#2┃build-planning

1 messages · Page 12 of 1

pastel forge
#

you pick a corpse to summon

modern tangle
#

Could be, from what we know.

thick herald
#

that would be fun

pastel forge
#

if they have a separate menu for handling storage of spectres, we do not know yet

silent prawn
#

As the specter comes back like the skeletons, I kinda doubt you will be able to have different bound to one gem.

#

but multiple gems are a different topic

pastel forge
#

i could see the possibility if you can indeed have multiple of the same skill gem

#

but i doubt that since err

#

uncut gem just directly upgrades the lvl of an exisiting gem that we know

#

unless they have a separate mechanic to produce a duplicate skill gem

#

one thing that could happen with spectre gem is

#

you can allocate the number like normal minions but since each spectre has varying spirit costs

shut leaf
#

can you share the link

pastel forge
#

maybe you can just summon until you hit the limit

modern tangle
pastel forge
#

ah

neat dew
#

Pog

pastel forge
#

then that would solve the spectre issue

modern tangle
#

♥️ viperesque

pastel forge
#

1 gem per spectre

thick herald
#

damm

pastel forge
#

but

#

you are still limited by supports

#

being 1 per character

#

so...

silent prawn
#

one mage spectre, one melee 😄

thick herald
#

stash tab designeted for different specters

silent prawn
#

still a minion

modern tangle
#

yeah, it's same as melee skelly, ranged skelly, caster skelly. Different supports. But all are spectres instead.

shut leaf
pastel forge
#

max lvl 99 or 100?

shut leaf
#

100

pastel forge
#

so far so good

daring jay
#

gonna be fun to see what effects jewels can have

modern tangle
knotty spruce
#

Really wana try n make a quorterstaff chronomancer work lol

#

sounds so fun stopping time for a small amount of time and hitting a nasty combo

#

then reseting it and doing it again lmao

#

oh wait i just wana play ekko from league

modern tangle
#

I know 100% I'm playing quarterstaff but ascendancy priority list keeps shuffling.

knotty spruce
#

for me its 1000% chronomancer as thats my all time favorite powerfantasy lol

silent prawn
#

unarmed chronomancer ;D

static cipher
modern tangle
# knotty spruce oh wait i just wana play ekko from league

In Last Epoch the time reversal skill is called Volatile Reversal. People get themselves killed with it every now and then because of changing position back into aoe. Often wondered if devs would bother implementing the reverse preview like Ekko has. It would be visually spammy for 1 skill though.

neat dew
#

Skill issue

knotty spruce
#

nice qol thin

shrewd socket
#

does essence drain scale with spell damage?

modern tangle
#

It's a spell with damage numbers. Sure.

alpine vigil
modern tangle
# alpine vigil in poe1 it doesn't unless specified otherwise to be fair

After going through support and notable lists I don't think "increased damage over time" exists in poe2. Dot skills have their own damage and damaging ailments derive damage from the hit that applies them (and multiplied by "effect of ignite"). In both cases they'll scale with attack or spell damage based on skill.

olive tide
#

thoughts on this support on rain of arrows? think itll break enough armor to matter or would i be better off throwing other supports on for damage

modern tangle
#

It's honestly a bit awkward that the support gem only breaks armor when we do high physical damage, but the target has high armour... Sources on skill gems often do flat amount.

blazing swift
#

yoooo is anyone here free to chat about a build idea ? i have 1.5k hours in poe 1 but poe 2 will be the first time im doing my own build haha

tawny rivet
#

shock makes enemies take more damage, i'm assuming this will make them take double?

pastel forge
#

do we have info on whether armour works the same as in poe1 aka good against small hits, bad vs big hits?

cinder raven
#

Chronomancer with dots look like a cool theme ngl

olive tide
modern tangle
unreal girder
#

anyone else kinda worried totems might suck if you have to spend your spirit to stack them?

#

I'll still try to make artillery ballistas work tho

pastel forge
#

now i wonder

#

does es come first or mana when using MoM

unreal girder
#

mom is "mana before LIFE"

#

and ES is before life

pastel forge
#

hmm

tawny rivet
#

I hope that eldrich node will convert ES after the node buffs, because otherwise all the ES nodes will be useless, and that kinda feels not right

craggy hearth
#

There will be no ancestral bond at EA launch? Cant find it on wiki and such, so 1 totem max?

unreal girder
blazing swift
#

anyone got any cooks on power charge generations? im thinking of monk start falling thunder with killing palm.. maybe late i can switch to flicker.....

craggy hearth
blazing swift
#

but with falling thunder if i can get enough shock i could cast when shock - profane ritual?

unreal girder
#

Dunno how much spirit we'll be able to realistically get

olive tide
#

last power charge chats i remember in this channel it was decided to use resonance and turn frenzy charges into them.

blazing swift
craggy hearth
# modern tangle

Juicy i want to try a phys warrior/titan build with sunder or another melee skill for totem, ancestral bond wont be too far from the start?
Also i dont see any downside like ' you cant deal damage yourself'?

olive tide
#

combat frenzy and snipers mark(with CoC)

cunning tide
#

has anyone seen any content where supercharged slam has been used? I really would love to see the animations/visuals on the spell?

modern tangle
craggy hearth
#

True,in poe1 i had 7-8 totems + a few auras like grace determination, not sure how they will balance each other if i have to choose

blazing swift
#

so do i need to shock to electrocute? how can i push electrocute harder?

leaden violet
#

for a mercenary build: I wonder if these 2 nodes are worth going for in the ranger area. looks like a big damage increase, but how far are 6m? downside is, that it gives me nothing while fighting enemies within those 2-6m range

unreal girder
#

most, if not all of the shotgun skills work better if you're close

#

if you plan to do armour piercing and that sniper rifle stuff maybe

unreal girder
#

it feels like it's gonna be harder to travel to the opposite side of the tree now

#

like that ancestral bond seems practically unreachable for duelist, and then how do you play artillery ballistas

silent prawn
#

they should add gates like in the atlas tree, that would be interesting

modern tangle
blazing swift
#

i think looking at frenzy charges and ways to get them, its easier to get power charges!

#

from a monk's POV

alpine vigil
#

100% frenzy generation is clunky

cunning tide
alpine vigil
#

if there's nothing more for frenzy I don't see anyone but deadeyes using them

alpine vigil
#

once every 6.3s or having to mark to get one mark is so bad

blazing swift
maiden karma
#

Wondering what's the purpose of the jade club base type

dusky tartan
#

Anyone have any concept of invoker monk

#

need some ideas

alpine vigil
maiden karma
#

If this is all the mace skills we're getting, and melee allegedly doesn't need accuracy, then what is the purpose of an int mace that never misses

alpine vigil
#

why would it not need accuracy

#

oh it's int lol

modern tangle
maiden karma
#

Because accuracy is only a problem for ranged now

alpine vigil
#

uh?

#

there's a debuff for accuracy at distance but that doesn't mean melee doesn't use accuracy

dusky tartan
modern tangle
#

yup, some melee reaches further

dusky tartan
#

when i have all the info

maiden karma
#

Ok so you'll still use less

#

But this is an int mace we're talking about

alpine vigil
#

It's just a prereq tho

maiden karma
#

It's not insignificant

blazing swift
modern tangle
blazing swift
# dusky tartan Anyone have any concept of invoker monk

Rue shares his leaguestart plans for PoE 2. These are just ideas that he's going to be throwing out early. Nothing is set in stone, builds may change daily xdd. Streamed on 29/11/2024.

