#2┃build-planning

1 messages · Page 9 of 1

distant dome
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Especially if it doesn't work with minion command skills

frail jay
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They probably don't?

distant dome
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Command skills should just work as if you casted them yourself, for the purposes of triggers/passive skill tree. I'm not saying they do I'm just saying they should.

frail jay
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I mean it's still not you inflicting the ailment

distant dome
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I pressed a key on my keyboard to actively cast the spell, that should be what counts.

olive tide
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ye it does say "Gain 100 Energy when you Freeze an Enemy with a Hit from a Skill, once per Skill use"

frail jay
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That's not what you means in PoE as far as we know

olive tide
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no i figured as much after reading it

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buttt i would be the one making it use its skill?

distant dome
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If it doesn't work with command skills, that's going to be advocating for the change

frail jay
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I doubt they would change that

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You get CoMD as a minion build

olive tide
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in my experience.. any "complaint box" is right above the paper shredder

distant dome
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kk

livid tree
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does anyone have an idea how much spirit we will have access to without investing into it? or using a scepter

olive tide
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180 from what i gather

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30 per act, 6 acts total

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but dont quote me son

livid tree
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hmm ok, that sounds pretty decent:) we'll see I guess

tranquil inlet
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I don't think we have any idea on total spirit. We know there will be 30 from act 1 and more later from other side bosses but we don't know how many or how much

real hornet
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spirit seems to be 100+scepter at a minimum by the endgame. scepters can be modded

atomic halo
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might be wrong but they seem to all be 100 spirit

daring jay
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All plans scrapped im gonna go power charges instead of frenzy with conversion

real hornet
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you could just watch the video to note how most minions are like 10-30 spirit

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and some have a few supports

real hornet
maiden karma
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Minion spirit cost goes down with gem level

frail jay
daring jay
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didnt really play poe 1 that much only 300 hours so dont really feel any way over it

frail jay
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Also you take that node with frenzy conversion

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That applies to frenzy converted power charge gain the same as normal power charge gain

frail jay
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???

olive tide
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siphon strike with eow to shock 8head boom no more converting

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just way clunkier and makes me want to take a shower

frail jay
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eow sounds terrible for shock

olive tide
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doesnt it shoot out a bunch of projectiles and make it easier to crit

frail jay
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also with how shock works and ailment threshold it seems like siphon strike would be bad for consistent generation, not to mention how it's probably going to feel bad to use it in melee for charge gain

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Shock is based on lightning damage done relative to monster HP basically

olive tide
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no i know.. i wouldnt try to gen power charges with that lmao

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when i started looking into it earlier i wasnt aware of how scarce power charges are

real hornet
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eye of winter was op in poe1 so idk if the same happens in 2

olive tide
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only got into the flicker strike conversation cause it was the hot topic earlier and i got curious why the decision was made to just convert all frenzy charges

granite tulip
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Eye of Winter on Weapon Swap might boost the damage up a bit. That said, I think the idea is to throw Shock Chance and Conduction on it for a flat 40% chance to Shock? Or is that not how it works? Maybe I misunderstood.

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The Critical Weakness is overall a nice addition too.

frail jay
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that's not how it works no, you still need to deal lightning damage to shock and still have to deal a certain % of the enemy's max HP with that lightning damage

thorny path
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Ailment chance (for the non cc ailments) relies on the damage of the hit for the chance, there’s no guaranteed flat %chance for an ailment anymore

frail jay
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also why are you trying to shock?

livid tree
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If you have high ES and go chaos inoculation, what else do you need to make sure you are not getting deleted?

frail jay
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I think ignite and freeze don't

thorny path
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Is there anything that gives flat shock chance

olive tide
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you want to shock to eat it with siphon strike for a power charge, assuming we are still talking about the power charge thing

thorny path
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Oh I see the support

frail jay
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there's literally a support gem with flat shock chance

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like right there

daring jay
granite tulip
# daring jay

I was about to get to this one. But I guess it falls flat if you can't make EoW do Lightning Damage.

alpine vigil
olive tide
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oh shit now we chilling before the shocks here we go

daring jay
alpine vigil
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I meant who revealed it

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But if it's linked and linked again maybe it was lost

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I don't remember that from dreamcore's video

modern tangle
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Again, poe2db.tw has kept the outdated information despite adding everything from havoc's video. Shock Chance support is just old.

alpine vigil
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I assume the latter

modern tangle
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I believe that quote says latter

daring jay
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probably 20% chance right?

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"shock a chilled enemy" seems weird to pull of

olive tide
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idk, so many different things have been talked about with eow since i been looking at this channel XD

short timber
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Chilled ground

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  • a setup with trigger ball lightning
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Or sometjing

olive tide
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the cold monk showcase seemed to be pretty good at freezing/chilling.. frost nexus support to put out chilled ground.... i dont know what attacks it was using. maybe cast on freeze to send out sparks with multiple proj for shocking or ball lighting ye

distant dome
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so bonestorm is a channel right? So in theory you could activate "cast while channeling" while charging bone storm?

alpine vigil
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yes

distant dome
granite tulip
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In the calculation of determining whether a hit stuns, would you reckon the Lightning Shockwave effect of Siphoning Strike would count as part of a single calculation, or that of two hits instead? shiba_think

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Trying to determine how reliable Enduring Stuns would be on it.

long trail
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Is ghost dance or divine shield in poe2?

modern tangle
distant dome
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So... How does supporting skills cast by meta work

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like would this work? Can you support Meta gems? does Faster casting reduce the energy requirement of meta gems?

alpine vigil
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Ghost Dance is listed on poe2db but we don't know what it does @long trail

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As a spirit gem rather than keystone

long trail
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Oh it’s a gem interesting

alpine vigil
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Maybe it was deleted too we don't know I think someone just saw the spirit gem panel with Ghost Dance listed, could be deleted from the EA version

midnight bolt
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4% as base mana regen thats pretty nuts, considering they showed amulet or ring with 55% inc mana regen, mom players will have a good time

ancient geyser
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but it should still make MoM builds come online way earlier

midnight bolt
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compared to life regen that is aroun 1%

ancient geyser
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life is dedge

midnight bolt
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tho i dont think life regen was ever good in poe1 too

midnight bolt
ancient geyser
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i like that there's no more life in the tree though, makes streamlining your build way easier because you know what you need as opposed to being uncertain of how much hp armor evasion and ES you need

ancient geyser
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it also makes life in gear way more desireable

modern tangle
midnight bolt
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lmfao herald of ash icon is so goofy

modern tangle
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it's a goofy skill

alpine vigil
ancient geyser
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if they gutted ES stacking then it'd obviously be clear you either go evasion, armor, or a mix of both

