#2┃build-planning
1 messages · Page 188 of 1
i assume theyre getting big nerfs
You sure you wanna see something that traumatic? Can't unsee that
or did I imagine it into existence
fire spells are probably getting buffed with new gems existence anyway
and ignite will likely be stronger
its probably brutal lol
Everything is gonna be so different. Maybe.
i can already tell the kitava melee stuff is gonna be very strong tho cuz theres no way they nerf melee/slams… right
i guess u can do anything with that defensive shell tho
If I play Kitava I'm doing chaos dot probably
HoTG may get nerfed but I imagine maces are mostly safe
yeah if I find something after patch notes I might try smth more interesting than slams on it for leaguestart
then again slams are so good for leveling and that shit is brutal on fresh start
i heard we arent getting patchnotes b4 thursday, idk if thats true or not
They said they are still writing them up and maybe doing final changes
So yeah probably
counting on bleed being cool with the notable that gives you free aggravate if bleed is 4sec or older
but maybe its not as good if spear skills have a way to combo to give you aggravate
Man, the more I look at lich hexblast the more I think "ain't no way i'm figuring this mana out without blood magic"
Hexblast is mega expensive and lich is weird as fuck, gotta get life to scale your mana regen and it's hard to scale life
They really do be trying to get all this 0.2 stuff pushed out in time so they can justify murdering last epoch in cold blood
LE's gonna be fine (🙏)
Soooo fine
I really want more chaos dot supports. I'd love to have enough supports to deck out an essence drain for clearing and a second one for bossing (with hourglass)
I may be wrong but my reading of that node is that you don’t get the inherent 4% of mana as regen and it’s just instead 6% of life as regen so additional mana regeneration might still scale that?
Yeah, it does, this was confirmed
I just want ED/Contagion to be strong, so nice watching the map clear itself
Yeah we basically have controlled destruction, swift affliction, and hourglass
And chaos mastery if you count that
Nice
Str stacking corrupting cry gemling is so insanely good for hcssf, but it's so boring and clunky
If there's a support or unique that removes knockback, though, I'm all in
Just need seismic cry + corrupting cry + pin + no knockback support and then I can finally start using damage supports
Ez
Tactician also looks really good for hcssf. That evasion and armor node looks bonkers
I noticed the new ascendencies have pretty solid small nodes
Yeah, but then I need to get int and dex nodes for my skills
I imagine they are going to change the old ones in that case
Gemling just gets so much str from not needing other stuff
It's 20% str and 15% life I think
maybe I don't invest into giga bleed from stacking warcry empowering bcz I crutch on warcry
who knows
I'm just yapping
I am finally using the weapon skill points 😮
Oh btw I tested this in game earlier, in POB controlled destruction incorrectly shows higher DoT damage on ED. This is incorrect. I checked the tooltip ingame
Im 99% sure its a bug with 0 mana cost spells and sigil of power. You can activate it with Blink
is there a unique body piece or something
Well there’s just different tags that spells can share with non spells
Element, projectile, area etc.
a lot of whats near me is attacks
so even if its aoe tag its specifically aoe attack
not aoe spell
not unless I traipse into int str slice
spell on hit will have to be juicy if I'm gonna do stuff like that
they came down with the hammer on trigger gems so hard
Wait are you saying that controlled destruction support does not increase the DoT of essence drain?
If so, I think the tooltip ingame might be busted
how would you go about getting quality on your ascendancy skills as a ranger?
i assume using gemcutters prisms dont work
There isn’t a way currently to my knowledge
dang
gem quality on ascend skills might be a thing soon
I think they touched on this in todays interview but I don’t exactly remember what they said
they have bonuses related to quality
Yea just no way to gain them
gem quality could be "saved" if you respec
how do i find starter builds on maxroll?
would be under leveling
leveling or twink leveling?
Normal leveling, believe twink means you have pre-acquired gear
Yes, controlled destruction does not increase the DoT of ED.
The ingame tooltip is correct
POB is wrong
(Well, I guess I'm assuming the ingame tooltip is correct and POB is wrong)
And the description of essence drain is wrong
How? It doesn't say it's an ailment. Controlled destruction says "Hits and ailments"
Oh, I'm wrong again. That's what I get for not reading the poe2 version closely enough
I thought CD was spell-specific
How foolish of me
The poe1 controlled destruction is just more spell damage
word
so do u guys use pob or just maxroll, cuz i found some builds on maxroll, but dont know how to import them
will the quarterstaff mercenary tempest flurry be viable in new league without the herald stack? i like the look of zooming around with it
no one knows bruv hope this helps.
in all seriousness, need patch notes
if you want to figure out how to make your build better by tinkering around, you should use pob. so yeah, i use pob.
How much energy generation do you get from maces right now? Would a cast on hit build using a mace be too slow?
Do we know if were getting patch notes on pre-download, or on release day?
patch notes likely thursday new zealand time which is wednesday USA time (JR and Mark said this on Darth MTX/Ghazzy's stream. But maybe friday NZ/thursday US.
does anyone know why does the node first approach on my passive skill tree have no effect but for the build guide there is?
what do you guys think of melting maelstrom with the new huntress ascendancy? Life flasks recover mana + mana flasks recover life ascendancy node could be pretty spicy
do you have full life ticked
bet you dont
the recover all doesnt work yk
Smith looks good but mace skills are slow, spear skills look slow, can't go spells in str starting area, minion AI sucks, i dunno what to put on it
Anyone know if theres a list of rare mobs modifiers?
"can't go spells in str starting area" my ass
If it's anywhere it would be on poe2db.tw
one of the stronger builds started in merc and went up to the top lightning nodes by witch/sorc lmfao
I'm pondering a chaos dot Smith
What beasts would you guys say might go hard with the new merc ascendancy with tame beast
thinking maybe the one in the starting area that shoots a ton of spines, if each spine gets 25% of my weapon damage
Ill have to annoy you once the patch comes out to see how its going, sounds interesting
I presume you're going hard into Dark Effigy since you're in totem area?
yah you got it right thank you very much
what are the current theorycrafts for lich
I made a pobb but it's on my pc at home,
I can explain my build tho
id love to hear it
It's a non minion build
Es
es is good too
And power charges
you think you can keep up with the power charges?
So I'm gonna do a cast on ignite setup
The energy gainer will gain power charges as well,
Comet will consume charges
OK conduit snipers mark looks bad for power charge gen because of the cooldown
Well I can discard power charge stacking ig
Well I was planning on using prayers for rain with a lot of es to be tanky
ES may get nerfed though.
