#2┃build-planning

1 messages · Page 4 of 1

sterile latch
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yeah idk, just play witchunter, one auto for 30% then unload your ammo, culling gg 😂

granite kettle
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Yea, but PoE1 =/= PoE2.

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Ailments are totally different already.

frail jay
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I mean they're pretty obviously gonna cost mana in poe2

granite kettle
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🤷‍♂️

frail jay
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would be crazy strong if they didnt

granite kettle
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Not if you can't generate Energy that fast.

frail jay
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energy is just to balance cast times

granite kettle
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Maybe.

frail jay
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not maybe

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they cost mana

granite kettle
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Ah yeah, I got you.

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I was looking at Cast on Shock, which has another mechanic to slow down energy generation.

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EI doesn't have that limitation.

frail jay
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Yeah I feel like we're gonna find it does have that limitation when they datamine the predownload though

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Because otherwise it's kinda broken

granite kettle
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Or they will patch it day 2. xd

frail jay
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But if it remains having no limitation on ailment energy procs from a single skill, and works with procs from triggered skills, yeah 100% starting that

sterile latch
frail jay
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because all the cast on X triggers only get 1 energy proc per selfcast cast, and doesn't work at all with ailments from triggers

granite kettle
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EI is self cast, though, not a pure trigger.

frail jay
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yeah that's true, it might be intentional due to that

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which makes it crazy strong if true

granite kettle
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Yup. ^^

frail jay
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Also wondering if Incendiary Shot will be worth using to generate energy thonk

granite kettle
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For EI, Stormweaver seems like a more aligned archetype. You get tons of shock generation with all elements.
Although I do get why you like Infernalist with the free mana.

frail jay
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Yeah it's really an issue of being able to sustain mana on the other classes

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maybe you can idk shruge

native widget
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Get the mana regen support

frail jay
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it's like 20% increased regen lol

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oh also infernalist can abuse mana tempest

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better than the other classes

granite kettle
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Tempest is a bit bait if you need to keep moving.

frail jay
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huh?

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Are you thinking of rune of power?

granite kettle
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I mean, you need to keep dodging boss abilities.

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Or move from pack to pack.

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The tempest is static.

frail jay
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???

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Oh interesting

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well it has a 1sec cd

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can just recast it

granite kettle
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It's like Tempests in PoE1 I suppose.

granite kettle
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Or trigger tempest so it auto casts every now and then, and you get a burst of damage.

frail jay
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oh yeah that should work too

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Just put it in EI lol

granite kettle
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You can't put 18 skills in EI. xD

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You need some supports too. ^^

frail jay
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I mean you can

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just run 3 EIs

sterile latch
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hope this game wont be like LE with unending chain reaction, auto trigger etc 🤢

frail jay
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Maybe I'll run 5 EIs, who's gonna stop me

granite kettle
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No, but for each EL, you should probably go for 1 spell + 4 supports.

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You're already losing a link by going EI.

frail jay
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Yeah but you get super unleash

granite kettle
frail jay
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You can get at least 287 spirit

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probably more

granite kettle
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Spirit reservation efficiency might be a thing also.

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But I doubt it.

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Given how it's designed.

frail jay
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I think it is yes

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I saw someone mentioned they saw passive nodes in some playthrough with it

granite kettle
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You can run 8 EI, then!

frail jay
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And incendiary shot

sterile latch
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what would you even do with 180spirit playing warrior for example ?

frail jay
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I mean ancestral bond always an option

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infinite totems, they just cost 50 spirit each

sterile latch
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hmm yeah

frail jay
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EI is "Gains 25 Energy when you Ignite an Enemy" and Incendiary shot shoots 10 projectiles that always ignite and can all hit the same target. Just add multiproj and chain and get 48 ignites with 1 click

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Good way to fill all your EIs

sterile latch
real hornet
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I know that it's a lot easier to do autocasting builds in poe 2, but man I miss when herald of thunder actually worked

frail jay
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They kinda killed herald of thuunder in poe2

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have to actually kill the enemy

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probably still ok for clear I guess maybe

real hornet
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well storm secret was how you didn't need the kill

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also that seems nice of a node

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for bottom tree enjoyers

frail jay
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yeah although apparently leech is worse

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we'll have to see how much worse

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I guess base leech only lasts 1 second per instance now

real hornet
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I take it that this is the expectation from removing spell suppression

real hornet
frail jay
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4 I think?

real hornet
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no, it's 5

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10 with slayer

frail jay
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oh yeah

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Chonk OP

real hornet
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which is why slayer was the funny champ I played when I just wanted to steamroll the game as some leaguestarter when I didn't know what I wanted and do some bow slayer build

real hornet
frail jay
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I mean it probably makes overflow really good

real hornet
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because for some reason, poe does sequential chance for evading mechanics

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like yeah I get it, it's rather funny to watch 95% evasion math net instances where they never take damage for 10 minutes straight

rain magnet
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Do we have any info on how Ignite works in PoE 2? Looked around quite a bit, but can't find anything on it.

real hornet
frail jay
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Viperesque said that you get 25% ignite chance per 100% ailment threshold done by the final hit

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Unsure what magnitude does

real hornet
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if you played warframe though... it works like octavia's mallet

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but doesn't do damage till it actually procs even if the damage isn't wasted

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though honestly because of magnitude, it can actually be benficial to not have a ton of chance to ignite

frail jay
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I mean if I had to guess how it works, any time you deal damage that can inflict ignite it applies ignite magnitude based on the ailment threshold. Any time you deal damage that can inflict ignite it adds the existing magnitude, and then you get 25% ignite chance for every 100% magnitude, and when a skill finally ignites it gets the magnitude added on

real hornet
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since guaranteed ignites will only base off that single hit, and you'll have a duration of low damage ignite at that point, but could be good to stack with a low ignite chance rapid hitting ability so it initially damages and then builds up the stronger ignite

frail jay
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idk if rapid hitting matters since I would guess the magnitude is based on the size of the hit as well

real hornet
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I at some point used the infernalist ascendancy and the tooltips to explain how ignites build up to the damage, based on the magnitude... that word means how fucking hard it hits. Think of it like a battery when you have 10% chance to ignite for example, it will add the damage of the hit to a count, and then after the chance hits 100%, it will do the DoT based on the counter that had stacked the hits of damage

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this mostly just makes DoT base off hits instead of only building DoT in poe1 because hits didn't do anything for them

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which I get how that was an issue, and thus the magnitude system allows you to have an ignite do damage based off the cumulative hits of various ability usage when it ends up proccing

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whether that's 3 abilities or 1, they will essentially combine like you are adding charge to a battery

frail jay
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Yeah I just don't think there's a difference between rapid hitting or not

real hornet
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that would relate to how long the duration of your ignites are tbh

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% chance won't change the damage it does based on your dps, but you ideally want the duration to end by the time the chance builds up from your comboing

frail jay
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I mean if you hit once per second for 100 damage or twice per second for 50 damage when you proc ignite the damage is gonna be the same right?

real hornet
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100 damage and 100% chance vs 50 and 50% chance would net the same damage, yes

frail jay
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the chance is based on the damage

