#2┃build-planning

1 messages · Page 10 of 1

proper pagoda
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well searing flame is also a multiplier in ignite effect so i think it could still be more valuable than 31%. im not toos rue though

drifting cedar
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more is more, right? all multiplicative

proper pagoda
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and yes frostfire is insane. if i can find a way to use it i will. with the info we have i cant figure out how to get a freeze though especially cause im using avatar of fire

maiden karma
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You're not freezing with avatar

drifting cedar
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will need a shaper of frost or equivalent

proper pagoda
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or sorc

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but we have no info so shrugR

maiden karma
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With the tools we have now, melee ignite just isn't good

proper pagoda
#

frostfire is so busted that if u can pick an ascend that lets you use it its basically gg

maiden karma
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Spells

drifting cedar
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if only you could avatar of fire with weapon skills

maiden karma
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Ignite is so easy to do with spells

proper pagoda
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yeah but hammer of gods > any spell

maiden karma
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If you want to frostfire then just pop a comet

eternal pilot
#

I mean I can agree that it might be strong specifically for hammer of the gods. but having a build around an ability with that cd is going to feel worse than retaliation

proper pagoda
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dont need to wait on a cd when boss is dead xD

drifting cedar
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I think bleed + stun aggravation hammer has boss deletion potential

eternal pilot
maiden karma
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There's a good chance most bosses will be phase gated

proper pagoda
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and with cdr from merc my cd is like 16 seconds, ignite duration should be well over 10 seconds

eternal pilot
#

tier 1 Xesht

proper pagoda
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so my uptime on the ignite should honestly be very high

thorny path
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How'd you calc that

maiden karma
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That was the first Xesht without the atlas nodes that level him up

thorny path
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+0 xesht

proper pagoda
proper pagoda
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should be able to do higher tiers pretty well

maiden karma
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He'll have both tons more hp and resists

thorny path
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650% more

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Is this poe2 or poe1

proper pagoda
midnight bolt
proper pagoda
#

if im cooked tell me xD

thorny path
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I think this has a zero percent chance of being possible

maiden karma
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We also know that searing touch has a skill called living bomb on it

thorny path
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There's like 4 different layers of assumptions

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weapon damage assumption

proper pagoda
thorny path
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increased and more assumption

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even the dual wield assumption

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and is that Giant's blood?

proper pagoda
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we already saw a level 52 mace with 0 qual and what looks like mediocre phys rolls was like 200-350 damage

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im GIGA confident u can get well over a 300-500 mace

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yes giants blood

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increased i know for af act im way under on

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like WAY under

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i can legit show you 200% increased within 20 pts of warrior start...

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theres a 100% increase from 3 passives alone...

thorny path
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can you show 700 strength too

proper pagoda
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just get strength on gear and every node

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ez

thorny path
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oh yeah ez

proper pagoda
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but tbh i dont even need giants blood. take out 40% multi if u want, still strong

maiden karma
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700 is gonna need investment

thorny path
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I would go with something that has maybe a little less massive assumptions

proper pagoda
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yes it will need investment. im fine if u wanna say thats unrealistic. take out a 40% multi

drifting cedar
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poison chronomancer you say? seems fun

proper pagoda
#

i think i can get the strength and it will be multid by my ascend 20% life

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i mean i still dont see what assumption is crazy

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if u wanna say u cant use giants blood then fine ill take it out

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but thats only a 40% multi

drifting cedar
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wish we had some numbers on things like this

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like, that support could make pack clearing a breeze or be irrelevant

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for fire melee

maiden karma
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For ignite you'd also probably want flammability and temp chains

proper pagoda
maiden karma
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But 2 curses on warrior won't fly

proper pagoda
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or just cast tbh, either way

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yes it will. u probably path to sorc anyway

drifting cedar
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gender locked per class

thorny path
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I just noticed you have crit on I thought you said no crit

drifting cedar
#

the classes are real characters in the lore, not just faceless stand-ins for the player

proper pagoda
drifting cedar
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this is not build planning, take this bait back to general please

thorny path
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You set increased crit to 0, the crit damage is 100% it's a bonus so that still adds damage

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It's not a multi like poe1 anymore

proper pagoda
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its the same number

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cause its multiplying by 1

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but yes i know the sheet doesnt make much sense ont hat part

thorny path
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Oh I see

proper pagoda
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yeah i didnt originally plan on sharing the hseet or anything so could have made that less confusing

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same with the attack speed stuff in there. its not doing anything

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i just left it in so i can test stuff

drifting cedar
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bleed and poison are raw chance based right, not affected by damage of hit?

proper pagoda
drifting cedar
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It would suck if doing "big ignite buildup" and its impossible to actually hit 100% ignite chance

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though that seems unlikely to be the case

proper pagoda
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yeah, i dont think so but who knows

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im banking on hammer just literally always igniting because its doing so much dmg

maiden karma
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Oh right speaking of crit, did you see the quarterstaff skill?

proper pagoda
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which one?

drifting cedar
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is there a new one?

maiden karma
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I think it was called mantra of destruction

drifting cedar
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that does look fun

proper pagoda
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oh wow

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that seems very strong

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WAIT

drifting cedar
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notably you don't have to use a quarterstaff attack on the followup hit so you can hammer of the gods it if you want

proper pagoda
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MANTRA OF DESTRUCTION IGNITE HAMMER OF GODS?

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login?

eternal pilot
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Is there supposed to be a combo builder support gem since there are a finisher support gem?

proper pagoda
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i actually might use this for hammer of gods...

drifting cedar
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having a combo spender automatically makes you build combo i think

proper pagoda
#

that seems gross

drifting cedar
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is there a crit > ailment damage avenue that we know of?

proper pagoda
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crit scales ailment damage through the hit now

drifting cedar
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oh wait its all based on the hit now

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right right

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have to unlearn so much

proper pagoda
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bro if this works with my build... holy

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instant double damage + the 90% damage bonus. wow

drifting cedar
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why wouldn't it? use a super fast quarterstaff skill to build the combo

maiden karma
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Unknown

drifting cedar
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doubt it since theres no CD on transforming

proper pagoda
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the stat requirements to use a quarterstaff could be annoying but i guess i could just use a low level one. i dont care about the damage

drifting cedar
proper pagoda
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yeah it might

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but honestly its worth dropping titans grip for tihs

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this is a gigantic damage multi

eternal pilot
drifting cedar
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i mean it rules out taking it

eternal pilot
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Yeah I just mean your "probably" haha

proper pagoda
eternal pilot
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Its either or

proper pagoda
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bro this just got me so hyped

