#2┃build-planning
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I mean they're pretty obviously gonna cost mana in poe2
🤷♂️
would be crazy strong if they didnt
Not if you can't generate Energy that fast.
energy is just to balance cast times
Maybe.
Ah yeah, I got you.
I was looking at Cast on Shock, which has another mechanic to slow down energy generation.
EI doesn't have that limitation.
Yeah I feel like we're gonna find it does have that limitation when they datamine the predownload though
Because otherwise it's kinda broken
Or they will patch it day 2. xd
But if it remains having no limitation on ailment energy procs from a single skill, and works with procs from triggered skills, yeah 100% starting that
yeah no way EI stays that superior to the other cast on
because all the cast on X triggers only get 1 energy proc per selfcast cast, and doesn't work at all with ailments from triggers
EI is self cast, though, not a pure trigger.
yeah that's true, it might be intentional due to that
which makes it crazy strong if true
Yup. ^^
Also wondering if Incendiary Shot will be worth using to generate energy 
For EI, Stormweaver seems like a more aligned archetype. You get tons of shock generation with all elements.
Although I do get why you like Infernalist with the free mana.
Yeah it's really an issue of being able to sustain mana on the other classes
maybe you can idk 
Get the mana regen support
it's like 20% increased regen lol
oh also infernalist can abuse mana tempest
better than the other classes
Tempest is a bit bait if you need to keep moving.
I mean, you need to keep dodging boss abilities.
Or move from pack to pack.
The tempest is static.
It's like Tempests in PoE1 I suppose.
Yeah, possibly.
Or trigger tempest so it auto casts every now and then, and you get a burst of damage.
hope this game wont be like LE with unending chain reaction, auto trigger etc 🤢
Maybe I'll run 5 EIs, who's gonna stop me
No, but for each EL, you should probably go for 1 spell + 4 supports.
You're already losing a link by going EI.
Yeah but you get super unleash
Your max spirit. xD
Spirit reservation efficiency might be a thing also.
But I doubt it.
Given how it's designed.
I think it is yes
I saw someone mentioned they saw passive nodes in some playthrough with it
You can run 8 EI, then!
And incendiary shot
what would you even do with 180spirit playing warrior for example ?
hmm yeah
Any trigger
EI is "Gains 25 Energy when you Ignite an Enemy" and Incendiary shot shoots 10 projectiles that always ignite and can all hit the same target. Just add multiproj and chain and get 48 ignites with 1 click
Good way to fill all your EIs
yes but spells suck with warrior
I know that it's a lot easier to do autocasting builds in poe 2, but man I miss when herald of thunder actually worked
They kinda killed herald of thuunder in poe2
have to actually kill the enemy
probably still ok for clear I guess maybe
well storm secret was how you didn't need the kill
also that seems nice of a node
for bottom tree enjoyers
yeah although apparently leech is worse
we'll have to see how much worse
I guess base leech only lasts 1 second per instance now
I take it that this is the expectation from removing spell suppression
it was 5 for poe1 though
4 I think?
which is why slayer was the funny champ I played when I just wanted to steamroll the game as some leaguestarter when I didn't know what I wanted and do some bow slayer build
tbh, if the max is still 95%, with some heavy investment, that means you'd only have to count out 20 sequential hits and purposefully take that 20th one in a boss fight haha
I mean it probably makes overflow really good
because for some reason, poe does sequential chance for evading mechanics
like yeah I get it, it's rather funny to watch 95% evasion math net instances where they never take damage for 10 minutes straight
Do we have any info on how Ignite works in PoE 2? Looked around quite a bit, but can't find anything on it.
search for the word magnitude in this channel and look at where I mention DoT
Viperesque said that you get 25% ignite chance per 100% ailment threshold done by the final hit
Unsure what magnitude does
if you played warframe though... it works like octavia's mallet
but doesn't do damage till it actually procs even if the damage isn't wasted
though honestly because of magnitude, it can actually be benficial to not have a ton of chance to ignite
I mean if I had to guess how it works, any time you deal damage that can inflict ignite it applies ignite magnitude based on the ailment threshold. Any time you deal damage that can inflict ignite it adds the existing magnitude, and then you get 25% ignite chance for every 100% magnitude, and when a skill finally ignites it gets the magnitude added on
since guaranteed ignites will only base off that single hit, and you'll have a duration of low damage ignite at that point, but could be good to stack with a low ignite chance rapid hitting ability so it initially damages and then builds up the stronger ignite
idk if rapid hitting matters since I would guess the magnitude is based on the size of the hit as well
I at some point used the infernalist ascendancy and the tooltips to explain how ignites build up to the damage, based on the magnitude... that word means how fucking hard it hits. Think of it like a battery when you have 10% chance to ignite for example, it will add the damage of the hit to a count, and then after the chance hits 100%, it will do the DoT based on the counter that had stacked the hits of damage
this mostly just makes DoT base off hits instead of only building DoT in poe1 because hits didn't do anything for them
which I get how that was an issue, and thus the magnitude system allows you to have an ignite do damage based off the cumulative hits of various ability usage when it ends up proccing
whether that's 3 abilities or 1, they will essentially combine like you are adding charge to a battery
Yeah I just don't think there's a difference between rapid hitting or not
that would relate to how long the duration of your ignites are tbh
% chance won't change the damage it does based on your dps, but you ideally want the duration to end by the time the chance builds up from your comboing
I mean if you hit once per second for 100 damage or twice per second for 50 damage when you proc ignite the damage is gonna be the same right?
