#2┃build-planning
1 messages · Page 26 of 1
Maybe, maybe not
Doubt it
If you build for stun buildup, sure
It ain't no stun grenade
bosses just need 80% with titan
All of reddit gonna have a huge wakeup call when the utility skills still need to actually do damage to be able to do anything
oh lol hammer is a slam
the second one will do a funny
quarterstaff titan on reddit lol
Scaling Minions and Bonestorm with some buffs will work somehow huffing copeium
we are expecting 122 passive skills, not including the 8 ascendancy, right?
Hi, is it known when you get the first weapons which do not belong to your class? I want to play a Deadeye Ranger for the double projectiles with a crossbow.
i want to scale unearth minions on bloodmage lol
You can buy weapons in the first town when you get enough gold
so pretty soon
Thank you 🙂
What is Bone spike ?
What warrior skill looks the best for stuns as a primary attack?
its the thing in the offering skills
boneshater
Does it still do self damage in poe2
No
no
How tanky will the CLeric skeletons be versus something like a warrior? If i ONLY want them to draw aggro and be my tank, can a cleric act as that or no?
We dont know how tanky skellys will be, from all i know it could go from extremly squshi to insane tanky
Interesting I'll have to go read that skill description again then was looking at Sunder/earthshatter
I'm thinking about doing the opposite; 2h mace monk for the Hammer of God bonk lol
But does this still build up stun before the heavy stun threshold also?
Any thoughts on MF support builds?
“does not cause stun buildup”
Sounds like you have to build up stun bar from other things then use this to activate a stun
when you trigger a 'cast while channeling' does it trigger the spell concurrently or does it stop your channel
lmao the 2 build of stats
Best stun buildup would probably be breaking armour and then leap slam
Then yeah that's not what I'm after I'm wanting a good primary stun buildup attack
Or maybe just use normal skills with actual damage on them
Or your suggestion also lol I sent a few milliseconds after yours haha
anyone know this
concurrently
You can respect ascendency nodes right? Just can't change ascend?
It shouldn’t stop cause it triggers
btw what is the skill the bloodmage used in the "path of exile 2 : endgame Content Reveal" where it seems like its gathering bone spikes from corpses and then launching ?
Rolling slam alternates between a big stun and a big area hit
But you're gonna be cartwheeling all over the place
Losing your shield does that mean you lose the stats for a brief moment or just the ability to hold the block?
too few people thinking about weapon set skill tree paths imo
good question
it kinda is big on crossbows
would assume lose everything the shield gives you\
including block chance
but yes people are sleeping on witchhunter
Yeah if it's a super quick downtime then it might be fun but losing shield stats just to bring up 2 walls doesn't seem that good
warhammer 40k space marine build
Best you got is swapping between mace&shield and a big mace
meh, i think witch hunter will be good with other dex weapons to max damage, but without, i prefer gemling
unless you want to bow / xbow
stun build maight take itcause flash grenade
thinking edgelord warbringer minion
Yeah that was my current plan is have a mace/shield for my generic stun buildup skills then the weapon swap to a 2h for big slams then switch back to buildup more stuns
yeah nice
anyone got any idea how you'd build a blood mage sorta build?
hotg 50% of base means 2x your weapon speed, correct?
Guys, any cool ideas for a demon form infernalist build?
oh god i hope not many new ppl try the amount of meme builds going around and beeing absolutly crushed because they cant make it work
no one has
only speculations
Half speed
the weapon despawning stuff is kinda heavy to deal with tho
int stacker titan spotted on reddit
No need to try a meme build to fail when imma be trying my own thing and gonna fail instead haha
looking at using fire skills and the node for base crit chance at 15% cus all fire skills have low crit, seems reasonable or nah
yeah so basically double the time; a 1.0 weapon means it would take 2s to cast hotg
sure
have they given us any info about the poison cloud from gas grenade?
Hey all, pretty new here; are there any theories as to a good summoning build yet?
Infernalist
Get a good doggo to help share damage lol
No there are like 5 summoning build ideas going around, infernalist is your best bet tho
Infernalist
Sweet I'll look into the class! Thanks!
Kinda unsure tho infernalist seems hard to build without a indepth guide
Infernalist and titan are the most straightforward ones
Look up a youtuber called "AaronActionRPG" he is gonna be doing infernalist minions
Or I think the other one is ghazzy??
I would look up kay just saying her builds are noob friendly af
Everyone is a noob
im wait for the flicker main on youtube
ghazzy often falls into the make your build work with currency trap
I'll likely need that! 😅
Man, imagine sleeping on Nechronomancer
It's all just theory crafting at this point we dont know all the numbers for things
Or just try stuff on your own, you can easily respec
I don't get the warbringer node
which
Tying minions to totem survivability is silly
I mean we don't know what the minions do
they could scale from totem damage or something
We know that they die with the totem
ok? get totem defense 
worth noting that deep endgame is easier doing nontraditional build as all gear for it is cheaper (as less demand)
or just summon a new one
would assume scale with other minion stats
Or maybe they tank for the totems and they should be used as defense for totems ?
Warbringer gorilla army is the true minion way
the offering skills are nice till the bonespike dies from a breeze
wut does the monkey do?
I see why they aren't making a scion-esque class.
"Your mana is infernal flame, your spirit is darkness, and your energy shield is also spirit."
