spells.
I could aim for Original sin and a blackflame ring, but that's two ring slots lmao
If I wanted to play a pure energy shield Monk, would I choose the Invoker ascendancy? Also, regardless of ascendancy, I assume a martial artist unarmed build will be viable, correct?
i picked mana regen for my test play and it helped a bit
Invoker has Meditate which is incredible for pure ES
Chayula doesnt have anything for pure ES besides the chaos res node but youd probably just go CI then
And assuming you mean a Hollow Palm build, without evasion gear its dead on arrival
The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points
WHAT THE FUCKKKK
I guess im playing Witchhunter fuck
That's crazy
Behold, two ENTIRELY DIFFERENT CHARACTERS
I have no idea wtf you even do with that but i want to use it
it would enable some very juiced two-skill combo setups thats for sure
"Player Changes
Ground effects captured by Whirlwinds now only last for 4 seconds before the Whirlwind reverts to its normal state."
NOOOOOOOOO
This'd legit enable actual Spellblades finally
Assuming you overcome Witchhunter's starting position
All I can think of is if they didn't destroy Whirling Slash, Witchhunter would be godly. 1 full Attack Speed/Defense/AOE tree, 1 full Spell/Fire/Elemental/Ailment/Ignite tree
Still pretty unhinged, we just have to figure out what snapshots
I think I'm pretty set on doing Blackflame Chonk caster to begin with this league, but I very much might try to do a witchhunter as a second character...
Oh god yeah snapshotting huh
You could do a bonkers full damage totem build and then the other side is a shield and no nodes but defence
That's a great idea
And you ALSO get Sorcery Ward lol
I think that's maybe going to be the best use. Totems are the only thing that snapshot that we know atm, right?
Debuffs do
EDC, Ignite
man, it might be an impossible wish, but i wish they would swap places on the extra inventory bag ascendancy and the %more armor ascendancy node for titan, i wanna get the armor node but cant afford it as i am already 8 points in
Hmmmmm EDC is interesting
The extra inventory is there to make the small nodes passive 4 to obtain
They cant really make it meaningful outside of QoL
Oh, you could also do like, a Forge Hammer pure damage setup then swap to a Falling Thunder pure attack speed setup
I think Falling Thunder is the quarterstaff slam without added attack time
im pretty sure that when u weapon swap nothing snapshots
Some things 100% snapshot
Isn’t it also somewhat dependent on power charges to get the most out of it?
wow that WH thing is crazy. What are the best things to snapshot? I know, like, temporary minions do. Do totems snapshot?
Totems and Ailments do, unless they changed that.
In this scenario its just to proc Forge Hammer really really fast
im trying to find where in the q&a they mentioned that with instant weapon swapping they changed some stuff
God even on the simple end of Witchhunter you can go full clear vs full single target
I wonder how viable Fanatic Bows will be now
esp now that they confirmed that same-gear swapping will be enabled now
yeah that's so rad
i was wrong they just made it better on purpose
Do curses snapshot? Curse duration and magnitude?
Want area on both sets at least
Dark Effigy's projectiles are spells right?
would be funny to see a wh where the sets separate at the first node and never meet again
Challenge accepted
Ok, they gotta be adding hella totem nodes then, because there isn't thaaat much actually
And there's bound to be more fire ones in the int zone I imagine
Is there any way to self ignite when not playing Infernalist?
Fair. Sunder had its +0.9 second delay removed. I did some maths and a Temple/solemn/sacred maul with Attack speed on it should make it pretty speedy in comparison to 0.2 if you’re looking to stick with maces.
1H maces would work too, mjolnir late game for example.
There's a amulet that does it I think
You mean fireflower? Would that be enough?
Would only need it to ignite me once, but fireflower would be annoying because i would have to swap it out when finnished with it
lich + blackflame and power charges might be nice
Smart move, my mana was basically always full til recently i have to actually pay attention to it, so it helps
after I swapped to artillery, I was always very low on mana so I needed the help lol
Is the updated passive tree data out yet? Or not yet?
nope, earliest you can expect is whenever they do preload
and that is not a guarantee
Yea, I'm hopeful, but really just want to dig into it to make my own descision. Thanks!
i really hope they release the passive tree data half a day early so that we can update our POB builds
It has happened the last 2 patches, but it is all up to how they package the preload data
What are you triggering with self-ignite?
oops forgot reply
with witchhunter now u can make a separate mapping and boss build with the same weapon
does blackflame scale with fire support gems too? so i would actually use increased fire dmg supports? and fire exposure?
thanks for clarifying
and that means also use chaos exposure
I was thinking blood mage with new Beira's that leaves ignited ground, and then picking it up with Whirling Slash.