100 damage and 100% chance vs 50 and 50% chance would net the same damage, yes
which is why having the duration run out right as you hit enough to make the chance hit 100% again imo would be the highest ignite dps
outside of incendiary bolt
it's not, I'm using that for the dum dums
Okay, so - if I used Incendiary Bolt, and I ignited a single enemy with every bolt (hitting them point blank), every bolt would contribute to the ignite?
you wouldn't want to reduce the threshold or increase the duration, given your dps, etc... basically it means you can tweak your passive points in relation to your damage
Huh, well I'm still curious how the math looks because it sounds like every fire build would basically just get ignite DPS relative to their hit DPS as is which sounds kinda silly, the only difference being ignite-specific supports and passives
But just a bunch of free ignite damage for playing fire
if you end up not being able to keep the ignite active, you need more damage, better threshold, or longer duration, basically
if you reapply it much earlier than the duration ending, you do the opposite
I mean is it not like PoE1 where you can reapply ignite and the higher damage ignite will do damage?
yes, it would apply the higher ignite, but this is in regard to wasting points when you don't need it
and also applying a higher ignite would obviously end up proccing faster than the duration ending, thus being identical and telling you that you don't need as much ailment threshold
poison is where it gets complicated, so I'm not gonna bother with that lol
them and their "poison doesn't stack infinitely but hey you can get 4 or 6 stacks or something" good luck getting the timings right on that
I mean if you have points invested in ignite threshold
Could be that you just proc it faster from pure hits with no investment
or ignite duration
I guess that would be some minimum threshold of hit dps relative to hp of enemy
also even if I hate accuracy since it inherently makes mages superior to attackers...
it doesn't apply if you take these I guess
ignite is in most cases going to be a certain % of mob HP DPS since it procs based on a certain % of HP that is always the same
on bosses at least
one minute, I'll show something
I've read poison in 2 stacks default and there's a passive for +1 and a support gem for +1 and PF has double stacks so they can get 8
yeah I've seen that, what about it?
since chance is essentially threshold and ailment threshold are things, they both can end up making ignites very very strong
even if it seems like a situation of only ignite damage being impossible in poe2, it's still technically there
I mean let's say threshold is 5%. With that staff when you do magnitude equal to 5% of HP you have a 50% chance to get a 5% ignite, and when you do magnitude equal to 10% of HP you have a 100% chance to get a 10% ignite
Well yeah you can get a lot of ailment threshold stuff to get more magnitude and then the ignite is based on a % of HP basically
Writing it out that does sound annoying if you hit the 5% multiple times and keep overwriting your DoT with a new 5% ignite instead of missing an ignite proc and getting a 10% ignite
if you go allin on ignite, you can probably get ignites into dealing a lot more damage than the hits
I feel like we probably don't fully understand the system
also you can in a way consider ignite to be % max health damage when it procs, but to proc, you need to mess with the stats and have enough hit damage
or just hit enough to proc it by doing the % damage for it to thus also help
so I guess ignite in poe2 is probably gonna be like a stronger culling strike
I've been thinking about ignite too. I'm planning a crossbow titan that uses frag rounds and flashbangs to stun, then does a mega slam for a massive aoe ignite
So basically for EI firestorm and solar orb are useless, and I should just use incendiary shot is what I'm getting out of this
hammer ignite should be good
since I plan on playing infernal, I'll be figuring out ignite builds, so I am bothering only because of that. Unfortunately the third ascendancy wasn't released for a specter build
especially if there's a duration refresher like poe1
My current plan is infernal EI comet/BL
actually if I take the magnitude node in infernal I can get big ignites for free 
new spark seems bad though
unless there's some way to get a lot of pierce on it
perhaps, but I like bounce things
pierce support kinda sucks
I guess mana tempest would give it fork
just do infernal mana tempest
also the sheer amount of people that are talking about infernal mana bar and then proceeding to mention mana related things is rather cringe to watch
does anyone understand what the word replace means
well I mean it's a mechanic that lets you bypass mana costs in some ways of course people will look at the mana stuff
if mana is a word, it is no longer a word when you REPLACE your mana bar for something that bases off the maximum mana alone
Idk if there's anything more cringe than what you're doing lol
It doesn't replace costs, it replaces spending
another one bites the dust
just read lifetap or blood magic
the wording is different
Plus even if it did replace the cost itself, it would still work for the damage portion
which is very big
so every non-minion infernalist will use it regardless
But anyways it's worded like EB
Spend Energy Shield before Mana for Skill Mana Costs
EB doesn't make your skills cost ES
It makes your skills spend ES
since we've had some lovely conversations, my friend. I would like to ask you what happens when you highlight a sentence, and type in a different sentence? (this is what we call replacing) Do you still say the same thing or is it something else? Meaning the conversations we could have had about mana related interactions are now replaced with this thing called pyro meter.
and that pyro meter happens to say idgaf to your mind over matter or anything else that uses this strange word called mana
What you typed doesn't matter, this is about PoE game mechanics not your interpretation of the word replace that doesn't even appear in the tooltip
"Gain Infernal Flame instead of spending Mana for skill costs"
"Spend Energy Shield before Mana for Skill Mana Costs"
It replaces spending, but won't change the skill cost
the skill will still cost mana
Therefore "Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets" will still work
But then lifetap/blood magic has "Skills Cost Life instead of Mana"
That actually changes the resource of the cost
"what you typed doesn't matter" and he called me cringe, well I'll let you dream I guess.
