#2┃build-planning
1 messages · Page 225 of 1
so im doing a essence drain acolyte i went with waking dream 1st ascendency is this the best option? i need some opinions haha
waking dream probably the best first option, yeah
alright nice late game i was thinking about messing around with the darkness but i havent heard of anyone using it
to make acolyte work you'll either need to go the darkness branch or take reality rending. Reality rending only benefits your dark effigy, though
ye i was sceptical about reality rending
seems like i could get some giga damage with darkness nodes tho
I'm not sure how the darkness fully works tbh.
It says the reservation lasts 10 seconds (5 with the last node). But I'm not sure how this works:
- Get hit for 100 damage at t = 0s
- Get hit for 100 damage again at t = 5s
would you:
A. Recover 100 darkess at t = 10s and another 100 at t = 15s (each instance of darkness loss is separate)
or
B. Recovery 200 darkness at t = 15s (darkness loss refreshes the reservation timer)
if it's A, then darkness might not be so bad
the damage node for darkness would also only apply for dark effigy
ye most people ive seen just go the waking dream path
There is a withering presence and blasphemy at least.
yep the reality rending would work on the hit of essence drain also i think but seems kinda bad
and into the breach has 0 reservation cost, and it also makes supports like clarity and vitality also cost 0 spirit
so you can still get some spirit supports with darkness
blaphemy is more qol no ?
withering presence isn't super great once you get quality on dark effigy anyway
and blasphemy is kinda meh imo
I like manual cast despair with decaying hex
for more dark effigy damage
can also weapon swap to curse nodes for that
decaying hex makes the despair get transferred via contagion as well
can do alot of intersting stuff with this setup i like it
i think waking dream is def a safe path tho
yeah I think you take both waking dream nodes in basically every case with chaos dot
yea 100%
does anyone know if Hands of wisdom and action add dmg to trail of caltrops? the tooltip seems to increase, but the damage seems the same
trying to make something weird with them
well, now that I read the flame effects again, I'm not 100% sure anymore lol.
Having double effect of flames gives you a bit more life and mana leeched from them, but the purple flames only help dark effigy. It's still very good, but, at best, it's another 70% of damage added as chaos
i think it adds onto dot too?
gain as extra does not affect damage over time
ahhh so its only helping my essence drain hit
so like 4 nodes on acolyte only affect dark effigy damage
hmm
essence drain hit damage is basically 0 for the sake of planning your build
I hope you weren't banking on the gain as extra affecting your dots when you picked acolyte...
hahaha def was its ok i can just respec
gotta plan something else tho xD
didnt read well enough
caltrops is worded very vaguely. It says it attacks with a % of base damage, doesn't seem to require any specific weapon, and also lists its own base damage.
But, unlike thinks like totems, it does NOT say that it uses its own weapon. But even if it did, I'd say added damage would still work?
I'm gonna go out on a limb and say added damage should work for caltrops
dark effigy is a ton of damage, so getting a node that only scales that doesn't sound like the end of the world
dark effigy is insane single target dps
you can take both the waking dream nodes, the chaos res node, and reality rending. That buffs dark effigy and also leaves you with spirit
so it would be a totem build at that point haha
for bosses, but all chaos dot builds basically are totem builds for bosses 😛
dark effigy is just that good. And not to mention that there isn't any "increased damage over time" on the tree. It's all increased chaos damage
so all those nodes help your dots and your dark effigy equally
essence drain + contagion + decaying hex + poison (I like to use envenom support on dark effigy) = 4 projectiles per shot with dark effigy
it shreds
for like my 1st own idea for a build it couldve been worse haha
will try that
yeah chaos dot doesn't really have a ton of super synergistic ascendancies atm
ive seen lich
I basically go with stuff that offers tankiness
but i wanted too do something different
I truly don't see why people like lich for chaos dot
an extra curse and explosions is ok I guess, but it hurts your contagion spread, I'm pretty sure
i havent read into lich at all
If I went lich I'd probably go curse branch + regen based on life + more damage w/ ES cost
but my favorite for chaos dot is chronomancer
pathfinder would also be pretty fun
oo how come?
temporal rift is my favorite skill, it's so much tankiness and survival in one button
ye that ascendency has crazy survival
and it just have solid stuff and lots of ways to build
ye cant go wrong
convalescence has a 30s cd and chronomancer laughs at cooldowns. So you can go CI and basically have permanent uptime on your ES recahrge with the cooldown nodes
im making this acolyte as i go so havent planned defences much yet
temporal rift + cooldown nodes + apex of the moment would be my pick (apex slows nearby enemies)
haha ye thats wild
Acolyte solves chaos res which is pretty massive, defensively
and picking up remnants will sustain your life
yep but im not sure if i should go full es or es evasion?
acolyte doesn't have much for avoiding one-shots aside from darkness which only adds, at most, a buffer of 1055 darkness at level 90
ES +EVA is a very strong combo rn
I'd go both
but for the campaign, focus on life + resists
ghost dance is massive, so that's a good argument against darkness nodes
i think ill go this most likely
Thank you @dawn spire
I hope my words weren't taken as aggression. I replied to your reply (about fire based class/ascend recommendations) in a bad mood and I don't know why it poured over to discord
I'll give your suggestion(s) a shot ♥
nah you're good
that's exactly how I'd build a chaos dot AoC. But I might be curious and test how darkness works if I had some extra gold
ye i will def try it im on trade too so i can experiment alot
gemling could also be intresting for dot build
how do i find out the stat scaling of abilities like im buying gear and hypothetically if it was the same price to get 2% int 2% strength 2% dex and i already met all the benchmarks i needed then it makes most sense to take the one that my main spells scale off right? idk i might just be way off in understandjng pls help
I found out convalescense works on Life if ya get Ethernal Youth. Since i still don't have CI and finaly menaged to get Ethernal Youth I'm using Convalescense (htf is it written ?) as an emergency versus Bleed/Poisons 😐
you almost had it. convalescence
Your spells don't scale with abilities. Strength gives +life, dex gives +accuracy, and intelligence gives +mana. Nothing else
uh, pretty close
okok ✍️
Tbh i'm a bit missing my auto ES recharge, i almost died yesterday because i forget to press 1
hold alt and click on underlined keywords to read aboutwhat they do. Attributes (str/dex/int) tell you exactly what they do
by default, nothing scales with attributes
There are a few rare exceptions
and they will be explicitly stated
Have an Amazon and wanna use COC. How the hell am I supposed to get 133 int lol?
If I sacrifice dex my dmg plummets does that mean I have to get it all on Items?
Gotcha. So im at 76 now I need 60 more. What can roll High int other than the ammy? My amulet has 36 qith attribute catalyst.
Amulet, rings, and most of the armor pieces can also roll +attribute
runes can also give int
Amulet can roll +all attributes which is hyper efficient
(as long as you need 2+ of the attributes anyway, which you do)
Can ES Helms get high Int?
Hmmm. I wanna make the transition to ES/EV helm and chets anyways so that coyld work.
Id still need 30 from somewhere else too.
Rings are good options, and Tangletongue gives some int if you're on a spear crit build
Could also use a lower level CoC if you don't mind it being a bit weaker
Tangletongue destroys my dps. Cuts it by 20k ish
Im trying to use the lvl 14 brother. Thats as low as it goes
How does it destroy your dps tho?
no flat
If you're on a crit build, I don't see how it would actually lower your DPS. But I could definitely see it for non-crit or if you don't have the full setup around crits yet
Im setup around crits tangletongue cut my dps. I cant say exactly what it is but it cuts it in POB by 20k and its very noticeable ingame as well. I cant post a POB link atm.
If you don't have CoC, then you're missing the full setup around crits
I need the int
Regardless - rings are probably your best bet for attributes
you need flat if you wanna use tangletounge, it has like... 60 damage
Im also on a semi tight budget so I cant roll out multi Div rings
If you only need attributes then you're probably looking more in the 1ex range
Or attributes and some flat
Idk. Iveb with like better gear than what I have in POB tangletongue was still worse.
