#2┃build-planning
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Cultist hammer was already doing that
skill speed does attack speed doesnt. . but thats still very clunky ... each strike of the hammer = 1 empowered attack even if you wait for the entire duration thats still casting it every 4 attacks / 5 seconds (CD)
Is it capped at 4 empowers or can you just keep smacking
clearly this is meant for very slow slam skills
it says max 4
Ah ok
these 2 make it REALLY playable imo
(assuming they work)
btw it doesnt say empowrs hits, it says empowers attacks
infernal cry for example empowers the entire attack chain of flickerstrike
so we can assume capped .. the scaling is really high tho.. but 1 thing im not sure about. .. is the 715% scaling is bonus on top of your hit? or does it replace your hit with this 715? meaning. . lets say you use a skill with 300% you you still do your 300% base skill + the 715% empowered after? or does the 715% overide the 300% and you gain basically 415% bonus as in 2.5x dmg?
on top
its a separate hit
i would guess it's based on weapon damage, not on top
otherwise we'd be getting CRAZY CRAZY numbers
and separate supports
100% it just require you to be a slower build so its not for any skill
if you hith a 500% perfect strike its just another 700% hit
melee is already pretty slow, esp with sunders that would take like 2s when ancestrally boosted.
I feel this could feel quite decent in comparison
but separate supports
Yeah I’m not hitting a anvil every 4 attacks , just not happening lol
are you 100% sure of that? becuase i would guess that it override your skill %
it actually does. .. because its "empowered attack"
on average you get 6 attacks if you use the support!
its just a melee tagged aoe explosions
Still thinking when the update to the true gameplay of POE (POB update 😄 )
???
its a triggered aoe
its a separate hit entirely
like armour explosion support
true ! you are right. . so does it also empower your attack or you need to use warcry or something to empower your attack also ?
it empowers 4 attacks yes
....HEAR ME OUT
Anvil mage thorns smacker????
when you hit 4 times on the anvil
also the combust has melee tag, so it can be boosted with levels from a mace, gloves, amulet etc
at level 30 its 1504%
i see ... so you would do your normal hit/skill dmg + the 715% trigger skill and this "skill" the kitava one is where you want to put not only dmg supports but also the empower and QoL right?
yeah its basically another skill to do damage with
but simply triggered via your main melee attack
Is the anvil a cancelable animation? Like can I hit once , roll out of it and get 1 empowered attack?
should be yeah
its channeling
you can put supports in both your main skill and also this triggered combust
basically 2 six-links
theres another thing tho to consider .. i cant find other good point to use with it? obv the 4 points for the resist and max are mandatory.. .but then the crafting body armor is not good with 2 points and its not worth 4 points since you odnt have 4 points if you select the empoer
as long as you can be asses or find enough time to temper
what would be the other 2?
fire spell on hit maybe
also this seems busted with Temper Weapon, just need a decent way to gain frenzy charges
i was thinking about the trigger fire spell but we dont even see how much energy we get
or the minion one and put utility supports in it
I could pick like 6 things from the chest
temper is too good imo
also seems fun
but if it works like warcry empowerment its going to be insanely OP
I think the only good armour ascendancy is
I’m curious if that hit and run support and hourglass interact
75 fire res
because warcry empowers apply to the entire attack, so if you hit with say supercharged slam, it might trigger the combust from every single hit
Free % more if so
i dont think spending 4 class poiints to get body armor that is slightly better than a rare or unique is worth it.. its ok but temper does look good
fuck i guess i'm playing melee AGAIN
i wasn't gonna do it after getting baited on release
ascendancy wheel time https://wheelofnames.com/wh4-awa
It’s not slightly better lol you’re basically getting multiple unique affixes tailored to what you want
all the attack time tanky supports seem busted too
lmao
5% life regen basically lets you run blood magic for free
okay any smart people already figured out things that will work well on tactician?
thing is we dont even know how good this is.. cause we dont even see how much energy we get. . and considering slow heavy hits of the anvil gameplay.. doesnt help stacking alot of energy so it would need to give alot of energy
And you can wear the chest piece with life regen
it might be based on hit damage
75 fire res solves your res pretty much and gives you max res from the notable on the tree
like how cast on crit is ailment threshold
but then .. . why would you want to build life when energy shield is not even nerfed? you can esily get 10-15k ES why would you build around 3k life?
15% max life is cracked
you have 15% es on every single small passive on tree
thats what id call cracked
they didnt touch ES they jsut removed grim fest
Because it’s cringe
i mean.. . maybe but life is just very bad compared to ES and life is actually nerfed in a way that they removed some % life items and lowered % life on gear and on quest
so life is nerfed and ES not
If you’re not playing hc it doesn’t make a difference honestly
it does
You’re just more protected against one shots with ES
Nah
it did last league nothing in patchnote speak about armor being buffed
still 15k ES vs 3.5k ish life?
How do you recover es?
Is sunder totem still good after the patch?
And this is more like 10k vs 6k. I’ll take the lower health with better recovery
i dont try to say that.. . if you have 4 points allocated into the body armor crafting that life build cant be good. . obv it can be good ! but my point is.. . that the cost for it is big. . because the anvil skill does look very strong. . so is it really better for you to spend 4 points into body armor or do you take 2 points for the anvil and just buy a rare/unique body armor ?
no way you are getting 6k life without strength stacker. . also for ES trust me 15k ES is fairly concernative
but again my point is not that it wont be good
I mean what else are you doing on warrior
the 4 points body armor is very strong for life build
but the anvil points seems too good to ignore
and the fact that you spend 4 points of your class simply for not buying body armor
its maybe good early but not something id want to keep later when i can afford a good body armor
id rather buy kaoms heart 1k life and spend the 4 points elsewhere on my class
on anvil and maybe use the cast fire spell/minion as utility like someone mentioned above
life based kitava is gonna be very good
yes . but do you spend 4 points on body armor or spend them elsewhere and buy another armor?
