#2┃build-planning
1 messages · Page 109 of 1
Dont work as in bugged or as in difficult to utalize
the slow is bugged on chrono
ak dos nothing
everything else works
if I have no mana, am I considered low mana?
well timefrezz needs a massiv investment to be semi usefull, and both cd reset skills are boderline useless
unless you play the meme hammer build
and that one is just that...a meme
yeah there are like no elemental big cd abilities
Ya I kinda wish there where more big cool down spells to utalize the CD reset thing besides God hammer
but with a weapon swap later on you can make timefrezz kinda cool
i have a timefrezz + curse weapon set
we are missing more than half the skills, so there are probably some coming.
with 24 skillpoints just spend for timefrezz on that weapon set
I would guess templar/druid are bound to have something
i can freez bosses for 15 sec on a 30 sec cd
thats allmost powerfull ^^
Temp chains + duration stack^^
Ya ill think what I want to choose, might still just go chrono and hope there's more options in the future for builds etc
but i fear if they nerf detonate death dmg just abit my build is bricked. i have kinda good gear 5-10div...i cant affort better gear
and my dmg isnt omega good
well when new options come i expect a new league so new char
DD doesn't really need gear to do good damage
I'd expect it gets nerfed, but maybe not ASAP
based on PoE1 history they do not like DD, lol
Well i can go back to minions if nothing elese
dd feel smoother with the braindead KI but what can you do
does the damage from fire wall that affects projectiles scale with spell damage or is it static? I can't really tell from the tooltip which damage is increasing
if ignite is applied through burning ground and has a set base damage, will "gain" x% of damage as extra fire damage affect the ignite directly?
i hope just archemage will get nerfed that will hit the high end detonate death builds too
Does raging spirits scale with your physical or is it their own
their own, if it dos not say minion it dos not do minion
ok ty
Hey guys, I'm sure this has been asked ad nauseum, but I wanted to do so just in case recent patches altered it: So Cultist bows dont benefit the poison my pathfinder build is running, yes?
im just a little confused about the difference between chaos v poison, and how they feed into each other
Why do people say poison builds arent viable? Mine shreds https://youtu.be/JbgX9U9BPGY
Count Geonor - Poison Ranger Path of Exile 2
What is the best monk endgame build right now?
what poisen is one of the super strong builds atm ?
like a very good bossing build and decent clear
poisonous concoction and snipe seem to be strong
chaos damage adds to your poison
poison damage is based on the physical+chaos damage of the hit that poisoned
check out the vid i just sent mine seems pretty good
Okay, yeah thats kinda how I thought. I just see a lot of people recommending against using a Cultist Bow because the chaos damage doesnt play into the poison damage or something, so I was searching for clarification
if you do more chaos damage on your hit, it will increase the poison damage
it's because the cultist bow does no physical damage, and chaos damage is inherently harder to scale than physical
if both types of damage are going to convert into poison in the end, you might as well be using the easier damage type
is there a way to make the non grenade crossbow skill good
it feels like they're all so much worse then the grenades
like they don't even beat the single target dps of the flash grenades
Ahhhhh, okay gotcha. Thats explains a helluva lot
Thanks so much Doc! ❤️
it depends. Chaos damage does not add to poison. it adds to any skill that uses chaos damage to create poison.
Increased Chaos damage will not increase poison damage.
Cultist Bow increases bow skill poison damage because they convert physical and chaos into poison.
Cultist bow is > than most PDPS bows until around 200-250PDPS because you get both chaos damage and phys.
Hey peeps, is there any MAGIC bleed builds?
i picked this pretty item up i want to craft up a build for it
Interesting.... I appreciate it, this was what I was hoping to see as a breakdown. helps my trash-ass brain. Thank you!
that's a quarterstaff, for hitting
also i think the "Causes bleeding" mod only applies to attacks
there is some magic bleed support, i think, but i haven't looked at it too much and i haven't seen anyone talking about it
is there any theory crafting websites?
the physical spells mostly suck and the frost spells suffer from weird weaknesses and a dependency on crit.
If you want to do spell-bleed with anything but a physical spell, you would want to go Blood mage.
But bleed is mostly on a backseat until they come back and add the Reap and Exsanguinate staffs to the drop pool
nothing good, only build planners as far as i know
anywhere, where the tree is listed and i can play with it?
would you rather have 25% lightning dmg or 30% lightning pen on charged staff
here is my poison build in t15 (poison arrow + gas primarily, not exploding build)... clears maps very fast and decent at bosses (about 300k dps on boss)... boss in last 20 sec
Reap is coming back? Do we know for sure?
for spark sorcs, is it possible to get the spirit for archmage off only the campaign? or is that not enough and you'd have to roll spirit on chest?
You get exactly 100 spirit from the full campaign
oh, so no need for any further spirit beyond that?
Fast Question - Im working on a P.Concoction Pathfinder at the moment and I'm looking into jewels** for a crit setup
Do I want Magnitude of Ailment from Crit hit, or Crit Damage for Attack Damage?
Im assuming the 2nd but not sure
eh, Grim Feast is nice, so some extra wouldn't hurt.
You can always weapon swap for blink
I was trying with my lvl30ish witch to make pure osteomancy no minions thing, as I like the idea. But there's just no damage in those spells. Maybe having twice the points to spend would make something of it, but I don't see anyone playing physical spellcaster much
I'm at 400% crit dmg at the moment and it has dimising returns after 300% acording to some poe1 post, which is most likely true. But i have Spell crit dmg and "normal" crit damage, how are they calculated? If i have 100 spell crit dmg and 300 "normal" is that fine? Or should i drop crit dmg nodes for something other, like spell dmg?
hexblast is your dmg spell, you unlock it at level 41?
I was going for a thematic build, bone magic only. As theme builds worked for me so far on other classes I thought it could work. But honestly it's tough
should work, you need to stack ton of cast speed
There's one bone spell nuke, and it has massive windup. Everything else is mostly utility
she needs levels to do anything i feel like
I'll probably come back to that idea once I have a higher level witch
I think minion witch is alright, she snowballs by the end of normal. But I don't want another minion build
in regards to rising tempest, would the activation of a herald count as "using" like overkilling an enemy and igniting nearby ones, is that using it? Or does it have to be skills that are activated
I feel like getting power charges is tough if you limit yourself only to bone spells too
did u manage to work it out
In general I feel like they could've done so much more with charges, overall flexibility of them is lacking across the board
I’m assuming it works but I’ve never really confirmed tbh
Can a corrupted Ingenuity belt double the number of additional skill gem slots from unset rings?
I suppose it doesn't get to 100% even if it could?
@wet mango i was wondering if you know how flameblast is supposed to scale, as you wrote the post on increased/more. it says 200% more per stage but im pretty sure it doesnt give me 2^10 extra damage.
LOL the more bonuses all add up
That's a good question. I think people didn't have enough time to discover all possible corruption effects. I didn't even try corrupting gems yet
200 more -> 400 more -> 600 more etc
Thanks, I can add a note on this topic.
Whenever you have "X per Y", you count up how many Ys you have and you multiply X by that count to produce the final value (for your single modifier). It doesn't mean "an X modifer per each Y".
