#2┃build-planning
1 messages · Page 30 of 1
I don't know sorcs tree so i'm not looking at specifics
Ah ok thx
One of the soceress ascendancies main build people will play uses a mace
i specifically left her untouched
buuuuut
"Bloodmage can't use minions guys"
"Blood mage isn't a minion ascendancy."
"Why is there only one minions witch ascendancy."
.........Sorry needed to get that out of my system.
No one is a minion ascendancy. Just one works better than the other
and witches tree inherently gives her minion damage no matter what
You think its worth taking both Unbound Avatar and Elemental Expression as Invoker Monk?
she may do a lot of damage with bone skills
Seems like Sorc Ward is barely supportable by anything
Doubt it, the survivability nodes at the top seem too good
but she needs minions help to captalize on them
Dam whats the verdict on Minion Builds now if i look at the tree playing anything else then witch seems kinda foolish
I mean not if you just don't take minion damage nodes, and also what does that have to do with blood mage?
Plus other classes can just path to minion stuff
???
i can't look at the tree right now
one of the main nodes is literally "you are an ele caster"
but bone skills are crit based she uses gore spike
ice skills are also crit based
Anyone can still do it.
she has like no synergy with minions though
Her synergy with bone skills is that she is a good selfcast spec
dude it isnt bloodmage can work with minions for sure but it will only provide you with defensive support, and scaling 2 ways to dmg is not the best idea historical
no
her synergy with bone skills
is phys spells are the best at crit
meaning sorc runs them like ass compared to her
yes but they missing what 100% minion dmg 15% minion life 10% minion attackspeed or something, that dos not seem "whatever"
I mean why would you run bone skills on sorc lol
well stormweaver
bonestorm is cracked on chrono
actually insane ability
yeah
but sorc doesn't get witches start so she cant do the hybrid minion stuff bone skils want easily
??
its 100% minion dmg 15% minion life and 10% minion attackspeed or something its kinda alot
I never said minion sorc is good
i thought about minion chronomancer
what i've been trying to tell people but they wouldn't listen 😛
Maybe with spectres if they have big cds
Why does everyone want to play minion
minions are good
Source?
chronomancer can do more then playing around cds
math
what defences are y'all picking up on tree? struggling to evaluate 20% increased armour etc

but yeah i don't see bonemancer going like lord of horrors ever
but girl definetly likes her scepters
Bloodmage is still really bad with minions compared to Infernalist, and probably Gemling/Warbringer too
minion with what energy shield? on infernalist?
I mean I can see using minions just for minion pact I guess
and maybe there will be some funky debuff spectres
just in general
Is there any confirmation on whether chill is 35 or 70 max with stormwesvers heavy snows node? 🧐 Information i find seems to be contradictory so far
but that's not really something special for bloodmage
lit's a "The skill already has me have some to use it so why not more
Is bleeding going to be good on titan? it doesnt seem like bleeds will benefit from increased damage against stunned enemies/armor break etc according to its wording
like idk if you realize this but "minion bloodmage" getting gore spike means that node is doing nothing for your minions
yeah its just the skills shes designed to work best with
Sacrifice DD Blood Mage however
really like minions
what do you run for surviving on a witch minion build?
There were 122 talent points in POE1 right?
and she just so happens to get a lot of syenrgy for free
so support gems doesn't level in poe2 right?
i think 100% damage in a skill tree where 300% damage
you get uncut gems
is already synergy
blood mage doesn't make her minion stronger or get more minions
blood mage has life leech tho so shes tankier since you can stack health no?
you cna't armor break as a phys caster
what minions actually make blood mage stronger in a way unique to minions
its not something your allowed to do
but your stupid fucking skele warriors
they can do that
The Acendency blood mage dosnt have minion senergy whats so hard to see here ? it CAN still work as a minion build, but the Acendency dos NOT support Minions
I would even assume it works
Are we having another "they removed all the life leech" moment? And forgetting weapon swaps exist?
are we forgetting accuracey exist?
not really for melee
anyone playing archmage shock/chill stormweaver fuckery (and is decent at build planning) hmu, I need a co-cook 
I am not talking about the ascendancy having to buff the minions, I am saying the ascendancy is just tankier and has better defense then a infernalist? The hell hound taking damage is nice but what else are you really running for defense on the infernalist.
oh neat your right
lowkey considering dropping monk now for stormweaver
Anyone starting with the monk?
