#2┃build-planning
1 messages · Page 5 of 1
https://youtu.be/iw870QM1V5k?si=RzHFQqmWsyhHfx4x&t=108 from the ranger showcase, this is super old to be fair
Will they have path of building for poe2
eventually, but pob isn't run by GGG. It's a community project
So we'll get it whenever it's ready. And considering we don't even have the passive tree, let alone all the calculations and drastic changes that are coming with poe 2. I figure it might take a bit
thank you
@scenic ivy do you maxroll will have full builds?
In the future, sure. But literally no one is going to have a full build before EA launches.
Plenty of people might have ideas of what they wanna run, but there is wayyyyyyyy too little information right now to actually recommend a build, let alone make a guide for one
@scenic ivy hopefully they full builds by the 11 that's when I get home
I wouldn't expect maxroll to have any full builds by then
Things will be a little more fleshed out by then, but I wouldn't expect too too much. I figure what we'll be seeing more of are players "diaries" of their progression
@scenic ivy i am coming from d4
It's not like a new poe league where there's already a huge baseline of knowledge, general information, and 3rd party tools like pob. This is an entirely new game
Yeah poe is more complex than diablo when it comes to making builds. Since every class can use every skill, use every weapon, wear any armour; and there are a nearly infinite number of combinations of modifiers on gear, uniques, passive combinations. It takes a while for there to be fleshed out new builds.
Even in poe 1, where we have all of this base knowledge, it takes weeks for reputable build sites/creators like maxroll build makers to say like "this is a tried and tested build, it works, give it a shot"
@scenic ivy do you make your own. Builds and how do you go about that
Sometimes I make my own, sometimes I follow build guides (especially for league starters), and sometimes I'll take a look at what others are doing and try to work my own spin on it. It's tough to really explain how to make your own build without going too in the weeds about it. And of course my knowledge is mainly based in poe 1, where making a build has a few fundamental differences.
But ultimately, you want to find something that scales your damage. Are you casting spells? Are you attacking? Are you using elements? Are you using DoTs? Scale those things through your gear and passives. Maybe try to see if there are any uniques that complement the damage you're dealing. You also want to build your defenses. Glass cannons don't work in poe. So you want to make sure your baselines are in order, make sure you have good life, make sure your resistances are good, and then build layers on top of that. Maybe get a bunch of armour, maybe get energy shield. Poe 1 has stuff like spell suppression, unsure what the deal is with extra layers like that in poe 2. But it's just gonna be a learning experience for all of us
But that last part is the main takeaway. EVERYONE is going to be learning about the game for a good while from the ground up. Poe 1 vets might have an edge, but it's ultimately not a competitive game. We're all going to be going in blind or with quarter-baked ideas of what we might want a build to be. But literally all you need to know before going in is "what looks fun" and just go from there
Thank you for explaining to newbies first timers for APRG gamers like me. I do hope it’s gonna be fun and new experience. With different kind of unique builds. I’ll be a monk class I love it.
Second thought about necromacer(witch), could you play like a ⚔️ melee and summoning minions? Kinda like solo leveling anime guy. That’s so pog fr.
@scenic ivy wow man you been helping alot
some might even say they're "Helpful"
You could, it might just be tough to build around. Melee weapons won't naturally roll stuff that benefit a summoner, and you'd be splitting your passives/gear between stuff that benefits both whatever melee you'd want and whatever minions you'd want. So while absolutely possible, it'd be kind of weaker in both departments compared to specializing in one
But that, of course, follows poe 1 logic. Who's to say there isn't some wild new unique that might enable a thing like that to happen, or maybe an ascendancy node we haven't seen yet could
lol happy to help!
Gonna be tough since the minion and melee nodes are at different parts of the tree, but should be doable yea
Eventually there's gonna be uniques to support that play style too I'm sure
arent there quite a few allie nodes in the bottom area?
he could just play gemling instead and take the ally nodes, then go towards bottom left
However I’m more interested in monk with quaterstaff as main
yeah doable
how good it is though, is unknown
you can go both up and down and take all them nodes
Nice
Since you can choose the attribute you want from the travel nodes now it's gonna be easier to customize a build
yeah
We all know archmage builds are 99% int anyway 
is there a detailed explanation of how the different skill use different skill tree works?
im still a little confused
like can they be active at the same time on different skills
You mean weapon swap or?
You get to use certain pts on weapon one and the other on weapon 2
And you can assign skills to use either weapons
From quests and stuff mainly
so what if lets say all of your spirit is reserved for minions, then you switch weapons and you no longer have the spirit for all the minions
like do the minions just disappear?
and how about when you reequip the sceptres
do they just instantly respawn
It should be based on which weapon you assign the skill to
Not too sure how it would work on that example tho
No real examples shown yet
so much mystery😔
It could be that the spirit is based on your main weapon so you'll have to put sceptre on first slot, and there's a passive for weapon swap speed so it could be clunky if you mostly cast stuff and rely on swap
Have to play test it to know for sure
The meta would be to always have sceptre equipped for spirit to reserve for buffs
Do we have any spells spoiled that are powerful with a significant cooldown. Wondering what kind of chronomancer utility is available
Most of the cool down stuff are warcries and grenades
Hammer of the gods seems to be the only revealed long cd nuke so far
I didn't realize we knew 126 supports. Going through poedb now.
New chain is BONKERS with arc
I think comet might do pretty good
im thinking comet (hour glass, second wind, spell echo, concentrated effect,cold penetration
rn im not sure if chronomancer reset ability can reset both charges of second wind
but its possible right?
i dont think chronomancer will be abt cd, but instead about stacking a lot of hp/mana/es and resetting it every 2-3 seconds if u get hit
if they keep poe1 cd on time shift
Ball lightning seems fairly easy to scale for archmage
nah, i think time freeze and time rift is more for defensive
so if you have 10k mana it will be a 6x multiplier?
Yea but there's not much mana nodes to scale from sadly
EB is the answer
Still
Between the node that gives lightning% per 10int, spell dmg per 100 mana, archmage, you'll get plenty of scaling
There's also that node that has 24% chance to +2 projectile for spells on top of all that
And since it's an aoe spell, concentrated effect works too
Slower projectiles will improve the DPS as well for bossing
Well you have the choice of dark monk mom (if mana leech is viable), stormweaver or bloodmage (crit stacking)
Merc gemling can work too depending on how much the gem passives improve overall dps
i was just aware that the +attribute req on sup gems actually all add together to be a requirement.. instead of adding req to the skill gem they support
well now that just changed everything
Gemling merc can just full stack int with the ascendancy that only uses your highest stat for gem requirement
true
That +12% gem quality ascendancy could be huge too, have to see
thats only for skill gems
The wiki says the monk is dex/int with quarterstaff and unarmed
what?