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just doubled my damage

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more thand oubled

drifting cedar
# eternal pilot Its either or

you can still technically equip a quarterstaff is what im saying, just not in one hand, but it will have double attribute reqs no?

proper pagoda
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HOLY

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15 mil

eternal pilot
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Inbefore the test client that havoc has been showing is super old so alot of tooltips are wrong

eternal pilot
proper pagoda
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the setup for this will be so clunky though. im honestly not sure u can reliably pull it off

drifting cedar
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which seems like too much

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he wouldn't care about actually giant's blooding the staff

proper pagoda
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its like mantra of destruction -> somehow stun mob without using the attack -> warcry -> still have to get jagged ground somehow -> hammer of gods...

proper pagoda
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this makes me lean towards infernalist or sometihng more. i really wanna see the other nodes. not having to do the stun setup would be nice

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imagine if i can get shocks + freeze for frostfire + mantra

drifting cedar
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20% less of a guaranteed crit is still guaranteed

eternal pilot
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But why do people keep saying that you need like 800 str for giants blood?

proper pagoda
proper pagoda
drifting cedar
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the nice thing about this setup is you can completely ignore all crit scaling for the rest of your build

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it just makes your big hit bigger

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doesn't NECESSARILY make the rest of the build weaker

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I think you run the risk of getting into the territory where you can only kill things once every 28 seconds or w/e

eternal pilot
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So we know that stat req on weapons generally are like twice of poe 1s?

proper pagoda
drifting cedar
proper pagoda
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i mean for sure this will not be the best mapping build 1000% but i think it will be a very very good bosser with okay clear

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yes im not gonna use hammer for clear. ill use EQ or stampede or something else

maiden karma
proper pagoda
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probably EQ

proper pagoda
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cause u probably dont want to path to the monk tree unless maybe ur infernalist/sorc then it could be viable? i have no clue

maiden karma
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It popped up on DB like last morning

proper pagoda
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but this skill definitely makes me lean a bit more towards different ascends. just wish we could see them all

drifting cedar
eternal pilot
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I feel like the stat requirement of poe 1 and poe 2 items are basically the same. and the max requirement in poe 1 is like 220 strength? So I think like around 500 will be enough for giants blood

maiden karma
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Hmm

drifting cedar
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i mean MAYBE if you go gemling legionnaire and you can just make a whole +20 point staff tree

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but you'd need for quality to be a big multi on this build

proper pagoda
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well im 99% sure u will go to the sorc tree as an ignite build even if ur a warrior. there are fat igntie clusters up there AND double curse. i feel like u just have to go up there

maiden karma
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Would be funny to do the same with an ignite concoction

eternal pilot
maiden karma
drifting cedar
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oh mb I see what you're saying

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yeah, 500 is probably good assuming that trend keeps

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travel nodes also give half as much as before so ymmv

proper pagoda
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anyone got that level 52 mace screenshot handy?

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ill try to find it

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yeah i mean thats 119 str at lvl 52

maiden karma
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Can't wait for them to reveal a unique mace that needs 1k str to use normally

drifting cedar
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although

eternal pilot
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yeah

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50% lower

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kek

drifting cedar
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thats the req level, not the base level

proper pagoda
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yeah the base might be lower idk

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but the damage seems pretty high to be a low level base

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i think its prob an actual 50ish base

maiden karma
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Travel nodes also only give 5 instead of 10 stats

drifting cedar
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well lets see

eternal pilot
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I think its probably a item level 44+ atleast which poe 1 has 143 strength

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So it seems alot more lenient actually

proper pagoda
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and the nice thing if ur titan u prob take the 20% more life ascend so ur strength is more valuable anyway

short timber
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Times

drifting cedar
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this is a totemic maul with those mods

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in poe1

short timber
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And I suspect it's because of hammer of the gods

drifting cedar
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which is a close str req maul

proper pagoda
short timber
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So don't be surprised if shit is nerfed on launch

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I have like no doubts

eternal pilot
short timber
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Hammer ignite will be at least cery very strong

proper pagoda
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yeah exactly

short timber
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But idk about 1 shot boss levels strong

proper pagoda
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id be surprsied if its not at a minimum a strong build

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yeah. im not saying its the best build or anything. nobody has ernough info to know. i just think its gonna be a reliably good and fun league starter

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maybe something else is way more op, but this should be at least solid imo

drifting cedar
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heres the same maul with barely more damage that now requires +12 levels to equip

eternal pilot
drifting cedar
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not that you find an ilvl 52 base at 36 which rolls mods you can't use

eternal pilot
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Yeah no its obviously not possible getting mods that you cant use for that long. that was just a joke

drifting cedar
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oh mb

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honestly greatmace looks almost identical to totemic maul with just some base values increased. I would not at all be surprised if its a lvl ~35 weapon

eternal pilot
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could be

proper pagoda
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are there any easy ways to shock/freeze with quarterstaff?

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or maybe even with a spell idk

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like guaranteed cause i dont wanna scale lightning/cold damage

drifting cedar
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there's that one glacial staff attack

proper pagoda
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glacial cascade?

drifting cedar
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yeah

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or ice strike

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which is the only skill that I can see that works with combo extender

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how much more powerful? who knows!

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oh nvm, looks like you'll need to get acrobatic. though I actually don't understand this..

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Hits are freezing. so is freeze buildup not just based on cold damage?

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you need freeze chance also?

proper pagoda
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no i dont think you need chance

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but i think it might be hard to freeze with these skills if you arent specced for it. im not sure. thats why i was wondering if theres any "guaranteed" shock/freezes

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cause if im trying to spec for ignite/mace, it might be hard to hit hard enough with these skills. especially on bosses

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i dont really know what hits are freezing means. maybe that means any damage with that skill counts as if it were cold and thus counts towards freeze threshold?

pastel forge
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@proper pagoda btw how are you getting 350% increased dmg for the build btw

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since converted dmg is no longer buffed by pre-conversion passive

proper pagoda
maiden karma
proper pagoda
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the conversion stuff doesn't really matter. theres actually not much phys increased at all on the tree or at warrior start

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its basically all "melee" "exerted attacks" etc

pastel forge
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hmm

proper pagoda
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like

pastel forge
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is the dmg bonus from str still physical then?

proper pagoda
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theres 100% increased damage against armour broken targets

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from 3 passive pts...