If you allocated a node to a amulet, can you change it afterwards?
unless it's corrupted, yes
That’s correct I’m using TT. Does convert #% of life cost to mana cost exist? If so if I offset the 10% on my TT will chaos inoc work?
Conversions like that happen in a single step, so I don't believe it is possible to offset it like that.
if you somehow made your skill cost 0, then I think it would be usable with CI
how much strike range increase from 'unerring impact' node? whats the pro having it increased?
Do you guys think i can level up with whirlwind slash ssf on huntress? Really curious what jungroand played yesterday 😄
are you referring to whirling slash or whirlwind lance? I'd wager you can level with both
Though I personally recommend rakestomp until at least act 3
Whirling slash
oh okay i saw that he lvl with it but i watched his stream when he was in a3 cruel and didnt know what he played before that
I mean whirling slash will also work, but I don't see how anything could beat rakestomp for act 1 at the very least
if you look at your melee weapon it should show its range. I'm not sure if +2 range = +2 meters, but that would be my guess
but that sounds like an insane amount so it might not be right
I think 1 range is more like 0.1 metre
yeah that sounds way more accurate
how does "Intense Agony(50% more damage on enemies on full life" interact with ed/contagion combo? if you ED and the 1 enemy gets the bonus, is that transfered via contagion to others or only the first enemy
I believe ED (supported by IA) spread via contagion onto an enemy with full life will have the 50% more damage multiplier
well, hmm
this is tricky, because it says contagion spreads and refreshes both itself and other debuffs
but idk if it counts as being inflicted by contagion or by ED
so I'm not 100% sure where the support gem would need to go without testing it
yea its a weird one i will trust is doing something for clear lol
you might be able to test it by finding two enemies and contagion + EDing one of them and seeing how fast the other one dies with IA on contagion vs ED
second one dies faster i think hard to test
i think it works as expected on spread
when it's on ED?
well, are you comparing between the support being on ED vs contagion?
because the second one is always going to die faster
since contagion adds 100% more damage for each spread
support is on ed hmm thats true contagion damage
going to socket brutality on contagion and see
oh, hm, I'm actually not sure if the 100% more damage per spread applies to all debuffs that contagion spreads, or just the damage from contagion, itself
Does anyone know how Arctic Armour interacts with something like Unbending? (Recoup damage taken while using the skill)
When the skill is an aura, what is "using the skill"?
pretty sure unbending cannot even support arctic armour
It definitely lets me
that's wild. I don't imagine it would recoup any mana to you
you're not actually using arctic armor, you just activate it and it stays on
Yeah, that's why I was confused, lol.
and when the damage happens, it's instant so even if it was somehow coded to work, the multiplier scales with cast time*, so a cast time of 0 would mean 0 mana recouped
Well, you'd get 8% of damage taken as mana, but, the recoup would be instant if there is 0 cast time, right?
Like, cast time isn't a multiplier, it's how long the recoup takes.
No, recoup is over 8 seconds by default. The support gem says you get a higher % of damage recouped as mana the higher your cast time
so a low cast time might give you like 5% recouped as mana over 8 seconds and a high cast time might give you 30% recouped over 8 seconds. I'm pulling the numbers out of my ass but that's the idea
Oh, interesting. Sorry, I was reading the bottom part of the gem in-game. Not the description above.
oh I missed that part
8% per quarter second =32% per second of cast time
0s cast time = 0% recouped
Yeah. That makes sense.
Wow, Unbending is actually pretty good for something like Lightning Conduit O_O
I mean, as good as recouping mana at the cost of a support gem can be, sure
but you're still using a support gem just to recoup mana
True, but if you're a MoM build, getting to 100% recoup is pretty rough with the 50% less recovery. And, it's kind of fun.
what do you mean getting to 100% recoup is rough with MoM? MoM has no impact on the % of damage you can recoup as mana
It affects the recovery, so you'd need 200% recoup to actually recoup 100% of damage taken, right?
Unless you get "increased recovery" from elsewhere on the tree
oh, yeah, I thought recoup % was capped at 100% though
but that could very well be wrong
yeah, I forgot about hwo good recoup % is with MoM, tbh
and I think I thought it would just halve the recovery rate
but that's just wrong
oh, no
I'm right
it just halves the rate, not the total amount
so yeah, if you want to get the same RATE as without MoM, yeah, you'll need double the recoup %
but you'll still recoup all of it with MoM, it'll just be over 16s instead of 8
it if said something like, "50% less mana recovered" then it would work as you said
Does PoB say the same thing? I can't open it right now to test but, I remember testing it and thinking it was halving the actual amount recovered from recoup.
In calcs
that's a screenshot from pob
I'll test it
in pob
I'm also curious about how recovery rate affects flasks. I thought MoM essentially cut the effectiveness of mana flasks in half.
this worked wonders for campaign too i am melting the bosses 😂
If you can work in the spell that eats corpses for power charges, I think that's every source of chaos dot you can have. Unless Vine arrows also count.
hmm gonna look at it
It might not even be worth it if you don't have enough skill effect, that's already a lot to juggle, lol
yeah, I can't seem to find a way to force recoup in pob, but I think you're right. Recoup might just be 8s no matter what and MoM doesn't double the duration, but halves the rate
so it's effectively 50% less recovery from flasks and recoup
eh 4 buttons is what im at rn 5 if u count shield charge not bad
Yeah; I tested in PoB a while back because I made a MoM build and was shocked at how bad my flasks felt. I just couldn't remember what the outcome was other than taking the single node in the passive tree that increases mana recovery
I thought 4 or 5 buttons was bad until I switched to controller.
yeah, MoM halving the rate is what made me start making a build with just the % damage taken as mana nodes and going hybrid
You can reach 100% mana recoup with gear and jewels
eh im ex lol player so i dont mind the piano playing
you can get a lot more eHP just from the 24% damage taken from mana before life on the tree
Yeah, that works too.
You do WASD movement too?
yuuuup
I had trouble juggling wasd, dodge, and hitting the right skills on keyboard. Maybe I just need an mmo mouse though for M4 and M5 flasks
i do all normal keybinds except m4 replaced middle click
but ye mmo mouse could help
intresting never seen that before
Hmmm..... if I put Close Combat on Shield Charge, will Close Combat proc from the point of impact with the monster (point blank) or will it look at where I started using the skill?
Thinking I can put it with momentum for 65% increased damage total instead of concentrated effect and brutality.
close combat and momentum are "more" damage, not "increased". "More" is multiplicative with everything. So you'd actually have 1.25 x 1.4 = 1.75 or 75% more damage with both of those, not 65%
Fair enough, but that still leaves the original question: If I start my shield charge from 5 meters but trigger "impact" at point blank, does close combat still trigger on the impact part of the shield charge skill?
(which would let me also benefit from momentum at the same time)
if you are within one meter of an enemy when you hit it with shield charge, it should work
thank you 🙂
Last one for the day.
You can socket Devastate (fully break enemy armor on a heavy stun) and exploit weakness (consume fully broken armor more damage) on the same skill.
If I slap them together on boneshatter and hit an enemy primed for stun, what order does everything pop off in?
Best case scenario would be the heavy stun happens, armour is fully broken, and then the shockwave from primed enemy and impact shockwave consumes the fully broken armour for increased damage...
But that's a lot of assumptions, and anything out of order makes it not worth...
Exploit Weakness prevents the skill from Breaking Armour
So while it may allow you to put both on at the same time, it should also prevent you from actually applying Armour Break.
Gotcha. Was hoping since the armour break came from the support gem and not the skill itself it'd slide in there 😄
It's still technically the skill that applies Armour Break, so it shouldn't, but you're free to check, should be relatively quick if you've got Boneshatter and two Uncut Supports.