That way a lot of things can change
I'm just theory crafting under the guise nothing changes
They did anounce that 0.2 will be a big balance change
So im assuming life stacking will get better
Well anyways even max es gets nerfed by 25% it's still gonna be good
More than that and I'm not sure
Or they could nerf only grim feast
id be very surprised if es wasnt quite abit better still for topside builds
So tempted to build a Leonidas warrior with spear and shield. Surely it gotta work
But honestly does ggg expect us to Parry and do some elden ring dodges in endgame content?
they don’t really expect anything generally, they give you a ton of toys and you get to decide what you want do with them
They do however expect us to eventually trivialise everything despite their best efforts
wat enemy should i be spectre binding
non, fuck minion builds
does this work on backbar only?
a fully prebuffed unearth should apply full wither stacks fairly quickly?
i tested it for a while and the wither only built on the minion weapon setup
new to poe and working on tcing a minion build for lich right now. are most prefixes on rings just dead stats for minions? it looks like the only usable one is mana rn
I dont have a full prebuff setup with +minion on the weapons and +minion on the unearth skillgem so it might just appear total shit to me before I give it a proper test, but it doesnt even come close to just using a chiming staff + summon sacrifice
i heard about ventors for infernalist and it looks good. only problem is thati dont know if the statline is something i actually want for just 20 spirit
im looking for good mana regen%, max mana, and generalized res which unfortunately ventors only hits 1 out of 3 of those
stats are good it's just cost. it's a late game addition to finish the build off
i still need to solve the mana deficit though =/
outside of ring/ammy there are not too many sources for that in gear no?
also have 0 interest in rarity stat, especially since its getting nerfed
that's not doing anything
wym? is there confirmation that its current mana or something?
they said today
Mark2 didn't know and was saying it based on the wording, Mark1 and Viper have talked about it and it's 5% of maximum.
thanks for the info!
looks like i will have to think about ways to deal with the mana drain
not really feeling the value/cost of ventors personally
they mispoke this afternoon then
Rather, as I said, Mark2 wasn't sure and was saying that if the wording doesn't say 'maximum', it should be current, which is also apparently not quite right.
I'd link to the exact moment but I don't believe it's been posted on Youtube yet, so it's harder to track down.
8 hours til patch HMMM
No?
I think they said the patch notes are coming a bit later since they're still working on the patch, but also, I've seen a few people assuming patch was on the 2nd for some reason.
People are saying it's the 3rd in uh new Zealand time or w/e, which makes it the 2nd NA time
does eye of winter count as exposure
no. unless you support it with cold exposure and it crits
they said patchnotes are likely to come thursday NZ time, so that would mean wednesday for the rest of us
the 2nd should be patchnotes
could also be today if we are lucky
does having the "you can use multiple curse at once" tag means we can stack same curse 2x+?
like we can spam 2 inflammability
or it must be different type
It's an additional curse, so it must be a different type.
To a boss, yeah. On random mobbing… they need more movespeed.
One problem I ran into was half the unearth minions wouldn’t attack the boss due to body blocking each other. Would still work for fast stacking wither on a boss, but bleh.
The fastest way to stack wither is Eye of Winter + some form of gain chaos damage + wither support gem + unleash. Full stacks it in one cast.
Wither on effigy worked kinda neat for my chaos witch
You dot em up and it's a machinegun turret
Kinda nice for people that were supporting Eye of Winter with Extraction, that with Lich if you go Necromantic Infusion for 30% added damage as extra chaos, you can save Extraction for Hexblast, which is a better damage link than chaos mastery.
When you have other sources of extra chaos damage, extraction becomes one of the few “additive” support damage gems right?
Yep it's additive with all other forms of Damage taken as extra X
So like stacking Ming's hearts with necromantic infusion and also extraction you start to hit some diminishing returns -- just like you hit diminishing returns with stacking spell damage% or whatever
Yeah, it’s why I skipped it with Dark Defiler. Drop in the bucket damage gain compared to other gems that were multis
Reasonable
When you corrupt an item with an implicit and it grants a new corrupted mod, does that replace the implicit or add a new line?
I know it replaces it in poe1
But idk how it works in poe2
Corrupted mods are now enchantments, so no, the implicit stays.
You are neither at full or low Mana, you just have no Mana.
Has anyone thought what would be the best ascendancy for good ole lightning javazon build on friday? I was thinking of amazon, but seeing it is lightning, couldn't invoker work too?
yep but oddly gaining stages in sigil of power works. So it seems like the game treats you as having 0 max mana Rather than a true null value
are there any Ignite Builds in PoE2 ?
Incinerate is actually pretty good, especially early
Whats the current "best" way for Monks to generate Charges?
Currently I'm using a combo of Palm and Lingering Illusion
combat frenzy and resonance
using a lightning only build, i rarely get charges through that unfortunately
you can use the electrocute and neural overload gems to trigger electrocute
otherwise, you can also do cast on crit, profane ritual
How will it work with lich ascendancy node which gives unholy might?
Since you aren't on low mana you will have unholy might?
Hypothetically, it should work that way, yes.
correct. at least, presumably
Hmm that's cool
Hm, that's worth tinkering with..
thats what I use
works nicely
though doesn't work on bosses well
which is when i switch to resonance, combat frenzy and electrocute
why not switch to RF 
Hmmmmm this is interesting.
Contagion with Chaotic Freeze support + Resonance keystone may be a solid and easy way to get power charges on Lich
Just gotta get a lower level combat frenzy since that's a pretty stiff dex req
I'm trying to think of a way to make Smith of Kitava with chaos dot stronger than corrupting cry gemling and I'm struggling
It's hard to seamlessly meld your defense and your offense together like that outside of str stacking and mana stacking
I wish fast warrior levelling wasn't a pain
perfect strike
like level 4 or so. Warrior won the race iirc

Honestly, out of all the classes I've levelled, it's been easiest with a Mace-wielding Warrior
I seem to not know what I'm talking about
I'm sure it can't match up with the broken builds in endgame, but at least in campaign, there's zero issues with it in my experience
I just remember the wind up of attacks taking long and I'd get stunned
rolling slam iirc
Using perfect strike for bosses and finding a skill to clear with should allow you to move through the campain pretty fast
what was the setup that the world first fast guy used
if you want to see a warrior player at their peak. Go check out carn on youtube
he does a few leveling guides iirc
assuming 75% all elemental res and 53% chaos res, does these stats look decent enough defensively? considering i dont have any regen or leech
For a "normal" ES build you want to plan on like 9k ES at level 90 in PoB with a solid 750+ ES body armor. 6k ES is fine for some mapping but you'll definitely start dying at some point like t7-t10 maps. Unless you have tons of DR from somewhere else, and max res and such.
I'm assuming I shouldn't copy what the act 1-3 race guys did because they didn't 4-6

I just want to get to maps day 1 and on a tanky build
https://www.youtube.com/watch?v=dlJtKev5zmM
Endgame Guide: https://www.youtube.com/watch?v=jYjo8tGWTXI&t=511s
Written Guide: https://maxroll.gg/poe2/planner/9yagj0vn
Timestamps:
0:00 Intro, Guide Question
2:03 Passive Tree
28:29 Skill Gems
49:03 Items
53:41 Some Tips
57:26 Ascendancy Points (Forgot about it earlier xd)
58:51 Future videos and plans
------------------------------------...
i am currently running T11's with these stats, which is at lvl 82, the stats i showed in the screenshot above is for lvl 95
a majority of my ES comes from Ghostwrithe
Are you dying?
uhh, sometimes, its rare, but it does happen from time to time, almost exclusively when i run rare maps (non-juiced)
if i were to try to replace the ghostwrithe with a high es body armor even this would not be enough, 750 es is still ~450 es too little compared to ghostwrithe
Aight, well to your question, no, I doubt 6k ES is "enough" (which I take to mean "for t16 maps") without like I said DR from somewhere else.