Ok so the stats for my build are max life, +armor, +%armor, life regen, strength and resists. If I have to omit one or two from a piece of gear which ones are the weakest?
i mean yes, it's EA, charges exist but they are not really fully fleshed out
if i had grim feast + eldritch battery, would the ES gained from grim feast convert to mana?
regen and maybe str. But note that str gives life as well
man i need some help on my sparkmage build, i feel so weak in t15s
@wet mango yeah i thought so after some testing its just not super clearly worded imho. im still kinda confused, i rebuild my tree in maxroll and calculateda ll my boni and i should do around 24k damage on a 10 stage blast but in reality i do more like 50k. i dont know where its from.
its either some type of other tick damage or im missing sth
btw. you dont per chance know if anyone unconvered ailment threshold of bosses
https://mobalytics.gg/poe-2/profile/090211f4-e2db-4909-b415-2349cf1e99a2/builds/8e477f0b-545f-4b4f-aac2-6d5c11b21cf4
(Look at 2nd variant)
Trying to stack effects and damage to make stormwave good, any thoughts on the build? Not aiming for high tier maps just early stuff.
yeah i thought so after some testing its just not super clearly worded imho.
I mean they can try wording it in different ways but I don't think there's a "strictly better" way, it's always going to be slightly ambiguous. In any case, now you know which of the 2 options it works by.
i was doing some ignite calculations and i really need to know ailment thresholds lol
i agree
thanks
but to be fair if they choose a format of like stages * 2 more damage its more clearly than 200% more damage per stage :p but yeah its nitpicky
unclear, poe2db has it blank, could be unknown
https://poe2db.tw/Xesht%2C_We_That_Are_One#XeshtWeThatAreOneItThatReturned
but i also see the whole problem of consistent wording on a giant piece of interrelated systems
yeah i was checking that, too bad ignite would really boost my effective dps but pinnacle bosses are quite hard for me to trial and error
I mean stages * 2 is not english, it's like half math half english. They probably want a consistent wording in pure prose.
I mean if you want you can make a thread and show your work and I can try to go through it with you
well i already konw that i can boost my effective dps by about 50% but it all depends on my chance to ignite, which is dependant on ailment threshold and apparently max 25%. but without knowing anything about ailment threshold i dont know if my flameblast will regularly or never ignite.
so i can only really test it
apparently max 25%
true for white mobs, in correct in general
it's also not really true for white mobs either
so monsters' ailment threshold is generally = their max hp
the health pool of pinnacle bosses also seems incorrect on the wiki
well for pinacles and bosses the ailment threshold is a small fraction of their HP
because my map bosses have like 2 million now i think
(so that ppl can actually inflict ailments on them, ever)
oh okay
that's the % we're missing on poe2db
i think for some bosses in poe1 it was like 7% or smth
has anyone tried using Arc with Frost wall on bosses? does it give you more chains?
I think regen is probably important as I’m doing a blood magic build
But I agree str is probably the weakest as it’s just additional life at a reduced rate
yeah so im running this flame blast build with capped demonform and its quite stable up to monster level 81 boss level 3 but my single target damage is quite low
like i need 3-4 minutes to kill a tier 1 pinnacle boss
and im trying to improve it somehow without changing the whole build
also i cant really tell if ignite from solar orb (more likely) or flameblast so i would really have to take a run to test
regen in PoE 2 doesn't really exist. It's not really worth investing in. Flat regen can't reach a point where it heals enough HP and max HP is so low that % regen (which does not exist on the witch tree) it can't give you enough to matter
for Blood mage, its pretty much entirely using Spell leech. which does work very well in a build with enough damage. However the life + Mana cost is pretty insane in general as a spellcaster
it just looks like you're missing a 100% more from somewhere
good point
Does anyone know if the fire damage that Cloak of Flame converts would be reduced by heatproofing?
if you wanted to show/share your work (in a thread perhaps) I'd be happy to go through it with you
it should
don't see why not
are there any passives or uniques that combo well with CI+EY on monk? subterfuge mask has been pretty good.
I don't like the idea of split spell costs. It's health or mana, not both for me
should i go ghost dance or grim feast
i don't understand. Storm wave is good out the box. its one of the only 3 viable main skills monks have
grim feast has been really good, it's probably going to get nerfed
feast is better for clearing and dance is better for bossing
got it thanks
@wet mango but it really finnicky with all the different modifiers. i have around 600% spell damage in the skill tree and thats fire damage, elemental damage, aoe damage, then 33% on gear. but ill keep it in mind and might share something. thanks for the invitation. the base for blameblast should be damage * 20 tho, correct?
also how much es should i get before using ci
bad wording, its good, but I meant like a one button storm wave build
i switched over at about 2k. ey helps a lot too.
wdym? the base damage is whatever it says on the gem. Then you have a 2000% more modifier from the skill.
thats what i meant
is there an item that is allowing people to have a high energy shield or are most of them doing that through passive tree?
It should also go through sorcery ward before my hp too right?
okay i could formulate a statement how the different modifiers chain and share that
yes because it's ele dmg
i don't understand what this build is aiming to accomplish
If its goal is to use Storm Wave as a main DPS skill, why not just grab lightning damage and crit like everyone else?
It looks like its attempting to proc 3 ailments on monsters, but i can't see why
Fast Question - Im working on a P.Concoction Pathfinder at the moment and I'm looking into jewels for a crit setup
Do I want Magnitude of Ailment from Crit hit, or Crit Damage for Attack Damage?
Im assuming the 2nd but not sure
it looks like an attempt at Elemental Discharge to me personally, which i would say needs Crit to succeed
Idk you can get like 1k life regen/second so I think that’s alright with a 4k life pool…. Maybe it was better in poe1 but this seems alright?!?
1k life regen per second on a 4k life pool sounds like a ridiculously min-maxed setup. where did you see this?
a 4k life pool alone is quite difficult to achieve in the current PoE 2. outside of gemling of course.
4k is very achievable on any titan or STR stacker. I'm on 4k hp with my mediocre ssf gear corrupting cry build.
or just equip 3 socket machinachation shield
4k even on a corrupting cry build takes a ton of gear lol. Even steelmage took two weeks to break his 3.5K HP barrier
It is crit, and it is made to transition into elemental discharge eventually, but I was struggling to make that work early mapping. immo uses ignite get a damage boost on storm wave, overkill should always be happening, so that procs ash and added cold damage freezes with storm wave, which then chills with chilled ground and ice herald which boosts damage further.
Its just stacking damage on storm wave. Eye of winter increases crit chance so supercritical is usable.
to be fair it can help a lot with hulking form but even that is pretty far in
im confused, where in this is it saying 1k life regen?
also the belt is using a mod that doesn't exist
My goal is to make it so I literally only use storm wave (And charged staff)
https://youtu.be/dK29MZosCpc?si=mAuy6DuzsJB10c9z
Go to gear section, he’s got 4k like and 750 life per sec and he’s got room for improvement. Lvl 92
TIMESTAMPS
0:00 Intro
0:53 Skills
4:40 Gear
12:54 Passive Tree
19:15 T18 Gameplay
Build Link - https://mobalytics.gg/poe-2/profile/2a93597f-152e-4266-8e96-df63792e4f9c/builds/dbf69316-9096-4b5b-bd98-c71802621583
Shockwave Totem: Insane Damage & Tankiness - POE 2 Endgame Build (One Button Build) In this guide I will cover the Best Endgame T...
his video doesn't show 1k
its a good amount of life regen though. he managed ot land high tier life regen on every single item
room for improvement where?
