#2┃build-planning

1 messages · Page 13 of 1

short timber
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I'm fairly certain it's ailment based prismatic burst

frail jay
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The real question is how do you abuse it on bosses though

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And how does the damage scale

proven quest
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When are we getting cyclone, I wanna theory craft my CoC builds

frail jay
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I mean I get what it is, I'm just wondering how good it is mechanically

native widget
frail jay
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Cyclone is gonna be on marauder or gladiator

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Don't need cyclone for CoC though

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I think a lot of people have been eyeing EoW for CoC

proven quest
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Ya you definitely don’t, but I like that play style, and I think there some big base crit numbers on weapons which is nice

native widget
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wait, so can you choose what weapon set that triggered gems will use?

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so like if you are casting and triggered a trigger gem, will you switch to another weapon set before it starts casting?

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im kinda confused how it will work

proven quest
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Ya, I’m worried weapon swapping for that stuff might feel a little clunky

frail jay
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The weapon swapping is automatic

native widget
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and i assume the trigger spells are auto cast right?

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so like..

proven quest
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Ya I’m worried about the swap speed

native widget
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would it switch your weapon mid cast

frail jay
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Oh that's an interesting question

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Yeah I'm not sure how metagems will work with weapon swapping

silent prawn
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"Cast on ..." might not support weapon swap

granite tulip
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Is +1 to Skill Level usually something you'd throw on a main damage skill?

frail jay
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we don't really know how big it is in poe2

native widget
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+1 doesnt sound like much when your weapon have +5 on it

lunar totem
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If you've got a slot, probably. Some skills are going to be clamoring for another slot, some might naturally only have 4 good supports and you're just like "Eh whatever, I can add this, basically does nothing"

modern tangle
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I think those +1 lvl supports are more something you put on lower priority skills because better supports aren't available

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they also fit some gems where it's hard to find applicable supports at all

granite tulip
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Good points nodders

proven quest
gusty bone
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Are blocked hits considered damage prevented?

native widget
frail jay
proven quest
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Looking at PoE1 wiki divine shield has similar wording, and it says block does count

tranquil inlet
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Did the jugg ascendancy count block?

lofty grotto
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I'm a simple guy
Pathfinder, stack as much poison and hexes. Althrough max poison stack increases come with hefty price now - mainly cutting durration by 25% each which are dimmised with one node (Escalated Toxins)
Until this node isn't unlocked i think poison build won't be near as strong.

I'm not PoE player at all, but veteran at other diabl... exile-likes. But I heard that poison got reworked in PoE2.
With limited stacks I'm curious how stacking/owerwritting works.
Let me get example.

We know that poison now scales from damage of skill hit that it applies. So stronger hit (raw x crit x crit bonus etc) stronger the poison applied.
But here comes a bummer.
Let's have our main DPS skill, ~150% damage, we use it as our main source of damage and poison applier.
Then we use our secondary skill which is used as a primer -something with large lasting AoE of poison, but low damage. It's also slotted with Withering Touch gem, which applies Whithered at cost of -50% damage (meaning -50% poison damage).

So in this scenario, does my shitty primer overwrites strong poison stacks becouse it was applied later/does constant ticks?

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assumming that poison is still considered as chaos damage

lunar totem
lofty grotto
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a lot of fun combos

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and what it looks like, tornado shot is going to be in most of AoE projectile builds

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not only bow centric

gusty bone
native widget
lofty grotto
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you have weapon swap for that

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on paper is so strong that it's worth to not have copy weapon for other passive skills

frail jay
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Just confirmed on Ziz's stream that Rain of Arrows rolls crit individually for each arrow so it will probably be really good for CoC and Sniper's Mark

frail jay
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shruge idk Jonathan just mentioned rain of arrow

native widget
short timber
hoary plover
granite tulip
lofty grotto
proven quest
short rover
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there is at least a chance

granite tulip
lofty grotto
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Typical poison setup + Wither and Frost build up on Gas Arrow
(althrough I'm not sure what to use as primary since Poisonburst Arrow have only 55% raw, but is only skill that scales poison durration from skill durration), prob will end up with Poison Concotion - heard it was pretty strong in the first game

granite tulip
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There's also some skills that have different descriptions on poe2skills vs. poe2db, despite poe2skills saying it fetches from db.

proven quest
lofty grotto
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Ok, fextra has more bow skills than in the deep dive. But since it is behind NDA won't talk more about it

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still missing one from 21 jonathan mentionedkek

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nvm later footage shows missing ones

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so they added them mid their playthrough

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but after deep dive footage recording

safe karma
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Quick question about a sinergy:

Barrier Invocation:

Casting the skill once activates it, causing it to gain Energy when your Energy Shield is damaged by Hits. Casting again once sufficient Energy is gathered will consume the Energy to trigger socketed Spells.

Should it trigger both spells orb of storms and lightning storm with increase limit support and spell echo?

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My expected result is to have 2 orbs and 2 storms

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The fifth support coursing current would make it a big shockspam AoE, then I could manually spam lightning conduit

lofty grotto
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||fextra|| didn't delete stuff from their wiki...
almost all skills with additonal info on bow compared to DB (rest of wiki isn't updated)

lofty grotto
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now <Barrage> just made my life much harder, I thought I have everything figured out

distant dome
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any idea if self inflicted damage will work for this?

native widget
blissful abyss
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Hey folks, will we have 9 skills total for both weapon sets or will be 9 skills per weapon set?

silent prawn
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9 skills total

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12 for Gemling

blissful abyss
proven quest
proven quest
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Nice

lofty grotto
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Dang it, I scoured through Deadeye tree and it seems much better than Pathfinder, at least on paper.
I wish we could change ascendency

proven quest
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I haven’t looked too much at deadeye, is it still more of a glass cannon ascendancy or have they given it some defense?

native widget
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id assume skills granted by weapons and accendency does not count towards the 9 skills?

lofty grotto
native widget
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so 34 stacks means immune?

silent prawn
maiden karma
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Devs confirmed they don't

native widget
silent prawn
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can you show that?

