#2┃build-planning
1 messages · Page 110 of 1
well leveling gear is to go through campaign faster so good leveling gear absolutely matters, idk if i would grab rarity on it
the skills you use yourself is ignored on a lot of stuff atm
i can link second wind to decompose for example lul
i think that keyword just doesnt rly work properly atm
Do you guys think stormweaver is the best for MF?
I couldn't link herald of ice to expanse so I just assumed it was properly implemented lul
i was able to link war banner to it even though ui did not liked it at first :d
If I deal enough damage to skip boss phases I'm absolutely grabbing rarity. Because how much faster it will get
well most of campaign is walking from place to place so im sure there is something you can find
Yes, move speed. Why does the game have so little move speed lol. I'd kill for a move speed utility flask
Every skill will tell you how much rarity it gives on enemy kill in the drop-down in the skill tab.
well not only move speed but attack speed as well, or aoe as you still have to kill mobs on the way to not waste xp
@chase thank you
but yea would be nice if ms was more accessible. i had this idea before for campaign reruns but i doubt we get anuything like that
You can come up with a one or two button nuke on most leveling builds. Things like explosion on armor break, stun, etc. Clear is no issue
but alva is time traveller so she could just time travel back and give players ms/damage aura for second chrs
would be nice
Especially if you already have endgame characters it's not hard to start new character with 4 slot gems and such, giving you massive power boost
Hey, i am a a level 26 monk and am finding that while i do amazing damage, i have very limited survivability, any tips on how to get a bit more health?
playing an ice sorceress and all I do is use comet and ice wall to clear everything. When do people use eye of winter and frostbolt once comet is unlocked? Am I missing something?
Based on my fresh campaign runs and runs with twink gear I don't think campaign is all that slow
Easiest way to be more survivable on a monk is evasion and energy shield. But there's really only two easy ways to get health. More strength and +health on gear
only survivability you need at that point is resists
thanks, dont know much about monks so am just trying to figure out the best way to get tanky, thanks for the help
or only survivability thats worth investing into
what is resists
Do you guys think stormweaver is the best for MF?
Tbh on like my first two characters it's a slog. Act 3 just never fucking ends, the maps are waay too big IMO. But once you amass some good midlevel gear you can dress your new characters to blast through campaign
Flat life/strength goes a long way in campaign as well
does anyone have a decent 2h+2h or 1h+1h build for warrior?
i tried to self cook but was a disaster
Idk I'm slowly learning layouts and even act 3 is ok (besides Azak bog, I do NOT understand that place.)
learning the zones only does so much when they are so big for no reason
anyone know the 4 best ice strikes sup gems?
I mean I'm not saying improvements can't be made I'm just saying campaign rerun time feels reasonable and learnable to me.
dude same, it always take me a full clear to find the boss
Wanted to do fire sorceress but none of the fire spells are really spammable yet
It's OK with some ignite investment but hardly ever better than that early on
Yeah, once you recognize the patterns getting to correct end of the map first try becomes easier
hi guys
I was trying to setup my Weapon Set 1 & 2 Passives. but it keeps coming back to the previous setup. any clue what's happening?
Yeah I've been levelling a fire sorc, it's unideal
Fusillade seems like it might be fine? It’s really hard to decide on since it’s such funky casting
I did fusillade single target and incinerate trash clear, realistically spark is just better then switch to fire later with fireball ice wall or something.
The bog is easy to understand. No matter where you go the witch boss will be in the last place you didn't check
I'm convinced the game is messing with you on this one. I never found her quickly
does any1 know how elemental equilibrium works if my attack deals all 3 elements? does it even work at all?
Can I not run support gem of the same kind on different skills, It keeps saying im already using the support gem even though it's for a different skill
Incinerate seemed like it would maybe be decent for bosses but horrendous for clear
You cannot
Foreal, I thought apex of filth was messed up but I kinda get it now, the bog hell nah.
You can If you're gemling, or have that one unique. Otherwise one support gem per character
I saw an incinerate pathfinder with the movespeed while casting notable "zooming" (as much as incinerate can)
whats a gemling and how i know what skill is unique? @frosty arrow
Gemling is one of the ascension paths for mercenary. He can allow the use of the same support gem twice. And there's a unique item that can do it. But even then it only allows duplicating one gem
Yeah it's a weird spell, ideally you would just use it for big time exposure while something else does the work, a cast on ignite type setup or maybe minions.
Is this the theoretical max for minions (storm mages):
MH: corrupted Trenchtimbre +4
OH: Sceptre +5
Neck: +3
Helm: +2
Ring: Levinstone x2 +2
Jewel: Prism of belief +3
Asc: Gemling +1
Support Gems: +2 (Lightning + minion)
Gem: corrupted level 21
Total: 21+2+1+3+2+2+3+5+4 = 43
Any other lightning to all skill or minion skill level sources I'm missing?
slap in fiery death and it fixes that issue
Ok how does fiery death work? I put it on my solar orb which guarantees ignite, but it has NEVER procced
Cast on stuff is only good for trigger big shit right? It’d be cool if it scaled with mana cost so you could use it to trigger a ton of fusillades automatically lol
My damage was horrendous though
What else were you running with it? And did you have any ignite magnitude?
Magnitude is a big deal
I only had the 15% faster burn
I’m like very low level so
360 no scope incinerate is so fun
put in fiery death for clear and swap it out for exposure for bossing
Should I give incinerate more of a shot? What’s like the minimum investment to make it decent?
Low level with controlled destruction and fire... Whatever the one that reduces the other elements is called felt like pretty good trash clear to me, started falling off about halfway A2
Will check it out more tomorrow ig
all you need is Burnout and Cremation
incinerate is also good with blasphemy with temp chains
Anyone runniing Chrono Aurabot?
how many auras
Friend just dropped this lmaooooo
? Im asking cause I wanna build an Aura/Cursebot on Chronomancer.
Issue is it's stuck at level 5. Very good for single target while levelling though.
its doable for sure
im struggling to put this gem into its socket
just wont work
is respec bugged or am i being stupid
No shit :d
IT JUST WORKS
This channel is called build planning. Im asking cause Im looking for someone who has already done it. To pick their brain.
You are just answering to answer 😄
It's doable for sure
is there are any very good mana regen skills on skill tree? or something to reduce cost of my skill, because my storm wave eats too much even with gem for 40% less cost. like that one that i have
anything I can ever put in here? kinda just went and did it for free on the altar
There's a lower mana cost+attack speed wheel that is very good
this doesnt work with skill effect duration, is this normal? or it doesnt work cause its not a "skill"?
already using it
mb there is just hidden skills that i can't find
What level is your storm wave?
Yeah that's why, skill levels are good but very expensive, especially for attack based builds.
i am looking at that one right now and i can't understand what is recovery rate, like from leech?