How is that going to work, the elements scale on int and the impact on dex?
Also I thought a lot of stuff was tied to weapons, so are unarmed still considered weapons?
Some are and others aren't, case by case basis
Have to see if the skill has weapon req
Hmm
The palm skills seem to require either unarmed or quarterstaff, but I'm not sure how unarmed is considered
tbh sorc looks really worrisome, the amount of lightning support they showed so vastly overperforms what they showed to other spells like cold/fire/chaos is not even funny. You got projectile spells, shock(with shock effect and double shock) then archmage....
Maybe having 1h + no offhand allows the use of palm skills
hard to imagine other elements having anything remotely close balance wise
maybe they just didnt show all of other element's supports and stuff
very unlikely otherwise they wouldnt have speciified that u can use it with quaterstaff
You'd lose the bonuses of your weapon though if you need to be unarmed so those skills probably need to be pretty strong by default
well they showed top cold and fire nodes, while lightning gets % dmg per int, cold gets +1 skill and fire gets ignite effect...
doesnt look very promising
You do have the separate passive trees that can switch when you switch weapon. If you could make a setup for unarmed and a setup for Qstaff then you'd just weapon swap
The issue is that they listed both unarmed and quarterstaff, we don't know what qualifies as unarmed
we know
Weaponless?
ya
Sounds kinda pointless lol
for example any shapshift form autoamtically makes you unarmed cause it pseudo un-equips your weapon and u dont get any bonuses from it
one of the reason why demon mommy will be iffy with summons, devs confirmed that if u shift you unequip your scepter and your minions go poof

instantly minus 200+ spirit button?
yepp
sounds like a big big L
Oof
johnantan wasnt even certain if they are planning to fix it or not
they havent decided
i dont get it, why cant demon form hold wands and sceptres
ye same
Was there confirmation on how spirit works with scepter on weapon swap then?
dk
you could just limit it to sceptre wand and staff
same way as i described above
everything poofs
So how does it work if you main scepters but autoswap to cast spells, your reserved skills are disabled for a split second? Kek
like im so confused rn
does your minions instantly respawn when you gain the spirit back
or do you like, have to wait the cd
If you don't have to re-cast your reserved skills then it shouldn't be too much of an issue I feel
But we'll see
You can assign a weapon slot for each skill
the auto swap works only 1 way it doesnt swap u back
your weapon will be the same weapon as the last spell u casted
unless you make macros
Makes sense I guess, doesn't encourage everyone to use scepter for spirit sticks
it doesnt even sound neccassry tbh
Depends how much spirit you can get without them I guess
Archmage alone takes up 100
im curious if wands will be pure chaos mods, or they can roll ele mods too
not too much
pretty sure sceptres are the main source of spirit
Archmage+blasphemy would be 130 spirit, cast on shock/crit is another 100
😮
Oh that would be nice yea
do you know how much?
they showed those only for weapons
nah
so 40
armor too
no i meant spirit bonus only if u put in weapon
Archmage 100
Blasphemy 30
Elemental invocation 60
Cast on shock/crit 100
weapon was 15
1 slot per glove/helm/boots/1h weapons, 2 slot for chest + 2h weapons, possible +1 slot from vaal orbing
I believe +1 slot from vaal was only available for chest and 2h
i dont see why that would be the case
might even be jewelery too
You're probably right. I went back to find that part of the livestream and there was no limitation mentioned.
The vaal outcomes are like slot/enchant/reroll half the mods/???
I think that body/2h can come with 2 sockets baseline
vaal can take them to 3
I guess do nothing is the 4th outcome
no more bricks?
Livestream showed:
- do nothing
- add modifier (+30 life on body, not one of the affixes)
- reroll up to half (4 affix rare rerolled 2 of the existing affixes into shitty values while keeping all 4 the same affix type, and added 5th affix) BRICK!
- add socket (affixes untouched)
(and vaaling a unique)
Vaaling uniques can also divine their values for up to 20% over or under their limits
Can some1 help me understand the witchhunter concentration node?
Do I need to deal 40% of the targets life to proc it?
I would interpret it so that the effect ramps up with more concentration lost, reaching max when you've dealt 40% in dmg (without letting them regen concentration).
That's the most reasonable interpretation
I personally I'm curious how Decimating Strike works with that, cuz in clip where it was shown, boss lost a lot of health and wasn't stunned, so seems like Decimating Strike health loss might not count as damage
so far i think ranger is prob the most boring class out of 6
soooo the mount skill, can you cast while moving using it or is it like bow skill only
Ranger is faithfully brought over from poe1 but I think bows lost some of their design space to crossbows.
not enough satisfying cone attacks
maybe just use both
anyone know the answer?
From verbal descriptions it sounded like it would work for ranged attacks, so bow and xbow only. But of course, they were discussing in in the context of bow and just mentioning that other classes can use it. One example is enough and doesn't 100% rule out spells.
cuz free moving while cast sounds real good
heyo i still dont understand how totem skills works in poe2, i dont see any ballista or spell totem support , totems will only be available from specific skills ?
We've seen a slam support totem and a chaos DoT relates one
Pathfinder spellcasters with Running Assault might be worth trying at some point.
ah y i see them, shockwave and dark effigy, but if i want to do a fireball or BL totem i cant then? or its not revealed yet
So far we don't have that.
Spell totems are more of a hierophant thing
Will probably have to wait till templar
oki ty
Witch hunter eating good
nobody will even take that when you can have +20 passive points xd
It's not +20 passive points
it converts 20 passive points to weapon swap points
so instead of having 99 base and 23 swappable it will be 79 base and 43 swappable
both trees have 122 points total, but you'll have 20 more points that can be changed between the trees
source?
not being an idiot who thinks 1 notable is giving 20 extra passive points
yeah ok buddy, 1 notable is surely giving an insane amount of power bigger than any notable in poe1
that's what it says lol
go for it
or weapon set skill points are just a count of how many points you can swap and gaining more just means you can swap more
in the content reveal video u can see that if u use a weapon set skill point u use an passive skill point too
^
that makes sense , ok
Is it the case that all bonuses from weapons are disabled when you are in demon form?
Like it replaces weapons?
Supposedly yea, unsure if bug or intended
But then wouldn't demon form have to be insanely powerful to compete with actual weapons?