Timestamps
00:00 – Intro
00:45 – Build #1
11:03 – Build #2
18:20 – Outro

Livestreams: (https://www.twitch.tv/ruetoo)
Discord: (https://www.discord.gg/NdbjGvtk)
...

▶ Play video
maiden karma
#

White lvl 46 jade club needs 149 int, compared to an endgame staff needing just a bit over 200

modern tangle
#

I wouldn't stare at the number too hard, jade club was seen last Spring or earlier. lvl 90 staff is recent. Might not be the same scale of attribute numbers on both.

unreal girder
#

if I add multiple projectiles to armour piercing rounds will they fire more projectiles in a barrage or fire in multiple directions?

#

or we dont know

silent prawn
#

as far as it was seen they fire multiple projectiles straight.

#

like a barrage

olive tide
#

id imagine it just adds proj to the ones that shoot in a straight line

olive tide
#

i doubt itll split into 3 lanes

unreal girder
#

ah ok

#

so you cant make it that much better for clear

modern tangle
#

shotguns and nades for clear

unreal girder
#

yeah I'll probably focus on shotguns more, Im not sure I like the delay on grenades plus it seems like every streamer is doing that

modern tangle
olive tide
#

so many ppl gonna blind themselves with flash grenades, i love it

unreal girder
#

I'm more intrigued by the lightning/cold shotgun stuff and ballistas

#

I hope I can make a ballista build where I use the rest of my kit to CC

tranquil inlet
unreal girder
#

not just yourself

#

but every other ally too

modern tangle
#

Play in a well lit room, degenerates.

stable turtle
#

For which are more people leaning towards blood mage or infernalist builds?

pearl sluice
#

but I'm just a random D4 refugee so what do I know

stable turtle
#

Yeah that what was my thoughts too

shy rune
#

ok, theoretically, what would be a good secondary weapon for a grenadeer mercenary build?

pearl sluice
#

I have put together something random for blood mage so far but without tooltips and a lot of nodes missing I think especially blood mage builds right now aren't really possible to coherently theorycraft

modern tangle
#

Almost nothing is. Paint and notepad level protobuilds are about right atm.

pearl sluice
#

yeah true, I think bloodmage is one of the ascendancies that could theoretically work with almost anything, kinda like how people are saying Gemling is the most universal class, I actually think bloodmage is on par

sterile latch
#

Is double/triple herald good on paper ? trying to figure what to do with Gemling...

pearl sluice
shy rune
#

1 crossbow for stun buildup, and another for dmg maybe

modern tangle
silent prawn
#

could try

#

with weapon sets

#

one shotgun or rapid set and one grenade

#

I do wonder how snapshotting will work

shy rune
#

all i know is that stun grenades go hard

#

and once you get a second one in the tree it becomes real nutty

static cipher
#

new bonkstun

shy rune
#

there's already a tree calculator? lol

static cipher
#

some nodes are missing

#

but you can make it work

#

if you focus

#

o_ o

shy rune
#

we can't live without minmaxing, huh?

shy rune
#

you may want to look into the grenadier node

static cipher
#

but bonk 😦

shy rune
#

but extra grenade and extra grenade usage ):

static cipher
#

I need the dualwield 2h maces for stun buildup

shy rune
#

that gives you an extra stun grenade and a mini multiple projectile for grenades

static cipher
#

more attack speed = more stun build up again

shy rune
#

stun grenade does 400% stun buildup

static cipher
#
  • stun build up passives
unreal girder
static cipher
#

wait what

#

400%? 😦

shy rune
#

yea

static cipher
#

😦

#

ALL THAT WORK

#

where is the crossbow stuff?

unreal girder
#

Or one Xbow for Ballista one for shotguns maybe

shy rune
#

one on the bottom

#

circle node

static cipher
#

woah

#

there's even minion nodes

#

wat lol

silent prawn
#

Balistas

shy rune
#

witch hunter all the way, brother

#

zealous inquisition is the best

unreal girder
#

Really curious if Iron Reflexes will work like Dreamcore says and not care about increased% evasion post conversion cos thatd make it a complete flop

proven quest
leaden violet
#

oh yeah, totally forgot we have dual spec

minor tree
#

I've been wanting to make a "store and unleash" kind of build, in a similar vein to surge deathblade in lost ark, does anyone know which class could be the best for it in PoE2 based on what we know thus far?

silent prawn
#

pls explain more

#

what does it do or should it do

minor tree
#

goal is to have attacks that do meh damage but charge up a beefy finisher, ideally without being tied to an element (as it's something i'm not fond of)

sterile latch
minor tree
#

in lost ark surge would let you have 1 huge attack every 20-30s, at the cost of otherwise meh damage

#

monk(invoker) and sorceress(stormweaver) can probably go for a barrier invocation/elemental invocation route to charge up and then release a burst of spells all at once

silent prawn
#

combo skill will likely allow that.

minor tree
#

deadeye also has bonuses to generating and consuming frenzy charges

#

and can use sniper mark to gain them with any skill

unreal girder
#

Almost every class does have these combos, but most of them are element based

minor tree
#

(+ monk in general has that kind of playstyle, but idk how reasonable it'd be to go get spell stuff with it)

unreal girder
#

But really, its about what type of weapon/range/speed you want cos combos are there for every class

minor tree
#

i like being mobile for the most part, it's what made deathblade so appealing to me

#

since i could go around and just poke, then cash out for a bajillion damage (better not miss)

sterile latch
#

the most obvious are warrior with armour break into warcry into big slam and monk with combo/flicker strike stuff i'd say, or even hammer of god builds with 24s cd

minor tree
#

it's something i've yet to really find elsewhere

proven quest
minor tree
#

or at least, there are combo builds and 1-2 combos (like armor break -> piercing rounds on merc, or skills that consume freeze for example), but those have a much different feel

tranquil inlet
#

Do we know how many bolts are in a crossbow magazine?

minor tree
#

since it's a debuff you stack on an enemy vs you powering up and letting it go off instantly when you want

minor tree
#

sorceress casting fist

graceful stag
proven quest
minor tree
#

yeah that's my main worry

minor tree
#

or at least, in my head powering yourself up is a lot different than debuffing the enemy for a big strike even if they're functionally similar

#

also invoker meditate into barrier invocation sounds hella fun

graceful stag
minor tree
#

although deadeye has a chance to get max charges when gaining one, a chance to get more out of them and barrage to multiply an attack

#

i'm so torn x)

#

is there any build like that in poe1?

minor tree
#

i'm looking at EI + ember fusillade in particular, since with max energy it should cast it 10x, which is the cap (gives it +40% dmg)

proven quest
minor tree
#

i'm very curious about the self buff since for warrior most of it is armor breaking/stunning

#

Oh do attributes affect damage scaling of attacks?

proven quest
minor tree
#

From what I could see it's only mana/HP/accuracy and they let you wear different gear

proven quest
#

The amount of more multipliers you can get into Hammer of the Gods is insane

minor tree
#

If so maybe a monk with just barely enough dex and a lot of int can still use quarterstaves effectively

proven quest
#

Attributes initially only have the one affect from each (str=life, int=mana, dex=accuracy), and fixing stat requirements for gear and gems. There are nodes on the tree that modify that though

#

But “stacking” specific stats is one way to build very strong characters in poe1, so I wouldn’t be surprised if it’s also a good late game build in 2

minor tree
#

so a warrior with 0 int does as much damage of an equally geared/leveled sorceress with 1000 int casting spark?

unreal girder
#

You can check the gems on poe2db to see

unreal girder
minor tree
minor tree
minor tree
#

quarterstaff skills to shock/freeze enemies and have some mobility, eleemental invocation to cash out and nuke the world using spells

tranquil inlet
static cipher
#

from what i've seen you can have up to 70

#

maybe more

#

70 confirmed

tranquil inlet
#

On all crossbow shot skills?

static cipher
#

not sure

tranquil inlet
#

Is that something that will be supported on the tree?

static cipher
#

you can check what's there, on the tree so far?

