#2┃build-planning
1 messages · Page 10 of 1
more is more, right? all multiplicative
and yes frostfire is insane. if i can find a way to use it i will. with the info we have i cant figure out how to get a freeze though especially cause im using avatar of fire
You're not freezing with avatar
will need a shaper of frost or equivalent
yeah prob not. thats one of the reasons i thought about infernalist maybe being a better ascend
or sorc
but we have no info so 
With the tools we have now, melee ignite just isn't good
frostfire is so busted that if u can pick an ascend that lets you use it its basically gg
Spells
if only you could avatar of fire with weapon skills
Ignite is so easy to do with spells
yeah but hammer of gods > any spell
If you want to frostfire then just pop a comet
I mean I can agree that it might be strong specifically for hammer of the gods. but having a build around an ability with that cd is going to feel worse than retaliation
its not gonna feel bad when u literally 1 tap bosses
dont need to wait on a cd when boss is dead xD
I think bleed + stun aggravation hammer has boss deletion potential
You really think thats going to happen?
There's a good chance most bosses will be phase gated
yes i genuinely do. my napkin math is like 6 mil in 1 hammer and i genuinely think its pretty conservative values. i think people calced xesht hp to be like 2-3 mil?
and with cdr from merc my cd is like 16 seconds, ignite duration should be well over 10 seconds
tier 1 Xesht
so my uptime on the ignite should honestly be very high
How'd you calc that
That was the first Xesht without the atlas nodes that level him up
+0 xesht
#1312802456564137984 message i put it in here
i know but if im hitting for twice his hp with what to me is a pretty conservative setup...
should be able to do higher tiers pretty well
He'll have both tons more hp and resists
i put all the multis in there. i think its realistic idk
naah flameblast is way stronger
if im cooked tell me xD
I think this has a zero percent chance of being possible
why
We also know that searing touch has a skill called living bomb on it
which ones are cooked?
increased and more assumption
even the dual wield assumption
and is that Giant's blood?
we already saw a level 52 mace with 0 qual and what looks like mediocre phys rolls was like 200-350 damage
im GIGA confident u can get well over a 300-500 mace
yes giants blood
increased i know for af act im way under on
like WAY under
i can legit show you 200% increased within 20 pts of warrior start...
theres a 100% increase from 3 passives alone...
can you show 700 strength too
oh yeah ez
but tbh i dont even need giants blood. take out 40% multi if u want, still strong
700 is gonna need investment
I would go with something that has maybe a little less massive assumptions
yes it will need investment. im fine if u wanna say thats unrealistic. take out a 40% multi
poison chronomancer you say? seems fun
i think i can get the strength and it will be multid by my ascend 20% life
i mean i still dont see what assumption is crazy
if u wanna say u cant use giants blood then fine ill take it out
but thats only a 40% multi
wish we had some numbers on things like this
like, that support could make pack clearing a breeze or be irrelevant
for fire melee
For ignite you'd also probably want flammability and temp chains
yeah. probably blasphemy them
But 2 curses on warrior won't fly
gender locked per class
I just noticed you have crit on I thought you said no crit
the classes are real characters in the lore, not just faceless stand-ins for the player
its in the sheet but its doing nothing. its multiply the damage by 1. i should have deleted it but i just wanted it in there to test stuff
this is not build planning, take this bait back to general please
You set increased crit to 0, the crit damage is 100% it's a bonus so that still adds damage
It's not a multi like poe1 anymore
nah i know i made it confusing but its just 1x. look at "precrit dps" and "dps"
its the same number
cause its multiplying by 1
but yes i know the sheet doesnt make much sense ont hat part
Oh I see
yeah i didnt originally plan on sharing the hseet or anything so could have made that less confusing
same with the attack speed stuff in there. its not doing anything
i just left it in so i can test stuff
bleed and poison are raw chance based right, not affected by damage of hit?
pretty sure thats how it works yeah
It would suck if doing "big ignite buildup" and its impossible to actually hit 100% ignite chance
though that seems unlikely to be the case
yeah, i dont think so but who knows
im banking on hammer just literally always igniting because its doing so much dmg
Oh right speaking of crit, did you see the quarterstaff skill?
which one?
is there a new one?
I think it was called mantra of destruction
that does look fun
notably you don't have to use a quarterstaff attack on the followup hit so you can hammer of the gods it if you want
Is there supposed to be a combo builder support gem since there are a finisher support gem?
i actually might use this for hammer of gods...
having a combo spender automatically makes you build combo i think
that seems gross
is there a crit > ailment damage avenue that we know of?
crit scales ailment damage through the hit now
bro if this works with my build... holy
instant double damage + the 90% damage bonus. wow
why wouldn't it? use a super fast quarterstaff skill to build the combo
Unknown
doubt it since theres no CD on transforming
the stat requirements to use a quarterstaff could be annoying but i guess i could just use a low level one. i dont care about the damage
probably does rule out titans grip
yeah it might
but honestly its worth dropping titans grip for tihs
this is a gigantic damage multi
it 100% does since its only for axes, swords and hammers
i mean it rules out taking it
Yeah I just mean your "probably" haha
we were gonna weapon swap though. but stat wise this probably makes it tough to do
Its either or
you can still technically equip a quarterstaff is what im saying, just not in one hand, but it will have double attribute reqs no?
Inbefore the test client that havoc has been showing is super old so alot of tooltips are wrong
I have no idea how that "double stat" is going to work
the setup for this will be so clunky though. im honestly not sure u can reliably pull it off
should be how it works. I was just saying it probably means he can't do titan's grip because he would need double requirements to equip a staff just to build the crit
which seems like too much
he wouldn't care about actually giant's blooding the staff
its like mantra of destruction -> somehow stun mob without using the attack -> warcry -> still have to get jagged ground somehow -> hammer of gods...
