#2┃build-planning
1 messages · Page 17 of 1
We also aren't giving up utility flasks for the life flask, though
well no one ever use more than 1 life flask either in poe
yeah but we can't have more than 1, theres no longer opportunity cost associated with it
no more no less everyone has one.
or 2 with the unique
this says Life lost, will i loose that amount from my mana first as MoM?
Does Recharge from Eternal Youth count as regeneration?
unsure @true gulch
just like pb and progen, only works on life
no
life loss not damage taken
Just an extra layer of defense to give you breathing room
Well comparing...its not looking good
Though it does also take a fifth of the charges per use
I would think MoM would function with that
you losing mana/es is not life loss
It would go through all ES/Mana
But also you're on Blood Mage, i would hope that isnt a problem
Which class/build is all fire. I wanna shoot fire everywhere. Burn it all.
Think this is the smart plan?
Infernalist, on the Witch
as bloodmage archmage, how much HP would u get? around 4k if you have good crit setups?
sure
Any others?
ah my bad. misunderstood it
Infernalist is the only one with specific Fire themeing. Invoker is all elements, and Stormweaver is cold/lightning but can still use Fire instead
I meant for 3 to be spirit but c’est la vie
There's also phys to fire
@pearl sluice you can be a fire build on anything you want to be
I wish the maximum demonflame node was scalable somehow
Like max demonflame equal to 10% of unreserved spirit, or something
are there any "strike skills hit an additional target" type thing we've seen? Watching the reveal footage of monk and his hand of chayula applies a curse to two mobs when it "should" be just the one he hit
You know demonflame is purely bad, right?
Strike skills have a larger AoE by default
How about a gun that shoots fire. Flamethrower build?
Self curse 2.0, electric bugaloo
Demonflame is what scales your damage
@pearl sluice yes
Read it again
very happy with the flame of chayula numbers
It's just the degen
Its also the % increased spell damage
darkness still seems terrible
Really depends on how many and how often the flames spawn. Having to chase flames around and hope it's the right one seems super annoying
stormweaver is very nice, you can chill and shock even with fire skills. u also can go archmage MoM, stormweaver gives nice mana for that
Literally just read the demon form tooltip
you know what, thats not a bad idea
op leech. not blocked by anything
anyone remember what the inherent bonus for int is again? mana and something else?
think this would work on temp chains?
if demonflame makes us lose hp per secound, doesnt that prevent the recharge from starting?
2 mana
I believe you but is there anywhere I can find out about this?
Life loss is not damage
just 2 mana?
yeah my main plan is Fireball with wildshards. and firewall with the circle support.
per int
wish the demon for was action speed
mmkay. thanks.
No idea im afraid, second hand information
I'm noticing the aoe tag on my use case strike skill so it checks out
Also for Hand of Chayula specifically im thinking Hex Bloom is a must take if you want to use it on anything but bosses
https://www.youtube.com/watch?v=ZpIbaTXJD4g @like 36mins, gets 4 in 5s but they look like they arent tied to mobs, just in the map
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is the hp recharge from enternal youth based on my hp oder still on ES?
still thinking monk is garbage lmfao?
where is your leech resistance?
idk point it out for me
im looking at doing a hand of chayula/hexblast build
I'm kinda missing the "leech resistance has no effect" ascendancy node
You get ~5x the spirit of a normal character dont you? It seems pretty good, just the damage node seems dogshit
do we know for sure what Intelligence gives us? I've heard mixed things. does it still give this:
Every 1 intellgence stats +1 mana
Every 5 intelligence grants 1% increased spell damage
2mana only per 1int
that reduces your damage when you most need it
thats it? thank you
and prevents your from running reservation
yea i also heard that wasnt sure it was 100% confirmed
Ok what if I wanted to play lightning god
literally this, 1 shard is leech, can scale up values to absurd levels and isnt blocked by any resistances, spawns 1 shard per second so plenty of sustian
its dogshit
Dang Gemling is even better than i thought
ikr. archmage gemling?
Gemling seems like a nerf waiting to happen
Any kind of stat stacking, but yeah archmage seems best
like ooh ya I just have more supports than you
oh no, 200 life every 5 seconds for 4 ascendancy points, how OP
clearly leech resist has no power here
What does negative armor do? Make you take increased physical damage?
I wonder if there's a cap to that
If you wouldn't take the bastion of Elements on the elementalist I don't see why you would take darkness
Yes
Hey come back, I still want to hear how 200 life every 5 seconds for 4 ascendancy points is OP
@thorny path +1
hmmm maybe it actually isn't?
you're being toxic
I didn't name myself
And to top it all off you have to physically collect the flames too 🤣
oh no the insane regen
but its a shiny 14% leech that you have to hope to get
There's pretty big leech scaling plus doubling the base effect. Could probably easily get 20% instant roughly every second
yeah scaled off your life
Not bad at all
when i play archmage fireball, should i use a weapon with +5 fire gem level or +5 lightning gem level?
which is why it's not a problem that leech resist even cares about
Fire gem level most likely. Archmage will probably not scale as well
both. duh
but there is no such thing as +5 fire gem level
theres +5 fire spell skills
archmage is a buff not a skill
pretty please with a cherry on top could you please convince us that 4 ascendancy points for 40 life/second is a good idea?
can you scale the 40life/s
nope!
yeah but I want to hear @midnight bolt arguments
fair
👀
yeah thats what i meant. overall i should scale %lightning dmg because my archmage dmg gonna be way higher. but not sure about the weapon skill lvl
savage as fk, i love it XD
can we talk about how stupidly OP is
i think you missed my point
there isnt a line that can buff archmage level on weapons
Very strong, won't know how op until people actually play it tho
Combined with the +3 skill slots he kinda needs it
does it indicate you can use like 2 skills EACH? or only ONE twice?
