#2┃build-planning
1 messages · Page 13 of 1
The real question is how do you abuse it on bosses though
And how does the damage scale
When are we getting cyclone, I wanna theory craft my CoC builds
I mean I get what it is, I'm just wondering how good it is mechanically
🤣 not in a long while
Cyclone is gonna be on marauder or gladiator
Don't need cyclone for CoC though
I think a lot of people have been eyeing EoW for CoC
Ya you definitely don’t, but I like that play style, and I think there some big base crit numbers on weapons which is nice
wait, so can you choose what weapon set that triggered gems will use?
so like if you are casting and triggered a trigger gem, will you switch to another weapon set before it starts casting?
im kinda confused how it will work
Ya, I’m worried weapon swapping for that stuff might feel a little clunky
The weapon swapping is automatic
theres still a delay tho
and i assume the trigger spells are auto cast right?
so like..
Ya I’m worried about the swap speed
would it switch your weapon mid cast
Oh that's an interesting question
Yeah I'm not sure how metagems will work with weapon swapping
"Cast on ..." might not support weapon swap
Is +1 to Skill Level usually something you'd throw on a main damage skill?
we don't really know how big it is in poe2
dont think it will be that good ngl
+1 doesnt sound like much when your weapon have +5 on it
If you've got a slot, probably. Some skills are going to be clamoring for another slot, some might naturally only have 4 good supports and you're just like "Eh whatever, I can add this, basically does nothing"
I think those +1 lvl supports are more something you put on lower priority skills because better supports aren't available
they also fit some gems where it's hard to find applicable supports at all
Good points 
We’ve seen some of the cast on have cooldowns, so more of them might. If they do, then I think it’s more likely that they can weapon swap since you can’t cast as regularly
Are blocked hits considered damage prevented?
AHH, ig
I don't believe so no
Looking at PoE1 wiki divine shield has similar wording, and it says block does count
Did the jugg ascendancy count block?
I'm a simple guy
Pathfinder, stack as much poison and hexes. Althrough max poison stack increases come with hefty price now - mainly cutting durration by 25% each which are dimmised with one node (Escalated Toxins)
Until this node isn't unlocked i think poison build won't be near as strong.
I'm not PoE player at all, but veteran at other diabl... exile-likes. But I heard that poison got reworked in PoE2.
With limited stacks I'm curious how stacking/owerwritting works.
Let me get example.
We know that poison now scales from damage of skill hit that it applies. So stronger hit (raw x crit x crit bonus etc) stronger the poison applied.
But here comes a bummer.
Let's have our main DPS skill, ~150% damage, we use it as our main source of damage and poison applier.
Then we use our secondary skill which is used as a primer -something with large lasting AoE of poison, but low damage. It's also slotted with Withering Touch gem, which applies Whithered at cost of -50% damage (meaning -50% poison damage).
So in this scenario, does my shitty primer overwrites strong poison stacks becouse it was applied later/does constant ticks?
assumming that poison is still considered as chaos damage
They made a lot of explicit Poison stuff on the tree and in that one Ascendancy.
It is likely going to be pretty strong.
a lot of fun combos
and what it looks like, tornado shot is going to be in most of AoE projectile builds
not only bow centric
How much regen did the Jugg passive give on end game maps?
you need a bow to use it lol
you have weapon swap for that
on paper is so strong that it's worth to not have copy weapon for other passive skills
Just confirmed on Ziz's stream that Rain of Arrows rolls crit individually for each arrow so it will probably be really good for CoC and Sniper's Mark
how bout arc and stuff
idk Jonathan just mentioned rain of arrow
throw it on archmage
wait good idea

assuming it works similarly to poe1, both poisons should be on the enemy but only the strongest one deals damage.
if you have a limit of 3 poisons, the strongest 3 deal damage, etc
I'm playing Attack Skill monk
Sadly I don't see a Lightning tag on Charged Staff. It would be lovely for that.
That's huge
So I have my build pretty much imagined
Also, does skill durration affix roll on items in PoE, or it is passive tree exclusive?
Confirming what @hoary plover said. From the poe2 wiki “only the highest damage instance(s) of poisons up to your stack limit will deal damage”
a lot of these things in poe2db are not fully correct and might just be missing tags that actually exist in the game, so I wouldnt fully rule out that it has a lightning tag
there is at least a chance
True. I'm keeping it in mind for now 
Typical poison setup + Wither and Frost build up on Gas Arrow
(althrough I'm not sure what to use as primary since Poisonburst Arrow have only 55% raw, but is only skill that scales poison durration from skill durration), prob will end up with Poison Concotion - heard it was pretty strong in the first game
There's also some skills that have different descriptions on poe2skills vs. poe2db, despite poe2skills saying it fetches from db.
E.g.
Duration does exist on gear in poe1 , but it’s mostly on gear you’d get towards end game. They haven’t mentioned a lot of that gear being in poe2, but it also shows up on uniques
Ok, fextra has more bow skills than in the deep dive. But since it is behind NDA won't talk more about it
still missing one from 21 jonathan mentioned
nvm later footage shows missing ones
so they added them mid their playthrough
but after deep dive footage recording
Quick question about a sinergy:
Barrier Invocation:
Casting the skill once activates it, causing it to gain Energy when your Energy Shield is damaged by Hits. Casting again once sufficient Energy is gathered will consume the Energy to trigger socketed Spells.
Should it trigger both spells orb of storms and lightning storm with increase limit support and spell echo?