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idk if flat chance is a thing anymore

real hornet
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which is why having the duration run out right as you hit enough to make the chance hit 100% again imo would be the highest ignite dps

frail jay
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outside of incendiary bolt

real hornet
rain magnet
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Okay, so - if I used Incendiary Bolt, and I ignited a single enemy with every bolt (hitting them point blank), every bolt would contribute to the ignite?

real hornet
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you wouldn't want to reduce the threshold or increase the duration, given your dps, etc... basically it means you can tweak your passive points in relation to your damage

frail jay
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Huh, well I'm still curious how the math looks because it sounds like every fire build would basically just get ignite DPS relative to their hit DPS as is which sounds kinda silly, the only difference being ignite-specific supports and passives

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But just a bunch of free ignite damage for playing fire

real hornet
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if you end up not being able to keep the ignite active, you need more damage, better threshold, or longer duration, basically

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if you reapply it much earlier than the duration ending, you do the opposite

frail jay
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I mean is it not like PoE1 where you can reapply ignite and the higher damage ignite will do damage?

real hornet
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yes, it would apply the higher ignite, but this is in regard to wasting points when you don't need it

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and also applying a higher ignite would obviously end up proccing faster than the duration ending, thus being identical and telling you that you don't need as much ailment threshold

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poison is where it gets complicated, so I'm not gonna bother with that lol

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them and their "poison doesn't stack infinitely but hey you can get 4 or 6 stacks or something" good luck getting the timings right on that

frail jay
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I mean if you have points invested in ignite threshold

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Could be that you just proc it faster from pure hits with no investment

real hornet
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or ignite duration

frail jay
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I guess that would be some minimum threshold of hit dps relative to hp of enemy

real hornet
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also even if I hate accuracy since it inherently makes mages superior to attackers...
it doesn't apply if you take these I guess

frail jay
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ignite is in most cases going to be a certain % of mob HP DPS since it procs based on a certain % of HP that is always the same

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on bosses at least

real hornet
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one minute, I'll show something

frail jay
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I've read poison in 2 stacks default and there's a passive for +1 and a support gem for +1 and PF has double stacks so they can get 8

real hornet
frail jay
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yeah I've seen that, what about it?

real hornet
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since chance is essentially threshold and ailment threshold are things, they both can end up making ignites very very strong

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even if it seems like a situation of only ignite damage being impossible in poe2, it's still technically there

frail jay
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I mean let's say threshold is 5%. With that staff when you do magnitude equal to 5% of HP you have a 50% chance to get a 5% ignite, and when you do magnitude equal to 10% of HP you have a 100% chance to get a 10% ignite

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Well yeah you can get a lot of ailment threshold stuff to get more magnitude and then the ignite is based on a % of HP basically

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Writing it out that does sound annoying if you hit the 5% multiple times and keep overwriting your DoT with a new 5% ignite instead of missing an ignite proc and getting a 10% ignite

real hornet
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if you go allin on ignite, you can probably get ignites into dealing a lot more damage than the hits

frail jay
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I feel like we probably don't fully understand the system

real hornet
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also you can in a way consider ignite to be % max health damage when it procs, but to proc, you need to mess with the stats and have enough hit damage

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or just hit enough to proc it by doing the % damage for it to thus also help

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so I guess ignite in poe2 is probably gonna be like a stronger culling strike

tranquil inlet
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I've been thinking about ignite too. I'm planning a crossbow titan that uses frag rounds and flashbangs to stun, then does a mega slam for a massive aoe ignite

frail jay
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So basically for EI firestorm and solar orb are useless, and I should just use incendiary shot is what I'm getting out of this

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hammer ignite should be good

real hornet
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since I plan on playing infernal, I'll be figuring out ignite builds, so I am bothering only because of that. Unfortunately the third ascendancy wasn't released for a specter build

frail jay
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especially if there's a duration refresher like poe1

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My current plan is infernal EI comet/BL

real hornet
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that or stormweaver

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because new spark doesn't make my fps fall off a cliff

frail jay
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actually if I take the magnitude node in infernal I can get big ignites for free thonk

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new spark seems bad though

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unless there's some way to get a lot of pierce on it

real hornet
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perhaps, but I like bounce things

frail jay
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pierce support kinda sucks

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I guess mana tempest would give it fork

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just do infernal mana tempest

real hornet
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also the sheer amount of people that are talking about infernal mana bar and then proceeding to mention mana related things is rather cringe to watch

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does anyone understand what the word replace means

frail jay
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well I mean it's a mechanic that lets you bypass mana costs in some ways of course people will look at the mana stuff

real hornet
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if mana is a word, it is no longer a word when you REPLACE your mana bar for something that bases off the maximum mana alone

frail jay
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Idk if there's anything more cringe than what you're doing lol

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It doesn't replace costs, it replaces spending

real hornet
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another one bites the dust

frail jay
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just read lifetap or blood magic

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the wording is different

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Plus even if it did replace the cost itself, it would still work for the damage portion

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which is very big

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so every non-minion infernalist will use it regardless

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But anyways it's worded like EB

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Spend Energy Shield before Mana for Skill Mana Costs

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EB doesn't make your skills cost ES

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It makes your skills spend ES

real hornet
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since we've had some lovely conversations, my friend. I would like to ask you what happens when you highlight a sentence, and type in a different sentence? (this is what we call replacing) Do you still say the same thing or is it something else? Meaning the conversations we could have had about mana related interactions are now replaced with this thing called pyro meter.

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and that pyro meter happens to say idgaf to your mind over matter or anything else that uses this strange word called mana

frail jay
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What you typed doesn't matter, this is about PoE game mechanics not your interpretation of the word replace that doesn't even appear in the tooltip

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"Gain Infernal Flame instead of spending Mana for skill costs"

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"Spend Energy Shield before Mana for Skill Mana Costs"

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It replaces spending, but won't change the skill cost

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the skill will still cost mana

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Therefore "Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets" will still work

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But then lifetap/blood magic has "Skills Cost Life instead of Mana"

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That actually changes the resource of the cost

real hornet
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"what you typed doesn't matter" and he called me cringe, well I'll let you dream I guess.

frail jay
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I mean you were incredibly cringe calling me cringe in the first place because even if they have inconsistent wording and it doesn't cost mana, you still get "Buff causes Spells to gain 58% of Damage as Extra Lightning Damage"

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Which is massive

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And basically free with infernalist

real hornet
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imagine if there was this new resource to replace mana like eldritch battery and also had this funny word called "instead"

frail jay
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Says instead of spending like EB says before spending, hard to tell how it will work

real hornet
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sure I can see why you are confused because it gains instead of costs in the language, but replacing a resource type is identical to the drawbacks of eldritch battery

frail jay
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again regardless, damage boost is still huge

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so it's not cringe to mention mana related things when they give you massive nearly free damage boosts

real hornet
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the language isn't even that difficult to understand that it replaces the state type of the resource to a pyro meter... as a developer I know that shit which requires it to cost mana isn't going to work for that alone, but it just had to also give you some hope by explaining that you gain the cost instead of take the cost, showcasing the new resource works differently, not telling you that it is still mana

frail jay
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I'm not even using it on a build that would use the cost requirement parts anyways

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It replaces your mana with a pyro meter, but it's not certain that it replaces your skill mana costs with pyro gain, or whether your skills cost mana and then you gain pyro equal to that amount when using them

real hornet
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how about it instead say replace mana with life bar, and gain life instead of spending mana for skill costs, as dumb as that sounds, it might actually help you

frail jay
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yeah that isn't clear that the cost is replaced