It's for support gems
Each support twice
Usually you can only use each once, now you can use each twice
Does chill magnitude turn into freeze or are those two completely seperate things?
thats what I meant xD
oh you mean the same skill
thats disgusting
no I meant like
EVERY gem twice or JUST one
it got anwsered
and that sounds broken
every support gem twice yeah
jeeeeezus
oh true. well what if it has 90% lightning dmg? better than 90% fire dmg?
busted
im sold
Idk about broken
for melee gemling seems busted
Still a limit of one of those uses for a single skill gem I assume
Do we know if minion skill gems also have the spell tag, e.g. Summon Skeletal Warrior, etc.
That would be the actually broken part if it worked like that
Seems more like QoL with stuff like Faster Attacks
maybe, not sure
Yea my entire build is like lovingly embracing faster attacks
so hyuge for me
im faststunbonk build
xD
No minions generally are not spells. Some spells exist that create minions tho (Unearth), and they have both spell and minion tag
are there support gems that add +stun? Like the stun you can find in the passive tree? Like applying stun faster?
I think so
😮
80%!?!?!??!?!?!
and I can use that twice
so 2 skills will be at like 150% stun buildup
with attack speed 2h maces
gross
Well you still have to invest in stun buildup on the tree, maybe even on gear too
ahh, melee merc?
yessir
In POE 1 minion skill have spell tag, like summon specter and summon zombie, hence you can scale them with + spell level craft on wands. Want to know if the same applies to POE w
2*
tree is out ?
enough of it is
for me to make my build
but its missing like
35%?
there were a few minor points of speculation for me but check it out
Id say like 70% of it is missing
I made a build that works great ALREADY?
so if the rest of the gems give me info
my build will only improve xD
skills*
yeah they don't have spell tag for that, I'd assume a +level to minion skills mod exists for that
chances are, minion have minion tags and whatever element tag if they use spells
your quarterstaff will not effect this damage at all right? Curious about the 122% attack damage scaling
its an unarmed attack
No it wouldnt
so I dont think so
122% would affect the added chaos damage i think
another palm skill says in the blue mods that your weapon doesn't contribute
And any other added damage you get
and that one doesn't say it
"This skill always strikes with your bare fist, even if you have a Quarterstaff equipped"
Ah, that's unfortunate, I was hoping demonic form with the + spell level buff would scale minion level as well :/
They are looking into demon form since they want it to be good with minions, maybe later in EA
pre-release info. it'll probably say ingame
im going to use hand of chayula as my single target skill and no one can stop me
except the bosses that won't allow me to continue
I havent looked into skills deeply, what's a good single target dualwield melee ability?
I saw some AOE stuff
but nothing like as a 1 key yet
you are cooked if u dont see how it works, you go MoM stack as much mana and ES as you can, then scale all the % mana leech, 1 shard will give you 14% max mana as mana AND es, then with increased leech you easily double that, you spawn 1 shard per second, thats insane sustain just on shards without any leech from spells or attacks
and since you dont leech from any mobs it is not blocked by any reductions, and you sustain both mana and es by just moving around and picking up blue shards
can you go more in depth for 89 IQ individual in terms of what you mean by all of that I dont know what skills are doing what, other than MoM from a vague glance xD
for example how are you scaling mana leech
I think unless you get a str node for that level right?
they leaked/showed couple passives on the tree that increase mana leech and im sure some of small ascendency nodes will do the same, MoM is mind over matter
sounds borked to me but im a bonker so my opinion only matters for bonking
close combat support should max out with hand of chayula right? or maybe it will think the location you dash from as where your attacking
Ohhhh so you can bypass the leech resist mechanic that exists to make you actually invest in leech by.....actually investing in leech.....
should be able to get 100% increased amount of mana leech on the tree easily
whatever floats your boat buddy!
im confused again 😢
how long are leech instances now? 1sec?
?? you bypassing it by not leeching from MOBS lmfao cause you leech from picking up shards
by default yeah
I think its 1s but you can instaleech right?
I heard ben make sure ppl noted that the ES part will be 14% of your mana amount still into ES, not your total ES
Tell misha that, I already knew that part
I don't think Misha can read tho 😦
I replied to wrong person
it was supposed to be misha
@midnight bolt
quick tell me what 14% of 300 is?
42
ooooooohhhh my bad I was missing the part where this entire setup needed EVEN MORE INVESTMENT
imagine having 300mana lol
I mean MoM was an obvious choice on chalupa monk from the get go when they showd those acsendencies, cause you leech both mana and es at the same tme
so ye u have to invest
chalupa lol
lol its a local meme
I want to make an unarmed monk, bitchslapping my way through the game
xD
Ohhhhhhh I see so leech resist works then, great!
Glad I could clear this up for you!
u have to be trolling lmfao
or serious reading comprehension
so chalupa gameplay is runing around map? i mean meh
"I'm gonna bypass this mechanic that makes me invest in leech, by investing in leech" - @midnight bolt
Do u guys think ancestral boosted slam will work on both the two hits patterns of Rolling Slam?
Yeah this, although thematically the warrior might be better and then spec into the monk tree
So am I correct in understanding someone said level 80+ you get a 6 link for your ascendancy skill? Meaning I have to find 5 gems for this? Bruh not enough gems
titan has some insane ascendancy stuff prob be nasty
im addicted to gemling legionaire pls convince me im stupid
xD
Should work on the entirety of a single skill usage, so yes
Any build ideas for the acolyte monk ascendant?
They've added a ton of supports in poe2, they hope it won't be a problem
Awesome if that works. Then again, it is no longer as powerful as poe1
you should worry more about not enough slots lmao
I don't understand how the nodes and stuff work well enough to know if the gimmick is good or bad. But it sounds unique at least
I have this fully theorycrafted with a spell weapon swap setup for aoe clear
I just want the 2nd support gem for every gem xD
and 10% quality cant be bad right?
and more skills is helpful in a pinch
How is it going to work though, aren't you missing the bonus stats from having a weapon?