My expected result is to have 2 orbs and 2 storms
The fifth support coursing current would make it a big shockspam AoE, then I could manually spam lightning conduit
||fextra|| didn't delete stuff from their wiki...
almost all skills with additonal info on bow compared to DB (rest of wiki isn't updated)
can you link?
now <Barrage> just made my life much harder, I thought I have everything figured out
any idea if self inflicted damage will work for this?
sounds like it
Hey folks, will we have 9 skills total for both weapon sets or will be 9 skills per weapon set?
kk thx mate
Where is that on the tree? It would be really good for infernalist
not far
Nice
Dang it, I scoured through Deadeye tree and it seems much better than Pathfinder, at least on paper.
I wish we could change ascendency
I haven’t looked too much at deadeye, is it still more of a glass cannon ascendancy or have they given it some defense?
thats still a lot
id assume skills granted by weapons and accendency does not count towards the 9 skills?
3% overall damage reduction per tailwind stack
so 34 stacks means immune?
thats where I'm not sure, someone was saying they count towards
Devs confirmed they don't
wth
can you show that?
Ok, so similar to poe1. Do we know if there’s a tailwind stack limit?
🤮 damn
That just makes sure the cast time is never less than a second
thats annoying as fuck
so you basically hard stun yourself for 2 seconds when casting it
☹️
while pathfinder is Potions + Poisons + Movement Speed
Deadeye works with pretty much anything you throw at it, with big buffs to mark->frenzy charge->spend mechanic.
While pathfinder is pretty much either concotion or poison. Nothing else to benefit from it.
no wae are u using fextralife??? 
im desperate
my condolences
My condiments
Comets wording feels very deliberate. It specifically says to total cast time, not base cast time. I wonder if when triggering it, you only need energy for the 1 second base

thats likely why its worded like taht
the 1 second is base
You'll need energy for the whole thing
Ya, a lot of bow/ ranged skills get a lot from deadeye. I’m just someone who likes having solid defensive layers so I never really liked it in poe1
the +1 seconds is just a restraint
I wonder how comet would work/ feel with cast on crit/ cast while channeling haha
Does anybody know if skill gem damage scales with the required stat?
Not unless it says so specifically
so does unleash work on trigger skills?
Not according to poe2db. Says supports spells you cast yourself
Cast on shock says gain energy once per skill cast, which means spell echo doesnt count as a new cast right?
Is orb of storms still expected to zap enemies when you use a lightning skill near it?
Pathfinder doesn't add either.
Just more potion charges and movement speed while shooting.
which is a bummer. If you don't use concotions, you use only half of it's tree
Hoping someone could give me some ideas/clarity on how a Mercenary with Minions could play off each abilities. Havent quite grasped what potential minions could proc the grenades to explode earlier or ideas similar to that.
I saw a video saying Base Mana regen is 4% of max mana.... does that mean increasing Max mana increases mana regen as welll (4% of higher max = more effective regen)
Whats the max level on gems again?
arsonist has detonator, what do you need it for?
naah nothing major
I dont believe it does.
In POE1, blood magic does not counts towards damage taken, right?
Idk if im tripping or not, but meta skills seems to have less spirit reservation, increased energy generation and decreased energy consumption with increasing level
Inflicting damage and spending life is not the same thing
was seeing if you could use a minion to help detonate grenades from Crossbow.
true. So infernalist inflicts damage on self, but blood mage spends life
dark times indeed
I'm a little confused on the rules for support gems. Does "shock chance" have to support a lightning skill? or could I put it on "Unearth" and expect it to give my skeleton constructs a chance to shock
where did you see that? that'd be great
nope, any skill
as long as it hits (no dot, no "debuff-only")
so the combo posted would give the skeleton constructs 40% chance to shock?
probably yes
deduced from poe2db
Also, does this 40% damage apply to just me, or me and my minions?
only you
RIP
hmm I don't see it
and are all minion command skills personal damage, or minion damage?
if you notice, these two have levels, and have 40 less reservation, 26% increased energy gen, and 10 energy per 0.1 sec is now 10 energy per 0.13 sec
guessing minion?
good catch
I think the spirit is just because it's a different condition
shock is much easier to proc than ignite and freeze
since you can refresh
i have doubts
100 spirit is a lot tho
Now this might be an overcook from me, but I think you can get around this via this talent? Anoint Exploit the Elements on your amulet and take Necromantic Talisman, since it says ALL bonuses on amulets apply to minions
No I think you're onto something actually
Unless anointed bonuses specifically are excluded from this, but I feel like GG usually uses language like "all" pretty intentionally
It should be trivial to test thankfully
annoint something obvious, with necromantic talisman, see if you have it
I forgot if you can check the passive tree for annoint in game
I'm very interested to see how crazy we can get with great amulets using this keystone
Does anyone know if player's aoe can be evaded by monsters since the opposite can't be done?
how does trigger skill work with targeted skills?
the obvious drawback is you get nothing from your amulet yourself, no life, no res, nothing. Could be a kinda steep price depending on the build
like last enemy hit?
the triggering enemy first
what if it dies
another question of mine is how does EI work when you have energy to cast multiple times, do they all cast at once? or does it still have to go through cast time
I assume yes, the player-to-monster is probably unchanged
otherwise casters need accuracy and aoe attackers don't
which doesn't make sense
surely no/very little cast time
otherwise it's super useless
For instance grenades wich are projectile/aoe and some slams that are aoe, all that would not need accuracy at all?
same as before, probably cursor if possible yeah
i see
there's no way that's the case
dexterity was already dogshit before
it would be even worse now that it only gives acc
Make sense
i think i might be cooking
but im not sure lol
what exactly does "Hits are Freezing" in comet mean?
like guaranteed freeze?
probably buildup
i calculated that a max energy EI at max level can cast comet 7 times, if spell echo that would be 14 times
😮
holy shit
do we know if if the "+1 second to Total Cast Time" is counted or not?
