#2┃build-planning
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They probably don't?
Command skills should just work as if you casted them yourself, for the purposes of triggers/passive skill tree. I'm not saying they do I'm just saying they should.
I mean it's still not you inflicting the ailment
I pressed a key on my keyboard to actively cast the spell, that should be what counts.
ye it does say "Gain 100 Energy when you Freeze an Enemy with a Hit from a Skill, once per Skill use"
That's not what you means in PoE as far as we know
no i figured as much after reading it
buttt i would be the one making it use its skill?
If it doesn't work with command skills, that's going to be advocating for the change
in my experience.. any "complaint box" is right above the paper shredder
kk
does anyone have an idea how much spirit we will have access to without investing into it? or using a scepter
hmm ok, that sounds pretty decent:) we'll see I guess
I don't think we have any idea on total spirit. We know there will be 30 from act 1 and more later from other side bosses but we don't know how many or how much
spirit seems to be 100+scepter at a minimum by the endgame. scepters can be modded
might be wrong but they seem to all be 100 spirit
All plans scrapped im gonna go power charges instead of frenzy with conversion
you could just watch the video to note how most minions are like 10-30 spirit
and some have a few supports
and when charges don't give buffs, how are you going to feel?
Minion spirit cost goes down with gem level
But how are you gaining power charges faster than frenzy...
didnt really play poe 1 that much only 300 hours so dont really feel any way over it
Also you take that node with frenzy conversion
That applies to frenzy converted power charge gain the same as normal power charge gain
???
:OOOO true!
siphon strike with eow to shock
boom no more converting
just way clunkier and makes me want to take a shower
eow sounds terrible for shock
doesnt it shoot out a bunch of projectiles and make it easier to crit
also with how shock works and ailment threshold it seems like siphon strike would be bad for consistent generation, not to mention how it's probably going to feel bad to use it in melee for charge gain
Shock is based on lightning damage done relative to monster HP basically
no i know.. i wouldnt try to gen power charges with that lmao
when i started looking into it earlier i wasnt aware of how scarce power charges are
eye of winter was op in poe1 so idk if the same happens in 2
only got into the flicker strike conversation cause it was the hot topic earlier and i got curious why the decision was made to just convert all frenzy charges
Eye of Winter on Weapon Swap might boost the damage up a bit. That said, I think the idea is to throw Shock Chance and Conduction on it for a flat 40% chance to Shock? Or is that not how it works? Maybe I misunderstood.
The Critical Weakness is overall a nice addition too.
that's not how it works no, you still need to deal lightning damage to shock and still have to deal a certain % of the enemy's max HP with that lightning damage
Ailment chance (for the non cc ailments) relies on the damage of the hit for the chance, there’s no guaranteed flat %chance for an ailment anymore
also why are you trying to shock?
If you have high ES and go chaos inoculation, what else do you need to make sure you are not getting deleted?
shock appears to have flat chance
I think ignite and freeze don't
Is there anything that gives flat shock chance
you want to shock to eat it with siphon strike for a power charge, assuming we are still talking about the power charge thing
Oh I see the support
I was about to get to this one. But I guess it falls flat if you can't make EoW do Lightning Damage.
where is that from
oh shit now we chilling before the shocks here we go
its from the tree
I meant who revealed it
But if it's linked and linked again maybe it was lost
I don't remember that from dreamcore's video
Again, poe2db.tw has kept the outdated information despite adding everything from havoc's video. Shock Chance support is just old.
do you know if there's buildup for shock/ignite or if it's proc/no-proc only?
I assume the latter
I believe that quote says latter
question is 20% chance to gain power charge per shock or 1 garanteed every 5 sec with freeze
probably 20% chance right?
"shock a chilled enemy" seems weird to pull of
idk, so many different things have been talked about with eow since i been looking at this channel XD
Nit really
Chilled ground
- a setup with trigger ball lightning
Or sometjing
the cold monk showcase seemed to be pretty good at freezing/chilling.. frost nexus support to put out chilled ground.... i dont know what attacks it was using. maybe cast on freeze to send out sparks with multiple proj for shocking or ball lighting ye
so bonestorm is a channel right? So in theory you could activate "cast while channeling" while charging bone storm?
yes
In the calculation of determining whether a hit stuns, would you reckon the Lightning Shockwave effect of Siphoning Strike would count as part of a single calculation, or that of two hits instead? 
Trying to determine how reliable Enduring Stuns would be on it.
Is ghost dance or divine shield in poe2?
not that we know of
So... How does supporting skills cast by meta work
like would this work? Can you support Meta gems? does Faster casting reduce the energy requirement of meta gems?
Ghost Dance is listed on poe2db but we don't know what it does @long trail
As a spirit gem rather than keystone
Oh it’s a gem interesting
Maybe it was deleted too we don't know I think someone just saw the spirit gem panel with Ghost Dance listed, could be deleted from the EA version
4% as base mana regen thats pretty nuts, considering they showed amulet or ring with 55% inc mana regen, mom players will have a good time
lowkey thinking that mana regen on gear will be scarce or nerfed to make up for that change
but it should still make MoM builds come online way earlier
life is dedge
tho i dont think life regen was ever good in poe1 too
idk abt that i think blood witch with overleech body unique will pop off for sure
i like that there's no more life in the tree though, makes streamlining your build way easier because you know what you need as opposed to being uncertain of how much hp armor evasion and ES you need
well ye in some cases life stacking will still be useful like that one, but in general you won't need it
it also makes life in gear way more desireable
Ghost Dance was still there in LA event. https://youtu.be/0cJrj-qcFMI?t=1599 @long trail
lmfao herald of ash icon is so goofy
it's a goofy skill
same problem is still there with ES tho sadly, I get they treat it as the counterpart of armor/evasion but there's so many increased ES nodes still
but that's good no?
