#2┃build-planning
1 messages · Page 73 of 1
you asked if attack damage would scale poison in poe2
and i said yes it would, in the same way it would scale it in poe1
which is to say it makes the first hit do more damage
I asked if "incr attack damage" would scale
and thus more poison
poison
it does, in exactly the same way it would in 1
it does not
in the same way that incr spell damage
fucks sake man
would not increase poison
we're saying the same thing
🍿
doesnt a higher initial hit increase the poison dps?
(in poe1)
if you have 100 attack damage, and 10% increase damage, then you do 110 and 33 poison base damage.
if you have 100 attack damage and 10% incr attack damage, the result is 110 attack and 30 poison.
so increasing the initial hit also increases the poison
that's what im fucking telling this guy
10% increase dmg is a double dip
(in poe1)
if you have 100 spell damage, and 10% increase damage, then you do 110 spell and 33 poison base damage.
if you have 100 spell damage and 10% incr spell damage, the result is 110 spell and 30 poison.
but 10% attack dmg is also increasing poison
yes
IT IS NOT in poe1
dude it literally is
your poison does more damage
are you on drugs
if you do 10% extra damage with the initial hit ONLY your poison still does more damage
because it's based on the hit
why did you agree with me here then
you asked if attack damage would scale poison
wait so you agree with this spell example or no
and i said yes it would because it would make the poison do more damage
in this way poe1 and poe2 are the same
IT LITERALLY FUCKING DOES
wait so in poe 1 if you do more dmg with the initial hit it doesnt increase poison? (never played poison builds)
it depends
you fucking agree that doing more damage with the first hit makes your poison do more damage right?
lets say viper strike of mamba
you're pissing me off
in poe1 the base ailment is computed from the base hit dmg. Then all relevant modifiers are applied
the hit and ailment are separate, so they both receive the mods that apply
we're saying different things
nope only increase to Poison Damage, Chaos Damage, Ailment Damage, Damage over Time.
Why are we talking about poe1 calcs in the poe2 channel lol
we are not saying different things, we're saying the same thing and then you're going off on some unrelated double dipping tangent
goddamn
Throw everything about poe1 out the window, no need to compare it to how damage clac/systems work in this game
so for example, incr damage over time would apply to jsut poison, while increase attack damage would only apply to the base hit. "increased damage to attack skills" would apply to both.
oh so poe1 the initial hit doesnt matter for poison? interesting
no it wouldnt
it does EDIT: the base damage of the hit does. Not the final hit
it's based on the "base" damage
wait wtf is increased damage to attack skills
or bow skills, or whatever
some how 1 question has turnt into an argument
so you are saying that it calculates the poison magnitude before any increases to the hit such as increased phys dmg
this isnt an argument, everyone here knows how the mechanics work
Popcorning
i think scuddy thinks I"m syaing "increasing attack damage doesn't increase poison, whereas I'm asctually saying " the mod 'increased attack damage' doesn't increase poison"
what, like increased damage to bow skills
i know that's a line
but again, that's only amplifying the first hit
yes i am aware that increased attack damage does not affect the damage dealt by poison directly
what i meant was, increased attack damage will scale the damage of poison by increasing the damage of the initial hit, which is now the only way to scale poison at all
yes. And then, if the mod applies, it would get applied to the poison separately from the hit (so for example "incr phys dmg" appies to both the hit and bleed dmg, but would not apply to poison dmg)
yes I understand what you're saying. It's literally not how it works in poe 1
genuine answer: because in many cases it can be easier to understand a poe2 mechanic as "like poe1 but different in this way:"
yes it fucking is you moron
damage mods are applied to the pioson and base separately
you just said it was yourself
dudes, just drop it, it's not worth it
this is wayyyyyyyyyy too much energy for just this
There is so much confusion around poison, I feel like they need to clarify it
i mean, this is an effort to understand how poison works in poe2
but the yelling was probably uncalled for
i'm sorry
they tried to simplify it but really they just made it both bad and confusing
if I did I mispoke (edited above for clarity)
btw, does multiple proj in poe2 works the same as poe1 where only 1 proj can hit?
I have a question, I know that vaal orbs state that they modifiy an item unpredictably and then corrupt it. does that mean that it can also remove a stat or is it only a positive if it works?
yes but if the attack has an aoe component they can overlap
the base damage of the poison isderived from the base damage of the hit. not from the post-modifier values
like gas arrow
ah well....
I could only hit one chaos bolt even though I threw out 3
yes, they won't shotgun unless an effect specifidcally says so. I think multiple aoe can shotgun tho
yeah that part works the same as poe 1 like caustic arrow
scattershot lightning rod is probably a more useful example
wait, gas arrow does not hit though
it does if it explodes 🔥
https://www.poewiki.net/wiki/Ailment#Damage_with_ailments
Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect damage with ailments.
you can also use scattershot gas arrow to apply a lot of stacks of poison really quickly
it kinda sucks tho
but the xplosion is entirely fire damage
if i am doing the srs infernalist do i get the loyal hellhound first or make my way to biedats will?
the explosion and the impact both hit
you agree that poison damage is calculated by the initial hit, correct?
(although you probably only care about the explosion)
"initial hit" is not precise
holy FUCK
it's calculated on the BASE damage
yeah, but explosion does not get calculated
before mods
NO ITS NOT
read the wiki bruh
loyal hellhound first, for the free fire exposure if ur using skeletal arsonist
the poison is based on the local hit before anything from your passive tree like phys dmg or attack dmg or spell dmg
(poe1 sidebar, ignore us)
A damaging ailment deals damage over time based on the skill's base damage that inflicts the ailment.
Damage with hits and damage with ailments are calculated separately and have different modifiers:
Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not affect damage with ailments.
so having 1000% spell dmg wont make the poison stronger
Hey, is Lord of Horrors bugged...? I have it with weapon set #1 and it's not doing ANYTHING 😦
I think that having local increases, lets say to your weapon will work
but not global
wdym?