if so then yeah EI is strong with it
similar effects in PoE 1 didn't work because in order to anoint something, you need to have a passive tree, and minions don't have a passive tree. So it probably doesn't work in PoE 2 either 🤷♂️
yeah right now im not sure how freezing comet will be
but adding biting frost on top of that could mean multiple freeze with a single cast of EI
and a few guaranteed crits
alternatively I could put arc on cast on freeze and have it consume freeze instead with biting frost
and arc energy cost is so low it will trigger everytime I freeze something
lmao
have you not seen the meme pic
Which one?
let me see if i can find it
herald of thunder does not convert your other attacks to lightning
this is the part that gets the phys to lightning
This is so dumb
Why can't they write "converts 100% of Herald's phsycail damage"
a global 100% uptime phys to lightning would be dumb
New players are fucked
Just gotta learn
does shock still grant 50% increased damage?
it's more
shock makes enemies take 30% increased damage
it stacks additively with other increased damage taken effects
ok thats juicy
(assuming poe 2 is like poe 1)
yeah not quite more actually
but multiplicative if it's the only damage taken debuff the enemy has
if you dont have other increase damage taken it would be more effectively huh
don't take damage values as granted
Compared to known values, fextra version (probably newest and release ver.) had damage values upwards of x3.0 or /2.0
skills i considered as garbage becouse of low base, now are much better
Still it's the projectile that gets converted
not all other hits
also it's probably just levels
can I get a TLDR of zizaran interview
New Info from PoE 2 Developer interview with Jonathan by @Zizaran
- If a stash tab equivalent exists in POE 1, you will get it in POE 2. If it doesn't, currently you don't get anything, but that mechanic (say blight) gets added, the tab will be too
- Jonathan is not a big fan
👍
The more i think about building
The more i understand how many restrictions there are
Melee literally has nothing besides stupid stuns
Where's the variety, at all
I don't get it
quarterstaff has some cool stuff
Hmm
whats that logic?
u can also ignite or bleed or use monk skills?
wouldnt be surprised if there even be some poison melee pathfinder cause why tf not
anyone know what Cold Exposure do?
reduces cold resist
Why not connect this...........
its only 6 points?
by how much?
I mean it is possible, doesn't mean it is easy lol
and u get stats
at that point they might as well make all class start at the same point
There might be a Scion class ... eventually we can map through the middle+
Why tf not
idunno i agree, everything good should be available right at the start so i can get it all with no investment
giving some identity
fire & ignite
and armour break

Also shockwaves
Many many shockwaves
Cool, losing 10 points on the way
Basically, if you want to go Flicker, you need to play Monk
No variety in PoE 2
More strict than D4 even
I can't believe this shit
and yk those first 3 pts dont count
they're just naturally leaving your starting area
7 points is a shit ton, still
but dont think ur saying anything by pointing out what everyone already knows
which is that the exclusion of the central scion area makes it much more difficult to traverse across the tree
and that's intended
i wouldnt call it shit ton lol
It's bad.
Not really
you're saying that it's bad but have done nothing but point out the obvious.
You're forgetting the "travel nodes" that you consider wasted, can be any attribute
every build is gonna spend points on stat/travel nodes even if you're playing the "right" class for the nodes you want
and i thought ppl were saying that ascendancies were all that mattered
and class was meaningless
now class means something more
as a d4 transplant, this shit looks way less strict lmao. you can use any skill and any passive, just have to spend the points for it? i just wish you could unlock other ascendancies as an endgame challenge instead of making new characters but maybe my opinion will change post-launch
always said class decides the startingpoint
it also depends on how you are planning your passives
if your passives go towards the bottom right then starting as druid/witch side is gonna be rough
anyone thinking about starting warrior and heading up to witch/sorc? or starting witch/sorc and heading down to warrior? i havent tried making a Passive path yet so would be curious to hear thoughts
i loved STR INT in elden ring... i know its not the best comparison lol
it kinda depends on what you want to attack with.
well to relate it to the topic at hand
id be down to try maces with minions, or staff with minions
but it is wierd not having a Str/Int start lol
I am really considering going Mercenary in PoE 2, but going for a summoning build instead of a ranged/melee build. The gem-based ascendency is quite intriguing and I think it could potentially work quite well for a summoner. What do you guys think?
outer ring looks pretty good for long distance travel, especially since it's got a bunch of jewel sockets on it. 30 points to go from one side to the other
im someone who wants to experience stuff from different classes and merc seemed like a good idea, aside from its starting location!
you will have a hard time getting to Minion passives. but for skills and stuff it will be great
well there is one minion passive in the Merc area lol if the current tree preview is correct
and literally i would be mixing witch/sorc/merc lol
What is the verdict on using Energy Barriar support on Raise Shield and accepting that you'll get stunned from repeated blocks but then immediately regen energy shield on being stunned? This is assuming that you can dodge once you've recovered from being stunned. Has this been fleshed out here and abandoned, or is this viable?
Are you unable to change your initial direction by respeccing?
you can't change the starting point no
only what you put in from there
can you refund ALL passives tho?
yes
bet
ngl, all the skills that wands grant looks pretty shit
regarding traveling to other classes: here are some previously meta poe 1 builds that did far more traveling than the above complaint:
I see. So, you would spend quite a few points to get around the tree, eh? Still, it could be worth trying still. The Gemling Legionnaire seems quite interesting.
wand staff and sceptre are interchangable
the cluster meta helped a bit but yes
only 1 of those has significant clusters
well, can you get +x level to ice/lightning spell gems on sceptres?