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whether the cost is replaces or not is important mechanically for other interactions, things that affect mana costs speficially don't apply to lifetapped skills for instance

real hornet
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pyro is the resource... just like life is the resources... you cannot cost mana if pyro is the new resource pool, just like skills can't gain benefits of mana cost if they gain or lose life from the life resource

frail jay
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you can have skills that cost mana while not having a mana pool and the spending can be replaced

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blood magic has multiple lines for this reason

real hornet
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I am honestly trying to help you here in saying that it being called pyro is very bad for what you want to do

frail jay
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Removes all mana
Skills Cost Life instead of Mana

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These are 2 different lines

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You could have just the first one

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it wouldn't suddenly change your costs

sterile latch
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do channelled spell snapshot in poe ?

frail jay
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no

sterile latch
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nice

frail jay
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DoT debuffs snapshot, and in PoE2 weapons used to cast skills will snapshot if you weapon swap after and the skill is still dealing damage

sterile latch
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hmm yeah makes sense

real hornet
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even since poe1 changed it to more duration support, stormburst DoT became extremely broken

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random fun build you may want to try

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since DoT is snapshot

proper pagoda
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what does rage do again in poe 2?

flint flume
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If I want to do poison, do you think I'd be gimping myself trying poison hexblast chayula monk instead of just going pathfinder?

static plinth
short timber
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i wonder if archmage is bait

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MoM 50% recharge rate is rough

bronze crane
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i wonder how infernal flame work with mind over matter, which it shouldnt but still

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like you cast spell your infernal flame goes up, you get hit to reduce it so you dont get burn by it

trail lynx
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if it worked like old archmage support it would be bait but if you can reduce the amount of mana used for skills it should be fine

short timber
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but there's no ascendancy that benefits mana stacking inherently

trail lynx
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we still are missing 1 ascendancy per revealed class

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and still havent seen templar

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prolly will have something

short timber
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yeah I mean on release

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obviously templar will prob have mana stuff

native widget
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wait so from the wording on lightning warp, does that mean you can only cast it on enemies?

unkempt kindle
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MoM monk i guess

native widget
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MoM dark monk seems really OP rn

unkempt kindle
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Yah i think i might do that

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Depends on how much leech we can get tho

native widget
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unless they make it impossible to get both hp and mana leech, it will be op

cosmic plinth
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demon + minions UHM

unkempt kindle
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Just go es

native widget
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nah chrono minionmancer

unkempt kindle
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If you go chayula you dont go life

cosmic plinth
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chronomancer archemage 👆

unkempt kindle
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You get as much es leech as you get mana leech

native widget
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and do MoM

unkempt kindle
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MoM + ES xd

midnight bolt
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hmm i just realized since stun isnt based on hp anymore both hp and es builds are in the same situation where they need to build up anti-stun tools

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like threshold/charms etc

maiden karma
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Just dodge

native widget
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fuck it just play deadeye tornado shot 0 defense in hardcore

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you cant die if you dont get hit

maiden karma
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I already almost never played evasion builds, but now with 1 portal it's even more unappealing

shrewd flax
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Hey guys, I have a question, never played the game so correct me if I’m wrong please. The game is gender locked, but i have read somewhere that any class can be anything they want, like you can make your Warrior class to be more like Sorcerer, is that true?

viscid radish
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Long version: the overall skill tree is the same regardless of your base archetype, just that the starting point on said tree is different
For example, sorcerer like classes (int) will start of with nodes which have easier access to stuff like mana, ES, spell damage
Melee should have access to armour, life, phys attack, etc
Dex build have access to crit, evasion, etc
And so on... Basically, if you path it proprly, even a tank can play as a caster

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But... You spend a lot more nodes while pathing to those specific nodes so there are some trade offs

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Hmmm... Well the long version is more like medium version, since the actual mechanics are quite a bit more in depth than this

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But I believe you get the gist of it? @shrewd flax

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Which is why I said yes and no... Yes it's possible to have any archetype play any class, but no because of the pathing tradeoffs not to mention ascendancy tradeoffs, now those hit big

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You have Witch - Occultist - Hexblast build and also Shadow - Tickster - Hexblast build, Shadow Saboteur Trickster build

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Similarly you have various Warrior lightning builds, witch lightning builds, templar lightning builds, etc... Each have their own pros and cons

pastel forge
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I wonder if giants blood let you dual wield staves or nah

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I mean it's probably too far to be worth it for casters

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Oh nvm, didn't realize there was a description for str weapons only

proper pagoda
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is there fire leech/fire attack damag eleech accessible anywhere? is there a rune for that?

tacit kayak
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What is MoM an abbreviation of?

granite kettle
tacit kayak
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Cool ty! @granite kettle

maiden karma
pastel forge
maiden karma
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No idea

pastel forge
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Thanks

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Hopefully we get access to the full tree before EA

maiden karma
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Dreamcore has been showing off some interesting nodes starting from str side and going counter clockwise

pastel forge
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Yea been watching his vids

maiden karma
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Int should be later today

pastel forge
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Witch and sorc nodes should be near each other I suppose

spark silo
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spell crit will lean towards the str/int side of the tree

maiden karma
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Str/int interests me the most, and of course it has to be the last area he'll cover bruhgalia

neat dew
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The ricochet off walls from merc seems like a must have for any ranged class

pastel forge
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Crit bloodmage seems like the most obvious build out there lmao

maiden karma
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Why

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Don't be a dingus and just hit them directly

neat dew
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Potentially doubling damage on the same target, or at least enhancing aoe for better clearing

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Everything the sorc shoots could hit a second time

maiden karma
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Chain never hits the same target again

spark silo
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wall ricochet has the potential to be broken... rember old spark?

pastel forge
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The ricochet node from merc seems to stack with the initial hit?

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Quite a number of boss arenas are walled up so there's potential for sure

maiden karma
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What does the node say

spark silo
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can you send a ss or link

maiden karma
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Does it specify that it chains off walls?

pastel forge
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It's the one in the reveal showcase for passives

spark silo
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I figured I just don't feel like looking it up rn lol

pastel forge
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It would be pretty pointless if that wall bounce doesn't hit the same target imo, hard to tell from the showcase

neat dew
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Well not pointless, because you would still have increased aoe by ricochet but it would be less interesting for the classes that already have plenty of aoe like sorc

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But yeah, less strong for sure

pastel forge
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It does seem to fit xbow/bow skills better

neat dew
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I mean, it's there for a reason

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Still could be interesting to pick up as another class

spark silo
pastel forge
spark silo
pastel forge
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Crit nodes are welcome as well

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Bloodmage probably just needs to chase after crit chance/spell dmg nodes since gore spike covers cdmg

mental basin
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has there been a reveal of what each individual attribute will give per point?

modern tangle
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yes, poe2wiki has the attribute effects

solid sequoia
pastel forge
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passive piercing on its own also helps with aoe in general without the bounce

solid sequoia
fathom hazel
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Do we know if we have mines or ballistas here?