I do wish there was some kind of toggleable combat log so you could go through and see how much damage you actually did on impact - my boneshatter tends to make the mobs around me disintegrate like they never existed, so there's no real way for me to figure out whether or not the armor break happened once they died 😄
presumably if they lived it didn't happen and trigger the extra damage, but i'm... not really convinced mobs will live through it anyway LOL
maybe a boss but those can be a bit hectic to try to track down damage from a single hit on
Grab a super low level Mace and try it out on some slower enemies
that's a good idea. ty 🙂
What would we consider a good amount of ES on Helmet?
Shopping for New ES helmet with a like 50 ex budget
Would you please rate my character defenses?
My damage feels ok and I'm looking for more survivability (I want to survive explosions and getting surrounded)
Can you stack both ES and Evasion?
Thats a huge bump in EHP
I put my flasks on Q and E. Adjusted to it but it's effective for me. Wasd all the way
there are a lot of defenses you can't account for on there. Tactician has like 4 nodes that massively boost your survival.
Then there's flasks, movement speed, spirit gems, curses, ailments you can inflict, crit mitigation, blind, etc.
You mean this one? It's been proved to suck bad, see here:
https://youtu.be/u5-kBu2-t_M?si=COTKoPQ-xaYdlt2t
I'm losing my fucking mind.
I wanted to test if the accuracy penalty from the Tactician ascendancy applies to hits that can only be avoided with Acro. Not even sure if this monster's attack is considered AOE for the sake of evasion, but it's very obvious that the hit rate is considerably higher than expected, even completely disregarding the a...
dunno, I didn't design the game
no, the video
it's acting like each throw is one attack
but there are two distinct projectiles
so every "miss" requires them to succeed at two evasion checks
yeah those are the kind of things that I want to protect against, but this class has horrible defences late game (armor and evasion)
and your source for that is a misleading video?
did you say anything helpful?
I think I did. I said there are a lot of ways to get defense that can't be recorded easily in your character sheet
but how is that related to tactician?
all you did was point at four nodes from the new ascendancy and started to diss on the video
Yeah, I tend to diss the spread of misinformation
because the nodes you mentioned are related to tactician
I said tactician has four nodes that help with survival
and that is true
four notables, specifically
It isn't misinformation, it's displaying actual testing against actual mobs
do you even play tactician?
did you just have an hallucination?
but the video is passing off one hit and one evade as a hit
that's what it looks like to me
yeah, and that's with acrobatics + accuracy penalty from 4th ascendancy node
having the opportunity to choose any monster in the game and testing with one that fires two projectiles...
Plus Evasions works off of an entropy system, so it means that getting hit once every two hits is roughly what you should be expecting at 50%
Evasion is semi-deterministic in poe2. So if you have 50% evasion you're basically going to get hit every other shot.
So every time a single hit was registered by the video, it was actually one evade + one hit. The evade chance was much closer to 50%
I dissed the video because it's incredibly misleading
the mob actually misses once (both projectiles)
Yeah, probably because of the distance penalty if I had to guess
or the mob only landing one of the two projectiles physically on the player
and acrobatics doesn't work
And that is possible, but still, this isn't the ideal way to test it. A better approach would've been to use an enemy that only fires a single projectile, and see what happens then.
I can confirm it does, I've evaded AoEs plenty of times with it.
aren't rare and unique mobs the threats worth building against?
Not all Rares or Uniques fire two projectiles with every attack
I'm pretty sure trash mobs just blow up without landing a hit
the red circles are where the projectiles landed during the "miss". It looks like one was evaded and the other just didn't connect with the player
well that mob is pretty OP then
my bad, this was the miss shot:
balans
firing two slow, easily-dodgable projectiles isn't what I'd call OP, but sure
you didn't say anything really
I don't have to. I have nothing to prove here. All I said was that the video was wrong, which it was.
Now do you have any other evidence that stay light use cover has "been proved to suck bad"?
You don't have anything to prove yet you ask me for proof
You're the one who came in here claiming that SLUC "has been proved to suck bad". All I did was show why I found the evidence unconvincing
You're making a claim, so the burden of proof is on you
great, so just stop spreading misinformation and everyone wins
Ideas?
Yeah the video was probably fake or AI made, take ur meds
Are you just going to continue ignoring their arguments, no matter what they say?
now I'm very concerned. Do you not see why the video was incorrect?
everyone knows criticism is witch hunting 
they have nothing to prove, I'm wasting my time
The one thing I wanted to prove was that the video was misleading, which I think I did
I don’t really remember the value of ES helms, but if you have PoB installed you can ‘craft’ an ES helm and include other affixes you’re interested in, see how much you can squeeze out while not ignoring other beneficial stuff
poe is all about tradeoffs and opportunity costs. So the answer is probably, "as much as you can get until the investment in the helmet could be spent elsewhere to improve your character more efficiently"
Yea Ill have to have a look later. I was thinking around 200 ish. Then a div or two on a chesplate.
I have a 150 something ES helm on my chronomancer, I usually don’t care too much about ES on helms unless I’m playing with subterfuge
Yea im not I do care about the Chestplate though
body armours the bulk of your raw defensives
As im running the one Evasion to es node for chestplate
yeah, this node makes helmet ES pretty freakin good
I dont think I could reasonably path to it sadly with my current setuo
instill:
(Instilling defensively is yucky) 
just go strugglescream and do it all 
Also. Math wise is it more beneficial to have a ES/EV chestplate or full EV with the evasion to ES node?
Or is heavily passive/setup dependent?
absolutely no clue 
depends on your passive tree ig
everything has an opportunity cost
Anyone know of a good merc tactician build?
Well. At this moment not going for any Defensive nodes other than the one EV to ES one.
Now
This is subject to change depending on hwo things go
Rn im pure Evasion Amazon and Have only died to Some form of Tick Damage. And the chimera guys 1 shot attacks.
I’m generally against full evasion since it’s a semi-deterministic system, even at cap you will get hit, and since life as a stat is quite scarce I want some ES to soak the damage that will inevitably hit me
I agree
Tbb
I just gotta test numbers.
Maybe reevaluate my setup some
Finding balance in your defensive layers is key 🙏
On Gemling last season before I quit I ha dlike 15k EHP 🤣
My biggest struggle is gearing tbh
I have a Hard time finding gear thats good for my build and that isnt super expensive.
where would you put against the darkness for a gemling galvanic shards build?
should i have acrobatics active ? im using sorc with Energy shield, so evasion doesn't really affect me
Thats not how acrobatics works
It makes it so with Evasion you can evade ALL hirs
Without evasion Rating it does nothing
Afaik
If sork afaik i think MOM and just stacking ES is still good
Fkr survivability that is
now i see why lightning spear works with both attack and spell dmg. it's classed as a projectile, not an attack
and projectile can be both
Alright so do we have any setup suggestions other than just better gear? Passive tree chnages that sorta thing? Build changing stuffs welcom as well I just wanna keep using LS. Open to basically any suggestions
Gonna go coc once i get enough int hopefully
none because it belongs in the buyback window
with that ascendancy node you want as much accuracy on your weapon as possible
Ahhhh I see
runes included

even a scuffed spear with 450+ accuracy can't be more than a few exalt
add 1 or 2 vision runes for additional 110

If you can give me list with all the changes Ill go through and do so in the morning
Feedback is huge
I would know but im nkt able to use my PC
im not seeing anything else glaring tbh, i think just upgrading your spear to 450+ acc you will see a huge jump in damage
Also with the Evasion to ES. Would a hybrid Chest be better than pure Evasion?
Do you thinn subterfuge is viable on my tree?