@midnight bolt my concern is with Into the Breach skill itself. if you use it in a boss arena, then pick up all the flames in the arena. would there be new flames when you cast it again? 
So does the ascendancy skill take one of the 9 slots or is it a 10th slot
psure 10th dont quote me
they spawn every second
I'm under the impression they keep spawming
on max level
oh shit. i didnt see the buff part
thats kinda cracked
thought it was like the breach gem in poe1
what are the flames you're talking about?
purple flames stack with that one weird chaos passive really good
does stun with ES still work the same?
the unarmed monk skills won't be using your weapon damage, I'm looking at literally going unarmed/shield + weapon swap spell setup for clear
where it does damage you take as chaos damage to them
you avoid 50% of stuns when you have ES?
i do see theres alot of stun threshold on the tree as well for ES
is it worth using increased aoe on hexblast? it has 9 max targets but the explosion would be 2m instead of 1,6. is it worth?
the palm skills have base damage on the gem like spells
Won't know until we play, but probably not
hand of chayula / hexblast build guide coming soon
Oh so you ARE still here!
Remind me how leech is free again pls
they blocked you xdd
Thats gonna be great
4 ascendancy points sounds expensive!
I feel like Arguing
with who
Toxic the leech is going to be amazing
Let the record show she started it
Let the record show that I just walked in
it's a great augment to a MOM build where you're already investing heavily into max mana
Without context
not expensive considering u also get added 140% dmg as chaos, sounds like plenty
oh ok yall continue the fight Ill watch instead
Those 4 nodes would be pretty damn good. roughly 20% es and mana regained instantly roughly every second, and up to 140% extra damage as chaos after a bit
hmmmm that's not exactly what you said now is it?
This guy is the biggest coper i ever seen lmfao
As long as you don’t run into a situation where regen isn’t also disabled.
Some truly deranged chatting happening in here, huh 👀
Doesn't sound free to me!
Bro chose the "it isn't technically free" hill to die on
fr
name checks
I don't see any dex/int shields on poe2db 
Can someone help me understand mercenary? It appears to be objectively one of the most powerful ascendancies as it basically just gives you chunks of percentage damage to enemies. Am I maybe overvaluing it?
I'm considering it in comparison to Invoker and Chayula monk, goal is to go staff probably with flicker strike ambitions
Monk is at peace knowing he has access to 140% damage for just 4 ascendancy points
Potentially
imagine playing the class the way its intended
140% potential damage
Potential damage yes
surely the dmg flames refreshing stack duration and not being individual will make it to release
Surely it wont drop off when the Purple flame is in the bosses ground AOE and you just watch your damage drop off
man supposedly elon musk is in misc1 but I dont buy it, im sitting here, and people barely shut up long enough for him to say anything, ive got everyone muted lol
😐
There he is
its not elon lol
yea wife and I are leaning towards that
he had a weird emotional reaction and she immediately said naw
ion think so, he was in a talking to elon live on twitter so ion think thats possible if hes elon
but the owner of the discord said it was him
reaction to what
no clue
unlucky
ig we would never know
mute everyone, and when he talks you can sorta analyze it lol
don't use voices to identify people on the internet
like right there?
he said "autistic"
it sounded legit lol
idk if he can say that
yea but did you see him jump on stage?
and the face he made?
he prob does who knows xD
no when did that happen
Trump speech, he made an orgasm face
I can try to find
lol
zoom in on his face
xD
lol
also hes playing diablo 4
and elon says he plays diablo 4
and lots of similarities
just in terms of time schedule idk, anyway, I dont mean to get so offtopic
@lucid hawk
there were a few slots, figured i'd try and get more opinions xD
So what would reducing a bosses actionspeed by 90% even look like lol does it take ages to cast its things? Giving plenty of time to dodge or
Chronomancer is disappointing.
Very little power and flavor for the trade-off of having to manage rotating buffs and bloating active skills that you already have to manage—zero effect on debuffs, delay of damage, and zero movement speed bonuses.
- Apex of the Moment should have been a free Temporal Chains, instead of a 20% movement speed slow.
- Circular Heartbeat should have been a **Progenesis **type of damage delay, instead of damage recoup. (I like they mixed up the flavor and fantasy of "time" with the Blood Mage.)
- Time Freeze (60+ second cooldown AND diminished repeat effectiveness) (and the other active skills Time Snap (30+ second cooldown) and Temporal Rift) is very undertuned and offer little that damaging (chill/freeze) skills would do better.
- Permanent, 100% uptime, and flavorful power that brings unique benefits that other Ascendencies have is sorely missing. Having Second Wind Support (more charges for skills with them) usable on multiple skills or Hourglass Support (+8 cooldown to skills but 35%+ more damage) would be amazing and lean the class into its fantasy and playstyle.
- The Chronomancer will be starved for Support Gems: you want to use your 1 Second Wind Support on one of your fancy Time spells, but you'd also want it for other spells too with a cooldown build. You want to use Hourglass to make any skill a cooldown skill, but only get to pick 1 support for each skill, including ones granted by ascendancy.
Long shot, but I was hoping for interaction with debuffs and damage over time effects. Imagine: you stack damage over time (such as Burning/Ignite), or area damage over a duration (such as Firestorm) and then manipulate time such that monsters take more damage in aa quick burst!
poe1 wiki:
Some monsters - mainly endgame and league bosses - have the hidden modifier CannotBeSlowedBelowValueBosses, preventing their action speed from dropping below 50%.
Ay let me cope that its good ok?
Aw well that sucks
What happens if you have a sceptre and you've reserved all your spirit and weapon swap to something other than a sceptre?
Can you decide which reservation skill breaks?
Bro imagine Temporal decay. A dot that scales off of slowing effects
They'll probably tune up chronomance with cool stuff
They talked about a possible UI for deciding that but it won't be in EA at launch. It may be be related to order of activation...
