#2┃build-planning

1 messages · Page 7 of 1

daring jay
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kinda have to be on a persistant buff no?

maiden karma
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Only on useable skills

daring jay
#

oh

maiden karma
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You put it on an active block skill

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Block bar breaks, you get stunned but can't die cause of the regen

daring jay
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truee yeah

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can you really support active block? xD

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thats wild

maiden karma
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ES/armour hybrids are gonna be nuts

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There are other skills that block actively

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Like resonating shield

daring jay
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im gonna try ES/Evade

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differently seems better to go hybrid instead of focussing on one

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hmm

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@olive tide I forgot to say infernal warcry gives flicker strike culling strike xD

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a little bonus

tacit kayak
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@daring jay what ascendancy are you leaning towards for your flicker strike build?

olive tide
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ohhh that is kinda dirty

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wonder if behead would work with that... i just want behead to be good

daring jay
tacit kayak
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Cool I'll stay tuned 🫡

daring jay
maiden karma
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Oh man

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ES/armour hybrid on bloodmage

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But need to see the other nodes

distant dome
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Noob here, what does "culling" do in PoE

daring jay
maiden karma
distant dome
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is the life% static, or do different things cull at different rates/scaling

maiden karma
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Was static in 1, now it's different in 2

olive tide
daring jay
distant dome
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so having some random cullting somewher on a build

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could generally just be good

maiden karma
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Yup

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Free culling is always nice

distant dome
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like if I had a DoT that's on everything, all the time

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and it had culling

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presto

maiden karma
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No

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Cull happens only on hit

olive tide
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dont think it works for dot damage

distant dome
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k

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so if I had some high attack speed minion

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and it had aoe or pierce

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presto

maiden karma
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Having a spare skill with culling and behead support is gonna be nice

olive tide
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do minions get affected by culling strike support gem? or is it on one of the minion nodes?

distant dome
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#noob

maiden karma
olive tide
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haha i am too.. only played 2 leagues in poe. but i think the culling strike gem in poe2 onyl affects attack skills

ancient geyser
daring jay
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Well the faster you hit the more worth culling strike is because you dont over hit and "lose dmg"

ancient geyser
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it goes from 30% on normal monsters to 5% on bosses, there was a picture around you might probably be able to find it

maiden karma
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Cull support won't work on minins cause they got no attack tag

distant dome
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use this on the skeleton offering to grant the rest of your minions culling

maiden karma
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Maybe on zombies

olive tide
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could work on minion active abilities? like the arsonist explosions

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but idk if we have those descriptions yet

daring jay
# distant dome

it needs to be linked with an ability which empower other abilities

maiden karma
distant dome
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Yeah, linking skills to other skills

maiden karma
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Apparently zombies are empowered if you spend a charge on them

distant dome
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is something that'll take some time to understand

daring jay
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@distant dome One big thing that helped me over the last couple of days to understand all this is remembering that: The way its worded matters a ton

maiden karma
ancient geyser
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it's not that deep you can always take inspiration from poe1 minion builds to see how they are built in foundation and apply that basis to poe2

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but minions do be weird

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in terms of interactions and mechanics

distant dome
maiden karma
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If you're doing raging spirits then you can put cull on the fire spell you're spamming to create them

distant dome
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I played PoE 1 for like 2-3 months a few years ago

olive tide
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but empowered cull needs to be linked to something that empowers something else right, not just empowering the zombie upon cast? god this gets so confusing

maiden karma
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Fuck

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Yeah

maiden karma
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Won't work then

daring jay
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its weird af xD

maiden karma
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Looks like they really don't want to let minions cull for you

olive tide
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figured something like that would be on the tree and have a disgusting downside

ancient geyser
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unless you go witch hunter

daring jay
maiden karma
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?

ancient geyser
olive tide
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but that would still only apply to you right? not the minions

maiden karma
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He just gets his own passive cull

distant dome
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Pain offering says empower, should work with Empowered Cull

daring jay
maiden karma
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No capital E on that empower

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So it won't

distant dome
maiden karma
daring jay
distant dome
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What is this, Blizzard?

daring jay
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XDDDD

maiden karma
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Wrong

olive tide
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i dont think it works that way

ancient geyser
distant dome
olive tide
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the skill itself cant "empower".. empowered cull requires you to link it to something that empowers something else, at least from how i read it

maiden karma
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Look at the tags

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It's an aura not an empower

daring jay
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it does work

distant dome
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empower isn't a tag, it's only used in flavor text

daring jay
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there isnt a "empower" tag

olive tide
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i think the empower is sort of like exert in poe 1

proven rapids
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Yeah for exemple, if you link empowered cull to barrage, empowered cull will give the bow skill barrage buff culling strike

maiden karma
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Look at what infernal cry says

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And now look at what offering does

daring jay
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true i guess

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@distant dome well you see words matter xD

distant dome
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If this doesn't work, they're going to need to remove the word "empower" from the flavor text

olive tide
distant dome
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oohj

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skills

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minions might not count as skills

olive tide
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that line makes me think, you have to empower pain offering from another skill

distant dome
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intersting

ancient geyser
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no, minions are skills

distant dome
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then Pain offering is a skill that empowers another skill (minions)

ancient geyser
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it's just that the blue tooltip doesn't include the keyword empower

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and the blue tooltip is the one that matters but

distant dome
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yeah, could just be Early Access issue

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one way or another

olive tide
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but its empower your active minions, not a skill

ancient geyser
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this interaction may or may not work

distant dome
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It also may or may not work post-EA

maiden karma
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As I already said, the capital E matters

regal zenith
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I wonder will it works, sounds silly but if you can stack HP of bone spike it should be fun to play around it

ancient geyser
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the main issue i see is that pain offering doesn't include Empower as part of the blue tooltip

distant dome
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I'm not worried

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Just trying to get a feel for skills in general :D

maiden karma
olive tide
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haha yeah idk how it'll work, hopefully its awesome

distant dome
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I'm really curious on what the "weakest specter" is, like lowest spirit reservation cost

regal zenith
maiden karma
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Probably strand zombies

distant dome
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cuz if you could get a ton of something