Ok 750… but still if you wanted to get there you could, it’s probably excessive and unnecessary
like we salike we said, ridiculously minmaxed
they're giving a suffix on every item for regen
i don't actually think so, i think getting to 1k would be a hard wall.
But its gonna be hard for most builds to even hit this, especially when they're not totems
but it is nice to see this much regen. i was a bit worried RF would be non-viable without buffs. maybe when we get RF it'll have its place
Ok but I am totems.
idk I'm at 3920 life while missing a strength and life affix entirely on one of my rings, I'm not sure how steel was missing so much HP while being able to trade.
oh yeah he's warbringer too.
Are your items like 200 life rolls?
What are the chances of orb of chance destroying the item as opposed to turning it into a unique? Are actual probabilities known, or it's vague?
Actual probabilities are not known pretty sure. if its like PoE 1, it is lower the higher value the item may be
I need to use a weapon swap bow for only stormcaller arrow and voltaic mark, what's the best bow and quiver combo for this?
Do I just giga max my cast speed
aren't those Attacks?
Is "value" arbitrarily set by the devs? Or it's just pure gold value, or it depends on the market?
Attack speed I mean
if the DPS doesn't matter for stormcaller, can just use a quillrain
well the mark is neither a spell nor attack
I'm just trying to see if it's worth trying to chance a bunch of amulets, to get the last piece I need for stat stacking build
marks are unarmed attacks
I have great life rolls on my chest and shield, but I have 0 HP on my boots (just strength) and 0HP or strength on one of my rings.
has anyone used the node (witch hunter) 25% increase to culling strike threshold? Any clue on how to do the math on that?
no hp runes or soul cores socketed
It's multiplicative, so for bosses it goes from 5% to like 6.5 or something
its just 25% increase to the percentage.
5 + (25% of 5) for example
my chaos res is admittedly subpar XD
Ok so back to the original question, in this build, which of the stats would I leave off? Armor#, armor%, life, regen, or strength?
ive seens ppl run around with 5k + hp allready^^
Not for lack of trying lmao
There's also one of those on the passive tree. So if you stack them you'll feel it on trash mobs
ok. not worth the investment. thank you
But on its own it's whatever
i'm not apart of your original question sorry, there was someone else answering you
i don't really interfere with totem builds
got ya! just looking around passive tree trying to figure next route. thank youi
so what bow and quiver type do I use? I just need voltaic mark for lightning "susceptible" and stormcaller arrow for lightning exposure while my crossbow does all the damage
you just said life regen is important on blood magic and was just gonna call out its quite hard to stack it currently
I have access to that unique bow that doubles stats from quiver btw
5% becomes 6.25%
read here
#1321237459987726366 message
Ok so back to my original question about the least important stats, given that I’m a totem build on titan ascendancy. Still think strength and life regen?
i specifically talk about "% stats"
I just need to know what to put on the bow and quiver that's it
thank youi
Honestly if you stack it with another 25% from the tree it becomes good for trash clear. Because then you're at like 35% threshold for trash, coupled with decimating strike you basically reduce monster health pool by about half
As of right now (Level 71) i'm not having any issues with the trash clear. Mapping is fairly easy right now. still low tier (3).
Yeah, I'm around that point too with my grenade Merc. I feel like culling strike goes underused on him, since burst damage from grenades erases trash before it even reaches threshold
is there any way to be able to use Soul Offering without clicking directly on the minions bodies? I want to just click in their general direction or area.
is trashing taking more thna 1 or 2 hits anyway?
if spark sorc takes chaos inoculation, we can skip out on chaos res mods no?
I'm running the galvanized elec build and harold of thunder coupled with decimating strike/culling strikes makes clearing a breeze.
https://mobalytics.gg/poe-2/builds/stormweaver-league-starter-sanctum?widgets-state=eyJmN2Q4MjEwMi03ZTc3LTRhNDQtYWQyNC0zM2I2N2U4YWU3YmYiOnsiZmlsdGVycyI6eyJhY3RpdmVWYXJpYW50SWQiOiJkZWZhdWx0LXZhcmlhbnQifSwidHlwZW5hbWUiOiJOZ2ZEb2N1bWVudENtV2lkZ2V0Q29udGVudFZhcmlhbnRzVjEifX0 been following this guide, not sure how right it is
Yes you want 0 chaos res
If decimating strike and culling nodes were swapped on Mercs ascendancy tree it would've been amazing. But too op probably
are you running evasion/armor for survivability?
Culling strike as a mechanic in general is kinda meh. You'd need a build that deals lots of small damage instances quick. If you're bursting you're not using it
Yeah, I've not been focusing hard on that aspect. I took some evasion and armor nodes on the tree, and my gear is meh. I just started mapping. I'm at like 80% dodge and 60 phys resist. Which gives me enough of a buffer to take one big hit and live, or just don't get hit
I'll invest my points more into defenses from this point, since for grenadier build I'm running out of damage nodes to take
yeah. i was just curious as to what to do for survivability later on or if there was something i needed to start chasing at this point. dmg feels good, but rarely get the 1 shot death.
I mean, you could go all armor. Take that one keystone, and save points from mixed nodes. I ended up in warrior part of the tree naturally. Lots of armor there
Or if you went up to ranger you can go full evade. Merc has so many options
i noticed a node on the outside of the tree that would convert all evasion rating to armour and wasn't sure if it would be worth the investment to just go pure armour with high resist.
Are there any good skeletal sniper builds out there?
It could be worth if you have the gear for it. But then double armor/evasion nodes don't give you full value. You'd have to go full armor, while still wearing mixed gear
Armor is pretty bad right now, evasion is better, Iron Reflexes provides no double dipping for scaling both armor and evasion so it's pretty mediocre.
right because the percentage doesn't go into the armour that was added to the evasion, right?
I think Merc works just fine going mixed
No, the evasion part does nothing
only % armor will scale iron reflexes
you have to scale the post-conversion stat, not the pre-conversion one.
Iron reflexes only takes evade value from gear, and applies armor modifiers to it
Yep
so if you took previous nodes that added % to evasion and armour, the percent added to the evasion wouldn't go into the armour? Or am i misunderstanding that?
Also, generally from what I see armor gear gives higher raw number then equivalent lvl evade gear. So in the end you're probably not getting as much armor as just going full strength stacking and pure armor
Can anyone tell me why comet builds that actually cast comet dont exist? They all try to use cast on crit or freeze or something , but never cast it itself?!?
No, all evasion nodes are null and void
1s cast time and high mana costs
got ya
Cant those both be reduced pretty easily?