Its mainly a stat if you are planning to be far away from bosses
I'm feeling this way too man these mana costs are fucked 
oh bloodmage, bonestorm, minions and break armor could be a cool idea while not beeing the best build ever 😛
I don't know if I should be looking forward to Hulking Form Warrior -> Titan
it just feels like everything doesnt fit with monk
Just throw mana leech on a ring
Here I go casting EI comet for 1746 mana 
stormweaver seems quite natural with the whole CI, eldritch battery, MoM + ascendancy nodes and mana stacking... if mana stackung is good
but like
why do that on your damage skill
when you can just hafve an army of idiots do it for free
don't? Put it on an armor breaking skill
Also why reserve all your spirit on shit ass minion you don't invest into when you can spend it on stuff that actually increases the damage of your spells
Are there even any decent spell reservations?
because minions are cool 😛
or CoC
I couldn't see any besides triggers, and CoC is tier 14 afair
because they sitll do half damage evenwithout investing in them and they auto trigger my skills forf me
isn't the point of spirit uatomation
minions are uatomating thihngs for me
Oh CoC is t14 
But i am hopping more and more on the minion RF train tbh
Idk feel free to try it but it's not going to be good, there's a reason no one does that in PoE1 even if they're playing like a DD necro that gets a lot of free minion damage
because poe1 doesn't support this kind of playstyle whatsoever well?
different games
anyone theorycrafting ED / contagion build?
damaging ailments look so bad
Well necro in poe1 is a bit diffrent imo, necros buff in poe1 where so strong that minions without it rarely worked
I mean I don't think this one does either
I think you're really overestimating the synergy that's specific to bloodmage
Yeah its just spirit
what would spirit do for a bloodmage
Auras ? Cast on ?
Is more% dmg better than increased%
Cast on Crit for example
i dont know where you came to the conlcusion that bloodmage is only a phys caster
Guys, what is attack time in "Charges for 800% of Attack Time before firing if used when you have no Heat" of rapid shot ?
Attack speed only goes up is attack time the time for one attack ?
she ius heavily encourages to be a phys caster
like
HEAVILY
How the fudge are you supposed to get endurance charges? most passive skill nodes are just max stacks/benefits when you consume them?
I mean if you want to play minions why not infernalist 
Well tbh, minions probably are a good thing to have on bloodmage
I just don't think it's a minion build
they're for utility
your moving the goal post
no?
How would the crit rate be with flicker strike? If it was 3 attacks would it end up being all 3 attacks if it crit? Or would crit chance be applied to each individual attack within the flicker strike?
phys casters have a lot of syenrgy with minions
how do supports that increase curse activation delay interact w blasphemy
I said I don't think minion bloodmage is good, a build where you get 99% of your damage from selfcast spells and you have minions that do utility things isn't minion bloodmage it's just bloodmage with utility minions
what do you have in mind for "utility" minions ?
well they said there's one that can break armor that seems fine
idk about the others
specters probably once we have them
with the possible spirit from body armor, we might not even need sceptre now
actually pog
spirit from bodyarmor + runes might just give enough to cover my build
you don't use them for damage
they're pure automation
non damage minions exist
Well then minion dmg notes are a waste to take
If you dont play a scepter you dont take minion dmg notes
the spell damage nodes give you minion damage for free, earlygame you are gonna be a lot more hybrid
One the early ones right ?
yeah
yea sure taking those makes sense, pathing for minion notes dosnt
you just sort of have 100 of it cause whatever existing
is it me or dos it seem like minion dmg notes are kinda rare ?
Alright well I finally reviewed all the support gems and have my build sorta finalized, time to do laundry and then sleep
how come we dont have majority of the uniques?
12 hours left
gn
think of it like good girl points on your unearth
because they don't have text in the files until someone drops it ingame
idk its always been that way
half damage is better than no damage other classes get from the minions
same for bonestorm
free tirggers are better than no triggers
Yes but you wont run a scepter and minions wont be a big part of your dmg
And you surely wont go for a minion armey
and then detonate dead, and whle its chaos dark pact
the minion was already there anyways
i just named 5 of the skills she uses better than anyone else. idk what more you want there fam
I dont understand the term chain from terrain? df this does
Mybad for the ping accidental touch I hate mobile
Hit a wall it ricochets off into an enemy.
so that only works if I miss? or do the ground count?
don't know. Projectiles that can do this hitting the ground is a new concept.
probably not.
anyone know if a spear can be used with a shield with titans grip? like 2h spear int 1h spear and shield
are Int/Str travel notes gone ?
Or is it just we dont know what stat the travel notes give yet ?
No spears in EA yet
ah okay
https://www.twitch.tv/fubgun/clip/AnnoyingColdbloodedOysterBloodTrail-N8IT_2bCirdUnrL3 can some1 explain what this means?? im confused
do we know of any good recovery methods for infernalist
im thinking ill do some culling strike raging spirits with vitality and cannibalism but it seems very inconsistent
want to find out how to sustain demon form by second lab
do we know how much hp you get per points in vitality?
vitality, font of blood, regen nodes
you get 2 per strength, 4 if you pick the gemling node that doubles stats gain
so vitality doesnt give hp? only strength I see
what ascendancy is the best with giant's blood?
vitality the buff? that's just life regen
Idk what build i should do now
.. Does elemental synergies well with chaos? is that possible with converting, or is phys still the best way? end of the day i want to use flame of chayula
probably titan with hulking because the strength requirement will be high even with -req items
i see :3 thank you :D
why wouldnt it work?