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it could be silly

ancient geyser
distant dome
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will this get modified by thre reduced damage from "multiple projectiles"

maiden karma
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Yes

distant dome
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k

olive tide
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is that how that works?

maiden karma
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It's like temporary base damage for the projectile going through

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All calculations will apply to it

olive tide
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just thought it would reduce the projectiles when fired.. then when they pas through the wall they get that flat damage unmitigated

maiden karma
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Nah that would be absolutely fucked

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Quill rain can fire hundreds of arrows per second

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And in 2 you can corrupt it to be even faster

distant dome
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i really hope this is based on where the minion is

maiden karma
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Minions aren't attacks

distant dome
ancient geyser
olive tide
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right.. that first line.. "Supports Attacks" implies it needs to be a casted/used ability

ancient geyser
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blue tooltip says Supported Skills

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not attacks

distant dome
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top of it

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grey text

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says attack

olive tide
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meaning there is an if statement related to it right? like if its supported/supportable

restive harness
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Most gems without tier information have been removed. This represents 174 support gems, of which only 127 are definitely available at the start of EA.

ancient geyser
olive tide
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unless trhere is a minion that has attack associated with it

ancient geyser
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the skeletal brute does have attack skills

olive tide
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well thats what i said earlier.. minions have some active skills.. i just dont think theyve been released with a description

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or if you're able to support them

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like the arsonist exploding things

maiden karma
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Something like this will work on minions

ancient geyser
distant dome
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If you use active block to fully mitigate damage, the incoming attack won't interupt energy shield regen right?

olive tide
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yes but you cant block indefinitely right?

distant dome
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sure

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I'm thinking while my minions are dead on a witch, swapping to shield (I won't need scepeter, they're dead)

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during a boss fight

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when I need to think/breathe

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Just to gurantee some Energy shield regen

pastel forge
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cant you just sceptre+shield?

distant dome
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(other than standing in fires, gotta avoid that still)

ancient geyser
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you could also dodge roll but yes it shouldnt interrupt energy shield

olive tide
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youll need es start rate too

distant dome
distant dome
olive tide
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cause its 4 seconds for es recharge to start

ancient geyser
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the issue with blocking is that it might get blown up fast if you don't have good blocking stats

distant dome
pastel forge
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oh scptres are main only?

distant dome
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scepters I think are offhand only

olive tide
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not sure how reliable itll be to wait for es to start regenerating while standing still blocking

pastel forge
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err

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off

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ah ok

ancient geyser
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and idk if block value is based off block chance, armor, a combination of both or what

olive tide
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id assume most bosses/rares will have a mechanic to damage through blocking

maiden karma
ancient geyser
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what i do expect is that bosses will melt your block fast

distant dome
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yeah, but 1-2 hits blocked would be nice

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just to get a couple seconds of energy shield

ancient geyser
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until we know how block scales dodge rolling might be more effective i think

distant dome
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Not all of us can consistantly dodge roll, either due to be old, or disabled

ancient geyser
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because you don't wanna invest into pumping a situational defensive layer

olive tide
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idk enough about minions to really help in that case.. do minions not revive in boss fights?

distant dome
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so I very much do want other options for defensive layers

ancient geyser
distant dome
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yeah, the idea is only to block 1-2 hits while waiting for distractions to respawn

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I know bosses ignore minions a lot of the time

maiden karma
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Skelly priests can revive other skellies faster

distant dome
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but

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same idea

maiden karma
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Just have 2 meatshield priests and panic run in circles until they revive the rest

olive tide
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i feel like the last gasp support will be an offender in some exploit/bug

ancient geyser
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skelly priests can also die and i expect you will have to use your defensive active cooldowns to avoid them from getting nuked

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the priests in particular

distant dome
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In the witch gameplay video they showed a boss regularly wiping all skellies

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so

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having a shield to make some breathing room

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for e-sheild

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could be nice

ancient geyser
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also early game minions will be very different from late game minions

distant dome
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for sure

ancient geyser
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in terms of bulk

maiden karma
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There's the unique shield which shares your block chance with your minions

distant dome
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Yep

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It's in the thread I linked XD

maiden karma
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And the keystone which gives your amulet to your minions

distant dome
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could be great for stalling

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for Energy shield

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Make it easier to do 100% of all optional bosses

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for casual players

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or at least more optional bosses

olive tide
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this seems useful

distant dome
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sooo

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at least some minions will have more HP than you

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cool

maiden karma
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Wait

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Can't forget about infernalist's dog

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It tanks 20% damage for you

distant dome
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Who could forget about the 🌭

random mason
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Whenever I think of any cool mixed builds, I instantly think it’s just better to go with gemling because there are no gems attribute requirements

olive tide
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i think the infernalist dog is actually one of the best asendancy nodes that have been revealed

maiden karma
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Gemling is definitely made for weird hybrids

distant dome
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I'm a little concerned that managing the fire overflow thing from 🌭 will get annoying

maiden karma
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You don't need to

distant dome
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Like, do we need to only cast certain spells at high fire

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and min-max it annoyingly

regal zenith
random mason
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The dog might be weak tho, how does the dog’s hp scale is a good question. But in general it’s gonna op especially with how strong ES seems to be

maiden karma
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You don't need to take those nodes

olive tide
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i dont think taking those witch nodes with the infernal flame will be good to use.. at the start anyways, i dont see how youll keep yourself alive

random mason
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Dog+es+extra defenses when ES is topped off.

distant dome
maiden karma
random mason
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Bleed seems super sleeper, so i might switch to poison

maiden karma
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The dog is separate

distant dome
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gotcha

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cool

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and we won't get enough points to max the ascendency right?

pastel forge
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8pt

distant dome
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k

maiden karma
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You get 8 points so 4 big nodes

random mason
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Dog and demonic form are always good

maiden karma
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Demon sounds pointless for minions

regal zenith
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Is there any info, Dogs is auto revive them self as skeletons?