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now it's more like you stack whatever defensive layer you need and you grab life in your gear wherever you need it

midnight bolt
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we also dont know the state of armor

alpine vigil
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yes but in terms of formula, es doesn't act on the same layer armor/evasion

midnight bolt
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which matters a lot if es build can barely build up any armor it would be huge downside

daring jay
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isnt this insane? I dont see a downside

ancient geyser
midnight bolt
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sounds ez just use 1 utilityskill with support gem to disable crit

ivory pawn
alpine vigil
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do we know if "recently" is still 4s

ivory pawn
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no, but its likely it, but I don't think its confirmed

ancient geyser
real hornet
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recently would make sense to be 2-5 seconds in any game, but 4 is most likely since why change what works

ancient geyser
real hornet
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if it did change due to pacing slowing down, it would be 8 seconds

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since that's already used in poe1 for a mid duration effect

ancient geyser
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depends on how they wanted to shift the power as well, i don't see them increasing it that much

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but being slightly higher than 4 seconds, likely, lower unlikely

real hornet
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recently being 4 is confirmed actually, since it shows on minion respawn

ancient geyser
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great Pogott

real hornet
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for recently effects you want it sooner, I wish it was 2 seconds, for slower, I wish was 8 haha

heady burrow
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do we know if gem quality is only on skill gems now?

ancient geyser
velvet blade
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Would this support gem enable any damage for the skill it supports to shock or only lightning damage?

modern tangle
native widget
atomic pier
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Are there any good skill tree planners out yet or too early? 😄

modern tangle
distant dome
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Even if minions despawning due to duration running out doesn't work cause "on death" triggers, when you spike a minion for an offering effect, the pillar they're spiked on counts as a minion and has the potential to be destroyed right? So something like this would work?

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In general, Essence Harvest + Unearth is also massive mana regen

short timber
ancient geyser
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they just streamlined it so that if you wanna build ES you will wanna pick up those nodes

real hornet
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that seems fun right?

modern tangle
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They wanted us to commit to ES recharge more instead of just having it.

ancient geyser
real hornet
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hmmm, nice

modern tangle
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There are at least 3 ways to start your recharge instead of waiting for the timer too. To be built for.

marble stream
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Do we know how dots work with weapon swap? For example, if I apply ignite with staff that has 50% increased fire and then swap to staff that does not have it, do I lose damage?

modern tangle
real hornet
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oh wow this is actually a lot of damage

short timber
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Although the 10% on skill use exists too

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But then the rate is way lower

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12.5% per second now

ancient geyser
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just don't get hit templarthumbsup

daring jay
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its on monk side

native widget
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Wait thats not bad

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Sorcerer can easily grab that too

daring jay
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truee

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its really strong

native widget
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Not sure if minion damage counts tho

daring jay
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Does anyone know why the nodable to the left has a golden border and the one to the right doesnt?

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what does that mean

drifting cedar
daring jay
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can't hover any of them ill find another example

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doesnt have a golden border

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this one does have golden border

drifting cedar
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oh, gotcha. I would imagine that the no gold borders are just placeholder art, honestly. they seem to be very few in number

daring jay
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true

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ive been trying to find more but i can only find like 3-4 others on skill tree

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dude there is a lot of charge nodes on tree

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lets goooo

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this gonna be good

drifting cedar
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man its really hard to not just think that big phys melee is the way to go

daring jay
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really?

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infernal warcry does empower bigger hits better than smaller

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and infernal warcry is busted

drifting cedar
daring jay
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Have you seen infernal warcry supports?

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they are crazy

alpine vigil
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ignite hammer is prob better yeah

drifting cedar
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yeah probably

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ancestrally boosted - is this just 100% more damage?

alpine vigil
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if you can proc it yes

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assuming it's like poe1 you need to not be too close

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or maybe a bit less than 100% actually but still a lot

snow mist
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Silly queastion, but i'm at a loss: Is Furious Slam and Ferocious Roar available without Druid class transforming?

drifting cedar
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I'm looking at titan's "every second slam is boosted" so you'd just prime the hammer with a small slam, surely

velvet blade
frail jay
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Ancestrally Boosted is 20% more damage and 20% inc AOE

alpine vigil
snow mist
drifting cedar
alpine vigil
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or 120%

frail jay
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it's just 20% more damage there's no repeat

drifting cedar
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yeah its not a double slam its just fist of war, right?

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it isn't tawhoa's chosen as far as I know

frail jay
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yep

snow mist
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Some of the Gems have the 'Meta' Tag- what is 'Meta'?"

drifting cedar
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holds other active gems

alpine vigil
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ah ok I got confused then

drifting cedar
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the other reason I'm looking at big phys melee

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bloodlust should be super easy to make happen, no?

velvet blade
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Yeah, you just need a different skill to cause bleeding

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Hopefully corrupting blood counts as bleeding so corrupting cry support can allow your warcries to enable this support on attacks

alpine vigil
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did we see corrupted blood?

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oh I see the support

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nice to know I will still die to 10 stacks of cb

wanton juniper
proper pagoda
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ancestral boost is only 20% more damage its bad

snow mist
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Another potentially silly question: Would Hearld of Thunder convert the damage of Hammer of The Gods?

mental robin
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yea

kind mountain
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Hellow, newbie here. Someone knows the traveling distance of Spear's Puncture skill?

velvet blade
midnight bolt
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but in the video it could travel at least half of the screen

kind mountain
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thats more then 3 meters right?

midnight bolt
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i have no clue kek

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3 meters is quite a lot

kind mountain
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Endurance charges, for what they are used?

alpine vigil
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So when you hotg, you do the big chunk and a tiny lightning bolt

velvet blade
alpine vigil
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100% of whatever your weapon damage is yes

velvet blade
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For 5 hits after every time you kill a shocked enemy?

alpine vigil
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If your weapon is 50 phys 50 cold the bolt will do 50 lightning 50 cold

alpine vigil
velvet blade
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That's wild

alpine vigil
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the main issue I see comes from the lack of remaining supports

vagrant pagoda
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What are the chances tempest caller works with raging spirits

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?

cinder raven
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Cast on crit hexblast is gonna go crazy

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If all those 9 explosions can happen on 1 enemy as long as there are curses it will be amazing for bossing as well

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I mean now that I look at it cast on crit is not really required except to reduce cast time

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But they haven't shown how they calculate max energy for coc yet

proper pagoda
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dont u need 9 curses to get 98 explosions?