🍌
well they obvious scale with minion stats, they're minions, I just mean they might have other wonky mechanics beyond that
like how dom blow works with minion damage in poe1
well the trans version
Quadrilla*
i want to see how fast 2 ancestral warrior totems with armour breaker and increased attack speed slotted can full break a bosses armour
Gorira*
Thank you
I'm starting to wonder if maybe Pathfinder is the best ascendancy for a Mercenary
witch is totaaly getting a minion ascendency smh
????
breaking armour below 0 just continues to increase physical damage correct?
literally doing this lol
Isn't pathfinder ranger?
Yeh I'm kidding a bit
probably yeah, who knows how much
I see.
We don't know but that's assumed
but the crossbow / grenade playstyle with Pathfinder looks strong
pathfinder with crossbows
yeah curious if it can forever ramp
posion cloud grenade pathfinder
yeah i want to see how low i can get armour between uses of hammer of the gods. get some nice juicy hits
suspect it'll got to -90%
And if you can break below 0, is 0 still considered fully broken?
anything below 0 is fully broken
for +50% more damage
if you put a warcry in a cast-on, does it ignore cooldown?
Lol I'm actually trolling myself a bit, I actually ment Deadeye, not pathfinder
you want exploit weakness on a big hitter
cause it only works for one hit (plus any aftershocks you create)
oh yeah +1 proj on grenades
great thing about specters is there's a lot of variety there
probably still very bad
boss spectres 
spectre the laser dino is a thing aparently
There's absolutely zero fucking chance it isn't capped to a max of -20%
what do you mean spectres were great in poe1 historically
they had to keep nerfing OP ones
999 spirit cost
Exactly, they can balance it with spirit costs
yeah def possible, willing to try tho; doesn't make/break the build
I wonder if they'll make a specter that has an impossibly high spirit cost
worth it
do we know how long shock lasts in poe2?
I don't know how good frenzy charges are in this game, but Rapid Shoot (Attack Speed: 550% of base) with Avidity would also very fast give you full stack.
this also looks pretty fun
Yeh thats why I'm unsure how good it is
if true it has no cooldown
just energy
especially with the support that increase max energy by 80%
The question is whether the release version is going to restrict you to gaining energy 1 time per skill use
oh
so 900 max energy
wait do we have the pildedriver weapon base
yeah so thats 9 casts of a 1 second cast spell at max build up. could be good!
doubt that witch gets a minion acendency, my bet would be that the 3 one is curses and chaos dmg based or something like that
???
because it was said they dont want a minion acendency in the game
infernalist is a minion ascendancy
Does this seem like a good base to start with for a blood mage ?
sure
the infernalist dogo seems bad
cast on freeze comet should be good
in what way?
we dont know its life pool
No it aint, infernalist has some stuff that interact with minions buts its far away from beeing THE minion acendency
why does it seem bad then
It gets a crazy amount of extra spirit and has a literal minion node that gives a minion, it's basically the minion ascendancy
its like saying warbringer is the minion acendency because it has a totem that spawns minions
warbringer doesn't get a ton of spirit, yknow the thing that determines how many minions you can have
Warbringer also doesn't come from the class that has minion passives in their area
and ? gemling gives you alot of stuff that could scale minion dmg, and spirit is used for alot of things not only minions
it will almost certainly have more life than you, which is all it really needs to be useful
Hello
gemling has extremely generic stuff that doesn't increase anything in particular, has nothing specific to minion, and has nothing specific to spirit. Spirit is the main bottleneck for minion builds.
Gemling is like scion, it's supposed to work for everything
WHich ascendany is good for summoner build in Early Access?
Like there are alot of acendencys that could compete in the minion department , because unlike in poe1 there is no Minion acendency
none of them are pure minion ascendancies, but infernalist does seem to be the boilerplate goto for those wanting to go that route
Infernalist
Titan Rain of Arrows
Nothing is going to come close to infernalist for minions
challenge accepted
looking for a bloodmage guide, any suggestions?
Unless it's some very specific niche minion build that only works in 1 way
but infernalist will work for 99% of minion builds
like necro in poe1
lol you dont even know that, titan minions could be insane, gemling could be insane. yes infernalist will work for sure too
No not like necro in poe1
yeah lowest hanging fruit for sure
Infernalist is not even close to buffing minions as mutch as necro did in poe1
really just hinges on how good quality is on the minions, so yeah probably will be minion specific.
If you need to belive that to be happy sure.
cant wai for guardian 2.0
it's literally the same thing as sentinel of radiance
minion with a burn aura that takes a portion of damage for you
trve
having only one support that increases attack speed hurts my soul
its more though
I mean it's not like you have leapslam or shieldcharge to put it on
which is kinda cool
also we don't know all the supports
i mean technically we have both of those
but they're bad/10 for actual movement
lmao ghazzy is in the infernalist vs gemling legionaire minion camp
ghazzy is a casual
does armour break debuff reset upon an armour breaking skill? or does it end at the buff expiration and we have to crack it again?
Titan could be insane too depending on how many small minion passivs there are
Infernalist minion build sounds fun tbh
the extra storage on titan is worth it now
ok which will boost fire damage more ? Wand or Staff
staff
noone knows - that mechanic is pretty unknown on the specifics rn afaik
they showed a unique fire staff
Do we know what all the stats give yet?
oh dam we wont have Spectres that limits the minion build options abit
If MoM gets nerfed it will brick my entire build idea lol, do I risk it
How does endless munitions work with for example rapid shot from crossbow? Do you effectively double your machine gun capacity?
yea just respec if its that bad.. what build do you have in mind?
