#2┃build-planning

1 messages · Page 14 of 1

daring jay
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1 hp or 0hp? xD

native widget
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0.2hp

daring jay
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:o

native widget
bold raft
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Sceptres are mainly for characters that want more spirit, so they can use more persistent , minion, or trigger gems

gaunt violet
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sorc scepter may be a thing

velvet blade
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How does the Stormweaver node "All damage from hits contributes to shock chance" work? Does this basically mean all damage hits can shock or is it different?

native widget
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all damage means all damage lol

velvet blade
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Well yes, but I'm curious about the wording "contributes to shock chance" vs "can shock"

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It seems like "contributing to a chance" might be different than just now having the ability to shock

gaunt violet
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there is no chance to shock, its a bar that charges

daring jay
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Cast on crit with a spell that shocks and a spell that chills will be insane for flicker

gaunt violet
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how much spirit for that

native widget
daring jay
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hmm maybe

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maybe its just an endgame thing

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Cast on (ailment) is just worse than cast on crit for bosses right?

velvet blade
elder osprey
daring jay
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stuff like that

elder osprey
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ah ok

velvet blade
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There's a guage that buids up when you apply the ailment to monsters and when the gauge is full the spells are cast

hidden tartan
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Anyone knows if Mana Tempest can be supported with gems?

hidden tartan
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Are you sure, coz seems like a perfect spell to put Arcane surge on

native widget
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it takes 100 seconds for it to drain 100% of your mana

hidden tartan
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not if you use lightning spells?

native widget
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if you use lightning spells how will it be supported by arcane surge

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you already put it on mana tempest

hidden tartan
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30% of Mana Spent on Lightning Spells while in the storm is added to this Skill's Mana Cost per Second

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so if you do few spells you can burn it out really quick?

native widget
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hum

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idk

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the wording is real confusing

misty shell
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Ignite is the same

hidden tartan
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and stacking?

native widget
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it feels like your mana would be gone in like 2 casts lmfao

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idk

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IF you combine it with archmage

hidden tartan
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yea, I don't think it was intedend to be used with lightning spell directly

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But if you wana use it to pop arcane surge could be good, coz arcane surge also gives mana regen after it burns you down to 0 ^^

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But then again there is : causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets when Chaining so who knows

native widget
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"Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets when Chaining, but not Chain further from those targets"

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what the hell is that even supposed to mean

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im so confused

hidden tartan
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Yea, it's definitelly a bit weird on wording

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@native widget What do you think about Meta gems are special types of skill gems that can be supported by both support gems and other skill gems.

Do support gems only affect trigger gem itself, or also spell you want to trigger with a trigger gem?

native widget
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i dont think there are skills that can support BOTH meta gem and skill gem

hidden tartan
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Well that's what it says on poe2db, example being Cast on Shock, and then you put like Arc in it for example, and in other slots support gems, when cast on shock triggers socketed spells do those supports work on arc is basically my question

native widget
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yes

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those support gems in theory support both the meta gem and the sloted skill gem

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but there isnt support gems that CAN support both

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MAYBE the decrease cost?

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not sure

hidden tartan
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Ye ye, I know I just ment if Spells that can get triggered from those Meta gems which "can be supported by either support or skills gems"

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It would make sense that they do get the support bonuses, but would feel werid coz you aren't directly socketing in to them

shrewd socket
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any guesses how much max hp a bloodmage will be able to get?

native widget
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huh

true gulch
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will archmage work well with bloodmage? with a cast on freeze Comet guaranteed crit setup, and with the %crit dmg node from bloodmage, it would triple the dmg at around 4k hp?

midnight bolt
modern tangle
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Yer a stormweaver, Harry!

ancient geyser
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jonathan also said in the latest ziz interview that if you wanna reach 100% crit it's possible but you will have to sacrifice a lot, meaning it won't be efficient to do so

native widget
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which is why its hard for me to decide between stormweaver and bloodmage for my build

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ill prob be able to make a decision after datamined ascendancy nodes comes out

ancient geyser
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i was advocating for bloodmage archmage on the theorycraft but certain potential ascendancy leaks for stormweaver make it the go to for mana stacking caster

ancient geyser
# native widget Wait what?

If you have any questions feel free to ask :)
https://www.twitch.tv/Allliee_

After a lot of theorycrafting & reaserch, Allie goes over her starter build for Path of Exile 2 Early Access, Mana Stacking Stormweaver!

Skill Planner (will be updated once we get ingame data) - https://poe2skills.com/share?data=N4IgdghgtgpiBcICCAnAxgCyhA5jABADIQCuYmI...

▶ Play video
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5:18

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keep in mind it is not confirmed

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it's not a leak like the ranger one

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i also am not convinced this traditional form of mana stacking is that good early compared to the lifetap setup but we will see, it's definitely the go to for endgame

native widget
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yeah holy shit wow

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if these are real def, CI MoM EB all the way

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ill prob take the later 2, and the 2 shock nodes

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oh wait

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EB is disabled in EA right

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i forgot

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😔

ancient geyser
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yeh no EB but it doesn't matter

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MoM CI mana stacker looks solid

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as a lategame choice

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id just rather not rely on ES and mana as early game defensive layer because if you somehow can't cast it's doomed

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lifetap relieves a lot of stress from the build and allows you to keep casting through ignite bleed etc if it somehow gets you there

modern tangle
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Doesn't EB have unknown last minute rework rather than disabled?

native widget
ancient geyser
modern tangle
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ok cheers both

lofty grotto
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I wonder how endgame for PoE2 buildwise will look like
A lot of skills have built in combos, some even 2 layer combos.
However when your action speed/attack speed gets insanely fast, there's no way you'll able to input combos as that fast.
We may be back to just focusing on one goated move spam and that's all
🤔

native widget
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one skill spam will never be as strong as in poe1 anymore

ancient geyser
lofty grotto
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you can setup meta skills though

ancient geyser
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yeah to a limit and by reserving spirit

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a limited resource that is also gonna make you choose between cast on X or curses or whatever else you could be running there

lofty grotto
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arent spirit stuff just auras/pasives (+ minions)

ancient geyser
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cast on crit/ailment will also reserve 100 spirit

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plus multipliers

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archmage also reserves 100 spirit

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spirit is just gonna be a highly demanded resource overall

modern tangle
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-50 dkp spirit!

ancient geyser
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and afaik spirit after completing the story is gonna be 180

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we don't know if we can go higher than that without running a sceptre

lofty grotto
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gib me 190 and I'm fine

modern tangle
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there are small amounts on non-sceptres. We've seen amulet implicit.

lofty grotto
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190 allows on one meta/cast on X and 3 auras/pasives

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since pretty much all pasive auras cost 30

ancient geyser
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that's without multipliers

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if you wanna juice your cast on crit for example

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it might end up taking 150 spirit

lofty grotto
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by juicing up we mean more slots right?

ancient geyser
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more supports ye

lofty grotto
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tough cookie, sigh

ancient geyser
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should be doable lategame but i think they don't want to make it too easy early

lofty grotto
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also I may be crazy, but it does seem that spirit gem cutting is locked behind classes (for passives at least), while others must be just found in the wild

ancient geyser
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it's not

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you can choose from any class