Caramel is correct
Guess i'll go for pure strength and armour with maxed res.
sure, but it's an easy pick for cast on freeze and your other skills aren't terribly useful when put on CoF
You can just stick to mixed approach. And you can dip into ranger or warrior parts of the tree too to boost them individually
the other pick would be orb of winter which kinda sucks tbh
I think having like 70%phys resist and as much evasion is better than having 80% phys resist only
Didnt they nerf the CoF though? So would it not be better to just cast manually, with something like blood magic and a massive life pool?
is there any pathfinder build that can play with a shield ? there isnt right ?
hybrid evasion armor is fine, there are some VERY good nodes for it on the tree
Extra 8% flat to evade melee attacks is pretty good one
It's so close to start too
Do they still have that thing in poe2 where even with 100% evade you'll eventually get hit regardless as a means of countering immortal builds
I've been running cold infernalist through levelling and into endgame and I haven't noticed a massive difference even post nerf. Comet-CoF still triggers often, sometimes multiple times on larger packs and explodes my frost walls for massive aoe damage.
IF im just trying to stack mana and mana regen is this build ok?
Evasion cap is 90% anyways, but yes evasion has both bad and good luck protection
it goes down as you don't get hit and goes up as you do get hit
Effectively*
Backup plan, Leather Bound Gauntlets, and General's Bindings are all very good nodes.
Does rising tempest stack off heralds or just skills you activate
i so want a acrobatics build with dodge cap and block xD
I was curious about those two evade nodes. One boosts evade by 100% if you got hit recently, and lowers by 30% if you didn't. Other one is the opposite. If you take them both do you end up in positives at all times? Wonder what's the math on those
Well, will we get pure dexterity shields? For those awesome spear and shield builds
anyone know if theres a way to increase presence area beyond the normal 6m?
You have a link to the build?
cant find any spirit gems of support gems that would
sec in trials
There's a unique for that. But I can't remember what it is
so at the moment a dodge cap acrobatics with only chest, gloves, and boots to use wouldnt be possible ?
If I were to guess it's a belt, or a circlet
hmmm caus it specifically stats it isnt affected by area of effect modifiers
Is it better to convert all energy shield to mana with Mind over Matter and Midnight Braid ( 50% of all damage taken recouped to mana ) and stack mana regen, or just dabble in both?
The only downside I can see is those mana draining modifiers on monsters, if I were to go all in mana
thanks! ill look
Because I was looking those up recently, and saw a unique with presence area increase
what does withering do? trying to figure out what spirits to use for storm sorc
90% evasion with acro is difficult no matter how you slice it, you basically need tailwind to achieve it
are any of the bone spells any good?
ye but what gear would a trailwind deadeye need ? and can it get away with using a ES shield helm
Assuming you're using Subterfuge Mask, yes
I wanted to use Artiris disdain
Hello everyone I’ve just defeated the first boss, I was wondering if anyone could tell me if ground slam or molten strike is better for my marauder. Sorry to bother.
and use minion for dmg since minion dmg is super cheap xD
And yes this tree is cursed
New to the game and discord/ never played Diablo
Minion deadeye is a new one
but yeah you can get pretty good evasion even with shitty helm and acro as long as you have tailwind and wind dancer
issue is when you lose those
Hey fellas
well it will be kinda hard to lose those if you have near block cap too xD
this Ice Strike Monk build calls for a ES ER helmet https://maxroll.gg/poe2/planner/gav70mha
If you use Blackflame ring, does that mean that the ignite scales with chaos damage now, or is it still fire damage?
i know nothing about melee
Thank you for responding
Chaos. Anything that converts from one thing to another you must scale the thing that it becomes not what it was before the conversion.
but I feel inclined to use this banger, can anyone glance and hazard a guess as to whether or not this bricks me
it would brick you but it will make your ES lower
looks like it might only be a modifier on scepters
but it won't brick you
But if the helm fixes your res still better
well you want to have max res
and then the highst possible hp/energy shield pool you can
Thats indeed what I thought. Thing is, my ignites felt really crappy even whilst full chaos, and I just saw a video on an Incinerate Pathfinder (Id post the link but dunno if its permited) using blackflame and he didnt have a single chaos node on the tree, and was scaling fire damage. 😦
and often another layer of defense, like evasion or block
so you're saying chaos the helmet and simply hit max life over mana
Well you're losing actual hundreds from your hit pool with no ES or life considering you can get both which is an important part of hybrid defenses like hp and ES
my man
facts
how dos tailwind work dos the duration gets refresht everytime i do something ?
or dos each stack fall off after 10 sek
Nvm, I just went to the wiki:
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite: This modifier causes enemies ignited by you to take the ignite damage as chaos damage instead of fire damage. Note that this is not conversion.
Offensively, ignites still scale with fire damage modifiers. The attacker's modifiers to chaos damage do not affect ignite, unless chaos damage contributes to ignite's magnitude.
Defensively, ignite is mitigated as chaos damage, by the enemy's chaos resistance and modifiers to chaos damage taken, such as Withered.
Well, bully, build ruined, time to re-roll xD
Oh I see, Blackflame does not convert, it simply changes the damage the enemy takes, interesting.
do I need more than 38 hp I lost a lot of er
Yeah, really interesting. Wish I had noticed sooner kinda build around it ahaha. Even went infernalist. If only I could change ascendancies in POE2 😦 not that bloodmage is much better
the evasion was better
that life roll is real low
🧎♂️
https://maxroll.gg/poe2/planner/2czha01i quick and dirty of what I've got so far. Not included is Ghostwrithe, Atziri's Disdain, The Everlasting Gaze, and Doedre's Tenure to give you energy shield while still rocking EB and the gloves to double spell damage
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
What’s the max number of poisons you can get ?
I see +2 on tree plus pathfinder is 8
Is this your own build?
are there certain efficient paths to the atlas passive tree?
sort of. I used bits off two other builds I found online for inspiration. The mana regen focus to counter MoM from a sparks infernalist and the gems/gearing more or less directly from a perma-demon form build. also to note with this build that I take a lot of flat life regen so you can sit in demon form for as long as you want at 10 stacks
Check Alpha's howl unique helmet. Found it
It says it doubles the presence radius
What is MoM? Also what if you used a blood magic build?
alphas howl would be sick for chrono when they fix the note
Mind over Matter, takes damage from mana before life. And idk about blood mage I haven't tried that ascension yet
I think it's an item for a druid, for future
Will probably scale with whatever primal skills are
Probably more summons, druid shit you know
100 spirit on a helm is kinda sick tho
Maybe for my deadeye summoner x.X
but where do i get my ehp then
yoo nice! was about to watch a 20 minute youtube video with all the uniques lol
Could someone help me explain how dmg conversion work ? Espcially with Avatar of Fire. Lets say I use Incendiary Shot which has 80% physic dmg convert to fire dmg and I also have Avatar of Fire. Does it just convert everything to fire dmg by capping at 100% ?
I'm trying out this grenade build,
Does anybody have any thoughts on what affixes I should be going for with my jewels?
