#2┃build-planning

1 messages · Page 158 of 1

undone peak
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armour just isn't good tbh but what is good is getting to giant's blood keystone so u can 2h + shield, because block is actually very good

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but yeah early on warrior just gets hit a lot due to delayed damage output

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it's not any weaker than other classes from a defensive stat perspective early on in campaign, but it's effectively weaker defensively due to having a harder time applying its damage output frequently enough to avoid enemies reaching the warrior

dense bramble
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anyone know if cast on shock/lightning conduit combo gem levels matter? should i buy level 20s for them?

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trying to min/max

marsh river
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nah gemling mrc

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merc

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well its only defense i can really get

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short of cutting my dps to half

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well not half but a lot less

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"early on" im bloody 89, i just want to farm gear in peace and not die to every 2nd boss map boss

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why doesent this game properly scale down, it was garbage t13 map too

fervent briar
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still no pob information i take it?

marsh river
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stupid vicious circle of no gear= dying =no gear

fervent briar
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you have to be more patient and dodge roll out of everything

marsh river
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i tried but it still did go brr and dead one time, all it takes

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even stayed outside of boss screen most of the time

undone peak
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particularly that move you're talking about

dawn spire
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I think that's chaos damage, but I'm not certain. Resistances matter a lot more than armor for most things

marsh river
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just realized it was extra 2 projectiles mod that got me

undone peak
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i have never played a melee in this game to maps but i imagine that boss is a nightmare for melee

marsh river
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yeah i have max res except chaos

undone peak
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as spark i just stand offscreen and pump

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as melee he's forcing you to move constantly lol

marsh river
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totems

undone peak
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gemling totems

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spicy

marsh river
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which is why its so silly, i should have had easy life chilling off screen

fervent briar
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there are monster mods to prevent people from off screening glass cannon. how much hp do you have and do you have block

marsh river
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2.7k something

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3.7

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and yes i do have some gear with health and every little strength

fervent briar
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do you have any avoidance layers like evasion/block?

marsh river
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not really, it would be super tight to get one added

fervent briar
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ya. life and res isnt enough

marsh river
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i used to have block, but that was without giants blood dual wield

fervent briar
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unless you have like 8k hp maybe

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drop the dual wield and put on a shield

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its the trade off to stay alive

marsh river
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hmm maybe ill do that

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i think i can compensate the loss of 2nd weapon

fervent briar
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you can also use a skill to use shield then another to go back to dual wield real fast. I played totems in hcssf where i put totems out duel wield then i did resonating shield to go back to shield and get 100% block while channeling

marsh river
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does it snapshot totems with melee skills?

fervent briar
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i died to mortar, its unblockable as far as i know

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they do the damage based on what weapon you set them with

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i did something similiar to what grapplr did.

marsh river
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hmm ok, that would be slightly annoying to swap allt he time tho

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i should be able to set totem cast to 2nd weapins et with sual wield?

grand harbor
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hey ive just reached cruel on my chronomancer i am looking for someone to help out with build ideas from here i would be interested in both trying something different or expanding on what i have if you wunna help im down to hop in a call or whatever

marsh river
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so no need to even swap, except to swap back

fervent briar
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yes, you just set your totems to dual wield weapons and use a skill that pulls your shield out like shield charge or something

marsh river
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like 90% of the stuff is fine, they just die before they do anything

fervent briar
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ya. most people just dont even know yet what all tools they could have easily.

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people that are dying a lot anyways

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also if you stick in a map with multi proj and you die, thats to be expected if you get shotgunned.

compact ravine
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anyone can recommend a good atlas tree? ive been focusing mostly and monsters packs, waystones drops, and similar stuff. i wonder if u should focus a little bit more on waystones modifiers and similar

marsh river
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its not that i dont know evasion and block is good, its hard to fit those things into a build that is already bit stretched

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let alone some cheesy ES abuse

fervent briar
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well thats probably because you are overspecced into damage

marsh river
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i did have atzirs before, probably should go back to it, while gearing

fervent briar
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If you're around the bottom left of the tree you are balanced to where you have to choose between damage and defense and have to actually use your tools to stay alive and do damage. You cant just get es and mana and press spark and win

marsh river
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was gonna share the tree but it doesent even fit a full screen

fervent briar
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pob soon i hope

marsh river
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the build i took inspiration off also has stuff i dont currently hahve yet

fervent briar
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then player count will dip for a couple days outside of people afking hideout and pobbing

tight raft
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when PoB drops there's just going to be thousands of AFK characters in game

marsh river
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Hi guys and welcome back to the channel

Today i present to you my first build guide for Path of Exile 2
And for this one we are going back to out roots! We have done multiple PoE shockwave totem build guides before, for PoE 1, And it was inevitable that i would end up Using Shockwave totem in PoE 2 as well!

This Shockwave totem guide focuses o...

▶ Play video
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dont have gems for regen etc

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it kinda works, just have to find safer way to progress til better geared

fervent briar
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i never had that high of totem level to need to go blood magic so i solved mana differently and didnt spend all of those points to the top left.

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Armour scaling though, sad

marsh river
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i played with mana before, it just made me wait a little, couldnt spam em

fervent briar
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i think you can probably solve mana a different way and drop a bunch of regen and go block

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thats what i would do but i play hc. maybe sc mindset regen is enough. its just not that useful if youre getting hit by a lot of attacks with no avoidance

marsh river
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the thing with armour is, its the only thing close to warrior

fervent briar
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ya i know, i ripped 3x on titan going armour. im life/es spell caster now.