Ghostwrithe isn't a bad item or anything I'm not trying to get you off of it necessarily.
Jewels can help w/ ES, and it's pretty plentiful on the tree.
But I wouldn't terribly worry about it, if at your current point in progression you're not dying "too much" (for your own personal preferences) then just keep going and if you find yourself dying maybe respec your tree to get more ES.
You can also get a solid amount of ES from a Focus offhand
i am considering whether i should swap out one of my supports for Energy Barrier
i cannot use an offhand unfortunately
unique staff?
Yeah I mean, if you find yourself dying swapping a wand and focus is the way to go. But if you're not dying right now, like I said, I wouldn't worry about it.
what do you think about energy barrier? with a 1.3 second ES recharge delay, and enough recharge rate, could it work?
of course that'd only trigger if i get stunned
I do juiced T16 with 2k es and evasion. Rarely die. Like once every 4 or 5.
thats with evasion, i do not have any evasion or armor
When you're blasting and getting tons of ES overflow and have a bunch of evasion then yeah that's all you need lol. Grim feast is nuts
do you think i should dump some of the es recharge/es recharge delay nodes i have planned and get more ES% nodes then?
should wait and see how deep the es changes are
most u should do rn is to plan out a flexible build
honestly, if ghostwrithe is heavily gutted i dont know what to do instead, id need a chest armor with multiple best-in-slot ES rolls to compete
Well the thing is, a rare chest doesn't only give you ES. It also gives you resistances or whatever, which frees up your suffixes on other pieces of gear to get damage (like cast speed on rings or +spell levels on amulet). Then swapping your staff to a wand+focus wouldn't feel as bad, and you can pretty easily get 150+ ES from a focus, along with damage mods.
you can also get increased ES% on jewels. How many jewels do you have in your tree? Are they any good?
(You can also get Spirit on a chest if there's another Reservation skill that would benefit you)
Also, you're using Grim Feast right? Because that shit is insane. (And probably about to be nerfed into the ground tbh. We'll see)
best thing to do rn is plan ur skill tree to have a lot more defensive nodes
i have +3 spell levels on amulet and 20% cast speed on one ring already
My current PoB for leaguestart has 8723 ES at level 70 w/ a rare ES chest
i got 5 jewels on my tree, all with damage focus
5 jewels with 18% ES each is 90% inc ES. That's a ton
each of my 5 jewels gives me
right now i have split my defensive nodes between energy shield recharge speed, energy recharge delay and energy shield % nodes, im considering if i should move some of the recharge related ones over to ES %
my plan is to go a decent amount of es nodes and shield nodes to hit my breakpoints for acrobatics
planning on going the ritualist to get that extra ring and boosted stats
so i should be comfortable on resists
im ignoring es completely, didnt use it in current league and only really getting one shot a few times
moving some points around i could get this
instead of this
with the same amount of points and gear
notice the changes to recharge delay and rate
would the drop in recharge rate and the increased delay be worth the extra ES?
Just try it and see if you like it. But yes 1.31 recharge delay is MEGA fast. IMO 2 seconds is sufficient to feel good
2.5 seconds even
okay
What class performs better with bow/crossbow? Ranger or Mercenary?
What kinda build you wanna do?
Hit? Ele? Dot? etc
bow is dex, ranger is dex, merc is dex str, crossbow is dex str
that's it
doesnt mean you cant diverge ofc
But theres a ton of deadeye builds that will our perform a witchhunter for example
just that its the most simple and easy way
Also, we just don't know yet for this 0.2 😦
to follow attr reqs
Patch notes on April Fools day leggo
thats why i only mentioned the attr
:(((((((((
yeah armor is being nerfed jonathan said its too strong. patch notes also says that ig you dont have over 100 mf u cant find loot
I heard Chaos Inocculation is only available now behind a new passive: Matter over Mind...
Can't believe they finally added Magic Lose so we lose loot from our stash each time we kill a mob, truly revolutionary
if u plan on using a similar build to ur current one and didnt use a build guide i suggest getting ur skill tree imported onto a site before the update bc itll reset and refund all ur skill points
if I;
- have a max curse limit of 1
- use blasphemy with curse A
- use impending doom support with curse B
- and use curse B on enemies that are blasphemied with curse A...
Will curse B immediately be overwritten by the blashemy-A curse and trigger doom blast?
We're not going to be able to cast spells from mounts right?
dont think so 😦
bonus question - is there any way to gain damage from your evasion or armor?
Lots of ways to get damage from accuracy, mana, and life
but I can't find anything for armor or evasion
if I overwrite a hex supported by decaying hex, does the DoT also end?
I doubt anybody knwos the answer to this/that anyone has tested it
pls science this too because i'm curious
aye aye
ok, it's weird
If you hex + impending doom an enemy **while **they're affected by a blasphemy curse:
No impending doom pop.
BUT, you still apply decaying hex.
SImilarly, if you curse them with impending doom and **then **walk near them for blasphemy to overwrite, you will trigger the impending doom pop and decaying hex will not be removed
so decaying hex and impending doom have very different functionality it seems
so that kills my easy impending doom strat
but makes me very curious about decaying hex
it's unfortunate that I want to put impending doom and decaying hex on the same curse
because otherwise I could have one curse for decaying hex + chaotic freeze
if I want an enemy's chaos resistance to be affected by despair, do I want to overwrite with despair?
or put impending doom on the non-despair curse?
fuckin rip, can't even put chaotic freeze into a curse slot, even if it's supported by decaying hex
I want my money back
I need to decide what to play by Friday ugh lol
The below was fascinating, wowie.
Hear me out, hear me out... you spread the impending doom hex with contagion, then you walk over them with blasphemy and pop it
walking over stuff doesn't sound very hcssf friendly
well sure but why even mess with blasphemy then lol
just a thought idk, impending doom would need to be pretty darn strong to be worth it
it deals damage equal to 15% of your mana
so it can be really nuts
current mana*
My new plan is currently a mana stacking infernalist
with MoM
so I can take all the 25% reservation nodes with basically no downside
and one of them is 1 mana for every 6 max life
damn wow ok that is potentially an absurdly high base damage... 6k mana 900 damage?bruh hexblast avg damage at 20 is like 480
you can just use cursed ground and it can detonate at will
you sacrifice a gem slot though
also infernalist gives 1 max es per 8 max life. Assuming about 2k life minimum, that's 250 mana from ES from life and 333 mana from life
don't you need cursed ground and spell echo/unleash?
so despair, impending doom, cursed ground, unit walks out of the cursed ground area and detonates? That's the loop?