because they made it not work
it's a small passive node
ask GGG
it works on jewels
titan gets 8% more strength to be fair
oh that makes it somehow reasonable again^^
that's what the CBT playtesters said
anyone got any good idea about blood mage builds? im looking into something spell selfcasting with maybe minions just as slight support.
are Totems considered as Minions?
do charges have a base duration?
no
no
cbt wouldnt know
???
pretty sure the version that is being datamined is different than what they all played
the cbt was like the last 3 days
because old leaks from cbt have changed
im going to say small passive = small passive
you think in the last day they went "actually maybe hulking form should affect the attribute nodes"?
because I think a tester leaked that yesterday
show source
is cold to fire in this
oh so it boost stuff like "more phys dmg" small ones but not stat?
the support
is there no way to check what attributes gives?
2 life, 2 mana or 5 accuracy
armour break is bad 🙁
2/2/5 life/mana/acc
theres only 3 att?
What part of inverting armour is bad?
yes
Guys, what's the skill called in PoE2 that's is like Earthbreaker Support from PoE1?
oh so attributes more useless than I though I might have to change build a bit
idk I can't find it, too many messages about hulking
I saw the "trailer" it shows totem uses melee skill ... ?
ancestral warchief totem
the part where u can't scale it to -90 PDR
wait .... so no earthbraeker type?
the totem seems to have inbuilt it
hmmmm ok
earthrbeaker got its name changed to warchief
you place the gem you want to use on it
you expected one ascendancy node to give you like 90% dmg?
but it must be a Mace gem, it seems
poedb have the info?
meanwhile at chonk
It was obvious that shit wouldn't happen
Hmmmm
they gutted the monk by removing harmonic generator, generating power charges now will be clucky af
you do you, to me it looks awful
unknown gems?
What was harmonic generator
Btw
Also where is cyclone
I don't see it anywhere
generated power charges by shocking chilled enemies, at 20% chance
anyone know where tier 14s drop from?
ya forgot to mention, seems no cyclone in early EA
basically pinnacle bosses I think
Do we know if spirit reservation scales with supports?
I knew something was missing
I looked everywhere
For a power charge node
It seems like we have too much spirit available compared to ways to use it outside of minion builds
doubt it
On ascendency and there wasn't available
get some minions
stuff like vitality/clarity etc have a flat cost now according to viper
They don't exist according to data mine
i'd trust a dev over the datamine
well that's not true
no its quite true
DD ignite infernalist?
where do they get the crit chance from?
why woulnd't you need crit chance?
what class would be best for a flicker strike build?
because you don't have to have crit?
also infernalist does nothing to buff the minions life
Ah found it
rip endgame skill...
infernalist lets you ignite
likely monk
true
and gives extra fire dam
so i guess they're different flavors on that one
also doesn't infernalist havea crit thing?
but bloodmage sitll definetly has her own flavor there
gotcha
wait no
Also DD poison probably better on chonk
i'm pretty sure those "TIERS" mean level unlock
what's the problem?
skill have been separated into tier unlocks, not by map "tier"
zombies with sacrifice also make a lot of sense on warbringer
so basically is level/quest based
since you have less spirit
stormweaver who?
but can get minions with totems
cuz i saw somone mention is from pinacle boss i was like HUH?
where are those nodes 
pinnacle boss is archmage
those nodes are so far away 
man I'm gonna get my invoker set up and not be able to sustain mana and reroll stormweaver lol
maybe I should just theorycraft stormweaver now
invoker
right above mom
made for them pretty much
xd
Idk monk seems ass
invoker would be really good if it wasn't going to delete all my fucking mana in half a second
"but wait, there's the node that gives mana back when you invoke spells"
and you get that on stormweaver too 
just punch kick it back to full
no thanks
its very monkly
I mean what I would probably do is have an EI ember fusilade with level 1 ember fusilade to cast ember fusilade 18 times for no mana and recover 54% of my mana
hello, im all new about poe.
I found some really cooooool skins from 'poe1' shop.
Does anyguy knows if i buy them,could i use them in poe2?
sry, wrong channel
or I could just play stormweaver and recover 30% of max mana per second
What's the best website to see poe2 skills? Poe2skills . com has a different description of vine arrow than poe2 database so I don't know which one is accurate
I guess actually the downside of stormweaver is I have to invest into a ton of max mana but no MoM
This gonna be FUNNY with melee totem 
Bonestorm says "Debuffed enemies take additional Physical damage from next Attack"
Is it applied after all modifiers or before like other +flats?