if they gutted ES stacking then it'd obviously be clear you either go evasion, armor, or a mix of both
now it's more like you stack whatever defensive layer you need and you grab life in your gear wherever you need it
we also dont know the state of armor
yes but in terms of formula, es doesn't act on the same layer armor/evasion
which matters a lot if es build can barely build up any armor it would be huge downside
isnt this insane? I dont see a downside
this is indeed insane
sounds ez just use 1 utilityskill with support gem to disable crit
lol with a cast on crit meta gem with a "can't deal critical hits" support or something, you could guarantee solid uptime
do we know if "recently" is still 4s
no, but its likely it, but I don't think its confirmed
yeah but it'll be nice to scale up your EHP regardless, i quite like it
recently would make sense to be 2-5 seconds in any game, but 4 is most likely since why change what works
because the game's pacing changed ig but shouldn't be that big of a deal
if it did change due to pacing slowing down, it would be 8 seconds
since that's already used in poe1 for a mid duration effect
depends on how they wanted to shift the power as well, i don't see them increasing it that much
but being slightly higher than 4 seconds, likely, lower unlikely
recently being 4 is confirmed actually, since it shows on minion respawn
great 
for recently effects you want it sooner, I wish it was 2 seconds, for slower, I wish was 8 haha
do we know if gem quality is only on skill gems now?
no data
Would this support gem enable any damage for the skill it supports to shock or only lightning damage?
Did not appear in havoc video. Consider it outdated information.
where is this?
Are there any good skill tree planners out yet or too early? 😄
Too early
Here's a super duper amazing planner:
Even if minions despawning due to duration running out doesn't work cause "on death" triggers, when you spike a minion for an offering effect, the pillar they're spiked on counts as a minion and has the potential to be destroyed right? So something like this would work?
In general, Essence Harvest + Unearth is also massive mana regen
They did gut recharge rate and start rate
but there's a lot of sources in the tree to increase both of them, so not really
they just streamlined it so that if you wanna build ES you will wanna pick up those nodes
that seems fun right?
They didn't exactly gut start of recharge. There's total of 120% faster start already found in the tree. 100% means you're at 2 seconds. Monks can drop theirs to from 4 to 3 seconds very early.
They wanted us to commit to ES recharge more instead of just having it.
how do you play low life now in poe2 though, genuinely curious 
hmmm, nice
There are at least 3 ways to start your recharge instead of waiting for the timer too. To be built for.
Do we know how dots work with weapon swap? For example, if I apply ignite with staff that has 50% increased fire and then swap to staff that does not have it, do I lose damage?
Ailment pre-mitigation damage is determined and snapshotted when they're applied.
Thank you
oh wow this is actually a lot of damage
Yeah but you need a hefty investment
Although the 10% on skill use exists too
But then the rate is way lower
12.5% per second now
just don't get hit 
Not sure if minion damage counts tho
Does anyone know why the nodable to the left has a golden border and the one to the right doesnt?
what does that mean
what does it say when you hover the one on the right
can't hover any of them ill find another example
doesnt have a golden border
this one does have golden border
oh, gotcha. I would imagine that the no gold borders are just placeholder art, honestly. they seem to be very few in number
true
ive been trying to find more but i can only find like 3-4 others on skill tree
dude there is a lot of charge nodes on tree
lets goooo
this gonna be good
man its really hard to not just think that big phys melee is the way to go
really?
infernal warcry does empower bigger hits better than smaller
and infernal warcry is busted
ignite hammer is prob better yeah
if you can proc it yes
assuming it's like poe1 you need to not be too close
or maybe a bit less than 100% actually but still a lot
Silly queastion, but i'm at a loss: Is Furious Slam and Ferocious Roar available without Druid class transforming?
I'm looking at titan's "every second slam is boosted" so you'd just prime the hammer with a small slam, surely
I don't think so. Those skills will be added when the druid class is added
Ancestrally Boosted is 20% more damage and 20% inc AOE
fist of war along with whatever ascendancy like chronomancer is prob better no?
Oh- so we just know about them but they aren't going to be released sort yet sort of thing?
oh, really? well then. not so great
Yeah
Uh? The repeat does 20% damage?
or 120%
it's just 20% more damage there's no repeat
yeah its not a double slam its just fist of war, right?
it isn't tawhoa's chosen as far as I know
yep
Some of the Gems have the 'Meta' Tag- what is 'Meta'?"
holds other active gems
ah ok I got confused then
the other reason I'm looking at big phys melee
bloodlust should be super easy to make happen, no?
Yeah, you just need a different skill to cause bleeding
Hopefully corrupting blood counts as bleeding so corrupting cry support can allow your warcries to enable this support on attacks
did we see corrupted blood?
oh I see the support
nice to know I will still die to 10 stacks of cb
I would think so, with the emphasis on using multiple skills to combo anyways
ancestral boost is only 20% more damage its bad
Another potentially silly question: Would Hearld of Thunder convert the damage of Hammer of The Gods?
yea
Hellow, newbie here. Someone knows the traveling distance of Spear's Puncture skill?
Spears and spear skills won't be released on the first day of early access so it'll be a while before we know about them
but in the video it could travel at least half of the screen
thats more then 3 meters right?
Endurance charges, for what they are used?
Don't think so, the way it reads to me is, when the Herald procs, your subsequent attacks send a bolt that deal 100% of your attack damage, it ignores whatever the subsequent attack damage is
So when you hotg, you do the big chunk and a tiny lightning bolt
Holy shit. Does it really give 100% of attack damage as extra lightning damage?
100% of whatever your weapon damage is yes
For 5 hits after every time you kill a shocked enemy?
If your weapon is 50 phys 50 cold the bolt will do 50 lightning 50 cold
Ah, makes sense.
looks like it yeah
That's wild
the main issue I see comes from the lack of remaining supports
Cast on crit hexblast is gonna go crazy
If all those 9 explosions can happen on 1 enemy as long as there are curses it will be amazing for bossing as well
I mean now that I look at it cast on crit is not really required except to reduce cast time
But they haven't shown how they calculate max energy for coc yet
its 1 explosion per enemy not per curse i think, but we will see
hexblast + blasphemy seems sick
am I missing something or is the only two ways for Monk to generate a power charge involve using a skill that dashes them to a shocked/cullable enemy
no there are at least 2 more ways to do it
one with passive node and one with reservation skill
yeah the frenzy as power charge one, forgot about that, but whats the reservation skill?
interesting
For anyone who hasn't seen it yet, Witchhunter's concentration node seems insaaaane for boss fighting
You can keep reapplying curses if it works like it does in poe 1
While reading flicker strike it says you can't gain power charges during using the skill but how about power charges which are converted from frenzy?