(poe1) yes, becaues that's base damage
just got my ranger to endgame, which build should i do next? maybe monk?
wait a fucking minute
the explosion is entirely fire damage, so that wouldn't affect the poison was what i was saying
i've been there myself
i stopped playing 1 before they reworked ailments lol
oh shit i didn't realize that
is it different in 2
im sorry for calling you names
I started playing on and off in various leagues, only seriously starting 3.20
or the same
honestly who fucking knows dude
didn't realize they reworked it (and was diff before)
apology accepted
i'm sorry for raising my voice
it's diff in 2
what wouldn't affect poison damage
straight up, just treat it like it's own game, and read the tooltips, there's a lot of similarities, but best to just see what's different
you're right that % fire dmg doesn't affect the poison
fire damage wouldn't affect poison
yee
these two paragraphs confuse me so much together
but neither does % chaos damage (as i understand it, lol)
sadly my dd doesnt show any dmg numbers so it is really hard to test stuff out
Y'all know if increasing attack speed increases the travel speed of travel skills like shield charge?
they both essentially say the same thing
yeah but my question is does armor break increase the damage of poison
If the damage starts as physical then converts to poison would armour break matter?
it's a debuff that affects the enemies ability to mitigate damage
armour break is useless if you want poison dmg
no it doesn't. armour affects the "amount of damage taken" , not "amount of damage dealt".
What witch hunter nodes have been proven to be good?
so does that mean that poison always deals damage as if they have 0 armor?
or does it deal damage as if they have full armor?
it DOES affect
the only exception is if you're using a skill that consumes armour break for more base damage (like HVR)
hello how many ascendencies can one character have?
0 armour
you get 8 points but the last 2 are pretty difficult and very late in the game
no it doesn't
is there an easy wayt o check if I missed any side bosses with rewards
er you can think of armour affecting it or not, but poision dmg isn't a phys hit
like /passives in poe1
so armour does nothing
and also not a hit
can i reskill my options?
no ❤️
rip
yep you can respec them normally
you cannot change ascendancies though
wait, you can respec in your tree
thanks
the point is that armour doesn't affect it while calculating the BASE poison dmg
yee yee
also the conclusion i came to from trying to understand ailments in poe2 is that they are really dogshit
10% increased magnitude of poison is such an insignificant amount of damage
Anybody playing poison pathfinder?
it's so weird, like i'm trying to move over to bleed on my titan, but at this point, it's almost 400-500k to switch
and i wanna die
yes i got one to act 2 cruel before i gave up
it's not good
4 days waiting for refund respec, see ya tommorrow
I'm in t8 maps with it
you are stronger than i
Continue farming gold
That's a heck of a line, i'm sitting on 300+ ex but gold is my issue
sprinting through maps dropping fart clouds behind me was fun though
yeesh
I'm burning all my portals on each map just carrying loot back to sell
well its not that good i guess
totemancer, warbringer - 2 x 2h mace with +6 melee each OR one mace and a shield with 60% increased dmg form block chance= damage. I mean, whats stronger dmg-wise - +6 melee skills gems OR 60% incvreased damage?
Sell all equipments dropped instead of disenchant. That should hasten abit
Everything's melting right now
I am like 4 ex with 300k gold
what do you use? just gas arrow?
Gas arrow mostly
do you have attack speed on the 2h maces? wouldn't it be better for 1 h for faster attack speed with totems?
Toxic growth
because attack speed affects totem shockwave
Withering presence/despair on blasphemy
being able to use 2 weapons with +6 is nuts
attack speed on mace doesnt seem to work with totems only with basic attack.....attack speed good on tree....what about the damage?
Does Sturdy Metal and Stoneskin affect the scaling of Spiked Armor?
(All are nodes on the passive tree/titan ascendency)
The sound like they should but we are light on the backend math knowledge atm
The shockwave.and ances totem, does it read they have their own base weapon damage?
am i dumb or are all sources of leech for attacks physical leeched as? so if im using an attack that converts to ele im shit out of luck?
this is so interesting actually
spiked shield says this
armour or evasion rating ON shield
so it doesnt sound like the other half of the passive matters
Can I use a totem with a staff in hand?
i don't think it's that great, tbh
Yeah it reads like it does
Afaik, seems so. Ggg learnt from poe1.
Also this node would be redundant if it didnt apply the first line before calculating the 2nd
then chayula monk leech ascendancies feel kinda bad tbh. almost all quarterstaff attacks convert to some element
are there ways to get mana leech that isn't physical damage?
yeah, if it's damage based on base armour, that's the biggest issue
there isnt a single mana leech that isnt phys
yeah but like whether it's intentional or not i don't think it does, or at least it's not written like it does
if there was archmage builds would be thriving
because all the other armour gear specific nodes applies to base armour
hopefully they make a unique that does
I mean they dont have to
i get life leech being phys only but then again i'm not balancing the game
all that is needed is one streamer or someone that buys the unique design to make it
it would make archmage beyond broken
having infinite mana sustain
idk i think its problematic that most viable attack skills are elemental
guys does grim feast count as consume corps?
you really cant play a physical ranger it's weird
no
Well I mean like sturdy metal says that it is a % increase on the armor you get FROM your chest piece and spiked armor also uses that same from language
ah shiet
Probably miaunderstood. Phy leech as in appear as mod on equipment
i wasted the mod on the jewels
chayula monk at least has flicker strike lol
idk how viable pure phys flicker strike would be but... its there
melee ele leech on a unique is at least plausible ig
i would like to provide an update that skeletal frost mage targets the ground so multiple proj overlap exatly like arsonist
literally creeping frost
wait there is no way to quality ascendancy skills????
