#2┃build-planning
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True, actually should be able to get 85% chance if im calculating correct
because of corrupt + quality
and support gem
Anyway, i was just messing around with charm/ritualist and saw the gains you could get via charm procs. Kinda neat still, i mean that way also nets a ton of endurance/frenzy charges as well
but is a huge investment
could apply the same concept to also mass generate frenzy charges
just use 2 frenzy charms instead of power charms
and 1 rage fire charm
helment and necklace arent really needed, but it makes things smoother. The chest and gloves are though
neck gives +1 to each charge gained, and helmet self inflicts damage to proc charms before flicker
infact, you could also skip the chest too if you dont want to use charms. Really just need the gloves, can max rage with just 2 melee hits
so... the gloves + Morior seems interesting now lol
hmm so im doing a perfect strike build and im curious if i get the normal body armor now at first ascendency or do i wait till i have 4 points to spend
dont know if i want to respec my merc tho lol... my merc is my main busted build I use to fund my wack theory crafts
may have to relevel another merc
for smith i goofed around with cast fire spell on hit
was loads of fun in campaign
this is wrong default range is 4 meters
but HCSSF? id do resists lol
hmm okay! because i dont understand how the normal armor one will be good
but i wanted to try something new other than just always going titan
well if youre HCSSF, the normal armor could be a good way to get max fire resists and +75 fire resist
Hateforge gives me conniptions when it doesnt give you the right kind of charge
trade u can just buy belt
I mean if you dont use it, dont use smith lol
Yeah its annoying, but the charm shit i did makes it give so many charges lol
but doesnt normal armor usually have only base stats and nothing else?
first point for normal body armor is free so you get 2 mods on body armour on first ascend
Yes, corrupt it for 3 rune slots or 2 and an enchant though
which makes it realy good for leveling since you can get 2 elemental resists +75%
ohh i dont have corruption im on first ascendency
yeah but the early game resist gains for SSF with it is nuts
id do first 2 in fire rez contributes to cold/lightning
and then next 2 in armor
endgame you can get body armour with regen 2.5% of max life per second implicit
but i dont do HCSSF so.. take my opinion with a grain of salt lol
and I believe corruption works aswell
so i shouldnt take it since i dont have corruption unlocked yet
I am just trying so hard to find a way to make ritualist infinite charm charge do something build defining
but thats proven difficult lol
if you want to be safe get the resist first
okay!
and get normal body armour later
^
but then again some things require personal experimentation
id do normal body armor 2nd, unless you have tons of fire rez by 2nd asc, then go for the final res nodes
can make rez out with unnatural resilience and the nodes by prism guard
fire res is not difficult to aquire
Personally id full-send body armour with max life and lightning res
Since Jamanra is coming up
im just worried since i have no good normal armors
true, hard to think about in terms of hcssf, but yeah, normal body armor will give diversity, can respec to fit your needs
any base will do if its on level
can even do fire res, and respec to normal for boss, etc
the fucking fox tailsmen are not cheap
need 5 XD
painge
i have 20d tho
only charm build I've seen is just beiras ignite
At least you can resell
yeah, i know, i did it, just boring to me.
okayy ill try it then, im just used to wearing good chestplates with alot of max health and strength rolls
but the focus is doing it with ritualist
you can get max health on ascend +1 75% elemental resist
the other "unique" thing charms do is generate charges but you need something that eats them up quickly and you don't have infuse weapons on ritualist
smith is realy good outside of ssf aswell since you dont need to spend money on an expensive chest
ritualist doesnt have infuse weapons
so basically i can always sell good chestplates on ssf and now i dont have to worry except for looking for better normals?
that is the whole point of smith yes
okayy cool!
most people spend 2 ascends on body armour and 2 on max fire res
you get 15% fire res per small node
so free 30%
with a total of 200% uncapped fire you should reach 80% all res
maybe 85%
the only problem I'd say smith has is only endgame bases show up normal on loot filters
idk bout during campaign
anyone got suggestions for saurian servant minion supports?
yeahh i sadly had to go fire res, i dont have any normal chestpieces yet and im not gonna look for one naked lol
i never knew what smith did i kinda just wanted it because i didnt like the other two with what im going for
smith is by far the best defensive ascendancy in the game (do not listen to cooleen the infernalist groupie :)))
i see i see, im going for a tanky ignite magnitude build with perfect strike
then yeah I can see smith being right up your alley
I'm more of a super slam fan
going by mace skills
i see i see makes sense u have more map clear, i map clear pretty slow with perfect strike
nvm i found a really good wave clear lol
sunder?
uhh no i use leap slam then i boneshatter
i dont have sunder unlocked yet thats not till act 3
uhh i have 50 percent stun build up and magnified on it
preventing leap slam to fully stun an enemy means you get to use boneshatter more often for faster clear
does PoB damage numbers account for ele pen. coming from beacon of azis?
yeahh ill do that too, rn im debating whether to get critical nodes, or keep going for area of effect and ignite duration/magnitude
theres just soo many nodes i could take
indeed
check configuration
im thinking impair,lasting trauma,devastation,bolstering yell than skullcrusher then getting a few defensive nodes
I dont know many of the mace supports
but like fulmination and overheating blow sounds really good...
no no these are nodes on the passive tree sorry
im just planning my build path on the tree rn
but so many ones sound so good lol
as of defense nodes i have sturdy metal and relentless havent gotten more yet
yeahh i have shield and mace but i dont really block
i just use the shield for shield slam since it does alot of damage
oh yeah i was gonna go there
its right next to fulmination and overheating blow i need
hell if you want you can get hunker down and towering shield aswell
but i dont know where unstoppable barrier is still lookin for that
oh nvm i passed it already
but with block chance i have to manually block right?
block chance is passive block
oh what
u dont need block chance if you are actively blocking
i been avoiding block chance nodes thinking it meant active blocking is better
Lmao
then i definitely have the perfect path made rn
perfect doesnt exist
because that one long strip of attributes has alot of nodes i need for dps and tankiness
true but for now i think its pretty good for my build
i hate going across the entire tree for like one node on other builds
makes me wonder what they gunna do with marauder
anyways thank you! ima get some sleep and continue tomorrow
I aint gunna play hcssf till I am done testing what I wanna test
fair enough!, this is the first arpg where its made me think of multiple solutions for one issue with the passive tree, compared to other arpgs where i can kinda slap whatever on and beat it in hc
oh i replied the wrong text lol
that was for ur hcssf comment
Could somebody help me with scaling my spark/ coc damage
how good are minions at bossing?
Does anyone know if Fresh Clip remains active after weapon swapping and then switching back?
where can I see the possible enchants if I were to vaal Beacon of Azis? couldn't find it on poe2db
Are there any warrior maxroll guides I can follow? Like bone shatter ones or ones that take down pinnacle bosses easily
Just learned today that Temper Weapon from Smith of Kitava, hits the hammer faster the more cast speed you have
do the numbers matter for the timeless jewels
The number is the seed used to determine what the notables in the radius are changed to. The name determines what Keystones are transformed into.