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9*

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how is that even possible?

midnight bolt
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its 1 explosion per enemy not per curse i think, but we will see

daring jay
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hexblast + blasphemy seems sick

short rover
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am I missing something or is the only two ways for Monk to generate a power charge involve using a skill that dashes them to a shocked/cullable enemy

midnight bolt
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no there are at least 2 more ways to do it

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one with passive node and one with reservation skill

short rover
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yeah the frenzy as power charge one, forgot about that, but whats the reservation skill?

midnight bolt
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no, frenzy as power is different

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the reservation one

short rover
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interesting

velvet blade
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For anyone who hasn't seen it yet, Witchhunter's concentration node seems insaaaane for boss fighting

cinder raven
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While reading flicker strike it says you can't gain power charges during using the skill but how about power charges which are converted from frenzy?

midnight bolt
proven quest
midnight bolt
velvet blade
proven quest
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Since it says gain power instead of frenzy, I'd have to agree with Misha

cinder raven
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Does one with the Strom give +1 Power charge effect or doubles the consumed Power charges effect?

short rover
proven quest
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I'm coping that consuming 0 counts as consuming 1 with One with the storm

proven quest
midnight bolt
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this shit will be busted for flicker and rain of arrows

short rover
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its in the poe2db atleast

cinder raven
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Oh wait it doesnt

proven quest
cinder raven
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Holy shit I'm coping too then

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Btw there is not +1 max power charge and all right?

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On tree?

short rover
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there is

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its near the monk Starting area

proven quest
midnight bolt
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i think there are 2 more nodes with power charge simbol

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but we dont know them yet

short rover
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yeah its this one

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at least currently, who knows if its moved since the alpha playtest thing this was based off of

proven quest
midnight bolt
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imagine if ignite or bleed worked with decimating strike 😱

short rover
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maybe im reading profane ritual wrong but it sounds like you have to target a corpse with it, or atleast there be a corpse within the AOE of it if its a ground effect, so if you're cast on shock you might just be profane ritualing nothing, vs cast on melee kill it will happen right when you're actually creating a corpse

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at least in my head

proven quest
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Nope, you’re 100% correct. Have we seen desecrate yet?

mental robin
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wait.....can we have ifninite rain of arrows????
Here's another cool theory craft!!
Weapons: Staff and Bow
(0) start with max frzy charges and 10 combo on mantra
(1) use rain of arrows with mantra of destruction so that it def crits
(2) use sniper mark via hand of chalupa on targets inside.
(3) a hit will crit which will give frenzy frenzu charge
repeat step (2) (no cd since hand of chalupa bypassses cd?) till max frenzy charge and itll be easy to repeat....
In fact, one doesn't even need mantra.
Just rain of arrow, hand of chalupa inside get frenzy, rain of arrow, etc.

(copied from main chat)

velvet blade
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It would just fire a ton of arrow at once when consuming frenzies

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I like this concept though of using a weapon swap to create a long lasting effect and interact with it with a different weapon's abilities

mental robin
proven quest
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This is what I was thinking as well. If you end up hitting 10 enemies with the rain of arrows, you'd be able to mantra again immediately. But you would only be able to apply sniper's mark on one enemy and then Rain of Arrows

velvet blade
proven quest
mental robin
velvet blade
mental robin
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its not tagged duration but essentially, with the number of arows and attack speed fixed, based on how many arrows ggg makes appear in the sky, it morally behaves as if it had "duration". (but doesn't scale with duration support).
Anyways I think we can interact during the process.
I don't know if we can trigger multiple sniper marks (whose cd is bypassed from hand of cuthulu) from one rain of arrow but the wording suggests we can.

daring jay
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Anyone knows what the blue bar is?

mental robin
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es.....

daring jay
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oh es dont cover the hp bar anymore??

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wtf

proven quest
velvet blade
mental robin
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this build could be EXTREME zoom.
For example, chaos monk, posion build which for mapping just uses cuthulu paired with this frenzy generation setup to speed
Or it could be a posion pf.
or it coul dbe a part of manay builds. all it uses is quarterstaff + bow so any one that wants to focus on that...

proven quest
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@mental robin This looks like rain of arrows in the content reveal https://youtu.be/ZpIbaTXJD4g?t=1991. It does look like they're coming down continuously over 2-2.5 seconds

In Path of Exile 2 you will fight for survival against an overwhelming evil. Will you cleanse Wraeclast or succumb to the spreading Corruption?

Join Early Access on December 6th on PC and Consoles!
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00:00 - Opening Cinematic
05:00 - Jonathan Rogers introduction
05:20 - Gameplay Trailer
07:40 - Livestream start
09:30 ...

▶ Play video
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should be timestamped

mental robin
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it isnt, what time?

proven quest
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33:11

velvet blade
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It does actually seem to last a while

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1 - 2 seconds

daring jay
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Whats the requirement to stun? Just any melee attack or what

velvet blade
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The first shot is fired at 33:12 and the barrage ends at 33:14

daring jay
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wait any hits can stun?? except "Damage over time, reflected damage, and self-damage cannot stun"

proven quest
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It looks like a pretty small aoe too

velvet blade
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Not sure if that's enough time to weapon swap and start attacking and collect charges, but maybe with slower proj and more projectiles it would help

mental robin
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shes not een using frenzy charges

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if she wre using frenzy charges then it will be up there x3 langer?

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(at least 1)

proven quest
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I definitely missed that in the reveal, interesting idea

velvet blade
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Definitely worth testing on launch though

mental robin
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fiar good point. I am going to use the "ivusal clarity" philsophy to pretend its just the same fixed amount per second.

proven quest
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Honestly I think fixed time would be much better, that means arrows directly increase dps

mental robin
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if its not then its busted for bossing... its super dps.
If it is, then we can do this funny shennaningans...win win?

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Another idea:
conc effect on on rain of arrows with increased aoe on tornadoe.....

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will they get partially sucked in?
Will each spit out into 3????
This is absolutely busted.
So how would they balance the interaction?

proven quest
#

What do you mean sucked in, and spit out?

velvet blade
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Gonna be a lot of fun tinkering and experimenting

proven quest
#

Ahh ok, I was looking at Tornado, not Tornado Shot

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One way to balance is to have it only be able to be hit by X number of projectiles, like Tornado in POE1

proven quest
mental robin
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According to a an analysis from furgen (on his ytube video) tornado shot wasbriefly shown in the reveal video , and for each shot it only does multiplies one projectile 3x
However in rain of arrows, not all the arrwos come down at the same time, so I wonder if the interaction is different (like in poe1???)

mental robin
daring jay
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thats nuts if true

mental robin
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would avatar of fire even be there if they couldnt stun?

daring jay
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trueee

proven quest
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Ya might just be that physical damage has the highest stun effect, but all damage can stun?