I mean you were incredibly cringe calling me cringe in the first place because even if they have inconsistent wording and it doesn't cost mana, you still get "Buff causes Spells to gain 58% of Damage as Extra Lightning Damage"
Which is massive
And basically free with infernalist
imagine if there was this new resource to replace mana like eldritch battery and also had this funny word called "instead"
Says instead of spending like EB says before spending, hard to tell how it will work
sure I can see why you are confused because it gains instead of costs in the language, but replacing a resource type is identical to the drawbacks of eldritch battery
again regardless, damage boost is still huge
so it's not cringe to mention mana related things when they give you massive nearly free damage boosts
the language isn't even that difficult to understand that it replaces the state type of the resource to a pyro meter... as a developer I know that shit which requires it to cost mana isn't going to work for that alone, but it just had to also give you some hope by explaining that you gain the cost instead of take the cost, showcasing the new resource works differently, not telling you that it is still mana
I'm not even using it on a build that would use the cost requirement parts anyways
It replaces your mana with a pyro meter, but it's not certain that it replaces your skill mana costs with pyro gain, or whether your skills cost mana and then you gain pyro equal to that amount when using them
how about it instead say replace mana with life bar, and gain life instead of spending mana for skill costs, as dumb as that sounds, it might actually help you
yeah that isn't clear that the cost is replaced
whether the cost is replaces or not is important mechanically for other interactions, things that affect mana costs speficially don't apply to lifetapped skills for instance
pyro is the resource... just like life is the resources... you cannot cost mana if pyro is the new resource pool, just like skills can't gain benefits of mana cost if they gain or lose life from the life resource
you can have skills that cost mana while not having a mana pool and the spending can be replaced
blood magic has multiple lines for this reason
I am honestly trying to help you here in saying that it being called pyro is very bad for what you want to do
Removes all mana
Skills Cost Life instead of Mana
These are 2 different lines
You could have just the first one
it wouldn't suddenly change your costs
do channelled spell snapshot in poe ?
no
nice
DoT debuffs snapshot, and in PoE2 weapons used to cast skills will snapshot if you weapon swap after and the skill is still dealing damage
hmm yeah makes sense
even since poe1 changed it to more duration support, stormburst DoT became extremely broken
random fun build you may want to try
since DoT is snapshot
what does rage do again in poe 2?
If I want to do poison, do you think I'd be gimping myself trying poison hexblast chayula monk instead of just going pathfinder?
You gain the benefits of spending mana by spending Energy Shield. Infernal Flame follows Eldritch Barrier's wording and should act the same
i wonder how infernal flame work with mind over matter, which it shouldnt but still
like you cast spell your infernal flame goes up, you get hit to reduce it so you dont get burn by it
i dont think so
if it worked like old archmage support it would be bait but if you can reduce the amount of mana used for skills it should be fine
well yeah ofc you can
but there's no ascendancy that benefits mana stacking inherently
we still are missing 1 ascendancy per revealed class
and still havent seen templar
prolly will have something
wait so from the wording on lightning warp, does that mean you can only cast it on enemies?
MoM monk i guess
MoM dark monk seems really OP rn
unless they make it impossible to get both hp and mana leech, it will be op
demon + minions 
Just go es
nah chrono minionmancer
If you go chayula you dont go life
chronomancer archemage 👆
You get as much es leech as you get mana leech
you can convert life leech to mana leech
and do MoM
MoM + ES xd
hmm i just realized since stun isnt based on hp anymore both hp and es builds are in the same situation where they need to build up anti-stun tools
like threshold/charms etc
real
fuck it just play deadeye tornado shot 0 defense in hardcore
you cant die if you dont get hit
I already almost never played evasion builds, but now with 1 portal it's even more unappealing
Hey guys, I have a question, never played the game so correct me if I’m wrong please. The game is gender locked, but i have read somewhere that any class can be anything they want, like you can make your Warrior class to be more like Sorcerer, is that true?
Short version: yes and no
Long version: the overall skill tree is the same regardless of your base archetype, just that the starting point on said tree is different
For example, sorcerer like classes (int) will start of with nodes which have easier access to stuff like mana, ES, spell damage
Melee should have access to armour, life, phys attack, etc
Dex build have access to crit, evasion, etc
And so on... Basically, if you path it proprly, even a tank can play as a caster
But... You spend a lot more nodes while pathing to those specific nodes so there are some trade offs
Hmmm... Well the long version is more like medium version, since the actual mechanics are quite a bit more in depth than this
But I believe you get the gist of it? @shrewd flax
Which is why I said yes and no... Yes it's possible to have any archetype play any class, but no because of the pathing tradeoffs not to mention ascendancy tradeoffs, now those hit big
You have Witch - Occultist - Hexblast build and also Shadow - Tickster - Hexblast build, Shadow Saboteur Trickster build
Similarly you have various Warrior lightning builds, witch lightning builds, templar lightning builds, etc... Each have their own pros and cons
I wonder if giants blood let you dual wield staves or nah
I mean it's probably too far to be worth it for casters
Oh nvm, didn't realize there was a description for str weapons only
is there fire leech/fire attack damag eleech accessible anywhere? is there a rune for that?
What is MoM an abbreviation of?
Mind over Matter
Cool ty! @granite kettle
It's not actually that far, and has blood magic & avatar of fire along the way, but as you already found out it doesn't work on staves
Do you happen to know if witch has easy access to general/spell crit nodes?
No idea
Dreamcore has been showing off some interesting nodes starting from str side and going counter clockwise
Yea been watching his vids
Int should be later today
Witch and sorc nodes should be near each other I suppose
even though we don't technically know, this is almost 100% going to be the case
spell crit will lean towards the str/int side of the tree
Str/int interests me the most, and of course it has to be the last area he'll cover 
The ricochet off walls from merc seems like a must have for any ranged class
Crit bloodmage seems like the most obvious build out there lmao
Potentially doubling damage on the same target, or at least enhancing aoe for better clearing
Everything the sorc shoots could hit a second time
Chain never hits the same target again
wall ricochet has the potential to be broken... rember old spark?
The ricochet node from merc seems to stack with the initial hit?
Quite a number of boss arenas are walled up so there's potential for sure
What does the node say
can you send a ss or link
Does it specify that it chains off walls?