Not that I can tell
rip
wait i just realized how dumb it is to make an ascendancy based around chaos damage and mana leech and then not give it chaos damage leech
hmm shock siphon support really sucks, Im barely getting es back from it, anyway to maximize it on top of coursing current + conduction? Or anyone have other es gain on kill sources
im using grim feast
yup my hand of chayula dreams were squished for that reason
quite potent on regen ES
there's like no way to scale chaos damage on attacks in the game so its not that big of a deal though
yeah I want to use that but Im like capped on skill sockets
and double your current es too
but it is goofy
the 4% on lightning and 2% on chaos is going to bother me 
i see what you're saying and it's why i think the shield node i posted doesnt work this way
there probably will be at a later point though
Im in the same situation
but spiked armour says armour FROM body armour
would be pretty hard to drop another skill
and stone skin says 50% more armour FROM equipped body armour
but im blasting through T15 tho
so like... maybe it does work
usually i get ES back with ghost shroud
I'm in a similar situation
Has anyone tried duel weird maces? I think it would be fun with leech life, atk speed and shit ton of armour
but need like something that lets me sustain through breaches and stuff
where theres less time to regen ghost shrouds
well u need more evasion
i havent have any trouble with breach
cuz they dont one shot u
I dunno how much do you have
89% evasion
with wind stage
80% off i think
around 20k evasion
only die to slam or one shot spell lmao
ghost shroud proc give 1k ES, + grim feast 50% give 150 ES on kill
really hard to die with normal mobs
I honestly think its a bug. Those should 100% work like that.
yea i dont use cast on
thats mostly for my single target
cause it sends an orb of storms and eye of winter into the bell
when I freeze a boss
which basically insta kills it
i use lingering illusion, ghost shroud, wind stage, herald of lightning
and grim feast
5 spirit
well i never have to use cast on anything , u can just raw dog bell and hit the boss
boss is the easiest thing in this game tho
No it works off the armour you get from the piece, before global modifiers to % armor. Those two nodes specifically boost the armor you get FROM the piece. At least that is how its worded.
u dont need that much dmg
I guess I can use grim feast for mapping
cuz
and for bosses I can switch the setup to cast on freeze
grim feast
give double your es cap
i have 1k8 hp 2k3 es
grim feast collect es upto 4k6 ES
will be sad losing the base crit and orb of storms interaction
If I take eldritch battery, do future energy shield nodes in the passive tree still work? Say a maximum mana + maximum energy shield node, does that technically affect your total mana twice?
spiked armour says "from" instead of "on" that's why i'm thinking it potentially works differently
no
never die to breach too
like it specifically uses a different word and i imagine that might be for a reason
aw. so it only takes in your energy shields from gear then?
usually I just want to burst down rares and bosses and not have to heal throughout the map through volatiles and stuff
and stone skin
you're not understanding
I guess cast on freeze can be used for pinnacles only
yea thats why i switch from tempest to ice strike
ok well it takes in flat energy shield from tree and all the energy shield from your gear, no % increased energy shield will affect it
Yes, I am saying it SHOULD work. Its probably worth a bug report if it doesnt. Let GGG tell us their intentions.
this node gives you a buff for armour ON your shield
spiked armour gives you a buff for armour FROM your body armour
different words
suspicious
that shit is too slow lmao
so I just use it once in a while to wipe the screen
flat energy meaning from jewels and not nodes yes? Is there a flat energy node? Very new sorry
eh it works
u dont need anything to wipe the screen
so you're saying that spiked shield calcs would be different from spiked armour
To be clear as well I found reports saying it doesnt work, but I still think thats a bug.
your bell is really OP
They are worded differently
usually just put down the bell clear almost the screen
to be honest that's consistent with how mechanics like this usually work
use 40% aoe gem
but the wording should be changed to be consistent as well
there are like 4 but they are all in the beginning of the start of the tree for witch
no flat energy shield from jewels thto
I dont understand the wording, or the specification of increasing the body armor value, if they didnt want this interaction.
anyway I'll try grim feast for mapping
But yes, it should either be fixed or the wording should be updated.
it would be confusing if spiked armour were a node in the titan ascendancy but it's not, there's no reason to expect these two things to function together
ahhh. I thought I could still spec into energy shield nodes while taking eldritch battery. Wouldve been strong. Thank you
they're still synergistic just not in quite such an insane way lol
I have like 40 spirit left over but oh well
But sturdy metal and spiked armor are base passive nodes. We can ignore stoneskin here.
to enhance our armour as much as we can, the scaling is horrendous towards the higher levels
finally had time to finish acts
cold sorc still feels perfectly fine, melted a6 doryani in 30 secs including transition time
ggg can nerf us but they can't keep us down 
however i do think the spiked shield node leads you to think it does work together which is stupid
(pathing to arcane intensity)
skill setup is:
-frostbolt -> deceleration -> magnified effect -> scattershot
(main skill, throw it 1-2 times per pack and cast cold snap on the bolts to clear)
-cold snap -> control destruction -> ele focus -> spell echo
(ur main dmg for clearing, cast it on the bolts when near packs for big boom)
-frost bomb -> cascade -> fast forward -> strip away
(util spell, used for rares/boss along with frostwall spam, it detonate walls for big boom and exposes)
-frost wall -> glaciation -> nexus -> ingenuity
(used for mapping when shit is scary, drop it on large rares/bosses to autodetonate and apply lot of freeze)
-ice nova -> unleash -> expanse -> blind
(ur "fuck off me" button, if trapped or getting spammed, press it and make enemies fuck off)
-arctic armour -> clarity -> bludgeon
(safety net, no reason not to use)
-blasphemy -> hypothermia
(for mapping, free ele reduction)
---Cast on freeze -> comet -> impetus -> considered casting (i turn off blasphemy -hypo for bosses and use this instead. Self cast hypo connected to heightened curse)
nothing is minmaxed it by any means yet, not had the time to do that so far and no tools like pob to work with
will prob be swapping to a setup with CoC EoW soon

yeah but they're in different places on the tree, idk
i see what you mean though
they should clarify this in-game
potentially in big letters
WTF IS THIS??!?!?!?
congrats its a few hundred ex
That can't be correct lol??
why not
101 all stats wtf
for now
What happens if you use a vaal on it? Idk how those work exactly but in POE1 they would upgrade a unique ??
bro for 305 stat points idgaf about res xD
in 2-3 leagues it'll be same as poe1
a good early league amulet that gets a lot less value as league goes on gets massively powercrept
yeah man cuz that accuracy is super important on a caster and the mana does oodles for attack classes
u need to specifically build around it to make it amazing
i dont think thats necessarily true
gem stat requirements are a huge issue for a lot of builds
bro
It makes you not have to worry about needing any stat from anywhere any time you're leveling, no mana regen nothing
its an old amulet from poe1 its not remotely new and im not missing it
this, and more
for fubguns deadeye build, if i get pierce on my quiver can i unspec the point in pierce on the skill tree?
isnt astramentis an extremely good amulet in poe 1
he's acting liek I said you'd build around an endgame build for it
no
when that's not what it's for obviously lmao
I have 3.6k and capped resistances, there are white mobs that still do half my hp in damage
what level r U?