haven't seen if the other nodes are any good
but the body armor nodes are very strong
they are abit tricky but after looking what someone mentioned here and looking into support gems im convinced that the anvil weapon can be really good
but require alot of skill speed
but at lvl 30 thats 1500% dmg
is there a poe2db page for it?
tes
yes
there is
and alot of the new support gems focus on slow skills
you can also benefit from ignite on such skill
im assuming the ignite will be pretty decent dmg from a skill that has 1500% of base dmg
imagine playing anything but chrono in this, the year of our lord, 2025
havent looked i will look chrono now but idk if they buffed it enough
it might be worth messing around with yeah altho it sounds like shit to use lol. Prob just a bossing thing
they could have left chrono untouched and it would still be insane because temporal rift is the last good way to restore ES
aside from conversion and grim feast overflow, total ES pools have been basically untouched
which means that having a way to restore ES is at an all-time premium
it's pretty rough tho cuz going body armour nodes with 2 points is maybe a little sketch
altho for life based the 25 phys as fire and %life is probably already better than any body armour you can get lol
yeah, early on you can definitely get more value out of the fire res node + a rare chest in the campaign
then swap to the chest nodes once you can get at least 4 of them, imo
hmm I'm not too sure, I feel picking chest nodes immediately might be the wave
idk, you can get like 75% res on a rare chest in the campaign pretty easily
Iirc you have so little resistances at that point that 150% res is insane to get
No shot, not in a2
Oh, wait, I forgot that you can also socket your chest and still get the bonuses...
hmmm
Yeah you just lose the rolls. I feel in my experience ur lucky to have like 30% res on chest at that point lol. In a2 when you do ascendancy
but if you take the res node, you also get 50% of your fire res as cold and lightning. and the small node is also 15% fire res (aka 30% total res)
Right I didn't think about the small node
Prob just gonna have to look at what u got and make a decision based on that
Respec should be quite cheap iirc
so if you have even 20% fire, cold, and lightning on your chest, you get 110% total res by going for coal stoker
plus life and other mods
plus another 20%ish from runes
it is.. . but you can get decent body armours . . kaom is 1k HP and tbh with the noteable on tree you easily get 90% max fire ress with 0 investment. . and you only need fire ress on items.. so while i think 15% life and 5% regen are super nice to have... it still cost you 4 class points and the anvil weapon looks just too attractive right now.
the dmg seems to be
insane
imo, the chest nodes become worth when you can slap on +5% max fire res AFTER you have forged in flame
well, maybe sooner
and maybe you will get to a point where you dont even need to use it while mapping
and only use it for bossing
but I would go coal stoker -> chest -> forged in flame -> chest
that still gonna be insane dmg boost for bossing
and then put +5% max res and 25% phys as fire on the chest
Ill just make a decision based on how good my chest piece is by first lab probably. I have a feeling 150% res is gonna be hard to pass up
followed by 15% life and then whatever you want
The biggest thing is the 25 phys taken as fire
you're also getting twice the value out of fire res on ALL your pieces
you dontneed the +5% max theres a notable on skill tree giving you 2% max fire ress per 40% uncapped fire ress
Yeah I just feel like you have like no res on gear at that point but maybe I'm misremembering lol
I'm looking at smith from an ssf standpoint
you need to read my guide then #1328202289755983932
In hcssf I had capped res by act 3
yes this one is nice.. and the 5% life regen is really nice. . and the reduce dmg from crit is nice. .. but you can still get nice not as good but nice body armor unique/rare and spend your subclas on other points
Yeah I mean I do all those things and check vendors every level etc
tho with lesser runes, idk how much that will change, tbf
easily... you only need like 200% ress? which you wanna do anyway to cap your other ress. . it just mean you only want fire ress on your gear. . basically not a single cold/lighting just fire+chaos
Wait is bloodmage absolutley ass cause they cant use herald of blood?
Like on my first hcssf run I wasn't res capped before farming maps for like multiple hours lol
blood mage can use attacks, so it can use herald of blood. what are you talking about?
also herald of blood doesn't need attacks to proc it, does it?
Yeah, but the ascendancy scales spell crit and spell damage mostly
bro its really easy.. .think about it this way.. . in poe 2 you get only - 40. so you need total of 240 % fire ress.. each tier 1 fire ress is like 55%? that means you only need like 4-5 items with fire ress not even considering runes that you can either focus on new fire ress high tier runes or % life soulcores
the attack tag is just referring to the fact that the explosion from herald of blood deals attack damage
herald of blood requires martial weapon
Two Handed Mace bloodmage???
or bow, qstaff, spear, etc
Taking 5% max fire is never the play...you just take the uncapped fire res node adds to max and the 75% on chest
tru, I was thinking about doing this in like act 3
you dont need 90% ress in act 3
Yeah so the BLOOD MAGE class cant use Herald of BLOOD unless she uses a MARTIAL weapon. That's kinda stupid dont you think?
I'd probably click 25 phys taken as, 5% regen, %life and %strength or something
on kitava
depends on exact build tho
Yes
Nope, ascendancies are not limited in what skills/gear they can use. Blood mage only has 2 out of its 8 notables that are specific to spells
edit: 3 because curses are spells
Also wtf just saw its 15% life, thought it was 10% life xdd
Locking heralds to weapons is so weird, basically spits on concoctions on top of the removal of all the quiver/bow tech that killed them, also poison conc being turned into phys just makes it ultra ass since you can't scale the hit and the dot together anymore. Also heralds being locked to weapons sucks if they want an unarmed architype to exist in the future
unnatural resilience was nerfed to 1% per 40 instead of 2% per 40 btw
I think you are missing the point
So I am not gonna argue further
I think you're looking at ascendancies through too narrow of a lens
This guy gets it
does eternal life interact with blood magic so that spells/attacks have no cost or wont you be able to cast?
