#2┃build-planning
1 messages · Page 23 of 1
That's fair, we will have to see.
Generic flat damage stacking would probably be better for bleed spells
that's why i think it's risky to start as bloodmage archmage, but if you solve mana regen it's gonna be great
Yeah the bleed from all elemental damage is looking juicy
But damn, even the regular mage looks mighty fine here
Well i am thinking about using bloodmage with Minions because there is a possible that life remenants proc from minion kills/crits too
bloodmage minions is perfectly fine
It does sound okay, but infernalist sounds stronger tbh
this concern is just for archmage that puts some harsh mana costs in the build
I dont like giving up 25% of my hp for spirit tho ^^
It's okay, you give up the other 25% for Energy Shield
i wonder if we'll have any other sources of life reservation
infernalist wasting 8 points just to get low life is crazy
Tbh, it should be fine if you just get the spell leech node
Building Energy shield in poe1 often did take way more investment/planning so it feels kinda iffiy to me to start with it
true
and life remnants do heal a lot too
according to IMJUNGROAN professional baiter life remnants lvl 22 were healing 20%ish hp
But we are talking aabout two different things here right ?
One is mana cost , other is life regen
sorry not blood remnants, the blood orbs
no but with archmage it should add also put some heavy life cost too
the way it's worded is that it works like covenant in poe1
but no idea yet
Sanguimancy reads
'base mana cost'
so the whole build is centered around the idea that additional archmage cost won't actually be addedd as life cost
right, because archmage is no longer a support gem
you're most likely right
i want to believe you are
Is having cold damage on an attack enough to get chill build up and eventually freeze a boss? Or is there a different specific stat you need?
TBH there's a crapload of juicy builds laying all around
arcane surge is so incredibly hard to trigger now though, 100% of your mana every 8 seconds for a loop is rough
but leave it an idiot like me in this channel who made 1 build to actually try game start with a build that takes 5+ words to describe
It doesn't sound so hard with Archmage tbh
that's like a spell every 2 seconds
If you don't want to go for infernalist
gemling legionare will probably be great for minions
in terms of dmg for sure
gem level, quality, and the multiple support usecase sounds pretty great for minions which would preferably like to share supports
I kinda hoping we have a or can build a minion spell with big cd, chronomancer would be cool then
Or bloodmage has a cool unique to interact with minions
haha thought about that too
Where is this requirement to trigger arcane surge from?
If there are no new infors to blood mage my minion build will be chronomancer just because its cool and the defensive side of chronomancer will work no matter what
skill description
Started looking at the classes and ascendancies today and was wondering if "Acolyte Of Chayula" is the new trickster, as it has some nice ascendancy nodes for chaos dmg.
Main quest i have is how exactly will this skill work ? do you think I'll need to be in a breach for it to work ?
It says you count as in breach
Basically once you pick this node you should be able to pick up easter eggs whenever you go
yes it will snapshot, you assign the skill to be casted with the 2 hand
won't that be unfair ? free breach ?
It just says that you are considered to be in beach, you won't actually spawn minions around you
we don't know what that even meands to be considered in breach right now
oh okay
probably some bonuses from breach uniques or gear like breach rings hads in PoE1
no bonus
Isn't it just being able to pick up those orb thing on the floor for HP etc?
Is ancestral warrior totem for warrior only? I just see mace requirement and it isn’t an ascendancy skill
Is it confirmed btw that the infernalist doggo wont need spirit ?
99.99% sure
Good question, also curious
none of the tooltips shown had doggo with spirit
Anyone know this
nice thx
All skills outside of ascendancy can be used by any class
Are ballistas gonna persist if I swap to a different weapon?
Cos they dont in poe1 I think but wep swapping is kindof a core mechanic here
What minions would you guys even use for a bloodmage minion build?
summoners dont usually need to spam a lot
dunno about minions we have to test when we play i would assume
I feel like poe2 summoners will be a lot more active
they should stick around, as long as they won't have spirit,
What sort of revival times are we looking at for minions, especially the infernal puppy? Whatever it like in PoE1?
skeletons?
Why should spirit be a factor if both sets have the same spirit
even if you are more active your damage doesnt depend on you spending mana like a selfcast build
poe1 didn'T have revival.
it was said it is 7 seconds with reset on additional minion death
Thats fair
that would be the next point 😄
if spirit stays the same they stick even more
I wonder if artillery ballista is going to stay fire dmg
i think im going hellhound->altered flesh->beidats will-> beidat's gaze and MOM
Is there a support that gives a skill a long cooldown for a dmg buff or something ?
hourglass support
It had Elementalist with Golems
they even outright compared this revival to elementalist golems in the reveal IIRC
How much spirit is estimated to be available via gear?
if your damage depends on minions and they all die, I doubt you are staying alive logn enough for them the revive
Thinking of going elemental electric dmg, not sure if sorcerer or monk for that though. Thoughts?
i did hear ppl talking about 200-300 spirit from gear
an endgame example of an infernalist showed her with 560 spirit
and she got 140 from her ascendancy as she had 3.5k hp
Damn
I cant show the image though as the mods dont allow it
even though its officially released content
I’ll look around thank you!
There is also an endgame picture of a sceptre they showed that gave 197 spirit
Wut
140 spirit are something like 4 skellys more thats not bad
100 base and 97% increased mod
she had about 19 total in the video.... do the math....
Yes
We dont know if ballista support will exist right
If you have multiple skills in the ancestral warrior totem does it run them in sequence? I’m assuming you can’t recast totem, have to wait for it to respawn after 8s (but could socket it for reduced duration)
Is there a way to combine the monk's dark path (acolyte of chayula) with warrior dual wielding?
Is that possible to do?
dual wielding isn't from warrior tho, it's a keystone
also only maces and quarterstaves will be usable as weapons
if you're talking about the giant's blood
How many points do we get on the passive tree?