Yeah since its all weapons
this makes me lean towards infernalist or sometihng more. i really wanna see the other nodes. not having to do the stun setup would be nice
imagine if i can get shocks + freeze for frostfire + mantra
now use this
20% less of a guaranteed crit is still guaranteed
But why do people keep saying that you need like 800 str for giants blood?
yeah, prob is a good play
we dont know str requirements on top end maces. probably will be up there though
the nice thing about this setup is you can completely ignore all crit scaling for the rest of your build
it just makes your big hit bigger
doesn't NECESSARILY make the rest of the build weaker
I think you run the risk of getting into the territory where you can only kill things once every 28 seconds or w/e
So we know that stat req on weapons generally are like twice of poe 1s?
i think people are overestimating this. there is CDR on tree and i really dont think u will have problems clearing anything thats not a rare mob. if u can get hammer cd to like 16-17 cd, are you really killing rares more often than that?
potentially no, and you do still have other skills you can use
i mean for sure this will not be the best mapping build 1000% but i think it will be a very very good bosser with okay clear
yes im not gonna use hammer for clear. ill use EQ or stampede or something else
Staff has a bunch of big freeze/shock skills
probably EQ
yeah, the problem is i feel like it might be hard to scale the damage enough to pop them much. i have no idea. it could be good though. i havent thought about it all before now. didnt know this OP skill exists
cause u probably dont want to path to the monk tree unless maybe ur infernalist/sorc then it could be viable? i have no clue
It popped up on DB like last morning
but this skill definitely makes me lean a bit more towards different ascends. just wish we could see them all
I think you're giving up too much if you do this, just stay in the bottom left
I feel like the stat requirement of poe 1 and poe 2 items are basically the same. and the max requirement in poe 1 is like 220 strength? So I think like around 500 will be enough for giants blood
Hmm
i mean MAYBE if you go gemling legionnaire and you can just make a whole +20 point staff tree
but you'd need for quality to be a big multi on this build
well im 99% sure u will go to the sorc tree as an ignite build even if ur a warrior. there are fat igntie clusters up there AND double curse. i feel like u just have to go up there
Would be funny to do the same with an ignite concoction
those are sceptres though?
Take whatever other weapon, its like one of the only high level item they have shown
Sceptres are one handed caster tools
oh mb I see what you're saying
yeah, 500 is probably good assuming that trend keeps
travel nodes also give half as much as before so ymmv
anyone got that level 52 mace screenshot handy?
ill try to find it
yeah i mean thats 119 str at lvl 52
Can't wait for them to reveal a unique mace that needs 1k str to use normally
thats the req level, not the base level
yeah the base might be lower idk
but the damage seems pretty high to be a low level base
i think its prob an actual 50ish base
Travel nodes also only give 5 instead of 10 stats
well lets see
I think its probably a item level 44+ atleast which poe 1 has 143 strength
So it seems alot more lenient actually
i think theres still like +50 attribute suffixes though? not totally sure but i thought i saw that in some vids
and the nice thing if ur titan u prob take the 20% more life ascend so ur strength is more valuable anyway
Keep in mind viper has said they have nerfed bleed and ignite multiple timed
Times
And I suspect it's because of hammer of the gods
which is a close str req maul
yeah maybe. im still sending it though. if its nerfed its nerfed. we dont have enough info to know anything
weird req level
Hammer ignite will be at least cery very strong
yeah exactly
But idk about 1 shot boss levels strong
id be surprsied if its not at a minimum a strong build
yeah. im not saying its the best build or anything. nobody has ernough info to know. i just think its gonna be a reliably good and fun league starter
maybe something else is way more op, but this should be at least solid imo
well we just don't know what mod breakpoints for levels are. its kind of irresponsible to try to guess
heres the same maul with barely more damage that now requires +12 levels to equip
Yeah they could have just amped up the req level for alot of stat modifiers aswell, but imagine getting a drop at around 36 and you cant use it untill 52 
if its like it is now, its more like you find a lvl 36 base item while lvl 52 that has an ilvl of 52 and rolls lvl 52 mods
not that you find an ilvl 52 base at 36 which rolls mods you can't use
Yeah no its obviously not possible getting mods that you cant use for that long. that was just a joke
oh mb
honestly greatmace looks almost identical to totemic maul with just some base values increased. I would not at all be surprised if its a lvl ~35 weapon
could be
are there any easy ways to shock/freeze with quarterstaff?
or maybe even with a spell idk
like guaranteed cause i dont wanna scale lightning/cold damage
there's that one glacial staff attack
glacial cascade?
yeah
or ice strike
which is the only skill that I can see that works with combo extender
how much more powerful? who knows!
oh nvm, looks like you'll need to get acrobatic. though I actually don't understand this..
Hits are freezing. so is freeze buildup not just based on cold damage?
you need freeze chance also?
no i dont think you need chance
but i think it might be hard to freeze with these skills if you arent specced for it. im not sure. thats why i was wondering if theres any "guaranteed" shock/freezes
cause if im trying to spec for ignite/mace, it might be hard to hit hard enough with these skills. especially on bosses
i dont really know what hits are freezing means. maybe that means any damage with that skill counts as if it were cold and thus counts towards freeze threshold?
@proper pagoda btw how are you getting 350% increased dmg for the build btw
since converted dmg is no longer buffed by pre-conversion passive
its just an estimate for now but i think its super conservative. theres easily 200% increased damage within like 20 passives of warrior start
Basically imagine enemies having separate hp bars for ailments. A hit needs to do enough damage proportional to the size of the bar to have a chance of applying "damage" to the ailment bar
the conversion stuff doesn't really matter. theres actually not much phys increased at all on the tree or at warrior start
its basically all "melee" "exerted attacks" etc
hmm
like
is the dmg bonus from str still physical then?
theres 100% increased damage against armour broken targets
from 3 passive pts...
thats already 100% lol
no theres no damage bonus from str now
its just hp?