If you need mana while mapping a mana on kill jewel affix goes a long way
nah, i need it for bosses
hm, mana regen/leech on jewels...
can i somehow check how much do i leech from hit?
Not easily since monsters have leech resistance in this game
Not a skill, exactly. Things say exactly what they mean
mb i just need to swap my mana potion
Leech, Regen, etc are all recovery.
because i never get even a glance at it xdd
probably should get the one that regen it self by default?
and get quality on it
Depends how long bosses take, more charges/less charges used is good too
well, right now i have a big mana problem on the lvl4 sekhema
at the end of the fight i attack him once every second
Yeah the Regen one would be good then
Or get some relics with boss damage
That's how I did my first clear
relics is such a pain
i just put the one that increases honour and decreases loss of it
I honestly never bother fixing mana consumption through the passive tree unless I can't keep up with flasks
If I run dry during boss battles then it's a problem
75 honor resistance, boss damage, and merchant choices. These will make your trial runs much easier before you kill the boss super fast.
I think Merc so far is most likely to have mana issues since you have literally nothing that can be reached on the tree. I chug mana flasks on grenadier like it's crack
does faster energy shield recharge work if you take eldritch battery
My warrior's mana flask slot is empty just to flex on all these mana users
Yeah, it wouldn't be if they didn't remove utility flasks from the game. God I hope they bring them back
No, only things that affect mana matter for the mana created by EB
Move speed flask pretty please
no it becomes mana
Yeah and those would be considered bad builds in a game with quicksilver. It's just that powerful
I think they should've just given us 3 slots, and lock them to one for health, one for mana, and one for utility
Maybe don't make quicksilver so powerful then. Not asking to zip around like flash, just something to make my character actually move
Shield charge weapon swap 🧠
I'm not sure what utility flasks they would even put, because I don't think they want us getting raw defense from a slot like that. So no ruby, no granite, no jade... No phasing either
Seems like it would have to be so limited it's not worth the squeeze
why do build guides for spark sorc all take energy shield recharge rate
Ngl once we get more weapons there will be some wild weapon swap builds
I do wish we had ways to cleanse ailments that weren't automatic since sometimes I'm under no threat and it just eats all my charges
Flask that generates charges, reduces skill cooldowns, clears cc or ailments, etc
They could get creative
because they have ES from this amulet
#2┃crafting-advice message
what chest stats are minion witches going
Mace is going to be relegated to nothing but weapon swap single target I fear.
I'm still not quite sure I'm down with the whole charm thing. It just seems like resist with extra steps that add nothing interesting
There's no way it will keep up with axe or sword clear, which seems lame to me
is that bad necessarily?
has anyone tried a chonk flicker + mantra build? if so how was it
seems fine to fit the power fantasy of warriors/melee folks with 1 weapon for single target and a 2nd for clear
Maces get baller warcries
I think if the only use it sees is single target for hammer, yes.
Which with current balance and lack of ability to focus hard on bosses kinda sucks, but obv we're early on.
I think we should wait and see. I was thinking something like crossbow+2h sword Merc. Thematically cool, and would work great. You flash and gas the pack for that instant armor break and blind, then go it for the kills
This staff. Last mod works if I contribute towards freeze but my hit wasn't freezing one?
Example: I cast cold spell and build 2% towards freeze and then someone else freeze monster. This mod works in that scenario?
no
you have to proc the freeze
"contributing to freeze build up" is not "freezing" them
(I think)
If we're looking at poe1 warcries there are more to come for other weapons
That would be too op on weapon swap. Thanks
Which only means giants blood warbringer warcry build will get even funnier. I'm trying it rn, or at least my interpretation of it. Wasn't doing by the guide, just someone thrown an idea. Halfway through the game, not sure how it's gonna work yet
I want to run 2h+shield, no other reason than for the lols. But also extra block is just nice, and for clear blowing up corpses with warcries is main tool anyway. Doesn't scale with weapon damage
Imagining the dual wield axe+mace for maximum warcry piano build
oh, i forgot about this beast for the bosses
To survive on warrior block is basically mandatory rn
Will you be able to run two different two handers at once?
not sure
Ideally you would get that from jewels and socket a real damage gem for your main skill
Idk, I see people having good time dual wielding maces on warrior. But I've not tried myself yet
is gain x% of damage as extra lightning damage mod on an item like adding base damage to a spell
i've put already everything for damage
the only thing that i could put is 35 melee damage but it's gonna take my 40% less cost slot
i am using this one for mapping
mb i am missing something
It's just a raw damage multiplier. It takes the end result of your damage and adds 15% if that as cold for example
whats' the diff between it and % increased lightning damage?
Does anyone know if Blood mage "1% Critical damage per 45 life" node is bugged or not?
When i grab it, my skill's crit damage tooltip does not go up. but not easy to test it and see if maybe its adding damage under the table
Ok so if your skill does 100 lightning damage and you have 10% increased lightning damage it will do 110, that is the same as 10 extra as lightning. But say in the case of the monk they convert 80% of their physical damage, so 80 lightning 20 physical, in which case you're doing 88 lightning and 20 physical with the 10% node. Whereas with bonus damage as an element it will take the total of 80 lightning+20 physical and turn give it 10 lightning damage on top at the end of the calculation
gotcha so seems if im doing a spark build, %lightning damage increased is prob easier to get to a higher percentage
Basically it is multiplicative whereas increased damage is additive
Well the extra damage affixes also have a benefit in that they can proc their elemental ailments with enough damage
So you could chill/freeze with your spark for example
But yeah increased lightning damage is good ofc
Lightning damage spell damage and elemental damage will all be the same for spark though
Upheaval is good for AOE, heft is decent for single target, crit supports could be decent too if your bell isn't eating those.
hi im just jumping into the game and decided to go merc jw what i should focus on with it aka life, armour evasion kind of thing?
Life and resistances
All the rest are extras in campaign
Your weapon is the most important
Look at vendors and do side quests for loot
tyvm
no, it happens at the conversion step
#1321237459987726366 message
hey
i know i can't cause bleed even if i have 100% chance if my hit doesn't involve bleed causing damage
(and the rest of that post might answer this Question as well)
what if i play blood barbs from bloodmage (elemental damage contributes to bleed)
while also using avatar of fire
you do fire damage, but it can bleed
would my fire damage still inflict bleed? if yes, would this bleed still do damage?
despite it being physical damage
it would inflict bleed, it would not do damage
this is because DoTs are never converted
conversion only applies to hits
so despite the ascendancy, it still counts as my damage
and i can't deal non-fire damage
is that how it works?
wdym "despite the ascendancy"
the ascendancy works
your elemental damage contributes to bleed magnitude
that doesn't mean bleed becomes elemental
i'll take that as a yes
can innvervate and ice bit work together? like be applied together i mean
or just one at a time?
