#2┃build-planning
1 messages · Page 226 of 1
yeah it does, its the bow that shoots 2 arrows,
so i need to replace all my gear for crit chance + change my base weapon type?
You don't need to, but if that bow type has low crit it's not doing you any favors. All bows can roll %inc crit chance as an explicit mod
But idk the base crit values of bows off the top of my head
how much crit should i aim for, for a crit build to be worth it? 60%+ 80% or 100% is always the goal?
And crit chance is just a way to scale damage, but lots of other stuff also gives you damage. %inc damage, poison magnitude, flat damage, etc.
So get as much damage as you can. If crit is the most efficient, great, if not, don't get crit. It's all one big math problem.
If going from 40% to 60% crit gives you 50% more damage, but getting other gear/nodes gives you 100% more damage for the same investment, then crit isn't the play in that scenario.
Your goal isn't to crit more often, your goal is to do more dps
Whatever path is best is what you should go for
i see, i just assumed somehow full crit gear + 300%+ crit dmg was the end game goal for all builds
It can be, but there is no golden number to shoot for
Once you get a ton of crit damage scaling, then crit chance naturally becomes the most efficient way to boost your dps
In most cases
For hit builds
I'm just saying that, depending on your gear, level, weapon, etc, it might actually not be worth it to chase 100% crit chance when there might be more efficient ways to raise your dps
i can map fine, i have touble bossing, so i thought a crit build wud improve my dps
If you go balls-to-the-wall on crit chance and ignore attack speed, crit damage, flat damage, increased damage, etc, then you're going to likely have less dps than if you had a more balanced spread of bonuses
It might. You'll have to pob it. Don't look at your crit chance, look at your dps. Slap on a crit weapon, get crit nodes, etc. See if it's worth it
hmm idk how to rasie my dps, and im not sure if i can or its a limitation of my playstyle build/ my dps seems to cap at 10stack of poison and i only need enuf attack speed to maintain 10stacks? more attack speed dosent increase stack so im not sure if that wud improve my dmg, im stacking as much att dmg/ phy dmg/ poi mag/ and duration as i can but bossing is kinda rlly hard for me
As far as I can tell, crit seems to be the way that most, if not all, hit builds converge at maximum investment
But until you get to maximum investment, I have no idea and pob is the answer
i kno crit pconc was a thing,
i appreciate u helping, ima try respeccing to my pob b4 i commit going for crit gear
Yo - Did you level as HVR/Flash Grenade Bleed setup during campaign or swap after campaign? I've been doing Rake but in Act 3 damage falls off so wondering if it's worth swapping to your setup at lvl 45? (SSF)
hi guys, im planning to use blink on my deadeye ls, what support gems do i put on my blink and do i need to change my deliberation gem for lightning spear?
Perfect.
how does this interact with blood magic? is the down side just ignored?
🥹 lose life instead?
oh wait
that ones life from mana not mana from life
slight brain damage
yeah the downside is just ignored
i didnt read properly
oh nice, thx
Anyone know of any leveling builds for merc that dont use the crossbow?
What build will it be after campaign? Are you in trade or SSF (if SSF is it fresh start)?
look up rake stomping ground
Gemling flicker and Trade.
Rakestomp into full RakeBleed setup, take all Str attributes, equip +Str gear (and some resists), you can either take specific pathing to take all Str+attack nodes OR you can take the actual flicker pathing (if gold is not an issue then take former).
Act1 to start of Act 3 - normal RakeStomp setup. After that full Rake bleed set up. End of campaign, respec to whatever.
This is assuming gold + gear is not an issue and playing in Trade.
Neither of these are an issue lol
Thanks
then you can buy the best Str / resist / life gear trade has
You only need to upgrade your level 1 Spear from Act 3 when you swap to full Rakebleed setup.
@muted birch Also this will be useful for a while:
I was gonna get the One 6 socket chespiece but realized it was 60 div lmao
Thats for jewels👀
i know ol
Hey guys, what is this build where players are winding up a big spin effect? It looks like chains are something and they beyblade around?
Sounds like Twister
And whirling slash
No
You can do it all without Chaos resistance, most of the damage is Physical anyway.
Being good at evading the spear stabs from the soldiers on the side tends to be way more valuable in my experience.
poison charm also helps a ton
after campaign
during campaign i just went gas/flash/hvr and whatever else was necessary
didnt have a hard time
Do Coursing currents and Spreading Shock works togheder ? How dumb would be using spreading shock on the amu ?
so, is acrobatics ever really functional? -75% seems way too high to me
playing eva / es hybrid for defense and life leech to energy shield
Do you have any links? Or could you describe in greater detail?
probably whirling slash builds
Very new to POE2, only just got to Act 2. have a weird question about a build idea: has anyone tried to do a Warrior minions build?
I ask cause I realized the other night when I summoned a totem, that as the totem is doing all the work cause I hit like a wet noodle, the Warrior's voice emotes are all these super serious lines as if he's doing the beatdown.
"Become dirt!"
"Shatter!"...as someone else actually kills the enemies.
This idea of a playing the "power fantasy" of a man taking the credit for someone else doing the work right in front of you is passive aggressive and one of the funniest things I've ever seen in a video game. Literally, "you better not mess with me or I'll get my wife to beat you up!" I've never laughed harder than the Warrior grunting or saying his voice lines while standing back there as the totem did everything
So I'm wondering how to go about building a minions build with Warrior or where to start if I wanted to try and theorycraft such a silly thing. So I can pretend fight my way to victory
I think its this yeah!
It looks like its whirling slash
Yeah I'm confident I've seen a couple of people mention warrior + minion builds
Haven't checked that out yet
Hey guys, quick question i already have Envelope Presence on my amulet, but i was checking and i can add a point to it in the tree aswell, does it double stack?
or the point in there is useless?
you just have the point now already, you cannot take it twice
it doesnt count as a point
I think it would make sense if i couldnt take it because its already on the amulet, but it lets me add a point on it
you can check out your presence aoe by hovering over any underlined mention of presence
if it's not any larger with that passive point, it wont be counted twice
Having it on the Amulet counts as Allocating it, allocating it a second time on the tree does nothing. It just won't prevent you from doing so since the passive tree is independent of the items you've got equipped, and because some notables could be ones you may want to path through, so restriction access to allocating them the normal way would be disruptive.
Thanks for the asnwer it makes sense, for a second i thought i could get the double stack stats :D
I’m watching a Ghazzy YT vid about it. So is there no class that plays melee in this game? Theres just kinda no point right now?
Define "melee" because there are melee skills for quarterstaff, spear, and mace.
There are loads of builds for all of those that encompass most, if not all, classes.
This game is in its infancy and there could be loads of undiscovered builds out there. Just because no one has posted a build guide of X doesn't mean X isn't very good
For warrior minions specifically, Kripp made a very strong minion warbringer in 0.1
But titan and Smith of Kitava both work for minions. Depending on the specifics, they might be even better.
Classes and ascendancies are far more build-agnostic in poe2 than in poe1. You can make almost any build archetype work on any class.
Also, all classes can use all skills and gear. So all classes can use melee weapons/skills
Ok, I’ll take a look at that and explore!
I've noticed ghost dance isn't working for me, I have plenty of evasion. is it because one of my armor pieces has thorns on it?
By melee I mean using melee attacks and skills.
Loads of people make builds using melee skills. Some minions also (I think?) technically use melee skills, but they're innate to the minion. But you can support them with melee-specific support gems.
I don't see how that could affect it. How much max es do you have?
And have you activated ghost dance?
Ok then that’s what I need to look into!
Just a heads up: even if a minion uses a melee skill, it does not scale with your weapon, your damage nodes, etc, unless it specifically says it applies to minions or allies
Hey guys, I was looking into Demon Form infernalist builds and read that in 0.1.0 people were not happy as the weapons disabled and you couldnt get their stats when in demon form. Has this changed by now or are your weapons still disabled? source: https://www.reddit.com/r/PathOfExile2/comments/1hahzi5/please_let_us_use_our_weapon_in_demon_form_on/?utm_source=chatgpt.com&sort=new
They are still disabled as far as I know.
demon form sounds like the highest damage output on paper, but sadly this is a bug in that case. someone said it wasnt even intended to do so
it's not exactly a bug, but it's not the long term intention and will change later
But if it stops disabling the weapon, I'd assume that the +Spell levels it hands out will also be toned down
does painters help boost rake stomp's damage?
not if you don't have any other phys to ele conversion
i dont think so, lvling still, im better off with str gloves?
750 max es and yes its activated
stomping ground is str scaling into physical damage so yes
ty
How much evasion do you have? And how are you determining that it isn't working?