There's a way to see all possible notables (and the three keystones) on poe2db, but there's currently nothing that would allow you to see what it would do to notables in a specific part of the tree without socketing it in and finding out yourself.
The list on poe2db, since I mentioned it: https://poe2db.tw/us/Heroic_Tragedy#TimelessJewelPassive
tysm
Do you have any experience or information on how I can scale my spark/coc buikd I feel I'm stuck at this DPS ATM
Not really my area of expertise, I'm afraid.
With smith of kitava, can I have floating spear or
you have a copy of your martial weapon as a minion
so I would assume so yeah
Does anyone mind build theory crafting with me?
Why do you want to convert to an element? There are a few ways I know of. Avatar of fire is the first one that jumps to mind.
That's what this channel is for. Start a thread or just start theorizing
Main scaling comes from your weapon(s), supports, and, in some cases, spirit gems. Archmage was the go-to method in 0.1. Mama tempest is also pretty strong. Those just require a lot of mana to make work
Your tree is also pretty important, especially for CoC builds
So I am thinking an infernalist Witch using GloomGown, deathrattle, with AOE prescence increase and thorns.
So the idea would be to kill with thorns to proc an AOE ignite, with a Cast o ignite “detonate dead”
Spark CoC seems like a strange thing to do CoC with. Spark has a fairly low base crit chance.
There is also a node that give a mini version of detonate ead % chance
Based off of your AoE presence
So in essence it would be a chain reaction of detonations and ignites
asend makes it have 15% base and i have 100% crit atm
how does gemling totem/ballista build works during campaign? is it meant for endgame only?
works quite well, since it scales off gem level
What is gloomgown?
Main issue is that it's a tier 9 gem but once you get it it's definitely usable
Gloom gown increases your ES recharge time to essentially be instantaneous, but you gotta wait 10 seconds. Desth rattle overrides that 10second wait by making your ES recharge on kill for a 20% chance
Oh, gloAmgown
So how are you igniting with thorns?
Oh, infernalist. Duh
But that won't proc cast on ignite
does the totem/ballista build also heavily rely on weapon with increased skill lvl too to make it work efficiently?
Cast on ignite only gains energy when you ignite with a hit from a skill
Increased skill level and %inc ele damage with weapons are pretty much the only two stats on a crossbow that benefit artillery ballista
So yeah, levels are the most important stat
is comet able to be casted on minion death ?
Also I think the area of the explosions is independent of your presence area. The presence area just raises the distance the corpse can be from you and still explode
i see..do u think they only took the totem nodes in warrior tree during respec in endgame?
Yes
I have no idea how they leveled. Totem nodes seem like one of the best ways to scale ballistae
i was struggling with final act 2 boss coz i mostly took the totem nodes without increased attack dmg nodes even tho i dont have +skill lvl on weapon.. 😅
for increased mana cost of skills, that is a negative right? Like I am not misreading it? So you are getting increased mana at the costs of everything going up? That does not seem worth if it is.
%inc mana is an incredibly rare stat to get. There are also some instances where having higher mana costs is an upside
Also your base mana regen is a % of your max mana, so %inc max mana is a multiplier on your mana regen rate
ah ok
I think there might be less than 50% inc max mana if you get everything you possibly can in the whole game
They gutted almost every source of it in 0.2
rip
Mana stacking was insanely strong
idk I never played any of the mana stackers but a bit bored and trying out some new stuff
good to know, tysm
They didn't really nerf many of the payoffs of stacking mana aside from archmage and eldritch battery, but those are still good. It's just a lot harder to get tons of mana now. Int, eldritch battery, and infernalist seem like the best ways
i always tought it was the number of hit making spark a candidate for CoC, never tried so its just a guess.
The energy gained from CoC is a product of enemy power, your hits per second, damage per hit, and crit chance
yep, so actually doubling the hits its like doubling the damage or doubling the crit chance ?
Kinda yeah. They scale relatively equally
But with spark you should be able to do a toons of hits. I mean, it depends on the layout of the zone too ofc, but my 0.1 Spark was spraying and ungodly amount of sparks
Yeah, i felt it 😦
But it's still a lot of hits
btw, LW is more fun
Ha, yeah, it's a wild ride
i was gfoiung to ask what that ernery gain thing is and what its for tbh. does it increase the cap of the enrtgy stroage then realses it?
nope
CoC ball lightning and lightning warp = "We have flicker strike at home"
I'm trying to do a fake flicker strike LW buld
It's explained pretty well in the text of any cast on X spirit gem
but maybe with ingite, as you said.
The "increased Energy Gain" stats just makes your skill gain more energy when you Shock/Crit/Freeze an enemy. When your energy reaches the cap it casts the slotted spell/s
There is a support gem, i forgot the name of, that increases the max energy storage for invocation spells (like energy invocation) but i don't think it works for CoC/CoS .... does it ?
forgot to respond, but i meant in the sense of it being spammable
imPETUS?
nope, impetus increased the energy gained
or something else maybe
by 30% i think ? can't remember
saw builds with 3 stacks on CoMD comets and i wanted to double check if it was nerfed in any way
so if you'd gain 10 energy, you'd get 13 with impetus slotted
So it should take about 30% less hits to reach the energy cap and cast the slotted spells
honestly i'm not sure, impetus is a 30% bonus on your energy gain percentace ? Or is it summed to your energy gain percentace ? 😐
it increases it from 70% tp 110%* someth8ing like thi
like that
i think
I'm not sure what you mean by spammable. It entirely depends on how much energy you can gain per second
spammable as in able to fill the energy meters efficiently without resorting to support gems
ok, yep, something like that
CoC/CoS are not invocations, so if it specifies invocation skills they would not apply
Yep, but i dont remember what it says the tooltip
it should be only for invocation
doesnt make much sense for Meta ones
I don't know what you mean by efficiently lmao. They grant the energy they say on the gem. I think you'd have to watch a video or try it yourself to see if it meets your standards
It also varies based on the minions and how reliably you can kill them. There are lots of ways to do it
i'm going with raging spirits
I've heard some people cooking with spectres of the Terra cotta soldiers that only cost 10 spirit each
But raging spirits seems good too I imagine
hmm..based on passive heatmap in poe ninja..the ballista main start with def nodes and straight to warrior tree area..what build they going for early on before getting the ballista skill? 😅
Idk what they do, but I'd go rake + stomping ground + brutality and take only str nodes until you get artillery ballista, then respec
cast on minion death is not charging with the raging spirit :/
did they nerf this or something ?
is quality on belts a thing without corrupting?
Does accuracy / chance to hit 100% important in Gas Grenade if all you are doing is scaling the poison damage?
i.e enemies die to DoT and not the explosion / hit.
no, its not a hit
if its inside the aoe, its being poisoned
unless youre amazon and you spec into the accuracy -> crit/phys damage
so i can skip Resolute Tech / accuracy?