Yes the break consuming skills explicitly state that they remove the debuff
i'm not referring to break eaters
once you've fully broken armour, you can consume that debuff with Sunder or Exploit Weakness Support. if you dont consume the debuff and you keep hitting the monster with armour break, it will stay at zero armour. if you are a warbringer it goes negative and we dont know the scaling on that yet
just in general--armor broken status is a timed debuff
I mean they could also nerf any other build you choose so why not
i'm curious if the timer resets on another ability use
Itll prob be shit but if MoM is 100% and I have no ES, I can have the darkness buff on chayula up 100% of the time
or if it lasts X seconds then armour returns to normal and needs to be broken all over again
It's probably separate stacks on their own timers
ye and i cant see nerfs to MoM, because it would brick alot of builds. If there is something broken they would nerf the other enabler
it didnt look like it had a timer, but who knows
guys it is early access, i would imagine any and everything can be changed substantially
if you unlucky^^
oh yes, there is an Armour Break Duration node on the tree
so it must have a duration
do we know anything about detonations? will explosive shot + the grenade be two different hits?
in PoE1 could you go over 100% block rate? or did tooltip cap at 100
It capped at 90%
Hmm, i mean just try it out. Nothing to lose right
If they nerf MoM.... stormweaver would be bricked
yea it looks like you can get 125% increased armour break duration on the tree (based on available nodes known)
does block cap at 90 on this as well?
Oh man, triple beidat energy blade would be sick
yeah this is why i wondered
if there's increased duration i feel like the buff expires
We haven't seen any block chance increases
passive tree full of them
Cap increases
ah
it probably does, but i doubt it's individual buffs and each application resets. like the freeze and stun build ups
and 90 is defacto
ooooh
gladiator will probs have a max block ascendancy node
similar to resistances
yeah i thought it was 75
What skills people running for main damage on gemling. Either bow or spells ? Can’t decide try to do ignite fire or lightning stuff
could probs do pretty much anything on gemling tbh
The what now
Chest unfortunately
Oof
I hear Tailwind got nerfed but can't find the info, is it correct ?
No bind Spectre at launch minion boys
I wonder how Titan would work for a Grenadier build 🧐
my dreams are ended
Wait holy fuck though
Reserve down to like 1k HP
Get like 5K mana
Now you can sustain like 200 demonflame
No spectre and demon form scuffed Sadge
Why I’m picking them for sure
Doing massive rerolls will probably be very expensive
are you ok?
getting closer to EA launch does unspeakable things to some people 
I'm not sure it will be viable to reroll nearly a full tree, BUT you could get a full reset if GGG do something too build breaking
Sstill ssssane exxxxxxxillllle?
actually im starting to crack as well, i just learned about the issue with bind spectres...
now im reconsidering my starter for ea 
oh yeah, that'll do it
I'm starting to consider going Gemling first. By the time I'm on my second or third character GGG is bound to have reset the tree due to build breaking changes RIGHT?
So then I could go from like a Grenadier Gemling to Summoner Gemling
my dream is chonk and using hand of chayula + Decay + Chaotic Freeze + Freezing Mark to set up frostfire ignites
riiiight ~huff cope~ of course they will 
you wont have to worry about respec. it'll be cheap and easy with gold.
If into the breach is socketable/has a duration tag chayula monk is going to be OP as fuck
ok well, just don't make it complicated ok 
@icy turtle I doubt it will be cheap to respec a 90+ character?
My main question with the chonk is if you specialize into breach if you can just get the flames in any ole breach
Probably still okay when we’re pulling in endgame gold
stay broke I guess
Maybe - I mean if you want to spend hours on reddit/tools rather than just playing the game - if you get stuck in progression, reroll?
Is gold account wide or bound to character?
arcane surge nerfed?
If it works like poe1, it's bound to the league of the character that earned it
You get the flames everywhere
@thorny path I have a feeling EA will last way longer than any league
The principle remains the same, bound to league
EA is a league in itself.
does the blood magic node overwrite sanguimancy?
Where is this mentioned?
GGG plan to not scrap it on launch
I think so but there's really no way to tell yet
you will probably not be able to create new characters on it, but you will be able to continue playing there
bloody hope it does
So EA will probably be like standard league with some bonked items
Might not get new content from leagues 🤷♂️
Seems that into the breach is the skill that makes the Flames of Chayula buff available, not the buff itself. So you might extend the duration of the breach you spawn, but not the duration of the buffs. AFAICT
When I think about it, it will probably get new content from league, probably harder to keep seperate code base for it
Yeah would assume it just takes the mana cost off
do you think decaying hex's 'decay' debuff is affected by curse effect or nah?
Does endless munitions work with crossbow skills, such as rapid shot?
It should as crossbow is the only weapon wit ammunition
It says skills, so it should even work with spells that have projectiles
so what ascendency is the Skeleton Army one ? Infernalist because of Life = more Spirit ?
I mean going deadeye with endless munitions+tail wind with the "machine gun" skill (rapid shot) could be pretty nice no?
Definitely a good option if you want max mob numbers
If there's %reduced spirit reservation of minions on non-notables Titan might also be an option to raise count, but I think that'd be doubtful.
invoker minions
no spirit from other gear slots, though
logic isnt allowed
For sure - pretty much guaranteed that ascendancy gets nerfed tho
Amulet seems to give spirit and scepter of course
endgame scepter ggg showed had 197 spirit
for invoker, was replying to Xantho
I wont be going infernalist for sure, just in case minions is bonked, i dont wanna play the alternativ speccs infernalist has to offer
and since we cant respecc acendencys urg
why would minions be bonked?
no spectres at launch
I mean specters are mission for example
oh damn
no spectres on launch?
yes
nope
chronomancer grenade spam might be fun. probably mana problems
huh
that is sad but i'm sure minions work fine without spectres too
unfortunate
maybe but i dont wanna risk it that i only want to play one specc of my acendency
and bloodmage or chrononomancer minions sounds fun too if it works
i justed post a link on discord, of a screenshot of a post on discord
anyway it was faster
For lingering Illusion - Does Unbreakable (40% stun threshhold while using ability)
Does this work and will it always be on as the Lingering Illusion is a persistent ability?