oh no you just spam it
i see
you can also just recast it
the loop I know of is impending doom + cursed ground and when you cast it it auto-detonates
but yea, if a mob walks out, it also detonates
spell cascade or echo will cause it to autodetonate,
I'm thinking of doing just two manual curses tho
but that's another gem
yea you want ground to remove the delay
hm. I wonder
if the cursed ground would make impending doom pop immediately if you targeted blasphemied mobs
testing
"Deals chaos damage in an area around the previously cursed enemy"
So if you curse them with despair presumably they don't take extra damage from despair
yeah I'm trying to figure out a way to test that, too
This would definitely be fine if you had +1 curse, which you probably want anyway
no, you'd want 1 max
wasn't the original point of having 1 max being to pop impending doom? With cursed ground we get to pop impending doom for free, so that's not an issue anymore
you only pop it for free if you use it twice
yeah i know, spell echo we gucci
ew
ok, new weird curse knowledge
if you curse an enemy with cursed ground, then overwrite the curse, the enemy will NOT become recursed by the ground, even if you're not in blasphemy range
I put down ground -> cursed enemy -> walked near to pop it -> left -> enemy was standing in ground with no curse on it
also cursed ground still doesn't make the second curse pop impending doom on a blasphemied enemy
what do you mean?
bonus fun fact:
If you are blasheming an enemy and use curse + cursed ground, not only will they NOT get cursed by the second one, but when you walk away they will never get cursed by the ground
if you just want doom to pop, don't use blasphemy. only use cursed ground
it seems like the cursed ground only has one shot to curse a mob and it's when it first enters the zone
I know, I'm just testing
to see if blasphemy + cursed ground did anything neat
and it kinda did
interesting
oh, it's not forever
but they need to leave and re-enter the cursed ground
this is so weird
that's a bit weird, cause other ground effects are instantly reapplied
yeah, not cursed ground apparently
too abusable with hexblast I imagine
now to test whether I should have despair in the overwrite or the overwritten
Quick and dirty calculations, in my current hexblast PoB I would need about 6.2k mana for this 6 link impending doom setup to do as much damage as my 6 link hexblast setup (note that spell echo does not properly calculate dps for impending doom, you have to manually multiple the impending doom dps by 1.4 to get the true number)
And I mean that's a pretty fucking high amount of mana
yea curses are dumb with how expensive they are
But if you were going big dick int stacking tbh i bet you could make this work and be pretty darn good. I kinda wonder why none of these gemling legionnaires on poe2.ninja are doing it, it seems kinda legit
why not apply an impending doom curse and remove it with hexblast?
or does that not count as an expiration?
i assume it does, but the reason I wouldn't want to do that is why press 2 buttons when I can press 1
after slogging through a corrupting cry gemling, I'm starving for more button
looks like i was wrong, shock is reapplied after about 1s
burning ground is pretty much instant
holy shit I think impending doom and hexblast stack
wym
oh, wait, hmm
I was thinking that hexblast removing a curse will also count for ID expiration
I need to do some more testing
hmm.. the reapplied shock is dependent on what consumes it
hard to tell off of damage alone
you can easily test it with brutality
that's brilliant
but fr i don't see the point in popping an ID curse w/ Hexblast -- not really. Fastest way to pop it is spell echo, and in any case you'd rather just spam whichever spell does more damage
the only way it would be worth it, is if the curse is applied automatically
sure yeah, that'd be a way to save 60 spirit from blasphemy. that'd be quite strong
ok, yeah, I put envenom on impending doom and it poisoned stuff. Then I moved it hexblast and it still poisoned stuff
it works both ways
neat
spell echo is 30% less cast speed. impending doom + curse ground for instant application and then a hexblast for 1-2 punch seems just as fast, if not faster
just at the cost of more button
you don't need spell echo, just recasting it manually removes the first ground
yeah, true
I guess then the idea is to just spam the single button instead of alternating for big pops
hm
problem is that hexblast consumes the curse, and the ground doesn't reapply it
yeah but there aren't that many supports that boost the damage of impending doom, because the support has to be able to support the curse -- so like controlled destruction doesn't work for example, but concentrated effect does
if ground reapplied, it would be well worth using the combo
yeah, for just cursed ground and spam hexblast
That'd be legit very strong
yeah, it seems like cursed ground impending doom spam is the way
i'm a bit surprised that doom doesn't add a keyword
it kinda does. I can't put envenom on a curse without it
it adds a hit
but decaying hex doesn't let me add chaotic freeze ffs
then controlled destruction should work then
Oh, it does. I musta fucked up earlier
though, this talk about doom is giving me a really dumb idea
that's pretty sweet, actually. since doom has a shitty base crit
I'm very confused as to whyExtraction support doesn't work. It just says it "Supports skills" and "doesn't support persistent, minion, or triggered skills"
I was almost tempted to go blood mage for the 15% impending doom crit
it's fine just eye of winter for crit weakness
sacrficing life can make you die if you have less than the amount you're sacrificing, right?
🤷♂️
time to test
what u cookin
oh, shit. sacrificing just brings you to 1 life and doesn't kill you
that's massive
now I just need a way to make it work with ID 😦
i was thinking lich + burden of shadows allows you to just ignore the stupid mana costs and gives you pretty good gain as
which seems really good for doom
does it? impending doom doesn't have a cost
the curse does
yea true. maybe i'll test it on a second char
that's mad curious. Curses have a mega high mana cost. You could really be onto something there bro
yea i have some ideas about how to mess with that combo
but if the gain as doesn't apply to doom, that would suck
could defnitely see it going either way
fuck i was gonna test it rn but, no joke, my highest level character is 76. i barely played after hitting maps LOL
sure one sec
78
ooo neat
I was doing about 180-200 without the staff, and 245 with it
if you crank up the cost of the curse a bunch with like heightened curse and focused curse it may be more obvious
definitely a neat idea though
it doesn't seem to be as much damage as I would have anticipated
I was adding a cost of 185 life
which should have equated to about 61% of damage as extra chaos
and even with the best numbers I saw, I was only getting about 36% more damage
strange. aight bed time for me peace
and I'm pretty sure I don't have any X as extra Y
gn!
ty for the staff
yeah, this build is basically a grenade build, nothing affects spells or chaos damage
weird
oh, no, wait. I was only doing like 180ish because I was spamming and losing current mana. If I have full mana, I do exactly 213. And with the staff I do exactly 245. So it's only 15% more damage instead of 61% @winged rain
but it DOES raise the damage noticeably
but a life cost of 185 should be 61% of damage added as chaos
so something fishy is going on here
also, new fun curse fact:
If you weapon swap between your casts, you don't proc impending doom
even with cursed ground
Was your mana somehow changing?
Maybe a way to test this would actually be to grab blood magic keystone. That puts your mana to 0 so the base damage of ID should be 0. Make sure you have no other sources of % added damage, and then try with and without the staff. You should do 0 damage without the staff, and some damage with it.
no, the staff damage always did a fixed amount of damage no matter how low my life got
100% of 0 will still be 0
when i tested it, it didn't gain any damage, so my idea is dead
makes sense, because doom doesn't cost mana, it's the curse that costed mana
I'm also not gaining any damage with hexblast with and without the staff?
this thing might just be bugged
oh, well we'll just need to wait for patch
ok, never mind, hexblast just has a massive range
I added more support gems to hexblast and I did noticed a change in the damage with the staff
with the higher life cost
(they didn't offer any damage)
still cannot figure out for the life of me why impending doom does 245 with the staff and 213 without it.