distant dome
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Can. you. pet. that. Dawwwggggg

olive tide
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i think the demon form is such a bait.. after like 3 seconds you degen so hard

random mason
maiden karma
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What would it even do for them

random mason
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I think in the trailer or whenever we saw it, the minions got desummoned.

pastel forge
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its a fire caster buff more than anything

random mason
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Doesnt demon form just lower ur defenses and buff ur attacks?

olive tide
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did they say how much spirit the dog eats up?

maiden karma
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Free

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Ascendancy skills have no spirit requirements

olive tide
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pretty sure demon form starts to degen you progressively based on how long youre in it

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that makes dog so much better.. free 20% mitigation

random mason
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Spirit is probably the strongest stat, if u can get it. U can stack a lot of on proc effects

olive tide
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unless it dies over and over

random mason
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I dislike that these on crit, on ignite are now connected to spirit

olive tide
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i think, in poe2, cast on gems are more valuable then ppl think

daring jay
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imma post this here incase you guys wanna use it too

olive tide
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considering they added a dodge roll into the game for mechanics, casting a spell or attack based on something you dont have to stop or slow down to do will be so nice

daring jay
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imma try this combo

random mason
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I know u can only have 1 of support gems, but what about skill gems? Can I have multiple of the same?

distant dome
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Good chance I have at least one spammable skill with this on it:

random mason
#

It will be like 80% less i think no?

distant dome
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maybe with this lol

daring jay
olive tide
daring jay
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but there is a chance

random mason
olive tide
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i think you can only cut a gem for a skill one time

distant dome
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But Specter

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think of that

olive tide
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wouldnt make sense for you to be able to fill your bars up with one skill, idk

random mason
#

I want hammer of gods on ignite, on crit, on bleed, on freeze 🥲

distant dome
#

don't you create a skill gem with a specific specter

distant dome
#

after you capture it

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in the pokeball

daring jay
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yeah no shot you can do that

olive tide
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i think if youre able to have multiple active skills theyll share a cd, if they have one

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atleast id hope, otherwise yeah.. all hammers all day

daring jay
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im missing 2 abilities and i might aswell take 2 hammers if we can do that

random mason
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What’s the use of cast on X if it has the same cd as usin it normally

distant dome
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So if I want a skill to trigger another skill

olive tide
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not the cast on

distant dome
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can I support that other skill

maiden karma
olive tide
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but the ability youre using cast on for

distant dome
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like how does that work

random mason
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i mean like why would I use cast hammer of gods on bleed when I can just press the cast hammer of gods myself

olive tide
#

thought about herbalism, but pathfinder seems kinda meh if ur not doing poison

maiden karma
#

Pathfinder will be straight up immune to anything that isn't a full 1shot

random mason
#

Flasks look so dogshit

distant dome
#

Like how does this work

olive tide
maiden karma
olive tide
distant dome
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does cast on [x] allow you to socket regular skills inside another skill

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like

maiden karma
#

Yes

distant dome
#

so you're still limited to 5 support gems

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except one of those will be cast on

maiden karma
#

You can put skills inside meta skills

distant dome
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and the otehr 4 could be skills

random mason
distant dome
#

and will those cast triggered skills benefit from support gems

random mason
maiden karma
#

You can instantly cast 5 spells on ignite with it

olive tide
#

it has a maximum energy it builds up tho, so it takes longer based on cast time of spells.. or something like that

distant dome
maiden karma
olive tide
#

i think its best to use cast on X then link a skill.. then support the skill with support gems

maiden karma
olive tide
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otherwise its not that reliable

random mason
#

Maybe you can add like chance to freeze so u have like 3 other 6 gems that synergies’ together and trigger each other.

distant dome
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oh that makes sense now

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got it

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it's not attached to a skill

daring jay
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how much spirit do you think we will get? i know we will get 180 spirit from campaign bosses

distant dome
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it's it's own thing

olive tide
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i have a feeling that in EA we will have way more spirit then we will at full release

maiden karma
random mason
daring jay
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spirit is busted 100%

random mason
maiden karma
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We got official confirmation

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No trigger loops

olive tide
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the cast happens when the energy meets the threshold and the triggered spells from the gem dont generate energy

random mason
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Oh ok, guess it has some issues

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Cast time is not the same as CD? Right? So it should have no cd

distant dome
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so this is kinda crazy since it only requires 30 spirit res
and it has minion/buff tags

maiden karma
#

You can however run a ball lightning which can generate energy for cast on shock, cast on crit and elemental incantation

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Technically also cast on ignite if you go infernalist

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But you will actually just kill yourself when everything triggers

olive tide
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and eat up all your spirit

random mason
olive tide
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the cast on minion death is a weird one for me.. like what spell do you want to put into that? and how do you know what itll target when cast

distant dome
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actually

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I thought all skills had to match the tags but

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If i'm supporting "cast on ignite"

maiden karma
#

You put firestorm in there to have raging spirits respawn new ones when they die

distant dome
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then I can put skills with the "cold tag"

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even though the "cast on ignite" doesn't have the "cold" tag

random mason
olive tide
#

hmm firestorm will spawn srs that way? interesting

drifting cliff
#

Boneoffering>Comd
Skeleton>lastgasp? ?

olive tide
daring jay
#

2x tempest bells xD

olive tide
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2 bells, half duration

daring jay
#

yeah but they break on 12 hits anyways so if you hit them fast enough the downside dont matter

drifting cliff
#

Cast on bell?

olive tide
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im not too caught up on all the minion things, i really like poison srs in poe 1.. hopefully its still a thing

random mason
#

Warrior seems like such a sleeper class for some reason.

olive tide
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too much cowbell on that one

random mason
#

All other classes have some cool stuff, but warrior is just so normal.