sure why not
as long as you proc them both
they're just separate thingys
reading this seems like my initial thought was correct and gain x as element adds to flat+base damage before multipliers, insightful thanks
lasagnaman, does this also mean there is no way to fully benefit from this ascendancy currently in the game?
aside from abilities that may already have 100% to fire conversions
yes taht's exactly right
which ascendancy
the blood barb from witch
what about herald of ice? can herald of ice proc ice bite?
sure why not
the plan is to go full fire and fully invest in ignite+bleed
the HoI explosion has to kill something else that is also frozen
i guess enemy has to be frozen to get shattered but still weird
yeah then you woudln't want to take avatar of fire
because i used it and it does not proc ice bite
appreciate the input mate
wdym
if you have ice bite on HoI
you need HoI explosion to kill something else that is frozen
oh wait i'm confused sorry
sorry I got it confused, i thought the Ice Bite proc was "kill a frozen enemy", which it isn't. (It's "freeze an enemy")
this means Ice Bite can't be procced by HoI because HoI can't freeze
I'm playing Cold Monk (following DonTheCrown tree) and I was wondering if pure Evasion is the right way to go or if I should reroll to Evasion+ES gear or even CI with pure ES gear. Any help would be appreciated ❤️
Pure evasion is a bit of a dice roll. Hybrid and CI are both viable, just up to taste and what investment you want to put in
Hi Does anyone know if the item rarity charm works on the monster you killed to proc it?
@wet mango hey if u don't mind 1 more question, do u know if skill effect duration still doesn't apply to ailments?
I like the hybrid version of Eva+ES but not sure if that will be the way to either. I died a lot with tons of evasion from bullshit attacks or after death effects
Well CI certainly is better against big chunks of damage. How much ES do you have in your hybrid setup?
Does shock duration stack on itself for longer duration or just resets the duration.
I swapped scattershot support for lightning exposure on my plasma rifle and i feel like my shock lasts less.
I don't have hybrid setup yet, I'm running pure Eva right now with 66% Evasion / 59% Phys DR (Invoker and Acrobatics both taken)
Yeah you will get murdered by degen effects on a build like that
IMO you should drop one of acro or phys DR from monk and go for hybrid to be more evenly tanky
Grim feast is also very effective with some ES to protect from big hits/degen
infernalist or blood mage
No
Just the next one
depends™
Hey, is it better to go for Armor + ES on Infernalist minion build or focus on pure ES ?
Blood mage can use s crossbow and bleed for millions it's funny too
Full ES I'll bet
it doesn't. an ailment is its own thing.
does item level matter in wands too if you don't use their skill?
chests and amulets can roll spirit
Item level determines the level of affixes any item can roll, wands/staves/sceptres included.
sceptres cannot?
They can
ok
Has anyone had any luck with monk acolyte builds after tier 15 mapping?
what defense stat do I focus on the infernalist summoner witch early on I'm lvl 22
armor?
Basically every build wants to focus on life and some resists on whatever gear pieces you can equip early on, ES/Armour/evasion is a bonus
ok
Hello! I am a brand new palyer and wanted to do a storm flicker monk, i saw some clips and fell in love!
I am currently following this build bit it feels kinda bad, it tells me to invest in ICE damage and take buff for ice too...
https://maxroll.gg/poe2/build-guides/tempest-flurry-invoker-leveling-guide#faq-header
Do you guys know any other giudes? better ones?
hi. sorry for the dumb question, but what exactly causes a monk to dash?
All of the palm skills have an inbuilt dash
ice strike also has a smal lunge/dash if you're close enought to the target
ok, i'm playing ice strike. but hadn't found any dash text in the description. thx
Yeah it doesn't state it explicitly, but it does
I'm confused like I have a sceptre that grants skill level 5 skeletal warrior minion but 2 get summoned (I haven't used any spirit on my skill to summon them)
Playing with a golden Charm what are the best prefix and suffix to aim for to get the most out of it?
shouldn't it be 1 or where is the second one coming from
How does the 35% less block chance work in Turtle charm?
If I have 40% chance to block
Is it 26% chance to block now?
It'll just do that based on skill level if I recall
yes
Does the 35% less block chance apply first or is it added to the increases of block chance?
So if I have total 50% increased block chance.
Will it be 15% increases block chance?
Does Minion Instability support gem works on SRS (Raging Spirits), the spirits die thus it can explode from Minion instability, right?
yes
if the timer dos not run out before they despawn
it can be a kinda thight window
Wdym, once the timer is done, they explode dealing dmg from minion instability
It's applied at the end.
If you have 75% block chance it will become 49%
75 x .65
Oh, that is bad
@snow sierra yea just tested it u are right
i know...x.X
Renly's Training is also actively bad unless you're using a unique shield
so turtle charm is pretty niche
Basically the only good way I think to use it currently is Svalinn
infernal legion + feeding frenzy + minion insta is you best bet without res and reggen
if you wanna pop them
So I need 115% block chance to have 75% block chance?
yes
That is around 155% increased block chance
You can also use turtle charm with glancing blows, could be an acceptable tradeoff, not sure
What are those?
At what level do we start seeing lvl 2 support gems?
It's a keystone that gives you a big block chance increase but you take half damage from all blocked hits instead of none.
Hmm, don't think I will survive with it
This
this is pretty good on turtle charm non-svalinn shield
It's good in PoE1 with heal on block setups for basically free block cap. So it could be a worthwhile investment withsomething like The Surrender unique shield.
Remember I am trying to the masochistic magic find build
I’ve leveled a infernalist and invoked to lvl 80+ both feel decently strong, with my witch being the strongest (I switched because I hate the bell placement on monk)
Do you have any suggestions on a build that scales well into endgame that isn’t a minion build, that also doesn’t require the 100-200 div items for broken ES stacking? :S
you are still coping with your mf build lol, you wont make it work, stop trying
Where I am trying to be Under 35% life
Already bought items
detonate death or minions for witch its cheap af
on infernalist, definitely hexblast
I’m running DD together with minions right now and it’s working very well. I think I have around 6k life/es combined
I have 2 bad rings with around 25% mf too
just keep running DD if you want to, it's very good
i run 190 MF on my DD build^^
even did my first breach boss run in this gear
on a 5 link
how do you achieve 190
i have mf on every gear piece
using a charm ?
What's the node/item/skill that lets block chance block spells?