Crit applies to the dot?
poison is based on hit damage
if the hit crits, its more damage
higher pool for the 20% from phys/chaos
gas grenade/gas arrow does not hit but poisons as a hit
it can crit too
so for example, this guy has 82% chance to hit but is clearing T15s easily with this: https://pobb.in/326KoIK9AxdA
at least that's what his video shows / pob linked
That makes sense. It's odd to think that you could have a 0% chance to hit, with a 100% crit chance, and the crit would still apply to the gas released at the end of the fuse.
how what is possible
clearing T15s and boss with such low accuracy on Gas Gren
if the hit damage is what is important
my guy didnt i just say gas grenade is not a hit
The "hit damage" determines the dot damage, regardless of whether it actually hits
ok thanks for clarifying both 🙂
It's similar to if you had a skill that says, "Create burning ground that deals 50% of attack damage"
ah ok
@ornate anvil Do you know if the cloud actually applies a poison stack to the enemy? Or does it just deal poison damage while the enemy is in the cloud?
one stack per cloud
infinite duration while the poison cloud lasts and enemy is inside
takes your poison duration as soon as the enemy leaves
Sometimes I wish PoE had answers to these obscure mechanics in-game somewhere.
if only
I guess the answer is "test it"
Does PoB2 auto-recommend the highest/best option damage support like it does in PoB1?
The one that got me was Whirling Assault: I asked on here how many hits it can do per second, and someone from GGG responded that it's 17 hits, but, you can't hit the same target twice in a row, so theoretically on a large boss you could hit them 9 times during the duration of whirling assault.
You can get it to, but, just like PoB1, it is a guess, and everything needs to be configured correctly.
understood.
There's also some gems that just don't work / calculate correctly.
So even my ascendacy ignition wouldnt count towards it?
I guess that build idea is DOA
Your ascendancy ignition? What do you mean? The "everything contributes to ignite chance and magnitude" node? If so, then that will apply to your thorns from what I can tell, but nothing you ignite with thorns will generate energy for cast on ignite
Cast on crit only builds energy when you crit with a skill
darn
QUESTION:
If I use coming calamity, then curse+expose an enemy, is its resistance being deducted from 0?
The cast on melee stuff also requires a melee hit/kill, but thorns is not melee.
I don't see a way to trigger any cast on X skills with thorns hits
No, the chest overrides all modifiers to resistances and forces them to become 0
So i would have to utilize the mini detonate dead node
If you went that route, yeah. Lich has curse pops, witchhunter has on-death explosions. But then you lose the ignite I suppose.
You could go infernalist and use that unique that makes your Ignites spread
I've been refining a Whirling Assault, Staggering Palm, Volcanic Eruption build and, so far it feels pretty good going through campaign but, I'm worried about survivability in the endgame. Do builds work if they aren't picking up any survivability nodes on the tree?
Like, can I get by on just gear to keep me alive in the end game? (SSF btw. Not HC)
Thats true i could make ignites spreD
Not realistically, no. But there are always exceptions.
Builds measure survival in what are referred to as "defensive layers". Typically the more layers you have, the less often you'll die.
Some common layers are armor, evasion, energy shield, high max resistances, or a high life pool. It is assumed that every build has at least 75% ele res.
The tree can also provide more specialized things like mind over matter to turn your mana into a defensive layer. Or CI to make you immune to chaos damage and bleeding.
There are also layers in lots of ascendancy classes. Chronomancer's time freeze, temporal rift, recoup node, and apex of the moment all provide defensive layering.
The goal, usually, is to be well-rounded enough to ntk get wrecked by any one thing. That's partly why evasion and energy shield paired together is so popular at the moment. Evasion helps with strikes and projectiles, while a high ES pool protects you from big slams and one-shots. Those work for all damage types, as well (fire, cold, lightning, physical, and chaos, though chaos does double damage to ES unless you have CI).
People typically try to protect against:
-Strikes and projectiles of all types
-Huge one shots
-Ailments (bleed, poison, chill, freeze, shock, and ignite)
-Ground damage over time of all types
-Crits
If your build can handle all of those in moderation then you're off to a good start.
I will also add that some ascendancies can provide so much defense that you may not need to invest much on your passive tree.
You have so many resources at your disposal to get defense:
-Gear (this is usually the most important one, and includes charms and flasks which are almost exclusively defensive)
-Passive tree
-Gems
-Ascendancy nodes
That's a lot of great info, thanks! I'm playing Witch hunter and my defensive layers seems a bit lacking to be honest. Especially since Sorcery Ward would reduce armor and evasion.
how does this last line work?
The passive tree I've planned out also seems to be little to no defense. (Is Knockback a defensive layer? :P) I was planning on going Armor / Evasion. With Whirling Assault, I could take the 2 gems that are like 20% increased armor/evasion per quarter second of attack time which would be something like 160-170% increased armor / evasion while I'm swingin'
I believe it gives flat reduction based on ES %. So at 100% ES, you get 100 damage reduction.
is this pre or post mitigation
That I don't know. I assume pre-mitigation, but, someone more knowledgeable would need to chime in.
https://poe2db.tw/us/Silks_of_Veneration
current energy shield % as elemental damage reduction
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
I'm feeling more confident that it's pre-mitigation because I'm pretty sure all flat damage reduction happens pre-mitigation. Nevermind, I'm not sure. The more I look into it, the more I think it happens post-mitigation.
oh hey thats my build lmao
yeah the cloud itself doesnt need accuracy
also I tested pretty extensively and the cloud can't crit
Mobalytics seems to suggest that it happens post-mitigation. I imagine it would work in a similar way to Ashrend.
This would make the most sense to me but, I've been surprised before.
I interpret that as, if you have 1k es and you take a 2000-danage fire hit and also have 75% fire res, you'd reduce it by 1000 (down to 1000)and then your resistance would lower it to 250 so you'd take 250 damage instead of 500 in that scenario.
Basically I think it's flat ele damage reduction based on your es before resistances
its odd because there are other '
x as though y skills that can crit
like incinerate
it doesnt hit either, but for some reason can crit
I pulled the pre-mitigation thing out of my ass, btw. I just assumed it would be before resistance because it would be insane otherwise
So what if you have 12k ES like in grim feast builds or in my case i have 6k ES?
So would that mean your barely take dmg in general?
As i have 6k ES, 75% all elemental res 1.6k hp
It would mean you'd barely take any elemental damage, yeah. Still would take full phys and chaos
whats the best deadeye leveling build for sc? I took a long break and wanna start fresh
is there important tweaks to do when swapping from "fubgun's ls" setup/convenional LS to the one with Morrior Invictus and Hand of Wisdom and Action ?
in the passive tree
gems links
maybe even on other gears
I think it's post-mitigation, and is based on the ES percent rather than the actual flat value.
Wtf does es % mean
If you're at 100%, it reduces damage by a flat 100, post-mitigation.
Yeah. I'm mostly guessing, but, it's based on the wording from poe2db. "current energy shield % as elemental damage reduction"
If it were just flat ele reduction from your actual ES number, that would be insane.
I've seen people with like 13-14k ES O_O
incinerate doesn't hit?!
nope
Holy fuck. All that damage is just from the ignite.
Oh. "Deals 40% MORE damage per stage" I see now.
Spell builds are nuts.