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they're just separated by tabs

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but you can be a warrior lvl 1 find uncut gem and unlock fireball lvl 1

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same with any other aura or support

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you just need to meet the tier requirement

lofty grotto
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realy? 🤔 just let me find screenshot

pastel forge
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You should just be affecting the spell costs themselves

ancient geyser
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but don't quote me on it

pastel forge
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Multi proj also has a specific tag that meta gems don't have generally

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Would be really bad if that affected the spirit costs tbh lol

ancient geyser
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you might be right and it's only affecting mana

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but we haven't seen spirit interactions yet iirc

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besides the minion management stuff at least

lofty grotto
native widget
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not that theres a limit or anything

ancient geyser
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might confuse a lot of people but ig if you're clueless and pick the ones suited for your class can't really go wrong

lofty grotto
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yeah

maiden karma
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EAT THING

lofty grotto
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!

maiden karma
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I was thinking more about the jade club

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And came to the conclusion that you can do a mace monk with it

lofty grotto
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i don't think it will have use

ancient geyser
maiden karma
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45% MORE EVASION FOR ONLY 30 SPIRIT WON'T HAVE USE?

ancient geyser
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in some of the gameplay we saw people getting circled by mobs and dying

lofty grotto
ancient geyser
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so aoe knockback seems good

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well yes this is meant to be used as ranged

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but im sure some melee might be able to use it if you can have very high evasion values

maiden karma
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I didn't want to do an evade starter but now this alone is making me reconsider

olive tide
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will acrobatics affect this wind dancer skill? id assume it does right?

maiden karma
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Don't see why it wouldn't

olive tide
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but still 22.5% evasion is nice

maiden karma
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More

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Not just an increase

ancient geyser
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45% more evasion is kinda crazy

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considering how weak the defensive skills ive seen look so far

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this is the best one, not even close

olive tide
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yeah more is nice, but acrobatics says less right? was thinking about it if u have that keystone

maiden karma
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I don't see the point of acrobatics

olive tide
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hits are spells now too

maiden karma
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It just makes you gamble on aoe hits, which you shouldn't stand inside of regardless

midnight bolt
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its for people with 400ms reaction time

olive tide
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im wondering if by hits it means like boss slams that you wouldnt be able to block as well..

midnight bolt
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yep

olive tide
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not sure if we have seen evasions description yet, well anything defintive

maiden karma
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Oh man

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PF with acrobatics and a shield

olive tide
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and the keystone that turns rolls into 30% less damage

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or is it reduced

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oh its less

maiden karma
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Think it was less but that's not needed here

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The point is avoiding melee at all cost

ancient geyser
olive tide
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i think its bad for melee

maiden karma
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Good thing nobody asked you jari

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It's good for giga tanks

ancient geyser
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but what's the point of rolling for less dmg

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don't you wanna roll to avoid dmg

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even if gigatank

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or are you just gonna facetank everything while timing your roll

maiden karma
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The evade window is tiny

olive tide
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in aoe's

maiden karma
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This keystone implies you get damage reduction for the entire roll

olive tide
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im shit at the game so i think 30% less damage guaranteed is better than me timing to avoid 100% for 0.1 sec

ancient geyser
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ok that's fair

olive tide
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also curious to know how this works with the chest that turns your roll into a tele

ancient geyser
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i still prefer the 0.1 100% even if i was giga chonky because i don't expect to be able to facetank certain stuff

ancient geyser
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just a faster roll

maiden karma
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Now how do I do poison with a shield

ancient geyser
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you can still get hit in it

olive tide
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concoctions

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lame

ancient geyser
maiden karma
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Is the poison conc even gonna be worth it

olive tide
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doubt it

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can you make seismic cry poison

maiden karma
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Cause they all imply to just apply the ailment straight up, in which case shock would basically be best in slot 90% of the time

spring mesa
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Yo, what happen if i put 2 support gem together both consume Freeze ?

olive tide
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you know if aggravate is a hard mod to get for bleeds ill end up playing poison pf

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i think only one of them consumes a freeze.. which one not sure. my first theory craft was hotg with frostfire and the support to guarantee crit while consuming a freeze

native widget
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What chest

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Send link

olive tide
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just figured only one freeze is eaten at a time

maiden karma
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It should be on DB

olive tide
native widget
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Ahh

spring mesa
native widget
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Meh

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Looks really shit tho

olive tide
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could very well work that way but i wrote it off as not working that way for me to league start into it

spring mesa
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yep make sense

native widget
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Soo i assume consume freeze would instantly remove freeze on them right? But if the skill you have biting frost on also inflicts freeze, how would it work? Does it remove freeze before hitting or after?

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I have so many questions

olive tide
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well the thing is youd have to apply freeze at the same time

maiden karma
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Ah fuck, didn't see that wind dance requires a martial weapon

olive tide
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so consume freeze, freeze and consume freeze again

ancient geyser
native widget
olive tide
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lol yeah i saw that.. but could weapon swap away from it right?

ancient geyser
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or well before hitting isn't the right explanation here

ancient geyser
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hexblast works like that in poe-

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1

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hexblast with curse on hit applies the curse first then consumes it

native widget
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Infinite comet from the sky is funny

spring mesa
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I was wondering can i use spell echo to freeze twice and consume freeze inbetween

olive tide
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freeze loop on bosses doesnt seem like itll be easy to achieve.. they have a much higher freeze threshold

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doubt freezes overlap

ancient geyser
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and i assume consumption of the freeze takes place on the initial dmg calc

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then you build ailment after

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otherwise it wouldn't make sense

olive tide
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the real question we are all asking ourselves is if barrage works with rain of arrows

native widget
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🤨

ancient geyser
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from a coding standpoint that freeze interaction should look like this:

  • spell hits
  • check for ailments on target
  • target is frozen, consume freeze and apply your guaranteed crit
  • roll dmg
  • build ailment based on dmg dealt
maiden karma
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The real question I'm asking myself is whether we'll get a skill similar to mamba strike

olive tide
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if barrage affects rain of arrows ull melt every boss

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so i doubt it does, but we will see

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mamba strike would be sick, can you use it with 2h?

maiden karma
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You can use regular viper with a 2h sword

woven sinew
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The real question I’m asking myself is will my beloved divine ire be in PoE2 and will it be good self cast?

maiden karma
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Never tried that with mamba since hitting with bost weapons at once is stronger

olive tide
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but poison works differently in poe 2 right? you want a big phys/chaos hit

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never even seen idivine ire before lmao

ancient geyser
silent prawn
olive tide
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im wondering if using leap slam on a weapon swap will be worht it to just get around.. planning on using it

ancient geyser
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i thought of doing it with shield charge as well

olive tide
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i just always think about how bad it feels in act 2 of poe1 when you dont have a skill to get over the river

spring mesa
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builds using crossbow will heavily rely on weapon dmg right? should i go spell build for starter hmmmm...

olive tide
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makes me want to scream

ancient geyser
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me when flame dash vs no flame dash