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with 75 block

marsh river
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block i can get, 7 poiints will give me max block 50% mitigation

fervent briar
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Is that some glancing blows tech or something

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i would go for the wheel that gives 1% damage per block

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if you can block cap with that wheel alone. if not there are 2 points by start you can grab

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also make sure you get a shield with high base block

turbid isle
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its almost here and we can stop speculating

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thank you localidentity

fervent briar
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hell ya

turbid isle
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from 3 hours ago so any minute we will have math supported builds

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  • unless he goes to sleep and drops it tomorrow
fervent briar
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i would be curious if someone had a metric of downloads per hour when it launches

marsh river
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@fervent briar yeah a node that doubles block chance

fervent briar
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I dont think its worth in hc to run it atm since there is no good block recovery mechanic outside of surrender. Unless that is the shield you're using

snow citrus
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hello does any1 know if mana leech work on spells? Also, does life leech bonus apply to bloodmage that takes the lifeleech for spell ascendency

turbid isle
marsh river
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i mean it caps your block chance, but you get half of the damage on successful block

turbid isle
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mana leech from hits? yes

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mana leech from attacks? no

fervent briar
marsh river
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im not ever actually actively blocking really

fervent briar
fervent briar
marsh river
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you mean health recovery or mana?

fervent briar
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health recovery. Surrender is an easy solution if youre using the shield just to get block

hexed tiger
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Does block come before or after evasion?

snow citrus
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for example if im a stormweaver and taking the node immortal thirst (25 increased amount of mana leech) would i start leeching mana off of my spells

fervent briar
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check dreamcores video. i think its after cause you have to be hit when you block

turbid isle
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also, shadow is set up to be extremly busted itll have access to the monk CI/ES/Phys reduc defense setup

marsh river
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yeah ill take a look at recovery on block

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will give armour another go, atzirs would make me raise int again etc, is just ugly and not neat imo

fervent briar
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also if you dont mind losing whatever your amulet has defiance of destiny got a big buff

marsh river
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its like free 2k health tho

marsh bluff
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Could someone pls advise me on how to build a spellsword?

merry bone
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a what now?

turbid isle
fervent briar
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i think he is referring to spellblade. idk if its in the game yet

static thicket
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Bonestorm shotguns doesn't it?

turbid isle
marsh bluff
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Just a mage who uses melee weapons and magic; I'm not sure what the proper name for such a build is xd

fervent briar
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there was battlemage and spellblade in poe1. thats templar tech fundamentally

turbid isle
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until shadow and templar come out at least

merry bone
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Thats pretty rough to do in the current state of the game just based on ways damage scales and gem availability. Invoker Monk with a Cast on set up could give more of that feel for sure

turbid isle
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i play a one button invoker with storm wave and triple heralds using the echoing tree

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so not really any actual melee i guess, but its cool nonetheless

tiny plaza
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need a duo, im a curse boot

turbid isle
fervent briar
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is someone going to let us know when pob is out, i dont have x

turbid isle
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i will

rough hill
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PoB out yet?

turbid isle
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itll also probably get boosted straight to the top of reddit

turbid isle
rough hill
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Npice

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Noicr

turbid isle
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LI1 said 1 hour 3 hours ago

rough hill
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Noice* lol

turbid isle
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so unless he goes to sleep its coming out any moment

marsh bluff
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Does playing as a monk mean I have to use a staff in melee combat?

turbid isle
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you dont actually have to use any specific weapon in POE2.

any class can use any weapon.

monk has the easiest access to the quarterstaff tree and the optimal way is to play monk with one equipped

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that being said, you can play monk with zero melee skills or only melee skills

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i should say optimal way so far

turbid isle
# marsh bluff Yes

monk is the current hybrid of melee and "magic"

you can play the class with any weapon but quarterstaff is recommended

all of your skills will likely be quarterstaff skills, some are ranged some are melee

in melee range the skills you use depend on your specific build

marsh bluff
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Why can't I take the enchantress class and use the mace then? xd

marsh river
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is there a difference between gain and recover?

merry bone
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well - no enchantress class would be the first reason 🙂

turbid isle
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the only thing stopping you is the fact that enchantress isnt out yet

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lol

marsh river
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one is over time?

merry bone
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Recovery refers to various methods of regaining lost resources.
Common methods of recovery include Regeneration, Leech, and Flasks.
The Blood Mage ascendancy class can recover life with Life Remnants.

marsh river
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and what about gain?

marsh bluff
merry bone
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Gain is just Gain - it just happens

marsh river
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yeah i think its just a diff wording for mana, since you dont need to lose it to gain

turbid isle
# marsh bluff Why can't I take the enchantress class and use the mace then? xd

the real question is "why should i not take X class and use X weapon"

The skill tree incentivizes specific weapons for specific classes by proximity. Meaning if a class is closer to a specific weapon's skill tree nodes its probably best to use that weapon. if your build doesn't take those nodes then youll want to find the best weapon that can hold the affixes you need while also fitting within the attributes of your build

marsh river
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sasys recover on block for hp and gain for mana

turbid isle
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@marsh bluff i will say if you are completely brand new you want to start by watching a youtube guide on a build, or something of that sort because idk about the other folks here but it took me about 10 years to actually understand the ins and outs of a build

fervent briar
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allegedly pob2 is out. i dont have a link though

turbid isle
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im on his git rn

fervent briar
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the api isnt out yet though so no importing

turbid isle
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thats the dev build so someone who already had access

fervent briar
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ruetoo just downloaded it

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there is a link in his stream but im not clicking it until i se something that appears legit

turbid isle
fervent briar
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this is where theyre downloading it at

turbid isle
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right yeah

fervent briar
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idk if this was the dev mode you were talking about

turbid isle
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that is the dev build

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its a fork

fervent briar
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I dont know what that means. Mine always said community fork on poe1 pob

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im a blue collar hand. i eat with forks

turbid isle
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its a fork of the POB github where they have been working on it for months now

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my comp is super safe ill dl that and let you know

fervent briar
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if it existed liek that im surprised it hasnt been used

turbid isle
quartz hamlet
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Could someone explain me how the weight sum works in the trade? I wanna buy some jewels and this are the stats I want on it. But I'm not sure what numbrs to put in those brackets

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I understand that the higher the number the more priority or weight, but that's all I know

alpine summit
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pob2 when

turbid isle
turbid isle
drifting hull
alpine summit
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ty

fervent briar
turbid isle
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it takes 15 minutes to set your character up lol

fervent briar
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Once api is out and there is a poeninja there will be sooooooooooo many builds exploding out there

quartz hamlet
fervent briar
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no youtuber/streamer tech will be revealed unless theyre all private

turbid isle
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weighted sum isn't super important you just sort by the highest sum

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so dont set a min

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just sort by highest

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@fervent briar the link seems to be safe, doesnt check github for updates but they may still have that set to private atm

hybrid obsidian
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if im CI with 5700 es, i have 1 to all max res and 1 to max lightning, woudl i benefit more from an iron rune or another max res core?

turbid isle
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now that you can actually resocket runes, why not try both to see the overall impact on stats?

hybrid obsidian
hybrid obsidian
lone ravine
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I keep seeing elons build everywhere. Is it that good or was he just juiced with the OP staff ? Invoker right ?

turbid isle
undone peak
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illuminated crown probably does nothing if you're EB though lol

turbid isle
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id say the res is better than the shield though

undone peak
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and dont u want to be EB

hybrid obsidian
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what is EB?

turbid isle
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eldritch battery

undone peak
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eldritch battery, a popular choice for spark builds that use everlasting gaze

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which is most spark builds since the other versions involve insane gear

hybrid obsidian
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ah ya that would be cool not sure how eb works with ci?

undone peak
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it works through everlasting gaze amulet

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all your ES comes from everlasting gaze

hybrid obsidian
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im looking at it now, it seems to just give tons of mana and es? but if i use eb then i have no es? how do i use it as mana and health?