Blood mage simply because stacking loads of hp is possible, and if it doesnt work i have 10 other ideas i wanna try with blood mage 
No idea if it would even be good though
I think the only thing that would work is fire mastery?
how would you scale ignite magnitute with blackflame?
i am reading the wiki and it says you actually would scale it with increased firedamage.
you scale it with ignite magnitude nodes and raising your damage i.e. increased chaos damage
Is it possible to go fire/ignite totems? I want to go siege totems/explosive grenade and scale fire/phys damage
you need a big single hit for ignite, fire sure
Yea I also read that they added something about if you miss your ignite or ailments the next chance is higher?
didnt they rework ignite so that you can use many small hits to build up to a ignite now? or did i misunderstand the new ignite tech?
yes, look up Flammability in the patch notes.
I hope its easy to get to that point.. Hopefully they didnt break it
yes but the damage is still based on the hit which applies the ignite, not the cumulative failed fire hits
i see, good point
So fire/ignite siege totems with cast on ignite is possible?
Hmmmmm.....Forgot about Jewel slots as a sticking point for pathing. Going to complicate Witchhunter builds.
I don't actually know if totems gain energy for meta skills. I don't think they do? Either way, what would you cast?
More grenades 😀
thank you! so i grab all the +chaos dmg nodes and ignite magnitude for maximum ignite
since more damaging hits also increases magnitude
plus chaos support gems ofc
Toying with a pure phys witchhunter which specs into armor break and stun as secondary, using stuff like these (if they survive)
oh man idk why discord formatted those like that, sorry
anyway, basically just go all in on armor break and stun to for a big fragmentation round or even a boneshatter
Oh that's a great idea too. Set-up and finish.
Fire/ignite totems with cast on ignite voltaic mark
but yeah no jewel socket node is rough
it would be nice if you could allocate it and just not put a jewel in, even
give +1 all attributes or some other token benefit while in that state
thats only if u dont make a skeleton
at least have a base tree with keystones and jewels
u dont need to use all 124 weapon points
yeah but honestly if you dont make a skeleton is it even worth it over just a normal build
should be good with half that
when are you going to use even half those points branching off your normal path
the ones with defenses
so you'd set up a tank tree and a dps tree?
no
again u need to have a core and just branch out
have a bossing build and mapping one imo
take crit clusters with weapon set 1 and mapping for set 2
regardless ur going to have a core bc u wont get the ascendancy right away
well yeah but the core is just one of your trees if you go full skeleton double tree
make sure to have ur defense nodes keystones and jewels
I guess that's going to be the art of the Witchhunter and the barrier for entry/top level success. How to balance jewel slots with efficient tree forking.
the change to 100 pts is cool but I don't know if its actually better than the previous amount in practice. at least its more freedom
it is
I mean it is better, but it is hard to know how much better. Lots of weapon swap changes in 0.3.0 to support this that didn't exist before as well
u can travel to the outer edge and then set 1 can go right and set 2 can branch left
ibdont think anyone is using all 124 weapon points
that would be dumb
more excited about binding one weapon to both trees tbh
crossbow with dedicated grenade tree and dedicate bolt tree and instant swap between sounds sweet
Can't seem to get through Act 1 faster than 1:45 and I'm dying a bit on deadeye. Are there any recommendations anyone has? been struggling a bit.
would a formation like this work or would it block you from placing a converging node?
you can't pick jewels
(obviously that's not a good formation, I'm just wondering if it would work)
Even if it is both trees coming together?
Nope, Sockets and Keystones have to be normal passive points
Of course. But can converging weapon trees create a normal passive point?
99% sure no
I thought so but wanted to be sure. I'll have to try it out or something.
If I'm running a companion where every hit ignites and I'm using cast on ignite, does my minion cast on ignite count for me?
I'd love to see this implemented
Don't think so!
No
But my totems count ?
Yeah
Gotcha
Totmes use your skill for you, minions use their own skills
Anyone toying around with the idea of a kaom herald of ash mercenary? You can use your weapon swap points to get tons of armor break nodes and then payoff using skills like grenades or spears on the armor broken state(which you're generating with your assload of phys/fire damage & on stuns from things like flash grenade)
Are totems allies? Do they benefit from "allies gain x" tags? Looking at
Any thoughts on a build that will be decently strong but plays well on console/controller?