proven quest
native widget
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🤮 damn

maiden karma
native widget
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thats annoying as fuck

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so you basically hard stun yourself for 2 seconds when casting it

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☹️

lofty grotto
midnight bolt
midnight bolt
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my condolences

native widget
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lmao you remind me of my ex

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same name, even talks like her

maiden karma
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My condiments

proven quest
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Comets wording feels very deliberate. It specifically says to total cast time, not base cast time. I wonder if when triggering it, you only need energy for the 1 second base

maiden karma
native widget
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the 1 second is base

maiden karma
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You'll need energy for the whole thing

proven quest
native widget
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the +1 seconds is just a restraint

proven quest
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I wonder how comet would work/ feel with cast on crit/ cast while channeling haha

viscid escarp
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Does anybody know if skill gem damage scales with the required stat?

proven quest
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Not unless it says so specifically

native widget
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so does unleash work on trigger skills?

proven quest
native widget
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Cast on shock says gain energy once per skill cast, which means spell echo doesnt count as a new cast right?

blissful abyss
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Is orb of storms still expected to zap enemies when you use a lightning skill near it?

lofty grotto
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which is a bummer. If you don't use concotions, you use only half of it's tree

astral thicket
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Hoping someone could give me some ideas/clarity on how a Mercenary with Minions could play off each abilities. Havent quite grasped what potential minions could proc the grenades to explode earlier or ideas similar to that.

lofty grotto
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does minion have detonator keyword?

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or any support rune for them?

distant dome
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I saw a video saying Base Mana regen is 4% of max mana.... does that mean increasing Max mana increases mana regen as welll (4% of higher max = more effective regen)

native widget
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Whats the max level on gems again?

frail jay
lofty grotto
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naah nothing major

safe karma
native widget
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Idk if im tripping or not, but meta skills seems to have less spirit reservation, increased energy generation and decreased energy consumption with increasing level

safe karma
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Inflicting damage and spending life is not the same thing

astral thicket
distant dome
hoary plover
distant dome
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I'm a little confused on the rules for support gems. Does "shock chance" have to support a lightning skill? or could I put it on "Unearth" and expect it to give my skeleton constructs a chance to shock

alpine vigil
alpine vigil
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as long as it hits (no dot, no "debuff-only")

distant dome
alpine vigil
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probably yes

native widget
distant dome
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Also, does this 40% damage apply to just me, or me and my minions?

distant dome
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RIP

alpine vigil
distant dome
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and are all minion command skills personal damage, or minion damage?

native widget
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if you notice, these two have levels, and have 40 less reservation, 26% increased energy gen, and 10 energy per 0.1 sec is now 10 energy per 0.13 sec

distant dome
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guessing minion?

alpine vigil
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shock is much easier to proc than ignite and freeze

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since you can refresh

alpine vigil
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the rest I agree with you, but I doubt the spirit cost changes

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especially down

native widget
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100 spirit is a lot tho

short rover
# alpine vigil only you

Now this might be an overcook from me, but I think you can get around this via this talent? Anoint Exploit the Elements on your amulet and take Necromantic Talisman, since it says ALL bonuses on amulets apply to minions

alpine vigil
short rover
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Unless anointed bonuses specifically are excluded from this, but I feel like GG usually uses language like "all" pretty intentionally

alpine vigil
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It should be trivial to test thankfully

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annoint something obvious, with necromantic talisman, see if you have it

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I forgot if you can check the passive tree for annoint in game

bold raft
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I'm very interested to see how crazy we can get with great amulets using this keystone

alpine vigil
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ah yeah you do

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so normally it wouldn't be allocated for you

crude atlas
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Does anyone know if player's aoe can be evaded by monsters since the opposite can't be done?

native widget
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how does trigger skill work with targeted skills?

short rover
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the obvious drawback is you get nothing from your amulet yourself, no life, no res, nothing. Could be a kinda steep price depending on the build

native widget
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like last enemy hit?

alpine vigil
native widget
alpine vigil
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otherwise it depends on the skill in poe1

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cursor, closest, etc

native widget
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another question of mine is how does EI work when you have energy to cast multiple times, do they all cast at once? or does it still have to go through cast time

alpine vigil
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otherwise casters need accuracy and aoe attackers don't

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which doesn't make sense

alpine vigil
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otherwise it's super useless

native widget
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and target? where cursor is at?

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since you have to cast EI yourself?

crude atlas
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For instance grenades wich are projectile/aoe and some slams that are aoe, all that would not need accuracy at all?

alpine vigil
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same as before, probably cursor if possible yeah

native widget
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i see

alpine vigil
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dexterity was already dogshit before

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it would be even worse now that it only gives acc

crude atlas
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Make sense

native widget
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i think i might be cooking

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but im not sure lol

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what exactly does "Hits are Freezing" in comet mean?

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like guaranteed freeze?

alpine vigil
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probably buildup

native widget
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i calculated that a max energy EI at max level can cast comet 7 times, if spell echo that would be 14 times

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😮

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holy shit

alpine vigil
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do we know if if the "+1 second to Total Cast Time" is counted or not?

native widget
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doubt it

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trigger said base time

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I dont think +1 is going in the base time

alpine vigil
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if so then yeah EI is strong with it

near acorn
native widget
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yeah right now im not sure how freezing comet will be

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but adding biting frost on top of that could mean multiple freeze with a single cast of EI

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and a few guaranteed crits

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alternatively I could put arc on cast on freeze and have it consume freeze instead with biting frost

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and arc energy cost is so low it will trigger everytime I freeze something

lunar veldt
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Would it be possible to make a Bloodmage melee build somehow?

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I can't figure it out

native widget
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have you not seen the meme pic

lunar veldt
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Which one?

native widget
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let me see if i can find it

native widget
alpine vigil
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herald of thunder does not convert your other attacks to lightning

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this is the part that gets the phys to lightning

lunar veldt
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Why can't they write "converts 100% of Herald's phsycail damage"

alpine vigil
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a global 100% uptime phys to lightning would be dumb

lunar veldt
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New players are fucked

near acorn
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Just gotta learn

native widget
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does shock still grant 50% increased damage?

alpine vigil
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30%

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flat tho

native widget
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wdym?