Incinerate not hitting got me killed by Asinia in cruel act 1. Can't break her bone cage without hitting it, I learned (:
That's why you need other skills as well :p
I have other skills... I also cast flammability
Next time I'm bringing solar orb just for that
Maybe fireball
If my projectile passes through multiple flame walls, does it get added damage from each one?
no
Anyone have a good current rake/stomp bleed amazon build tree?
All the trees are the same, at least in the campaign. You just take all the attribute nodes you'll need for your final tree and pick str in all of them
i found one, that works pretty well it looks like
it had 30 points, so im moving to the next part. I have 100 points to use
lol
ahh damn
its only built to 30 points
LOL
wth
Rakestomp carries hard until around mid act 3 and it starts to fall off
So I can't imagine they would build a tree for it super far
Im doing t1-2 and clearing pretty quick
says i need Well-Placed Knife and i cant find it
on the skill tree
Does it mean this, by any chance? Could be a translation error somewhere
I dont think its nearly as good as the others are saying, pretty sure if you have 10k ES it treats it as 10k Armour applied to elemental damage
thats the one
I think i screwed up my entire build....lol
Grr
lol
might just have to go Javazon
I mean i have the gems, equipment
Can Grenades (Explosive Grenade) work with the Crushing Blow ascendancy?
Yeah, anything that hits can build/cause a heavy stun
Best ascendancy for poison build?
what kind of poison build
check out Dreamcore's video on Poison Chayula - explains a bit on that one ascendancy
but it's for Gas Grenade
pathfinder, chayula, amazon
amazon is the highest damage potential i think
easy crit and high damage, it can proc the poison in a opening
pathfinder was the highest before amazon because of poison conc but it most of it got gutted
no more +20 lvls and shit
between gas grenade or gas arrow i think grenade is better
especially if amazon
you usually pair it together with snipe for higher single target
with gas grenade you can put corrosion and use high velocity instead for a 1k% damage increase, plus crits from amazon
snipe has the guaranteed crit but not as high as a increase
plus you're stationary for a while since investing in attack speed does nothing for poison
@ornate anvil how would one build the Amazon poison? stack accuracy?
I played poison chay monk ,its def strong but pathfinder felt a lot better, stronger and better qol, amazon seems like a cool concept
what QoL/Strengths does PF have now
go look at the left side of its ascendancy
plus relentless pursuit can save you nodes unless you gonna use rhoa, and I know its kind of slept on but I like travelers wisdom
doesnt running assault only benefit channeling skills mainly?
the slow node?
sorry relentless pursuit, it should be on left of ascendancy
this combo was mad fun but I am sure other pathfinders have fun stuff
Gas arrow wasn’t that great, poisonburst arrow does a way better job
Is there any way to scale ES besides flat es when using eldritch battery?
Ive reached the point where i have to pick an ascendancy for my mercenary, what builds are good to go for right now?
is rake lightning spear better on amazon or blood witch
have a stun / armour break kitava build. mostly leap slap then bone shatter for mobs or mace streak / heavy stun / war cry / perfect strike for bosses.
just got HoTG and i can't see it replacing perfect stike yet feel like im missing something as my perfect strike is doing way more dmg. would switching from infernal cry to seismic cry be a good way to get HoTG online?
How does killer instinct work with chaos inoc?
is that the LL node?
1/1 is full
nothing about 100% of your life is low life
how exactly does mana tempest work if your skill costs 0 mana?
and you need to build defences somewhere
morior and the helm are just unneccesary
it's not physically possible to cap res with that many uniques
and the focus looks insane
oh morior is for talismans
but surely you can get allres there
and if you're not using any mana, what you'd really like to get is mind over matter
diablo 2 had a build known as 'fishymancer' which was known to be able to clear some of the harder content with subpar gear or even naked... what is this game's equivalent to a build like this?
skills
Poison does work, Vine Arrow and Profane Ritual as well
oh wait that was like 15 hours ago
insane call
I shouldve gone with my gut
💀
ive been wrong before
itll happen again dont worry
anyone else playing slormancer or just me
youre looking for flat accuracy in wep as high as you can get
and youre not as penalized for getting hybrid phys% and accuracy
since accuracy scales your crit chance and phys damage
its a balancing act, you can math it out
the higher flat acc you have on items the less you need in the tree
theres a node near the faster ailments that scales both crit and accuracy so thats perfect for you
i'd do something like this for a crit ailment (both bleed and poison) build
Sorry, but poison doesnt crit though? Gas grenade nor poisonburst
poison can crit
gas grenade/arrow and poisonburst cant
you want to crit your high velocity
when enemy has broken armour
that will be the big poison of the build basically
or something like this if you want full poison + ES/evasion defense layer instead of armour/evasion
tho if you go this route i'd 100% slot in plague bearer for better aoe
bleed + poison you can run gas grenades and flash grenades with lacerate in maps
full poison you basically only have gas grenades so if you go too fast you might eventually need it faster than its available, plus plague bearer is a stronger poison anyways (especially with higher levels)
i dont think you want more poison stacks than what you can easily proc, maybe 3 max if you manage to get a siege crossbow with the desired affixes
tho for eva/ES i imagine gas arrow + snipe is better just because you dont need to go all the way to the side of the mercenary tree
likely chayula is better for that too, easy access to eva/es hybrid nodes, maybe deadeye just because that ascendency is fucking ridiculous anyway, more proj, mv speed, tailwind etc
let me clarify this btw
is not that poison can crit
poison scales with yout hit damage
gas grenades/arrow cant hit so they cant crit
also cant miss
they apply the poison as though hitting a normal hit
if you go crit you need another way of applying poison, in my case is high velocity rounds
higher % increase vs armour broken, can crit so bigger hit = bigger poison damage
This isnt as good as acceleartion for Spark right? Since Acceleration is "more"?
a lot of people still took that last patch for spark
yeah im trying to figure out what to take before i conver to blood magic
base speed * total increased * more
that's effectively another "more"
ah. so in other words, no not as good
I mean that's even more projectile speed if you get both, the passives and the support
well if i had one or the other. yes i know one is a support gem and one is on the tree, but yeah
also if you don't have any other sources of increased, increased just means more, the passives there totaled 36% which is quite close to acceleration support
ah okay
How is this build procing herald of thunder? I am using it and have no idea why herald of thunder is going off, I have nothing in my kit for lightning and none of the support gems for gas arrow have anything to do with lightning.
rare spear with high phys damage for non-crit, or tangletounge if you wanna build crit
is it a build guide? send the link
usually you would need lightning damage on the bow or rings, gloves
and maybe some chance to shock on the passives
I am using it, i legit have no lightning damage on anything
thanks
well on the guide he had lightning damage on those items I mentioned
is tryannys grip better then? for high phy dmg? it has 186% incr phy dmg
maybe, but look at the final damage calculated up top, not the mods
I am using this bow, it has elemental damage, I am using a fire helm, poison gloves and its proccing herald of thunder all the time
where do i find it?
sorry, for asking such basic qn
I mean look at this for comparison
quiver, rings, gloves nothing has lightning damage?
nope right ring is chaos and left is just stats (no lightning), this is so weird
i thought the 186% incr physical dmg meant an incr to my overall dmg! but if it is the numbers at the top, my tyranny is not as good as my tangletongue!! @brittle anvil
so i guess TT is better in this case, right?
yeah, and a good rare will beat it, unless you are building for crit
oh! i get so addicted to uniques...i forget rares can be better right?