You can get like 60 on a single ring
alone the amulett can have 60mf alone
ok ok
Helmet has 2 MF affixes rings too
Amulet gloves boots one iirc
and i have cheap as gear bought it for like 30 ex
because i dont wanna invest in mf deeply its getting nerfed anyways
my rings are insane tho, i bought them before ppl known mf was good so i have 120 resi sum rings with 25% mf
There's this funny unique that boosts your rarity on low life. Basically epitome of greed kills
I hope it's a bug, because I disagree with idea that having 1 life should count as low life
poe2 is the time to do away with MF, hope they do
its a bug for sure
that's not how CI works in poe1 so I doubt it's intended
I also don't think it should count as full life. CI is already too good
I think ggg will reset ea in next two months and bring some patch with new toys for us to play with. All because of rarity and some insane builds
yes they will it called leagues
Game has so many more important issues than rarity right now
Short league
i think rarity is the biggist issue by far
followed by grim feast, and armor beeing bad
Bruh armor being bad is like 12 places above rarity more pressing
no
And even that might not be the worst
i need advice
1st is 1div and i get max fire res, second is 2 div but i get max fire and cold res
its just overhyped because kripp made a video
rarity is worse than armor being bad
Bruh, it barely functions. Wdym overhyped
rarity destroys the game for every casual player
it functions very very well
for 95% of the playerbase
Casual player has no idea about rarity or how it destroys anything for them
They do when they can't buy any gear
because it destroys the marked and the ability to buy things
that compounds every other issue
builds unbalanced ? cant buy items to make up
etc
when ppl make 2-10 divs in one map its just breaks everything
Who wants to engage with this wacky ass 90s system where you need to go outside the game to trade. This has been fixed in other online games like 20 years ago. It's called auction house
I dread trading, because of how inconvenient it is
thats a compley diffrent issue
And if you play SSF armor will be the play alot of the time, until you get very far
the problem with armour is it dos not scale into endgame
last poe1 league solved that, poe2 brought back the problem and amplified it lol
Armor is ok endgame, it just also requires block.
like insanely useless
which one should i pick as a stormweaver build ( normal act 3 )
how can i search for specific buffs on time lost diamond?
mana regen
That's just hyperbole
armor isn't ok in end game, there's boss that overwhelm armor, skills than cannot be blocked, armor break and on top of that, the armor formula is weaker than in poe1 when monster in poe2 have about the same one shot capacity as those in poe1
No its not
should i vaal or chaos it?
I'm literally playing with it in t18 maps with mediocre damage lol
nice here you have a rose you missed the point
armor isn't meant to tank boss slams and the fact that builds in poe1 can so easily is goofy
now go play again
armour is just useless to tank big hits, and with no way to scale the lifepool it needs to do a good job against them
How did I miss the point? It is literally functional, it is just magnitudes weaker than ES and evasion
builds in poe1 can't tank boss slam with armor ? they use physical damage taken as elemental, endurance charges, fortify, flat physical damage reduction
lol
evasion is not compareable with armour
I'm aware, the point is they do it.
evasion and block are compareable
but they need heavy investment to do so, it's not the average player that can do that
the problem here is life builds have no option against big attacks
and armour dos nothing for that
it's not all that difficult to tank shaper beams with a totally SSF build in poe1
shaper beam isn't a physical thing
lets not compare it to poe1 you can specc life there
but you meant shaper slam ig
and you have alot of % mid to stack
and shaper slam is super easy, uber shaper slam isn't
have you tried simulacrum with your build chase ?
I'm still hoping they bring back more charge mechanics into this game. Having power charges(any charges) do ANYTHING, apart from being hassle to generate and barely anything to use on would be nice. Having endurance charges provide flat DR could make armor more functional
Life just needs something against the ocasional big hit
Considering you get like no simulacrum splinters per delirium, no
ok, try one simulacrum with your armor based build and come back here
Is armor bugged or why is it so bad?
Ok I'll get back to you in three weeks
ok i wait xd
No, they just probably didn't quite dial their numbers right
I see
No the problem with armour is how the formular works, later in game the dmg values you get from very very few attacks get so big that armour dos nearly nothing
it's just tuned lower than in Poe1 and there aren't many good sources of conversion either so it's just pretty bad
I think they just eyeballed the constant by which enemy damage is multiplied, and said "that'll do for now"
But that means life armour build get sometimes oneshot randomly
I believe it'll get better. Maybe not good, but better
but hey, I agree with you Chase on one thing, if armor is currently bad, block is good and it just act like a pseudo-evasion for your char so the occasional hit that goes trough can be recovered easily. But without any block if you get overwhelmed you get destroyed unless you one shot whole screen fast enough
Block is even better than evasion IMO, in many situations
agree
yeah block with evasion is omega good
block is the best defense atm
I mean I'm not saying armor is good by any stretch, I'm just contesting that it is non-functional.
Best thing is you get 100% to block for free right at the start. It's active block skill
I don't think if they don't adress armor in the next patch it's like the biggest crime ever
I still considering to do a block/evasion minion deadeye ^^
You may not use it often, but it can clutch so hard
i did not say its non functional, i did say its non functional, in very few endgame cases where it needs to function
at the beginning of this i said for 95% of the playerbase armour is ok
what cases specifically are you talking about?
like boss slams, and the random map mob that hits you randomly for a insane amount
Yeah I just don't think it should help you all that much against boss slams
It's honestly just not great even at the beginning of endgame. Even when it doesn't get overwhelmed the damage/reduction curve is so steep that even against some normal mobs you're getting like 20% reduction when stat screen says you have 78%
Where ES just survivies on low because of the hp pool and life cant because armour stops functionen
I'm not getting one-shot by quadrillas or some shit in maps
i got a new quiver and dmg only went up by 500 dps
isnt this a good quiver?
Why shouldn't it? ES does, evade does, block does. Why not armor and health?
Block doesn't work against boss slams without turtle charm, ES is broken so I don't even count it XD
I don't think es is broken tbh. Everything else just needs to be better
like you should NEVER gamble your boss run on evading or blocking a boss slam anyways, that is just foolish
ES is in alright state
No ES is broken, but not against bosses
because grim feast is broken
the overshield needs to go
its just bonkers
Make over shield decay. Done
And make it decay with increased speed proportional to your recharge rate. The faster the recharge rate the quicker decay is
dunno i would say just remove overshield from grim feast
it would still be a insanely good aura
without it
this thing is just waaay overtuned
is going chaos monk not recommended rn?
It's only not recommended because it's confusing to put together as hell
i wounder how else i could buff this dmg-
(besides gambling with more hp)
Otherwise I've seen people do crazy shit with it
Tbh Id not want ES to be nerfed jus cuz Im running demon mode and Id probs be made out of paper if it did
i dont know mutch about monk but didnt phox put a super cheap /strong ssf monk together ?
it work with the darkness thing ?
I haven't looked into how it works, but it's something with darkness, yeah
the ES nerf will kill demon form for sure, you can only hope they dont change the formular for conversion items too because then ghostwrith will give nothing if it works like in poe1
I honestly straight up don't understand that ascendancy so far
ye the darkness dos not count against honor
Yea exactly Im alr playing smth niché and Id not wanna return to minion spam meta
whats the highest dps elemental spell to scale for single target damage without it being a complete buildaround?