And skills that say they are freezing/shocking/whatever do this ailment damage always
correct
are u sure thats how it works? sounds right
and if thats true it could be pretty good with my build, especially with avatar of fire
That's how I interpret everything I've heard
yeah, it sounds right 
then why does wave of frost specify "hits are freezing"? is that line required to build up freeze on cold skills?
it doesn't make sense that the skill also has "freeze as if doing more damage" I think
no its not required but i think it just means ANY damage you do with that skill applies to freeze threshold
there's no way wave of frost just stunlocks any boss
do we know how long freeze lasts for?
Wave of frost always contributes to building it regardless of how much damage it does
Ok, I guess if it just means "all damage with hits with this skill contribute to freeze" I can make sense of that, but its not a super clear way of conveying that info
that seems right to me
am i understanding this right that its just a flat 25% chance to shock on hit, so theoretically every 4 hits should shock regardless of damage done?
i feel like that cant be right, seems a bit busted
that is how I read that
It's not all damage freezes
well then what is it
is shock still flat 30% or how does it work
i forget
cause i know damage matters somehow but idk. maybe 30% is the floor?
think I saw it got nerfed to 20%
base
ah k, still good
if i can just drop a lightning storm and get 20% more damage...
seems too good to be true?
Your chance to apply ailment buildup is based on how much damage the hit does
That skill basically just has 100% chance always
I see. regardless of the actual damage of the skill
Yes
but is the amount of buildup still dependant on damage?
Think so
but like with any "hits are freezing" skill i can be avatar of fire and my fire damage will still freeze as far as i understand it
which would be nice
Man why did they have to change the system so much
No it won't
they really want elemental ailments to be supplementary to hits for some reason
why?
Look at infernalist
No it's just 100% freeze chance guaranteed
that's what we were just discussing
ok scorlling up scrolling up
when you do cold damage with a hit, based on the damage of that hit you have a chance to apply freeze buildup
this gets rid of the hit damage chance part of the equation
Infernalist's second heat node says it lets all your and minion damage contribute to ignite buildup
oh i see what ur saying
are you sure thats true? I thought you ALWAYS apply ailment buildup with cold damage. just the amount of damage scales how much buildup you do
nonono
i dont think thats how it works. let me reread it
im not sure anything is true
It's both chance and how much
annoint aof is broken....
What
I wonder how unleash support would work with echo? Would the echo spell also trigger unleash?
it's a keystone
I don't know how ignite buildup is even supposed to work if you have multiple skills applying ignites
u mean this node?
i think ignite and freeze are different. i dont think freeze has a chance does it? idk i could be wrong
i need to do some vod digging
ignite and shock are different from freeze and electrocute tho
there's no buildup on ignite/shock

yeah ignite has no buildup right?
that makes more sense

time to break out the dreamcore videos
I assume it's going to be ignite/shock = %chance, if low damage low chance
freeze/electrocute = buildup, if low damage low buildup
we are giving blood and sunder an aneurysm with our poor understanding of poe 2 ailment buildup
thats how i understood it also
damnit dreamcore doesnt have a video on freeze/shock
ok so, what is magnitude. just a word that means damage, or an actual scalar like dot multi?
so that infernalist node basically reads "all damage can ignite"
im fairly sure
and they decided to make it confusing for some reason
well all damage can igntie would mean both change and magnitude by default
maybe in other instances they will separate that for some reason
some ungodly "all your damage can ignite but only fire damage gives ignite chance" item
i guess its worded different because shock functions different?
idk
i actually have no idea
It also says contribute for stormweaver
cause shock magnitude is also based on damage or no?
shock has no magnitude does it
there's no shock magnitude iirc
just flat all the time
30% always
ok
well that part of it makes sense then
im pretty sure its just "all damage can X" with different wording for both nodes
ignite probably includes magnitude because your ignite damage would scale up with non-fire damage whereas with shock theres no magnitude so only chance is affected?
i love how were all just confusing each other in here
I was thinking it says contribute in case you do 50% fire 50% lightning, the resulting ignite would use both the tick from fire and lightning
instead of 2 individual rolls
with freeze* it doesn't matter since it's buildup assuming buildup is linear
i think its like if you do 100 fire dam and 100 lightning dam, the ignite is just calculated off 200 damage. as if its 200 fire damage
maybe that's it actually
no it doesn't i meant freeze
no idea, should be findable in boss videos looking at the timer
im a bit confused about this. if im avatar of fire can this still shock? it says "25 chance to shock enemies" so is the damage irrelevant?
doubt it heavil y
yeah the wording of this skill is confusing
you still need to do the damage the ailment is based on in every other instance
unless you have something specifically allowing you to do otherwise
do we know if 2 CoC gems share energy or each gem has its own energy and they are separate?
yeah thats how i understood it too but the "25 chance to shock enemies" makes me think every hit just has 25% flat regardless of damage. but that sounds busted
this is pretty much a curse
idk it seems too broken to work like that lol
yeah it seems too op to be true
i agree it is regardless of damage, but not damage type
and yes very strong
but I think avatar of fire will break it unless you have a way to make fire damage shock
its just like now if orb of storms in poe 1 had 25% chance to shock, shocks are always 20%
you'd do no shocks with avatar of fire without something else on top
gotta be something busted i can do with this...
tbh sorc is kinda seeming like the play lol
double shock perma uptime
is electrocute just a "stun" like freeze?
looks like it
with infernalist can't you just ignore avatar of fire though tooty?
allowing you to..actually apply shocks, and deal 33% more damage
75>100
yes. thats why infernalist was one im considering if the other nodes look good. but u have to keep your fire bar above 30% or whatever it is which may or may not be irritating
i have a feeling sorc will end up being the best for hammer of gods ignite. double ignite just seems stupid and theres gotta be 2 other good nodes in that ascend
err double shock i mean
like double shock with that stormfire support and overhcarge...
your shocks will be no duration but that is solved by stormfire
I am new in poe. The bloodmage skill life cost will be easily managable, or will be hard play with? If the infernalist infernal flame reaches maximum the taken max life+ energy shield fire damage will be kill the character?