I feel like I'm missing something
No weapon + degen downside
Would need an absurd amount of power to even get to power neutral
Yeah Jonathan said that's probably not how it should be in an interview, it will probably suck on release
they need to reveal all ascendency imo. leave passive tree unknown but we cant pick our class without ascend
well some people are saying its already been datamined from xbox, and we'll get pc predownload like 2-3 days before release and it will surely get datamined there
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gamers has anyone been looking into coc setups where coc'd skill(s) is triggering itself
I don't think triggered skills can generate energy
Well that sucks, do you have a source for that?
looking for it
can't find it rn, but seeing how cast on minion death explicitly disallows slotting minions it'd be consistent
oh nice well
thanks for the source ❤️

Highest cost multiplier I have seen, and a reservation multiplier so putting it into Blasphemy hurts too.
Hand of Chayula might not make us pay the costs of the curses and marks, only its own. Which is pretty hefty but still.
TBH it's not clear if there's a blanket restriction of triggered skills not generating energy, or if Viper is thinking of all of the cast on X skills that do say "once per skill use" where "use" cannot be triggered skills.
Because if there is a blanket restriction I don't see why the cast on X skills would specifically list that restriction and others don't
so at best I can proc it twice on a boss then?
doesnt sound particularly amazing if that's the case
I expected it to be persistent effect while lost concentration is maintained, not something that procs.
1 day after EA launch and some streamer has tested how it actually works.
oh damn, you have to take culling strike for decimating strike on WH
what a bummer
makes it significantly less appealing
Why so?
because cull is only 5% on bosses
so you waste 2 points on a relatively meh node to get a very good one
we've seen at least one passive to increase culling threshold by 25% I think
and you can get cull on others anway
so then it's 6%
but obviously it's not meant to be the boss ender. Culling is actually nice for clear.
we'Ll see yeah if you can invest into it it might be good
I think Culling Strike is very good in PoE2, 30%threshold on white mobs and you can scale it up
With Decimating Strike and 25%inc cull treshold node we were shown that's almost 70% of enemy life gone
there's a support gem for empowering skills to apply culling on skills you empower with it, which means it isnt in your damaging skills gem links
poe2 is supposed to have some mob types that are durable even as white. The health is more based on enemy type than rarity.
so i feel like taking culling strike as a node would be a throw relative to just slotting that in
especially since you have a 100% life explo so white monsters should drop relatively easily
and you have a bunch of 6 link to fit culling support into if you really want it
Culling from support is nice.
this one
seems like the best option for opportunity cost
assuming you have some decent empower skill you can use
Lightning Warp for cull has no weapon requirement.
plus basically if you take cull decimating and explo you only have 1 ascendancy left, so you cant go full on sorc ward or concentration
and I mean yeah, you need tradeoffs
and maybe cull ends up being good
wonder if both these supports still exist or they just keep one
Couldn't find Empowered Cull in the havoc video, only Culling Strike.
Do you think Chaotic Freeze would synergize well with Decaying Hex?
CF says "support spells that deal Chaos DoT", but Decaying Hex isn't a spell, it's a support.... So it might not work at all. 😦
But maybe it does because Chaotic Freeze would support a skill that deals Chaos DoT because it is also supported by Decaying Hex?
Very likely won't work
I don't really see why not.
When you add support gems to a skill, the skill gains all the "attributes" of the support in the tool-tip.
So the skill itself does everything the support gems granted it. 🤷♂️
I want to use Splinter. But it's bit weird that I have to deal physical damage to break the boss armor, before I've broken their armor.
might start a little slow 
I think Poe stuff is just written very literally
Any idea what daze is?
No but there's another support in the video for applying it with warcry.
Do we know rage numbers in 2?
Nope but it can't be much higher than the old 1% per rage.
No cd warcry spam is suddenly looking very strong
I'm just worried about my rage stacks when I have to dodge away for a moment. 😧
Just scream to recover it
i been trying to learn the same me boy
i am very sad break endurance is only 20% chance for charge
very sadeg
so do charges still provide a passive bonus or are they just resources for spending on skills now?
unsure, i believe just resource spending
they're just resources
technically, Seismic Cry says it benefits from endurance charges without consuming them. That one's on my watch list.
aint no way it works like that
man of course gemling is even more OP than before..
uhh
I heard you like charges.
insanw
i like charges yes xD
So you put charge support on your charge skills so you can get charges while you get charges.
Swords are not available in Early Acess? Is that for real?
Not yet. They'll come with the duelist
Dear lord
question is if a skill, that normally don't grant charges, have a support which makes it able to will get benefit too
does anyone know if its possible to have multiple walls up at the same time? e.g. multiple flame walls
yeah you can have multiple flame walls up
It will depend on the intent and wording of the support. Or item effect, or passive skill. Case specific.
I doubt it. Skills that generate charges are generally tied specifically to granting charges. Being able to gain charges on a random skill, or especially like a main damaging skill, would invalidate a ton of skills
hmm
lets say this for example
Yeah there are conditional charges, like this one as well
well this should work i imagine
Yeah, provided you have a reliable way to consistently break armour, freeze, electrocute, pin an enemy
Should be easy enough to get a bunch while mapping, but would be much tougher on bosses
the question is also does the % chance to get another increase when the gem increases in level
supports don't have levels anymore
its only a level 1 gem
ohhh
well there is different tiers do you know what they mean?
Yeah, different support gems have tiers. So if you have a tier 1 uncut support gem, you won't be able to get a tier 2 or 3 support gem
Those tiers are only related to gaining the item though. There aren't different tier versions of the same gem.
Anyone seen quality on a support gem? Probably won't be a thing.
wait so tiers mean nothing?
Newb queastion: I think I’ve heard someone say that elemental damage is also tied to stats like str, bit and dex? Like ice dnd scales with int sort of thing? That correct or misinterpreted or just wrong lol?
the tiers are related to drops and when you can get the support gem
ahhh okay makes sense thanks
Not by default
A notable node was shown in passive tree that gives some lightning damage from your mana IIRC. And int gives mana. There are stat stacking effects like that you could get for your character.
There is also a support gem that gets damage from your int.
Ah that makes perfect sense. Thanks chat.
Is spirit buffs like this one supportable in the skill menu?
All skills in the game are supportable, but some aren't gems. Combat Frenzy should be a spirit gem so it's supportable and could be placed into a meta gem... though that doesn't make sense for a spirit gem.
alright thanks :D
The skills from gear and ascendancies are the ones that are supportable but not gems, so they can't be put into meta gems to be triggered.
It seems like you can get flicker strike to hit almost 10 times every 5 seconds or so which doesnt seem bad
Will ground effects snapshot you passives?
Say I have a weapon swap for profane ritual, which puts down a chaos ground effect. If I swap back to my other weapon set, will the ground effect become weaker?
To my understanding all things that are persistent will snapshot it's damage/effects/etc. at time of cast/use.