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I mean support gems or main active gems

pastel forge
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no mines shown so far

scenic ivy
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Note that mines/traps ARE coming though, they did a showcase of the trap rework during exilecon last year

rustic mango
proper pagoda
pastel forge
maiden karma
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Wonder if you can do CoC curses

scenic ivy
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Don't think so, curses aren't spells

maiden karma
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I'm a bit concerned about blasphemy vulnerability

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Like if you consume broken armour, is it gonna refresh its own break immediately or just do nothing anymore

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Cause an aura that permanently lowers the amount of how much you need to break sounds really fucking strong

scenic ivy
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Guess it really depends on how strong vuln is and how strong breaking armour overall is

proper pagoda
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But not that strong. Armour break is prob very easy

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And it's all about break points. At best it saves u 1-2 casts of armour breaker

zealous bison
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Does anyone know if a Fireball build is viable? and if so would a hit based or ignite be better?

modern tangle
wintry condor
daring jay
midnight bolt
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no cyclone allowed

daring jay
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;(

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they said its gonna come with another class but its gonna be a while

midnight bolt
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all 1 button andies will play sorc

vale burrow
proper pagoda
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Archimage lightning conduit cash on shock ball lightning. Thoughts?

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Is Mom even good for archimage now though? I feel like it was better at 50 percent. I feel without omega mana recovery, it will be scuffed

proven rapids
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I'm wondering now, why would anyone not play damaging ailment in poe2 if it incentive everyone to increase damage hit anyway ? If you see what I mean

midnight bolt
midnight bolt
proven rapids
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They do

midnight bolt
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no

proven rapids
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That's the thing

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Yes

midnight bolt
proven rapids
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They explicitly said that crit gives you more damage, contributing to ailment damage magnitude

proven rapids
# midnight bolt

Yes, as I said, crit make your hits bigger so you're more likely to inflict ignite and to do more damage with ignite because your hit will be bigger

gloomy basalt
#

I don’t think they wanted you to purely build around the ailment or restrict the ailment to builds that crit a lot, so they moved it to all dmg has a chance to inflict, but crits have a higher chance and produce higher damaging magnitudes (ignite).

proper pagoda
#

Pretty much everything scales ailments now. Including crit. Anything afaik that scales the hit, scales the ailment

gloomy basalt
#

Did I hear we cannot respec ascendencies?

proven rapids
#

Choose wisely

reef kelp
#

Does crown of eyes+rathpith work how I think It does?

reef kelp
#

I'm debating on 2 different starter builds for poe 2

#

Demon form bone storm , ooor titan + slams+ giants blood dual wielding an axe and a hammer 0_0

#

Stampede looks amazing

daring jay
#

same with swords

shut ruin
daring jay
#

sword skills are apart of duelists identity and there is no reason to use swords before you can use the skills

shut ruin
reef kelp
#

@daring jay oh

#

Welp double bonkage it is!!!

daring jay
#

nah ive watched like 10 gameplay videoes 6 interviews and probably more other things haha

#

i got no clue

#

if i could i would play cyclone but not ingame sadly ;((

reef kelp
#

Bone storm looks sooooo fucking cool tho

#

I'm thinking of doing a demon bone storm thingy

#

@daring jay did you see they are adding fails tho??

#

Flails*

daring jay
#

trueee yeah

reef kelp
#

How.much you wana bet Templar have ascendancy shenanigans for flails lol

daring jay
#

100% haha

reef kelp
#

I can't wait to see what the flail skills are xD

daring jay
#

pretty sure its Templar: flail. Marauder: axes. Duelist: sword. Huntress: spear. Shadow: daggers

#

druid is i guess not weapon specific since they use transformations

#

maybe a staff of some kind

reef kelp
#

Swinging these chains around ngl gonna make me a Kratos build with dual fails haha 😂

daring jay
#

xD

reef kelp
#

I was all hype for monk and was like " Das my class" and then the dropped the damn demon mode in the showcase...

#

I was like "sigh......welp time for a new build plan"

daring jay
#

well demon mode is kinda weird in a way

#

you can't see your cosmetics while playing it xD

reef kelp
#

But what if......Templar gets...angel form 👀

reef kelp
daring jay
#

trueee yup

#

buy demon god for 40 bucks

reef kelp
#

I swear smepeople are so dumb tho

#

People were complaining about some damage numbers they saw and were saying " uhg clear times are gonna be horrible"

#

Like bruh....you can MOVE while doing certain things now..

#

And .ost skills are geared more for movement in poe 2 it seems...

daring jay
#

well dmg numbers don't really matter. Depends on how much health the enemy has haha

#

the movement seems soo nice

#

Im gonna be a WASD andy for sure

reef kelp
#

The fact that demon form can cast WHILE flying....GOD I want that so bad 😂

daring jay
#

xD

reef kelp
#

Have you seen bonestorm?

#

The witch uses it in a lot of the footage it's the "bone spears" thing

daring jay
#

no

#

the thing above their head?

#

like the spikes

reef kelp
#

Ya tha firs like the 6 bone spikes

#

It's a channeled spell , I'm doing that on demon form with a cwc setup of somekind

#

Imagine scaling up number of projectiles on that lol

daring jay
#

true hahaha

#

with some pierce support too

gloomy basalt
rustic mango
#

I'm curious as to what degree you become weaker when in demon form

frail jay
#

It just puts a ramping DoT on you

#

in exchange for ramping cast speed

sterile latch
frail jay
#

I don't know if it's HP loss or fire DoT though, I'm assuming it's gonna be fire DoT

rustic mango
vale burrow
#

so how does the % increased critical damage bonus and other sources work together... i knew at some point, but have forgotten

frail jay
#

it adds, it's the same as crit multi in poe1

vale burrow
frail jay
#

Oh where did they say that?

gloomy basalt
vale burrow
frail jay
#

...

craggy ivy
#

Hi guys, new to poe! Went to download poe1 and tested out witch and played summoning..
Will the witch in poe2 work about the same as poe1?

gloomy basalt
craggy ivy
vale burrow
#

critical damage support has + 50% icreased critical damage bonus.
sunder has + 100% increased critical damage bonus
pain attunement has + 30% more critical damage bonus when on low life

where poe 1 does not have "critical damage bonus"

frail jay
#

poe 1 has critical strike multiplier

snow mist
#

Do we not know any of the passive tree nodes in the STR/INT? keep lookin it up to see but can find a bit of everything but Str/Int.

frail jay
#

not really

vale burrow
#

also i think eternal youth was in the str/int section (top right)

maiden karma
#

Int should be within a few hours

#

Does anyone have screenshots of any rare 2handed maces lying around?

maiden karma
#

Any better ones?

thorny path
#

no not really sorry

maiden karma
#

I could have sworn I saw a mace with 52 strength or so

modern tangle
#

sounds like you want a screenshot of that one mace you saw that one time :p

finite saffron
#

That requires 52 str

maiden karma
#

Where did I see it

#

So apparently each strength point gives 5 life

#

And assuming that 2handers can roll 50+, that's 250+ life in each hand with giant's blood

modern tangle
#

isn't it 2 life per str...

proper pagoda
#

That's also 100 inc melee damage each right?

maiden karma
#

Fuck

#

Where did I get 5 from

#

No more damage from str

gusty bone
#

What is the passive that lets you freeze instead of ignite

maiden karma
#

Don't remember seeing anything like that

proper pagoda
#

Hey subdeemaxxer

#

What are u cooking today

maiden karma
#

Nothing

proper pagoda
#

Sadge

#

Me either. I already cook everything.that can be good without more info

modern tangle
gusty bone
modern tangle
#

Think you'll have to create your own combination.