122
That's a lot
same number as PoE1
I'm trying to understand the possibilities and limitations.
They say you can combine stuff from different classes.
So what can you combine exactly?
+/- 1
class only sets your ascendancy and passive tree starting point.
everything else like skills or passives on the tree can be used by any class
They mean that you are not locked to any class out side of ascendancy and starting position
d4 refugee 😔
all classes share the same pool of skill ( outside of ascendancy ones ) , items to use, passive tree
So if you want to wield DW 2 handed weapons you just have to get there on the tree
I think thats wrong subject
It was said that witch and sorc have a diffrent starting passive tree for example
like the "starting" secment gets swapped for a diffrent one
Yeah that's true, i also just noticed that and was like Ehhh ?
But this is a tiny thing
that would just make it harder to understand for the guy
Well but they said it makes them able to put very powerfull notes at the start, so it may not be totaly ignorable. But ill get what you are trying to say dont overwelm^^
God i want to play so much shit
Do we know anything about that ancestral minion thing?
not a lot, only that it exists
Like even the sorcerer with the storm looks juicy as hell
since temporal rift from chronomancer is in poe1 too, dos it revieve minions when you press the button ?
minions are their own entity.
So it should not.
Anyone have a video of blazing lance? Is it a fully ranged projectile attack or a melee attack that then creates projectiles on hit?
Attack speed is crazy slow so I’m curious how exactly it functions
Plus it has two radii listed
spear skills are not in EA launch.
so it is hard to say how it looks like
possible you throw the spear impact is one radius and explosion is secondary
Yeah that’s my thought
Would this also affect loss of life in demon form?
I believe demon form is exactly why eternal youth was gutted
yes
Demon form drains 10% HP max with the following node, and recharge is 12.5% without investment
Would have been too easy
So infernal build Infernalist: Dog -> Altered Flesh -> HP to Spirit -> HP to ES. Demon form not worth it ?
for what ?
demon form seems to be counter effective for minions so it will mainly be for spellcasting.
Do we know if skills that consume armour break do so before or after doing dmg?
Blood witch will be tanky build right ?
Most likely
compared to Infernalist yes
It has progenesis so ye
and leech, which is uncapped in poe 2 and probably gonna be OP
i guess would be it will lose abit of its power in poe2 but still be super good
idk they uncapped leech
because to me it seems the way we take dmg and can avoid dmg will be a bit diffrent in poe2
Well, we'll see how much leech resist mobs have
i cant see how a character can ever die to anything thats not a oneshot with uncapped leech
and progenesis helps with that
Are there even unique flasks in poe 2? Especially none mana/life ones?
I really doubt progenisis will even exist
unknown
it does on bloodmage ascendancy
Oh its an ascendancy?
only everything other than life/mana is a charm
Yeah exactly
How are people feeling about pathfinder?
same old, somewhat
Bleed flask sounds odd we don't have many bleed spells on poe1
Do passive points reserved for 2nd weapon set count separately from the points reserved for the 1st weapon set?
spells can bleed in PoE2 as far as i heard
yes seperate.
its seems strage, you can support spells with bleed for sure, but the bloodmage note suggest that only phys spells are somewhat effektive unless you take the note, its confusing
Oh no I'm heading into trash build again
I think it means that without the node, only physical dmg contributes to how strong the bleed is
So the node gives you some phy dmg + allow your ele dmg to scale bleeds
If ele can scale phys dots they will have to cut the damage to account for it
Will see how the balance is but it already sounds like a hurdle
What is electrocution? Build-up for shock?
Never mind it says electrocution leads to electrocuted… 🤔
Da hell is that
Electrocuting arrow yeah
lightning "freeze"
there's unique gloves that give electrocute buildup on all lightning damage
I cant wait to see all the creazy builds in the next days, i wonder if there will be gamebreaking stuff that needs to be patched, hope so^^
ye but am i the only one that has a hard time seeing why playing bloodmage with spells..other then the name ?
the leech node requires spells
10% leech is super high
true, but melee has a easyier time to get leech dosnt it ?
like for me the leech note and the blood barbs not seems like a "fix" to play her as a caster. Assuming melee can play bleed easly and has access to leech. If not bloodmage could be rly bonkers
Or leech is just weak overall with leech resistence who knows^^
leech in general will be bonkers
Still blood mage melee or with bows also sounds very viable
unless leech resistance is SUPER SUPER high
Did they change it ?
remoevd the cap system
now its just your leech dmg over 1 second
no more 3 distinct caps
oh i guees you missed all the leech discussions in #2┃general
yeah
and yeah everyone thinks the same
maybe the leech resistance is the catch
then leech will have to end up useless to be balanced
I wonder if we will just hit for much much less
but even if we will be hitting for like 20k
that's still insane
Can someone tldr how armour break works? Is it like "until you get the enemy to 0 armour" or is it a set value, also how would negative armour break work, when does it stop
u know we are gonna hit for a lot soon enough
yo been hearing about archmage being nerfed, does anyone know where people are seeing this?
from what i heard from demonstrations, you basically just make build up of a status, once its full, enemy armour breaks, we dont know how much %, for awhile, we dont know the duration
after the duration ends, enemy gets armour back
also old instant Vaal Pact with uncapped leech. I remember the days before 3.0, when you went from 5%->100% hp every hit. I remember old vinktar and vaal pact
it was so cringe
it shows a flat value under the boss health bar, unlike freeze buildup
I hated old vaal pact, meant the second I stopped attacking I lost all my sustain so often Id just facetank shit hoping I outsustain it cos it was more effective than moving
was wondering about the wording of the dmg flame..
is it as extra? ir some conversion without saying it? or increased without saying it
extra added as
confirmed?