It's the one in the reveal showcase for passives
I figured I just don't feel like looking it up rn lol
It would be pretty pointless if that wall bounce doesn't hit the same target imo, hard to tell from the showcase
Well not pointless, because you would still have increased aoe by ricochet but it would be less interesting for the classes that already have plenty of aoe like sorc
But yeah, less strong for sure
It does seem to fit xbow/bow skills better
pointless for single target, but not for clear
I guess I was looking at it from a caster perspective, since there are plenty of options to cover for aoe already, unless that notable is near by useful spell nodes as well
it'd probably still be technically useful for casters, but I doubt it will be close enough to other useful caster nodes to be worth it
Crit nodes are welcome as well
Bloodmage probably just needs to chase after crit chance/spell dmg nodes since gore spike covers cdmg
has there been a reveal of what each individual attribute will give per point?
yes, poe2wiki has the attribute effects
If they let it bounce off the walls and not chain the target that would be stupid
well like others have said, it would mean its more of an mob-clearing notable instead of a bossing one
passive piercing on its own also helps with aoe in general without the bounce
From a gameplay perspective it would be redundant if it's either rather than both
Do we know if we have mines or ballistas here?
I mean support gems or main active gems
merc showcase had ballista supports, not sure if that's the same thing
no mines shown so far
Note that mines/traps ARE coming though, they did a showcase of the trap rework during exilecon last year
I hope Druid comes out soon after release
Ballista support can work on any skill? I thought it was artillery ballista?
yea i meant the artillery ballistas shown, i dont think we have the one from poe1 shown anywhere
Wonder if you can do CoC curses
Don't think so, curses aren't spells
I'm a bit concerned about blasphemy vulnerability
Like if you consume broken armour, is it gonna refresh its own break immediately or just do nothing anymore
Cause an aura that permanently lowers the amount of how much you need to break sounds really fucking strong
Guess it really depends on how strong vuln is and how strong breaking armour overall is
It's strong
But not that strong. Armour break is prob very easy
And it's all about break points. At best it saves u 1-2 casts of armour breaker
Does anyone know if a Fireball build is viable? and if so would a hit based or ignite be better?
We've seen fireball mixed into various footage so why not.
Ignite damage depends on the hit damage that applied it, so the difference is not strict. You stack effects and modifiers for both hit and ignite, and leaning towards one is preference.
MoM? what's that stand for?
Where cyclone at? ;(
no cyclone allowed
mind over matter, it is "damake taken to mana before life
Mind over matter ( https://www.poewiki.net/wiki/Community_shorthand )
Archimage lightning conduit cash on shock ball lightning. Thoughts?
Is Mom even good for archimage now though? I feel like it was better at 50 percent. I feel without omega mana recovery, it will be scuffed
I'm wondering now, why would anyone not play damaging ailment in poe2 if it incentive everyone to increase damage hit anyway ? If you see what I mean
there is absolutely no way to know anyhing abt either since there werent any reveals to mana sustain for spells
they dont scale with crit tho
They do
no
They explicitly said that crit gives you more damage, contributing to ailment damage magnitude
Yes, as I said, crit make your hits bigger so you're more likely to inflict ignite and to do more damage with ignite because your hit will be bigger
I don’t think they wanted you to purely build around the ailment or restrict the ailment to builds that crit a lot, so they moved it to all dmg has a chance to inflict, but crits have a higher chance and produce higher damaging magnitudes (ignite).
Pretty much everything scales ailments now. Including crit. Anything afaik that scales the hit, scales the ailment
Did I hear we cannot respec ascendencies?
You cannot change ascendency, you can respect ascendency point
Choose wisely
Does crown of eyes+rathpith work how I think It does?
I'm debating on 2 different starter builds for poe 2
Demon form bone storm , ooor titan + slams+ giants blood dual wielding an axe and a hammer 0_0
Stampede looks amazing
axes are sadly not in the game yet
same with swords
There's already been a few axes in gameplay footages. Same with swords.
https://www.poe2wiki.net/wiki/Axe
https://www.poe2wiki.net/wiki/Sword
yeah but those are taken out of the game for early access. They said it in an interview.
sword skills are apart of duelists identity and there is no reason to use swords before you can use the skills
Do you happen to have the interview / link?
nah ive watched like 10 gameplay videoes 6 interviews and probably more other things haha
i got no clue
if i could i would play cyclone but not ingame sadly ;((
Bone storm looks sooooo fucking cool tho
I'm thinking of doing a demon bone storm thingy
@daring jay did you see they are adding fails tho??
Flails*
trueee yeah
How.much you wana bet Templar have ascendancy shenanigans for flails lol
100% haha
I can't wait to see what the flail skills are xD
pretty sure its Templar: flail. Marauder: axes. Duelist: sword. Huntress: spear. Shadow: daggers
druid is i guess not weapon specific since they use transformations
maybe a staff of some kind
Swinging these chains around ngl gonna make me a Kratos build with dual fails haha 😂
xD
I was all hype for monk and was like " Das my class" and then the dropped the damn demon mode in the showcase...
I was like "sigh......welp time for a new build plan"
well demon mode is kinda weird in a way
you can't see your cosmetics while playing it xD
But what if......Templar gets...angel form 👀
I bet on everything we will have mtx for all the transformations
I swear smepeople are so dumb tho
People were complaining about some damage numbers they saw and were saying " uhg clear times are gonna be horrible"
Like bruh....you can MOVE while doing certain things now..
And .ost skills are geared more for movement in poe 2 it seems...
well dmg numbers don't really matter. Depends on how much health the enemy has haha
the movement seems soo nice
Im gonna be a WASD andy for sure
The fact that demon form can cast WHILE flying....GOD I want that so bad 😂
xD
Have you seen bonestorm?
The witch uses it in a lot of the footage it's the "bone spears" thing
Ya tha firs like the 6 bone spikes
It's a channeled spell , I'm doing that on demon form with a cwc setup of somekind
Imagine scaling up number of projectiles on that lol
If there is not a skills that supports the item then they will not drop in EA. So swords and flails for sure
I'm curious as to what degree you become weaker when in demon form
afaik it's ""just"" losing hp per sec at an increasing rate
I don't know if it's HP loss or fire DoT though, I'm assuming it's gonna be fire DoT
ah nice, ways to counter that
so how does the % increased critical damage bonus and other sources work together... i knew at some point, but have forgotten
it adds, it's the same as crit multi in poe1
it is not
Oh where did they say that?
https://youtu.be/pj8FxWMf4V4?si=FnkPv1RM-Du0_zXU
EA servers will not be Eternal Servers
cant remember, but im 100% sure it is different
...