However, things like minions / totems / {other stuff} that require spirit, will disappear if your amount of spirit becomes less than what's necessary. Whatever ones are left were snapshot'd, but you might have a few less if you switch out between a weapon that increased your spirit by {N} to a weapon that doesn't.
how are we supposed to know how much dmg this is 😅
Anyone knows how getting multiple sources of +more dmg works? Like if you use both these supports does it give +60% more or +68%
Hold alt while mousing over it next week 😄
Assuming formulas stay the same as PoE 1, more is multiplicative and increased is additive
pain
yeah i know but wondering how multiple sources of more increases your dmg
if you got 40% more dmg from 1 source and 20% from another
Damage is the process by which a player or monster's life or energy shield is reduced.
This page focuses on damage being dealt by the player. For information on damage dealt by minions, see Minion. For information on how elemental damage affects the player, see status ailments and resistances. For information on when damage is applied see, recei...
uhhh nice!
More is multiplicative. So 40% more and 20% more is actually 1.4*1.2 (68%)
Whereas if it was increased instead, then it'd just be additive 0.4+0.2 (60%)
It's the difference of exponential growth vs. linear growth (if those words mean anything to you).
Also if they are the same type like 40% more area dmg and 20% more area dmg?
More is more
xD'
huh, did concentrated effect get updated or something
on poe2skills its now listed as 30% more dmg instead of 40%
no clue
chuan just updated poe2db support gem info so I would trust that
It says 40% over there
So that depends on the skill. Say I've a "fire arrow" (making up a skill).
If I have 20% more fire damage. 40% more projectile damage, and 30% more bow damage ...
Then, in my hypothetical skill, I'd have 1.2* 1.4* 1.3
hmm ok
I can't find the exact YouTube video, but if you're wanting to dive into PoE, I found building my own spreadsheet of calculations and then comparing it to values that are known (e.g., Path of Building) a worthwhile exercise to deepen my knowledge on scaling damage and what applies to what.
Though that's with my PoE1 mind ... not exactly PoB2 for PoE2 just yet and likely won't be for a bit 🤷
hmm yeah okay. I havent really played poe a lot. only got 300 hours and just took a build off the internet. Im gonna make my own build now since its the perfect scenario for it. got a lot to learn haha
i suppose hourglass wont work in a meta gem setup like cast on crit
Hourglass specifies that it supports spells you cast yourself
so no
broken combinaion:
use barrage with max frenzy charges + get as many frenzy charges as possible quickly without using bow skills + rain of arrows
Hexblast damage is kinda nutty... Base 101 to 188. I keep flip flopping on hexblast chayula monk, but if it works, it sounds like it could be great
Im cooking up a flicker strike build. I can get roughly 2.3 power charges every 5-6 seconds and 35% chance not to consume the charges so around 10.5 flicker strike hits per 5-6 seconds which seems good.
this looks so underwhelming when you see stuff like +5 lvls on that lv90 staff ngl lol
since i assume support gems dont lvl up anymore
usually the higher the levels go, the increased effect of the level up
damn 20 skill points :O
so going from level 25 -> 26 is more impactful then 24 -> 25 for a skill
There's no way that's 20 skill points straight up. It will just give you 40 weapon swap passives instead of 20
according to this info int gives spell damage? doesnt that make it verry counterintuative to build strength on a bloodmage if i want to use spells on it?
i want to use this. like the sounds of this
Last I heard, 1 int gives 2 mana and nothing else
or something monk lol idk what skill
am i just being fed misinformation then? cause i just watched a video showing that picture and saying it did
Hot damn that 15% crit chance 
send the video
If you have any questions feel free to ask :)
https://www.twitch.tv/Allliee_
I am SOOOOOOO exited for Archmage! I wanted a mana stacker to be my first PoE 2 build in Early Access. I gave up hoping on it working until GGG showed us Archmage and a way to actually scale it. Mana stackers have a lot of synergy ready to go and just needed a catalyst...
its timestamped on the picture
o god lol
anyone has any info on what the base stats do in poe2?
kind of a nothing of a video I wouldn't trust it. The last we heard about attributes from GGG, int gave 2 mana per int
do you happen to know if that picture they are using is from poe 1 then?
It has tooltips so it's from poe2, might be super old tho
The attributes weren't always what they are rn
where did ggg state that it only gives mana any video i can find that info in?
Now that I'm reading it again I think it's definitely old because it for sure doesn't give energy shield anymore
except
you can just use weapon passives to extend your tree
it can functionally be
20 more skill points
which is absurd
do you guys think the skill reap will be added ? its my favorite skill in poe 1
It probably makes 20 regular points into weapon swap points instead of adding new points
so is spell echo just basically a double cast with delay?
thanks
hmm
i suppose controlled destruction is a decent choice if your build isn't fully specced into crits
for supp
definitely a no go for bloodmage
When ur own minion dies does it create a corpse?
The one that revives itselfs which i guess is all of them
Is a warrior 1-handing a big mace with a scepter offhand something thats likely to work well? How does dual wielding work, does it double damage or is it more of a stat stick
that makes more sense
it also increases AoE
for stuff like ball lightning where dps directly scales with area
really good
yep
brainstorming for ball lightning atm
ball lightning - wild shards - concentrated effect - spell echo - inevitable critical - ligtning mastery?
was also considering slower projectiles since that technically would increase overall dps as well, tho at that point you might as well get area of effect for more aoe?
I would not go conc effect on ball lightning
the bigger the range on your lightning tendrils the higher the dps
since ball lightning moves away from enemies
anyone think ignite prolif, srs demon form witch is possible? looks like srs got reworked, and now spawn on death of enemy (fire spells only)
Some skills like Armour Breaker get attack speed boost from dual wielding. I would hope they alternate weapons. Others like Sunder and Perfect Strike get a damage penalty in dual so I would hope they're hitting with both weapons. Neither would reach double dps or double dmg but significantly more than 1-h. Haven't seen actual footage and most skill tooltips we have were old videos where dual wield wasn't mentioned yet.
And just in case, I 'm talking about dual maces here. Sceptre off-hand won't count as dual wield.
Wonder if theres a difference between '1 handing' a mace with giants blood, and 2 handing the same mace
Also wonder if you can swap to a 'summoning set' of weapons, summon stuff then swap to another set with those summons holding that bonus still
Will swords be good for warrior also? Everything seems focused on slams with maces
They should just release trees 
You could do that with Raise Zombie which has limited duration. But if you summon spirit based summons then switch away your spirit-giving weapon, some of your spirit based buffs or summons will be removed because you don't have enough to pay for them.
Swords could be good for warrior when they eventually get added to the game with duelist.
Maces and quarterstaffs are the melee weapon options for EA launch.
