#2┃build-planning
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apparently it gives you +4 spell gem levels and more cast speed and some other stuff
I really want to do ED/contagion, but would demon form be better than gemling
or TBH maybe that's what it gives you at 10 stacks
it's supposed to ramp right?
Hey guys PoE noob here, I was thinking of going permafrost bolts -> frag rounds ignite(frostfire) -> galvanic shards(stormfire) with bolts on merc. Do you think this is viable?
A shapeshift focused on spellcasting never really made sense with how the Bear form was presented, it really should be reworked into a buff skill instead
being a shapeshift serves no purpose except cool demon transformation
but then you won't have edgy witch dialogue
too. much. clutter.
Yeah but I got some funky theme appropriate mtx which I won't see in demon form
Could be, you should just try it and see how it goes
i just had an idea, weapon swap to a scepter with skeletons, power offering, swap to skill that consumes charges, swap again to bypass respawn cooldown?
lmao
How does this seem conceptually 
in poe 1 skill combos arent a thing so we are all kinda reasoning with having 1 big skills and maybe some side triggers. Maybe it's very good in poe2 tho
Yeah I am just not sure if going with 3 different ailments is a good idea
Maybe I chuck shock and just scale ignite
What do yall think of poison hammer of the gods with corrosion to break armor fast?
On bosses
and use frostfire to buff ignites
Doing literally no damage for 5-10+ seconds just for charges is not the play
there are ways to exploit applying multiple ailments in poe1 but im not sure in poe2. Unless we get some gear exploiting that it's probably best to focus on 1.
Weapon swap is a thing tho
great point actually
do we know if weapon swapping away from scepter "kills" minions, i.e. counts as a minion death
if the spirit goes away they were reserved on yes
weapon swap might enable just that
Can run dedicated ignite and shock crossbows for example
i know they disappear, but do they count as killed
doubt it
It is not a minion death
kk ty
ahh yeas i forgot about weapon swap. Maybe a good idea. But I like having freeze just as a defensive option because merc doesn't have too much physical defense
is Broken armor a debuff that reduces their defence or a primer that can be procked? Basically is it worth it to break armor and consume it vs break armor and dealing damage with that
It's both
It's worth doing for either reason
Path finder crossbow poison cloud poison stacking? maybe could work but idk
So if I'm playing with a duo it'd be a better idea to leave them armor broken until last second right? Do we know how long it lasts?
Yeah if you can time it right, I wouldn't really plan to do that consistently
any way to break armor with spells?
idk the duration
There's a support that works with any physical damage, so physical spells can
Warbringer
warbringer + poison damage + corrosion support
- splinter
Bruh
Warbringer is actually more of a bloodmage than bloodmage if you think about it

How are y’all building invoker
What happens if you take mind over matter + blood magic?
The funny thing about warbringer's node is that all damage breaks armour, including non phys
you beat the game
Alva appears and runs your pockets
yeah was thinking would be a good way to tee up phys minions could ball lightning or something to get shock + broken armour at once
Having never played POE... How important is it that I build into bleed or frost or poison?
Are there goign to be certain ailments that are musts?
My current plan is to build into High Health, Physical Damage (grenades) and have tons of regen and leech.
Will I be losing alot by ignoring ailments?
I was planning to build into armor break as a secondary skill to my grenades
5689 for early game since having more proc skills is never a bad idea, then probably going into meta gems and hit quickly to build up energy
Either incendiary shot to charge multiple elemental invocations, or some sort of BL + Lightning Storm triggering Cast on Shock something that hits fast (EoW?) with Elemental Discharge and EI Comet.
Ailments are not mandatory at all, but with how many 6 links you get now you might as well carry around a shock or freeze button for when you need one
Is there any reason archmage wouldn't work with chaos dot?
is not imperative but you always want an extra modifier, cold is an extra defensive mod since enemy slowed/frozen = enemy that can't hit you, bleed and poison are more damage modifiers and it's not a bad idea to have one of those or ignite or shock, is just another way to scale damage
No ailment is a must, they're all good in their on regards as far as PoE 1 goes, we can't tell yet in PoE 2 (at least noy myself)
Not a bad plan tbh
Not losing a lot, it just all depends on how everything works on PoE 2
Not a bad idea for beefier enemies! Granades = good AoE so you gotta have something for good Single Target
if you are new just stick to the plan (also be sure to cap your elemental resistances), you will have time to add more complexity to your build afterwards
Added damage doesn't work on damage over time
Is that a fact? or just based on poe1
Does anyone know what the maximum action reduction is? RE: Chronomancer + Temporal Chains + Chill etc.
Looking for other spells to take advantage of cast while channeling. Wouldn't this be a decent AoE Bleed target for Blood Mage?
Both 
0 with the pause button
Not exactly what I had in mind lol
ya
Be aussie, wake up on fridy..... POT2 not released Oh thats right
also, when it says "200% more damge per stage" is that exponential? O.o
no
X per Y the X is additive with itself
Its additive unless it specificaly sais its multiplicative
gud
Is there any case where X per Y has X multiplicative with itself?
I don't think that is ever the case
energy being shared between meta gems makes me sad
Irrelevant for me, I'm new to PoE sorta
Cast on dead -> portal
So I was just figuring out the limits on "More"
this isn't the case no?
otherwise triggers are broken
not necssaily
maybe i read it wrong
what did you read
it might just combine the drain
What you guys think on cluster bomb skill for witch hunter
tbh everything is viable
I think it may be cool for clearing but im not sure about bossing.
seems like a pain for clearing no? you have to wait for detonation, and then wait again for the secondary detonations
Probably unless you want to clear the endgame pinacle boss. You probably gonna need a serious build for that.
Did we confirm that elemental damage contributes to bleed magnitude= can bleed?