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30% more?

alpine vigil
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shock in poe is 1-50%

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poe2 has it as 30% always

native widget
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oh

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ok

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50 inc is kinda meh tho

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20 more would be a lot better

alpine vigil
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it's more

near acorn
native widget
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OH SHIT

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😮

near acorn
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it stacks additively with other increased damage taken effects

native widget
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ok thats juicy

near acorn
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(assuming poe 2 is like poe 1)

alpine vigil
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yeah not quite more actually

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but multiplicative if it's the only damage taken debuff the enemy has

native widget
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if you dont have other increase damage taken it would be more effectively huh

lofty grotto
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skills i considered as garbage becouse of low base, now are much better

alpine vigil
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not all other hits

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also it's probably just levels

native widget
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can I get a TLDR of zizaran interview

alpine vigil
native widget
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👍

lunar veldt
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The more i think about building

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The more i understand how many restrictions there are

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Melee literally has nothing besides stupid stuns

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Where's the variety, at all

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I don't get it

silent prawn
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quarterstaff and Unarmed?

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crossbow Shotgun?

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there is lots for Melee

alpine vigil
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quarterstaff has some cool stuff

lunar veldt
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Hmm

midnight bolt
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u can also ignite or bleed or use monk skills?

lunar veldt
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Bloodmage Flicker Strike?

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What element though?

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Lightning?

midnight bolt
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wouldnt be surprised if there even be some poison melee pathfinder cause why tf not

lunar veldt
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Yeah, endless possibilties

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Losing fucking 20 points

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Just because.

native widget
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anyone know what Cold Exposure do?

alpine vigil
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reduces cold resist

lunar veldt
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Why not connect this...........

midnight bolt
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its only 6 points?

native widget
silent prawn
midnight bolt
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and u get stats

alpine vigil
silent prawn
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There might be a Scion class ... eventually we can map through the middle+

hoary plover
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idunno i agree, everything good should be available right at the start so i can get it all with no investment

alpine vigil
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giving some identity

atomic halo
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and armour break

lunar veldt
bold raft
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Also shockwaves
Many many shockwaves

lunar veldt
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Cool, losing 10 points on the way

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Basically, if you want to go Flicker, you need to play Monk

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No variety in PoE 2

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More strict than D4 even

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I can't believe this shit

atomic halo
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and yk those first 3 pts dont count

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they're just naturally leaving your starting area

lunar veldt
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7 points is a shit ton, still

atomic halo
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but dont think ur saying anything by pointing out what everyone already knows

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which is that the exclusion of the central scion area makes it much more difficult to traverse across the tree

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and that's intended

native widget
lunar veldt
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It's bad.

bold raft
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Not really

atomic halo
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you're saying that it's bad but have done nothing but point out the obvious.

bold raft
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You're forgetting the "travel nodes" that you consider wasted, can be any attribute

hoary plover
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every build is gonna spend points on stat/travel nodes even if you're playing the "right" class for the nodes you want

atomic halo
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and i thought ppl were saying that ascendancies were all that mattered

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and class was meaningless

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now class means something more

exotic compass
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as a d4 transplant, this shit looks way less strict lmao. you can use any skill and any passive, just have to spend the points for it? i just wish you could unlock other ascendancies as an endgame challenge instead of making new characters but maybe my opinion will change post-launch

silent prawn
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always said class decides the startingpoint

pastel forge
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it also depends on how you are planning your passives

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if your passives go towards the bottom right then starting as druid/witch side is gonna be rough

exotic compass
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anyone thinking about starting warrior and heading up to witch/sorc? or starting witch/sorc and heading down to warrior? i havent tried making a Passive path yet so would be curious to hear thoughts

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i loved STR INT in elden ring... i know its not the best comparison lol

silent prawn
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it kinda depends on what you want to attack with.

exotic compass
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well to relate it to the topic at hand

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id be down to try maces with minions, or staff with minions

silent prawn
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but it is wierd not having a Str/Int start lol

terse pendant
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I am really considering going Mercenary in PoE 2, but going for a summoning build instead of a ranged/melee build. The gem-based ascendency is quite intriguing and I think it could potentially work quite well for a summoner. What do you guys think?

near acorn
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outer ring looks pretty good for long distance travel, especially since it's got a bunch of jewel sockets on it. 30 points to go from one side to the other

exotic compass
silent prawn
exotic compass
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and literally i would be mixing witch/sorc/merc lol

coral spoke
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What is the verdict on using Energy Barriar support on Raise Shield and accepting that you'll get stunned from repeated blocks but then immediately regen energy shield on being stunned? This is assuming that you can dodge once you've recovered from being stunned. Has this been fleshed out here and abandoned, or is this viable?

terse pendant
silent prawn
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only what you put in from there

exotic compass
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can you refund ALL passives tho?

alpine vigil
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yes

exotic compass
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bet

silent prawn
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if you have the gold

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it will get expensive the higher the lvl

native widget
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ngl, all the skills that wands grant looks pretty shit

hoary plover
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regarding traveling to other classes: here are some previously meta poe 1 builds that did far more traveling than the above complaint:

terse pendant
silent prawn
alpine vigil
hoary plover
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only 1 of those has significant clusters

native widget
midnight bolt
silent prawn
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we don't know yet
Also I meant Skill wise

midnight bolt
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ill be playing melee chronomancer and i know itll work , unless they make all chrono ascendency only spell focused

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and its literally opposite side of the tree

ashen mango
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Is anyone else sad necromancer isn’t an ascendency path? Maybe they will bake it into the default skill tree….

midnight bolt
silent prawn
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Might return with the 3rd ascendancy or another class

hoary plover
terse pendant
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How will weapon swapping work with spirit? Since you generally need to use a scepter to have high spirit for summons, it seems like it would discourage weapon swapping, unless you maintain that spirit while swapped to another weapon.