@lunar veldt check this msg, if it works in poe1 not sure why it wouldnt in poe2
we don't know yet
Also I meant Skill wise

ill be playing melee chronomancer and i know itll work , unless they make all chrono ascendency only spell focused
and its literally opposite side of the tree

Is anyone else sad necromancer isn’t an ascendency path? Maybe they will bake it into the default skill tree….
u literally have 2 great options for minion class already, why are u sad
Might return with the 3rd ascendancy or another class
dont forget that depending on what you're scaling, you might not even need to travel too much. just because you're melee doesnt mean you need melee nodes.
a melee cold skill for example can still scale with cold and elemental nodes, which are probably plentiful up top
How will weapon swapping work with spirit? Since you generally need to use a scepter to have high spirit for summons, it seems like it would discourage weapon swapping, unless you maintain that spirit while swapped to another weapon.
nah its not happening johnantan and mark said that
Because I like cosplaying as a necromancer, not a diabolist.
They've mentioned not wanting something like a necromancer ascendancy, since it pigeon-holes basically any build that wants to run minions into one ascendancy
which is valid
play gemlin and become edgelord that engraves minion and chaos gems in his flesh, peak roleplay 
Witch basically is a necromancer class if you want it to
wonder if we get chieftain back for more totem action
thats literally next level
This was kind of what I had planned to do. lmao.
gigachad
Sceptre is *cough
Anyone happen to know the answer to this though?
I'm glad af
i need avatar of fire , the pathing is great tho i dont even waste any points(almost) since there are so many fire clusters i can pick up on the way
as you can bind the minions to the sceptre set, I could Imagine they stay around
Can't wait to combo sword and Sceptre and be barbossa
Yeah. It would be something to test, I suppose. If swapping causes your spirit to lower, and that unsummons minions, it would heavily discourage swapping.
Will have to test ingame but i think you will not lose the spirit on weapon swap
I think it's pretty much confirmed it works that way
you don't get benefits from inactive weapons
why wouldnt you lose spirit on weapon swap
then everyone would run a sceptre on OH for free spirit
yep
They do seem to disappear and come back pretty quick when you swap and swap back, so it might be still possible
lmao, what if you have 2 cast on x binded to different weapon, and they trigger at the same time
also shock and freeze and be applied to the same enemy at the same time right?
If would still mean you would have to primarily stick to scepter though, as you wouldn't want to say use staff to deal damage and scepter to summon, if you just lose summons when you swap. Seems like a reasonably harsh restriction on summoner characters.
I see it like this.
Your main summons such as a beefy tank and damage dealer,
You link to both weapons sets.
Then additional skellies like archers, you keep them to the Sceptre weapon set.
When you got the scepter out, you have the archers make poison clouds,
Then you swap, ignite those clouds with your gun or staff
That's just an example.
You can still have minions without the sceptre
I assume the cast on shock slotted to your inactive weapon cannot proc
otherwise it's pretty much x2 spirit for triggers
same deal, you don't get the spirit from the weapon on your back
do you know if shock and freeze can apply to the same enemy at the same time?
think so yeah
Perhaps. You would have to manually swap to take advantage of this though, as the summons wouldn't be immediately available for auto-swap to work. This is something no other weapon-set has to deal with. So, it does make me wonder how it works in practice.
It needs testing and that's where Ea comes into play
If I use increase limit on Pain offering, will the aura stack?
Yeah. I mean, I could still see choosing to be a summoner without a scepter, if you really wanted other weapon skills. Just would be a bit sad.
Interesting question. That could be quite strong.
unlikely
i have zero experience with poe but i would assume NO, but test and hope for YES xD
there's no precedent for auras stacking and i dont expect that to change
My cast while channeling loadout will be big sad if it doesn't work
Similar question, if I have Vitality supporting two skills that are triggered via "cast on X", do I still only get 1.5% life per second or do I get more?
Lets say you throw that with Pain/bone/Power offering. Bam 4.5% HP a sec. Would be a lot
you put the support inside a "cast while channeling" trigger gem
with multiple skills
so it supports each one of them
oh
like this
thats what you mean
i dont even think it works
cast while channelling is not a presistant nor a buff skill
which is the requirements for vitality
so you have to use support gems that see the cast trigger as valid target?
it has to match the tags on the skill
you can use vitality on something like cast on freeze cast on ignite
vitality supports "persistent buff skills"
cast on critical
those offerings arent persistent
sure
oh, rip
but vitality will support your meta skill instead of the skills you have in there
cwc isnt peristent either anyway
so does the support gem have to match -both- the meta gem and the active skill
to work
well, it has to match one of them
can you even trigger persistent buffs
being classified as "buff" and not "spell" i doubt that they can be triggered
i dont know why you would do this tho
why would you put offering skills on cwc in the first place
Well for power offering, I'd put that by itself
On Cw channeling or cast on crit
for bonestorm
infinite power charges basically
for Pain offering, if it stacked with +1 limit (which it likely doesn't), it'd be worth a ton of stats to minions
and for Bone offering
Absorbing 1 hit, if it does it completely
is something kinda big to spam
Keep my zombies/unearth minions up
its prob gonna cast less than once per 2 seconds
Theres a skill that consumes a corpse for a power charge with less delay, maybe thats better than power offering
I don't want to count on corpses during boss fights
yep
that's the one
But say you put power offering on bonestorm. You'd get one Power Charge per cast, which gets consumed by the bonestorm
But just thinking you can have both
and you don't have to stop casting damage to gain a power offering
With something like 35% extra power offering support gem, you will actually slowly gain power offerings
which can then be used on empowered zombies
no, you can support the triggered skills with appropriate supports. They don't also need to support the meta skill -- not sure what would
without ever needing a corpse or manual casting power offering
thank you
so this combo for charges while casting bonestorm
With enough crit chance, cast on critical may be more efficent, since bonestorm does SO MANY projectiles
like 15+
Do you have power offering linked with perpetual charge?
that would be the plan. they should work together right?
wait
wrong thing
I could sweart there was one that was chance for extra charge.. oh wait, that was skill tree
maybe
sec
yeah rip, no need for perpetual there, it'd be on zombies
I will just note that triggering a 103 mana cost spell every second or so will be hard to sustain. Plenty of ways to do it ofc, but it ain't free
which spell is that?