drifting cliff
#

I just want to have a firey succubus that shoots fart arrow with hellhound pet that blows it up automagically

maiden karma
random mason
#

Mages might even be tankier than warriors

drifting cliff
#

And maybe unearth with contagion for infested crabs

olive tide
#

i think warrior ignite/bleed builds will dominate bossing tbh.. so much damage on the hammer

drifting cliff
#

Il dominate the atlas with my flaming farts and crabs

maiden karma
random mason
#

45cd and there seems to be a lot of cdr

distant dome
#

"Cast on minion death" combined with all 3 offerings would be hilarious, visually

olive tide
random mason
#

Imagine the bleed crit on that thing

drifting cliff
#

Does stop time pause DOT?

maiden karma
#

Don't believe so

daring jay
olive tide
#

i dont think u go chronoamncer for stopping time

maiden karma
#

Stop enemies inside hammer zone and refresh it

olive tide
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well mobs that arent rare or unique will basically just fall over anyway

random mason
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What’s the cd on pause and revert time?

ancient geyser
#

i just hope infernalist infernal flame has same value as mana and works with MoM

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🙏

olive tide
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no way

maiden karma
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It won't work

ancient geyser
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HAHAHAHA

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it'd be so broken if it did

olive tide
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what u want to do is reduce cost of your skills i think

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so you dont blow urself up every 3 seconds

ancient geyser
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nah i just wanted to permanently sustain demon form with MoM and run archmage build on it

random mason
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I think there was a keystone that allowed for minions to take the stats from ur amulet

maiden karma
olive tide
#

you could run archmage and add 0% lightning damage

random mason
#

That has some broken potential

olive tide
ancient geyser
daring jay
#

Can you only cast spells with magic weapons? They dont actually say "staff" as requirement

olive tide
ancient geyser
restive harness
ancient geyser
olive tide
#

it converts all mana right?

ancient geyser
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ye

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but we don't know if it receives a different scaling than actual mana

olive tide
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so i dont think ur "spending mana"

ancient geyser
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in terms of value

daring jay
olive tide
#

maybe, i just dont think that would make sense.. could be cool tho

distant dome
#

This seems like a potentially interesting skill. Free HP

ancient geyser
#

i don't expect it to work either

olive tide
#

free hp, half the defense

maiden karma
distant dome
#

seemed too op to be a general skill

olive tide
#

wanted to link my deadeye build i threw together but the url would fill this page up 3 times over.. not paying to be able to shorten it

drifting cliff
ancient geyser
drifting cliff
#

I ain't clicking any tinyurl

sterile stone
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flame wall summon 5 SRS

ancient geyser
drifting cliff
#

What the hell am i looking at

olive tide
#

some bs deadeye stuff i threw together.. but not sure what to do with the rain of arrow supports tbh

drifting cliff
#

Oh ok it's not the image

olive tide
#

and not sure how much bleed chance we will get in the tree, or dot multi

daring jay
#

Busted? Doesnt cost mana or spirit and it simply just tank some of the elemental dmg you would take

ancient geyser
#

is there any mana stacker specialist here? if you wanted to scale dmg on say, a ball lightning build, would you pump high dmg support gems on ball lightning or archmage? you'd put them on archmage right?

olive tide
daring jay
#

dude i hate being baited by ascendancy nodes xDD

olive tide
#

not sure about archamage in poe 2.. i think u want to add damage to the ability ur using

pastel forge
#

can you even scale archmage with supports besides lightning mastery? lol

ancient geyser
maiden karma
ancient geyser
#

oh okay

sterile stone
#

yeah thats an ascendancy kekw

ancient geyser
#

i thought you could actually scale the effects of spirit reserve skills

pastel forge
#

the only supports i can see for archmage does nothing for the buff itself

ancient geyser
#

like if you put lightning pen on archmage, the dmg archmage applies will have that lightning pen no?

pastel forge
#

besides lightning mastery

olive tide
#

u can add other buffs to it, like vitality

pastel forge
#

yea clarity/vitality etc for minor buffs but they also increase the reseravation costs iirc

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so might not be worth it

olive tide
#

yeah they add reservation costs, was just throwing it out there

ancient geyser
#

so potentially just clarity and lightning mastery?

#

and nothing else

#

and lightning mastery assuming you can even overcome the spirit cost

olive tide
#

id add cannabalism maybe

maiden karma
#

Mastery doesn't seem to add any extra cost

pastel forge
#
  • lightning mastery
ancient geyser
#

oh ye cannibalism lightning mastery and clarity

#

looks good

olive tide
#

well lightning mastery is one of those skill gems ull get way later

pastel forge
#

we dont know whether the final versions of these supports increase reservation cost

#

have to wait for datamine

ancient geyser
pastel forge
#

if they dont then just stick it on archmage for free buffs

ancient geyser
#

will probably have to go bloodmage to make this cook work, demon mommy will have to wait

olive tide
#

really need to see what +1 level for archamge is doing

ancient geyser
olive tide
#

could spike reservation for not much upside

pastel forge
#

more damage or less additional mana costs?

#

have to see i guess

ancient geyser
#

we can still lvl up regular skill gems right?

olive tide
#

yeah, need to see if it'd be better on the actual skill ull be using

#

yea

ancient geyser
#

what about the ones that are implicit to a weapon

#

can those be lvled up?

pastel forge
#

also not sure what lightning conduit even does

ancient geyser
#

from xp i mean

pastel forge
#

no damage listed

olive tide
#

i think skills from weapons are static.. meaning ud need to find a weapon with a higher lvl

pastel forge
#

seems like a good candidate for hourglass but hard to tell

olive tide
#

unless quality affects them too? idk

ancient geyser
#

we have no idea about the quality system yet

#

iirc

#

like 0 idea

daring jay
#

This having the "bow" tag is weird. What can you do with that tag? xD

olive tide
#

weapon swap from a staff thats freezing and then pop them with ice shot and herald of ice?