Even if it did, your base damage still comes from your weapon, so if the base damage on the weapon is lower, it's no good.
can you check this panel? if it has 0 lightning damage then it is weird
Yeah, I got off for the night. Will post when I get back on. It is driving me crazy
does the flat lightning damage on rings and gloves affect the "notables gain as extra lightning damage" against the darkness?
flat damage on gear is not worth getting nodes for on the passive tree
like if you already have nodes that buff lightning damage for example but you have fire damage on gear you are not going out of your way to get fire damage nodes
and yes it does get buffed by passive tree
not just lightning damage, all flat damage can "gain"
what mods should i be looking for in my boos? generally speaking
what do you mean boos?
should i get reduced chill duration in boots?
oh boots
eh it depends on your main skill
the usual go to would be movement speed, elemental resists and life
so the "1 to 50 flat lightning damage to attacks" on my ring increases the damage gain from Against the Darkness with "Notable Passive Skills in Radius also grant Gain 4% of Damage as Extra Lightning Damage"?
anything that says "gain % of damage as" applies to your overall damage including flat on gear
In that it's damage that you'll gain 4% of as lightning, yes
Total up all your damage, then apply your increased and more, then add up your "gain as" and get that much more
gain is before increased and more iirc
it does work, it doesn't increase the cost but you get the base empower benefits (+78% gain as lightning). the wording is just scuffed
it's a demo of max dps potential, it intentionally doesn't have defenses
but yes a real version of it would give up uniques. ingenuity proves near zero benefit for example
The thing that doesn't gain stages is Sigil of Power, probably you can just have Fireball as a spender skill or something (since you're already stacking + gem levels, so it's probably mega expensive)
or a curse 
yep that's a good one. flammability is fire tagged so it should work
I would also drop fireflower, it's a bit troll considering how often you are hitting with high ignite chance. A +3 (up to +4 with corrupt) amulet should be good enough
Thanks for this. What skills ideall works? Have you got a decent SSF friendly build in mind you can share pls?
is there any benefit in Deadeye as Gas Grenade?
What den of snakes reward should I choose for a deadeye lightning spear build?
Is there a “best” ascendancy for these whirlwind slash builds going around?
Seen titan/ritualist/gemling
anyone has a solid leveling build for monk please ?
feel so squeeshy and dealing no damage
have had a comfortable experience with glacial strike
and monk will always feel more squishy than other classes
since its about the only one thats trying to do both evasion and ES
only other hybrid is merc
do you have a solid build
there is no leveling build
but using twink uniques does help
such as wanderlust, goldrim
currently using nazir's judgement as weapon
level 28
ssf fresh
high phys dmg
dqmn it
freeze from glacial strike helps you survive a lot tho
oki ty
I dont know if I follow... Because you break armour with the rounds your poison hits are higher and because you can crit, we get exponential more damage?
and what would make Deadeye stronger asc. then pathfinder?
what setup are people using for t4 simu farm
I use poisonburst arrow but I am very tanky.
Yeah, but I guess deadeye can do aswell with lightning spear
then there is some afk simu build 🙂
yeah im seeing so many different setups for whirling slash struggling to pick a ascendancy
why can you not just imput a value why are you forced to use an inaccurate scroll wheel?
i cant even get any of the values i want to check becuase the scroll just doesn't go to the value
probably because PoB is unable to get generated notables anyways
so its kinda there just for a sake of it
sadly they made rolls dependant on character as well so its impossible to get
oh wow
e.g. two people will get different notables on same number
really a lottery jewel now huh
if i could get a jewel with an easy access scorched earth that would've been so nice...
gotta do this the really hard way i guess
my personal experience in leveling a monk, I use Rake Stomp + take all attributes as Str but still continue pathing as your intended build. Then end of campaign, respec those attributes to whatever you want.
and yes I dont use any uniques and it is SSF fresh.
Just check vendor regularly for ANY gear that has +str
as long as you have enough resistance type for the bigger bosses per zone, you'll be fine. e.g Act 1 try to have 50+ cold resistance, Act 2, Lightning, Act 3 Lightning / Fire.
What ascendancy would be best for a spiral volley and snipe build?
Thinking deadeye for the frenzy charges.
Or Amazon for the crit chance from accuracy and element infusion.
Or anything else?
deadeye
simply because that double frenzy charge is so good
I guess spiral volley itself doesn't need to crit to clear packs with
spiral volley has 30% more damage per frenzy
Yeah
most spiral builds I've seen use herald of ice with it
And how would you go about generating charges? Cast on crit with sniper mark?
thats one way
but cold damage is most used alongside combat frenzy
which generates a charge on freeze every 4 seconds
snipers mark is also frequently used
I'm actually currently using the tech where you break armor and get an endurance charge with resonance to convert it into Frenzy charge
not sure how that would be beneficial to a spiral volley build
PATH OF EXILE 2: SPIRAL VOLLEY INFUSION AMAZON – ONE BUTTON MAP BLASTER 🔥
Written Guide:
https://mobalytics.gg/poe-2/profile/e9dd5679-c1ba-4252-bc00-cce31336b937/builds/5c0b2020-c150-461c-8923-ff57459fc69c
Hey guys!
It’s Lazy Exile here, and in today’s video, I’m showcasing my Spiral Volley Infusion Amazon build for Path of Exile 2...
with that you rely on weapon infusion
I'm basically doing that build. Planning to convert into something else later but surprisingly enjoying spiral volley. So I was looking at stuff I could do after I finish my current character
It actually worked before I had ascendancy points
But I guess deadeye is best in the end. Also for snipe boss dps
Just like deadeye is better than amazon with spears
while snipe does guarante a critical hit
like most high damage bow skills it only has like 230% attack damage
That's bad?
well it isnt high compared to most skills
I don't actually need a ton of boss dps. As long as I can kill map bosses
Because I have another character for pinnacle
just for map bossing should be fine
lightning spear and spiral volley are kind of king and queen of clear atm
I could even run max evasion and queen of the forest
well if you are fine with getting one shot go for it
I actually started this league with a lightning arrow deadeye. So I don't even have to level a new char for this
Might also work as a sekhema runner
As long as its fast and doesn't have to aim
I think I could bring snipe to a level where I 2-shot zarokh tbh
Yeah I have plenty right now. But not sure after because right now I'm leveling amazon to lvl ~94. Then I convert it to a ritualist and turn it into a literal afk simulacrum build
That'll take some divines.