What are people's thoughts on bloodmage vs infernalist for a minion and melee build? I was having trouble deciding between minions and flicker, and decided to try both.
is there a shotgun attack for lightning
theres one for fire and cold
thoughts on actually not taking mind over matter on archmage and just speccing into all the damage taken from mana nodes (34% total)
Specify shotgun attack
Galvanic shards
There are like 5 lightning xbow skills
stuff like incendiary shot
You can actually get more from jewels, so possibly viable later on?
feel like unless you go eternal youth and pseudo life-based you will not be able to sustain all damage from mana + using mana to cast
Galvanic shards sounds close enough
Was thinking to transition to jewel setup and ditch MoM later on, but will be rough - max roll is 4% on a Jewel
Do we know if skills that consume armour break benefit from broken armour before breaking it?
yeah but I feel like 34% damage buffer to mana on a CI build with a (presumably) high ES pool, chilling everything, and blasphemied enfeeble/temp chains is
enough. maybe?
I mean the target will be taking more phys dmg
and then push that to like 50% with jewels if possible
like the hit removes the buff so the armor penalty has to be part of the calc
Might be the better play, reminiscent of the old Archmage cremation era 🤔
Can't u just go 15 78 blood mage go mele and fuck shit up
Crit damage , max hp and
Peogensis
Is quality not on support gem at all ?
Progensis
what are link skills ?
wtf you can't bind capslock in poe2
correct
support skill that provide buff to one ally. Not in the game for EA at launch
Thoughts on Incinerate (CwC/CoI) firestorm?
https://poe2db.tw/us/Heft#HeftSupportGemHeft
this is just a castrated volatility from poe1 it seems... strictly for bleed fishing... with lucky hits against heavy stunned could be solid
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
That kill the gemling a bit.
it's not like they didn't know that before they made the node
it does when you expect it to affect 12*6 gems 🤣
hmm... the tree looks ok for the lightning ranged gemling
a lot of pen, lucky lightning damage, easy path down to polymathy
I stand by totem grenade gemling being the real menace
Erm ..... skeleton ... loop?
no
can't wait to play support pf
tier 14
well not like you can sustain flasks early on anyway
triggered skills cant generate energy
this is meant for late game
will recoup cause you to recover life lost by demon form degen
ya, just make minion constantly die
yeah just do that
the cooldown is the minions taking time to revive
reward: ?
Since this a thing
how does it loop
you cant self cast triggered skills
are wanders still going to be a thing
if your skeleton dies while linked to that skill, it will not trigger
you need to read on minion revive mechanic
triggered skills cannot generate energy
you will understand why that can't work
I mean you can't even trigger skeletons
minion auto revive in PoE2 yes?
after 4sec
yes
also that 4 seconds resets every time another minion dies
so they either have to die together
what do you guys expect to be strong starters from the current data mines
?
or you wont get any revives happening
minions are not spell skills
well with the Infernal Legion support they mostlikely will die together
yes they share a respawn timer
poison crossbow chonk
same minions are shared but not sure about different ones
problem is how are you gonna kill multiple different minions
you don't loop for minion ..
automatically to create a "loop"
minions get revived by default if no minions have died for 7 seconds
isnt that 12 seconds?
damn its looking like, from tree at least, sustaining demon form isnt going to be possible
hmmm i'ma use gemling, so can have at least 2 infernal minion
idk they have changed this multiple times i have no idea what will be live
nice nice, i am still deciding on a starter, i like the look of merc but ill probably struggle so was looking for the next fun strong starter hehhe
and some minion revive passive
Warbringer has the best infernal minions 
well in showcase they had it activ a long while
that points to a bigger issue that a lot of people overlook, sustain is very scarce
I thought about going minions but decided to go merc and probably try some freeze/ignite thing
hmmm good idea but ... hmmmm
and why i am starting pf, probably the least popular ascendancy 
i was planning to start infernalist demon form and rush regen but it looks impossible to get 10% life regen, even at max level
im definitely doing some form of ignite caster though
infernalist or bloodmage for chaos skills?
I mean what is the base life of a totem
Will we have link skills in EA?
there are ways though to get around the demon form degen
Just had a thought, Archmage...Firestorm? With Overabundance you can have 2 active storms. Sort of a bootleg Cremation 🤔 That would mean you don't cast so much.
the ghost base life is the totem base life
i think auto-casting build is possible in PoE2
in poe 1 totem base life sucks ass
you can use EY and rely on es as your primary hp pool
Anyone know if Armour Break has a duration? I don't think it does?
just gonna find a way sustain the mana spend, it'll be very fast
or maybe mom, that can work too
if wanna make a fast looping-build
fully broken is base 6 sec
Thanks
I'm currently only casting 1 thing as it stands, and then a lightning storm every 8 seconds (linked to hourglass, overabundance, spell echo so it drops both storms) and cast on shock conduit
Do you guys think you'll be able to make a build revolving around this skill? It probably can't be poisoned multiple times to stack it right?