next level ascendency: dumb down AI of eenemy
hope chronomancer will also have a button to disable some boss moves
You could also use profane ritual, which I've been considering https://poe2db.tw/us/Profane_Ritual
wont work u still gaining them
Yeeeah, can couple that with this as well to make boss encounters even easier
Since it says gain power instead of frenzy, I'd have to agree with Misha
Does one with the Strom give +1 Power charge effect or doubles the consumed Power charges effect?
hm, maybe this on a cast on melee kill trigger would work 🤔
Gives +1. So consuming one power charge counts as consuming 2, consuming 2 counts as consuming 3, etc
I'm coping that consuming 0 counts as consuming 1 with One with the storm
Have we seen a cast on melee kill?
this shit will be busted for flicker and rain of arrows
its in the poe2db atleast
Nah it specifically says you gotta consume one
Oh wait it doesnt
The only reason I'm coping is because it doesn't haha
Holy shit I'm coping too then
Btw there is not +1 max power charge and all right?
On tree?
That's near the monk starting area?? That node is insane
yeah its this one
at least currently, who knows if its moved since the alpha playtest thing this was based off of
Weird, it wasn't in the spirit tab. 1 trigger every 4 kills isn't bad, but I think cast on freeze or cast on shock might be better. Especially for bossing
imagine if ignite or bleed worked with decimating strike 😱
maybe im reading profane ritual wrong but it sounds like you have to target a corpse with it, or atleast there be a corpse within the AOE of it if its a ground effect, so if you're cast on shock you might just be profane ritualing nothing, vs cast on melee kill it will happen right when you're actually creating a corpse
at least in my head
Nope, you’re 100% correct. Have we seen desecrate yet?
wait.....can we have ifninite rain of arrows????
Here's another cool theory craft!!
Weapons: Staff and Bow
(0) start with max frzy charges and 10 combo on mantra
(1) use rain of arrows with mantra of destruction so that it def crits
(2) use sniper mark via hand of chalupa on targets inside.
(3) a hit will crit which will give frenzy frenzu charge
repeat step (2) (no cd since hand of chalupa bypassses cd?) till max frenzy charge and itll be easy to repeat....
In fact, one doesn't even need mantra.
Just rain of arrow, hand of chalupa inside get frenzy, rain of arrow, etc.
(copied from main chat)
I don't think rain of arrows has a duration so you wouldn't have time to weapon swap and mark more enemies before all the arrows hit
It would just fire a ton of arrow at once when consuming frenzies
I like this concept though of using a weapon swap to create a long lasting effect and interact with it with a different weapon's abilities
from the video footage we've seen, rain of arrows looked like a duration? This was exile con footage so really old.
I haven't seen it since. is there any footage you're aware of?
This is what I was thinking as well. If you end up hitting 10 enemies with the rain of arrows, you'd be able to mantra again immediately. But you would only be able to apply sniper's mark on one enemy and then Rain of Arrows
Hmm, good point. I'm just going off this skill gem from poe2db
How @velvet blade described it is how it works in POE1, and the skill doesn't have a duration tag
it doesn't all come down at once.. from teh old footage it kinda just pours out of the sky in batches and they were free to move, attack, etc.
That would be really cool if it does work that way
its not tagged duration but essentially, with the number of arows and attack speed fixed, based on how many arrows ggg makes appear in the sky, it morally behaves as if it had "duration". (but doesn't scale with duration support).
Anyways I think we can interact during the process.
I don't know if we can trigger multiple sniper marks (whose cd is bypassed from hand of cuthulu) from one rain of arrow but the wording suggests we can.
Anyone knows what the blue bar is?
es.....
I agree you can interact during the process, there is probably a delay between the attack and when the projectiles land. But it seems like it will just be one volley of arrows regardless of how many are fired. At least based on the skill gem info we have, but all of that could be incomplete
Might even help to support it with slower projectiles
this build could be EXTREME zoom.
For example, chaos monk, posion build which for mapping just uses cuthulu paired with this frenzy generation setup to speed
Or it could be a posion pf.
or it coul dbe a part of manay builds. all it uses is quarterstaff + bow so any one that wants to focus on that...
@mental robin This looks like rain of arrows in the content reveal https://youtu.be/ZpIbaTXJD4g?t=1991. It does look like they're coming down continuously over 2-2.5 seconds
In Path of Exile 2 you will fight for survival against an overwhelming evil. Will you cleanse Wraeclast or succumb to the spreading Corruption?
Join Early Access on December 6th on PC and Consoles!
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00:00 - Opening Cinematic
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05:20 - Gameplay Trailer
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09:30 ...
should be timestamped
it isnt, what time?
33:11
Whats the requirement to stun? Just any melee attack or what
The first shot is fired at 33:12 and the barrage ends at 33:14
wait any hits can stun?? except "Damage over time, reflected damage, and self-damage cannot stun"
It looks like a pretty small aoe too
Not sure if that's enough time to weapon swap and start attacking and collect charges, but maybe with slower proj and more projectiles it would help
thank you so much
shes not een using frenzy charges
if she wre using frenzy charges then it will be up there x3 langer?
(at least 1)
I definitely missed that in the reveal, interesting idea
Depends on how they work the extra arrows. If it's a fixed amount per second or if they would just add more arrows per second of the skill
Definitely worth testing on launch though
fiar good point. I am going to use the "ivusal clarity" philsophy to pretend its just the same fixed amount per second.
It's like we're sharing the same brain cell
Honestly I think fixed time would be much better, that means arrows directly increase dps
if its not then its busted for bossing... its super dps.
If it is, then we can do this funny shennaningans...win win?
Another idea:
conc effect on on rain of arrows with increased aoe on tornadoe.....
will they get partially sucked in?
Will each spit out into 3????
This is absolutely busted.
So how would they balance the interaction?
What do you mean sucked in, and spit out?