No
once we get druid/primal abilities, I assume we're going to get a lot more unarmed support. So heralds might not even be that big of a deal
The 5% max fire definitely might be a click at some point too tho
Until you can get enough max fire elsewhere
copium
Yeah you take it early until you don’t need it
I mean, shapeshifted counts as unarmed, soo...
You don't even know that for sure...
its easy pass you get 90% from just tree and taking fire ress on items. . easy pass.. . tbh my opinion is that the point i like most in that armor craft is the 5% regen becuse you cant get it elsewhere. .. and its just huge you will be recovering like 20% of your life per second with some investment into recovery rate
kinda like poe 1 RF
but then again the cost is just so big
demon form makes you unarmed, which is the only shapeshift ability we have so far
Anyone have plans or know what to do if i want to group play as a duo? Carry + Support duo
Well it's not gonna be trivial to get that 90 max fire right after campaign I think if u don't click the 5 max node
You're speculating on things not even close to being in the game...
and im telling you all you need for 90% is 240 fire ress + 1 notable on tre
where is the problem?
100% of the shapeshift abilities we have make you unarmed, I'm not speculating about that. I am speculating about future ones, yeah
That's nerfed to 1%
Yeah...that's what I said lol
tactician seems to be pretty solid for supporting an attack build
also, druid was initially planned to be in 0.1, so idk how close it actually is
Its months out....
We know they aren't dropping druid just in the middle of a patch
wdym? I'm just lost looking for builds and what attackskills/auras are meta. Never played poe2 just poe1
what's tactician? Any recommendations for attacking skills?
ohhh really? they nerfed it after patch note?
Yep apparently, haven't seen it myself yet tho
then ya its gonna be hard you gonna need + max fire ress it make sense that they nerf it but when i read the patchnote it wasnt mentioned
well, last meta got gutted and there are 2 new "supporting" ascendancies. just create a private party and stay updated after patch drop
so like multiple banners and watch how i do it?
banners maybe, but definitely the one where it gives allies 25% of your weapon damage
who said its nerfed? because i still dont see that on patchnote they didnt add it
Hey, gonna try out PoE2 today after a long break from arpgs, is there someone cooking up a bleed build? Preferably a streamer so i can check the last vod or catch them live, so i can get some understanding of bleed/game mechanics
wich one is the second one after tactician
lich?
lich
this with gravebinder? 25% really that much better than chrono?
Tactician support with Amazon carry doable maybe
Goratha has a bleed Amazon YouTube video
Thank you
Chrono is really solid defensively, yeah, but adding a FLAT 25% of your weapon damage to allies sounds like it can be insane. And so much is changing that we can't know for sure. But a minion tactician sounds like it can easily support an attack build
basically any ascendancy that can use attacks, ideally quickly
Do you know if that flat 25 percent will apply to balistas?
minion? is there some tech that lets you buff your carry as an minion?
Is gravebinder still a thing?
also, bonestorm on tactician with a carry proccing the impales sounds super meaty
hey, what are decent options to automatically get power and frenzy charges?
I don't really see what good these would do you as a support unless you're rarity stacking
maybe you can't be a rarity stacker and buff efficently at the same time?
I mean, depends on how many mods you want to give up I guess
minions also sounds less and less good the more that I realize you would need to use a high damage martial weapon to benefit from the 25% damage
but maybe raging spirits would be the play
they're a persistent buff and a minion so you'd have 50% less reservation for them
with some spectres perhaps. Maybe if you find a spectre that provides a persistent buff, it would count as having the tags "persistent" and " buff" and thus have 50% less reservation as well
raging spirits doesn't buff the carry no??
no, but you'd buff your spirits with your weapon
Is there data on minion stat scaling per level? The database shows that higher gem levels reflect a decrease in spirit and increase in ‘minion level’, and common sense tells you that minions get more HP and base damage per level, but is that info datamined anywhere for reference?
so the support also deals dmg or what?
and just having minions would allow you to do lots of other stuff. There are soooo many new supports that interact with minions
idk if you're planning on solely playing with a carry
yes only duo
and early on, raging spirts would just be nice to have
tbh, I've never done minions in poe2 and no one has touched banners so this is new territory
We're probably winging it with amazon and tactician see if we can get it done then
I dont see how you're playing minions without a scepter
just using spectres for buffs
Thats not really playing minions then
I still want to see if the bog witches can drown uber pinnacles in 3 seconds like they do with players
gotta rush them on day 1 and see before they patch it
You're delusional if you think that slipped through
I’m confident that’s the first thing they ensured wouldn’t happen as an interaction
How does bleed work against ES? Did they change it for 0.2?
idk man, all it takes is one intern to go back and edit the code
The sheer amount of memes that came out
It doesn't work against es
nope, still need to damage life to inflict bleed
huh
Cannot inflict bleed through ES I think is what he is saying
It works the same as it did
No changes to that basic mechanic
But lots of support to bleed coming out so who knows, I just doubt they’d release anything that completely ignores a basic, fundamental mechanic
isn't that what poe is all about? laying down rules and then releasing a support gem, keystone, or unique that says, "But actually..."
They wont...that would be like a unique item thing
To an extent yes
No, that's not at all how support gems work...that's how uniques work or keystones
in poe2 support gems are way crazier with their drawbacks tho
some of them are kinda keystone-esque in how they change skills
Sending again in case someone knows:
Is there data on minion stat scaling per level? The database shows that higher gem levels reflect a decrease in spirit and increase in ‘minion level’, and common sense tells you that minions get more HP and base damage per level, but is that info datamined anywhere for reference?
I’m trying to understand the differences between a lvl X skeletal warrior/sniper/reaper in terms of base HP, defenses (if any), and damage range
all I know of is this from the patch notes:
"Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+."