Hi guys, new to poe! Went to download poe1 and tested out witch and played summoning..
Will the witch in poe2 work about the same as poe1?
Same in that its a class that can focus on minions, but it will be implemented in a much different way.
Cool! Thanks mate. Am going for witch 🙂
Minions look super fun
critical damage support has + 50% icreased critical damage bonus.
sunder has + 100% increased critical damage bonus
pain attunement has + 30% more critical damage bonus when on low life
where poe 1 does not have "critical damage bonus"
poe 1 has critical strike multiplier
Do we not know any of the passive tree nodes in the STR/INT? keep lookin it up to see but can find a bit of everything but Str/Int.
not really
chaos inoculation + probably ghost reaver
also i think eternal youth was in the str/int section (top right)
Keep an eye on Dreamcore's channel, he's releasing some node info daily, and str/int will most likely be tomorrow
Int should be within a few hours
Does anyone have screenshots of any rare 2handed maces lying around?
Any better ones?
no not really sorry
I could have sworn I saw a mace with 52 strength or so
sounds like you want a screenshot of that one mace you saw that one time :p
That requires 52 str
Where did I see it

So apparently each strength point gives 5 life
And assuming that 2handers can roll 50+, that's 250+ life in each hand with giant's blood
isn't it 2 life per str...
That's also 100 inc melee damage each right?
What is the passive that lets you freeze instead of ignite
Don't remember seeing anything like that
Do you mean the frostfire support?
Anything that can freeze enemies while im using fire damage skills
Think you'll have to create your own combination.
one of the ascendancies might end up having a node that does that
infernalist already has any damage type can ignite
or contribute to ignite magnitude at least, I think you still need something dealing fire damage to actually proc the ignite
no, that one adds both ignite chance and magnitude. It should be able to ignite with a cold skill.
Can they stop teasing pointless garbage like archmage and explain how ailments work already
Archmage was a good teaser I think idk
I think we know like 90% of how ailments work
at least ignite
What happens if you build up the threshold with fast skills and then trigger it with a big one
the threshold is based on damage dealt not number of hits
(Archmage chonk could have potential)
no
Fym no
pretty sure mana leech is going to be attack exclusive like poe1
Archmage SRS could have big potential though
because of essence harvest
Do CoC or something
Sniper's mark chalupa punch to leech and trigger archmage spells
Yeah I suppose you could as long as you can get enough melee damage to actually get good leech
can also just EI spells because EI is OP
EI is gonna be nerfed before EA, or it's going to get nerfed day 2 or something and I'll have to switch to something else

Bro wtf is ei
Why do all the funny unarmed skills have to be dex/int
there are still 13 potentially broken spirit gems but we haven't seen the tooltips 😧
I doubt any of them will be as broken as EI
Cast on Dodge?
nah
cast on dodge will probably suck tbh
I'm expecting it to only gain enough energy per dodge to cast a 1sec cast time like every 2-3 dodges
Warcry on dodge
But yeah EI Comet is going to be busted and super meta and then get nerfed into the floor
you cannot respec ascendancy class in Poe2?
We haven't seen anything at all about bleed have we?
nope no swapping ascendancies
bleed just works like ignite but for phys damage I think
You can refund and reallocate nodes within your ascendancy, but you can't change from say, infernalist to blood mage
No like there are no bleed gems at all
We've seen Maul, Puncture, and the Bleed Chance support. But really the bleed stuff will come with axes/swords.
?
Couple of skills as well
But I figure the majority of bleed skills will come with duelist/shadow
Actually bleed doesn't look like it works like ignite
bleed just works like poe1 bleed
Bear bloodmage
Bloodbear
Would be funny if one of bloodmage nodes let you bleed with all damage or something
would be weird if it didn't have something bleed themed
Anyone has any clue on how putting 2 shocks on an enemy would work? Would they add up?
probably
Hear me out.. Chaos monk CI EB MoM GR
GR is dead
Wow what a scam!
I’m kind of worried. Might just be the newb in me: but is the sorceress gonna be underperforming any especially early game?
I mean that's absolutely cracked imo
converting ES to mana instead of just giving mana ES makes archmage and the arcane intensity notable big big dam
Chronomancer might be too strong if anything
Also if this still works before converting ES into mana, jesus christ lmao
I just worry about the road getting to Chrono and ascendancy lmao.
The guy that spoiled that node didnt think so.
Something about the ES not remembering its ES
Sorc won't have any issues
If it helps, there's a youtube guy named subtractem who just put out a video who managed to get a +3 cold skill gem and 40-ish% inc spell damage staff on the first boss and was two-shotting bosses up until like act 2 or so lol
Oh. 
https://www.youtube.com/watch?v=h801Sv4Ary4
This is the video, he starts with merc but swaps to sorc at some point
Skip to 24:05 for no yapping only gameplay.
Twitch: https://twitch.tv/subtractem
2nd YT: https://www.youtube.com/channel/UCNIVFeFnrgDOQmBC9FgLUwQ
Patreon: https://patreon.com/subtractem
Discord: https://discord.gg/CBXYHxNpay
My Gear
Womier S-K71 Keyboard: https://amzn.to/3T4sYiC
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Hyper-X Cloud F...
and gets the staff at the beach boss
I saw patient barrier and imidietly thought of this
Have you heard of Spell caster supremacy?
No- but I feel like I can deduce its meaning. 😂
Yes.
So I just noticed the insane base crit chance on cold spells. Cold blood mage sounds like it would slap
Easy 100% crit, then life scales crit damage and survivability
Yea
archmage applies to spells
Frost bolt, cold snap, ice nova, etc
What is melee version of archmage?