Gonna be a lot of fun tinkering and experimenting
Ahh ok, I was looking at Tornado, not Tornado Shot
One way to balance is to have it only be able to be hit by X number of projectiles, like Tornado in POE1
I think physical damage will be able to stun, but I don't have any source for that
According to a an analysis from furgen (on his ytube video) tornado shot wasbriefly shown in the reveal video , and for each shot it only does multiplies one projectile 3x
However in rain of arrows, not all the arrwos come down at the same time, so I wonder if the interaction is different (like in poe1???)
any hits can stun, because the monk in the video had herald of thunder and it looked liked he stunned the enemies he was fighting??
would make sense yeah.
thats nuts if true
would avatar of fire even be there if they couldnt stun?
trueee
Ya might just be that physical damage has the highest stun effect, but all damage can stun?
@mental robin Not sure what class/ ascendency you were thinking, but Avidity on the deadeye sounds juicy. 30% chance that if you gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges.
Are totems also effected by Spirit or do they just have a cap on their own?
From the gems I've seen totems have a limit, but the interraction can be changed with a keystone https://poe2db.tw/us/Ancestral_Bond
this is what I had in mind. pretty uchwhat you said.
Ah, alright.
Cool, I like it. Deadeye seems like it'll be the best damage build, but merc might be cool to look at as well. The weapon set skill points could really smooth out the damage between quarterstaff and bow
Do we know if there's any way to have minion hits deal chaos damage?
Does the damage from Hearld of Thunder scale with Lightning dmg increase effects? Pure Power passive node increase attack damage of physical attacks?
ty. i dont know how ounchy rain of arrow swill actually be on boss.
If it's not punchy, then rain of arrows is a cute life and mana leecehr (since its all phys).
Sadly it doesn't look like a good bleeder/posioner since its hits are so tiny but we could go into a chaos dot version of the build or a siphon strike falling thudner/flicker strike version.
scales wiht lignting dmge increase and not phys.
conversion happens pre incre/more modifieers
Extra damage however is computed pre onversion
Extra damage is computed pre onversion? What does that mean (if you don't mind me askin, ty for help btw. lol)
im hoping ther eis a unique staff that reads "When equipped, all quarter staff attacks are treated as Bow attacks".
This was suggested by SylverX youtube.
It would make this exodia build.
give me discharge right now
also tshot getting axed for poe2 at least makes sense so other skills are allowed to exist, unlike poe1
I think he meant pre conversion*, so before damage is converted to a different type
Sounds unlikely, but would be very interesting
OH. Makes sense, thank you.
man that rain of arrows breakdown looks like a lot of abilities XD
added as extra damage is taken post conversion of any kind
Did they change how stuns work, why is everyone asking if spells or phys damage can stun
That makes a lot more sense. Thank you. 
in short, there is no longer this stun immunity in poe2 for players from what I can tell, it will build up the threshold till it stuns the player, unless they haven't been in combat recently (refreshed every time damage is taken or dealt)
similar to how dodge and evade build up cumulative % chance to 100% before getting hit
Are there any websites with a full passive tree build planner yet?
....
there is like 50% of the tree (if only counting keystone and nodables) shown
Alright, thank you
maybe its more than 50% xD maybe more like 70%
this would be "20% more critical hit chance" right? So making 10% crit chance 12%.
idk it seems fine like that considering the few crit nodes we saw
20% more sounds too strong to me
What is crit dmg bonus?
As in how different from crit dmg multi?
Are they both multiplicative?
I don't think it's called crit multi anymore
bonus is multi minus the base, so 570 multi is 470 bonus
this lets them do increases and mores to multi without it scaling strangely
multi isn't in the game anymore
only bonus now
Ah ok
Thanks
has anyone seen if there are sources of mana leech for spells on the tree? or any ways to get mana leech?
theres the mana leech support, but thats only for physical attacks.
i wanna play archmage chayula monk, but if mana leech for spells is close to non-exsistant, might be rough.
They hate mana leech on spells
Seems like you might have to rely on Regen and flasks for mana
Base Regen is like 4% tho
well chayula monk has mana leech is instant, so hard to assume there is no mana leech at all.
just gotta wait till we in game i guess.
There is on attacks
Mana leech exists as a gem for attacks not spell
ya i know. and its for physical only
There might be uniques that grants mana leech on spells in the future, it's just doubtful for spells
not happening
For now
Corrupting increased values on this is gonna be nuts
honestly even then, you get es leech for free with it too
maybe 70% less
for 0.5% spell leech
half the mana is still half bonus damage that you couldn't get otherwise
I mean that would remove mom
Which is currently better than archmage imo
Since archmage is not flat dmg
mom is great but monk has es leech
If EB remains unchanged it might be better to use it
Chonk will have to go MoM without ES if you want to benefit from darkness at all
With MOM
we're talking about a hypothetical where they release spell leech
darkness is garbo imo
probably the most bait ascension
no spirit is rough
We still don't know the other node
it better be super good
If Darkness can be used for spirit gems it can be ok
yeah
praying for essence worm in poe2.
I'm just waiting for COC energy stats to come out
It looks mental
With hexblast
There is a leech cap right?
For mana?
Is it 10% or 20%
normally no
leech cap was an implementation detail in poe1, they didn't explicitly add one in poe2
how do i get my hands on the skill tree to check stuff or is that still under lock and key?
Question about rhoa mount - I think GGG stated that will work only with ranger skills, so it shouldn't work with crossbow, or am I misremembering or misinterpreting something?
No tree
https://marcoaaguiar.github.io/poe2-tree/ there's just this
Last I saw anyone can use it, but the speed penalty will be gigantic
Oh shit,
Even blood mage can be crazy
Imagina having iron will keystone
With bloodmage
lifetap archmage bloodmage
That's a thing people plan on doing with MoM and EY
Excuse me, it's Life tap eternal youth MoM arch bloodmage 
Life of early access
Also have to see what they decide on for eldritch battery
Since the one we saw from streamers is confirmed outdated by ggg
Do we have confirmation on how elemental equilibrium will work on attacks that hit with all 3 elements? From the wording it suggests removed -> add so in theory we should get all 3 exposures?
I think Dreamcore's video said it would work like that with multi-element hits.
What's everybody cooking up? 👀
that sounds like too good to be true(?)
nothing special, average minions
If the exposure is like -10% res? Not that big for a keystone.