Not including the command skill obviously
Yeah I seent that too
But even poe2db just shows how gem level affects spirit and minion level
Whereas totem gems and other skill gems actually show the mined basic damage ranges
If I had to guess, I'd wager they scale their life similarly to enemies and their damage similarly to our skill gems (about 10%ish per level?)
but that's a complete guess
But even then, some gems vary greatly with their scaling per gem levels
They’re nerfing magma barrier now but it’s scaling was/is so gross
4M damage on block 🤣
Litch MoM minion build stacking int/mana/ES; it’ll probably more beneficial early/mid game if/when your ES gets shredded and you’re sustaining off of minion kills
how do you sustain off of minion kills?
Otherwise ZPDS magic find build, but we’d have to wait and see how nerfed MF is
60 mana gained on kill x2 on rings
ah
doesnt Precision effect party members? Is it only yourself?
just you. Auras that affect allies only exist on scepters as far as I'm aware
edit: and banners
But late game if your ES is getting popped, gg
Minion kills dont count
ohh, that's pretty shit then
Check the unique I was responding to
we're talking gravebind
Roger
Just considering a use case for it beyond ZDPS MF stack
You could become a mana battery with it too
Suck your mana when minion uses spell, mana back on kill
But I don’t play minions so I know that mechanic exists but not which minions it exists for and how much it matters
Also doesn’t really provide an impact on bossing
🤷🏼♀️
How does increased magnitude work
it increases the magnitude of anything that has a magnitude
So magnitude of bleeding just means it does more damage ?
increased magnitude of bleed = more damage with bleed (additive with other increased magnitude, but multiplicative with everything else)
Not sure but last number I saw for unholy might buff was ~2k mana to increase it from 30 to 80
Got it thanks so it should be good for my bleed build I'm working on
depends on what you're giving up for it, but it's definitely beneficial
Ignore me, thought you were talking about lich unholy might and it's magnitude buff
I'm working on a crossbow bleed build
I have no idea what to do for starter
This is my first attempt at not copying someone else's build so hopefully I don't suck
chaos DoT is looking hella cracked imo
Bleed Spears Amazon sounds fun I guess
they added so many supports that benefit chaos dots and lich also exists
I saw a broken idea for xbow infusion amazon as well but idk
I'm going Chrono or smith for hc viability, but I'm 1000% going chaos dot
Hmm Lich was actually the one new asc I haven’t been grabbed by yet
if you're not a fan of chaos dot, then probs not
Smith and Amazon both look cool imo because doing something special with your armour is fun imo
If you have 20% chance to inflict bleed on hit and 20% chance to inflict ailments does that stack bleed to 40% chance ?
but they're buffing decaying hex from 60% of int base damage to 100%.
They're also adding a new support called derange that multiplies damage based on your int and mana drain
hexblast isn't a DoT
essence drain, contagion, decaying hex, maybe some dark effigy thrown in there
soulrend maybe
I'm likely going chronomancer because I want temporal rift and ES stacking
but imo chaos dot is gonna be a very solid starter. It was already decent in 0.1
hell, blood mage also looks pretty good for it
Unholy might is 30%; every 100 mana is 4% increase (1.2% more in this case)
2K mana = 80% increase = 54%
But as it is more, it’s almost always a stronger source
When you’re mid- or end-game spec’d in the tree and in gear
Early game it’s not as strong in some cases
Isn't added damage just a flat % increase?
No, more is always stronger if you have any increased anywhere
Though it’s not really an opportunity cost in the Litch case for the basic buff
100 damage. 30% added damage. 130 damage?
That’s why I distinguished both early game and some
I'm not sure what you mean by "flat % increase" since each of those three terms have their own meanings
Its stronger even in early game
Yes and all increases are in a singular bucket
40% flat increased more nearby damage
going from 130% damage (base unholy might) to 154% damage (unholy might buffed by your mana) is 18.5% more damage because 154/130 = 1.185
Aye, so how did you arrive at 18.5%? Or was that for something else?
You seldom find more in a quantity anywhere near added
Ohhhh
In reference to Unholy, 0 mana is 130% of your damage, 2K is 154%
going from no unholy might at all to the buffed one is 54% more, yes
154/130 = 1.185
Wtf does discord math my words or does my iPhone
My mind was just blown
Ah yes, I see what you're saying now
They nerfed infusion hard from 600% damage to 130%
But it’s important to consider that even if you’re not building full mana you could very well end up in the hundreds, so it’s not the right comparison (0 to 2K)
Oh lmfao never mind then
But that sort of math comparison is particularly important to minmaxing once you’re in your gear
but you could take the first node for unholy might + mana drain and then decide if you want to take the node that buffs it based on your mana
Magma shield will still be broken AF 🤣
I was trying to make Elemental Infusion Amazon work in https://discord.com/channels/174993814845521922/1357291963308703754 but it's not worth the hassle with such nerf
Maybe a 50% damage nerf but that means 2M damage instead of 4M 🤷🏼♀️
They also made it so that charges cannot be generated by Choir
As well as made infusion not trigger on melee projectiles
isn't melee projectile a contradiction in terms?
I wanted to use this as it consume a lot of charges AND it is a projectile
Okay so pathfinder is dead. How about Chayula what builds will that have now
every hit can only be either melee damage or projectile damage, not both. as far as I know
But they added the melee tag in 0.2
But falling thunder and shattering palm
Any possible OP Chayula.builds
So these are typically in multi-hit scenarios
An initial melee strike leads to projectiles
Usually with their own damage range and coefficients
Pathfinder has one of the strongest defensive ascendancy points in the game...don't see how it's dead
Aye, it was more comparing it in my mind with Infernalist. I'm napkin mathing the prospect of Lich damage potential vs Infernalist, where Infernalist will have much more spirit than Lich (Health Stacking for Ascendancy Node and using that shield that gives 1sp per 50 max life) therefore more minions and it's likely hard to manage fire damage aura against Lich's Unholy Might buff. But I think the difference is going to be night and day since more minions is a dps multiplier
But +skill should affect the skill from either source
right, so did they mean to say "projectiles from a melee skill"?