frail jay
#

one of the ascendancies might end up having a node that does that

#

infernalist already has any damage type can ignite

#

or contribute to ignite magnitude at least, I think you still need something dealing fire damage to actually proc the ignite

modern tangle
#

no, that one adds both ignite chance and magnitude. It should be able to ignite with a cold skill.

frail jay
#

Oh I thought it didn't add chance for some reason

#

neat

maiden karma
#

Can they stop teasing pointless garbage like archmage and explain how ailments work already

frail jay
#

Archmage was a good teaser I think idk

#

I think we know like 90% of how ailments work

#

at least ignite

maiden karma
#

What happens if you build up the threshold with fast skills and then trigger it with a big one

frail jay
#

the threshold is based on damage dealt not number of hits

maiden karma
frail jay
#

no

maiden karma
#

Fym no

frail jay
#

pretty sure mana leech is going to be attack exclusive like poe1

#

Archmage SRS could have big potential though

#

because of essence harvest

maiden karma
#

Do CoC or something

#

Sniper's mark chalupa punch to leech and trigger archmage spells

frail jay
#

Yeah I suppose you could as long as you can get enough melee damage to actually get good leech

#

can also just EI spells because EI is OP

#

EI is gonna be nerfed before EA, or it's going to get nerfed day 2 or something and I'll have to switch to something else

maiden karma
proper pagoda
#

Bro wtf is ei

frail jay
#

elemental invocation

#

AKA broken spirit gem

maiden karma
#

Why do all the funny unarmed skills have to be dex/int

frail jay
#

because monk is dex/int?

#

just wait for cyclone

#

it's on glad or marauder

modern tangle
#

there are still 13 potentially broken spirit gems but we haven't seen the tooltips 😧

frail jay
#

I doubt any of them will be as broken as EI

modern tangle
#

Cast on Dodge?

frail jay
#

nah

#

cast on dodge will probably suck tbh

#

I'm expecting it to only gain enough energy per dodge to cast a 1sec cast time like every 2-3 dodges

maiden karma
#

Warcry on dodge

frail jay
#

But yeah EI Comet is going to be busted and super meta and then get nerfed into the floor

maiden karma
#

Oh

#

Speaking of ailments

cedar river
#

you cannot respec ascendancy class in Poe2?

maiden karma
#

We haven't seen anything at all about bleed have we?

frail jay
#

nope no swapping ascendancies

#

bleed just works like ignite but for phys damage I think

scenic ivy
#

You can refund and reallocate nodes within your ascendancy, but you can't change from say, infernalist to blood mage

maiden karma
#

No like there are no bleed gems at all

modern tangle
#

We've seen Maul, Puncture, and the Bleed Chance support. But really the bleed stuff will come with axes/swords.

frail jay
scenic ivy
#

Couple of skills as well

#

But I figure the majority of bleed skills will come with duelist/shadow

frail jay
#

Actually bleed doesn't look like it works like ignite

#

bleed just works like poe1 bleed

maiden karma
#

Bear bloodmage

#

Bloodbear

#

Would be funny if one of bloodmage nodes let you bleed with all damage or something

frail jay
#

would be weird if it didn't have something bleed themed

maiden karma
#

You bleed yourself out with your life costs

hushed mirage
#

Anyone has any clue on how putting 2 shocks on an enemy would work? Would they add up?

frail jay
#

probably

maiden karma
#

Archmage suddenly looks good

native widget
#

Hear me out.. Chaos monk CI EB MoM GR

modern tangle
#

GR is dead

granite kettle
snow mist
#

I’m kind of worried. Might just be the newb in me: but is the sorceress gonna be underperforming any especially early game?

scenic ivy
#

I mean that's absolutely cracked imo

#

converting ES to mana instead of just giving mana ES makes archmage and the arcane intensity notable big big dam

maiden karma
scenic ivy
#

Also if this still works before converting ES into mana, jesus christ lmao

snow mist
#

I just worry about the road getting to Chrono and ascendancy lmao.

fervent sundial
#

The guy that spoiled that node didnt think so.

#

Something about the ES not remembering its ES

maiden karma
#

Sorc won't have any issues

scenic ivy
scenic ivy
#

https://www.youtube.com/watch?v=h801Sv4Ary4

This is the video, he starts with merc but swaps to sorc at some point

#

and gets the staff at the beach boss

fervent sundial
#

I saw patient barrier and imidietly thought of this

native widget
snow mist
native widget
flint flume
#

So I just noticed the insane base crit chance on cold spells. Cold blood mage sounds like it would slap

#

Easy 100% crit, then life scales crit damage and survivability

native widget
#

Yea

maiden karma
#

What cold spells are there even besides comet

#

Kinda completely ignored them PlsRember

short timber
flint flume
#

Frost bolt, cold snap, ice nova, etc

short timber
#

you can only leech mana with attacks

#

how do you bridge that gap

gusty bone
#

What is melee version of archmage?

scenic ivy
#

There are stackers of all types. Str/Dex/Int stackers, Life/ES stackers. Shit there's even armour and accuracy stackers in poe 1. We just don't have the info to see what are the enablers of those builds

sterile latch
#

ok but did you notice this: one large sweep with full ES + shielded char => 40% hp xd

flint flume
#

Just dodge roll 4head

sterile latch
#

I dont think i'll take EB for some % on Archmage

flint flume
#

If you take MoM too, then EB gives you extra damage without losing any life, technically

scenic ivy
#

Double dipping like that might cause trouble though. Because you'd need a mega chunky mana flask to keep up with that

#

Because if your skills cost way more mana and you're also losing mana by being hit, it can become pretty easy to get backed into a corner with no resources

flint flume
#

Archmage being a toggle means you can turn it off when needed. There's also quite a few skill and supports to help with mana sustain

maiden karma
native widget
frail jay
#

what is even the point of the 2nd chonk node if you can just turn your es into mana lol

scenic ivy
#

Because not all people will take EB

tranquil inlet
#

If it recharges them at the same time it's 2x

short timber
#

generally mana leech is only on attacks

frail jay
#

I guess it is 2x yeah thonk

#

yeah also pathing cost of eb

tranquil inlet
#

Eb/mom will be amazing for that darkness point on acolyte

frail jay
#

huh?

tranquil inlet
#

Es was getting in the way on that

frail jay
#

That point is trash

#

no one should use it

short timber
#

yeah darkness is really bad

tranquil inlet
#

Welltsee

#

We'll see

maiden karma
short timber
#

4 points for no spirit + 30% extra dmg as chaos

#

not good

frail jay
#

I mean unless the other darkness node we haven't seen is absolutely insane

#

but it would have to be like 200% more damage

#

no spirit is dumb

#

spirit is OP and you can get like 300+ spirit

tawny karma
#

guys im new to path of exile , i want to make a bloodmage that doesnt use minions is this a good idea? or is that spec supposed to have minions?

frail jay
#

bm with no minions is fine

native widget
#

bloodmage is big crit so yeah

frail jay
#

tbh we haven'y seen any minion synergy on bm

native widget
#

get some winter orb or something

sterile latch
#

as a melee i dont think the opportunity cost of no spirit is that big ?

frail jay
#

infernalist and chronomancer are the only ones we've seen with clear minion synergy

left aurora
#

i heard that in poe 2, all characters start in the middle, is that right Hmmge

frail jay
#

and legionairre I guess

#

yeah but on different sides of the middle

left aurora
#

ah i see

tawny karma
#

is there any equivilant class/build to the bloodmage in poe 1 so i can get some inspiration already of what i could do?

frail jay
#

Not really, that's not how classes work

maiden karma
#

There was warlock but that was temporary in affliction league

frail jay
#

Class is just a set of specific passives you can choose but you can use a ton of builds with those passives

frail jay
#

We've seen half of the blood mage nodes so far and it's just: More max life, more crit damage, spell damage life leech

#

So really play any spell crit build in PoE1 and it's something blood mage could probably do

tawny karma
#

strength is a thing that build would also like right?