Wish there was a 'dark knight' class, maybe templar will have a dark ascendency tho
wonder if there will be a way to enable low life in a mom build
since that lets you use pain attunement
No life reservation so rn doesnt look like it
Maybe Coward's Legacy is in the game though
i wonder how good mastery support gems will be, +1 sk when staff gives +5 doesnt sound very good for 1 support gem
I’m wondering…Would this trigger off of lightning conduit which removes shock from enemies?
don't repeat in two channels at same time for no good reason -.-
Oh sorry didn’t realize you were a mod. Why would that matter to you whatsoever
Same people in both channels
It might, or you'll need 2 shocks (Stormweaver) or a second ailment type
Just reading it seems yes but it might not be that simple
idk, ailment threshold based chance to apply poison and direct chance to apply poison could both work
if there was poison threshold wouldnt all warrior nukes in leaked footages apply poison?
I know there was a few questions in here (not recently) about ignite. Here is a small explanation by Jonathan Rogers
We're joined by Jonathan - The Game Director of Path of Exile 2 to answer some of the community's BURNING questions about the PoE 2 Early Access Launch.
This was lots of fun, I hope you enjoy!
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•Openi...
its weird cause i saw in footage warrior skills apply bleed/ignite
but i never saw it applying psn
and we know phys dmg will be able to poison
I don't think it's intended that all phys or chaos dmg can poison. Perhaps there needs to be some base chance first, or poison tag on the skill? Wiki currently says that amount of phys/chaos dmg matters for chance but nothing else about application. https://www.poe2wiki.net/wiki/Poison
This Viperesque message groups poison with ignite and bleed for damage calculation similarities but I didn't find anything directly about the chance. #2┃general message
Poison is a damaging ailment that deals chaos damage over time.
Honestly I think it would be better to remove physical poison, cause that shit was confusing
could be that u need poison/chaos tag ye, we would know if we had footage of them using chaos hit spells
If I had to guess why it exists, it's so that things like this poison support have more suitable target skills to be combined with, to create new poison skills. Just a guess though.
ya thats my plan ed/contagion with the chaos totem supported by all poisons things to get another dot instead of spell totem
I was just thinking about chaos DoT
they still havent revealed any mechanics related to chaos spells yet tbh
None of the ascendancies so far actually have anything that boosts DoTs in any way
like with elemental spells we know they want us to use archmage or cast on X reservation skills to "combo" many casts and do absurd dmg
but with occult skills we dont know yet
Poison hexblast sounds really fucking potent
But at that point it's a hexblast build
Could potentially go infernalist and poison/freeze/ignite with it
hexblast needs corpses now no?
Source?
Still just a curse
it literally says in tooltip
oh wait i cant read nvm

does it work with blasphemy? i never played it in poe1
hmm so if you explode them, blaspshemy will instantly apply it back
Yeah
hugee
Hold on
we dont know the possible curse limit in poe2 tho hmm
Need 30 spirit per curse for blasphemy tho
ya
That's gonna be a lot I think
You just need 1
and also we dont know base limit, if its still 1 and they only showed +1 curse as big keystone
damage wouldn't be worth with just one curse I think
1 second cast time
seems to be a big damage button type of spell
Damage doesn't scale with curse number
Each curse is an explosion I think
No
they also confirmed that spell totem will be a meta gem...eventually, so hexblast totems might be a thing
Each enemy with a curse is an explosion
Well
This one looks completely different from 1
Hexblast dmg might not even scale from 2 curses on same enemy. 1 curse on 2 enemies though...
that stand in each other's explosion
In 1 hexblast is a single target orbital beam that becomes aoe if target is cursed
It's definitely reworded compared to poe1 version
This one marks an area and detonates cursed enemies
1 second cast time for something that you have to aim at a presumably circular area?
Would be a shame if enemies moved away from there.
They can't move away if your chaos spells hinder and freeze them

Actually
Chaos DoT chrono
Thought we might have a support that turns area spell into point blank nova and gives dmg multiplier in the process but guess not.
Reverse astral projector?
could be
I loved how in Subtractem's video you could hear sorceress talking shit about witches and necromancy
Sure would be ironic to play her as one

removing vs expiration
i heard someone say that dual wielding was reworked to now give you 40percent increased dmage or 40 percent increased atk speed ? can someone clarify this
not sure if its the same for different skills, but this is what we got as info atm
https://www.poe2wiki.net/wiki/Dual_wielding
Dual-wielding does not provide any inherent stat bonuses.
I've last heard the opposite, and the wiki also confirms that
oh wow that seems strong
how many ascendancy points will we get in Poe2?
8
The dual wield bonus is skill-specific, that's why it's not an inherent one.
no support for totems skills? 😦
spell totems coming with templar
but i think the str totems are in
ah true thats iconic to old man with no pants ^^
guess i go shockwave then
Going 1, 2 and 4 seems really strong
I'd really like to get Decimating strike as well, but Weapon Master is probably hard to give up
what does 1 do ?
Grants 20 set skill points, its the special skill nodes that you can unlock with weapon skills, which chances when you swap between your two weapon sets
not grant but convert
its not additional points
you will just have 40 mastery points while other people have 20
you sure?
yess
still really strong cause u can now play as melee+xbow
40 points is enough to grab both
(hopefully)
I guess its not so imba as it sounded then, more situational which is good I guess
20 additional points would be beyond broken consideing how strong the notables are on outer circle lol
I was wondering how that would work if you refunded the ascendency point
one way to find out 
did they confirm anything about respeccing mastery points?
is it same as normal respec for gold or free
Only thing I've heard is that you can't respec the ascendancy itself, atleast not at early access start
It was more expensive in PoE 1, so I would guess its more expensive here as well
but that is just a guess
well i saw someone saying that u can respec those points freely without gold penalty
but i dont think devs confirmed anything
that would be sick
ehh good qol, they said we get these points in campaign so wont affect early game where it matters anyways
Then it would be very viable to respec depending on what you wanted, kill a lot of monster? Go Decimating Strike and Zealous Inquisition. That combo would probably melt
Respec to No Mercy for bosses
Since they are both rarer and harder in maps, respecing ascendency could turn out to be the norm if its free.
Do you think melee warrior will suck just like in poe1? Im on the fence between warrior and merc for a starter
Looks cool, but personally monk is more tempting to me than warrior
Anyone know where Blood Magic is on the tree?
I might actually end up testing multiple characters, before commiting to one arche type
I see there are some blood red clusters in the Witch/Sorceress area, that would be my guess.
Ugh I hope not, I need it on my titan
Basically on the edge of str and str/int area
it will not, according to testers will be the easiest starter class
If I remember correct Jonathan said Warrior and Monk had the highest satisfaction rate among the beta testers
Monk had the most deaths
even though the monk also had the highest death rate
Looks like the Monk can get some sustain going later on though
what are people predicting the strongest class to be?