Won't it do a fraction of deadeye dps. What build?
because there's no such thing as a melee projectile
just like there's no such thing as a slam spell
Dunno I’m not reading what they are reading
You think Infuse Weapon would work with Falling Thunder?
yeah, you meant to say "projectiles from a melee skill". It won't work
Maybe gas arrow PF?
STR-stack and use molten blast
How much worse is lightning rod for early lvling?
Well...
How would you generate charges though?
oof its not 600% anymore huh
Yeah..
What build for PF tomarrow
Oh ok. No cool dot stuff?
Or spiral volley
Dollar store deadeye
I mean, I'm just throwing out random builds. You didn't ask for good ones
They seem cool in my head
Poison spiral volley with hit and run + volt
Poison flask nerf seems so big that even looks bad as side support skill
Concoctions look dead tbfh
Maybe bleed PF with bleed cond and bleed spears skills
Do other dots get f'd by ES or just bleed?
Swap
guys,,, i still wanna go spark fml
Until you find an enemy with ES and cry
Just bleed
Chaos does extra damage to es, actually
Ah yes, Spark Archmage—officially deceased, declared dead by the wise sages of Church of Stormweaver, global chat, and wherever else exiles gather to mourn nerfs. It's true, exile: they only nerfed Spark, Archmage, Morior, Force of Will, Against the Darkness, Strike Twice, Small Mana Ascendancy Passive Skills, Polymathy, Spaghettification, Eldritch Battery, Mana Blessing, Raw Mana, Dream Fragments, Ingenuity, Melting Maelstrom, mana rolls on all gear, %Mana roll on amulet, Mahux, Jewel Slots, Conductivity, and movement speed while tapping Spark, Lightning rod.
What remains? Merely a hollow shell, a shadow of its former glory.
Oh yeah forgot about that
I'm well aware of all of that, I'm still going to level one and figure it out
If poe1 is any indication, spark can survive anything
Good luck exile
godspeed worm
end game gear gonna be too expensive for huntress...
Don't forget flame wall (:
Spark is bad in poe 1 lol
No it isnt lol
Log into poe 1 and play it right now
Maybe super end game with min maxed gear it might feel okay
Please let us know how it goes
With all due respect I sincerely hope it is terrible now, it flew WAY too close to the sun
In order to say if anything is good or bad in poe, you need to clarify what you mean by good/bad or it'll be impossible to have a real conversation
It’s bad because it is
That doesn't even clarify anything but I did my best
only in act 3 though😅
Spark is definitely bad in poe1 lol. You need such high investment for it to feel okay.
Are there many mobs/bosses with ES?
Poe players just like to pretend anything that isnt the best is shit
I don't know of any bosses off the top of my head, but rare monsters can have an ES mod
Shauny has never had a build over 100div. Referencing poe ninja playrate as if those builds aren't multiple mirrors
sorc with a lightning spear maybe
Hey Ive had one!
Any good league starter build youtube video recommendations that are not bait?
Nope
No
They're all bait rn
Guess i can skip rares but bosses would be a slight problem
BLEED STONKS
Hard to know anything for sure atm
how to find a working league starter?
best league starter is the friends u made along the way
You can peruse them for ideas, but I wouldn't follow any "guide" that's published for 0.2 rn
Crap. I'll try some gas arrow build then.
Play the game and discover it
I make my own
eye of winter got crit killed
I dont enjoy making builds, I know that from poe1, I only want to blast maps for 1 week then quit and wait for next league
But won't dead eye be best for any grenade build
Play something that has many options like deadeye
Poe 1 still exists
There’s no blasting in this
play diablo 4 if u want to mindlessly blast
Already played the current league, and I already quit the league
Also gemling and kitava
Then I guess wait a few days for a build guide
i think huntress will be good
Anyone making a build guide right now is wrong
spears, not so much
Most likely yes
+1 proj is very good
merc does nades too
What build will gemling now excel at
Personally I'm just going chaos dot, something that was not nerfed in the patch notes. It also looks like it's been hella buffed if the data mining is to be believed
Since stat stack nerd
Artillery ballista
Minions seem good with it
What skills ?
people act like stat stack is completely dead
More so than Tactician?
tactician looks so bad
Hmmm but u get totem DMG and friend dmg
Essence drain, contagion, despair + Decaying hex, blasphemy+temp chains, and dark effigy + withering touch
Likely two essence drains
if there was a human companion u got to gear itll be good
And a friend attack skill
Friend dmg doesnt work on totems
Sounds fun
And the focused ballista node is straight up a qol nerf
Might as well just play a hit build
Mh. What about just looking for a "pure" leveling spec for the acts and then respec later into something else. Could that be the play? Of course the leveling spec could also be nerfed... so eh.
Sure
is rarity culler still viable as support, or did they nerf that?
Sure
But tactician just looks meh frankly
Yes
Sure
Essentially double armoir
If you have 1000 armor, you count as having 2000 armor vs hits instead
But your total damage reduction from said armor cannot exceed 50%
Which, imo, is very hard to reach anyway vs hits that actually matter. I think that node is very strong
Yep that node is pretty neat
Tactician, Smith, pathfinder, chrono, and infernalist looking pretty slick for making a hc build imo
Basically doubles armor but not for anything which scales off of armor. I don't think we have a replica dreamfeather in poe 2 yet, but maybe who knows
im pretty excited to try a smith in hc. temper + infernal cry might be a boss oneshot machine for 2 ascendancy points
its actually not only a support
Kitava magma shield will be so busted
Oh nice
Do we have numbers on temper?
700% combust, 4 attacks, requires channel beforehand
so its very much a prep attack
90% resist across the board, 80+% physical mit, 100% crit immunity, 2M dmg on block
Plus ~10% life regen per second
OKAY
What does 700% combust mean
oh sorry
so you whack your anvil up to 4 times, empowering up to 4 attacks. empowered attacks release a phys to fire converted aoe pop for 700% attack damage
at max level
Ah ok that does sound strong, but annoying af
Anvil play sounds so gross to me other than bossing
You can also support that skill with stuff to speed it up, hopefully
yeah it does not sound great for general clearing
That tactician armour node is unusable imo...50% cap is trash
But can the 700% be scaled? There are so many skills that are around that coefficient at high gem level
dude 50% is almost unreachable
Sounds like it would be broken af early game tho
it doesnt start at 700, its 150-700ish
Unreachable Vs hits that matter*
?