What flask. Also, are utility flasks completely gone? Kinda wish we had them still. Some keystones don't allow flasks to replenish anything. I would kill for a move speed flask
well its 200ex lol
its kinda cheap
Well, a unique I want is like 50 divines. We can't have everything 
the hp flask is around that too
I think what will happen is it will take remaining physical damage, aka those 20% and multiply that by 0.75 and add that to your fire damage you already converted to
So, Titan with Hulking Form (and the small strength boost nodes that path to it) or Gemling with Enhanced Effectiveness (and the attribute nodes preceding that)?
I'd try this weapon on Scion, if we had Scion
Oh i see thanks
Gemling is essentially scion to be honest
we have scion at home its called gremling
But I'm not sure tbh. Some calcs in this game are hard to understand
I had this exact thought but I wasent sure how well the 10% weapon dmg would scale with strength.
Merc is the most all rounder class so far. Both ascendancies will just work with any build
Gemling as knockoff Scion is a thought.
Question still stands though, better to make a build built on using Pillar by stacking Strength as Titan, or stacking all three attributes as Gemling?
Can you not add more sockets to pathfinder concoctions?
Gemling is by far the best statstacker
What are the good single target options for a grenade-based merc?
Gemling higher ceiling, titan simpler
Also using black sun crest, and for now that armor that boosts str, but lowers other stats. Once I'm later in the game I'll just leave black sun crest, and hope to get unique amulet with +100 all stats
The Gemling nodes give 3% attributes, Titan nodes give 4% strength, so if you're only stacking strength one owuld presume Titan's better
has anyone used the gravebind rope cuffs? they state " enemies killed by anyone in your presence count as being killed by you instead" does that mean you need to be by the killer or by the enemy being killed? the killer right?
Gemling has the note that doubles gain from attributes
Merc just has super easy access to that bunch of nodes with +%all stats too. So on Merc you can level with pillars build no problem. On titan it's rough early
that seems just to good to pass if you stacking them
Why is this? The inherent stat bonuses doubled? What qualifies as inherent?
And yeah, amount of health you get from gemling str stacking is absurd
if i understand it right you get 4 life for 1 str
Enhanced Effectives doubles the bonuses of the attributes, but not the attributes, so I would guess that EE doesn't help scale Pillar
yes but dmg is not the only thing a build needs to solve 😉
And Gemling can transition into HoWa way better
anyone know if theres a way extend headhunter passive durations
Anyone playing poison concoctionm
iirc the ascension gets to both use its highest stat for all stat reqs, AND doubles the effectiveness of stat contributions for 1str = 2 life kinda stuff
i am
How do you add sockets to it
Ah ok
Oh so you just stack str, and satisfy all gem and equip requirements right?
You'' have to remind me what HoWa refers to.
Oh you know what though, Gemling has easier access to Quarterstaff cluster in passive tree,
and of course the titan would have to wear Jarngreiper
Hand of Wistom and Action
You kinda want that if you want to scale a statstack build into lategame
Seeing as the cheapest one is listed at 7 divine, I'm inclined to consider that item as one that doesn't exist.
Well if that is to expensive for you, you should maybe reconsider doing a stack stack build
Mate half the point of doing a build where you scale up one weapon forever is to not need to spend as much money on gear, so you can save up currencies for other characters
anyone know of anyway to increase buff duration
Well it’s scaling dmg , attack speed, and aoe. The attack speed is maybe the most important but idk, which is why it needs to be tested.
yes ? i am not saying you can not level easly with it
Can someone explain to me how weapon set points work it says 24(24) but I can only use 4?
weapon set points are not bonus points. they are a setting for your regular points. which you spent already.
But when you start endgame mapping gear with Stats + Res + Life + Rarity will get insanely expensive
And i doubt you can farm pinnicle Bosses without items like Hand of wistom and action
hi
Naturally they main reason for doing any build should be liking the build, finding it fun and all.
Sooner or later the build you want is just one that doesn't cost any currencies to make so you can actually earn currencies in the first place.
Pinnacle Shminnacle I just want to look at trade and not have every item worth buying be above my paygrade
whatever the farthest content you've reached is, is the best place for you to farm gold
i see i see
was just thinking of treasure rooms and whatnot
went full armour on my warrior and its cbt
ahhhh
if you're struggling at your level you can go to a zone 4 levels below you before it starts drastically dropping loot quality. But generally best places to farm is the highest level zone you can kill things quickly in
damn Cloak of Flame + Sorcery Ward + Heatproofing actually works pretty good, i reduce physical dmg by a lot now
does anyone know if prolonged assault increases headhunter duration??
Does anyone know what each point of quality does for Raging Spirits?
press alt
I’m on ps5
you see what quality dos there
is it skill effect duration?
skill effect duration will not affect HH, only "increased duration of buffs on you" or something to that effect
it says buffs exire 10% fslower
well press all you buttons until you find the more skill information button
Ok
i believe it should.
i cant wait for the chrono slow note to work
according to a video i saw it worked
dosnt seem that way
Skip to 7:30 for clearest results
my discord /
https://discord.gg/QX6emuecyS
0:00 - Intro
7:30 - Best Example
what venom draught does spark sorc take on act 3 cruel?
hi im level 34 stormweaver im not doing any damage which makers me wanna quit the game anyone has knowledge on stormweaver and can help me please correcting my build
good thing i have 20% slow maginute gloves too
doubt its you build
mostlikely gear and bad luck with gems
what can i do
34 a "Build" dosnt do mutch, its just gems you use and gear you have
what skill do you use ?
spark
mana tempest
orb of storms
frost bomb
arc
flame wall
conductivity
ok do you have a good staff ?
i thought its good
im currently going after this build :
https://mobalytics.gg/poe-2/builds/empyrian-temporalis-spark-sorc#passive-tree-0
that is a 1 modifier item
No its terrible, half the stats are borderline useless for you
your entire mainhand weapon slot is granting you one modifier
sorry im new to the game what do you mean by modifer and what is it
Look at your vendor, do you see a item with +1 to lighting spells
the stats on your item
your wand is so bad you might as well not use one
He means stuff other than spell dmg is bad, which is not entirely true
Oh, what modifiers should i get
look at your vendor, do you see a blue staff, or wand with + level to all lighting skills
spell damage cast speed lightning damage + level to all lightning skill gems
That said, yes, that staff is really bad. Staves can roll Cold/Fire/Light spell dmg, +lvl to spells, cast speed, etc
**I heard 95% the cap on evasion at highest levels of play, what u need is 118k.
For 90% only 27k.
Anyone know what you need for 80%?**
its a wand but yeah
Crit dmg/chance is better than nothing, but at the point you are it probably won't change your dps that much
no just one with +2 choas
Dam you could gamble maybe...so what you want is + level of the element your main skill is
you seem to use lightning so you want that
yea spark
after that, lighting dmg, spelldmg castspeed you take all those when you can get them, but gem level is rly important for you dmg
https://maxroll.gg/poe2/planner/ltk20lro How do I scale this past early endgame? Whats upgrades I should aim for
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
What weapon are you using for your build also
hi, currently playing a monk and wondering how ice strike invoker perform in t10+?
i personally like the freezing build but not sure about the potential as Raxx himself has not brought this build that far yet
in your opinion, what's the strongest build / ascendancy for sorc at the moment?