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thats already 100% lol

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no theres no damage bonus from str now

pastel forge
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its just hp?

maiden karma
proper pagoda
proper pagoda
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and if thats true it could be pretty good with my build, especially with avatar of fire

maiden karma
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That's how I interpret everything I've heard

proper pagoda
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yeah, it sounds right shrugR

drifting cedar
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it doesn't make sense that the skill also has "freeze as if doing more damage" I think

proper pagoda
drifting cedar
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there's no way wave of frost just stunlocks any boss

maiden karma
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It won't stunlock

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You need to build up the freeze bar to actually freeze

proper pagoda
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do we know how long freeze lasts for?

maiden karma
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Wave of frost always contributes to building it regardless of how much damage it does

drifting cedar
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Ok, I guess if it just means "all damage with hits with this skill contribute to freeze" I can make sense of that, but its not a super clear way of conveying that info

proper pagoda
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am i understanding this right that its just a flat 25% chance to shock on hit, so theoretically every 4 hits should shock regardless of damage done?

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i feel like that cant be right, seems a bit busted

drifting cedar
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that is how I read that

drifting cedar
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well then what is it

proper pagoda
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is shock still flat 30% or how does it work

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i forget

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cause i know damage matters somehow but idk. maybe 30% is the floor?

drifting cedar
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base

proper pagoda
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ah k, still good

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if i can just drop a lightning storm and get 20% more damage...

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seems too good to be true?

maiden karma
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That skill basically just has 100% chance always

drifting cedar
maiden karma
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Yes

drifting cedar
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but is the amount of buildup still dependant on damage?

maiden karma
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Think so

proper pagoda
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but like with any "hits are freezing" skill i can be avatar of fire and my fire damage will still freeze as far as i understand it

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which would be nice

maiden karma
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Man why did they have to change the system so much

drifting cedar
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they really want elemental ailments to be supplementary to hits for some reason

proper pagoda
maiden karma
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Look at infernalist

proper pagoda
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isnt that what hits are freezing means?

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what u mean

maiden karma
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No it's just 100% freeze chance guaranteed

drifting cedar
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that's what we were just discussing

proper pagoda
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ok scorlling up scrolling up

drifting cedar
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when you do cold damage with a hit, based on the damage of that hit you have a chance to apply freeze buildup

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this gets rid of the hit damage chance part of the equation

maiden karma
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Infernalist's second heat node says it lets all your and minion damage contribute to ignite buildup

proper pagoda
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oh i see what ur saying

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are you sure thats true? I thought you ALWAYS apply ailment buildup with cold damage. just the amount of damage scales how much buildup you do

proper pagoda
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i dont think thats how it works. let me reread it

mental robin
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annoint aof is broken....

maiden karma
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What

native widget
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I wonder how unleash support would work with echo? Would the echo spell also trigger unleash?

alpine vigil
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it's a keystone

drifting cedar
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I don't know how ignite buildup is even supposed to work if you have multiple skills applying ignites

proper pagoda
maiden karma
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Yes

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That node allows all damage types ignite

proper pagoda
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i think ignite and freeze are different. i dont think freeze has a chance does it? idk i could be wrong

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i need to do some vod digging

alpine vigil
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ignite and shock are different from freeze and electrocute tho

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there's no buildup on ignite/shock

maiden karma
proper pagoda
drifting cedar
#

that makes more sense

maiden karma
proper pagoda
#

time to break out the dreamcore videos

alpine vigil
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I assume it's going to be ignite/shock = %chance, if low damage low chance
freeze/electrocute = buildup, if low damage low buildup

drifting cedar
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we are giving blood and sunder an aneurysm with our poor understanding of poe 2 ailment buildup

proper pagoda
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damnit dreamcore doesnt have a video on freeze/shock

drifting cedar
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ok so, what is magnitude. just a word that means damage, or an actual scalar like dot multi?

alpine vigil
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I assume just damage

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but not sure

proper pagoda
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so that infernalist node basically reads "all damage can ignite"

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im fairly sure

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and they decided to make it confusing for some reason

alpine vigil
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because of the magnitude part maybe?

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how is it worded for stormweaver

proper pagoda
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well all damage can igntie would mean both change and magnitude by default

drifting cedar
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maybe in other instances they will separate that for some reason

proper pagoda
drifting cedar
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some ungodly "all your damage can ignite but only fire damage gives ignite chance" item

proper pagoda
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i guess its worded different because shock functions different?

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idk

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i actually have no idea

alpine vigil
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It also says contribute for stormweaver

proper pagoda
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cause shock magnitude is also based on damage or no?

drifting cedar
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shock has no magnitude does it

alpine vigil
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there's no shock magnitude iirc

drifting cedar
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just flat all the time

alpine vigil
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30% always

proper pagoda
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ok

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well that part of it makes sense then

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im pretty sure its just "all damage can X" with different wording for both nodes

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ignite probably includes magnitude because your ignite damage would scale up with non-fire damage whereas with shock theres no magnitude so only chance is affected?

alpine vigil
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oh I get it

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no im not sure anymore

proper pagoda
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i love how were all just confusing each other in here

alpine vigil
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I was thinking it says contribute in case you do 50% fire 50% lightning, the resulting ignite would use both the tick from fire and lightning

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instead of 2 individual rolls

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with freeze* it doesn't matter since it's buildup assuming buildup is linear

proper pagoda
alpine vigil
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maybe that's it actually

proper pagoda
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idk if shock even has buildup though

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i dont think it does

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based on that node

alpine vigil
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no it doesn't i meant freeze

proper pagoda
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ah k

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btw do we know how long freeze is? by default? Im guessing its scaleable?

alpine vigil
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no idea, should be findable in boss videos looking at the timer

proper pagoda
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im a bit confused about this. if im avatar of fire can this still shock? it says "25 chance to shock enemies" so is the damage irrelevant?

drifting cedar
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doubt it heavil y

proper pagoda
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yeah the wording of this skill is confusing

drifting cedar
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you still need to do the damage the ailment is based on in every other instance

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unless you have something specifically allowing you to do otherwise

midnight bolt
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do we know if 2 CoC gems share energy or each gem has its own energy and they are separate?

alpine vigil
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25% flat chance chance every 0.4s?????

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why wouldn't every non shock build use this

proper pagoda
alpine vigil
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this is pretty much a curse

proper pagoda
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yeah it seems too op to be true

drifting cedar
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and yes very strong

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but I think avatar of fire will break it unless you have a way to make fire damage shock

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its just like now if orb of storms in poe 1 had 25% chance to shock, shocks are always 20%

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you'd do no shocks with avatar of fire without something else on top

proper pagoda
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gotta be something busted i can do with this...

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tbh sorc is kinda seeming like the play lol

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double shock perma uptime

pastel forge
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is electrocute just a "stun" like freeze?

alpine vigil
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looks like it

drifting cedar
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with infernalist can't you just ignore avatar of fire though tooty?