#

but im not sure

tranquil inlet
#

hmm ok

static cipher
#

I know there's some crossbow stuff uncovered

#

towards bottom of merc

#

I did merc melee bonk so idk

tranquil inlet
#

so we just don't really know it sounds like

static cipher
#

yea, its pretty up in the air

minor tree
#

forgot the name but it's the full auto one that builds up heat

static cipher
#

merc looks crazy for melee tho

smoky sparrow
#

Does anyone else plan on playing co-op mode solo on launch? Playing two characters at once sounds like next level gaming 😄

static cipher
#

supposedly you could just load him in and he'd autofollow

#

and you'd get better loot

#

but who knows

#

lol

#

keep turning on controllers

#

and the loot goes up

#

😆

smoky sparrow
#

I got dual 1h controllers

static cipher
#

spec all the robot followers with magic find stuff lol

pastel forge
unreal girder
#

Well loot goes up but it zakes twice as long to kill things

static cipher
#

irrelevant you're just not bonking hard enough

#

lol

smoky sparrow
#

solo bro ssf 😄

minor tree
pastel forge
#

you should be able to add in a warcry too before you hammer

hoary plover
static cipher
#

well when your friend goes afk and you continue on

#

he's sort of just......dragged

#

along

#

lol

#

but it doesnt hinder you from progressing

pastel forge
static cipher
#

so theoretically you can couch coop multiple toons

#

and just... do better with your build

#

and you'd get more loot

minor tree
#

if only barrage worked with mace

static cipher
#

in theory anyway

hoary plover
#

so i can just make an aurabot alt that follows me around

smoky sparrow
#

co-op mode will be unethical

static cipher
#

I dont see why you cant? XD

hoary plover
#

hilarious

static cipher
#

monsters get harder but that's literally it

#

and the tradeoff is more loot quantity

hoary plover
#

anyway, does anyone have a tooltip for the secondary explosion from gas skills?

pastel forge
static cipher
#

all the auras

#

yes

pastel forge
#

you get...discipline

hoary plover
#

yes im sure those are gonna be the only 3 auras in the game

static cipher
#

xD

pastel forge
#

later sure

#

for now its what we got yea

smoky sparrow
#

scepters have aura skills that we dont know about

pastel forge
#

vitality/clarity were changed to supp gems instead as well

static cipher
#

what if making smurf npc robot couch coop friends is best way to juice maps later

static cipher
#

😮

hoary plover
#

tbh if you're gonna go that route you're prob better off just loading up on minions

static cipher
#

why not do... BOTH?

#

O______O

short rover
#

mana stacking cursebot to follow you around 🤔

smoky sparrow
#

blasphemy!

unreal girder
static cipher
#

only problem is he'd prob be stuck on edge of screen all the time lol

#

idk aura range

#

xD

unreal girder
#

Some do specify 14 abd 70

hoary plover
unreal girder
#

Others dont

static cipher
#

xD

smoky sparrow
#

not with dual 1h controllers!

static cipher
#

this sounds really broken and overlooked

short rover
#

control the aurabot with a foot pedal ez

static cipher
#

what if its actually broken

#

xD

shrewd socket
#

is it possible to survive archmage on bloodmage?

pastel forge
#

with MoM of course

static cipher
smoky sparrow
#

dual witch minion solo bro ssf hc, log in!

static cipher
#

im doing gemling melee dualwield 2h stun bonk armoursloot

proven quest
static cipher
#

using a combo finisher removes combo charges

#

yea

#

you cant combo finisher and then combo finisher xD

shrewd socket
pastel forge
#

base recharge rate is 12.5%

#

and there are recharge passives for 25%/40% faster recharge

#

with MoM your big manapool used to empower archmage can be used as a healthpool to protect hp

#

so hp will always be in a state of recharge

#

2k hp = 250hp recharge per second

#

with higher hp and some recharge passives, you can easily recharge 500+ hp per second to use to cast your spells

#

well, 1 spell

#

with lifetap

#

most likely ball lightning

proven quest
#

I love the idea of basically switching it so mana is your life is your resource

short rover
#

as bloodmage you will also be able to overflow your life picking up those orbs too, so thats another form of life regen. I will say though that stacking life AND mana sounds kinda annoying

pastel forge
#

well its mainly gear you have to worry about

#

passive-wise you just grab all the mana and regen you can get

#

you gotta get hp and mana on your gear to scale both hp (for recharge) and mana (for archmage)

static cipher
#

thats so complicated though

#

when do you bonk?

proven quest
pastel forge
#

for now crit doesnt seem worth it

#

you have access to maybe 100% crit chance passives

#

which is nothing overall

violet grove
#

What is Monk's current easiest way of keeping power charges?

pastel forge
#

9% x2 = 18%

#

it aint gonna do much with gore spikes

short rover
violet grove
short rover
#

no its a passive node near the monk start

violet grove
silent prawn
#

does Flame wall accumulate ignite on every hit?

#

or just once?

short rover
#

and then its very near this too so if you're doing power charge stuff might as well grab this too

violet grove
#

(if you have chance to ignite, which would roll)

ancient geyser
violet grove
proven quest
short rover
ancient geyser
blazing swift
#

how do you guys think siphoning strike works with shock. like if it inflicts shocks will it proct a power charge??

pastel forge
#

you have, at most, access maybe 100% crit chance passives

#

which makes Gore Spikes on bloodmage kinda pointless

#

because you wont get any consistent crit with just 100%

proven quest
pastel forge
#

so we need to see what other ascendancy is on bloodmage to see if gore spikes is even worth building for

ancient geyser
#

gore spikes might need bottled faith type shii to be properly useable

pastel forge
#

for now archmage seems better suited for stormweaver or even chrono if they have decent dmg passives

#

actually since crit is kinda bad, you might as well use controlled destruction on arc lol

sterile latch
#

It seems very unlikely to not have any crit% on gear end game though

pastel forge
#

well, we saw the lvl 90 staff

#

had like 17% crit?

#

or was it 20-ish

sterile latch
#

isnt crit usually on gloves on poe1 ?

pastel forge
#

we'll see i guess

#

im just not too optimistic about crits for now

proven quest
#

I agree, planning on being crit capped on your first character in early access Poe 2 is probably not the safest choice

pastel forge
#

since respeccing is easy now there's no reason to not change when you get appropriate gear anyway

blazing swift
#

orb of storms bolts. do they count as projectiles?

short rover
#

it doesnt have the proj tag so likely no

pastel forge
#

man

#

looking at poe1 tree

#

crits are much more plentiful lol

blazing swift
pastel forge
#

4 nodes total 115% crit just at witch starting area

drifting cedar
#

If you have an alternate weapon skill tree, do you HAVE to have a secondary weapon to use that tree, or can you assign both trees to your primary weapon?

#

I mean to say, can I have a tree dedicated to attacking / moving faster with my main weapons, and a tree dedicated to stunning and dealing damage

#

but not swap to another weapon set

pastel forge
#

seems mandatory

#

unless you can set the same weapon on both slots

silent prawn
#

but only from one set

drifting cedar
#

wait, really?

#

so gemling legionnaire can just get +20 skill points on his tree for 1 weapon set?