Y'all talking about end-game use for an amulet that has a level 24 req and is CLEARLY a twink/leveling item /facepalm
it's a good early league amulet that gets less and less good as the league goes on
its generally a 100c amulet on league start
40c 2 weeks in
and 20c for a perfect roll after a month
So so far ive tried out monk's invoker tree with avatar and elemental expression and both seems rather medicore.
Avatar just takes forever to charge up due to the internal cooldown and elemental expression just doesnt seem that strong for what is an ascendecy point
yes it has a lot more value in poe2
Are there any non lvl 1 unique crossbows?
but you know why?
ah ,didnt see the level req
not because the amulet itself is amazing
but because shit like HoWa exists as a glove
and not a claw
Yea it's not an end-game item, it's a twink leveling item that allows you to ignore almost all the little issues you run into while leveling
You enver have to worry about stat reqs for any item, any gem, you never have to worry about mana, etc.....
a 100c amulet sounds good
you're being so pedantic lol
not remotely
dude's coming in here like oh my goooood this can't be real it's so strong
i'm tryna put it in perspective
he's clearly new
shit like 7 leagues were awesome
i think some builds would wear an astramentis forever since it lets you use blasphemy for example as anyone
they were not godly
Idk if you realize how much of a douche you're sounding like right now but xD
i don't really care if i'm sounding like a douche, i'm here to teach people not coddle them
Yea I didn't play POE1, but if you've played POE2 since launch and checked item stats you'd never see more than like +10/20 stats from an item so yea seeing +96 on one I was like bruh wtf is that even correct
also like again astramentis is now 200 life in a game where life is super hard to stack
You're not teaching, you're being a dick lol
or 400 if you're gemling pog
yes like i said it has a lot more value in poe2
for fubguns deadeye build, if i get pierce on my quiver can i unspec the point in pierce on the skill tree?
I think they were setting expecations lol
^^^^
Providing expectations and applying them to curent situation
I was the one who misread lol
ha i rebuild my chronomancer no worrying about dieing in t15 maps is fun
idk why you're kirking out on kira here lol
it happens a lot, i'm not the nicest person lol
i am autistic and i speak very bluntly
i get why ppl can be mad about how i say things but im not gonna rewrite my shit 12 times when i can just get the main point across
anyway sorry if u guys got offended, didn't mean that
was just trying to set expectations like quality said
im off to bed gngn
if the node says gain 20% crit hit chance if you havent dealt a crit recently, does that mean that whenever I hit a crit I lose the 20% crit hit chance?
I have a absolut insane build idea with blood mage that could run around with 40k energy shield...the only thing i havent solved is mana substain
Level 20 sorc not hitting hard enough. Any build i should check out?
shh ghostwrithe on a bloodmage, hoping temp hp doubles the energy shield bonus too
then put grim feast on
no
that does not work
cold snap
i posted tree and skill setup earlier if u scroll up this channel
it wont be exact cuz you'll be missing some gems but u can follow it as close as u can and it will carry you, just played it all way thru acts
cause overflow hp is not max hp
ah god damit
Tell me or i wake the kitty
yes but my chrono can get this mutch without hp problems and a better acendency
bloodmage lost its place i my build^^
@sleek nexus skill setup is posted just under this picture
i sleep now gl and gn 
wanting to do a magic find build (because well..i like loot.) but i hate squishy characters. x.x any suggestions? someone said chayula monk with ES leech?
sure it has but not in my build then ^^
Does blind/accuracy not effect grenades or do trash mobs just not have any ability to avoid attacks?
I've noticed that I can blind myself with my grenades and I still never miss lol
i would go deadeye for magic find
because gear flexiblity is important to have the stats to spend
Wonder what happens to minions when u use the transfer all amulet stats to them with that...
and tailwind with alot of dodge is hella tanky
How much Chaos res should I be looking to hit? I know more is better but how much do I need to stay upright
as mutch as you can affort
Strange question but do minions count each other as allies within range modifiers? Or only the player is counted as allies.
lmao would be interesting
they do
minions are allys as far as i am aware
I just got a sick idea, thanks
imma try that see cuz cursed ground which another person recommends for sure doesn't work
they still have it in their builds but for sure cursed ground and chayula doesn't work for the curses in it
This is SSF so money doesn't do a whole lot, but I am in T11 atm with. Choas res seems like the last big obvious holeto scale. more life of course as well but that is just normal gear
i think chaos res scaling later on helps alot
You play in HDR, I know because I get the same bug when taking screenshots and pasting them into paint. 😄
yes, I could turn it off but too lazy
because it reduces chance to get oneshot by something, and thus chance of losing the map
Same
you just have to be more wary of volatile plants/crystals, poison and extra dmg as chaos stuff
you will get one shot sometimes
butt
its about making it less likely
it tis not that big of a deal
I'd love too... they are just real hard to see sometimes. Idk why they made every rare explode in a huge explosion obscuring everything
how fast minion revive ? With 80% faster revive, how fast wpuld they revive ?
lol turns out the water witches oneshot you with 20k ehp and block still
if you afk in the vortex to long^^
any recoup andys here? how good it is if i were to have 70% life recoup over 4 seconds?
The damage that the "Bone storm" skill does on the Boss is insane. The sad thing about this skill is the cast time
Can I put more gem slots into generic "shoot" skill?
https://maxroll.gg/poe2/planner/bw29w0bx - i added it to maxroll since it's easier for me to follow.