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allowing you to..actually apply shocks, and deal 33% more damage

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75>100

proper pagoda
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i have a feeling sorc will end up being the best for hammer of gods ignite. double ignite just seems stupid and theres gotta be 2 other good nodes in that ascend

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err double shock i mean

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like double shock with that stormfire support and overhcarge...

drifting cedar
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your shocks will be no duration but that is solved by stormfire

proper pagoda
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yeah

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and ur ignite is gonna be like 12+ seconds i bet. plus temp chains

stray solstice
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I am new in poe. The bloodmage skill life cost will be easily managable, or will be hard play with? If the infernalist infernal flame reaches maximum the taken max life+ energy shield fire damage will be kill the character?

proper pagoda
drifting cedar
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why do we get 2 int starter classes and no str/int 😦

delicate sonnet
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I did somethingdivrage

maiden karma
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ES/armor hybrid stuff everywhere

drifting cedar
maiden karma
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Kinda pointless for titan and doesn't really work on bloodmage

alpine vigil
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the community passive tree is really starting to take form, sad most of the int-int/dex side is mostly empty but it's nice

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everyone showed merc and warrior footage :(

maiden karma
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Ape together strong

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What if

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Melee infernalist

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Just having the 🌭 around on a non minion build sounds cool

drifting cedar
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just a fortify doggy

maiden karma
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Dogify

drifting cedar
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run just regular melee skills but use cast on ignite > rolling magma + gmp + wildshards to spam SRS which you essence harvest for mana

maiden karma
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I wanna see flails so bad

drifting cedar
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same. I hope there's bleeding stuff for flails but it might just be armor breaking

maiden karma
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There was an ice flail shown

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OH

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ELEMENTAL DAMAGE BASES

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There was a straight up fire axe shown at one point

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@proper pagoda there may be a chance that raw fire maces exist, removing the need for AoF

drifting cedar
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I thought they said no life on tree

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what is this

maiden karma
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There are like 3 life notables

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And one that has 10% reduced life

proper pagoda
sterile sparrow
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since ignite is based on premitigation dmg, is it fair to assume penetration wont do anything for you there?

median gulch
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Lets say im playing stormweaver, will there be complete lightning immune enemies anywhere?

drifting cedar
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if its like poe1, the only fully immune mobs are in expedition and require you to choose to activate them

thin basin
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do we know when minion dies do they make corpses?

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theres those gems that make it so when they die they can drop those es and mana orb?

alpine vigil
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more than one actually

maiden karma
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A hybrid and an axe

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So there's hope for a proper full fire mace

alpine vigil
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oh the latter is an axe

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why is a "maul" an axe

drifting cedar
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have you seen a real life maul

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they are just fat axes with a ton of extra weight

alpine vigil
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I just learned about the term splitting mauls (not english native) but most of the others are hammers

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GGG clearly did this to confuse me personally

drifting cedar
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to be fair in most games mauls are just big hammers

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I don't know why that is the case

alpine vigil
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wikipedia agrees with games

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3/4 agrees

maiden karma
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If Conner is in on it then it's definitely gonna get nerfed

thick pecan
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Maybe I can go witchhunter but with bows instead of crossbow.

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But deadeye looks good too

ancient geyser
proper pagoda
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me when i login and check hammer of gods and see "50% less damage with ailments"

maiden karma
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OH

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Warbringer's jade is perfect for dual wield builds

molten shale
#

there are so many things I want to try but now I'm stuck Carbingus

eternal pilot
maiden karma
proper pagoda
#

but yeah hammer of gods could be nerfed, idk

maiden karma
#

Fextralife played the actual EA version

#

And leaked a bunch of stuff they weren't supposed to

eternal pilot
drifting cedar
#

since then he's put up a complete walkthrough of act 1, including boss strategies

proper pagoda
#

he didnt show any skills afaik

drifting cedar
#

wouldn't be surprised to see GGG come after him

proper pagoda
#

bro thats so fucked

drifting cedar
#

yes

proper pagoda
#

dude this guy is unironically scum of the earth

#

ggg should straight up ban him

#

make an example out of him

eternal pilot
#

He probably aint breaking any embargo with act 1

pearl sluice
#

best advice:
Forget Fextralife exists

eternal pilot
#

but yeah, Fextralife is pretty bad all around

#

their site is fucking dogshit

midnight bolt
molten shale
pearl sluice
#

has anyone managed to cook up something cool for blood witch yet?

glass anchor
#

the initial review video did not really feel like that big of a deal tbh, idk about the other stuff

midnight bolt
#

it had all bosses and all quests

#

or all bosses that he found, there are probably more

glass anchor
#

but still couldn't leak the monk ascendacy nodes...

distant dome
proper pagoda
#

hmmmmmm. how di make staff/hammer hammer of gods work

pearl sluice
thick pecan
#

There’s lots of act 1 videos showing the whole boss fight, he’s not breaking any anything.

proper pagoda
# pearl sluice what class?

idk what ascend yet. maybe stormweaver. trying to scale hammer of gods ignite but want to have a quarterstaff weapon swap to use that guaranteed crit ability

mental robin
proper pagoda
#

i did see it its interesting but aint no way im opening my passive tree or swapping annoints every time i hammer lol

mental robin
#

you can just go aof lol. not a provlem. not as "optimal" but still fun!

ancient geyser
#

@mental robin you can only unspec at cities btw

#

you need a specific npc

#

you can't unspec in the middle of a boss

mental robin
#

we are not unspeccing

ancient geyser
#

ah nvm

#

ure putting a point in

#

and then changing it out

#

okok

#

might as well keep the point in though

mental robin
#

the reason is because we get to x2 dmge with frostfire in addition to having the abiltiy to shock with titan tankiness. THats huge being ablge to shock theignite.

#

the annoint version is the best but its really expensive. i think annion AoFs will be super expensive so keep an ey onem

#

the erason why it will be the best is because bosses cna be cheesed this way through phases.

proper pagoda
#

does armour breaker build combo points? i think it should right? its any strike?

mental robin
#

any strike yea.
I think also melee? even if it doesn't say striek? But idk

#

I also wonder how it will interact with flicker strike

drifting cedar
#

yeah I think its any non-combo spender

proper pagoda
#

hmm yeah flicker probably causes many combo pts

mental robin
#

flicker will prob be nerfed (just like the falling thunder fiasco) that's why i am not going flicker because I see how busted it is.
(It's so much raw damage too)

ancient geyser
#

what's AoF btw?

proper pagoda
#

i dont care about the amage im just building combo with it so if they nerf the multi its fine for me

drifting cedar
#

avatar of fire

ancient geyser
#

o

mental robin
#

avatar of fire. I susepct they will nerf it front up so people cannot ANNOINT cheese with it.
They will make it convert 25% and have the rest of the conersions in the part behind it

proper pagoda
#

can u annoint a keystone in poe 2?

mental robin
#

that's the mixers/tears from delrium contentn right? the abiltiy to annoint amulets wiht a notable from the tree?

proper pagoda
#

yeah but in poe 1 u cant annoint ekystones

#

just notables

mental robin
#

oh fuck

#

thank you there goes that whole section....

proper pagoda
#

hahaha

#

back to the lab

mental robin
#

its okay i planned on ssf anyway so i was going to do the spec into it during fight route.