Without necromancer we will see a bit more spread class choices for minion. Even tho infernalist seems to be the go to
I doubt "use" works with persistent skills - presumably you'd need channeled skills / other skills would qualify during cast/attack time.
It seems like a decent fit for active block abilities, since iirc how much you can block is based on your stun treshold.
so in theory, can i pick pathfinder, use a shotgun crossbow and make it work? i love mercs moveset but wanna do a stacking poison build
d4 didnt let me mix weapons like that so im kinda new to the idea
Yeah, although with the way poison works idk that the shotgun crossbow will be the best option, probably something better
Internalist will be for sure a save bet for minions the question here is are minions reasonable strong without support from acendencys
absolutely
Or you use the actual link to the message
i already had the link copied so it was quick
Do we know how much Life the average character without STR or gear investment should have at endgame?
Any Witch Infer?
nope
Lots
we have no idea of the roll ranges of life mods
I mean we could figure it out, we just need to know life gain per level
or how high a t1 will be
they said without gear
Gear investment means life mods, i mean only life per level
Anything I can follow or is it too early?
Ghazzy on YouTube probably, or Kay
i need to preload
go sleep poe 2 will be there faster if you do 😉
also im not gonna sleep for 22 hours lol
Maybe ill make the triple Beidat build work
Since quartering my Life would work well with Demon Form + Black Doubt
you cannot escape beidats gaze
weak sleep 22h and then be up for the next 70h
Fuck me, Demon Form is just making Weeping Wounds Tinctures work all over again
demon form is so cool i hope they fix the weapon problem
Have we seen Ming's Heart or am i misremembering
So how does this sound: Cast on Shock, Something that hits fast (eye of winter?), Elemental Discharge. And then have Ball Lightning to apply shocks really fast
If they fix it its back to beach for me for sure
oo on stormweaver with elemental storms on crit 
i'm starting infernalist later on as a future character, hopefully by then demon form is fixed
😭
or maybe go bloodmage and hope they allow acendency respecc soon mhhh
uff...infernals sub notes are 3% life
god dam
ye
Just get forbidden flesh and flame for the ES from body armor as life from blood mage 
For infernalist?
yes
Wait Archmage doesn't only work on spells with mana costs 
Wdym
Elemental Discharge, Elemental Expression, and Elemental Storm are all spells that don't cost mana I assume
Ahhhhhhh
But Archmage just says it works on all your spells
so would archmage work with blood magic?
We'll have to see if the tooltip is the same
no
you have no maximum mana with blood magic
do we know if the infernalist node that let all damage „contribute to ignite chance and magnitude“ does anything for fire skills? or is it just there so other spell types can cause ignite?
Dumb question have there been any idk what to call it beta access (prior to EA) who tried running Merc with low/minimal grenade usage? Not sure if it looks viable from the footage I've seen but I think it might be fun to rely more on the shooty part than explosions
I think it's really just that the grenades are balanced to be higher damage but with a cooldown, so if you're using the crossbow and scaling crossbow damage you might as well put on the grenades
because they will automatically have synergy
Yeah that makes sense, it's basically just extra damage
you could skip using the grenades and do fine I imagine
Like if I was doing poison crossbow I might not use the grenades
God that racking sound on the burst shots is just a treat though
Will summon raging spirits be in poe2?
yes it is
yay
seems like it but it works diffrent
do we know base ignite duration?
yeah i was wondering more about the „magnitude“ part. I know ignite scales with damage done but also „ignite magnitude“
but its unclear to me whether that skill description just describes it like that or if it might actually buff ignite magnitude
I wonder if there's cold grenades, I know we got poison, fire, electric and physical
magnitude is the base damage of the ignite, fire hits apply to ignite chance and magnitude by default
yes but there is also gear and nodes that increases „ignite magnitude“
how would I make the most out of blood barbs? big elemental crit spell? would I even need to put bleed chance on it or would it automatically bleed because of blood barbs?
Am I the only one that thinks that infernalist is super meh for minions? Dog and altered flesh are good, but the rest are boring or antisynergistic (reservations are bait, for demon form you might as well play spellcasters, mana is good-ish but ignite doesn't work well with an army and the 20% fire damage is conditional and boring)
Or, hmmm might try doing a crossbow/mace hybrid. You get a bunch of extra weapon points that might make pathing viable. Cold to freeze enemies, pull out a big 2h bonk stick and shatter then sounds fun. Probably not a huge amount of synergy I'm guessing. Guess we'll have to see.
support gem is 60%, assuming passives will have some chance
reservations aren't bait though
I see. that clears it up a lot thanks
There is a poison gas grenade
yeh there might be some cool stuff with the weapon spec points. pocket hammer of the gods n shit
I'm not seeing anything in witch ascendancies for minions
Yeah but idk if "poison gas" has anything to do with the poison ailment or if it's just a shitty chaos DoT that you can use for fire explosions
infernalist spirit + dog
bringer of flame and seething body
warbringer buffing its acestral minions + others along with jade and warcries sounds kinda fun
Infernalist will work for sure for minions. Titan could be good, Gemling could be good
Anyone knows if Firestorms One impact every 0.10 seconds means it hits every 0.1 sec?