#

not sure tbh, unless theres skills for bows that can actually freeze

olive tide
#

i dont think u want to be spamming escape shot XD

daring jay
#

was more thinking this, but that could also work

olive tide
#

i have escape shot in my build cause there wasnt much else to use and it seems like a decent skill to use if they close in on you

#

well u need a quarterstaff for that

#

so ud weapon swap anyway

daring jay
pastel forge
#

not much else i can do based on current info

daring jay
#

and you can apparently use spells with any weapon so dont have to switch at all

ancient geyser
olive tide
daring jay
#

my bad on that one hahaha

pastel forge
#

im hoping arcane surge is worth the slot, if not im replacing it with manaflare or something else

daring jay
#

honestly i have no idea why herald of ice has anything to do with bows

ancient geyser
#

but the rest of the core is pretty much what i thought of

pastel forge
ancient geyser
olive tide
ancient geyser
#

and starts ticking

#

so even if you're spamming it, the projectile will get buffed crit

pastel forge
#

it provides some consistency in crits

#

unless you are able to get a lot of crit on passive tree without too much sacrifice

olive tide
#

i just see it as ull be spamming the crap out of it so it wont actually build up the crit stacks

#

unless ur actively waiting the 1 sec between casts

pastel forge
#

all depends on how high i can get my crit to

#

or if they add in crit chance gem

olive tide
#

yeah.. if anything just throw added lightning damage in it

pastel forge
#

added lightning is for attacks only

olive tide
#

oh damn thats lame

#

maybe lightning mastery

ancient geyser
#

@pastel forge this HAS to work right...

olive tide
#

it does but it isnt as good as ppl think

#

when es gets converted it doesnt remember its initial value. so youll basically just be adding ur flat es to mana

ancient geyser
#

it's free dmg and EHP

olive tide
#

i mean yeh for sure

pastel forge
#

if you are using mom, your life would actually need to recharge? lol

ancient geyser
#

you're just turbo mana stacking and not caring about your actual mana sustain because you're paying with hp on ball lightning

ancient geyser
olive tide
#

and u wont be able to use ur life flask right?

ancient geyser
#

theoretically

olive tide
#

maybe, i just feel like ggg taking away the slots for one single life flask means they thought about it and said damn ur gonna need this thing XD

ancient geyser
#

there's good sources for ES recharge on the tree plus the added leech from bloodmage and the ridiculous dmg you should be pumping

pastel forge
#

also one issue with crimson power

#

if you take that and gore spike, you can't take the life leech 10% spells

ancient geyser
#

crimson power is also not the engine of the build, same with eldritch battery

#

you'd only pick those if they actually turn out to be good

ancient geyser
#

eternal youth + MoM is what enables the build in its entirety (and lifetap ofc)

daring jay
#

harald of ice is not decided at all

olive tide
#

the thing from mark is from 6 yrs ago idk if id die on that hill

pastel forge
#

as i see it, gore spikes and vitality siphon are crucial for bloodmage caster, so that only leaves you with 2 points left

#

good news is the node behind gore spikes is not revealed yet, so that might be another good boost

#

assuming that line of nodes deals with crits

olive tide
#

and wait if ur not getting a ton of life then the gore spike wont get a lot of value?

ancient geyser
ancient geyser
proven quest
ancient geyser
#

there's barely any hp in the tree

#

that's why the build actually seems to be good

#

because you can focus your tree on mana, ES and dmg

pastel forge
#

you have breech rings for up to 170 hp each as well

olive tide
#

well i guess the bloodmage gets to overcap its life with the globes too

pastel forge
#

yea

ancient geyser
#

and that too ye

pastel forge
#

tho that matters less once you get into a long boss fight

daring jay
pastel forge
#

since you wont get any more globes without adds to kill

olive tide
#

just seems like youll be fighting to stay alive.. after casting a shit ton of spells and taking damage from mobs/dots

ancient geyser
pastel forge
#

nah doubt

ancient geyser
#

yeah it'd be too busted

pastel forge
#

but we'll see

olive tide
#

really depends on how effective mana recharge will be

ancient geyser
#

if i can sac minions and proc it 💀

pastel forge
#

also

olive tide
#

lmao damn u doing errything

pastel forge
#

life tap has one tiny issue

ancient geyser
#

but i don't mind sanguimancy's downside, it's basically letting me enable a mana stacker without caring to circumvent the mana regen part

pastel forge
#

you kinda want to spend mana for things like mana tempest

#

or the sigil

ancient geyser
pastel forge
#

unless you abandon staff and go scepter+wand or something

#

tho that could be interesting as well

ancient geyser
#

the build is basically 1 button at this point

#

ball lightning and ball lightning only

#

there's a lot of room to adjust

pastel forge
#

there's a support that deletes a minion for more dmg on the skill you cast

#

so that could be funny lol

ancient geyser
#

yeah i'm only worried about the spirit reservation aspect

#

if you start throwing minions in

pastel forge
#

so no power sigil

ancient geyser
#

which still has potential, power sigil might not be the best idea in some hard boss fights

pastel forge
#

you use minions just as a body to cast your ball lightnings

ancient geyser
#

some kind of SRS loop with ball lightning?

pastel forge
#

so get the cheapest one

daring jay
#

i really want cast on freeze or cast on crit in my build but jesus there is 9 million good things to spend spirit on haha

pastel forge
#

if sceptres can also get spell related passives and not just minion ones

#

i could definitely go sceptre/wand mage over staff

olive tide
#

i have a feeling the mom builds are a bait.. hopefully not cause i loved ice nova of frostbolts but just seems too strong

ancient geyser
#

with cast speed and mana you'd be chilling no?

pastel forge
ancient geyser
pastel forge
#

that we saw on the staff

maiden karma
distant dome
#

Do "cast on" triggers, still cost mana when the skill is cast

maiden karma
#

Yes

pastel forge
olive tide
#

dots will be a problem.. you can solve some of them with charms but it seems like there are mechanics that are not ailments that will hurt

#

burning ground will suck

ancient geyser
pastel forge
#

ah

maiden karma
pastel forge
#

that sounds perfect then

ancient geyser
#

we eating good with bloodperiodmancer archmage

pastel forge
#

caster scepter with a wand dual wield with a minion pact supported ball lightning

#

tho

#

it requires the minions to have more life than your own

#

so maybe not so viable on bloodmage

pastel forge
olive tide
#

does the minion have to be able to sustain the damage?