Its fun to try to predict, but I don't think we have enough data to make good predictions yet. But I'm not at the forefront of knowledge.
Witch hunter looks very straightforward and efficient
Do we have any other 'fully' revealed ascendencies?
i want to try mercenary
I don't think so
Monk's Acolyte of Chayula ascendancy looks like it have potential to be very strong. And stacking mana with Archmage is probably very strong as well, but not sure its a league starter
Thats a good point in many ways, there are probably some really broken builds out there
Yeah I'm personally gonna avoid any stacker builds as my first go. Hard enough to pull off properly in poe 1 as a league starter, let alone a brand new game haha. Gonna keep it straightforward first go
I wanna see what those last infernalist nodes are to see if I wanna go minions or something else
But maybe I'll just keep a surprise for myself
Chaos DoT is so tempting, but it really needs an ascendancy that has ANY synergy with it
it's awkward though
archmage = spells
mana leech = attacks
yeah for sure
i think chayula is overrated though
I have a feeling leech is gonna be shit
Stacker builds might work better than expected as starter, if we are gambling on improper balance from GGG
I feel like we only got a glimpse of the chaos and poison stuff in total. I figure we're gonna have way more with the shadow release
I was originally leaning on a minion build as a starter, but I feel we have seen too little minion ascendancy skills yet
I might wait for the third witch ascendancy before going that route
Is butterdog not enough for you?
They said there won't be a dedicated minion ascendancy
Yeh I know, I still think I'l wait a bit
Is there a list of all the ascendancies so far and all of their known nodes? I'm still torn on who to play first and I was hoping an overview of the ascendancies would help
I think this is the most complete list, but its not very visual :
https://poe2db.tw/us/Ascendancy_class
There's also maxroll and that post on reddit from a few days back. But that's all out of date since we've been getting trickles of new nodes
I was hoping for something like this, but I'll do. Thanks.
Still missing some newer stuff I think
Since elemental expression is a skill, that means you can throw supports in there to make it strongee
Oh my bad I thought you were talking about the ascendancy node
bro wtf did u snitch?
who snithced on my build
pretty sure totems are unplayable at 100 spirit btw... so gg
i bet u can get a lot more than that but yeah thats giga nerf
I mean totems are a limit gem so you can use +limit on them baseline and ancestral bond is essentially 300 spirit for +1 totem
i guess we all play archmage xDD
Ew
considering that you can attack yourself alongside totems, it's like 300 spirit for +33% damage
doesn't seem anywhere near worth it
well ur not gonna be capped at 300 spirit and u would prob not scale ur owna ttack either
in a totem build
i dont accept taht u cant get like 5-6 totems MINIMUM
400 spirit for +40% damage doesn't seem that much better
Idk if you can hit 500 spirit
without crazy sockets
180 base + 200 sceptre + idk how much from jewelry implicits
but yeah unless warbringer has some juicy ascendencies i dont think totems are good atm
We also don't actually know if 180 base is correct
yeah I think melee totem viability really has a lot to do with how the warbringer totem stuff works
The spirit thing could be really good
yeah and we just only know 1 relevant node so its hard to judge but
Elemental Invocation nerf 
if its not good then totems prob unplayable
There's a totem attack speed node and allegedly a +1 totem node somewhere
+1 totem node makes ancestral bond even worse lol
just get 3 totems without it
I should have said ancestral bond not totems though, totems will be great because default it's free passive damage with no spirit cost
And warbringer turns the totems into moving dudes
Yeah Comet is good
link me brother
Triggering it to ignore cast time is very good
Its been used in a lot of different videos
brother
happy thanksgiving to you
no chance i will be able to find it again haha
it was like a single cast
np
that is quite girthy
but it's big haha
Chronomancer first thing: https://youtu.be/ZpIbaTXJD4g?t=1895
In Path of Exile 2 you will fight for survival against an overwhelming evil. Will you cleanse Wraeclast or succumb to the spreading Corruption?
Join Early Access on December 6th on PC and Consoles!
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yeah its not bad
Hollup it what
I'm probably wrong
In the video above it looks like the node might just summon TotA minions from your totems
yes u are wrong
it doesnt transform ur totem.t he summon is separate. which is infinitely better tbh
and the summon is supportable
Hmm
Now that's an idea
Minion warbringer
With utility totems
Baron would be sick in 2
I'm still hoping that generic damage mods work on minion damage in poe2
probably won't, but design wise it should
Haven't seen anyone mention this literal free sustain

did u see new crit support?
Which one
idk crit damage one is 100% now
very nice for sunder
i think i ahve the most busted leveling setup possible
for campaign
Holy shit
yeah
As if I needed any more motivation to do bloodmage sunder
This could potentially be nuts on chaos infernalist
Does this just mean that you inflict Crushed on hit?
oh : (
No, crushing blows is a new thing that increases stun buildup
ahh
What do the various skills granted by the ascendancies do? I cant find info on any of them on poe2db
Cause we don't have that info
damn
They are just collecting all the info we get from videos and stuff at the moment
wow this one is interesting
Hey im a new player and want to very roghly look at what skills i wanna use in my build at the Start of the game.
My Question is this:
I heard from various Sites that every Character "only" has 9 Skillslots.
Is that 9 Active skills? Or do the Spirit Costing passive Skills also occupy 1 Skill Slot?
Also most importantly, do Ascendancy Skills like "Demon Form" from the Infernalist Ascendancy as well as "Summon Infernal Hound" also Consume one Skillslot?
Hello
- Active skills and spirit reserving skills, or Persistent Buff skills, each take 1 skill slot. All of those slots can have up to 5 support sockets each
- Any skill granted by an item or ascendancy does not use up a skill slot. They are in addition to the 9 default. They also can have up to 5 support sockets each
If it comes from a skill gem, it takes up a skill slot. It doesn't matter if it costs mana, life, or spirit, you gain the skill by putting the gem in the skills page.
thank you, exactly what i wanted to know
Does a multiple projectiles support gem on minion snipers make the snipers fire multiple projectiles?
It should yeah
Nope
I feel like those would probably end up being shadow's cause of the vaal thaumaturge ascendancy idea they had
Holy fuck thatd be a sick ascendancy
can you trigger "doom blast" with "hexblast"? does it work in poe 1 and if yes will it work in poe 2 cuz the tooltip says: trigger when a curse expire
any predictions?
It doesn't work in 1 because hexblast removes the curses without letting them expire
How do Trigger Skills interact with Support Gems?