bloodmage thing will probably be annoying in campaign but guessing easy to manage end game. infernalist thing wont kill u as long as u have good fire res/mitigation
Thanks. 🙏
why do we get 2 int starter classes and no str/int 😦
I did something
Right? That area has so much good shit but I'm at a loss on what to do there
ES/armor hybrid stuff everywhere
to your "is that ignite" question - no, its a non ailment fire damage over time, aka burn
Kinda pointless for titan and doesn't really work on bloodmage
the community passive tree is really starting to take form, sad most of the int-int/dex side is mostly empty but it's nice
everyone showed merc and warrior footage :(
Ape together strong
What if
Melee infernalist

Just having the 🌭 around on a non minion build sounds cool
just a fortify doggy
Dogify
run just regular melee skills but use cast on ignite > rolling magma + gmp + wildshards to spam SRS which you essence harvest for mana
I wanna see flails so bad
same. I hope there's bleeding stuff for flails but it might just be armor breaking
There was an ice flail shown
OH
ELEMENTAL DAMAGE BASES
There was a straight up fire axe shown at one point
@proper pagoda there may be a chance that raw fire maces exist, removing the need for AoF

yeah if thats true it would be big
since ignite is based on premitigation dmg, is it fair to assume penetration wont do anything for you there?
Lets say im playing stormweaver, will there be complete lightning immune enemies anywhere?
if its like poe1, the only fully immune mobs are in expedition and require you to choose to activate them
do we know when minion dies do they make corpses?
theres those gems that make it so when they die they can drop those es and mana orb?
there is one that was revealed but low level
more than one actually
I just learned about the term splitting mauls (not english native) but most of the others are hammers
GGG clearly did this to confuse me personally
to be fair in most games mauls are just big hammers
I don't know why that is the case
@proper pagodahttps://www.youtube.com/watch?v=zNbbD33x4eY&ab_channel=ConnerConverse
If Conner is in on it then it's definitely gonna get nerfed

Maybe I can go witchhunter but with bows instead of crossbow.
But deadeye looks good too
xDD
there is no way they won't include ailment dmg reduction to hammer of the gods
me when i login and check hammer of gods and see "50% less damage with ailments"
there are so many things I want to try but now I'm stuck 
why?
The fact that we dont even know how old the build they were playing on the play test. Probably makes alot of builds super speculative. I wouldnt be surprised if alot of things are different on the 6th vs the footage from like havoc
It's basically a block without needing a shield
i think the ppl who played at the latest LA event basically played EA but there will probably be a few balancing adjustments on top of that. im guessing that was like 90% of the way there
but yeah hammer of gods could be nerfed, idk
Fextralife played the actual EA version
And leaked a bunch of stuff they weren't supposed to
Yeah and his video got taken down. Did he even show all skills etc?
since then he's put up a complete walkthrough of act 1, including boss strategies
he didnt show any skills afaik
wouldn't be surprised to see GGG come after him
has he really?
bro thats so fucked
yes
dude this guy is unironically scum of the earth
ggg should straight up ban him
make an example out of him
He probably aint breaking any embargo with act 1
best advice:
Forget Fextralife exists
dont forget that he DELETED it after GGG confirmed its AGAINST TOS and then reuploaded it next day 🤡

has anyone managed to cook up something cool for blood witch yet?
the initial review video did not really feel like that big of a deal tbh, idk about the other stuff
the video was never an issue im not sure why they even deleted it, the wiki page was the issue
it had all bosses and all quests
or all bosses that he found, there are probably more
but still couldn't leak the monk ascendacy nodes...
I got you fam:
hmmmmmm. how di make staff/hammer hammer of gods work
what class?
There’s lots of act 1 videos showing the whole boss fight, he’s not breaking any anything.
idk what ascend yet. maybe stormweaver. trying to scale hammer of gods ignite but want to have a quarterstaff weapon swap to use that guaranteed crit ability
check out my build guide. ive thought about ti deeply. i think i have the version that is coolest, tankiest, and update proof*
its on poe3-build=help
i did see it its interesting but aint no way im opening my passive tree or swapping annoints every time i hammer lol
you can just go aof lol. not a provlem. not as "optimal" but still fun!
@mental robin you can only unspec at cities btw
you need a specific npc
you can't unspec in the middle of a boss
we are not unspeccing
ah nvm
ure putting a point in
and then changing it out
okok
might as well keep the point in though
the reason is because we get to x2 dmge with frostfire in addition to having the abiltiy to shock with titan tankiness. THats huge being ablge to shock theignite.
the annoint version is the best but its really expensive. i think annion AoFs will be super expensive so keep an ey onem
the erason why it will be the best is because bosses cna be cheesed this way through phases.
does armour breaker build combo points? i think it should right? its any strike?
any strike yea.
I think also melee? even if it doesn't say striek? But idk
I also wonder how it will interact with flicker strike
yeah I think its any non-combo spender
hmm yeah flicker probably causes many combo pts
flicker will prob be nerfed (just like the falling thunder fiasco) that's why i am not going flicker because I see how busted it is.
(It's so much raw damage too)
what's AoF btw?
i dont care about the amage im just building combo with it so if they nerf the multi its fine for me
avatar of fire
o
avatar of fire. I susepct they will nerf it front up so people cannot ANNOINT cheese with it.
They will make it convert 25% and have the rest of the conersions in the part behind it
can u annoint a keystone in poe 2?
that's the mixers/tears from delrium contentn right? the abiltiy to annoint amulets wiht a notable from the tree?
its okay i planned on ssf anyway so i was going to do the spec into it during fight route.
It's just completely broken: get the benfit of freezing boss, shocking boss, so can get huge mujltuplier on the ignite.
We don't even NEED to do the skill point cheese.
Because if the frozen locus + herald of fire interaction works, we can basically socket more duration on HoF to get a huge dot from hammer.
They will ahve to patch that if its not working.
I wanted to share with them the primary way ppl will abuse hammer and frozen locus so they can just make the changes...that way no one discovers the exploit after EA and no one feels bad for having their idea taken away from them. I dont want the game to be negative dive bombed...