There are stackers of all types. Str/Dex/Int stackers, Life/ES stackers. Shit there's even armour and accuracy stackers in poe 1. We just don't have the info to see what are the enablers of those builds
ok but did you notice this: one large sweep with full ES + shielded char => 40% hp xd
Just dodge roll 4head
I dont think i'll take EB for some % on Archmage
If you take MoM too, then EB gives you extra damage without losing any life, technically
Double dipping like that might cause trouble though. Because you'd need a mega chunky mana flask to keep up with that
Because if your skills cost way more mana and you're also losing mana by being hit, it can become pretty easy to get backed into a corner with no resources
Archmage being a toggle means you can turn it off when needed. There's also quite a few skill and supports to help with mana sustain
Bloodthirst in 1
wait what
what is even the point of the 2nd chonk node if you can just turn your es into mana lol
Because not all people will take EB
If it recharges them at the same time it's 2x
unless there's a special spell leech
generally mana leech is only on attacks
Eb/mom will be amazing for that darkness point on acolyte
huh?
Es was getting in the way on that
yeah darkness is really bad

I mean unless the other darkness node we haven't seen is absolutely insane
but it would have to be like 200% more damage
no spirit is dumb
spirit is OP and you can get like 300+ spirit
guys im new to path of exile , i want to make a bloodmage that doesnt use minions is this a good idea? or is that spec supposed to have minions?
bm with no minions is fine
you can
bloodmage is big crit so yeah
tbh we haven'y seen any minion synergy on bm
get some winter orb or something
as a melee i dont think the opportunity cost of no spirit is that big ?
infernalist and chronomancer are the only ones we've seen with clear minion synergy
i heard that in poe 2, all characters start in the middle, is that right 
ah i see
is there any equivilant class/build to the bloodmage in poe 1 so i can get some inspiration already of what i could do?
Not really, that's not how classes work
There was warlock but that was temporary in affliction league
Class is just a set of specific passives you can choose but you can use a ton of builds with those passives
no
We've seen half of the blood mage nodes so far and it's just: More max life, more crit damage, spell damage life leech
So really play any spell crit build in PoE1 and it's something blood mage could probably do
strength is a thing that build would also like right?
because it gives extra max hp?
ok thx i think i can work with that
i feel like the first two node of chaos monk might not be as bad as it seems
Ahh, don’t know if I wanna play Warrior or Sorcerers lmao.
theres a third node hidden behind it that we havent seen yet
that could change everything
Close eyes and click randomly upon release. It's the only real way to choose
I doubt it will make a difference
losing your spirit is a crazy downside
and the upsides are really mediocre
Clearly the way is dual mace chronomancer
That is the dream/goal tbh LOL
like imagine if poe1 had a node that was "you cannot use any skills with reservation as a cost" but it gave a 600 hp aegis with a 10 second recharge, and 30% gained as chaos when the aegis was up
no one would ever use that
and reservation skills are stronger in poe2
Gruthkul gaming
there could be a crazy ass twist that you just dont know yet lol, like you can reserve skills on mana instead or something
is running full armour as a deffensive layer a bad idea on bloodmage probably?
i dont know why you would do that tho
her damage scales on hp
🤨
im talking bout the base items
If you're going the life stacking route then full armour is the way
ok! im just wondering if its a good idea to do somthing like that
since im not that expierienced in poe in general
Highly doubt that they'll want to reintroduce determination/grace stacking to 2
I already know my plan for offensive skills, so I need to figure out how I'm scaling defense
I wonder how EI works as a cast animation with cast times
It just says it triggers when you use it, but it doesn't say instant
I wonder if you can use it with active block on
just chekking if it doesnt sound insane to people who actually play poe if i say : i want a bloodmage that focuses on crit+life/strength+armour+meeting int requirements for certain blue gems
nice my plan for early acces first character is set then ;D
I mean I'm most likely gonna start with a melee bloodmage
i like the fireball spell allot it seems out of the bunch
If its loss, massive ES Recharge/Eternal Youth stonks
If its DoT, massive Black Doubt stonks
can u use an unarmed skill with a wand/staff equipped?
what is black doubt?
Also I assume it's fire DoT and then stonks for the node that people will already be using to mitigate pyro damage from overcapping on fire
the +2% max res per 40% fire res
This is it if this is what you were looking for?
in my opinion kind of useless. Can't really see a use for it
What is the hardest hitting projectile based spell?
we don't know that stuff yet
I'd imagine it would be a Sorc spell of some sort
Does anyone know how %damage addes as %x damage work? will the added damage benefit from both tags(initial and final)?
pretty sure it only gets benefits from the final
whats the point of skills like herald of thunder/ash then?
u have full phys build scaling only phys damage, equip those to get nothing because u didnt scale fire/lightning?
makes no sense
or support gems like added cold/fire?
Any added or converted damage does not remember the old damage type. If you had 100% phys to fire conversion, global increased phys mods would have no effect
Does somebody have an idea if we will need staves to cast spells?
no you don't. You can cast spells with anything
staves, sceptres, and wands will likely just have the best options for you as they naturally roll caster mods
can attack weapons also only roll attack mods?
We don't have the exact tables for what an roll on a given item. But in PoE1, for example, wands are more focused on spell casting things whereas 1 handed swords more attack based things.
But, going a little deeper, there's some wands that had a focus on minion rolls commpared to other wands.
Yeah and if it's anything like poe 1, then yeah martial weapons will naturally roll attack mods, among a host of other things. You could though use something like an attack mod essence on a wand and get an attack mod on it. But it'd be useless as wands can't actually attack
So 🤷 ... the best answer we have is we'll know when the game comes out or if GGG didn't make an iteration/change with the type of zip for the GGPK pre-load file, data miners can quickly get details like that.
And vice versa, you can essence a mace for a caster mod like spell damage or something. That would increase the damage of spells casted while holding that mace
But it would just be horribly suboptimal since you'd basically be working against the weapon at every turn
If you're looking to do a caster/attacker hybrid, I would just utilize weapon swapping to have a wand/staff in one set and a martial weapon in the other
But going into that realm, a hybrid caster/attacker will also be tough because you're going to be splitting your passive tree between the two.
i wanted to use some of the meta on the invoker to cast additional spells -> apply more ailments and release more shockwaves -> increase uptime on avatar form thing
is bleed 4s duration 20% of damage same as ignioote?