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
i did run recoup until t13 maps with my chrono, but i did move away from live recoup fast cause i didnt like the "low" hp pool and combined MoM with midnight brait for 70% mana recoup and 33% life from chrono
very very good, as long as you build some block or evasion you're basically immortal unless you take a bit hit from a boss
If i'm CI, does % max health regen go over to % max energy shield regen or does that do % of the 1 max health i have?
it goes over to %max es regen
because it's worded "instead"
not "excess life regen"
Does this also work for the recoup regen to?
no
recoup is not reg, unless its for the purpose of reducing it, but not sure on the last part
but the life reg stuff i did test^^
anyone here lightning deadeye able to guide me if possible
How do you get the white line on gear ?
ok ty @snow sierra
It’s crafting ?
Runes
Can you reroll it multiple time ?
Oh so you need socket ?
Than you engrave rune ?
Is there rng to it ?
yes you can put it on with a orb, and then just put a rune in. You should pick up any socketed items and deconstruct them for these orbs
no rng
anyone here ranger lightning deadeye able to help me if possible
Starting act1 cruel
nah i had rune from act2 normal
used them to give me res here and there and on cruel to fix res
Really ? I feel like I’m updating my gear to frequently for that..
I had a few very good pices since level 5-20 that i didnt change until 60^^
ah level 28 shield with 80 hp and good res^^
guys I think that they didnt add spectres cause if you could make a spectre of the miner that throws dinamites he would one shot every enemy in the game
they will, no one knows when
some of these monsters are so strong for no reason
Doubt its the monsters
i mean it is EA
cause that will be a issue no matter what
i assume its a strange interaction they couldnt fix
It's because it wasn't ready to be released when early access was there were still a lot of issues with it which is to be expected with such a skill I don't envy the person who has to fix it lmao
yeah ik I was just joking that a spectre build would be op with how overtuned some mobs are
and there will be alot of fixes when spectre comes out xD
and alot of crying and alot of breaking of strange builds
Yup
I lowkey want to see if the act 2 mob that gives energy shield would be crazy
as a spectre
Though it will take weeks to compile and find the spectres to raise
It will be like the quest to find the one piece
@snow sierra @proven rapids i c i c, i wanna try chrono minion
sicne infernalist almost doesnt do anything
oh yeah with no desecrate you would have to go out and find them
you cant just ask someone to desecrate it for you
sure feel free to wisper me when you have questions
Yup unless they add some way to do that on the spectre gem itself
I'm holding off on minions waiting to see what 3rd witch ascendancy is and wether spectres are viable
Just playing shock merc and gonna get it to a good point then start farming up gear for a spear character
whats your build with chrono?
I really hope they will throw the spear in a skill that creates a big aoe or something but I doubt
hows the time stop with bosses?
Minions ?:x what do you mean what acendencys points i did pick ?
oohhhhh thought other build
time stop is kinda meh imo still have it now tho
so slow, 2x recoup, what else?
Should I sell flasks or store them?
ig time rift for panik button?
slow, rewind, timestop i have now, i started with rewind then slow, after 3 lab i did take out rewind to get slow and recoup
does bleeding instantly kill you if you are CI, since it bypasses energyshield?
time rift for a panik button is the best
So is evasion just superior block?
Is there any downsides to it that make it worse than block?
I mean us pend a shield slot on blocking but sure gotcha
aiight gonna create new char agane
u die?
be ready for some pain, until you path to the minion notes , cause you dont have the op starting witch notes in reach^^
@snow sierra what'd u reasonably think u can get ur evasion chance to fully focusing on it?
yes deadeye evasion is insanely good as far as i am aware atm
minions kinda overtune(?) i hope its gonna fine
sniper shreds act 1 boss
What are the point in comments like this? It's theorycrafting.
Don't you get that?
Maybe ? but we will be fine, even if nerfs come it will be only a dmg nerf not build breaking
i hope we have poe1 minion blocking so melee actually viable
it works, and tailwind fixes the evasion problem
ok imma j ust answer myself and spit ball it can get to about 50%
cause if you focus evasion you gotta fix the "what if i get hit" problem
There is no point theory crafting something that is objectively wrong, you cannot physically focus on only evasion with no armour investment at all, unless you can manage to get your life to 4k or something silly the 1 time you don't evade something you will cease to exist
It's probbaly something like 75 percent no? Same as block right
anyone know if I wanted to make two separate build on the same character, if re-allocating all my used passive skill point so far , can I utilize all of them as weapon set points among both builds? Or only the few points awarded from bosses can be used for that?
there u go, was that so hard?
I think tailwind could make gearing only evasion bases work
I think it's capped at 75 unless you take other nodes
Then there's other things that gives you other defences based off of evasion
Or other mechanics that are defensive
And if you have to mutch you get the "i dodge everything" note
thought max dodge chance was 90%
seeing as it doesn't seem to have a base, like the base 25% of a shield, id wager it takes a lot more investment to get 75% then u would with a shield.
It might be, I assumed they lowered it but it could be 90
|
With just about 20 points I think I can get 60% on a shield
is sorc borked so bad it's no good to start on?
every build feels kinda hard to start often if you dont exactly know what spells cheese leveling
Are there any good builds out there that focus on mainly DoT?
if its your first char atleast^^
so i mean whats the deal with sorc
im level 20
stuck on second boss act 2
looking for respec to slappa the ass
mostlikely wrong support gems, unlucky with spell rank gems, or very bad gear
with level 20 the skilltree wont help you that mutch^^
I beat it with spark flame wall ez
orb of lightning + spark + flame wall
made it easy
Is there a way to have poison on quarterstaff? or is the use of a xbow better?
i had those. passives?
i had just the srs munchys 😛 they where fine enough too
increased dmg against enemies affected by ailments
*i HAVE those
no much you can do on lvl 20 passive tree
there are some very neat poison pathfindes out there but no clue how to build them^^
Anyone have advice for mana sustain for attack builds on bottom/merc side of tree
should i take int for all attributes?
no you take str unless you need int
which are the best ascendancies atm? I know merc has one that's considered amazing, and Kripp's infernalist, but is sorc anywhere near that class?
whats the thought about taking str with a sorc build?