I was thinking about it and it seemed like alkt of points
Any other notable things on Spear? Just flat fighting and high physical? Plus accuracy.
your chest piece is 💋
Thats what im gonna get
Sarcasm?
no 1800 evasion is sick
Oh lol
i want that lmao
most builds i have seen are not running hybrid chest just pure evasion
if you can get a nice ES helmet and subterfuge mask AND spectral ward, that would be optimal
I plan on getting an ES helmet
I Stil need like 60 int from somewhere to get to use COC
if it were me i'd take away from the crit nodes in deadly force and use those points to pick up the energy shield stuff
Those nodes are alot of dmg
its just not a lot of damage
Your prob right tbh
you will have to give something up somewhere ya know
Yea you right
Ill take note of all of this and go through in the morning and have a look and see what I can/cant drop.
The one max lightning node was like a 8k jump
whats better in a late game cold staff? "60% more spell damage" or an actual "24% more damage as cold" ?
you're using quotation marks but neither quote is correct
that is very dangerous in a game where wording is very, very important
i talking about runes
still wrong wording
ok then what runes do i put in this?
whatever pob says is the most dps
i can't calculate damage changes with different runes without knowldge of every item and passive and skill on your build
if i were to guess, "Gain 12% of Damage as Cold Damage" would be best
i have all the damage node for cold and elemental damage already, adding more % with whats on the staff is what makes me wonder.. i never used pob sadly
and yeah i dont use crit otherwise i would use crit damage
use it if you want a definitive answer, it's just math at the end of the day
or you can check tooltip, which should be mostly accurate in this context
of course that would waste some runes
Pob?
yeah i suggested that above
I see now woops
i just want to point out here that it doesn't say "60% more Spell Damage", but "60% increased Spell Damage". this is really important because 60% more spell damage is way better than 60% increased spell damage.
yeah i know bad wording, more is added at the end of all
and the other one is gained as, it's not more or increased
well im gonna try find whats best, ty anyway haha
can witch class perform well without any use of summoning skill?
only use damaging spell
yes
you can do anything you set your mind to, and that's a perfectly reasonable thing to try to do
can anyone link a video or a screenshot of how to config POB for lightning spear? thanks
Depends what you want to do, I made a lich using bonecage, very fun build. Map clearing on par with LS
Easily
how to anoint essence of the mountain on amulet?
Hold alt over the node to see which three emotions are needed to anoint it, right-click an actual emotion item in your inventory to bring up the anoint interface, then put in the amulet and the three emotions
What's an effective way to consume shock on crossbow deadeye? If there is one? 🤔
are there ailment that can synergyze with bow snipe skill?
Not sure, but i think there is a support gem that consume shock with hits
bleed or poison
There was, shock siphon. Its not in game anymore 😔
I think there is a support causing a pulse if hits a shocked/ignited enemy
So Now if I put accuiracy runes in these the spewar I have right naNow the massive spear is better These dont actaull have the runes.
@gleaming kite
Best to worst? 🤔 still in cruel act 3
generally I’d suspect the +4 proj would be stronger in most cases
Huntress amazon? The accuracy could be more dps on that ascendency, otherwise the massive spear does appear to be better because of the element % boost
I just look at tooltip numbers, I typically go with what it says. That +4 would definitely boost dps though
Freeze is nice because you can freeze a tough enemy with other skills and have them immobile so you can charge a perfect snipe in peace
How tf did you get three crossbows all named "X Core" lmao
Does anyone know what ways there are to increase aura magnitude? I see about 38% inc magnitude on the tree. With Titan that goes up to about 48%. Are there other sources?
With the Accuracy runes the massive spear is significantly better.
It doesn't work for either of those.
Shimmering refers to ES recovery rate, which doesn't count since it doesn't specify recharge.
Immaterial doesn't work either since your es never recharges
Well, Shimmering would work for your life flask restoring ES, actually
But neither of those nodes have es recharge modifiers
One is es recovery rate and the other is an effect that occurs if es recharge has happened in the past 2 seconds
Is there a Way for POB to tell me the best stats to ha e on my rings and stuff?
Not that I know of. It might be possible to add functionality to pob to tell you which specific mod on any one piece of gear would be the best, but it doesn't exist at the moment. And for the best mods, computing thousands, if not tens of thousands, of mod combinations would be too intensive for it to be worth it for most people. And then that's also just for one specific setup of skills and passives
Hmm. POBs "Best in Slot" gear is complete shit lol
Im trying to find a semi sensible way to Calc whats the best for dmg on my rings and spear.
I didn't know it had a best in slot button
What are "these items"?
What do you mean?
When you say "these items" in your last message, what do you mean, specifically?
Thats the the name of the button in pob
Oh, it just searches the trade site?
No extra parameters?
Does it have a way to set a budget or anything?
Yea it does
But it seems very inconsistent
And very shitty
You can set to search for dps or dmg resistance that kinda thing
would this work?
Work in what way?
It would be as if all your minions were wearing that amulet and conveying that bonus to all allies near them
would the buff from the amulet stack
It wouldn't stack
Buffs from the same source or same name don't stack. And the source is that amulet, even if multiple minions are technically wearing it
Have you seen the trade thing?
Nope, I haven't played a trade league in poe for like five years
It's the same as trade league but no trading
The idea of RNG completely controlling my character progress makes me cringe
I abhor trading, some people love it. To each their own
Rng does not have to control your progress
Do you not get stiffed? Like oh need X then boom you get terrible rolls. And the. Your out of currency.
If you get your mind set on one specific build that must be played in one specific way with specific items, then you're setting yourself up to fail in ssf
Sometimes I roll down and don't get anything, yeah, but I never do that if my build cannot function without said item. I never vaal my only good weapon, for instance
I personally dislike the idea that the optimal play is to always be doing the highest currency/hour strat and just buying your upgrades. Playing ssf means I need to engage with all the systems in order to access all the avenues to upgrade my character.
It also creates really fun moments where I find/make an insane item for a build I'm not currently playing and it inspires me to theorycraft a whole new one. That's the best part
Also the trading system is just really awful to engage with sometimes. Whispering people, not responding, getting whispers when you don't want to, etc
Not my cuppa tea
Idk I dont see it. I just see things that look kewl and say ah fuck it ill try that.
The idea of my also playing solo kills ny enjoyment. As this game isnt very fun without playing with people. In fact thats why I quit playing last season.
Yeah, that's valid. To each their own
Does Lightning Spear scale best with flat lightning or physical?
Depends on what damage type(s) you're scaling. It converts 80-100% of phys to lightning so they're pretty much identical. Only difference is if you somehow have global %inc phys damage mods, then phys gains a small amount of value more than lightning
Most of my stuffs lightning. This is the old POB Before my new helmet and Swapping to accuracy runes on weapon.
Unless you've royally messed up and have taken a significant amount of %increased global physical damage on the tree and such, flat physical and flat lightning scale identically with lightning spear
I see Yea my whole trees crit basically. So id want either lightning or Physical. But prob lightning as it can roll higher than phys eh?
I would look at average damage rather than higher top end value
This is big upgrade or look for something bigger?
Average hit?
(Min + max) /2
I just look at all the numbers in POB if they go Up im cooking
It's an 8.6% upgrade. You'd have to check other items and compare their costs and benefits to see which one is the best bang for your buck
Wrong guy
I mean, this upgrade cost me 1 DIV, other upgrade cost more than 1 div.
This was for Byron lol.
What add the average dmg to my combined in POB the. Diviide by 2?
I normally just look at all the numbers and they all seem to increase at roughly the same rate.
Can we somehow calculate how much +1 skill is worth in spell damage?
in pob yes
No, I thought you were comparing items themselves. If you were comparing, say, 10-15 phys vs 1-20 lightning, the phys would win because it has an average of 12.5 and the lightning has an average of 10.5
Oh so as long as dmg go up in POB im good right?
Also what do you consider a Good upgrade 4k plus dmg?
Yeah, pob isn't perfect but it's the best estimate we have for dps.
To me, personally? It depends on how much dps I already have. As a hcssf player that hasn't made it to deep end game, I'd be stoked to find a jewelers orb for a 4th support
Hmm. I know deep enggame on my level 95 Gemling I was down to basically every upgrade being like 1000 or so
Especially since atm Im not able to press currency liwk before. I dont wanna drop heaps for something that imma replace the next day.