Do we know if each aura gem you run takes up one of the 9 slots, or if you can put multiple auras in the same slot?
as long as you dont get any damage to life recharge will be perma up so it counters the demon degen
NDA-breaker says it didn't work in-game
actually i can prob get the tooltip from db, 1 sec
I think is too good to be true .... compare to PoE1 you need armour for the self cast loop tech
yea they changed it
What is "Slow Magnitude?"
oh damn
dunno if rageing spirit death counts but you could maybe cast on minion death a fireball, that spawns a rageing spirit and so on not sure if a autocast can trigger rageing spirits
how can u guys alr talking about build 👀, do the skill tree / available passive become available ?
ya it was the only saving grace for demon form imo, it looks rly bad now 😦
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
spoilers ofc
Thank you
true .... I think of 5 different spell into it instead
are snaps from PoE2DB allowed? or considered leak
What other endurance generators are there besides magma barrier?
Ah I forgot bout Lightning Storm, it doesn't show up on the Skill Gem List. Have to look for it via search.
Think it will be okay with giga-boosted Arcane Surge if you do 2 Firestorms and 1 Lightning Storm since you don't have to refresh them often.
like a classic ward-loop build-ish
as of the witch gameplay reveal, the minion revive timer is shared across all minions, and it only revives a minion if none have died for 7 seconds by default
ah ... make sense, fair enough
or else this auto cast is too good to be true
Well there is rageing spirits that dont use the timer
And counts a minions
And so do the totem thingys from warbringer
theyre not permanent minions
yeah i don't think "loop" builds are possible, at least for now
no no he saying the revive timer thing
that support will mostly be used to trigger some utility gems
like instead of an army of minion
the idea is not auto revive, its casting a fireball that procs a rageing spirit, that dies and procs a fireball, and this fireball spawns a minion again
problem is still the long revive time
you make a consistent 1 minion, to loop
i wouldnt consider a skill that casts once every 7 seconds or so
there's passive to reduce it
the raging spirit itself is a temp minion
unless its some sort of big damaging skill that is fine to use on a longer cd
and raging is not a skill either
and again, triggered skills cannot generate energy
you can't META gem an ascendancy skill ... ?
yeah you can't
bros keep in mind top right skill tree has 50% TO FIRE 2 ADDITIONAL PROJECTILES
in order to meta it you have to move it in the meta slot which you cannot do for ascendancy skills
for spells
ascendancy skills arent gems that can be socketed into something afaik so no
i wonder chrono can reduce the revive time further 🤔
Rageing spirit dos not need energy it dos need a fire aoe spell cast ? who says it cant be proced with "cast on" stuff ?
probably?
raging spirit is a triggered skill
when it dies it cannot generate energy
but then even if the loop is fast
the mana isue though to auto-cast 5 spells ... holy moly
with supports yes
meta gems arent supports, you need to socket a skill gem into them
oh you mean putting one into a meta I see
jesus i might actually be playing stormweaver as a fire caster
but ya, is too good to be true compare to PoE1 loop-tech
no damage penalty, no cooldown
no mana multiplier?
the whole architecture is anti loop tho right ?
since the triggered skills don't generate energy
you use minion to generate energy, not skillspell
means they can't actually keep triggering each other
oh then yeah this usecase can work
you don't trigger each other, only minion
i doubt you can get the minion respawn timer short enough for it to be good
i assume flask effect is gonna work similar to poe1 which adds another multiplier to life flask recovery?
will witch minion builds be okay even without spectres and a ascendancy focused on them?
we hope so, and there will be no ascendancy that only focus minions atleast that was said
i think so
and there's only 1 wheel reduce mana cost ...
minions look strong to me, hard to say before playing though
ya I guess the mana is the biggest problem for the loop to work
there's more
Kinda bummed out the "only witch" notes for minions look way to strong to pass up but maybe i am overestimating them
ya ... not much
theres also generic reduced cost
yeah you are
but yeah its gonna be rough
yeah i dislike the whole - different trees for different classes setup
unless there's gears that -mana cost ...🙏
but maybe it will work
maybe i shouldn't then , big noob maybe i go for something more friendly
imo there wont be simply cause it would make archmage broken, the 5%ish base mana cost is gonna be very hard to deal with and why they probably won't add that many reduced mana cost sources as those scale better the more you have
not to mention the reduced mana cost wheels atm are on the right side of the tree
pretty far away for most mom builds
anyone know how the Skill Gem tier work? like tier 14 uncut will drop in high level zone, correct?
there's a lot of increase mana cost passive though
Minions atleast in poe1 are noob friendly because they are easy to scale
people are saying pinnacle bosses, im not so sure myself
hmmm.... ignite caster with fireball as a base crit gem is like
not very good is it
Destroyed means explosions don't proc, right?
might do reap bloodmage to start
they wanna make archmage very hard to deal with and no the defacto way to play spellcasters
woah that would suck lol
dont think so .... is like PoE1 previous version of archmage, and is pretty powerful
if there's a lot of tool increasing the mana cost
Was planning a Decompose Poison Infernalist or Chalupa but I guess I'll play something else until I know I can get those
before the rework it was hardly played because there was no good way to sustain it
i think more that archmage is supposed to be like a pinnacle build
is my maths just stupid or is fireball (7% base crit) with 271 increased crit chance only 19% chance to crit lol
and this gem exist
there were some gimmicky ways but yeah, i think people are getting baited with archmage builds 
you wanna make a shortgun-spell archmage
yeah i think those will work well
you don't spam skill
or duration based spells like firestorm
25,97 no?