Simu tokens fairly cheap. Profits usually over 1 div per run
With chance of hitting big with megalo
A strong spiral volley build could also work in simu I suppose
90-100 ex per simulacrum
On +4 you often get good crafting bases too
But more of a hassle to buy
to a degree yes
friend of mine doesnt run logbooks but does run expedition
so I do have a nice income of logbooks for market value
How convenient 
it realy is
What kind of build are you playing?
just wish delve or incursion was in the game
LS ritualist
Oh cool
if I do not grab 0 crits or immune to lightning damage I one shot just about anything
Anything that isn't the meta is cool. I guess LS is but not on ritualist
- in my opinion
I do try my best to steer clear of meta
I dont like it
but with lack of variety atm it is kinda inevitable
yea
i have a lvl 96 spark coc bloodmage. i started it before it got popular
it's fun and pretty strong. defenses are sometimes a bit tough as you spend hp instead of mana.
and then i have a lvl 91 deadeye which i used as league starter to figure out what the hell was going on in 0.2 xD
and now i leveled a huntress from 0 to 87 in 12 hours
crazy fast
about average
really? the witch i leveled took me 13 hours to just get through campaign xD
hey folks there is no Cast on Charm use on poe2ninja, anyone know of they have any discord or something to report bugs?
i think it might just be 0 people above ~lvl 80 that are taken though the api that are using it
nvm i found discord, developers must fix API first
folks i have some crazy ideas for this item
do you know sources of minion attack speed besides jewels? on passive tree there is almost nothing
sceptres have attack speed too i think?
I dont think it exist outside of sceptres and jewels
yeah but i want to use Dance with Death so no offhand
theres like 9% on massive minion cluster on tree
other than that its just jewels and sceptres
you playing lich?
can use any class, just theorycrafting
well lich phylactory has 100% jewel effect
but ye lich can give more benefits
only applies to 1 jewel tho
idk the limit of minion atk speed on jewel
but I imagine it goes up to 30% with phylactory
4% only
so 8% will be with lich, 1 jewel
its a shame tho minions suck
idk if Adorned also affect jewels inserted in lich ascendancy
mainly due to bad AI and this wisp bug
so Tabula with 6 jewels will give 24%
what is whisp bug?
from my understanding it means spectres get the wisp buff but then break because of this buff
meaning they just stand there
completely brain dead
any 1 using the spiral voley build on amazon?
on chayula monk is it worth getting the reduced darkness reservation time?
More speed and proj but for deadeye id go bow
Ive played as amazon with it in ssf
You get any damage node you can early and reset at lvl 40 or so to get the grenades nodes
High velocity consumes armor break to do more damage
And it can crit
Bigger hit = bigger poison damage
Its faster, can utilize frenzy charges well for barrage snipe
I cant say for sure is better tho, youd have to test
@ornate anvil are you playing HVR/Gas Gren with Corrosion by any chance?
if so, got a pob, sounds interesting / would like to give it a shot.
flash/gas grenades for mapping gas grenades/hvr for boss yea
ill import when i get back
thanks. 🙂
ugh so i ascended into gemmling without any research
what are my options for a build - i'm using galvanic shots for pack clears but struggle with dps
i'm still at regular act 3
i looked up some builds but i kinda picked merc for the crossbow and don't wanna switch to spear or staff
You do have the option to unascend/swap
respeccing still in Act 3 is very cheap gold wise.
If i would want to play with CI and Eternal Youth do i need to spam flask hotkey all the time ? I never played with ES and im surprised it doesn’t recover in fight
you pair ES with Evasion so you can use ghost dance
helps with recovery
EY = flask recover ES so you can use that too
Ghost shroud looks at your total current evasion number, right? So it would go higher with wind dancer?
Hm or it would be gone by the time it triggers due to hit 🤔
clearing t15
no crit yet, dont have the items
you'd move lacerate/deep cuts/see red to high velocity from flash grenades for bosses
map bosses dont really matter tbh, they die in ~10 to 20secs anyway
fairly safe build for normal content
good for expedition, decent for breach, bad for ritual (no CI)
as long as you flash before you gas you pretty much dont take damage lol
are there 2h mace skill that can synergize well with stomping ground other than spear rake?
thanks for sharing. So what do you use Rapid Shot / Cluster Gren for?
and bleed nodes
Anyone have a good warrior build to follow?
sorry just trying to understand the setup
depends if you want melee or ranged attack or caster
Boneshatter type deal. Heard that deals a tremendous amount of damage
only for clear. you still need a boss ability. if it's melee you want, there's a few now. a most recent one being instant Earthquake for clear and Rolling Slam for boss using Aftershocks.
Does rolling slam really do that much? Always thought that was bad lol. And does this use the titan ascendency
Rolling Slam aftershock does 6 procs I think
If you want more info, go on YT and search for "Ulfhednar"
he's got some new guides out on it and explains the mechanics
You can ALSO do a one button play style with just Rolling Slam too.
Can you one shot the t4 pinnacle boss with this rolling slam or?
Yes.
comes down to gear.
Ohh okay does rolling slam do the bulk of the damage with good gear?
depends on if you want to play PURE Rolling Slam one button build or instant EQ for clear and Rolling Slam for boss
Right now I’m doing leap and boneshatter in campaign. Working very well for mobility and damage. Also have perfect strike, kinda ehh but it’s good for single target
both versions are very strong.
That would require weapon swap right?
Personally Boneshatter tech is good but it means you have to first prime a target in order to use boneshatter for clear, so 2 buttons.
Only if you want to. Otherwise Giant's Blood, 2h/shield and IF you want to then use 2x 2H but that's IF you want to.
as with most builds, higher investment means better output
if you are playing in Trade, then you have no issues with getting what you want.
Ohh yeah I love trade
I watched this warrior guy named can and at some point he just starts using leap to do all the damage for mapping and it clears everything. Build guide ain’t rhat clear tho
yes you can do that too but I think it may require high investment
if someone's build guide isnt clear enough or give you basic answers, then I avoid it.
If I was to recommend you something, I'd say play instant Earthquake (screenwide) with Rolling Slam for bosses.
Ohh man I hate mobalytics so much lol. Is that site not capable of this but on the passive tree, does it not show the progression from start to finish? What I love about maxeoll is that it has pathing layout from start to finish so you know which nodes to take in order
😵💫
Why did you get dizzy
https://youtu.be/v0IHUpgw0oY?si=cpvcO6rqwkowGZTZ ohh I see the video
Welcome to my STRONGEST Instant Earthquake TITAN Build Guide - Path of Exile 2 video!
Build planner: https://mobalytics.gg/poe-2/profile/cc3910a6-2ce7-4048-b28e-614ec80201b4/builds/748c47c0-1c0c-47b1-afc7-a4ac23fae1ef
Path of Building on the right in planner!
Timestamps:
0:00 - Intro & Gameplay
1:43 - Rolling Slam OP
2:20 - Full Screen AoE Dopa...
Was just testing things
Can ignore those
I use bleed because bleed is a stronger ailment for bossing
Gas grenade with poison and flash grenade with bleed for aoe
So only remove rapid shot and cluster but keep everything else? keep plague bearer/herald of blood
How did you level this earlier in campaigns?
as some of them require T3 supports.
I think i'll do this in SSF, hence the million questions.