that's how every extra added as is worded now
Does anyone else have the feeling that the Pathfinder ascendancy seems kinda weak compared to Ascendacies such as Stormweaver, titan, witch hunter etc.? (No crazy multiplier, double the amount of poisons only, as far as I know) I wanted to play pathfinder, cause I like poisons. Now I am really skeptical :/
no its not.. just read the other ascendancy
yes it is
its explicitly says AS EXTRA in the other one
lol thats what im wondering about
PF gives recovery and double poisons, it's probably fine
Can someone smarter than me explain how this would work with reserved life?
quick one - meta gems casting linked spells use mana? i would assume the answer is almost certainly yes, but i cant dig out any concrete info now that im wondering about it
They do in 1
they should yes but I dont think it's confirmed
technically you can play non poison PF and it's still gonna be pretty good.
high sustain, extra points, and mobility
so whats the alleged archmage nerf
huh? archmage nerf? tell me more
asking cuz i dont know lul
obviously... but where did u get that info from that its nerfed?
i rather they nerf dmg and not cost lmao
yeah
someone saying someone told them etc
kk lol
yeah true it does look very versatile, but i think 90% of people who pick it are going for poison
definitely, I'm just saying that if that doesnt pan out you can pivet and be fine
I'm actually really curious about bleeding concoction
that's what i'm saying, read it in a youtube comment by jungroan and been trying to find out how archmage was nerfed cause i was planning on starting with it
I mean wasnt it technically nerfed by EB being removed?
idk how eb and archmage interact? i don't think it works for archmage or?
well yes
Until yesterday i didn't even know archmage exists, i was going to stack mana for MoM
since the new version is "it doesnt exist"
We don't know what EB will be
that's my point
i think the point was it was so broken they took it dowm
They said it literally breaks the game, and not in the balance way
f
So anyway, just realised that infernalist can recoup from the inferno self damage
just get 10.1% hp regen, ez
Are we forced to take a acendency while progressing the story or could we hold off until we are high level/done with the story
you could hold as long as you want
You're not forced
good^^
God im so excited to play flicker
Sucks that bloodmage got nothing till second point
really hoping ballista support makes it into the game 😦
ye i thought about just playing witch, and then later decide if i want bloodmage or infernalist for my minion build
Anyone else here playing an elemental monk?
Or go chronomancer because time stop is cool xD
Flicker 👀
I'm stuck between that and mercenary and sorcerer
I thought about flicker chonk
im likely going invoker
Or infernalist
Have no idea which one to pick
everybody seems fixaded on archmage with eye of winter and flame wall^^
if the demon form weapon bug is fixed, i'll try demon mommy build
it should be possible to play something like this with merc ? xD
Dunno how to get power gen
12 but i can go to 9 if needed
I wish monk wasnt the complete opposite from merc nodes and ancestral bond, otherwise i'd play invoker ballistas
i have a few different ways of sustaining power charges set up
How?
For one, a Cast on Shock setup to trigger Lightning Storm, and then using the Harmonic generator passive to give 20% chance to give a PC when shocking a chilled enemy
also just using siphoning strike with good shock supports and faster attacks
ah y the top part wasnt supposed to be here
should be able to give a PC every other hit
building combo with siphoning strike is also excellent for utility, as you put on stuff like rage support on it
then put on combo finisher on flicker strike along with rageforged
ill have to test if mantra of destruction applies to the full flicker attack too, instead of just the first hit
if it applies to the full attack it will be giga broken
We have very similar flicker setups lol
hell yeah
Well atleast i dont have to worry about finding a good Minion build help soon since kay is back and her builds where allways very good and noob friendly
I will say tho cast on shock looks like a bad idea
It can only get energy from 1 shock per skill cast
that shouldnt be an issue
lightning storm lasts quite a while
also siphoning strike should build it well
how do you mass chill already ?
you mean for harmonic generator?
y
Im doing like the reverse of your setup. Just hard casting lightning storm then siphon strike for charges and combo
i was thinking about manual storm honestly
i see
but I also wanted to trigger eye of winter
for the synergy with the ground effects and also the debuff
what does Tier 13 (warrior) mean on this?
uncut Gem Tier lvl to unlock this skill from the warrior list
ah and i'm assuming that affects support gems
you will be able to pick any gem of the right tier from any weapon/class category
the only gems limited to classes are ascendancy specific stuff
i also prob want to test weirder PC gen like power offering and profane ritual
cast on x power offering seems to be the best for bossing
hopefully the oferings can survive
Im assuming there will be plenty of other ways to get power charges that we havent seen yet
because they are technically minions
yep true
Lightning storm siphoning just seems like the most consistent with no gear
are there more cold spells in EA than shown in poe2db?
maybe
we dont know
as a baseline its 6 seconds per power charge consumed
thought they'd have shown the skill selection tab on some preview vid or somewhere
and the shockwave is i think 73% attack damage, at least at the gem level I saw
im probly just gonna slap more duration and perpetual charge on it
if you're doing combo on flicker then no
will be used more often so gets better use
you'd still have to generate combo
I didnt bother with the merc tree before, but it's really well built for weapon swap. 20 spec points is rough though xd
Yeah i wouldnt do both perpetual charge and combo finisher
sure but the number of hits it takes to generate combo and to generate power charges are probably roughly the same
ranger can shoot while moving...can it channel while moving?
everyone can shoot while moving afaik?
thats not the point though, the point is how many skill rotations you can do int the charged staff buff time
which is an eternity as it currently stands
I see a lot of people putting perpetual on flicker and im just like why are you 5 linking flicker…..
and i saw someone somewhere say you can channel while moving, but don't quote me on that
i mean 1 less damage link is a fair point
BTW do we know if cold snap removes freeze before doing damage?