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kinda stuckw ith the gear i have now for a while sinc ei just spent all my dough

undone peak
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ES from everlasting gaze occurs after EB

fervent briar
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the conversions happen in a different order in poe2 so it works just put it on

undone peak
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basically, people take MoM, CI, and EB, then they put on everlasting gaze and now their base ES is 30% of their maximum mana. then then take increased ES sources on passive tree to boost that ES amount.

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you end up 5k+ ES and 4k+ mana which is roughly 9k "hit points"

hybrid obsidian
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holy shit

undone peak
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and you want ES base types for your gear with good increased ES prefixes

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since the ES amounts on your gear get converted to mana

hybrid obsidian
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well wish i knew that lol

undone peak
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so like a 900 ES body armour is just 900 more mana and then that mana would get increased by sources of increased maximum mana

hybrid obsidian
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guess i have to aim for that after now, i have onoyu even done 1 map

marsh river
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is there a way to set skill to be cast on weapon set 1 so it would automatically swap to it when executed?

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from set 2

worldly harbor
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theres a checkmark on every skill in 'G'

marsh river
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i dragged it to set 1, but it changed it back to 2 when i switched 2

undone peak
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make your main skill only weapon set 2

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so you'll go back to weapon set 2 when u cast ur main skill

marsh river
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i tried with raise shield but when you swap back again from shield, itll still try to cast totem with shield

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eventho it was previously set up on set 1, it then tries to do it on set 2

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so im guesisng i need to manually change back to 1?

undone peak
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so turn off the totem from the weapon set u dont it to use

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do u see what i mean?

marsh river
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hold on

undone peak
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Skill A only has Weapon Set 1 checked. Skill B only has Weapon Set 2 checked.

carmine flicker
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wow
I really need to look more

marsh river
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how do i change it, the I and II are nto clickable

undone peak
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are you on controller

marsh river
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no

undone peak
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You're going to have to give us the full information about what weapon types you're using in each weapon set and which skills you're trying to use in each

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It sounds like you have a shield in one of your weapon sets, but not another

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And you're trying to raise shield with the shield setup

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And then trying to switch back to the non-shield setup to use a totem

inner hollow
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Why does it feels like stormweaver spark and ice/lightning invoker are the only builds out there

marsh river
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two onehanded maaces for casting totem, swapped to shield and empty hand atm after

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theen trying to hit totem skill on set 1 again, but it wont go back to 1

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even if i drag it from set one to hotbar

undone peak
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Totem requires martial weapon (eh nvm it can also use unarmed)

marsh river
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i have em

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they 2x in set one

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set 2 is only for shield

trim moss
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hey yall, apologies if this isn't the right channel for this but anyone have anyone have any fun builds for a fresh hardcore trade experience? Pref for melee/close range builds.

marsh river
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and whateveer stat stick i put there

undone peak
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So you're trying to cast a totem with the two 1H weapon setup and then go back to your unarmed + shield setup

marsh river
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yeah, i kinda figure dit out, if ii hit mace attack after changing to shield, itll revert back to set one

undone peak
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I guess I still don't really understand what you're having an issue with

marsh river
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so totems, then hit raise shield, when need new totems, click mace attack, cast totems

undone peak
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You just make the skills you want to cast with weapon set 1 only checked to weapon set 1

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and the skills you want to cast with weapon set 2 only checked to weapon set 2

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if this does not work then i dont know what is going wrong

marsh river
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i thought you can skip mace attack to go back set 1

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simply by directly casting totems WITH set 1

undone peak
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If a skill is checked to only be used with weapon set 1 then the game will switch to weapon set 1 prior to using it

marsh river
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what you mean "only checked" checked what where

undone peak
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bruh

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one sec

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i will screenshot

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do you know about these checkboxes mate

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in each skill's detailed UI pane u can set these checkboxes

marsh river
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rofl i forgot those down in that window

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i see em now

undone peak
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son of a gun...

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i thought u knew from this comment

marsh river
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i knew there is suppose to be way to define what sets used for skill, but for some reason i thought it was done by clicking main window I and II

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now lelts hope i develope a habbit to actually swap back to shield

undone peak
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u dont have to

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just make the skills that want to be used with shield only check the shield weapon set

marsh river
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yeah the problem is im not using any

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i cast totems and run around with shield like headless chicken

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i could cast shield wall or smth i suppose but i cant reallly think of a skill i actually want to cast

fiery wave
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are price sjust booming?

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i bought a jewel for 32 yesterday and today i got spammed logging in, lowest price was 38

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i told them its 37 the first guy bought it right away

marsh river
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i will probably do away with whole swapping idea, the problem is totems dont come out all at once neatly, you chain em, which means you still dont have thhe shield on you half time

fiery wave
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maybe the 38s were price fixed

undone peak
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im guessing you're using two 1H weapons in order to get +6 melee skills or w/e

marsh river
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not sure how much chill time with all totoems up and behind shield there will be

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atm yea

undone peak
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so you lose +3 weapon skills if you go to 1H+shield all the time

marsh river
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i had giants blood, but dont atm have any good 2hander anyway

undone peak
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seems good...?

marsh river
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yeah i can live with that if i have to

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those 3-4 levels are huge tho

undone peak
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i mean realistically dont u just want 2 divine orbs so u can get howa?