ancient geyser
#

oh shit

olive tide
#

i thought it would just kill it

ancient geyser
#

you're right

ancient geyser
pastel forge
#

so if you stack a good amount of hp and the cheap minions barely have any, it wont work i think

ancient geyser
#

"only takes effecti f you have a minion with enough life to drain the full amount"

olive tide
#

yikes

maiden karma
#

CI

olive tide
#

ci

#

yeah lol

ancient geyser
#

you don't go CI bloodmage

pastel forge
#

yea then its not for bloodmage

#

xd

ancient geyser
#

the whole idea is that you're spending life instead of mana

olive tide
#

you do now

ancient geyser
#

and mana is your new hp bar

#

life becomes your mana bar, mana is your hp bar

#

and you recharge life like crazy from leech + ES recovery from eternal youth

pastel forge
#

bloodmage must spend life on all their attacking/casting abilities

#

so ci is auto suicide

olive tide
#

but if ur damaging yourself does it not take away from bloodmage crit damage? damn im so confused on whats going on now

ancient geyser
#

besides your hp will tick down but will insta regen up

#

you still want to have a high hp pool to scale gore spike anyway

olive tide
#

but it recharges like es tho?

ancient geyser
pastel forge
#

vitality siphon gives 10% spell dmg as life leech

olive tide
#

and is it based on max hp?

pastel forge
#

and you can get some instant leech passives

ancient geyser
pastel forge
#

or even vaal pact for full instant leech

olive tide
#

it says per 20 life, is that overall or current?

ancient geyser
#

overall

olive tide
#

guess it doesnt matter if u recharge it instantly

#

leech will get rough later on tho

#

when mobs have high leech res

pastel forge
#

i think it should be current, otherwise the life remnants overcapping hp would be pointless

ancient geyser
#

sure, but you have leech AND ES recovery applied to life

pastel forge
#

well

#

for interacting with gore spikes i mean

ancient geyser
olive tide
#

es takes like min 2 sec to recharge tho even if u spec into the nodes

pastel forge
#

yea i guess its still life

ancient geyser
#

you're taking damage from a non damage source

pastel forge
#

tho if you go mom, then that extra life would do nothing besides being part of your casting costs

ancient geyser
olive tide
#

but ur life doesnt act like es wuen converted right?

ancient geyser
#

you're "spending" rather than taking damage

#

does that make sense?

olive tide
#

only the recharge rate

ancient geyser
#

well

#

your hp recovery does

olive tide
#

is that source from poe 1 or 2

#

cause EB is different now right

ancient geyser
#

but we assume ES mechanic is the same

pastel forge
#

we dont know what eb is for poe2 anyway, the one in the youtube videos is confirmed outdated

ancient geyser
#

the EB part of that tooltip doesn't matter, only the ending

#

ES recovery only stops applying if you take dmg from a damage source, so if you're using ES as a resource and spending it, you're not taking damage

olive tide
#

i just remember playing archamge in poe 1.. dots and burning ground were too much.. and in poe2 we wont have 5 guaranteed sources of removing all these ailements

ancient geyser
#

and eternal youth makes your life regen work the way ES recovery does

ancient geyser
#

you were just flasking your way through

pastel forge
#

eternal youth + mom would mean your life should always stay relatively full i guess

olive tide
#

but you also had flasks to remove bleed, poison, ignites right?

ancient geyser
#

but we will have that in the form of trinkets

olive tide
#

also freezes, shocks

ancient geyser
#

besides this archmage variant is not like the typical archmage you played

pastel forge
#

you wont have to worry about bleeds, just everything else

#

with mom

ancient geyser
#

this archmage will be using mana as a damage scaling tool and actual HP pool, you will be casting your spells with life

olive tide
#

it doesnt seem like in poe2 we will have as many options to remove ailemts like in poe 1

pastel forge
#

since your life wont be touched until you are near death lol

olive tide
#

we get 3 charms and whatever items give us

pastel forge
#

so bleed cant trigger

ancient geyser
#

the thing is typical archmage builds get fucked by those things because your mana starts draining and you can't cast spells

#

this variant will be able to cast spells even if you have no mana

#

mana is just a defensive layer here

olive tide
#

then wait how is archamge triggering if mana isnt being used? or am i missing something

ancient geyser
#

you will be paying with life

olive tide
#

oh nvm its not based on how much mana you spend

ancient geyser
#

all your mana cost on ball lightning will be converted to life

#

you will probably want to run some mana spender to trigger mana flare and power sigil on burst windows though

#

but you will have to be careful using those because mana is your actual hp bar

pastel forge
#

eternal youth, vitality siphon, vaal pact, mom i guess? with lifetap on ball lightning

pastel forge
#

all we have left is

#

what EB will actually do

#

in poe2

#

cause the one we saw is outdated

olive tide
#

just seems like an archetype theyve thought about

#

but does seem legit

ancient geyser
#

EB is just a nice addition for the build but shouldn't be all that big of a deal whether it's busted or not

olive tide
#

really it all depends on how leech resistance scales and how es recharge rate is affected by damage right?

ancient geyser
#

@pastel forge also the cast on crit combo from your planner will actually spend mana no?

pastel forge
#

not sure, since meta gems reserve spirit?