Plague bearer only good if you go full poison i think
Herald of blood decent, can change it for something else id youd like
Early campaign you use whatever helps especially in ssf
i guess rake stomp it is
Act 1 i went frag and cold rounds with flash grenades
Act 2 forward flash grenades, gas and high velocity
Rake stomp obv better
wish they swapped some of the juicy T3 supports into T1
I wish they didnt have support tiers tbh
yes that i agree
as if this isnt confusing
It's to enable some progression with supports rather than just giving everything at the start. It reduces how much a new player has to sort through at the start, and means there's innately some growth for the character through the campaign as you unlock new supports. Then, once you've played through and have spare T3 Uncut Support Gems, you can use them on new characters to help out in the campaign.
Yeah but they still should add or give couple of those stronger ones mid tier
Heft, Deadly Poison etc, one has to wait like late cruel Act2 for one or two T3 to drop.
which is why most are forced to level with the likes of Rake Stomp, even as a new character.
I got a feeling Stomping Grounds will get a nerf
You're really not forced to level with it, it's just (apparently, I haven't used it) much stronger than the alternatives, and as always that innately drives people to use it even if the other options aren't bad. Similar sort of thing to Lightning Spear at the higher end, it's so good that the alternatives automatically seem worse.
i've been avoiding lightning spear builds like the plague
cant see myself play anything else once you play that.
😒
That's the unfortunate thing about stuff that overperforms like that, so hopefully they nerf it with 0.3 and, more importantly, start getting better at predicting these things, since both the stat stackers of 0.1 and the Lightning Spear/Tangletongue thing of 0.2 should've been somewhat obvious.
dont think anyone in QA could have tested all of these before it went live but who knows.
0.30 will fix it
Tangletongue needs a nerf deffo
I mean, Tangletongue has massive crit chance and the Forks Critical Hits property, I could've told you it'd be insane from the item alone.
for blood hunt, bleed/ailment duration is far superior to damaging ailments deal damage faster correct?
@ornate anvil when you got 5, let me know pls, Trying to make my (SSF) PF full poison Gas Gren work but right now at lvl 47, the damage is terrible. Maybe I made some obvious mistakes that you can spot.
Anyone able to help me review two builds we both have the same build but my friends bleeds are 10 times stronger and we cant see why if anyone wants to help just dm me dont want to spam the channel lol
Both are good in their own way. If you’re gonna kill something before the duration runs out then the extra duration is wasted. Really extra duration imo is good for allowing you to be less committal, not for dps like dealing damage faster is
Do you have the poe2 ninjas for them?
am I misunderstanding blood hunt, doesn't it basically consume the bleed, so basically if the dot damage is scaled by time, wouldn't that equate to a larger magnitude of bleed consumption?
for example if i were going to apply a 10 dps bleed for 1 second, and now it's a 10 dps bleed for 1.5 seconds, wouldn't bloodhunt now consume 15 damage instead of 10 damage -- but in the same timeframe with the way bloodhunt allows you to consume the bleed instantly?
I can be completely butchering the way it actually works - sorry im being an idiot
if im *
No you’ve got the concept of how it scales, but more duration means that to take advantage of it, you need to blood hunt later
If you deal the damage faster, you’ll be able to consume the same amount of blood loss earlier
Rakestomp feels like leveling with twink gear while wielding a white spear. At least in act 1. In act 2 it just feels strong. Then in act 3 I swap off of it.
Rakestomp can phase crowbell before he can hit you
Yeah it’s even better if you have the otherwise kinda shit unique spear that gives you a bunch of strength
Yeah, the one with the strike splash? It's insane
I was lucky enough to find that and it makes act 1 an absolute cakewalk
Yeah I generally don’t even bother leveling the rake gem lol
I killed geonor before he did any mist phases
Same it’s not okay lmao
Yeah, leveling it actively hurts you because then you need more dex which could be str
If disengage didn’t have a cd it would also do the same thing and maybe be better tbh
Consider this though. What’s to stop you from reapplying the bleed before it runs out if you need more duration?
You need to commit to the reapplication yeah but if we’re just talking dps then it’s pretty much the same
That’s not to say that duration is bad. But if you have full bleed uptime, duration doesn’t help you at all
If I have this equipted as my second weapon but don't actually use it or have it out do I still get the buff from it or do I have to be attacking with it?
💯 you start to feel it dropping off in Act 3. I found a way to add some extra damage by using Tame Beast with the "Extra Phys Aura" and that helps a bit more. At least it helped me through just about with Doriyani
you need to have it out
for it to do anything
putting a sceptre on your back is not going to give the bonuses you get for actually wielding it
Is blood mage tanky?
Compared to what? All ascendancies can be tanky or squishy
Depends on the build
compared to lich or infernal
Depends on the build
You can get a lot of life and overheal
Or you could have a build that’s really efficient at killing yourself
All of those can be tanky in different ways. Lich can get a lot of damage reduction if you build around energy shield.
Infernalist can get a ton of extra mana, ES, and spirit if they go low life.
Blood mage can get a lot of extra life and the damage delay effect. Also spell leech
And also the body armor es> life node
It's very hard to compare them in a category as general as "tankiness"
But you have like no room to take that generally
What would you recommend for hc?
Yeah that's where I was getting the "lots of life" from lol
What build do you want to do? I think they're all hc viable
If I had to choose like a meta pick for hc without knowing, I’d go smith of kitava lol but there’s a lot of options
I did several attempts with the lich into the the mid 80s, was looking for something different for the next run
I was thinking to give a blood mage a go, but wanted to make sure I have options to be tanky
Cold crit blood mage would be my recommendation. Gore spike and the full life branch on the right side
There's a world where you maybe drop gore spike for the leech, but I'm not sure tbh
Depends on how tanky you wanna be vs how much crit damage you want
Cold spells also have a solid base crit chance so the 15% base node isn't as critical
So Vitality Siphon or Gore Spike plus right side branch
For now I am not yet done with the witch
If you’re doing spells, the leech is kinda a must
You pretty much need it to offset the huge mana costs
I will give it a try then, is there any specific leveling build recommended?
or is there any caster build viable?
I mean you can always do rake stomp into lightning spear but that’s less fun imo
It’s really good though
nah, dont want to get used to OP mechanics that get nerfed eventually
Same
thanks for the hints
I haven’t looked much into caster leveling this patch so I can’t help much there
With spells you might want to hold off on getting sanguimancy for a bit though
With most martial weapons the costs are like nothing so it’s just totally fine
But with spells you are putting yourself at serious risk if you’re not ready
caster levelling is fine, there’s some options there as well
My chronomancer had a breeze playing nova, frost bomb, cold snap through campaign
Specifically talking about blood mage tbf
Aah fair, just saw ‘caster’
So the spell costs are a definite consideration until you get the leech node
don’t spend the points until after ToC 
You can spend the first one for 3% max hp!
True haha
I will consider this
what this actually do? ignoring all monster's resists?