#

It's just completely broken: get the benfit of freezing boss, shocking boss, so can get huge mujltuplier on the ignite.
We don't even NEED to do the skill point cheese.
Because if the frozen locus + herald of fire interaction works, we can basically socket more duration on HoF to get a huge dot from hammer.
They will ahve to patch that if its not working.

I wanted to share with them the primary way ppl will abuse hammer and frozen locus so they can just make the changes...that way no one discovers the exploit after EA and no one feels bad for having their idea taken away from them. I dont want the game to be negative dive bombed...

maiden karma
#

HoF only burns on enemy kill

mental robin
#

yes. the question is is frozen locus considered an enemy? It might be

#

it might not, we'll have to see.

maiden karma
#

Locus is a friendly entity that you can damage yourself

#

Why would a thing you create be considered an enemy

#

Even if it is, I'm sure it won't trigger such effects like worm flask in 1 doesn't

mental robin
#

Heres why I think that: Because of how the skills reads that interact with it.
When Johnation used glacial casade into frozen locus it errupted but I think cascade reads on "shattering an eneemy"
Yea I thin you are right.
however i think we can still do somethings with it like cull it for charges or w/e.
So we will have to see fi they considered that.
I mean if not, it's all good I want them to get rid of such cheese

proper pagoda
#

isnt the herald of ash burn also an ignite anyway? it wouldnt stack with ur hammer ignite

mental robin
#

i check oin poe1 wiki. Don't worry i didn't make this suggestion of a whim. I put thought into it.
Burn is separate

#

if it were the same keyword they would have been sure to say ignite.

proper pagoda
#

yeah but it has this wording in the skill "While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt."

#

so im unsure

#

i could see it working either way

maiden karma
#

This is weird

#

Not sure why it says ignite, since in 1 it's just a burn

proper pagoda
#

i wonder if u can just spam armour breaker for combo points. not sure itw ould be better than using quarterstaff tho

thin basin
#

dd viable? 😔

atomic halo
#

no (idk)

maiden karma
#

We haven't seen desecrate or anything similar yet

thin basin
#

ive heard there was an aura that create corpses(?)

#

overtime?

#

if not dd just for mobbing which is still rly good

#

with the gem that 50% not consume corpse

#

🙏

maiden karma
thin basin
#

and unleash hopefully

proper pagoda
#

what are the meta ways to generate power charges?

maiden karma
#

Could this be elemental damage per charge? necoPog

proper pagoda
#

i guuess siphoning strike if u can apply shock easily

atomic halo
#

i dont remember seeing any reliable corpse generation

drifting cedar
#

can I bring in 5 party members and have them die and explode their corpses?

#

5 titans + 1 infernalist party comp?

thin basin
#

i plan on doing half spell caster half minion

#

would be great if theres synnergy!

#

(that one gem that remove minion hp for 40%)

maiden karma
#

That one is interesting

thin basin
#

its just idk how much life we can get and how much minion hp we can scale

maiden karma
#

You only need CI to get the full effect anyway

distant dome
thin basin
#

but i dont wanna ci :(

pseudo kayak
#

Are there any semi useful tools up for doing build planning? Even just a list of confirmed skills and keystones would be handy

thin basin
#

atleast not on first char 💀

proper pagoda
distant dome
#

But yeah, it might just die.

#

The real question is, does reduced duration from support gems make it go quicker

#

Cuz I could run +1 limit and all 3 offerings on “cast while channeling” in order to get 2 pain offerings, tons of power offerings, etc.

#

And +1 limit is -50% duration

#

My worry is it impailing my clerics and not my other skeleton fodder.

#

Maybe I’ll just have to run like 10 clerics

#

Maybe swap essence harvest for Spell echo if it works

#

Bonestorm and Raise shield = Channeled abilites

maiden karma
#

Non minion infernalist could potentially pact off her dog for a big damage support

proven quest
daring jay
#

dude i swear whoever has updated the skill tree is a saint

thin basin
#

wasnt this 100% for 40%

atomic halo
#

numbers change

long trail
#

Reading Viperesque's responses about crit and ailments and Im a bit confused, if you crit with a fire spell will it cause the ignite damage to be higher or no? It obviously raises the chance to ignite since the hit damage is higher

thin basin
#

its poe2 but its still ignite dd time

daring jay
daring jay
#

its sooo good

safe karma
#

I see how we have some element reactions
fire wall + lightning = new projectile
poison + fire = explosion
frost + fire = melt with extra dmg

Everything seems to react with fire. Is there any kind of reaction with ice+lightning?

midnight bolt
#

i need to see combos with chaos damage

#

i hope they wont make it into something that is only viable as secondary source of dmg to your minions

#

😪

midnight bolt
#

😦

#

ya i see so many combos that other classes have

#

even minions have combos with bone spells

#

and chaos spells are like????

#

the only thing i found so far is explodign a corpse for chaos dot but thats not even a combo or anything

shut leaf
#

there is so much unknowns so its hard to tell if there any chaos spell combos or not

maiden karma
#

Well you see

#

You can apply 1 skill

#

And then apply another

midnight bolt
#

😱

#

and nother

#

and another

maiden karma
#

Fire everything

#

And then realize you ran out of usable supports after the first skill

midnight bolt
#

😭

maiden karma
#

They really didn't think this one through

midnight bolt
#

ya like my only hope that either we get some new cool chaos spells or that ed/contagion/heblast+chaos totems will do somewhat good damage combined after pressing 68 buttons

maiden karma
#

All these elemental combos with their own unique supports

#

Meanwhile every chaos over time skill needs the same things

midnight bolt
#

the thing with sorc they didnt even try, they were like let them have 5 cast on X setups and let them spam fireball

#

like okkk

#

its simple and it works and strong

#

so we will see whats with occult spells

maiden karma
#

Actually I just checked

#

I only saw 3 supports that can increase damage of chaos over time

midnight bolt
#

yepp we have more dot spells than supports

maiden karma
#

Put ED contagion with all 3 supports in a cast on whatever setup

proper pagoda
#

Do we know how these interact? I assume you get the 60% increased damage still and the reduced armour on the hit, THEN the armour is removed post calculation?