HoF only burns on enemy kill
yes. the question is is frozen locus considered an enemy? It might be
it might not, we'll have to see.
Locus is a friendly entity that you can damage yourself
Why would a thing you create be considered an enemy
Even if it is, I'm sure it won't trigger such effects like worm flask in 1 doesn't
Heres why I think that: Because of how the skills reads that interact with it.
When Johnation used glacial casade into frozen locus it errupted but I think cascade reads on "shattering an eneemy"
Yea I thin you are right.
however i think we can still do somethings with it like cull it for charges or w/e.
So we will have to see fi they considered that.
I mean if not, it's all good I want them to get rid of such cheese
isnt the herald of ash burn also an ignite anyway? it wouldnt stack with ur hammer ignite
i check oin poe1 wiki. Don't worry i didn't make this suggestion of a whim. I put thought into it.
Burn is separate
if it were the same keyword they would have been sure to say ignite.
yeah but it has this wording in the skill "While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt."
so im unsure
i could see it working either way
i wonder if u can just spam armour breaker for combo points. not sure itw ould be better than using quarterstaff tho
dd viable? 😔
no (idk)
We haven't seen desecrate or anything similar yet
ive heard there was an aura that create corpses(?)
overtime?
if not dd just for mobbing which is still rly good
with the gem that 50% not consume corpse
🙏
Never heard of that
and unleash hopefully
what are the meta ways to generate power charges?
Could this be elemental damage per charge? 
i guuess siphoning strike if u can apply shock easily
i dont remember seeing any reliable corpse generation
can I bring in 5 party members and have them die and explode their corpses?
5 titans + 1 infernalist party comp?
i plan on doing half spell caster half minion
would be great if theres synnergy!
(that one gem that remove minion hp for 40%)
That one is interesting
its just idk how much life we can get and how much minion hp we can scale
You only need CI to get the full effect anyway
I’m looking to add power offering to a cast on ignite or channeling. Since the offering pillar may count as a minion, they likely won’t work with “cast on minion death.”
but i dont wanna ci :(
Are there any semi useful tools up for doing build planning? Even just a list of confirmed skills and keystones would be handy
atleast not on first char 💀
yeah power offering seems interesting but it sounds like the offering thing has to stay alive for however long in order for u to actually get a charge?
So about that. If the offering has HP and takes damage -instead- of the minion, this meat wall is a plus for me. If it dying counts towards “minion death” trigger and possibly the mana back recovery…
But yeah, it might just die.
The real question is, does reduced duration from support gems make it go quicker
Cuz I could run +1 limit and all 3 offerings on “cast while channeling” in order to get 2 pain offerings, tons of power offerings, etc.
And +1 limit is -50% duration
My worry is it impailing my clerics and not my other skeleton fodder.
Maybe I’ll just have to run like 10 clerics
Maybe swap essence harvest for Spell echo if it works
Bonestorm and Raise shield = Channeled abilites
Non minion infernalist could potentially pact off her dog for a big damage support
I’ve seen people using https://poe2skills.com/
dude i swear whoever has updated the skill tree is a saint
wasnt this 100% for 40%
numbers change
Reading Viperesque's responses about crit and ailments and Im a bit confused, if you crit with a fire spell will it cause the ignite damage to be higher or no? It obviously raises the chance to ignite since the hit damage is higher
its poe2 but its still ignite dd time
i understood it like critting only increased the chance because the hit is harder. If you crit with 0% multi the chance you ignited wouldnt increase
ill bet my left nut that blasphemy get nerfed and now require 100 spirit on EA launch
its sooo good
I see how we have some element reactions
fire wall + lightning = new projectile
poison + fire = explosion
frost + fire = melt with extra dmg
Everything seems to react with fire. Is there any kind of reaction with ice+lightning?
i need to see combos with chaos damage
i hope they wont make it into something that is only viable as secondary source of dmg to your minions
😪
could be, and that's sad
😦
ya i see so many combos that other classes have
even minions have combos with bone spells
and chaos spells are like????
the only thing i found so far is explodign a corpse for chaos dot but thats not even a combo or anything
there is so much unknowns so its hard to tell if there any chaos spell combos or not
Fire everything
And then realize you ran out of usable supports after the first skill

😭
They really didn't think this one through
ya like my only hope that either we get some new cool chaos spells or that ed/contagion/heblast+chaos totems will do somewhat good damage combined after pressing 68 buttons
All these elemental combos with their own unique supports
Meanwhile every chaos over time skill needs the same things
the thing with sorc they didnt even try, they were like let them have 5 cast on X setups and let them spam fireball
like okkk
its simple and it works and strong
so we will see whats with occult spells
Actually I just checked
I only saw 3 supports that can increase damage of chaos over time
Do we know how these interact? I assume you get the 60% increased damage still and the reduced armour on the hit, THEN the armour is removed post calculation?
isnt it just as strong to increase the initial hit for poisons now for more damaging poison
mmm i see
how do i figure out what damage type this is? I would imagine physical, but there is no tag about it
Depends on the weapon
just whatever damage is on ur weapon
ohhh
Actually putting them in cast while channeling and clanging resonating shield sounds funny
@maiden karma u know the answer to this my sunder friend?
if i use a quarterstaff with physical dmg on and i get adds x to cold dmg would that cold dmg apply? with flicker strike in mind
yes
even though flicker strike doesnt do cold dmg?
yeah flicker strike just does 177% of whatever your damage is
tooty i believe that initial hit will remove armor.. it wont remove the armor and apply it to that hit at the same time.. could be wrong tho idk
so ur staff + any added to the staff
so u think the 60% increased wouldn't apply to the hit?