Cold monk -> lightning monk -> power charge monk
gotta wait for that details, but seems too low for a keystone if its just 10%
or even if mobs don't have 80% plus res, pen is a lot worse
It's a new game where conditionless ascendancies give just 10% more damage, 10 exposure is not insignificant
its it kinda the same thing as this no? but instead of 2 other elements, now it only removes 1 elements
Just saying it's not "too good to be true"
Rare for a keystone to not have downside in poe2.
i mean too good to be true if it actually expose all 3 elemnts
bcs the logic kinda the same remove then add(?)
monk gets 10% cold and light added on ascendancy, so you just get fire from somwhere like a herald
LA Trinity?
Do you see trinity anywhere?
im talking about poe 1 EE
the wording order is the same, remove then add
if it doesnt work in poe 1 i dont think it works in poe 2
what makes you think it will works?
dreamcore put out a vid suggesting it would
but i agree if the wording is close to poe1 for sure
and it has nothing to do with trinity, if you have all 3 added damage then you deal all 3 elements
im saying there are build that deal all 3 damage
If you hit an enemy with two different elements at the same time it will apply exposure to the third element and remove the other two element exposure. A hit carrying all three elements types will not apply exposure and will remove all of them.
from the wiki, im defintely inclined to agree that given how close the wording is Dreamcore was just incorrect
i saw some other video about minion and i think the ytber also give some incorrect statements, until the numbers is out no one knows for sure
Is Hearld of Thunder a toggle on and off sort of buff ability?
blood mage might not even be necessary to make this work come to think of it, but it definitely is a helpful ascendancy because it's the only caster with access to spell leech in case we end up needing even more hp sustain
but stormweaver lifetap archmage is surely looking hot
yea thats why im drawn to it
plus free crit dmg from stacking hp
stormweaver could be cool if the uh
vortex thingies from crits do good dmg
double shock plus storms looks like it can dish out good dmg at bosses
but yeah if you can't offset the 500 hp per ball lightning cast in lategame might be scuffed
we are also assuming recharge passives on the tree applies for eternal youth i guess
they should
since its converted to recharging hp
not too sure
since no more double dip for converted stuff

if it doesn't work build might get gutted but it really should, seems like the idea is that you make your hp recharge as if it was ES
yea
it reverses the role making es be a regular lifepool you can flask up on to allow hp to recharge
and unlike converted stats
there's no recharge hp passives
so it should work
base recharge is like 12.5% based on the dreamcore vid
i wonder if its recharging based on max hp or max es tho
i also really hope blood mage gets access to summoning blood orbs on hit against rares and uniques otherwise that first node is so pepega
maybe
should be on max hp
but even at base 12.5% recharge you are recharging a good chunk of life
there's like 2x 25% recharge nodes and 1x 40% recharge that i can see for the pathing i did earlier
there's another 30% one near double curse but its like 2 travel nodes and 3 small ones
probably not worth
12.5 x 1.9 = 23.75% recharge
so we just need 2000~ hp for 475 recharge
and then there's the leech part too
i guess if there are jewels that can empower notable passives that can reach Pure Power at the top
it might be worth it
which even if it's just adding 100 hp per second should be enough to add a lot of value
i havent played poe1 in forever
they only said they got rid of ele reflect
but those recharge maps you either avoid or no hit
unlike poe1 you have tools to actively avoid getting hit
poe 1 is just facetank simulator
hmm
i do wonder
if there's a possibility to use like
a weapon swap for mana leech
oh nvm it only leeches phy
the gem i mean
thought it leeches all attacks
then you could maybe use a quaterstaff with lightning ability to leech mana for when you are really low due to bosses
without seeing the other ascendancy nodes, mom acolyte monk seems like a gimmick for now
since no real offensive nodes were revealed that isnt related to darkness
chayula is probably ok, it looks like it was designed to build MoM as defensive layer with the whole insta mana leech
ironically mana leech being physical only makes it not that suitable for monks since they are mostly elemental
quaterstaff i mean
does frozen legion exist in any form?
or mirage warriors?
basically anything where when i do something a bunch of guys show up and smack the monster
in one of the earlier showcases, there was an ability that summons a mirage that attacks i think? or did i confuse that from another game lol
in the official showcase there was a spectral monkey that ran into a tree

not quite what i'm looking for but thanks 🙏
ok cool, i'm just happy there's something like that in the game
i'll find it when i play
thanks
i think i misremembered this, so take it with a grain of salt
is there credible info on crit strike chance and bonus out there?
wdym
There is a video by dreamcore on crit specifically. There are changes to crit damage bonus
whats the current take bois? Im feeling Witchhunter, but blood mage seems a safe bet for HC
jesus youre starting HC?
Not sure what part of an ascendancy that we only know partially is a safe bet
We have full information about witch hunter, titan and both rangers
Jonathan said melee is strong, and boss are easier to dodge in cqc bcs now they have different movement sets with distance
Honestly might just do a melee PF at this point
why PF?
elaborate lol i didnt notice anything "broken"
Endless life flask without any penalties
well we gonna need more than flask to stay alive
Rest comes from tree and gear
Just like everyone else
Leech feels like a huge bait and haven't seen much regen stuff yet
my guess is melee prolly safe just like in poe 1, theyre build to be tanky
not to mention we have aegis aurora node on left side tree
with active block, scaling armour and es on left side seems no brainer
but yeah seeing how people really rely on flask and how ziz said ranger feels so good bcs of flask regen, PF could be a play
combine with double life flask unique, maybe it is possible
Yo guys, does this chaos monk ascendancy sound to you like the instant Mana Leech would also instantly mana leech ES, or you think that'd be only instant for Mana while ES would just be over-time recovery?
Something about the phrasing trips me up
Eh, sorry maybe it's not the right channel. But I was gonna plan on doing a tanky Monk build with this :p
So weapons in PoE 2 just don't have traditional damage values on them right?
Scepters/Staffs have no flat damage ranges for melee attacks etc.
caster weapons don't have attacks, only a mana-free spell
the spell does not cost mana? can those spells be configured with support gems?
How good is Acrobatics if you push into high Evasion?
To answer that, we'll have to find out how much evasion we can stack.
and what it costs us
Ah, makes sense.
I heard that single handed swords aren't coming out this EA? Hard to believe, but what i heard lol.
is unleash something like echo?
Coming during ea, but not on ea launch. Will come together with skills made for swords and whichever class they think works best with them thematically (duelist?).