#

because it gives extra max hp?

frail jay
#

Yeah

#

on gear probably

#

you'll need other attributes too for gear/gems

tawny karma
#

ok thx i think i can work with that

native widget
#

i feel like the first two node of chaos monk might not be as bad as it seems

snow mist
native widget
#

theres a third node hidden behind it that we havent seen yet

#

that could change everything

scenic ivy
frail jay
#

I doubt it will make a difference

#

losing your spirit is a crazy downside

#

and the upsides are really mediocre

maiden karma
snow mist
frail jay
#

like imagine if poe1 had a node that was "you cannot use any skills with reservation as a cost" but it gave a 600 hp aegis with a 10 second recharge, and 30% gained as chaos when the aegis was up

#

no one would ever use that

#

and reservation skills are stronger in poe2

maiden karma
#

Gruthkul gaming

native widget
#

there could be a crazy ass twist that you just dont know yet lol, like you can reserve skills on mana instead or something

tawny karma
#

is running full armour as a deffensive layer a bad idea on bloodmage probably?

maiden karma
#

I just want petrified blood

#

Full armour is fine

native widget
#

her damage scales on hp

tawny karma
#

yeah but some amour from gear i mean

#

rather then like armour/es gear

native widget
#

🤨

tawny karma
#

im talking bout the base items

maiden karma
#

If you're going the life stacking route then full armour is the way

tawny karma
#

ok! im just wondering if its a good idea to do somthing like that

#

since im not that expierienced in poe in general

frail jay
#

tbh we don't know a whole lot about defenses atm

#

and what will be best to scale

maiden karma
#

Highly doubt that they'll want to reintroduce determination/grace stacking to 2

frail jay
#

I already know my plan for offensive skills, so I need to figure out how I'm scaling defense

maiden karma
#

Armour, regen and active block sounds solid

#

Can maybe throw in enfeeble

frail jay
#

I wonder how EI works as a cast animation with cast times

#

It just says it triggers when you use it, but it doesn't say instant

#

I wonder if you can use it with active block on

tawny karma
#

just chekking if it doesnt sound insane to people who actually play poe if i say : i want a bloodmage that focuses on crit+life/strength+armour+meeting int requirements for certain blue gems

maiden karma
#

That's completely normal

tawny karma
#

nice my plan for early acces first character is set then ;D

maiden karma
#

I mean I'm most likely gonna start with a melee bloodmage

tawny karma
#

i like the fireball spell allot it seems out of the bunch

static plinth
proper pagoda
#

can u use an unarmed skill with a wand/staff equipped?

maiden karma
#

Doesn't seem like it

#

You need to either be unarmed or quarterstaff

frail jay
#

what is black doubt?

#

Also I assume it's fire DoT and then stonks for the node that people will already be using to mitigate pyro damage from overcapping on fire

#

the +2% max res per 40% fire res

scenic ivy
#

in my opinion kind of useless. Can't really see a use for it

gusty bone
#

What is the hardest hitting projectile based spell?

modern tangle
#

we don't know that stuff yet

rustic mango
midnight bolt
#

Does anyone know how %damage addes as %x damage work? will the added damage benefit from both tags(initial and final)?

daring jay
midnight bolt
#

whats the point of skills like herald of thunder/ash then?

#

u have full phys build scaling only phys damage, equip those to get nothing because u didnt scale fire/lightning?

#

makes no sense

#

or support gems like added cold/fire?

thorny path
#

Any added or converted damage does not remember the old damage type. If you had 100% phys to fire conversion, global increased phys mods would have no effect

crystal hearth
#

Does somebody have an idea if we will need staves to cast spells?

scenic ivy
#

no you don't. You can cast spells with anything

#

staves, sceptres, and wands will likely just have the best options for you as they naturally roll caster mods

crystal hearth
#

can attack weapons also only roll attack mods?

shut ruin
#

But, going a little deeper, there's some wands that had a focus on minion rolls commpared to other wands.

scenic ivy
#

Yeah and if it's anything like poe 1, then yeah martial weapons will naturally roll attack mods, among a host of other things. You could though use something like an attack mod essence on a wand and get an attack mod on it. But it'd be useless as wands can't actually attack

shut ruin
#

So 🤷 ... the best answer we have is we'll know when the game comes out or if GGG didn't make an iteration/change with the type of zip for the GGPK pre-load file, data miners can quickly get details like that.

scenic ivy
#

And vice versa, you can essence a mace for a caster mod like spell damage or something. That would increase the damage of spells casted while holding that mace

#

But it would just be horribly suboptimal since you'd basically be working against the weapon at every turn

#

If you're looking to do a caster/attacker hybrid, I would just utilize weapon swapping to have a wand/staff in one set and a martial weapon in the other

#

But going into that realm, a hybrid caster/attacker will also be tough because you're going to be splitting your passive tree between the two.

crystal hearth
#

i wanted to use some of the meta on the invoker to cast additional spells -> apply more ailments and release more shockwaves -> increase uptime on avatar form thing

proper pagoda
#

is bleed 4s duration 20% of damage same as ignioote?

scenic ivy
# crystal hearth i wanted to use some of the meta on the invoker to cast additional spells -> app...

The shockwaves from "scatter them to the wind" only apply to melee crits. But overall I think we have to learn a lot more about invoker before we could come up with somethign like that. Like I think all that was said was that going into avatar form just "increases damage and inflict additional ailments". I'm not sure if there's anything about how long it lasts, if it's something you have to juggle, if there are any qualifiers on "increase damage" and "additional ailments". Like it may be inc melee damage. I'm not seeing much regarding spell usage

zealous bison
#

I'm considering running the new Ice Shot to capitalize on the 350% increased damage against frozen enemies. However, I noticed the skill itself can't freeze. Does anyone know a reliable way to consistently freeze enemies to fully take advantage of this bonus?

crystal hearth
scenic ivy
#

Yeah this is the node for elemental expression. which is that shockwave thing

modern tangle
#

It is deplorable that they would show nodes like this without showing the actual skill tooltips!

maiden karma
#

Do you not have patience, exile? einharNoBestiary

short timber
#

for the EI stuff

#

Triggered spells don't generate energy for triggers

frail jay
#

They generate energy for EI though

short timber
#

but EI is a trigger

frail jay
#

so?

short timber
#

and triggered spells don't generate energy for triggers

frail jay
#

why do you think that

short timber
#

someone from GGG said that afaik

#

yesterday

#

somewhere

frail jay
#

Yeah they're probably talking about the Cast on X metagems which gain energy "once per Skill use"