actually yeah I get what youre sayin
every weapon can shoot while moving. channel will have to be tested
for the purposes of damage calculation vs frozen target
you can channel while moving, dont need to be ranger
oh nice
and yes anyone can attack while moving
what supports do you have on flicker rn
i have combo finisher and rageforged as locks
Its not just 1 less damage link, its 1 less link for a 35% chance, your not even guaranteed to keep the charges lol
yeah I see it now, nevermind on that one
if I wasnt doing combo stuff it would make more sense
because 1/.65 = 1.53 activations per charge roll
but as it stands we would get back all power charges as we finish combo anyway
so no point in retaining charges
I almost put hourglass on flicker at one point but i think lightning storm siphoning is going to generate so many charges so fast its not worth it
Eternity? 👀
Makes me want to play invoker lol
does it solve accuracy or is it unrelated ?
it does
Yes
ok ty
where did you see this btw?
poe2db has no tooltip for charged staff
the forbidden wiki that starts with an f
ah
There a lot of shit floating around in places rn
close combat should be good because we're always on top of target
Hey, thinking of going elemental electric dmg, not sure if sorcerer or monk for that though. Thoughts?
Either
I realy want to go with poison build
But there's not much to work with. Assuming the Huntress and Shadow will also have poison skills.
Ranger has 2 spirit gems, 4 skill gems and poison concotion in pathfinder's tree
If only we could change Ascendency after picking one... GGG 
I wonder if you can turn absolut insane mobs into specters if you have enough spirit
i would go for sorcerer if you want to play spells
the storm and the arcane surge are great
Chonk with lightning stuff 
for any kind of archmage shenanigans
alternatively you can go arcane surge and shaper of winter for more defensive setup
every non boss mob can be used as a spectre, so yeah
I mean we have seen Messmer (eldenring) as Spectre.
so there will likely be more interesting ones
mhh questions is if there will be specters that cost like 500 spirit ^^
This will be my first time playing PoE, I will go in blind but I'm currently decision paralysed when it comes to picking a class (probably not the only one with that issue 😄 )
I'm thinking about Witchhunter or Infernalist, is there is anyway to tell which one would offer better experience to a first time mostly blind player?
New to poe altogether so don’t know how much class selection makes a difference in a build
In fact lots of things point to the fact that stormweaver archmage will be very very strong
But yeah, seems the obvious choice
class impacts your position on the tree, your ascendancy choices and some small items on the tree but don't worry about the last part
outside of the first two being different everything else is shared between all classes
is shock calculated after hit damage? or does shock scale both hit and dot damage so it double dips?
when you put a spell in a meta gem, like cast on crit, if you put support gems in there do they affect the spell that is being cast?
I see, so easier going int rather than starting at dex side with monk
I'm seeing a lot of youtubers say chronomancer will be a meme, very week
Yall agree?
Will probb play around with both. But start as ele sorc
Wanted to go chrono or mercenary
It doesn't have any damage in the ascendancy sadly, and defensively it's ok but nothing crazy either
for elemental electric damage i would go sorcerer , with something called an archmage, it's a passive skill that makes it so your spells get additional Lightning damage based on your maximum mana, at the expense of high mana costs
You couple that with other items scaling of your mana regen and casat speed of max mana that you get from storm weaver and stack shaper of winter which allows you to chill with lightning damage and you have a well rounded caster setup that also has a nice defensive layer in the form of slowing everything around @peak peak
So it's a support for boss fights?
Not really no
People might underestimate value of cooldown resets of chronomancer
We haven't seen crazy gems with cd yeah, maybe there'll be some interesting stuff, I doubt hotg is good enough to warrant chronomancer
That was pretty much my though exactly. Will explore around it, much appreciated mate
I never played poe but in rpg and arpg games I like to do damage in area, like kill 20 minion , spam skills, who should I go for
every build should eventually do that in endgame
any mage 
I'm really confused lmao don't know who to pick
I think even without the cd reset chronomancer has a VERY solid defensiv kit for any build
Imagine you are a hero in a story, how do you kill monsters ? @pure fox
Infernalist for fire, Stormweaver for Cold/lightning
compared to others it looks quite weak imo
Definally swords ,or a ninja, but no classes like that for now
depends on how common one hits are
recoup is super clunky, and 4 points just to get it to the time it was in poe1 is crazy
the rewind and time freeze are ok but that's it
if onehits is not the only way to die, chronomancer could work very well
Would staffs work ? For ninjas ? Or maces instead of swords for now ?
20% slow is insanely good, assuming its action slow, and it seems to be that
yeah that point is good
You mean monk? That could work, how is it looking for bosses? Does he carry?
Lightning Chonk 
we don't know much about anything atm
you'd have to test it out
but it looks like a damage-heavy ascendancy
presence is full screen right?
so as long as you can solve defenses it'll be fine
All classes should be able to deal with endgame , but we don't know more right now.
Monk , especially the waterfall one does seem like it's quite strong for single target
The avatar, or the other one?
at the moment ill plan with 20% slow, rewind and time stop, and then who knows, if i go cronomancer for my minion build, an yes presence is full screen
The waterfall guy
Invoker?
If that's the name of the non Chayula monk ascendancy sure
Yes
Then yes
anyone got any really broken ideas for chronomancer cooldown abuse? 😄
140% extra damage as Chaos damage though, no?
Ok I might go for monk, when the game launches do we have like a practice arena to see all characters full leveled up?
otherwise I'm just going stormweaver
hammer of the gods
and depending on the exact numbers of the evasion=>PDR, also a defense heavy one
keep hearing hammer but isnt that some melee thing that will need str?
i just assumed it makes evasion count as armor
invoker looks pretty dumb, even with less crit chance overall
if you run around picking stuff up yeah
you are not limited to spells as chrononcer
95 STR base to use hammer of the gods
true but I do like the zappy zappy lightning
It's unclear because that would not work on dots but PDR does, maybe the equivalent of armor into PDR, but armor pdr depends on the hit
yeah that node could be very good but it could also be garbage, losing 40% of your evasion might be rough
well I'll try it out
Hahaha for sure
I've seen people speculate it could give the dodge chance in the character sheet as PDR
i don't think we saw any super duper long cooldown skills
Any good youtube videos about classes you guys recomend?
a lot of people will do it and theres no way Im making my own build in this game
do we know if cold snap considers the enemy frozen when doing damage? or does it remove freeze before damaging
meteor or something should be a thing tho right?