7715 evasion. i get hit by enemies, and gain no energy shield, whether i have any or none. i turned off all my other auras just in case and still does nothing. enemies take thorns damage when they hit me but that's abou it
ok thanks. im gonna look at the nodes, look at some other minion builds (if you have any reccos that use the brute or something that'd be fun)
Have you tried testing it vs very low level mobs and doing something to lower your es manually?
@dawn spire so after a little bit of reading reddit posts, some other builds, I'm wondering if there's a minion build where I'm also gonna be in the fight as a melee attacker. is there anything like that you know of or should i keep digging around?
That's sort of the thematic domain of the Templar in poe1, which is not out yet in poe2. So I don't think you'll find full support for a minion + melee skill build until then. But for now I'd check out tame beast. It's pretty popular with, well, a lot of builds. Especially ones that get a lot of dex
The main issue with minion + melee is that minion builds really want to use a scepter for the bonuses to allies. And using a scepter means you're confined to a one handed melee weapon.
Matsya quarterstaff is really cool, you definitely could make a melee + minion build
but yea, missing out on not only the ‘allies gain X’ bonuses but also the minion levels is rough
Does Skill Effect Duration scale Bleed duration?
I don't know, but I believe so. It would be easy to test
PoB doesn't seem to think so, but, PoB is often incorrect.
Bleed is not a skill effect to my knowledge
no that makes sense. maybe there's a wacky dual wield thing i can do with it or something.
Hi! Is there a way to apply chaos damage over time debuffs automatically, without me having to manually cast anything?
Th Cast on whatever skills
Cast on crit
Cast on freeze
Cast on shock etc
They take a shitload of spirit tho
Hmmm i seee. That the only way?
As far as I know yes
Bro why do half of these use companions 😭
yea so i cant seem to find a proper twink leveling setup for merc ideally a completed planner so I can blast through the campaign.
Is poison concoction viable? Did they change it recently?
Does putting gems in like punch support your other abilities?
no
putting supports in punch supports punch
punch is not your other skills
yeah was wondering why people slamming gems in punch but never using it
could be used to store supports for swapping
node such as https://poe2db.tw/us/Shaper_of_Storms#AscendancySorceress1Notable6 and https://poe2db.tw/us/Bringer_of_Flame#AscendancyWitch1Notable8 how do u build with it? do u combine skill with different element to create multiple ailment or just stick with same element?
for example with shaper of storms
you would use that one a skill that already deals fire damage or cold damage
which would already inflict ignite/chill
so you grab shaper of storms to get shock on top of that as well
ah makes sense ty
I’m just starting poe2, I’m level 22 and just wondering what supports and or other skills/buffs I can use to increase my lighting spear damage in any way
generate frenzy charges with cull the weak (or parry + disengage)
herald of thunder as your first spirit gem
volt support as your first t2 support
Thank you😭
i see..so with this node https://poe2db.tw/us/Stormbreaker i get 30% increased dmg if i can proc 2 elemental ailment?
yes
What supports should I put on herald of thunder?
innervate is a possibility
I have innervate and magnified effect
far shot if you proc it at range
I put in the electrocute stuff for combat frenzy but you don't need it if you have kitoko's current
Gemling legionaire for example benefits from overall number of supports you socket.
Hello folk that run amazon spear what guild do yall follow
for witchunter lightning xbow build, should I go for sorcery ward + energy shield DES/INT or pure sorcery ward FOR/DES?
Do we think this is alright to level my merc?
Depends on your build. There are lots of ways to build a witchhunter using crossbows. Whatever you can most efficiently path to on your tree makes the most sense to me as a starting point
Infuse weapon is a passive right? Not a skill I have to activate manually?
Yep its passive
Does Soul Tether etc 'excess life recovery' work with Eternal Life? And does it require you to be at full life for it to work?
So Soul Tether to life leech into es while on low life with Eternal Life, with Olroth's flask as a panic button.
I don't know what soul tether is because I'm a filthy warrior, but I'm a leech warrior and I can tell you leech doesn't count as recovery; that's the only reason I don't die when my atlas passives turn my map mod into -99% recovery 😂 - leech still works at full value
Lol, good to know. Thanks!
In that case, does Zealot's Oath + Defiance of Destiny work the way I think it does? Because that on a forced-low-life Lich would be amazing, right?
Tbh I'm not 100% sure;
1: "Recover life" is not regen, to my knowledge, so I don't believe zealot's oath will proc the % from defiance.
2: zealot's oath in general is amazing on any lich that takes the lifelock ascendancy regardless of your amulet, since it means unless something 1shots your ES straight into your health you're constantly regenning ES as you lose it.
You might be better off going for a rare amulet with high life regen if they don't overlap, since that would mean you never benefit against anything that isn't already about to one shot you
P.S. if you have the life lock should consider blood magic with zealot's oath; no mana, cast with life, which never decreases if you have any ES left.
Let's you stack all life no mana and run the (vorana?) Int conversion unique jewel (if you can afford one)
Anyone tired Frenzy, Power, and Endurance charges in the same build?
I’ll mix in frenzy charges with power just because they’re easy to get but I don’t know a great way of getting all three with out a 4 unique set up
I put snipers mark in my coc on my flicker monk and ran charge infusion cause I had the spirit for it. It was fun
Yea... I've been using an entire twink set save the rings to cap out Frenzy & Power charges with endurance on the side.
Mostly using unique charm, the Catalysis node, and a helmet that deals physical damage to myself to trigger said node
Also Serpent Egg amulet to double each type generated
Yea it starts to get crazy with number of effect chains you gotta do to max out all three
It's honestly not bad with the Pragmatism chest and Bijouborn belt for faster intervals of charm procs
But by that point defenses are dog water
I will say we had a buddy running a buff chrono for easy pinnacle farming he’d spam spark with the electrocute gloves and combat frenzy with resonance and conduit allocated.
So it would make a frenzy charge convert it to a power charge and give it to him but then conduit would pass it to us but our resonance converted it again into a endurance charge so our first time testing it we in a breach stone we suddenly had 3 endurance charges and had no clue how
I would assume conduit treats the exchange as generating a charge
I guess so
Hey all - playing lightning arrow deadeye, really wanted to play bow since the start of the season, and enjoying it super much.
Unfortunately I'm getting stuck at T4 breach boss and T3 delirium while everything else is kind of easy.
I saw that most of the places have a solution of using secondary weapon set of wand/focus for the 'orb of storms' to reduce lightning res and such.
But I hate that I have to start switching and changing my atlas tree to support two modes - is there any other build adjustment anyone can think of (anything other than switching to spear) that might help?
Penetration becomes a huge issue for deadeye at T4 bosses especially xhest because he has 75% resist to everything. If your killing king the mists fine at T4 but not xhest then it’s a penetration issue. You can try ramping the hell out of crit rate and running beacon amulet or get creative with curses, but honestly you should run orb of storms with font of rage anyway if not already
I have like 18.6% crit chance and 435% crit dmg, I guess if I invest more in crit chance there's maybe hope lol
Unless you can get it above 60% I wouldn’t go with beacon
I know that the best solution would be the orb of storms, but I hate that I have to start messing around with the support gems, when I play on PS5 it starts to be a nightmare
Does anyone know if I have multiple Raging Spirits gems, do they each have their own limit?
Just use conduction
Spend like 3 nodes in the passive tree by exposed to the storm passive for 30% lightning pen, conduction for another 30 then slot exposure and your good
Make sure all your added damage on your bow quiver and rings is only phys or lightning as well
How do people get so much int? It's from the seconday weapon allocations?
But also your crit rate sucks lol no point in having 480% crit damage if it’s only one hit out of every 20 get a viscous quiver and buff up quiver bonuses
https://poe2.ninja/profile/character/itjdrgtg40ph/misterysin-0753/Crithito
This is the character^
Explore economy and build overviews for the action role-playing game Path of Exile 2.
I’ve always got mine from jewels suffix
Yeah okay I think I'll start with the crit chance, will focus on it on my next quiver and bow
Was mainly looking at my DPS but I guess the crit chance is super important
If you have that many crit damage nodes allocated crit rate is your dps lol
So to summarize, try to focus on crit chance and get conduction, right? 😄
So you’ve got 30% lightning pen which is good and you are running lightning exposure with strip away also good. That’s like another 24ish pen so 54 so 21% of your total end damage is being mitigated
You got font of rage on tornado also good, it’s good to prelay that and ramp it to 30 while xhest is coming down
Actually haven't tried to run him since I changed to use the tornado shot and a few small changes
So perhaps I will have a chance next time, will check again, and if I fail, will buy some items
You recommend dismounting rhoa and using companion or no?