Sounds even worse then 😞
but presumably the channel skill and the combust are both supportable
they said in the interview that it wouldnt be this short use time
Max pdr is 50% max evade is 50% is trash
Getting to 50% physical dr vs big hits is incredibly difficult with armor scaling
maybe actually impossible right now
tactician armour node makes armour actually function
Unless you have like a 100k armour its not lol
The % shown on your character page is your armor's effectiveness vs a hit from a white mob at your level
And if you have low armour defending with 200% means nothing
Roughly
I feel like the only play for tactician is a gnarly 2H with busted damage
does ritualist look promising to anyone?
I understand how armour works
I feel like the play for tactician is tanky totem guy in HC
Then build tank and slam banners while your totems/minions do work
the blood boil skill seems interesting
No but if you have decent armour it is.
theres the ballista path. and also a possible pin route
if we get new pin supports
Totems have pretty solid coefficients but they’re typically hosed due to their base damage
I've never messed with pin. can you just perma pin bosses?
does pin decay like stun?
bosses have a CC cooldown
Then you know that if you currently can achieve maybe 25% reduction vs big hits with insane Armour investment, that tactician node is very good. Hell, even if you can reduce it by 30%, you still get full value out of that node. No way you're going over 50% easily with that node
What boosted dmg
idg where you got the buff not working on them tho
Theyre not allies
need to see it in action after release
they have their own weapon
It's like freeze, they get to 100%, get pinned, and have a time where they have massively reduced pin buildup
Finish the sentence: At least they didn’t nerf ____________
but their offensive stats scale off of you
Chaos dot
grenades
Crossbows
Uhhhh
since when are totems not allies
did you see the %s on explosive and voltaic?
we just need to see after the realease
CD doesnt matter tbh
Did you see the cooldowns?
when you cycle through 3 grenades
If you say so
Does grenade damage count as projectile damage?
Yes
it was impossible to nade cycle before with a 1.3 second cooldown
who likes to cycle in 1 button meta
Yeah i disagree. That node will not be picked by anyone. It's dogshit. Armour is already trash. If you're relying purely on armour for defense you're stacking it...and capping all pdr at 50% is teash
I mean, grenade chrono is sitting pretty so I'm fine to say nades didn't get nerfed
im like 95% sure totems are allies
each grenade is around 2.5 to 3 sec now
everything is an ally, its party members that is restrictive
Well maybe Im wrong then, but Ive always understood it as totems are s proxy not an actual minion/companion etc
If players currently can only reach 20-30% pdr from armor, then that node just doubles your armor with no downside. And requires less investment into evasion to reach 50% evasion chance
it can still be an ally while not being a minion
would be totally idiotic if it didnt work tho
Artillery ballista is 575 (460-690) base damage; you can pull 400-800 damage off of a 2h mace
Effectively doubling or more the base damage of ballistae
But you can put down like 4 ballista totems
Do banners bufd totems
its 25% of your weapon
Buff
bufd
Ah yeah I’m braindead ty
You're literally the only person I've seen think that node is good...
also totems get like 1500 base phys at high level
And that makes it bad?
100-200 then
it is good though
I think that node is good also, i think the prereq node isn't though
Not really a huge boost
Maybe the play with tactician is the big pet
the prereq node is goated actually
Or ghost
basically immune to stun and ailments
is it? i think i have blinders on and just want to do pure armor tactician
I guess with the nerf to our ailment threshold, yeah
you get the totem attack speed and and the main hand scaleing, or the banner one
ive not tried to do armor + evasion in poe 2 yet
Its def good
Any attack you get over 50% reduction atm is not worth reducing by more than 50%
the armor one seems like a hinderance
Pin tactician could maybe be good I guess
Getting to 50% pdr from armor vs big hits is basically impossible at the moment
Well if you're the only person on one side, and everyone else sees how trash it is...who's the outlier?
Getting the focused ballista node kinda defeats the purpose of being a totem build
yo, are there any good builds to find thatll work great for starting this league?
pin was my first plan, would maybe need to go bow
Does banner effect totems
its a dps increase
Saying something is true because most people say it's true is a logical fallacy known as the appeal to popularity
You act like only big hits exist as well
They count as allies, but when you cast totems they snap shot what buffs and charges and gear you have on so you can't buff them after they are cast
And what's the most ballistas I can have put at once
small hits getting cut in half and then evading half of them is also pretty good mitigation tho
Only if youre attacking
If you need to stop attacking all your dmg is poof
Why not just be an attack build then?
I guess don't take that node
they might have just changed this, since they semi marketed tact as a ballista spec
Has nothing to do with appealing to authority...
Which warrior class is now best for totems
bc i mean why wouldnt you attack
You can literally just play evasion/block without capping at 50%...
thats appeal to popularity
Moving, dodging,placing totems
but I get your point
right yeah. you can. but then you can't get 50% PDR realistically against things that can 1shot you
why is this an argument
they aint rapid fireing either way
That node would fuck with your clear so much
you just run explosive shot and the ballistas take care of whats left
Magma Barrier Kitava is going to pop off once someone actually gears one
Because you have to evaluate alternatives?
Whatever boss, take that node...enjoy your shit build lol
💀
What about magma blastr
I loved magma blast on a stat stacker
Ok, so why even have ballistas, just buff your explo shot so you dont need ballistas
With falcon dive
But it’s still clunky
Even with insane attack speed
I think they have a hidden added cast speed on it
Because ballistas are fun and draw aggro of enemies.