warbringer also depending on how good the minions are
50 spirit? oof
yes but it's not guaranteed to hit, it's smaller areas within a large area
oof, wasnt it 30 before
Who cares it's OP
Well if minion dont need acendency support to work well all bets are off
i'm really curious as to how a hellhound with the support gems will turn out
can you cast spells while on it?
bow skills only
would be cool if you could ride the hellhound too
The leak said it has an ignite aura that scales with its life
You get on the rhoa and use bow skills and they have no movement penalty
source? That sounds crazy
now that sounds awesome
Source is the leak that caused GGG to post ascendancies themselves
They showed tooltips for the ascendancy skills
The dog ignites nearby enemies as if dealing 20% of its life as damage or something like that
Infernalist, summon raging spirits build gonna go hard in poe2?
WTF
And the quality was more life
i want to scale that so hard
can phys still inflict poison?
Yes
can meta triggers like cast on freeze trigger themselves if you socket in something like comet which says that hits freeze?
They said it was more of an endgame thing now
what fire spells are you going to use to trigger srs?
guys how do i start predownloading if im not on steam
ember fuselage is my first pick
Triggers can't generate energy
Will Monk get near permenent double breach ring effect with his into the breach skill?
Firewall
I heard johnathan say breach rings will be much better than other rings in poe2.
minion quality??
got it. And i'm guessing like poe1 we cant trigger a channeled skill like flameblast
Breach rings don't have that feature anymore, they have a 50% quality cap now
nope
can't
enhance 4head
i wonder if firewall would shoot 5 out each time due to the area
Cast on ignite summon raging spirits are busted LOL LOL
We don't know
actually true
figures. Was trying to think if i could automate a freeze to use flameblast frostfire
probably item affixes that work with quality too
@maiden karma They made the announcement less than 20 days ago that breach rings will have the best and unique stats and effects.
But... fire damage already does that
do we know if last gasp works with minion instability?
Also lots of tiny hits is bad for ignite
In the 90 minute EA reveal video.
unlikely because the minion health never gets to zero
I mean probably at the end of the timer
They already showed us that it's just 50% quality cap
are there going to be aura bot support builds again?
or wait yeah it would do nothing
is it not giving more of a chance though?
doubt it
does shock do any damage? or is it "just" a stun ?
electrocute is a stun
Shock increases damage taken
shock is a damage increase
it make enemies take more damage I think
its additive with other take more damage mods
It makes them take incresed damage
ok that explains why having shock stack twice is good then
Shock is basically a final damage increase
since spectres are dead i might go popcorn srs -> cast on minion death -> power offering with a couple of skele priests, get a lot of charges and summon zombos
does cast on freeze only build energy on the main linked skill or does it build energy from any main skill?
Wait, do breach rings still have stats doubled inside a breach?
What's the deal with Wave of frost? It says "Hits are freezing. Hits freeze as though dealing 350% more damage". Does it mean guaranteed freezing? Even on bosses?
No, like I already said
wait, can I cast summon raging spirits on their own?
It builds up energy whenever you freeze an enemy with a non-triggered skill, once per skill use
srs now triggers when you use a fire spell
Well then what is the benefit of always being in a breach?
its a passive (Spirit Gem)
dang
Freeze has a chance to happen based on how much damage the hit does, wave of frost always does freeze buildup regardless of how weak it hits
oh that makes a lot of sense ok
looks like the ember skill + srs will work kinda like old srs but on 2 waves
yeah sounds right
ember skill?
Okay another question about curses, can curses be stacked or can one enemy only be affected by 1 curse?
1 unless you increase the limit
kripp giving away EA keys on stream right now for people that still need a key
gotcha
what's this ember skill???
Ember Fusillade
ok, that makes sense, Blashphemy would have been broken otherwise i guess
Just had an idea for a unique mechanic that's probably never gonna happen but would be a blast to play. Dual type or 'counts as' weapons where it can be used for both it's own skills and another weapon types e.g. 'Breeching Crossbow, counts as a shield'
fortunately whispers of doom seems to still be a thing, so getting 2 + gear should be easy
how big was Blashphemy Radius in PoE1 ?
actually pretty likely something like that (but not shield) will happen. theres a unique in poe1 that counts as all weapon types
poe1 has a sword that counts as all 1h weapon types and a 2h axe that counts as dual wielding, so there's precident for it. probably would be like a single unique though and not a common mechanic
cowards, they should let us go dual shields
Oooooh, neat, honestly I hope they do a shield/crossbow, throw on a close range damage amp as it's other unique feature.
1h crossbow + riot shield for full seal team six gameplay
Shield charge into a double barrel frost shot would just feel incredible
Weapon swap
I probably will tbh, I think with the +20 weapon swap node on witch hunter it should be viable (I mean probably not optimal or amazing, but solidly playable)
what's the best way of cashing in bonestorm stacks?
Don't think you'll even need that tbh
Plus there's gotta be knockback skills on mace/shield for distance control
Skellies hitting them 
have you guys decided on a starter yet?
Or leap slam for getting out of a corner
Witch hunter ranged/melee hybrid as of like 60 seconds ago
if only bonestorm could proc itself
bro lives in here yapping away
so i heard spears might not be comign out oinn early patch can anyone confirm or deny this?
no spears
'tactical breach exile'
that's surely coming with huntress in later patch
they are thematically linked to the huntress class
😢
I'm throwing my minion build starter out of the window because of the spectre issues and instead gonna roll a witchhunter 
Blocking people on discord when you can still see their messages and then complaining that they talk 
but! spears will be coming soon alongside druid
If my skill converts 80% of damage to cold and I support it with added cold (25% of damage as cold damage)
- does the support add 25% of remaining 20% physical damage?