#

Triggers aren't a use

#

EI doesn't have that

short timber
#

but it does have the trigger tag

frail jay
#

So?

short timber
#

probably to avoid EI loops

frail jay
#

I mean there's like 10 Cast on X gems that auto trigger spells, and then there's EI that charges up and then you use it and the spells it casts are triggered

#

And the 10 other ones all have gain energy "once per Skill use"

#

and EI doesn't

#

They're probably talking about the other ones

#

Otherwise why would EI not say it gains energy "once per Skill use" too?

short timber
#

Maybe

#

I mean I hope so

#

I want to do EI Comet stuff

maiden karma
frail jay
#

Still I mean as long as EI doesn't get a once per skill restriction on energy, even if you can't get energy from EI you can get 250-500 energy from incendiary shot

#

and then just cast 5 comets

#

that's what I'm planning on doing for bosses

#

2 incendiary shot -> 5 comets

vale burrow
#

ELDRITCH BATTERY converts all energy shield to mana 😮

#

wow

#

MoM chayula monk incomming

short timber
#

oh btw idk if you are looking at the 125 125 125 values

#

but it's 125 25 25

frail jay
#

Yeah I mean that's why I said 2 incendiary shot -> 5 comets

#

incediary shot has 10 proj and always ignites and can all hit the same target

#

idk why it's designed that way but yknow...

short timber
#

could also do spark/ball lightning but yeah

frail jay
#

BL is my 2nd EI

#

I don't like the look of spark

#

I feel like spark needs mana tempest to work well, and mana tempest looks like it will be bad unless pyro flame converts only spending and not costs like PoE1 EB

sterile latch
#

dreamcore vid show 0 mana regen nodes btw

#

wonder if they're just small nodes or it's very rare

midnight bolt
#

sooo archmage doesnt specify hit dmg, time to play ED archmage 🙂

maiden karma
#

Dream only showed "interesting" nodes

frail jay
#

how many actual DoT spells do we have

midnight bolt
#

contagion ed and flame wall?

#

hmm maybe smth else

maiden karma
#

Lots of chaos

frail jay
#

Incinerate might be DoT, can't really tell

maiden karma
#

Corrupting cry and the curse equivalent

frail jay
#

corrupting cry isn't a spell I don't think it scales with archmage

midnight bolt
#

but archmage on ed sounds busted af, you go full lightning dmg with all op passives shown and it keeps chaos tag so it will spread by contagion

frail jay
#

corrupting cry also looks godawful unless it stacks

#

doesn't archmage give gaines as lightning?

midnight bolt
#

and you can keep archmage+ed only on weapon swap, and defensive auras on main setup

midnight bolt
frail jay
#

I don't think you can get damage gained as X on dot

midnight bolt
#

but u keep base tag,it doesnt convert

midnight bolt
frail jay
#

I mean that's just how it works in poe1 so I expect it works like that in poe2

#

same deal with crits

#

like i wouldn't expect ED DoT to scale with crit in any way

#

or flame wall

maiden karma
frail jay
#

same with pen

maiden karma
#

HOLD THE PHONE

thorny path
#

poe1 conversion effects only effect hits

maiden karma
#

The name was right there

frail jay
thorny path
#

yeah I'm agreeing with you

short timber
#

unleash limit firestorm will also be great for EI

#

if it stays as is

#

I feel like there's no way it's not once per cast

frail jay
#

tbh not sure about that now that I know how ignite works

#

to ignite you actually need to deal damage equal to ailment threshold with damage than has ignite chance to start getting a chance to ignite

#

so an unsupported firestorm just to proc ignites wont work, you actually need to do a lot of fire damage

#

of course if you go Infernalist and get the 2nd pyro flame node that means your comets will do crazy ignites

#

idk about it being a primary source of energy though

maiden karma
#

Do you not need to build up to the threshold?

frail jay
#

You do yes

short timber
#

isn't it

maiden karma
#

If you have infernalist minions piling on the same target it will eventually get ignited, right?

short timber
#

25% base chance and then 25% per monster ailment threshold damage done

frail jay
#

yeah infernalist anything not fire will ignite like a fire build

#

no

#

there's no base chance

#

from what I've read at least

maiden karma
#

Here's a simpler way

#

Does it work like Monster Hunter statuses?

vale burrow
#

anyone know if ephemeral edge is in poe2?

proper pagoda
maiden karma
frail jay
#

Have you not seen the poe2 weapon swap system?

vale burrow
#

^^

maiden karma
#

We know nothing besides EA stuff

#

And a bit of huntress & druid

proper pagoda
frail jay
#

why?

proper pagoda
#

just seems clunky

#

but maybe not idk

maiden karma
#

That's just like any other weapon swap build

frail jay
#

it auto weapon swaps...

short timber
frail jay
#

it's cooked not using weapon swap lol

maiden karma
#

Wait

short timber
maiden karma
#

You gonna invest into accuracy to actually land any of the crossbow hits?

proper pagoda
frail jay
#

I mean yeah that's what I said about ignite chance, and I still don't know if that counts for EI

proper pagoda
#

incendiary shit always ignites

frail jay
#

he might be talking about for cast on X skills

short timber
#

anyways

#

with invoker

#

you can just get 100% for w/e amount of seconds

#

and abuse firestorm unleash limit

pastel forge
#

Wow

#

Archmage lightning builds have crazy passives to build with

frail jay
#

100% for w/e amount of seconds?

#

What do you mean

short timber
#

if it's not changed

#

unbound avatar

frail jay
#

oh yeah

#

that's true

short timber
#

= 100% chance to inflict ignite shock freeze

frail jay
#

I wonder how meditate will work with EB

#

probably won't thonk

maiden karma
#

It won't

#

You'll have 0 ES

frail jay
#

Probably depends on how everything is programmed

#

Like when Iron Reflexes convers evasion to armour a 100% more evasion mod will still affect the converted evasion and increase your armour

#

same with converted HP

#

so if meditate is just a persistent buff that gives 100% more ES it might work

short timber
#

with the offensive conversion change

pastel forge
#

Converted stats don't double dip anymore iirc

short timber
#

wouldn't surprise since they want to make the game more accessible

pastel forge
#

Like that notable that converts ES to mana won't first get boosted by es passives

#

In any case, I'm curious how mages can get mana leech, probably only via uniques or maybe dark monk ascendancy will have a notable for that

proper pagoda
#

does exploit weakness work on sunder

maiden karma
#

No

#

It specifies it doesn't work on skills that already consume break

frail jay
#

While presumably EB converted ES would scale with mana mods?

thorny path
frail jay
#

oh weird thonk

thorny path
#

That's where it's always worked, poe1 just has a quirk where converted stats remember the old stat type

#

So fire damage that used to be phys would still scale with phys damage mods

frail jay
#

well yeah but it makes sense to work there when it remembers damage type

#

because if it doesn't remember damage type it's just kinda shit

#

if I have 500% increased and 200% more fire and then I get 10% gained as lightning that does like nothing

#

if it doesn't scale with the fire mods

thorny path
#

It's not free damage anymore, yes

frail jay
#

it works with its own damage type now right?

thorny path
#

Most sources I've seen have just said "% of damage as" so yes it works with any and all damage of a hit

midnight bolt
# frail jay it works with its own damage type now right?