midnight bolt
ashen mango
scenic ivy
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They've mentioned not wanting something like a necromancer ascendancy, since it pigeon-holes basically any build that wants to run minions into one ascendancy

silent prawn
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which is valid

midnight bolt
bold raft
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Witch basically is a necromancer class if you want it to

silent prawn
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wonder if we get chieftain back for more totem action

midnight bolt
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thats literally next level

terse pendant
midnight bolt
silent prawn
terse pendant
midnight bolt
silent prawn
bold raft
terse pendant
pearl sluice
alpine vigil
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I think it's pretty much confirmed it works that way

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you don't get benefits from inactive weapons

atomic halo
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why wouldnt you lose spirit on weapon swap

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then everyone would run a sceptre on OH for free spirit

alpine vigil
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yep

bold raft
native widget
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lmao, what if you have 2 cast on x binded to different weapon, and they trigger at the same time

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also shock and freeze and be applied to the same enemy at the same time right?

terse pendant
bold raft
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I see it like this.
Your main summons such as a beefy tank and damage dealer,
You link to both weapons sets.
Then additional skellies like archers, you keep them to the Sceptre weapon set.
When you got the scepter out, you have the archers make poison clouds,

Then you swap, ignite those clouds with your gun or staff

That's just an example.
You can still have minions without the sceptre

alpine vigil
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otherwise it's pretty much x2 spirit for triggers

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same deal, you don't get the spirit from the weapon on your back

native widget
alpine vigil
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think so yeah

terse pendant
silent prawn
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It needs testing and that's where Ea comes into play

distant dome
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If I use increase limit on Pain offering, will the aura stack?

terse pendant
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Yeah. I mean, I could still see choosing to be a summoner without a scepter, if you really wanted other weapon skills. Just would be a bit sad.

terse pendant
hoary plover
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unlikely

exotic compass
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i have zero experience with poe but i would assume NO, but test and hope for YES xD

hoary plover
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there's no precedent for auras stacking and i dont expect that to change

distant dome
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My cast while channeling loadout will be big sad if it doesn't work

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Similar question, if I have Vitality supporting two skills that are triggered via "cast on X", do I still only get 1.5% life per second or do I get more?

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Lets say you throw that with Pain/bone/Power offering. Bam 4.5% HP a sec. Would be a lot

native widget
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You can only have one of each support

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So

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😬

distant dome
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with multiple skills

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so it supports each one of them

native widget
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oh

distant dome
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like this

native widget
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thats what you mean

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i dont even think it works

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cast while channelling is not a presistant nor a buff skill

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which is the requirements for vitality

distant dome
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so you have to use support gems that see the cast trigger as valid target?

native widget
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it has to match the tags on the skill

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you can use vitality on something like cast on freeze cast on ignite

atomic halo
distant dome
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cast on critical

atomic halo
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those offerings arent persistent

native widget
distant dome
native widget
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but vitality will support your meta skill instead of the skills you have in there

atomic halo
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cwc isnt peristent either anyway

native widget
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according to poe2db atleast

atomic halo
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where

native widget
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ah

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thought you were talking about cast on crit

distant dome
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so does the support gem have to match -both- the meta gem and the active skill

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to work

native widget
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well, it has to match one of them

atomic halo
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can you even trigger persistent buffs

native widget
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huh

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im sure it will just be active while the cast on x is active

atomic halo
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being classified as "buff" and not "spell" i doubt that they can be triggered

distant dome
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but all these should work?

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it's just that I'd need super generic support gems?

native widget
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i dont know why you would do this tho

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why would you put offering skills on cwc in the first place

distant dome
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Well for power offering, I'd put that by itself

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On Cw channeling or cast on crit

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for bonestorm

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infinite power charges basically

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for Pain offering, if it stacked with +1 limit (which it likely doesn't), it'd be worth a ton of stats to minions

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and for Bone offering

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Absorbing 1 hit, if it does it completely

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is something kinda big to spam

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Keep my zombies/unearth minions up

native widget
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its prob gonna cast less than once per 2 seconds

neat merlin
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Theres a skill that consumes a corpse for a power charge with less delay, maybe thats better than power offering

distant dome
neat merlin
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No wait, nvm not on PoE2db

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profane ritual I think

distant dome
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yep

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that's the one

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But say you put power offering on bonestorm. You'd get one Power Charge per cast, which gets consumed by the bonestorm

neat merlin
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But just thinking you can have both

distant dome
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and you don't have to stop casting damage to gain a power offering

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With something like 35% extra power offering support gem, you will actually slowly gain power offerings

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which can then be used on empowered zombies

near acorn
distant dome
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without ever needing a corpse or manual casting power offering

distant dome
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so this combo for charges while casting bonestorm

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With enough crit chance, cast on critical may be more efficent, since bonestorm does SO MANY projectiles

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like 15+

proven quest
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Do you have power offering linked with perpetual charge?

distant dome
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wait

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wrong thing

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I could sweart there was one that was chance for extra charge.. oh wait, that was skill tree

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maybe

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sec

proven quest
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Ya I think it was skill tree

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10% chance to gain up to max, and +1 max power charge

distant dome
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yeah rip, no need for perpetual there, it'd be on zombies

near acorn
#

I will just note that triggering a 103 mana cost spell every second or so will be hard to sustain. Plenty of ways to do it ofc, but it ain't free

proven quest
#

I expected you'd have to pay for the triggered spells, but is that confirmed or still just assumed based on poe1?

near acorn
#

power offering is 103 according to poe2db

distant dome
near acorn
#

lol

#

reading the tea leaves over here 😁 ignore me

distant dome
#

It's okay! I'm here to ask a LOT OF DUMB QUESTIONS

#

It's better to be the person asking dumb questions, than be the person who stays dumb for never having asked the question

shrewd socket
#

enfeeble or temp chain?

proven quest
#

For what build?

glass skiff
#

or is there some interaction im missing?

distant dome
#

Is this "20% chance per projecile" or "20% chance / number of projectiles in base skill"

shrewd socket
#

does anyone know what skill is causing this white circle effects

distant dome
#

is "critical hit chance" and "Critical hit chance for spells" seperate stats? or is that just this github thing.