Can you use the same support gem on multiple skills? I honestly forgot been a decade since I played and am trying to cobble a build together
the next one yes, but i think it will break armor after the damage the first time u use the attack
not in poe 2
Nice! thanks :D
well i know it removes the armour, but im not sure if the increased damage from pile on applies to the hit of sunder itself
i assume it does but not 100% sure
Got it, then I know mana is the sorc resource but do they have access to spirit or is that class locked
so you use the skill right.. it hits and does damage, then applies armor break. so casting it one time wont give you the 60%.. i wouldnt imaginel, not sure if there is a priority stack or not tho for armor break
every class gets spirit. you get it by doing certain side quests during the campaign. every class also uses mana although there are some ways to change your resource
no sunder doesnt apply armour break it removes it
oh well if the armor is already broken then it would give you the 60%
Rough guess on how much spirit a class will have? Most of the persistent stuff takes 60-100. Curious if I can fit multiple
yeah thats what im thinking but theoretically it could somehow remove the armour before the hit is calculated? idk
i think people were saying u get 180 from campaign alone. unsure if thats true or not. seems reasonable
and then u can get additional spirit from gear. maybe also on tree
i wouldnt imagine they build it like that.. i think the incentive is to build armor break and eat it with increased/more effect on those nodes
yeah, it wouldn't make much sense. hope were right
Got it so resources are mana/spirit/and energy?
Energy is rolling?
umm not really.
mana = used to cast skills - skills have mana cost by default. there are ways to change this like theres a keystone that makes skills cost life instead of mana, etc.
spirit = a resource for reservation or "buff" skills and some other utility skills as well as minions. U dont use this to cast abilities. its generally used to limit how many kind of "passive" abilities you have.
energy shield = this is a defensive stat. its basically like a second life pool, but it has some different characteristics, like it will recharge after not taking damage for several seconds.
roll has no mana cost or cd. you can just spam it if u wanted to
Ah so this is a shield then
No
ohhhh sorry, didnt realize u were talking about that. no thats a separate mechanic. so energy in that context basically determines how fast you can "trigger" a skill
energy is generated for the meta gems to trigger their spells
Oh so the spell I slot in is that got it, so can I slot my main damage dealer into that with all its links or does it have to be a seperate spell unaugmented
i mean u could slot ur main damage dealer in there.. then build up the energy by consuming ailments for it to cast
Does it remove the main damage dealer from being able to spam or do I have to pick manual cast or slotting it there
have to eat 4 ailements tho, seems sort of taxing for ur main damage
you should be able to spam it.. granted u can meet the threshold for the 500 energy repeatedly
Am I misunderstanding how it works? I just figured with ball lightining being my main damage I would be surrounded by shocked targets
Considering it has a 750% shock chance without even slotting extra shock into it
So it would just shit out more balls
well idk how often it shocks.. but lets say ur on a boss
itll feel worse then when ur running through mobs
on top of that.. if u socket ball lightning into it.. u need to be casting something else to proc the shocks
Well yeah figured id pair it with either orb of storms or ball lightning. Was curious if having orb of storms slotted into elemental invocation would break the 1 orb limit
or freeze/ignite
Okay so I cant manually cast whatever I slot into it? Its slaved to having elemental invoc proc?
yes
Got it so no ball lightning
unless u can have 2 ball lightning skills on ur bars.. idk about that
whatever skill is in invocation only casts when u get the energy from shocking/freezing/igniting dudes
I wonder if you could slot sigil of power into it
To push yourself to max stage super fast
Multiple sigils spawn
i think sigil should be down already to gain power as u cast spells that trigger invocation
otherwise when invocation procs to use sigil it jsut comes down at stage 1
Yeah so maybe orb of storms in it or I need to find another spell
personally, id like to put something bigger into invocation.. that way i can use my main skill to shock dudes and proc it.. like arc? havent thoguht about it really
Do I pick a spell for elemental invocation and then what is linked to ei is what modifies the spell slotted there or do I build a spell + links and then that links to ei?
Im using ball lightning as my main spam
u can put more than 1 spell into it, but it takes more energy to cast based on cast time
Have any decent theory crafters looked at tempest bell mixed with crossbow?
the supports in ei will modify the spell being triggered
got it, so its not based on the original spells links
Man not being able to have dupe support gems makes this hard
yeah but also more impactful choices
otherwise everyone would have added X and multiple proj on everything
Bell only lasts for 12 hits so it's either overkill or not enough
Idk i think if you get attack speed on a strike skill you can get the bell down fast enough again to start blasting more while you reload
You can however have 2 bells out at once and could hit them both with an aoe skill
I did not know that
thats what i said, limit support to increase and cluster grenades to rock them XD
Fair fair
Also you want to apply elemental ailments to the bells for extra damage
might want aoe effect too.. not sure how much aoe they have to big impactful baseline
or conc effect on bosses
See the problem is that if you add increased limit then the bells would only last 3 seconds
is poe2skills or poe2db more up to date? poe2skills doesnt have some skills that are on db
throw grenades and drop bells on them
Pretty sure DB is more up to date cause skills straight up takes the info from there
or tornado shot, grenades then drop bells
poe2 skills is behind
doesnt have spiral arrow yet for my deadeye memes
Actually wait I don't think having 2 bells out is realistic
do u need 8 combos for 2?
You'd need 4 combo, place and then another 4 combo I think
i was thinking bell + limit + more duration
Unless it allows you to stockpile extra combo
but yeah if u need to do it that way it sucks
More duration is a damage support you miss out on
what other supports would you want on it tho, ailment stuff?
Damage
depends on what skill ur using, for grenades you wont have much time for anything else.. i think 3 sec would be fine
Also it looks like combo is build up with strikes specifically, which crossbow can't do
i get damage but i dont even know how many supports there are for it
for sure ud have to generate the combos from something else
oh shit it has a melee tag
It's basically an attack that you need to trigger with other attacks
if u can put fist of war on bell that would be sick with 2
Am i reading this right that ALL of your attacks gain 20% extra cold dmg?
ye
thats insane :o
Does the sigil of power stages only last as long as the sigil is up?
ye
So duration kinda a must for it yea?
meaning like does it carry over?