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weapon swap leap slam shield charge tech

olive tide
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if u dont have flame dash in the spider lair, i think act 8, you are so f'd.. its basically mandatory

maiden karma
spring mesa
silent prawn
modern tangle
lofty grotto
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Source is ||fextra deleted vid||

maiden karma
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It literally says in the tooltip damage and knock back

silent prawn
maiden karma
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Jonathan said they're equalising attacks and spells in terms of weapons

modern tangle
# ancient geyser but what's the point of rolling for less dmg

Let's say your normal mitigation is like this: 80% passive chance to avoid hits from evasion, 100% if you dodge roll at right time (first half of dodge duration), oneshot by any must-dodge boss aoe.
With the 30% less dmg from roll: still 80% passive chance against everything you were able to 100% roll before, even during the roll. But now dodge roll can be used to take 1 hit from "must-dodge" boss aoe. Also the 30% may work for the entire duration of the roll.
In both scenarios, if you dodge fully out of the way before hit comes you avoided anyway. Sounds worth if it works out this way, no?

olive tide
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do we know if dodge rolling slows you down?

modern tangle
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We know that dodge rolling a distance takes the same time as running the distance. Movement speed makes dodge rolling faster. (Or distance longer?) But during dodge roll, the first half moves faster than you run and second half moves slower.

olive tide
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so basically if ur not attacking or casting spells u should just be dodge rolling everywhere

ancient geyser
olive tide
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in the offchance u accidentally dodge a projectile from off screen

modern tangle
ancient geyser
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you can't perma iframe

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and the window is tight, you will get blasted if you brainlessly panic roll

olive tide
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well what i was saying is if you're just running somewhere that mobs could be attacking you.. youre better of dodge rolling to potentially dodge something you dont see coming... idk

modern tangle
olive tide
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as opposed to running where you have no chance of that happening

ancient geyser
ancient geyser
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everything's quite telegraphed

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you can clearly see what's coming your way

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in poe1 it's a different story

olive tide
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i was more or less meaning like running from pack to pack to avoid takign a stray proj.. not that itll kill you but by spamming dodge roll on the way there u have a chance to avoid something you wouldnt otherwise have

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thinking too much about it probably

ancient geyser
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i think that will come to you by trial and error in a few days when we're ingame

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and you'll realize whether it makes sense or not

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but as someone who's played games with iframes where you get punished if you don't iframe correctly, my assumption is that it's always better to not iframe things preemptively because you need to have your iframe ready for the things you actually need to dodge, so if you're kiting and rolling some projectiles you don't know if next pack is gonna throw a charger at your throat that you wish you had been able to roll

olive tide
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i wouldnt be doing it preemptively.

its like if rolling doesnt slow you down, and you have to be running somewhere where you could be getting attacked.. doesnt it make sense to spam roll on the way there because if you're just running you have 0% chance to dodge something. as opposed to a 100% dodge every so often

modern tangle
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Spamming roll is like constantly putting your iframe on cooldown with ~50% uptime. Better have it when you need it.

olive tide
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i do understand the case you're making tho.. like if i get somewhere and iframe cd is on i have no chance of dodging it

ancient geyser
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i just feel as if you expect the game is gonna throw bs at you that you can't react to like poe1

olive tide
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yes

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thats exaclty what i think XD

ancient geyser
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or that you can't even see bcs of screen clutter

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but from what we've seen poe2 is quite clean

modern tangle
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that design in poe1 was a result of player recovery being out of control

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if they manage to keep player recovery in control (not filling our hp every second, or multiple times per second) then the gameplay can happen at a pace where we can react

olive tide
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idk those clips of the werewolves being on ur ass makes me think ill be focused on them and not the skeleton shooting shit at me from across the pond

ancient geyser
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i wouldn't be surprised if giga blaster low ehp builds in poe2 end up being very strong when piloted by a skilled player because of that

ancient geyser
modern tangle
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yeah the skilled players will have active defenses and skimping on passive defenses could allow very high damage

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really want to see if Warbringer's jade scales from defense stats, or if it's good on glass cannon. People could have that + active block + dodge roll.

modern tangle
# ancient geyser isn't it a full iframe?

No, sounded like you get jade stacks over time and you can tap jade on/off at any time. The amount of damage it can absorb somehow depends on your jade stacks. It's a resource.

ancient geyser
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okay yeah that makes way more sense

modern tangle
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I guess if jade stacks gave iframe duration then it'd work like that.

olive tide
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so jade scale thorns build is what youre after

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can thorns apply ailments, or is it not a hit

ancient geyser
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zdps boss killer Pogott

olive tide
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any idea why this subset of chats for poe2 "help" is below the poe1 help channels?
makes me wonder if half the people who get into this discord server even realize theres more poe2 stuff below

modern tangle
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Their channels & roles settings worked a bit weirdly too with which channels you get. Still, anyone who collapses and mutes the poe1 categories will know.

light fractal
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not even sure what mitigates it yet

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or if mobs do thorns

modern tangle
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That reminds me, no more entire maps with reflect on them. 😁

olive tide
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jk 😄

olive tide
modern tangle
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This is what mine looks like on PC. Maybe we mean the same thing.

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thanks to muting the category it doesn't show those poe1 channels even if there are new messages

olive tide
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ohh u can mute it

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ty

modern tangle
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yw

cinder raven
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Does anyone have a vid of bonestorm spell?

modern tangle
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isn't it spammed in most witch videos, at least early game ones?

grand roost
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yep

next lava
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Bonestorm is the one they channel then throw at enemies

modern tangle
cinder raven
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Thank you!

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I wanted to figure out the radius of the explosion but it's a bit hard

modern tangle
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didn't even realize it had a power charge thing

lofty grotto
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Still not decided if I want to go pathfinder or deadeye.
In one hand posion looks comfy and you can't go wrong with it. But there's not a lot to choose from - since in early access, bow is only weapon which can focus on poison
In other hand deadeye is so much fleshed out

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you have way more skills to pick from, way more spirit gems to work with

silent prawn
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how does channel spells work with "cast on ..."

lofty grotto
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prob wont work

modern tangle
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there is Cast while Channelling

compact atlas
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Question from non PoE player, is increased critical chance from support gems multiplicative or additive with increase crit chance from passive tree and gear?

modern tangle
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oh you mean when slotted in. Yeah, maybe it just doesn't work

modern tangle
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Local vs global modifiers are not 100% confirmed I suppose, but no reason to assume this has changed either.

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Items giving base crit instead of increase like this one from poe1 are great:

median gulch
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You cant have more then one support skill on a build right? Cant put lifetap on everything to do a manaless blood magic build ?

silent prawn
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supports are unique, meaning only one instance possible

modern tangle
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that's right, 1 lifetap support gem on your character

median gulch
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thanks

silent prawn
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but you may be able to use Blood Magic Keystone

modern tangle
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@median gulch there's this

compact atlas
# modern tangle For weapon skills, if it's on the weapon then it's multiplicative because it mod...