I have 1019 max mana and 2384 max life
temp chains costs 156 mana/186 life
(I have a reduced mana cost node apparently)
and since that 245 damage does NOT change with the amount of life I have, I have to assume it's still doing damage based on max mana and not life
which means it should be doing 345 damage
but nope, it's 245 damage on the dot every cast
U rite my b kek
these numbers just make absolutely no sense
staff should be providing 62% more damage, but I'm only seeing 15%
I also spammed down to low mana without the staff and swapped back to it to cast off of life and the damage was significantly lower
which supports the theory that it's always based on mana
oh
the staff doesn't work at all
I figured it out
the 213 vs 245 was the difference in damage between full mana and the mana I had after I cast the curse
if I just let the curse expire naturally and let my mana fill back up, it does 245 without the staff, too
mystery solved
rip
Woulda been so cracked tbh. Oh well
yeppers. time for me to finally go to bed
It does make sense that it doesn't work tho
indeed
yea it would have been a fun janky build
Can you realistically achieve 100% crit chance on a skill (high velocity rounds specifically) with just excise, inevitable crit, and crit chance passives?
no jewels?
can use jewels
yes. you can do accuracy stacking amazon for +10, critical weakness for +10, tree for +1, weapon suffix for +5, 5% base
31% base, 100% inc, 40% more will get you very close
is it still realistic on mercenary, with the accuracy cric chance falling away?
21% base with 40% more will require 240% inc
Is there a cap on negative resistances through exposure/curses?
Can someone explain how leech works in poe 2?
Because I wanted to know how good the covenant along with soul thief and acuity would work for es leech
does binding a spectre minion that spawns more minion is a good choice or does the secondary minion doesnt count as my own
but it instead counts as the minion's own summon so it gain less stat/gain no stat
After the reveal I was excited to play Smith of Kitava... then I looked at mace gems and reminded myself that there´s only 1 aight choice for clear. Why can´t we get some decent mace gems that are not clunky, slow and dealing 5 times less damage than auto attack...
While I agree with spear. Mace just makes me sad af
I would do supercharged slam once cast on channel comes
boneshatter seems pretty good too
What are the odds of petrified blood or some other way of maintaining low life being added as new supports?
high
is there a necromancer ascendancy coming already this patch??
We basically know nothing without patch notes right? Could be some pretty drastic balancing that might make mace OP with an overcompensation for last patch
Lich needs a lot of questions answered... Cuz some nodes on it are plain broken if taken at literal face value (from reading)
Anyone got this type of gear for a level 30 sorc, since league is coming out just wanna get a feel for things
It's still so annoying that Qstaff has no fire skills, given it is a somewhat fun melee weapon but feels bad on warrior.
Are you trying to spend life with the life can’t change node? Based on poe1 precedent it just won’t let you spend or sacrifice life, and will stop a skill working if it needed that
Theoretically there's a lot of interactions
Some can make you immortal
Some can make you tanky af
Etc.
But until you know exactly how the node works, can't say
Is what I'm saying
Lots of unanswered questions or ambiguities if you want to put it that way
I think people expecting blood magic + conduit will be disappointed
zealots is cool but idk how ES recharge works exactly
how worth zealots will be
a lot of the lich can be broken or bricked
does the "no inherent mana regeneration but you get 6% max hp as mana/s" node on lich means it get affected by normal mana regen up?
do minions immediately lose unholy might the moment you get 6 meters away from them? or does it give them a few seconds before falling off
do skills that grant a power charge, like profane ritual, also consume a power charge and get their damage buffed, so you can never have more then 1 power charge
does the unholy might mana cost always apply or is it like a skill gem you can checkmark for weapon1 and have it off for weapon2 so it's not draining mana 24/7 365
is it affected tho
i think they immediately lose their unholy might unless the tooltip said it has a duration
your only source of mp regen is 6% of your life per second
+- sources of mana regen should effect your mana regen with the node tho... or else some weird things would happen with a high health hgh mana MoM build there wouldnt be a downside to MoM
I read it a little wrong
is inherent just base
no nodes
so I guess you get stuff from nodes but your base mp/s is just dead for the new effect
my bad
then if they brick Atziri's distain you lose a lot of potential defensive layer.. cause it's this huge penalty if you're running CI, basically no mana regen, for 10% damage reduction with 4 ascendency points
those 4 ascendency points really depend on Atziri's distain being untouched as it is right now, or else there's no point in that whole side of the ascendency
imo atziri just seems very no brainer
unless you're doing other uniques and you need the res
so I would think they would shoot it
if there's no new great power charge generation source and if they brick atziri, the lich is just infernalist but not even a functional class
its gonna be hard to beat life stacking spirit beidat
and you mentioning auras potentially not being active is concerning
if they don't have a decay and its just completely shut off when they walk outside
then you're not even getting the full value of 30% chaos as extra
they might nerf spirit beidat but still high value
% damage goes through es and attacks your life
yes
if you have some mana on mom
it's 35% damage reduced from hit
so you brick all your mana regeneration, and lose the ability to sacrifice life and stuff to buff skills so you brick a chunk of damage
like you brick a lot of damage, it's probably close to as much as you gain through unholy might
so you have like no mana regen, you lose 5% of mana per second, you cant run eldrich battery, you cant sacrifice life, etc
but you get 35% damage netigation
it says life just won't change
will it really brick supps like the one I mentioned for offering
someone will have to be the first lich and see if it's a good class or the best troll ever
or ggg nerfs atziri at all in patch notes and lets us know not to touch lich
Lich seems strong even without that node
its only bad if they manage to make that defensive layer pointless, and the defensive layer of Energy shield increased if consumed powercharge pointless. If they add something that is a good power charge generator, cause the only real good power charge generator is a unique chestpiece that would take away so much es, it might boost the ES enough to compare to other ascendancies
cause the 30% energy shield increase should apply to all sources of Max energy shield increases, like illuminated crown?
so with the 4 points invested in eldrich empowerment + price of power, the eHP increase might close to Eternal life + Atziri
if they dont add a better power charge generation source, casting profane ritual at least twice every 4 seconds to maintain the defensive layer might be much more annoyance then it's worth
profane ritual wouldnt work in boss fights too...
because no corpse spawned
if you dont have enough spirit for sacrifice, you can have it on weapon2
ooh
profane ritual is already so tiring but I suppose thats kinda the point
brainrot resonance + the gem that gives you frenzy for freezing/pinning
I just feel the whole viability of lich is the potential to have the eHP, if I want to play a glass cannon damage build I feel the amazon has a much higher ceiling for less investment
Maybe if they fixed profane ritaul to work with spell echo the power charge generation would be much less of a joke
cause it says spell echo supports it, but it doest actually support it
other corpse skills like detonate dead just work with spell echo like expected but for some reason profane ritual doesnt do anything
fix it or remove checkmark lol
unleash profane
it would still be a use every 4 seconds skill that feels horrible, it would just not be use twice every 4 seconds meme skill
if the energy shield was a random node on the skill tree doing a inconvenience to get the combo to work would be acceptable, but in an ascendency tree its weird
Maces will never be good until they remove the moronic +1 second to attack time that almost every skill has, and they seem to be determined to keep that in
Yeah but that’s an incredibly easy fix that may have been done. Also the +1 sec isn’t the problem, it’s the fact the +1 isn’t effected by attack speed
dance with death kinda funny
no shield is kinda bad
but yeah the fact that when initially released the the only 1h weapon was maces and the keystone didnt really even boost them that much is pretty funny
fissure spam
-99 FPS
Is it possible to add custom skills to PoB? or are there any versions where the new ascendancies are avaialable?