Ay hope so my fav powerfantasy deserves it
That makes sense
Mb uniques might help with it?
I know! I was expecting at least some interaction with debuffs or dot
Yeah, damaging ailments could have had cool time-related interactions
They'll change things around if it seems really unpopular to play
Was really hoping for a unique time attack like speeding up time n aging a mob or smth
i shall stan chrono no matter what
One of the best aspects of poe is the shifting meta so there's always new stuff to do each league
Also keeps powercreep at bay longer
@cinder badge Why do you think Apex of the Moment is only movement speed slow?
Yeah i thought its a overall slow like action speed
I mean flavor wise chrono is a dope ascendency, whether it works or not is a different question
I have read that wording in PoE 1 before, if it they dont say action speed, it usually means movement speed only. Happy to be wrong and encourage them to reword it
Apex: "Enemies in your Presence are Slowed by 20%."
poe2 Temporal Chains : "Cursed enemies are Slowed by 34%"
same keyword
I'd expect them to have skills that reset cd for themselves and the party, revert health and manavto a previous point in time... mybe more of a support niche
admittedly the temporal chains tooltip we have could be old
What's the default amount of spirit after completing the acts?
180 allegedly
Dang, that's nice
Or to trigger DoT effects more often since they manipulate time
Reset buffs and debuffs
damaging ailment dealing damage faster is the floor of what I was hoping for
they had both for themselves. Not surprising that it doesn't affect party. In Last Epoch, people get themselves killed with Volatile Reversal's position reversal already. xD
We don't know all nodes so it could still be there
the Chronomancer is also starved for Support Gems. You want to use your 1 Second Wind Support on one of your fancy Time spells, but you also want it for other spells too.
You want to use Hourglass to make any skill and cooldown skills but only get to use 1 support for each skill, including ones granted by ascendancy
@Oida You have looked through official ascendancy info at https://www.pathofexile.com/forum/view-thread/3592012 right?
I have not, I only saw those ascendencies and thought, yeah we already knew that
ok, well you might want to
Lmao
Have they said if trigger/meta gems will cause skills to cost mana?
They still cost mana, yes
I love the gw2 profile pick btw
should change to something poe2 probably
Build needs more time in the oven
but thanks ^^
guys, 2 more days 😭
On monk invoker you have lead me to grace, boosting your spirit based on ES and evasion. If you take meditate to double ES would that also (temporarily) increase spirit even further? That might make invoker monk a fun ascendency for a minion build
It's based on the ES from your chest piece so no
Sadge
how many ascendancy points will we get?
8
what support gems would you link with spirit buff gems?
We will find out on friday
Definitely ones that give a buff while supported reservation is active, too low of opportunity cost to pass on them
Does the dmg removed by decimating strike counts towards concentration damage
Decimating Strike sounds to me like it isn't damage, it's life removal, so if I'm comprehending it correctly, no
bruh did they release all ascendancies for real ? XD
If you look at the reveal footage where Decimating Strike is shown, and assume a certain debuff on the screen is concentration, then I would say no.
In a clip from reveal boss loses like 20% and doesn't get stunned nor any noticable stun buildup, so I assume that's correct
I cheked the showcase again and during the showcase of the skill, a dmg number appeared on top of the boss off the decimating strike, so not too sure
I may be coping and hoping that it works the way I want it to work, but still not 100% sure
Sad to see the ES beidat node get halved
But hey, minion warbringer is a possibility I guess
Losing like 20+ points just speccing north is the only issue probably 
does anyone know if we can anoit
It's a keystone
Keystones no I believe
Soooo, slam chronomancer anyone?
jesus christ, Witch Hunter looks even more broken now
do we know how chill works? is the enmy just chilled while your building to freeze?
you can't annoint keystones
Only the EA ones
was there any mention of the availability of phys taken as in poe2?
there's some on infernalist ascendancy and I believe cloak of flame is in poe 2
its on the poe2db website at least
Yes cloak of flame is confirmed to exist in PoE2
In poe1 they are separate ailments, so chill isn't building up to freeze. They are simply both a possible result from cold damage
Afaik that's the case for poe2 as well
Witch hunter is gonna be very vulnerable to dots
phys as chaos infernalist
ig that + cloak of flame = 70%?
one node on the bottom right side of tree gives 5% of physical taken as random ele dmg
haha I'm asking for witchhunter sorcery word synergy
what accendency for stormweaver to take tho? other than the two arcane surge nodes
oh theres taken as in the tree thats cool, so we can get pretty high taken as
i was thinking 2 stack shock + exposure
yep just that one ig, I hope phys taken as ele outside cloak of flame/other ascendancies isnt low weight mods or rare uniques
has there been confirmed influenced items?
No influence items pretty sure
🫠
im thinking wether or not going over to dex int area for the 2 ailment and 1 crit node will be worth it
dex/int area is just for MONKeying around 🐒
I just want a balanced ascendancy with 2 offensive and 2 defensive nodes
you sure it wont be worth it to annoint the strongest and focus on your area?
dex/int is THE GOAT
I know, that's what I said. 🐵
🐐
has there any info about how armour works in PoE2 or is it the same as PoE1
Idk, but rn im not sure wether or not i can keep up 2 stack shock on enemies especially bosses
armour tooltip says something vague about being worse against big hits. Assume to be similar design at least.
Based on Dreamcore's stat sheet video it looks to be identical
With the reduced shock duration on storm weaver
So i was thinking maybe I grab the increase ailment duration
have a second ability thats used just for shock
MINION WARBRINGER NEGATIVE ARMOUR WILL BOOST MINION DAMAGE
what minion players usually use for max hit phys taken?
ig with poe2 i can just stack life/es
Ig i could...
converting phys dmg away from phys to make phys hits smaller is usually an option in poe1. We'll see.
bloodmage have very high synergy with high es body armour so not sure if i want to use cloak of flame
someone said its on the right side of the tree so prolly too far
also infinite duration curse gonna be soo good with hexbloom for clear
Time to figure out what ascendancy I will use for EI 
theres prolly a way for curse increased effect every #second on monster
AI image, therefore cope
Nah elemental slam bleed bloodmage will probably be good
what is the goto ea planner atm ?