edit: admittedly low for a lot of investment, i'm not big on non-guaranteed crits personally
so far as we know, are there any huge meta differences between classes? or all balanced
yup that's the gist of it
im trying to find an elemental projectile spell that can take advantage of 50% chance to fire +2 projectiles and that also doesnt have terrible base crit
that's why stormbrand was OP in the old days with old archmage
basically bypass the "constantly casting" skill
eye of winter ?
or whatever the name is
yep that's true, that's why i think poe2 archmage will play similar to old one
you can only have 1 projectile active at a time of that no?
or does the eye itself fire more proj
you won't play it like it is right now in poe1 slapping it on any skill and scaling cast speed
it will be literally impossible to sustain something like that
and is not gonna make it into full game unless they nerf it, old archmage is too OP 
lol oops, yeah add a 100 to your crit val to get to 1 (so will be 25.97)
wait if you recast eye of winter does it immediently detonate
idk tbh i think new one is more broken
and why almost every top spellcaster build is exclusively archmage
even after the recent nerf
sure doesnt
what is a remote skill ?
nevermind
i wonder can it stack with unleash 🤔
while checking some stuff for my build, i was looking on poedb2, and there is a node for mana recovery rate instead of regen rate, is there a difference on that?
ya ... sounds like PoE1
i mean, recovery rate vs regen rate
IF it works like PoE1
Recovery is any form of gaining mana
who is going warrior ? who is chad among chads here ?
is chad a " build"? 
i only have eyes for rapid shot/grenade launcher
warrior the best I'm so hyped to try my concept build
I was going to select witchunter but with subtractem tier now I'm doubting my decision 
i see, if i understood right, recovery is like, whenever i gain 10 mana, that gain happens faster? and regen increases the ammount of the passive regeneration effect
is ember fusillade literally just winter orb but fire
Hey guys, thoughts on this stormchaser tree for a starter with fire damage, then switching to ball liughtning?
its still mindblowing to me how MELEE is at the top of every S tier list xd
bro, titan is amazing
that %50 small passives is no joke
im confused should i go infernalist or titan... i want minion thoughl...
have yet to see, could be special case like relying unique item to make it powerful
meanwhile i'm going for gemling as minion 
my joke was that subtraceem known for bait build 
what the heck does this sentence mean?
For example recovery affects leech and recuperate
Regen only affects the specific mechanic of "mana regen"
ye is it 50% on skill tree or ascendancy ?
aint no way its ascendancy, 4 points to get %50 more on 4 mediocre nodes ?
ye I think too
its for sure your skill tree passives
bcs then it would be pointless
what are small passive SKILLS tho xD on the tree are small passive NODES arent they?
its 50% on ALL small passives
Things like increased fire damage doesn't affect.
lmfao
not sure. I read it as "you don't double dip"
which we knew already, but they had to put it in the tooltip
if there was another tag with the skill tree we would know it since datamine is already out
i hope so
it means the ignite is not affected by debuff on the enemy
personally damaging ailments look vry uninspiring to me
poison is ok on pathfinder i guess
How does passive tree respeccing work? Can you just remove some nodes in the middle?
ya and its super strong
no
nope, gotta cut at the ends
wait eldritch battery just converts all energy shield to mana
isnt this crazy good
cant scale it with %es nodes
oh
it's probably good though
gonna try and do my very own first build of Sorceress Stormweaver
Chonk F tier damn
LOL i was saying how shit ancestral bond is before
but fking totem gets TWO nodes that give +1 totem right near eachother
Yea i still go for chonk idc
ok nevermind why the fuck am i trying to work out a caster tree when this is right here
why is all the minion dmg so far from witch start
Where do you see the tree?
bloodmagetraveling.jpeg 
it doesnt always load
eventually worked for me on chrome
yea no kidding
thats what EA is for
What?
those are mostly minion tankiness nodes
south side has the big dmgg % nodes
I will go with chonk with MoM, CI, Ghost Reaver, Whispers of Doom and socket Blasphemy with Despair and Decaying Hex 
Well witch has some right at the start
ok ... tell me which class are much more near them?
110% increased minion dmg....
balista or totems, no?
if you roll witch is has a good amount of dmg too
is attack based bloodmage looking viable?
most likely
working on it right now, the traveling is rough
those are 6 x 10% minion damage ....
and 25% notables....
Do we know if exploit the elements works for bleed? IIRC it's an ailment, and the node doesnt specify elemental ailments
two of them...
hmm filter didn't highlight them weird
half of it specified elemental ailments, no?
minion tree looking messy, depending on if you can get % minion dmg on gear
Oh well, is still EA, you still can complain about it till it change before official release
if you can get a lot of % minion dmg you might not need to path down
i guess we need to see affixes now
probably there's duelist minion archetype later on who knows
ok
still ... minion damage ... near duelist?