My chronomancer is the best acendency because what i play is best 😛
str gives hp, hp makes you not die, no more thoughts then that^^
word
and it's buffed from poe1 right? so 1 str = 2 life or something like it
Lul this build for bonestorm s
yes str is a big source of hp if you need it
i was informed theres no way to get HP from passives but thats a LIE huh
ffs
this my first ARPG XD
Reached maps as chayula monk, feeling like I chose poorly. Any tips for switching to a bow build? I feel like elemental melee isn't going to scale well with chayula
i was askin
Amen, chronomancer gang 
like read what strengh dos in character screen ? for poe just read things carefully, wording in poe is very important and you can understand alot by just read things carefully and consider what they mean. PoE often uses "programming" like writing to describe things its very precise
I've got a question regarding coversion if anyone's willing to enlighten me!
So my mate is using gas arrow and we're wondering how the conversion of the explosion is working. it says converts 100% of phys to fire, and the tooltip says once it's converted the original dmg(phys) is no longer scaled.
So the questions is, using this bow as an example, if the damage that's being converted is the bow phys dmg (aka 101-166), or just the adds 10 to 20 phys dmg?
lowkey thought you were following a proper guide since you had the inc dmg with ailments
with how tanky everything is I always assumed that spell dmg >>> all
cast speed is dmg
yeah but standing still is required
i aint got NO guide for early game any more post nerfs
get at least this node
for cast speed
what are you running on your spark and orb of lighnting?
like support gems
peirce/arcane tempo on spark and controlled demolition/persitence on orb
get rid of persistence and get overemcubered
whatever it is
the one that adds 1 to the limit
if you cast fast you dont need duration on your orb cause you will use all of its bolts
before the duration
is there such a thing as too much damage penetration? im playing lightning arrow deadeye
ok so over abundance on orb?
hi im going cold monk build which socket gems should i use for best possible dmg? cold dmg or 20% physical dmg or smth other?
i need 15 dex then
umm
that'd be 2/3 of my attribute nodes
I remember someone said that the penetration cannot go beyond 0. But since you can have a negative res as a player it would make sense that it also applied to mobs.
going into negative res is kind of broken anyways
well mobs can have neg resistance
What's the easiest way to filter a vendor to check for +quality items ?
could anybody please help me understand how Herald of Thunder interacts with a skill like Fragmentation Rounds? Does it convert all my frag rounds damage to lightning?
Any sign of Thors hammer Mjolnir, unique hammer from poe1 yet? 
yes drop both down and then spam spark inside it
you the BEST
Any viable Fire Sorc builds floating around these days?
for monk, sheild or health? armour or evasion?
how do u get a second orbs then, do i need another level 3 gem?
it's greyed out
i got lots of level 5s but i cant make another orbs
how much crit rate should i be aiming for for a crit build
what does freeze magnitude do?
you dont need another skill gem
just press the skill twice
try it out
Is it possible to play a Sorcerer with 2 handed sword? Or some melee caster like that?
There are no 2h swords in early access and casting with one wouldnt be the best idea
Does this work just like a Vaal Orb? Should I save it for using on a skill gem with 5 slots unlocked ?
would you say 80% element penetration is too much? is it wasted?
When on Warrior, why does my life regeneration stops when using a skill? Totally gets me killed.
you can't pen past zero now, so very likely
I think capping pen around 50% is likely to be a sweet spot
even if a mob has 75% res, getting that last 25 won't make a tremendous difference
vaal orbs are so common
Yea but you need like...15-20 later on right, just for your gems/skill gems?
Do we know ele res of t16 maps
And at level 45 is there any point really to use it? Like I only have 3 support unlocked on half my skill gems, if it takes a slot away right now that would suck lol
Does Corrupting Cry only stack up to 10?
use it on your 2 socketed body armor to try for a 3rd socket
It could fuck my item up badly tho right?
yes
I would think the best use of vaal would be gems > skill gems > items
Since it can't have a negative on a regular gem ? Or is that wrong
Yea but only a 20% chance right? I'd assume using it on good items would be the last thing you would do
You'd want your standard passive gems to be vaal'ed first and then your skill slot gems for +1 support slot no?
use it on cheap uniques with potential to minimize losses and maybe get a cool leveling item
iono
Can it transform the uniques? I thought I saw something about POE1 it could literally change a unique into a different named unique?
that was a different item
that's ancient orb, where a unique becomes another unique of the same class
there's also tainted mythic orbs, where you can try to turn a corrupt item to unique or poof it
so some people would get certain uniques, corrupt them to try to turn them rare while keeping some aspect of them like enchantments, then mythic to turn them into a better unique
I don't think that exists here?
My fire sorc seems to be falling off hard around 40
I tried out https://poe2db.tw/us/Kitokos_Current the electrocution gloves for my invoker lightning monk to autogenerate powercharges by electrocuting and it is working super nice. But i dont know if having such a bad item statwise just for the mechanic is still viable in the endgame. Has anyone tried this?
That seems pretty smart to me if you can handle the dps loss from negative attack speed (and no positive attack speed)
power charge generation vs big bosses is a real concern for several monk builds
Eh.... Is there such thing as too much skill level? This is only a 16 gem at lvl 26 lmfao
my mana dies in like 3 shots
but nothing survives anyways
Yeah i saw the freeze version but it is quite a stretch for me to get enough cold damage and this thing dropped on me at the right time. Currently i can even spam Falling thunder in between. And i have the curse palm strike to mark mobs to get a charge on crit so the loop works. Its just such a bad item.