But it was still very fun
bossing dmg
At that point just be explosive shot deadeye or gemling
And if you knew the spacing you could shot gun tf out of mobs
If I wanted exclusively bossing dmg I wouldnt be tactician in the first place
I might try it again in 0.2 depending on changes and added support gems
Well yeah...tactician is a shit ascendancy for anything not support or totem oriented...and tbd on totems even
And what about Chaluya. What will he do
not exclusively duh
God i love when players don't know shit before the launch, so much chaos
You could still just run ballistas and an attack on another ascendancy and get more out of it
might, and then again might not
bro is trying to talk sense and turn me away from the build but the hipster in me is strong
Ya but tactician gets supressing fire
Maybe it's OP
I think the best route is to stay in your starter gear you first pick up and don't spend any points till you hit 90, pretty much winning the game.
You get the 30% skillspeed for voth the totem AND you attack
Bone Shrapnel is insane wtf
What's that
i might just dump the whole ballista bs for now and go for fire spear smith first as i planned before😒
But that requires two buttons 😞
on a boss who cares
LOOK, if I have to press more than one button it’s obviously unsustainable/s
two buttons on my 1 button game😒
Ballsits buffs look good. I think a safe choice for them is gemling or one of the warrior classes
Kitava ballsits for ez game
Tactician will ONLY be good for totems if the weapon damage node actually works on it
problematic for mapping, need to constantly reset them lol
gemling is kinda iffy
don't SRS have really low base damage
just summon a bunch of those with a 2h mace
But ripwire is your easy pin source
you can even str stack with supporting fire
That would be sweet
gemling is decent with hp stacking
You just have to actually secure the kill yoruself
Ohh darn
I wish the 200% defend node was first cause you could do str stack + 2h mace + big armor summoner as tactician
just do gemling +2 to minion skills lol
hey everyone
I need advice
I played with monks before and wanna try something new now
was thinking about titan with minions? or something nice with crossbow? any advice is welcome
thanks
supporting fire pin build inc?
The threshold node is lightyears better than the armour node
i mean i think its the move to take it in this case, yeah
Just lifestack 😄
Tactician true call of doody build
its that or double banner which doesnt make sense as summoner
My advice is to play what your heart desires and it'll probably work as long as you have some coherent build concept. They gutted all the bonkers stuff so it should be a much more even playing field, at least for the first week
Well, it looks like they add bonkers staff with new uniques again
Hi 550% damage increase with lucky damage from one helmet
oh did new uniques release?
Does more damage socketed into a skill become additive or multiplicative with more damage in the passive tree?
additive
All "more" is always multiplicative with everything else*
not with more but with increase damage
more is always multiplicative
Does Spear have much good poison interaction? Was thinking possibly poison pathfinder spear build
Extraction?
They never mentioned jewels
he didnt say jewels
Like if I have Extraction support gem
Pent, get out of my head
Ah okay multi
No...more isn't multiplicative with itself.
extraction is extra damage, as I remember
If you have two things that both say more damage, they are indeed multiplicative
Extraction is ‘as extra’ (more) damage
I should have said "everything else"
Thats fair
Or is extra =/= more
As extra is not more by any chance
It's extra damage, which is kinda like more damage, but only if you have no other sources of extra damage. Then it becomes not quite "more"
as extra stacks with other as extras, mores are unique, and multiply with everything
Like, if you have 100 damage and get 20% extra, that's 20% more damage. But if you get another 20% extra, that's only 140/120 = 16.7% more
So [source] x [increases bucket] x [extra bucket] x [more x more x more…]
X all the other buckets, yeah
Yeah just simplifying it to those specific sources
Like crit, hit rate, etc
Does anyone else think ED contaigon will still suck?
No. It's gonna be insane
wont it still fall off like crazy?
They buffed Ed dot by about 50% if the datamining is to be believed
And they added loads of good supports for them
And buffed decaying hex
im going lich ed cont
Contagion should pop off
Dauntless + hourglass + zenith gonna slap bosses imo. Then use a second ed for later
Idk im scared of going lich because if chaos sucks you have nothing else to swap to
the entire subclass is chaos based
I'm going chrono or Smith for hc, but lich would be my sc pick
Smith for HC seems like the obvious choice atm
il also play hcssf prob kitava or ritualist
I think ritualist will be trash for hc sadly
Is it? I mean, you still have the jewel socket, eternal life, consuming power charges, curse pops, and extra curse
could switch minions 
And unholy might doesn't really care about if you do chaos
I mean minions are confirmed to be bad already
they got hit the hardest tbh
So really nothing is strictly reliant on you doing chaos damage
harder than spark archmage?
how so
Yeah I don’t buy that it’s entirely chaos, but the current meta concept is unholy might but that’s more damage and isn’t reliant on the source… plus, isn’t that just for allies?
They also got loads of new supports
You and allies
yeah there are some nuts support gems they got
are all support gems out already to view?
If you trust Poe2db.tw, maybe
wow mjolnir looks cool
Bleed amazon or blood mage?
maybe dual wield mjolnir build?
just go ballista tactician to anger the haters
You should absolutely trust it...its literally just datamining the preload
they said in the interview that it would not be only 4 hits
People datamined a ton of stuff for 0.1 and a lot of it never actually made it into the game
Thats entirely different....
How? They just datamined the content.ggpk
There's going to be things in the files that are there for later release...
They could definitely add half baked stuff into the preload that isn't enabled for actual use
Not skills...
And why not?
They would have to load two versions of skills
Not if they're not enabled at all
Or are you talking about changes to existing skills only?
Bro you type a lot in here and seemingly don't know what you're talking about....
They don't need two versions of a support gem if it's not enabled
Just the single disabled version
Sure if you think they aren't actually releasing the support gems they've confirmed to be releasing 100 of...
You've tried to refute me using an appeal to popularity earlier so you do you.
I haven't counted, but they could easily have over 100 new supports in poedb and aren't enabling some of them
Like this is common sense stuff. Yes, there's files in preload that probably aren't active...assuming g thats the support gemscwe know we are getting 100 of is quite the assumption
I think the reason they keep saying "over 100" is because they haven't settled on what's actually being added or not
does bonestorm procs its own impale? or does it need an attack skill?