If i put "Firestorm" into "Cast on Ignite" can i use the other 4 Support Gem slots to buff the "Firestorm" ?
Yes
Theoretically you could also support Cast On Ignite? But idk if there'll be relevant supports for that
In 1 they costed mana, presumably the same here
so in 1 they only triggered when you had enaught mana?
yeah
how many ascendancy points do we get?
8
ty
wtf is this tooltip x.x is it dmg per second or total damage dealt
per second ig
That's the hit damage
The actual DoT is not on there
I assume we'll get them eventually, but they really seem like Witch skills, which means we probably won't get them for a while since Witch doesn't have them now
Blood templar 
I think they were added when they were doing class-themed skills, like Templar getting the holy skills of Divine Ire, Smite, that one ball-lightning channeling one
Storm Burst
I just think thematically they make more sense as witch, although sure I could see them being put as marauder
I feel like marauder is going to have cleave, reave, cyclone, perforate, eviscerate, frenzy, rage vortex
reap and exsanguinate probably work in that theme
maybe bladestorm, although that might be more glad
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In this comprehensive look at Path of Exile 2's new build system, we explore how the game design creates a more welcoming experience for newcomers while maintaining deep strategic options. The games industry is evolving, and this open world game proves that accessibility doesn't mean ...
This looks good for blood mage right 
The idea is that you run MoM and Eternal Youth and EB so that you have a big mana pool and damage goes to mana first which means your life has constant recharge for the blood mage life costs
And you probably lifetap your largest mana spender
you also get to double dip your body armour since you get the ES added to your mana, and then you also get it added to your life from blood mage
I'm really just trying to figure out what class can do the best at solving mana while having good defenses for EI 
You taking archmage?
nah it's a cold build primarily
I would keep it simple and focus on the lifestack potential in that case
I guess I could do archmage but I don't know how much that eats into defenses
Cold spells have high crit, synergizes with that crit damage per 20 life node
I mean if I just do lifestack that doesn't solve mana so bloodmage is useless
EB adds a ton of mana, and you put a large portion of your mana costs onto life which has constant recharge
You still need mana regen
I mean there's not really mana regen that you can get
besides having a larger mana pool
and like clarity if you can fit it somewhere
That's not how it works, you need actual mana regen on gear
Have we even seen mana regen affixes on gear?
Yes
There's none on the passive tree afaik
I mean mana regen more efficient with EB
compared to lifestack
Still maybe I just play infernalist
who needs mana I'm on fire
how hard is it to even travel to the armour vs fire node...
god it's so far away
This is probably the best pathing 
Can get RT which is kinda nice
Actually I like this more, can do RT on weapon points
whats that for RT? resolute technique?
Might be that pathing through near start notables is better stat wise even though more travel points
yeah
remind me why is it good for witch?
Because my build uses Incendiary Shot
Unsure if just putting in the accuracy gem will really solve accuracy
The actual pathing there is for heat proofing though which is for infernalist
id stick a spell in that crossbow
huh?
Just go cast on shock or ignite setups with shock grenades to proc bunch of stuff
Spells are the only skills not require to use a weapon
That's a totally different build and much weaker
Well what was your plan?
It's EI Comet and the crossbow is to generate energy with incendiary shot
How about, 1% shock duration, and shock build up with every spell or attack I guess with storvewaer
I mean I'll probably run an EI with BL too for shock
Stormweaver does seem like it could be good but it doesn't do anything to solve defenses or mana costs from what we've seen which are the issues I have atm
The build by itself should do crazy damage from the skills so I don't care about offense from the ascendancy
Well ye phys is prob your main issue
well with the infernalist setup it's cold and lightning
with blood mage it's not any specific damage type, but more on the mana side of things
Aegis block on the tree makes GB block really attractive too and I think that's down in that area actually
How about srs with essence harvest and infernal legion for just 29.99 spirit for 500mana every rotation
That's literally my idea lol, and it might not even work we don't know if minion overcap actually kills them in poe2
We got Lifetap?
yeah it's a support
Based
so you can use it on 1 spell
Still 200% cost?
You could also try something with 12%recover mana on culling blow
When Huntress comes out do y'all think Cast On Crit or something Spearfield will be real or meme
bleh
Glancing Blows?
yeah
I'm not sure about CoC, I feel like the description is wrong, in the same way EI might be
Basically go for max accuracy demon hunter convert your accuracy to attack speed find a crossbow with flat to all elements and play that with pen lol
flat to elements isn't a thing
But accuracy stacking crossbow will probably work fine sure
Well mirror tier equivalent to poe 1 bow
oh shit they moved GB
it's way closer to this tree
wait that's sick
I'm 100% playing infernalist
i wonder if its reliable to have defensive nodes on the 2nd tree like MoM or this how it meant to be played
Reliable? Definitely not. Doable for SC? sure
Just put it on the tree you'll spend most of your time in
or you can put like type-specific leech on one tree
yeah like im planning minion, they gonna snapshot the minion tree so i can just go defense on the 2nd one that cast skills
Actually now that I think about it the block stuff won't work when I have the crossbow out 
well it's mostly there for bosses
i guess we can still manually wep swap X?
yeah
well there ya go block on demand
It's more about the consistency
but incendiary shot is OP so oh well 
God this is so good it makes me want to drop incendiary shot kinda...