As in if I get to stage 4 of sigil and then the sigil disappears
yes those stages are gone
Do I lose all my stages or does the buff last longer than the sigil
Okay
So duration
but 12 seconds is a long time.. even in a 2 minute boss fight
ull be moving around alot
Bell isn't a slam
why u gotta ruin everything cool

its actually badass if u can put a limit support and get 2 bells for 4 combos
but lining it up to be effective is another situation, not my cup of tea for mapping
rage support on bells too would be nice
there's no way, right?
i doubt ull get 2 explosions
HoA doesn't hit so no
How much is base crit damage in poe? 1.5x?
do we know this for sure? the wording is much different than the poe1 HoA
base crit? isnt that just your flat crit chance
we will know when u get the gems and make it happen, but from how it reads it doesnt seem like it workds
The wording is pretty much exactly the same minus spell damage
Nah not crit chance, I mean if I crit a 100 dmg spell does it do 150 dmg without any bonus crit damage? whats base
Got it
pulverize with bell is kinda nasty too
Does Elemental Invocation count as an empowering skill to work with the gem
dont think the less attack speed matters since bell is triggering when u hit it
You will place the bell down slower but otherwise yeah
EI is a trigger
So that gem doesnt help it?
Empower is stuff like warcries
your empowering from warcries wont touch something from a triggered spell, i dont think
Oh wow, mantra is an empower
well warcried only empower attacks from what i see anyway
i had an idea to mantra up a big snipe for a juicy bleed, but who wants to be in melee range for combo stuff
Doesn't look like you can normally empower channels
hmmm, well either way i dont want to be hitting stuff with a stick
Channeled mace skills specify that warcries can empower them as if they weren't channeled
interesting
curious to see how far forward this spiral volley attack throws you.. might replace rain of arrows with it for clearing. but not if it tosses me into the meat grinder
cause spiral volley and momentum sounds so good
When the fuck was that added

never made a build before but is this busted or not?
My flicker strike has 75% more dmg from supports
Infernal cry gives flicker 45% more dmg
Wave of frost gives flicker 20% more dmg^
i should almost have perma uptime on the more dmg from infernal cry and wave of frost
just from this setup i got 140% more dmg on flicker
what would be normal amount of x more dmg just by supports/ other skill buffing it
idk its on poe2db
any one know if minion damage passives would apply to somthing like this
i guess an addon to that would be, would it be buffed by my damage passives
cast while channeling for what?
Spirit reserve
ohh
Channeling anything will trigger linked spells
Whats the difference?
Gain x% of damage as cold dmg
Gain x% of damage as extra cold dmg
uhh idk.. i think the first one converts some phys damage to cold
there should be no difference
Is the build planner share link going to shrink if I link my current build im working on or is it ganna make a wall link lmao
probably the latter
the thing is i would assume "added cold dmg" actually adds dmg and not converts it
if it doesnt say convert it doesnt convert
Well if anyone has sorc inklings and wants to help me or tell me if this build is dead on arrival take a peek
Slotting lightning storm into ei
just dont want a staff that has any flat lightning/fire
maybe post/pre conversion stuff?
i highly doubt they would make a distinction like that for that purpose
and would it even matter
think so with the current lack of pre-conversion stat increase
you can shorten a link by highlighing normal text and copy-pasting the link over it like this
but yeah it's far fetched
EI needs to have the lightning storm socketed in
Oh it takes a slot in the links?
Got it
yes, i think in poe2skills u need to socket the ei into the skill but either way
So I didnt think of this before now but do you have to have an ability to break armor or does any damage slowly break armor? Dunno if exploit weakness is wasted on orb
not from spells, from what i know
what does this do exactly?
you need something to break armour
2 charges but 50% longer recharge
got it ill take that out
it stores uses
elemental invocation triggers socketed spells
you only have supports linked to it
Yea removed blind for now
also isnt it mid if ur only shocking
Youre saying I should have other spells to ignite or freeze?
either that, or you use cast on shock
which logically speaking should be better if ur only shocking
cast on shock will be mana intensive, but if ur playing archamage it wont matter i guess
I saw that but it said only 20 energy once per skill use
So that would have to go on ball lightning as its the only spammer id use
elemental invocation has 500 max energy while cast on shock is 10 per 0.1s cast time
100 with bl, so invocation would take 5x the energy
elemental invocation stores the uses, it's not auto triggered
it's a mix between cast on <ailment> and unleash
Ohh I thought ei triggered when it maxes energy then drains
So I manual trigger ei based on my energy stores
Do I slot cast on shock into orb of storms then?
if you have 300 energy and your spell needs 100, you press it and it'll cast 3x
Hmm how does that interact with lightning storm which can only have 1 at a time? Wasted to slot lightning storm into it then?
I assume wasted yes
Feck
put limit support into orb if u want 2
increase limit? hmmk
curious how low that drops orbs duration
half
10 to 5s
oh hmm
Hi folks, whats the delay for weapon swap?
i think they removed delay right?
if it only fires every 3.3 seconds then it would only fire once at 5 seconds. not worth
you don't care about the 3.3s
well 2 of them are firing right
Sorry i have a question, What counts as "inmobilize"? Which ailment counts as inmobilize? cant find info about this
you care about the rest of the line
pin?
"and when you use a lightning skill near the orb"
oh right. the whole reason im using the skill derp
Only Pin? stun and frezze inmobilize too?
tbh im not 100%.. id assume those count too
looking at this, immobilise is the new name for impale
or maybe not but the gem name is that
Well since lightning storm is cooked for elemental invocation do I go with lightning bolt or lightning conduit. Bolt would be better single target and I have good aoe from ball lightning already?
Are scepters able to be dual wielded with wands?
for mapping id almost want to use arc to trigger ball lightnigns from ei.. but hard to say how often ull proc the shocks
not 100% sure.. i think u can have 1 sceptre and 1 wand yea
will be fun when spears are out
Is there any good gems for archmage/mana tempest to make them juicier?