It solves the main issue of evasion tho, you don't get one shot by large phys hits anymore, there's no way the node makes you weaker overall on a regular ES/EV build
your build is not limited to a class, like in diablo 4 so its kinda hard. And videos about classes dont make alot of sense because of that
are meta gems like cast on crit new to PoE2 or did they exist in PoE1? Anyone understand how they function? Like, can I put support gems in with fireball on cast on crit, and those support gems will affect the socketed skill?
armour is notoriously shit against large phys hits though
yes they will affect the socketed skill
the only thing about hammer is I love chain lightning style so I dunno
It's not armour tho
it's PDR
prob chain + chronomancer arent super synergistic
the support gems will affect the socketed skills. In PoE1 these skills existed in a different manner where you linked two skills together and one could trigger another. Here meta gems are global and function of energy that you gather from certain events ( like shocking , or dealing a crit ) and then trigger the socketed gems inside
Archmage Stormweaver with frostbite support.. what damage skill though?
i'm just assuming eva pdr will have the same damage calc as armour since they have very similar values
you ain't wrong though, it could be different
dunno alot of chronomancer stuff seem to be whatever for me, you can put it on any build
Don't focus on specific skills right now, we don't know how good they will be
overall direction of the build is much more important than whatever gem you will socket
yeah could be, but if it's really bad, invoker goes from awesome to garbage
unless avatar is also broken
i wouldn't say garbage
I am torn between Minion Infernalist, something something stormweaver or whatever chonk 
it could have inquis level damage with avatar and le res ignore
yup it's dependent on avatar
the energy node alone makes invoker cute as fuck , people are sleeping on that i think
Yeah but crit is much harder to find in this game supposedly
the trigger one?
Idk I feel like triggers are kind of a meme in this game, not enough supports to run many triggers
ye it was said that crit builds wont have "default" 100% crit to be considered crit builds
One is probably great, I don't see how you can run a 6L spammable + 2x 6L triggers
- triggers are only spells so far, which is kind of anti synergistic with the rest of the invoker tree
my guess is most likely crit will still be cappable or close to if you're an actual crit-focused build but you won't get 50% crit chance by pressing two nodes on any build like in poe1
I mean there will probably be lots of manageable supports, they wouldn't make you have to socket 45 different supports if it wasn't viable
I'll 100% run 2 cos/coc as invoker, but not for damage, it's cool for support but I doubt it'll make the ascendancy by itself
i wanna do a freeze ignite build but i'm not sure which skill i would use to ignite
assuming EoW for freeze + crit weakness
cast on freeze cold snap looks hilarious tho
It was said 100% crit might be possible but may not be the most effective way
100% gonna run that during EA
do we know if cold snap damages as though enemy is frozen or removes freeze before damage?
They showed us like what, 5 different bolts on witchhunter ? Unless that was total bait, i feel like it's manageble to use that much bolt skills, which would mean that maybe 3 triggers will also be viable
freeze ignite wouldn't work with it if cold snap removes freeze before damage
no clue, I assume all the "consume X" hit before they consume otherwise the armour break consumers are bad
Any idea what this means exactly?
The wording is a bit weird - I think if it was what I think it is, then it’d simply say “Your base block chance is 40%”
Also the underline on Shield - could this mean energy shield?
yeah i guess so
well, worst case i'll just try it, if it doesn't work i'd do comet instead
but comet seems so clunky with the +1s cast time
at least for mapping that's tragic
To me it reads like it "sets" the shield's block chance to 40%, and ignores all the shield local modifiers
If the game even has the speed of poe1
it's the same wording as gladiator has right now right ?
Yeah, it could do with a bit of reword - though the shield underline throws me off
Difference between this wording and yours is that yours implies you have 40% block chance while dual wielding too, or 2h
i would assume it dos not set 40% block but base 40% block so this base can be scaled
it is something you would hover over in game for clarification
so % on shields might work or something
nah it's what Igneous said for sure i think
I think gladiator reads the same in PoE1 right now right ? And it says pretty much that your shield has 40% chance to block no matter the item value
you don't get the block from your shield, you get 40% no matter what your shield says
“Your base block with shields is now 40%” would be much clearer imo - might be worth sending feedback to GGG imo
regardless, casting a skill for 1-1.5 sec for every pack seems tragic
This would work with local modifiers
Hmm
honestly it is very clear to me
They said that PoE2 will be slower than 1
Maybe i’m just dumb rofl
Woke up recently
Well we do have 0.7s base cast speed spells
lol not even close
yes but not 1.5 second cast time slow
with stormweaver it'll 100% go down to 0.4s at least
Its just poe jargon you get used to, cause poe trys to state things super clearly so you know what they do without a doubt
if it's +1s on top of the tooltip cast time then comet is straight up 2 seconds
And dont leave interpretations open
while cold snap is 0.4 sec
That's twice the cast time of fireball right now . It's not that much depending on cast speed available in the game
+1s to total cast time is not modified by cast speed
- it's pretty clear they have some spells they prefer to use for special situations and some you want to usse casually
cast speed is blergh on comet
you'd only lower the base cast time, then add 1s to that on top
it only affects the base cd, doesn't account for +1s
in that case use comet on chonkier rares or bosses and not on every single pack

that's exactly what they are aiming for with all the changes they made
freeze ignite support is only equipped on 1 skill
with multiple interaction between skills and 9 6 links
do the tier of skill gems correlate to the anticipated level at which they drop?