Right nodes say ailments, not elemental
but 110% increased assuming no convoking wand is a lot to pass up you are gonna have to path down
templar, make sense
PoE1 also has spread out nodes,...
why are you confused about the tree now?
nothing is set in stone
Where do you get this layout from?
but .... a "duelist"?
ill assume druid stuff maybe ?
for later
u get the chance but not the damage
poe 1 has champion summoner
im probably getting hard jebaited by rainbow bleed blood mage
https://pastebin.com/raw/zfmgKZJh
Thoughts on trigger invoker?
so if u have 77% chance to bleed u go to 100
anyone playing Mercenary?
oh probably .... wait, ain't druid more like templar/marauder?
lol theres druid wheels on the left side of the tree that are just generic damage rn
hmmm aurabot .... but PoE1 duelist there have minion node?
Is Max Shock still 50%?
thats definitely not imbalanced
imo think of damaging ailments as u would Impale, a nice bonus but difficult to make ur main damage
edit: except PF poison
whelp, time to write essay about it on reddit when launch
poe 1 tree is smaller, less travelling
so they change it 
what exactly does each attribute give in poe2?
Brother I know how damaging ailments work LMAO
are crossbows 2 handed weapons ? 
It isnt difficult to make your main damage, but rainbow bleed MIGHT cap out early
all u need to know is: stack strength as logn as you hit requirements
depends on whether it's as easy to scale as rainbow ignite was in 1
with the tree out im abit lost how to build tho^^
huh?
that's what im saying, u can't scale it as u would in poe1
there's enough bleed chance by witch, question is more do we have enough scaling
Why the hell would blood mage have a rainbow bleed node then
crossbows are crossbows. only one can be equipped
Doesnt make sense for it to be there if it isnt meant to be a main damage avenue
because jonathan hates damaging ailments or something
it's clear (to me) they don't want us using it for our main damage
Do we have a source on damaging ailments not being usable as a main damage source?
Again, if bleed wasnt possible to use as a main damage souce, i HIGHLY doubt blood mage would have rainbow bleed
so disappointing, but also means i give much less of a shit about getting giants blood
its right in front of u mate, look at the numbers haha
that's just a dead node otherwise
but they let us .... double ailment?
no its impale
so they lied about EB not being like this in EA, this seems OP with mom
can bleeding be caused by any phys damage? new player
impale wasnt dead in poe1, it just wasnt ur main damage
i mean a lot of power got shifted to items, no?
we can't test numbers yet ...
that's fair
ignite is literally going to delete bosses idk what you mean
There's 0 reason to take rainbow bleed then, it isnt like impale where it cashes out lmao
but we can scale all other ways to deal damage on the tree decently
could still be disabled
yea i cut it
so we'll have to see
this tree i just pobbed is 329 strength
5% inc strength, 16% attributes
with double attribute effect from gemling, hefty unit (stun immune), +2 totems
good news is if u start blood mage bleed and it falls off a cliff, u just respec into a life stack
whats Rainbow? just ailment stacking?
i mean bloodmage sunder hit-based build looks good
its just uninspired since we cant (seemingly) scale ailments very well
MAN how bad is the zoom on this site
its either so close or so far u cant screenshot this shit
Well, we'll see
travel builds are always going to be something that happens later on
there seems to be enough scaling on tree to MAYBE have rainbow bleed work
but yeah this looks pretty good
cant provide a picture with reasonable zoom because the zoom on this website is coded like shit
the problem is, ailments are based on ur base hit, so why scale magnitude when u can scale the base hit?
you know you can just copy and paste the url
truuue!
you scale both lmao
thats the same as poe1
my bad, should have said damaging hit not base hit
theres wasted nodes on the tree too because idk if im going 1h or 2h
probably 2h cause if totems dont scale off your weapon i can just dual wield 2 fuck off big 2hander weapons with really high strength
look point is there's enough bleed magnitude and ailment stuff on tree
to scale the damaging hit up and have large bleeds
main issue I have is that a lot of the ailment stuff is south side of the tree
like u would want stuff like fast acting toxins
but this has got to be the most powerful part of the tree
remember that fking ancestral bond wants to charge you THREE HUNDRED SPIRIT for these 2 nodes
also wonder whether armor will impact bleed
ya those make ancestral bond look pretty bad ngl
ailments shmailments. we doing hit damage htis patch
i guess so if its based off the damaging hit now
in which case, grab some armor shred
yea
only warbringer afaik
i wonder if i should start +1 gems or if i should start double attribute effect
its his ascendancy (and its bad imo)
Theres only 1 phys taken as node on the tree,kinda worried about WH defenses now
anyone doing a block character with merit of service pelage
its not exactly free, it costs 2 asc points, and its capped at the negative value of the mob's original armour value ]
its not bad
oh right forgot it was ascendancy
im not having this discussion again lol
It potentially isn't bad if its uncapped, but you would have to invest a lot into break
which might not be worth the trade off
its capped
i just explained the cap
the fuck does that mean lmao
Has anyone been looking at chonk? A lot of streamers other than wudi are shitting on it for the 'eat a flame' playstyle and there being like no mana leech chance (just increased mana leech) anywhere on passive tree
if they have 1000 armour they cap at -1000
it can only be -N where N is their base armor?