olive tide
#

isnt it just as strong to increase the initial hit for poisons now for more damaging poison

maiden karma
#

Poison yes

#

Skills that do innate chaos damage over time no

olive tide
#

mmm i see

daring jay
#

how do i figure out what damage type this is? I would imagine physical, but there is no tag about it

maiden karma
#

Depends on the weapon

olive tide
#

just whatever damage is on ur weapon

daring jay
#

ohhh

maiden karma
proper pagoda
daring jay
#

if i use a quarterstaff with physical dmg on and i get adds x to cold dmg would that cold dmg apply? with flicker strike in mind

daring jay
proper pagoda
#

yeah flicker strike just does 177% of whatever your damage is

olive tide
#

tooty i believe that initial hit will remove armor.. it wont remove the armor and apply it to that hit at the same time.. could be wrong tho idk

proper pagoda
#

so ur staff + any added to the staff

proper pagoda
upper cargo
#

Can you use the same support gem on multiple skills? I honestly forgot been a decade since I played and am trying to cobble a build together

olive tide
#

the next one yes, but i think it will break armor after the damage the first time u use the attack

daring jay
proper pagoda
#

i assume it does but not 100% sure

upper cargo
olive tide
#

so you use the skill right.. it hits and does damage, then applies armor break. so casting it one time wont give you the 60%.. i wouldnt imaginel, not sure if there is a priority stack or not tho for armor break

proper pagoda
proper pagoda
olive tide
#

oh well if the armor is already broken then it would give you the 60%

upper cargo
proper pagoda
proper pagoda
#

and then u can get additional spirit from gear. maybe also on tree

olive tide
#

i wouldnt imagine they build it like that.. i think the incentive is to build armor break and eat it with increased/more effect on those nodes

proper pagoda
upper cargo
#

Energy is rolling?

olive tide
#

life too.. if ur a masochist

#

oh and charges

proper pagoda
# upper cargo Got it so resources are mana/spirit/and energy?

umm not really.

mana = used to cast skills - skills have mana cost by default. there are ways to change this like theres a keystone that makes skills cost life instead of mana, etc.

spirit = a resource for reservation or "buff" skills and some other utility skills as well as minions. U dont use this to cast abilities. its generally used to limit how many kind of "passive" abilities you have.

energy shield = this is a defensive stat. its basically like a second life pool, but it has some different characteristics, like it will recharge after not taking damage for several seconds.

#

roll has no mana cost or cd. you can just spam it if u wanted to

maiden karma
#

No

proper pagoda
olive tide
#

energy is generated for the meta gems to trigger their spells

upper cargo
#

Oh so the spell I slot in is that got it, so can I slot my main damage dealer into that with all its links or does it have to be a seperate spell unaugmented

olive tide
#

i mean u could slot ur main damage dealer in there.. then build up the energy by consuming ailments for it to cast

upper cargo
#

Does it remove the main damage dealer from being able to spam or do I have to pick manual cast or slotting it there

olive tide
#

have to eat 4 ailements tho, seems sort of taxing for ur main damage

#

you should be able to spam it.. granted u can meet the threshold for the 500 energy repeatedly

upper cargo
#

Considering it has a 750% shock chance without even slotting extra shock into it

#

So it would just shit out more balls

olive tide
#

well idk how often it shocks.. but lets say ur on a boss

#

itll feel worse then when ur running through mobs

#

on top of that.. if u socket ball lightning into it.. u need to be casting something else to proc the shocks

upper cargo
#

Well yeah figured id pair it with either orb of storms or ball lightning. Was curious if having orb of storms slotted into elemental invocation would break the 1 orb limit

olive tide
#

or freeze/ignite

upper cargo
olive tide
#

yes

upper cargo
#

Got it so no ball lightning

olive tide
#

unless u can have 2 ball lightning skills on ur bars.. idk about that

#

whatever skill is in invocation only casts when u get the energy from shocking/freezing/igniting dudes

upper cargo
#

I wonder if you could slot sigil of power into it

#

To push yourself to max stage super fast

#

Multiple sigils spawn

olive tide
#

i think sigil should be down already to gain power as u cast spells that trigger invocation

#

otherwise when invocation procs to use sigil it jsut comes down at stage 1

upper cargo
#

Yeah so maybe orb of storms in it or I need to find another spell

olive tide
#

personally, id like to put something bigger into invocation.. that way i can use my main skill to shock dudes and proc it.. like arc? havent thoguht about it really

upper cargo
#

Do I pick a spell for elemental invocation and then what is linked to ei is what modifies the spell slotted there or do I build a spell + links and then that links to ei?

#

Im using ball lightning as my main spam

olive tide
#

u can put more than 1 spell into it, but it takes more energy to cast based on cast time

proven spindle
#

Have any decent theory crafters looked at tempest bell mixed with crossbow?

olive tide
#

the supports in ei will modify the spell being triggered

upper cargo
olive tide
#

bell + limit support + cluster grenade

#

lmao idk just spitballing

upper cargo
#

Man not being able to have dupe support gems makes this hard

olive tide
#

yeah but also more impactful choices

#

otherwise everyone would have added X and multiple proj on everything

maiden karma
proven spindle
#

Idk i think if you get attack speed on a strike skill you can get the bell down fast enough again to start blasting more while you reload

maiden karma
#

You can however have 2 bells out at once and could hit them both with an aoe skill

olive tide
#

thats what i said, limit support to increase and cluster grenades to rock them XD

proven spindle
#

Fair fair

maiden karma
#

Also you want to apply elemental ailments to the bells for extra damage

olive tide
#

might want aoe effect too.. not sure how much aoe they have to big impactful baseline

#

or conc effect on bosses

maiden karma
#

See the problem is that if you add increased limit then the bells would only last 3 seconds

hoary plover
#

is poe2skills or poe2db more up to date? poe2skills doesnt have some skills that are on db

olive tide
#

throw grenades and drop bells on them

maiden karma
#

Pretty sure DB is more up to date cause skills straight up takes the info from there

olive tide
#

or tornado shot, grenades then drop bells

#

poe2 skills is behind

#

doesnt have spiral arrow yet for my deadeye memes

maiden karma
#

Actually wait I don't think having 2 bells out is realistic

olive tide
#

do u need 8 combos for 2?

maiden karma
#

You'd need 4 combo, place and then another 4 combo I think

olive tide
#

i was thinking bell + limit + more duration

maiden karma
#

Unless it allows you to stockpile extra combo

olive tide
#

but yeah if u need to do it that way it sucks

maiden karma
#

More duration is a damage support you miss out on

olive tide
#

what other supports would you want on it tho, ailment stuff?