ancient geyser
#

someone said that cast on X condition still applies mana costs from skills

pastel forge
#

in that cast that should work yea

ancient geyser
#

which could be problematic cause the build wont be stacking mana regen

maiden karma
#

Triggers were changed to spend their cost relatively recently in 1 so it would be a bit weird if they didn't cost anything in 2

pastel forge
#

we'll have to manage the costs for cast on crit then

olive tide
#

mana flask

pastel forge
#

arc is the main one to care about in any case

ancient geyser
#

not sure we'll have perma mana flask uptime without crazy gear

pastel forge
#

the others i threw in is just to fill slots

ancient geyser
#

yeah fair

#

arc should be easy to maintain

olive tide
#

wasnt there a flask modifier that guarantees charges being added every so often

#

but yeah pressing it will be annoying too

#

well remembering to press it

pastel forge
#

you get 1 use every 40 seconds or something

ancient geyser
pastel forge
#

so if you drain too fast it wont work well

ancient geyser
#

pathfinder can probably easily solve flask uptime

#

without heavy investment

#

rest of classes not so sure

olive tide
#

so 99 mana every time you crit

#

hmm seems like a lot

#

2 mana flasks

olive tide
#

ye and cost of ball lightning

ancient geyser
#

ball lightning only costs hp

#

exclusively

pastel forge
#

assuming life tap converts the entire mana cost to life yea

olive tide
#

do i have the wrong thing pulled up? i didnt see lifetap on his ball lightning

ancient geyser
#

unless there is some crazy unique that gives lifetap support to all ur spells

pastel forge
#

i didnt put it in when i posted

olive tide
#

ah

pastel forge
#

also

#

does the life cost from blood mage

#

also scale with gem multipliers? lol

olive tide
#

ill be doing zdps with bow skills so i wont worry about mana costs in that way XD

ancient geyser
pastel forge
#

it says gain a base life cost, i guess it does

#

so if lifetap converts mana cost entirely to life

#

that's 72 base life cost on ball lightning without counting multipliers

ancient geyser
#

lets say youre spending 500 hp per ball lightning cast

olive tide
#

if ur a bloodmage dont your spells get an inherit conversion to life?

ancient geyser
#

pretty sure thats manageable

maiden karma
#

Bloodmage adds a life cost equal to mana cost

olive tide
#

"Skills gain a Base Life Cost equal to Base Mana Cost"

pastel forge
#

36 base mana at lvl 11, 36 base life with bloodmage passive
lifetap converting it to 72 base life
x1.5 from echo
x1.2 from wild shards
total = 129.6 life cost per cast?

maiden karma
#

Lifetap and blood magic will instead make it a double life cost

ancient geyser
#

you could be looking at way higher value of hp loss per cast but im fairly sure its perfectly manageable and sustained

olive tide
#

and thats just for the ball lightning, when u crit with it it triggers the other shit too ouch

pastel forge
#

sounds like that's where vaal pact + vitality siphon comes in

#

on top of eternal youth

distant dome
#

can a support gem like this only support skills that already have the "fire" tag? or does it add the fire tag to an existing skill

ancient geyser
#

but im sure it should statpad like crazy

olive tide
#

so, just spit balling, the lifetap and bloodmage conversion won't stack? like blood and sunder was mentioning

pastel forge
#

well cast on crit with just arc + chain would be without life tap

ancient geyser
pastel forge
#

35 mana + life for cast on crit arc

ancient geyser
#

its not like you wanna be running out of mana

pastel forge
#

yea mana would be the main lifebar

#

with mom

#

along with any es you have as well

olive tide
#

if ur a bloodmage ur spells get a life cost equal to mana cost

pastel forge
#

tho one bad thing is vaalpact disable life flash for eternal youth

olive tide
#

so triggering them would still cost life too right

pastel forge
#

yea we counted that in

olive tide
#

ah ok

ancient geyser
#

yes

#

but hp sustain is really not a problem with this build

#

its the mana part

#

when you add a lot of cast on crits

#

which should be fixed with gear in the end

olive tide
#

so all upside once u sort out the mana recovery?

ancient geyser
random mason
#

u guys think bleed is worth playing? seems weak compared to other damage types

ancient geyser
#

but you can always toggle archmage on and off

lean oasis
#

Question; Can Toxic Growth trigger itself? Whether through Chance to poison or starting a chain with poison arrow and then constantly spamming toxic growth so that each new one is poisoned by the last?

maiden karma
#

We know nothing about bleed

olive tide
#

i just dont know how youll manage the ailments.. either you block bleeds, ignites poisons and still get frozen or big shocks.. cause we only seemingly have 3 charm slots correct?

random mason
olive tide
#

and flasks wont be able to roll with ailemnt immunity

ancient geyser
olive tide
#

well isnt it confirmed that bleeds are now based on the intial hit? i think theyll be big

#

right, but when ur low on mana ur almost dead

severe vessel
#

Anyone know how minion movement (when you want them to move to a specific place) will work on controller? (Witch)

olive tide
#

or unable to cast too much

random mason
ancient geyser
pastel forge
#

isnt bleed only possible when it affects hp directly?

ancient geyser
#

the EHP of this build should be pretty high

pastel forge
#

so with mom you'll likely never get bled until you are near dead aka all mana is depleted

ancient geyser
#

like even if you spend 300 hp per ball lightning or whatever it costs you insta regen it back up

#

and mana flasks should have more charges than hp flasks

#

don't quote me on it though

pastel forge
#

with the set up we have currently, each cast of ball lightning should not exceed 200 at max lvl i think

ancient geyser
pastel forge
#

exclude arch

#

so with arch lets say...

#

5k mana?

ancient geyser
#

5k mana seems good ye

olive tide
#

so wait.. bleeds wont affect u even if the damage is taken from mana instead of es? jesus

ancient geyser
pastel forge
#

with lvl 11 ball lightning, that's 130~ hp+ 268~ from archmage = 398~ life per cast

ancient geyser
#

yea and lategame i'm assuming 500 life per cast

#

maybe a bit more

#

still not a problem, even if we don't know actual dmg numbers the ES recharge + leech + insta leech alone should sustain it easily

proven quest
#

So is all of this assuming that archmage will cost life when you cast ball lightning? Or are you accounting for archmage costing mana?

ancient geyser
#

tooltip says it's 100% of mana cost converted to life

#

but we also don't know if lifetap will be 100% of the mana cost, as long as it's about 70% mana cost to life the build should be online

proven quest
#

That part makes sense, but we’re assuming that the archmage cost will also be life because of that?

ancient geyser
#

if it doesn't, not a problem, you will need some more mana regen in the build

#

you're a mana stacker after all

olive tide
#

have to see how much mana we are able to stack too, especially early on

distant dome
#

Soo.. would this be a way to get tons of mana. Have a spell with 5 fire projectiles, creat 5 raging spirits, get 250 mana back in 1.4 seconds?