Let me throw an example out there. If I want to build crit Fireball and I put the support gem that gives increase crit chance that would make it Fireball skill gem crit* support gem increased crit chance. Now would increased crit chance from passive tree nodes multiply the result of Fireball+support gem or be added to the support gem and result in Fireball *(support gem increased crit chance + passive tree increased crit chance + gear increased crit chance) ?

modern tangle
compact atlas
modern tangle
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Ambush support doubles your crit multiplicatively. It's suitable for clear in some builds, not bossing.

maiden karma
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Isn't it crazy how it has gotten to the point where people expect crit chance to be 100% in basically every game?

modern tangle
compact atlas
modern tangle
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that why you need more flat, or a cheat mechanic, like mentioned above

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or want anyway

compact atlas
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Might just build an Ignite build.

modern tangle
#

dmg ailments derive base dmg from the hit that applies them, crit helps 😛

raw flower
modern tangle
raw flower
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I'd even say that, despite everything poe 1 has taught us, it's better to not overspecialize in poe 2. It feels like the best dps is gonna be achieved by mixing a bit of crit, a bit of ailment, a bit of base damage, a bit of triggering other skills, etc...

minor tree
#

what sounds more fun?

deadeye with bow+quarterstaff with sniper's mark + barrage and power charge generation/expenditure (deadeye has bonuses to charge generation and consumption)

or invoker/stormweaver elemental invocation with ember fuselage (max energy = 10 embers instantly) and ailment spam to charge it up?
(invoker can use meditate + barrier invo for a similar effect too)

raw flower
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Seeing how ailments work, i don't see any reason to not at least try to be able to apply them, since they'll scale on just increasing your damage like normal

compact atlas
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Are spells affected by enemy Armour?

modern tangle
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Armour works against physical hits, including spells. If you find physical non-ailment dot spell then it could avoid armour.

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Bleed avoids armour because base is derived from pre-mitigation damage, then when they're actually bleeding armour shouldn't work.

sterile sparrow
modern tangle
#

chaos and phys spells will probably be all over the place

compact atlas
spring mesa
#

how will Additional projectile work with crossbow? will it consume double ammo?

modern tangle
sterile sparrow
modern tangle
covert rain
#

So if your weapon has the lightning keyword but no + to shock chance. Will it shock when it crits?

modern tangle
# covert rain So if your weapon has the lightning keyword but no + to shock chance. Will it sh...

Crits don't automatically apply ailments anymore. They just help because it's more hit dmg. For ignite and shock, the higher the hit dmg is relative to target's ailment threshold the higher the chance. As for all lightning damage being able to apply shock... I'd give that a high probability but stuff is hard to fully confirm.
Some of our tooltips are from older versions when things worked differently etc.

covert rain
modern tangle
#

non-ailment dot skills could still deal dot only

#

the passive tree doesn't seem to have any increased damage over time, so far

#

only increased attack/spell damage and increased effect of [ailment], to combine into higher ailment damage

knotty spruce
#

Soon i get homw and get to cook my chronomonk propperly

covert rain
toxic ether
#

The increased effect of [ailment] are the increased damage mods now

#

essentially the same as damage over time multiplier, but for one ailment

modern tangle
#

They're free to do "increased effect of elemental ailments" or something. I won't mind. 😁

raw flower
modern tangle
dawn saddle
#

do we know if cast on crit can proc itself ? and is it limited to 1 crit per skill or not ? because if I hit 20 enemies with spark and it's all crit, wouldn't that cause exponentially more spark casted ? or does it have a little cooldown maybe ?

raw flower
modern tangle
#

Sorry!

raw flower
#

That's okay 🙂

#

Math is hard, poe is worst sometimes 😄

modern tangle
#

I can't find any more multiplier notables for fire or cold, so far.

sterile sparrow
#

Do we have confirmation that penetration is still for hits only?

raw flower
modern tangle
sterile sparrow
#

So even though Ignite is based on hit dmg, penetration still doesn't help since it's pre mitigation hit damage. Correct?

modern tangle
#

yes, that should be correct

shrewd socket
#

does it increase the curse aoe when used in blasphemy?

raw flower
#

It should, but no one can guarantee it

shrewd socket
#

will it be possible to leech from dots?

#

weird questions i know xD but any guesses?

dawn saddle
shrewd socket
#

i think it might be possible

modern tangle
#

You have to be specific about the leech source. For example, Life Leech support is for physical attacks. It's unlikely to work for ailments applied by those attacks, so you'd need an attack that leaves behind a non-ailment phys dot. Then maybe. I can't find one atm.

Blood Mage can get "10% of Spell Damage Leeched as Life". Again, probably not ailments left by spells. But with Essence Drain? It could work.

zealous swift
#

i'm not sure if the dot part of skills like essence drain was ever considered spell damage anyway

shrewd socket
#

im not that deep into how leech worked in poe 1 but they removed " regenerate % of debuff damage as lfie" from essence drain. thats why i asume you will be able to leech from it with "spell damage leeched"

zealous swift
#

at least for the sake of scaling it would always include a line like "the damage over time part of this skill can be scaled with spell damage"

modern tangle
zealous swift
#

yes, but the point is i would think the dot part wouldn't work with leech

#

i would assume leech is only for hits, until we have confirmation of the opposite

modern tangle
#

could be

shrewd socket
#

i mean they simplify alot in poe 2. as long a skill does damage i think you will be able to leech from it.. but yea i dont really have a clue, just a feeling

zealous swift
#

hmm maybe

#

perhaps it could work with spell dots following this logic yes

modern tangle
lofty grotto
shrewd socket
#

yeh combat will feel alot better

worthy dagger
#

if you have 100% evasion does that mean you cant get hit at all by enemys???

#

because im just trying to make a 100% evasion build

modern tangle
#

evade caps at 95%. If you have more evasion rating than it takes to reach 95% evade, it'll help you against enemy's accuracy in the formula.

lofty grotto
#

PoE was scary to look at becouse at the endgame yoir single dps skill spew out 20 novas, 30 projectiles, 20 dots while shooting it like from machine gun.

lofty grotto
worthy dagger
zealous swift
alpine vigil
alpine vigil
modern tangle
#

this is from poe1

knotty spruce
#

cant wait to try goin ice chronomancer monk

zealous swift
knotty spruce
#

and fail horribly

worthy dagger
alpine vigil
worthy dagger
#

you need so much evasion wtf

alpine vigil
#

yes it's super hard to reach the cap

modern tangle
alpine vigil
#

monsters don't have 2000 accuracy usually tho

worthy dagger
zealous swift
knotty spruce
#

im hoping to god that elemental dmg stacking would compensate for the low base attack dmg id get from beign a chronomance

zealous swift
#

and you would mostly evade everything, but i doubt we ever gonna get anything close to 100% evasion

alpine vigil
worthy dagger
zealous swift
#

some hits will go through no matter what

alpine vigil
#

the 538 accuracy on the table is the base monster accuracy in endgame

#

this is probably the only relevant line

zealous swift
knotty spruce
#

favorite powerfantasy so im hard forcing it lol

zealous swift
knotty spruce
#

oh

alpine vigil
#

or the spell level

knotty spruce
#

so i have an even better chance of making it work than i thought!

alpine vigil
#

oh attack damage

modern tangle
knotty spruce
#

yee im really liking the idea of stopping time hitting a nasty combo then untimestoppin em

#

ik its basically an aoe stun

#

but its just damn cool

modern tangle
#

Mace has some pretty nasty skills to use during time stop too. Not tempted? 😁

knotty spruce
lofty grotto
#

Literally slap on cooldowns class

sterile latch
modern tangle
sterile latch
#

true

raw flower
# shrewd socket will it be possible to leech from dots?