this whole mechanic looks kinda junk cause they have like 10 skills that are melee/projectiles that convert 40-60% of phys to elemental, either those skills would be just garbage or they have a lot of generic modifiers like % meleee/%projectile dmg to make those skills work

frail jay
#

oh true thonk

midnight bolt
#

but then if we look at leaked passive nodes that are a lot of elemental specific clusters, most of it is on the top tho

pastel forge
#

Top side is the int stuff

#

Makes sense

thin basin
#

we scaling both life and mana with ES w this?

frail jay
#

and EB yeah

thin basin
#

so mana stack and lifestack possible

#

interesting

proper pagoda
#

bro blood and sunder

#

what supports are u using on sunder

#

me thinks crit damage, maybe melee phys, maybe fist ofw ar

pastel forge
thin basin
#

i was hoping there was a support gem that scale dmg with life somehow

#

or spell gem even

pastel forge
#

Could be one of the other passives in blood mage

thin basin
#

and with archmage stuff idk scale both life and mana as dmg

#

just a theory

frail jay
#

Archmage Blood Mage EB MoM Eternal Youth

thin basin
#

thats the move

pastel forge
#

For now I feel like both gore spikes and the spell life leech are too important for casters and that takes 6 ascendancy

maiden karma
thin basin
#

8 pts ascendancy here we come (hopefully)

#

10*

#

flame/flesh in poe2

pastel forge
#

To get crimson power on top of that would require 10 ascendancy

#

There another node behind gore spikes tho so it's possibly another dmg boosting notable

thin basin
#

isnt there an overleech node, does that work with spell

thorny path
#

It's not overleech

frail jay
#

yeah, leech is only 1sec base now

#

what do you mean it's not overleech?

thorny path
#

The first node is overflow, you have to pick up health orbs that spawn on some trigger

#

I'm assuming he meant the first node on Blood Mage

frail jay
pastel forge
#

Overleech is on passive tree

thin basin
#

how far is that from witch area, chances are im gonna grab it if i grab the spell leech life

midnight bolt
#

its literally the opposite

#

kekw

frail jay
#

Far bottom left in between STR and STRDEX

#

just anoint it

thin basin
#

ill find a way

sterile latch
#

Volley: Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.

It means self cast right ? I'm not sure what they mean with "other locations as secondary effects"

maiden karma
#

Just path to it

frail jay
#

probably means things like fireball

#

or volcano

sterile latch
#

hopefully it works with spirit triggers then o/

frail jay
#

I mean it depends on the skill you are triggering

sterile latch
#

ember fusillade

frail jay
#

that one I'm not sure, the projectiles do fire from you but it might be a secondary effect

sterile latch
#

yes

#

surprise then :d

#

maybe wildshards is good too because even if they fire in circle they're supposedly auto target

thin basin
#

surely theres no way they make an ascendancy based on u stacking life but then didnt make a way to scale that life into dmg ScuffThink

frail jay
#

it's on the ascendancy?

thin basin
#

flat*

frail jay
#

?

maiden karma
#

It's almost like there's another node behind it poggies

thin basin
#

dark pact!

#

or bodyswap

#

with the reanimating skeletons

hushed mirage
#

I know reload speed for Crossbow is a separate stat but do you think AS affects it?

#

or if Reload Speed would be an affix in CB?

maiden karma
#

Does this look like 2 hands holding a weapon to anyone else?

native widget
#

No?

midnight obsidian
#

it's a cat looking through a can of pringles

native widget
#

🤣

proper pagoda
#

guys is bleed 20% of hit damage?

iron ledge
static plinth
snow mist
#

What does the shock effect do? That the only ailment/status that lightning spells dish out?

thorny path
static plinth
#

Wait are shock/chill static values now?

thorny path
#

yea

static plinth
#

Holy shit login

maiden karma
#

There's a new electrocute effect too

static plinth
#

Yeah do we know what that is

#

Burst of damage?

thorny path
#

It's a CC like freeze or pin

static plinth
#

Presumably the same here

frail jay
#

tbh idk if arrow nova would work that way because it's a replacement effect on normal projectile behavior

static plinth
#

Assuming mana is sustainable like that

frail jay
#

Or maybe it specifically wouldn't

#

Isn't it just The Agnostic

#

Which people like never used?

static plinth
#

Agnostic also deleted all your ES

frail jay
#

I guess it's true you get ES with this

scenic ivy
#

It could work with demon form, that would assume you don't take the flame node. But I figure it's probably easier/better to just invest in life regen if you wanted to sustain demon form rather than chunk 10% of your mana every second

frail jay
#

Idk I feel like you have to compare unique body armours to cloak of flame

static plinth
#

It should be a lot less though right, because your health would have to actually drain fast enough to not be filled in say, 0.05 seconds (leading to you only losing 0.5% a second)

#

Oh hey Agnostic actually has a bit on this on it's wiki

#

"While at full life and taking damage over time, the mana sacrificed will be equal to the total life lost per second, up to the maximum of 20% of your mana"

scenic ivy
#

The armour says that when you're not on full life, it will drain 10% of your mana per second to heal you for that much. So I can only assume that the second your life goes down by 1 via the life drain, it will chunk 10% of your mana, heal you for that much, and then immediately you will be back to less-than-full life due to the life degen, triggering the body armour again. It basically just super quickly chunks your mana every second until your mana drops to 0

static plinth
#

Its "a second" so its...how many ticks do we have a second in this game

#

Lets assume 60 ticks, so it'd drain 1/60th of your mana at most, not an instant 10%

static plinth
scenic ivy
#

I mean, the armour is pretty cut and dry that it says "sacrifice 10% of your mana per second". So it won't be a slow drain, it just chunks 10% every second

static plinth
#

While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
"While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life"

Identical, even

full helm
#

Hey fellow Exiles, starting a monk on release and hopefully gonna try and make elemental (lightning, cold and fire) monk.

#

Already started theorycrafting

trail lynx
#

i am playing scion on full game release

static plinth
#

Scion won't be in PoE2

trail lynx
#

stop spreading misinformation

static plinth
#

ok

midnight bolt
sterile latch
#

Do you know if Temporal rift from Chronomancer is like Ekko ult (go back x sec in time) or actually a double activation spell ? Pretty sure I read double activation but I cant find it

#

option 1 is fun, 2 not so much

trail lynx
#

i think its temporal rift from poe1

scenic ivy
#

Temporal Rift is a skill gem. It reserves mana to apply a buff that grants immunity to Temporal Chains and leaves afterimages in your wake, lingering for up to 4 seconds. Using the skill again will teleport you to the oldest afterimage, as well as reset your Life, Mana and Energy Shield to the values they had when that afterimage was created.

sterile latch
#

i see, so 1 ! great

trail lynx
midnight bolt
#

maybe in 3-6 years

sterile latch
#

you have gemling though x)

trail lynx
#

ye very close to a flexible character except for positioning on the tree ig

proper pagoda
static plinth
native widget
static plinth
#

I dont really want Scion but i do really want to see what the FUCK her ascendancy tree would look like

trail lynx
#

ascendancy forest

proper pagoda
#

oh

restive harness
#

Tier information is added to the skills on the website. Tier will require the corresponding Uncut Gem Level to unlock, and will also affect the minimum required level.

light fractal
short timber