My first time in the PoE2 endgame im following a maxroll guide but not sure what i should for my next upgrade
https://poe2.ninja/profile/character/z2rmt83mlc6q/ZeroSixteen-1657/ZeroS_ixteen
Explore economy and build overviews for the action role-playing game Path of Exile 2.
Imo main priority should be trying to get your 3rd ascendancy.
Those should be a large power jumo
Hey, how does Waistgate interact with Ambrosia support?
assuming it doesn't work if you have 2 life flasks equipped and it should draw from both mana flasks if you have two
can anyone tell me, what is a good spear to start mapping with ? my amazon is around level 67 i wanna switch from crossbow to lightning spear.
seems like i have to balance pdps with having high crit 10+ and accuracy?
but it goes from 10ex to 3 divine pretty quick
so, am i ok doing like a 80-150 pdps spear with 10% crit, 400 accuracy and 1.6 attacks or would that be total trash?
seems fine
i personally think chasing crit on amazons anywhere but the ascendancy is a waste
seaglass spears have an innate 10% base crit chance
How so? How could someone afford a Good Sea Glass Spear?
that looks fine to get started yeah
this one is 100ex, worth it?
yeah i got like 1000 ex
That wpuld be significantly worse than what I have already brother
jygg i am just giving exmaples of cheap scuffed gear that is fine to get started with
i think its a little pricey for what level you are because you can upgrade again at 75
at the end of the day though it's your wallet :3
What Seglass base then rock accuracy on it then flat phys/lightning?
Projectile skills maybe?
for lightning spear yeah
Whast like the perfect spear?
accuracy, flat phy, projectile skills
Unrealistic godroll
i dont know
Rip
It would be +5% crit, accuracy, flat damage, +level of proj skills, and probably attack speed
High rolls on all of those ofc
Sick ty
crit damage is probably better on amazon
Mana cost on proj would be brutal
Yeah could definitely see crit damage
Im OOMing with a lvl 19 LS
Yea i dont think so either
i dont either but thats the market for ya
Do we think crit dmg is good on spear?
higher phys dps is selling for waaaay higher than high accuracy rolls
not sure why or if rigged
Yeah crit damage is good on spear. Not sure if it's optimal but it's one of the top tier mods
Accuracy js goof obv but hig phys is going to nef more dps.
At lessy ib my case it did. It was a similar spesr to what i have now but with lower pbys and it hurt my dmg alot.
I wonder how the crit dmg on spear is calcd
accuracy gets added to the physical
Accuracy is phys DPS, though
Ill have yk look
you have to look at both together not just one
I guess non-amazons can't really use an accuracy roll
It had 100 less phys than mine but cut my dps by 8k
All these spears suck bro lmao
I cant seem to find a good seaglass one with decent stats that dont suck
because they're being used and not sold
Guess imma have to settle for a not a sea glass one 
you can also check a few that have vision runes that you can convert into iron in pob/manually
Im acatully doing the oposoit I want the vison runes
got my 4th ascend any suggestions for next?
Other than sea glasss are there any other standout spear bases?
Im not super familiar with witch lol. Just generaly 3rd and 4th ascendacies are pretty large power jumps
seaglass is just so far above others in terms of base crit
Seaglass clearly isnt an option as good ones dont exist on the store.
Anyone out here play Bannerbot tactician?
does blind do anything to enemies at melee range if i have no evasion?
it's still 20% less accuracy, there are also some support gems that interact off blind
Seaglass effectively comes with an implicit +5% crit chance, so the base is automatically worth much more even with a couple wasted mods. Massive is okay, and pronged can also be alright, but usually Amazon wants near 100% crit so it's Tangletongue or a hella good Seaglass rare
No unless you have some interaction with blind (i.e., increased damage to blinded). It also makes it easier to hit them, which isn't relevant in melee range
thanks for confirming
why cant i flick bosses? it attacks once and stops
should i not spend power charges on charged staff?
so I am trying to do an unarmed run, is there no way to use fist abilities but also have herald of blood from bleeding?
it says I need a martial weapon for it
https://poe2.ninja/profile/character/poglefj31k6r/KioDota-2544/Kio_Huntress
Is there anything you'd upgrade next? Looking for steps below ~30 divines each ^^
Explore economy and build overviews for the action role-playing game Path of Exile 2.
3 charms could be nice I guess, found that unique chaos charm last night :D
FINALLY DID IT
T4 Xesht?
Crown and scepter?
I would get a 2 socket tangletongue if i were u
Yeah u can tell from the hp
Nah, not for amazon
Pob doesnt display crit forking correctly, it does more damage than ur current spear
I don't think I care much about the forking aspect
Ur mistaking crit forking and forking
crit chance is neat, but all the flat damage / elemental bonus would be sacrificed
Read crit forking
as in twice critical?
does the in-game dps display improvements correctly then?
😅
Thats y its confusing most people
But amazon with tangletongue is so good
Especially if u have a 2 socket 19%+ crit chance
I have some like that and tested them before tbh
didn't feel better at all and, well some numbers might have thrown me off ^^
we need some damage numbers on enemies / test dummies in hideout etc. anything
Only thing u can test on is xesht 😂
aight, I guess I'll time and record some runs later for more data
That aside, y crown with scepter
I dont think i saw any spell damage on ya
yeah ... just some on jewel / passive tree
can't really change my amulet like so... lots of other changes would be necessary
Yeah u are missing a lot of stats from amulet
I mean I can put more spirit on SF, no problem. Res / Defences with and without the amulet
I can work around losing the spirit and lightning res for now quite well, and would increase dps
could always just go CI too, I guess
spell damage and +levels on amulet perhaps
what's the best place/map to hunt for companions?
yea
i love doing galvanic/shockburt rounds, but witch hunter isnt the best. what would be the best class?
Sick you have a POB link i can look at?
@median wharf :D
Does anyone know if there’s a way to use chaos inoc and tangletongue ?
I'm starting a snipe build and noticed that there's no explosion when snipe pierces, which suggests that I'm losing damage with pierce because I lose the guaranteed crit. Is this also the case with things like chain and fork?
Just started maps and I founc this. Should I try right away or wait until a certain tier waystone?
U can sell those maps for currency, 12 chaos a slot iirc
Just juice the gold and quantity with nearby towers
https://poe2.ninja/pob/846d here ya go
https://poe2.ninja/profile/character/19xr7j5cuj0ud/Kalizy-4138/Fyirnen it's becoming impossible to survive now. what should i change in this build ? I keep getting slapped instantly
Explore economy and build overviews for the action role-playing game Path of Exile 2.
i tried using potions for the shield, but bleeds kill me way too fast
Have you tried using Dmg taken from manan before HP jewels or MOM?
Would this not be better k. Gemling? Considering the Qaulity Bonus. Thank you as well!
Also uour resistances are bad
Those should be Hug priorty to get up
my boots has the rest of my resistances, i just swap to the unique to 1 shot boss. my normal map gear has 100% rarity and max resistances but half the dps
any1 here down to hop in a vc and help me figure out why my build is so ass?
Um woops that wasnt for you💀
Your resistances are bad that shoudl survivability alot.
Sling a pob link
mid gear but i have a low ish budget
Imo your Es is to low atm to run chaos inoc
its more an issue of i cant even kill a group of whites in a t1 map
they were like 10ex tbh
kinda trying
You also have a SHITLOAD of pathing for like Minimal passive
You have like 12 just attributes before even one dmg passive.
And ALOT just stats
Navigating theae on mobile is pain.
srry lol
I asked for it lol
Id go through and try and think of better pathing. As you pathing here doesnt seem great. You can always look at builds for ideas which is what I do.