- or does it converts the remaining 20% to cold (and 5% is lost)
- or does it add 25% of combined cold+phys damage as cold? (probably this one?)
probably 2-3 months
last one
"Can't play witch? HUNT THEM INSTEAD" - @pearl sluice
It also happens at the conversion step, the conversion and gain happen at the same time basically, not that it really matters
hell yeah 
this is the build I'm gonna try first, looks like shit but it might be fun
yes that's a super shit build
Idk how to build in poe 2
You want big hits with ignite, and fusilade is like the tiniest fire hit you can do
Also cast on ignite is casting nothing there

If you want to do damage with ignite use flameblast or avatar of fire with something like comet
Flameblast should be good to get some SRS because it has a big area though
I thought cast on ignite was the main spell, but it's not
do cast on ignite fireball + lots of projectiles, each projectile will summon a raging spirit
cast on ignite charges when you ignite and then casts linked spells after charging enough
ah
you use 1 spell to start the chain, then hope that raging spirits + cast on ignite can loop
firestorm might be good option as well with cast on ignite
ok hear me out, high velocity rounds ignite
or what was it called
it can't
why not?
minions cannot proc trigger skills
it's when YOU ignite
minions can only do Cast on Minion Death
if the hellhound has an ignite aura cast on ignite SRS might be pretty sweet
okay use cast on minion death instead
And Barrier Invocation I guess
they made sure theres no inf self cast loop lol
Cast on Minion Death probably doesn't work with SRS
not when ending duration, butpopcorn srs should work tho
probably not
why doesn't raging spirits appear in the last 5 for the support gems?
CoMD works on the "defensive power" of minions, I'm guessing SRS have basically none. It's very obvious to disable the thing that spawns infinite free minions from working with CoMD
I doubt it, I assume defensive power is something based on the minion type
Hellhound can't trigger anything cause it's a minion, and SRS is a reserve that spawns them when you use fire spells
like all SRS have the same power regardless of stats
all spectres of a specific mob are the same, etc
is there a place to make a build that's better than the shit site I'm using?
once again, ggg cutting our wings before we can even start
i think it will work with CoMD but extremly slowly
I'm really curious on the health/defensive power of offerings. Can I run Infernal Legion on Bone/Pain offering? What's their defensive power for ComD if they don't die from expiration
bone seems to block 1 hit regardless of power right?
No idea
i suspect they're pretty low life
is more additive? like is 150% more = 250% base?
I might end up running something like Last Gasp on my Power offerings, so they can't be killed before I get power charges
good idea
If I have a totem with sunder in one swap slot and a bow in another. I place totem and switch to bow. Does totem lose the passives bonuses cause I swapped the tree?
wait that's a really good idea
Maybe this is a good build, idfk
power offering for monk back on the menu 
SRS doesnt need to be triggered
^
SRS is a separate reserve skill
We don't know how snapshotting works yet
add fire?
Where does it go to trigger COI????
IT CAN'T
it's inherently triggered
You also really want to identify what you're scaling and what you want to do damage with. Do you want to do damage with fire spells? Do you want to do damage with ignite? Do you want to do damage with minions?
srs gets triggered by fire spells
coi only triggers with your own ignites
minions
I was going to use Power offering + Cast while channeling to fuel Bonestorm, but it looks like each bolt of bonestorm can consume a power charge. At 5:52 in the witch preview video you can see a cast of bonestorm appear to consume 2 power charges with 1 cast... but there was 1 other unknown spell that -could- have been a power consumnig spell. That being said, my plans to be having left over power charges to fuel zombies is probably dead D:
I want to use SRS and scale them
you can summon them with any fire spell
can I summon them on my own?
SRS will trigger itself whenever you use a fire spell
you use another fire spell and SRS will print lil guys
it takes a while to get the charge, maybe you can time it
you will have to spec them as a skill but they trigger on any of your fire spells after that
nah
ok if you wanna do minions then just run SRS, fireball or something to summon them, then throw on Skeletal Arsonist and Skeletal Reaver or w/e the guys are that kill themselves
Base duration is 4 seconds
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 5 Spirits summoned per Spell cast
Arsonist can blow up the reavers when they get low for big fire aoes
Finding out that Trick shot can't bounce back to main target made me sadge, or at least that's how it works in PoE 1 with ricochet
I might just put something like fork on bonestorm and use it as a debuff, rather than a main damage source. RIP
bonestorm hammer of the gods
Unless the power charges on bonestorm really make it slap
for the new 'gain x% of damage with hits as y type', can you get like more chaos damage on top of chaos damage, for instance using hexblast with reality rending, or does it only add from a different type initially?
will there be a way to make fireball do this?
wild shard?
same type
perfect
btw can we do something with the contagion + unearth tech? diseased minions are a cool concept
Also pierce probably
maybe a poison armorbreak contagion
???
Contagion can't poison
Mantra of destruction says "build combo by successfully striking enemies with other skills". Does "striking" means that it shoul only be strike skills (probably this)? Or only quarterstaff skills? Or just any attacks? Or only melee attacks?
wait can SRS summon itself if it does fire damage?