#

oh

#

there's specific for attacks

#

and spells

#

and maybe non-specific as well?

distant dome
#

kk

#

looking at nodes from witch down to Lust for Power

#

saw some crit

#

and was like hrmmm

#

Uhhh, do these Flail nodes apply their crit chance to spells cast while using them? or only on attacks.

#

Cuz this is 60% increased crit chance with what's been shown so far

alpine vigil
#

Only attacks unless there's some special node

#

Or unique etc

distant dome
#

k

thin basin
#

curse > minion dies > cold stuff and chaos hit build freeze > consume freeze w dd hows this cooking

misty shell
vocal carbon
# shrewd socket

It's the Witchhunter ascendancy node that explodes mobs on death

amber oar
#

Why does it grant a shield skill and then also say "Cannot use shield skills"?

amber oar
# shrewd socket

I might be wrong but I thought I heard a video say this was from one of the abilities or nodes that causes mobs to explode doing X amount of their health as dmg

#

They said the X was the explode mechanic

wheat socket
thick pecan
#

117 armor damn

amber oar
#

I keep thinking about a super tanky block build that uses the Wailing Wall shield above and then just dodge rolls constantly. Then pop up every once in a while and hammer of god ignites.

#

I am HORRIBLE at boss mechanics so if I do this then I don't have to learn boss mechanics at all.

gusty bone
#

What are the options to fill the remaining 25% to FIre if I am to get the Avatar of Fire node?

midnight bolt
#

wait for dec 6 and see the passive tree

atomic halo
#

they can change it but i guess they didnt feel like it

#

tbh its kinda weird & inconsistent that some uniques have different implicits so im glad they keep it consistent that way, even if it looks a little weird

amber oar
atomic halo
#

consensus implies there is a discussion, i think it's pretty clear that you cant use the implicit skill

amber oar
#

ok that is fine i will just dodge roll around constantly and rely on max block to recover energy shield

bold raft
hoary plover
#

so are people down on merc/witchhunter in general now or just for nades where it seems like we're leaning deadeye being better

gusty bone
#

Can you support curses that are inside the Blasphemy Meta gem?

misty shell
thin basin
#

do we know how much energy is needed to trigger all the cast on x spells? from what i can tell seems like its around 100 max normally while other have max based on all the socketed spells cast time

midnight bolt
thin basin
#

so how much is "max" on here

cinder raven
#

For most it's 10 max energy per 0.1 cast time

cinder raven
midnight bolt
#

thats not a full gem description

#

we have to wait for full release to see

thin basin
#

10 per 0.1 for all of them sounds fair

cinder raven
#

For each

#

Not all

static plinth
#

Oh ig you can use a fire skill

#

But thatll only convert phys to fire

coral spoke
#

Can you use Energy Barriar on the Raise Shield implicit to get hugh amounts of regen? Would one have to annoint Back in Action to reduce the stun and block recovery to managable levels?

tacit kayak
#

Sending positive energy to all the chefs who are working on cooking up something special

rapid turtle
#

Yo hey guys 🙂 Im a little late to the party, anyone got good ways to gain power charges?
Tryin to make a chrono-bonestorm build 😄

cinder raven
#

Have some temp minions get poked

rapid turtle
static plinth
rapid turtle
cinder raven
#

You could automate it

#

Cast on minion death

static plinth
#

well ralakesh wouldnt work on bonestorm You could get Resonance and get endurance charges

rapid turtle
#

Does perpetual charge work with bonestorm? it should I assume?

cinder raven
rapid turtle
#

might not be worth it tho..

cinder raven
#

35% chance ain't worth the dps loss

rapid turtle
#

whats resonance again? in the skilltree?

cinder raven
#

Yep it's a notable

rapid turtle
#

Gonna check thatz

cinder raven
#

But do you have a good way to get endurance charges?

rapid turtle
#

Not yet 😄

#

Ah resonance was the "your endurance charges are also your power charges" thing?

cinder raven
#

No,
You gain x instead of y charges

rapid turtle
#

Oh kk

cinder raven
#

So when you get x it becomes y and you can't get x unless you get z

rapid turtle
#

Yeah I think I remember what you mean

cinder raven
#

You could try adding on increase limit support on power offering to make it fast

#

Along with less duration

#

And once you automate it you can get charges faster than you can use em

rapid turtle
#

Default for Power Offering is 10? So would that be 10 power charges? In 3.8s?
with the support making it 11 in ~1.9s?

cinder raven
#

1/1.5

#

Basically 3.8 x 0.66

rapid turtle
#

I think I don't understand the skill yet..

I thought you impale a minion and after those 3.8s you get a charge?
But I assume thats wrong huh?

cinder raven
#

Oh ig I didn't reload my website

cinder raven
#

So with less duration + increase limit it will be 3.8/1.8

#

So every 2.1 s

static plinth
cinder raven
#

My bad

#

Biggest circle

rapid turtle
#

So that would be 1/1.5*3.8s = ~2.54sec?

cinder raven
#

Yes only with limit increase

#

With less duration it becomes 2.1 s

rapid turtle
#

Ah less duration also true

#

so.. how do I get 10 casts per ~2sec + my power charge limit to 11? 😄

cinder raven
#

As of now only max 4 power charge

#

Assuming 3 base and 1 from tree

#

I have not updated myself with the up to date data so smth new mightve come out

cinder raven
#

I think you can have 2 loops for comd

rapid turtle
#

Yeah me neither.. assuming 4 charges - i'd need 4 casts..

yeah either minion deaths or cast while channeling with faster casting

#

?

cinder raven
#

So have 1 for minion summons and 1 for power offering

cinder raven
static plinth
#

There is

#

Its kinda slow though

rapid turtle
cinder raven
#

Why am I not getting this on poe2db?

rapid turtle
#

Yeah I'd need to channel at least 5.34s.. with faster casting etc.