Ok, it seems Impale can inmobilize..so is the only skill in game with that inmobolize tag?
well they are buffs
it's the only gem we know of so far that uses the word "immobilise" at least
so you can put like clarity and vitality
Can orb of storms be supported by More Duration?
there will be more spear skills eventually when huntress comes out
No point I think, if youre spamming right it should hit its hit cap I think
doesnt seem like it
my plan is to cast it while on secondary weapon and then go in with monk lightning attacks
these modify how much spirit it takes to run it yes?
thus the longer it lasts the less I need to recast
yes, but other than +1 lightning gem idk if anything else is decent for it
im not an archmage pro tho
I'm not going archmage probably 🤔 but yah I'll use things like shock chance and stuff on the orb
Is the +1 lightning gem worth it in my damage spell? I assumed it would be but if its better in archmage hmm
he meant archmage for my hodge podge im building
oh kk 😄 😄 archamge does seem bonkers, I have to try it soemtime in the future 😄 😄
have we seen tooltips for the gas explosions at all?
Noob question, but just making sure I got the class system understood:
The class you pick determines your starting position on the passive tree and ascendancies.
Its possible to build a viable Bow wielding Mercenary, Warrior and Sorceress and Monk correct?
And its possible to build a viable Bow/ Xbow Weapon Swap build right?
viable is a question no one can answer.. its possible to put any weapon on any class yes
yes, class is just starting position and ascendancies.
any class can get any nodes and use any weapons, but it will cost more/less points depending how far you need to travel
Viable with enough currency, at least 🙂
tbh i dont think we know what the +1 does.. i was only saying on archmage cause there isnt much else to put on it that doesnt increase spirit reserve from waht i know
Gotchya, but there have been builds in POE that do things like this right?
Like a Bow wielding mage for a Magic Archer style build in Poe1?
for sure, my last character in poe was a withc that used a bow
well it really depends on what ur trying to do.. because some skills require a certain type of weapon
but you can have a staff in your off hand and bow in main hand for that type of stuff
oh cool
Like a staff instead of a quiver?
no youd have a bow and quiver in mainhand, and when u use a spell itll switch to the staff automatically
atleast from what ive seen and heard
gotchya, either way sounds cool
Also, will skills for daggers be in EA?
or is that weapon type not in EA
don't think there are daggers in EA
gotchya
nvm according to poewiki there are
Path of Exile 2 (also known as PoE2) is a sequel to Path of Exile, currently in development by Grinding Gear Games.. It was first announced on November 15, 2019, during ExileCon 2019 as a major "Version 4.0" update to the first game with a new act campaign and major overhauls to core game mechanics and graphics. In ExileCon 2023, it was announce...
oh interesting, mayhaps its possible to build a pseduo rogue build with monk + daggers
hmm but that section also mentions flails on the the new weapons introduced, so maybe they are listing all weapons that wil leventually be acessible
ok there doesn't seem to be daggers on EA launch #2┃early-access message
Guys, can a skill shock an already shocked enemy to proc "On Shock" effects?
(excluding the double chock ascendancy node)
Anyone know if leech only works with attacks or does it work with spells too?
Wait it just hit me, the ascendancy skill for stormweaver gives you elemental storm. Is that a gem you link things to or just a passive for all your spells
the leech source will probably say if it is from attacks or spells
@gritty ether so far the only source of leech I can see is gems, and they both work for attacks only
I see, thanks
Was thinking of making an acolyte monk caster but that prob wouldn't work then
it's likelly that there will be other sources like unique items but we don't know yet
so far my main contention with aclyte is the squishyness of the fella
I'm planning a monk also but I think acolyte, although probably better for endgame, will have a tough time early/mid game
Ya seems very gear dependent
ya, so far the monk im planning will probably use arctic armour with clarity and vitality, and lingering illusion
If leech isn’t too bad then I think it’ll actually be pretty strong. High ES with evasion and mom might be pretty damn tanky
it can be tough... as the leech is only on the physical damage dealt, and most of monk's abilities convert most of the phys into elemental dmg
but I'm sure lategame acolyte will be a beast, I was pretty excited with it early on, kinda still am
but I just don't know how tanky I'll feel when choosing the ascendancy, I'll try to run some zones without any auras, if that works, I'll go acolyte for sure
Needs at least one good elemental leech unique
I’m thinking there will be other sources of leech, but maybe I’m coping lmao
true, haven't factored that in
also we need to remember that leech will only work on a single ability
I have it on my "spam" dps skill, tempest flurry, but that skill is not going to be dealing tons of damage
and if we move the leech to the damage skill, we loose damage XD
it's a tricky ballance, but will be fun to play around these things for sure
I just hope they reconsider the idea of not allowing asc respec
specially on EA
what skills are the other monks aroudn here planning on linking Mana Leech to?
That’s still assuming the leech support gem is the only way to get leech. We know the blood mage has leech, so I would think there’s either leech in the chayula tree or somewhere else
oooofff leech in the tree/ascendancy would rly be a game changer indeed
Or you just embrace physical only. Whirling assault and flicker strike are both physical only.
Leech prob on whirling assault
hmm interesting
66% attack damage seems quite low but yah it's goign to hit everything around us so it could work
hmmmmm I could add shock chance to whirling assault
Or have a weapon swap to a 2h mace and use a big bonk skill
and replace my tempest flurry with it
I was thinking of swapping to sceptre+shield to cast orb of storms to shock everything in the area when I cast lightning skills inside of it
basically the rotation I'm thinking of is:
Go in with hand of chayula to curse, dodge out leaving lingering clone that will be killed for a power charge, cast frozen locus to create chilled and swp into sceptre to cast orb of storms to shock chilled enemies and get power charges
then its 1 big bonk of falling thunder and it should clear everything
🙏
xD
Anyone got the clip of how long lightning storm lasts?
skill description says 10 seconds, but radius is very small
time to add concentrated effect
could be good for bosses but it seems like we'll be kiting bosses quite a bit so I don't know about that
xD
lasts 10 seconds so drop it and do circles
might work, bosses also have a huge hitbox 🤷♂️
lol this node for acolyte
whats the cooldown on this
none, it seems to be ballanced around high mana cost and the fact that you can onyl have 1 active at a time