The Teleporting Sorc with the 1 mirror body
Do you know how much it'd be for 80%?
loosely following his guide to and I dont see how it scales that far into endgame but I could be wrong, like not ice strike but his build specifically
its very cheap and easy to use but idk what kind of big powerspikes itll have
https://maxroll.gg/poe2/planner/gav70mha
this is also an ice strike build and seems... decent? but they haven't showned how good it is against pinnacl ebosses
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
yeah mayeb not a bad build to follow for cruel content and early mapping, but some investment can't be easily tuned off so..
what's the op build rn for invoker? flicker?
what jewels do yall recomend for witch minion. I want them to have more health
yeah I sheild is all most 8k
Tattered robe is a base^^
Yeah its great and my amu was the best div I could have spent
How does increased % evasion on an amulet stack? Is it on the total base value?
global
ammy has no base evasion stat to modify
this one
thats bad....
Yeah, I meant like total base value of all combined gear
just gabmled and got this is it good enough ?
anyone can help me decide which is better? I'm doing crit build ice strike, the slicing gives more dps but the gothic's insane atkspd seems tempting
what would I replace it with then
its a bit better then your old one but still not great
should i upgrade it or find another one
with a amulett with 30-50 spirit +2-3 minion level and rarity 30-60% ?
dont upgrade it
do one level and check your vendor, you dont spend currency unless it has spelllevel
What are some good shields to use for dual wielding shields?
do amulett come with 50 spirty
you cant dual wield shields
I can
you could buy a good want for 1ex in the marked if you have a ex
Maybe its a special skill only my character has access to
seems legit
yes and minion level is super important for your dmg and rarity is super important so you can farm
i upgraded it and got 39% incerased spell damage
@chris wilson ban this fool
The non time one
Im building my skill tree for dual wielding shields. What nodes should i keep in mind
shield ones
I forgot name ok
Too bad armour is bad
Block > armor
that dos not make shields bad
Like if i could i would for sure equip 2 shields :x
Is there an item or skill gem i can use that can activate fire breath when attacked while blocking
Or shoot a meteor
Hey im trying to build around my demon form and right now i cant get more than 30 spirits how do i get more in demon form? if that makes sense?
yes because your weapons despawn
at the endgame you have 100 spirit from your char and can get it on amulett and body armor
You need more spirit on your gear or from node
like on my clothes?
or weapon?
weapons despawn in demon form
armor/evasion feels shitty on my grenadier merc. is going full evasion a good idea?
Like i said you can roll it on body armor and amulett
yes
Armour is kinda meh, so nothing lost there
Amulet and body armor
and just to be complete, its possible on helm too lol
with a corruption
And there is a 100 spirit helm
And 5-10 spirit rings that are insanely expensive too
And insane exenspive gems for your skilltree
anyone know if skill gems scale past level 40?
you can get like 44 max with two-handed maces and giants blood
Ah right forgot about that, as far as i am aware there is no limit of gem scaling
i only got my unearth to 36 tho :x so no first hand expirence
And I wouldn't be at all surprised if I'm forgetting something that lets you go higher if there's no hard cap
poe2db has it hardcap at 40 so most likely
Is there any attack that doesn't scale from weapon damage (like elemental hit in poe1 for instance)?
Totems and unarmed monk attacks
Maybe others, those are the ones I know offhand
And pathfinder conc or ?
I think so
I got a 290% widowhail and am trying to figure out a build around it (not spark)
pathfinder conc is good with it
But the low is a bit low for it to be rly good i think
Are there any bow totems or only crossbow and mace?
you need 304% or something like to hit the level breakpoint to get more skill level from your quiver, but dont rember what the number exactly wars
ballistas are similar to, but not the same as totems
Maybe also some sort of bow HoWA stuff you can do with Widowhail
Oh, they don't count as totems in this?
My cousins doing merc, I think grenades. What kinda weapon should I look for for him (he's 46)?
nvm ballistas count as totems
Just phys until later or?
do level cap 46, limit ex and sort by phys dmg
grenades means there's probably also fire
scales down to 100%
I think the only case where it would ever do anything is if you also had other conversion competing with it.
Do they bother increasing fire damage nodes and such?
In PoE1 it would not do this. I don't know if it's different in PoE2.
Getting full armor brake and having zero phys resist to deal with is easier on Merc than penetrating or lowering fire resists though
I've not taken any fire damage nodes on my frag nade Merc yet, but I'm still trying things out
I'm early in mapping still, early to tell
hey super quick whats the attribute stat requirement for level 20 skill gems
does that not depend on the skill gem in question
oh
Do guild stashes have permissions yet? Or can new members walk off with all of our currency after joining?
idk for level 18 they're 178 int across the board for me
around 204 for most i think
ok thanks
do mercs go hard into crit or nah?
205 int thanks
I don't think so. There's not a ton of Crit around the start, you'd have to venture out into the passsive tree to get good nodes
is 48% chaos resistance good enough for end-endgame?
i dont think i can squeeze out any more
without losing other resistances
highly depends on your build
actually so
image below
should i overcap by another 5% for resistances or add 8% to chaos
like its doable with a high life build but with a ES build you wanna have more
for reference blood mage here with 1854 life 3686 es (and then double it with passive skills)
For those defenses I'd probably want more
is it possible to stack 10 grand spectrum rubies for 200% increased max life ?
doesnt grand spectrum have a limit of 3
More chaos
aw nuts :(
yeah, it does
oh right so i will be getting more ES on skill tree, +80% as i level
I'm saying 40% chaos sounds low for end endgame with about 5k EHP with mostly ES
i was like yes ! i can finally make blood mage playable !
but for resistances i'm just looking at slotting for either overcapping elemental resistances or chaos resistance
Playable? Apparently Detonate Dead Blood Mage is a super strong build right now
dont know where you are but at t16 maps you wanna have near 3k hp and 4-5k ES for compfy
I'd lean chaos, personally
there is a bonestorm bloodmage too thats more then playable, if you looking for a non meta build
with life remnants my hp is 3708 and with grim feast my shield is 7372 and i'm rapidly recovering both
its clear is not great and i dont think its very fun ;(
i like it dd
i know chaos deals double to shield but thats still 7394 ehp
i did a t16 grasping and survived
still not alot ive seen bloodmages with 4k Hp and 6k ES ^^
i one shot most bosses in t15 maps with detonate
once my skill tree is done i think i'll have like 4.5k es?
and a little more hp from strength
BM built right is super tanky NGL
does trading work well on console?
https://maxroll.gg/poe2/planner/exfwk0vx
Sorry for mouse clicks, didn't realize mic was on.
WARNING: THIS BUILD IS VERY LIKELY TO GET NERFED, BUILD IT AT YOUR OWN RISK.
I've been playing this build for a week or so now, and tried many different iterations and eventually landed on this.