IGnite Bleed Explosion Bloodmage
btw what's up with Chonk, is the instant leech just so good that the rest of the ascendancy has to be awful?
Clearly they are afraid of jade club technology
honestly i think people are overastimating instant leech
it bypasses MoM's downside is the thing
we dont know leech mechanics
I mean it's just a matter of if you can get damage to the point where it basically full heals you per hit
Only downside of manaleech is that its limited to attacks
in in later tiers monsters have leech resistance
instant leech is very simple mechanically, yes there's leech resistance but I doubt that's going to be significant enough once you actually do a lot of damage
its hard to know before playing 
if leech resist was that strong, leech would basically be useless
Well you got 4 choices, bloodmage, storm weaver, chonk, invoker
Nah, I think it's Infernalist, Stormweaver, Invoker, and Legionnaire
Well, instant leech ignores leech resistance is poe 1 no?
leech res is just gonna be a thing so that when you pump millions of dps you are not leeching thousands
leech resist isn't a thing in poe1
you will still leech a good amount
If the resist was that high that means people without mixmaxed builds that do crazy damage will just get nothing from leech
idk how they plan to balance leech resist when the difference in power between builds is usually quite large
i found the spell that chronomancer wants to reset with timesnap xd
that 30% is just a guesstimate though
also I don't think that image is even accurate
MoM give you 50% less mama recowery so from 14% mana leech u get 7,5% mana leech + u play packman
bosses will have more then a white mob.. and it also dpends how many you hit
Can't help but notice that this doesn't specify just attacks 
doesn't say anything about leech duration or instances or instance cap or instance max
not with instant leech, on chayula monk
Even if its 99 or something you can still leech quite a bit
that was just a numeric example i don't think it'll work that way either but it's nigh impossible to tell how they will approach certain things, i'd wager insta leech is broken on min maxed characters no matter what
Like u get 14% leech oke, but MoM give you 50% less recowery so u get 7,5% so tell what is your point
Wonder if this would apply to totems as well
its says recovery Rate
i just wanna play pure minion build 
if its instant, ur not reducing the rate of recovery
Apparently the hound has an ignite aura around it
i feel like theres no any synergy for minion with bloodmage
So archer gas arrows would detonate instantly
Seems gemling or even titan is better for minions lmao
Warbringer
gemling 2h dualwield stun meta x-x
warbringer titan sounds interesting ngl
thing is most minion nodes are scaling cast/atk speed & accuracy
and infernalist is ignite class
infernalist minions seem quite good
beidat's will looks pretty nutty for minions
as a new upcomming PoE player, as far as i've seen about builds and classes i wonder if something like the bloodwitch combined with the monk is possible, sorry if i seem idiotic for my lack of knowledge 😄 thanks
its the best minion class for now so ig ill go with that
You mean two players grouping together?
i wonder if theres anything that would allows to stack ignite
You can't mix ascendencies but you can mix everything else
might be a unique like emberwake
no combined classes in 1 build
remains to be seen if forbidden flesh/flame exist
You think Witch will be complex for a new player? Its what I had in mind, looks mad fun
Not for different classes entirely
yeah but thats like only 2, theres no benefit from having lots of minon doing fire damage/ignite
Ah then no. Though you can certainly do a melee bloodwitch or a castery monk :/
They said bloodmage and monk
its not but we dont have minion ascendancy rn
we have bloodmage and sudo minion infernalist
Warbringer 🗿
Skeletal Arsonist Ignite probably gonna be quite big
Yeah theres no "pure" minion class, but thats by design
pure minion build is one of simplest build ever
Step 1: Get a big minion Step 2: Give big minion RF Step 3: Explode big minion
well we dont have 3rd ascendancy which hopefully minions
my reasoning for it was i can leach health and up my bleeding magnitude with all the elemental abilities from monk
As a new player, I also wanted to roll minion build. Do minions benefit from any stats, weapon damage or something?
Yeah I wonder how good warbringer damage/clear with the totems is gonna be
I am honestly VERY tempted to play warbringer because of the block node
I think if you wanted to go pure minions, then I would just use bloodmage as a defensive core
Having GB Aegis Aurora from tree is gonna be silly
only if it says minion on the sentence
Otherwise I'd go for infernalist for a more active playstyle with SRS and fire skills
Infernalist is probably better for pure minions
Thanks a ton
Thats fair
I think the playstyle will be different
and the spirit is at the cost of life
yeah the spirit reservation node is huge synergy
I mean it's very much going to depend on the type of minions you play
You just have to get defenses elsewhere
since most minions have active skills now
The defensive core of bloodmage is really good though
you take the node that gives you ES based on life too?
leech, progenesis, and life overflow
you mean the life from ES on chest?
1 per 8 sounds not great imo
oh nvm the infernalist node
You only need 100% increased ES for the ES to be equal to the reserved life, and I think you can get a lot more than 100% increased ES
depending on how simple / beginner friendly we're talking, I think infernalist is probably the most straightforward minion build.
get extra spirit ascendancy node, pump it into lots of spectres, build done?
there's nodes with like 60% increased ES on the tree
yea i just dont like the recovery we've seen for ES so far
that's fair
the best is that stun support gem, forgot the name
Is there any limitation or restriction or something related to permanent minion respawn itself
no just a cooldown basically
Any of you guys know what "gain X% of damage as fire damage" means compared to "as extra fire damage"?
it's all done at once after base damage is calculated
Ive heard the cooldown for revival resets after each minion death so chained deaths is worse than all at once
which is which?
as extra is after the full calc?
eh really? i dont think thats the case
How long? Different for each minion type?
so in poe1 if you have 100 lightnign and gain 25% as cold, in damage calculation after adding 25 cold it will check for fire/chaos conversion too. In PoE2 it will just add 25 cold and that can't be converted beyond that and only scales with cold mods not lightning.