CI bloodmage
Explosive shot
what?
touche
does that trigger the secondary explosions?
No but apparently spells can cause bleeding now, which the 10% of damage as extra phys will help with
Not sure. As i understand the subsequent explosions are a trigger uppon the main bomb exploding so it should
CI bloodmage is playable if you gigasupport basic attacks
guys im curious how does armour work in POE2? like if i go blood mage could i wear like heavy armour? is is armours class spercific?
I plan on doing my first build mostly blind by myself. But I'm curious about some initial thoughts on what kind of build would make good use of the Giants Blood notable passove
Increases add together then multiply, each instance of more multiplys individuallt
When you deal damage, if you have bleed chance and proc bleed, the base bleed damage is calculated from all the damage you deal that can contribute to bleed magnitude
Which is normally just phys
Sunder HOTG with bleed or something like that
he was talking about an X more per Y mod which is always additive with itself
strength stacker gemling? that way you only ever pump strength
Oh
Blood mage doesn’t specifically say elemental damage adds to chance to bleed, just magnitude so I didn’t know if magnitude included chance
no chance for poison/bleed comes from flat chance on things like support gems and passives
10% sounds low in order to apply, no?
Gemling str stacker might be craY good for minions though lol
I was thinking warrior and that 50% buff to small passives
also just relized sanguimancy adds a life cost to the spell cast
no damage inherently has bleed chance
I have another question. I was looking at fragmentation rounds and incendiary shots. If I were to freeze an enemy with permafrost bolts first, which skill would be better to pop the freeze and deal damage after. Frag rounds does 300% damage to a frozen while popping the freeze and incendiary shots with frostfire applies a 100% more effective ignite.
or poison chance
doenst say it removes mana cost
You just need enough strength to wear them
Its been confirmed by leakers to not work on the stat nodes
Travel nodes don't count as passives right?
Oh well my question is have been answered
I got told this by various people in genera
Oh interesting, is that new info? Poe2 wiki still says poison and bleed work like ignite
giants blood specifically is very good with gems that benefit from dual wielding, things like sunder that hit twice
Bleed and poison use the old flat % chance system
Agree, im gonna try this day 1
flat % chance, and no stacking of bleeds right?
amazing so in theory i can go a bloodmage then build strength and dexterity to be like a swordsman?
what poe2 wiki, and it's pretty obvious just from reading skills
bloodmage with blood magic is the go to combo
Anyone planning anything cool for monk? I’m hoping to check out the tree and figure it out along the way. Was hoping to use some blind/ice/poison combo.
Everyone i see talking about monk just wants to fliker rofl
Yup, although there won't be swords on EA launch so you'll have to live with just maces for a bit
Oh I would never
you would
amazing :3 tbh i wanted like an armoured lancer guy with a spear but ill need to wait haha
Never did in poe1 won’t do it in 2
yeah this is just wrong I think
I want to play the game not insta TP to boss while killing the entire map in 1 nanosecon xd
Do we have any source for that, or just what @frail jay said?
just be aware that a lot of the stuff only works on spell cast. Crit damage stuff works on attacks tho
You're in luck then cause huntress and druid will be the next 2 classes
On the ziz interview they talked about reworking how spell crit works
yeah well i can only get 4 perks so i assume id have one spell for life steal and then stack crit and attack sped and amour
amazing!
Especially being brand new, I just want to RP a specific character and make him into whatever I want. No meta builds and relying on OP content
Leech is the only spell exclusive node on bloodmage
Reading what things do makes it really obvious. The only skills with bleeding have flat added chance. The only support gem with bleed chance has flat added chance. The bloodmage node only applies magnitude and not chance while the ignite node on infernalist for non-fire damage applies chance and magnitude.
Same with poison
well. imo that makes it a dead ascendency point
yeah if i can get 1 or 2 spells to use with melee build thats the idea... lese mayube a witch hunter lancer for additional damage
Go to youtube and watch a fliker strike build hahaha its like watching a slot machine play itself
Your opinion is wrong 🗿
the bloodmage ascdency adds health cost to the skill and still keeps the mana cost
probably. never attempted to make my own build before
oh, for some reason I thought blood barbs stated spell too
my b
Imo now we take the heavy stun nodes + the 20% chance to repeat a slam 4th points deoend on what you need
huge
wouldn't recommend splitting focus bethween attacks and spells, for example a weak spell won't leech anything of worth. For melee blood mage specifically you could pick the crit damage, the delay damage over 4 seconds and the energy shield to life
blood barbs is generic
same here
TBh that does make it a good bit weaker, not a crazy amount though
aparently there is spell leech on the tree
What's the diff between stun and heavy stun?
yeah we can get 4 points tho so what should i go for the 4th?
also ty for advise cioomplete nube here to POE
heavy stun weighs more
I’ve seen way too many times lol. Instant no for me
For life yes, for mana noou
Weaker sure, but it's probably the stongest node of everything we currently got
and a heavy stun enables some skill buffs
I see where you’re coming from, but they’ve said multiple times they’ve had to change/ nerf bleed and we’ve already seen many supports that are out of date (like shock chance), so I’m a little wary assuming
Anyone got an idea for a warrior caster that uses blood magic ?
Any idea if we are getting the tree before EA?
Warbringer with physical spells
Probably not
TBH I think the stormweaver mana arcane surge effect node, warbringer all block node, or the chonk instant leech node is the strongest node among all the ascendancies
first point is always life remnants, so in practive you only have 3 notables that you can pick
The ascendancy info was released yesterday by GGG
I think we kinda have quite a few nodes revealed but not the whole tree sadly
to me at least the pocket progenesis and crit damage per max life ones seem like an easy choice lol
so these and then i could go melee? with heavy armour?