My Brutes have 73k max life, which we take 20% of from DD, ...
like look at this
totaly insane this dude
4 days ago
dont wanna know what he runs now
I'm at 1.5k HP and 2.5k ES... Can prolly boost those numbers by 50%, but dunno how I'll climb higher
i hope dd doesn't get nerfed... 😦
Same, if I have to respec again I'm making a trip to GGGs HQ

Are there any good builds out there that can stack a lot of increased rarity
Yeah for me the ice nova + bigger aoe is working well, I put freeze build up gem for ice crystals. But now im confused what to put in comet skill, it doesn't hit very hard. XD
Some builds are certainly constrained by uniques so I don’t agree with you
Well then its a shit build
does proccing spells from meta gems counts as casting yourself?
Yes very helpful thank you
Is there anyway to make it so storm wave can build up combo for tempest bell?
detonate death dos not need alot of stuff
Minions can fit alot
both are not very fast tho
not full MoM
there are some jewels that transfer dmg to mana
i am running a DD build atm with rarity in every slot that can roll rarity. But i think something like a deadeye build just optimized for monster clearling would farm better
Spark is kinda ok too, but you would lose a neck slot on that
Are there any caster mods inherent to ES gear other than the Focus that are essential to get? I'm doing a Phys Blood Mage Witch (Bone Spells) and taking a lot of Strength nodes. PoEDB.tv doesn't list any and mana isn't limited so I can't think of a reason to not use Armour gear over ES.
Reason is armor sucks pretty bad right now, and ES stacking is best way to build a large damage buffer
The later in the game you go, the lower the effect of armor will be
what should i be looking out on jewels for minion witch?
Block %
Okay, thanks.
is there any items/prefixs that do x extra dmg to cold/frozen enemies?
Poe1: armour sucks
Poe2: thinking GGG will improve it, but NOPE
I was thinking they wouldn't make it worse 
ES strong in poe1. Still is in poe 2. And limited max life nodes in poe2. GG to warriors
It's just any other form of defense offers something against all types of damage in a way. You could argue if you stack armor you stack health too, but STR to health conversion ain't great unless you're gemling. And it doesn't stop others getting almost as much STR as armor stackers, while having dodge or massive energy shield on top
The missing max life notes just hurt
The fact that there's no %life nodes on the tree is annoying. There's like...6% total or something
And Armor isnt helping too
like i played life based summoner all of poe1...but well es is just too good if you want to feel tanky
If each point in armor also scaled to some health it would make things better. Maybe 0.25 health per armor point or something
could someone help me with my build?
that would be a bad idea
The 2nd 3% is at the far north. 
they should just fix armor, no stat should be dmg reduction and health pool at the same time
Armor beeing bad, and heal not having notes are two totaly seperated issues
i rather they fix armor, nerf es, and make mobs hit for less
armour will stay shit even if they improve it, its garbage 1 dimensional defense, they had the right idea when they changed how evasion works
stuff like this was solved in poe1 by also giving left side a lot more max res on tree but they didnt do it here either for whatever reason
if armour works like res it will be very very good
can you put runes on the empty sockets of corrupted items?
yes
Mings heart useful for monk?
maybe try being more specific
What is the base amount of mana recovery per second? Is there a flat percentage that characters start with?
but also unless you are specifically CI its usually not good idea to grab it, and even then debatable
Been playing as an ice strike
4% per second
due to how scaling now works not good idea then
Anything that is a strike or projectile is affected by accuracy
Had put it up for trade and was getting blown up so I figured it was useful
Just a noob 🤷🏿♂️
it is but its not item you just equip randomly
better to sell and buy something thats more useful for you instead
I was thinking polcirkeln ring
Been using brotherhood topaz
Hoi?
Ahhhh thanks
hey y'll, question about ranger bow.. been doing some reading and it seems that Dualstring bow is the way to go? Is Advanced Cultist Bow OK if it does more damage? I already have the endless munition skill so it shoots an extra arrow
more arrows are always better
but if you are just buying bow there is also explicit for extra arrow on bows
so you can look for both
and just compare dps
like if you are ranger extra arrow for something like rod would be around 25% more damage
not even mentioning the clear improvement
lol freezing enemys with chrono for 15 sek is so fun, like you kill the boss in 5 sek and he just forgets to die for 10^^
and you have 10 sek left to do the you are allready dead meme
hmm, II see - thanks for the info!
is scattershot a good Idea on grenades? the extra projectiles dont boost the DPS, no?
It's a very good idea
When I played merc with nades I think i always had scattershot on main grenade
Helps a lot with clears
why is it good?
Because each grenade will deal damage
Having 3 grenades shoot out isn't as good as 5
hi! what stats can i realistically get from a mahuxotl worth 1 div? or is it even worth buying 1 div ones?
the grenades can also overlap
How much reduced damage does scattershot give?
20%
Like 20%< not much
but most crossbow skills behave like barrages with extra projs
It's totally worth having more nades
so if you arent playing pure grenade build
So if you go from 3 to 5 nades u get a 66% damage boost
i would put scattershot on one of those
assuming you're rocking 4 socket explodey grenade, what do you guys think would be the best 4 gems for it? i'm leaning into payload/scattershot/fire pen/execute
Are you using explosive grenades or gas grenades ?
explosive
If I wasn't playing grenade build I'd put scattershot on gas grenade, make it break armor, and give explosion on armor break
If you get deaths radiance it's much more comfortable playing with nades
Gas
I think it's called deaths radiance?
The helmet that ignites enemies
is that the auto-ignite hat?
radiant grief
yeah i already had that i swapped off any gas related so i could snag extra stuff on helm

My grenadier is pure big explosions lineup. Gas, oil, frag, explosive shot. Stun for CC. That's it
but if you arent playing pure grenades doing that is waste
im going pure explosive shot + explosive grenade + flash for the most part, with oil and fire curse thing for bossing
if you are doing explo shot you should have scattershot on explo shot
I don't think that's good idea
Nah
Explosive shot is a grenade trigger, it's damage isn't great
seems like having the extra nades is more helpful than the extra bolts from explo shot
Why
"When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified." - doesint that mean that if your nades are hitting the extra projectiles dont matter?
i'm also doing this on deadeye for the extra proj, just doing a funky little self-built thing
it has 437% de per projectile
snagging as many extra projs as possbile pretty much
you should probs look at the tooltips
It matters, because I can see 5 instances of damage on the boss when 5 of my nades blow
its pretty good damage skill
grenades do aoe, the aoe can overlap
projectiles fired at same time cant and thats about it
so the tooltip is lying to me?