Afawk, no. Leech is for hits, most sources of leech are from physical attack damage or spell, dots are neither and are not hits. It's highly unlikely that in the future, poe 2 introduces a feature that makes it possible, hell, it could even be a unique stat present in the game now, but I doubt that you will be able to use that this week end anyway even if it does exist 😉

lofty grotto
modern tangle
median mist
#

Does anyone know if enemy's dieing with a curse or a dot count as the dot expiring for skills that cause them to explode when they expire

olive tide
#

***Everything ***said in this channel shouldn't be taken as granted. We are all just spit balling cause we are bored out of our minds and excited to play the game. XD

stuck perch
#

I see a lot of people hyping up Blasphemy + double curse for the low low price of 60 spirit. Correct me if I'm wrong on part of this:

Quarterstaff weapon swap allocates Whispers of doom (you can apply additional curse). Attack with Hand of Chayula with 2 curses and a mark linked. 0 spirit.

The node doesn't say "monsters can have an additional curse" so swapping back to main weapon should leave both curses on.

olive tide
#

isnt whispers a keystone? you cant weapon swap off of it

modern tangle
#

Keystones can't be taken with weapon set points.

stuck perch
#

..

#

oh, i see.. yah, keystone. Okay, so have it allocated all the time. Hand of Chayula > Blasphemy?

olive tide
#

for bosses maybe.. but blasphemy is nice in aoe

modern tangle
#

It'll depend on build etc. You can certainly use Hand, go ahead.

olive tide
#

even tho i think we will see much higher spirit res for blasphemy curses

stuck perch
#

yeah the wording of hand of chayula makes it seem like maybe single target but it has the AoE tag, so I'm thinking it will work in an area and can be supported with inc AoE?

olive tide
#

the wording is weird on that skill. "Dash to an enemy and Strike them with an unarmed Attack" seems like it could be worded better.

#

like Dash to an enemy and Strike IT with an unarmed Attack maybe
or Dash to ENEMIES and Strike them with an unarmed Attack

modern tangle
#

I think I've seen someone cull 2 enemies with 1 Killing Palm. But the aoe around the target is going to be very small.

olive tide
#

i think itll only strike 1 dude.. but who knows

stuck perch
#

Is the base max spirit just from quest rewards/leveling 180? no gear or nodes (if there are any)

olive tide
#

if there is one question i wissh theyd answer, its that

stuck perch
#

I can't remember where I saw that (consuming too much info!) but it seemed to make sense at the time

modern tangle
#

I'm still not trusting 180 but 100-180 seems likely

modern tangle
stuck perch
#

I originally was avoiding all top of the tree classes, but Enfeeble+Temp Chains is a strong enough defensive layer to make up for their lack of base defense options.

modern tangle
#

If you can sacrifice off-hand, slapping on lowest attribute requirement shield for active block might be the cheapest defense. Everyone seems to need stun threshold anyway.

#

If you have attributes for better shield, even better.

sterile sparrow
#

Blasphemy is basically a meta gem, right? Are there any supports worth linking to the curses in it?

stuck perch
#

Yup. I just saw that you can't dual wield sceptres so that avoids the temptation and can just go shield for minions

stuck perch
sterile sparrow
alpine vigil
#

encumbrance doesn't have a multiplier on poe2db, don't know if it's going to change

shrewd socket
#

does anyone know if dark effigy does "hit" enemies?

alpine vigil
#

it does

#

confirmed during LA playtest

shrewd socket
#

is there a video on yt?

alpine vigil
#

yes let me get it

shrewd socket
#

thanks RWCatGroove

alpine vigil
#

timestamp relevant

sterile sparrow
alpine vigil
alpine vigil
#

I expect the cost per curse to go up on blasphemy if it turns out to be mandatory

#

maybe to 45

sterile sparrow
#

I agree

#

Although whispers of doom is fairly inaccessible to a lot of classes

#

And can't be anointed anymorr

modern tangle
#

that is marks and curses in hand of chayula

shrewd socket
#

can i trigger bow skills when im i using wand via cast on ignite

ancient geyser
#

only spells can be triggered from cast on X, so you'd have to use a bow skill and then you'd cast fireball or whatever else

distant dome
#

Do minions inherit any of our stats? Like does this node buff them at all, or do they ONLY inherit minion damage stats:

velvet blade
woven sinew
#

What are support gems I should use with Power Offering?

#

Cast on minion death is one

proven quest
#

Multiple charge might be nice

woven sinew
#

Oooo yes good call

proven quest
#

and less duration might work and be nice qol as well

lofty grotto
woven sinew
#

Okay. That gives me a pretty good looking 4l

#

My build is going to be a bonestorm one so I need to generate power charges to increase the bone zone. What would be good support gems for bonestorm?

#

I’m thinking

#

Multiple projectile at least but beyond that I’m unsure. I’m scaling crit chance and damage.

ancient geyser
#

it won't do anything without the power charge, but with the power charge you could make the explosions overlap

woven sinew
#

Maybe addt accurate area of effect

#

Yeee

ancient geyser
#

but that also depends whether the explosions have indenpendent dmg

#

from the actual projectile

#

because otherwise you can just shotgun in melee

woven sinew
#

The explosion I think will spread the secondary shrapnel further

#

No they’ll explode on impact so I wonder if that will take the impact damage and secondary damage and make it one

ancient geyser
#

you could run spell echo, not sure if it works on channeled skills though

#

nvm it doesn't

#

wildshards perhaps

#

controlled destruction potentially

#

though not really because the skill has the highest crit mod

modern tangle
#

It's sad how bad the information regarding possible targets for Window of Opportunity support is. I'd try that with any channeled skill I guess.

ancient geyser
woven sinew
#

Right I want the focus to be on the crit

#

Ooooo

#

Yeah I like that. It’s worth checking out

ancient geyser
#

window of opportunity, faster casting, multiple projectiles, minion pact, pierce

modern tangle
#

it can't exist only for Perfect Strike

woven sinew
#

Two of my skills down

ancient geyser
#

tornado shot weapon swap as well

#

this is lowkey broken

#

if you can somehow meet the dex requirement

#

nvm it's only attack projectiles

#

😭

#

all the fun things are gutted

lofty grotto
#

there's new tooltip

ancient geyser
modern tangle
woven sinew
#

Bonestorm - addt accuracy (can swap if not very good), area of effect, wildshards, mp, minion pact (run the big chunky minions if their life is that much higher)

lyric palm
#

I'm having a hard time seeing the point of not using giant's blood for any melee builds

#

it looks a little too strong

ancient geyser
static plinth
woven sinew
#

I thought I read that projectiles work on accuracy regardless

#

Hard to keep track of everything that’s come out

thorny path
lofty grotto
#
  • tornado it's not that broken if you don't have chaining/large AoE projectiles.
    Those are 3 projectiles scattered in triangle formation, meaning without large AoE or big monster back, you won't hit with all of them
ancient geyser
modern tangle
lyric palm
static plinth
#

They do but tree points are only +5 instead of +10 and % inc seems a lot rarer

woven sinew
lyric palm
woven sinew
#

I know it’s going to be hard but I’m going to at least try to str stack

modern tangle
#

tip: if you wrap url in <> symbols like this <https://google.com> it won't do previews

lyric palm
#

is there any confirmed visual for hammer of god?