If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations.
no
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
NO
fire spells you cast summon raging spirits
Pretty sure poison is an ailment and not a chaos damage over time debuff
SRS is a buff skill in PoE2, not a spell. Fire Spells summon raging spirits, therefore SRS itself cannot
it's both
"Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit." doesnt mention the other ailments
I dunno
thats gotta be wrong right? surely AP rounds dont do 7 vs armour breakers 1562
level difference
Breaker is much higher level in that comparison
ahh
And you can probably fire all those bolts in the time it will take to do 1 breaker swing
and attack speed ofc
Any good go to builds for witch?
No
hm it might not be in poe2 actually, it is in poe1
no and anyone who says yes is lying because we dont even know 80% of the tree
Any
what? That's not true. We know archmage stormweaver is gonna be good
we're all gonna have to log in and figure it out together
thats not a build
gotta remember too the ascendancies will take a few hours to get to
thats a concept of a plan
how is that not a build
ball lightning spamming stormweaver with archmage
just stack a bunch of mana ez
that still sounds like a concept
usually when people ask for builds they are asking for BUILDS, not concepts

You can do this as a blood mage too tho
literally archmage is the strongest thing we know of atm, grab all the mana you can, grab Mom, done
got nerfed
blood mage version got nerfed really hard
already?
How?
yes
Oh, you mean the EY build
so you can't do eternal youth MoM
I think archmage will be pretty good with stormweaver and chalupa monk
idk about chalupa
@hoary bolt can u provide me with ur flicker monk planning? I really want to play flicker in poe2 but I never did in poe1 so I’m nub
Still can go blood mage over storm weaver if you want, it's actually not bad still
you don't need to attack at all for mana leech, the mana shards give you 14% mana and ES instantly
chalupa monk comes with a free door dash coupon
Anyone planning a chaos dot build? Any ideas as to whether it’ll feel good and be viable?
Flicker also tier 13 skill so more late game / gotta do other stuff early
ok but the whole reason chalupa monk is good is the instant leech, and relying on running over the occasional blue shard for 14% mana is awful when archmage is going to make every spell cast delete a ton of your mana
Basically gemling is the only viable option
huh?
yeah i dont think archmage chayula will work so well
im coping that life leech for spells doesnt exist (except for bloodmage) but mana leech does somewhere
if only gemling pathing was closer to witch
Why’s that?
the problem with gemling and titan could be the switch out notes from witch
like worse minion notes
damit there gos my none witch minion builds maybe
so with bloodmage bloodbarbs node your fire spells will cause a bleed and ignite? dope
ED and contagion both want the same supports and gemling is the only one capable of actually doing that
Only starting area
ye but if the starting area has something like 50% minion dmg it will hurt
That likely won't be in starting. I guess
Oh yeah, good point. I was imagining putting the canonical gems on contagion and then figuring out some good ones for ED. I guess you have a point that there might not be good ones left. I didn’t play chaos dot in poe1, so I haven’t dug deep into support skills yet.
Yea i wanted to do a chonk poison build
Poison isn't chaos DoT
maybe you could spread contagion with zombos (which gets you 20 seconds) and focus on supporting ED?
Hi guys, if you go with something like Witch - Blood Mage and then focus on fire spells, will it count as spell (sorceress) 8% or still witch 5%?
Still witch
a witch is a witch is a witch
Can't you answer that yourself?
Does it mean that generally speaking the spells will be weaker? Due to the passives
For archmage, any idea how this cost will get added to channeled spells?
Per tick 
Yeah a bit. But then you have better minions too.
Was looking to make a non minion blood mage focused on fire spells. Initally I wanted to make a Infernalist - demon but I heard that it overwrites the weapon completely, so I wanted to wait they balance it
I believe I heard in the ziz interview that mana leech on spells will never exist, and elemental life leech does but is rare
do we know if crossbows still have the grenade launch slot or are they just skill gems now
Oh? I thought poison = Dot
found a link https://youtu.be/4lB3TM5FrsY?t=1866
Blood magic on blood mage worth? Or too far
It is, but when people talk about chaos DoT they specifically mean ED/contagion
the ascendancy should make up for the differences if build properly (dunno about crit chance)
Worth if you're going that way
bloodmage does get spell leech
ahh okay my bad! Still new to this
spell life leach
hello, sorry if it's been asked already, any pointers for builds with minimum actions per minute ? I'm injured, gotta rest for a few weeks and cant spam much
Minions would be the least active
tbh i think that melee blood mage will be better? abuse the guaranteed crit on sunder
ok can i have an ear of someone who will be doing Invoker Monk(I am focusing on Frost)
any good websites for builds guides?
i'd wait a week or 2 for any guide
there are no guides. only rough plans
we cant even make mirror item pobs and pretend they are our starters
the only builds I trust are made in Paint and get -10 upvotes on the poebuilds reddit
is infernal leagon support gem in poe 2?
yes
Perfect
Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills deal 5% of their maximum Life as Fire Damage per second to nearby enemies
Popcorn SRS here I come
i am glad i can now play righteous fire as a burning mommy
@frail jay hypothetically speaking, do you think this crystal could be contagioned? 