#

Wait.. do I even need more than 1 power charge?
Like ofc it would increase my dmg but the "spike explosion" is gonna occure either way right?

cinder raven
#

You get the explosion regardless of power charges

#

Even at 0

#

I assumed you wanted bigger explosions to shotgun

rapid turtle
#

Oh rly? It says "consume your power charges to cause the spikes to explode on impact. ..."

static cipher
#

can you guys give me opinion on some numbers im getting in melee build? As it pertains to damage, stun, and armour?

#

I dont know how multiplicatives work etc

proven quest
cinder raven
#

Where are you getting the new data from?

cinder raven
rapid turtle
cinder raven
#

Ah well I have smth different

rapid turtle
#

Hm.. well.. dang 😄

cinder raven
proven quest
cinder raven
#

Not if you can keep generating them

#

For flicker you can't generate during the skill

#

That's the issue

rapid turtle
proven quest
#

Of course, I'm just saying I don't think you should rule it out

cinder raven
#

The one I sent is much better for shotgunning I'd say

#

Since bigger explosions = overlaps

static cipher
# cinder raven Not if you can keep generating them

Isn't there that passive that changes charges from one type to another? It says you cant earn power charges iirc, can you earn the other charge and transform it into a power charge to get around the restriction?

gritty ether
#

Are there any aoe pull effects in early access?

cinder raven
#

Opposite of knock back?

gritty ether
#

Ya, pull enemies to you

proven quest
#

Resonance says gain power instead of frenzy, so you're still gaining power charges. I don't think that'll work unfortunately

cinder raven
#

I don't think so

rapid turtle
cinder raven
cinder raven
proven quest
#

I think Precedent was trying to get around the "can't generate power charges" restriction of flicker strike, but Resonance still gains the charge (gains power instead of frenzy) so you still wouldn't be able to gain power

static cipher
#

Flickerstrike is bae 😦

cinder raven
#

Just siphoning strike

static cipher
#

Im doing melee gemling bonk build because duelist/marauder arent out yet and no spin2win

#

lol

cinder raven
#

I'd suggest monk

proven quest
#

I think Flicker Strike with Mantra of Destruction will go pretty hard

static cipher
cinder raven
#

The quarterstaff notable will be pretty good flicker

#

Click and drag

#

The tree

proven quest
#

The one that counts as consuming an additional charge? I think that notable is very good

cinder raven
#

Yep

#

Especially if flicker uses only 1 pc per activation

proven quest
#

16 guaranteed crits with 177% scaling and 90% increased crit damage is pretty juicy

proven quest
cinder raven
#

So if you use 4 pc it will make the effect 5

#

But if you use 1 it makes it 2

#

Essentially 4 activations gives effect of 8 pcs

#

Much more effective than 5

rapid turtle
cinder raven
rapid turtle
#

Ah dang its quarterstaff only

cinder raven
#

Yep

#

Makes it absolutely bonkers for flicker

rapid turtle
#

Yeah

gusty bone
#

Do all fire spells that damage have a base chance to ignite?

cinder raven
#

Ignite would apply

#

Unless you specifically got chance to ignite

proven quest
#

That’s true, for clearing it might be best to use the skill on one power charge. But for bossing, I think you’ll want to buff your attacks so you get the biggest bang for your buck

proven quest
rapid turtle
cinder raven
#

But since poe 2 is much slower

#

You could be too fast to be touched

proven quest
rapid turtle
#

Quick question: Bonestorm deals physical dmg right? Not chaos or cold or somethin? (by default)

proven quest
cinder raven
#

And using siphoning strike is like flicker

proven quest
#

You still have to get 1 though haha. Might be some cool ways to do it though. Cast on melee kill with flicker strike might go hard

cinder raven
#

I personally would use flicker for mapping and falling thunder for bossing

daring jay
#

if you use hunters mark

cinder raven
#

You can't gain charges during skill

proven quest
#

Cast one melee kill profane ritual should proc every 4 kills. Flicker strike with 1 power charge and one with the storm would be 7 hits. But profane ritual has a duration, so it should end and give you a power charge after flicker strike ends

#

If you can kill at least 4 enemies with those hits

daring jay
#

if you play flicker you wanna juice it up

#

flicker will hit really hard and be a waste not to use on bosses too i would imagine

cinder raven
proven quest
daring jay
#

there is a lot of insane supports

#

have you not looked through the poe2db?

#

30% chance not to spend charge

cinder raven
#

Ah that one

#

35%

daring jay
#

wait wait wait ill find the rest

#

atleast 2 more

cinder raven
#

Do we have multistrike?

daring jay
#

35% chance not to spend charge
+1 hit from extended combo (if worth)
30% chance to gain an additional charge

proven quest
#

Multi charge?

cinder raven
daring jay
#

you gain charge before using the skill

#

its all on poe2db

proven quest
#

Are you saying you’d link that with flicker strike? Or that it’s a way to gain an extra charge before flicker strike?

#

Because multiple charge won’t work linked with flicker strike

cinder raven
#

Still comes down to 7.69 strikes per charge on avg, without one with the storm

daring jay
#

you just use it on the skill that you generate charge with.

proven quest
#

Ok, so you’re calculating how many strikes to can get per time you would gain a charge

cinder raven
#

Yeah OK 10.7 on avg per charge

native widget
#

what does critical weakness do exactly?

daring jay
#

imma calculate it again

thorny path
native widget
#

humm

#

so a few things, are stack duration independent and does it apply to all other skills as well

thorny path
native widget
#

would eye of winter be ideal to apply debuff and freeze with?

daring jay
#

and there is still 2 more power charge nodes we dont know yet

native widget
#

how quickly can people datamine lol

daring jay
#

and maybe there is some kind of charge generating node on monk ascendancy but thats unlikely

cinder raven
daring jay
cinder raven
#

That's another skill entirely

native widget
#

apprantly predownload come out just 18 hour before launch

upper cargo
#

What is the difference between cast on shock and elemental invocation? Cast on shock can only give you 20 energy per shock once per spell but elemental invocation doesnt say 1 spell cant give you multiple charges via hitting multiple mobs?