#

like how fast the skill casts, etc.

shrewd socket
distant dome
lyric palm
#

I knew there was no way that skill could be instant

shrewd socket
#

still good for bosses

lyric palm
#

yeah but it looks like the chronomancer + hammer of the gods combo is justified then

shrewd socket
#

ohhh

worthy cliff
lyric palm
#

still not completely sold on chrono though

shrewd socket
#

i like that chrono + hammer combo

ancient geyser
#

chrono might be the trickster of sorceress

#

might be a defensive oriented ascendancy

lyric palm
ancient geyser
#

it's either gonna be very broken or mid

lyric palm
#

lots of people are probably going to abuse it for either free stuns or ignite

worthy cliff
#

Or be a specific class?

modern tangle
#

it's a mace skill

lyric palm
#

mace

worthy cliff
#

Ty!

modern tangle
#

1-h, 2-h, dual 1-h, dual 2-h... your choice

woven sinew
#

How many minions skills should I be running in a standard build do you think?

ancient geyser
woven sinew
#

Any idea which one has the most life?

lyric palm
#

honestly, and I know alpha information is limited, but GGG devs confirmed that monk and warrior basically dominated the ladder during that playtesting so I have a feeling melee will be in a very strong spot from day one.

ancient geyser
#

you'll probably have to trial and error ingame for minions depending on your needs and your builds, though hp wise i'd say skeletal brutes probably have the highest

lyric palm
#

minions look very cool though

distant dome
ancient geyser
modern tangle
midnight bolt
# lyric palm still not completely sold on chrono though

going back in time is a superior mechanic to dodge roll, and dodge roll is already the best defense layer in the game, that alone puts chrono among the best choices, things like 20-40% more dmg dont really matter in comparison

woven sinew
lyric palm
ancient geyser
distant dome
ancient geyser
#

ok nvm it's closer to monk than it is to witch

modern tangle
#

Even if you don't go there in the passive tree, anyone can choose 1 notable modifier from the tree to put on their amulet in endgame. Choose wisely because notables are 🔥 in poe2.

distant dome
#

won't neede this though, whoops, that was near by

lofty grotto
#

Is it me, or Dex/Int tree part have shit ton of good nodes compared to the rest of the tree?

distant dome
#

we also don't have full tree to be fair?

woven sinew
#

Might be worth pathing if there’s some easy defensive modes

midnight bolt
distant dome
woven sinew
#

Energy shield is good for my build

distant dome
#

i guess some evasion stuff too

worthy dagger
#

ngl i just want flicker strike build on monk

distant dome
#

I have no idea how to rate energy shield/evasion

woven sinew
#

Blood mage with a high ES chest should give me massive life with proper nodes

distant dome
worthy dagger
lyric palm
ancient geyser
ancient geyser
#

armor only if you plan on playing with shield

lyric palm
ancient geyser
lyric palm
#

I wonder how it works then

worthy dagger
modern tangle
worthy dagger
modern tangle
#

lots of people are planning flicker builds for EA launch.

ancient geyser
distant dome
worthy dagger
alpine vigil
modern tangle
thorny path
#

If by reliable you mean passively, nope

alpine vigil
#

power charges are looking super easy to generate compared to frenzy at least

distant dome
worthy dagger
modern tangle
#

you can certainly get power charges, just a matter of how fast

alpine vigil
worthy dagger
alpine vigil
#

harmonic generator

ancient geyser
# distant dome I was going to go Shield + scepter, with Energy shield to fill in the gaps XD

then armor + ES is the way to go, this video covers some nice info about how to approach a build like that (even if he's specfically building for CI, you can still aply the basics to your needs) https://www.youtube.com/watch?v=j-4z6K4ovkw

In this video we will discuss the returning Chaos Inoculation Keystone mechanic (my favorite build style for spell and elemental based characters) and its interactions in Path of Exile and how it will likely work in PoE 2.

Some of my previous builds from POE1 using this mechanics (only some of them - there are a biggillion on my channel haha):
...

▶ Play video
alpine vigil
pseudo kayak
#

What are the best guesses on the amount of Spirit we'll get ?

alpine vigil
#

180

ancient geyser
#

180, 30 per act

worthy dagger
alpine vigil
#

we've seen one sceptre gives like 196 including affix bonuses

lofty grotto
distant dome
alpine vigil
#

it's on melee stun etc

pseudo kayak
#

Ooof. 180 would mean no Archmage + Cast on Shock 😦

proven quest
lofty grotto
#

There's support gem which generates fenzy charges. But it is at 6 second cooldown 💀

modern tangle
worthy dagger
#

@alpine vigil would lust of power make you gain all your power charges back with a 10 % chance?

alpine vigil
#

oh I read grenades

#

yeah the combat frenzy one, it's bad

midnight bolt
alpine vigil
#

but funnily enough probably the most reliable one

worthy dagger
modern tangle
lofty grotto
#

I'm pretty sure Huntres is heavy on frenzy, but we'll have to wait to have her added (Huntres and Druid are first classes to be added)

distant dome
#

oof. I'm liking the math for bonestorm, but fire skills are just SO FRIGGEN PRETTY in PoE 2 that I might have to go them on release :p

proven quest
proven quest
worthy dagger
proven quest
#

I meant Str/ int lol

modern tangle
proven quest
#

my bad

lofty grotto
#

just starting positions

modern tangle
# worthy dagger oh interesting

It's still true in the sense that defensive gear that requires pure int gives energy shield, dex gear evasion, str gear armour. Hybrids between again. 6 types of defensive gear in total.

proven quest
#

It's kind of the "thematic" stats for the starting areas

worthy dagger
proven quest
#

and like @modern tangle said, it's also inherited from PoE1 where the travel nodes gave static stats instead of PoE2 where you can choose

lofty grotto
#

it's flexible

velvet blade
lofty grotto
#

oh 👀

worthy dagger
distant dome
# velvet blade

my worry about this node, is that I think you can get spirit on a necklace. What's that going to do for minions? :p

distant dome
#

They summon a mini-version of you? :p

velvet blade
#

Path of Fractals

distant dome
#

Fract of Pathiles

ancient geyser
#

the implicit will just be null on them

#

like mana regen

distant dome
#

yeah

#

it'd be nice if you kept stats they couldn't use :D

proven quest
#

If there's life regen implicit amulets like in poe1 that might be really good

distant dome
#

Early game, how strong will the "10 flat energy shield" nodes be? the ones near Sorc start

ancient geyser
#

not good imo

#

early game you wanna focus on dmg

#

then later you respec and grab the defensives

distant dome
#

yeah, and by later in the game 10 flat is probably not much

ancient geyser
#

(unless the game is very hard for some reason)