#

that doesn't seem right

tranquil inlet
#

The gemling will convert 20 more tree points into set points that can be swapped

#

So 40/122 instead of 20/122

drifting cedar
#

Isn't that how they all work? not really additional points

silent prawn
tranquil inlet
#

Yeah 20 extra points would make them the best ascendancy by far

silent prawn
#

but you get weapon set points from challenges, no?

tranquil inlet
#

Yes

#

Afaik

silent prawn
#

Ah then they are compared to quest reward skill points probably.

tranquil inlet
#

Exactly

silent prawn
#

like 99 from lvl and 24 from quests

#

or 23

tranquil inlet
#

Everyone will get ~102 regular passive points and ~20 weapon points. Then gremlins will take a node that swaps 20 more to weapon

tranquil inlet
#

Oh right

drifting cedar
#

I had it wrong earlier and poisoned the well on that one

distant dome
#

Bonestorm with both "Cast on Critical" and "Cast while channeling" seems like fun times for Blood Mage witch

#

Lots of projectiles = Lots of crits

tawny rivet
#

I'm doing the cast on ailment stacks, and play for shock

distant dome
#

And you can cast all your offerings split between those two "Cast on" triggers things to keep all the tempoary minions (zombies/unearth) alive, while having power charges pouring out of your ears

tawny rivet
#

but Idk what I'll let it cast, orb or arcs

drifting cedar
#

orb is limited to 2 with support right

tawny rivet
#

not that orb

short rover
#

what do you guys think the least intrusive/annoying way to chill enemies for the power charge node would be on a Lightning focused monk

tawny rivet
#

this orb, well it's a ball

short rover
#

either tbh, not sure

silent prawn
#

Frost bomb maybe?

#

or ice nova

#

or just add cold dmg supports

#

with some freeze buildup support

short rover
#

yeah the added cold dam will nuke the lightning damage though :/

drifting cedar
#

if going staff, can pretty easily use any of the available phys to cold convert attacks

#

and just alternate

#

I don't know of a way for monk to chill with lightning damage at present but its not like we have a complete picture yet

tawny rivet
#

does this mean that, when triggered it'll wait for the cast time of the socketed skill to actually shoot it?

drifting cedar
#

this is the situation that weapon passives are made for

short rover
#

potentially, provided there is decent ways to leech off elemental damage in poe 2, otherwise losing even more phys damage might hurt

#

dont think we've seen any of those yet

worthy cliff
#

Hello! I am new to poe2 and was wondering if every class can use every weapon skill how does that differentiate your starting class?

pseudo charm
silent prawn
#

class only select the starting point on the passive skill tree and ascendencies.
weapon defines gameplay

short rover
hoary plover
worthy cliff
tawny rivet
#

what's the difference between these two? why is one meta and the other a buff when they sorta do the same thing

drifting cedar
pseudo charm
drifting cedar
modern tangle
#

@short rover I consider this significantly uncertain but the feature "hits are freezing" might mean that all damage dealt by a skill contributes to freeze, not just cold damage. This appears on qstaff's Wave of Frost and the Comet spell.

drifting cedar
#

so you can store up a bunch of arcs or w/e and unleash them on a boss

silent prawn
short rover
short rover
#

infinite power charge printing monk

hoary plover
# worthy cliff Oh interesting! So a warrior can't have the same ascendency as a merc I'm guessi...

correct. each class has their unique ascendancy choices. a warrior can be a titan or warbringer, a mercenary can be a witchunter or gemling, etc. those sub-classes have unique passives that only that class gets.
the main passive tree is the same for every class though. so a warrior could make a lightning spell build, or a bow build, but because the warrior starts in the strength area of the tree, they would need to spend more points to reach the relevant passives for those builds.

worthy cliff
worthy cliff
drifting cedar
tawny rivet
modern tangle
drifting cedar
hoary plover
# worthy cliff Oohhh same passive tree for all classes?

yeah the big tree is the same for everyone. each class just starts in a slightly different place. near the center, but on their respective "side".
the top of the tree is mostly int nodes, bottom left is strength, bottom right is dexterity. then hybrid nodes in between those areas.

tawny rivet
hearty oracle
#

guys, do u think this will work on Rolling Slam (not really a travel skill?)

drifting cedar
short rover
# worthy cliff Oohhh same passive tree for all classes?

yes, here's an example. Say you want to get to the green circled nodes for whatever reason. The Witch/Sorceress starts on Blue, the Warrior starts on Red. Its MUCH easier to get to those nodes coming from the Witch start than the Warrior start. You absolutely CAN get those nodes on Warrior, there is nothing preventing it, it's just way more investment than on another class

drifting cedar
hearty oracle
#

how bout this for Rolling Slam?

drifting cedar
#

yes that should work

#

assuming it goes over 2 meters per usage the end slam should get the 40%

atomic halo
#

def one of the use cases they had in mind

hearty oracle
#

2 metres is so vague

short rover
supple moss
#

How viable does anyone think a Titan that uses ice skills is?

drifting cedar
#

we haven't seen any ice skills that scream titan to me, and titan is far from cold stuff

#

maybe using a quarterstaff

#

would just be a weird monk with better warcries i reckon

supple moss
# modern tangle Which skills?

Ice nova, the frost armor...idk. I'm not of all of them. I just think it would be cool to have a titan that uses freezing abilities. Flavor wise of course lol.

drifting cedar
#

so ice spellcaster?

silent prawn
#

btw i wonder if it is still no gloves for unarmed :/

drifting cedar
#

I think cold spellcaster titan is likely to be an underperforming build

silent prawn
atomic halo
#

what are you picking there

static plinth
#

Do we know if ailment grounds still just instantly apply the ailment?

static plinth
#

Or use a Quarterstaff, actually

#

That should be fine

drifting cedar
#

quarterstaff is dex/int and cold stuff is largely in the pure int area, no? gonna be strange

modern tangle
short rover
#

there's probably a staff-two handed mace swap build with Glacial Cascade on the staff to freeze and a more standard physical slam on the mace, but i def wouldnt do spellcaster titan

static plinth
drifting cedar
#

seems like a good use case for staff + 2h mace, and could probably be a titan. but not cold, really

static plinth
#

God maybe i should just play Monk

#

Combo is cool

short rover
#

Hammer of the Gods maybe?

drifting cedar
#

you dont have to go monk to combo

short rover
#

guaranteed crit hammers with 90% bonus lol

drifting cedar
#

yeah, lots of people are looking at that combo for ignite hammer

#

as infernalist or using avatar of fire

short rover
#

the "fuck this boss in particular" combo

static plinth
#

Would you be able to build 15 combo, then use Mantra of Destruction + Hourglass Skill?

drifting cedar
#

oh, back to back mantras?

supple moss
modern tangle
#

It's more likely that the Mantra gem will only count to 10. Notice the text mentions maximum combo. You wouldn't be able reach "20 combo" to store another cast.

static plinth
short rover
#

there is DEFINITELY a way to do freeze focused melee yeah, esp on monk but maybe even titan. Invoker Monk specifically looks like it has a lot of cold damage interaction

static plinth
drifting cedar
#

this could also be a templar thing in the future, he was the original "elemental attacker" in the first game and we have zero str/int classes in the playtest

drifting cedar
static plinth
#

Oh i guess it does

drifting cedar
#

does it add all your combo spenders? just use your biggest one?

static plinth
#

I think thats the largest one we've seen so maybe its 10

modern tangle
hoary plover
#

do we know if crossbows use quivers?

tranquil inlet
#

They do not

drifting cedar
#

they use grenades, right?