Kind of yes. You store up your "echoes" over time and then release multiple casts at once.
hmm
So it's quite bad if you are spamming the skill, but quite good if you are using it a little more sparingly
im a little confused on how the accumulation works
a seal for 200% cast time, so every time you cast twice you gain one?
I think the answer to both questions is yes
any idea if cast speed increases reduce the energy cost of "cast on" triggers, since their Maximum energy scales with cast time of spells?
The accumulation just happens over time. The "200% of cast time" refers to how quickly. So if your spell has 0.5s cast time you get a stack once every second.
No, I would assume not, since those meta gems specifically refer to "base cast time".
hmm
maybe lightning conduit is a suitable target for unleashed
tho we lack info on the gem
since it consumes shock for more damage
Cd spells are not supported by unleash
First cast would remove the shock, no?
Entirely depends on what builds are in the game, but it excels with skills you don't want to spam all the time but do want to cast multiple times in a row when you do cast them
Like blade fall in poe1 for example
I haven't looked at all the skill gems in poe2 so idk
More will come out later anyway
well im building with archmage in mind
ball lightning is the main spammer so i dont want to have unleash on it
i guess i could go uhh
Very long cast too, so very slow to stack unleash
orb of storms and lightning storm both dont work either
im just left with spark basically lmao
Indeed not
I guess, yeah? You don't have to use unleash
ok so wtf is a gem tier
tier is just the lvl you can unlock them i think
Afaik it just restricts how early you can get it
ok so it's not tied to rarity or anything, just level
yea
well they already say a level requirement so why bother having a tier on there
Skeletal Arsonist
Tier: 3 (Witch)
Level: 5
Requires: Level 14, 34 Int
Bone Cage
Tier: 3 (Witch)
Level: 2
Requires: Level 3
seems more relevant to support gems i guess, since all of them show lvl 1 req
now im really confused
I THINK it's when you get an uncut gem the tier of the uncut gem determines which skill gem you can turn it into
Likewise for support gems
right, uncut gems drop for diff tier
so you need a t11 uncut gem to get ball lightning
ok so higher tiers are more rare since you need what I'm assuming is a more rare uncut gem to make it
its just level scaling based i suppose
like act 1 you only get access to t1-3 or something
Kind of? I think it's more so gated by how far into the game you've got. Kind of like how no vendor will sell you golems in act2 in poe1 etc.
So maybe not necessarily more "rare"
Just unlocked later
I don't think we know for sure though
ok so that gem opens this menu
so the uncut is level 7
so it can make gems that are level 1-7
but not 8+
so i think basically what you said
although i still dont understand tier vs level
frost wall is tier 9 so you cant pick it with the level 7 uncut
but it says frost wall is level 6 and flammability is level 7?
maybe that's the level the gem starts off on
because they move frost wall to tire 9 and no data right now
Tier information was added to the skills on the website. Tier will require the corresponding Uncut Gem Level to unlock, and will also affect the minimum required level. Class within Tier is a source, not limit.
Any website where you can plan for the skills ascendancies give ?
We haven't even seen the tooltips of those skills, mostly.
this is interesting, i assume you dont just use spirit to add totems, but also damage to attacks, so your 'main' attack can be juiced with spirit
so for example, if you used all spirit on 1 attack, then used 'hourglass' support, you could have a big dick damage attack
What are you yapping about? Using spirit on an attack?
The arrow next to dmg opens details window where you can assign the skill to be used with specific weapon set, IIRC.
ah never mind, got confused
spirit is used for persistant skills though no? used for all classes?
yes yes
ah fair enough
Is temp chains a multiplier on dot damage on poe2? It increases duration in poe1 Right?
Hello! I've seen dreamcore's video, calculating that energy shield's recharge rate is 12.5% per second.
I'm wondering, if you get a node that gives you "30% increased energy shield recharge rate". Would that means : 30% of the 12.5%, so 12.5%*1.30 = 16.25% per second shield recharge rate?
It's not 12.5%+30% = 42.5% right?
The temp chains I’m seeing in poe2db looks like it’ll work the same way as poe1. Which means it’s not necessarily a multiplier, it depends on the dot. Ignite for example deals the same damage per second regardless of duration. It ends up scaling poison damage because of poison stacking in poe1
Since it makes effects expire slower on enemies, I'm guessing it's good for any "damage per second" effects and not good for "damage over x seconds" effects
thats usually how it works yea
someone knows the stat of bind spectre skill or how it works?
will it gain some special abilities of monsters?
right so it does extend duration then?
or only flat stat?
but if youre able to reapply a DOT and duration isnt a limiter, it isnt super useful?
It will copy the monster with all its abilities
there's a list of monsters already?
No
Right, and right. For most dots it’s quality of life. The longer the dot the less often you have to reapply, which allows you to focus on staying alive
yeah probably good for my build though since with hammer of gods especially stun based setups u prob cant reapply before the ignite ends
Are totems minions? do they have HP?
ok ty
No and yes
would ComD be able to summon a totem
Maybe
In PoE1 totems and traps/mines can be confusing af. Hopefully they're simplified in PoE2
We'll have no idea until we test in ea
Never seen anyone do something silly like that in 1
doubt, unless totems have minion tags
totems scale off your character anyway
whereas minions are their own thing
I'm still sad ComD probably won't work with offerings D:
since the spike holding up the minion, is considered a minion
They really don't want you automating minions any more than in 1
too bad for them :D
oh wait i misunderstood
i mean it should work with totems
since they are not minion tagged
Yeah
well accoding to PoE2skills.com
Bonestorm = a channel
Raise shield is channeled too O.o
but it costs 100 spirit
which is a lot
ComD is 30
more likely if you do witchhunter merc instead
with the +20 weapon spec node
more freedom to dual spec minions/totem in terms of passive
tho i guess that's pointless if you are dual wielding mace and scepter
Totems are gonna be paper if you don't invest into them properly
I'm proably runninc Scepter + shield
I was just looking for random stuff to put with ComD
But holy shit CwC changes things for me
and I saw something that did Chaos dot that happened to be totem
and I was like
"If I paired that with contaigen"
That totem doesn't do DoT
rp
It shoots projectiles at anything with a DoT
ooh
gotcha
makes sense
so it looks like if I build this
I might also want to stack cast speed support
cuz it'd take 2.25 seconds to full channel a bonestorm with 2 seals
but faster casting would be... something closer to 1.8-1.9 seconds
bascially 3 times value compared to putting it on another skill
Or I coul just use echo
Where the aang build at
i think bonestorm might lowkey be bad
is this worth it? i just dont know what projectiles it fires though
looks like it'd need so much investment to turn it into a proper build tool and channeling for 2 seconds to throw a big nuke seems like would be better offset with spammable abilities
essence drain contagion might be way better than bonestorm for example
Agreed... tornado shot might scale those projectiles too if you wanted something towork?