I’m trying to understand how Blood Barb works. From how I read it. The 10% of damage as extra physical is the initial cause of making the enemy bleed and then the elemental damage that you deal contributes to the bleeding magnitude. Am I correct on that?
personally i think that gore spike (the life to crit damage) is cracked. A possible build for a melee blood mage could be stacking life and trying to crit (some skills can auto-crit, for example sunder or using the biting frost support gem)
I mean, you could, but probably knowing you're having witch starting point from the tree it's not the best of ideas
The infernalist node that makes non-fire damage ignite gives ignite chance and magnitude, because ignite chance is inherent to damage dealt by ignite and there isn't flat ignite chance to get. If the damage didn't apply to ignite chance you couldn't ignite with that node. The Bloodmage bleed node that makes elemental damage bleed doesn't make damage apply to bleed chance because damage doesn't apply to bleed chance for bleed, you get flat sources elsewhere and scale them with increased chance on the tree.
I guess we'll have to wait and see the tree lmao
No, you need to get bleed chance elsewhere
I was thinking about playing the infernalist with some sort of AoE nuke spell like lightning conduit or something, but we'll have to see
fair i am complete new to POE so i dont understand how punishing etc that is yet haha
I want to play some ranger (or other ranged) hardcore build but without the tree it's hard to tell anything yet
only way we get more passive info is if someone can data mine everything from the pre download in time
Imo the play is go cold or phys spells since they have 12-13 or 15 base crit so you can skip that asc node, then take gore spike, progenesis node, and spell leech. Then late game once you have gear to support it and can get spell leech elsewhere, swap it for the body Armour ES as extra life and swap to a hybrid life/es build
yeah you can go melee instead of spells. There isn't really a 'heavy armor' class like in other games, but you can go super tanky with the right items and perks. Wait a couple of days and look at a guide for defensive layers specifically
Or just play flameblast bleed
Predownload is likely just gonna be visual assets, most of em are according to Chuan. Probably only get interesting datamine stuff after the patch tomorrow
because it will probably be the biggest spell by a lot
uhhhh, explaining it briefly, the starting location would be probably far away from most desired melee passives, which translates into
- some "dead" points providing no real significant bonus
- needing a lot of points to reach the important nodes for your build, which translates into less endgame efficiency
but this is all just theory, we'll have to wait for the actual game to come lol
most of the times someone comes with a way to fix that though, just give it time lmao
flmeblast no being bad is gonna be amazing
thanks guys!
that's kinda what I was thinking, some sort of base high crit source to ignore the 15%
Yeah attack blood mage seems interesting but the tree is rough. Might be viable depending on the nodes on the tree we don't know about and/or some uniques
solar ob and flameblast might feel clunky
a massive AoE spell nuke with the leech and everything else just seem stupid broken
Flameblast has not been bad many times
There was a poe1 league where 80% of the ladder was flameblast
not kidding
it was crazy
would be fun
Pizza sticks always fun
I'm planning on eye of winter since it inflicts critical weakness (up to 10% additional base crit at max). Maybe frostbolt ice nova for clear or during campaign. And ofc cold has comet as the huge nuke spell
no scorching ray feels bad man
we'll have to watch for the increased AoE nodes tbh
with good AoE nodes maybe self casting ice nova is a thing
Is there a PoB 2 ?
im looking to pathfinding on the tree to blood magic as witch to be annoying
no
oh
pob is so great in poe 1
they should make somthing similar
tho i now mobalytics is doing something
poedb works for now
they will it's just gonna take a few weeks
yeah
awh nice
surely there will be some gear that grants it? worst case scenario lifetap will do
there is leech down there kinda
do we think starting melee witch is just going to be too rough as a first char / for the campaign? obviously hard to know at this point
For sure imo
about as easy as spell gemling
I think blood magic is just mandatory for a life stacking build tbh, 10% more life reminding it can get overcapped with remnants... x.x
i mean bonestorm is phys damage
We can't exactly do much life stacking
Like what's the difference in your mind between a life build and a life stacking build
bloodmage can easily
Im planning a bleed build. If a monster has Energy Shield, does that mean bleed can no longer be applied?
seems so
nope its still applied
should I screenshot my PoE1 character with 40k life as an example? XD
wait is it not
Its bad
Because without uniques that grant %life pretty much all we can do for maxlife is just.. roll it on gear, along with strength
bleed applies when the damage touches life, Es blocks it
Which is what pretty much all builds do anyways
yeah, we'll have to see for the uniques tbh (apostate pls ggg I'm begging)
it seems that CI is immune to bleed then
any decent ranged hardcore brainstormed ideas yet?
Bleeding can only be applied if the hit deals damage to the defender's life; damage solely dealt to energy shield or redirected to anything other than life will not apply bleeding. The damage over time from bleeding bypasses energy shield and damages life directly.
that would be new, in PoE1 CI wasn't immune to bleeding at all lol
And unless you can roll super high life mods on gear in poe2 I feel like it's gonna be like 150 life per piece or something which ain't that much
lol true
CI would be very strong if can manage stun
But who knows
if you count melee totems as ranged
I mean, I don't think bleed is ignored if you have ES/MoM tbh
MOM is bait i think. Mana regen seems hard to stack
unless you are a stormweaver
thats gonna feel so weird on bleed builds if theenemy has es
not on stormweaver
I mean tbh you could then just go chaos damage
chaos damage ignores ES, and if there's this one node that makes all dmg contribute to bleed chance if I remember correctly...
i geuss i can go bleed fire
Gotta see item mods first
For basically everything tbh
poison ignores ES, i think that raw chaos doesn't
Yeah im thinking blood mage for bleed and ignite
not how either of those things work
all chaos damage does at least in PoE1
poe2 wiki has no info on that
tbh now that I think about it, idk if tree has chance to bleed nodes but
on reddit they say that non-poison chaos no longer bypasses ES but deals x2 damage, but no source
in PoE2, according to the wording, bleed doesn't necessarily have to be procced by a phys hit anymore
likely will because otherwise the only place to get bleed chance would be 1 support gem and the 2 skills with inherent bleed, and maybe gear
so ... ranged spells count as projectiles, yeah? so all of those nodes in the bottom half of the tree that add +% dmg to projectiles could be used on, say, a gemling spellcaster?