#

in the offhand

static plinth
#

Grenades arent offhands anymore

supple moss
static plinth
#

Just skills

drifting cedar
#

blagh

short rover
#

i interpreted combo as just "number of skills you have to use before using combo skill", so like for Mantra you have to hit with 10 separate attacks without going 5 seconds between them and then you can use it

#

so high attack speed stuff is better, like Tempest Flurry

static plinth
#

Do we know how combo is built? If its per hit or per skill use

tranquil inlet
#

I think skills have to be specifically tagged combo

modern tangle
drifting cedar
#

I would imagine its probably per skill use

#

would be dumb easy to build up otherwise

short rover
#

I highly doubt its hits because one good AOE pack and you have full combo lol

#

im guessing its skills that hit something

static plinth
#

Also wonder if you can build it with spells

short rover
#

so no pre stacking combo on nothing before going to fight the boss

#

is "strike" specific language in PoE?

#

that would be the only thing preventing it from being spells

static plinth
#

Strikes are a specific type of melee skill but thats not how its being used here

drifting cedar
#

strikes used to be much more specific

static plinth
#

Wonder if there'll be passives that interact with Combo on the tree

drifting cedar
#

they almost mean "not slams" now, but there are just a couple melee skills that are neither strikes nor slams

pastel forge
#

just stack attack speed on your main spam skill to build combo

static plinth
#

Cyclone my goat

pastel forge
#

im just curious if you can stack combo using a different weapon

#

like using mace skill while quaterstaff is in swap

static plinth
#

Im crying what do you mean Consecrated Path is just a support now lmfao

#

Also that is so unnecessarily specific

drifting cedar
#

i mean if you're using leap slam to cull/travel/maim/whatever, might as well heal you too lol

short rover
#

Wait is Conductivity not in poe 2? Or we just haven't seen it yet

distant dome
#

Bonestorm looks to do a lot of projectiles, possibly good for a blood mage trying to activate "Cast on Critical" if each projectile counts as a seperate trigger

#

this is like 15+ projectiles

drifting cedar
#

how much channel time per projectile?

distant dome
#

Unsure.

drifting cedar
#

also does coc have an internal cd this time around? might be weird if they all hit at once

distant dome
#

Also unsure if cast time affects the channel tiem

distant dome
#

so 6 crits = 0.6 spell cast

#

which could be really interesting for Bonestorm

#

as one cast of bonestorm might be able to do that, if we can get high crit chance

#

I have no idea what level of crit chance to expect

#

in game

drifting cedar
#

yeah but in poe 1, for example, if you shot 30 projectiles and they all crit at the same moment you'd only cast on crit once becaue of the internal CD on cast on crit itself

distant dome
#

Well yeah, but PoE 1 it only takes 1 crit to cast things

#

vs. Building up

drifting cedar
#

fair

distant dome
#

it migth still have an internal CD

#

But Bonestorm will work for BOTH Cast on Critical And Cast on Channeling so...

drifting cedar
#

also very fair

pastel forge
distant dome
pastel forge
#

yea

#

if 15% is base

exotic compass
#

Damn first messages in poe2 server and it's scriblet yappin... Good emoji_128

exotic compass
#

Yeah oh I should change my name

I usually hang around Sorc/Necro/hardcore over there

distant dome
#

yeah

#

I might have made spirit wave in PoE 2, but I expect a ton of things not to actually work with raging spirit

#

it was pretty funny

exotic compass
#

I showed that infographic to my friends

#

One has played Poe, the other hasn't

distant dome
#

I have a bunch of differnet ideas I'll need to test

exotic compass
#

Nice, I'm sure it'll be first of many forums to help Diablo noobs enter the new world lol

distant dome
#

and eventually I'll clean it up into a couple actual builds

#

Yeah, my first youtube content will be helping Noobromancers Learn to Witch

#

.... Noobromancer... lol

modern tangle
#

romancing noobs with witch builds

exotic compass
#

This has helped me a lot

distant dome
#

Kay and I just peer pressured him into buying EA

exotic compass
#

Choosing an ascendancy is more important/permanent than starting position right? If I went Merc to be gemling, but wanted to force mostly sorc/witch, do we know if that's troll or just slightly suboptimal?

hoary plover
distant dome
#

Ascendancies are the real "classes" in this game

#

but I feel like I have SO MUCH TO LEARN on my first character

exotic compass
#

Yeah

distant dome
#

that whatever I pick is like

#

quicksand

#

it'll change

#

once I have a better understanding of the game

exotic compass
#

I'm definitely one to start fresh rather than push a single char for hundreds of hours

#

Sadly Poe doesn't cater to that too well

distant dome
#

ESPECIALLY during Early Access, where stuff will change more often and our builds will regularly get bricked

hoary plover
#

so with the new ailment system, upfront pre-mitigation is all that matters right?
so "projectile damage" would still benefit my ignites, since the projectile that applies the ignite does more damage?
or would that only affect the ignite application since the buildup is also influenced by damage?

modern tangle
proven quest
#

And to be extra specific about this, the ignite would be only based on the fire damage part of the projectile

hoary plover
#

well penetration wouldn't, but exposure would, i think

distant dome
distant dome
#

Cast while Channeling + Power Offering + 30% extra power chance on power offering = ~2.1 Power charges per second while casting Bonestorm.... so every bonestorm = Power charged, excess power charges dump into power charged zombie spawning with no corpses needed

exotic compass
exotic compass
#

I would say infernalist, stormweaver, and gemling are my top 3, followed by both warrior ascendancies

distant dome
#

Infernalist looks sick to me if Ragining Spirits work for crazy synergy. Otherwise I'm going Boney Blood Mage

exotic compass
#

But blood mage and Chrono and witch hunter didn't seem as appealing, guessing if my duo goes STR I'll go INT for sure

distant dome
#

The managing flame thing with Infernalist seems tedius to me

exotic compass
#

Still trying to figure out when I would be using "minions and occult spells" if I choose to have skills from other classes

distant dome
#

In other games with similar mechanics I've found it annoying

exotic compass
#

Or ran Merc with witch spells... What am I using the crossbow for?

frail jay
#

Just build fire mitigation and ignore heat

exotic compass
#

It's like Rumble passive from league lol

frail jay
#

I'm probably starting infernalist because it looks good for a lot of different things

exotic compass
#

Overheat

silent prawn
distant dome
exotic compass
#

Well yeah

frail jay
#

Minion hit, Selfcast hit (multiple different setups), Selfcast Ailment, Minion ignite

exotic compass
#

But I'd be hours into a char before ascending?

frail jay
#

I'm expecting there will be some busted spectres

distant dome
proven quest
silent prawn
hoary plover
#

im trying to work out some plans for a gas explosion build. the gas arrow has a 134% damage value compared to gas grenade's 66%.
with added fire/fire conversion the gas arrow would hit, ignite, release gas, explode, ignite again but bigger.

damage/scaling-wise the arrow itself would be proj and fire (with AoF/added/etc), the gas is whatever, and the explosion i'm assuming is aoe and fire.
so fire/aoe is the "main" damage but proj damage would help me ignite more easily.

trying to cram it all in one skill because it seems to me that the gas arrow is better than grenade, but the detonation skill seems better on xbow than bow, and im not sure if committing to a weapon swap is wise/would feel good.

totally depends on how the gas explosions actually work, which i've seen no info on yet. it might not actually matter what the skill that created the gas is, in which case just the "standard" xbow grenade angle everyone else is looking at would pob be smoother.