The shockwaves from "scatter them to the wind" only apply to melee crits. But overall I think we have to learn a lot more about invoker before we could come up with somethign like that. Like I think all that was said was that going into avatar form just "increases damage and inflict additional ailments". I'm not sure if there's anything about how long it lasts, if it's something you have to juggle, if there are any qualifiers on "increase damage" and "additional ailments". Like it may be inc melee damage. I'm not seeing much regarding spell usage
I'm considering running the new Ice Shot to capitalize on the 350% increased damage against frozen enemies. However, I noticed the skill itself can't freeze. Does anyone know a reliable way to consistently freeze enemies to fully take advantage of this bonus?
Yeah that changes everything. If they only release from melee crits my idea does not work.
Yeah this is the node for elemental expression. which is that shockwave thing
It is deplorable that they would show nodes like this without showing the actual skill tooltips!
Do you not have patience, exile? 
btw
for the EI stuff
Triggered spells don't generate energy for triggers
They generate energy for EI though
but EI is a trigger
so?
and triggered spells don't generate energy for triggers
why do you think that
Yeah they're probably talking about the Cast on X metagems which gain energy "once per Skill use"
Triggers aren't a use
EI doesn't have that
but it does have the trigger tag
So?
probably to avoid EI loops
I mean there's like 10 Cast on X gems that auto trigger spells, and then there's EI that charges up and then you use it and the spells it casts are triggered
And the 10 other ones all have gain energy "once per Skill use"
and EI doesn't
They're probably talking about the other ones
Otherwise why would EI not say it gains energy "once per Skill use" too?
Still I mean as long as EI doesn't get a once per skill restriction on energy, even if you can't get energy from EI you can get 250-500 energy from incendiary shot
and then just cast 5 comets
that's what I'm planning on doing for bosses
2 incendiary shot -> 5 comets
ELDRITCH BATTERY converts all energy shield to mana 😮
wow
MoM chayula monk incomming
Yeah I mean that's why I said 2 incendiary shot -> 5 comets
incediary shot has 10 proj and always ignites and can all hit the same target
idk why it's designed that way but yknow...
could also do spark/ball lightning but yeah
BL is my 2nd EI
I don't like the look of spark
I feel like spark needs mana tempest to work well, and mana tempest looks like it will be bad unless pyro flame converts only spending and not costs like PoE1 EB
dreamcore vid show 0 mana regen nodes btw
wonder if they're just small nodes or it's very rare
sooo archmage doesnt specify hit dmg, time to play ED archmage 🙂
Dream only showed "interesting" nodes
Lots of chaos
Incinerate might be DoT, can't really tell
Corrupting cry and the curse equivalent
corrupting cry isn't a spell I don't think it scales with archmage
but archmage on ed sounds busted af, you go full lightning dmg with all op passives shown and it keeps chaos tag so it will spread by contagion
corrupting cry also looks godawful unless it stacks
doesn't archmage give gaines as lightning?
and you can keep archmage+ed only on weapon swap, and defensive auras on main setup
yep
I don't think you can get damage gained as X on dot
but u keep base tag,it doesnt convert
well nothing so far says it doesnt
I mean that's just how it works in poe1 so I expect it works like that in poe2
same deal with crits
like i wouldn't expect ED DoT to scale with crit in any way
or flame wall

same with pen
HOLD THE PHONE
poe1 conversion effects only effect hits
The name was right there
yes that's my point?
yeah I'm agreeing with you
unleash limit firestorm will also be great for EI
if it stays as is
I feel like there's no way it's not once per cast
tbh not sure about that now that I know how ignite works
to ignite you actually need to deal damage equal to ailment threshold with damage than has ignite chance to start getting a chance to ignite
so an unsupported firestorm just to proc ignites wont work, you actually need to do a lot of fire damage
of course if you go Infernalist and get the 2nd pyro flame node that means your comets will do crazy ignites
idk about it being a primary source of energy though
Do you not need to build up to the threshold?
You do yes
isn't it
If you have infernalist minions piling on the same target it will eventually get ignited, right?
25% base chance and then 25% per monster ailment threshold damage done
yeah infernalist anything not fire will ignite like a fire build
no
there's no base chance
from what I've read at least
anyone know if ephemeral edge is in poe2?
but bro u cant get spell damage mods on a crossbow
No swords at the start
ok don't cast EI with the crossbow?
Have you not seen the poe2 weapon swap system?
seems a bit cooked but maybe
why?
That's just like any other weapon swap build
it auto weapon swaps...
it's cooked not using weapon swap lol
Wait
I mean yeah that's what I said about ignite chance, and I still don't know if that counts for EI
incendiary shit always ignites
he might be talking about for cast on X skills
anyways
with invoker
you can just get 100% for w/e amount of seconds
and abuse firestorm unleash limit
= 100% chance to inflict ignite shock freeze
Probably depends on how everything is programmed
Like when Iron Reflexes convers evasion to armour a 100% more evasion mod will still affect the converted evasion and increase your armour
same with converted HP
so if meditate is just a persistent buff that gives 100% more ES it might work
they might have changed that
with the offensive conversion change
Converted stats don't double dip anymore iirc
wouldn't surprise since they want to make the game more accessible
Like that notable that converts ES to mana won't first get boosted by es passives
In any case, I'm curious how mages can get mana leech, probably only via uniques or maybe dark monk ascendancy will have a notable for that
does exploit weakness work on sunder
isn't offensive conversion kind of different? It works on final premitigation damage right and doesn't scale?
While presumably EB converted ES would scale with mana mods?