i'm also speaking from the perspective here that i know scriblet wants to run a minion build, but bonestorm looks more like a hardnuke spell that would be better run on a non traditional minion build, maybe with the kill minion support that boosts its dmg by 40% and you'd be running minions as engine to boost your dmg rather than minions doing actual dmg
confirmed you can echo and unleash channels in poe 2?
no they specifically both say no channels..
oh woops sorry
Charged staff labeled attacks.
Can we mantra of destruction our charged staff?
does the wording here imply that the supported hit also restores the affected enemy's armor?
no it means you cannot use it on a skill that has armor breaking itself
I mean the "consume enemy fully broken armour" bit
oh, i guess armor broken is a debuff and it removes it to deal more damage? tho that would be kinda weird
since its like
Agree, which is why I came in here asking
if you can shred armor fast enough and enough of your damage is tied up in your combo finisher, I guess
they might update the wording idk
it does combo well with combo finisher support
yea i guess it could be good on like a cd or combo finisher move
yeah. thats my current plan
hammer of the gods lul
exactly
combo finisher, exploit weakness, bloodlust
assuming you can get a bleed in while building combo and shredding armor
which shouldn't be an issue
not sure what else to do for remaining supports without robbing damage from the combo builder skill
well if you wanna use extend combo then it wont work on the 2nd one
extend combo is different I think?
oh rip, good catch
its kinda hard to find a use for unleash, at least for archmage
unless you manual cast arc instead of using it in cast on crit/shock
concentrated effect, at least for bossing
Anyone have thoughts on Flame wall + Bonestorm?
Not sure if bonestorm shown in Videos had volley or extra projectiles attached
but it seemed like a lot of projectiles
also second wind is an interesting one tho it means more cooldown
good call there
second wind potentially as well, considering the very long cooldown on hamemr
Is there a way to speed up the full rack of bones I wonder
especially if you can get it to where 2 hammers kills the boss
is that the chronomancer thing?
I don't think you'd ever be waiting for bleed, but this is a higher multi anyway
i mean you could also use close combat but thats probably better used on your spammable
cause there's ranged combat support if you are 7metres away for 35%
cooldown matters for coc right?
pulverise I guess fits the bill the numbers are just pretty silly
so little damage for such bad qol on the attack time
Can someone post / pin the build URL?
not sure what you mean by build URL for poe 2. there's this https://poe2skills.com/ which has some skill planning
that's the most I've seen
not sure how accurate that website is, mind you, but some folks are using it
hammer of the gods
concentrated effect-hourglass-second wind-combo finisher
last slot can be pulverise/melee physical damage/close combat/fist of war/exploit weakness
or even reduced cooldown for longer fights?
if popcorn srs is there in poe 2 it can be done
let me see
oh duh of course fist of war
whatever is ancestrally boosted anyway
#1312364755406688256 message Here you go
but yea titan hammer of the gods abuser is gonna be so strong lol
especially if 2nd slam passive procs
I'm just real curious if minions despawning due to time = Death
oh i realized fist of war actually works very well with titan
wait nvm
the passive only gives ancentral boost to every 2nd slam
but fist of war would boost both
or you swap fist of war for something else that isnt a slam
highly depends on what other passives you prefer
48s cooldown without reduced cooldown
Any ideas for blood witch hexblast chaos dot enjoyers?
do you have any ideas for non dot?
Have no idea how hexblast is fitting comparing to PoE one but my usual approach was miner. I wish to have mines in here but seems not the case for now.
hexblast mines in poe 1 was non dot
it was hit based
Ye thats why i wanna build something different in here
I've seen +1 chaos on tree and attribute scaling notables with one being %int being converted to chaos dot
thats a skill gem right?
no its a support
decaying hex
Support but there was a note on tree that does something like this as well
yeah pairing it with chaotic freeze might be nice
can you link it?
No idea brother, it was yt video from a guy posting notables i just read it there, I had no prior access to PoE2
well i cant find it
for attack speed listed for skills
lower number = faster attacks?
like 60% of base vs 120% of base
120% is faster
ah ok
1.2x weapon base attack speed
base is the attack speed shown on the weapon tooltip
looks like perfect strike has the highest speed for mace skills
Perfect strike is a channel
Pretty sure the fastest mace skill is armour breaker when dual wielding
so what even is the most spammable attack for maces then
tbh, any, as long as you get the correct gear and passives
DB probably still hasn't updated the tooltip
only 2 of the mace skills uses both weapons it seems (sunder and perfect strike)
Most recent screenshot of armour breaker has 40% more attack speed when dual wielding
oh nice
not even sure if the dmg boosters are needed if you just wanna stun as fast as possible
is stun based on damage dealt too?
Seems like it
i believe so
i think leap slam is prob the best skill to stun
that ive seen
double two handed mace leap slam
is rage just a resource?
im not sure, wondering exactly what it does also
Seems to be same as in 1
it seems giga busted if so. 50% more damage at 50 rage?
i mean im not complaining xD
Nah that sounds like way too much for this game
yeah it does
Anyway, do we have any info on how poison works?
Can phys still poison
yes
but u need poison change, same as bleeding. i dont believe phys has an implicit chance to poison like elemental damage does with elemental ailments
poison chance*
what u mean? u trying to do corrosion?
Nah
oh a real poison based build?
I like poison but I don't want to do evasion as a starter
oh i see
Or bow
yeah poison warrior honestly could be good the problem is all the poison nodes are in ranger area. tbh though you can probably path there realistically. just would be hard early game
poison grenade xD
but like starting warrior, go through merc, and go to ranger area. could actually be pretty good
although PF may be a better ascend for this so maybe u do the reverse. idk
WH is right in the middle 
whats WH?