frail jay
#

base mana regen is probably still like 1.5%

modern tangle
frail jay
#

Still a lot lower

distant dome
#

So there's two gas "arrow" skills :p

proven quest
frail jay
#

I feel like ignite minions might end up being quite good, just play whatever is the best minion then float flame >30% with minimal selfcasting

#

and the minions just act like they are fire damage for ignite

distant dome
#

Fire spell effects also look sick as hell.

hoary plover
proven quest
distant dome
frail jay
frail jay
frail jay
distant dome
#

Bleh, forking

frail jay
#

TBH though I'm probably going to avoid ignite because they completely fucked ignite prolif

#

Enemies have to be in prolif range for 2 seconds before it spreads to them

hoary plover
frail jay
#

what's the advantage of a gas explosion combo?

hoary plover
#

i dunnno, it sounds cool

#

whats the advantage of [thing that doesnt do the objectively best damage]

frail jay
#

could be any number of things? Ailments/Crit/AOE/Different scaling/Combo with something else

#

It seemed like the only thing you pointed out was the damage though

#

For comparing gas arrow and gas grenade

hoary plover
#

different scaling, potentially better aoe, not cooldown limited

#

gas arrow has higher base damage than grenade but that might not matter depending how the explosion is handled.
arrow itself is an attack skill that can deliver its own ignite for self-detonation, grenade is just gas and needs a second thing to trigger it

#

again, requires info on how the secondary explosion is handled. its possible that any skill that creates gas triggers the same explosion. arrow/grenade/skeleton might make zero difference or it might matter a lot. we dont know yet

frail jay
#

TBH these tooltips don't seem complete. I don't think we know gas DoT or how much damage detonating gas actually does

proven quest
# frail jay The minions ignite themselves

They do, but I think it’ll be hard to scale the ignite damage because their hits are smaller. If you have a spell with a bigger hit, then all the minion damage will increase the magnitude of a larger hit. Might scale better

hoary plover
frail jay
#

I feel like gas grenade can probably self combo with heat

#

but yeah I see the appeal of gas arrow

proven quest
frail jay
#

although it's probably going to be MUCH easier to detonate gas arrow with something else

modern tangle
frail jay
# proven quest How do you think it works?

I think magnitude is probably relative to the size of hits and scales ignite additively with the igniting hit so you can't just stack magnitude with fast hitting fire damage then do a big fire hit and multiply it, but rather ignite magnitude just means when you do ignite you get the damage of the non-igniting hits before that added in.

proven quest
frail jay
#

I'm also guessing magnitude might affect ignite chance, but we'll have to see about that

hoary plover
# frail jay although it's probably going to be MUCH easier to detonate gas arrow with someth...

yeah the way i see it is you've got gas grenade + explosive shot with xbows, or gas arrow + detonating arrow for bows.
xbow seems to have lower base damage values, but multiple grenades would also be multiple hits (useless for ignite?)
bow's detonator skill is a channel which i dont personally like, but has much higher damage values (and might not be so bad since we can move and channel now)

hoary plover
frail jay
#

I mean you can also use like incendiary shot to ignite enemies and then just shoot gas on them

#

or you can do flame wall or oil grenade for burning

hoary plover
#

also all valid options

#

back to my original point, i was looking at if it were possible/viable to not need a combo and just have the gas arrow self ignite

proven quest
# frail jay Yes? What's your point

My point is that bigger hit = bigger ignite. Small fast hits are not good for ignite, so the ignite from minions will most likely not be large

frail jay
#

I mean it probably is, but probably not in an easy way

#

Probably infernalist lol

frail jay
#

I mean kinda true but mostly for trash

short rover
#

Correct me if I’m wrong but I’m pretty sure ggg literally said bigger hit = bigger ignite

frail jay
#

Yeah but I'm talking about the actual ignite mechanics not something meaningless like that

drifting cedar
#

yeah no its fully true, its just pre-mitigation damage

frail jay
#

Because of ignite magnitude existing

drifting cedar
#

so if hit smaller because high mitigation, still big ignite

#

do we have any concrete proof of what ignite magnitude is? it could just be a word for damage

frail jay
#

A bunch of small hits that proc an ignite with the magnitude from all of them vs one single hit that does the samage damage as all those hits should be the same damage

drifting cedar
#

is your first example a real thing? I thought ignites didn't build up like freezes

frail jay
modern tangle
frail jay
#

Effect of ignite is ignite dot multi basically

proven quest
#

Are you assuming that magnitude is tracked for each source of damage? A bunch of small hits won’t ignite (ignite chance is based on damage), and then a big hit consuming that magnitude would be a bigger ignite

hoary plover
# drifting cedar do we have any concrete proof of what ignite magnitude is? it could just be a wo...

per the poe2wiki which cites viperesque
the chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to 25% of the monster's ailment threshold. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. Because the ignite chance is determined pre-mitigation, resistances and other damage reduction do not affect it.
The higher the Fire damage dealt, the higher the chance and the higher the damage of the ignite.

frail jay
#

Like I said I'm guessing magnitude will factor into chance

modern tangle
#

Stop guessing and provide a single source that hints that.

short rover
drifting cedar
frail jay
#

Just how the mechanic works otherwise magnitude is gonna be really silly

proven quest
#

Nope, each hit applies its own instance of ignite. So a bunch of small hits would be a bunch of small ignites

#

And the biggest of those small ignites would be doing damage

hoary plover
frail jay
modern tangle
short rover
#

I interpreted the magnitude part of the infernalist node to just mean that all damage contributes to the calculation of the ignite based on the hit, so like if your spell is doing 30% extra lightning damage, that damage is ALSO contributing to the size of the ignite

frail jay
#

If it doesn't you're gonna have people doing silly things stacking a ton of little minion on infernalist to build magnitude

modern tangle
#

There is no mystery magnitude, it's just ignite effect with new name.

drifting cedar
frail jay
#

No magnitude is a separate thing, jonathan has mentioned it before

#

and it was in a video as a counter thing on an enemy

frail jay
modern tangle
frail jay
#

Viper told us anyways

modern tangle
#

I just showed you what Viper told us.

frail jay
proven quest
frail jay
drifting cedar
frail jay
drifting cedar
#

I thought the "fill up the ailment bar" threshholds only applied to freeze, stun, armor break

frail jay
#

and anything else with "always ignites"

proven quest
modern tangle
#

Ignite uses ailment threshold to determine chance according to each hit's pre-mitigation damage but it doesn't do the filling bar thing like stun/freeze do.

frail jay
drifting cedar
#

I think the word magnitude exists specifically to decouple chance and damage when talking about ignite

frail jay
#

We don't have the full info on the mechanic, just pieces of it

drifting cedar
#

because chance = damage normally

#

then you can get chance without damage, and damage without increasing chance is called magnitude

frail jay
#

Magnitude is a thing that builds up when you hit with damage that can ignite and doesn't

#

and it gets consumed when you ignite

#

we've seen that before

drifting cedar
#

where

frail jay
#

it was in a video

short rover
#

Id be shocked if things like Hammer or even Flameblast cant ignite 100% of the time on bosses

frail jay
#

You'd have to deal 400% ailment threshold damage, which you certainly could I imagine

#

not to mention there's like searing touch with 100% increased chance so you would only need to do 200% threshold

drifting cedar
#

how would that even make sense kirvin? so when your ignite hits 10,000 magnitude it goes off? so you always deal the same ignite damage to a specific boss?

frail jay
#

probably increased chance on tree

frail jay
#

well it wouldn't be the same because there's different points between 100% and 200%