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@mental robin Not sure what class/ ascendency you were thinking, but Avidity on the deadeye sounds juicy. 30% chance that if you gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges.

snow mist
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Are totems also effected by Spirit or do they just have a cap on their own?

proven quest
mental robin
snow mist
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Ah, alright.

proven quest
velvet blade
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Do we know if there's any way to have minion hits deal chaos damage?

snow mist
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Does the damage from Hearld of Thunder scale with Lightning dmg increase effects? Pure Power passive node increase attack damage of physical attacks?

mental robin
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ty. i dont know how ounchy rain of arrow swill actually be on boss.
If it's not punchy, then rain of arrows is a cute life and mana leecehr (since its all phys).
Sadly it doesn't look like a good bleeder/posioner since its hits are so tiny but we could go into a chaos dot version of the build or a siphon strike falling thudner/flicker strike version.

mental robin
snow mist
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Extra damage is computed pre onversion? What does that mean (if you don't mind me askin, ty for help btw. lol)

mental robin
real hornet
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also tshot getting axed for poe2 at least makes sense so other skills are allowed to exist, unlike poe1

proven quest
proven quest
snow mist
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OH. Makes sense, thank you.

olive tide
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man that rain of arrows breakdown looks like a lot of abilities XD

real hornet
alpine vigil
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Did they change how stuns work, why is everyone asking if spells or phys damage can stun

real hornet
#

100 fire, 50% to cold, 20% of fire damage as extra cold, would be 50 fire, 60 cold

snow mist
real hornet
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in short, there is no longer this stun immunity in poe2 for players from what I can tell, it will build up the threshold till it stuns the player, unless they haven't been in combat recently (refreshed every time damage is taken or dealt)

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similar to how dodge and evade build up cumulative % chance to 100% before getting hit

little pebble
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Are there any websites with a full passive tree build planner yet?

midnight bolt
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....

daring jay
daring jay
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maybe its more than 50% xD maybe more like 70%

daring jay
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this would be "20% more critical hit chance" right? So making 10% crit chance 12%.

alpine vigil
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idk it seems fine like that considering the few crit nodes we saw

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20% more sounds too strong to me

cinder raven
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What is crit dmg bonus?

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As in how different from crit dmg multi?

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Are they both multiplicative?

alpine vigil
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I don't think it's called crit multi anymore

light fractal
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multi isn't in the game anymore

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only bonus now

pseudo charm
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has anyone seen if there are sources of mana leech for spells on the tree? or any ways to get mana leech?

theres the mana leech support, but thats only for physical attacks.

i wanna play archmage chayula monk, but if mana leech for spells is close to non-exsistant, might be rough.

maiden karma
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They hate mana leech on spells

pastel forge
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Seems like you might have to rely on Regen and flasks for mana

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Base Regen is like 4% tho

pseudo charm
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well chayula monk has mana leech is instant, so hard to assume there is no mana leech at all.

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just gotta wait till we in game i guess.

maiden karma
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There is on attacks

pastel forge
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Mana leech exists as a gem for attacks not spell

pseudo charm
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ya i know. and its for physical only

maiden karma
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Monk is designed to be primarily melee

pastel forge
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There might be uniques that grants mana leech on spells in the future, it's just doubtful for spells

pastel forge
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For now

alpine vigil
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there's no way it'll ever happen lol

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or they'll have to nuke leech/archmage

pastel forge
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It'll probably come with a bunch of downsides lul

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Like

maiden karma
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Corrupting increased values on this is gonna be nuts

pastel forge
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50% less mana

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Lmao

alpine vigil
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honestly even then, you get es leech for free with it too

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maybe 70% less

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for 0.5% spell leech

pastel forge
#

Ya but the point is to counteract archmage

#

Cause you halve your mana

#

Etc

alpine vigil
#

half the mana is still half bonus damage that you couldn't get otherwise

cinder raven
#

I mean that would remove mom

#

Which is currently better than archmage imo

#

Since archmage is not flat dmg

alpine vigil
#

mom is great but monk has es leech

cinder raven
#

If EB remains unchanged it might be better to use it

maiden karma
#

Chonk will have to go MoM without ES if you want to benefit from darkness at all

cinder raven
#

With MOM

alpine vigil
#

we're talking about a hypothetical where they release spell leech

#

darkness is garbo imo

#

probably the most bait ascension

#

no spirit is rough

maiden karma
#

We still don't know the other node

alpine vigil
#

it better be super good

cinder raven
#

If Darkness can be used for spirit gems it can be ok

alpine vigil
#

yeah

cinder raven
#

But honestly there is no upside

#

If reserved

pseudo charm
#

praying for essence worm in poe2.

cinder raven
#

I'm just waiting for COC energy stats to come out

#

It looks mental

#

With hexblast

#

There is a leech cap right?

#

For mana?

#

Is it 10% or 20%

alpine vigil
#

normally no

#

leech cap was an implementation detail in poe1, they didn't explicitly add one in poe2

jolly raft
#

how do i get my hands on the skill tree to check stuff or is that still under lock and key?

eternal meadow
#

Question about rhoa mount - I think GGG stated that will work only with ranger skills, so it shouldn't work with crossbow, or am I misremembering or misinterpreting something?

maiden karma
#

No tree

alpine vigil
maiden karma
cinder raven
#

Imagina having iron will keystone

#

With bloodmage

alpine vigil
#

lifetap archmage bloodmage

maiden karma
#

That's a thing people plan on doing with MoM and EY

pastel forge
#

Excuse me, it's Life tap eternal youth MoM arch bloodmage kek

alpine vigil
#

this is either dogshit or getting hotfixed day 2

#

love it

pastel forge
#

Life of early access

#

Also have to see what they decide on for eldritch battery

#

Since the one we saw from streamers is confirmed outdated by ggg

misty shell
#

Do we have confirmation on how elemental equilibrium will work on attacks that hit with all 3 elements? From the wording it suggests removed -> add so in theory we should get all 3 exposures?

modern tangle
tacit kayak
#

What's everybody cooking up? 👀

sterile stone
#

that sounds like too good to be true(?)

sterile stone
modern tangle
#

If the exposure is like -10% res? Not that big for a keystone.

misty shell
sterile stone
#

gotta wait for that details, but seems too low for a keystone if its just 10%

misty shell
sterile stone
maiden karma
sterile stone
#

its it kinda the same thing as this no? but instead of 2 other elements, now it only removes 1 elements

modern tangle
#

Just saying it's not "too good to be true"

#

Rare for a keystone to not have downside in poe2.

sterile stone
#

i mean too good to be true if it actually expose all 3 elemnts

#

bcs the logic kinda the same remove then add(?)

maiden karma
#

Why

#

In what scenario are you gonna hit with all 3 at once

misty shell
sterile stone
maiden karma
#

Do you see trinity anywhere?

sterile stone
#

im talking about poe 1 EE

#

the wording order is the same, remove then add

#

if it doesnt work in poe 1 i dont think it works in poe 2

#

what makes you think it will works?

misty shell
#

dreamcore put out a vid suggesting it would

#

but i agree if the wording is close to poe1 for sure

sterile stone
#

and it has nothing to do with trinity, if you have all 3 added damage then you deal all 3 elements