There are Heaps of Gemling Flicker builds you cna have a look at for inspiration
I cant give super in depth advice but Gemling is prob going to be my next character.
so when I make a share link with maxroll it doesn't fill in the passive skill tree... is that a normal bug for maxroll?
notable skill nodes can't be set for weapon sets, can they?
they can, just that keystones and jewel sockets cannot
unless you mean keystone when you say notable
thats a keystone
that's a keystone, you can't allocate those on weapon swap
keystone = very big, huge upside and huge downside
notable = something like 30% increased melee damage, medium size
and within the same topic....
was the weapon "lock" to use it on both sets implemented?
if so how it is done on console?
ok... so i need 3 maces then xD
ahh welcome to warrior end game
well... i'm in act 2 cruel
can't wait to get the 3rd set of ascendancy points and get that juicy 20% strenght
tbh i wouldnt worry about 3 maces till very end game
u can get by very fine with 2 maces
How many div we think this would cost? Thinking of trying something similar.
Yeoo, This is truthfully The Most Well Rounded Build Ive Ever Played In POE 2 And My Favorite Build By A Decent Margin As Well, Hope You Enjoy.
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...
I am looking to scale unarmed abilities, I took the only nodes for unarmed it was very few. What stats should I be focusing on besides quality and levels? I am trying to figure out what passive nodes and stats will actually scale the damage of Hand of Chayula, Staggering Palm, Killing Palm, Shattering Palm
you dont probably
not enough support in the game
it's not like any of the skills you mentioned deal any signicant amounts of damage
so the only reason you could possibly want to go unarmed instead of armed would be for that one cluster at monk, but that's obviously not worth it
what other skills that can guarantee a critical hit like bow snipe and mace sunder?
ngl if u exlude the rarity rolls, it looks fairly cheap
nebuloch but it's not a skill
challenge accepted 
His from nothing is like 11 div lol
I want to play a lich as ive neve even played a witch
I mean its lich, the jewels are expensive, gear wise it looks cheap
The pob doesnt show his lich ascendancy sapphire, its safe to say that will be another 10+ divs
What saphire?
They have one in their class
Ohhh
Maybe i won't be doing this yet then
Safe to say any build being talked about gets expensive quick😂
When I was doing my Gemling kast season I watched the price of stat breach rings quadruple in like a week
Even the warrior build i was working on, when i started i got maces i need for like 5 divs, now similar maces are 10ish and upgrades are 15+ for me
The reddit post i made asking for advice got like 4.2k views unexpectedly 😂😂
Yea lol. Thank god my Amazon ia pretty cheap
Yeah most lowend meta builds are cheap tbh
https://www.poe2wiki.net/wiki/Fiery_Death the part "This effect doesn't propagate itself", what does it means?
Fiery Death is a support gem.
It says right there on that page; just read the rest of the sentence
hmm..does it mean i have to hit each enemy to have the chance to get the effect?
It means that only ignites applied directly by you can explode, and not enemies ignited by an explosion
It's so you can't go infinite
for gemling lets say I am using a skill that is dex based, if I get the +level of all skills and then take the ascendancy highest level attribute works for all abilities, will it give me +2 for those abilities?
no
just because your attribute can satisfy its req
doesnt make it actually of that type
Tysm was just curious
how do i clear a PoB warning from showing up from a different PoB save?
i make a new build and the warning is just there
dude... what the fuck?
count get to 0, i try again:
serious what the hell is wrong with PoB now?
Is boneshatter warrior still a usable build? Is there a best website for poe2 builds?
Hey guys, i'm attempting to make a 'Chaos Stormweaver' around 'Original Sin' ringy, so far i`m lvl 79 adn just cleared T12 without any issues. My next goal is to try get as much mana regen as i can and prolly get MoM or not depends on mana cost which will be really high once i get a +3 proj amu and lvl 20 gems. Also planning to set up my weapon swap in order to buff 'Despear' a bit more, so hoping to get some ideas/advises
https://poe2.ninja/pob/8512
If you still didnt get em there are some magnitude/duration/size/faster curses nodes right close to your tree. I liked that boost on conductivity
hi guys
i planning to do this build https://youtu.be/v6LLq9V7D44?si=YO_QmM4HxadBxtB7 but there is one thing i dont really understand. In his pob he has whirling slash equipped two times each with different support gems. How does that even work and why does he do it?
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Jo...
are there advantages using 1h mace over 2h for warrior?
Yeah it is, im using it rn
Less str req? But yeah its bad dont do that
in term of dps? are there special property that only 1h mace can do? 😅
Unless u mean uniques, then nah not rly
so GGG only made 1h mace for campaign then it become useless later? or it meant for other class?
I mean it helpped me a lot in campaign 🫣
Before taking giant blood ofc
or dual wield maybe?
I was kinda thinking about looking at poe2ninja and looking at the highest leveled highest dps builds for warriors. Would it better to instead just look up leveling builds?
I mean if u have a sense of what you like, i would suggest selectively searching by skill/gear on poe ninja. If you have no clue, i would suggest looking at guides that fully showcase the build from mapping to bossing that feature their pob and the cost of their items
Good maces are very expensive, and i fell into a trap before settling on the build i have now
I filtered by levels 90-100 then sorted by dps. So looks like almost all are Smith of Kitava and Hammer of the Gods. So I could maybe reverse engineer it to find leveling/endgame build guides for that?
Does this make sense to anyone or am I missing something? Does this mean you have to be level 48 to use the staff or that's when it drops?
nvm, literally says "requires"
So, just confused by the guide.
I would becareful with hammer of the gods, thats the trap i fell into before. They nerfed it beyond comprehension, stunning a boss/pinnacle boss is very difficult
So is that not the best way to sort these/look for an endgame build? These are the highest DPS warriors this season according to the site.
So like the high dps doesn’t matter cause it’s not THAT high and the stun thing it was trying to do is no longer viable?
Not rly, dps number is kinda misrepresented, for example i set up my sunder to hit about 7.5mil per cast, but sheet dps says 73k
Ok that’s great to know. So I should disregard that #
Not sure what u mean by stun thing tho, so when mapping i prime for stun with leapslam and then bone shatter, but bossing i armour break and use cry buffed sunder
Maybe I’m too early in the game then, I’m like level 20 on my first char so trying to wrap my arms around what I’m building towards
I might’ve just gotten leap slam so maybe it’ll start coming together
My biggest suggestion would be to try out every skill, and learn the interactions. For example if i use armour breaker then my sunder is guaranteed to crit. Allowing me to not need any crit chance and focus on crit damage instead
Use it with overpower and brink, cuz u dont want ur leap slam to stun things, u want to see that lightbulb and pop it with boneshatter
And why are almost all the builds smith of kitava?
Its new to this league, i for one like the simplicity of gearing it
Idk the differences, how do you mean?
Its good to read over the ascendancy points that most people use, simply put u just gotta focus on fire and chaos res
Like this 😂 u max out ele res super easy
This was why i chose Smith as a 2nd character. Its just so much slower for blasting maps in my experience.
Also looking to be a bit of a currency sink gear wisem
Yup, to me its just a completely different game style than amazon
Literally like playing a different game
I looked at the resistance but sin the ascendancy and it had me sold. The biggest PITA Endgame is resistances.
I havent played Warrior enough to gauge it atm. But my first thoughts is it feels slow and kinda weak compared to my Amazon.