#

But it might be that you do need the larger hits to consume the magnitude

short rover
#

idk their stated goal was to simplify the application and calculation of ignite and if it works the way you're saying that is a task successfully failed, I'm a doubter personally

drifting cedar
#

I need to see this video, this is bananas

frail jay
#

We just don't know yet

#

I don't remember where the video was might have been LA test or tokyo game show, but you can see magnitude as a debuff with a % on the enemy before they get ignited

proven quest
#

Regardless of the cases you’re talking about, you still want the ignite to come from the biggest hit. So you want a spell that hits really hard. Then you hope that it also has high magnitude, then you get a big ignite

frail jay
#

if you can hit big enough to do like 2 ailment thresholds yeah

proven quest
#

If you can’t, ignite is very bad

frail jay
#

yeah fair

#

flameblast and hammer of the gods probably gonna be good for ingite

proven quest
#

I agree, so the best way to scale your ignite damage would be to self cast something while your minions are doing damage

frail jay
#

Well unless you can get a bigger hit with like a skeletal arsonist and a spectre

sterile latch
frail jay
#

or MI

proven quest
#

If you’re skeletal arsonist can hit harder than a fully channeled flameblast, then minion builds are the best in the game by far

frail jay
#

I mean it can in poe1 lol

proven quest
#

There are plenty of skills in poe1 that hit harder than a single minion

frail jay
#

Not flameblast though I don't think

#

Actually tbh I don't know if there is a bigger single hit skill in poe1

pearl sluice
#

https://www.youtube.com/watch?v=s2LLvLPfMhU this is a good watch if yall havent seen it yet lot of info packed i didnt know

Zizaran, @CARNDARAK , and @Steelmage sit down and share their information regarding all of upcoming features to Path of Exile 2.

Check out Starforge Systems - The best PCs in the universe: https://starforgepc.com/Zizaran
Check out Displate at https://displate.com/zizaran

Livestreams ► https://www.twitch.tv/zizaran
Socials
https://twitter.co...

▶ Play video
frail jay
#

Noh I think you're wrong, I don't think any skill comes close in single hit damage

thick pecan
#

Raging spirits with minion instability and essence harvest with fireball is an infinite mana hack no?

frail jay
#

SRS might not work with essence harvest

#

Although I might be thinking pre-spectre nerf

#

Still I'd have to see

thick pecan
#

Their life would have to drain and trigger instability then for it to work.

proven quest
#

Off the top of my head, discharge is absolutely one

thick pecan
#

Or minion pact as well to drain the

proven quest
#

But trying to compare poe1 damage and poe2 damage is going to be impossible

pearl sluice
#

yeah it would work i believe, but you wouldnt be able to make it smooth until late game probably, which i assume you can get enough mana regen that it wont matter by then

#

i dont think theres a reliable way to trigger minion instability, on srs early game, infernal legion sure, but minion pact is nearest minion so if your running arsonist or something you could potentially be killing that and not your srs

thick pecan
#

Infernal legion sounds good

frail jay
thick pecan
#

You can do multiple projectiles on fireball to trigger tons of RS and all will be draining from legion and exploding and giving you mana.

proven quest
frail jay
#

I mean maybe

#

We don't really know

frail jay
#

...

pearl sluice
# thick pecan Infernal legion sounds good

just from experience in poe1 infernal legion doesnt kill your srs fast enough to feel good, need uniques too, that could be different in poe2 maybe infernal legion hits harder but i doubt theres much change to it when speaking mechanically

proven quest
#

The damage from skeletal arsonist that your talking about it something you have to cast

frail jay
#

It's not a spell though

#

Also MI isn't something you have to cast

proven quest
#

But if you just sit there and let the minions do damage, you won’t get the skeletal arsonist explosion that you mentioned

frail jay
#

What's your point?

proven quest
#

And the spell you referenced has a 10% more multiplier that scales up to 13 times, MI doesn’t have that

frail jay
#

And MI you don't need to activate it

proven quest
#

My point is that the best ignite is going to come from something you have to cast yourself

#

Because that’s how you get the biggest hit

frail jay
#

Well you specifically said a spell, whatever

#

Also MI you don't have to cast yourself

daring jay
#

evasion is gonna be soo strong

#

you can evade spells now apparently

#

holy f

proven quest
#

MI won’t scale nearly as well for ignite, which is why popcorn srs in poe1 is an on hit skill not an ignite skill

frail jay
#

Popcorn SRS is not an ignite skill because SRS don't have high HP, and people don't use MI because there are better skills that exist like Death Wish and Bodyswap of Sacrifice

#

in PoE2 the choice is Skeletal Arsonist or MI, and putting the explosion with a bunch of damage supports on a big spectre that does a lot of damage and not having to manual cast the arsonist skill on it sounds appealing

proven quest
#

Sure, but then that’s not a lot of small hits anymore 🙂

frail jay
#

Arsonist might be more appealing due to infernal legion though

#

Why are you talking about small hits again?

#

I already said big hits are better if they're big enough

atomic halo
#

why isnt poe1 infneral legion like poe2 infneral legion

frail jay
atomic halo
#

poe1 sucks ass because it doesnt scale off of minion life like u would assume

frail jay
#

Can't have nice things

#

I'm ready for my RF minion

#

good base life on hellhound Prayge

#

Oh shit wait

pearl sluice
#

idk im not casting skeletal arsonist skill probably tbh my srs will die so fast once i have infernal legion and a unique like Tavukai Coral Amulet that it wont matter, im under the assumption popcorn srs is a build they want people playing and that there will be new uniques to compliment it

frail jay
#

@hoary plover get an infenal legion minion or the infernalist hellhound

#

EZ auto-detonate

#

You wouldn't arsonist SRS I think, more talking about spectres or something else where you have very high HP minions to blow up

native widget
#

what is srs again?

frail jay
#

summon raging spirits

#

it's a spirit gem in poe2, summons minions when you cast fire skills

#

I wonder how minion defensive power is gonna work, maybe if you have a big enough infernal legion minion you can summon multiple copies and stagger them to die and trigger CoMD as an autobomber

#

CoMD is only 30 spirit too might be able to run multiple copies with a few big minions

proven quest
#

Everyone that’s mentioned “defensive power” seems to think it’s related to resistances/ defenses, and people have guessed that life isn’t part of it. But I agree, depend on on how defensive power works comd sounds really strong

frail jay
#

I mean if I had to guess, I would guess it's gonna be just based on the minion itself

#

like arsonists have a set value

#

and every spectre has its own value

gusty bone
#

Where do I get the remaining 25% to fire to get 100% fire conversion?

proven quest
#

That’s interesting, if that’s the case then you wouldn’t want to get any minion defensive nodes because it would make them harder to kill

silent prawn
#

feeding frenzy increases dmg taken

frail jay
#

Yeah if you're trying to trigger CoMD you probably just get minion life and not resist if you're doing infernal legion

proven quest
#

That’s true, but a minion with feeding frenzy and 0 resistances takes more damage than a minion with feeding frenzy and 10 res haha

frail jay
#

And there's probably a balancing act with minion pact or w/e the support is that removes 100% of your life from a minion's life when you cast

silent prawn
#

40%

proven quest
#

Are we sure that each minion has its own respawn timer? I feel like I remember something in the reveal talking about there being a delay

lunar totem
#

Ruetoo was theorycrafting and seemed to think Raging Spirits would be a good choice for "50 mana on minion death" (if it works)
But making the Raging Spirits die faster seems... dubious? It seems like they last 4 seconds as a defined number, as in Feeding Frenzy would not affect them because they're not dying due to health

frail jay
# silent prawn 40%

Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 40% more damage

silent prawn
#

7 seconds but it resets to 7 every time a skeleton dies

frail jay
#

I don't think SRS is going to be that good for it

#

takes too long for them to die

lunar totem
#

Yeah I think the Raging Spirits are immortal

frail jay
#

Unless there's a tavukai type thing

lunar totem
#

Maybe good for Cast on Death

native widget
#

I feel like minion pact really have 2 uses, one is with CI for the free 40% more, one is with bloodmage for cast on minion death

silent prawn
#

mhm if Raging spirits don't have health I can't play Popcorn:(

proven quest
silent prawn
#

well they are not engaged by enemies

distant dome
#

It really depends on if despawning of Raging spirits due to duration expiration counts as "death," and if so, does "reduced skill effect duration" apply to that 4 second duration. Toss +1 limit and reduced duration, and they'll have like 1.4 secon duration

short rover
#

well in poe1 summoning new minions when at the cap, or just expiring on a time limit like Raging Spirits does, also counted as a death. If it works the same way in poe 2 (and I dont think we have a reason to assume it doesnt yet) then just printing spirits very fast or killing/despawning them will trigger all the death effects