They are allies defensively but you offensively
That ascendancy node wont do anything
Smith's Masterwork has me all indecisive.
Shotgun merc
Follow up question then. Because banners boost my stats, do totems get their stats increased too? Or they scale ONLY from my weapon?
They get buffed if you're inside the Banner's area
Tac totem banners league start it is!
i want something that does super high single target damage. what kind of build should i go?
Have they posted the hollow palm scaling yet?
historically monk has really easy high single target with bell and the lightning charge buff, but Deadeye with sniper's mark and Snipe looks pretty crazy
God, they even got rid of Energy Barrier support on top of the ground effects. Incinerate Slash is 100% done 🙁
I slept on it the whole season tbh until that build, it was honestly wild how much defensive power it had, I'm surprised it wasn't talked about more
For a tri ele stormweaver firestorm build what would be better.. archmage or crit?:x
I mean it's instant ES recharge, it's good
(Instant as in it starts instantly)
(When stunned)
Question: does the third edict update fix Warrior? I'm coming back to this game after a long hiatus and i'd run mostly ranged characters. Thinking of checking out the warrior possibly
Who's gonna tell him
Warrior was never really broken. It's won the boss race six times in the row and it does some of the highest clear and damage at endgame. It's also very tanky if you build around Smith of Kitava (though that is getting a slight nerf in 0.3)
If your question is really "is Warrior faster and less clunky", then the answer is -- probably yes in 0.3. A bunch of skills got easier ways to scale their attack speed + we now have sprint.
oh, thanks for clearing that up. I think it's just because it sounded like it had very little variety in end game meta.
Yeah that's a fair critique
And the current state with only have Maces for strength weapons will keep that feel around for at least one more league.
Once we get Axes we'll have more options on that side of the tree.
ohhhh, maybe I should stay off warrior until they've rolled out more weapons then
Honestly it's going to be a great league no matter what you play, but general consensus is that Ranger is in an extremely good state. Spellcasters a bit more unknown, but they're getting big buffs.
i did start EA with a sorceress and loved how she worked. might do it again and try some wild multi-elemental builds now they've removed the restrictions (even if one of the final skill tree lines is bascally "return to lightning")
They're definitely opening up the multi-ele doors this patch. I'm very curious how it plays!
does warrior ever feel good to play in co-op though? I've seen a few of my friends run warrior builds in previous leagues and suffer in co-op due to the mob scaling
or is it too gear hungry?
resonating shield clear feels very good from what I've found, and makes you very tanky due to active block being gigabuffed
you just use armour explosions and then you can battershout with fortifying cry to consume the broken armour for another explosion, then you can go back to banging your shield to trigger armour explosion again lol
I tested it recently and it felt super cosy, will be much better in 0.3 as you'll move faster, though sources of aoe on the tree are getting nerfed and accuracy might be an issue
shield charge with fortifying cry shockwaves will probably feel very good as well
if your friends play builds that clear maps similarly fast to your build then all good, if they clear it much faster then you will be kinda useless and mace builds are kinda slow
and you gotta deal tons of damage and be tanky in coop if you are not staying behind your friends back
I see people say totem builds are gonna be very strong for example, mace builds have problems with mobility and survivability mostly
as someone that hasnt really played monk.. how should i play monk/what skills to focus on/what not to play? (i tried monk before and i just felt like it was too much 1 enemy focus and not great for crowds.) but i was new to the game.
Minions 🤝 Maces
Both slow AF and compliment each other (minions allow you to cast sunder without getting hit, cosplays as the giant minion we all want to use)
Yeah thanks for the feedback 🙂 my friend will be trying a flicker open palm monk build so warrior won't keep up!
cause i want to try that hand of chaluya in new season but idk if its worth it or just go warrior
Do what sounds fun we are all going in blind, chances are acolyte is still not ideal if you're unsure, you should be deadset on a few archetypes
Is Rake and Stomping ground still viable as a leveling "combo"? It will be nerfed?
I read it but Im not experienced enough to know if its just a description thing or a real nerf :x
You cannot put Stomping Ground onto Rake anymore, as Stomping Ground requires a Travel skill, and Rake is no longer tagged as such.
Thx a lot, I understood it was changing but didnt understood it as a nerf. RIP my leveling. Thx
so i have a vision of recreating a "rat runner" from d3, any thoughts on if something like this could work https://pobb.in/_gCQrCTd0DP3
prob kinda scuffed just ripped some stuff from some guides
I think you need infernalist, lich or tactician for minions
damage has to come from somewhere
What are people’s thoughts on implicit wand/staff skills in 0.3.0?