Explosive shot deals ok damage but I don't think it's justified putting scattershot on it
pretty simple rule
No, because grenades while being projectiles don't deal damage by hitting the enemy
it does more damage than explosive grenade and its also bigger damage boost because you are going from 1 to 3 projs instead of from 3 to 5 grenades
I want to believe you
I dunno i can't argue that I haven't tried it
I tried it. I just prefer more grenades. More consistent clear
Real talk on stormweaver. Does lightning warp even good? I got a mixed feelings on this skill
Trying to find anything good to use up my last 30 spirit, currently using blink and clarity, and Archmage is on weapon swap. Any ideas? I'm lightning caster
Was thinking mby Arctic armor but what would be good supports besides Glaciation/Bludgeon?
if you want clear then instead of equipping ignite helmet equip three dragons and run hoi + hot, explo shot alone is also very good clear because the aoe is so big
I mean, just try it. When explosive shot triggers grenades they blow up with slight stagger in time. Not all at once. You can see them dealing damage individually
do you have ES
no, also non crit so dont like remnants
There is a node called ricochet, and then there is another called iron reflexes. They look different on the passive tree. Are there different names for these types of nodes?
assuming your dex is low as well, otherwise alch boon is good
but yea not many great options
and arctic armour is just waste of socket ngl that thing is so bad
idk why it doenst at least do aoe damage then it would be somewhat useful
aw its not aoe? Guess I could just stick to low lvl wind dancer then
you need martial weapon for wind dancer unfortunately
ya I have
and yea arctic armour just hits the enemy that attacked you its so funny how bad it is
ah ok then just go wind dancer its best option
slap maim and some shit on it
nice
Arctic armor is like thorns, but for 30 spirit 
what about for boss, can AA maybe chill it? lol
since its 1 enemy and wind dancer doesn't seem great for boss
or not gonna chill without cold investment
right
also for boss you can just slap cull on wind dancer as well then it will be at least useful sometimes there :d
I think it can apply blind though
it can but blind is useless if you arent eva build anyway
you can think of it as having 2 parts
say i take a sword and swing at you, you can dodge this
but if my sword hits the ground and causes 5 explosions, they have nothing to do with the initial sword swing
Which is pretty good, basically compensating for the fact that you lose a bit of evasion
😄 yea could do if I find nothing else to slap cull on
ye sadly 0 eva
so when you take projectiles on a grenadier, the damage isn't from the grenades hitting, it's from the 2nd part, which is them exploding
I get it but no way thats whats how the devs intended for us to understand that
Why not
that is how devs intented it
as in, you think the wording's horrendous?
Lots of skills have multiple stages of damage
that is how it alawys worked in poe1 as well
and that is also how overlap skills are balanced
(also why some skills fire in sequence to go around the proj multihit rule)
If I increase by base mana regeneration of 4% by an additional 98%, that would be 7.92 mana per second. Does the game round that up, down, or does it just store everything that's not a whole number until they eventually become one in future ticks? Do you happen to know?
ive been shooting 3 grenades at a time this whole time
game never rounds up
a lot of stuff is rounded to 2 decimals afaik
I mean, some people prefer 3 nades and have scattershot on something else. As mentioned previously. But I like 5 grenades
but always down if tht even happens (but it can handle decimal recovery and stuff just fine its not stored for future)
Also, it's possible to gain 1 extra nade from corrupted crossbow. So bombard crossbow could shoot 2 extra grenades
Ok got it, so I assume then it's kind of the third situation? If I regeneration 7.92 mana per second the first tick gives me 7, then the second tick would give me 8 since I'd be at 8.84?
Since I assume it can't just give me fractions of mana. hah
it can it just wont be visible
Got it, thanks for the help.
I rolled a nice fire staff, is there a build that takes good advantage of it?
Any class
Yes, there's the one that you can make yourself. Since only you know what the staff is
is ci es mom viable to t15+ maps? been seeing some videos for sparkmage where they stopped running ci
Are there any nodes that reduce the duration of debuffs? Maybe a keyword to search so I can find them myself?
stuff like this
it's not as good as reducing duration of debuffs tho, can't get it to have no duration
its also a jewel mod iirc
once you slot in a skill tree node on an amulet with a distilled emotion set, can it be removed or changed out later or is the amulet permanently stuck with it, like how runes are?
ideal venom draught picks for spark sorc on act 3 cruel?
it's attribute/chaos res/slow i think?
attribute is the least appealing but it seems like the best one so that i don't have to sacrifice attribute nodes for support gems
haven't tested yet but pretty sure you can just put new anoint to overwrite the old one
as long as item isn't corrupted
attributes best imo, as far as suffix value goes chaos res and attrs are about the same but its better to die to chaos than not be able to use gems and items :d
also a lot of top side builds want to go CI eventually anyway
so chaos res will stop mattering at some point
yeah this is also what i was thinking
so chaos res seemed worthless
even though that's usually the no brainer with other classes
o
we sure about this?
the explosions can shotgun. This quote is talking specifically about the proj part
i feel the permanance of every other action i take in this game
rune slots are driving me insane
i mean many of them do. That proj part (the bonk) can't shotgun, but the explosions can
runes not being overwritable is just bad design imsure they will change that at some point
it looks like it's letting me do it. Not gonna test ofc :p
okay cool thanks
yes, attr travel nodes, small nodes, notables, keystones
my amulet is kinda cracked so i didnt want to hate myself for picking the wrong skill tree node
The "tick" is not per second, it's continuous. so like 1/30 or 1/25 * 7.92 for each 1/30 of a second.
Anyone got a good ice strike monk build that can do most content? I've been following bens guide but since he died I dont know how to scale further
how much rarity is considered good for farming
What're some good support gems for mana drain and cold snap ?
So far for mana drain i have mobility and arcane surge, cold snap I have cold penetration and execute.
i notice most of the streamers wears this, is this really op?
I wanna say only if u stack it to farm for drops
useful in mapping?
whats ur overall rarity items found?
I don't run it cause like i said I personally don't think it's worth it unless you stack tons of it
thats not true, the first % of rarity are actually most useful
It's very strong yes
even if you dont want to stack ton of it few affixes arleady do a lot
whats ur overall rarity items found?
whats a good % to have ?
and if the formula is any similar as in poe1 then the diminishing returns are very harsh
Like 60%, 80 on bosses and rares (from gold charm)
does this increase droppable like exalts and divines?
it upgrades currency so technically yes
like lower tier currency gets upgraded to higher tier one with rarity etc
In poe2 yes, it's why it's so strong
(which was incredibly dumb decision to make but yea)
any monks here? whats the real price of this quarterstaff? im a sorc
thanks
not a channel for price checks
only have 42% rarity 😭
I've ran %rarity charm for a while now and can't say I feel much difference
to put how the formula worke in poe1 to perspective, 50% rarity could easily be equivalent to half of power of someone with 200
20 by itself for a singular mob will be hard to feel
because of the harsh diminishing returns
I mean, if you gotta have a little bit it might as well just be a charm. Because boosting discovery for rare and unique mobs seem to matter a bit. For trash barely
I think, and don't quote me on this, the diminishing returns are much less harsh in poe2 because of the way it interacts with currency.
well that wouldnt make them any less harsh, just higher value as baseline
But honestly if your build already steamrolls content you play then there's no reason not to have rarity on some of your gear
Yeah. Little goes a long way over 100 maps
saw people saying hourglass works on meta gems and ignore cd, is it true and is it intended? sounds busted
Usually leveling gear I save for my new characters has rarity. It just helps find better stuff as I go through the game. And throughout campaign you don't need to minimax anything anyway
I mean, my warbringer is literally negative resistances in cruel rn. Doesn't even matter
"skills you use yourself"
Triggered skills are not used