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then ur damage is insane

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since ur gemling

pearl sluice
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hi is tempest flurry a hit damage in poe 2 ?

marsh river
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howa is completely different build tho, i dont have evasion and dex

undone peak
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yes

pearl sluice
undone peak
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yeah

pearl sluice
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i searched online and it said tempest flurry is damage over time

undone peak
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huh

pearl sluice
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and am very confused

undone peak
turbid isle
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official release

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fwiw the version number is identical

fervent briar
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still no api release i take it

tidal copper
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ITS HERE PRAISE THE LOCAL IDENTITY

turbid isle
fervent briar
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Hell ya, well thanks for the heads up.

turbid isle
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np time to actually minmax and find the real busted shit that no one has seen yet

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happy hunting folks

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poe is a MATH game

zealous grail
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Hey, if this ring I crafted any better than my other rings? not sure if it is better to just keep crafting it with further, or sell it (almost 10 ex)

zealous grail
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not that much, mostly lightning

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Probably better just sell it

turbid isle
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its not good for you at all

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youll be undercapped on lightning and have to find something else and you dont use cold damage

zealous grail
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Yeah... thank you!

static plinth
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How do you allocate weapon set points in PoB?

hexed silo
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Does this Passive node give Electricution the same effect as Shock? Or is it just for a single hit ?

merry bone
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its while they have electrocute on them

gloomy basalt
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How do you allocate the Weapon set passives in PoB2?

turbid isle
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can someone confirm that PoB2 does not account for level 1

thorny token
#

wym

turbid isle
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skill tree wise

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no skill point granted at level 1

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but i put my skill tree in and it says level 89 monk

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this character is level 90

thorny token
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well at level 1 you get no skill point and pob2 do not accounts for that either

turbid isle
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im just asking so I can let LI1 or someone know, pob for poe1 does not have this issue

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each level accounts for minor stat adjustments as well so it is not insignificant

thorny token
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its possible that the quest rewards are scuffed but it looked correct to me

fickle latch
#

is there a way to import a maxroll building into pob2

turbid isle
turbid isle
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for it to be accurate i believe you need to +1 to your level every time

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quest rewards seem to work fine, yes

merry bone
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probably a good idea to join their discord and report it

turbid isle
#

LI1 has a discord?

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lol ive been following for years now

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please dm invite

dull forge
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in path of blade how do i set weapon set point?

merry bone
thorny token
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just open issue on github

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but it looks fine to me at least

stoic oriole
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what do the colors signify?

livid dagger
#

why my minion got triple size like this??

turbid isle
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level 90 in poe2

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on this character

faint tree
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panik I was just doing my thing

turbid isle
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cant zoom out far eenough in game obviously but no node is missing

merry bone
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so open a github report

turbid isle
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brother

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the process is

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find issue > confirm issue > report issue

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that is what i am trying to do

merry bone
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you confirmed the issue did you not?

thorny token
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hmm yea, 89 + 24 is 113, not 112

turbid isle
thin briar
#

Is there a friendly Ice Monk willing to take a look at my stuff and help me decide on next steps in terms of gear?

turbid isle
thorny token
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oh wait no it should be 89 - 1 + 24

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so the auto level on that tree looks correct

turbid isle
#

it is incorrect because it does not reflect your current level right?

thorny token
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well lvl 89 character gets 88 points + 24 skill points

turbid isle
#

pob should not reflect level 89 for a level 90 character

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regardless

forest mantle
#

Anyone have a build for infernalist demon form with 10 max demon flame stacks for me?

thorny token
#

you have 88 points + 24 skill points allocated

turbid isle
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that is not important

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the amount is correct

#

the level is incorrect

viral crag
#

So, blasphemy+curse+hexbloom
If an enemy dies within your aura, do they then spread actual applied curses to things beyond your reach?

turbid isle
#

again, the amount is correct but the level is incorrect

#

if you press +1 or -1 your stats will change because of implicit stats

thorny token
#

but the level matches the allocated points perfectly

#

is what im saying

turbid isle
#

again

#

the points yes

#

but the implicit stats per level is incorrect

#

or not matching

dire crescent
#

is it possible to make a strong witch hunter merc with a energy shield build?

#

my entire build is based around amour and evasion.

turbid isle
#

its either visual (lesss important) or actual (more important)

merry bone
#

You get can 99 Skill Points +24 from campaign. Thats 123. You have 112 - that means you are 11 points off from level 100, which means you are level 89.

turbid isle
#

both are important for the goal of POB, to find accurate data on your character

turbid isle
merry bone
#

then you are missing a point

thorny token
#

yea

turbid isle
#

no I am not, that is not possible

merry bone
#

The tree you shared - has 112/123 points allocated. If you have 112 points - then you are level 89

thorny token
#

can you screenshot in game tree then?

#

just to double check

merry bone
#

So you EITHER have 113 points - and you missed one. Or you arent level 90

turbid isle
#

you guys are suggesting that the pob level is the correct level, lets suggest that the poe2 reflected level is correct instead

merry bone
#

then you should have 113 Skill points - not 112 - and you only allocated 112 in POB

thorny token
#

so either the points counter is wrong

#

or you forgot to allocate a point somewhere

thorny token
#

or you missed a point on your char

turbid isle
#

but no character starts at level 0

#

therefore pob is missing a character level

thorny token
#

you dont get 1 passive point at level 1

turbid isle
#

how many do you get?

thorny token
#

0

turbid isle
#

exactly

thorny token
#

you get first one at level 2

turbid isle
#

thats what im saying

#

it is not accounting for that exact thing

thorny token
#

pob accounts for that

sage token
#

can anyone explain why when i swap weapons between different energy shield levels (1200 vs 6500 for example), my energy shield goes down to the lower level at 1200 but doesn't go back up to higher level at 6500 when i swap back...i watched a video guide & his goes back no problem

turbid isle
#

here ill show a simple example

viral crag
hybrid obsidian
#

can anyoen tell me what elemtnal discharge does? im not seeing an explanation on the googles or in the tooltip

merry bone
#

You didnt allocate CI in POB

#

\

thorny token
#

problem solved :d

merry bone
#

how many times did we have to say you missed a point before you looked?

turbid isle
#

again this is why i said

#

process is

#

find issue > confirm issue > report

#

didnt want to report first if im just DUMB

#

lol

merry bone
#

You literally said you confirmed it more than once.....

turbid isle
#

then came here to confirm again

#

thats the process

#

ty for finding that

#

i appreciate it

merry bone
#

..... Not possible bois

rough hill
#

Pob out yet? Been at work so haven't gotten to check around much.