Depends how fast he dies cause you get knocked off it’s a death sentence
Yea no crit buffs between bow and quiver so all those crit rate nodes you have allocated it’s working with a base crit of 5 lol you could have 500% increase and still only be at 25% crit chance
Thanks a lot for the help man, much appreciated.
Will work on it hehe
You’re welcome best of luck
Stun recovery nodes can knock the heavy stun time down really far but you're either spending a ton of passives to get there or you're instilling/from nothing/megalomaniacimg which are expensive.
Yea my attitude with rowa was always either they die or I die, if I get stunned off it I wasn’t doing enough damage
Also change the anointment on your amulet to storm charged
One last thing lol
What's the difference between "Average Damage" and "Hit DPS" in PoB?
As I saw some items that increase the first but decrease the latter
So if you add something that lowers your hit but makes you crit more that would raise your average but lower your initial hit
Average damage is what you'll do in a single hit/ click of the skill. Dps is how much you'll do in a second firing the skill repeatedly, and will go up multiplicatively the higher your attack speed, and to a varying extent, crit chance (based on your crit damage mod) are.
No worries. Just remember your average hit is your base- increasing that is good, because it means the other increases will multiply with it. You're looking for a balance- 32 attacks per second at 1k damage average is 32k, going down to 16 attacks per seems bad at first glance there, unless the new weapon does 5k damage per hit for 90k per sec, right?
Base damage and attack speed have a very conplementary relationship and neither one should be ignored for the other
Me right now trying to figure it out^
And copying items from trade to PoB is the way to check if things are stable, right?
Yea he’s right I miss read. I forget because every damage hit in this game is rolled in a high and low range they’re just saying the average.
I was thinking you said average hit and total hit
If you keep the bow or can’t find one with crit chance try these out on pob
To get to 18.5 crit chance you’ve got 270% crit increased.
An 8% base would raise it to 29.6% chance without even changing anything
Wow it does seem like it'll increase it drastically with this simple item
Yeah going from 5% to 8% base crit is effectively 60% more crit chance
It actually lowers my lightning arrow dmg by like 5k
But it does increase the crit chance
Any good Gemling leveling guide for 1-60?
Does anyone have advice for making Raging Spirits good/primary skill worthy? It seems like they're specifically meant as a way to trigger cast on minion death quickly. I thought maybe if you had multiple of them equipped that you could increase the limit but, that doesn't seem to be the case.
If you want it for quickest cast on minion death you want the lowest level possible and you want infernal legion+minion instability on them. Minion Pact support on your primary DPS won't hurt, either. There's an amulet that ignites your minions for you, but that's a pretty big slot to give up for something you can slot a support for.
The real 'struggle' is that you can't make it self-sustaining by triggering more fire spells, so the easiest way to sustain it is with occasional firewall casts or a fireball - you can't spam it though, or new minions will replace the old ones before they run out of life.
You might be able to chain it with triggered fire spells if you have it triggering off of another cast on skill, but I'm not certain about that and wouldn't bet on it since I'm fairly certain they tried to eliminate infinite triggers pretty hard this patch.
what rolls should I look for in a corrupted deepest tower helm?
Can the "ignite as though dealing x damage" crit from solar orb?
I'm trying to do a crit ignite infernalist, but a lot of the fire skills just seem... bad for ignite lol
Flameblast is great on single target, but that seems to be about it
Is the HoT+Lacarate combo possible without Boodmage? I don't care if I do little to no bleed damage I just want it to proc for a few seconds.
I'm trying to figure if it is possible to proc bleeding with HoT, I know Lacarate +HoT is being used with Bloodmage but I see plenty of other ascendancies builds on the net with that combo as well but I can't understand how that could possible work since HoT deals no Physical damage.
from the wiki https://i.imgur.com/AKDOdHj.png
and then: https://i.imgur.com/HBk7cpz.png
leads me to believe that in this case, the bleed is calc off the physical damage pre-conversion
im not really sure where else it would calc the bleed from
but isn't it bloodmage?
you are not taking the elemental bleed ascendancy?
nvm I'm blind you said without bloodmage
but on on poe.njna there's only 7 non-bm character with hot+lacerate
Türk var mı orb satan
ok ok ok so eternal life is really good but why shouldn't i take ci as well then get the thing where my potions heal es called eternal youth as a lich
Anyone ever seen an Inf lightning spear build??
You should if ya got no other way to restore health
I'm using ethernal youth without CI right now, but thats because I dont have enough es still. So i'd risk more to get killed for Going to 0es than for bleed/poison
I'm using convalescense as an emergency anti poison/bleed heal. But I found out tha bad way it has a limit, it works just if you are not @ 100% es...even if it heals life
Does the herald interaction between herald of ice and herald of thunder still exist from last league?
Nope afaik
Fubgun has a leveling guide that uses both for Ranger and I havent understood why
Theres a good amount of people that still use it, gonna test it out when i get to end game i guess. The idea is that ur hoi and hot trigger off eachother creating chain reactions
If it didnt work I wouldny see why very knowledgeable and advanced player would be using it.
both heralds can still proc they just dont chain off each other
Ahh so like a nerfed version of last league?
i guess? the interaction was broken, triggered abilities triggering other triggered abilities for infinite loops
I will probably test it out and see, hard to shop for spirit for sure 🥲
Are Vaal Guards the best spectres so far ?
Yup, i think they nerfed the chance for Herald Triggered Spells to Trigger any Herald and not only itself like in 0.1 . But i didn't try it in 0.2
So question to use the coming calamity do I still need to meet the requirements of the stats on the heralds?
Does we need to be reached the minimum attribute of the granted herald skill, by wearing the The Coming Calamity Heroic Armor for be able to utilize the socket skill?. because seems like whenever i use that unique item i can't place the support gems into the skill if i not reached the minimum attribute of that herald skill require. is this bug or just the ambiguous context of description?
does wind dancer + heavy swing support (+melee phys, -atk spd) do anything? it should based on keyword tags, right?
in-game tooltip doesn't increase physical damage, but does reduce attack speed (whatever that means for wind dancer procs)
but PoB calcs says it does increase physical damage.
tried it out but can't tell if theres a difference just by eyeballing random mobs hp bar
any banner/aura bots here for a question ? or does any 1 know if this line "Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage" on a 2 hand mace with the gloves that makes kills count as mine work ?
If it works, it would definitely need your carry to be critical killing, but I'm not sure that it does. Should be easy to test though
It does affect it, but Wind Dancer doesn't do much damage so I'm not sure why you'd want to
https://poe2db.tw/pob/wdp10Y5PFa any tips for my setup rn to get more single target dmg? Strugglling ngl with single target
➤ Life: 801 [5%]ㆍES: 105ㆍMana: 298ㆍeHP: 1,225
➤ Resistances: -46%/17%/-28%/0%ㆍEvade: 34%ㆍSupp: %ㆍEvasion: 359
➤ DPS: 6,951ㆍSpeed: 1.99ㆍHit Chance: 100%ㆍCrit Chance: 46.265%ㆍCrit Multi: 541%
Weapon two shock mag
What is that?
thanks, so in-game tooltip is wrong then? did you test it or is it just known around the discord. didnt find anything about this interaction on the web/forums/guides
just thinking about what supports to use with wind dancer..damage is ok, and its free anyway, with unused melee supports. alternative is utility like easy target/blind/maim stuff
Hello, ive moved to LS Deadeye from my Amazon. Since my level 95 Huntress is sitting unused are there any cool builds that yall could recommend that isnt LS since i already have my Deadeye for that.
Like wep 2 points get shock mag
I still dont follow lmao
Do u know what shock magnitude is?
Yea
Ok how about wep 2 pts?
The set points?
Yeah
Yes
So weapon 1 will be ur damage
Weapon 2 u take things like shock mag and duration
So when u apply shock with weapon 2, u do more damage with weapon 1
But im only using the TT a d the scepter
Just add a random bow to apply shock with stormcaller
this is an alt char i presume, from number of uniques. but the rest of the gear is crap. if you're feeding youself gear and not simulating a fresh start..y not trade or gamble for better gear at the vendor?
They limit gamble now
Kinda a waste to use on alts
the limit is only in the campaign. so using up the limit on alts is the only use for it
I'm thinking of doing a bonestorm build to apply impale, and Raging Spirits to consume them. Does flame wall still make a bunch of raging spirits quickly?
endgame vendor is unlimited gambles
I dont want to invest in geasr that im gonna change completey in like 3 hours
well..damage comes from stats which comes from gear so..if you're unwilling to change gear, i don't know what kind of magic advice you think you're going to get to increase damage.
just keep playing and get the stats from passives then. but i assume you posted here because you're unhappy with playing your char as it is.
thats a terrible plan lol, i gamba’d gloves and it said i was out
This is a basic question I think: If % Increased Elemental Damage rolls on a hammer, but it doesn't have any flat ele rolls to go with it, will it still improve the damage from a skill like Perfect Strike?