Its combo gameplay
Like league start yeah i picked amazon to be more efficient, now its like i dont mind the slowed down version
I do think warrior was fun just so inefficient. Especially since im just starting and am poor💀
Warrior can be quite fast and efficient, as far as early game goes. It was the fastest in the races prior to 0.2, and most skills had been buffed in 0.2
And I've seen some higher level gameplay where they destroy stuff without too much trouble as well, though probably not as quickly as Lightning Spear can, since that skill (with Volt, anyway) is a massive outlier at the moment
I think this has to do with other classes’s starting skills being bad
Warrior has access to their end game skills early
Rolling slam/boneshatter are both being used at end game too
I hated rolling slam so mu h
😂its strong, a great socket option for totem
So, I'm loooking at a lot of the gemling legionnaire builds-- they're taking nodes like Spellhaste and Spellblade which increase spell damage with melee, and cast speed but there are no spell skills in the build that are tagged- are they taking these solely for extra Against the Darkness damage? Example: https://poe2.ninja/builds/dawn/character/qw101023-9234/iciclestinger?i=4&search=class%3DGemling%2BLegionnaire
Which lvling build for monk would be great? I want play flicker as a my main build
Probably be better off leveling with lightning spear or lightning arrow than any actual monk ability, at least for a while
How do you increase dps on eartquake skill? also any chances of making it to detonate imediatly?
Or I guess, there aren't really monk abilities. I'd recommend Bow/Xbow monk
Near at Hand node/wheel on tree, and Fast Forward support gem will speed up the detonation, dont think itll be instant though
Im trying to build mjolrin build. But guess wihtout it is struggle until u can equip it
Can someone explain why I got 3rd ring slot on titan? WT*
I'm thinking of a low life build without hp regen (converted to ES regen) so I really need to avoid bleeding and poison as much as possible without picking up CI. Does anybody know the formula for ailment application chance (bleed and poison)? I have no idea how effective the ailment threshold nodes actually are. Based on the tree there are nodes that affect bleed/poison chance. Since there are both plain ailment threshold nodes and elemental ailment threshold nodes.
I dont think bleed gets u as long as u have es, as for poison, prob charms
You can bleed even if you had es the whole time now, it was a bug that was corrected
It wasn't a bug, it was just a design decision they reconsidered.
Ah ok
Must have missed that update
But i have the unique bleed charm 🫣 havent had problem with bleed at all
Low life Lich don't have a problem with bleed and poison as well, but the original question must be for another ascendancy 😅
Yeah titan without regen; ligurium amulet converting it to ES regen. Kinda want to try it with pain attunement and some other low life regen nodes. But without regen bleed and poison would be annoying...
So I'm leveling up a spark sorceress. This is build I find the most fun to play so far. Before I go any further with it though, is it viable in the end game?
Tough with mana regen in the end game
Bloodmage is usually the preferred choice now
@median wharf ok thanks
Does rage work on spells like spark or arc?
Hiw do you equip mjolnir hammer? That bloody bastard show me I need 400 str and 312 int 🤦
Playing an Incinerate pathfinder. It works pretty well, but when going into harder stuff like juiced T17-18 or T4 Simulacrum, I keep getting stunned despite a pretty high stun threshold. Is there a way to make it better in that regard or is it doomed?
This is going to sound like terrible advice but hear me out. Is there a way to kills things even faster? Before they reach you? I know it sounds dumb but that truly helped me heaps last season on the pre nerf Simus.
So yeah that would be the thing. I could certainly increase my DPS a bit, at the cost of stun threshold I guess. I doubt however that I could go above 16-17k Incinerate (which doesn't tell you much) without investing 150+ Divs
Also will it actually oneshot everything, probably not
Also most of the stuns come from ranged stuff (like axe throwers and the weird spiny guys), which massively outrange incinerate even with AoE size buffs
I was thinking about stacking three of the best possible stone charms, would that work?
I dont think they stack. Dont qoute me on thism
Yea thats valid.
I'll try charm stacking just to confirm
Feels like if you're not one shotting beyond your screen you can't hope to achieve much in this season
Last season I struggled alor with stuns.
Then I started usi g crazy builds and changing them so i just screenwipe everything.
Funny enough doing the same thing this season with Lightning spear.
I also believe some enemies just do more stun dmg. (Dont qoute me on this either)
Physical damage is better at stunning if that's what you mean
Any recommendations for what a Lightning Arrow Deadeye could do with 35 more Spirit? I'm thinking about swapping out a ring that will result in slightly less DPS but +35 Spirit. I have Rhoa Mount, Herald of Thunder, Wind Dancer, and Ghost Shroud already... The next persistent spirit buff might be Alchemist's Boon, which just gives me .23 flask charges per second, and I'm not sure that's worth it. I could pick up Combat Frenzy to start accruing frenzy charges, but I don't have much use for frenzy charges -- and support gems for that one just cost most Spirit that I won't have.
Any ideas?
a banner maybe for bossing
Hmm. I'd have to boost my strength for that, but maybe.
Or drop ghost dance for blasphemy
I don't even know about Blasphemy. I'll have to look it up in a bit.
U can socket in temporal chains or enfeeble for some safety
Interesting. Reserves 60 Spirit per socketed curse. So right, I'd have to drop Ghost Shroud or Wind Dancer. Hmm.
I also only have 119 Int, so I'd have to run Blasphemy at a much lower level.
WD is a worse defensive layer than GS in most builds
(most builds that are going to run GS, anyway)
Oh no howa?
No, I'm using HoWA.
Gotta pump that number up my guy
287 dex. Dex build Deadeye, not Int.
Doesnt hurt to get some int 👀
Well, sure. lol. More is always better. But there are only so many attributes to go around.
But yeah its some ez damage mitigation
Safer simulacrum too
Also more incentive to balance ur stats for a curse cut off
Yeah. Thanks for the idea about it. I'm looking at how I might be able to arrange it now. I don't know if it's worth sacrificing one of my existing buffs for it though, since I'd have to run it around level 10 or something.
Hey, I can help you with this if you still have questions. I've been playing Whirling Slash for weeks now.
TLDR: You have a starter and a primary. The primary absorbs the properties of the one you use first, which is why it's stacked with AOE gems. And then the Whirling Slash absorbs the properties of your Incinerate, including the buffs that it had when it was absorbed into your Whirling Slash.
It's braindead to use, but tricky to grasp and set up.
Basically, for some reason, if you equip 2 separate Whirling Slashes, because of the way the skill has 3 stages, the effects of the one you cast as stage 1 will spill into the other you cast the 2nd and 3rd time. This only works for a maximum of 2 Whirling Slashes, using a 3rd or more doesn't do the same thing (as far as we know).
This is because Whirling Slash has some dynamics that can be snapshotted for some reason. Some supports/stats can be snapshotted, some can't. If you need further clarification on what that means, there's other places that can explain snapshotting better.
The reason you equip 2 is that for the secondary one, you use supports that buff the AOE, and one of those supports gives a huge AOE buff but gives Whirling Slash a cooldown.
The cooldown penalty does not spill over into the other equipped Whirling Slash, but the massive AOE buff does.
The one without the cooldown is your primary Whirling Slash. You spam it to move and attack. So that's why that one uses Martial Tempo (and Bullseye if you're accuracy stacking). You equip that one with active supports as opposed to passive supports if that makes sense.
You start off your combo by using the "passive" Whirling Slash with the AOE buffs and the cooldown, and then you only need to use the other one. Like, once the cooldown comes back around, using it again won't buff the area more AFAIK for stage 2 and 3. The buffs of the first one apply to the second only once.
This snapshotting dynamic also applies to some things you use to imbue the Whirling Slash with elemental effects.
Outside of the general cold/lightning/fire imbuement dynamic, I don't know how anything works with it outside of Incinerate because that is so powerful, especially with certain other synergies like Blackflame, that no one has really needed to seek an alternative
The trick is: You're only using Whirling Slash as a stat-stick vehicle to apply Incinerate, because Whirling Slash absorbs all the buffed properties of the Incinerate that you light up Whirling Slash with.
On the passive tree, you invest in spell damage, ailment/ignite magnitude and fire/elemental damage as much as you can with your caster weapon loadout. And on your spear loadout, you invest in defense, attack speed, and attack area.