If they have positive resists and you crit, they take damage as if they had 0 resist
thanks!
help trying to find wtf to do with huntress. essentially I want my build to focus on chain lightning spear. whole screen of fried monsters. But also wanna focus on the ritual summoning of the class. saw that you can go to corpses of like big mini bosses and shit and make them yours? can anyone help me with this like which gem what kinda gear im looking for. currently about to finish the ogham farmlands act 1 stuff so im pretty early. im also new to poe 2
Is there a list of non channel spells I could see somewhere that would work for this? I play melee usually so trying to familiarize myself with casters.
pretty sure the only channel spells in the game atm are incinerate, flameblast and maybe ember fusilade
not sure if fusilade is cast or channel
oh yeah bonestorm is a thing isn't it
So basically if I generate power charges and cast fireball it will consume the charge if able to deal more than 25% of the charge gain?
So if fireball did a 100 damage and with a charge it was 130 it will consume charges?
If it did 100 damage, consuming the Power Charge would boost it to 125, but outside of that, yes.
sorry yeah so it would have to do 25% more though in order to consume the charge, so if it would only do 110 it would not consume right?
No, it just means that if you cast a non-channelling Spell, and have a Power Charge, it will be consumed to make it deal 25% more damage.
Does Scattershot reduce poison damage from gas grenade?
I have enough spare spirit as meta blood witch build.for a skill whag should i add? I troed ghost dance
Is disengage any good for movement?
Don't ask to ask! Post your question here so that people actually know if they can help. It's also better to discuss your question publicly so more people can chime in or learn! That's why these channels are here!
Yes
suggestions on what supp gems to put in herald of ice to assist with overkill dmg?
anyone have coc bonecage suggestions im currently doing coc deatonate dead on blood mage but anyone else have anything to put into it
in this build, where does blink come from?
i don't see the skill
spirit gem
same deal with convalescence and withering presence
woah theres more kinds of dot damage?
i really wanna do a dot build now
For lightning spear huntress is it better to go pure evasion or es/ev?
es/ev
but still depends on your items
Is there a reason? Or is it just that it covers all bases?
I’m prob gonna do ev/es with an energy shield helmet for subterfuge
makes u more tanky in general. personally, i always go ghost shroud that why im bias in using es/ev.
can you still get a quadrilla with haste aura on it?
no
Does unholy might get bigger with presence?
What do you mean by "bigger"? The amount of damage gained as chaos does not scale with presence in any way
The area of effects mobs
Like for the ascendancy for lich I don’t start losing mana until the mobs are near me
Making enemies into your minions can be done with the bind spectre gem. I will also say that poe(2) rewards specializing and punishes you for trying to do lots of things at once. Going for non-companion minions and lightning spear would mean:
- Your attributes would be stretched thin. You need str and dex for lightning spear and int for the bind spectre gem.
- Your damage nodes would be split between minions and lightning spear (there is no overlap that would benefit both at once).
- Even if you utilize weapon swapping and weapon set points, your minions would disappear when you swap to your spear set.
- Minion builds really want to utilize a scepter which means you'd have to use a spear in main hand and a scepter in your offhand, meaning you would be far less tanky due to the lack of a shield.
Thank you
That shouldn't be how it works. You should just lose 5% mana per second at all times.
And the node says, "you and allies in your presence" so the area of affected allies would be affected by modifiers to your presence
Weird, I do not lose mana until I am in combat
And thats why my damage fall off was severe lol. Aight. Gotta decide what I want then
But I’m not using minions
Also the damage on the numbers changes once I enter combat not just flat for some reason
You're only in ogham farmlands (or maybe in act 2 by now), right? If your damage fell off it's likely because your weapon hasn't been upgraded and/or you're using suboptimal gems/support gems
Define "in combat". Is it when you start using other skills? As far as I know, the "lose 5% of mana per second" shouldn't have any qualifier
Do you have nodes that grant mana regen while moving? So when you stand still to cast, you lose that regen and start losing mana?
That has nothing to do with your ability to take nodes that affect mana regen while moving/stationary
Well I don’t even know what those nodes are, that would be awesome to get though
Are you wearing any unique items?
Just using howa and a poison ring
this was it had chain on my lightning spear -50% damage for it lol. removed it and did some other things. I think ill be alright now cuase of your info o thanks again.
Any Pathfinder Gas Grenader players around? I'm still in Cruel Act1 but feel that my damage is lacking (No access to T3 supports yet as in SSF and they start dropping in late Act 2 Cruel) If you can take a look at this terrible character pls and advise if I can make any changes to improve the damage. I'm only scaling the poison as I want this to be gas cloud only build. https://pobb.in/HbXrCfq-7Ecb
need help with herald of thunder and combat frenzy interaction. does electrocute and innervate work?
cant depend on only gas grenades damage for acts
you crossbow kinda sucks
need flat damage and phys %
do gas grenade, corrosion and comorbidity
always look for phys attack on jewels and gloves
dont use stacking toxins you dont have enough cdr or enough projectiles to make real use of it
so youre just making your poisons 20% less damage anyways
lvl 48 is what, 62 points or so in the tree?
i would spec like this if i were you
you dont even need comorbidity actually with pathfinder
gas grenades - corrosion - heft most likely
cant remember if heft is lvl 3 or not
poison is chaos damage tho only part of phys damage that gas grenade does is initial explosion no?
poison is 20% of your hit phys and chaos
scales from attack damage
yes but gas grenade poison is not a hit
its a hazard
...
it poisons as a hit
this is basic information that you can very much test yourself
with your logic you wouldnt use a phys weapon at all for this
when full phys is the best weapon for poison 
it poisons as though hitting them yes but the poison itself does not hit
it only allows on hit affects to proc
You completely misunderstood what as hit means
but i wont argue with you if you believe you are correct
just try it yourself and see lol, speccing into chaos damage is a gimp on your damage in all cases
I am not saying I am correct. all I'm saying is I thought thats how it worked
my friend this is basic information, if you dont know for sure please try it out before trying to help people
add a chaos convert gem to your weapon and see if your poison is better or not
so now we're acting like a smartass
pretty sure the only poison that can be increased with chaos % is decompose (anything plaguefingers excluded)
no now we are acting like we actually want to help someone thats struggling instead of suggesting the exact opposite and fuck them even worse

my first sentence on the matter was me saying something about gas grenade with a question mark
not stating my sentences as facts
it scales with chaos but your flat chaos is always smaller
so the % are worse
decompose is a spell IIRC
so it has its own flat
yea
besides is it that awfull to say something wrong and then be corrected later?
that makes sense scaling chaos
and also saying its basic information when you are assuming I play gas grenades is somewat simple minded
think this is getting a tad antagonistic, sounds more like a misunderstanding at this point
@north pivot you need a better xbow and you need HVR
else it just takes too long to kill
In your case i'd even use frag rounds tbh
just to complement aoe
things get easier as soon as you get Salvo especially for bosses in cruel act2
till then use martial tempo, brutality, long range
and dont bait yourself into getting the poison passives
if your damage is low, your poison is even lower
its 20% of your phys and chaos
so adding magnitude does pretty much nothing for you
adding stacks does nothing either, you already have two base for being a pathfinder, if you add comorbidity, 4, if you add stacking toxins, 6
you can realistic only use two or three stacks while not bossing
so in the end its just making your poisons weaker
if you want a lot of stacks early like that i think you need scattershot but thats another 35% cut in your damage