Witch hunter
also the prob with poison war is probably gonna be hitting fast enough to max your stacks
supercharge slam could be decent though
since ur getitng like 3-6 hits per slam
Maces aren't made for poison at all
Wait
im gonna level as mace scaling bleed and then swap to ignite hammer of gods
PF has concoction right there in the ascendancy
yep
What builds can complete a no hit run?
What
uhh probably heavy minions or something
or heavy evade stacking
but even those are not foolproof
They decided to add a unqiue in PoE2 that can only be obtained by running sanctum with a max resolve of 1. I forgot what item that was
I forgot the name
ignite hammer of gods being avatar of fire + added fire?
They never mentioned what the reward would be for doing that? or did it say on the relic item?
not necessarily added fire but i will probably use avatar of fire yeah. posted my rough concept in here #1312802456564137984 message
im not even sure titan is the best ascend for it but would need to see other nodes to know. i could see infernalist or even sorc being better
im just gonna start titan cause i dont wanna hate my life at start of the game and have to like play sorc and then respec to maces. just a complicated respec
Does Hammer of the gods have like a 45 second cd?
24
i think theres 30% reduced CD on merc side of tree alone if i remember right so that gets u down to like 17?
im also not using it for clear at all. its just a boss/rare killer
What's for clear then?
im not 100% sure. im thinking EQ with ignite prolif. or maybe even spamming stampede which is like 50% movement skill with decent clear could be a vibe
This one, resolve is called honour now
but leaning towards EQ
rolling slam for clear might be fun
Oh that's not original sin
And the unique is temporalis?
i think aoe is too small for clear but maybe
Yea
although if ur ignite and u have prolif it could be fine
thats what I was thinking, yeah
yeah, could work
are you going to convert phys to fire? isnt conversion giga nerfed now
So how do you plan on making up the lost damage from avatar?
It's not free damage anymore if that's what you mean
yes. i guess its nerfed in a sense. im not really taking any phys increases. theres A LOT of increased damage you can get without it. most of the 2h increases are not phys specific. theres lots of "melee" "attack" "exerted" etc scaling
you still need to either convert your base damage or use a fire damage weapon to ignite stuff is what they mean
so even if im stuck at 75% and i cant get that last 25%, its still way more damage to use avatar of fire if ur ignite based i think. there also might be a way to make up that last 25% i have no clue. maybe on tree or a mod on items? who knows
I think it will probably be possible to convert the last 25%
but even if im hard stuck at 75% its still better than not converting i think
feels like you could include searing flame in there
Have you considered doing bleed instead of ignite?
yeah i am using it. uhh my 5 supports are:
exploti weakness, conc effect, searing flame, ignite duration (forget whats its called) and then idk for the 5th support so i just put a 25% muulti in there for now
a bit. it might be good. might be better. i feel like it probably wont be but im really not sure tbh.
i feel a problem is that not all bosses have armor to break?
really? i feel like they all will?
really? where is that info from xallista?
that's what i inferred from the part where they were explaining armor piercing rounds on merc and it showed some random mob with armor that breaks off
so it seems to be a specific category?
part of the problem with bleed to me is i feel like the bleed support gems are kinda shit compared to ignite.
like ignite has huge multipliers from support gems. bleed doesnt really have that
i mean, brutality works for bleed right
i think all mobs and bosses can armor break but i could be wrong
Viper said they already nerfed bleed multiple times cause it's way too strong
melee phys and brutality both apply to bleed with melee
Wasent it that you pretty much lost every single benefit from physical modifiers etc when you conversed in poe 2 vs 1
yeah i know. maybe they didnt test ignite as much though? Idk. im definitely gonna be playing bleed through the campaign. i was gonna swap to ignite at maps or something
Yeah, like I said, it's not free damage anymore
yeah but those don't scale the DoT.
Like ignite has 100 increased duration (basically a 100% more multi) - and it has 75% increased effect of ignite. comes with 25% less hit damage, but again this is a fat multi
Fire damage never benefits from %increased phys now
what do you mean they don't scale the dot? bleed is physical damage and they don't specify hits
yes but there is actually not much increased phys on tree
so thats not really an issue at all
In Path of Exile 2 you will fight for survival against an overwhelming evil. Will you cleanse Wraeclast or succumb to the spreading Corruption?
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those supports scale the physical hit which by definition scales the dot, but it doesn't double dip. like you dont get 30% more damage on the hit AND 30% more damage on the DoT
"if i come across an armored enemy" seems to imply its one variety of enemy type
there's no hit language anywhere
i think theyre just dumbing it down for new players. some mobs will probably have more armour than others
but i think every mob can be armour broken
99% sure thats true
i know but im pretty sure thats how it works in poe 2 now. your dot damage is based on your hit damage. so support gems generally scale the hit of the attack, they don't scale the DoT unless they explicitly say so like ignite effect etc
i mean, you can see pieces of their armor breaking off, i dont imagine that happening with like, caster enemies and such
just because there's no animation for armour breaking doesn't necessarily mean you can't apply the armour broken debuff
yeah maybe, i dont think thats true but u could be right. i feel like it would brick too many builds if thats the case
i think mobs with low armour just will be easier to armour break because their armour is lower
You're misunderstanding it a bit
what are some examples of ignite supports that do not follow this template? I don't think I agree with this interpretation, but I'm not fully convinced either way
this is my understanding:
Lets say you have a phys hit that does 100 damage. you have a bunch of support gems that give you 100% more phys damage.
Now your hit is hitting for 200 damage.
Bleed is by default 25% of hit damage per second ( i believe thats right)
So your bleed will tick for 50 damage per second.
Your support gems do not ALSO scale that bleed damage. so you are not getting 100% more damage on the 50 to get 100, it is 50 because those support gems already scaled the hit which already scaled the DoT
Now lets say you have a support that says 75% more effect of bleed. THEN you would take the 50 damage and multiply it by 1.75
Only ignite effect supports we know of are Frostfire and Searing Flame
yes and theres a 100% increased duration support
but yes you have to scale hit damage for ailments now
that might be accurate, but its worth noting that searing flame is only effectively 31% more ignite damage, 175% *.75 = 131.25
yeah i know