Yeah
yes because it's not %# increased Elemental Damage but #% increased Elemental Damage with Attacks
and the "with Attacks" part makes it global
like #% increased Elemental Damage on the tree
tyvm 🙂 I'm just getting creeping doubt before an expensive purchase lol. If I insert runes, will that apply to skills also? probably not?
that is, elemental damage runes
Sorry, soul cores. I think it logically follows, 'with attacks'. ty
Attacks are also Skills. Specifically, any given Skill will typically either be an Attack or a Spell - it's usually the first tag under the name of the skill, when viewing the tooltip. If it's an Attack, then it will be affected by modifiers that specify 'with Attacks' or anything similar. Perfect Strike is an Attack, so you're good.
Anyone have any build recommendations trying to start a new one
smith
Have one lol
ls
Have a Amazon that’s my main
lich
Have that too
technitian
Gonna do a blood mage ls build
I have a technician but couldn’t find a good build to do with it so I haven’t touched it
@median wharf you have a recommendation for that ^
just play standard xbow
its a solid ascendancy
Anyone got any suggestions on titan builds using deepest tower that isn't bow or xbow.
mace build
I was thinking rolling slam with deepest tower
Going a eve build with high crt dmg (no crt chance)
yeah its a solid boss set up, 1 problem is 3 maces
mace + shield for mapping, dual maces for boss
u scale rolling slam with 2 +7 maces
🫣 not sure
heavy stunning pinnacles is annoying, thats y hotg is kinda meh
what skill+support gem combo to make efficient armour break with quarterstaff?
i personally use armour breaker and sunder for bossing, much easier combo
Was probably gonna do martial tempo cadence supercritical ruthless execute devistate
Well my mapping is using a unique mace for all hit crit on heavy stunned
Then the other has the critical explo behind it
The big part of it is the eve nodes for acrobatics
u want titan with acrobatics?
Whats the Best Cheaper witch builds atm?
oh btw, this is what i meant with shock mag weap 2
I fixed my damage by doing basically nothing lol. I leveled up twice and it was solved XD
yeah just saying, u can use this method on other builds too, the shock mag can get higher also. i will prob get there by the time im done with campaign
What builds up shock fast?
im using shocking ground
The boots?
with leapslam and shocking leap
stormcaller
fwiw you only need 88 str to use shocking leap effectively, quecholli is incredibly good for it
this tech with rake stomp is kinda op to level anything
Yea I do
Most my dmg is going to be from first hit.
To cause the stun
i dont know man, feels weird to trust acrobatics
Hulking form
but like what kind of evasion can u even stack to
so u want giant blood, low life nodes, and eva nodes all the way by ranger
I'm heading up to throatseeker
Mainly cause rolling slam has a quality to dazed
So 50% extra dmg against dazed
Stupefy on the passive tree
i mean, im curious how it turns out
just a bit skeptical, since hulking form isnt as good when u travel wide
Eh it's not exactly fully being travel wide
Most the nodes I'm taking are eve nodes
yeah its a good project, im interested in the outcome
Does anyone know the order of operations for damage? Like, if I have gain 30% as chaos, is it worth it to get increased chaos damage %? Or would the increased chaos happen prior to the gain?
if you have 30% as extra chaos, scaling chaos damage is only 30% effective vs scaling what you got it from (directly increasing attack/spell dmg)
So, does that mean increases happen AFTER gain x?
yes
Just to be 100% clear, gain x% is only against the original base damage of something then? So if I have 100 physical damage, and gain 10% as chaos, getting phys increases won't help my gain 10% at all.
correct
*unless that phys increase is a local one on an attack weapon and you're using an attack skill
but any global increases will occur after conversion
(and gain as extra is the same as conversion, it just doesnt take damage away from the originator type)
That's surprising. I would have expected:
100 base physical
10% as chaos
10% increased physical
To be 121 damage, not 120.
100 phys -> 100 phys + 10 chaos -> 110 phys + 10 chaos
110 phya + 10% chaos would be 110 + 11.
that's poe1 logic, it's different in poe2
yeah
Do you know where impale gets factored in?
i think it's at the end but im not sure
When it's being consumed (and also when it's snapshotted I guess)
Hmm... so does the consumed impale damage not benefit from increases and gains?
the thing is that the original impale already had increases and gains from the original hit
so if it benefitted again that would surely double dip
Yeah, it just makes me wonder if scaling my minions is worth it if their only job is to consume my impale.
i believe the answer is no here
is there a cap to shock mag?
100%
ty
Has anyone else hit a wall on poe2 this season
I did a Ls huntress and I does t15s, wanted to try my own builds and got 3 diff toons stuck in act1-2 cruel and deleted em. Now, try looking up builds n nothing even looks fun restarting on
Worth finding something still or just wait till next season
gotta stick it through and make builds work
Well considering this last sorc I just deleted, I did spark,fireball,flamewall SrS,shock mage summons, and a hybrid fire/ice build(yes each of them) got tired of wasting money and materials respeccing
i mean, u went all directions
Only char I've had make it to endgame was the cookie cutter lightning spear Amazon. Wanted something non meta
No, each of those in that list was it's own build with specific gear for it
But got to the point I couldn't even clear Lost City in a2 cruel lol. Was like alright time to make a new one. Just nothing looks good online yet
So wasn't sure if other people had suggestions that got them back into playing
i mean it depends on what u find fun
to me at least, making builds work is fun, so when hitting those walls u are saying, im not just giving up
u can look on poe ninja
search up those skills
u will see plenty of people made it to 90+ with each of those things u said
so a little about this build im using now, its hard to scale damage cuz its based off str i have. so instead i made enemies take more damage
got to this lol
Ah
I hope next season we get another class
I dont typically enjoy the melee class style and those are the only ones I haven't done yet lol
it depends on how try hard u wanna be
Aside from mercenary, but most of what I'd seen seems like it's spamming a bunch of various grenades of diff damage-types
while its perfectly fine to wait for next league, u can also try to learn more about what makes builds work, and how to improve damage
I just wanna enjoy it again🤣🤣 poe2 trumps d4 up one side n down the other, just got bored with it
Maybe I'll dabble with a warrior
i enjoyed my warrior project
thats what i did before this one
i will say its not ez, but i like how warrior plays
What makes it not easy
its slow, kinda combo playstyle
its very different from chucking ls all day
Well lemme do this, you might know what might fit me good
I like essentially focusing a build around 1 primary ability, and using other skills to buff myself/debuff enemies, even though building mainly around 1 ability, having that primary for AoE clearing but a good attack for single target(bosses).
😂 ngl thats like just ls
Only Ls?
other builds usually use a mix of things
Ffs I tried doing that on my sorc, just couldn't get rng to hook me up with better gear and crafting
1 for mapping 1 for bossing
Damn if Ls is the only build that meets the criteria I'm gonna hold out for next league
u could technically play the build im doing now
but im not sure how good this is end game
still leveling it
rake with stomping ground, its someone else's build, but i find it fun
this is what im dealing with rn lol
Interesting
there are people using this in the end game, so its definitely got the potential
Is the demon form bugged?
It doesnt reserve spirit with slotted support gems.
I have 66 spirit and gems reserve 30.
Hello everyone, does anyone know if rarity stacking help with getting better currency?
Yes
Like what kind of question is that lmfao
can someone please explain if anyone knows why when i switch from weapon+shield to dual wield on my titan, Rolling slam is slower without any apparent explanation EVEN THOUGH the attack time on the tooltip goes DOWN from 2.38sec to 2.17sec
I m losing my mind what do i miss?
Have you checked passives on the tree for both weapon sets?
this happens on the sma eweapon set, taking out shield and using second mace
So have you checked one mace with a shield and a second mace with a shield? Are they same or different?
i have checked 2H mace + shield and the same weapon set the same 2H mace with another 2H mace.
With shield it shows 2.38sec attack time and with two maces it shows 2.17sec attack time (second mace also has skill speed runes).
However the REAL attack time is slower
Have you checked this another mace with a shield?
No but I don't see what can this show to me
For example I have checked ALL the above combinations with Leap slam and and Lrap slam is indeed faster with 2 weapons.
This only happens with Rolling slam that's why I ask if I miss something SPECIFICALLY for Rolling slam
I mean, there is also a chance that dual wielding mace is a jank overall. Because your attack has:
Attack Speed: 65% of base
The tooltip doesn't tell but this might be somehow affected by dual wielding.
I guess it does affect it, I was planning to use 2 maces of +7 skills each for extra damage on bosses but Rolling slam becomes so slow that I don't know if I should just use Chernobog instead of a second mace
Every Melee Skill in the game gets a pretty significant boost from +7 melee skills (duh, right?).