I expected you'd have to pay for the triggered spells, but is that confirmed or still just assumed based on poe1?
power offering is 103 according to poe2db
huh
It's okay! I'm here to ask a LOT OF DUMB QUESTIONS
It's better to be the person asking dumb questions, than be the person who stays dumb for never having asked the question
enfeeble or temp chain?
For what build?
or is there some interaction im missing?
Is this "20% chance per projecile" or "20% chance / number of projectiles in base skill"
is "critical hit chance" and "Critical hit chance for spells" seperate stats? or is that just this github thing.
oh
there's specific for attacks
and spells
and maybe non-specific as well?
generic, spells, attacks.
kk
looking at nodes from witch down to Lust for Power
saw some crit
and was like hrmmm
Uhhh, do these Flail nodes apply their crit chance to spells cast while using them? or only on attacks.
Cuz this is 60% increased crit chance with what's been shown so far
k
curse > minion dies > cold stuff and chaos hit build freeze > consume freeze w dd hows this cooking
Viperesque said something about flat chance not being a thing anymore
It's the Witchhunter ascendancy node that explodes mobs on death
Why does it grant a shield skill and then also say "Cannot use shield skills"?
I might be wrong but I thought I heard a video say this was from one of the abilities or nodes that causes mobs to explode doing X amount of their health as dmg
They said the X was the explode mechanic
yeah, ziggy. Witchhunter explode node
117 armor damn
thanks!
I keep thinking about a super tanky block build that uses the Wailing Wall shield above and then just dodge rolls constantly. Then pop up every once in a while and hammer of god ignites.
I am HORRIBLE at boss mechanics so if I do this then I don't have to learn boss mechanics at all.
What are the options to fill the remaining 25% to FIre if I am to get the Avatar of Fire node?
wait for dec 6 and see the passive tree
the skill implicit is tied to the base
they can change it but i guess they didnt feel like it
tbh its kinda weird & inconsistent that some uniques have different implicits so im glad they keep it consistent that way, even if it looks a little weird
so the consensus is I can't manually lift my shield to manually block?
not with that shield you cant
consensus implies there is a discussion, i think it's pretty clear that you cant use the implicit skill
ok that is fine i will just dodge roll around constantly and rely on max block to recover energy shield
Wait for some streamer to test it if you're still having some hope if itl work or not
so are people down on merc/witchhunter in general now or just for nades where it seems like we're leaning deadeye being better
Can you support curses that are inside the Blasphemy Meta gem?
There is a reason the supports come with a reservation multi
do we know how much energy is needed to trigger all the cast on x spells? from what i can tell seems like its around 100 max normally while other have max based on all the socketed spells cast time
it is stated on each gem separatly
so how much is "max" on here
For most it's 10 max energy per 0.1 cast time
They haven't released it yet
10 per 0.1 for all of them sounds fair
Currently we havent seen any. Honestly conversion seems a lot rarer so it may be really hard to get
Oh ig you can use a fire skill
But thatll only convert phys to fire
Can you use Energy Barriar on the Raise Shield implicit to get hugh amounts of regen? Would one have to annoint Back in Action to reduce the stun and block recovery to managable levels?
Sending positive energy to all the chefs who are working on cooking up something special
Don't send energy,
Help out in the kitchen
Yo hey guys 🙂 Im a little late to the party, anyone got good ways to gain power charges?
Tryin to make a chrono-bonestorm build 😄
Power offering
Have some temp minions get poked
Its basically just a skill where u gain a pc after said duration right? no real need for minions?
It kills a minion for the charge
Ah I see.. so I'd need to bring that, too..
isnt there a better way? Do we know about anything Ralakesh-like?
well ralakesh wouldnt work on bonestorm You could get Resonance and get endurance charges
Does perpetual charge work with bonestorm? it should I assume?
Remind me what it is again
35% chance ain't worth the dps loss
whats resonance again? in the skilltree?
Yep it's a notable
Gonna check thatz
But do you have a good way to get endurance charges?
Not yet 😄
Ah resonance was the "your endurance charges are also your power charges" thing?
No,
You gain x instead of y charges
Oh kk
So when you get x it becomes y and you can't get x unless you get z
Yeah I think I remember what you mean
You could try adding on increase limit support on power offering to make it fast
Along with less duration
And once you automate it you can get charges faster than you can use em
Default for Power Offering is 10? So would that be 10 power charges? In 3.8s?
with the support making it 11 in ~1.9s?
Where did you get 3.8 s from?
I think I don't understand the skill yet..
I thought you impale a minion and after those 3.8s you get a charge?
But I assume thats wrong huh?
Oh ig I didn't reload my website
No that's right
So with less duration + increase limit it will be 3.8/1.8
So every 2.1 s
Keystone
So that would be 1/1.5*3.8s = ~2.54sec?
Ah less duration also true
so.. how do I get 10 casts per ~2sec + my power charge limit to 11? 😄
As of now only max 4 power charge
Assuming 3 base and 1 from tree
I have not updated myself with the up to date data so smth new mightve come out
Manually casting seems painful so I'd just depend on cast on minion death
I think you can have 2 loops for comd
Yeah me neither.. assuming 4 charges - i'd need 4 casts..
yeah either minion deaths or cast while channeling with faster casting
?
So have 1 for minion summons and 1 for power offering
Is there a cast while channeling?
Why am I not getting this on poe2db?
Yeah I'd need to channel at least 5.34s.. with faster casting etc.