Can someone suggest a good duo build of carry + full support?
I know much will change with the new league but wanted to get a point of reference for what was good before.
would the new witch ascension be good or shld i try amazon
it looks fun, but its really hard to know much of anything until we actually get full notes
Lich will be great if atziri's disdain isn't nerfed too heavily and if lifetap support and/or blood-magic type effects work in combo with Eternal Life. I think it will be totally busted actually if that's the case, because you can run as many meta gem setups as you want, cast a trillion comets a second, and never have to pay for them.
But if atziri's disdain is nerfed heavily AND lifetap doesn't work with Eternal Life.... It's gonna be kinda shit imo.
If only one of those things happens lich will be pretty good. Eternal Life needs to either provide some high DR or solve mana. Gotta do at least one. If it does both it's insane
Kinda what I’m waiting to see
Otherwise I have no idea what to play come Friday
If we get the bad scenario where lich has no toys, I may go blood mage if they slightly rework that ascendancy and do Hexblast. Or maybe chronomancer Hexblast. Or maybe javazon accuracy stacker.
I'd be fine with them not scaling with attack speed tbh, if their base speed weren't such ass.
Like if they want to do that, just remove the base attack time entirely from those skills
Either that or kill the flat time altogether and put an exponent on the attack speed scaling instead
Yeah but basically we don’t know, they could do any of these things or more, and maces be godmode, and not know until maybe tomorrow
Man if blood magic works with eternal life, lich cast-on-X metagem setups are going to be mega free and mega comfy
Life tap will not work with eternal life. Life not being able to change will prevent you from paying life just as if you didn’t have enough, I think there’s a similar interaction in poe1 somewhere
Have devs confirmed this? It's a reasonable conjecture obviously but if devs haven't confirmed it I don't see what authority one can assert that with
Hopefully we'll get clarification today
Any idea on how much accuracy Amazon might need to get the 12.5% crit?
Or at least how to calculate it
Man if lich can’t use life as a resource with eternal life then that node is basically worthless as a damage node
If you can somehow temporarily remove all ES then the node might be a way to play low life safely
managed to get access to partial patch notes, found these interesting:
- Armor buffed by 300% and damage mitigation formula adjustment - GGG: we believe that you should feel like a badass wearing heavy armor. With this, armored warriors will become the ultimate tanks taking very little damage from phys sources.
- __Energy Shield now recharges slower by 3.5 seconds, and ES now has a max cap related to your level __GGG: we believe with this change the game will feel more appropriately balanced and you won't go all out willy-nilly with ES on most builds.
A day late for April fools
sources
The classic "sources familiar with the matter"
when duel wielding, how do the stats work? for example, if you have attack speed on both weapons, would that increase your attack speed twice or only while using skills related to that weapon? what about things like crit, crit dam, elemental dam increases?
skill attack speed is averaged out across both weapons afaik. for the rest each weapon rolls a separate damage roll and they add it all together into the ability
depends on the skill, some say attacks with both at same time, dealing less damage with each hit, (most skills) some say just more attack speed (armour breaker)
but yeah for most skills it will average atkspd, calc their dmage separately and add together
i see, if u have 3% crit on one weapon and 2% crit on the other, one weapon gets 3% crit but the other uses 2%?
but if u have like 20% crit multi one one, and 30% crit multi on the other, would your global crit multi go up by current mult * 1.2 * 1.3?
neither will affect your global crit multi
because they're local mods
so im pretty sure it would be the same, they do their individual calculations irrespective of each other and it gets added up
ok so what are plans for 0.2 launch?
everyone gonna play huntress?
or gotta catch em all with spectres?
oh i think i got it confused when people realized it was multiplicative with ur crit not additive or something
Plan will be made after seeing the patch note, I guess
I also feel like testing new skills out with my level 90+ characters.
Don't see why I should immediately start the new league without knowing the exact build I want.
will it cost one point to allocate to smith's masterwork before u can even start putting in points to the actual mods?
no, it specifically says it costs nothing to allocate.
ah ok i get it now
for block chance to work, do u need shield raised? or does it work like evasion where u can randomly based on % avoid all dmg for hits and projectiles
If Stormcaller Arrow isn't nerfed, it's probably going to be a very very solid option for campaign for Huntress right? It's not really used end game. So I don't see it being nerfed. It absolutely cooks campaign though lol.
nope, as long as it's a blockable hit, it works passively....it's not the same as evasion due to entropy system and some technicalities
ah i see i did a quick google, is the entropy system designed to normalize rng?
This is assuming that Orb of Storms/LR interaction is nerfed quite badly, which is very likely if not certain.
from what I recall evasion gives diminishing returns after so many hits within a time frame, meaning that things will eventually hit you even with maxed out evasion
I don't believe block has this though, which prob makes it more reliable in general
Today patch notes drop no?
🙏
if u convert phys dam to fire dam, but u have phys dam mods. would the phys dam mod work before or after the conversion?
if you convert phys to fire for a skill, none of your phys damage nodes will affect that skill's damage any more
sadge
For now 👀
Is there any guidance on how to make a build? I.e. "How do you handle mobs? What combos are you building?" etc
what u want is to convert INCOMING phys to fire....with the soon to be released blacksmith
cause then u focus on fire resist only - which also grants u elemental resist, and guess what - you can easily craft fire resist
and BOOM u are now the tankiest of tanks
Yes zizaran has a video about it
Youtube I assume? Looking it up now then. Thanks!
do u run that node that gives u max fire res based on uncapped fire res?
like how much resistance could u have lol
probably, the idea is to get a lot of max fire resist....so u will have an ascendancy that only focuses on that and is extremely tanky
seems pretty good for league starts
don't think u can get 100% res
there is an actual cap
so even if u add max fire resist, it probably caps at 90 or 95%, not sure
oh i see
rn on my maxed out monk
i have 75% of every res
so lets say u put all the res into fire
could u get 225% uncapped fire res?
or rather
its 150% there right? first 75 isn't uncapped
damn that max fire res node is only going to give u like 6-8% max res
yeah but the cool thing about blacksmith is u don't need to focus on other elemental resistances
yea thats so nice
maybe, blacksmith lookin real nice tbh
something like this, obv with better rolls
u would still need to build chaos res right?
yeah
I just want my bleed build man I have high hopes with spear that it will have good bleed skill
ritualist with blood boil?