They all got a 12% damage buff as far as I’m aware.
I’m sure they won’t be crazy good, but I was just trying out a witch run for next season and none blast already felt really good in the early game.
Easy investment too.
I'm most interested in what the new occult bases are tbh. Hopefully some cool spells
If the buffs make them more viable to use, which they should, I might try messing around with them.
meh I doubt they are any good
but I will still try them. solar orb should be good for fire infusions
yooo "Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt" build is back online
Can blood boil be inflicted on ice wall as though they're enemies?
Based on the tooltip for ice crystals, blood boil, and frost wall I think the answer is no. They can be damaged, but they are not enemies so they will not accrue blood boil stacks.
Darn, I noticed there were some combos for using attacks that explode on enemies to stack explosions on bosses so I was wondering if you could use them as "enemies" to help kill bosses with blood boil 🤔
I can't say for sure without testing, but I doubt it works
Its weird because Gathering Storm says "Releases shockwaves from enemies you dash through" and apparently that works on Frost Walls
Do you have a ritualist with the blood boil skill to test?
Unfortunately not
Darn. Because now I'm completely unsure
I was thinking to respec my ascendency on my old char but I'd have to clear the trial again 
You can see the gathering storm version here:
build link: maxroll.gg/poe2/pob/d73fw00f
CHAPTERS:
00:00 Intro
00:49 The Gathering Storm Combo
08:55 Additional Tech
16:54 Xesht one shot combo
17:29 About ascendencies
20:24 About Acolyte
23:39 Map clearing
28:49 Items and skill tree overview
32:10 Mapping showcase
Hard to say. It depends on how they're coded. If gathering storm just procs a Shockwave from everything it damages and the tooltip just says "enemies" out of convenience, then it won't work with blood boil
Unless the ice crystals are also coincidentally coded as enemies that can receive debuffs
I guess you could try inflicting other debuffs on ice crystals and see if it works
Curse, maim, pin, wither, etc
Just saw the buff to witchhunter.
And i just can't help but think Chronomancer juste need one thing to be interesting :
A node that makes Weapon swap = full equipment swap.
To be able to build 2 ways into 1 character.
It would be in character and allow fun synergies
I'm kinda interested in that, like 100 points fully into totem build and 100 points fully into selfish dps build or something
124 points*
Right it's 100 extra I guess, but you'd have to kinda go back and respec them once you get that node I guess?
Yeah respecting wh will be annoying later on
Oh you can conver them on the spot? Does it cost?
Doesn't seem like I can curse the walls
Feels bad, no easy way to corrupted blood a boss if it doesn't summon mobs
I'll probably never get an Original Sin but I'm wondering about an Original Sin+Elemental Sundering spear Chaluya Monk with chaos damage causing all the ailments in rotation and being able to consume any of them for more chaos damage explosions.
who here is planning to start hollow palm? I'm currently thinking about what to do with weapon swap, any ideas other than just shock or curse setup?
you can be your own dps and support at the same time lol
Is this good?
I dont really understand how this is supposed to work
does that mean that every shot is going to increase the damage
incrementally. Like the first shot would deal 5% additional damage. the shot after would recalc the debuff based on the previous 5% increase etc
How easy is it to reach 100% crit chance for a build like hollow palm that can probably reach around 15-20% base crit?
If Solar orb is on a staff now do you still need to target an orb for flame blast to cast faster?
I'm surprised they didn't make Orb a generic elemental skill like snap, that would've been cool.
The random ideas that fly through my head are wild with all the changes.
With arc being a projectile now if I play a deadeye will it now shoot 2 arc chains? Can I shotgun with the arcs for great single target damage.
With totems taking the weapon we have and using it, how does it interact when using uniques? What if I’m dual weilding, will it use both of them or only 1 on my main hand?
Wonder if I can finnally afk deli with a thorns build but I would have to use warbrininger bc of the big nerfs to block
Being in demon form I can use my weapons along with
based on the interviews, every attack hit with the debuff on will get added damage equal to 5% of HV round damage
it also counts each fragment of a shotgun blast individually
and the attack damage is like 1429% at skill level 20? still?
I'm so clueless about what build i'm going to do next season
Ya
HVR will slap on high hitting skills
deadeye would be pretty bad for arc
that’s probably why they changed the lightning shotgun from an auto shotty to a pump shotgun
Incendiary shot seems very strong this patch
May have saved my Titan xbow build
consuming it sucked & killed the skill for me
Hey! With 0.3 do we expect any improvements to tanky warrior builds? I last played during 0.1 launch and ended up playing ES elementalist with shield which was much more tanky ☹️
yeah a lot of armour reduces ele dmg - so people will test how good it is.