#

im saying there are build that deal all 3 damage

misty shell
#

If you hit an enemy with two different elements at the same time it will apply exposure to the third element and remove the other two element exposure. A hit carrying all three elements types will not apply exposure and will remove all of them.

from the wiki, im defintely inclined to agree that given how close the wording is Dreamcore was just incorrect

sterile stone
#

i saw some other video about minion and i think the ytber also give some incorrect statements, until the numbers is out no one knows for sure

snow mist
#

Is Hearld of Thunder a toggle on and off sort of buff ability?

ancient geyser
#

but stormweaver lifetap archmage is surely looking hot

pastel forge
#

yea thats why im drawn to it

#

plus free crit dmg from stacking hp

#

stormweaver could be cool if the uh

#

vortex thingies from crits do good dmg

ancient geyser
#

double shock plus storms looks like it can dish out good dmg at bosses

#

but yeah if you can't offset the 500 hp per ball lightning cast in lategame might be scuffed

pastel forge
#

we are also assuming recharge passives on the tree applies for eternal youth i guess

ancient geyser
#

they should

pastel forge
#

since its converted to recharging hp

#

not too sure

#

since no more double dip for converted stuff

ancient geyser
#

if it doesn't work build might get gutted but it really should, seems like the idea is that you make your hp recharge as if it was ES

pastel forge
#

yea

#

it reverses the role making es be a regular lifepool you can flask up on to allow hp to recharge

#

and unlike converted stats

#

there's no recharge hp passives

#

so it should work

#

base recharge is like 12.5% based on the dreamcore vid

#

i wonder if its recharging based on max hp or max es tho

ancient geyser
#

i also really hope blood mage gets access to summoning blood orbs on hit against rares and uniques otherwise that first node is so pepega

pastel forge
#

maybe

ancient geyser
#

but even at base 12.5% recharge you are recharging a good chunk of life

pastel forge
#

there's like 2x 25% recharge nodes and 1x 40% recharge that i can see for the pathing i did earlier

#

there's another 30% one near double curse but its like 2 travel nodes and 3 small ones

#

probably not worth

#

12.5 x 1.9 = 23.75% recharge

#

so we just need 2000~ hp for 475 recharge

ancient geyser
#

and then there's the leech part too

pastel forge
#

i guess if there are jewels that can empower notable passives that can reach Pure Power at the top

#

it might be worth it

ancient geyser
#

which even if it's just adding 100 hp per second should be enough to add a lot of value

pastel forge
#

yea

#

oh

#

are there map debuffs that affect recharge rate?

#

in poe1

ancient geyser
#

huh

#

likely

pastel forge
#

i havent played poe1 in forever

ancient geyser
#

they only said they got rid of ele reflect

#

but those recharge maps you either avoid or no hit

#

unlike poe1 you have tools to actively avoid getting hit

#

poe 1 is just facetank simulator

pastel forge
#

hmm

#

i do wonder

#

if there's a possibility to use like

#

a weapon swap for mana leech

#

oh nvm it only leeches phy

#

the gem i mean

#

thought it leeches all attacks

#

then you could maybe use a quaterstaff with lightning ability to leech mana for when you are really low due to bosses

#

without seeing the other ascendancy nodes, mom acolyte monk seems like a gimmick for now

#

since no real offensive nodes were revealed that isnt related to darkness

ancient geyser
#

chayula is probably ok, it looks like it was designed to build MoM as defensive layer with the whole insta mana leech

pastel forge
#

ironically mana leech being physical only makes it not that suitable for monks since they are mostly elemental

#

quaterstaff i mean

light fractal
#

does frozen legion exist in any form?

#

or mirage warriors?

#

basically anything where when i do something a bunch of guys show up and smack the monster

pastel forge
#

in one of the earlier showcases, there was an ability that summons a mirage that attacks i think? or did i confuse that from another game lol

ancient geyser
light fractal
light fractal
#

i'll find it when i play

#

thanks

pastel forge
olive tide
#

is there credible info on crit strike chance and bonus out there?

pastel forge
#

wdym

kind pawn
thorny lintel
#

whats the current take bois? Im feeling Witchhunter, but blood mage seems a safe bet for HC

sterile stone
#

jesus youre starting HC?

maiden karma
#

We have full information about witch hunter, titan and both rangers

sterile stone
#

Jonathan said melee is strong, and boss are easier to dodge in cqc bcs now they have different movement sets with distance

maiden karma
#

Honestly might just do a melee PF at this point

sterile stone
#

why PF?

maiden karma
#

Easy immortality

sterile stone
#

elaborate lol i didnt notice anything "broken"

maiden karma
#

Endless life flask without any penalties

sterile stone
#

well we gonna need more than flask to stay alive

maiden karma
#

Rest comes from tree and gear

#

Just like everyone else

#

Leech feels like a huge bait and haven't seen much regen stuff yet

sterile stone
#

my guess is melee prolly safe just like in poe 1, theyre build to be tanky

#

not to mention we have aegis aurora node on left side tree

#

with active block, scaling armour and es on left side seems no brainer

#

but yeah seeing how people really rely on flask and how ziz said ranger feels so good bcs of flask regen, PF could be a play

#

combine with double life flask unique, maybe it is possible

frozen igloo
#

Yo guys, does this chaos monk ascendancy sound to you like the instant Mana Leech would also instantly mana leech ES, or you think that'd be only instant for Mana while ES would just be over-time recovery?
Something about the phrasing trips me up

#

Eh, sorry maybe it's not the right channel. But I was gonna plan on doing a tanky Monk build with this :p

distant dome
#

So weapons in PoE 2 just don't have traditional damage values on them right?

#

Scepters/Staffs have no flat damage ranges for melee attacks etc.

modern tangle
#

caster weapons don't have attacks, only a mana-free spell

livid tree
#

the spell does not cost mana? can those spells be configured with support gems?

snow mist
#

How good is Acrobatics if you push into high Evasion?

modern tangle
#

and what it costs us

snow mist
#

I heard that single handed swords aren't coming out this EA? Hard to believe, but what i heard lol.

pastel forge
#

is unleash something like echo?

sterile sparrow
sterile sparrow
pastel forge
#

hmm

sterile sparrow
#

So it's quite bad if you are spamming the skill, but quite good if you are using it a little more sparingly

pastel forge
#

im a little confused on how the accumulation works

#

a seal for 200% cast time, so every time you cast twice you gain one?

sterile sparrow
distant dome
#

any idea if cast speed increases reduce the energy cost of "cast on" triggers, since their Maximum energy scales with cast time of spells?