hybrid obsidian
#

can someone teoll me what elemtnal discharge does i dont see it in tooltip

turbid isle
#

contextual screenshots when i said i came here to confirm if i am wrong or not

#

np

turbid isle
rough hill
viral crag
#

Honestly we should pin a link in this channel Binder_ThumbsUp

static plinth
#

Well my damage sucks but hey thats not that bad

turbid isle
static plinth
#

You cant get max chaos from jewels right

turbid isle
viral crag
turbid isle
#

then ping a mod to pin it

#

idc at all

thorny token
#

even

viral crag
#

Cared enough to argue about it 😅

turbid isle
#

i follow li1 on twitter lol

thin basin
#

cant import rn?

static talon
#

Has anyone figured out how to allocate weapon 1 and weapon 2 points in POB?

ornate bane
#

anyone know how to get archmage damage to work?

turbid isle
#

for those asking about weapon set swaps as well

#

it is not supported atm

static talon
#

Thanks for letting me know

rapid knot
#

how do i set wep set 1 and 2 in PoB?

turbid isle
rapid knot
#

aight

static talon
# turbid isle it is not supported atm

PoE2 Passive Skill Tree and support for "most" Ascendancies (including Weapon Set Skill Points) are you sure?
cuz it says what is in initial release is most ascendancies and weapon set skill points

thorny token
#

actually weapon set allocating should be possible

#

hold alt and scroll mouse wheel

turbid isle
thorny token
#

idk if it actually works properly but it does something

rapid knot
ornate bane
#

no archmage support right now is big sad

static talon
turbid isle
#

i suppose if thats possible then language could be improved to represent that it supports swapping weapons but not the damage accounted for when acutally swapping

static talon
thorny token
#

the swapping mention is mostly for stuff like skills in wep swap not getting bonuses from wep swap i think

turbid isle
#

right

rapid knot
turbid isle
#

i think so too

thorny token
robust radish
#

for some reason my Pob skill tree says lvl 89 but im lvl 91...

#

did i miss 2 points in campaign? NO SHOT

#

i triple checked everything

static talon
robust radish
#

or pob just thinks u have 2 extra points

dawn spire
thorny token
#

yea should be 24

robust radish
#

oh no no no

thorny token
#

missed 2

#

rippers

dawn spire
#

Yes shot

thorny dagger
#

Lmao dud

gray patrol
#

Ripppp

ornate bane
#

missed 2 LMAO

robust radish
#

i miss /passives

dawn spire
ornate bane
#

should say 24

#

you missed 2

gray patrol
#

My bet is the act 2 dead body

#

Or act 5

thorny token
#

i missed snake lady

#

took me like lvl 80 till i noticed on my first char :d

robust radish
#

i legit 5x checked my map when leveling

#

clearing every single skull

#

even the ones without passives

#

cause im ocd

#

NO SHOT I MISSED 2

turbid isle
#

wow it is possible to get a ele damage with attack mod from corrupting a quarterstaff?

#

thats big work

gray patrol
#

OCD failed you lmao

ornate bane
#

get better OCD

lilac shale
#

hmm does archmage work in POB? I cant seem to find it

gray patrol
#

OCD+

dawn spire
ornate bane
#

archmage is red so not working in calc

robust radish
#

is it this maybe

#

whats this

thorny token
#

nop

gray patrol
#

Not points

ornate bane
#

no

gray patrol
#

That’s flask or charm upgrade

ornate bane
#

youre looking for a Skull with a +

thorny token
#

look in a2 on the city as well whats its name

#

there is 1 thats hard to see

rough hill
#

I assume I can't use pob on mobile?

gray patrol
#

Or a + in general

thorny token
#

either a2 or a4 idr which one has so shitty position

#

also check underground

turbid isle
#

one notable is that POB doesnt have an accurate range for + to + attack mods atm

#

each one ive checked is wrong

gray patrol
#

Did you deliver both letters to the blind lady on the caravan?

robust radish
#

if u copy paste the range it ends up wrong?

turbid isle
#

no just means their own slider is not representative of the range poe2 actually has

robust radish
#

zzz

#

this i bet

gray patrol
#

I’m so good

#

Lmao

turbid isle
#

so while your weapon might say "+20 to +39" pob might say "+20 to +31"

#

only one can be right

thorny dagger
#

Yes

#

I have 29phys and 55 accuracy

#

But pob makes it 58accuracy

robust radish
#

hmm

turbid isle
#

this is a siple dataset problem that will likely be fixed

thorny dagger
#

Also im new to pob in general. How can i add support gems for my main skill?

turbid isle
#

for using pob now id suggest focusing on the lower range than the higherrange - if youre talking about X to X mods

thorny token
#

click in empty box under skill

turbid isle
robust radish
thorny dagger
#

Oh okay many thanks

thin basin
#

ncie to share build but dps stuff aint working correctly

thorny dagger
#

Or it's also slightly inaacurate

thorny token
turbid isle
thin basin
#

50% shock cap? i have it 100

#

14k dps btw

fervent briar
#

i have to say, the attribute thing makes poe2 pob anooooooooying

dawn spire
thin basin
#

yea

turbid isle
fervent briar
#

Well it will take some getting used to

thorny dagger
thorny token
#

ah thats just unsupported

thin basin
thorny token
#

non-damaging ailments do not rly work properly

robust radish
dawn spire
thorny token
#

i believe it was mentioned in release notes too

thin basin
#

im shocking w something else

turbid isle
fervent briar
#

i thought the notes said they fixed ailment calculation

thorny token
#

for damaging ailments

dawn spire
fervent briar
#

ahh

thorny token
#

(i did that one :d)

fervent briar
#

my reading comprehension is awful. Im a skimmer

thin basin
#

it shouldnt matter since i manual set shock to be at 100%

jagged spoke
#

anyone able to copy and paste gems?

ornate bane
#

yeah

robust radish
plucky fern
#

Just checking in on the theory nerds have you discovered the best skills for me to use yet? It's been several minutes i'm still waiting.........

thorny token
dawn spire
thorny token
#

which means its capped at old value

jagged spoke
dawn spire
#

Ah

robust radish
#

for any item you copy paste you have to pick up the item out of ur tree/equipment and put it in inventory

#

and then ctrl + c it

#

what i havent figured out is my tooltip DPS for lightning arrow in pob is 39k, but ingame its 29k