#

in poe1 you usually build blaster early at least

velvet blade
#

I'm very hard for some reason

grand roost
#

are xbows and bows martial weapons?

proven quest
#

10 flat is whatever, but I also don't know what life and es values will look like in PoE2. Also with the amount of increased ES on the tree, that 10es will probably be closer to 30 without really trying

near acorn
#

Big question on aegis aurora builds in poe 2 is whether stacking armor is as easy as it was in poe 1. No armor flasks and no determination revealed so far, i don't think

hidden tartan
#

How does 750% more chance to shock on Ball lightning actually works, it makes no sense to me?

ancient geyser
near acorn
#

Shock chance is based on damage vs the enemys ailment threshold

alpine vigil
near acorn
#

If you have 750% more you multiply by 8.5

alpine vigil
#

oh it's more duh

proven quest
hidden tartan
#

Wait, just to see if I understand in poe one you had to do certain % of bosses hp to proc shock, in poe 2 it has a chance ?

ancient geyser
alpine vigil
#

there's 2 types of ailments in poe2, for freeze, electrocute etc it's a buildup, for shock and ignite and probably poison it's a chance

ancient geyser
#

dreamcore has a video about ailments in poe2

#

i might be dumbing it down too much

#

i recommend watching it for full accuracy

hidden tartan
#

I am just really confused, if its damage based, how is it also chance based

alpine vigil
#

the chance depends on the damage done

hidden tartan
#

so higher the dmg, higher the chance it shocks?

proven quest
#

In PoE1 shock had a % chance to shock, and if you did shock, the value was correlated to the enemies ailment threshold. In PoE2 shock is always 30% (iirc) and the chance to shock is similar to the chance to ignite. Every 100% damage of enemies ailment threshold is a 25% to apply ailment

hidden tartan
proven quest
#

I'd have to do some quick maths that might not be quick for my brain right now

hidden tartan
#

but why would you need anything over 100%, what's the point of this 750% more?

alpine vigil
#

ball lightning does very little damage per tick

rustic radish
#

Ennemies with higher thresholds probably

proven quest
#

It would mean you only need to do about 50% of the enemies ailment threshold to shock

#

instead of 400%

hidden tartan
#

Since lightning ball has 0% shock chance by default, does it need shock support gem in order to shock?

atomic halo
#

but regarding the chance to shock is weird yeah

#

i dont think any of us are very clear on how ailments, esp non damageing ones like shock are going to work

near acorn
#

I think its been explained in this discord

proven quest
near acorn
#

Above discussion tracks with my understanding 🤷‍♂️ but its not like I've played the game

hidden tartan
# proven quest Does the gem say it can't shock? Otherwise all lightning damage has a chance to ...

Guess I am confused coz I am assuming its simillar to poe 1 :
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock.

so since crits dont apply ailments by default anymore in poe 2, you have to have chance to shock don't you?

near acorn
#

I'm not clear on how the ball lightning modifier might interact with Chance to Shock support -- seems too strong if those work together

fleet blaze
#

anyone seen any cool frostie stormweaver build conncepts

near acorn
proven quest
hidden tartan
proven quest
near acorn
#

The damage based shock compares damage to ailment threshold and gives you a chance to shock based on % of ailment threshold done

near acorn
fleet blaze
#

when it says all dmg can shock does that mean it can proc shock or all dmg scales with shock? for instance, lightninng dmg makes your shock more effective but does that mean the same amount of cold dmg would be as effective?

hidden tartan
distant dome
#

I'm curious about how "cast on" triggers will work when there isn't a valid target for a spell. Profane Ritual requires a corpse... what if there are none availible? Will it spend the mana? Will it skip teh energy cost? My guess it will spend the mana/energy cost, but then do nothing.

proven quest
near acorn
#

(Afaik of course 🙂 )

proven quest
#

Given that, the more multipliers on gems make a lot of sense but the base chances don't anymore

proven quest
lyric palm
#

any speculation on if time freeze is considered a stun?

hidden tartan
#

@near acorn Would it be fair to assume for example Shocks enemies as thought dealing 400 % more damage, would be similar result as to 400% more chance to shock?

pastel forge
ancient geyser
#

it's its own effect

#

it's not freeze either

near acorn
lyric palm
proven quest
ancient geyser
hidden tartan
#

Yea if its like that it makes perfect sense, I was just confused with lightning storm haveing as 400% more thing and ball lightning having 750% more chance to shock

#

And thought those are 2 seperate things, they should probably word both of those the same

lyric palm
distant dome
#

Will cast speed effect channeled spells?

#

AKA faster charge up time on Bonestorm

ancient geyser
proven quest
lyric palm
#

poe2 is also just so much less rigid with the fairly close start locations and choosable stat bonuses on the tree

proven quest
#

The cool thing about Path in general is that almost everything will work. It just depends on how much time you want to put into it 😆

ancient geyser
proven quest
hidden tartan
proven quest
#

And I think a mace chronomancer will work with 0 uniques

hidden tartan
#

that Chance to shock can further be increased either with more shock chance/as dealing more dmg

proven quest
#

And the more shock chance/ as if dealing more damage will probably be fixed to have a single wording

hoary plover
#

does barrage have any decent supports?

hidden tartan
lyric palm
#

also depends on its interaction with second wind

pseudo kayak
#

@ancient geyser are you still planning on trying the blood witch Archmage, or are you looking at other builds?

ancient geyser
proven quest
ancient geyser
#

later into the game if mana regen is fixed and the build doesn't require lifetap anymore i'll transition to CI ES regular mana stacker, but early on i think lifetap will help a lot

we discarded bloodmage for the time being because it's not gonna be easy to stack crit reliably and blood mage nodes are not that good unless we see the rest of the reveal

distant dome
#

So... Blood Mage can overflow HP right? Do we think this will work to overflow HP as well and will health costs of spells interupt the health recharge.

proven quest
hidden tartan
proven quest
lyric palm
ancient geyser
hidden tartan
#

Ye I understand, but that last part would make perfect sense overall to balance both high hitting and low dmg hitting abilities

fleet blaze
ancient geyser
lyric palm
#

hourglass support seems like it can "recover" the lost damage link second wind causes with chronomancer

#

so on paper it just looks very busted

#

kind of funny a lot of people have already converged on hammer of the gods because numerically it looks way too strong

terse pendant
#

For those that are curious, I found a video interview that explains how this will work...
https://www.youtube.com/watch?v=pj8FxWMf4V4&t=5933s

It is effectively what we were discussing earlier. You'll lose minions if your spirit drops enough to do so. Interestingly though, it seems like you will be able to assign a completely different set of minions to the secondary weapon set, which could be quite useful under certainly situations.

We're joined by Jonathan - The Game Director of Path of Exile 2 to answer some of the community's BURNING questions about the PoE 2 Early Access Launch.

This was lots of fun, I hope you enjoy!

•Check out Darth's channel here: https://www.youtube.com/@dmdiablo4
•PoE 2 FULL Content Reveal: https://www.youtube.com/watch?v=ZpIbaTXJD4g&
•Early Acc...