My only hope would be a MoM build with the unique helmet
define buildaround
What about sorcery wars on wh?
ward
Frost wall is currently a very strong single target secondary option, though you can use it primary as well
@vagrant imp create the build to make the spell useable
i dont know only know about the monk thingy
i am playing flameblast but i try to keep flameblast for map clear and have something else with more single target
I use ember fussilade for a bit more single target
i thought about looking into chain lightning or what its called it seems to have a high base value
maybe i try fussilade again
the one time i tried it i got the witch bos and i couldnt hit her
Maybe yea Im a bit niché where I only do fire skills cuz of the fire demon power fantasy
There are likely better options
im just looking for a bit of a bump, if i can get ignite going on flameblast it would also work
so im using rapid shot merc, anybody got any suggestions for gems i should buy? no idea what stats i would want in my gems
U playing demon too?
i play capped demonform which everyone is convinced it sucks but i can clear 81 maps no problem its just t3 bosses and t1 pinnacle bosses have a lot of health for my effective dps
Or u playing mage
its kinda sad i expect es to kill demon form builds, DD nerfs to extremly hurt bloodmage builds, like the weak aspects of ascendencys will get weaker because i bet they wont have time for buffs only nerfs. And demon for is just weak atm without the ES abused with stacks
Bruh, I theme all of my builds pretty much. You'd be surprised how common it is. For every minmax build out there there's 20 people who just want to look cool playing
so if i get to t4/t5 bosses and like t3 pinnacle i think i cant do it anymore
i needed like 3-4 minutes to kill excavation and ritual boss
the thing is i seem to do around 50k per hit which is 1.17 seconds on flameblast and fussilade tells me it does 20k right now
but maybe thats without the 5%
If they nerf DD to hard its back to minion Chronomancer for me too 😦
also fussilade seems odd it says 12 embers but 12 embers cost my whole mana pool and it seems to only shoot 6
Yea Im hoping they dont nerf ES too hard jus so I can keep playing demon mode
Imagine being able to manipulate time, and you still let a bag of bones do the fighting 
maybe they only nerf the overshield
those bags of bones are tough man
But ES will get a nerf, i kinda sure of it
Good ol' calcium warriors
It will be either the overshield, conversion items, or ES notes
U can change that with some support gems, personally I use wildshards aswell ontop of that
Idk for ember u do need alot of cast speed
@dusk notch can you share your whole support gems?
I'd rather see them work on boosting other defenses, and bring something good to the tree. Like actual health, and damage conversions
@dusk notch i have 120% cast speed for flameblast anyway
Remind me when Im home haha
I do not want to see other defenses as good as ES
Well if poe1 is any referenz they will just slap some 20% mid for armour builds in like endurance charges or something and call it a day
idk man my 7k ES i still can die on 81+ lvl maps
Yeah build themeing is so much more fun then playin whats meta
Thats the way it is especially for demon mode gaming
i can still die on 81+ maps when i had 12k es/22k grim feast with block
i think they should tie armor to health nodes or give armor some type of active overshield effect (guard) so warrior arent paper
What do non ES evasion (Merc) builds typically take, acro or sorc ward? Or both? From a theory standpoint, both of them trade evasion stat for more defense against ele AOE damage (which seems like the most dangerous factor in high tier mapping).
any of you guys know how stun treshold works. i realized yesterday i had 87% of ES stun threshold which is like 80% of my effective hp. so i scaled it down but then i got chain stunned by some little nerds bumrushing me definitely not doing 50% es damage.
so i dont think its a flat number i think its a chance
sandy not, ive gotten a belt with a super high flat number and since then it feels better
For start they should just flatten the reduction to incoming damage curve. You should know that if you see 80% dr on the stat screen it means you have good armor. It shouldn't mean that minor tickle hit gets those 80% and anything stronger gets reduced by zero. The ramp is just too hard
Then they could think of more mechanics
@frosty arrow i full agree with that. i thought about it.
whats the problem? the problem is people expect to be tankier. there is many ways to make them tankier. flatten the curve, tie to life nodes, reduce elemental/other sources of damage.
I don't oppose the idea of defenses getting weaker as hits get harder. But what we have is just too rough
agree
Nah, having more sources of damage would be better actually
i specifically thought this morning it should be a flattened inverted logarithmic curve lol
I still dont got one with charm slots
because you should be only tickled by the smallest hits, medium hits should have some bigger magnitude but then it should taper off
i dont have one too, its to exepnsiv i would like to have 2 charm slots but dont wanna give up something for it^^
I think the game could use more split damage sources. Why do most of these big attacks only check physical DR? Seems skewed
because "im being one shot" just means "i die faster than i expet to die", so they need more effective health some way
Let the slam do 40% fire and 60% physical. Then even current armor would do at least something
pretty decent for a level 5 I think
And you'd live
definitely one solution
Yeah thats my issue p much
i just thought one of the way the problem manifests might be that players have high phys reduction but then just die to chaos
i kinda want armor to give overshield and they have guard for that
if you add more overshield i think it would be fixed too
Issue is players have maxed out physical reduction and die to physical right now lol
ye
Its alr hard enuff to cap resistances with 2 in the future maybe 3 uniques so I dont got the space to fit in stuff like charm slots
warrior should definitely be able to tank a decent amount of physical
because they wasted resources to push a useless stat
More damage sources, or split damage sources would make it better
but that would make ES even stronger
ES will come with nerfs in the future anyway
What's more important, ES being broken OP or armor being...broken?
still for ES to be playable it needs to perform and ES weakness ifs 0 phys mid
Hello !
I am wondering about whether it is worth it to run vulnerability aura for my build (physical spell damage with detonate dead)
Vulnerability causes your hit (including spell hits) to ignore atound 8k to 9k armour, which is pretty much the amount of armour that endgame bosses seem to have ?
https://poe2db.tw/us/The_Arbiter_of_Ash#TheArbiterofAshDemonClawBoss
I was wondering what is the impact of this armor on high damage spell hits (which typically hits for around 50k to 200k damage pre mitigation). My inderstanding is that, if monster follow the same armour formula to compute the mitigation that player (A / A + 5D) the impact of 10k armour on such a hit would be less than 1% and not at all significant?
Then is there any benefit to invest in armor reduction ? It seems to be quite insignifcant for players against monster even for high end bosses ?
so anything that moves away from phys dmg is better for es
That is why poe1 phy dmg taken as ele dmg is so good
All I'm saying is some of these biggest attacks could use a damage source split. Because right now they're basically just health pool check. And ES will win that every time regardless
if its split it befinits es
Right now everything benefits ES, it's whatever
Armour need just do what its supposed to do, help against the big phys hits that supposed to be es weakness
Armour break doesn't help either...
It's like the new elemental resistance
It's just there's real possibility they nerf ES while doing nothing to armor for a while, making game miserable not only for warriors
yes it is
yep i agree poe has prooven they like to keep the strange formular for armour^^
and ES needs a nerf for sure the question here is will they overshoot it or not
Is chaos inoculation a trap for infernalists?