I'm guessing "limit" wouldn't allow for 6 raging spirits from a 6 projectile spell cast, but it would increase the max Raging spirits to 11... which shouldn't matter too much

The real reason for the Increase limit/less duration is to try and shorten raging spirits duration, so we don't get stuck at 10, waiting for them to die

olive tide
#

but yeah it seems to good to be true XD

ancient geyser
#

MoM minions stonks

pastel forge
#

just use fire wall i guess

#

lol

olive tide
#

throw infernal legion in there too

maiden karma
ancient geyser
proven quest
maiden karma
#

You could give them infernal legion and make them as squishy as possible

proper pagoda
pastel forge
#

even more costs

#

kek

olive tide
#

EVERYTHING is a maybe at this point for poe2 😄

#

archamge firewall, infernal legion srs

ancient geyser
thorny path
#

Another future victim of leech resist

distant dome
#

then...

#

all teh mana regen

ancient geyser
olive tide
ancient geyser
distant dome
#

And raging spirits might count towards "cast on minion death"

#

they won't count a lot

#

but

thorny path
#

gonna cast once every 4 seconds?

distant dome
#

they might do something when you have 5-10 of them dying every 1.4 seconds

thorny path
#

rechage isn't very fast default

pastel forge
#

eternal youth should be a constantly recharging life bar with MoM defending it

ancient geyser
thorny path
#

It still needs to actually recharge

proven quest
distant dome
#

rather than have them die

ancient geyser
distant dome
#

but if oldest die when at cap, then we don't have to waste time with "less duration"

pastel forge
pastel forge
#

unless you get hit too hard i mean

olive tide
thorny path
#

why not just build mana regen again

distant dome
ancient geyser
#

with this tech you are basically enabling a strong league starter

distant dome
#

and then I'll need mana for all the casted trigers

thorny path
distant dome
#

I mean

ancient geyser
#

these are just easy ways to circumvent it

distant dome
#

I could build mana regen, no one was saying I wouldn't

proven quest
thorny path
ancient geyser
distant dome
#

it's just quite possibly enitrely solved by having a revolving death wall of raging spriits

thorny path
#

ok so let me get this straight real quick

ancient geyser
#

you will be stacking ES recovery + eternal youth

thorny path
#

eternal youth + leech = no mana regen investment, right?

ancient geyser
#

it's as simple as that

thorny path
#

Just to not build mana regen?

pastel forge
#

im confused how mana regen is excluded

olive tide
#

where even is eternal youth on the tree?

pastel forge
#

on the int side

thorny path
#

I'm confused what this setup is actually achieving

ancient geyser
olive tide
ancient geyser
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you have: eternal youth, leech, life regen, ES recharge rate turbo stacked up, mana regen

distant dome
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It's basically just to cause an infinite loop for other things, from "Cast on Minion death" triggers, to "cast on Ignite triggers", while also solving a bunch of potential mana issues

static plinth
thorny path
distant dome
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from what I'm talking about

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I'm just trying to min-max "Cast on minion death"

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and stumbled across a way to do that

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possibly

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that also fixes mana

ancient geyser
# thorny path I thought the whole point was to not build mana regen early

you won't need much mana regen early unlike a regular MoM archmage build because your main spender: ball lightning archmage is gonna be sustained with lifetap and you can use mana as a pure defensive layer, but that doesn't mean mana regen is worthless because mana regen obviously helps you recover this EHP pool and you can use that resource to spend it on cast on crit support skills

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you are just stacking layers as i said

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nothing here is exclusive

distant dome
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Lets say I have a bunch of spells tied to "Cast on ignite" and "Cast on minion death" - Including in those cast triggers, is projectile fire spells, that create more soon to be dead minions, and cause more ignite procs

pastel forge
distant dome
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basically, just automated fire machine gun of projectiles, dead minions, and a couple other buff spells

thorny path
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Okay

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I see it now

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Sounds like a future leech resist victim as I said earlier but go ahead I guess

ancient geyser
olive tide
ancient geyser
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it really isn't

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it's very likely the leech node from blood mage can be skipped entirely

thorny path
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Yes I guess assuming eternal youth will give 500 life/second is the enabler

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Which I highly doubt

ancient geyser
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with ES recharge stacked up you should fully recharge your ES in ~2 seconds

ancient geyser
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leech will just be an extra tool IF NEEDED, but not an enabler

olive tide
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ok yea its not marked on the one you sent me the first time, ty

pastel forge
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yea i think that map didnt mark everything

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im trying to find vaal pact lol

static plinth
olive tide
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lmao.. can you anoint these ones? if not they are far as fuck

static plinth
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You can easily get it up to like 2k a sec

ancient geyser
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keystones can't be anointed

pastel forge
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well there were uniques with vaal pact in poe1

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so those might be needed

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lol

olive tide
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eternal youth and mom are quite a bit away from eachother

static plinth
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We pray for Cloak of Defiance

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I dont think theyre so far you cant justify it though

ancient geyser
olive tide
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like far right

static plinth
ancient geyser
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oh they're not even far at all

static plinth
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Still top half

ancient geyser
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by poe1 standards lol

static plinth
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Its a bit far but completely reasonable

olive tide
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looks like more node density in this one tho

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idk maybe im too high for this

ancient geyser
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you will path for eternal youth early i'm assuming

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but pretty sure this is online by lvl 50

pastel forge
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Vaal pact seems too far away tbh

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Bottom left

ancient geyser
olive tide
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man fastest route i see from mom to eternal youth is ~19 nodes

static plinth
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Id hop on and make out a path but i gotta go to work 😔

olive tide
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which are all attribute nodes so thats nice i guess

ancient geyser
olive tide
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but if u starting withc theres alot to go through to get to either one

ancient geyser
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yeah so lvl 50ish + skill points from killing bosses

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before you start mapping build is fully online

olive tide
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~17 nodes to go straight to eternal youth, all attribute from what i can tell

ancient geyser
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and int stacking is valid for this build so

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not a waste at all