phys is the only damage type that inherently contributes to bleed magnitude
so uh so far the only bleed nodes are at deulist
yeah that's true though, the magnitude is important hmm
damn, my brain is gonna explode lmao
bloodmage keeps on winning lol
it would have been too broken though tbh
?
blood mage can use elemental to contribute to bleed magnitude (but no inherent chance)
yep, but elemental damage does not bypass ES
so you would have to take down their ES first
nothing bypasses ES
Chaos does 2x damage to ES in PoE2
hmm maybe chaos DoT goes through ES
idk if chaos DoT does or not but poison does
hit just does double damage
hopefully ea has bleed skills we havent seen yet
according to the description at least
where is the description?
if we have a unique similar to Replica Volkuur's Guidance we could use that to snapshot a huge ignite
poe2db
I thought it was just 2x damage so people could do ES builds without Ci
mechanism>ailment
.>
right, but what about non-poison chaos damage?
we dont know
in PoE1 it does go through ES, in PoE2 apparently some people say it just does x2 dmg, but I guess we'll have to wait to see it
nothing was officaly confirmed
tbh it's DoT so you can counter it with regen
i always say that, then get hit with 10 ground degens lmao
ah you mean defensively
also apparently poe2 doesnt even have a dot cap
oh
now that's interesting stuff
also 15 minutes til lpredownlaod
I mean not really
I doubt people are gonna get their damage numbers that high anytime soon, need a LOT of powercreep
this is not a drill
i feel like it took 8 years for people to start hitting dot cap in poe1
this is correct. going CI makes you immune to chaos dmg, so the poison bypass doesnt matter. normal cdots dont bypass es
I think it was 3.9?
Whatever league they rewoked EA
Because it was really easy to dotcap with EA Barrage Totems that league
lmao
They fucked up the EA coding
i remember
Anyone have an idea on which builds will be OP tomorrow?
And then people were hitting dot cap with assailum once delirium happened
mathil's
all of them except the one you got baited into using
So, chronomancer ascendency will lend itself to top tier clearing and farming thanks to time stop, right?
no
surely
blood mage is gonna be the strongest im telling you
I mean if you want something that will be generically good just play archmage stormweaver. As soon as you get your 2nd lab done you'll be cracked
timestop is anti synergistic with clearspeed
😂
60 cd lmao
tbf i think it works with itself, right, if you get the cd nodes?
time stop should give 99 reduced projectile speed
time stopping involves what it literally says, having to stop
stop is zoomn't
yeah stormweaver will be great first few days, probably keep being great
no zoom no fast clear
does anyone have the imgur for those new skill gem leaks? saw them on lance's stream the other day
no one is going to be zooming lol, everyone is going to be decimated by new bosses a la Kitava 3.0
i mean i doubt it
I'm infinite armor breaking until i drop a fat hammer
we're probs the only 2-3 people in ea going warbringer tbh
Guess my theory was wrong. On a related topic, I was surprised to see a tank node on chronomancer
yerp
tbh thought about going warbringer and glancing blows to get the dollar tree aegis aurora keystone
no i made my brain hurt theorycrafting so now it's infinite armour break + shouties
most asc have some defense
yeah i dont know why people expect to clear at cyclone coc speed in poe2 lmao
yes exactly
aegis aurora GB is dumb and OP
I was trying to cook a warcry warbringer with the DD, but I couldn't stop thinking about stormweave archmage
Not to mention active block with aegis is going to be stupid AF
"oh look I press the button and get ifinite ES"
it's only 1% so probably you would just build around armor/es pieces so you get to max es close to the recoup amount I guess
yeah late game i plan on using shield with aegis node, but im going to be using 2handers from the get go and i dont plan on being able to sustain double attribute cost early
but yea it's gonna be dumb
i saw a leak in 4chan of a buff that allowed you to use minions instead of corpses for 60 spirit (not sure if real, haven't seen it anywhere else). Huge with DD, but then again without spectres it's kinda whatever
yeah thats the argument for corrupting cry with the totem minions
idk if spectres count as undead
Also I don't think it works with the warbringer explode
corpses are corpses I guess
Because Sacrifice says that it works with skills that consume corpses
and the warbringer thing isn't a skill
Its a leaked support called sacrifice. It should work on respawning minions
it says undead minions
going by old catarina dialogue specters are mega corrupted/old undead
like back when we were building corpse totems
Yeah but who knows if they are classified as undead for skills that say undead minions
that's a good catch, but i'll still test it since i'm going to probably start as a totembringer just for progression
When I read this, I thought it only applied to things that regenerate life, like vitality. Watching a video by Pohx Kappa and he says it'll apply from Leech/potions/etc.