We don't know
Once person said 6 sec and a vid I watched looked like 3
Gotcha seems like minion chain death could prevent respawn for a very long time, especially when you have a lot
I understand the conversion part, I'm just curious what the difference is between "as extra"
you will use skeletal clerics
clerics skips this
their revive is every 4 seconds regardless
i think minions are gonna be pretty good
is there a wording difference in poe2 with 2 different mods using extra and not?
I have insane build cooked
Yeah minions should be good, one of the builds I am really considering
titan shockwave totem
This might sound dumb, but I was reading the warbringer ascension for the warrior sand saw this “Warcaller’s Bellow: Corpses in your Presence Explode when you Warcry,
dealing 25% of their Life as Physical Damage”
Could you get a spectral summon with high HP and spam desecrate and Warcallers Bellow?
best build evah
yeah. Look at seething body on infernalist and reality rending on acolyte of chayula
desecrate isn't a thing
afaik there's no desecrate in poe2
Huh what's
cleric
oh yeah that's weird, idk
Yeah probably 2 for a pure minion character
and the way its worded, we need to already have chain for it to chain more?
no?
it doesnt give chain right? it only gives fork to it?
just anything that chains
this DOES give it +2 chain?
it says it needs beams to chain doesnt it
this wouldnt work with arc would it
yeah so for example with arc, the main arc will do its normal chain
but the initial hit will also hit 2 more targets
why is there text that says 'beam' in there
we also don't know if the +2 targets is vaal arc
oh wait no it's normal arc nvm
the 2 additional targets can't get extra chains though
so it's uh
It's this
what makes u think this works on anything but ball lightning tho
read the wording carefully
The fact that I'm not an idiot
Using the word beam as a technical term from a super outdated tooltip from a playtest half a year ago
poe2db "beam" shows ball lightning galvanic shards, lightning arrow, lightning rod, and shockchain arrow
when it will obviously work with all lightning chains
shockchain arrow specifically has beam in its tag
this skill also suggests that fire and cold spells get 60% as extra lightning dmg
or description
and no mana penalty
all skills get the benefit of damage
the mana penalty is the cost of the skill increasing
so i guess this WONT work for ball lightning then, unless you add chain support
or at least spells
which you might get to bypass mostly on infernaliost
and it says ONLY lighting spells have the mana penalty lol
just use lifetap support and its free
im going CI
so for ball lighting this would fork but not chain, correct?
cuz it doesnt have built in chain like arc does
i think the description is all sorts of fucked, its hard to know
it would only do the chain with BL
Like I imagine these tooltips are kinda bad
Essence Drain had a fucked tooltip in PoE1 that said it did things it didn't for like 2 years
it is
this is just test it day 1 kind of thing
ball lightning can't fork in PoE1, who knows if it will work like that in PoE2
fork chain and pierce support are fucked in poe2
so if this can give you these effects without the negative downside
its pretty impressive
BL is a moving area projectile in PoE1
how would you ge tthe effects with no downside?
if ED can fork now then its gonna be busted
can dots cull an enemy?
the fork SUPPORT has a dps penalty
no
this isnt adding fork support its just forking the spell
Yeah but like, where does that give you a ST DPS increase?
fork only reduces damage after forking
so this might reduce the dmg as well
maybe thats just inherent to all forks/chains/pierce now
I don't think there are any lightning projectiles that gain increase STDPS by forking
no, that's part of the support
Because there are skills that can hit a target again if they fork
I don't think any of those skills are lightning projectile spells though
Chaining off of walls could potentially increase damage post fork
p sure spark can but you never would do that because you want pierce
but that depends on if chaining can occur after forking in poe2
and with the order of the applications you just cant fork as well
oh true, spark probably can
Yeah that's pretty good with spark
but still, there's the mana cost
and you have to stand in the area
'Pierce has first priority for projectile behaviours, followed by fork, chain, then return'
so you would have to not use pierce basically
but i guess pierce has a terrible downside now lol
so u may not want to use it anyway
i think u can just inspiration this buff
is it confirmed that projectile behavior is the same?
idk, just had to ask
fork, chain, pierce would be ideal for a player i think
Yes. Given that several other basic ordered systems like damage conversion don’t work as in PoE1.
i would assume status quo unless told differently but youre right
u cant assume anything
I mean there needs to be some logic to projectile behavior, idk why they would change it
you can't do what they did to damage conversion
Has anyone done any aurabot or even partial support co-op build theorycrafting?
it would be too powerful if they changed the order
i would not assume they would change the order in our favor but ya cant say for sure
Is there any way to build bloodmage for spells instead of minion build?
The only ‘support’ talk I’ve seen is talking about sceptres having ‘Allies gain’ buffs. So a party of minion builds is probably insane.
snapOW will prob make content on that soon
i would think
o.O
Theres alot of discussion in there for archmage, but the consesus is that stormweaver is just better for the most part. IMO non archmage would be a better synergy though
At some point I'd like to dive into slam bloodmage though
bloodmage is super flexible when it comes to caster builds tbh i doubt anyone is doing bloodmage pets when infernalist is straight up better
I think alot of people are just focusing so much on the offensives that classes bring which is more of a poe1 mentality
I think people are underrating defenses and recovery to increase time on target
I’m mostly looking at Gemling. Strength stacking Gemling just seems like it would insanely unkillable.
let me check that out
what do you do offensively with that str?
Yeah that’s the question I’m asking myself.