sterile sparrow
pastel forge
#

ah

#

so its a delayed echo

#

seems like its more suitable for cd spells

sterile sparrow
pastel forge
#

hmm

#

maybe lightning conduit is a suitable target for unleashed

#

tho we lack info on the gem

#

since it consumes shock for more damage

sterile sparrow
sterile sparrow
pastel forge
#

ah right

#

no sure what else to use it on then

sterile sparrow
#

Entirely depends on what builds are in the game, but it excels with skills you don't want to spam all the time but do want to cast multiple times in a row when you do cast them

#

Like blade fall in poe1 for example

#

I haven't looked at all the skill gems in poe2 so idk

#

More will come out later anyway

pastel forge
#

well im building with archmage in mind

#

ball lightning is the main spammer so i dont want to have unleash on it

sterile sparrow
pastel forge
#

i guess i could go uhh

sterile sparrow
#

Very long cast too, so very slow to stack unleash

pastel forge
#

orb of storms and lightning storm both dont work either

#

im just left with spark basically lmao

sterile sparrow
sterile sparrow
viral stirrup
#

ok so wtf is a gem tier

pastel forge
#

tier is just the lvl you can unlock them i think

sterile sparrow
viral stirrup
#

ok so it's not tied to rarity or anything, just level

pastel forge
#

yea

viral stirrup
#

well they already say a level requirement so why bother having a tier on there

#

Skeletal Arsonist
Tier: 3 (Witch)
Level: 5
Requires: Level 14, 34 Int

Bone Cage
Tier: 3 (Witch)
Level: 2
Requires: Level 3

pastel forge
#

seems more relevant to support gems i guess, since all of them show lvl 1 req

viral stirrup
#

now im really confused

sterile sparrow
#

Likewise for support gems

pastel forge
#

right, uncut gems drop for diff tier

#

so you need a t11 uncut gem to get ball lightning

viral stirrup
#

ok so higher tiers are more rare since you need what I'm assuming is a more rare uncut gem to make it

pastel forge
#

its just level scaling based i suppose

#

like act 1 you only get access to t1-3 or something

sterile sparrow
#

So maybe not necessarily more "rare"

#

Just unlocked later

#

I don't think we know for sure though

viral stirrup
#

ok so that gem opens this menu
so the uncut is level 7
so it can make gems that are level 1-7
but not 8+
so i think basically what you said

#

although i still dont understand tier vs level
frost wall is tier 9 so you cant pick it with the level 7 uncut
but it says frost wall is level 6 and flammability is level 7?
maybe that's the level the gem starts off on

restive harness
#

Tier information was added to the skills on the website. Tier will require the corresponding Uncut Gem Level to unlock, and will also affect the minimum required level. Class within Tier is a source, not limit.

median gulch
#

Any website where you can plan for the skills ascendancies give ?

modern tangle
#

We haven't even seen the tooltips of those skills, mostly.

verbal kindle
#

this is interesting, i assume you dont just use spirit to add totems, but also damage to attacks, so your 'main' attack can be juiced with spirit

#

so for example, if you used all spirit on 1 attack, then used 'hourglass' support, you could have a big dick damage attack

unkempt scroll
modern tangle
#

The arrow next to dmg opens details window where you can assign the skill to be used with specific weapon set, IIRC.

verbal kindle
#

ah never mind, got confused

#

spirit is used for persistant skills though no? used for all classes?

modern tangle
#

yes yes

verbal kindle
#

ah fair enough

proper pagoda
#

Is temp chains a multiplier on dot damage on poe2? It increases duration in poe1 Right?

silver bobcat
#

Hello! I've seen dreamcore's video, calculating that energy shield's recharge rate is 12.5% per second.
I'm wondering, if you get a node that gives you "30% increased energy shield recharge rate". Would that means : 30% of the 12.5%, so 12.5%*1.30 = 16.25% per second shield recharge rate?
It's not 12.5%+30% = 42.5% right?

proven quest
velvet blade
civic kiln
#

someone knows the stat of bind spectre skill or how it works?

#

will it gain some special abilities of monsters?

proper pagoda
civic kiln
#

or only flat stat?

proper pagoda
#

but if youre able to reapply a DOT and duration isnt a limiter, it isnt super useful?

maiden karma
civic kiln
#

there's a list of monsters already?

maiden karma
#

No

proven quest
proper pagoda
#

yeah probably good for my build though since with hammer of gods especially stun based setups u prob cant reapply before the ignite ends

distant dome
#

Are totems minions? do they have HP?

silver bobcat
maiden karma
distant dome
#

would ComD be able to summon a totem

maiden karma
#

Maybe

velvet blade
distant dome
#

italic text

#

<3

velvet blade
#

We'll have no idea until we test in ea

maiden karma
#

Never seen anyone do something silly like that in 1

pastel forge
#

doubt, unless totems have minion tags

#

totems scale off your character anyway

#

whereas minions are their own thing

distant dome
#

I'm still sad ComD probably won't work with offerings D:

#

since the spike holding up the minion, is considered a minion

maiden karma
#

They really don't want you automating minions any more than in 1

distant dome
#

too bad for them :D

pastel forge
#

oh wait i misunderstood

#

i mean it should work with totems

#

since they are not minion tagged

maiden karma
#

Oh

#

I wasn't aware CwC was a thing

distant dome
#

Yeah

#

Bonestorm = a channel

#

Raise shield is channeled too O.o

#

but it costs 100 spirit

#

which is a lot

#

ComD is 30

pastel forge
#

you have like 2 totems to use atm for comd

#

lol

distant dome
#

Not if I go do roids and run strength witch

#

hulks out

#

I kid.

pastel forge
#

more likely if you do witchhunter merc instead

#

with the +20 weapon spec node

#

more freedom to dual spec minions/totem in terms of passive

#

tho i guess that's pointless if you are dual wielding mace and scepter

maiden karma
#

Totems are gonna be paper if you don't invest into them properly

distant dome
#

I'm proably runninc Scepter + shield

#

I was just looking for random stuff to put with ComD

maiden karma
#

But holy shit CwC changes things for me

distant dome
#

and I saw something that did Chaos dot that happened to be totem

#

and I was like

#

"If I paired that with contaigen"

maiden karma
#

That totem doesn't do DoT

distant dome
#

rp

maiden karma
#

It shoots projectiles at anything with a DoT

distant dome
#

ooh

#

gotcha

#

makes sense

#

so it looks like if I build this

#

I might also want to stack cast speed support

#

cuz it'd take 2.25 seconds to full channel a bonestorm with 2 seals

#

but faster casting would be... something closer to 1.8-1.9 seconds

#

bascially 3 times value compared to putting it on another skill

#

Or I coul just use echo

void owl
#

Where the aang build at

ancient geyser
#

i think bonestorm might lowkey be bad

visual grove
#

is this worth it? i just dont know what projectiles it fires though

ancient geyser
#

looks like it'd need so much investment to turn it into a proper build tool and channeling for 2 seconds to throw a big nuke seems like would be better offset with spammable abilities