Is there any point to armour break if your not phys idk if it's same as poe1
there are some things that consume fully broken armour to stun / deal big damage
but it won't affect your damage output
https://poe2db.tw/us/Break_Endurance https://poe2db.tw/us/Impact_Shockwave https://poe2db.tw/us/Armour_Explosion https://poe2db.tw/us/Devastate
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
bunch of cool stuff to combo around endurance charges / full armour break / heavy stun
https://poe2db.tw/us/Exploit_Weakness sorry, forgot the big one
If i wanted to do a fire warrior, would i essentially have to play as a normal warrior until i'm high enough and then swap to Avatar? making sure my skills don't rely on physical damage?
Hey guys can somone give me some good suggestions for what one might want to annoint in a gas arrow build?
im guessing just intense flames?
There is one very early and very good skill that already comes with fire conversion, perfect strike
I've tried perfect strike on a warrior i have already and i never seem to hit with it, i hear it's an amazing skill, but it just seems to do nothing for me
and i know about the attack window for it too
oh, yeah, not sure why. my experience was that it was very strong
my first run through of EA was on warrior and I was able to kill the act 1 boss in maybe 10 attacks
2h, though
yeah, i was similar, though i was using a stun build and was crit hitting him when he was stunned
but no, you don't really need to wait until avatar of fire. you can run fire infusion and there are fire skills at every tier after the first for mace
When you give your minion bro's a present and they give it right back. 😄
my friend plays warrior and he stunned the final boss of act 2 on loop
it kinda shocked me
lol thats pretty funny actually
infernalist tech maybe
You have not seen freeze build yet 😄
use the dog and nothing else for minions, just be a fire build
I wanted to do that but the radius is so small
haven't done minions yet, is there a meat shield / defensive behavior equivalent in poe 2?
to make them stick to you
no
sadly not
yeah, did notice there are a lot of fire skills for use, guess i relied too much on that unique mace on my first warrior XD
they say this cus theyre talking about % hp. poe1 had many poe +% hp nodes and poe 2 doesnt, so people generally say poe 2 passive tree doesnt have any hp
Minions are real buggy on environment right now, they stick to everything else but you
They get stuck on objects and narrow gaps all the time
Does convocation exist?
oof
just starting using shock grenades and they shock the shit out of stuff, surprised me
Just a notable node that u get in skill tree not part of ascendancy 😄
shock seems like the most reliable ailment honestly
oh yeah but I mean, infernalist gets the hellhound for free
"free"
but it makes her tankier too, gives a minion that doesn't reserve spirit afaik
I wish I had a freezing grenade to help frag shot out
Without a freeze it falls off a bit
how can I see the radius of a tower in the atlas
love the hellhound
Hello, if I want to convert my damage from say fire to cold, would I pick fire damage/pen nodes or cold damage/pen nodes or even both?
Edit: turns out the ingame glossary explains it's the new damage type
does anyone know how deadeyes "skills have an additional proj" affects crossbow skills ? does it add to bolts loaded? or is it like poe 1 where plus 1 proj would make the skills fire in a fork pattern?
There's a post on reddit where someone detailed all the quirks with bolts (https://www.reddit.com/r/PathOfExile2/comments/1hdhghu/the_big_list_of_crossbow_inconsistencies_so_ggg/)
The answer depends on the skill
Is there a best poison skill for Bursting plague?
which monk builds use wand?
Anyone here know the best bosskiller by now? 😄
chaos dot probably
but can likely used by any elemental too
thanks! is it viable?
I mean Acolyte of Chayula has some Chaos scaling
Different from poe1 depends on skill
am still leveling my merc and having a blast with nade build but thinking of switching to galvanic shards so idk what do yall think
is it better ? cause its alot of money to switch builds
the node 'Unerring Impact' that gives +2 melee strike range. does that count to range melee skill strikes, specifically for the quarter staff?
I really enjoy it and bossing is a blast, if you've got the gear too then maybe
Any suggestions on a lightning build for sorc to level up with? I am lvl 20 now
Does anyone know if the chronomancer recoup speed passive works for recoup mana
Health is obvious but wasn’t sure about mana
I use galvanic for trash and rapid for bosses. Level 75 working through my 10 t5 maps with no issue. Just focus on projectile, straight attack, and attack speed and don’t take lightning since it won’t help rapid.
I recommend slotting mobility once you have four secondary slots on rapid so you can move while blasting
How viable would a stormweaver lightning archer be? Chills+Shocks, massive exposures, etc.
I use shockburst with a really good phys and lightning xbow but yh most people just use gull phys bow and rapid with brutality
Rapid is very satisfying for boss burning 🙂
whats the go to for how many jewel slots you want on the board
I wouldn’t reach for jewel spots. You’ll probably get at least two on your way to other things
go full bone build since it has the most crit rate and minions could spawn on corpse to help u tank, grim feast is good to get overflow energy, with both overhealth and overflow energy you are invincible.
ok, cool. ive casually gotten 4 on the builder im working on. was curious if it was better to shoot for more or not. if 2 is expected, im assuming im good then.
Yeah you’re definitely good with four
cheers
I put this on my skeletal warriors, I can see the bleed support gem is applying on enemies but can't tell if the shock one is applying or not, any way to tell?
Do ur skeletons do lightning dmg
No I dont have anything that does lightning
Then There not gonna shock
Ah so the bleed only applies because the warriors do physical. I get ya, will have to figure out another way to get shock on my witch/minions then cheers
there needs to be a shock chance first in order to increase shock
there is a storm mage skeleton I think
or maybe it is ice
there is both
Frost Mages im using don't really want to drop one for storm mage, Il figure out another way
cheers
The skill gem says more shock chance not shock chance
If you have 0 lightning damage or 0 shock chance then you are gaining 100 percent more of 0
There is an arrow you can click to the right of each skill that will tell you the chance to shock bleed etc
If you don’t see it there then it isn’t happening
Chance to shock doesn't show up
Because it's calced different in poe 2 than 1
That means you have no chance
If you’re not doing lightning then yeah it won’t show. If you do lightning then it will
Can you show me a screenshot where yours shows it? I shock everything but shock chance isn't on my skills
I'm shock based merc
Would I want to put Fast Forward or Persistence onto Time of Need?
which one would cause the heal and cleanse to happen more often?