(how do the max health reserving asc nodes interact with it?)
It was buffed in PoE 1 we have pre buff armour right now
But they really should rework the system
or a transition build until you can affort the more exepensive one
I'm assuming the health reserving nodes would not work, right?
lol, i that makes me think poe2 is based on a sucuffed poe1 build where armour was still bad and rarity still in the game
yes you dont then those then
But it would make the note before these reserves stronger
because that note suddenly says 20% phys dmg reduction
The endgame is definitely a lot of poe1 math and systems (Though obv armor is weaker in this case.)
Yeah thats why i was considering it in the first place
good options for sorc instilling amulet? (non meta build)
anyone know of any support/aura builds?
I'm finding it difficult to search for things like that
According to the latest test it's 3.16 armour it might be when they started making PoE2
There is non but i bet with chronomancer you could build the best possible support build atm
yeah I was thinking something similar
I know this is like 5 nodes away, but I couldn't find anything amazing. xd I'd like my ice nova to have more radious or comet. this is ok?
I have seen people annointing for less
But consider just pathing to it
Oh you can over-instil items? nice
It's also worth considering when anointing something near you if the small nodes leading up to it are any good
because if they are the trip isn't as basd
alrighty thanks. ^_^
U can only put 1 annoint on an amulet rite?
Hmmm I should probably put a hp regen on mine
if you want to get your hp lower
You can add two in sporeguard
Wait
for demon form ^^
Yeah Im alr running 1 ring as the unique
Mings ring
But wdym with life quality?
with the breach thingys
Ahh those ones
Is there a way to have different support gems socketed on skills for each weapon set?
But Ill consider it maybe I can get casting speed and get a bit more trough jewels
No, because the page with gems is shared. You simply assign skills to one weapon, or both
just wanted to let you know because doing that can be usefull in configuring your lifepool to the exact size you eed
Btw mings ring gives 30 percent chaos dmg rite and the other ring I got gives fire dmg and chaos dmg but does the chaos dmg apply to the effect of mings ring?
Thats fair ideally ud wanna get it to 200 no?
So everytime i wanna go kill bosses i need to manually change the supoort gems in my skill?
not sure but think so and yes mings ring is gain chaos dmg
so it works like this (base dmg*Increased)+Gain
Ah well guess its not a dead stat then on my other ring
abriged formular ofc
Even if the increased chaos dmg wont be that huge cuz the base is 30 percent
and the chaos dmg can be scaled again as far as i am aware
Would that be a good idea to work with mings?
200% more damage means i have to multiply it by 3 ya?
im finding tons of mistakes in my calculation now that i make a spreadsheet xD
More damage you sure? Or increased damage
yes
okay
now im getting somewhere
this is for flame blast which does 200% more per stage
and i always used x20 instead of x21
this also shows how to scale single target
if i can find a couple more "more" modifiers
Guess Ill keep it to my other ring only then, a bit more dmg is a bit more dmg ig
weait is "gain extra" a more modifier?
We have flame blast?
can demon form be activated with chaos inoculation? it says you revert back to human form at 1 life and with CI you always have 1 life 🤔
ive been playing flameblast for the last 100h xD
yes
I played flame blast in PoE1 maybe I play flame blast
okay thanks nischana
the build is pretty good, but it has low boss damage which is what im working on
and to be fair i like the math almost better than the game
yeah uncapping is one option
How can flame blast have bad boss DMG? Tree or bust
but it would make me change my gear
im convinced people are polarizing the uncapped good/capped bad thing a bit much
I tink they play a 10 stack demon form no? @fiery wave
Like just in theroie you could go life recoup, and proc it with Infernal Flame
yes
and have a even more insane reg
I played some capped and after going uncapped I cant go back
i have seen ice comet infernal flame as an autocycle
there is definitely proven easier ways to do it
i just enjoy the act of problem solving
and i think the game is more fun if i dont one shot the boss
Like u say playing capped gives more choice but u dont need base dmg nodes with uncapped so I feel like it evens out
but since, as i wrote, i need like 3-4 minutes for a t1 pinnacle i need to ramp up a bit to beat them t2/t3
agree
excuse me, i think this is super wrong yes?
are you in maps/act 1 ?
also i dont want to redo my whole exquipment
i see! im stoopid!
but if i get stopped dead on trying to fix this (i can fix her 😢) i will try uncapped
i would like to retain ideally 300-420 stacks on uncapped so i can do a full map without changing form
thank you so muchm thats why its super wrong!
does CI + Demon Form work or does that prevent transforming?
it stays "you transform back on 1hp"
i ahvent tested it but i would strongly expect it
@snow sierra oh hey, btw youre the guy that actually teach me how to survive and fixing resist stats at end game maps , thank you so much man i can do shit without all those knowledge! now everything is ultra better! THANKS!
I suppose it would be too overpowered and easy combination to obtain, also I can just test it lol, report back in a sec..
You do not fear elemental weakness, it fears you.
unfortunately
i dont really understand even with all of those and 70% eva/armor. still got 1 shot by some random dudes on maps lmao
There's definitely still some monster balancing/mod balancing to be done lol
Still worth considering what killed you though (if you can parse it)
Mostly Death Explosion, I should start working on Grim Feast
I thought you're evasion/armor build?
which skills do i put in my atlas? (monk invoker)
Pretty much. There's unfortunately no presets for skill gems. They are what they are. Swapping weapon sets swaps weapons and passive tree, if you have it specced per weapon. Also, you can automatically swap weapons if they're only assigned to one skill if you just use it
But any changes on the skill gems page need to be done by hand
can you guys get more than 6 projectiles on ember fussilade?
it says 12 on the skill gem but it always only fires 6
I'm kinda glad I waited to start my gemling until I'd got my main to maps and ground out some exalts. Got this boi stacked and decimating act 1
Can I make an Archmage Invoker ? 
would that be potent ?
how much mana do archmages usually stack ?
Does on hit bleed/physical mercenary sound good
what's the best class for a totem/corrupted blood build?
warbringer has totem stuff and no cooldown on warcries
but titan and gemling get extra strength, the latter in particular seems good to handle the totem costs (but dropping warcries in the process)
Why can’t I post in the Church of Monks forum?
After recent armour discovery being bad, any tips for HC mercenary defenses?
I'm currently Ac3 witchhunter and specd into armour/evasion nodes
Wudijos chonk build looks interesting….going to go against the grain and make one
how many fucking trials do you have to do for your third ascendancy? i just beat the dual boss and thought that was it, but no points?!
