#2┃build-planning
1 messages · Page 21 of 1
There was a unique staff with 100% inc chance to ignite
that's not flat
Oh you mean just "+25% chancd to ignite"
Anyone know if there are innate cds on trigger skills?
Yeah prolly not otherwise whats the point of the rework
no the cd is how fast you can build energy
So lets say if I cast 7 copies of comet from EI, and they all freezes on hit
Meta skills have a cd on them im pretty sure
My CoF would cast 7times
triggered skills can't generate energy according to viper
EI skills are triggered
do we know if meta triggers use mana
Cast while channeling has a 1 second cooldown for instance
You can get more if its max level EI
that's to activate and disable the reservation
Level 20 EI is 10energy cost per 0.15 sec cast time
Ah that makes sense
oh true
Might still be an internal cd like 1
if there's an ICD it's gonna be like 0.15 or 0.25 or something
It can cast 7 and a half time
Most of the time you aren't going to be able to hit the ICD, maybe with like CoC and CoMD you could
Can you link me to this
it also might just queue up multiple casts if you do hit some sort of ICD
it's in the discord just search messages from viperesque
Poison prolif node is identical to herald of agony
Yeah thats honestly baffling
Damn, half of my build just got wreck from that single line
😭
triggered skill generating energy would be super OP
But it already has a downside so does it need ut
Actually no, agony also hinders with the poison spread
Hulking form (50% increased effect of small nodes) VS (15% more life) and (20% chance of aftershock) for a slam stun build?
hulking form >>>>>> anything
Won't know until we see the whole tree
it's busted
I mean, it was kinda obvious lol
Is it confirmed that it applies to the passive tree?
IK just speculations.
Ig...
you'd have self fulfilling invocations
Instead of just small ascendency nodes
If only ascendacy tree it would be completely useless and never ever used by anyone in any situation
Unless small ascendancy nodes are very op
So is 19 backpack space...
🤣
the backpack space does nothing because the node after it is insane
Yup lol
Whats after it again?
The small nodes
Ok I'm giga fed up reading about Archmage and ailments for a week: I want to play Chayula now ! Can I scale the +x extra chaos damage right ? Chaos dot dont benefit from it, there's (close to) no chaos atk, it doesnt scale ailment.... 😢
@frail jay halp plz sir, you seem knowledgable xD
Hold on, Titan minionmancer?
I mean you can yes?
Nothing says they wouldnt?
Things only can't chain/fork if they have 100% pierce
y but if it's not good for chaos caster nor "chaos" melee, nor elemental caster... i just go invoker ? 😦
maybe phys actually idk
im sure its been discussed many times but how does additional proj work with the shotgun type skills? does it go from 10 bolts to 11 or shoot a second burst of 10?
Warbringer feels like it might be better
10 to 11
You would need Split Fork or Repeat to double them like that
???
what does that have to do with armor piercing bolts
different topic i think :d
Also Chonk is like a physical attacker basically
just pick whatever physical attack skills look good to you
yeah that wasnt me :d
Oh lol yeah I see
anyone have info on the buff gem called sacrafice
is that the one that treats your minions as corpes?
apperently, I cant find any info on it, just heard jungroan mention it, sounds kinda sick with
then you know as much about is as i do lol
Is presence the new nearby?
it is
yeah
Is there no Desecrate in poe2?
i dont think we know the radius
No desecrate skill, no creating corpses on demand
When summons die, do they leave corpse?
no
Damn
yet it seems to be consistent at roughly the full screen
Anyone thought of doing monk > chaluya with focus on chaos and poison damage?
What weapon?
forking means multishot in spread pattern yes?
seems like poison chonk would work fine
forking means 1 projectile hits an enemy and 2 copies of that projectile shoot out of their back in a V shape
Either the quarterstaff or staff
Should also be viable with bow/crossbow/mace
idk about staff I think staff is a caster wep
i wanna be ice sorceress hopefully it goes well with lightning
any resource that has a list of the skills but shows the effects of quality -gemling main
no leaks 💀
I'm planning an ice amazon with Deadeye asc + Ice Spear
Do we have any of the small nodes released for chonk yet? or is it only the notables on the ascendancy?
When you go into the demon form as witch do all your minions despawn then or what's the negative side effect. Cause I Heard now many times that's is not good .
there is a very rough passive tree somewhere, it was built based on youtube videos, so it's like 20% complete..
Ice spear isn't in EA
not talking about the passive tree. just the ascendancy nodes that are small
I would love to see something like "you can reserve darkness" lol
spear skills wont be there till huntress gets added
small nodes are just tiny stats like +10% chaos damage or something
😥 well
darkness is big garbo
this would be too busted, you get up to 600 darkness
what are the EA weapons? Mace, Bow, Crossbow?
Yeah the only thing is given what we know right now, darkness is over all just a downside
Mace, Bow, Crossbow, Staff, Wand, Quarterstaff
Like, if that's the case, why is it even there.. that's the trouble with it
also quarterstaff, and for spell focuses staff and scepter
And sceptre/shield which aren't really weapons but yeah
sceptre can be used mainhand or offhand but no dual wield
Do we know if High Velocity rounds consumes armour break before or after doing dmg?
I though we would get at least more than 1 melee weapon for EA
We have 2
There's 2
quarterstaff, also ea will have other melees just not on launch
oh and Staff too, right
Huntress and druid are also coming soon and both are melee ish
you need an Early Access key
I think so? at download it ask for the key I guess and you give it, and after download you can play (after 6 hours of queue 😄 )
you didn't miss anything yet i guess, early access release is on friday
I missed time that I can experiment build
I assume a lot will get datamined tomorrow
seeing the passive tree will be nice
really helps get an idea of what you can look for when playing archetypes that aren't necessarily in that area of the tree like minion gemling/warbringer
In the preload, there are only models and images, but no data that can be datamined. We won’t know anything useful until the patching server goes up a couple hours before the launch.
if there is nothing to datamine why johnatan said they are hesitant to do preload on pc in the first place?
😔
Well then we'll see it friday 
he literally said that they are worried abt datamining in latest inteview
why would there be nothing to datamine?
I mean isn't that the poedb guy?