So why does everyone seem to want to use cast of shock instead?

native widget
#

and you can stack up a bunch of energy on EI

proven quest
#

Also I’m still hoping that one with the storm will count as consuming 1 power charge when you consume 0

native widget
#

so it will cast multiple times

daring jay
#

im talking hits per charge which i think you do too or?

cinder raven
# daring jay wdym?

Flicker can't generate charges so using another skill to generate charges is not correct in calculating strikes per charge

knotty spruce
#

So what do the monk quorterstaff abilities scale off of?

upper cargo
# native widget and you can stack up a bunch of energy on EI

well yeah that was the point of EI since only 4 shocks will charge it fully. What do you mean cast manually? As in when I trigger it I have to sit there for multiple spell casts of what it has stored or 1 spell cast and it will shoot out x amount stored

native widget
#

4 shocks doesnt charge it fully?

daring jay
upper cargo
cinder raven
native widget
#

it gives 20?

upper cargo
native widget
#

wtf

upper cargo
#

Is this skill gem wrong?

daring jay
#

but we dont have to think about generation when thinking about strikes per charge

native widget
thorny path
#

uh where'd you get that screenshot

upper cargo
#

its off poe2skills

#

on their build thingie

thorny path
#

I would not use that site

cinder raven
# daring jay yes

OK so keep in mind flicker can't generate charges to sustain therefore you can't have charge gain in the calcs

native widget
thorny path
#

poe2db is a safer bet for accuracy

upper cargo
#

T_T

thorny path
#

keep in mind literally everything is subject to change tho

native widget
#

125 energy per shock would be rediculous lmao

daring jay
native widget
#

basically free loop

upper cargo
daring jay
#

i was talking about the 10% chance to gain max charges when gaining one. Thats apart of the generation before using flicker

upper cargo
#

Wait

#

its the same damn gem on poe2db

native widget
native widget
upper cargo
#

wait lmao

#

im cooked

cinder raven
#

I'm just gonna use siphoning strike to generate charges

upper cargo
#

cough cough

#

wait so why does freeze give 125 or is that a typo lol

native widget
#

i think thats correct

knotty spruce
#

Anyone able to say what rhe quarterstaff abilities usualy scale off? Wondering if spell dmg helps with it

rapid turtle
#

might be typo.. but freeze is harder to achieved I assume

native widget
#

freeze is supposed to be harder than ignite and shock

knotty spruce
#

Hm so gona be hard goin my chronomonk

thorny path
#

Attack, Melee, Two-Handed damage would all work

daring jay
rapid turtle
#

do we have acces to mark/curse on hit?

thorny path
#

Hand of Chayula is the closest to that

atomic halo
#

no, rn there's blasphemy and hand of chayula

thorny path
#

but probably not what you mean

cinder raven
proven quest
native widget
#

question, any cold damage can build chill and freeze right? unless stated otherwise

pseudo charm
#

then you these two

daring jay
thorny path
proven quest
thorny path
#

Only lightning can shock, fire can ignite, etc

daring jay
thorny path
#

yes you could

#

for 4 ascendancy points

daring jay
#

yup

native widget
#

Eye of winter (cold exposure, biting cold, Glaciation, Hypothermia, Frost Nexus) to charge EI, viable?

thorny path
#

Eye of Winter does a bunch of really small hits, I'd rather use Frostbolt instead

#

But you wanted the Critical Weakness debuff right?

cinder raven
native widget
native widget
native widget
#

why is there no blue text under frostbolt on poe2db lol

thorny path
#

Something about hit damage affecting buildup magnitude

daring jay
#

i honestly think imma go the combat frenzy route until i find a unique that helps with charge generation

#

would rather gain garanteed 1 power charge every 5-6 sec than having it be random

thorny path
#

did somebody forget what type of charge flicker strike uses now

daring jay
#

you can convert frenzy to power

#

did you forget? xD

thorny path
#

whole lot of work to force a one button build

daring jay
#

not a lot of work honestly

thorny path
#

opportunity cost all out of whack

daring jay
#

the keystone is on the way towards other things anyways

thorny path
#

30 spirit and a keystone to get one charge every 5 seconds

daring jay
#

30 spirit but you can put insane buffs on it as supports

thorny path
#

cost multiplier

daring jay
#

well 10% of 30 is 3 spirit

#

3 spirit for 20% increased mana regen seems fine

#

6 for perma 1.5% life per sec

rapid turtle
#

What 30 spirit are you talking about?

daring jay
#

i heard they are changing that though so maybe bad ingame

#

combat frenzy

thorny path
#

Why not just use Lingering Illusion and be able to actually get charges in boss fights

daring jay
#

hunters mark

#

you would generate even more charges than in open world

#

1 charge per crit you deal

thorny path
#

sniper's mark is the name

upper cargo
#

wait are certain skills locked to classes? that why it says (ranger) ?

daring jay
#

you just have to re-apply the mark

#

who cares

thorny path
thorny path
daring jay
thorny path
#

not just the application part

olive tide
#

why not cast on crit the mark

daring jay
olive tide
#

and if spirit reservation is the issue u can just slot that in for the boss fights tbh

thorny path
#

spend 20+ seconds applying mark, fishing for crit, reapplying mark until full charges to finally do any damage at all is crazy

thorny path
rapid turtle
#

Can we get Bonestorm to freeze enemies somehow?

daring jay
thorny path
bold raft
daring jay
#

because you have +1 charge per use of flicker when you consume a charge so it would be decent

olive tide
rapid turtle
#

Is that effective tho?

thorny path
olive tide
#

the way i read is its only for attack skills

bold raft
#

Probably will need to depend on Skelly frostmancers for cold damage

rapid turtle
#

Dang.. Bonestorm + Hypothermia won't be enough right? Since its no cold dmg

shrewd socket
#

what does pin/pinning mean?

olive tide
#

you may be able to add cold damage to spells and scale it somehow but not sure how reliable itll be

#

my undertsanding is pin is like a root

thorny path
rapid turtle
#

Think "impaling" they get put on a big spike

shrewd socket
#

what does "pins enemies as tough dealing 50% more dmg"? i dont get it

rapid turtle
#

If you manage to pin them, you deal 50% more dmg

thorny path
shrewd socket
#

but i guss you can only pin enemies where you dont need the 50% more dmg? makes that line kinda useless, right?