But then Warbringer would just be better yeah?
that seems like it will suck without being able to ignore warcry cd
except those monks going instant leech with MoM +ES 🙂
warbringer looks insanely tanky
anyone who has played an aegis build in poe1 should understand this
I don't think the leech is gonna be as good
but thats just my opinion
I think the issue with the instant leech is going to be downtime on your big hitters, you'll need to do something that does consistent damage constantly
and in terms of damage, youre only decent source is the flames of chayula from that entire ascendency
True Warbringer looks good. I just can’t get over the double life and easy ele-res Gemling has. Seems like it MUST be good even if it’s kinda bland.
if you want good max res, you need to spend 3 ascendencies though for nodes 4-5-6
I think the problem with gemling is it doesn't have any obvious way to solve damage because we lack info about what you can really do when you're less restricted by supports and attributes
and that removes your ability to get double inherent bonuses from stats
yknow we do have most supports listed, what supports are busted when you get 2
wonder if you can double up on buffs
Not from what I’m seeing. Two to get double stat bonuses, two to get max res.
doubt it but its an interesting thought
that prevents you from getting double support gems
So?
which is how you're gonna get the most out of your max res
unless you just shove wasted supports in those random skills just for the sake of max res
That’s the plan yeah. Gonna have more skills than I’m gonna use.
Yea, I was originally really big on leech archmage trigger monk but I'm shying away from it for a first character.
Idk, each max res is effectively 4% less damage for each element that you get 4 gems
I think thats overrated for 2 ascendency points
I'm still probably going for the EI abuser build, but really conflicted between stormweaver and infernalist
my brains small, whats EI again?
elemental invocation
What exactly makes EI different from cast on crit/shock triggers?
could monk have synergy with unbound elements?
it doesn't have an energy gain restriction of once per skill use
it looks like its selfcast
incendiary shot can just give you 250 energy in 1 click, 500 with chain and 2 mobs
oh I see. I missed that
I want to try infernalist non-minion build with altered flesh, demonic possesion, mastered darkness, and either pyromantic pact or Beidat's will. Going 90 max fire res & armour applies to fire damage taken from hits or ditching 90 max fire & armour for Heartstopper (75% less DOT). What do you guys think?
Still not sure how to get my damage though and recovery is also a problem
you get your damage from demonic posession probably
yeah idk how you get recovery, probably needs uniques
There's percent recovery on the tree. And the node after demonform caps the degen.
Heartstopper is bait and pyromantic is only good if you pick up the following nodes imo
what do you want the spirit from beidat's will for?
wait its a cap? not max increase?
Idk pyrmantic could be good if you just need to spend crazy amounts of mana
more reservation
Right. Normally you'd keep getting Demonflame until you can't sustain it. The node capping it stops the damage ramping both dealt and taken.
ah, I see
It's not mana anymore though if you need to spend mana. If you have crazy high mana costs then its not bad, but that would only come from archmage
can you explain why heartstopper is a bait? infernalist always take DOT on demon form right? or is that a different kind of DOT
cause it only lowers damage when you start taking damage
if youre always taking dot then you just take more damage
After a second you'd start taking a lot more. So it's only good if you're dipping in and out of demonform. But the demonform damage ramps up so you wanna try to sustain it.
also demon form isn't a dot I don't thjik
that's what I mean, need to spend a lot of mana
I doubt it's only archmage
demon form is not a dot, it's a resource cost
expecting EI build to have insane mana costs
it just says you take damage
the way it's worded
only dot on infernalist is from node 11, grinning immolation
casting like 10 comets every 2 seconds gonna be crazy
it could work with eternal youth maybe
thats like busted "cast on X" though
flame pact suddenly looking good
"Lose 1% of Life per second per Demonflame"
I don't know if that would even interact with Heartstopper actually.
?
10 comets every 2 seconds would come from some sort of "cast on X" build i.e shock, crit, ignite w/e
if you have the spirit you can stack the meta gems
yes you run multiple elemental invocations
hmmmm if thats how it works then going for 90 max res and armour to fire dmg will be a pain, its so far from witch start.
Also, heartstopper says take 50% more damage over time if you've haven't started taking damage over time in the past second, doesn't that mean if you have taken damage in the past second you take 75% less damage?
I'm just saying a normal build wouldn't be spending that much mana
only those trigger builds
Yeah that's why I specifically said builds that spend a bunch of mana..,.
you are not taking dmg from demonflame, you are LOSING hp, think of it as a resource cost
@frail jay so what's your current EI abuser build looking like?
taking dmg and losing hp are different concepts in poe
from (0-1) second you take 75% less and from (1-you stop taking dot) you taking 50% more
the way its worded is so confusing...
it really isn't that confusing, if it was a dot it would say: receive damage equal to 1% of your maximum life per demonflame
its good if you remove the dot source quickly, but bad if it stays on you
poe is very word focused
it makes everything less ambiguous
Well if triggered skills don't generate energy for EI (and it's not just skills that say once per skill use for energy gain) then generate energy with incendiary shot and have multiple EI links. Definitely Comet + Spell Echo as main damage because that should cast 10 comets in 1 button and ignore the downside of spelle cho (basically 100% more damage support). Triggering Also ignores the downside of comet (total cast speed add) which is balanced by comet having a LOT of damage, AOE, and built in freeze.
so, if its not a DOT is it like a hit? or something like bleed? I was thinking something along the line of RF, whats the equivalent of demon form in poe 1?
its like sacrificing life over time
Its worded to ignore all mechanics
it's life loss over time, it's a DoT that you can't mitigate and doesn't count as damage mechanically
The other thing I was considering was Dex stacking with Rapid Shot. Dex and Accuracy scaling attack speed on the tree. Empty the mag and reload it within 6 seconds for the Many Bolts support. Just FULL DAKKA.