Depends on the level of the trial. If it#s not high enough you won't get ascendency points yet
It will state on the trial item if it awards ascendency points
says on the item if i complete it i get points, i've been through two entire sets so far
two entire sets of trials
Wdym? Sekhema floors?
like, the entire spread of bullshit
doesnt matter anymore cos i went thru two entire sets of trials and died
dogshit mode
Adjusted plan for now, will prob have 2nd weapon set on more minion dmg instead of my defenses for bossing
At what level should I be doing my third ascendancy ?
at lvl when youre either imune or resistant alot to chaos dmg
last boss 3rd one is in room which shoots poison darts from all sides at one point
so either you kill him quick, or get resistances
I am CI
level 80
but I play monk (melee) so I feel like Sekhema not good for me
do it than, should be good, just get alot of honor resist
or do chaos trial instead
I tried doing two floors (no ascendancy) to get some relics to prepare
but I got hit a lot
(when I go in for shatter)
I think I'll do that
area level is 79/80 though
is it possible to drop lower ?
Does anyone know why drain ailments is a recommended support gem for flame wall? It seems like it doesn't do anything.
I saw that trial on lvl 62 map
can you screenshot the drain ailments support?
never mind, I looked them up. Ueah, based on the wording, that support shouldn't do anything
I'm guessing that recommendation was from an earlier build where flame wall might have just been a fire DoT that wasn't an ignite
ahhh gotcha
yeah I was confused because I got it and then nothing changing on the sheet dps and didn't look like anything changed when I was testing it either
hello what is the best lvl for warrior to complete his build?
That question is too vague to answer
there are probably dozens upon dozens of builds you can do with each class
for example the sunder build
and also, no build is ever "complete" unless you qualify that term
ye but i am looking for good build for warrior/ titan
yeah and I'm saying your question doesn't make sense
a "best level to complete a build" isn't a thing
All classes can use all skills and gear, but you mentioned sunder, right? So you want a warrior/titan sunder build?
ye
builds in poe are more defined by their skills rather than their class
also all classes can be super tanky or super squishy
depends on how you build them
i want super tanky build if you know help me plz
but if you like a warrior ascendancy, its aesthetic, or its starting spot on the tree, more power to you
I'd check maxroll, mobalytics, or youtube for build guides
I don't know any off hand for sunder/titan
alright i did maffs fussilade still does less dps than flameblast
can you link me the video for the build
nope, because I don't know of any. I'd check zizaran, ziggyd, mathil, or kripparrian on youtube. I don't know of any other reputable build creators for poe2 yet.
what is the difference between attack damage and global physical damage?
attack damage is from attack, there is spells that also do physical
its a tag on the skill gem
same here i dont know any creators for poe2
hold alt and read about them.
Attack is a type of skill (attack, spell, buff, etc). While physical damage is a type (there are five types; physical, chaos, fire, cold, and lightning)
thats why i search in discord
apparently im wrong lol
thank you so much
idk about youtube. I'd go with a maxroll guide instead of taking a risk on a youtuber
ill check this one thank you for your time
you didn't say anything wrong imo
physical is also a gem tag
So I have a couple questions regarding exposure, elemental curses, enemy elemental resistance and penetration
Say I have 75% lightning pen. And let's assume enemies also have 75% lightning res.
If I apply exposure and conductivity curse, do my hits damage enemies as if they had -20% and -30% (total -50%) or are exposure and conductivity useless here since resistance penalty is applied first (enemy has 25% res remaining) and then I have useless extra 50% penetration I dont need?
honestly kinda whack that theres a fireball build for blood mage, but no DD
I think it's whack they don't have a bow chronomancer build up yet
I might have to make one
hahaha please do
lol
thats actually whack
but go for it!
Once I get my third ascension I'm gonna spec fully into barrage ice shot chronomancer and try it out
if it works, I might try writing up a guide
Whats the best runes to put in a Doryani's for the Storm Mage build?
how do you change setting of loot in party?
trying to make this work with magic find
currently lvl 73 invoker, tempted to roll a 2nd character to level up alongside a friend.
i'm torn between 3 options:
- totem/corrupted blood warbringer (cheap, big AoE, tanky)
- poison pathfinder (either concoction or through decompose, both sound very fun and former should be cheap to gear)
- DD/decompose on blood mage/infernalist respectively (i get to have fun with minions and then switch to DD once i get to sacrifice)
thoughts/suggestions?
i value novelty and cheapness to gear mainly
i think the only elemental spell that does more single target dps than flameblast is ice comet, not considering arcmage
what do you mean setting of loot? I think the options->game tab has loot allocation rules
what's the highest honor resistance I could get
any classes that use this staff?
all classes can use staves
is loot different for people in party?
can they steal loot or everyone get their own copy?
hold alt to read more about it. Default maximum is 75%
loot is not instanced. If loot is not allocated, anyone can pick up any loot
if you were to make a new class to use this staff well which would it be
seems like gold is the only one being copied
as someone who plays ssf, I'd probably try out some kind of EB+MoM fireball build
🧎♂️ ty
no idea what class off the top of my head
likely chronomancer because I'm addicted to chronomancer
oh sick I wanted to try her
chronomancer just works with everything
None of the classes really have a significant fire bonus so you can pick whatever
stormweaver has the ability to make your fire damage chill and shock which is pretty good
damn it ice coment doesnt do more damage i forgot to add the wait time
2000% more damage on flameblast is just too powerful
so i think anything else needs arcmage
arch
Is there any armour/jewelry that gives base block chance or is it locked to shields/QS? I'm trying to see if there's a way to use block without having to use a shield/quarterstaff
Hello,
I'm level 80 (tried and failed trial of chaos lvl 79) and I'm doubting if my current damage setup is good .. I use combat frenzy + charged staff for more damage.
Charged Staff = Perpetual charge, Overcharge, Soul thief, Supercritical
Ice strike (lvl25, 20% quality) = Primal Armament, Martial Tempo, Inevitable Critical, Cold penetration.
For clear I use Herald of Ice (Glaciation, Ambush) + Shattering palm (Ice bite, Magnified Effect, Strip Away)
For bosses/rares I use tempest bell(25) with Rage, Font of Rage, Overabundance
Then for defences it's Ghost Dance, Wind Dancer and Grim Feast (I have around 2.5k ES and 74% evasion), I also use CI with Eternal Youth
Am I doing alright ? I feel like I don't know how to scale the damage any higher with this build.. I didn't really look at build guides until recently and I feel like it's almost similar setups to what I have.. I don't know what the bad thing that I'm doing is though. Any advice would be appreciated and ofc I can provide more info 
Wave Crit ?
small boop, i was also wondering if it'd make sense to go mix corrupted blood and totem, or if i should just go totem (and at that point i wonder if titan/gemling would be better than warbringer...?)
archmage is so lame, i think it gets nerfed
Path of Exile 2 - Full build guide for my NUKE Crit Storm Wave / Tempest Flurry Monk Invoker Build - Clear screens and delete bosses in POE2.
⚡https://moba.lol/49s8k3K - Written guide.
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The recent changes I made to my Crit Storm Wave Invoker ...
when damage of one type is converted to another type, does that conversion happen before or after damage type bonuses?
and i imagine for decompose, pathfinder beats infernalist?