maybe its possible to do ignite build
theres so much dodging mechanics
minion for ez mode 
or totem builds
it's not an ignite build, incendiary shot is for energy
ignite will definitely be good though
If I was gonna play ignite I would probably do chronomancer
from what I've currently seen
wouldnt it be demon sorc
If I did it on infernalist I would do minion ignite
Idk what I would do with demon form, probably not ignite
demon form is also probably bait and will be absolute dogshit on launch and I highly recommend not playing it
it deletes your weapons
yeah im just playing it safe, waiting till people comeup with something esp without PoB, i so cooked if i just try shit out
Things that look 100% good atm to me: Bloodmage Archmage, Anything with EI (assuming EI works the way the tooltip currently says), Totem Warbringer (no ancestral bond)
any bow build will deff works fine lul
I mean anything "works" I'm talking about things that will be very strong mechanically
eh not anything, what if someone tried something like poison lash kekw
was such a bait
yeah idk how I feel about poison in poe2
looks like poison pf might be good but it's hard to tell
Archmage ball lightning seems like the most 1 button build in the game tbh, in terms of poe1-ness
The lack of cd abilities doesn't help either for spells in general
Speculation
I mean if they fix the weapon thing sure
but right now it removes your weapons
if you have a 200 spirit sceptre giving you 4 reservation skills and a mainhand with +3 gem levels it just turns that off when you transform
it happened in the content reveal and jonathan talked about it on one of the interviews, when they transformed it unsummoned all of their minions because they were getting spirit for them from a sceptre
and jonathan said he wasn't sure if it should work that way but that's how it currently works
I feel like you'll still want a bunch of other skills, you can probably 1 button a lot of things but there's plenty of stuff you can add for extra power
Rune of power, mana tempest, EI at bare minimum
probably some freeze too
Have to see how sustainable or necessary mana tempest will be
Juiced up ball lightning with CoC/CoS with arc + chain and maybe 1-2 curses seems like all you need tbh
And maybe elemental equilibrium? with any fire spell to trigger to further buff lightning
You might not need to sustain mana tempest just pop it during burst
it's like 60% more damage
I suppose yea, but it does seem the closest to being a viable poe1 playstyle
With melee and xbow, you see much more opportunity for cycling through skills
it's kinda hard to tell atm, tooltips might not be accurate
What's ei btw
I mean corrupting cry also might be pretty 1button if it stacks and is actually a build
elemental invocation
Ah ok
Well ei will also have to depend on how much spirit gems you get to utilize at all
Archmage already takes up 100
I mean I wouldn't use archmage with EI
But endgame spirit with a sceptre is like 400-500 spirit
and that's before reservation nodes/uniques
EI costs 60
although my EI setup would have like 2-4 EIs
I'm assuming you aren't likely to get spellcaster passives on sceptres tho
The power sigil skill seems pretty important, on top of things like +5 lightning gems, cast spell, spell crit etc etc
I mean for archmage sure
again, not archmage
and it's also a build where you have way more than enough damage
you mostly need defense and to solve mana
Well worse come to worse, you can use lifetap to redirect more of the casting cost to life, assuming archmage
Err bloodmage
Yeah but I'm not gonna do archmage with EI
Yeah if I do bloodmage I will lifetap my comet EI probably since I will likely use that the most and it will cost a ton
because it will have the expensive damage supports
Comet costs a SHITLOAD of mana
it's like 4x more expensive than other spells at the same level
But yea what I'm saying is based on archmage ball lightning, which they have showcased to work as a 1 button build from what little they have shown (breach footage + the archmage teaser)
Yeah bloodmage archmage whatever will probably be very straightforward
there's even like damage per int, damage per mana, crit per life, etc
it just has a ton of synergy
Lightning% per 10int yea
That's why I'm hesitant to use much of other elements
I'm curious how strong manaflare actually is tho
No dmg details on the gem itself
The flame wall interaction they've shown is cool but it doesn't seem like that effect can be augmented
yeah it's a tiny amount like poe1 I think
also it probably doesn't scale well
god I hate the new passive tree
Ok so new player here.
Want to build a 2h focus warrior. Kinda "Guts" style. Would that be viable or doable?
Any tips you want to throw my way?
Just play a straightforward warrior, titan ascension
No one knows how builds will be other than what is described in the devs' End Game Reveal video and what Xallista said.
do we know what rage does?
Swords will come later so you'll have to settle for 2-h mace. There's a Rage mechanic you might want to use. Supposedly there's spirit gem (buff skill) called Berserk but we don't know what it does...
We don't 100% know but basically same as poe1 is expected. Check it out on poe2wiki and poewiki.
Do we know if Mirage Archer is in PoE2?
We haven't seen it, and I believe https://poe2db.tw/us/Ranger#Ranger contains all the skill gems shown for Bow recently.
I would consider it fairly iconic, so maybe later during EA.
I plan to start grenadier and I'm now considering going bow on switch instead of 2h mace. Mirage Archer would be great with Tornado Shot and also Snipe skill feels really good, especially when comboed with Barrage
does it really work like that ? mana flare ?
Note that both bow's Gas Arrow and xbow's Stormblast Bolts create things that can be blown up with detonator skills like bow's Detonating Arrow or xbow's Explosive Shot, or by igniting enemies. Maybe something to play around with. (There are also minions that do that combo.)
IIRC it's not common to add new tags to skills in poe1 like Last Epoch might do but we'll have to test...
The mana flare triggered is fire, not the spell that triggers it.
you can't add tags to skills in poe1 at all
Origianlly I planned to have 2h mace on switch to just have Hammer of the Gods as burst on bosses, but bow looks more combo-y and synergistic with crossbow. If only I could use crossbow while riding rhoa 😔
vaal adds duration on most auras, unless you meant supports modifying tags
i guess if you put it like that, but it's more of creating a new skill with a vaal orb, and that skill happens to have different tags
Ty for the answer!
can someone explain to me how support gems like this would work?
like i want to be able to give this buff to myself and my duo partner is this possible and how?
this seems like it only affects you either way
You put support gems into slots in the skill gem so they affect the skill. This one is supposed to be put into a persistent buff skill. And yes, it's for yourself.
yeah thats what i was afraid of , so there are no real auras yet? for buffing us both?
pretty sure there will be auras, i think there's discipline revealed already?
looks like auras only affect allies, so it would buff your duo but not you
but the persistent supports would affect you and not them
There is Malice too, affecting self technically only enemies but you benefit from it directly :d
idk how it evens out
perhaps they want auras to be used for group play more, or for any sort of allies, rather than just a bunch of self buffs
like in poe1
malice would also buff my partner right? assuming they would crit
malice affects enemies, so yeah
Discipline and Malice are teased in this video. Note the skills come from a Sceptre so someone has to compromise their weapons to hold one. It does work in off-hand too AFAIK. https://www.youtube.com/watch?v=pGYR-HOB52I
i rly hope they have some aura's tough , i rly love auras
Is it really a compromise if your build is minions/allies
Mark who plays support a lot has said it's usually more active now like armour breaking enemies, doing curses/marks and building up cc thresholds. Auras aren't extinct but more limited. Maybe we'll get more when templar comes.
No, there it is more style choice since you're not using a sceptre that gives spirit = more minions. Quality vs quantity.
yeah either for aura stackers (cause neon loves aura stackers) or for minion builds
looks like they want spirit to have unique purposes for different builds
if i remove spirit for darkness, can i use spirit skills?
Unlikely with the way it is worded.
Like when armor prevents some damage from a physical hit you take.
ok so mitigation stuff is also included
it is only the mitigated dmg
got it! thankx!
Yeah, you take the timestop and bonk during it.
Is using Temporal Rift for infinite mana regen a strat? 🤔
With "less duration" support, you'd only go back in time 2 seconds or so, could be nice while bossing.
I would expect it to have a significant cooldown. Instead of regen, it's like spending mana in a burst then pressing the button before the 2-3 seconds are over.
It doesn't have any cooldown in PoE1.
Isn't the effect completely different there?
I don't think, I think it's pretty much identical.