Is he right?
https://youtu.be/R1UbG2HqsTY?si=0YJeK8qQS-Hfc0xe&t=962
Do we need to worry about losing out on our favorite character names or so they not cap characters with the same name?
yeah do you have the link? there was a bunch of new skills leaked
only regen
nope
literally says "from regeneration" on the keystone lol
yes, leech and flasks are life recovery too
at least they were in PoE1
but it says recovery from regeneration
Yeah but they don't give you life recovery from regeneration
is leech regeneration? I... don't think so?
no
This is regeneration though
huh that seems interesting
I really need to finish planning my backup invoker
i honestly just find the quarterstaff skills to be so...meh
all plans on routing get reset when full passive on screen
I keep thinking about playing stormweaver instead though 
if some clutch small passives going titan for sure
idk cold quarterstaff seems REALLY good
you can get 8-10% life regen per second from currently shown tree. Could be good for Zealous Oath
yeah way too many incomplete conversions imo
invoker especially i feel like you'll need to do like an 8 skill rotation
i find most skills to be meh tbh, spell-wise 90% of it is elemental
likely what you will do for minion infernalist with beidat
definitely unclear how much i'm willing to pay the multi-button lazy tax
the thing i'll "miss" the most not playing monk is trying the bell 😭
you can Bell on other classes its not an ascendancy talent
Infernalist seems to be a glass cannon, am I right?
no
no
I don't think any ascendancy is a glass cannon
its quarterstaff, im sure you understood
infernalist can be tanky af
20% damage reduction seems pretty good
oh, no I didnt sry
dog takes 20% and the damage conversion node is clutch
it's quarterstaff and it requires combo meaning you need to hit 4 times with a strike skill before you can bell
get max fire res + armor applies to fire + dog and you are set
yeah but then what are your two dps nodes?
yeah you can annoint the node that gives +2% max fire for every 40 uncapped
of course, you have to actually click those nodes. which you wont do because you want to be a sexy demon that doesnt care about mana
then you pewpew in aoe and you can support it, increase area, leech etc, has to be fun !
sexy demon unequips your weapon lmao, unplayable at release
idk I wouldn't use bell unless it's after flicker strike personally
I don't wanna use strike skills much in melee
even for leveling ? nah
If I played melee monk it would be glacial cascade
which is basically ranged
gem tagged melee tho 
if you can find the rest of the conversion then i think gc would be really fun
Just a quick dumb question/sanity check, this adds 10% more damage as physical damage to all sources of damage? Like my Fireball will do 10% more damage as physical damage
yeah the old order no longer applies
yeah but that 10% is 10% of the base damage and doesn't scale with fire damage
"the old order no longer applies" - First track of my metal album.
gotcha, but it would scale with physical damage
Speaking as someone who designed a unique that has that exact line on it, only your life regeneration (after scaling it via life recovery rate if you have any) will apply to your ES. No other life recovery will.
However, since it only applies excess regen, other forms of life recovery will help you get back to max life quicker, so they're still helpful overall
personally i don't like the focus on weapon specific skills, seems like it will be limiting for future uniques
yeah. It was in a video about Blood mage and using Zealous Oath to protect yourself when you're already in overflow life territory
gotcha
so if you were doing big bleeds coming from Fire Damage, having some physical damage modifiers to scale the bleed would make sense
I could see taking ZO depending on life regen mod values and/or uniques
well, big BLEED, since bleed no stack
no
i cant imagine doing bleeds with the fact that they don't start until you break ES
whatver I can't click the right message
it's just funny <3
90% of your damage for the bleed is base fire
^
so scaling phys is bad
k
So what is going to be the main difference between bleed and poison these days ?
you do want to scale phys damage taken though, like not using flammability and fire xposure
poison stacks
poison goes through ES, bleed can become aggravated
Sooo... something like armor break?
any hope of armor breaking with witch?
RIP.
Could we do Unearth + Armor Break support gems?
so the active skill + the minions break armor?
was thinking of bonestorm for extra support
Bonestorm is likely a valid target for Armor break too
wait do the minions break armor
It's so annoying not knowing how these mecanics are working
armour break doesnt affect bleed at all i believe
and spell dmg of course
Bleed damage scales off hit damage, so it will be stronger if they have less armour
Maybe Devastate support (fully breaks armour on Heavy stun) actually beats any other armor break method
good god, I thought you wrote "spelling damage" - Referencing my horrible spelling/typos.
premitigation hit damage

if it works we might as well add poison chance + corrosion on contagion and have the constructs carry the contagion
I had plans for Bonestorm... but they might be bricked. So I might just throw fork on them and use it do debuff a ton of targets or something
or just stick to an elemental damage build
yeah but elemental is boring
bro
Hmm I just realized profane ritual zombies gets you a bunch of minions that don't reserve spirit
you better take it back
join me in the cold blood mage supremacy gang
might be good on warbringer minions
well the alleged change to archmage makes it only work on non-channeling spells, so bonestorm wont benefit
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.
Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
- Sacrifice, which lets minions act as corpses for skills that consume corpses
k, I'll meet you in Gurubashi Arena, lets gank some noobs

no daggers in EA 
yeah of all the damage types, i think phys has the most interesting effects rn
RIP again bonestorm.
That being said
Assasin uber crit auto cast
bonebros...
you are not ready
Bonestorm might be saved by 2190372130921 power charge production, if more things are revealed that do power charge
Cuz it'll eat them all
ALL
bonestorm will be fine
What about sspells that don't cost mana 
power charge in bonestorm only increases the explosion size, not damage right?
no specific mention, allegedly
archmage on bloddmage seem to be a dangerous idea lol
I can dream it increases damage
but otherwise, oof
seems like a waste of all the power charges. Maybe if it cost 1 power charge
Dude it is so annoying to not know how these mecanics are working
one has to wonder why is witch in the blood mage art casting bonestorm
it's killing me
i'd spend all power charges on zombies
sorry mr. brightside
yeah
since the mana cost on archmage is an effect of the skill and not its base cost, i assume it wont gain life costs, but we gotta confirm in game
the first blood mage node doesnt remove manacost >.>
yes, and it refers to base mana costs specifically
and the mana cost on archmage is an effect of the buff, not a base mana cost
unless it somehow counts as base mana cost on the spell it affects, i doubt its gonna be extra life costs to cast
I think Bonestorm + 65% pierce + Fork + extra projectiles on fork + bouncing off terrain would look kinda sick. Don't know if it'd be any good
also the poe servers are already on fire
but I mean, screen would be covered
The “more” multiplier happens after the “increased” modifiers right? So base multiplied by increased, then that multiplied by more?
can't hit same target with richochet in PoE 1 tho, so it'd all be just AoE damage
doesn't bonestorm that uses power charge become aoe? so would fork even work?
inb4 bonestorm cant be modified wit peirce
no idea
wait whats going on rn
Yes, but it's important to know that increased modifiers are additive (two 50% increases become 100% increase) and more modifiers are multiplicative (two 50% mores become 125% more)
bonestorm would be goated if it consumed skeletons intead of power charges
Trogdor burninated the country side
Too many thatch roof cottages
isnt preload only 18 hrs before launch? its still like 29hrs to launch
bro is high
chronomancer irl

Bro this is such a a nerdfest, I've never seen anything like it
ah.