ok i hate myself
does each point in passive tree = 1 level?
its causing me too much headaches - i might try doing something i originally wanted to do
either Warrior or Mercenary
as someone who has desperately tried to cheese hydrosphere i'm 100% confident you won't be able to
just wonder who will be doing the 2
What's wrong with the monk build?
i was misinformed
hydrosphere doesn't have an hp bar you can hit
seems like this spawns a neutral mob
by that logic you could prolif ailments with it
is minion instability on the passive tree for poe 2?
supp gem
it is interesting in that it's worded quite differently from the tempest bell and that should mean the game treats it differently
there was a passive that gave 'Crystals' more life right? maybe there are more skills like that
Why would you want to give it more life if it has no other interactions besides just breaking it? 
can ancestral warrior totem load more than one hammer skill? it says 'skills' in the tooltip
alrighty, now I'm cooking
i guess my q with the ice crystal is if things like the various monk palm/hand attacks work, and if it does things like curse/poison/ailment prolif
that looks better
your fireballs will do very little damage, can only spawn 5 spirits per cast so it's overkill for spawning them, and I don't think they have a high health pool so instability won't do anything
are you going for a no damage build
If I have two enemies - 1 in the front is frozen and another one in the back isn't. I shoot the first one with piercing projectile which has Biting Frost support (consumes freeze to guarantee crit). Projectile pierces the first one and hits the other one. Does it crit both or just the first one? In other words is critical strike a property of the attack or a property of hit?
I thought the point of the fire ball was to go for the most hits and not damage only to summon the raging spirits
That's the clear ability
Then you the solar orb thing for bosses
You know Raging Spirits caps at 5 spirits summoned per skill use, fireball probably hits that base
why does raging spirits cap at 5?
read the tooltip for it
bigass nerf
5 per cast
You're not going to be doing great damage with just SRS too if you're trying to scale minion damage. You'll want to add more minions
it caps at 10
max 5 summons per cast
thats kinda dumb
10 max on screen
ok SRS is ass
they're good for mana battery
Crit first one I believe
SRS is fine, you should just have more minions for a minion build
you can get 50 mana per minion death
SRS literally only exists for minion death
might not work with SRS we'll need to see
true but they're tagged as minion 🤷
we lack information unfortunately, maybe you can scale lots of health with it
there aren't a ton of life nodes for minions
necro aegis + a busted talisman for example
I mean overcapping might not count as them dying, and they might be invuln minions like spirits from the weapon trigger mod in poe1
yeah itemization might
ahahaa that would be sad
it does say that mobs ignore them
so you could be right
Technically those ones can die fine. They just dont die when unsummoned since they arent running out of duration
mobs also ignored regular srs right?
does SRS at least count as a type of skeleton in poe2?
They have a massive life pool, DR, and a little bit of regen though
pretty sure that's a no
does anyone know if ancestral warrior totem can be loaded with more than one mace skill? tooltip says 'skills', showcase video only had one socketed
Do we have all info already?
but i'm confident that they will have a busted use somewhere
are we sure they can actually take damage and aren't invuln minions?
Dancing Dervishes can take damage yeah, 2 SRS idk
is there a way to scale minion death at a fast rate to give some kind of advantage?
Good ol Infernal Legion
you can make minions blow up when they get to 35% HP
does damage
can also blow them up manually with skele arsonists
yeah, but how do I use minion death to scale?
Like what do you put on Cast On Minion Death?
itemization, 50 mana on minion death, 3% heal on minion revive
hey guys, it's known if a player can pick all of ascendancies point or only some?
cast on minion death really depends on what they assign as defense power
the minions blow up when they die and do damage
if it's low, that will suck
dead srs don't respawn tho
how many ascendancies can be unlocked?
We get 8 points
They have life and can take damage, enemies will just ignore them
You get 8 points, can only pick one ascendancy
8 points
was that shown?
What do you mean? There are 3 subclasses per class, and you can choose only 1
cast on minion death firestorm?
ok so no? we don't know if they will take damage?
I mean they do in 1
depends on the defense power per minion, but you can only have one active firestorm iirc
bruh
Based on 1, they only take damage if they intercept an attack meant for you or get caught in an AoE
If Cast on Crit becomes 10 energy per 0.1 sec cast time its going to be so trash.. dear lord
don't give up, skeleton!
there's srs inb 1 that don't take damage, and 1 also doesn't have a support gem that gives 50 mana when a supported minion dies they will balance around

SRS is way too nerfed now holy fuck
it's a 30 spirit minion when a minion build is expected to use like 400+ spirit on minions
minions are balanced by spirit cost now
maybe there will be a unique that uncaps SRS and makes it cost like 10 spirit per skull
I guess I'll go warrior and do totem volcanic fissure or something
30 spirit reserve for 10 minions, meaning they're 3 spirit minions
ya
doubt it
Kek even
literally fox and grapes thing
rofl, perchance
i mean half of our shit is bugged
HE DELETED THE COPE
Idk I feal like arsonist is gonna be VERY good
minion HP scaling explosions that will ignite automatically seems quite solid
also infernal legion being basically minion RF
minion HP scaling damage strong
yeah but then you cant pick doggo or spirit res
i'm assuming you get the auto ignite from the ascendancy?
Skelly arsonist can ignite on its own just fine
ye i see it, was thinking of detonate dead
oh yeah for DD you would have to
do you guys think 266 spirit will be obtainable without scepters?
although, gotta keep in mind that a minion explosion build doesn't take nearly as much spirit
you don't necessarily have to take the spirit node
The more I think about it the more I'm starting to enjoy the idea of ED/contagion gemling
Not without an ascendancy
tbh demonform might end up being better because of minion HP from +4 gem levels
actually maybe we could
we have (wild guess that 180 come from acts right?) and 15 from amulets and that's it besides scepters?
180 is such a meme
"wild guess"
assuming we get 30 in every act is so pepega
If you get spirit from every source you might get up there without a sceptre
tabula rasa w 60 spirit LOGIN
there's also reduced spirit reservation on tree
I hope there are some spirit uniques I found a way to finally make coc op
there's one for 12% for minions
Hol up, do we know if demon is more or just increased spell damage?