#

essence drain contagion might be way better than bonestorm for example

mental robin
#

Agreed... tornado shot might scale those projectiles too if you wanted something towork?

ancient geyser
#

i'm also speaking from the perspective here that i know scriblet wants to run a minion build, but bonestorm looks more like a hardnuke spell that would be better run on a non traditional minion build, maybe with the kill minion support that boosts its dmg by 40% and you'd be running minions as engine to boost your dmg rather than minions doing actual dmg

drifting cedar
#

no they specifically both say no channels..

ancient geyser
mental robin
#

Charged staff labeled attacks.
Can we mantra of destruction our charged staff?

drifting cedar
#

does the wording here imply that the supported hit also restores the affected enemy's armor?

pastel forge
drifting cedar
pastel forge
#

oh, i guess armor broken is a debuff and it removes it to deal more damage? tho that would be kinda weird

#

since its like

drifting cedar
#

Agree, which is why I came in here asking

pastel forge
#

only 1 hit gets buff?

#

lol

drifting cedar
#

if you can shred armor fast enough and enough of your damage is tied up in your combo finisher, I guess

pastel forge
#

they might update the wording idk

drifting cedar
#

it does combo well with combo finisher support

pastel forge
#

yea i guess it could be good on like a cd or combo finisher move

drifting cedar
#

yeah. thats my current plan

pastel forge
#

hammer of the gods lul

drifting cedar
#

exactly

#

combo finisher, exploit weakness, bloodlust

#

assuming you can get a bleed in while building combo and shredding armor

#

which shouldn't be an issue

#

not sure what else to do for remaining supports without robbing damage from the combo builder skill

pastel forge
#

well if you wanna use extend combo then it wont work on the 2nd one

drifting cedar
#

extend combo is different I think?

pastel forge
#

oh right

#

its for 2 parters

drifting cedar
#

this is the only thing I can currently find that will work with it

distant dome
pastel forge
#

its kinda hard to find a use for unleash, at least for archmage

#

unless you manual cast arc instead of using it in cast on crit/shock

pastel forge
distant dome
#

Anyone have thoughts on Flame wall + Bonestorm?

#

Not sure if bonestorm shown in Videos had volley or extra projectiles attached

#

but it seemed like a lot of projectiles

pastel forge
#

also second wind is an interesting one tho it means more cooldown

drifting cedar
#

second wind potentially as well, considering the very long cooldown on hamemr

thick pecan
#

Is there a way to speed up the full rack of bones I wonder

drifting cedar
#

especially if you can get it to where 2 hammers kills the boss

pastel forge
#

also

#

hourglass

#

50% more dmg +8 cd, so you dont need to wait for bleed/stun

drifting cedar
#

is that the chronomancer thing?

pastel forge
drifting cedar
#

I don't think you'd ever be waiting for bleed, but this is a higher multi anyway

pastel forge
#

i mean you could also use close combat but thats probably better used on your spammable

drifting cedar
#

right, yeah

#

melee physical is questionable with the lower IAS on the spammable

pastel forge
#

oh

#

is hammer of gods long ranged?

drifting cedar
#

no idea

#

unlikely?

pastel forge
#

cause there's ranged combat support if you are 7metres away for 35%

drifting cedar
#

lol

#

maybe you can make the aoe big enough

cinder raven
#

cooldown matters for coc right?

drifting cedar
#

pulverise I guess fits the bill the numbers are just pretty silly

#

so little damage for such bad qol on the attack time

digital flame
#

Can someone post / pin the build URL?

drifting cedar
#

that's the most I've seen

#

not sure how accurate that website is, mind you, but some folks are using it

distant dome
#

Spirit Wave was this. I just need to figure out how to do this with SRS

pastel forge
#

or even reduced cooldown for longer fights?

cinder raven
#

let me see

drifting cedar
pastel forge
#

whatever is ancestrally boosted anyway

distant dome
pastel forge
#

but yea titan hammer of the gods abuser is gonna be so strong lol

#

especially if 2nd slam passive procs

distant dome
#

I'm just real curious if minions despawning due to time = Death

pastel forge
#

wait nvm

#

the passive only gives ancentral boost to every 2nd slam

#

but fist of war would boost both

#

or you swap fist of war for something else that isnt a slam

#

highly depends on what other passives you prefer

#

48s cooldown without reduced cooldown

raw coyote
#

Any ideas for blood witch hexblast chaos dot enjoyers?

cinder raven
raw coyote
#

Have no idea how hexblast is fitting comparing to PoE one but my usual approach was miner. I wish to have mines in here but seems not the case for now.

cinder raven
#

it was hit based

raw coyote
#

Ye thats why i wanna build something different in here

#

I've seen +1 chaos on tree and attribute scaling notables with one being %int being converted to chaos dot

cinder raven
#

no its a support

#

decaying hex

raw coyote
#

Support but there was a note on tree that does something like this as well

cinder raven
#

yeah pairing it with chaotic freeze might be nice

raw coyote
#

No idea brother, it was yt video from a guy posting notables i just read it there, I had no prior access to PoE2

cinder raven
#

well i cant find it

pastel forge
#

for attack speed listed for skills

#

lower number = faster attacks?

#

like 60% of base vs 120% of base

cinder raven
#

120% is faster

pastel forge
#

ah ok

cinder raven
#

1.2x weapon base attack speed

midnight wharf
#

base is the attack speed shown on the weapon tooltip

pastel forge
#

looks like perfect strike has the highest speed for mace skills

maiden karma
#

Perfect strike is a channel

#

Pretty sure the fastest mace skill is armour breaker when dual wielding

pastel forge
#

UHM so what even is the most spammable attack for maces then

midnight wharf
#

tbh, any, as long as you get the correct gear and passives

maiden karma
#

DB probably still hasn't updated the tooltip

pastel forge
#

only 2 of the mace skills uses both weapons it seems (sunder and perfect strike)

maiden karma
#

Nah

#

DB is out if date

restive harness
maiden karma
#

Most recent screenshot of armour breaker has 40% more attack speed when dual wielding

pastel forge
#

oh nice

#

not even sure if the dmg boosters are needed if you just wanna stun as fast as possible

#

is stun based on damage dealt too?

maiden karma
#

Seems like it

proper pagoda
#

i think leap slam is prob the best skill to stun

#

that ive seen

storm plinth
#

double two handed mace leap slam

pastel forge
#

is rage just a resource?

proper pagoda
#

im not sure, wondering exactly what it does also

maiden karma
#

Seems to be same as in 1

proper pagoda
#

it seems giga busted if so. 50% more damage at 50 rage?