Ah wicked! Wait how does two 50%s equal 125%?
im just an irl chrono telling ppl to not roll chrono
1.5x1.5=2.25
damn, bro is high as kite
50% more means you do 150% total damage, another 50% more multiplies on top of that, for 225% total damage, or 125% more damage
its the same thing
Ah gotcha okay cool
Is there an order in which it applies those? Lowest more multipliers first or something like that?
the order of multiplication doesnt matter
1 * 2 * 3 = 3 * 2 * 1
It's multiplicative, so the order doesn't matter
didnt know we have to teachmath here
do we know if bonestorm's explosions add its debuff?
infernalist or stormweaver for ignite build?
once the hype train dies down that will be like half of the talk here
nope, we don't know... but it should
chronomancer
chrono y
or titan
Is there a class that uses ballistas or mortar turret kinda things?
"Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage."
"Consumes your Power Charges to cause the spikes to cause much larger explosions." <- no idea what explosion
"larger explosion" implies it always explodes, even with no charges
probbly a melle phys explosion
we have seen it in video and it didn't explode tho?
I'm going to have to see if fork works on Bonestorm ASAP or my entire plan to make it pierce will be ruined D:
🤞
chrono if you timestop right with the cast speed buff you can cast 3-4 flameblast ez, or go hammer of the god
There were all these good nodes along the way towrads the ranger area to get for bonestorm
Any idea if shotguning projectiles with multi projectile mods is back?
Or still only on AoE.
yea but blood mage is casting bonestorm in the art. checkmate
Is there any info on what the normal concentration levels are?
I just hope Mobility is less crap on live. -20% damage is like -40% damage in practice, because you also lose what could have been a 25% damage increase
@fiery pendant out here coming in hot with THE ROOOOOOOK
wym? 40% of monster life
Mobility + Momentum on Bonestorm would be fun to play, but it's such a massive DPS Loss D:
How would flame wall affect a skill with brutality support? Would the fire dmg be added or not?
everything will be figured out tmrw lol
It would have no effect
no added damage
dd bleed we scale minion life, phys dmg, spell dmg, crit, crit dmg, dot if any on tree, i would be rly sad if they make physical bone skills but then dont add any "physical" clusters on the witch area
tree so far, so many unknown nodes
Ok but seriously where do I get mana leech on my chayla monk ?
supp gem
i dont think last gasp is going to work with infernal legion/minion instability cause the minion gets destroyed before they reach 0 life
does the lay siege passive node work with the warbringer ascendant node renly's training so I just have a 40% total damage increase on everything?
It says:
Enemies have maximum Concentration equal to 40% of their maximum life.
This seems like the max is hard capped at that instead of its normal max. If it didnt exist before it would be much more like GGG to write that they GAIN concentration with maximum being set to 40%.
Same can be seen with other keystones like 'cannot regain more than x' or ' get x% of armour as ES on block' etc..
theres the mana leech support, thats the only source other than the breach flames ive seen. im guessing that there will be leech stats on jewelry, but it will still probably only be melee phys
maybe, if it does work that way we just drop it or run one set of minion for insta and the other set for dd
otherwise idea look decent yea? 🧑🍳
No, that sounds wrong
nah, its just 40% of their life. so once they hit 60% of their life, as long as you keep hitting them, they are at minimum concentration
do you guys think invoker srs would be good
By Atziti I will have mana leech on every signgle attack
yeah, i would bet (read: hope) that we can find it on jewelry
and ideas on how to relaibly make this happen on a bonestorm build
any1 have a titan bulid? i can take peek at
What is this saying?
stormweaver and run the shock+chill ascendacy
RIP my blood mage
It's saying Archmage of Chayula
If it is depleted I believe it might recover again as it says have not lost any lately. You do not lose any concentration once you hit 0.
Has there been any mention of spell totems yet?
tbh if you focus on bonestorm alone then you can pick both shock and chill tress and ignore arcane surge
Jonathan didn't remember if they were in or not yet during the interview with Talkative Tri last week I think
and bonestorm is already 15 base crit so no big loss not going bloodmage
well then at least he didnt say "we decided not to do them"
yeah they're gonna be in at some point or maybe even now
My other concern is boss phasing. If bosses phase at 50 or even 75% it’s going to feel really bad
Data mine where
lul
you gotta atleast let them download it first
unless they have fiber connection they prob still downloading
Any clue if the following will stack (e.g. checks for freeze, does all the effects, then removes it?)? Precedents from POE1?
- Coldsnap (shatters frozen)
- Frostfire (consumes frozen)
- Biting Frost (consumes frozen)
thats my question lol
if coldsnap and biting frost still works together CoF cold snap would be pretty damn strong
Yeah
likely does not work together
That as well. I will still take it, and learn. Exploring and taking risks is fun!
Does anyone have any Snipe, spiral volley, or Freezing Salvo skill link recommendations?