Wait.. do I even need more than 1 power charge?
Like ofc it would increase my dmg but the "spike explosion" is gonna occure either way right?
Yeah dmg remains same
You get the explosion regardless of power charges
Even at 0
I assumed you wanted bigger explosions to shotgun
Oh rly? It says "consume your power charges to cause the spikes to explode on impact. ..."
can you guys give me opinion on some numbers im getting in melee build? As it pertains to damage, stun, and armour?
I dont know how multiplicatives work etc
Send me the updated one pls
depends on what it's for. I think that on flicker strike for mapping will be great. Don't really need the 6th link
Where are you getting the new data from?
Yeah we are talking about a different skill
Im just using poe2skills.com, not sure if thats accurate data/updated
Ah well I have smth different
Hm.. well.. dang 😄
I think it still applies to most skills honestly. The QOL in not having to get your charges back might be very nice
Not if you can keep generating them
For flicker you can't generate during the skill
That's the issue
Oh I see.. well.. we'll see.. idk which one I like better
Of course, I'm just saying I don't think you should rule it out
The one I sent is much better for shotgunning I'd say
Since bigger explosions = overlaps
Isn't there that passive that changes charges from one type to another? It says you cant earn power charges iirc, can you earn the other charge and transform it into a power charge to get around the restriction?
Yes resonance
Are there any aoe pull effects in early access?
Opposite of knock back?
Ya, pull enemies to you
Resonance says gain power instead of frenzy, so you're still gaining power charges. I don't think that'll work unfortunately
I don't think so
😦
True for sure..I wonder what "more power charges" would give you in the other variant
Yeah you will have to generate endurance charges
As of now I see just explosion
I think Precedent was trying to get around the "can't generate power charges" restriction of flicker strike, but Resonance still gains the charge (gains power instead of frenzy) so you still wouldn't be able to gain power
Flickerstrike is bae 😦
Just siphoning strike
Im doing melee gemling bonk build because duelist/marauder arent out yet and no spin2win
lol
I'd suggest monk
I think Flicker Strike with Mantra of Destruction will go pretty hard
this is what i've worked up so far but I cant see half the nodes lol
The one that counts as consuming an additional charge? I think that notable is very good
16 guaranteed crits with 177% scaling and 90% increased crit damage is pretty juicy
What do you mean if it only uses one?
If the skill uses all power charges on one single activation the notable will give effect of only +1 power charge
So if you use 4 pc it will make the effect 5
But if you use 1 it makes it 2
Essentially 4 activations gives effect of 8 pcs
Much more effective than 5
Wherte is it/what is it called?
It's called one with the storm
Ah dang its quarterstaff only
Yeah
Do all fire spells that damage have a base chance to ignite?
On poe 1 it was on crit
Ignite would apply
Unless you specifically got chance to ignite
That’s true, for clearing it might be best to use the skill on one power charge. But for bossing, I think you’ll want to buff your attacks so you get the biggest bang for your buck
One with the storm as designer said. Far right side of the tree, there’s 2 clusters of staff nodes
Yeah tyvm, found it allready! 🙂
I mean the only qualm with flicker on poe 1 was it was quishy since you didn't know where you went
But since poe 2 is much slower
You could be too fast to be touched
Chance to ignite is based on a value called the ailment threshold. For every 100% of the ailment threshold of an enemy, you have a 25% chance to ignite
Quick question: Bonestorm deals physical dmg right? Not chaos or cold or somethin? (by default)
Ya for mapping it might be the case. Having to generate power charges is annoying though haha
There's 10% chance to get to max pc on getting 1
And using siphoning strike is like flicker
You still have to get 1 though haha. Might be some cool ways to do it though. Cast on melee kill with flicker strike might go hard
depends on uniques
I personally would use flicker for mapping and falling thunder for bossing
flicker can be insane for bossing too
if you use hunters mark
You can't gain charges during skill
Cast one melee kill profane ritual should proc every 4 kills. Flicker strike with 1 power charge and one with the storm would be 7 hits. But profane ritual has a duration, so it should end and give you a power charge after flicker strike ends
If you can kill at least 4 enemies with those hits
well with my current build planning i get 11 flicker hits per charge gain (without the 10% chance to gain max) so you just hit with another attack until you gain a charge
if you play flicker you wanna juice it up
flicker will hit really hard and be a waste not to use on bosses too i would imagine
How will you get 11 hits per charge?
How are you getting 11 hits per charge?
there is a lot of insane supports
have you not looked through the poe2db?
30% chance not to spend charge
Do we have multistrike?
35% chance not to spend charge
+1 hit from extended combo (if worth)
30% chance to gain an additional charge
Multi charge?
Source for 30% chance to gain?
Since you can't gain charges during the skill
30% chance to gain an extra charge
you gain charge before using the skill
its all on poe2db
Are you saying you’d link that with flicker strike? Or that it’s a way to gain an extra charge before flicker strike?
Because multiple charge won’t work linked with flicker strike
Still comes down to 7.69 strikes per charge on avg, without one with the storm
you just use it on the skill that you generate charge with.
Ok, so you’re calculating how many strikes to can get per time you would gain a charge
Yeah OK 10.7 on avg per charge
what does critical weakness do exactly?
imma calculate it again
+0.5% base crit per stack, max 20 stacks, 4 second duration
humm
so a few things, are stack duration independent and does it apply to all other skills as well
- no idea, probably independent, sounds super op if it wasn't
- applies to any hit, your other skills, minions, whatever
i see
would eye of winter be ideal to apply debuff and freeze with?
but thats without the 10% chance to gain max charges (which i have no idea how to calculate) xDD
and there is still 2 more power charge nodes we dont know yet
how quickly can people datamine lol
and maybe there is some kind of charge generating node on monk ascendancy but thats unlikely
I'm going purely off of flicker only,
Because stopping to gain power charges is not part of the calculation
they can 100% do it in 18 hours haha
That's another skill entirely
apprantly predownload come out just 18 hour before launch
What is the difference between cast on shock and elemental invocation? Cast on shock can only give you 20 energy per shock once per spell but elemental invocation doesnt say 1 spell cant give you multiple charges via hitting multiple mobs?