In PoE1, they leave no preloaded data files. They know how to delete these files very well.
I am new to PoE. How Does this work? If I am spamming Fireball will it do 5% Cold damage and apply chill/freeze if I have this passive? Or does it only add to things that already do Cold damage?
because there is nothing to datamine ATM, but there will be later on, he pretty much explained it "We won’t know anything useful until the patching server goes up a couple hours before the launch."
chuanhsing is the poedb person indeed
so they'd know better than most people about datamining
i feel like we've watched different interviews 😅
It will add 5% base damage as cold. So if fireball does 100 damage and you have 200% increased fire damage and 100% more fire damage and 0% increased/more cold you will deal 600 fire damage and 5 cold damage
literally the dataminer in chief right there
they know what's up
Can a triggered eye of winter cast multiple eyes with multiple projectiles support?
I think multiproj on EoW just adds more projectiles that it shoots out
is this on the skill tree?
kk tyvm mate
I'm wondering what to support EoW with as a monk using it to chill/shock enemies (being fired from shocked ground)
idk probably like unleash, something that makes it apply shock/chill better, and just more damage will make it apply better
Warbringer minion popper? 
yea its early out of the Monk starting spot
I don't think the warbringer node is a skill
it might be though I guess 
Would be pretty sick if it was
Only undead? Rip specter minion life cheese
Who says you can't spectre an undead, or that spectres aren't undead
Pretty sure spectres are reviving too
any info whether "less damage from hits" actually reduces ignite damage now? My guess is yes?
yeah
It does, but the ignite effects makes up for it
and makes it harder to actually ignite yeah?
But not undead is my guess, undead is probably a tag for skeletons
what if you spectre a skeleton
Just my assumption
That’d probably work, but idk if it’d be better
Ignite effect is both chance and magnitude
I’m more sad you can’t find the monster with the highest hp in the game and use that lol
yooo are there pics of gems with quality now?
I don't think it's chance
huh are you sure? that's huge then
Hopefully it’s coincidentally also undead xD
Searing Touch has Chance and Effect as separate mods
Do we know how shock/chill chance and magnitude works? Cant find any info
Anyone starting as Bleed Flameblast?
Who knows how magnitude works tbh I've read so much different stuff
there are multiple ignite chance smalls on the tree
i thought ignite effect was just scaling the final damage, like multi
I see
So searing flame makes the ignite stronger but reduces the chance to ignite
seems like it yeah
but considering i'm a wholeass ignite build i should have plenty of chance on the tree to make up for it

Maybe anything you use as a minion is undead? That word isn’t anywhere in the skeleton skull descriptions
No, magnitude doesn't affect chance, chance and magnitude are separate on infernalist
Undead isn't capitalised, meaning it isn't a tag
This is also false, searing flame gives 100% increased ignite chance and 100% increased effect

since there are not that many melee abilities, is it worth plan for a mace dual wield build? or it would be just inferior to 2h mace or 1h+shield
Fuck ailments
Yeah it’s a monster type
TBH I don't know what the difference between magnitude and effect are, I remember reading at some point that magnitude was a system where you built it up with hits that didnt ignite to boost the actually igniting hits but I don't know if that's even true at this point.
Maybe magnitude is just the base?
that would make sense, the magnitude is like the base % of the enemy HP
like 100% magnitude = 100% ailment threshold
and effect just scales the magnitude
what does Ancestrally Boosted mean on fist of war?
This might also be what it means, it’s just really weird this skill uses that work and no supports or minion skills do lol
20% more damage and AOE
So if bleed doesn't use the threshold system then why does it have magnitude in this node
bleed doesn't use threshold to determine chance but the damage can still use threshold for damage calculation
this is kinda bad no?
yes it's kinda bad
Then that means spells can't actually cause the bleed?
why not?
Spells can't bleed in 1
they can in 2
And there's no indication that it changed
the bleed support doesn't say attacks only

you just need a phys dmg spell to bleed + the support gem
or blood mage + bleed support gem
pretty sure you do unless the skill explicitly states it builds bleed no?
you need to get bleed chance somehow
you're just contributing to magnitude with elemental dmg
aka making the bleed bigger
they probably already thought of adding the whole hemomancy things from poe1
someone sell me on witchhunter concentration branch. the cooldown reduction is probably okay "damage reduction" but the 30% damage node doesnt seem great.
30% damage for (at most) 60% of the fight is actually like 18% damage overall?
then comboed with the cull nodes you're looking at like 10% damage average depending on how decimate rolls.
slightly higher i guess since it ramps while breaking concentration, but still.
or am i just expecting too much out of it
yeah those will probably be in marauder or added later in witch
marauder kinda makes sense, they are str gems in poe1
marauder = duelist?
bleed + blasphemy blood mage is what i'm hoping will pan out
marauder = STR axe guy
zzz monk idk, generating charges whether it's power or frenzy seems really obnoxious... on single target at least
duelist = gladiator
right right
ye but i didn't remember the poe1 guy names
there''ll be more charge support on uniques and the passive tree
i thought it was berserker baseline and chieftain juggernaut ascendancies
been too long since i played poe1
one can hope. else i'll just go caster and trigger 40 spells per second with chain reactions
your mana bar will implode doing this
according to certain people mana regen is gonna be an issue
yeah that's why I'm still considering infernalist
temp rift, nanoboosted arcane surge etc.
or you go bloodmage with blood magic and pray you have enough self sustain to pay high costs
still better than "please chill a mob then shock him and do the thing to gain one power charge"
Seems a little bit weaker
or just have mana costs through the roof
I imagine that got really fucked with warbringer and negative armour
i wonder if sorc can buff other class it be kool to buff, rewind time, buff a friend
xD
I don't know what to play 
minion infernalist
I'm afraid of going warbringer and finding out that the negative armour is capped at some insignificant number
you can even transition into a garbage can by taking demonform

I hate how unfairly strong archmage looks
Bleed/ignite sunder bloodmage looks tempting
Monsters have different armor values right? Just like ailment threshold
yea
not exactly
But grasping wounds with fat roll could be wild for survivability
Ailment threshold is a % hp thing and you can expect it to be uniform across monster rarity. Armor can vary from monster to monster based on the actual mob type itself.
Can orb of storms be supported with more duration?
my intent is to have orb of storms on the gorund and then cast lightning strike inside of it to shock mobs and stuff while I attack
Guys, does cold snap consume freeze?
sould work right?
I would think so, yes
So how would it work if you support it with biting frost
doesn't say it consumes freeze
Blocking with shield works only when we raise up the shield or there is a base block chance without raising too?
Raising the shield is active blocking, when you aren't raising the shield you still have passive blocking
So many good witchhunter nodes....
active block is 100% chance, passive block is decided by the block chance on the shield + increased block chance on the passive tree
Thanks, sounds good
I think I'll go with Deadeye 1, 2, 7, 8.
1h mace + shield
And if it fails (probably will) then I reroll to a bow build
honestly i like witchhunter less the more i look at it
I wanted to do minions but not with witch
not sure what other class would lead to it
Gemling
Any specific problems with it?
What you gonna use frenzies on with a mace
that i will have to test, but probably one of the slams
None of the slams consume frenzy
ah for consume and generating I think there will something weapon-neutral, no? Like there is a buff for frenzy (or a support gem, frenzy on hit), and I guess there has to be a consume skill too which provides a buff or something.
no. like its not bad, its just not as good as I initially thought. the cull branch is decent, but has a weird anti-synergy with the concentration branch. the shield is proably good with investment, but also probably takes a lot of investment to be great. weapon swap nodes are very niche and the explosion is cool for mapping but also not really a deal breaker.
its fine but just doesnt seem as strong to me now as it did at first glance
im very open to being wrong though
If there is, we havne't seen it
That's fair. I was thinking if I do start Witchhunter I'll take Culling Strike, Decimating Strike, and then try the sorcery ward nodes for some defense. The concentration nodes confuse me so I decided to avoid them.
The warcries use endurance charges
rolled for my class and got:
- Infernalist, non-crit, cast on X, no minion
any idea on what to make? and which ascendancy path to take?
Yeah i don't want to dissuade you. It definitely won't be bad.
fire spell ignite, with demon form, pyromantic flame, and whatever 2 nodes you want
Ngl concentration nodes seem awesome, at least in theory
At least from my time farming Harbingers, reducing CDR on enemies should have a massive impact
Does Sunder deal the auto crit first then removes the fully broken armor or the other way around?
They should be simultaneous no?
Unless theres some scenario where it matters?
aka the suicide build
It matters for whether it boosts its own damage or not
Melee infernalist sounds cool, but she got no damn damage nodes for it
I would assume it must benefit
I mean Frenzy is mentioned for deadeye asc, so probably there has to be a way to both generate and consume even if we didn't see it yet
Only frenzy consuming skills I've seen are Barrage and Rain of Arrows, both bow skills
If you could take all 3 Beidat nodes + the crit node it sounds hella
But you cant so we'd be relying on other life reservation
I'm really hoping they add more frenzy generation besides the one spirit skill and the one mark
oh wait Spiral Volley does too, also a bow attack
Beidats are locked behind augmented flesh so that's a no go
(I never saw this one before)
Yeah. In theory if you can stack more crit damage like that itd be really good
Can run pain attunement with it tho, which kinda works for sunder
We'd need Midnight Bargain or something though
Giants Blood, Midnight Bargain and an Axe, Infernalist, Pain Attunement, 2 Beidat nodes and the Crit node
But the problem is mana beidat is fucking useless for melee
added fire damage doesnt affect SRS damage right?
It does if linked to SRS
Assuming you mean the support
I promise, with this channel as my witness, I shall make the Beidat build work
hmm ok ty
I mean if there's any good way to sustain ES, beidat is instantly quite good
Easy with archmage
hm.. if I can't consume it with mace then yeah, selecting Asc2 on Deadeye would be stupid. In that case I would go with Asc6 (one more mark)
I would recommend not doing deadeye mace build as your first build of poe2
The lack of a str/int starter is fucking killing me
Templar :3
sure there is
....like?
Idk yet lemme look
lmao
Like these do nothing with maces
It's literally tailwind and an extra mark
not even a 4th node
scratch 7 and 8 too, no way you aren't getting hit ever in melee
guys should I focus on dmg or tankiness 8n the campaign? stormweaver
TRUE
lmao
Both are equally important
alright
depends on how good you are at avoiding things and what you are playing
Oh with stormweaver you can just go damage and spam ice nova I think
hmmm
you just gotta use Spectral helix with deadeye
AOE CC should let you deal with most stuff
and then you're golden
it freezes the boss?
Lack of shadow is killing me to
Where are rest of poison skills 
what are you talking about
you might be lost
this is poe2
I'm not lost, you are.
well that's an easy block
what stormweaver build would you recommend early on?
Ice nova
Archmage with the Chill side
hmmm thanks
Defense is gonna be king imo
I’m looking forward to dagger Chayula
Can’t wait to see what abilities there are for dagger
In the meantime, quarter staff chill/shock invoker looks super dope
none?
eventually is the key word
I think charged staff is going to be insane
@midnight bolt try reading what I wrote lol
“Looking forward”, “can’t wait”
right which, if you read what he said it's clear he knows theres a wait involved beyond Dec 6th
I've been coming across countless sources of conflicting information on how Magnitude works - So I have a very simple question that will clear up allot of confusion for me: Will Incendiary Shot be a good or bad ignite skill? (Only answer if you have actually read the gem info for it)
hey, I need some help, why is everyone saying, warbringer depents on the armor calcs? isn't the armor break below 0 infinite dmg ramp anyway for bossing and for wave clear use warcallers bellow to cover the screen in corps explosions? seems good to me, but Im not that much into build building so far
terrible for damage, great for forcing an ignite for "when enemy is ignited" effects
@thorny path Great. Thank you very much.
@vague granite Armour might have a hard minimal limit
like resistence in poe can only go so low
mobs/bosses also might not have much armour to begin with, which reduces the value of the ascendency futher
What's your plan to get power charges on bosses? Or do you not want to use flicker strike for bossing?
hm... maybe, I might be willing to risk it and go warbringer, but the telent tree also seems to lean more into titan
I didn't think about that, was really just adding flicker as something to spend charges on during clear
whats also irritating, is that the armor break is based on damage hit, so it would be a flat number, where is the cap than, or am I missing something
What's your main skill
wait wth dd does phys now instead of fire
that semi ruined my plan
reading my enemy
I will have to look at how I can charges on bosses but I feel like I have no room for skills, with how I'm thinking about this build, I have nothing to swap out
Hand of Chayula/Hexblast
I feel like everyone is ignoring that Acolyte with Ravenous Doubts, Consuming questions, and breach you get mana and es every time you pick up blue flames
problem with breach node is you have to play pacman for hourss on end
Eternal Youth recharge is now disabled upon any loss of life.
Yeah thats off-putting 😄
poe2skill just copy poe2db and never update
technically you just need 1 yellow every 10s on end, but yeah i hope you're wrong xd
Demon Form life loss interrupts Eternal Youth regen
but its NOT diabled if you have MoM and you take damage to mana only right?
i know with my luck one of those flames will spawn behind like a boss altar or something and i wont be able to pick it up to extend my buff, and ill feel bad
Demon Form is 1% loss of life per Demonflame, it is not damage and will not work with MoM.
No im talking about bloodmage
ah yes, if you only take damage to your mana then it will still work
👌
imagine if we have to go back 50% of the time
if there is a pickup radius on the flames its much smoother to use
I got a ps5 key from ggg, the client name is Path of exile 2: beta, is this the pre-load or the beta itself? Still downloading
the radius at home
yikes
Allegedly archmage got nerfed 😔
Demon form is gonna rely on how available life regen is on gear tbh, or you basically need to path through druid into warrior for a bunch of regen
The cast speed bonus doesnt even scale with demonflame, they should change this, 16% is too low
There should be enough Regen including vitality but it's gonna cost a bunch of pts
Yea they introduced her as having faster cast speed but the amount seems low
theres no way they build entire ascendancy based on demonic form and theres no way to sustain it
gonna give infernalist a shot.. but with the 7,8,10,11 nodes. demon form seems intense to league start
Can we respec ascendancy points in EA?
I hope not in that order lol
nah more than likely 10, 7, 8, 11... depending on max fire res availability
but if aggravate is available to deadeye in a reasonable way, ill just do bleed bow shennanigans
I'm thinking of starting demon form but using eternal youth to keep up on life
not first ascendancy though
skeleton shouldnt work for profane ritual right ? not sure they leave a corpse in poe1
or is it diablo
worth using blind when im not playing evasion?
Which node? the cap at 10 or the form itself?
Dont have exact info
yo
where are you hearing that from?
nerfed how?
Yall for Storm Surge, what looks to be the best pick
I cant say. The guy does have beta test
Its ok, tmrw by this time we prob will have all the numbers
that's cope

Source?
Says some guy on reddit, says hes playing demon form right now and testing eternal youth
Nerf EI

Guess im going Mastered Darkness afterall
Noooooo
At least you can link Vitality to Demon Form for some free regen
Rip terrible build
do nda's just mean nothing
Yes
Just a heads up, it's likely that's an outdated version of EI
Quick someone tell the arch blood mage guy his build is dead
Most of the stuff on there is probably outdated, obviously we can see it as soon as people datamine stuff on friday
hi guys. silly question about witch, shes a full minion class or she can be a caster like sorceress ?
Thinking of a strength stacking bloodmage with blood magic/avatar of fire but not sure if it's a cook or cooked
you can give her a sword or a bow if you wanted. you can truly do anything.
True, I'm just saying that even poe2db has a version that's different
Is starting merc really viable for a minion build? I looked at the tree already and it seems like the minion nodes are very far. completely on the other side of the map near the witch and above
I usually play Caster character, i just dont wanna start a witch and its not that.
witch is a good caster
Also, are you getting a third limit on Lightning storm somehow?
Thanks. i will try it and see what happend.
nah just casts 2 in 1 go
I'd probably switch unleash and echo then
Theres any place where i can see skill tree and things for build making ? (im new to poe)
https://marcoaaguiar.github.io/poe2-tree/?a=bloodmage&p=Q
we don't have everything yet but this is what we know so far
This is where the 1 support limit is kinda lame
we dont know. it is all speculation. respec seems easy if you have the gold so ...
You just have to use another support that does something pretty similar, but is just more janky
Eh I mean it wouldjn't really chance anything
uncleash is better than echo anyways
not like I'm casting lightning storm much
it's like once every 6-7 seconds
and unleash casts 2 faster than echo does
Ya, it'll just be janky to have to stand there for 3 cast times, to only get 2 storms
Yeah but you cant change ascendencies. I heard the infernalist is bugged if you take the transformation with minions.
the 2nd and 3rd cast time are only 1/10th of the cast time that's how unleash works
So this definitely doesn't work, right
yep it is. The minion despawn when you change form
Oh really? When did they say that?
if it's a 1s cast time unleash 3 takes 1.2sec and spell echo 2 takes 1.42sec
that's how unleash works in poe1, I doubt it's changing
That's such a shame, it would be so good if it worked right off the bat. Guess I need to think about a different style of play
Like if it was the full cast time what would unleash even do...
the entire point is it charges up extra "free" casts
Unleash adds 10% cast time per seal
yeah that's what I said
no you said it's 1/10th the cast time
No it's not. 10% longer means a 1s cast time would be 2.1 seconds with 1 seal
mo
1/10th would be what you said
No
so 1.1
10% longer than the base time
which is what I said
This would make the support worse than no support lmao
What would be the point of a support that lets you cast a 1s spell twice in 2.1s with 50% less damage on the 2nd cast
because I thought it was the inverse. Increases cast time and increases damage
guys, what happens if you have ancestral bond and you use the weapon passive skills and uce a scepter to summon totems, then you take the scepter off?
yeah thanks. i will need a guide or something. 🤣
also can you have keystones as weapon passive skills on tree etc so u only have a keystone when u have another weapon out
No you can’t have keystones or jewel sockets as weapon set passives
I remember someone on here saying you cannot weapon swap keystones, but I'd need to find the source
okay and what about if i jst swap my scepter off so i have less spirit, do my totems get deleted ?
I believe you lose the spirit, so some amount of totems would die. If you're talking about ancestral bond
im thinkin about a monk build with lots of spirit, with staff for clearing and you put on a scepter and summon like 6 totems for boss lol
can you dual wield scepters ?
With lead me through grace that would be pretty cool
Infernalist can also stack spirit pretty well
do you guys think the warbringer ancestral spirit things on totem summon will be good ?
ans can totems use staff skills? or just mace
I think warbringer looks very good overall even if that particular node fails.
The totem stuff i mean
My guess is that they'll be good for clearing, but I don't know how helpful they'll be for bosses
based on the only video we've seen of them so far I'm pretty sure the AI on warbringer ancestral spirits is just straight up broken atm, and probably not worth taking the first week
Can you support triggered spell skills?
I don't see why not
Do yall think cold snap is the strongest single target cold spell? Or are there another one thats stronger single target
Can we only use one "cast on.." gem at a time?
The real question there is does it share supports with a triggering ability or not
You can use as many as your spirit allows
I guess I should say, does only one work
It has to be, other wise it would be so weak
No each have its own energy counter
And it will all work
ok cool, some of the gems say "you" gain energy, so I didn't know if that was something on the character instead of the gem
Nah the energy is a separate counter for each cast on gem
because for elemental invocations, it specifically says "this invocation" so I didn't know if they would be treated differently
Yeah all treated separately
But triggered skills can't generate energy which is sad
It is, but it makes sense
That's true. I feel like EI is either really good or really bait, but I can't tell lmao
From my understanding, Demon Form is Life Loss and not you taking damage (can't resist it etc). If it's Life Loss, based on PoE1, it won't stop life recharge, based on Petrified Blood's interaction with Dissolution of the Flesh.
No way to know for sure until we're in game, of course.
On one hand, if it were considered damage, then it would stop the recharge, on the other hand it should also mean that in a MoM set up, this 'damage' should affect mana instead
If it can be sustained by EY, it would almost be too easy lol
Cause base recharge rate is 12.5%
Does all phys inherently have a bleed chance, or do you have to add bleed chance to an elemental spell for this to really work?
Well you'd still have to solve MoM's drawback, but it looks like it should work to me
what kind of passive nodes can scale totem damage now ? since they have their own weapon
it looks like we have dedicated totem nodes on the tree, they just haven't been revealed
do we know how many spec points we will have ?
oh I just saw this, that's a bummer.
u still need bleed chance probs
Thanks, wasn't sure. Shouldn't be terrible to get
chance to bleed gem
unless youre going down for some reason
too many points wasted
hopefully atleast 1 random phys/bleed wheel on top side somwhere
they always do those random ones
Can maybe anoint it on Amulet... maybe
Since you answered that, what do you think about this
They wouldn't let you do this, right, it would be too insane
works in poe1
afaik you need bleed chance, magnitude refers to how strong the bleed is. basically just says ele dmg contributes to bleed dmg like phys
Wouldn’t blasphemy just be regularly re-applying a debuff? So it should work.
it should works yes hexblast
Really? Hm... Isn't that a massive amount of flat chaos, seems too strong if you can just spam it?
I'm wondering for this, btw
Seems like Hexblast is the best way to put out massive flat chaos
yea that tracks
Hex blast is an active skill, not a passive support. It won’t go off automatically if that’s what you’re thinking.
Correct, I get that. I'm saying Hexblast does a huge amount of flat, and Blashphemy simply reapplies the curses, correct?
So you can just stand near an enemy and spam Hexblast
Just to be clear, you can only apply 1 curse by default
Yeah, I was planning on trying to find all sources of additional curse
Gotta get the keystone at the top for double curse
Then just getting a random DoT, put chaotic freeze on it, and then spam Hexblast over and over
Hmm, curses have some sort of activation timer or something in poe2? Can't remember
So the DoT with Chaotic Freeze is on something, all flat chaos that enemy takes contributes to freeze, Hexblast is spammable due to Blasphem,y
That won't work
Okay I must be missing something
For Chaotic Freeze, only the DoT applies freeze
You'd have to go poison hexblast or something
Am I not reading it right? "Chaos damage Hits from any source"
Yeah it's a well-worded skill but still complicated, I had to read it like 6 times before I even thought this might work
blasphemy + [any curse] + decaying hex + chaotic freeze + hinder + encumbrance
is going on every build forever until it gets nerfed
well maybe not freze if you dont do chaos, but the rest
Anyway the only potential issue would be the inherent delay in curses in poe2, uncertain how it works exactly
does anyone have footage of the sunder skill in POE2 im crafting a TITAN build around HOTA for bossing (after heavy stun and armor break) and was considering sunder as the mapping skill
Yeah that makes sense, was also wondering
How is Storm Surge lookin?
I know that's what I'm gonna start playing. Not sure which path is best via ascendancies
My initial idea before I considered this was the bleed chance on elemental damage,
Comet + random damage buffs + Inevitable Critical
Huge comet, big chill applied, huge bleed applied, Maybe Cast on Freeze for whatever curse I'm too lazy to cast myself
And then if you have a burning minion, you'd have an ailment to eat for the other damage supports that consume an ailment
Would a chonk monk that focuses on lightning damage make sense?
I know the damage ascendency talents are focused on chaos damage, but the way it's worded makes me think that it will just take 20-30% of whatever damage output your doing and tacking it on in addition afterward. So if do 1k lightning damage, is it as simple as adding an additional 200-300 chaos damage on top of it?
"damage as added" effects are applied on base damage, before increased and more modifiers
You have to build for the chaos damage, it's not free damage like poe1 would be
would hexblast trigger this?
Presumably still no, since its Removal, not Expiry
So does this mean it makes the most sense to focus on phys/wind damage then? Hard to find chaos damage on the tree, and probably won't be chaos melee skills till shadow comes out
I would focus more on generic damage increases, like "attack" "melee" "quarterstaff"(or other weapon specific)
Monk/quarterstaff in general have a lot of different damage types, with generic increases you can improve them all
yes
the weapon aren't additional points, they're just flexible
Anyone theory crafting a combo ailment gemling yet? Like wild fire storm fire ignite shocks chills?
Considering Gore Spike, could one make most spells crit pure from spell selection with a combination of Comet for Freeze and Cast on Freeze on Cold Snap with Biting Cold? Does this garantee critical hits without the need for additional crit chance from pasives?
which skill planner you using?
guarantee crits without additional crit investment? absolutely not
Anyone got the name of that unique that has the tripple cast?
would the freeze not garantee crit?
he said biting frost dude
You mean the staff with unleash implicit skill? that was a regular staff base
it is most def guranteed crit
oh yes it would with biting frost
I thought you were talking about the 15% base crit node my b
I guess that node would have low value as it would only apply to Comet in that case?
or other used spells*
Only the spell you have biting frost on
Very high opportunity cost for a narrow use case imo I would just invest in crit chance instead
122 skills (so really 102 baseline + 20 weapon) + 8 ascendency? Or is the 8 ascendency part of the 122?
122 + 8 ascendancy
Its pretty big on any spell thats not guranteed or already have 15% crit
And how reliable can one freeze targets?
Lol not very apparently
The enemies you would actually care about, rares and bosses, not very reliably
You would be locked into only cold spells + build freeze buildup on tree
Like I said high opportunity cost
theres a increase ailment chance on rare and uniq mob node on monk's side
but its behind a few mana leech nodes, so i dont know how i think about it
Why the doom around freeze? Poe 1 it was pretty easy to freeze most bosses and rares
And theres buildup now, so your investment is never wasted
freeze was guaranteed on crit in poe1, not the case in poe2
added to my build thanks for the suggestion
Just slower
Kind of
does the illusion count as a minion tho
not sure, don't matter for me 😄
wdym, kind of
I hope Lingering Illusion will work with CI lol
Not every crit with a cold skill froze. You needed to hit hard enough to get a 0.3s freeze in order for it to do anything
.2 life
Whereas in poe 2 we get buildup if we fail to freeze
ok that is a "kind of" moment
The other reason is rares and bosses are way stronger in poe2 vs poe1
And there's no freeze chance, it's purely the buildup system
so you can't luck into a freeze
First time playing poe any interesting monk ideas to build
Idk if there's also ways to lower the life of the illusion, but I'd definitely increase the duration in any way possible
What’s your plan? Ngl i think ima fuck up my first build 😭
im planning on CI so im not sure what happens there lol, maybe it just wont work
How does stun threshold work for builds that have 0 energy shield (Eldritch battery) and 1 life (Chaos inoculation). All their damage is taken from mana (mind over matter)?
I'm gonna start with some random elemental stuff that feels good, go invoker, then construct horrible cwc/coc jank
The game has a lot of new player guiding stuff like tooltips and recommended skills, you can safely go in blind and should be able to have a decent character
Stunned on hit
hmmm good question. I'd think the illusion has to have at least 1 life?
jk I have no idea
Oh wow thats fire im so excited for this game man been watching hella reactions videos to the last poe stream
Cwc coc?
ya just thinking of a chance the game freaks out trying to do 20% of 1
Cast while channeling / cast on crit
This is generally my idea as well
Though we also have a bunch of new toys like cast on shock, barrier invocation, cast on dodge, ...
I don't know what to put as last support gems for hexblast and buffs
why additional accuracy on flicker
It would just depend on how they do the math. Usually GGG likes to truncate, so it would be 0. But they might have set a minimum threshold so that it always spawns with at least one life. Or they didn't because it would be really strong with CI 
because every other skill I have doesn't need accuracy so im not investing in it
as much as I can get away with
cant be evaded all palm skills
oh shit
ya i just dont know what I can get away with on flicker as far as hit%
I still wouldn't take up a support slot for a non-damage-increasing support just to not get some accuracy on tree
i mean spending passive points for 1 skill vs 1 support gem idk
You already have perpetual charge in there
how much more damage really would +1 level to skill gem do?
from how they've described accuracy, you shouldn't need much when you're very close to the enemy
hand of chayula has base damage on gem like spells so I'm hoping for something there and its also supporting despair
you're dex might end up just covering it honestly
but yeah that might get swapped into hexblast HY
yeah maybe I can get rid of accuracy support and not invest on tree and get away with it
fwiw lol
MoM CI Eternal youth but thats late
some weapon swap attack damage to spell dmg nodes
I actually don't know what other supports I can add to the buff gems. the obvious ones are being used on withering
wait, does reducing cast time also reduce the delay between getting a new seal on unleash??
It sounds like it. Doesn't say base cast time
it would increase the delay, surely edit: sorry u said cast time, not cast speed
im tired
right?
i always thought its the base cast time
Very possible it'll be changed to base cast time. And I learned earlier that I know nothing about unleash in poe1 lmao
before then i think this is very much viable
theres ways to increase seal in poe 1 right?
maybe there will also be way to increase it in poe 2
I think there's a node on the tree in poe1
any thoughts on my build tho?
I was listening to Jungroan talk about eye of winter and was saying something about how important slower projectile speed is for it. Can find link if you'd like
yeah prob
ill prob replace cold exposure with slower proj
kinda forgot about replacing the cold exposure ngl
idk how often you plan on casting Eye of Winter, but spell echo might be better if you're planning for it to be your main skill
spell echo decrease cast speed tho
You need actual damage supports on eye of winter
possibly
glaciation and hypothermia might make up for it
but we will see
You have literally no damage supports on it, if it is able to freeze even a white mob the game has serious problems
so what are yalls plans for poe2
ill have archmage, plus unleash and biting cold is some what a damage support lol
Archmage only adds lightning damage, it won't contribute to freeze buildup at all
true..
i wanna try out the infernalist and do something with SRS but i dont know what the theorycrafting tools are for poe2
Find a really good show to second monitor while spamming the login screen after the servers crash in the first minute.
Getting in a discord call with friends and laughing at all the people who are like losing their minds over server instability. Launches are hard dude..
—-
Or everything just goes smooth I login, and blast.
its just that most of the sup i can use is on comet and cold snap
What are best active skills for gemling cold based
im kinda out of sup gem to use
Grab raging spirit, press, fire spells, profit
What do you think guys about Witchhunter : 2-4-5-8 or 1-2-3-8 = Clear map // 2-3-4-5 = Boss ?
they said they are prepared for around a million players with options in case its not enough, do i thing its an exageration, probably, do i think GGG is also preping for a more realistic number of around 500k wich is the number of active players CSGO has right now wich is the game with most active players right now yes
Fuck gemling lol
xD
Storm weaver is the way
it shoves the gems into its flesh OR ELSE IT GETS THE HOSE AGAIN
i wanna theory craft first, i have around 1500h on poe1 and im still usless without POB on my second monitor
Watched that movie like 2 days ago lol
i feel like witch hunter and gemling are just noob baits at the start
hahaha
gremlin
good movie tho
and gemling is good, too <.<
.>
its like someone getting a brand new ferrari, right? fuck that ferarri its ugly anyway
I get it
;D
they will probably be like the ascendant, some of the most powerful build with some of the highest currency requirments to build them
Gemling is probably awesome, but I think it’ll take longer than most ascendancies to figure out
I feel that. I just assume my first character won’t be perfectly optimized, but I’ll get to explore optimization of one particular skill to an extreme. Then once metas start to coalesce, I’ll have in depth and knowledge about that one skill, and I’ll be able to possibly adapt a Meta to include that one skill better than other people
Yeah but using them at league start(EA start) is a bait
gremlin will likely be meta once the people who are actually good at making builds figure out how to optimize them
Im looking at it like, slam face against wall until have a good few uniques, and then maybe try and theorycraft something to work with one or two of those.
im gona try to play hardcore fail miserably and then drag my ass back to softcore once there are builds already
Lmfao
You arent even gonna make it out of campaign
I’ve spent most of my time in the last two days the crafting the hell out of bone Storm. There’s a good chance I don’t even like it as much as I like some of the other spells and won’t actually use bone Storm for long
bone storm looks cool imo
And I have no idea why voice to text is randomly capitalizing Storm
I feel like bone storm would be clunky af
campaign is estimated 40 hours and im gona do every single mission and so by sheer overleveling i mightr
I’m gonna make it Pierce and then bounce off terrain so it hits the primary target again
ngl, you still gonna die. i dont think any pro/speedrunner/streamer have yet completed the game without dying
Even with reduced speed being able to move while channeling is very nice
I mean "pro"at poe 1
yea but alot of that wont correlate and if anything will be a hindrance in some instances
speedruners try to go fast thats why they die, slow and steady is the way to go, and you cant be a pro of a game that isnt even out yet
you already know math and are forced to learn new math
or already know english and are forced to learn french
lol
They dont have some crazy giant leg up other than playing some of it
Being good at poe1 is a massive leg up in poe2
I disagree
“Mobility” is such a bad support gem. I think it shouldn’t have “less” damage on it. It could just have “no” damage modifier on it and still be a relative damage penalty compared to support gems that say “25-35% more damage”
The only beneficial thing that comes to mind is you have prior experience how GGG likes to synergize spells which is rather unique to the genre
Knowing what skills on passive trees mean, when they’re good, how to gear, are all things that will help massively
How to gear? We have no idea how gear will work seeing as its been completely reworked man xD
Mobility + momentum was going to be my combo for bonestorm, but I don’t think I can justify that much of a damage loss
thats like saying being good at chess makes you good at checkers, the games are similar but magnus carlsen would be destroyed by an ok chekers player
everyone assuming you still get 20% dmg reduction for 5% top cap resistances and stuff
math probably all weird now xD
but in cases where the verbiage is like
"More" or "Increased"
I guess prior experience will help
lol
To be fair checkers is a solved game
Life and resistances are still going to be important, and know how to balance those things
ok then majong
ofc theyll be important, but if to the degree of before we have to see
K
It’s more like magnus Carlson vs a random person in a strategic board game neither have played. I’d pick magnus every time
I didnt nolife POE for like 2 1/2 years, and forgot a lot of it. Am thankful for that.
is the argument being made that someone who has never played PoE1 is on the same playing field as like, Ben in PoE2 just because there are enough changes? I call bullshit on that lol
I mean that's a bit of an extreme
understanding poe1 is absolutely a leg up on new players
Im just saying he doesnt have like insider knowledge as to what will be particularly busted any more than the rest of us
They don’t, but they’ll figure it out before the rest of us
Yea when you have an entire discord theorycrafting for you im hardly surprised lol
but day 1 will be hilarious
.. huh
not the same level but also not the same gap
A lot of builds stem from uniques, and we've seen all of 10 of them lol
I do think there’s room for people who are relatively new to path of exile to come up with strategies that are in the blind spots of people who have played path of exile one a lot. And given a month, a new, but dedicated player could be on par with an experience player of path of exile one
I think poe1 veterans will finish the acts 2-4 times faster than new players, and that’s just the beginning of the game
build ravamp, giving up on cope of hand of chayula doing damage
so much better holy
THIS IS IT
final iteration
and also streamers jobs is to play the game, so yhea if your job is to be good at a game you are kinda forced to spend hours optimizing reading and undestanding the game to the point they leave us people with non gaming jobs in the dust, eventually but not on league start
day 1-2 they'll be floundering in their mad dash panic lol
I agree, and normal players will be floundering week 1-2 lmao
Just the knowledge of what to do when they feel like they are starting to hit a wall in survivability/damage alone is gone to be a huge gap between brand new players and experienced ones. Yeah there are things experienced players have to learn too but the years of training on how to learn in PoE absolutely matter lol
zizaran is planing to play for like 24 hours on launch alternating the character with his wife, i dont have a wife to do that for me
Hate to be that guy, but added chaos is an attack gem
your fucking my ass
my wife plays weird phone games 😐
Balancing defenses is where I think I’m going to flounder, the most. That’s for sure.
Well if you say so…😉
🫃
Just delete your entire cast on melee kill setup and the build might be playable
I mean I know my limits and weaknesses, which is my builds never die but heal the bosses 😔
would cast on ignite + spark work well
hehe what spirit buff replaces it
Very Quinn-like
I dont think defense is hard to come by if you path well
I have way too much on my template
Don't bother replacing it, it's 3x better just not having that mess
oh so you just don't understand it ok
no way that guy prints RIP clips
I don't even wanna know the reasoning
whats weird for you ?
You know man, doing weird gem puzzles to unlock a new sheep for your farm type stuff
Energy system
etc
who the fuck needs defenses just kill everything before they can touch you
Home renovater? was one of them?
Old bald dude with a moustache
ranger main spotted
its not that bad then
Idk man, I just want to play games w/ her so its bad for me
She wouldnt even try Brighter Shores
😐
lmfao
i dont think a game as grindy as bs is a good game for her to start
Its grindy, but bro she's like level 4030 on some of these games
like leaderboard shit
fishing 15,000 fish isnt that bad
comparatively
is what im saying
yes but those games work the same as heroin on your brain, they mess so bad with your dopamine that you end up needing them to feel normal
:/
she just needs to play poe1, it'd be like rehabilitation
what ascendancy are you guys doing and why
o_ o
deadeye because i'm lame
Changes every hour for me I have choice paralysis
yeah its fine its just like. all these shiny new things and im picking the one thats copy/paste from poe1
Stormweaver archmage
guys how does if you have RT can you sunder totem crit ?
No RT wins out
withc because goth momys and infernalist because fire is preatty
+1 proj and frenzy abuse if i can figure out generation
but doesnt the totem use his own weapon
TBH builds that do really well as leaguestarters and racing builds tend to not be unique reliant and just work off of mechanics and the passive tree which we have a lot of
hes separate to me
big fan of frenzy, just sad what they did to it
Poe 1 wiki page for totems and similar things that use your skills https://www.poewiki.net/wiki/Proxy
A proxy (also referred to as "remote skill") is a term that refers to entities that use the character's skills. Because skills inherit the player's offensive stats, a proxy is able to copy the player offensively, while remaining a separate entity for other purposes, such as reflect. Totems, traps, mines, and mirages are examples of proxies. Mini...
I mean, I get it? But a lot of really cool unique builds are heavily enabled by uniques
but in poe2 totem has his own weapon not based on mine
I believe it works the same in poe 2, but TBD 🙂
why do trigger gems say you need to cast the skill again for it to trigger once full energy, how is that not different from just self casting at that point 😭
Yeah I hope so
thats why they are called uniques, not because of the stats but because of the unique interactions
remember vaal burning arrow shotguns? im trying to do that again but with barrage for 20+ explosions per click
We haven't seen many build enabling uniques I think, definitely a lot of strong ones though
does that mean any + dmg % nodes on passive tree affect my totem as well in poe2 ?
The invocation skills you manually use them
But some of those interactions can complete a chain of interactions between skills or passives that otherwise would be incomplete
The other ones trigger automatically
manual use trigger monkaGIGA
?
Unfortunately I missed the big vaal train. I'm more an older player. Played like 1000 hrs first 4 yrs, and then once for like 130 hrs "recently"
Could be different 😁 might have to test it on launch? My bet is it's the same, but I'm just some guy
I mean my current build plan is to use 3x elemental invocation
yeh everything is up in the air until uniques / itemization is seen. starting titan loot goblin just to be tanky and fill up stash to figure out what to build next
Yo @frail jay I was just thinking about that unleash stuff again because the build looked pretty cool. So far I’ve been wrong about unleash, but with limit 2 on storm, wouldn’t the two remaining casts be the 50% less damage ones?
it would be so funny if you can increase limit in energy of EI
Assuming it works the same, yeah, your increased damage works for your proxies
yes exactly my point, but the issue is you cant be sure you will have those uniques, the only way to be sure of that is if you already have the currency to purchace them, even shitty cheap uniques can be a pain in the ass to get in SSF, thats why any good SSF build will have no uniques
saw somewhere that totems aren't based on your stats in 2, function more like minions
ye, my entire plan is make slam face against wall toon and earn as many as I can, prob wont map with that toon until a new template is made to revolve around a unique lol
If you get up to 500 energy you'll be pressing the button twice to cast ~5 seconds cast time worth of spells
that's true, I'm not sure how that interacts with elemental discharge though because unleash isn't supporting the triggered discharges, it can only support spells you cast yourself
Not a terrible rate
Will have to test
i dont have a plan im just gona grab anything that adds DAMAGE
Also not even sure that's good I just liked the look of elemental discharge because I had ailments, honestly I'm guessing it's probably better to use a duration skill for energy generation
bro look at my template I grabbed all the dmg I could xD
eggselent
ohhh is the thing im missing and really not shown in the gem text is that each spell trigger only costs 100 energy?
Look at some of those numbers though, it's Genericbonkdaddy and its disgusting
lol
im too blind to read those small ass numbers
😢
The spell trigger is based on the base cast time of the spell. Level 20 elemental invocation can cast 0.15sec of cast time per 10 energy so at 500 energy it will cast 7.5 seconds of base cast time, so 7 copies of a 1s cast time spoell
its a 4k image xD
it makes sense looking at ele invocation. barrier doesn't say anything about that kind of stuff
I hope its increase energy limit tho
Hmm, barrier invocation doesnt have all the same text that elemental invocation does. I just assumed they will work the same
i was so confused holy
Probably because it's a really old tooltip?
Am i missing something, or is Pyromantic Pact (Infernalist) is a complete dud node? Like sure, it changes how mana works, but it doesnt make your character better in any way? No dmg, no defense, not even 20 extra inventory slots or other utility. Why would anyone take that node? Is it there just to delay getting nodes locked behind it?
Barrier invocation is clearly missing st least some text because it doesnt tell you what your energy does lol
thanks Gog
It allows you to spam abilities without worrying about mana
Notably the fact that it's base cast time also means triggering Comet is really good because Comet is balanced around adding 1s to your final cast time (so 100% cast speed goes to 0.5s then it goes to 1.5s if you actually cast it). It also means that using supports with a downside of less cast speed like spell echo is really good because that won't affect it at all.
except it doesnt, since it hurts you if you overuse it. I mean sure, with capped fire res it wont hurt that much but still...
Yeah, you're trading mana upkeep for fire damage mitigation
is res mostly gained from things other than the skill forest now? I didnt see any???? when I was making templates