#

something is fucky

#

that seems like a pretty simple skill to calc

dawn spire
#

Is pob using shock?

thorny token
#

conditionals

dawn spire
#

Or maybe some other conditional

thorny token
#

game do not rly supports them

#

also idk what res game uses by default

jagged spoke
robust radish
#

nah all settings are off for conditionals, no boss, no shock, no tailwind etc

thorny token
#

for calculating tooltip

supple obsidian
#

Are the numbers given out by pob based on simulations or just math/formulas/models? Is there a timeline/queue in the tool?

thorny token
#

but in game tooltip is generally useless for everything

robust radish
#

for simple skills its quite good

turbid isle
#

so skills like elemental expression cannot contain a socket group for now?

dawn spire
thin basin
#

archmage also isnt working btw

turbid isle
#

class granted skills

jagged spoke
thorny token
#

theres issue open for that

thin basin
#

😭

robust radish
#

just by hand

thorny token
#

just play poison build they should work rly well in pob ez

thin basin
#

70% of the players wont know their true dps, so sad 😔

jagged spoke
thorny token
#

or deadeye xd

robust radish
#

but afaik you cant copy out a whole socket group from ingame

thorny token
#

yea

robust radish
#

just do it by hand takes 3 min

thorny dagger
robust radish
#

in poe1 for simple skills pob == ingame dmg

#

if u turn off conditionals

#

i would expect same in pob

spring prairie
#

does quality matter for spark? what's the minimum quality to get 4 extra projectiles?

jagged spoke
#

anyone figure out how to import items from trade store?

thorny token
#

its useful for clear but does pretty much nothing for your single target

robust radish
dense surge
#

i wonder(doesnt even run)

carmine flicker
thorny token
#

deadeye best ascendancy

hybrid ocean
#

Will having multiple copies of blink active give you multiple uses of the cooldown?

robust radish
#

poe 1 trade website has copy button

#

poe 2 trade website does not

robust radish
#

i think u will need a 3rd party chrome extension or AHK script to copy items from the trade website since it seems not implemented for poe 2 yet

turbid isle
#

the node power toggle doesnt work yet?

fiery wave
#

this is the third time i die to this shit

hybrid ocean
robust radish
#

hahaha

#

if i direct whisper ingame

#

someone

#

i can ctrl + c the whisper

#

into POB

#

people are gonna HATE ME

thorny token
#

lmao

robust radish
#

this one

#

so that means the data is on the site, someone just needs to write a chrome extension/greasemonkey script/ahk script so we can copy it without whispering

obsidian flint
#

the 20% dmg from corpse being red means pob doesn't support it yet right?

rapid knot
#

is there any way to enable + to level of all lightning skills in pob? in only calcs the +3 from my amu but not from wand

thorny token
obsidian flint
#

alright thanks

thorny token
#

i assume its slighgtly different from weapon so it doesnt work

graceful summit
#

any one want to recommend a fun build to me, was playing ice strike monk but kind of getting a little bored and cant figure out what to play

pale cloak
#

can someone link download to pob? github page seems to be down

thorny token
#

jsut have to go to the releases page directly

turbid isle
#

im up 15k dps easy with pob

thorny token
#

as github is taking its sweet ass time

turbid isle
#

thank you local identity

alpine summit
#

when can we expect for the api to be ready?

pale cloak
#

ty

turbid isle
soft lake
#

Does POB2 support allocating weapon swap passives yet? I can see the 0/24 for them both at the top, but I can't figure out how to actually allocate them

thorny token
#

not rly explained anywhere :d

soft lake
#

That is not something I would have guessed, haha

#

Thank you

turbid isle
thorny token
#

yea i just went to the pull request for that one before

#

lul

turbid isle
#

keep that in mind

soft lake
fierce atlas
#

so i have 130 spirit and my skeletal arsonists still wont spawn. any ideas?

light island
#

POB2 question, does anyone know howtouse weapon set points on the pob skill tree?

woven smelt
#

deosnt' look to be calculating archmage dmg hmm

devout valve
robust radish
#

hmm is there a way to get dps stat weights for stats out of PoB without manually doing an excel calc

#

iirc there was something like that for poe1

turbid isle
#

10% res > 1000 ehp

ornate bane
#

so for archmage you can do mana/100=x and x*0.09 = %increase

#

this adds to my calc

woven smelt
#

I'll try that, thanks

devout valve
turbid isle
devout valve
#

thank you

#

trying to figure out how i can make that chaos res higher

turbid isle
#

you never want to be uncapped on the res that are easily cappable

devout valve
#

i dont have alot of wiggle room

turbid isle
#

thats it

#

thats all

devout valve
#

would have to get rid of some energy shield

turbid isle
#

thats better than getting rid of other res

#

alternatively

devout valve
#

i get around 15k atm with grim

turbid isle
#

if youre playing a toon that can hit CI

#

sacrifice damage for CI and drop all chaos res

woven smelt
devout valve
#

playing frost mage minion

thorny token
#

CI op, im CI even on my deadeye

turbid isle
#

then you can probbaly sacrifice damge nodes for CI and end up with simlar damage on jewellry mods

#

lol

#

im CI on monk

thorny token
#

why bother with shitty life in this game until ES is nerfed

turbid isle
#

take ci and drop that chaos res

soft lake
thorny token
#

ES/eva

#

CI + acro

turbid isle
#

why not is the best point

soft lake
#

What kinda ES numbers are you getting with hybrid?

thorny token
#

also finally can show pob screenshot for my theorycrafted plasma blast

turbid isle
#

but im tribrid

#

85% ev/ 75% phys reduc/ 4700 ES

#

monk

ornate bane
thorny token
#

bear in mind that 2k CI build is still tankier than 2k life 2k es hybrid lul

turbid isle
#

monk is busted for layers, you have enough of everything to not die to one thing

soft lake
ornate bane
#

doesnt look like calc is adding +skills from items aswell

woven smelt
#

It's adding my + skills from ammy, but not wand

thorny token
soft lake
thorny token
#

explosion probs has more aps

ornate bane
#

yeah not adding my wand or focus

thorny token
#

or something

soft lake
turbid isle
#

a monk built like mine can only die to skill issues

thorny token
#

for clear

#

switched to it from galvanicon my deadeye poison

shut jungle
#

is there a trick to utilizing weapon skill points in the new PoB? can't find any options to allocate properly

turbid isle
#

monk is the only class that can have 85% ev, 75% phys reduc, and 5k ES atm

thorny token
ornate bane
#

still trying to see what im missing on spark cause im at 74k tooltip in game

soft lake
turbid isle
#

with my current class POB estimates my eHP at 13k and i only play softcore rn ill never die and if i do it wont matter

thorny token
modest frigate
#

what's the best way for monk to get power charges in endgame? Siphoning strike feels so clunky

thorny token
#

also im just getting rests of my poison chance from jewels

soft lake
#

True, I need to buy a new pair

turbid isle
#

the only way i die is by a phys or random hit for 15k

thorny token
#

did not rly struggled with it before either

#

the jewels are so cheap too

spare mica
#

anyone know how to assign a skill to a spcecific weapon set in pob? like what is the actual click/key you need to use?