So why does everyone seem to want to use cast of shock instead?
wdym?
you need to cast EI manually
and you can stack up a bunch of energy on EI
Also I’m still hoping that one with the storm will count as consuming 1 power charge when you consume 0
so it will cast multiple times
im talking hits per charge which i think you do too or?
Flicker can't generate charges so using another skill to generate charges is not correct in calculating strikes per charge
So what do the monk quorterstaff abilities scale off of?
well yeah that was the point of EI since only 4 shocks will charge it fully. What do you mean cast manually? As in when I trigger it I have to sit there for multiple spell casts of what it has stored or 1 spell cast and it will shoot out x amount stored
uhhh
4 shocks doesnt charge it fully?
there is literally no other way to do it still hella confused haha
it gives 125 energy per shock. Max energy is 500. so 4 shocks no?
it doesnt?
What are we calculating here?
Strikes per charge for flicker?
it gives 20?
That's per freeze
wtf
Is this skill gem wrong?
but we dont have to think about generation when thinking about strikes per charge
yes
uh where'd you get that screenshot
I would not use that site
OK so keep in mind flicker can't generate charges to sustain therefore you can't have charge gain in the calcs
use poe2db instead
poe2db is a safer bet for accuracy
T_T
keep in mind literally everything is subject to change tho
125 energy per shock would be rediculous lmao
yeah i wasnt talking about generating charges with flicker
basically free loop
yea hence you could see why I was confused people trying to use cast on shock lmao
i was talking about the 10% chance to gain max charges when gaining one. Thats apart of the generation before using flicker
dude read again
I'm just gonna use siphoning strike to generate charges
i think thats correct
Anyone able to say what rhe quarterstaff abilities usualy scale off? Wondering if spell dmg helps with it
might be typo.. but freeze is harder to achieved I assume
freeze is supposed to be harder than ignite and shock
They are all attack damage
Hm so gona be hard goin my chronomonk
Attack, Melee, Two-Handed damage would all work
only annoying thing about siphoning strike is that it can't shock on its own so you have to use another ability to do that
do we have acces to mark/curse on hit?
None so far
Hand of Chayula is the closest to that
no, rn there's blasphemy and hand of chayula
but probably not what you mean
Just use it twice,
Once to shock and once to consume
Hmm, I didn’t know that. Poe2db doesn’t have complete info on the gem. Where’d you see that?
question, any cold damage can build chill and freeze right? unless stated otherwise
then you these two
im like 90% sure it was blue text under siphoning strike 2-3 days ago. I was literally thinking of using it for generation but saw that it couldnt shock and looked for other ways but they must have changed it
Yes, only cold damage can freeze/chill by default
That also assumes you are shocking every hit which may not be the case
Only lightning can shock, fire can ignite, etc
u could use stormweaver to apply shock with other sources but thats niche
yup
Eye of winter (cold exposure, biting cold, Glaciation, Hypothermia, Frost Nexus) to charge EI, viable?
Eye of Winter does a bunch of really small hits, I'd rather use Frostbolt instead
But you wanted the Critical Weakness debuff right?
You can take shaper of storms to shock with all dmg
yeah thats the main reason why im using it
i mean, a bunch of small hits and one big hit should build up freeze the same rightg?
Might not be the case, idk tho
why is there no blue text under frostbolt on poe2db lol
Something about hit damage affecting buildup magnitude
i honestly think imma go the combat frenzy route until i find a unique that helps with charge generation
would rather gain garanteed 1 power charge every 5-6 sec than having it be random
did somebody forget what type of charge flicker strike uses now
whole lot of work to force a one button build
not a lot of work honestly
opportunity cost all out of whack
the keystone is on the way towards other things anyways
30 spirit and a keystone to get one charge every 5 seconds
cost multiplier
well 10% of 30 is 3 spirit
3 spirit for 20% increased mana regen seems fine
6 for perma 1.5% life per sec
What 30 spirit are you talking about?
Why not just use Lingering Illusion and be able to actually get charges in boss fights
hunters mark
you would generate even more charges than in open world
1 charge per crit you deal
sniper's mark is the name
wait are certain skills locked to classes? that why it says (ranger) ?
poe2db guy just put that for organizational purposes, not in game
crazy opportunity cost
just use hand of chayula
not just the application part
why not cast on crit the mark
you could yeah
and if spirit reservation is the issue u can just slot that in for the boss fights tbh
spend 20+ seconds applying mark, fishing for crit, reapplying mark until full charges to finally do any damage at all is crazy
100 spirit is an omegalul for this
Can we get Bonestorm to freeze enemies somehow?
20+ seconds??? you literally hit 1 button. fishing for crit? you just dmg like you would anyways. And whenever you gain 1 charge you spend it
If you got a source of phys to cold, maybe
You add the cold damage support gems to it
because you have +1 charge per use of flicker when you consume a charge so it would be decent
i think added cold only applies to attacks
Added cold dmg should work, no?
Is that effective tho?