But IMO only totem warriors need to dual wield them- and only when they're making totems - every other build should shield off-hand for the extra durability and block chance (especially if you go the warbringer route).
The reason they're the only ones that need to dual wield is because with the exception of shield skills (which obviously preclude a second +7 hammer) out of six properties on your weapon usually only two will apply- +str and +melee.
^^^ All of that logic aside, the thing you're most likely missing IMO -
Rolling Slam has a flat + 1 second to attack time, and this number is not included in the attack time entry.
Leap Slam has a modifiable +.65 seconds to attack time, that can be up to .5 seconds longer depending on how far you leap across the screen.
So a short leap slam into your own space has up to .35 seconds less of a penalty on attack time than Rolling Slam will, which will also be affected (multiplied) by any other attack speed penalties you might have.
Leap Slam is also a travel skill, which means movement speed speeds up its animation time.
Rolling Slam does not gain that same benefit.
Thank you for the nice reply I appreciate it.
However I am still confused why a 2H mace + shield Rolling slam has 2.38sec tool tip attack time and is VIRTUALLY faster than dual wield 2H maces (main hand same weapon and offhand another weapon with x2 skill speed runes in it) which shows 2.17sec tool tip attack time.
I mean, it is be very simple, 2.17se c attack time is faster than 2.38sec attack time and it SHOULD be faster, NOT slower
It's either a bug, or something that I miss specifically for Rolling Slam
Actually I think you led us both a little off the path here with this line of thinking. Let's focus less on the skill and more on the equipment swap.
Unlike some dual wield skills which alternate your weapon on each attack, rolling slam hits with both at the same time.
So the first question is, when you're dual wielding, do both maces have the same attack speed, or is the off-hand that you equip with the global skill speed modifier in it slower? The game will calculate your attack speed from an average of the two.
What does “trigger” mean in this build?
The second question is, are you running any attack/skill speed passives that might be applying to one weapon set and not the other when you switch? (We'll overlook the skill speed socket in your offhand weapon for now, that's global, not local)
The offhand weapon is actually faster...
This probably won't change anything but humor me and switch your offhand weapon and your 'main hand' weapon slots, see if that alters your attack speed at all
I don't switch weapon sets I never said that, same weapon sets I just replace the gear
Already did nothing changes
I apologize for the misunderstanding here, I carry some charms to swap out with me on maps but I've never just full time carried a shield in my inventory to swap with a second weapon. I didn't even know this was a thing people did 😄
I have made more tests and after talking with experienced warrior players I have cone to the conclusion that it's either a bug SPECIFICALLY for Rolling slam, OR it's an invisible line that makes SPECIFICALLY Rolling slam slower while dual wielding
There’s some stealth nerfs in the game, like wearing anything with armor removes movement speed. Attack speed with dw is one of them if I remember right
I did the tests in hideout I don't carry gear in inventory lol
Would believe that but this only happens with Rolling slam..
So does Adamant Recovery just not work???
according to the poe2 wiki there are no attack speed modifiers from dual wielding, and any skills that have them are tool-tipped as such.
You've got me super curious but because of the skill involved looking at your PoB probably wouldn't help since the actual attack times won't line up with the tooltips.
"increases and reductions to armour also applies to energy shield" does not seem to work
Brother
Read the skill
Lol
I don’t use a warrior but I just googled it
@prisma vortex
What statement of mine are you correcting, exactly? There is no attack speed penalty included in the skill, just a damage penalty.
isnt the node energy shield recharge rate
Yes.
+1 sec total attack time is a an attack speed penalty
you gain 40% of your armour/es modifiers AS ES Recovery. You don't actually increase armour es with that one.
You are incredibly late the party, Mr. Smug. Don't feel so good about yourself.
oh... that is wildly misleading lol
we covered that like 15 minutes ago, thanks
i thought like 12% increase to armour would also increase my ES
yeah that would be way op
Yea well that would be a penalty while duel wielding
That would be true if it said +1 sec attack time FOR EACH WEAPON, which it doesn't say, but maybe it is true even if it it doesn't say.
Did you check advanced info while duel wielding vs w shield?im surprised it doesn’t show something in there
This guy broke down the math on it
That's a flat attack time penalty to the skill regardless of single or dual wielding, but I am grateful you still had the ability to solve the dilemma.
Just maybe next time read the whole conversation before you assume someone didn't read and mention something and tell them to google something 😛
Nah that’s way too much too read, my monkey brain just wanted to solve the problem. Also I didn’t tell you to google it I said I did.
(Tbf harder googling was the answer, but not for that particular point lol)
Either way I wasn’t tryin to diss you just point out that +1 sec had to be the culprit
I hope this is the best place to ask, but is there any best class to use a minion build? I used to play a Witch Infernalist a few months back before taking a break. Would Lich be a better choice for a simple minion build?
Does combat frenzy not work??
it works, has a downtime built into it tho
4-6s
hey does leopolds applause stack with exposure and curses to bring enemy res further down past normal or do the exposures/curse make its pen useless like how it'll normally does if the Res Down exceeds pen value
There aren't really best classes for anything without a lot of qualifying statements. And even then it might come down to personal preference.
Off the top of my head, infernalist, lich, blood mage, chronomancer, pathfinder, ritualist, tactician, gemling, titan, Smith of Kitava, and warbringer all work for minion builds.
They all provide different advantages and disadvantages. It's incredibly hard to compare them with "minions" being the sole factor
Penetration always applies before things that lower resistances like curses and exposure. So yeah, using Leopold with things that lower resists is a waste.
damn bro that sucks
the insane damage amp if they added another line to allow pen to stack with res down
yeah ur right the normal order is exposure/curse -> pen last
Yeah, you're right. I did get it wrong
Thank you! I just didn't know if the Ascendancy of any other classes would benefit minions more.
All of those ones I listed have at least 8 points you can spend that will be beneficial to a minion build
god man that sucks so bad
Poe2 order is exposure/curses first, then penetration, but pen only goes to 0% normally. So if you use those gloves you actually do benefit unless you're lowering resists to -50%
i was hoping it stacked properly so i could see how much damage i could get from res down stacking all 3 with stormweavers exposure increase
If an enemy has, say, 50% res and you lower it by 50%, you can then benefit from up to 50% pen
If they have 0% and you lower it by 50%, the gloves are useless
yeah
man maybe they change it down the line to let pen stack with the rest with leopolds
wonder why they treat it like that
If you just want to know the ascendancies that specifically interact with minion skills/allies, then I think that would be infernalist, lich, tactician, warbringer, titan, ritualist, and gemling
The rest have useful utility/defense without any actual buff to minions/allies themselves
Titan very loosely counts because he has a node that buffs small nodes, which can include minion nodes
Pen does stack with Leopold, what do you mean?
pen stack with expo/curse to go way past -% res
Oh, you mean you want pen to just not have a lower limit
Which would also make the gloves useless
the way im thinking of it would be just
u pen for 125% exposure for 70ish curse for another 90ish
You can do that in poe2 currently. It would just render the pen useless (:
yeah unfortunately
so with this theoritical leopolds it all stacks together
lets casters use it as an option instead of going into crit
Okay, I get what you're saying now. And it would only help if
- The mechanics changed to fit your imagination
And - You have over 100% penetration
seems relatively easy to stack past 100%
and it would need another line to leopolds to have pen go first before expo/curse
If they changed it to be like you're saying they'd likely make pen wayyyyy harder to stack
i think atleast on the tree i sketched up before adding it jewels
But we've gone past build planning and into build fantasizing
i was able to get up to 130ish pen before also adding in the pen support gems
yeah unforch ah well
If I have a curse equipped and then have a wand with +5 chaos spells, and weapon swap, will my chaos spells still have +5 while using the other abilty or only when using the wand?
I wanted to follow up on this conversation. You might have mentioned this when talking about local modifiers but, I have a scepter that gives 5% extra damage as chaos per minion, and I noticed that the tooltip when taking increased chaos damage on the tree says it will increase the gained chaos damage for my skill. (it is my only source of chaos)
Is this still in line with how you think increases / gains interact?
https://www.poe2wiki.net/wiki/The_Dark_Defiler This is the item in question. So, poe2 seems to think that getting increased chaos % on the tree will increase the damage gained from this scepter. Is the game right? Or is the tooltip just wrong?
The Dark Defiler is a unique Rattling SceptreRattling SceptreSceptreSpirit: 100Grants Skill: Level (1-20) Skeletal Warrior Minion.
It's correct (afaik, anyway), damage gained as X is affected by modifiers that increase that damage type.