Big loss of 12/10 voice actress
RIP

Watching witch Preview for the first time I was like
damn
this witch is crazy
I love her
Probably after EA
you'll be able to play thought steam
but for now
they still working on standalone client
like
in the next hour prob
If you have an EA key on your EA access page, that is a spare, I believe.
gotcha, so dont bother preloading on steam then
If you payed more than 39 bucks you should have access.
why tho
30*
whats wrong with steam
Nothing. Just downloaded it on Epic first?
or is EA key universal across platforms?
you can get your key form "my account" on their PoE1 website
go to "my account" and "early access" and you'll see where it says where you can find the steam code for it
the steam key just unlocks poe 2 in your library.
^
That means that the key you got unlocks the client. You already have the EA access. It just does not come with that key
but you should be able to link your ggg account to steam
ok so the EA is tied to my account so it should be fine to access via steam i suppose
preload is just visual assets and stuff, nothing interesting to datamine most likely til patch tomorrow
Yes
damn they changed chronomancer art
wtf old art was so much better
i like 1 better tho
does anyone think poe2 will have something like last epoch's spellblade? And what class build might work?
must be a mistake, first one is so much better
ngl 1 might be new, they prob just forgot to change it
Invoker is probably closest to spellblade, barring an unreleased Shadow class
duelist you mean
Sweet, monk! That's a male toon that's even better.
Install complete! See you in 17 hours.
ohh yea
its str dex lol
Do we have any equivalent to Comet's +cast time in PoE1?
is standalone cilent just better or what
imagine, living in a first world country like @olive tide. Must be nice
Game wont be playable till tomorrow afternoon anyway
wait holy shit
lmao thats MB/s
bro is trolling us
apparently some people on reddit were able to play for a bit on Xbox
they got booted out after 5ish minutes
Honestly I< don't expecto to actuallt play the game ont the 6th
microsoft fd up? xd
wtf
They did say they were investing heavily on servers
bro them metric mb
but itt's fine I'll wait
What's a first world country?
biting frost specifically says it cant support skills that consume freeze
somebody in this server got in too
One reached bloated miller but got booted before killing him
(I got ethernet jsut for this download tonight lmao, I'm normally kbps)
yh u might wanna keep that plugged in the entire weekend ur gonna need every bit of help u can lol
Bro the queue is going to be so long you'll regrett downloading the GGG client
huh?
Y'all are reminding me of being a teenager getting access to ||redacted government military contractors|| computer center that had multi-gigabit internet speeds back in the early 2000's. Newgrounds loaded SO FAST.
wdym
does increase to chaos damage only increase poison damage if the hit does chaos damage now?
servers are probably gonna be on and off all weekend so to avoid lag u want best connection u can until it all calms down a bit
I mean, hey, when I've been at <1 mbps for my eniter life, it's good
Question:
Has cyclone (or a similar mobile or attack) been confirmed to be in PoE2? I am wondering if anything like Cyclone + Mjolnir will be possible in the new game.
Eh, it'll be fine
dev said cyclone will be later
poison damage can only be scaled from the damage of the hit, and %increased poison effect
ah thanks missed that - but does it work with other supports that consume freeze?
I have easy access to alien computers and I can see forward in time
can you use same skill multiple times linked with dif supports
game will be unplayable for 30 minute after launch
Probably
bro got gigabit connection
Question, GGG or Steam
i know supports can be linked once but what about skills
which to use
prefrence
uhh
Mb or MB
i think you misread the unit lmao
lol
ye 900mb is what i meant instead of 100 on the image lol
you didnt answer the quesiton tho
what was your unit
dang it bugged out
Mb or MB
oof. I had good broadband back in 1996, my dad was an ISP, eventualy got bought out by (what became) Verizon
I'm sitting at a cool 10 MB/s
well if its MB bro has just hijacked googles servers to download
I mean, I live in Ireland, all my ISP have been absolutely dogshit
Are all skill gems and support gems revealed?
lmao i have seen 10Gb download speed before
No
the switch for that connection probably cost more than our entire setups
Thank you.
yeah, I feel that. We only started getting half-decent ISPs here about 10 years ago. As soon as fiber got into our area suddenly the existing non-fiber broadband was 20x faster at 1/10th price. literally overnight, no hardware chane on their part, they just couldn't get away with MASSIVE greed.
Can someone explain the difference between a skil that has +x% more stun build up and a skill that has "Hits stun enemies as though dealing x% more damage"
not greed, business
im getting 4x the speed for less than 1/2 the cost rn, compared to 7 years ago
Same thing, new more clear phrasing
"more stun build up" is the phrasing now
Thanks !
Yeh, I mean, like 5 years ago I wasn't even running on Kbps I was running on bps xd
Playing Dead by daylight and having to turn on and off the wifi was fun
to think, we probabkly have more ram than our parents had storage space
a LOT more
I mean, in my case it's not even a question
i still remember using 16Gb phones
nothing beats the nintendo ds game cards
Fastest Home connection I ran on, I downloaded a game at 880 MB (capital B) ps from steam.
Uncle moved into a newly built neighborhood while working for the company that installed the fiber to the whole neighborhood. Had the speed of the -entire neighborhood- routed to his house, and made sure he could feed it all into his computer for... uhh... "Testing" purposes.
I think that's just you
not had that yet, on 50% rn
29%
i like how we are all rushing to preload acting like we are actually gonna be able to play tomorrow LOL
I mean, I'm just making sure it's downloaded rn so I dont have to worry tomorrow
Incase something with my internet fucks up
My Neighbor used to tell me about the "RAM" at his computer that was like 4 kilobits on a giant metal cylinder the size of a minivan, weighing over a ton. NASA stories are wild.
LET ME INNN
<3
reload steam
what are some cool ideas for chronomancer? like spells to build around
hammer of the gods
that's it
Gonna become a blind monk fr
Be named @pastel forge. Play Chronomancer IRL.