Needs an attack hit
booooh
Its not an appeal to popularity...that's an argument someone who's wrong uses...I'm right, everyone else is wrong because I'm smarter than everyone else....while I see Ben saying no one would ever click that node
I was referring to the Armour thing. You didn't cite their reasoning, just the fact that I was in the minority. That's exactly what the appeal to popularity is.
I know you were
If I'm wrong and they're right, you should have given the reasons
I cited plenty of reasons that you rebuttal with nonsense
Capping 50% pdr is dogshit
there were almost exactly 100 more support gems in the new database compared to the old
How is that not a readon?
think it qwas 197 before, its 309 now, so at most 12 would not be enabled
Nevermind man, you're clueless
Because you're not comparing it to what currently exists in the game. If players can only reach 20% pdr from armor vs big hits, then doubling their armor still won't get them to that 50% cap, which means the node has no downside. Getting to 50% vs big hit would be massive compared to 20%. That's about 37.5% less phys damage taken
still not sure what to cook for tonight, maybe blood mage, maybe idk
You talk about the node like you can reach higher than 50% pdr from armor (vs big hits) no problem, which is simply not true
Byron I'm not really convinced this guy is arguing in good faith tbh
How does the x% added physical resist on shields and Hallow mask work?
Me neither but it's just so fun
Is that against heavy hits as well?
yes, thats flat
Or does it end up meaning nothing on big hits
Can you cite the specific wording? If it's %pdr then yes
thats real physical reduction
It is
It’s the good stuff
And you can get 25% from those two items alone on Kitava build
its added to armour, and makes armour a bigger % damage increase, which is something else the armour is useless people always forget
Armour was never about mitigating big hits...that's not the intended function of armour. Adding 200% isn't going to do shit. Armour is about mitigating small hits. That's always been its function
10 or 20% reduction against big hits is still really strong
Abd capping yourself at 50% for small hits is stupid
And armour is still trash on top of all that
just a cyclone of negativity from you
wait, what?
explain
8% from shield, 17% from corrupted helm
Correcting wrong shit isn't negativity
It’s available on any class but Kitava magma barrier is so non-reliant on gear in helm slot
he said, oozing negativity
I'd say that making armor better vs big hits is pretty great. Especially since your only other option, currently, is energy shield.
That node gives you the ability to deal with big physical hits more easily. Armor CAN be good against big hits, but you need investment. That node doubles your investment
why kitava specifically though?
Sorry, I'm coming into this conversation piecemeal because work, but, uh, you have my attention
I love me some PDR
Kitava for then also big ele resists I assume. so just resist all the damage
ah yes
Doubling zero is still zero (obvious hyperbole)
if people can survive with no armour, you can survive easily small hits with 50% DR
that's why I'm doing it
After experiencing 90% all res gemling I'm never going back
Kitava is the only class/ascendancy where it is fairly easy to hit 90% resists across the board, magma barrier has the least affix requirements and can hit gem 40 with flexibility
Gemling also VERY doable.
losing the three extra slots hurts a bit though.
This doesn't even make sense
BTW, we are limited to one version of each skill right, we cant have the same skill with different supports with different weapon sets?
(I speak from experience, i did this last patch)
You can use multiple copies of the same skill
so you coudl spec one up with single target supports, and have a different copy of the same one for clearing?
is anyone planning to do a build your own armour for kitava?
But gemling is missing 50% crit reduction (100% for Kitava after nodes), 5% life regen (no nodes get near that), and 25% phys as fire (50% with node that is easily moved to from warrior path)
It’s just the right class for insane serviceability with little work
Combined with flexible options for maxing Magma Barrier, ezpz
Kitava tanky enough to make Melee actually work?
Do you guys know if volcanic eruption support gem trigger will be affected by cooldown recovery ?
It doesn't miss having decent unique chest lol
Yeah not at all tbh
It got nerfed
hehe
My lvl 85 does 4M on block rn
Do self explosion lich hp stacker with dark pact
Across the entire half of the screen
i was unaware of magma barrier's game
That lich node with presence nerfs seems like massive bait
It’ll now do like 2M
You can offset that with scepter and nodes near the witch
While giving you 75% block, 90% resists (even chaos), 100% crit immunity, 50% phys taken as fire, armour applied to chaos, etc
25% conversion not 50?
yeah its 25
How much increased presence can you get?
any bonestorm theorycrafters?
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
doesnt heatproof do not that
Same with crit damage—two 25% nodes you can take
pretty sure its 25% armor to fire
Are people just hyped on Kitava because of survivability or is there some cool damage combo I'm missing
not phys to fire
Does this do anything if your first hit kills the target? No blood loss then, right?
Its good league start since you can basically ignore res
105%
oh that makes sense
from nodes
Ah yeah heatproof is armor to fire mb
What skill/weapon are people planning on for Kitava then?
i was gonna say no way I missed 25% phys taken as fire on the tree
first
I don't wanna use Bow or Xbows anymore lol
Still, insane survival
So artillery balista now Has a free scattershot ??
Melee finally would be nice
pillar of the caged god with jarngreipr and 20% str armour
So little better than prenerf...feel like it's still going to feel like shit and won't be screen clearing
Dang did Pillar survive the nerf hammer
it is without the sceptre
didn't expect that
oh then dont
I'm copeful for Spears
go temper weapon and 4 shot all act bosses
yeah lol
Do life stacker kitawa, and do unique helmet for dmg
the low life helm?
shld i go lich or amazon
yep
hrm, I really wish I could see the whole previous 1-40 list on poe2.db
But it looks like Molten Blast (somehow) got a bit effed on damage. I'm not sure if this is partially to compensate for the increased attack speed, if it got screwed in particular, or if all "damage adjustments" were code for "more nerfs" mostly: