#2┃build-planning
1 messages · Page 19 of 1
would it be crazy? No
Optimal? perhaps.
with the 50% more from small nodes it is totally versatile
How does dual wielding work with slams ? Do you slam with both weapons at the same time ?
I'm a chill fan cause I liked warden freeze, but shock might be better
they're a bit too heavy investment now imo
but if shock and freeze can compete
that's fine
stun sure as fuck can
Yeah, I am trying to do a storm weaver and I think less people will go freeze so I might do that just to save currency lol
Depends on the slam's description
iirc skills use dual wield only if they explicitly say they do
Because if so, oh boy dual wielding 2h mace gemling liegionare hammer of gods bleed
sounds like it can just one shot bosses
if you're going stormweaver the only cheap thing you can do is not go archmage
I suppose all ignite needs is an easy prolif tool.
from what most people seem to be talking about
What's archmage?
Which they seem to like giving ignite more than poison
sceptres are going to be such a pain to craft
so theres a chance its real good sitll.
damage scaling off of mana
Ohh didn't even know that was a thing
Idk there are 2 easy sources of poison prolif
granted they're only single prolif
yeah base
single prolif really doesn't matter
your likely getting prolifed from multiple soruces
if you go big hit poison its not bad
but then again you could just do that with ignite too
So does poison use the new ailment system or is it still flat % chance
poison and bleed are flat
I may have come up with something fucked up related to poison and warbringer
Hi there, i have a quick question fot chatula monk. Does leech only works on physical damage? Or why people talking about its good if a skill only converts xy% so we have phys to leech?
Are they at least guaranteed on crit?
no
We haven't seen much leech sources besides physical attacks
Oof
not seperate from hit scaling
bloodmage and 2 gems is pretty much it right?
we havent seen much
of the game
just wait
obviously
so a phys poison deadeye can just use a poison arrow with inevitable critical and corrossion, and 100% shred bsoses armor consistantly while still getting a strong singular poison because support gems
uniques/affixes/tree etc
I'm talking about what we've seen so far
ITS CRAZY how in depth ailments are
i dont liek the new system tbh
it means dot builds have to build as hit builds
but it doesnt matter
maybe it still happens of base damage ? Or is it confirmed that attack increases and whatnot will work
having low stack counts means they don't poison at least doesn't have to focus on attack speed
its based of final pre-mitigation dmg
this promotes slower play like slams
isn't invoker more slayer like than both warbringer and titan?
sunder poison could be interesting
theres a big difference between a dot build and a hit build
its more warden
It honestly sounds like hammer of gods will be king with some other skill for clear
dot builds pretty consistantly don't like attack speed now
and heavily prefer high crit chance
Do you think you could put Mark,Sigil of power and Mana tempest in elemental invocation, and then put more duraiton support . And when you come to boss you press it and all 3 will pop with increased durartion?
dont ping me
i dont know you
also crit chance isn't need because you only need 1 hit to crit and then prolif that dot
also uhhhhh
just wait tilll you see ailment effect qanities on weapons before you judge "They're jsut hit builds."
.
@hidden tartan
theres a support that gives less hit damage and more dot damage too
For poison i will just wait for Deathbeam to come up with a build 
Does anyone know how pen is calculated with exposure.
E.g.: mob has 50 fire res. I have 50 fire pen and 25 fire exposure.
Does the mob effectively have -25 res, or does the exposure apply first and pen can't go negative so effective res is 0?
exposure is a debuff first
and then you pen the now debuffed enemy bringing you to 0
You cant penetrate into the negatives ?
I'm curious. If I am planning to go a minion-focused build. What stats should I focus for my generic stat nodes?
you mean int-str-dex?
Yes.
either str or int, depending on life or es/mana
but most minion skills will have int requirements so that should be more important
Wow that kind of omega nerfs exposure then...
Alright. So just focus INT primarily? Is it good to hyper focus on INT, or should some still go into STR?
higher cost for higher reward imo
@cerulean bear we've also seen skils which a large portion of their power budget is in the ailment.
could be more/better sources of res reduction
Well actually it prob nerfs pen more I guess. Assuming you can get exposure really juiced
that one in particular
I don't think its a nerf, but rather a concious choice
Like if ur exposure is reducing res to 0 or below then pen is a dead stat no?
correct and vice versa
so you just pick one and stick with it
ball lightning doesn't seem ailment pilled "Cause it hits like 8 times anyways" but thats exactly why its ailment pilled
it already meets teh conditions from benifiting from shock. While sitll applying full power shocks
We don't know how bosses late game deal with resistance tamperation
It's possible that they will severly limit either exposure and or penetration amounts
It sounds like it'll be more utility focused that way
Shock chance is based on hit damage though?
Savage xD
forgot to at him in that post
yeah i'm pretty sure it was aimed aorund being the "build around me spell./" for sorc which is cool.
still a bigger fan of arc for lightning skills though
Arc-lightning
Eye of winter-Cold
Fireball-Fire
Yes it should work 😉
their spark and call lightning reworks look good too
that's something i really like about poe2 ele skills so far they all hit in unique ways
that attacks don't really do
Ye I think so too would be really good to press 1 button to pop all your bursts and just melt bosses if the case, and supporting all 3 with increased duration is really nice
Yeah, all of these I'd run with archmage with arc having the most synergy, but mana tempest gives an extra boost to the others if you run lifetap
i actually ummm
like the basic ice shotgun more
😦
i'm basic
but the form projectile than fire at mach 5
reminds me of ice spear
Isn't this the same as just 50% more damage with ignite from hits?
thats what he means
ohhh sry
you take 25% of the hit damage and put 75% in the effect
75 - 25 = 50
dunno if it maths out like that though
IIt's more and less right ??
its 31%more ignite damage
so it's 0.75 * 1.75 = 1.3125
1 * .75 * 1.75
basically if you hit for 100, you now hit for 75 and then you have 75% more effect on that 75, which is 131.25
ye
so basically it does 31.25 more dmg
Ag yeah
Just keep in mind it'll cost like 70 spirit, that's quite hard to justify!
Did anyone come up with something interesting using pyromaniac pact and the follow up nodes?
It seems kinda lackluster
pay 4 ascendancy points for fixing your mana + conditional 20% more damage
Isnt it 60 ?
*120% multiplier so 72. I assume
ye
archmage ignite flameblast
Btw, what conclusion did we reach for spirit max 180 (assumed on acts) and rest that we know is scepters and amulet 15?
would archmage work with pyromaniac pact?
I assumed it wouldn't
I seem to remember somewhere that we got x ascendency points. How many +was it?
bringer of flame enables it
8, 4 notables @narrow ermine
8
ty
Btw do we even know how Multipliers work on meta gems? for example we said we use sigil of power/mana tempest/mark, but does multiplier affect spirit cost of meta gem or mana of gems that get proced? Elemental invocation doesn't even have the duraiton tag so maybe spirit wouldn't increase?
I just think pyromantic pact is a wasted point only if you aren't having mana issues
no wording is important here.
Ailment effect is based.
That's a good question. I don't have the answer 😄
ye lot of unknows still
no but I mean, your mana is gone. How do you scale archmage with no mana
unless it actually counts as mana for archmage
which I thought it wouldnt
I'm not sure, could be an oversight on my part
but maximum mana from being "replaced" could exchange the effects
making you go up in flame really quickly
similar to how lifetap and archmage would interact
Reservation multipliers increase spirit, cost modifiers don't
Support gems have no "Cost & Reservation Multiplier", only "Cost Multiplier" isnt this written on db?
guess it's outdated coz some supports seem to have cost/ some reservation
But only 2 supports I see having Reservation Multipliers are Heightened Curse and Herbalism
Anyone recall if cooldown reduction applies to any added cooldown like hourglass support (8 seconds)? E.g. if I use a skill with 3 sec cooldown and have enough cdr that it would drop it to 1.5s, would I only add 4s with hour glass support or is its added time not effected
What are the weapon set skill points that the witchhunter notable is talking about?
Is it the number of passive points that can be allocated for each set of weapons you have?
For example, 80 passive tree points + 20 points per weapon means that both weapons have the same 80 base points, but have 20 additional points that you can allocate on a per weapon basis?
Thus, when you get +20 of those points the split become 60 + 40?
Had to go digging for a source
From this discord. Ofc that dude might be wrong
Yes but how would Clarity work then, it has no reservation and no cost and it says it supports permanent buffs? if it doesn't increase spirit cost what does it multiply?
thats a good point
Correct. You get 20 more passive points to spend and it’s worded that way because each weap has its own skill tree build
Do Titan slam skill aftershocks count as “hits” for crushing blows
I'd guess the text of the gem will be different. It'd be odd for them to have removed reservation multipliers going from poe 1 to poe 2, but thats also possible
Do we know anything about armor break going below zero? I’m so torn between warbringer and titan
Yea, I assume those Clarity like things will be Reservation multipliers
And normal skill support gems just mana cost multipliers
Wait, if you get 20 MORE points, then it would be different.
THen I would go from 80+20 to 80+40.
That is extremely powerful! It has to be that 20 static points gets converted to 20 weapon points, maintaining the total.
titan node giving small passive skills 50% increased effect is nuts. especially if it works for the attribute nodes.
how much spirit are we getting from the campaign?
30 per act
Yes, you can do that with the warbringer ascendency.
Sorry, this.
well would have to verify what is designated as Small node
It’s +20 for skills assigned on weap 1 AND 20 for skill 2. you can have different skill allocation for each weap you use. E.g. if melee MH and ranged on swap, one could pick melee precision while the other ranged precision skill modes
I meant how the mechanic works, I know warbringer can do it. Just wondering how good it is 😊
You have to pay TWO ascnedency nodes for that though. You have to path through 20 extra inventory slots or whatever it was.
man the way its worded that node is gonna be insane, take it to the bank
well it is that powerful, or can be
still 100% worth it tbh
Bro, lead me through grace and protect me from harm looking really strong...
It could be that gems with only a cost multiplier works as both, but a few gems have them separated
Does a passive node that says "10% increased amount of life leeched" just give life leech or do you need a source of life leech to benefit from those nodes?
you need a source
Need a source of leech
protect me from harm is gross
did i hear right that monsters can avoid spells now so casters need to worry about acc?
Thanks guys
that would be absurd, there's no accuracy anywhere near the spell nodes
I assume the spell dodge/block change is just for the player
It can be really powerful if it works anything like PoE1 armour, just in reverse. However, it will probably require quite a lot of investment to really pay off, but we have to see how armour actually works before we can say.
spells dont need accuracy
this is the only one and it would become a must pick in every caster build lol
hits not being differentiated is only for damage to the players
Is added cooldown like from Hourglass support affected by cooldown reduction or is the flat 8s cd it adds unaffected?
With all the ES scaling, and being able to double dip ES and Evasion with the notables, it's going to be insane imo
it adds a cd bound to the skill, so it should be affected by cdr
imo if infernalists hound can survive.. and you can build around CI, witch's will have 40% PDR with the #1 node. sounds good to me, assuming dog isnt dying left and right
ok but then you are giving up the reservation nodes
u dont need accuracy with spells lol
with minion life investment the hound should have no issue surviving tbh
infernalist is weird because if everything works how i assume it does its very limited. No archmage/anything mana related with Pyro Pact, no CI with demonform, one of the ascendancies literally doesnt work with another ascendancy etc
seems odd
dont ping me, idk you
meow
he said that earlier to someone XD
So thinking about Monk for starter class. However pretty unsure about asendancy. I’m a bit of a newbie in PoE1 so looking for something pretty straight forward. Would you recommend Invoker or Chayula based on that?
invoker is more straightforward
Thanks!
there are stil a lot of ways to build around invoker's passives
but acolyte of chayula is at face value a little more weird
Do we know anything about the small nodes on the ascendencies yet?
chayula will be strong if ur wanting to pick up the easter eggs
OSU simulator
some of the leaks included them, but not all classes had them
wait for release ig
at least now we know what we're gonna be building
Could you explain the “Easter eggs”? 🙃
breach spell will spawn little flames u have to run around and pick up
acolyte spawns "flames" on the ground every 1.33s that you can pick up for life/mana(+es)/chaos damage
***IF ***u can get phasing it might be nuts actually, but idk
have we seen phasing?
i havent seen phasing anywhere
nah just speculating
My second character is gonna be a Chayula monk, just because of the Into the Breach spell.
It looks dumb in terms of damage but defensive layers suck
i was wrong about the into the breach spell, it looks pretty good
it was one of the only 2 way the ascendancy was usable imo, either make that one good or darkness good
But Invoker still looks pretty solid right? Seems to be quite okay to build around.
Pickup and spawn radius will play an important part of this
Also is into the breach 100% uptime ?
darkness is still blergh but at least breach is good
think so yeah, it has the persistent buff tags and there's no cd/cast time
it looks like they refresh if u pick em up, so u can get 100% uptime on 140% chaos as extra
Darkness is pretty decent if you can reliably dodge and evade damage
do they?
It's basically 600 additional life in that case
it's still just 600 hp
Ben_ slowed down the footage we've seen, rly looks like they refresh
unless lv 80+ hp is 2000 it's pretty mediocre
ya I was just hoping we'd see some mana leech node somewhere so I can feel really confident about Chayula instant leech. But invoker is looking real juicy after the full preview
but EA footage yada yada
crazy
what's an ice/frost attack a monk can use that doesn't require quarterstaff?
I've heard you get 8 points to spend on Ascendencies...? This means the Blood Mage effectively has only 6 points, as the first two points have to be spent on Sanguimancny?
No other Ascendancy wastes 2 points like this.
bow attacks
ice shot
it's not a waste at all
except sanguimancy sounds stacked as hell, and the other nodes also sounds very strong
It's a waste of 2 potential decisions
that's all
It's a flavour choice, you gotta be a blood mage if you get the blood mage ascendancy
I agree. Darkness with MoM and EB is just +600 HP and doesn't start reserving until you're at 0 mana
https://youtu.be/8dH8WE6zIhg?si=thl1yONostpA5PU7&t=1760 this guy covers up how busted bloodmage's first node can be pretty well, included the timestamp in the link
https://www.twitch.tv/jungroan
info - https://www.pathofexile.com/forum/view-thread/3592012
0:00 - intro
0:24 - Stormweaver
5:10 - Chronomancer
11:31 - Titan
17:57 - Warbringer
22:24 - Deadeye
25:17 - Pathfinder
29:20 - Blood Mage
35:16 - Infernalist
40:28 - Witchhunter
43:00 - Gemling Legionnaire
47:40 - Invoker
51:52 - Acolyte of Chayula
its not a waste, you can activate 1st node on crit too not just from corpses so its very good
says ranger and uses a bow.
I'm not even saying it's bad btw!
Just saying the descions you make from there are more limited
but yes, it's the only ascendancy that forces you to go through a node
it's fine
can be used by any class.. and u asked for a frost attack that doesnt require quarterstaff XD
600hp and 30% chaos damage at the cost of no spirit looks pretty tough to me
We don't know if EB will convert to mana too
why does it say ranger then? just curious i dunno how to make a build
thats just the skill gem category
no skill is tied to classes except ascendancy specific stuff
its apart of the ranger class skill gems but you can get them on any character
Honestly shaper of Winter sounds pretty great
just so you can find it easier
We'll have to see how much damage spirit can actually give us. I think you're basically trading spirit QOL for damage since most skills that reserve spirit are more supportive
thanks for the link btw :)
Also, don't sleep on 30% more damage haha
I'd rather just get the ~19.25% chaos damage that's always up and doesn't look you into darkness
What's your opinion on the Extra Damage in PoE2 ? it looks like there's not " gain % of X as Y" but just Gain % Extra Damage as Y , which sounds like they abandon the whole conversion chain and just make all the gains additive
does chayula monk look good for poisons? extra chaos damage to hits will scale well with how poison works now
Your spirit is likely worth more damage and defenses than you get for the ascendancy points...
im not a fan of the new damaging ailments mechanics tbh
Yeah the spirit change worries me as well
Like overall it's not that bad of a setup, it just feels weaker compared to rest
Unless Monks are just supposed to be turbo squishy
not invoker that's for sure
i like MoM + instant mana leech for Chonk
I doubt breach alone will be reliable ES recovery
you give up recharge
oh mom can't read
no, mom not EB
I really can't read
I don't think GGG would make a node that ends up being worse than not having the node. So I do think it'll be worth more. I have a feeling people are over estimating the value of spirit gems
it still doesn't bring much at all
the current numbers for darkness dont make sense to me,
splaff suggested we can scale it with Global Defence, at least then it'd make some sense
Pyromantic Pact would like a word lol
what are the implications of "being considered in a breach"
I mean, 30% more damage is something
i dont think we know yet
this is 19.25% and doesn't lock you out of spirit
and only 2 points, not 4
Breach rings get bonuses
Breach rings don't do that anymore
i think they mentioned that they want to bring back breach rings in a decent state right ?
I actually like the idea of trading way spirit. The node can be saved. The numbers are just a bit sus right now. Still debating if I want to try it just to give better feedback. But if I go invoker then I likely won't level another monk soon.
do they? aren't they changed in poe2?
iirc their quality goes to 50 or something, so can get wild resists/life
What? Pyromantic Pact is insane lol
So that means GGG thinks that spirit is worth 10% more damage, give or take
We'll see if they're right
Ya, and evoker is looking so good right now with the new nodes revealed
I think Pyro Pact is a trap
you go from 240% to 270%
240? isnt it 140?
What ways do have to apply critical weakness and what exactly does it do? I think the video I just watched said it was 0.5% base crit per stack? (base gets multiplied by increased crit chance)
with base
Wait, don't you get stunned when your stamina runs out when blocking ? Because that Turtle Charm node seems like an easy way to kill yourself , unless you block passively without loss of stamina
Well I'm super bummed that they didn't cater more to wind/phys after introducing it as one of 3 monk elements in the EA reveal. Elemental Expression could've supported in addition, or instead of Fire.
I saw this, but it has no spirit reservation costs so I'm guess it's eithr incomplete data, or a ascendancy mechanic, not a skill gem
Is that true for passive blocking?
It's for passive blocking, no stun bar for that
i thought that was with active blocking yea
it's a sceptre skill as far as we know
yeah that's my question.
And if it's not , then block might actually be pretty good defensive layer
Thanks <3
ya warbringer block looks solid
any other forms of critical weakness we've seen?
Eye of Winter
eye of winter on hit
don't base your build on it
It's a nice little bonus and that's it
so for the life remnants skill (blood mage) do I get persistent buffs from support gems while it is on the ground?
Demon Form seems like the specific non minion infernalist right?
I'm looking to make a high-crit bonestorm blood mage build, so anything I can tack on helps
Honestly Blood Witch sounds great even for ranged attack and even melee builds
Crit, leech, tankiness
Cute af
Melee Blood Mage Witch is going to be silly and good
Crit ignite, its time!
Hell Blood Mage Crossbow witch might be pretty great
like would cannibalism proc while it is just laying there? or would I have to pick it up and get overflow for the persistent buff?
Is sounds multiplicative. Breach is as chaos damage, and then grasp is damage as extra chaos. So it would be a max of 70% of damage as chaos (70% more damage), and then 30% of damage as extra chaos
Sure!
is it just me or is poison SRS not a thing anymore?
What do you mean in addition or instead of?
I WANNA GO SLAYER FROSTIE BOI IM THINKING INVOKER BUT I DONT WANNA USE QUARTERSTAFF REEEEEEEEEEEEEEEE
I'm going bow invoker if that gives you hope
classes aren't tied to weapons
BOWKER? HARDLY KNEW'ER
based on available notes there's just a few instance on stuff seen so far where "as extra" is missing
so they'd be additive more likely than not, being the same type of modifier
reference:
is everyone starting HC since it's standard and you just move to softcore when you die? RIGHT?
chayula monk really makes me want to do poison flicker strike
Yeah i'm leaning that way, especially with Extra Damage being capitalized it makes it sounds like it's a whole new separate thing, probably additive at the end of calculations
b-but my stash
the only way to use chonk imo
@left grail good to know
make a new char grab stash-> die
ok im convinced
HELL YEA BRUHTHER
Also demon form confirmed life lost, so no demon form CI 😦
Is anyone really not sold on the Meditate ascendancy point ? I guess it depends on the speed, but most bosses seemed to be actually pretty dynamic in their attacks
there's too much good stuff to take it imo
I feel like the Mana -> Hellfire is way cooler than Demon Form
can we respec in maps?
Too late D:
and no demon form MoM either
if so, meditate at the beginning, then respec it for something just to get an initial x2 ES
especially since you can just get miniscule amounts of mana, decent fire resistance and then you can totally ignore mana as a resource
hell yea lets go
Which i feel like can be quite stronk
Yup, I had guessed that they would word it has losing life rather than taking damage 😦
I have no idea how to build the Invoker tree. If I wanna go melee leech frosty boi I feel like I path down south toward leech nodes.
meditate, cast on channeling with ice nova to keep things slowed/frozen maybe.. seems like a lot of work tho
Have we seen an actual "leech x% as mana" node yet?
no but there has to be mana leech on attack right? RIGHT
So are we limited to one instance of support gem per character , or does this mean that we can put two of the same support gem in some skills ?
"different skills"
I really want to know the viability of ignite minions.
like does ignite effect effect your minions
can use a support gem only once across all your skills by default
will frostwall+fortress+conc effect make a small ring of ice around you?
around cursor no?
With how much supports we are supposed to have , i don't like this
The builds will be way to complicated that way
hmm
with 9 6-links that had to change
yea im a bit worried the support gem mechanics will kinda gravitate a lot of links to look the same across builds
would you rather see everyone using the same 5 gems on most skills
people keep saying poe2 builds will be way more user friendly for newbs but i believe the opposite. it may be easier to respec and swap stuff around but making them yourself? nah
as if that was different for poe1 :^)
hmm imo it was but maybe im naive
You could incentivize people to use different supports rather through game mechanics rather than have people look for 45 supports to use
this is across all poe ninja builds
they tried that, it sucked, they switched to this, it's way better
easier said than done
i mean poeninja late in a league tends to show a lot of similar builds, im not sure if that is a good point
what ascendancy is this from?
there will always be a meta if this limit didn't exist
Gemling Legionnaire, mercenary
That's pretty mid argument tho, seeing as top supports here of these are socketed only once or twice at best
I'm coping for that too lmao
anyway im happy to be proven wrong and its early days, they can still pivot
Damn, could you share where you saw that?
poe1 has 24 sockets to use, poe 2 has 45 minimum
Honestly i would be down with limiting the amount of links then .
But yeah, we will live and we will see, maybe it works well, but i am worried about having to figure out 50 different gems for every character
It's just something I noticed, also this https://marcoaaguiar.github.io/poe2-tree/?a=acolyte&p=Q the passive tree nodes we know so far
Do we know if Infernalist doggo will require spirit reservation to summon or if it will be "free"?
free
all skills given from ascendancy/items are free spirit/mana cost
ooo nice -- thank you
Honestly , Witch hunter, Invoker and Blood mage all sound like very well universal ascendancies
not really pushing you into any particular build direction
Bloodmage being spell focused just a little bit
blood mage looks like it's pushing me into life stacking/crit/bleed
Invoker really wants you to CoC up your life!
sunder bloodmage 
WHAT IS COC
Deadeye is also fairly generic for anything projectile related, spells included.
Cast on crit
I mean mechanics which you use aside, i mean the playstyle.
You can easily set up bloodmage for spells , ranges weapons or even melee
sunder bloodmage was my first thought too after seeing the tree
Of course Invoker pushes you towards elemental damage and whatnot
str melee bloodmage is interesting for sure lol
I wonder if we’ll be able to do a CoC FR like build in EA
what is FR
Forbidden Rite
Anyone know which of the 6 starting locations the Mercenary starts? I am thinking its the best ascendancy (Gemling Legionnaire) for minons but may lose out simply due to tree location
str/dex, bottom
I think it’s bot bot I have zero idea
bottom
Is withered a single effect in POE2 rather than multiple stacks like in poe1?
i doubt forbidden rite exists on EA release, but it'd be cool
We still are forced into a specific direction on the tree right ? Like every class has a specific starting point it can take
I apparently have more than 0 idea
yeah
Oh I know but I’m curious how long it’ll take for them to add it
oh damn the warbringer warcry build is actually possible
forbidden rite is already a headache to build around in poe1, in poe2 i don't even wanna imagine
thoughts on infernalist / reasoning for gemling specifically? (Genuinely curious, I figured +spirit would be hard to beat.)
yes. if you click the link above your comment you can see where the ascendancy nodes branch into each section.
that shows you where the class starts
This thing doesn't force you into a starting direction at least for me ?
Or wait is it this little shiny cross
choose an ascendancy
that tells me where the class goes ?
- in addition would mean that Elemental Expression could also shoot projectiles of phys damage as 4th option. They don't need to be tied to attributes, could be majority damage type of the skill for instance.
- Instead of fire would mean that the skill would do lightning, cold or "wind" (aka phys) which were the introduced monk elements. Str attribute would be free for phys in this case if we stick to attributes.
look at the "root" of the ascendancy
this is the starting location on the actual tree
in game it will be more obvious i'm sure, this is just stitched screenshots lol
Yeah that's fair
Gotcha, ya that would be interesting. My guess is that there isn't much phys scaling near monk, so you will probably get more damage out of fire than you would out of "wind" (phys)
Well witch pathing into melee will be a pain then, but i guess as expected LOL
bloodthirsty is gonna tempt me
the attack damage nodes and "with staff" nodes work just fine for phys. Suitable for mixing phys and cold/lightning. And funnily enough there's some generic phys to be had in the sorc/witch starting area
does consuming "fully broken armour" also restore the missing armour back to the target? presumably yes?
yes
Minion/witch rant:
I am prefacing the below with the knowledge I have played 0 hours of poe2... these are just concerns when looking at the ascendency options...
So, is it just me, or do the Witch ascendancies not feel like Witch ascendancies? Like bloodmage feels like a phys based sorceress and infernalist feels like a fire based sorceress. Neither adds options to a minion build, except the fire hound which may enable a fire based minion build to a degree, and .
When GGG said they didnt want 1 minion ascendancy I thought that sounded amazing. But these 2 ascendancies seem to force you into hybrid spellcaster/minion builds.
Beidat's Will seems like the only Ascendancy node actually made for a minion based build, and you give up a quarter of your life for it? Every other node would be just as good, or even better, on a spellcaster...
Whats more, with the weapon swapping, a lot of these nodes actively make your minions worse or yourself less tanky.
GGG has said you cannot have 2 scepters. So as a pure minion build you would go with a scepter and a shield. But every node in Bloodmage and many nodes in Infernalist want you to switch to a Wand in order to buff your spellcasting abilities through things like spell damage, spell crit, fire gem levels ETC.
But in order to switch to that wand, you either need to give up your shield, drastically reducing your survivability, or switch out your scepter, which could potentially cause you to lose somewhere between one third and one half of your minions.
Of all the ascendancies, for a 'pure' minion build, the Gemling Legionnaire is by far the best option. ESPECIALLY if Advanced Thaumatergy applies to spirit reservation. In early access they said we would only get 6 ascendancy points. So that would be +10 quality to every minion, +1 level to every minion, and 30% more minions...OR on the other side of the ascendancy, 3 more skill slots for wider variety of minions, double support gem use to better stack damage type for minions, and either +12 max res divided as desired or +10% quality to gems. This Sounds a ton better than, 20% damage taken as fire, Lose 25% of health for 25% more minions, and gain the infernal hound... though the 20% damage taken is taken by the hound is nice...
No
but elemental expression is a spell, so it wouldn't scale from attack damage or the with staff nodes
guys is there any slam skill gem that is chaos dmg ? or any passive skill that converts physical to chaos or elemental to chaos ?
i aint reading all that but infernalist looks fine as a minion ascendancy to me
blood mage has a node that allows elemental damage to contribute to bleed magnitude
Yes, I'm still puzzled about that actually. It wasn't in original teaser. Surely the projectiles should be the type of the hit that fires them... If not, then attack by default for quarterstaff spotlight class? Weird.
for me it seems bloodmage has anti synergie with minions
But the allies keyword isnt there so its only your damage not minions... so again its a GOOD ascendancy, but not for minion players
PoE1 isn't PoE2 
Will need to see some itemization/unique to get anywhere near full conversion to phys I think.
I thinking about starting cronomancer minion build just for the defensive stats, cba to play gemling
fair points, I'd just heard that demon form grants +levels as well, and figured that would work with minions and can be either sustained indefinitely or used as a damage burst option (paried with the hound).
plagiarized sin
it does? damn
atm demon form and minions are a no go
Minion life, spell dmg, fire dmg, crit, fire crit, blood magic, hit dmg vs ailment, recoup, ignite effect 🧑🍳
Ghazzy has confirmed with GGG devs that demon form still makes all your minions disappear as you dont have a scepter equiped in demon form currently
^this
Anyone know what determines damage of gas cloud explosion?
I think that would have been a pretty cool implementation, so that you'd be able to manipulate the trigger with the damage on the attack rather than by your stats
wait form change removes your ... ah, just your weapons, I guess
infinite duration curses so maybe there's some synergy with cursing your own minions or some item that allows you to leech from minions. we just don't know enough yet.
yeah, unfortunate
i really wanna do volcanic fissures slam build and see if i can convert it to full chaos with that monk ascendacy idk if itll work
And again, if you want to cast fire spells, like most of the infernalist ascendancy uses, you would want a WAND, losing your Scepter and all your minons/buffs.
i think we saw it as a tooltip in one of all the gameplay showcases, it's definitely fire, idk if it scales with ur weapon though
imo it will but cant promise it does
Ya I didn't mean damage type but how much damage it does
bloodmage could be rly strong for fire spells too, since it has a note that sets base crit to 15% and fire spells have a low base crit
It won't even necessarily be an attack that detonates it
it was like 400 in act 2(?), idk what that tells u though
can elemental storm from tempest caller get support gems?
ya we can support skills given from ascendancies
Can u dualw wand n sceptre? 
one of each yes
but not two of each
Interesting 
Wait there’s a dagger implicit that give u blood magic for spell
Whens that coming
So after the reveal, it looks like there's no minion ascendency choice. Infernalist has like 2 nodes related to minion but its conditional. At this point warrior and gemling has more potential lolz
I hope there is some way to make life remnants come to you instead of picking them up
possibly with the Assassin class
Do we know what "high" resource is yet?
spirit is the biggest boost to minions, u can go es or mana for defense
choose ascendancy and look what it starts it starts at the direction your trree paths out
+65%
low is -35%
that said im sure gemling is a fine minion ascendancy too
Where's Escape Artist on the tree?
just far off from minion passives
I wonder if they ever consider a Gate node on the Tree
yea, from what we've seen
gates would be cool
yea but you trade out %25 life... so you cant go CI. You're opting for less defense and in PoE2, defense seems way more important than PoE1
is it really less defense though? you can scale spirit and mana/es at the same time with life
ES is literally defense
you can also go MOM with the life->mana one
but you need to invest in Life to get anything from the node
which means less ES
you dont "invest" in life
there are no life nodes
you just get lfie on items and thats it
Is there a way to reserve life to guarantee perms pain attunement?
then you don't get any bonus to spirit then. pointless ascendancy point
Only on Infernalist, with a lot of investment
Only the infernalist nodes have life reservation so far
It will be called the Beidat build
and probably suck
Its a shame you cant also take Grinning Immolation with those 4
If you could, that'd actually cook
Infernalisr is 25 percent how do I get the other 25. U need 50 or pain attunement right?
not much point in it tho considering it requires 4 ascendancy points, and you can just get the self-ignite node isntead that gives the same as Pain attunement
I want to stack them though
Pain attunement with that node. Multiplicative
Where can I see poe2 pasivve tree ascendancy etc?
Infernalist looks way more powerful as a spellcaster instead of minions. Minions look lackluster since its all conditional and drawbacks. Not to mention, demon form won't buff minions.
GGG posted ascendancies: https://www.pathofexile.com/forum/view-thread/3592012
you cant not just by ifnernalist since u need to take all beidat nodes in that case
you are going minions for the extra spirit and hellhound
also you can just google search poe 2 passive tree, I think there's a reddit thread
25x3
You need to get down to 35% life
Take all 3 Beidat nodes to be at 25%
Oh. Is there any other reservation for life mechanic in the game?
could overcapped block chance be used to scale this?
yea but thats it... so a while ascendency class for defense and 4 more low cost minions... it sounds like a bad deal. Gemling does WAY more. Even Warrior does more for minions
Not that we've seen
I see
You could maybe take only 2 Beidat nodes and Blood Magic and then when you cast you'll drop below low life but thats cursed as hell
Midnight Bargain 🙏
is the break armour base duration known?
anyone know how Beidat's Will works if you take Chaos Innoculation? Could you take 2 25% life reservation nodes and Chaos inoculation?
Into the Breach: "You are considered to be in a Breach while this skill is active". WTF are the reprocussions/ benefits from this going to be?!
we dont know the base frequency of orb of storms do we?
Presumably it wont let you take whichever one you try to take second
Either that or you reserve 0 life twice and get no benefit
Since yknow, 1 life
probably summoners will go beidat's will+beidat's gaze+mom
Wait thats huge. Breach Rings double their benefits while in a breach
no
they go up to 50% qual now
I don't think they do that anymore

They dotn say that in poe2 they instead go up to 50% quality
mom might be the play for summoners
Probably nothing important, then
since they dont need to spend much
while in a breach or generally ?
WHAT IS A BIG STRONG SPELL THAT HAS A LONG COOLDOWN? PLZ RESPOND
Generally, it was in the poe2 trailer when talking about end game mechanics
Doesn't exist
Hammer of god
Spell specifically, or any skill?
(or rather we dont know about any)
so far*
Ah spell
something chromie can make use of to time warp back and then BIG DAMAGE SPELL LONG COOLDOWN again
Does anyone know if Decaying Hex can stack?
Exactly. This is the TRUTH. Witch is a bait class start for minion builds
I feel like witch ascendancies are for hybrid minion builds at best...
is inevitable critical the only % crit chance support gem?
blood mage has anti synergie with minions, so there is that
yea I thought so... but the way devs designed it. Its more like 80% spell caster 20% minions
Presumably Inc Critical Strikes will be back with a downside like Increased Critical Damage
I feel like infernalist might be great for SRS builds... otherwise you are ignoring everything fire based in the ascendancy to get... 25% more minions at the cost of 25% of your life...
Is there a minion spell with a huge cooldown ?
there might be a full on minion ascendancy as 3rd choice...
but also Devs wanted to go away from the one trick pony
Dont think so, they are all spirit based reservations
is there any poe 2 tree out or is it the same as poe 1 tree?
Oh booo there's a node locked behind the chest on Warrior
yea that's literally it. No other minions work well w/ infernalist. Maybe a fire based spectre but we would need to know more info. Maybe if theres cracked uniques to give ignites to all minions.
which is what bothers me... if their way of doing that is forcing us to play hybrid minion builds... just why? better to have left me with 1 designated ascendancy
This has everything we know of so far
https://marcoaaguiar.github.io/poe2-tree/?a=pathfinder&p=Q
thanks!
So why does deadeye, titan, stormweaver exist in the game? all 1 trick ponies. They do the thing that they're good at
At the moment my plan gos for minion Chronomancer :P, assuming minions dont need a acendency now to be viable and chronomancer seems to have some notes that seem good no matter what
dmg can come from differen sources tho
If you use a slam, Titan isnt your only choice. If you use minions, Necromancer or Guardian were basically your only choices
Its a consequence of your stats not impacting minions
Whats a better slammer than Titan?
Cast on Critical with Eye of Winter and Frostbolt, am I cooked or cooking? For applying Critical Weakness and Chilled.
Chronomancer and Blood Mage both have people theorycrafting slam builds for them
guys was there any node in poe 1 to convert either full physical into chaos damage or elemental dmg to chaos damage?
or any item etc
Watching Jungroan video, and I thought of something. I am the Thunder/Blizzard with cast on shock/ freeze eye of winter might go really hard. Free application of critical weakness and picks up the ground affect applying it to nearby enemies
20% more damage and AoE does not a slam ascendancy make
Earthbreaker is REALLY good, but its not "go Titan or be worthless" good
And the rest of the ascendancy isnt even limited to slams
What will be stronger? Flicker Deadeye or Point Blank Deadeye?
does someone know how the energy system works in poe2? if i'm using cast on crit for example, and i'm firing a skill that shoots 10 projectiles and i crit, am i generating 10 energy because i crit or am i generating 100 energy because i crit 10 times?
I will assume that by strongest you mean the one that hits the hardest, probably point blank.
IIRC each individual proj rolls crit, so I think it would be each projectile critting
Chronomancer has no damage and gimmicks. Bloodmage is all about criting or do nothing. Half the nodes wouldn't work with slams. Doesn't look comparable to me
noob question here , is there a build planner in game or somewhere ? or do we just remember or write it down on paper
Bloodmage seem to be a insane melee build to me
amazon witch
Its kinda set what you pick, but seems very strong but limited
Even with resonance giving potentially max power charge and deadeye giving chance to double the bonus attacks on flicker?
Oh wait
Duh nvm
no way to be sure of anything yet
Deadeye doesnt double power charge consumption, only frenzy
Welp pb shotgunner it is
Why does comet say +1 second to cast time. So you can trigger it based off 100 energy but functionally it takes 2s to cast?
thanks, couldn't find any info about projectile behavior on the wiki when it comes to crit/dmg rolls 🙏
I think it was asked/ answered in the ziz interview, specifically talking about rain of arrows. I could be wrong though
I would assume the +1 second is how long it takes to fall to the ground after being cast
Is Rhoa mount for bows gonna be a real thing or a meme?
meme, stonger skills dismount you
probably, but if you have good cdr then it might affect you less
real thing
wtf is a stonger
charge attacks probably
stonger be stongin
any other than standard shooting animation
I disagree with this. Chronomancer 33% chance not to consume cooldown is affectively 33% more damage on builds with cooldowns. Time snap is insane burst damage. And Blood Mage can take 0 crit nodes in the ascendancy and it's still very strong from the looks of it
like jumps, leaps, charges etc.
does any of this work with totems?
What about normal, non-charged/channel/movement skills like lightning arrow? Won’t we be able to shoot and ride rhoa?
doubt it
yes you would
I think you can, but if you get hit you can get dismounted and stunned
only bow attacks that do a flip are Escape Shot and the poison one I forget the name of
Does the rhoa mount scale with move speed bonuses? If so, it’s rhoa meta
It's just your own movespeed I think
Can someone explain what "Recoup Effects instead occur over 4 seconds" means on the Chrono and why is it good ?
In 1 its 4 seconds that can be reduced to 3
instead of instantly lusing a big chunk of your hp, you will lose it slowly, meaning you can heal inbetween
Escape Shot, Toxic Growth, Elecroducing Arrow, Spiral Volley, Snipe
those will dismount you
No, you heal X% of the damage you took, split across a few seconds
Blood Mage is all about criting. If you don't have high crit % then you can never take advantage of life remnants vs bosses w/ no adds. Chrono problems are abilities have really long CDs. % procs are going to feel bad when its not up.
Is overcharge support actually unusable as storm weaver? This would give you 100 percent less duration of shock?
Ah and in poe 2 its like 6 seconds so i would get the hp back faster
75% less. They're multiplicative
Ah Right
Its still probably borderline unusable, though
Yeah lol. Sad. Overcharge is basically as good as ur ascend
Kinda bricks stormweaver a bit
or maybe just build shock duration
Default shock is 2s?
idk
Even if it's 4s u need insane duration to be usable
Stormfire could help
True yeah
with less shock duration, enervation support might generate a ton of mana.. idk tho
Not getting life remnants vs bosses shouldn't be a problem. You have spell damage leech, a bunch of defense nodes, and scaling some regen will be fine. Then once you get enough crit you can just respec into crit and then it's even stronger
Cast on critical + eye of winter + trick shot + 65% pierce… might run out of mana from it sustain proccing itself? D:
I wonder what the best skill to shock will be
Do we know the exact armour calculation for poe2?
I'm only talking melee on a bloodmage. Slams aren't spells. For spell casters, blood mage is fantastic!
no
I'm having trouble understanding infernalist what does demon flame stacks give u
Doesn't say lmao
I mean, you still get crit damage from hp…. Which is Str…. But yeah most of their stuff is spell specific
they hurt you, so you get forced out of transformation after a bit
1% life loss and 10% spell damage a second per demonflame
Increased or more?
Increased
You can definitely do both in this game. Especially if the goal is to bleed, then you can cast spells in the meantime that support/ increase your bleed damage which will be leeching. Main damage is a huge attack, spells to sustain and increase that damage
Eternal youth to offset it could be fucking funny I just don't know if ES recharge would effect the life
It would, thats my plan
Does bleed stack in PoE 2? With my main damage being lots of small hits from bonestorm, bleed looks kinda meh if it doesn’t (for bonestoem)
yea but the problem is criting and sustain. Titan gives way more for melee focused builds. I can see a late-game melee gimmicky build working with bloodmage but very rough if starting. its an alternative but very disingenuous to say its better than titan.
The main slam of choice ive seen is Sunder which gets guaranteed crits on broken armour
Ik theres a poe 1 keystone 4 it
Does Titan have as good of a voice actress? :p
we cant rly say whats better or worse, but we can say bloodmage could be a good pick for melee too
R u going bediats with it? Makes sense 2 me
do y'all think grenade deadeye will be a good pick?
facts lol
do we know if warcrays work for totems?
Probably only the ES one
deadeye does seem to be how people are leaning for grenades, but it remains to be confirmed if point blank works with grenades (it should)
almost all the power comes from the +1 proj. the frenzies dont really help grenades, and tailwind is just okay for defense.
"just okay" pretty sure is why everyone wants deadeye
Current plan is Altered, ES Beidat, Demon Form, and the crit one
really? i thought people were pretty whelmed with tailwind
Tailwind not being action speed is very whatever
does action speed still exist?
blood mage could at least have blood offering right? Something related to sacrificing minions
Thoughts on going Stormweaver to make a Magic Archer? If Cast on Crit is in the Game shouldnt be possibl to cast Elemental Storm via my arrow skills?
yes it's just move speed evade skillspeed 30%dr
im not going grenades but i've been very unsure on deadeye for my own build.
the proj is big, but FS/PB dont apply to me (as far as I know), frenzies seem hard to generate, and tailwind is kinda whatever.
but I have no idea how to math out all witchunter's little buffs to really compare them
yea honestly who cares about all that amirite guys
you can't put ascendancy skills on meta gems i'm pretty sure
I'm thinking of going recoup with chronomancer. Looks like 54% damage taken is recouped, with 30% physical recouped on top. Seems great but not much chatter here. Am I overestimating this approach being tanky?
just dodge bro
we dodgesouls now
Do we know if corrupting blood counts as bleeding?
yea bro like 150% increased evasion? just dont get hit bro wtf ur ranged bro git gud bro
Recoup still dos not prevent you from beeing onehit 😉
interesting, but do skills like elemental storm require a weapon like a staff to use?
Yeeeah, defensive strategies that require you to take damage to work probably shouldn't be your main defense
well you need to proc it with a spell and spells are locked behind weapons
I think it depends on how heavy you want to invest in it for a single point u can go temp rift and if u play good with that yoy won't take shit in the first place
ah, gotchya, dissapointing
It says it resets my life, mana and ES. I assume the recoup carries over. So if I get a slam I temp rift and now for 6 or 8 seconds I have massive life recoup applying? Is that what you're proposing?
u think a chayula monk volcanic fissure slam build with convert full phys/fire to chaos with blackflame etc will be any decent guys ?
No I meant in point efficency I'm not sure if recoup carries over
The choice is you get some garunteed no skill required recoup or you rewind skillfully and potentially take no damage
So the poe version of just dodge bro you dont need more then 1 hp
when chonk spawns a blackflame behind something and you cant get to it to extend your buff, its gonna feel bad
Still i dont think recoup would be a good primary defense, if you have something that makes sure you dont get onehit it can be a good secondary defense
but i might be wrong here and poe1 like random onehits do not happen in poe2 and everything hardhitting can be dodge but doubt it since monster crits are still in the game
my money is on bloodmage with archmage but who knows
defensive wise chrono/warbringer/blood mage/infernalist, damage wise who cares
what does blood mage want to use spirit for, minions or auras?
depends on what ur doing with the ascendancy
i dont think u ever want to go minions on blood mage, but who knows
depends on the build but i doubt minions
we also have not seen all the ways we can reserve spirit yet
but she will get a lot of minion buffs from the tree even if not aiming for them right
you dont have to get those ?
not really
i thought they often come with spell dmg
no
and such
its only few nodes on start
in poe you kind of have to specialize, doing a lot of different things at once is vry hard to scale
i see ok
And bloodmage and minions dosnt seem to vibe atleast from what i see in the acendancy
considering minions are killstealing 😉
Does anyone know exactly how 'Slow' works in PoE2? I assume it is action speed reduction since its on Temp Chains. However, is it capped? And is curse effect reduced on bosses like it was prior to a change in PoE1?
(In case this was answered in an interview somewhere)
i think curse now have a extra line for what they do on bosses
There was one shown in the inverviews and it was a smaller effect
Dot damage can't crit right? If we don't know about that in poe2 then what about in poe1?
but for slow no clue
If a DoT is derived from a hit like ignite in PoE 1
then the bigger hit of a crit will mean more DoT
correct. however in poe2 damaging ailments u inflict benefit from a larger hit, i.e. from a crit
the DoT itself doesnt crit though
but 1 has Perfect Agony which kinda sorta links crit and DoT
thanks
is there some synergy i'm missing here?
Archmage now scales of max mana, but the mana cost is the problem, bloodmage can just put the gem in to cast with life and its solved, then there is the crit dmg etc
it does not, the node specidically says adds BASE mana cost, while archmage specifically says additional mana cost
unless u take blood magic you pay archmage with mana
I could see it going either way
like in 1
if I have + or - additional mana cost of a skill
does this only trigger once per enemy that has broken armor?
that is treated as base cost by other modifiers
I see. so if you take blood magic then archmage scales based off your hp instead?
As opposed to like
a support with 150% cost multiplier which is not
Requires a test
No not blood magic, the gem because you want your mana form MoM 😛
u can break armor again after consuming it
in poe 1 we dont have wording "base" cost at all iirc
i dont rember that the support gem is called , there is one that the skill now cost life and not mana
And archemage dmg scaling seems very good
Yeah I meant more that despite saying "additional" the change from that mod is fed into multipliers. I'm not sure archmage will apply before blood mage cost but I wouldn't be sure it won't either
lifetap?
yes
but you'll still have 75% mana cost
i dont get why you are trying to make archmage cost life, thats pretty insane idea, we already have 4% max mana as base regen, you can scale it to the moon and weve seen clips of people playing archmage with 0 mana issues spamming spells while their bar doesnt even move
Good to know, my last info was that there is a mana issue to solve atm
I think blood magic is going to be a staple
the only mana issues i head of is people saying early game everyone has it, which is expected
Do we have info on minion respawn mechanics anywhere?
Titan or Warbringer?
warbringer!
what do you mean by that you get one minion every 7 seconds atleast thats the info i did hear
jade form+totems ez bossing
both look fine
okay, thanks.
And there are notes to reduce it
Basically once a minion dies that is permanent, meaning with spirit reservation, a timer starts.
After 4-7 seconds that minion respawns. If another minion during that time, the timer resets.
thanks! could you elaborate on "4-7"?
Basically worst case a chain reaction happens and all minions die one after the other just before 7 seconds and you are without minions.
my plan is to blow them up all at once, so no worries there
But all minions respawn at the same time
is 4 from the minions that revive others, otherwise it's all 7 seconds?
Honestly not sure. Probably needs to be tested at EA
hmm okay, thanks
where did you get the all at once respawn info ?
Visible in the witch video
this is a silly question. i dont really watch streamers don't really support twitch but id like to watch someone who's very good at build making about a week after launch to see their ideas. think i followed a tunafish build one and a fungun build once.
There will be soo many build Guides after one week. Honestly not sure who to recommend. Just keep your eyes on the YouTube feed.
And alot of them will be a bad build in a good video to be the first
I always suggest Zizaran for builds, I don't know what his build guide plans are on EA launch though
ive been baited by a ton of PoB baits in POE1
Zizaran for general builds, ghazzy for minion
zizaran and mathil are my go-to's, sometimes tripolarbear
Phox for Righteous fire, as soon as it exists. Mage fist for flicker strike, not sure if he creates a guide tho
aer0 has cool ideas but i look at him more for inspiration rather than something to follow
long post but worth reading
https://old.reddit.com/r/PathOfExile2/comments/1h63glx/updated_reliable_content_sources_for_new_players/
ty
does this mean my elemental stuff can bleed? or that it merely "contributes" if reading this properly that 10% + whatever elemental i have would essentially mean all my elemental applies bleed
idk if im reading this wrong could use help
am i misreading something
i dont think we know for sure what contributes means
without the node if u deal 100 phys and 50 fire ur bleed is only based on the phys, with the node the bleed would be based on the combined damage
ye most ppl speculate that it only adds and you need the bleed support to make a bleed build work, and bleed support now works on spells
It means elemental stuff can bleed yes. It says magnitude because chance isn't inherent to damage that can bleed unlike ignite
are there new active skill gems with the new classes guys ? and is there any place we can see what skill gems each class starts with ?
ok ty
The infernalist node says all damage contributes to ignite chance because ignite chance is based on the damage, bleed chance is based on things like support gems and passive nodes and item mods
at the top there's Character Class, where u can switch what ur looking at
anyone here going with Witch - into - Infernalist
thanks
minion or selfcast?
Kirvin can i have ur opinion on 1 thing
Sure
Minion but leaning towards Infernalist at Ascendancy
does this look good as a start
Yeah Infernalist is likely the best minion ascendancy by a lot
spectre only? hmm
ppl speculate that gemling could be better in endgame
Not really, only minion there being Spectre seems odd especially when we have 0 idea what spectres will actually be good at the start
I find it kinda weird how people think Imploding Impacts is going to be op without even understanding what "Break armour" does? Its clearly not armour penetration?
so what should i change if anything
what part of broken armour are u confused about?
Well first of all its something you build towards like a threshold it seems.
correct
if 30% less cost of skills applies to reservation spirit costs maybe the starting location really sucks though
We dont know the exact effect of what happens when the monster gets the state "armour broken" if I put it like that
fully broken?
don't we? their physical damage reduction becomes 0, no?
it's probably just "physical exposure" but in flat values
Gem qualtity and level is very important for minions too atleast in poe 1
and there's special allowed mechanics when it reaches 0
Thats an assumption I think? I cant find anywhere to read the exact debuff
Minions is only of the things I've been considering starting. I think the strongest setup is either going to be just getting a bunch of high dps hitting minions to roll over stuff like a PoE1 build, or finding a large tanky minion and putting infernal legion + meat shield on it and blowing them up with the skeletal arsonist active (which you can scale separately and not get a downside from meatshield on the explosion). You can probably get very big ignites from the arsonist active too.
Infernal Legion is basically RF, but on a minion
One skill reads as literally "Hits Break # Armour", pretty safe to assume the armour just gets reduced
Yeah, And we dont know if thats about the threshold or the actual armor that affects the mitigation. Thats where the confusion for me kicks in
What threshold?
u break away armour, when it hits 0, their armour is broken is my understanding
https://www.youtube.com/watch?v=fLP1oODaZTE&t=790s ziggy talks about it a bit here, if that helps
Hands on Gameplay with Path of Exile 2's Mercenary with a GRENADE build focus! -- SPONSOR: Click this link https://sponsr.is/bootdev_ziggydgaming and use my code ZIGGYDGAMING to get 25% off your first payment for boot.dev. -- Skills, supports, EXPLOSIONS, passive tree, Ascendancy, EXPLOSIONS, advice for beginners to PoE 2's beta that might want ...
so @frail jay that image i showed u - how would i go about fixing it
fully broken but yes that seems to be the consensus
yea
I thought it was a percantage debuff on the mob, once you reach 100% of that threshold the armor is broken. But does that really need to mean that all of their armor is gone?
The values are flat, you can see them on bosses
any site with the new passive tree up yet?
It's not like freeze where there's a % sign during buildup
Ooh its NOT a percentage
pretty sure when u break armor u deal a large amount of damage then it resets the armor
only if u "consume" their broken armour afaik
Yeah only if specified
thru skills or supports
Well I'm not really sure what's going to be best, mainly because idk how much spirit we're going to have at what point and how much spirit minions cost. I think if you have a good spectre you can put infernal legion + meat shield on it and then I would also run arsonists to detonate them, and maybe cleric for faster resurrection. You can run Unearth to get some extra temp minions as meatshields. I wouldn't run Blasphemy early it's a big spirit hog. Cast on Ignite also isn't going to really do anything for you there.
so would it be better to not fully break it
"Fully Broken Armour" is a keyword it seems, looks like when the enemy armour reaches 0, then you can break it
otherwise their armour is broken for a certain amount of time, then it resets
You don't have to consume it
Oh there's a timer?
u can extend the time the armour is broken thru passive skills
https://poe2db.tw/Spirit_Gems#SpiritGems are the grey'd out skills not in the intial EA or do we just not have info on them yet?
yeah there are nodes that extend the time the armour is broken
hey, quite new to poe and planning to start as invoker on friday. does someone maybe know if evasion rate in general is also "active" while energy shield is still up? Furthermore the physical damage reduction of "..and Protect me from Harm" from the ascendancy tree will only count for damage hitting life points or also also while energy shield up?
anyone know if there's a source for shock being "more damage taken" rather than additive "increased damage taken"?
I'm guessing bleed will still be restricted to attacks, we'll have to see though
or if there's a shock tooltip screenshot floating around
Bloodmage
not with bloodmage node
I think this is for all stacks, which makes it interesting in that it's not as dumb as it being infinite, but you can refresh it
got any mega nerds here? I've a question
Unless you can't apply "0 armour break" when at max (except TitanWarbringer)
if we go by poe1 standards, if an enemy has "increased damage taken" it's multiplicative with your damage
It doesn't say anything about spells?
Then I actually think the Warbringer node is either negative capped at a percantage of the bosses total armor or that only the attack that triggers the fully broken armour goes into the negative
Don't ask to ask... Simply ask lol
the bleed support works on everything now
yes, but it's additive with other sources of that stat, which is why i'm asking
Elemental DMG can bleed
Does the dmg removed by decimating strike counts towards concentration damage
That's true actually
Unlikely, it's not a hit
i believe if u have multiple sources of "increased damage taken" they are additive with eachother, and multiplicative with your damage
but i havent looked into it in some time
that's what i think, but during the showcase, decimating strike shows a dmg number when it procced on the boss
That doesn't say anything about spells, but the bleed chance support not saying attacks only probably means spells can bleed
And in the same vein, it probably cannot apply large ignites
Bleed Ignite Flameblast 
Yeah but that's just "damage applied", not a hit doing damage if that makes sense
any1 got a bow build i can borrow?
spells can bleed because of that support gem, but we don't have physical spells outside of bonestorm iirc so it's obviously hard to make spells bleed without bloodmage
yes, it's a multiplier, i know
but as a stat it's additive with, for example, wither
and i want to know if now shock is not "increased damage taken" anymore, because that's what i've heard around
What does "Hit" show when you mouseover it?
because in the acse of someone already stacking wither, shock is essentially half effectiveness
I'm really wanting to dual wield 2h weaps, what class/ascendancy looks best for it? I'm torn looking at all of the possibilities.
No clue I don't have access to the game, but it should just be a basic explanation of what is and isn't a hit
If it's like poe1, it'll say ailments and dots are not hits for instance
Probably titan
where are you huys getting the passive skill tree?
That's how it should work, that's how it is in poe1
Titan warrior and, hear me out, strenght stacking Gemling Legionnaire
Just so you are aware maces is the only option you have for 2h dual wield
I'm the type of player that will even go witch and dw2h just to see if I can make it work
Why not strength stacking titan
anyone know which is correct? left is poe2skills right is poedb
bloodmage sunder 
so you have proof that shock is still "increased damage taken"?
why not both? one is lvl 2 other is lvl 3
It's a debuff on the enemy so it cannot affect you
bruh
both are valid, im just saying is that gemling gets double the strenght from nodes
Therefore it is multiplicative with your increased damage
@frail jay so u say Arsonists over Brutes and Warriors?
you're misunderstanding what i'm actually asking
Doesnt bloodmage require crit for the blood orbs? (on bosses) thats probably going to be kinda annoying while meeting the 2h str reqs and shit
sunder guaranteed crit 
Giants blood doesn't allow dw of axe, sword, and mace?
@frail jay ??
axes and swords doesnt even exist
do yall think trying to play a skill around charges (quarterstaff power charge stuff or the frenzy charge stuff) would be terrible early? haven't been following streams and such
It probably does, but we won't loot swords and axes
Ahh, just for the ea atm
I wouldn't bother for a few acts yes
nah meant like early-endgame
I heard that str/int/dex dont give dmg anymore, just health/mana/acc
should be fine, it doesn't seem to be like poe1 where you need 8 charges or whatever
Igneous what are u gonna be playing
8, 4 notables
8
invoker lightning rod
hope so, would love to try Charged Staff
If axe and swords don't drop in ea, what weapons can drop?
witch hunter my beloved
guys, could it be that bloodmage spawns orbs with minion kills too ? Kinda looks like it here : https://youtu.be/ZpIbaTXJD4g?t=2090
In Path of Exile 2 you will fight for survival against an overwhelming evil. Will you cleanse Wraeclast or succumb to the spreading Corruption?
Join Early Access on December 6th on PC and Consoles!
https://pathofexile2.com/
00:00 - Opening Cinematic
05:00 - Jonathan Rogers introduction
05:20 - Gameplay Trailer
07:40 - Livestream start
09:30 ...
ppl sleeping on ice shot.. my gear will be cheap
mace quarterstaff bow crossbow sceptres and caster stuff