thorny token
#

like 5ex jewel or some shit

soft lake
#

Well Galvanic has felt fine on like 60% poison chance or whatever it's at. It hits so much that it doesn't matter if one single hit doesn't poison. Whereas Explosive Shot was feeling a little inconsistent

#

Oh damn, that's a nice jewel

turbid isle
#

@thorny token youve been answering a lot of questions but it seems that pob doesnt account for ghost dance or wind dancer atm, is that true?

soft lake
#

Yeah, I'll need to buy some jewels like that

thorny token
#

i just have 80% more evasion rating in custom mods

fiery wave
#

almost 40% of my damage is from this ring

thorny token
#

as workaround atm

fiery wave
crystal totem
#

Anyone know how shock interacts with magnitude of shock passive nodes in POB? Adding magnitude of shock nodes isn't bumping up dps and I have the box checked.

fiery wave
#

kinda surprising to me

turbid isle
thorny token
#

well noone just implemnted it really :d

#

but its otherwise pretty easy

turbid isle
#

well its multiplicative against the stacks themselves

thorny token
#

nah they are additive with eachoher

#

the stacks

turbid isle
#

maybe takes a 5 houts to code

#

oh additive

#

okay

#

but not additive plus multiplicative with the mods on items?

thorny token
#

yea stage stuff on gems is basically alwalys additive with itself

#

then it multiplies with rest of stuff

turbid isle
#

i guess mods multi with everything else

#

yeah

#

ty for insight

thorny token
turbid isle
#

so how do you manually account like you said? @thorny token

#

sorry to spam btw

robust radish
#

does this mean invoker dps not accurate

thorny token
#

80% more evasion rating

#

i have this in custom mods

#

like so

turbid isle
#

is that in calcs or config ive never used custom mods because of import

soft lake
#

^ In the configuration tab

turbid isle
#

ty loobknoob

soft lake
#

You can also label things, I like to use // for comments like this:

thorny token
#

but otherwise yea

hybrid obsidian
#

hey im a trial , and modifier enemies cannot be speed modified below base but i just froze someone? does this not work liek in poe, i cant slow but i still can freeze?

soft lake
# turbid isle ty loobknoob

If it's in red, it means it's not working/doing anything, if it's blue then it means POB is accounting for it

turbid isle
thorny token
soft lake
# turbid isle ty

Adding // to the start of a line will stop POB recognising it, even if it would otherwise be valid, so it's good for testing things without having to delete the whole line

soft lake
#

Although it would be handy

thorny token
#

rip

turbid isle
thorny token
#

yea its very useful to double cehck if you inputted wordings correctly

thorny token
turbid isle
timid smelt
#

Anyone know how to add weaponset passives on pob?

thorny token
#

alt + scroll

turbid isle
#

also its pretty clear to me that youre not LI1 but youre project related right?? what do you do on the project? @thorny token

devout valve
#

how does it look?

#

frost mage minions

indigo valley
#

is there a way to see how much shock chance you have in pob ? i don't see it in calcs

soft lake
thorny token
#

just contributor, was doing damaging ailments, damage coversion and deadeye support mostly for this release

#

also yea :d

#

bunch of pob1 stuff

strong lion
#

im following a guide, do these pink and green lines mean anything?

soft lake
turbid isle
strong lion
ashen copper
#

how come herald of thunder doesn't show DPS in Path of Building 2?

thorny dagger
turbid isle
#

i played poe1 for 10 years so it just worked and i had no idea who you were you to be 100% honest

#

but thank you for today

robust radish
#

ye im trying to compare my pob to poe2 tooltips and its def a bit off, check out atkspeed of 2.88 in pob but 2.94 in game

flat kernel
#

Is Bleed correct on PoB2 atm?

robust radish
#

i can see hit dmg being off by config or passive tree nodes that dont apply to ingame tooltip but atkspeed should be the same

thorny token
wicked dock
#

anyone know how to allocate weapon sets in POB2?

thorny token
#

and all i contribute is anywya just stuff i need for my builds to show dps correctly lmao

#

its no coincidence i was adding deadeye and poison stuff while playing poison deadeye templarLul

turbid isle
#

“I had a problem and I knew math would fix it so I gave them the math to add to their math”

#

I get it

robust radish
#

seems like ice bite is always on btw despite not having set killed recently or frozen/chilled on config

#

innervate is not for conparison

ashen copper
#

what is considered "good dps? ?

turbid isle
robust radish
ornate bane
#

looks like ammy and ring quality isnt being added either

ashen copper
turbid isle
#

Nah he said good dos not good boss dps

#

Assume he isn’t playing spark

turbid isle
#

You should be able to one shot packs and maybe take at most 30 seconds on a boss

ashen copper
#

the in game tooltip says 20k, in my path of building, with all the right circumstances, it says it gets up to 100k

turbid isle
#

That’s good dps

robust radish
#

for maps its pretty easy anyone runs herald of ice and it just 1shot clears no matter ur build

#

so imo boss dps only what matters

pale cloak
#

is there a way to check freeze buildup on pob?

faint tree
#

seems like spark is not going up in lvl when you put +4 or +5 lightning spell line

flat kernel
# thorny token it should be

Oh nvm, it's Deep Cuts Support that isn't working, I think? It should be affecting the magnitude effect there right? Putting it on or custom -25% dmg with hits is the same result in damage.

fickle latch
#

question i filling out my pob2 to see my stats what sould i put as chill and shock affect stacks?