It works on base damage and flat added damage, before increase/more mods
oh weird 
That's where it's always worked, poe1 just has a quirk where converted stats remember the old stat type
So fire damage that used to be phys would still scale with phys damage mods
well yeah but it makes sense to work there when it remembers damage type
because if it doesn't remember damage type it's just kinda shit
if I have 500% increased and 200% more fire and then I get 10% gained as lightning that does like nothing
if it doesn't scale with the fire mods
It's not free damage anymore, yes
it works with its own damage type now right?
Most sources I've seen have just said "% of damage as" so yes it works with any and all damage of a hit
this whole mechanic looks kinda junk cause they have like 10 skills that are melee/projectiles that convert 40-60% of phys to elemental, either those skills would be just garbage or they have a lot of generic modifiers like % meleee/%projectile dmg to make those skills work
oh true 
but then if we look at leaked passive nodes that are a lot of elemental specific clusters, most of it is on the top tho
we scaling both life and mana with ES w this?
and EB yeah
rip bro that was our best support
bro blood and sunder
what supports are u using on sunder
me thinks crit damage, maybe melee phys, maybe fist ofw ar
Only problem is that if you take this node, you are left with only getting gore spike or the spell life leech node
i was hoping there was a support gem that scale dmg with life somehow
or spell gem even
Could be one of the other passives in blood mage
Archmage Blood Mage EB MoM Eternal Youth
thats the move
For now I feel like both gore spikes and the spell life leech are too important for casters and that takes 6 ascendancy

To get crimson power on top of that would require 10 ascendancy
There another node behind gore spikes tho so it's possibly another dmg boosting notable
isnt there an overleech node, does that work with spell
It's not overleech
The first node is overflow, you have to pick up health orbs that spawn on some trigger
I'm assuming he meant the first node on Blood Mage
Overleech is on passive tree
how far is that from witch area, chances are im gonna grab it if i grab the spell leech life
ill find a way
Volley: Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
It means self cast right ? I'm not sure what they mean with "other locations as secondary effects"
hopefully it works with spirit triggers then o/
I mean it depends on the skill you are triggering
ember fusillade
that one I'm not sure, the projectiles do fire from you but it might be a secondary effect
yes
surprise then :d
maybe wildshards is good too because even if they fire in circle they're supposedly auto target
surely theres no way they make an ascendancy based on u stacking life but then didnt make a way to scale that life into dmg 
it's on the ascendancy?
flat*
?
It's almost like there's another node behind it 
I know reload speed for Crossbow is a separate stat but do you think AS affects it?
or if Reload Speed would be an affix in CB?
Does this look like 2 hands holding a weapon to anyone else?
No?
it's a cat looking through a can of pringles
🤣
guys is bleed 20% of hit damage?

Looks like someone cutting their palm to me
What does the shock effect do? That the only ailment/status that lightning spells dish out?
Increases damage taken by 30% base
Wait are shock/chill static values now?
yea
Holy shit login
There's a new electrocute effect too
It's a CC like freeze or pin
Other locations as secondary effects means things like Arrow Nova in PoE 1
Presumably the same here
tbh idk if arrow nova would work that way because it's a replacement effect on normal projectile behavior
Im thinking it cooks with Demon Form
Assuming mana is sustainable like that
Or maybe it specifically wouldn't
Isn't it just The Agnostic
Which people like never used?
Agnostic also deleted all your ES
I guess it's true you get ES with this
It could work with demon form, that would assume you don't take the flame node. But I figure it's probably easier/better to just invest in life regen if you wanted to sustain demon form rather than chunk 10% of your mana every second
Idk I feel like you have to compare unique body armours to cloak of flame
It should be a lot less though right, because your health would have to actually drain fast enough to not be filled in say, 0.05 seconds (leading to you only losing 0.5% a second)
Oh hey Agnostic actually has a bit on this on it's wiki
"While at full life and taking damage over time, the mana sacrificed will be equal to the total life lost per second, up to the maximum of 20% of your mana"
The armour says that when you're not on full life, it will drain 10% of your mana per second to heal you for that much. So I can only assume that the second your life goes down by 1 via the life drain, it will chunk 10% of your mana, heal you for that much, and then immediately you will be back to less-than-full life due to the life degen, triggering the body armour again. It basically just super quickly chunks your mana every second until your mana drops to 0
Its "a second" so its...how many ticks do we have a second in this game
Lets assume 60 ticks, so it'd drain 1/60th of your mana at most, not an instant 10%
It should work like Agnostic since its basically the same thing
I mean, the armour is pretty cut and dry that it says "sacrifice 10% of your mana per second". So it won't be a slow drain, it just chunks 10% every second
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
"While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life"
Identical, even
Hey fellow Exiles, starting a monk on release and hopefully gonna try and make elemental (lightning, cold and fire) monk.
Already started theorycrafting
i am playing scion on full game release
Scion won't be in PoE2
stop spreading misinformation
ok
Do you know if Temporal rift from Chronomancer is like Ekko ult (go back x sec in time) or actually a double activation spell ? Pretty sure I read double activation but I cant find it
option 1 is fun, 2 not so much
i think its temporal rift from poe1
Temporal Rift is a skill gem. It reserves mana to apply a buff that grants immunity to Temporal Chains and leaves afterimages in your wake, lingering for up to 4 seconds. Using the skill again will teleport you to the oldest afterimage, as well as reset your Life, Mana and Energy Shield to the values they had when that afterimage was created.
i see, so 1 ! great
they still dont know it they gonna develop her
maybe in 3-6 years
you have gemling though x)
ye very close to a flexible character except for positioning on the tree ig
what does electrocute do?
Read 3 messages down from that
no body plays scion anyways, except aurabots
I dont really want Scion but i do really want to see what the FUCK her ascendancy tree would look like
ascendancy forest
oh
Tier information is added to the skills on the website. Tier will require the corresponding Uncut Gem Level to unlock, and will also affect the minimum required level.
Concept:
God im sloppy
symmetry goes crazy
wait where did you see that?