Hopefully it good
im playin ritualist with a bow for that extra ring and ring atributes
hey i'm making this gas arrow ranger build guide for myself up to third ascendancy. anyone got any input? https://pobb.in/01JHczjLYjPK
three different loadouts in pob2 for the progression
I imagine Ritualist will be like gemmling great all around due to crazy ring buff and self buff
I just want it for a bleed build and the eating elites since that just sounds funny
yeah i kinda hope they give a good bleed bow to go with the quiver that has bleed
i think theres one that does bleed chance or smthn for quivers
yeah serrated
Bonus accuracy giving base crit is so fucking insane. I was leaning lich but that's just stupid lol
They showed a spear with bleed so they got my hopes up that’s for sure
yeah im definitly givving spears a shot for a bit to try to find some bs but bow is prolly still what ima end up with
hey guys quick question: wouldn't Eternal life (Life cannot change while you have ES) and Divine Flesh together not make you immortal? Seems like an oversight if they have not addressed this already?
I see divine flesh on poe2db but not on the wiki -- does it actually exist in game?
But yes if it exists that does seem broken. Devs have been silent so far about eternal life interactions.
Ahhh that would explain it haha
divine flesh doesnt exist in poe 2 currently
might be a holdover from timeless jewels
considering there are also heist area mods on poe2db
Do totems get affected by allies buffs? Was looking maybe to do totems with tactician because I'm not sure what's changing with warbringer yet
can you reliably heavy stun if u are using avatar of fire?
Titan absolutely can, not sure about other ascendancies
Anyone seeing a possible minion-heavy build with any of the new ascendencies?
Minion lich seems very straightforward
Mana stack, Conduit/Blackened, MoM, lots of regen...eternal life if it's good, phylactery if not
Maybe MoM/eternal life isn't good synergy, but either way it should be strong enough
Conduit/Blackened/Rupture/Phylactery would probably be the easiest, maybe play with big melee skellies or spectres
Phylactery should shine for minion builds, they get above average value from jewels
if u have a melee skill that converts 25% of phys to fire dmg, and then u have avatar of fire, is that 100% fire dam conversion?
Yes
You should also be able to verify this in the tooltip. It will show the type of damage you are doing
Does anyone know of a content creator working on a league starter for tactician mercenary?
no one has cooked anything yet without patch notes
and if they have I would unsubscribe
just include howa hh/ingen and temporalis in ur build and its gg
when someone says more damage, vs increased dmg, is that a multiplier?
I keep trying to look at it. But will the banners apply to totems or if we go the minions. The rain of projectiles come from off screen. But totems come from your damage scaling right? Also if totems attack speed will be affected by how fast we fire a crossbow. Other wise maybe I will just go bow and use a skill from there
Increased damage is additive to other sources of increased, so you get diminishing returns where every additional point is relatively less effective as you get more. More damage is multiplicative over increased, and separate sources of More multiply each other, as well. 20% more damage is always giving you 20% more, even if you somehow had thousands of other sources of % more damage.
Soooo... % More dmg > % Increased dmg
Right ?
Yeah, almost always
Smith of Kitava can work with literally any build as far as I can tell. Unless it's a build that requires a specific chest piece
yeah, inc dmg is way more abundant and therefore has less relative value
% for %, yes. Increased is, at its best, equal to more
And almost always worse
I want so badly to make impending doom mana stacking infernalist work, but it feels so meh
But maybe it'll be pog. Who knows
Impending doom being based on your current mana is very weird. It creates a situation where I really want to use a low level curse so I use less mana. It also means that if I'm getting wrecked with MoM, I'll do less damage which means I'll be less likely to actually survive the encounter. It's a negative feedback loop
Impending doom is the only non-archmage thing that scales damage with mana, right?
And I'd imagine archmage is getting dumpstered
Blackened Heart on the lich
Ah, true
I wonder if there's a world where I go lich instead
Lich has no mana scaling and I'd likely go MoM+EB
Infernalist makes me hella tanky and gives like 600 base mana for just having 2k life
And lich has a mana drain
Woof
I just want to see the changes to the old ascendancies, surely they have significant chronomancer/chayula buffs planned!
If they don't buff chrono I'll be p sad, ngl
But also it's the best ascendancy by a mile so it's fine
We know it's getting another notable, and that it's probably going to be more directly offensive in nature
this was in one of the q&a's:
"Will the least-played Ascendancies, as Acolyte, Chronomancer, Warbringer, and Witch Hunter, get changed in the update?
I wouldn't say Chronomancer is not very well played, but for the others, the overall balance is changing very significantly. The reason why certain Ascendancies are played the most is usually because there's something broken going on with them. It isn't necessarily the case that the less played ones need buffing, although in lots of cases, we will do it. Effectively, all your previous assumptions just need to be thrown in the bin because there's enough changes as far as balance is concerned that you just can't expect things to work exactly the same."
im guessing they wont change chrono much based off this
Can someone explain me the difference between ressistances and exposure? How do they add up each other? I tried reading tool tips but couldnt quite clarify
I'm not sure what you're asking with the 'difference'. Exposure reduces resistance.
If a monster has 40% resistance and gets fire exposure applied, it will then have 20% resistance for the duration of the exposure
Exposure is a 20% reduction by default, but can be scaled with passives and support gems
iirc exposure can go < 0, pen dont, iirc
correct
penetration can't go below zero
which is why it's generally better to use curses, exposure, and other direct resistance-stripping effects for maximum damage
the opportunity cost is that penetration is found in large numbers on the tree, and stripping resists only becomes worth it when you get below 0
So i should aim at getting enemy pen at 0 and then i can scale exposure? Is that right?
they don't stack below zero, but curses + exposure does
penetration would do nothing if you already have the mob below 0 resistance
Example: Monster has 50% fire resistance. You have 30% fire penetration, and also 20% exposure
the mob effectively has zero res in that case and does not resist any damage
any additional penetration would be wasted because its effective resist is already 0
If you want maximum damage its best to focus on getting their actual resistance below zero with curses and exposure
Just remember that penetration means you are basically ignoring that amount of resistance
you can't ignore 0 or negative res
Didn't they say somewhere that they didn't like how Chrono was all abilities and no just raw power node and that they'd made some adjustments?
Maybe I'm hallucinating that, but I thought I heard that in the Q&A
Hi everyone, I'm considering getting early access but I'm worried that without a community-created build I'm gonna get screwed. If I decide to go with Ranger and pick nodes with evasion, crits, poison and melee damage (in no specific priority), is it gonna be a decent build? Or do I need to follow a guide as a new player with no in-depth understanding of the mechanics?
You'll be able to get through the campaign, but to progress deep into endgame you'll probably need some help from a build guide
I'm thinking about playing lich after the update comes out.