turbid isle
#

Which is so much more important with 1 portal…

ashen copper
turbid isle
hardy arch
#

Hi guys, i'm trying to build one demonform infernalist but is it normal that the damage i take form my demonform is directly applied to health bypassing my ES?

ashen copper
#
fickle latch
#

how can i find out my affect of shock or chill

ashen copper
#

didn't put all the skills in it but, i mainly use storm wave on mobs

fickle latch
#

effect

soft lake
marble geyser
#

pob is showing my level as 2 lower than it actually is. 90 vs 92. That should mean I missed a +2 passive somewhere but I've definitely triple checked all of them too. 😡

thorny token
shut jungle
#

anyone figure out weapon set skill point allocation on POB yet?

mellow shell
ornate bane
#

well im only off (+2k) from in game tooltip on spark so not bad i guess just had to add custom modifier for archmage

marble geyser
dapper cloud
rapid knot
#

also my chiming staff shows as "you cannot use this item"

mellow shell
ornate bane
#

//Archmage
Gain 350.88% of Damage as extra Lightning damage

added this to custom modifiers

#

just gotta math the increase

jade locust
#

i can't get the adorned to work on pob, anybody tried?

rapid knot
#

its not only dps also my mana, its 1400 lower than in game

#

guess i cant rely on this tool yet

ornate bane
#

weird mine is only like 10 off

robust radish
#

hmm how do i enable 2 heralds at once, it seems the coming calamity node is only working for my herald of thunder and not herald of ice

flat kernel
ashen copper
#

can you guys give me your honest feedback on my build, whether or not it's complete trash? it's a homebrew and, while it has been fun, i'm looking to optimize or even potentially completely change it, if it's severely underpowered compared to the meta:

i didn't include all the skills i use but, i esentially just storm wave everything, then use tempest strike with bell for single target DPS.

https://maxroll.gg/poe2/pob/i75t0oqu

thorny token
#

hmm looks like the poison version do not works exactly fine either

#

someone broke it 😠

flat kernel
#

LMAO

thorny token
#

not applying 25% less damage

soft lake
#

Oh @thorny token, my Plasma Blast having higher poison DPS with the explosion than the projectile is because it's treating the explosion as having as really fast attack time, while the proj has the +2s attack time built into the skill. So it thinks I'm getting a higher poison roll with the explosion

thorny token
#

even though im 100% sure it did before whe i added it

thorny token
#

that was also working correctly before btw

#

idk what happenede here lul

flat kernel
#

Oh yeah, good shout, didn't notice that, it's not applying that, true.

thorny token
#

oh well

flat kernel
#

And bleed is just the other way around.

soft lake
#

At least giving the explosion the +2s attack time as well will be an easy fix for that one

#

Although I guess additional proj is going to cause chaos for Plasma Blast calcs in general

arctic pond
#

How does one add support gems to a skill in PoB?

thorny token
#

so that is why i was confused

#

just grabbed latest release because i cant pull changes

#

as the github repo is broken atm

hardy arch
flat kernel
soft lake
#

Along with intentionally getting as little life as possible

jade locust
#

i can't get the adorned to work on pob, anybody tried?

thorny token
#

deep cuts is doing this

#

but deadly poison this

#

AilmentMagnitude is the correct modifier

#

so just parsed incorrectly

#

andthe hit less damage isnt working becasue someone added poison flag

fickle latch
#

this is my damage but idk what to put in the chill effect and shock effect boxes to rasie the dmg

desert hawk
#

is bow shot's dps calculating correctly? its showing 23 dps when in game it says 782

#

all my other skills arent accurate either but theyre waaaay closer

flat kernel
elder hedge
#

does the weapon sets work ?

arctic pond
thorny token
elder hedge
arctic pond
onyx sable
#

does anyone know if psychic fragmentation is meant to work on sparks, it says it doesnt on my skill tree?

desert hawk
thorny token
#

bow shot might be bugged i think its special cased in som way in pob

#

so might not be implemented correctly atm

#

same with other default attacks

analog aurora
#

Any one has like a pure pinnacle build?

hybrid obsidian
#

i cannot be considered on low life when im CI right?

sterile latch
#

Has anyone manage to take Archmage into account in Pob plz ?

static plinth
cosmic copper
#

Hi all: someone knows if Attrition gem works with totems? I see i get the culling strike effect, but not sure about the dmg

static plinth
torn sage
#

How long till the api is added to path of building you guys think ?

graceful patrol
#

i think ggg has to release it first, then they can add it to pob but as for when ggg will release it i wouldnt know

hasty nebula
#

is this pob2 safe? windows defender doesnt like it

trim nest
#

Dors anybody know if the increased passive effect on time-lost jewels applies before or after (or same time) as the increased passive effect on titan ascendancy?

mellow shell
#

Anyone else having a difference in passive tree points between Maxroll and POB? I have 3 more on POB than Maxroll

graceful patrol
meager shore
#

when dual wielding, the damage of the weapons is combined for the final damage, but are they still considered separate weapons for calculations based on the weapon? E.g. using a frostbreath along with a high dps 1h, will the total damage contribute to freeze buildup, or only the portion that the frostbreath does?

somber pendant
#

im using extraction in dark effigy but it doesnt seem to drain my life at all. To pop the totem down or for the totem to cast vile effusion, tooltip damage went up so im confused

trim nest
#

Thanks! So maybe still useful for getting over a breakpoint 🤔

astral badger
#

if i copied my passive tree into POB and i have a bunch of skills left over, that prob means I screwed up my weapon set allocations at some point right?

deft verge
#

24% increased maximum energy shield is literally my currenty ES + 24% of it? That sounds too good to be true 🤔

merry bone
#

all increases to maximum energy shield are added together and applied to your base energy shield

ornate bane
#

what build is using the vertex this thing is like 1 div why

tidal copper
#

Vertex?

ornate bane
thorny token
#

50% reduced attrib requires is very strong

#

if you transfer it to stat reqs its like +150 attribs at minimum for most builds :d

ornate bane
#

must be some herald of ice warrior or something

thin basin
#

are you level 100?

vestal token
#

how do i switch to weaponset passiv points on pob2 anyone know?

slow mist
#

i just got a lvl 7 support gem and im a fire/summon witch. which support skill do i pick (i alr have flame skeltons but they are lvl 4 only)?

graceful patrol
vestal token
solar walrus
#

How good is pob

woven smelt
#

seems to need some work

solar walrus
#

Rip