Yes
Is Bonestorm a multihit skill that calculates crit per hit ?
A tier 13 gem can only get unlocked by a level 13+ uncut gem
In PoE1 crits were calculated per instance of the spell, not per hit
i'm not sure it was confirmed to be same or different here
it got changed now, it's per hit
Depends on the spell
ok
would a 13+ uncut gem be something we see around mid-tier levels or very late in game?
projectile skills at least are per hit
Nice
Is it, it sounded unclear during zizaran's interview
That's pretty juicy for blood mage, makes sanguimancy much easier to trigger with multihit spells
to my understanding yeah
monster hits are calculated per cast (which is crazy, there's gonna be insane high rolling of damage taken)
while player hits are calculated per proj
crits i mean
Its per spell, source zizarens interview, they said rain of arrows for example is per hit, and they talked about if if it should be on cast for balance reasons
Oh maybe the unclear part was on monsters yea
And monster hits the default confic on creations is per cast, but it can be changed to per hit
Yeah it flattens the damage distribution
So have it on the comet that you use against stronger enemies and be strong enough to clear the packs without the need for it
yea
Makes no sense to have crit snapshotting on a 50 hits skill
it doubles your damage, you won't need it against trash mobs
i mean best case would be cold snap working as i hope it does and just putting it on cold snap
so i can have ignite prolif
Dunno how to get 9 full skills used tbh...
you don't, you'll use buffs and stuff that won't have 5 supports
seems super hard to get 100% conv
except already in gems obviously
probably you will use like 5-6 skills
shiii
they love those cold convert gloves might be there
some for single target, some for clear, 1 mobility , and few for setup
watch me use lightning rod for 1500% effectiveness per rod
I know, but I might be using like 2-3 damage skills.. maybe a trigger skill and then 5-6 support thingies?👀
i think it will be like that
fuck 3+ buttons builds :^)
it's not a game for you then if you have this mindset
they pretty clearly try to make it more engaging from gameplay perspective
this is 100% wrong lol
i mean compared to poe1
Will monks have an unarmed punchy kicky build or are they limited to staff?
plenty of ways to play even 1 skill
can do a bow Monk if you wanted
watch me
there are a few unarmed skills yeah
yes at its seems its a "bug" even in poe 1 atleast for monsters. Because when you create a spell for Monsters, the default is crit is calculated on cast. And if the spell has alot of projectiles you are supposed to add thats it gets calculated for projectiles. And on some spells its just forgotten in poe 1 and because of this how monster spells crit is inconsistent. And the destinction is needed for balance reasons.
well yeah but how viable will they be ?
So far it looks like they lean heavily on skill combos and using multiple skills for different situations
You could even think of it like warframe in a way.. using a skill to Prime the enemy for big oomphs
i don't know enough about the in game mechanics to say for certain
they will be just fine
but everything about the changes to the game they made screams to me that they want to do away with 1 button non interactive builds
and put more focus on actuall playing the PoE rather than PoB
Even minion builds got more actives to use now 
And we all know, we players will make 1 button builds work anyway to zoom zoom
you have better mobility, dodges, active blocks, multiple skills that you can max link so you don't have to focus on one main skill
so for now with my approach i'm going of the direction that they highlighted
rather than whatever is possible in the EA
even if they make zoom zoom 1 skill builds possible
I'll path to unwavering stance on a monk just so I don't have to press dodge
it's possible they won't survive EA
Wrecker of days will find the one Button way ;D
that's why they said they will support PoE 1 and PoE2 in parallel
Resolute Technique go brrrrr
Nah I've been playing monk class fantasy in other games recently and gotten really into it, I was hoping I would be able to punch and kick my way through the campaign if it's an option
so that people who enjoy the 1 button goes brrr can still play PoE1
and for others, well it's Path of Elden Ring for you
Cyclone infernalist (more spirit) with funny loops
I trust GGG with all my being but there's no way poe1 will stay relevant
I give it 2 leagues before they start rotating old leagues to "keep it alive"
i'm not sure what people who enjoy multi-button builds have against 1-2 button builds being viable kek
most Quarterstaff skills will also have the unarmed tag
Oh Jousis will defo do a 0 button build that bricks the servers of whatever continent he is currently on
it feels like genuine hate
Lel
what does "high" mean?
i have nothing agains them, i just warn people that in my opinion GGG seems to do away with these builds
75%?
based on the changes they made
65%+
its like darksouls players that dont play with magic and hate it. They feel like the accomplishment of playing melee is weakend by magic existing lol
again it's nothing agains 1 button builds
i just warn people that they might be dissapointed hoping for 1 button builds
when the exact focus of the changes and trailers
was to showcase power of multiple skills interacting with each other
why tho?
even arpg's that started out with actual rotational or generator/spender gameplay ended up with 1-2 button builds in the end
it seems pretty much what ggg is focusing on
and some feedback from those who already played ea, spamming 1 button in the campain was kinda worse too
their stance is to have multiple situational skills
maybe the strongst builds will use a combinations, but ive seen enough stuff from poe2 to assume for a casual a 1 button build will be totaly viable
not to 123 123 your way through maps
we know nothing about pinnacle bosses
they might be strong enough for mapping
ie. a skill for rares, a skill for clear, etc. and that's fine imo
but endgame content can be too hard for them
i doubt the normal player will ever see pinnacle bosses
i never seen shaper while having insane hours in poe
I just died before getting there allways
or the insides of this channel, lets not kid ourself, most people here are not talking about normal player perspective
Damn, an actually exemption to the rule 😄
well with poe2 alot of new players come here to seek for help
Still that kinda proves my point, sure for mappings and more casual gameplay
1 button builds will probably be good enough
but they will fall behind in strength behind multiple buttons with specialized combo setups
the question is how much
they already had it in PoE1
maybe but your right to assume it from all we have seen
where more active gameplay was rewarded with higher power
i don't think there's a reason to argue about what's gonna work or not, because nobody really knows it. and as per usual somebody will come up with some insane combos that make different things work
I personally somewhat doubt it won't be possible to 1-button clear if you really want to and have good enough gear, but on the flip side, I'm near certain using multiple skills will be required for optimal single target.