Yep if it works it'll be good. Though burden of shadows gets significantly stronger as you get + gem levels, which is a bit of a non-combo with itself since wand+focus or staff are the main ways to get a bunch of gem levels.
So it's kinda awkward. Really good with prism of belief and amulet +gem levels though
Assuming it even works with eternal life. We'll see
it's mostlikely redesigned
plausible
im mostly curious if Eternal Life also prevents trampled damage on ES
If it is, we can all assume it is unintentional and will be fixed, because that'd be the most abuseable mechanic in the entire game
yeah, then take Zealot's Oath to basicly always have some ES
can the curse explosion damage on the lich ascendancy be scaled up? or will it always do dmg based on max life of the enemy
and also. unholy might gives you +30% more dam as chaos dmg. if u use this, but then scale something light lightning dmg from 100 to 200, does the added dmg from unholy might dmg also go up as well?(from 30, to 60)
"X% of Damage as Extra Y" takes any of the damage that your hit would do before X% of Damage as Extra Y effects are calculated. So yes, if you were going to do 1000 lightning damage before those calculations were made, and you had Unholy might and no other sources of X% of damage as extra Y, you would deal 1000 lightning damage and 300 chaos damage. If you had Unholy might and also a wand that gives 15% of Damage as extra Fire, you woul,d deal 1000 lightning, 300 chaos, 150 fire damage.
i see, so you really want a big base hit before u get the added dam
Correct, and perhaps more importantly, all X% of damage as extra Y -- no matter what the "Y" is -- are essentially additive with each other (if we ignore resistances altogether)
(and it occurs at the same time as conversion, not before or after.)
if u had a chaos dmg mod, would it increase the 300 chaos dmg there after added conversion dmg?
and what if the base hit did chaos dam, would it double dip?
yes
no, because it only applies once, post conversion
so it wouldnt apply to the base hit before conversion
only after
i see, so it would be like 1000 base chaos hit +300 chaos
1300 chaos * chaos amp?
yeah
anything that says "more" or "increased"
will apply post conversion
what verbiage do they use when it is not post conversion?
well, not much applies pre-conversion. mostly local modifiers on your weapon and sources of flat damage.
basically, conversion occurs right after all your flat damage is added up
ah i see
so anything that affects flat goes before conversion
basically everything else is after
also note that this means if you're an ele build with 1000% inc ele damage and 0% inc. chaos, unholy might is very bad
as the resulting chaos damage would be scaled by very little, compared to the ele that is scaled by a lot
ohh shit
so it's only good if you're already into scaling chaos
yea that bricks the build i was thinking lol
So Ingenuity is getting nerfed but it'll still work with Ritualist +1 ring slot 
for whatever reason i was thinking, maybe i can get a fat ele hit, and then get the added chaos on top, but what u just said means that the chaos dam on top only modifies the base hit before my ele mods go into it?
yeah
so imagine 1000 base cold, unholy might, 1000% inc. ele, 0% inc. chaos. you end with 11000 cold + 300 chaos. the chaos is very underwhelming here.
would the curse explosion dmg based on enemy health be scalable or does it always do dmg based on health of the enemy?
it should be scalable
yea i see now, last season i played lightning cold monk with a lot of those added mods but it works since the elemental dmg mods effect both
but if i'm remembering right, it's an explosion, so it's something weird called secondary damage
which is neither attack nor spell
which makes it harder to scale
i see
i was wondering if u could just run that, blasphemy for a curse, an attack weapon with herald of ice and blow some stuff up
yeah sure
you can search up occultist builds in poe1
it's a copy and paste of profane bloom
see some videos and see how the xplosions play, they're very satisfying
it's just unfortunate that the explode is only "in your presence" 😦
no multi screen pops
lmaoo like theres no way the triple herald doesn't just screen wipe?
yea rip
is it possible to make presence noticeably bigger
if they don't nerf porc ring, then u can slap herald of ice with some cold dmg on rings and weapon and probably still get a bunch of explosions
Ehhh. There's a suffix on sceptres for increased presence area of effect but the max roll is 30%
idk if there's others
there's a unique helm i think
alpha's howl is doubled prescence radius
which should multiply off of the 1.3 for 2.6x
as far as i saw from some of the interviews herald of ice and herald of thunder wont end up procing off of each other anymore so you prolly wont get those screen wipes anymore
but
i could be wrong
is scepter off hand weapon?
yes
could curse explody proc heralds?
Correct
"Killing an enemy with attack damage..." etc -- no
ah damn
we need to figure out a way to get attacks to hit cross map lol
i was wondering, if u have a widescreen tv can u see farther and therefore hit farther?
against TOS
ah i see
how is a widescreen tv against tos.
unfair advantage
doesnt even make sense
idk about poe2, but in poe1 a widescreen monitor (or even just lowering the height of your screen while maintaining the width) would massively improve your fov
thats why GGG added the black bars
oh, they did?
like... how am i the one violating tos if the tv comes the way it comes.
that just doesnt make sense lol
pretty sure they were meming
poorly
?
ah
You dont remember when GGG added the black bars to ultrawide
and the ones abusing it cried
if they added black bars then it isn't ToS because it's not possible
it was for this very reason
I don't remember that, but it's definitely not against ToS to use a widescreen tv
aight so out of the box, a widescreen monitor is fine. You're saying you have to modify the game/use 3rd party clients to do something. It makes sense that breaks ToS. Fair enough
yeah that makes more sense now
a super widescreen monitor its not fine in GGG's mind that's why they added the bars on the sides at a certain resolution
they said it was for performance reasons but we all know what their problem is
closest I can find in the Terms of Use policy is:
Restrictions: Under no circumstances, without the prior written approval of Grinding Gear Games, may you:
...
Modify or adapt (including through third parties and third-party tools) the game client or its data, other than in the normal course of PoE gameplay as permitted in accordance with the Licence.
some people were abusing it
impatiently internally screaming waiting for patch notes
to clarify, 21:9 is fine and natively supported. 32:9 is not and requires third party tools that hook into the game
bro from ZiggyD's video that just came out
SUPPOERTD SKILLS
didnt that already exist?
no idea haven't used it
it existed in poe1, but it only supported attacks iirc
yo, patch could be soon right ?
this one suppoerts skills
in the screenshot it says "attack, melee"
see, thats what i meant, i just didnt know the numbers
proud of you for adhering to ToS
i'm a good boy
have they released the changes to items yet?
they havent released shit
in the form of some sorts of notes about the patch? no
so they just gona let us scramble to make builds on the day it releases arent they
im thinking if we do get patch notes today itll be sometime from 4-10pm cst based off average times of release for news the past drops
Would eternal life work with blood magic?
no
we don't know, shock3600
I mean, we're all gonna be scrambling because they're not giving full details of support gems at all. We gotta find those in-game
have the devs confirmed this...?
thats anoying with them adding at least 100 of em
common sense
i dont remember them confirming it in any of the interviews
Lol
we dont need the devs to confirm the sky is blue
we do
aight bruv