So, then is there an order of operations? Like, increases happen after gains?
Or does it only occur because the gain is from gear?
Any damage gained as a result of gain as extra X is affected by modifiers to that damage type, the increases happen after conversion (which damage gained as extra X effectively is, it just doesn't remove the damage it's converting).
https://www.poe2wiki.net/wiki/Receiving_damage
is a good article on the order of operations if you want all the details
but yeah the main difference between PoE1 and PoE2 for conversion/gain is that if you're say, gaining 100% of physical damage as chaos, in PoE1 that chaos damage would be affected by percentage modifiers to both physical and chaos damage, whereas in PoE2 it's only affected by modifiers to chaos damage
Would consuming impale be considered "flat damage" then? And therefore, would it benefit from increases / conversions for the hit that is extracting it?
Impale's stored damage is calculated based on the pre-mitigation damage (i.e. up to step 3 in that wiki article) of the hit that caused the impale
when the impale is extracted, that damage is re-added at the same point, going into step 4 of the calculation in that article. the attacker's stats do not matter a second time at this point
That's helpful; and makes sense from a balance perspective. So, giving my minions gain x% isn't going to double dip on the impale. (That's the conclusion reached previously, but, I was confused about the interaction of gain as and increased/more)
It also wouldn't matter then if the extractor of the impale dealt a critical hit. The only thing that might alter the damage of the impale would be lowering of the target's mitigation between the time of the impale and the extraction.
can we please get build guides integrated into the game, check out how Deadlock did there in game integration it's community driven and voted on, pretty cool
I sometimes think it would be better to just not show new players the full passive tree at the start of the game.
Almost like that Krangled event in PoE1 a while ago, where they added fog of war.
No, that's been discussed many times and it would just obfuscate information for players that would be interested in it, while not really solving the innate complexity of such a large tree that will inevitably turn away some people once they see the full thing regardless
And then getting to your first notable would reveal more. I tried to play with my wife and her immediate reaction on seeing the tree was, "Oh fuck... Just tell me what to do."
Fair. I think it's a hard problem to solve honestly.
I just feel that you cant really wing a build as a new player and successfully get through the content, so having a viable baseline build at minimum for new players to help them a bit would make a lot of since, instead of telling them to rely on 3rd party websits etc.
I just want my wife to play. She can handle making a deck in MTG, but, the tree in path is scary for new players to navigate or understand that, at the start of the game, you literally only have 2 choices to make.
the alternate option for them is they just stop playing when they hit a brick wall with their build
I kind of disagree here. I think respeccing gives you a TON of freedom.
https://poe2.ninja/pob/8a9a what can i do to get es recharge with this? like so i dont have to wait for passive recharge
yeah respec into what tho? its super overwhelming for a new player to do that
there should be at least 1 baseline somewhat successful build the game recommends for each class
It is possible, and with the gold respec system it's generally quite easy to make adjustments. As long as you're able to understand the basics - aiming for notables that benefit your character the most - then you can generally get through campaign at the very least. Including a build guide in the game itself would strongly discourage experimenting and exploration for newer players, instead just funneling them down the one path because the game effectively says it's the right one.
once they do the build recommended, they they can undesrtand the game better and branch out into different builds or ideas
its pretty obvious theres a disconnect there for new players
would be cool if they did something like that
Besides, I've seen this a lot, people will just follow the recommendations without understanding why they're recommended, when using a build guide for their first time playing. Going in with no guide at all means you'll pay more attention to what you're doing and why it does or doesn't work, and it makes for a way more productive learning experience than just clicking on the glowing nodes and doing what you're told.
not true it's like a tutorial
it teaches you the basics
its a learning opportunity for new players, to reduce anxiety of figuring everything out, and lets them learn it little by little while progressing
1 guide wouldnt; hurt anything
I've seen many people following builds in PoE1, I can assure you it's true.
It would discourage exploring things yourself and experimenting with the game, at the very least.
I agree. I think it's better to teach players how to identify their problems and search for solutions.
like the node that makes life flasks do es would work but then i might aswell go chaos inoc wich i dont rlly wanna do
It would be better to have the tree highlight nodes for new players that are "defensive", "utility", "offensive", "resources", etc.
yeah this would be great
theres a reason games have done this for decades
it works
it's early access so all im saying is this would be a cool feature to help new players for the finished game
so many ppl that play this game have been gamers for so long they completely forget what its like for a new player to start playing a game like this
I have faith that GGG is aware of the onboarding problem and are working on solutions. I agree there's a problem, but, I also agree with @static torrent, a recommended path will do more harm than good.
I remember what it was like, I played D2, had no clue what I was doing, and struggled. Slowly, I figured things out, improved, and had fun. People can have different preferences and experiences - for some, seeing that massive passive tree is a moment of excitement, as they see a lot of possibilities to explore and things to try out.
so if a player follows a recommened "guided" path for their character, and they get to the end of it, your telling me they wont get bored of it and try new stuff or tweak their build? idk about that. I think people naturally start experimenting. And also let s be real 90% of ppl just look up a build and follow that anyways on a 3rd party site
I would look at this current league and LS as an example. People did get bored, but many of them didn't tweak their build. They left.
yes i did too and that's why d2 really was considered a more hardcore game for gamers. If that's the goal of this game then yeah just leave everything confusing, i do get that as a seasoned gamer that that's part of the fun figuring everything out.
PoE1/2 is very much a more hardcore game than something like D4, while they naturally want to grab more people with PoE2 it doesn't mean they don't intend to keep making that kind of experience
ah w/e anyways i repsect your opinions, just wanted to share mine on the game
It's good to share your thoughts! It helps improve the game. 🙂
does gambleshot wont work if a skill itself can pierce? e.g. staggering palm projectile..i can socket gambleshot but looks like it wont fork/chain
Anyone familiar with iceshot + snipe build? 🫣how do i get damage without spending 30+ div on bows
jack of all trades or barbaric strength?
my lowest stat is 180
The only thing I would want added on top of the support gem suggestions would be something showing how skills can combine. Specifically skills that are not a part of the main class you are playing in the video that you get when you click on a skill. Just add a couple extra tabs or something.
If there's going to be something to have built-in guides I actually think it's a terrible idea until someone has beaten the campaign. However, that means that they'd have to implement some sort of override for people who are veterans that make new accounts. And as soon as you went to YouTube and looked up top tips it's going to tell you to disable it and follow the guide that you're watching a video for. I don't think it's a good idea. It's not like the game is that hard. Truly.
Also that wasn't all directed right at you frank. I read through the whole discussion I just replied to the post that started it.
Just little reminders like "hey you just switched to a different area so you're resistances are lower than before" would go a much longer way towards teaching people the game instead of do this and then this and then this
Hey peeps. I'm 3 days into poe1. Having only played poe2. Currently playing shadow on this Maxroll fire leveling build. It feels decent, blasting through campaign pretty easily. However, looking to transition whenever possible to the locus mine build I believe it's called. Are there available guides, feels like there isn't much to follow?
hey guys, i dropped this, is anything worth building around it?
Have you Price checked this?
This shit could be tens if nkt hundreds of div if its ro
trying but kinda hard
lol nobody paying hundreds of divs for a staff
Oh staff
thats what i was thinking
staves as far as i know dont really have a meta yet
i mean maybe could be still like 50d? the stats are nice imo
the rolls are great for sure
Do we know of good witch leveling build for boss dmg and clear?
stomping ground i guess lol
contagion w/ unleash + essence drain
works just fine still, scale spell damage over the chaos DOT in my opinion
The pathing for nodes are so shit on witch

Anyone can stomping ground
My deadeye at the end of campaign
I thought there was a support gem that let it cost less combo points to use a skill like mantra or bell, is that not a thing?
sort of, it adds a chance for the combo counter to count twice
fextra 
whats the issue with them? i have no context for why not to use them
poorly updated wiki = often misinformation
and unethical, they use scummy tactics to push their twitch stream onto their wiki
ahh gotcha, wasn't aware
and completely inferior in every way to actual wikis (poe2db.tw and poe2wiki.net)
except in SEO of course, which they excel at
My bad, thought this was poe1, clicked wrong channel.
watching a video that's 5 months old about a minions build, and he says he's not sure which minions will be the meta playstyle. so my question is, what minions or minion build are considered meta right now?
check poe2.ninja and see
ok thanks! sorry im like brand new to POE2 and still getting the sites and places to check down
evaluate all your possible upgrades
evaluate which one is the most improvement for the least price
weapon is most important slot
so it's often somewhere you can find very meaningful upgrades
but can also be very expensive to upgrade
overall you are looking for efficiency for your exalts/chaos/divines
Gotcha, thanks. I am like fine? But I'm still trucking along the atlas quests gotta do a 12 nexus next, so I know its getting near the time I should upgrade
Hey guys, im a bit of a noob, looking for a build similar to my S0 build. I had an ice strike invoker with double herald and love the satisfaction of Herald of Ice Proccing the whole screen, are there any similar builds at the moment?