Which with worse gear translates to the inconvenience of using multiple skills likely being less than the inconvenience of spamming a low damage skills against a tough rare.
Similarly, "nuke" skills (i.e. hammer of the gods) may just be so powerfull when used that not using them off cooldown would just be foolish, causing them to be used even while mapping.
but it's clear that ggg wants you to use multiple active skills
be it situational or not
or combinations
and that's pretty much what they shown all the time
you can always solve everything with triggers though
i'm personally going to do a 2 button build anyway
is a very good summary of my point of view
ye we just try to make the best of the information we have atm, trying to predict whats works and whats not. But its a totaly valid point to not bet on one button builds to be good
we just don't really have any information right now
we literally just know ascendancies, support gems and some actives
Yeah info is limited 😄 but the hype is strong 😄
my guess is that two buttons will be fine
but you wilt benefit from additional setup skills for bosses
like the whole sygil of power they showed
can't use sigil of power on infernalist sadge
but when i'm talking about multi button builds i'm not referring to buffs etc
i'm talking about actual rotational gameplay
is blood mage more of a spell damage class, so minions are just for support, not the main source of damage?
like frostbolt ice nova coldsnap
far shot +1 projectile tailwind deadeye with lightning arrow can clear with one button if every piece of gear you use is worth half a mirror I'd be willing to bet
more like worth 20 div KEKW
No
nope
okay so blood mage minions can be strong too
you can play bloodmage for sure with attacks, and with minions, if minions are good dunno we dont have informations here yet
There is not really much info on how good minions will be
I see
but alone bloodmages "defenses" would make it somewhat decent with minions
Minions bloodmage seems weird unless they can proc the sanguimancy
I see a youtube video claiming infernalist has much stronger minions
i don't see much minion support in bloodmage
That would be funny
and they maybe can, because there is a offical video out there where a minions spawns a orb
Infernalist if for sure the save bet for offensive support for minions
alright
I dont like the way the minions get supported by infernalist
Gemling and Titan are on the edge and i wouldnt recommend them without testing
not much stronger, simply more
People also say depending on how good the 50% small passive nodes buff is, titan could be good for minions as well
Just pick extra spirit with hound I guess
more spirit for more Minions is bad?
I'm going off some spitballing and PoE1 , but i think that the double usecase of supports will be very valuable for minions
this seems to be the idea
Titan is likely good/usable if you're trying to scale minion life specifically for i.e. instability, but yeah, agreed.
I mean the flamethingy with fire damage and ignite magnitude
what are the main stormweaver spell combinations? like ice nova, frostbolt, coldsnap
what else?
Well thats for Fire builds anyway.
If you go minions you might not do that anyway
If you want more active playstyle i could also see invoker with minions, depending on how good the defensive nodes are
True
More spirit and you can make shocking and chilling grounds
with some active cast skills
Maybe hybrid build is viable?
atm my guess is that minions dont need offensive support from a acendency to be good, but that is only my read on the situation
I think it will be , i feel like it's a safe bet that summoner will be rewarded for more active playstyle
GGG wanted to not pidgeonhole people that want minions with a "Necromancer" acendancy
but as with everything we are yet to see
can i support minions with this?
should be able to as you have active skills for minions
yes and because of that ill assume minions can be good with just a passive tree investment
Popcorn raging spirits with cast on minion death 
sounds good on paper... but also SRS are paper so not much energy from there
Oh i saw it as well , we will see
i never really played raging spirits in PoE 1 tho
I also have a feeling another reason why there's not a stat supporting full necro ascendancy is that they want the play style to be active spellcasting along with minions
Not just minions
Popcorn SRS is so much fun.
i think they even outright stated that summoner will be a more active playstyle
then it was in PoE1
Ye
actually i really like invoker for summoner now
depending on how easy it would be to setup chilling and shocking ground
Maybe atm ill go chronomancer summoner if nothing changes 😛
Well put some simple fire skill for more srs, maybe loopable with enough Hits
Active minion skills are the best point for more active playstyle
I will likely add Firewall for SRS and rest minions 😄
Love the Poison explosion
will unarmed skills count as one handed?


Ohhhh
shi there's nothing about unarmed shown on passive tree atm
what about stuff that askes for "attacks"
minion do attack right?
Bonestorm, Boneoffering and temp chains aura with skelly army is my plan
It won't count
Since the gem is on you
It will only check for your attacks
Oh wait I completely misread
Yeah you can this support to minions
you sure?
if you have two attack skills in a 'cast on' meta, do both get bonuses from any passive gems you affix?
like would 'added cold damage' affect both spells when they're triggered
wait there's passive block too right, not just active block?
you can still block like in poe1?
yes
Ye
Anyone who is theorycrafting or knows someone with a chonk poison build? I want to try this out, seems promising
ok whew
Mostly sure.
Since poe1 you could add similar supports to minions
one more question before i go, hexblast works with curse auras? do we know?
it should work just fine but nothing is 100% sure
okay thanks
poe1 had other action speed slows that did stack with temp chains right ?
Been scheming in my head too.