yea
yeah okay
Hello there is there any content created regarding to duo ? All I see is solo build and I hope poe2 will make grp expérience enjoyable not like the first
ya its bad
u need 4 points total to make it to that node
it means if they had 30% pdr before you hit them then they have 30% more phys dmg taken once you cap the neg value
how good it is will depend directly on how much armor the boss has
which is going to be VERY inconsistent
but idt id say it's outright bad
just seems eh
why are you xing me, that is exactly what it means
do we know how that works when u get into the negatives
anyway im not having this discussion again u cant bait me
i assume just invert it
Ok but armour is based on hit dmg right?
So how does that scale negatively?
Bigger hit even bigger hit?
tbf that DOES mean that on harder bosses itll be more effective
but still probably not enough so to be worth the investment
Can you guys give a quick look at this; 57/122. Any recommendations to make it better or is this utterly shit 
yes but they'd have to have so much armour it's absurd, or you'd have to be doing so little damage it's not worth it
ya thing is we dont know how much armor endgame bosses will have
and even then, just breaking their armour would be such a massive increase in damage, it'd be overkill
which is kinda what it depends on to be good
but yeah, chances are youre correct
i would wager on it being mediocre at best
yea i cant be 100% confident ofc
We still dont know for sure whether Iron reflexes scales with inc % eva right?
u can travel at the top left instead of middle left
should save some points
u said ailment is based on the base hit now right
so increased spell damage should scale it?
yup
damaging hit
Yes
okay that's a bit nutty
so yea
wym there's no ailment scaling on tree LMAO
that makes practically everything ailment scaling
Except pen
thing is youll be doing enough base hit damage too
once again, it's not ur main damage
to clear super easily
it is if you craft your gear around it and build your tree for it lmao
it's just super uninteresting to me, same as impale
it sure seems like u can quite easily make it ur main damage source
obviously we dont know what spells we have to work with
but i dont see why u couldnt
we do though?
only downside is there doesnt seem to be a good way to aggravate bleeding with spells
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
based chuan
do we know how cost multipliers on supports interacts with spirit reservation
huh exsanguinate made it over
if i have cast on ignite which is a 60s reserve, support it with firestorm, and then add a 120% cost multiplier support for firestorm
anyway if u can show me a build where ignite/bleed is >90% of ur damage and it's not shit ill concede im wrong
i would be very happy to see it
i mean i have no idea if it will be LMAO
does cast on ignite cost 60 oe 72
tbf im only just looking at the tree
i might shift focus from interesting ascendancies
does it have to be a good build?
"and it's not shit" yea
that would be sweet yea
Are there any self-harm spells that are persistent or can be easily triggered? I'm working on the best way to maintain permanent demon form with MoM and self damage with recoup seems promising since regen is gonna be hard
pivot into a non bleed version
Do phys,skill,proj dmg all stack on top of each other or add each other
Anything that says "increased" is added together
a proj skill dealing physical damage would have all those stack additively together
Ig most of the tree gives inc so
increased = added together
more = multiplies
20% inc phys, 50% inc damage, 30% increased proj damage = 100% increased damage for phys damage from proj skills
oh boy lacerate support is only 30% bleed not 60%
so yeah capping bleed gonna take investment
There's no way this is actually 100% right??
it isnt 100% ignite chance, its 100% more ignite chance
it doubles your ignite chance pretty much
how does flat chance interact with that, you still need to pass an application check right
I see, kind of disappointed now but it makes sense haha
new gems out
its a weird new system and depends on monster ailment threshold
Is there base ignite chance on fireball though?
I didnt find any node that gives more% for phys build should I try any of the ele proc gives more% node?
Am not going bleed
if a boss has an ailment threshold of 1000, then a hit of 1000 has a base chance to ignite of 25%. a hit of 3000 = 75% chance. 1000 hit on 1000 threshold with 100% increased ignite chance = 50% chance
things of that nature
more % are scarcer cause they multiply each other
Ew, alright haha ty
shame living bomb looks like something u cant really m ake a build around due to the seed limit
u can hover on poedb to get tooltips
so i know we can't dual wield sceptres, but what about wand + sceptre?
whaaaat
where does it says its flat
oh u meant flat chance not flat dmg LUL
yea
the hover tooltips we're getting in poe2 like that one are seriously hugely goated
it will help explain so much
The infernalist ascendancy ignite magnitude nodes actually make sense to take now then
sad thing is idk how you get aggravation on spells
or if u can really
finally a skill for chonk
hmm there's also a 75% more bleed magnitude but 25% less hit damage support