Oh great, that sounds promising. I saw they added a new ascendency too that seems pretty good for tanky builds
I feel like the ele -> chaos conversion tri infusion firestorm with the siphon elements and the new chayula could be really good. Would work OK with Blakeflame but I think will get really good with the original sin ring 🤔
Oh yeah amazon - she was meta last league
I meant Kitava
pretty much every warrior should league start kitava if they know what they're doing
can just respec later if you want some of the power from hulking form or warbringer totem stuff
Does anyone know how to enable "If shocked recently..." in PoB? I'm looking at Echoing Thunder but it doesn't add any damage by itself
If you wanna use tri ele you should use original sin otherwise you have to scale a lot of different types
And you get nothing from elemental exposure or elemental curses
So do one or the other
isn't tri ele good with the new Rakiata's support
LA deadeye good league starter?
lol yes. Next question.
What does that do again?
yet 
I expect it's just a rare chase item
does anyone know if negative res cap in poe2 is the same as poe1?
We don't need to test it, we know how the math works. It's complete trash because it's applied before resistance
No, it's bad. It's applied before resistance
Oh 🙁 so is best tank still going to be ES mage?
Probably evasion. ES probably still good too based on what we know (aka no tree info)
Armor is by far the worst defense now especially with giants blood nerfed
Does this stack with Deflection ?
Well still to have -33% percent less dmg taken before resistances applied is better than 0
for smaller hits - no ubers
So useless trash
Who cares about 33% reduction on small hits. It's meaningless
Armor to ele seems really potentially powerful to me
and it is WAY more than 33% reduction vs small hit
For titan crossbow shotgun, is it gonna be galvanic shards or incendiary shot ?
Incendiary has better support on tree, but it remains to be seen if Galvanic is better anyway
I am going to try Incendiary first though
That ignite would be cool with the ignite ring unique hhaha
Just to comment, doing the math for some potential setups and it seems potentially very strong to me
This is a Blackbraid setup I've been looking at
This does make you more vulnerable to small physical hits, but I think it has merit
Yeah but that chestpiece gives 0 armor
I am aware, 20-25k is a realistic amount you can hit on titan with that chest
I tested this in 0.2.0 with zero chestplate at all when speculating (and using a 40% scavenged plating)
maybe it won't be worth it, but the numbers are potentially promising
Where do you get 25k armor from ?
Some guy was talking bout this with amazon and her double eva nodes
This seems unrealistic
Then convert to armor with iron reflexes
Aren't physical hits what typically kill you? Seems like you can't be sacrificing armour to help with ele damage if you want to live.
I want to run titan crossbow, but without a shield in that part of the tree, you have no defensive layers... Let's hope the new tree helps.
From armor gear and clicking armor nodes.
I mean not on armor builds, physical hits are largly a joke for armor. This makes them less of a joke though but ele hits are the big danger otherwise
unless you mean physical 1 shots, in which case Gorgirdle is actually very good in that circumstance
Wouldnt this be insane for incendiary shot ?
2 seconds is REALLY slow
I feel like it will be worth it
Wilfire support gem does the same in 1 second?
Soooo thinking on playing this league but have no clue of what to play, is there any consensus of whats going to be the most broken build?
Pretty sure wildfire does the exact same thing
Nvm you are right
yea they buffed it at some point a good while ago
They buffed it and still no one uses it
They should buff the unique as well imo
Use totems, then weapon swap for raise shield
Though that may just be because very few people running ignite builds
With the way they changed ignite, I'm not sure how wildfire will even work in 0.3
i gave up on ignite in 0.2 after repeatedly failing to ignite bosses with Flameblast (3 second cast, 15 second cooldown) and every single ignite chance node in the passive tree. hopefully a little better now xD
well all in the top side that is
I think wildfire might be kinda pog in 0.3
It sounds like it ignores flammability
So just slap it on a skill with a good ignite chance/flammability buildup and it can clear for you
Well, it will clear for you eventually
Does wildfire keep spreading after the first spread, or does it only spread from the initial target hit?
And does it pulse every one second, or does it do it once and never again?
"Ignites you inflict with this skill are 200% faster" doesnt that litterally mean 3x damage from ignite ?
It does
Not 3x damage, but 3x dps from ignite