Attack damage as a stat is useless, especially because ailment/ignite magnitude is multiplicative damage.
how do you generate a good amount of endurance or power charges, constantly?
how does soulless form/eternal life work with chaos inoc?
would the 10% bypass just mean you die all the time no matter what or would the eternal life stop that from happening
then the mana regen too. since you have 1 life at all times the mana regen would be so bad right
Any current builds that allow for a passive aura build style? Love the thought of just walking around and htings dying around me
Im trying to make it a passive AOE damage build
There's two main methods:
1: Magma Barrier - generates an endurance charge every time you trigger a magma spray.
2: Break Endurance support gem - generates an endurance charge 40% of the time when you fully break an enemy's armour. ---> Goes good on resonating shield for aoe armour breaks and endurance charges, and it overlaps with magma barrier that way. It also works pretty well in armour breaker, or a poison skill with corrosion/plague burst/armour explosion, if you're looking for a way around a shield (you can force this interaction on a skill that doesn't poison by adding envenom/taking poison passives).
im still clueless how dmg conversion works..example this gem https://poe2db.tw/us/Armour_Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
can i increase the explosion dmg?
if i create a build with it..do i pick the physical dmg or fire dmg node?
fire
it deals fire
so you need modifiers to fire damage
oi... who has done a str/int type build before?
want to make a witch but like... heavy armor, beeg damage.. but can cast spells... or would that be better for warrior with int?
almost nobody, partially because the str/int classes dont exist, partially because armour is in a poor state right now
there was what, ember fusilade titan?
but i dont remember if that was str/int or just pure int
yeah i looked up ember fusilade titan and it just goes pure int
https://poe2db.tw/us/Cruel_Methods do this passive will add to the physical dmg first before converting to fire dmg for armor explosion gem?
first convert
then apply these modifiers
any global increased or more modifiers will apply post-conversion
so,
no
dayum..im almost at 800 hrs and no wonder my build pretty bad sometimes..im wrong all this time 🤣
whats the benefit of using a focus instead of a scepter? or why use a focus at all? they dont do anything... 🤔
scepters at least make zombies...scepters dont give you anything
forgot to ask..does aoe passive node can increase the explosion radius?
no reason to build around this? cause it uses str and int.. but the things are for totems
they have es
and they roll all sorts of good offensive mods
sceptres mostly only roll stuff tht benefits your allies/minions
dont focus on the attr too much
if you're not going to stack tons, it only matters for attr req
and you can choose what you get on the tree anyway
is it a good one? it dropped as i played warrior... but it has 3 slots and i never seen that before.
not good in current meta
and it has three sockets because of corruption outcome
can add +1 socket ignoring cap
For merch galvanic shard build, in act 2 there's alot of lightning resistance..... which skill is best to use? Fragmentation rounds?
any memers wanna look at a hand of chayula build
see what other nonsense is probably good to min max it some more
Hi @all i search for someone who have the knowledge about a ThunderLeapSlam Warrior,who can help me with some question to make a 2. WeaponSet with Shild and Weapon for pinacleBosses/MapBosses for more tankiness
Yes, global "increased area of effect" works for every area you have except presence.
You still use whatever skill you're building around. Get lightning penetration in the tree or use conductivity curse if it's a tough mob
What could be some good support gems for my CoS triggered Lightning Conduit and Arc ?
Went to sleep after asking this but still would like to know
Eternal life would stop you from dying, yes, but you'd have no base mana regen
Controlled destruction (if not crit based), the one that increases energy generation, lightning exposure, zenith if you have 90%+ mana at all times
nope my mana handling sucks, still. I'm already using the ones for energy gen/retention. I'm using lighting exposure on BL. So Controlled Destruction , i'm using it on LW rn, but i could switch. Ty
Do you mean for lightning conduit or for Arc btw ? for Conduit i spose ?
And for Arc ? What about chain ? It halves its damage, but it can be somehow rebalanced by gem quality. And the point of Arc vs shocked enemy is more the pulse than the hit.
I assumed they were both in one CoS setup
If mana is an issue, inspiration might be worth it
Chain support will lower the explosion damage as well as the beam damage
I would not put chain on anything unless it's specifically for clearing/hitting lots of mobs
Its not an issue enough for inspiration, but i'm more under 50% than over 90%
Nope, double CoS. Weird mabbe but i'm loving it (Mc)
Ok, no way then
What about the support "spell chan from shocked targets" instead ?
I'm not really sure how it works , would it keep chaining untill it hits shocked mobs ?
I saw some pretty long chains using it, but I never know if it triggered twice (it trigger pretty fast)
Actually i'm not really sure how chain works, does it hits every mob just once, or its just unable to chain back to the mob it chained from ?
Storm chain would work, yeah. It would keep chaining until it hit a non-shocked enemy or ran out of available targets. I don't think a beam can chain back to something that was previously hit by the ability
I tought the same really, bit sometime i see some weird long chains on 3 enemies....but that cud be 2 Arcs triggering
Hello, im trying to make a crit poisonburst arrow build but how do people get near 100% crit chance on hit? i took all the crit chance nodes on PoB but the tooltip says i have 13%chance to land a crit, any help or advice to get near 100% crit chance?
Chronomancer for grenades would that work well ?, In my head it sounds good 😄
https://poe2.ninja/pob/868c
ssf lich skill tree plan, could i make it more efficient/better?
Yes. If you can deal with grenade mechanics in general, it slaps
What weapon are you using in pob?
Niceee
I was filling the screen with death, but aiming grenades and the insane visual/audio spam was too much for me. Couldn't stand playing it
Never plan a tree out to level 100 imo
ah i see yea i mean im going chronomancer so can easy respec too something else
Yeah I can't think of a build that chrono doesn't work for
Aside from builds that need a specific ascendancy skill
i kinda know the order i wanna path to nodes anyway so planing it for lvl 100 doesnt change much
yea i remember last league i saw a hammer of god spam build with it haha dont think that works anymore tho
Also I can't tell how to make a tree more efficient without knowing your build
I'm guessing just standard chaos dot?
yeah
Looks fine to me. How are you applying curses?
If you're doing blasphemy then the impending doom branch is useless for you
true
Personally, as a hcssf player, I'd go double curse on the lich tree, use blasphemy with temp chains, and cast despair manually. Link despair to decaying hex and it'll spread via contagion AND add another dot for dark effigy. And it'll have way more magnitude. I'd drop the "more damage but spells cost es" node if you go that route
Or, if you can stomach the delay, use whispers of doom keystone for a second curse and manually cast despair with double delay
You'd keep impending doom in either case
if u have 100% critical chances, does cast on critical "energy"scales with pure damage or attack speed, cast speed?
more dmg but es costs is the ascendany node right
It depends on what you're critting with. The energy gained scales with your damage and how often you crit.
So if you're using an attack to crit and generate energy, then it scales with attack speed and damage. If a spell, then cast speed and damage
the double curse means you can apply 2 different curses ? Or you could apply the same one twice by blasphemy and "manual" curse ?
@copper summit this item: https://poe2db.tw/us/Redblade_Banner would 2x energy generation
(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Two different curses. Enemies can only have one copy of the same curse at a time. The stronger one always applies
Doh
No, that's not what I said. The damage you deal when you crit gives you energy based on the damage. But also critting more often would give you more energy gains per second. It scales with both speed AND damage
Mai na gioia
This is false. Power has nothing to do with energy gained from cast on crit. It scales with enemy ailment threshold which is not tied to power.
I think you're conflating warcry power and cast on crit
It does specify that Energy is gained per Power of enemies
This is why I double check everything before I say it, just in case xd
I literally looked it up on Poe2db I just can't read
I tough tha was the same for every CastOnSumething ?
Yeah it is, I just goofed
a bow, im playing poison archer pathfinder but im lacking in damage, so i decided to try a crit build how do u reach 100% crit? or build crit?
I meant what mods are on the bow? Base crit chance comes from your weapon if you're using attack skills
Base crit on weapon + as much crit chance as you can find on the tree/other gear
Only having 13.45% crit chance seems like you have a weapon with like 5% base crit