maiden karma
#

Damage

olive tide
#

depends on what skill ur using, for grenades you wont have much time for anything else.. i think 3 sec would be fine

maiden karma
#

Also it looks like combo is build up with strikes specifically, which crossbow can't do

olive tide
#

i get damage but i dont even know how many supports there are for it

#

for sure ud have to generate the combos from something else

#

oh shit it has a melee tag

maiden karma
#

It's basically an attack that you need to trigger with other attacks

olive tide
#

if u can put fist of war on bell that would be sick with 2

daring jay
#

Am i reading this right that ALL of your attacks gain 20% extra cold dmg?

olive tide
#

ye

daring jay
#

thats insane :o

upper cargo
#

Does the sigil of power stages only last as long as the sigil is up?

olive tide
#

ye

upper cargo
#

So duration kinda a must for it yea?

olive tide
#

meaning like does it carry over?

upper cargo
#

As in if I get to stage 4 of sigil and then the sigil disappears

olive tide
#

yes those stages are gone

upper cargo
#

Do I lose all my stages or does the buff last longer than the sigil

#

Okay

#

So duration

olive tide
#

but 12 seconds is a long time.. even in a 2 minute boss fight

#

ull be moving around alot

maiden karma
olive tide
maiden karma
olive tide
#

its actually badass if u can put a limit support and get 2 bells for 4 combos

#

but lining it up to be effective is another situation, not my cup of tea for mapping

#

rage support on bells too would be nice

hoary plover
#

there's no way, right?

olive tide
#

i doubt ull get 2 explosions

hoary plover
#

im definitely gonna try it

#

but there's no way

maiden karma
#

HoA doesn't hit so no

upper cargo
#

How much is base crit damage in poe? 1.5x?

hoary plover
olive tide
#

base crit? isnt that just your flat crit chance

#

we will know when u get the gems and make it happen, but from how it reads it doesnt seem like it workds

maiden karma
upper cargo
olive tide
#

oh its 200% from waht i understand

#

so 100 damage thatr crits does 200 damage

upper cargo
#

Got it

olive tide
#

pulverize with bell is kinda nasty too

upper cargo
#

Does Elemental Invocation count as an empowering skill to work with the gem

olive tide
#

dont think the less attack speed matters since bell is triggering when u hit it

maiden karma
#

You will place the bell down slower but otherwise yeah

upper cargo
#

So that gem doesnt help it?

maiden karma
#

Empower is stuff like warcries

olive tide
#

your empowering from warcries wont touch something from a triggered spell, i dont think

maiden karma
#

Oh wow, mantra is an empower

olive tide
#

well warcried only empower attacks from what i see anyway

#

i had an idea to mantra up a big snipe for a juicy bleed, but who wants to be in melee range for combo stuff

maiden karma
#

Doesn't look like you can normally empower channels

olive tide
#

hmmm, well either way i dont want to be hitting stuff with a stick

maiden karma
#

Channeled mace skills specify that warcries can empower them as if they weren't channeled

olive tide
#

interesting

#

curious to see how far forward this spiral volley attack throws you.. might replace rain of arrows with it for clearing. but not if it tosses me into the meat grinder

#

cause spiral volley and momentum sounds so good

maiden karma
daring jay
#

never made a build before but is this busted or not?
My flicker strike has 75% more dmg from supports
Infernal cry gives flicker 45% more dmg
Wave of frost gives flicker 20% more dmg^

i should almost have perma uptime on the more dmg from infernal cry and wave of frost
just from this setup i got 140% more dmg on flicker
what would be normal amount of x more dmg just by supports/ other skill buffing it

olive tide
#

had to be sometime from when i went to sleep last night to when i got on earlier

maiden karma
#

It's not on the change log

#

And neither is cast while channeling

olive tide
#

idk its on poe2db

median mist
#

any one know if minion damage passives would apply to somthing like this
i guess an addon to that would be, would it be buffed by my damage passives

olive tide
maiden karma
#

Spirit reserve

olive tide
#

ohh

maiden karma
#

Channeling anything will trigger linked spells

olive tide
#

yea another ranger attack too was added to poe2db

daring jay
#

Whats the difference?
Gain x% of damage as cold dmg
Gain x% of damage as extra cold dmg

olive tide
#

uhh idk.. i think the first one converts some phys damage to cold

atomic halo
#

there should be no difference

upper cargo
#

Is the build planner share link going to shrink if I link my current build im working on or is it ganna make a wall link lmao

atomic halo
#

probably the latter

daring jay
atomic halo
#

if it doesnt say convert it doesnt convert

daring jay
#

oh

#

maybe just bad wording that might get fixed?

olive tide
#

yeah that just gives 25% old

#

cold

olive tide
#

just dont want a staff that has any flat lightning/fire

alpine vigil
atomic halo
#

and would it even matter

alpine vigil
#

think so with the current lack of pre-conversion stat increase

atomic halo
alpine vigil
#

but yeah it's far fetched

olive tide
upper cargo
#

Got it

olive tide
#

yes, i think in poe2skills u need to socket the ei into the skill but either way

upper cargo
#

So I didnt think of this before now but do you have to have an ability to break armor or does any damage slowly break armor? Dunno if exploit weakness is wasted on orb

olive tide
#

not from spells, from what i know

molten shale
#

what does this do exactly?

alpine vigil
olive tide
#

2 charges but 50% longer recharge

upper cargo
#

got it ill take that out

alpine vigil
atomic halo
#

you only have supports linked to it

upper cargo
atomic halo
#

also isnt it mid if ur only shocking

upper cargo
#

Youre saying I should have other spells to ignite or freeze?

atomic halo
#

either that, or you use cast on shock

#

which logically speaking should be better if ur only shocking

olive tide
#

cast on shock will be mana intensive, but if ur playing archamage it wont matter i guess

upper cargo
#

I saw that but it said only 20 energy once per skill use

#

So that would have to go on ball lightning as its the only spammer id use

atomic halo
#

elemental invocation has 500 max energy while cast on shock is 10 per 0.1s cast time

#

100 with bl, so invocation would take 5x the energy

alpine vigil
#

elemental invocation stores the uses, it's not auto triggered

#

it's a mix between cast on <ailment> and unleash

upper cargo
#

Ohh I thought ei triggered when it maxes energy then drains

#

So I manual trigger ei based on my energy stores

#

Do I slot cast on shock into orb of storms then?

alpine vigil
#

if you have 300 energy and your spell needs 100, you press it and it'll cast 3x

upper cargo
upper cargo
#

Feck

olive tide
#

put limit support into orb if u want 2

upper cargo
#

curious how low that drops orbs duration

alpine vigil
#

half

upper cargo
#

well yes but half of what is the duration

#

5 seconds down to 2.5

#

or what

alpine vigil
#

10 to 5s

upper cargo
#

oh hmm

alpine vigil
blissful abyss
#

Hi folks, whats the delay for weapon swap?