Yea poison + chaos with a crossbow for the leech 
then do it ? patherfinder poisen melee go 😛
Chonk poison melee can work
does this include grenades?? since theyre on crossbows
trying to think about grenadier
Lightning Invoker seems more interesting
easter eggs are nice but darkness sounds mid
and the rest is just ok
probably a very strong defensive ascendancy if you go for instant energy shield leech with easter eggs tho
Most ascendancys seems kinda strong defensive
do we know if we will have some mana leech on spells ?
There is some in the tree
hmm in that case archmage CI chonk can actually be pretty good
Especially with mana leech also recovers es, then the blue pickup instant leeches mana and es
instant mana and energy shield leech
hell you can even go MOM since it the reduced mana regen doesn't matter
grenades are also attacks so will be affect by attack speed and other attack mods
cause you leech it all instantly
and i guess also by things that say "with crossbows"
Yup, only problem is spell damage won’t leech mana
That was my thought tbh
do you know that for sure ?
Kitty just said there's some spell mana leech on the tree
it's confirmed by jonathan only attacks will be able to leech mana
Ziz interview with Jonathan, he specifically said they don’t want spells to leech mana
no skill tree nodes, no uniques
meow
yeah that makes sense

i assumed that would be the case
since they've done away with spell mana leech
years ago in PoE1
Could you just do a cyclone for mana leach 😂
spell mana leech with MoM archmage chayula would be stupid
Yeah...
We didnt see a life leech note on attack on the tree atm right ?
there are multiple ones
what determines this capacity? can you socket STR/DEX/INT beyond these but incur a cost? how does this function?
Your attributes
so if you're full STR, expect to not be able to use many DEX/INT supports?
Yes
aight
Wait, there’s actual mana leech on the tree somewhere?
wait how does this work with Gemlings
Each support seems to be +5 total requirements on the attribute related to the color of the gem
Cyclone cast while channeling and cast on shock?
Will he just ignore that ? or will all of that come of your highest attribute
because if you are still gated by this
can build full dex and still use str and int gems
then it's mid ascendancy point
yeah but there's a limit for supports still right ?
no
in which case you are just half boned
support gems are gems too
I think the capacity thing is just informational, I doubt it's a hard limit
So taking the gemling node will probably adjust it
i know that you can socket support gems without caring about THEIR requireements
I thought invoker with something like tempest flurry, siphoning strike, charged staff, Bell and HoT 
i wonder how this node impacts the apparent global limit of attribute support gems
The way I understood it is you have your supportless requirements, then every support adds +5 to the appropriate attribute
Not to the active gem it's linked to but overall rather
hä ? you dont transform the gem to str if you use str to meet the req its still a dex gem
so it counts in the dex cap
i guess i don't fully understand the global get cap
am i tripping or wasnt there a Basic Attack ability on poe2db at some point?
it depends on the weapon
are you limited in the amount of supports of each color that you can use based on your attribute ?
i think global cap isnt fully explained as it stands right now
atleast i didnt see a full explaination
Yes
I think they mentioned it in the big livestream
because if your attribute impacts the amount of specific color supports that you can use and it's not adjusted via gemling legionare node
then the node is garbage
cause even if i can use my str for intelligence supports
i won't be able to use them
because i don't have capacity to even socket thhem in
At one point they said there’s a basic attack that you can also link, won’t cost mana. Idk if that’s changed though
i think the gemling legionär stuff is for solving the higher stacking attribut requieremts, if i rember right there was something with a multiplyer for every support gem
that's for cost/reservation isn't it
the only attribute related stuff I see on supports is +5
do we know what primed is?
dont rember the context sorry, only that they spoke about stacking attribut cost
Pathfinder seems really op, u can have a free mageblood with the enduring flasks class skill.
When you reach 60% or 40% (forgot which) of stun threshold
for gems
so are ascendancy skills free six links?
I think so assuming you are high level enough
i thought you must use a resource to make them 6 link ?
have they said what lvl we'll be getting the tiers of uncut gems? i'd assume a tier 9 gem is like lvl 40 or so
normal gems yes, not ascendancies
cool
how would you use a currency item on something that isnt a gem
I'm currently planning to do a Gemling minion build. However, I'm kind of wondering if a Warbringer minion build might also work, using war cries to buff minions along with the exploding corpses to help with clears. What do you guys think?
i just assumed you spend it on the "slot" in the skillwindow somehow
thats fair i actually hadnt thought of that
I’m guessing you’ll just use it on the skill gem, and it’ll add a support slot
I saw somewhere that ascendancy gems will get links based on levels
Probably can infer a rough estimation from the lv requirements on poe2db but that's it
its a kinda save bet to assume chronomancer slow will stack with temp chains right ?
correct
And ill assume like in poe 1 the starting weapon is whatever, if i want the spirit starting weapon for my chronomancer ill just make a witch and throw it in the chest
did they say how they handle the skill gem access ?
They get sockets as you level
They will become 6 links at level 80 or something if I'm not wrong
ty
this is from ascendancy would this be for actual passive tree or the small ones in ascendancy?
its assumed passive tree
Yeah it's assumed passive tree
Because ascendancy would be laughably garbage
is this really worth 4 points though?
depends on the build
the 20 slots is nice but would prefer something else lol
20 slots might be quite nice QoL
you will likely have about 40 small passives, meaning 20 extra points
remember you don't get 6 portals now
kinda curious if tabula exist and how it will look in poe2 ^^
i think i saw somewhere a screen of a 6 socket tabula
my worry is that the 20 slots will be a collapsable ui and ill close it one time then forget it exists for a week
Sounds like skill issue 
100%
would be weird as the whole point was 6 link. which is now not neccesary. maybe it gives rune slots
so full adjustable bodyarmor
You will forget your greatest treasure in there and think you lost it.
im assuming 2+3 could proc together?
is poison an alinment?
it would make sense
it's an ailment. Not an elemental ailment though, that is sometimes important.
ok
mana leech source for full elemental build? any ideas?
for spells? none