#

less duration support maybe

proven quest
short rover
#

o yeah scriblet beat me to it

sage moth
#

yo im trying to plan a ignite build and im just curious if spell dmg will add dmg to ignite in poe2 since the hit from the spell will be bigger (i dont think it does in poe1 not sure tho)

short timber
#

that now that real minion support exists

#

it won't work

lunar totem
#

Minion Pact can still work if your minions simply have a massive amount of health.
It's why I want to still take it with Infernal Legion.

Get minions to very high health
They burn for Infernal Legion damage when just standing around (5% per second)
Skeletal Arsonist blow up for 15% health
Minion Instability should still trigger(?) and do 15% health

Skeletal Arsonist ability also won't be subject to Meat Shield 35% damage reduction, as it deals the damage, not the exploded minion (If I'm reading it right)
Them dying faster may still be good

distant dome
#

if essence harvest doesn't work, but SRS has any meaningful contribution to Cast on Minion Death, it'll still be neat.

short rover
distant dome
#

Make waves of rolling magma, to summon tons of raging spirit that "explode" after a enough of them die in the form of Cast on Minion Death... That's one goal of mine. Basically my Spirit Wave build from D4 XD

mighty basin
#

any theory skills build for dark monk out there?

short rover
sterile latch
proven quest
short rover
#

the big downside there is 0 spirit. No reservations

#

im iffy on Embrace the Darkness tbh

tranquil inlet
#

hand of chayula into hexblast seems stronk

proven quest
safe karma
#

Altough we dont have enough resources yet, I was considering to go for sorceress stacking mana or ES (maybe CI)

I like the idea of ES, but I am not sure about how to do damage.
Stacking shock with stormweaver sounds like a good way to scale in longer fights and bosses, but the chronomancer temporal rift sounds like the only way to regain ES besides the normal regen (which is slow)

#

No ES leech sounds like a pain

short rover
#

yeah, but I think Chayula might be broken even if you dont take those two nodes lol, instant mana leech is so appealing with the new MoM

midnight wharf
sterile latch
safe karma
#

Do you guys think it will be viable to do cast-on-shock builds without the stormweaver ascendancy?

midnight wharf
#

as long as you stack your chance to shock you'd be fine

lunar totem
safe karma
mighty basin
short rover
#

is it conduit that does like 400% increased dam to shocked enemies

#

or some crazy ass number like that

lunar totem
sage moth
#

anyone know if u can use 1 weapon and trigger skills that uses the other weapon?

short rover
uneven hazel
#

I just go big stick with big stun, me happy

lunar totem
# safe karma

Right, I'm saying there might not be buffs explicitly to "Lightning Skills" in the Ascendancy (Unless you were saying something else with that pic)
This would leave you free to use Fire and Cold spells in order to take advantage of the Ascendancy, possibly even using no explicit Lightning Skills

iron lintel
#

I'm betting the right side of very similar but for cold. (Center Right) so sort of a buff for electric skills but likely cold ailment related

#

I wanna see the rest of it though. Big excited for Sorc 🙂

safe karma
lunar totem
#

I won't be doing it wholeheartedly, but I'll reiterate again that this might be busted

#

Just a Sorc build dedicated to creating these ailments and popping them as fast as possible

#

That's what I'd be playing to rush to endgame (If I didn't want to play minions so badly)

iron lintel
#

I thought about that too @lunar totem - Cold damage picking up the heatshiver node on the tree with the shock ascendancy. Lightning storm to proc it 🙂

lunar totem
lofty grotto
#

Do we have any list of spirit gems?

lofty grotto
#

Base is 100 spirit, right?

lunar totem
#

Not exactly

native widget
mighty basin
iron lintel
#

Not sure what I'm gonna rock on my archmage setup

#

Thinking archmage / clarity / vitality and a blasphemy setup

lunar totem
# lofty grotto Base is 100 spirit, right?

You are going to get permanent spirit from certain activities in the campaign.
The first item gives you +30 permanent spirit.
We've been told there's "one of these" in each act.
So people are getting "180 Spirit" from two assumptions.

Each item in the 3 acts is exactly the same, giving +30 Spirit
Even the ones in the Cruel Campaign are the same (+30 Spirit)
6 * (30 Spirit) = 180 Spirit

Technically that's two assumptions that we don't have evidence for, but it's safe to say it's probably a decent number for the non-Witch classes.

short rover
#

but i went in a different direction - skipped siphoning strike for the charge on shocking chilled enemies notable. Didnt like the way siphoning strike looked in the video was the only reason though lol

lofty grotto
iron lintel
lunar totem
mighty basin
tranquil inlet
#

I wouldn't plan on 180 being the base. 100 seems more reasonable, and if it's more that's a bonus!

frail jay
#

Ancestrol Bond being 100 per totem makes me feel like 180 makes more sense

#

You need 300 spirit in totems for it to be better than baseline

tranquil inlet
#

Agreed, but with weapons and the tree they might be relying on scaling rather than base for that sort of thing

#

I just think planning a build around ample spirit could backfire

frail jay
#

doubt it with that

#

I mean it's not like there's going to be totem reservation nodes on the tree or item affixes unless it's a unique

lunar totem
#

If the Spirit WERE 180 at the end of the campaign
The really good Sceptre we've seen had a "97% Increased Spirit" mod, for a total of 197 Spirit
Even then, that's 377 Spirit. Gotta get a few runes, unless there's a ton of Spirit on the tree

#

To get to at least 400, that is

frail jay
#

Could be that you're intended to use a sceptre yeah but if it was 100 then yeah 297 spirit doesn't even get you a third totem

lofty grotto
#

Now, when we are at assumptions topic. On endgame trailer maces have 19 unockable skills, but few seconds later Jonathan states there are 20 🤯
I'm confused.
Same goes with bow, which doesn't have tier XIII tier gems at all - but wiki states there are elemental salvo skills.

frail jay
#

Well the fextralife video had 3 skills that weren't in the LA playtest right?

#

for bow

lunar totem
proven quest
native widget
#

so what are some major source of mana that we know of right now:

frail jay
#

using fire instead of mana

lofty grotto
#

oh and then he states 21 bow skills

#

3 more than in the tree

#

how the heck I'm supposed to foilhat buildplan now

#

/s

frail jay
#

I'd check the fextralife video but idk if there's anywhere to watch it still shruge

frail jay
#

I'm definitely curious about elemetal discharge

native widget
#

damn

frail jay
#

With Elemental Invocation Comet if every comet freezes then the next comet can proc a new explosion for instance (on trash where they always get frozen)