you can only counter it with recovery
this is a good reference for how dots are worded in poe
but yes, what kirvin said
you cannot avoid demonflame's dmg in any way unless there is an unique that explicitly changes the rules of the game
Interesting, so I'm assuming then the main draws are stormweaver for mana regen and infernalist for spirit?
infernalist for infernal flame so he has infinite mana i'd say
plus it has some nice dmg nodes he can combine fire dmg too
or go low life, hellhound as well etc, infernalist is crazy flexible
Mana Regen and probably solid defenses (double chill, ES recoup) vs Pyromantic Pact and a bunch of extra spirit for more reservations like EI
but if its percent then you could overcome it easily with a low life pool and a secondary defence
like mom
it here any other way that we know now to gain power chargers
there some minion ways
Sniper's Mark + Gain Power instead of Frenzy keystone + Critting a bunch + Trigger casting the sniper's mark with CoC and stuff
Charges not having any inherent stats still just seems odd.
are there any spell damage leeched as life on the passive tree that we know of? or only on the bloodmage ascendancy?
I see. I am trying to figure out impossible and that is to play flicker early.
I don't think there's any actual leech on the tree that we know of. Just modifiers or increases so far. Besides Bloodmage.
starting with non-minion infernalist with this little info is gonna be a pain...
Yeah not having a way to get leech for recovery sounds really annoying, just having to use life flask constantly
That's fair. There's definitely something to be said for flexibility at the start while we figure out what's whats.
Cast on Melee Kill - Profane Ritual - Multiple Charge
i think it'll be fine, just don't build for perma demonform early
you can use demonform as a burst window tool
i'm sure you can fix the hp regen later into the game to sustain 10 demonflames easily
What's your non-minion plan?
Is life gained on hit a thing in poe2?
Probably?
Thanks ❤️
wait chayula can be absolutely insane actually
true, but the path to get a good boost from ascendancy is really foggy compared to the other ascendancy / class. Its all about taking damage, and the rest of the tree is more suitable for minion build more than anything. Will be really hard to league-start it
Am I reading this wrong or is this skill useless unless you can cull the enemy? It's worded as if unless you can cull the enemy the skill won't activate.
Seems like it.
fwiw I think the flicker tech i've seen so far is
CoMK Profane Ritual
Siphoning Strike
Harmonic Generator + some variety of shock+chill tech
Lust for Power
Sniper's Mark + frenzy convert node
Lingering Illusions
{semi sorted}
perma demon form, heartstopper keystone or 90% max fire res & armour apply to fire dmg. But after talking about it the build plan fell apart almost instantly xd
Infernal hound with infernal legion? 🤔
One With the Storm - Quarterstaff skills that consume Power Charges count as consuming an additional Power Charge
is evasion generally a useful stat?
If you have enough of it then yes. The more evasion you have, the lower the enemies chance of hitting you.
generally its better than armour
That's a hot take.
armour only works on physical damage where evasion works on everything
does it work for both magic and phyiscal attacks that are launched at me?
can someone explain me that wording plz ?
and i assume there's a cap too? cant possibly get 100% evasion and never get hit
uhh was poe 1 95%?
Yes. Enemy attacks in Poe2 have no distinction between attack or spells. Yes, cap for any form of mitigation is 90%.
thanks
there you go
Leech= lifesteal in PoE language.
lucky bumps that up to 99% though
how does it lifesteal to me then ? why not just heal ? :d
Because if you have increased leech that'll apply. It also means that the healing happens over a second instead of all at once.
so im not going to be using any build guides but just building up my own thing.
i guess the idea is to build towards bigger nodes on the tree? so like, pick a bigger node that does something i want and build towards it, then pick a new big node?
Genuinely, there's no build guides. There's so much missing information that everyone is 90%+ guessing about builds.
Yeah, generally the bigger nodes (Notables) are the most impactful.
cool
Thats a good strategy, usually there are big keystones that you work your way towards that define a build, but a general rule of thumb is to not do too many travel nodes early on
Although the big nodes might be nice, the impact of even small nodes early on can be drastic
The big Keystones usually have a downside or weird thing they do along with the effect, so they're something to be hesitant with.
On the bloodmage ascendancy it says "Elemental Damage also Contributed to Bleeding Magnitude". What is bleeding magnitude? is it just another way of saying bleed also scale with base elemental damage of the attack that caused it?
thats my interpretation
Can ascendancy skills be respecced within the tree?
can essence drain be supported with concentrated effect? it has an aoe tag
yes
You can respec ascendancy points but cant change class but its expensive iirc
it does?
Oh that's weird. Elemental damage contributes to blled magnitude but not bleed chance? I suppose bleed works differently than the other ailments then.
i dont know why tho
maybe its the size of the projectile?
i see a couple of skills have both unarmed and quarterstaff tags. would there be a reason to go unarmed?
unarmed support isn't in yet
oh okay. i was also thinking there might be passive nodes that would enhance unarmed attacks specifically. either way ill probably go with quarter staff
i suppose for beginners its best to just stick with the theme weapon
there are a few things for unarmed in poe 1 but they're limited
hoping something like perfect agony is present in poe 2, since building bloodmage just for the bleed doesn't seem worth it. If its not how will you make bloodmage work?
Ailments inherently scale on hit damage. So they already consider crit damage.
i didnt play POE1 a lot but i remember doing a righteous fire templar build at some point. would such a thing be doable in POE2?
RF is delayed for now
its one of the upcoming skills though
They've said that Righteous Fire was supposed to be in the early access launch but it got cut. Probably gonna be with the Templar.
Though Johnathan did say that it works differently now. No specifics though.
im fine with that
The new flameblast reminded me a little of rf
im hoping this time i can actually understand the game better. i never really made it further than lvl 50 or so in POE. just too complicated and then i played with a group of people that had thousands of hours and all told me different stuff.
but now i've played last epoch for a while too and i think i have a better base of understanding for these types of games
You just need to understand the basic mechanics and then you'll slowly build on that foundatino