I can’t at the moment, sitting on a plane, but will later
Does any lightning damage = shocked enemies?
i think any elemental damage has a chance of procing it's ailment type
Cool ty because I couldn't find it any base shock doesn't exist its all increased chance and more chance, it's based on the lightning damage of the hit vs enemies ailment threshold and your increased chance to shock
have cold on a staff and was building up freeze
Hmm I might be thinking of increased, not base then
I know bleed shows base
Also a galvanic merc shocking everything
And bleeding and blinding and culling. Merc is fun
Yeah a huge amount of increased ailment chance just for all ailments
I'm glad that they just made it more of a general stat lots of bleed nodes near merc start too
Lucky lightning damage too
so broken on spark sorc
Can someone please tell me why my life regeneration shortly stops when using a skill? (Warrior, Titan, Blood Magic)
Sunder takes 2 seconds to activate, I am almost dying everytime I am mapping.
Life regen doesn’t feel like it is working as intended right now. Stutters like xbow reloads
That's one reason I hated rapid, becuase it stuttered like 5 times before I bloody reloaded
So annoying especially when you've got a lot of reload speed I could have fired like 3 more times man
can anyone help me understand why i'm doing no boss damage at all, playing ligthing arrow and rod build
I try to manually reload to avoid the stutter. I am looking forward to it getting fixed though so that’s not necessary
Show us your bow
Equipment is more important than your passives.
i had the same problem with my caster, no dmg bcs of shit loot
that's my bow right there
Yo, if im running a ranger with lightning arrow, I already have Pierce,Martial Tempo, and Lightning Infusion on it. If I were to use a Greater and possibly a Perfect jewellers orb on it, what would be the best things to put in the 4th and 5th sockets??
Yeah I'd love it
And what level are you?
17 right now
That’s not too bad then. I don’t remember what level the act 1 boss is but try to stay 3 levels above for easiness
for trial of chaos (ascendancy), where to go after 4th room? how to exit properly?
I know the description leads to it, but has anyone tested if chaos% leads or not to poison dmg increase outside of the initial hit?
i can clear mobs with ease, but that final boss took little to no damage
As in:
- Deal 1000 phys hit that inflicts poison
- No added chaos
- Will 'increased chaos dmg' increase the poison dmg?
My understanding is that it wont in PoE2
poision is chaos damage over time if im correct and all chaos% damage should amplify it, but dont forget its EA and some stuff can be broken
Ignite, bleed, and poison dmg are now based on magnitude
Hi is it okay if I lose 10% of my dps for 30% more evasion?
34k dps -> 30k dps
48% eva -> 78% eva
Which seems to take only into account the initial hit + mods to magnitude
So my guess is that it doesn't affect poison at all, even though yes, it is chaos dmg
There's a description in the poison keyword that says 'the magnitude is not further affected by any modifiers', which ppl are interpreting as 'chaos inc will not inc the chaos dmg'
Don’t hesitate to play around with other skills. Usually the best trash clearing skills are not the best bossing / single target skills
I might test this out later today
All depends on how fast you’re clearing vs how often you’re dying
Although I'd need a decent chaos inc nod to see if there are any changes, and I don't want to spend respecs
xD
I don't understand evasion though it seems im still getting hit(?)
Could also use a chaos charm and see if it triggers against poison attacks
Ive not played a spell based character in poe2 yet, but holy shit my shop on my ranger (which wont ever give me a bow upgrade) keeps getting insane amouns of staves, wands and foci with insane amount of spell dmg, elemental dmg or + lvls to gems
lol honestly I can’t help. I took the node to convert all evasion to armor and never looked back
what node is that
How would i get Time of Need to heal/cleanse more often? would i use Persistence or Fast Forward?
Chaos charm increases chaos dmg...?
as said it will increase initial chaos damage aka poision magnitude. but it wont affect later. for example u hit mob and poision it. then u buff up somehow to increase phys or chaos damage, can be wep swap for example. it wont increase that applied poision damage. atleast thats how i understand it
will look around for other skills, thanks for the suggestion
Outside ring very bottom middle and slightly to the left
currently got almost 8k now maybe dumping this to armour would help me survive trials..
There is one that buffs chaos resist on taking chaos damage
That as well, but my understanding is that if you're dealing only phys dmg on the hit, inc chaos dmg will not increase chaos dmg
Since it won't impact the dot itself
Yeah I don’t like the evasion mechanic. I want consistent dmg reduction and armor gives that
If you're dealing a chaos hit on the other hand, yeah, it will increase
Since your hit will deal more dmg
seems so, if ure not dealing initial chaos damage and only phys then inc chaos% wont affect to poision magniude
anyone care to help me as a gemling merc? i have no idea what to do to "fix" or improve my build currently, due to gold issues for respecs, and a lack of loot or spirit/support gems.
MY current attrempt at a build is with the lightning based skills, galv, shockburst, voltaic grenade
Level 49
My understanding on that btw, is that they want to make bleed/chaos viable with stuff other than phys/chaos, since in PoE1 you want to focus purely on phys dmg for bleed and chaos dmg for poison, since you can double dip (the inc dmg takes effect from both the hit and the dot)
This is clearly visible by them introducing a node on the bloodmage that lets you bleed with ele dmg
Would be useless if you could double dip with phys
tbh tooltips can be misleading...
Did you get all xbow reload nodes? That’s usually the first thing
I think i actually have them all, i looked for them right away cos the reloading was really annoying
for example im trying to do shield boy, doing only damage with shield skills... and theres a node that increases armour of a shield. so theoretically i should get more damage of that... but i dont sadly 😦
After that grab bleed and blind. Also galvanic kinda sucks against single target but is a lawn mower for trash. I use rapid fire for bosses.
Make sure you use the search function, if you search for 'crossbow' it'll highlight all crossbow nodes (can also search for grenades, bleed, etc)
is that thing for witches that allows you to get any mini boss on your side in the game already?
Start shooting during the boss entry animations so you’re fired up when it becomes attackable
No
I've got the basics of stuff like that down, im just assuming ive done something wrong somewhere to feel so weak
Weapon is more important than passives