knotty spruce
#

So if i wanted to build quarterstaff abilities on a sorc for example what do yall think would be best to go? Is it just like melee damage or ailments? Sorry im new to cooking shit lol

olive tide
#

its sort of relative.. if ur mainly relying on phys damage then youd want melee damage. if ur using it proc ailments then switching to like a ranged or spell based weapon then just scale the ailments from it

thorny path
#

But I wouldn't try to make a build this off-class until well after the EA starts

native widget
#

i wonder if Inspiration support apply to spirit reservation cost

thorny path
#

Quarterstaff Sorceress is not what I would consider a league starter

olive tide
#

so you wont be going poison sorc flicker strike? XD

thorny path
#

no I will not lol

#

Some of the builds people are trying to convince other people are good when we have no full passive tree or ascendancy info is crazy

daring jay
#

Anyone know how to chill an enemy? is it just by doing cold dmg or?

thorny path
#

Just % chance rn I think

daring jay
#

hmmm

thorny path
#

With the magnitude from hit damage

olive tide
#

i dont need the whole tree to know my build is gonna work... pure copium all day

thorny path
#

riiiiiight

olive tide
daring jay
#

im thinking about how difficult it might be to chill and enemy if you just freeze them xD

native widget
daring jay
native widget
#

wait let me cook

#

first use this to apply freeze
Eye of winter (cold exposure, biting cold, Glaciation, Hypothermia, Unleash

#

which will trigger this
Cast on freeze arc(chain, biting frost, critical damage, overcharge

#

which will trigger this
EI comet (spell echo, Minion Pact, conc effect, Execute

daring jay
#

xDDDDDD

#

what is happening haha

native widget
#

and the comet will repeatedly trigger cast on freeze

#

holy shit

#

10000000000 IQ

daring jay
#

sad thing is flicker is attack and those skills are spell so you can't scale both well

#

i guess you could go weapon swap

native widget
#

lmao didnt say i was gonna use flicker

daring jay
#

oh

native widget
#

yeah

#

fuck melee

daring jay
#

xD

native widget
#

spell casting is the way

daring jay
#

okay im pretty sure just generating power charges the normal way is better

native widget
#

btw on top of that i will have archmage active and sigil of power casted

daring jay
#

@thorny path I did just see the monk footage again and it looked like he shocked the target pretty much 50% of the time

#

which will generate a shit load of charges

thorny path
#

You mean the showcase with the sorceress?

pastel forge
native widget
pastel forge
#

That depends on whether Cof/ei is active in the offhand, but I think not?

native widget
#

not sure

#

but guess we will see

pastel forge
#

Otherwise everyone will run sceptre on swap

shrewd socket
#

do we know how many spirit we will have in late game?

thorny path
pastel forge
#

Rumoured 180 spirit uninvested

knotty spruce
thorny path
#

180 is a complete guess

#

Saw we get 30 in act one and literally said "oh we must get 30 in all the acts"

pastel forge
#

We have seen 100 spirit on previews before

#

And 2 acts giving 30 each

thorny path
#

That's what I think the actual number will be

pastel forge
#

So it's all a guess

thorny path
#

And beyond that you'll have to invest in

#
  • all the witch vids have a 100 spirit sceptre being used
native widget
#

we will prob know in less than 3 days lol

#

you can also get some spirit from runes i think

pastel forge
#

So far we have not seen any passives that gives spirit or reduce reservation except for minions

#

So likely have to be sceptre users

thorny path
#

Spirit was on a soul core which is supposed to be the ones with the really good mods

#

15 spirit for a weapon rune slot

native widget
#

theres 30

pastel forge
native widget
#

soul core is supposed to be hard to obtain right

thorny path
#

yeah

#

exclusive to Ultimatum/Trial of Chaos

daring jay
#

this is just flat 40% chance to shock on hit or??

#

if so its stupid easy to shock

thorny path
#

idk

daring jay
#

wait it might be like stupid easy to gain power charges 🤣

#

i was thinking of freezing then shocking (for the 20% chance to gain a power charge) then siphoning strike if they are still alive to gain a power charge

#

but might even be whatever to freeze before

#

if you can just aoe shock and basically garantee someone is shocked

upper cargo
#

So how does slotting clarity into this work? It makes the base spirit cost more but does it scale the cost of your spells too?

upper cargo
#

it reserves spirit so slotting clarity in would make it cost more spirit yes?

native widget
#

not sure

#

might

upper cargo
#

Would it scale the 5.35% increase on spell cost too?

native widget
#

no

#

its blue text

#

thats an effect

#

and it effects spells

#

archmage is not even a spell

upper cargo
#

okay so clarity should only change the base reserve cost then

#

or maybe not

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idk

native widget
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yes

daring jay
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i would guess like 10 spirit per gem or so

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maybe 5

upper cargo
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Yea was just more worried clarity would make archmage make spells cost more too kek

native widget
daring jay
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yeah i highly doubt it will be like that

upper cargo
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since I cant run a 2nd spirit skill till I get 200 figured id slot clarity and vitalty into archmage

daring jay
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only thing is can you sustain you mana usage before getting to the point where you got 200 spirit anyways

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i think it might be a early mapping kinda thing to use archmage but who knows

worthy cliff
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Hello, quick question. Is the "occult" tab here for sceptres? So does that mean sceptres are specifically for necromantic skills?

native widget
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not specifically

worthy cliff
native widget
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i dont think any spells are weapon specific

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so i doubt there will be any wand/sceptre/staff requiring skills

worthy cliff
native widget
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a lot of those are.

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and they are not spells.

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they are attacks

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they sorted spells into elemental and occult

worthy cliff
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Ohhh, so sceptres don't have weapon specific attacks im guessing.

native widget
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yea

worthy cliff
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unlike the mace

daring jay
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if i got CI, so im 1 total hp, how much hp will my illusion have? it got 20% of my maximum life