Lightning Spear can kill full screens, but it'll get nerfed next season almost for sure
Yeh I have a LS char, Im specifically looking for a build that procs HOI and shatters stuff
i want to know any build with spear because i just tried using spear ranger today
apparently twister seems to be like the spark last leauge?
or does ranger's ascendancy works better with bow?
can u have multiple sources of exposure of the same type on an enemy?
like double shock for example
Hey does anyone have a Ritualist Whirling build? Im trying to make the "immortal" Gloamgown whirling slash one to farm Simulacrums but im kinda lost in terms of the passive tree. Any suggestions would be appreciated
Stormweaver ascendency can double shock/chill. Besides that, I don't believe anything else will apply a double debuff of the same element
How was the dmg on this early? My witch pathing is just a fucking ridiculously amount of strength nodes.
What ascendancy would have the best value for a hyrbrid spear bleed/poison ssf run?
most fun build i’ve ever tried
Its fine, uniques and str nodes are enough. I ran the whole campaign with it. U just add shock mag when u can to boost damage against bosses
Also can take phys dmg nodes, it works for stomping and trampletoe
when should I use trample?
Do they help dmg?
ye
they’re level 27
do you level rake any./
Yo guys, been playing a minion lich so far, but kinda want to change it up to something with lightning spear, what's overall the best ascendancy to go with for a good all-round build in terms of clear & bosses? I'm not sure whether to go with deadeye or amazon?
imo deadeye is just better
all around
move fatser and more dmg
deadeye is prob better
amazon is cheaper imo
Check out vindication on youtube
He has an immortal whirling slash lich build for simi, mapping and bossing
Depends on what else you want out of it. No ascendancy has anything that generically affects ailments or damage over time. Blood mage lets ele damage count for bleed magnitude, ritualist has nifty bleed synergy, and pathfinder doubles your poison cap.
But If you're just looking for an ascendancy that provides utility or defense without directly impacting poison/bleed, then chronomancer, gemling, tactician, Smith of Kitava, titan, acolyte of chayula, lich, and infernalist all have useful nodes for basically any build. It really comes down to what flavor and style you're looking for.
Is Titan or Smith of Kitava better for a warrior minions build? I’m new and the build videos I found that inspired this idea are 5 months old, so idk what’s been patched since then about things like Raging Spirits, Skeletal Snipers, Zombies etc
Smith for defensives and titan for offensive power generally, hulking form makes titan incredibly strong for basically all archetypes
But smith has such easy access to high defensives
i think u want titan, it will boost all the small minion nodes u take
unless u somehow find it difficult to get defenses O.o
Dumb question: How does fire penetration interact with ignite?
- Does it make ignites bigger because it increases the size of the "hit" that causes the ignite?
- Does it have no effect because resistance is applied after the ignite is calculated/applied?
- Other?
Also, does this change with ignites applied "normally" (by rolling a big fire hit and rolling against their ailment threshold) vs. effects that read "applies an ignite as though you hit them for X damage"?
Right, but fire penetration applies during the hit.
it obviously doesn't apply to the ignite itself. But the magnitude of the ignite is based on the size of the hit that caused it. I'm asking if penetration affects the size of the hit. (i. e. is the size the base damage, or the post-resistance damage)
It's based on the pre-mitigation damage that inflicted it. Penetration affects the defensive stats of the enemy, ie the mitigation that the enemy has to your damage. It only applies to Hits, and therefore has no effect on Ailments.
So the "size" of the hit is the raw damage, before resistances are applied?
That's exactly what the tooltip says, Penetration has no effect on damage with Ailments, as it doesn't factor into the base Hit that applies it, nor the Ailment that is inflicted.
Yes
Thanks! I suspected that, but started overthinking what factored into the "size of the hit that caused the ignite" and wanted to double check.
All damaging Ailments are based on the Pre-mitigation damage, so anything that increases the damage you deal works, but not anything that affects the damage enemies take. Penetration specifically affects the damage taken by the enemy, so it does nothing as far as damaging Ailments are concerned.
what class should i pick
What do you want to play?
thats the thing i have no idea
i think i want summoner but i dont want witch cus the looks
Witch is pretty much the minion class
There was a Smith of Kitava build that used siege ballista, but idk how viable it ended up being
There's also always totem warrior
Hunter/Ranger can be a different side of minions, if you go with companions. They're different from witch though. Witch is focused on more little minions that do everything for you, Ranger/Hunter companions seem more like you get 1-2 big companions that help, but you fight with them, instead of sitting back and watching your horde eat everything.
You don't get them until like level 31 though, unlike the undead minions that you can basically start with.
Companions tend to be more utility than DPS. Haste Aura or taking damage for you
LS 84k dmg this is the build i dont want the kitoko gloves on amazon all asc point what is the solution on getting the frenzycharges frequently without the gloves ?
You could use call of the brotherhood to convert lightning to cold and generate frenzies via freeze. You could use snipers mark. You could use electrocute support. You could use pin support.
yeah thats what i thought i even checked the tooltip for exposure in game
i guess i just fouind a bug with exposure then to get more of it
i was using solar orb with fire expo + strip away + the other sources of expo near sorc start and got something like 62% expo
then used incinerate after it and was able to bring the expo to 97%
so two sources of the same expo just stacked on each other
Titan, Warbringer, Smith of Kitava, tactician, gemling, pathfinder, ritualist, and chronomancer all work for minions. And by "work" I mean they have at least 8 beneficial nodes in their ascendancy trees for a minion build
Most offer utility/defense, but still
What class
So what class (im kinda new)
I'm saying that as long as you don't pick monk, you can technically make a minion build work with any class
I would maybe not go with mercenary since early on you won't have easy access to minion nodes on the tree
Witch is the only class that actually has minion nodes in its starting area
All classes have terrible, mid, and amazing builds
If you don't play witch and try to go minions from level 1, it might be rough. Just as a heads up. Getting to minion nodes will take until maybe act 2 or 3 on other classes. So you may want to level with a different archetype that has more support in the area of the tree you pick
Huntress starts near attack and projectile nodes, for example, so you could use something that fits with those until you reach the minion part of the tree
I'd personally recommend just jumping in and trying stuff out
Will huntress be good and also i dont want for the minions to do all the work just like support
Is huntress good
All classes have good and bad builds
It's impossible to call any class good or bad in a vacuum
The skill it sounds like you're after is called Tame Beast. All classes can use all skills and all gear
The only differences between the classes are their ascendancy class options and where they start on the passive skill tree
Builds in poe aren't really defined by their class choice like in other arpgs. Minion warriors, bow sorceresses, and spell rangers are not at all uncommon
Where can i find all the minions tho?
What do you mean? The beasts you tame with the Tame Beast gem?
@solar niche
They're all over the place. I'm not sure which zones are best for finding them
Can you be more specific when you say, "Find all the minions"? What do you mean? Minion skill gems? Minion nodes? Beasts/spectres you catch like Pokémon?
First of all whats a beats tame gem and second by that messege i asked for like a wiki page where i can read about all the minions
what's the easiest skill to use on a warrior while levelling the first 30 levels atm? i need to get to act 3 before the skill im intending to use becomes available
rake leveling probably, ds lily has a guide (as do a zillion other ppl)
I would say for clearing you want something like rolling slam/leap slam w/brink and overpower, followed by Boneshatter with reach, magnified effect, impact shockwave
is stomping ground still as strong as it was at the start of the league?
or are there better alternatives?
Actually, what I'm saying could be old advice - follow rake guidelines from @hasty prism
lotsa ways to skin an exile :c
Question. What is hte best way to scale damge for Perfect Strike? Surprisingly this ele maul with +melee skill does less damage than my pure physical maul with no +melee skills. I thought with the conversion to fire damage that ele would count for more...
I'd use poe2db.tw
Tame Beast is a skill gem that lets you tame a rare beast and turn it into a minion you can summon
Perfect strike converts 100% physical to fire, right? If so, then physical damage on a mace is equivalent to the same amount of fire damage
So it comes down to whatever has higher average base damage
Rake + stomping ground + brutality imo
i'd think u want infernal cry & crit scaling on top of the usual base weap dmg. PS gets ~5% more dmg per level, so it does add up but it's not super crazy. you might be saturated on flat %increased already
I've asked a lot about impale lately and, after some testing, it seems like the impale damage is added when doing bleed / poison. Can anyone confirm if that's accurate?
it is for bleed
It should work based on what I know about impale and those ailments
idk about psn
Poison and bleed magnitude is scaled with the pre-mitigation damage of the hit that inflicted it. Impale damage is just extra damage added to* your hit. It should work
Yeah, it should work the same way
Impale isn't considered an ailment, right? Is there any way to scale its magnitude?