Hammer of the gods, beyond that nothing
some madlad apparntly streamed poe2 on xbox when they accidently opened servers an hour ago kekw
theres literally nothing worth noting
so if you wanted a proper spell caster with chrono
prepare for big dissapointment
its honestly so sad
I mean you can have a crossbow as the other weapon
and spam grenades
they also have a decent CD with 3 charges
yeah, but with that you'd probably want to opt in and maximize scaling on that
He won the F5 button pushing compeition
so you wouldn't really be a caster at that point
chronomancer is the grenade/hammer of the gods spec 
grenades
peak design
really don't need scaling maxamization
unless your melee and dont have the accuracey
Flameblast, trust
nor are you stacking int
oh your going sorc
yeah
you can just make sure to get accuracey on the corrssbow
and cast grenades that way
Aight imma go to sleep, wake up at 10 am and it better be done by then
im just sad theres no hierophant ascendency, now who do i put my totems on?
every ascendancy is heirophant ascendancy
warbringer or infernalist or invoker
they made spiritual aid replace heiropahnt
or gemling
not spiritual aid
How good does a minion build look currently? For witch i believe, right?
ancestral bond
the mian downside of pure totems now is that your not punished whatsoever
for not going pure totems
minions look ok, a bit limited because of lack of spectre but it has a lot of options
Guys, do we know if we'll have spell leech or spell mana leech on the gear? since there's none in the tree (not planning on go for bloodmage)
spell mana leech 100% no
no spells don't leech
spell leech, who knows what sources might exist
guys about titan 50% effect small passive, that is't too much? 80 point probably on small passive and50% 80=40? 40 passive point no?
No spell mana leech
maybe es leech on gear
Leech in general is not on the tree, you have to get it with gear affixes
there's spell leech mods on gear in poe1 but they're kind of a pain to get
I mean you have 0 clue if this is true
To be fair we don't know all the uniques yet. There could be a spell mana leech unique with some whack downside like you have no ES
could easily be some sort of soul core or corruption mod or something that adds it
If it's on gear it's ok, but if there's no spell leech/mana leech AT ALL besides the bloodmage ascendancy point, that's kinda bad
It doesn't give you 50% more passive points, it makes your allocated small passives on the tree 50% more effective
spells cannot mana leech
it'll be the death of my demon form spellslinger infernalist build
as in it increases the stats of the nodes by 50%
its a rule they set in palce in poe1 @frail jay There was just also a notorious amount of "oops we fucked up." cases
phys leech rings being a great example
no it's not what are you talking about
there's so much leech in poe1 you can get on spells
Any warrior theory crafting build links?
Name a source of spell life leech in poe1 besides herio and rings?
We don't know about spell life leech sources, but we've been told directly there is no spell mana leech
Doryanis belts have generic leech
timeless jewels, corruption implicits, incursion mods, cluster jewels
and besides, leech resist is gonna make everyone cope anyway
eldritch mods, influence mods
ok, but no spell mana leech AT ALL or only in the tree?
synthesis implicits
Where have we been told this?
in interview they said there might be some elemental leech, but if there is it's rare. Overall much harder to find. There's also a hard rule of "No spell mana leech, at all" direct from the mouth of Jonathan Rogers
spells will never leech mana
yeah it 50% increased effect and that =0.5 passive point no?
Incursion mods before the change. Corruption implicits no those are local. Cluster jewels no? they removed those trust me i looked. Timeless jewels IDK
Some interview with Jonathan, I don't remember which one
i don't care enough about timeless jewels
at all
ziz interview with Jonathan
I don't know what I'm about to get into but I guess that's part of the fun. 😅
fuck...
can you just stop please
You have 0 clue what you are saying
trust me .02% energy leech is geneorus from modern clusters
i thought people are already in queue?
@frail jay just block that guy
What do you mean they removed it - you can get that cluster jewel notable right now
I'll do you one better
You can use cast on crit to get some mana leech and still use spells
i time travelled to roll bloodmage, gang gang.

oh
It's possibly too early to be asking this, but are there any build guidea/ideas from reputable creators that will probably work well? I've never made my own build in PoE 1 and am feeling rather intimidated by the idea, and don't want to discourage myself from playing by picking something that won't work well. I'm not expecting fully fleshed out guides and PoBs (since that's obviously not possible at this stage) but something to start with would be great.
its on a completely dog cluster and cost 3 passive points
for a very small amount of leech
Doesn't need to be a lot
But you said it didn't exist
i thoguht it didn't
And it's not rare at all
literally said it didn't exist in both cases and was removed because "it was a rule the devs made"
cause they used to have leech on actually good ones @cinder rose
you just made shit up
Just take the L man
those ones do in fact not exist anymore
🤣 this guy
well this time there will be "recommanded skills" etc so leveling up standard should be easier, just the passive tree can be rough but you wont find anything yet
Show me what you think doesn't exist anymore. Cause those are also on the wiki
Is there a site yet or anything for poe2 build planning?
https://poe-2-skill-tree-planner.vercel.app/ not all passives revealed
i was just fully wrong about delirum btw they didn't remove them they just nerfed them a fair deal. sorry @frail jay
How much were they nerfed
surely someone will datamine them soon right?
it's hard to say since pretty much all leech got reworked at that time

"More than attacks did."
They weren't
leech also hasn't been reworked since 3.0
brother......they quite literally changed all leech ratios at some point after delerium
the wiki sucks ass
Leech was massively reworked, yes. But I don't think that changed how much the cluster jewels give you
at least for obscur patch history changes.
They did something in 3.6 not delirium
Can 2 things consume Freeze at the same time? Ex Frag Round + Biting Frost Nvm, Biting forst cannot support skills that consume freeze, dang it lol
what did they do and when? I don't remember anything changing after the 3.6 changes