#

i mean im not complaining xD

maiden karma
#

Nah that sounds like way too much for this game

proper pagoda
#

yeah it does

maiden karma
#

Anyway, do we have any info on how poison works?

proper pagoda
#

yes

#

what do u want to know my friend

maiden karma
#

Can phys still poison

proper pagoda
#

yes

#

but u need poison change, same as bleeding. i dont believe phys has an implicit chance to poison like elemental damage does with elemental ailments

#

poison chance*

maiden karma
#

Now I need to figure out how to do armour and poison at the same time

proper pagoda
maiden karma
#

Nah

proper pagoda
#

oh a real poison based build?

maiden karma
#

I like poison but I don't want to do evasion as a starter

proper pagoda
#

oh i see

maiden karma
#

Or bow

proper pagoda
#

yeah poison warrior honestly could be good the problem is all the poison nodes are in ranger area. tbh though you can probably path there realistically. just would be hard early game

grand roost
#

poison grenade xD

proper pagoda
#

but like starting warrior, go through merc, and go to ranger area. could actually be pretty good

#

although PF may be a better ascend for this so maybe u do the reverse. idk

maiden karma
#

WH is right in the middle KonoThinkoDa

proper pagoda
#

whats WH?

maiden karma
#

Witch hunter

proper pagoda
#

also the prob with poison war is probably gonna be hitting fast enough to max your stacks

#

supercharge slam could be decent though

#

since ur getitng like 3-6 hits per slam

maiden karma
#

Maces aren't made for poison at all

proper pagoda
#

yeah

#

i think sueprcharged slam is the only one that might work for it

maiden karma
#

Wait

proper pagoda
#

im gonna level as mace scaling bleed and then swap to ignite hammer of gods

maiden karma
#

PF has concoction right there in the ascendancy

proper pagoda
#

yep

gusty bone
#

What builds can complete a no hit run?

maiden karma
#

What

proper pagoda
#

lol who knows

#

maybe some totem shenanigans idk

pastel forge
#

uhh probably heavy minions or something

#

or heavy evade stacking

#

but even those are not foolproof

gusty bone
#

They decided to add a unqiue in PoE2 that can only be obtained by running sanctum with a max resolve of 1. I forgot what item that was

maiden karma
#

Oh fuck

#

They kept original sin?

gusty bone
#

I forgot the name

maiden karma
#

Original sin

#

The all damage to chaos ring

pastel forge
eternal pilot
proper pagoda
#

im not even sure titan is the best ascend for it but would need to see other nodes to know. i could see infernalist or even sorc being better

#

im just gonna start titan cause i dont wanna hate my life at start of the game and have to like play sorc and then respec to maces. just a complicated respec

eternal pilot
#

Does Hammer of the gods have like a 45 second cd?

maiden karma
#

24

proper pagoda
#

i think theres 30% reduced CD on merc side of tree alone if i remember right so that gets u down to like 17?

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im also not using it for clear at all. its just a boss/rare killer

maiden karma
#

What's for clear then?

proper pagoda
#

im not 100% sure. im thinking EQ with ignite prolif. or maybe even spamming stampede which is like 50% movement skill with decent clear could be a vibe

gusty bone
proper pagoda
#

but leaning towards EQ

drifting cedar
#

rolling slam for clear might be fun

maiden karma
#

Oh that's not original sin

eternal pilot
proper pagoda
gusty bone
proper pagoda
#

although if ur ignite and u have prolif it could be fine

drifting cedar
#

thats what I was thinking, yeah

proper pagoda
#

yeah, could work

eternal pilot
maiden karma
#

So how do you plan on making up the lost damage from avatar?

thorny path
proper pagoda
drifting cedar
#

you still need to either convert your base damage or use a fire damage weapon to ignite stuff is what they mean

proper pagoda
drifting cedar
#

I think it will probably be possible to convert the last 25%

proper pagoda
#

but even if im hard stuck at 75% its still better than not converting i think

pastel forge
maiden karma
#

Have you considered doing bleed instead of ignite?

proper pagoda
proper pagoda
pastel forge
proper pagoda
drifting cedar
#

really? where is that info from xallista?

pastel forge
#

that's what i inferred from the part where they were explaining armor piercing rounds on merc and it showed some random mob with armor that breaks off

#

so it seems to be a specific category?

proper pagoda
#

like ignite has huge multipliers from support gems. bleed doesnt really have that

drifting cedar
#

i mean, brutality works for bleed right

proper pagoda
maiden karma
#

Viper said they already nerfed bleed multiple times cause it's way too strong

drifting cedar
#

melee phys and brutality both apply to bleed with melee

eternal pilot
proper pagoda
thorny path
proper pagoda
thorny path
#

Fire damage never benefits from %increased phys now

drifting cedar
proper pagoda
#

yes but there is actually not much increased phys on tree

#

so thats not really an issue at all

pastel forge
# proper pagoda i think all mobs and bosses can armor break but i could be wrong

In Path of Exile 2 you will fight for survival against an overwhelming evil. Will you cleanse Wraeclast or succumb to the spreading Corruption?

Join Early Access on December 6th on PC and Consoles!
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00:00 - Opening Cinematic
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proper pagoda
pastel forge
#

"if i come across an armored enemy" seems to imply its one variety of enemy type

drifting cedar
proper pagoda
#

but i think every mob can be armour broken

#

99% sure thats true

proper pagoda
# drifting cedar there's no hit language anywhere

i know but im pretty sure thats how it works in poe 2 now. your dot damage is based on your hit damage. so support gems generally scale the hit of the attack, they don't scale the DoT unless they explicitly say so like ignite effect etc

pastel forge
#

i mean, you can see pieces of their armor breaking off, i dont imagine that happening with like, caster enemies and such

drifting cedar
proper pagoda
#

i think mobs with low armour just will be easier to armour break because their armour is lower

maiden karma
drifting cedar
proper pagoda
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this is my understanding:

Lets say you have a phys hit that does 100 damage. you have a bunch of support gems that give you 100% more phys damage.

Now your hit is hitting for 200 damage.

Bleed is by default 25% of hit damage per second ( i believe thats right)

So your bleed will tick for 50 damage per second.

Your support gems do not ALSO scale that bleed damage. so you are not getting 100% more damage on the 50 to get 100, it is 50 because those support gems already scaled the hit which already scaled the DoT

#

Now lets say you have a support that says 75% more effect of bleed. THEN you would take the 50 damage and multiply it by 1.75

thorny path
#

Only ignite effect supports we know of are Frostfire and Searing Flame

proper pagoda
thorny path
#

but yes you have to scale hit damage for ailments now

drifting cedar
#

that might be accurate, but its worth noting that searing flame is only effectively 31% more ignite damage, 175% *.75 = 131.25

drifting cedar
#

so using brutality as the comparison again, brutality comes out on top. frostfire is very good

#

but..hard to use probably

#

and then there's aggravation