olive tide
#

i think they removed delay right?

upper cargo
# alpine vigil

if it only fires every 3.3 seconds then it would only fire once at 5 seconds. not worth

alpine vigil
#

you don't care about the 3.3s

olive tide
#

well 2 of them are firing right

kind mountain
#

Sorry i have a question, What counts as "inmobilize"? Which ailment counts as inmobilize? cant find info about this

alpine vigil
#

you care about the rest of the line

alpine vigil
#

"and when you use a lightning skill near the orb"

upper cargo
kind mountain
olive tide
alpine vigil
#

looking at this, immobilise is the new name for impale

#

or maybe not but the gem name is that

upper cargo
#

Well since lightning storm is cooked for elemental invocation do I go with lightning bolt or lightning conduit. Bolt would be better single target and I have good aoe from ball lightning already?

analog drift
#

Are scepters able to be dual wielded with wands?

olive tide
#

for mapping id almost want to use arc to trigger ball lightnigns from ei.. but hard to say how often ull proc the shocks

olive tide
olive tide
upper cargo
#

Is there any good gems for archmage/mana tempest to make them juicier?

kind mountain
olive tide
#

well they are buffs

alpine vigil
olive tide
#

so you can put like clarity and vitality

blissful abyss
#

Can orb of storms be supported by More Duration?

olive tide
upper cargo
olive tide
blissful abyss
upper cargo
blissful abyss
#

thus the longer it lasts the less I need to recast

olive tide
#

im not an archmage pro tho

blissful abyss
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I'm not going archmage probably 🤔 but yah I'll use things like shock chance and stuff on the orb

upper cargo
upper cargo
blissful abyss
hoary plover
#

have we seen tooltips for the gas explosions at all?

winter dagger
#

Noob question, but just making sure I got the class system understood:

The class you pick determines your starting position on the passive tree and ascendancies.

Its possible to build a viable Bow wielding Mercenary, Warrior and Sorceress and Monk correct?

And its possible to build a viable Bow/ Xbow Weapon Swap build right?

olive tide
hoary plover
near acorn
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Viable with enough currency, at least 🙂

olive tide
winter dagger
#

Like a Bow wielding mage for a Magic Archer style build in Poe1?

olive tide
olive tide
olive tide
winter dagger
#

Like a staff instead of a quiver?

olive tide
#

atleast from what ive seen and heard

winter dagger
#

gotchya, either way sounds cool

#

Also, will skills for daggers be in EA?

#

or is that weapon type not in EA

blissful abyss
winter dagger
#

gotchya

blissful abyss
# winter dagger gotchya

nvm according to poewiki there are

Path of Exile 2 (also known as PoE2) is a sequel to Path of Exile, currently in development by Grinding Gear Games.. It was first announced on November 15, 2019, during ExileCon 2019 as a major "Version 4.0" update to the first game with a new act campaign and major overhauls to core game mechanics and graphics. In ExileCon 2023, it was announce...

winter dagger
#

oh interesting, mayhaps its possible to build a pseduo rogue build with monk + daggers

blissful abyss
#

hmm but that section also mentions flails on the the new weapons introduced, so maybe they are listing all weapons that wil leventually be acessible

#

Guys, can a skill shock an already shocked enemy to proc "On Shock" effects?

#

(excluding the double chock ascendancy node)

gritty ether
#

Anyone know if leech only works with attacks or does it work with spells too?

upper cargo
#

Wait it just hit me, the ascendancy skill for stormweaver gives you elemental storm. Is that a gem you link things to or just a passive for all your spells

blissful abyss
#

@gritty ether so far the only source of leech I can see is gems, and they both work for attacks only

gritty ether
#

I see, thanks

#

Was thinking of making an acolyte monk caster but that prob wouldn't work then

blissful abyss
#

it's likelly that there will be other sources like unique items but we don't know yet

blissful abyss
#

I'm planning a monk also but I think acolyte, although probably better for endgame, will have a tough time early/mid game

gritty ether
#

Ya seems very gear dependent

blissful abyss
#

ya, so far the monk im planning will probably use arctic armour with clarity and vitality, and lingering illusion

proven quest
blissful abyss
#

but I'm sure lategame acolyte will be a beast, I was pretty excited with it early on, kinda still am

#

but I just don't know how tanky I'll feel when choosing the ascendancy, I'll try to run some zones without any auras, if that works, I'll go acolyte for sure

gritty ether
#

Needs at least one good elemental leech unique

proven quest
#

I’m thinking there will be other sources of leech, but maybe I’m coping lmao

blissful abyss
#

also we need to remember that leech will only work on a single ability

#

I have it on my "spam" dps skill, tempest flurry, but that skill is not going to be dealing tons of damage

#

and if we move the leech to the damage skill, we loose damage XD

#

it's a tricky ballance, but will be fun to play around these things for sure

#

I just hope they reconsider the idea of not allowing asc respec

#

specially on EA

#

what skills are the other monks aroudn here planning on linking Mana Leech to?

proven quest
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That’s still assuming the leech support gem is the only way to get leech. We know the blood mage has leech, so I would think there’s either leech in the chayula tree or somewhere else

blissful abyss
gritty ether
#

Or you just embrace physical only. Whirling assault and flicker strike are both physical only.

#

Leech prob on whirling assault

blissful abyss
#

66% attack damage seems quite low but yah it's goign to hit everything around us so it could work

#

hmmmmm I could add shock chance to whirling assault

proven quest
#

Or have a weapon swap to a 2h mace and use a big bonk skill

blissful abyss
#

and replace my tempest flurry with it

blissful abyss
#

basically the rotation I'm thinking of is:
Go in with hand of chayula to curse, dodge out leaving lingering clone that will be killed for a power charge, cast frozen locus to create chilled and swp into sceptre to cast orb of storms to shock chilled enemies and get power charges

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then its 1 big bonk of falling thunder and it should clear everything

#

🙏

#

xD

upper cargo
#

Anyone got the clip of how long lightning storm lasts?

blissful abyss
upper cargo
blissful abyss
#

could be good for bosses but it seems like we'll be kiting bosses quite a bit so I don't know about that

#

xD

upper cargo
#

lasts 10 seconds so drop it and do circles

blissful abyss
#

lol this node for acolyte

upper cargo
blissful abyss
upper cargo
#

Okay so question, does elemental invocation have a cooldown on it? or can I slot hourglass onto it and it just auto casts X amount of the skills I have energy stored for it?

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or if I have energy for 3 casts do I have to click it 3 times