Only for attacks
the way i read is its only for attack skills
Probably will need to depend on Skelly frostmancers for cold damage
Dang.. Bonestorm + Hypothermia won't be enough right? Since its no cold dmg
what does pin/pinning mean?
you may be able to add cold damage to spells and scale it somehow but not sure how reliable itll be
my undertsanding is pin is like a root
Status effect/ailment, roots enemies in place
Think "impaling" they get put on a big spike
what does "pins enemies as tough dealing 50% more dmg"? i dont get it
If you manage to pin them, you deal 50% more dmg
All cc ailments, like freeze or in this case pin, use a buildup system. The more damage you deal, the more the ailment builds up, until it finally reaches the threshold and actually happens. That line just means the damage dealt by Bone Cage contributes 50% more towards Pin buildup than it otherwise would
but i guss you can only pin enemies where you dont need the 50% more dmg? makes that line kinda useless, right?
got it
ty
So if i wanted to build quarterstaff abilities on a sorc for example what do yall think would be best to go? Is it just like melee damage or ailments? Sorry im new to cooking shit lol
its sort of relative.. if ur mainly relying on phys damage then youd want melee damage. if ur using it proc ailments then switching to like a ranged or spell based weapon then just scale the ailments from it
You would have to try to use Sorc's strengths. She probably has a lot of elemental damage in her section of the tree, so maybe you could try converting all your damage to elemental and scale it that way
But I wouldn't try to make a build this off-class until well after the EA starts
i wonder if Inspiration support apply to spirit reservation cost
Quarterstaff Sorceress is not what I would consider a league starter
so you wont be going poison sorc flicker strike? XD
no I will not lol
Some of the builds people are trying to convince other people are good when we have no full passive tree or ascendancy info is crazy
Anyone know how to chill an enemy? is it just by doing cold dmg or?
Less difficult than freeze but it's more than just doing cold damage
Just % chance rn I think
hmmm
With the magnitude from hit damage
i dont need the whole tree to know my build is gonna work... pure copium all day
riiiiiight

from what ive seen you could easily freeze mobs in 1 or max 2 hits
im thinking about how difficult it might be to chill and enemy if you just freeze them xD
frozen enemies also counts as chilled i think
ohhh that would be sick!
wait let me cook
first use this to apply freeze
Eye of winter (cold exposure, biting cold, Glaciation, Hypothermia, Unleash
which will trigger this
Cast on freeze arc(chain, biting frost, critical damage, overcharge
which will trigger this
EI comet (spell echo, Minion Pact, conc effect, Execute
sad thing is flicker is attack and those skills are spell so you can't scale both well
i guess you could go weapon swap
lmao didnt say i was gonna use flicker
oh
xD
spell casting is the way
okay im pretty sure just generating power charges the normal way is better
btw on top of that i will have archmage active and sigil of power casted
@thorny path I did just see the monk footage again and it looked like he shocked the target pretty much 50% of the time
which will generate a shit load of charges
You mean the showcase with the sorceress?
You'll need a wand+scepter set up to have enough spirit for archmage+cof+ei, so no power sigil I believe
i can have that on weapon swap
That depends on whether Cof/ei is active in the offhand, but I think not?
do we know how many spirit we will have in late game?
Nobody knows
Rumoured 180 spirit uninvested
Oo good shout and most likely gona go archmage mana spam chrono but still gons try this relatively early lol
180 is a complete guess
Saw we get 30 in act one and literally said "oh we must get 30 in all the acts"
That's what I think the actual number will be
So it's all a guess
And beyond that you'll have to invest in
- all the witch vids have a 100 spirit sceptre being used
we will prob know in less than 3 days lol
you can also get some spirit from runes i think
So far we have not seen any passives that gives spirit or reduce reservation except for minions
So likely have to be sceptre users
i think there might be
Spirit was on a soul core which is supposed to be the ones with the really good mods
15 spirit for a weapon rune slot
theres 30
Unless they added them last minute, dreamcore showed no such thing unfortunately in his minor spoiler videos
soul core is supposed to be hard to obtain right
no the one with the monk doing breach
this is just flat 40% chance to shock on hit or??
if so its stupid easy to shock
idk
wait it might be like stupid easy to gain power charges 🤣
i was thinking of freezing then shocking (for the 20% chance to gain a power charge) then siphoning strike if they are still alive to gain a power charge
but might even be whatever to freeze before
if you can just aoe shock and basically garantee someone is shocked
So how does slotting clarity into this work? It makes the base spirit cost more but does it scale the cost of your spells too?
no?
archmage have no cost
it reserves spirit so slotting clarity in would make it cost more spirit yes?
Would it scale the 5.35% increase on spell cost too?
no
its blue text
thats an effect
and it effects spells
archmage is not even a spell
yes
It will yes jonathan said so in a recent dev interview. He also said they are gonna change it so supports in spirit gems will give a flat increase in spirit resevation
i would guess like 10 spirit per gem or so
maybe 5
Yea was just more worried clarity would make archmage make spells cost more too kek
humm
yeah i highly doubt it will be like that
since I cant run a 2nd spirit skill till I get 200 figured id slot clarity and vitalty into archmage
only thing is can you sustain you mana usage before getting to the point where you got 200 spirit anyways
i think it might be a early mapping kinda thing to use archmage but who knows
Hello, quick question. Is the "occult" tab here for sceptres? So does that mean sceptres are specifically for necromantic skills?
sceptre is GOOD for minion skills
not specifically
im wondering how the tab works, there are specific weapons and non specific weapons listed, I don't see sceptre listed so was wondering if sceptre are primarily for occult tab?
i dont think any spells are weapon specific
so i doubt there will be any wand/sceptre/staff requiring skills
Huh, I thought these were weapon specific, like the mace tab here
a lot of those are.
and they are not spells.
they are attacks
they sorted spells into elemental and occult
Ohhh, so sceptres don't have weapon specific attacks im guessing.
yea
unlike the mace
if i got CI, so im 1 total hp, how much hp will my illusion have? it got 20% of my maximum life