It is based on the damage if the hit that inflicted the impale. But impale is a debuff and is not an ailment
bigger bonk
did they fix blood hunt? it was(/is?) infinitely scaling on itself with impale
Kind of, it covnerts 80% fo Fire damage - but your logic is sound. I guess ele would be more impactful if running Avatar of Fire maybe? Just not that straightforward to measure, I haven't found an actual calculation I can refer to.
No, that would make the ele even worse
No changes in that respect. It's not technically a bug that it does so, possibly outside of it being able to crit, I'd imagine it to be more of an oversight.
I assume it's not fixed. I don't think it's technically a "bug" honestly.
yeah, that's fair
Really it comes down to two things:
- The total base damage of your weapon
- The types of damage you're scaling
If you're scaling fire damage, then perfect strike gets 80% of the benefits of all those multipliers.
If your mace does lightning and cold damage and you're not scaling them, they get no benefit.
My guess is that you have fire scaling on your tree which would make a high phys/fire damage weapon much stronger
@modern grove
It could also vary based on support gems, I think
Also, doesn't perfect strike have a ton of damage gained as fire? That doesn't care about what damage type is on your weapon, only the amount of it
It doesn't, it just has very high attack damage on the perfect timing
You're probably thinking of Detonating Arrow, or another similar skill
would also use ur rune slots on the weap for local %dmg, not the 60% wed
Oh I didn't even notice the ele runes. Yeah that's real bad
Phys instead of Ele sockets?
the (iron? 25% phys) is local so u get base weapon dmg from it, that everything else scales
Yes. The %inc phys is a modifier to the base damage. The %inc ele is global, meaning it sums with all your other %inc modifiers
ok - important distinction there. Dang. I might have overpaid on this maul. Is Ele damage ever desirable over phy on Mauls? As an affix, I mean.
If you're doing some kind of ele maul build maybe
Specifically not phys converted to ele, though
You can just pop some iron runes in there though
Right. So as far as skills that convert phys to ele - you just want big phys. I can understand that.
depends on build yeah..
i wouldnt say ele% is desirable over phys for ur build, but it can be a passable short-term budget friendly pickup
Thanks for all the input there.
i tabbed into the channel to ask a q n then got distracted lol..
Pin and sniper mark generate frenzie?
is rake + stomping ground better than shield charge + stomping grounds?
especially after they nerfed the skill cancelling interaction?
yes
Pin does if you're using combat frenzy. If you crit an enemy that has snipers mark, the mark is consumed and you get a frenzy charge
Yes. Rake has no cooldown
And no added attack time
is it affected by movespeed at all?
uniq boots i wanna use have 0% mov spd.. so gotta find a solution to that
oh, wait maybe it needs a target
Why are so many ice shot/snipe builds in hc and hcssf using Chayula, even more or close to deadeye?
Chaos res and mana leech to es is my guess.
Look at their ascendancy trees to confirm
Deadeye has very little defense compared to acolyte of chayula
Rarely last leech node, often first one, often CI, which renders chaos res useless
As long as they're not taking darkness it makes sense to me
Flames nodes + extra chaos damage + first leech node
Is flames of chayula that good? Or is deadeye running into mana probs
I have no idea. I'd check some deadeyes and see if they have anything that stands out as a choice made solely for mana sustain
But also chayula has solid damage if you don't have any added as extra
It's also closer to CI than ranger
I will try the chayula myself i think, i wanna know how it feels
I'm gonna make a chayula as well. Looks really dope honestly
Yea true, better positioning maybe for the combination
I might go off the rails and do a chaos dot acolyte
I'm also deluded enough to think that the darkness nodes might be good
yes mana problems
Can confirm. I run impale on my shield charge before activating resonating shield with envenom on it. The impale adds an extra 45-60k premitigation to the resonating shield hit and when the poison procs it's waaaay higher
@median wharf If I send you my leveling POB can you have a looks and see what im doing right/wrong?
sure
Wth Dors blood hunt even doo?
pretty much nothing
it looks fine, u can prob get wep 2 set up
bloodhunt and herald of blood are pretty much traps
herald of ash is decent
wep 2 shock
Whats a good skill to do it
leap slam
That stormcsller arrow blowz
Any Mace work?
Name?
q something, its in my pob
I wpuld get trampletoe if they weren't like 30 ex
open it in pob
I cant
bruh, this ur first character?
No im just broke
Im playing 5 characters at the same time and none of them are deep into endgame.
Its so my fault but I keep wantin to play with friends.
So im not really making currency

u got 5 different casual friends?
Yea
at least pull ahead on one lol
Lol I was on my Amazon but my map bossing sucked level 90
So I made a ranger it just got into maps today.
But im done fore the week
🤣
This lich is gonna be expensive but nowhere near the deadeye
In your opinion. Should I get gear for my deadeye first since it will be my main mapper for a bjt?
I have ok gear already but nothing div expensive
A 19.35 2 socket TT
Should I spend on rings and dmg first? Maybe High ES Helmet and High EV Body armor?
u want flat
so rings and gloves are important
Ik
ls is fairly safe in maps, so if u got the damage u can kinda skip on defenses a bit
Is all flat good or some better than others.
Id havw to see def wanna keep Res capped
Im basically just copying fubgun atm
So his tree
The midgame one
Ill prob edit it eventually but I need to understand how it works first
Its doing alright now
i mean look at his tree, if its got lightning nodes, lightning atk is gonna carry you further most likely
stuff like wild storm
Why tf dors he have pen with beacon?
like i said, i dont think he is very good
Whats your Ls Tree look like?
Im deadeye so I need the frenzy charges for SF
Id prob drop all of thjs
i use amazon
prob better off to look at deadeyes
Yea. Im not sure where/what to change here. What Node Clusters do you think he has that are underwhelming?
this is heatmap from poe ninja
Put that in moron for me
Yea I think I see now.
Ill have to pay a visit to my terrible barbarian eventually.
Ty for the help
Do we know if Amazon's crit node is a "+X%", an "X% increased", or a X% crit chance added on to the end of the calculation? Or something else entirely?
flat
+#% to Critical Hit Chance
same thing as that
Cool ty
is chayula the best class for flicker?
Lighting spear brothers; I need your help , I managed to find me a decent spear( good physical dmg, high accuracy) which worked great for clearing maps but it wasn’t effective against endgame T4 bosses, I can’t afford getting a sacred flame, is there any chance to make it work without it? any suggestions would greatly help
its good to post ur own setup
use another skill for boss 
I’m a bit new I don’t know how to post my setup, but to be honest I wouldn’t mind changing everything as long as it doesn’t need too much currency, all I have is 10 divs
u can look at mine for inspiration
for t4 pinns, throw down curse/orb of storm then just throw storm lance till dead
if u are lacking damage, dodge and play safe
this is how it goes usually, not a fast process
Thank you, I’ll try to copy that but I gotta admit a 30 seconds kill isn’t fast enough for you is a bit scary 😅 @median wharf
🥲 considering much faster builds exist out there, this is slow. good enough for me tho. ive stopped working on this ones gear
is there such a thing as a blood mAGE minion build
what part of bloodmage inspired u to look for one?
@median wharf i had lich and liked minions
it seams the actual with has died
witch
I mean like what part of bloodmage’s toolkit
i was told blood mage and coc works really well so iw as going to try minions with it ,but the builds i have seen on poe2.ninja really suck or the items are way out of my price range or they don't exhist
The coc part is cuz life is better than mana
why is coc so hard to get to work
Y do u think its hard?
when i had a minion lich build it never broke 0 i went to a thorn build with the lich and it worked itried it back on the minon build and nothing
i was thinking an item weather it be arm or weap or what ever was stoping it f rom working
if u have a kick as blood mage build link by all means lets have it
Im just not getting this association of coc and minion
the one build i had they were together and i never could get coc to work
i tried lower levle gems and items
Whats not working from that tho? Not generating enough crits? Or not being able to afford the hp cost
if i tell u the build can u take a look at it
I mean sure
it's called plummerzap on poe2.ninja
so ur coc doesnt trigger but comd does?
one thing i don't understand it what skeleton to use more of and non of
comd
can gear stop coc from working
u have nothing triggering coc tho
ur minions arent triggering coc
and i think they nerfed cast on shit trigger cast on shit
so like u gotta use something to farm crits
so why would it be there then.and what would u suggest to help with it
nice
Hello, does anyone here run the Gloamgown Whirling slash build?