This build @wary wave
i calced archmage on my regular bois manapool of 1300 and it already does more dps then my current build
:" okay
I feel like in terms of clear I'm not doing bad (AoE wise), it's more damage that sucks
oh wait i used the max added damage instead of the average
Before. 100% increased lightning damage does not apply to the cold damage if you convert lightning to cold
Also, does electrocute work as a defence the way freeze does ?
electrocute uwu
electro 
but it does apply to the lightning damage bonus before converting to cold ?
yknow that's basically what you said, I hung myself up on the last part
Anyone come up with like a chaos minion build? or would that be really shit
That's poe 1. In 2 conversion happens before any damage multiplication happens
what 3gems would be best for bonestorm ?
currently using cast speed, physical dmg buff and critchance up
+buffed by demon form by Infernalist witch..
Something to break armor perhaps?
gotcha, poe1 brain is killing me
how much magic find should you have to be worth having a build around it?
I have 176% magic find right now
I could also see pin so you can generate power charges with resonance and fuel bonestorm with that
but they sadly seem to lower single target dps, i got detonate dead to cover crowds
I think then you are fine. You could try inevitable critical and supercritical. Does concentrated effect work?
for wands on spark sorc, the stat prio should be lightning spell + > max mana > lightning damage %/spell dmg % > cast speed, right?
How good is this ring compared to Polcirkeln for ice monk invoker ? Got it earlier today and was wondering if I should sell it for Polci
anyone know how the burden of shadow staff works with sigil of power if it converts your mana cost to life?
map with +40%ish as extra elemental damage are too rippy for me to do consistently, is this normal for life based builds?
afaik everybody agrees that stat stacking build gonna get nerfed, do you all think it's gonna get really bad or still playable ? I'm just at the point when I want to decided if I wanna spend on howa and other stuff and this uncertainty drives me insane lol
Not sure how mutch they will get nerfed and even if
cause its a expensive build
and ggg often lets exensive builds be dumb
heres my nerfs list:
-2% on archmage (so like imagine without quality)
stormweaver LC double shock interaction
0.25s min internal cooldown for triggered skills? (temporal)
top end ES by half (tree nodes nerf) (so instead of 10k top end 20k with overflow itll be 5k top end, 10k with overflow)
grim untouched
maybe some cage pillar/hand wisdom nerfs also but idk (-33% less aoe and damage and attackspeed?)
QUANT - only affect gold and uniques 🙂
my guess would be that es dos not get nerfed but grim feast dos
so no overflow anymore
is % increased damage with bow skills good? or flat physical is better on quiver?
damn, should I just yolo it
no they dont, they consistently nerfed even expensive builds in the past
but i think what is more likely get nerfed is pillar than howa
but doubt the build will get completely killed
so even if they nerf it it will be just weaker
yea
its not like abit less dmg will brick the build
id say my nerf list is pretty good
what is reasonable price for corrupted howa ?
i cant see them nerfing es that way
cause it would break ES totaly for non min max es builds
nah even if they nerfed es by half it would still be stronger than life
you assuming grim feast will survive
i mean you wear ghostwrite and take all es nodes thats already like 8k es for free
yea the es nodes need gutting
i see them nerfing grim feast to no overflow, and nerfing all the transfer items
hence halfing ES i think is fine 🙂
because the transfer items are what breaking ES so heavly without investment
is thereva reliable way to get spirit on armor?
the nodes on tree are breaking it not items
if tree did noit randomly gave youj 60% inc es from 1 notable
ghostwrithe and stuff wouldnt be so good
doubt, but no point guessing we are not ggg
but we all agree es will gen nerfed in some way^^
i mean ghostwrithe is leveling item in poe1 and works in pretty much same way except you cant use it with CI there, but nodes on tree have normal values instead :d but yea no point in guessing i guess, but if they only nerf those items you still have actual es items that will still be problematic
pick up all the armour on the ground and trans/aug
aka "rng gods please help me"
i can see them changeing the things for ghostwrithe etc to work like in poe1
or just buy it
thats the whole crafting experience in poe2 enjoy :d
and totaly break them for endgame with that
all the archemage amulett mages will be sad ^^
im doing elemental resistance math and its so weird that they coupled ele pen with ele exposure
they are kind of substitutive
if anything exposure is better as it can add damage
btw i dont think this nerf for archmage will be enough, but also i dont think archmage itself is that problematic
its just spell cost in poe2 is like if you already were using archmage lul
and with elemental resistance you can go into - with ele exposure you cant do that and with pen
hmmh...isnt that kinda broken...with all nodes thats like 30% double cast chance..
cant sustain shit properly if you arent mana build
@snow sierra other way
afaik in poe2 ele penetration only applies to positive resistances
they need to give actual mana sustain to normal casters and then nerf archmage
(also i think mana tempest is quite a bit more broken than archmage)
ele pen only applies to positives
yeah i think you just mixed up your can and cant
But you could use items or curse (not sure) to get into negative
shhhh
perma empowered spells perma cull perma 15% more damage on top of perma mana tempest buff
lul
balanced
yeah if you apply fire curse and base fire exposure you only gain 1% of damage for 5% of elemental pen as the resistance drops to 20% already
with like what 0.4s cast time :d
pillar is fine, howa isn't as fine
Can a good LA player please help me out with my next piece to upgrade
howa is broken
in poe1 it was balanced because it was actually your weapon, here it's your fricking glove
is the reload on mercenary essentially a cooldown? and the rate at which it happens is effected by cooldown rate?
on the howa way, dos anyone know the droppchance ? is it even worth farming breachstone boss or is it just gambling ?
question: "is damage with bows" equivalent to "bow skill dmg"?
why would you nerf pillar, howa is more problematic
i mean look at the stats pillar gives vs howa and their prices lul
pillar is like 5 times stronger than in poe1 for no reason
Is infernalist arguable the best ascendency for minion builds? and what attribute would you the most focus on for a minion build? is it str/int?
heya, as of now i'm playing nl_Kripps Infernalist build, which support gems are the best for the Skeletal warriors? as of now i have overpower and brutality, which 2 other gems could i get into it?
why would you think 10% damage for 5 str is fine
pillar is nothing without howa, pillar wihout howa is just your regular staff but with more step to get flat added
pillar is absolutely something without howa
there are other very good ways to get bunch of flat
pillar without howa doesn't scale so high, you can have same result or even better with well crafted rare staff
hey guys, does anyone know the unique/passive skill/support skill that spreads ignite?
i remember seeing it but i dont remember where
except pillar is 1ex item
yeah and well crafted rare can be worth a lot more
yes
well it needs to be really good rare to beat pillar and even then its hard
actually its impossible if you also use bonestorm
for flat
min maxed str stack build with pillar is probably superior
but bonestorm also beats howa
how bad is this tree