▶ Play video
fleet blaze
#

I think I'm just going to try my own thing on hardcore and when I die my char transfers to softcore and I'll just check out all the stuff that'll be out on saturday

ancient geyser
proven quest
lyric palm
#

as I understand its based on the complete hit damage, not the poe1 unscaled hit nonsense.

#

just 25% of the hit

ancient geyser
hidden tartan
pseudo kayak
ancient geyser
#

blood mage could be REALLY good if it has a crit chance node after gorespike

pseudo kayak
#

Oh hmm. Do we know anything about whether those leaks are from a semi legit source?

lyric palm
ancient geyser
lyric palm
#

is anyone datamining the game right now?

ancient geyser
#

and no one can datamine the game right now, it's only assets and graphics

#

there'll be a last minute update with the actual game's content

lyric palm
#

ah

proven quest
hidden tartan
proven quest
hidden tartan
lyric palm
ancient geyser
#

they don't necessarily have to include that sort of information

proven quest
ancient geyser
#

just don't be surprised if the things we've theorycrafted aren't 1:1 or can't be reliable once the actual game comes out

pseudo kayak
hidden tartan
ancient geyser
# raw flower Do you have the sauce for this?

https://www.youtube.com/watch?v=dUXz7NkfkqA&ab_channel=Allie this video, the actual source is anonymous, so take it with a grain of salt

If you have any questions feel free to ask :)
https://www.twitch.tv/Allliee_

After a lot of theorycrafting & reaserch, Allie goes over her starter build for Path of Exile 2 Early Access, Mana Stacking Stormweaver!

Skill Planner (will be updated once we get ingame data) - https://poe2skills.com/share?data=N4IgdghgtgpiBcICCAnAxgCyhA5jABADIQCuYmI...

▶ Play video
alpine vigil
#

The original source is a random turkish streamer

#

Typing the ascendancies in a notepad

hidden tartan
#

It's a good chance people are just chasing views and making up stuff as they go

proven quest
ancient geyser
#

the lifetap build will work fine whether you are bloodmage or stormweaver so in this case it changes nothing

alpine vigil
proven quest
#

Archmage would add 1.5% of your mana to the drain every cast, so in your example its 4%+54 mana per second. Just ramps a lot faster

pseudo kayak
proven quest
#

Wait, it would be 5.5%+54

hidden tartan
ancient geyser
hidden tartan
proven quest
raw flower
hidden tartan
worthy dagger
olive tide
#

magefist been making flicker strike videos since before most ppl playing this game were born

ancient geyser
#

magefist is flicker strike one trick pony

#

but his video doesn't have that much info for now

worthy dagger
ancient geyser
#

not really his fault either, it's just hard to properly build with what we have

proven quest
#

You could probably control+f flicker strike in here and get as much or more info than that video lmao

pseudo kayak
#

Does his idea seem promising? Most flicker concepts I've seen looked jank as hell and can't generate nearly as fast as you'd want

lyric palm
proven quest
#

I like the idea of cast on melee kill+profane ritual with flicker strike. If you can get 4 kills per strike you get at least 1 power charge back, and can flicker again

knotty spruce
#

So im relatively new to poe (300 ish hours) And only really ever used guides. Can someone explain to me how damage scalings work? For example if i wana for example use the ice qstaff abilities like glacial cascade does it only scale off of aoe,cold and melee dmg increases? or would it also increase based off elemental damage increases?

proven quest
#

And it has a duration*, so even if it procs mid flicker strike, the skill will probably be over by the time it would grant a power charge

terse pendant
#

How awful do you guys think it would be to try go Gemling Legionnaire as a necromancer character? I brought this up before, but am looking at the skill tree again and it seems require quite a few nodes to work your way to the other side of the tree.

worthy dagger
olive tide
knotty spruce
knotty spruce
pseudo kayak
olive tide
#

wed will increase any ele damage you're doing with your weapons/attacks

pseudo kayak
#

Or is there more cool tech?

proven quest
#

From what I've seen you don't need any charges to use flicker strike. The charges just increase the targets it strikes

lyric palm
#

I'm probably around the 4-5k hour mark total

worthy dagger
lyric palm
#

been playing on and off since beta though

misty shell
worthy dagger
#

im just trying to cook a build but the wording on some of these skills just confused me

proven quest
ancient geyser
knotty spruce
#

hmm im guessing the scaling of ele dmg or base ele dmg would be low right? with the 80% of phys into cold

proven quest
#

So you can use it with 1 charge, psuedo +1 with One with the Storm gives 7 strikes. 4 kills in those 7 strikes procs profane ritual, gives you power charge. Repeat

lyric palm
proven quest
#

And I'm coping you can use it with 0 charges, and you get the psuedo charge from one with the storm

hidden tartan
#

@proven quest Yo Proven just one more thing if Shock Chance support actually stays in game with its "Supported skills have 20% chance to shock" does this mean every 5 hits on average would gurantee a base shock no meter how much the dmg skill does?

knotty spruce
#

man im gona need to study this shit lmao i love the look of monks gameplay but im forced by my self to go chronomancer and want to mix em both so damn bad

lyric palm
proven quest
misty shell
ancient geyser
lyric palm
hidden tartan
misty shell
worthy dagger
hidden tartan
#

50% threshhold would be 12.5% and so on?

misty shell
#

I don't know if it scales linearally

#

Shock is also baseline 30% always

#

When you shock

hidden tartan
#

ye im just talking chance

#

and thanks for the link

#

so if its 25% chance on 100% of thresholds damage, doing 50% would make sense to be 12.5% chance

fleet blaze
#

if i have cold snap on elemental invocation to cast like 10 cold snaps with this support (biting frost) will all 10 cold snaps crit if boss is frozen?

hidden tartan
#

and then everything falls in to place

proven quest
#

It's nice to have someone confirm, we were pretty sure all of that was how it worked now, but some of the old gems are adding confusion

hidden tartan
#

Ye proven I think you were right about it all, good now world makes sense again

proven quest
#

First hit from the skill would consume the freeze, so I think the next 9 would hit a non-frozen target

fleet blaze
#

does this consume ALL charges when pressed or is it like I have 500 charges and using it onnce will consume 80

#

i guess it makes since it only uses it once instead of consuming all charges

#

sense

tawny rivet
misty shell
#

can trigger multiple times if it has enough energy.

tawny rivet
#

this triggers one spell per shock, that's not how trigger spells work

#

look at cast on shock for a more normal version

rustic ocean
#

Biting Frost and Frost fire can't support the same skill since they both consume freeze.

proven quest
#

This is different than the cast on skills though. You have to cast these yourself

hidden tartan
proven quest
#

And the cast on specifically say you lose all energy when it triggers

tawny rivet
proven quest
tawny rivet
#

1 shock gets you enough energy to trigger, for example the trigger on ailment or crit are between 4/6 stacks to have enough energy

hidden tartan
#

nah I think that got reworked and isnt giving 125, but 25 instead

proven quest
#

^^

fleet blaze
#

Maybe it does trigger multiple times then. I was hoping to freeze boss and unload 10 cold snaps on em for big dmg.

tawny rivet
#

yah

fleet blaze
#

Oh well

tawny rivet
#

that still can work

#

you'll trigger ailments a lot of times, stacks will build fast